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4[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/palmtree_panic_collage.png]]
5[[caption-width-right:320:Sun, sand, and a whole lot of coconuts. Just don't let any [[CoconutMeetsCranium fall on your head.]][[note]]L - R, top to bottom: ''VideoGame/SonicAdvance'', ''VideoGame/CoolSpot'', ''VideoGame/BanjoKazooie'', ''VideoGame/KingdomHeartsI'', ''VideoGame/EarthBound1994'', and ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]''[[/note]]]]
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10
11->''"A relatively simple course set in the familiar Seaside Hill zone, a tranquil, coastal area made up of calm ocean, long beaches, green grass, and home to whales and scores of vicious mechanical crabs. Oh yes, beware of the vicious mechanical crabs."''
12-->--'''Description of Whale Lagoon''', ''VideoGame/SonicAndSegaAllStarsRacing''
13
14The video game level version of BeachEpisode--a level on the beach.
15
16These levels are not entirely UnderTheSea, but feature the edge of land and water. This can be an easy, fun and relaxing level in the style of a BeachEpisode, but not always, since the beach can be dramatic. Expect palm trees, sand, fun Caribbean-style music and jetskis. Be wary of StalactiteSpite from falling coconuts, and possibly the occasional ThreateningShark and GiantEnemyCrab. May overlap with GangplankGalleon and/or UnderTheSea, or located near a PortTown.
17
18Musically, the beach area almost always has background music with [[SteelDrumsAndSunshine steel pans]], pedal steel guitars, or ukuleles, instrumentation stereotypical to tropical islands. Occasionally, it may invoke sailing with {{accordion|ToMostSailors}}s.
19
20Compare the just-as-tranquil GreenHillZone, which is more [[GhibliHills grassland]] or inland than Palmtree Panic and will usually be one of the starting levels. There is considerable overlap between the two.
21
22----
23!!Examples:
24[[foldercontrol]]
25
26[[folder:Action Adventure]]
27* ''Franchise/TheLegendOfZelda'':
28** ''VideoGame/TheLegendOfZeldaLinksAwakening'': At the start of the game you must return to the beach you washed up on and search for your lost sword. This can actually be a remarkably difficult area for first-time players, as, well, ''you have no sword'', and the use of the shield to push enemies is neither obvious nor explained.
29** ''VideoGame/TheLegendOfZeldaMajorasMask'': The game has Great Bay and some of its associated locations (Pinnacle Rock, Zora Cape and Zora Hall). Due to the curse placed on the Great Bay Temple by the Skull Kid, only the closest portion of the ocean's water is safe to swim, as going any further will cause the murky water to take the swimmer back to the beach.
30** ''VideoGame/TheLegendOfZeldaTheWindWaker'': A good deal of the overworld has this, since the Great Sea originated from the Great Flood that sank Hyrule to prevent Ganondorf from taking over it by force.
31** ''VideoGame/TheLegendOfZeldaTriForceHeroes'' has the second world, the Riverside.
32** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the south, southeast and east coasts. Enemies have camps in these areas, including a large wooden construction in the beach of the Faron region. The Sand Boots come in handy, too. The largest destinations in them are Lurelin Village and Eventide Island (the latter doubles as a NoGearLevel, as it features a Shrine Quest where Link has to complete a task without any of his weapons or equipment save the Sheikah Slate).
33* ''VideoGame/MetroidDread'': Artaria is an unusual example. It has sandy environments, water-filled caves, and enemies resembling sea life such as crabs and mantas, giving it a strong beachlike vibe. But its predominantly grey color palette and lack of plantlife, combined with typical ''Franchise/{{Metroid}}'' elements like high-tech corridors and StarfishAliens, give it a more otherworldly feel than usual.
34* ''VideoGame/{{Shantae}}'' and its sequel start on the outskirts of the seaside village of Scuttle Town.
35* ''VideoGame/StarFoxAdventures'' has Cape Claw, located past the [=LightFoot=] Village. It is home of a friendly [=HighTop=] dinosaur who asks you to retrieve his missing gold bars, and various unfriendly [=SharpClaws=] who hold a [=CloudRunner=] captive. This place is also home to the Ocean Force Point Temple, where the two Ocean Spellstones (located elsewhere) have to to brought back.
36[[/folder]]
37
38[[folder:Beat-Em-Up]]
39* The beach stage of ''VideoGame/NinjaShadowOfDarkness'' have your titular character landing on the coast of a beach, littered with palm trees. Said trees can hurt you by dropping cocunuts as you pass.
40* ''VideoGame/StreetsOfRage2'': The first part of stage 6, which appropriately follows a ShipLevel.
41[[/folder]]
42
43[[folder:Fighting Game]]
44* ''VideoGame/RivalSchools: United By Fate'' has the Gorin High Training Camp stage, which takes place on a sunny beach (complete with an ice-selling shack on the background).
45* ''VideoGame/StreetFighterV'' has the Kanzuki Beach stage, a private beach owned by the character Karin and her family.
46* ''VideoGame/SuperSmashBros'': Starting from ''VideoGame/SuperSmashBrosMelee'', there has been at least one battle stage set in a coast, namely one from a represented video game franchise: Great Bay from ''VideoGame/TheLegendOfZeldaMajorasMask'' in ''Melee'', Delfino Plaza from ''VideoGame/SuperMarioSunshine'' in ''Brawl'' and the Wii U version of ''4'', Tortimer Island from ''VideoGame/AnimalCrossingNewLeaf'' in the 3DS version of ''4'', and all of those in ''Ultimate''. Starting from ''Brawl'', characters can swim on the water for a brief period of time before sinking (in ''Melee'', water is just a BottomlessPit).
47* The ''{{VideoGame/Tekken}}'' series has a few. There's a [[SecretLevel secret beach stage]] in ''2'' when you meet the criteria in Arcade mode to fight Alex, ''3'' has the beach in the Tekken Ball minigame, ''4'' has the very big beach stage, and ''Tag 2'' has two: the "Eternal Paradise" stage, which is a beach resort, and "Coastline Sunset" located in the Philippines where the combatants fight on a road next to a bay/beach-y area.
48[[/folder]]
49
50[[folder:First-Person Shooter]]
51* The Beach in ''VideoGame/WaterWarfare'', where the copious damaging water and obstructions make the map difficult to navigate.
52* The second level of ''VideoGame/CommandAndConquerRenegade'' takes place in a beach assault that GDI is staging on Nod.
53* The penultimate mission of ''[[VideoGame/GhostRecon1 Ghost Recon: Island Thunder]]'', letting you enjoy both a long walk on the beach and the wrath of an automatic grenade launcher.
54[[/folder]]
55
56[[folder:Hack and Slash]]
57* ''VideoGame/NoMoreHeroes'': The Rank 6 stage takes Travis to the beaches of Santa Destroy, filled with explosive mines buried beneath the sands. There's a Side Job minigame that is set here as well, and the objective is to remove the mines to bring safety to the tourists.
58[[/folder]]
59
60[[folder:Massively Multiplayer Online Role Playing Games]]
61* Reynard Beach and Zaylope Beach are two such examples in ''VideoGame/AceOnline'', although the palm trees have probably been long vaporised by the ongoing war between Arlington and Bygeniou.
62* ''VideoGame/WonderlandOnline'' makes use of this trope in the starting areas.
63* ''VideoGame/MapleStory'' has the Florina Beach area, filled with monkeys, crabs, and turtles.
64* In ''VideoGame/DungeonsAndDragonsOnline'', newly created (or reincarnated) level 1 (non-Iconic, which start in different areas and advance to level 15 when first created) characters start washed up on the beach of Korthos Island, the sole survivor of a dragon attack.
65* ''VideoGame/RagnarokOnline'' has Kokomo Beach, a beach area on the lower left of Midgard continent map, that's so secluded, most players (and [=NPCs=]!) don't go there. Another beach is in Comodo, a small piece of land that appears to be perpetually stuck in night time. Some oceanside maps also have small sections that counts as beach, although they went unnamed because they are attached to the mostly grassy/rocky land which takes up a huge portion of the map, and thus have the map named after the land instead.
66[[/folder]]
67
68[[folder:Party Game]]
69* ''VideoGame/MarioParty'':
70** ''VideoGame/MarioParty1'': Yoshi's Tropical Island is a board set in two exotic islands: A sandy one in the west and a grassy one (with sand borders) in the east. Several giant fruits, such as bananas, pineapples and watermelons grow here; the palm trees have a unique multi-colored pattern in their leaves (green, yellow, red). The bridges that connect both islands are guarded by Thwomps, who won't let anyone pass unless they pay a price (the player can choose how much to pay, but the payment must be at least one coin higher than that of the previous character). The board returns in ''VideoGame/MarioPartySuperstars'' as a NostalgiaLevel.
71** ''VideoGame/MarioParty2'': Pirate Land is a board that goes through three islands: Two sandy and one rocky (with some grass). Players roleplay as ship captains (and are accordingly dressed as such); they can get a ride from a Sushi (shark) if they land next to a pier, being taken to another. If they land on an Event Space, they'll be forcefully launched back from a nearby pirate ship's cannon to the board's starter spot.
72** ''VideoGame/MarioParty3'': Waluigi's Island is a HailfirePeaks mix between this setting and EternalEngine. This combination of settings derives from the island having an industrial motif: Several Piranha Plants can be seen working on the making of an amusement park in the northeast, as well as ''Mario Party'' board spaces in the northwest and an artificial island made of ribbons tied with large screws in the west and southwest. The mini-island in the south has a large pile of orange dynamite sticks controlled by a countdown poster; when a player lands on a surrounding Event Space, the countdown (which starts at 5) will go down by 1. When it reaches zero (namely when these Event Spaces have been landed on a combined total of five times), the island will explode and all surrounding players will lose all their coins. At the center of the board is an advanced gear that serves as a randomly-operating junction; when a player is in front of it, they must time carefully when to jump onto it as the arrow lights are spinning clockwise, and the direction the player will take will be determined by the lit arrow when they land onto the gear. Lastly, the northwest mini-island is connected to the ones bordering it with two metallic drawbridges, one of which lies down and the other is erected; when a player lands onto an Event Space next to either of them, they'll switch states: The open drawbridge will rise up and the other one will lower..
73** ''VideoGame/MarioParty4'':
74*** Koopa's Seaside Soiree. Its Koopa host built the board to fulfill his dream of running a resort so his friends and visitors can have fun and relax. It takes place in a paradisial beach with palmtress in the coast, as well as treasure chests sunken in the lush, crystalline waters of the sea. Across the paths of the board placed above the water, there are three pairs of docks marked each with a distinct engraving: A barrel's cap, a watermelon and a pineapple. When a player stands on an Event Space in front of a dock, they can ride a dolphin to another dock with the same engraving. At the north lies a wide wooden floor where a Koopa is building a resort known as Koopa Cabana; whoever passes by has to pay money to contribute to its construction; if a player lands onto any of the nearby Event Spaces, they're asked to pay money to reserve a week-long stay in the resort. But as soon as the payment is done, [[ShaggyDogStory a tidal wave destroys the building, forcing the Koopa to restart the construction from scratch.]]
75*** The minigame Pair-a-sailing has the characters form pairings to race in a sunny sea with small palmtree islands. In each duo, one character drives a boat while dodging wooden crates, while the other is gliding with a parachute tied to the boat and tries to grab the coins suspended in the air.
76** ''VideoGame/MarioParty6'': The board Castaway Bay takes place in a sunny archipelago that consists of three islands: One at the west with a grassy coast and a pier that extends to the southwest (in fact, that pier marks the starting point for the players), one at the north that is a rocky mountain with a big green faucet serving as the source of water for its river, and one at the east that is a wide grassland with some stone ruins and a lighthouse. The maritime area at the center has a small islet that is being surrounded by a riverboat run by DK and a battleship run by Bowser. Once a player travels through the three islands, they have to reach the Star Space in a pier that is west of the third island, and here come the big twist of the board: If DK has his riverboat docked in the pier, the gorilla will sell the player a Star for 20 coins, and take them back to the start of the board to repeat the cycle. If it's Bowser's battleship that is docked, then the evil Koopa King will give them a Ztar (which reduces the Star count by one) or take away 20 coins if the player has no Stars to begin with.
77** ''VideoGame/MarioParty8'': Goomba's Booty Boardwalk is a linear board that starts within a grassy island with several houses, goes across a sandy island with some palm trees, then across a slender island with concrete floor and some assorted features like bushy areas and a cave, and finally reaches a volcanic island with a treasure chest where Captain Goomba gives whoever gets there a Star for free. Once a character finishes the stroll, they're taken back to the start to begin a new one. During the stroll, a character can pay a fee to dolphins to these take them to a spot closer to the volcanic island; the catch is that the exact fee will depend on the character's current position, with the first-placed one paying the most and the last-placed one paying the least. The islands are chained one after another thanks to wooden bridges, which are also part of the board's playable path.
78** ''VideoGame/MarioParty9'': Blooper Beach takes the players on a boat ride through a series of tropical islands in the ocean. Along the way, they will encounter sea creatures like Dolphins and Sushies, but they must also watch out for the pirate ship controlled by the Huckit Crabs, which will cause the Mini-Stars on the board to turn into Mini-Ztars if someone lands on an Event space.
79** ''VideoGame/MarioPartyStarRush'': The World 1 boards take place on a series of tropical islands. 1-1 is three small islands with a wooden bridge connecting them all, 1-2 is a single large island in the shape of a star, and 1-3 has a series of wooden boardwalks the players can navigate.
80** ''VideoGame/MarioPartyTheTop100'': The Beach Fun Pack contains minigames that all take place on a tropical coast, or out in the ocean.
81** ''VideoGame/SuperMarioParty'':
82*** The board Megafruit Paradise takes place on a series of tropical islands. Some of these islands happen to be giant fruit, thus overlapping with LevelAte and (and also giving the board a major reminiscence of Yoshi's Tropical Island from the very first ''Mario Party'' game).
83*** Worlds 3 and 5 of Challenge Road have the map set on a tropical beach. In the background, different characters can be seen having fun in the sun in different ways, and various aquatic enemies can be seen, such as Cheep Cheeps and Huckit Crabs.
84* Emerald Coast, the first board in ''VideoGame/SonicShuffle'' [[HailfirePeaks combines this with]] SlippySlideyIceWorld, due to Void's magic freezing half the board.
85[[/folder]]
86
87[[folder:Platform Game]]
88* ''Franchise/{{Kirby}}'' games:
89** ''VideoGame/KirbysDreamLand'': Float Islands (Level 3) takes Kirby through a tropical island and a trip on a pirate ship. Kirby gets BlownUpwardByABlowhole to the sky, where he acquires a Mint Leaf power to battle Kaboola.
90** ''VideoGame/KirbysAdventure'': Ice Cream Island (World 2) takes place in a vibrant tropical paradise, complete with dangerous falling Coconuts from the palm trees. The first half of Orange Ocean (World 6) also has this setting before moving on to [[GangplankGalleon other]] [[SlippySlideyIceWorld settings]].
91** ''VideoGame/KirbysDreamLand2'': Ripple Field (World 3) is a water world that appropiately introduces the water-buddy Kine the Fish to players. Kirby can ride Kine through the water easily and overcome the currents.
92** ''VideoGame/KirbysReturnToDreamLand'': Onion Ocean, the third level in Planet Popstar, is water-themed and takes place on a beach.
93* ''VideoGame/JakAndDaxterThePrecursorLegacy'': There are many areas located in the coastal geography of the game's setting, such as Sandover Village (a peaceful sandy town where Jak and his friends live), Geyser Rock (a small island not too far from Sandover which doubles as NoobCave) and Rock Village (a less pretty landscape whose waters are inhabited by Lurker Sharks, thus making them unsafe for swimming). However, the most conventional example is Sentinel Beach, a wide-open perimeter west of Sandover Village with some grassy hills, abandoned huts, and mechanisms that harvest green Eco energy which have been blocked (Jak can fix them so green Eco can flow again).
94* ''Franchise/SonicTheHedgehog'':
95** The TropeNamer comes from ''VideoGame/SonicTheHedgehogCD'', where it served as GreenHillZone. Sea Gate in ''VideoGame/SonicHeroes'' and the tutorial of ''VideoGame/SonicRushAdventure'' count as well.
96** The titular level from [[VideoGame/SonicTheHedgehogCD Sonic CD]] features beautiful scenery full of palm trees, flowing water, and tropical vibes throughout it's time zones (Except for one).
97*** The Present is the resident Green Hill Zone for Little Planet, featuring a similar art style to Green Hill Zone with Palmtrees, a lake/sea in the background with some hills, and the familiar tunnels and loops, but a few differences to distinguish itself from Green Hill Zone.
98*** The Past puts somewhat of a Prehistoric twist on the present. The colors of the sky, water, and grass look faded as if you were looking at an old color photograph, and the music is a more laid back version of the present's music. There is also a noticeable lack of some of the machinery from the other time periods (save for Robotnik's machine and the Metal Sonic projector), an abundance of wild foliage, and the presence of some plant life that does not exist in the Present or the Futures.
99*** The Bad Future is a darker, and more industrialized version of this tropical paradise, if you can call it such. Thanks to all the pollution, the lush green foliage is now rotten brown, the once lush palm trees are now either rotting and decrepit, or transformed into metallic versions of their former selves, the water is much murkier, the skies are now dark and smoggy, and Robotnik's pollution plants and pipelines scatter across the landscape carrying a never ending stream of pollution.
100*** The Good Future may be a palette swapped version of the Bad Future, but the stage uses almost the same colors of the Present on the future landscape (Even the theme uses the same melody from the Present, with a few notes from the Past and Bad Future tracks). The pipelines now carry water for the plants and palm trees instead of harmful pollution from the Bad Future, and the Bad Future's pollution plants are now water treatment plants for the flourishing plant life.
101** Even the original [[VideoGame/SonicTheHedgehog1 Green Hill Zone]] and its successors ([[VideoGame/SonicTheHedgehog2 Emerald Hill Zone]] and [[VideoGame/SonicAdvanceTrilogy Sunset Hill Zone]]) have a coastline and palm trees in the background.
102** Emerald Coast Zone from ''VideoGame/SonicAdventure'', which serves as Sonic's first action stage, E-102 Gamma's second, and Big the Cat's third. In Sonic's section, Sonic searches for Tails after he crashes his plane, and at one point gets chased across the dock by an orca as it starts ripping it apart. In Gamma's, he seeks out Froggy, Big's pet frog, in the first part of Sonic's section, and in Big's, he [[FishingMinigame fishes for Froggy]] near the LighthousePoint that leads to the second part of Sonic's section.
103** ''VideoGame/{{Sonic 3|AndKnuckles}}'''s Angel Island Zone also counts.
104** Wave Ocean from ''VideoGame/SonicTheHedgehog2006''.
105** Adabat from ''VideoGame/SonicUnleashed'' is [[HailfirePeaks a cross between]] this trope, JungleJapes and TempleOfDoom.
106** There is also Neo Green Hill Zone in ''VideoGame/SonicAdvance'', and Resort Island in ''VideoGame/SonicR''. The list just never stops growing.
107** Tropical Resort Zone from ''VideoGame/SonicColors''. The dirt even has the same texture as the ground in Palmtree Panic.
108** Seaside Hill and Ocean Palace from ''VideoGame/SonicHeroes'', which also appear in the [=PS3=]/Xbox 360/PC version of ''VideoGame/SonicGenerations''.
109** Tropical Coast from ''VideoGame/SonicLostWorld''. 2 of the Zone's levels involve fruit.
110** Seaside Island from ''VideoGame/SonicBoom: Fire and Ice''.
111* The ''Franchise/SuperMarioBros'' series has plenty of these levels.
112** ''VideoGame/SuperMarioBros3'': The non-UnderTheSea levels of World 3 hint at this, featuring shallow water where Cheep Cheeps and the man-eating Boss Bass swim, and the world map gives off the theme with relaxing beach music, palmtrees and a canoe.
113** ''VideoGame/SuperMarioLand'': Muda Kingdom, the second world. The first two levels take place in the coast, while the third goes UnderTheSea (Mario uses the Marine Pop there).
114** ''VideoGame/SuperMario64'': Though the original game averts the trope, the UsefulNotes/NintendoDS remake introduces the bonus level Sunshine Isles, in which Mario and his friends look for Silver Stars that make up for a Power Star; the music is a remix of Delfino Plaza from ''Super Mario Sunshine''.
115** ''VideoGame/SuperMarioSunshine'': Gelato and Sirena Beaches and the beach outside of Pinna Park, albeit the latter two to a much lesser extent than the former. Gelato Beach includes small plants that, when fed with water, suddenly pop up large sandy dunes of varying shapes; the flagship mooks are the Cataquacks, but only the red ones are harmful. The beach outside Pinna Park is overrun by Snooza Koopas (which prevent the growth of sunflowers) and a Monty Mole operating a cannon. The outdoor area of Sirena Beach is invaded by Phantamanta, a large MiniBoss with the form of a ghostly electric manta ray that leaves an electrified painting (colored yellow and blue) along its way.
116** ''VideoGame/SuperPrincessPeach'': Wavy Beach is the fifth world on the adventure. A bright and sunny beach where Peach coasts on the water with Bowlbrella, rides the waves, and explores underwater with the Subrella. She has to watch out for obstacles like Giant Chain Chomps and falling coconuts. Cheep Cheeps and Bloopers are the usual residents here. The boss of the world is Gooper Blooper, returning from Super Mario Sunshine.
117** ''VideoGame/NewSuperMarioBros'': World 3 in ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBros2'' ([[HailfirePeaks a combination of this]] and JungleJapes) and ''VideoGame/NewSuperMarioBrosU'' (and by extension ''VideoGame/NewSuperLuigiU''). ''VideoGame/NewSuperMarioBrosWii'' has it a bit later by using the setting in World 4 instead. Features include Huckits (red crabs which throw rocks at Mario and his friends), large-sized Urchins, and thick water geysers. The fan-made ''VideoGame/NewerSuperMarioBrosWii'' has Yoshi's Island, the ''first'' world.
118** ''VideoGame/SuperMarioGalaxy'' combines several of its [[UnderTheSea water levels]] with a beach filled with a recurring cast of penguins in a swimming class (Beach Bowl Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, and to a lesser extent Deep Dark Galaxy).
119** ''VideoGame/SuperMarioGalaxy2'': The game has one in World 4, namely the Starshine Beach Galaxy, which is inhabited by Piantas. The large amount of water makes the collection of the Silver Stars (used to assemble a golded Power Star) difficult, but Yoshi's powerups make it easier.
120** ''VideoGame/SuperMario3DLand'': 6-1, S1-4, and S4-3 are coastal levels modeled after rocky capes with underwater areas.
121** ''VideoGame/SuperMario3DWorld'': Several to go around, from the following:
122*** Plessie's Plunging Falls (World 1-4), which has Mario and company riding alongside Plessie across a tropical river with cascades.
123*** Pipeline Lagoon (World 3-5) leans towards UnderTheSea, and has a part where Mario and his friends can witness a beautiful underwater landscape with sunken ships as they travel across a Clear Pipe.
124*** The entire map of World 5, but out of all its levels, the first one, Sunshine Seaside (World 5-1) is the only one carrying this trope. Sunshine Seaside is set on a wide, open-ended beach with sandy statues, and continues with a subterranean river traversed with the help of Plessie.
125*** Pipeline Boom Lagoon (World Flower-7) is a remake of Pipeline Lagoon (World 3-5), only it's much more difficult to traverse than the original and a Cannon Box is needed all through the level as you make your way through.
126*** Towering Sunshine Seaside (World Flower-9) is a remake of Sunshine Seaside (World 5-1), but only in the main portion of the level rather than a ride with Plessie, plus due to the sunset, the music has a castle theme instead of a beach theme. Likewise, you have ''[[TimedMission 100]] [[SongsInTheKeyOfPanic seconds]]'' to finish the level. This level has Mario and friends fighting Fire Bros. standing on Tower Goombas, and defeating them all opens a Warp Box leading to the Goal Pole.
127** ''VideoGame/SuperMarioOdyssey'': The Seaside Kingdom is a French Mediterranean-style beach with carbonated water. It is home to the snail-like Bubblainians, but also overrun by the squid-like Gushens and their KingMook Mollusque-Lanceur.
128** ''VideoGame/YoshisIslandDS'': Island of Peril, the third level of World 3, begins during afternoon in a rocky coast with palm trees occupied by Pirate Guys, and is followed by a pirate ship like that from the preceding level, a rocky island with vines that can be climbed with Baby DK, and ends with another pirate ship during nighttime.
129%%**''VideoGame/YoshisSafari'': Crescent Coast is one-third this and two-thirds UnderTheSea.
130%%* ''VideoGame/{{Plok}}'': Half the levels consist of these.
131%%* ''Franchise/{{Kirby}}'' has plenty:
132%%** Float Islands in the first game.
133%%** Ripple Field in ''Dream Land'' 2 and 3.
134%%** ''VideoGame/KirbysAdventure'': Ice Cream Islands and Orange Ocean.
135%%** ''VideoGame/KirbySuperStar'':
136%%*** The second stage of "Revenge of Meta Knight" and Aqualiss/[[SpellMyNameWithAnS Aquarius]].
137%%*** Illusion Islands in ''Kirby Super Star [[VideoGameRemake Ultra]]''.
138%%** ''VideoGame/Kirby64TheCrystalShards'': The first and third levels of Aqua Star.
139%%** ''VideoGame/KirbyAndTheAmazingMirror'': Olive Ocean is a cross between this and UnderTheSea.
140%%** ''VideoGame/KirbyAirRide'': The Water Top Ride course.
141%%** ''VideoGame/KirbySqueakSquad'': Secret Sea.
142%%** ''VideoGame/KirbysReturnToDreamLand'': Onion Ocean.
143%%** ''VideoGame/KirbyAndTheRainbowCurse'': The first half of Indigo Ocean.
144%%** ''VideoGame/KirbyPlanetRobobot'': Overload Ocean. Like the entire rest of the game, it's a [[HailfirePeaks combination]] of this trope and EternalEngine.
145* ''VideoGame/BanjoKazooie'':
146** Treasure Trove Cove in the first game, though it also has a large DeathMountain section in the topmost area and GangplankGalleon at the center. Features include beach-dwelling enemies, a shark that aims to repeatedly chew Banjo and Kazooie while they're swimming, a GiantEnemyCrab boss, and a search for a treasure chest whose underground location changes constantly.
147** ''VideoGame/BanjoKazooieNutsAndBolts'': Nutty Acres is a subversion: While it starts out as a tropical landscape, it turns out to be [[HailfirePeaks a combination of Palmtree Panic]] with other level types (namely GreenHillZone, LethalLavaLand and EternalEngine).
148** ''VideoGame/BanjoKazooieGruntysRevenge'': Breegull Beach is a coastal palmtree jungle with rocky pillars that can be used as platforms, an extended sandy landscape, and a sea surrounded by a coral reef. The edges placed in the inner side feature caverns.
149%%* ''VideoGame/{{Tomba}} 2'': [[ExactlyWhatItSaysOnTheTin The Starting Beach]]
150%%* ''VideoGame/Rayman2TheGreatEscape'': The Sanctuary of Water and Ice and Whale Bay.
151* ''VideoGame/WarioLand'':
152** ''VideoGame/WarioLandSuperMarioLand3'': Rice Beach, which also serves as the first world of the game, is a coastal region located west of Kitchen Island with a GangplankGalleon motif. There are boxes and barrels with JollyRoger symbols across the sandy beach, caves with ephemeral platforms and lava pits, and Pouncers that must be avoided due to their deadly spikes.
153** Palm Tree Paradise from ''VideoGame/WarioLand4'', a breezy, straightforward walk that serves to introduce the last few major recurring elements to throw at the player.
154* ''VideoGame/CoolSpot'' begins with a beach level [[BookEnds and ends with one]].
155* ''VideoGame/JettRocket'' begins in one of these, called the Atoll. Strangely, the second level of the Atoll is a DeathMountain instead.
156* ''VideoGame/DonkeyKongCountry'':
157** ''VideoGame/DonkeyKong64'': The HubLevel DK Isles is this type of setting as a backseat in all islands except K Rool's (as it's purely mechanical, thus being EternalEngine instead).
158** ''VideoGame/DonkeyKongCountryReturns'': The second world, simply named "Beach", is set on DK Isle's tropical beach amid the wrecks of numerous ships (overlapping with GangplankGalleon). Crabs and squid abound, as does a very large squid monster that harasses the Kongs in one level. There's also a level with turbulent tides that can only be avoided by taking shelter in rocky spots, as touching the tides spells instant death.
159** ''VideoGame/DonkeyKongCountryTropicalFreeze'' features this for its first world, though in a unique twist the predominant plants are not palm trees, but giant mangroves. Most of the (few) non-underwater parts of the fourth world, [[UnderTheSea Sea Breeze Cove]] play it straight by having actual palmtress. Finally, [[spoiler:the revisited Beach area in DK Island]] in World 6 is a frozen variant, where the water is so cold it's harmful for the Kongs.
160* ''VideoGame/ApeEscape'' gives us the whole Oceana level set, with Crabby Beach, Coral Cave, and Dexter's Island (where the level takes place primarily inside a dinosaur).
161%%* ''VideoGame/FancyPantsAdventures'': Bummin' It Beach in ''World 3''.
162* ''VideoGame/Rockman2DeusExMachina'' has Bubble Man's stage, which combines this with UndergroundLevel.
163* World 5 in ''[[VideoGame/{{Something}} Something Else]]''. Luigi can retrieve [[CuteKitten kitties]] for a giant cat, interact with [[OurMermaidsAreDifferent mermaids]], swim in [[FloatingWater floating globs of water]], [[StormingTheCastle storm Dedede's castle]], [[GreenHillZone smell the flowers]], [[EvilTowerOfOminousness climb a flower-themed tower]], and fight a giant Yoshi koopa cosplayer.
164%%* ''VideoGame/CastleCat 2'' game takes place in one.
165* The first planet of ''VideoGame/BlenderBros'' is Oasis, a seaside planet. However, it's slightly different in that it's a heavily populated futuristic planet, so it's an [[GraffitiTown urban port city.]]
166* ''WesternAnimation/TheFlintstones'': In the LicensedGame [[VideoGame/TheFlintstones1993 of the same name for the]] UsefulNotes/SegaGenesis, the first level, Leaf Rock, takes place on a beach. At one point, Fred runs off a cliff and is about to fall in the water, but lands on a shark, who takes him to dry land, which the shark immediately starts ripping apart. The boss of the stage is a dinosaur riding a giant eggbeater, who has stolen Wilma's necklace.
167* In ''VideoGame/McDonaldsTreasureLandAdventure'', the first half of the third world, Magical Sea, takes place on a beach.
168* ''VideoGame/NappleTaleArsiaInDaydream'' contains an oceanfront-themed level called Once Summer. The later half of it follows the seabed, but the ocean magically parts to form a passage, allowing the heroine to proceed on dry land. It's for the best, since she has SuperDrowningSkills.
169[[/folder]]
170
171[[folder:Puzzle Game]]
172* ''VideoGame/KuruKuruKururin'': The levels in World 2 (Ocean) go through a beautiful, pristine ocean in which marine animals like sea turtles, fish and crabs can be seen. The levels' paths have a curvier layout compared to those of the first world, but aren't particularly challenging; however, they do introduce the wall springs, which invert the rotating orientation of Kururin's ship, which comes in handy to traverse curves or corner that are impossible to go through if the ship isn't rotating with the right orientation.
173%%* ''VideoGame/{{Lemmings}}'': There's an entire Beach faction in ''Lemmings 2: The Tribes'', with appropriate MacroZone levels.
174%%* ''VideoGame/PuzzleAndDragons'': World 4 in ''Puzzle & Dragons: Super Mario Bros. Edition''.
175* ''VideoGame/RivenTheSequelToMyst'' has the titular world of Riven, a cataclysmic tropical world where you're tasked with capturing the tyrant Gehn and rescuing the residents before the world collapses.
176* ''VideoGame/{{Lemmings}} 2: The Tribes'' has this as the level theme for the Beach Tribe.
177[[/folder]]
178
179[[folder:Racing Game]]
180* ''VideoGame/BanjoPilot'':
181** Treasure Trove Cove, which serves as the first track of the Jiggy Cup.
182** Jolly Roger's Lagoon, which serves as the fourth and final track of the Beehive Cup.
183** Breegull Beach, which serves as the second track of the Feather Cup.
184* ''VideoGame/DisneySpeedstorm'' has the [[UsefulNotes/{{Hawaii}} Kaua'i]] track, which is based on ''Franchise/LiloAndStitch''. It is a tropical paradise of a track environment with sandy beaches, dense tropical jungles, the quaint little Kokaua Town, [[BreadEggsMilkSquick and an active volcano]], but it's also the most technical track environment in the game with lots of tight turns, blind corners, dirt road bumps, and of course, the active volcano.
185* The Big Blue stages in ''VideoGame/FZeroGX''.
186* ''VideoGame/HydroThunder'' has the Lost Island, which is a racecourse through the rivers of an island in the Pacific with stock tropical setpieces along the sides of the track.
187* ''VideoGame/IggysReckinBalls'' has Soft Sun Bay, set on a sunny beach with a lot of beach-goers. Unlike most examples of this trope, however, it's in the mid-game, not the early game. Courses set in Soft Sun Bay do show up right from near the start, but the game does not actually feature it until World 4.
188* Every ''VideoGame/MarioKart'' game has had at least one original beach course. Most of them are placed near the beginning as far as difficulty goes, but there are a few outliers: exceptions occured, the following tracks are in the Mushroom Cup while PortTown tracks can be found on the dedicated article. This is the list of beach-themed courses over the ''Mario Kart'' series, with some of them reappearing as [[NostalgiaLevel retro tracks]]:
189** ''VideoGame/SuperMarioKart'' - Star Cup has Koopa Beach 1 while Special Cup has Koopa Beach 2;
190** ''VideoGame/MarioKart64'' has Koopa Troopa Beach;
191** ''VideoGame/MarioKartSuperCircuit'' has Shy Guy Beach, Lightning Cup has Cheep Cheep Island, [[NostalgiaLevel Extra Lightning Cup has Koopa Beach 1 and Extra Special Cup has Koopa Beach 2]];
192** ''VideoGame/MarioKartDoubleDash'' has Peach Beach, which takes the drivers through a sandy coast inhabited by Cataquacks;
193** ''VideoGame/MarioKartDS'' - Mushroom Cup has Cheep Cheep Beach while [[NostalgiaLevel Leaf Cup has SNES Koopa Beach 2]] and the Battle Mode stage Palm Shore is on small tropical islands occasionally submerged by water;
194** ''VideoGame/MarioKartWii'' - Star Cup has Koopa Cape, [[NostalgiaLevel Shell Cup has GCN Peach Beach and Banana Cup has GBA Shy Guy Beach]], while the Battle Mode stage Delfino Pier, while closer to a docking zone than a beach level, still qualifies because of the raising water;
195** ''VideoGame/MarioKart7'' has Cheep Cheep Lagoon, Star Cup's [[VideoGame/WiiSportsResort Maka Wuhu]] starts and ends on a beach, [[NostalgiaLevel Banana Cup has N64 Koopa Troopa Beach, Lightning Cup has Wii Koopa Cape, and DS Palm Shore comes back in Battle Mode]];
196** ''VideoGame/MarioKart8'' - Star Cup has Dolphin Shoals while [[NostalgiaLevel Shell Cup has DS Cheep Cheep Beach]] and Crossing Cup Animal Crossing track has a small beach section;
197** ''VideoGame/MarioKartTour'' - One of the variants of Los Angeles Laps goes through the beach of the eponymous US city, in races celebrated during early afternoon (a few other city tracks take place near beaches or lakes as well, but the areas in question serve mostly as background scenery with next-to-nil impact in gameplay).
198** ''Mario Kart Arcade GP'' and ''Mario Kart Arcade GP 2'' - Mario Cup has Mario Highway and Mario Beach;
199** ''Mario Kart Arcade GP DX'' - Mario Cup has Splash Circuit and Tropical Coast.
200* ''VideoGame/ModNationRacers''' [[LevelEditor track editor]] can let you make tracks in a beach area if you chose to go with a Seaside Setting.
201* ''VideoGame/PokemonDash'' is set within a series of islands, so of course there is plenty of coastline.
202* There are a few of these (such as Baroo Coast) in ''VideoGame/StarWarsEpisodeIRacer''. They're a real pain, because sand noticeably slows you down and water just stops you outright.
203[[/folder]]
204
205[[folder:Real-Time Strategy]]
206* A recurring theme in the ''VideoGame/{{Pikmin}}'' series is an area themed around a sandy beach with multiple pools and other areas of shallow water. Due to the abundance of water, the areas are explored more easily with the Blue Pikmin. Enemies are often aquatic or amphibious.
207** ''VideoGame/Pikmin2001'': The Distant Spring is a massive flooded beach area that appears to be surrounded by water out of bounds. Most of the enemies are variations of ones encountered in the earlier two levels, and include the frog-like Yellow Wollyhops and the fish-like Water Dumple.
208** ''VideoGame/Pikmin2'': The Perplexing Pool, [[NostalgiaLevel a revisited form of Distant Spring,]] remixes the setting to have more of a man-made theme. Pipes and structures such as electric gates are added. Two of its caves have an aquatic theme: The Submerged Castle has a flooded entrance meaning only Blue Pikmin can enter, and it is a dark sewer haunted by a figure called the Waterwraith; while the Shower Room is located by a minature swimming pool and features a bath tile-like theme through most of it. Oddly, it appears to be surrounded by land rather than water as the Distant Spring was.
209** ''VideoGame/Pikmin3'': The Tropical Wilds mixes this with JungleJapes. A large portion of the area is a sandy jungle with a summer theme and various tropical enemies. The boss is a SandWorm fought on the beachside proper.
210** ''VideoGame/Pikmin4'': Serene Shores is set in a flooded area by a beach. The ocean itself cannot be explored, but several pools with coral and sand dot the area that can be entered. It takes after Perplexing Pool in having half of its caves hold an aquatic theme: Seafloor Resort is a system of aquariums with large wallpapers to simulate a beach, and [[spoiler:Engulfed Castle is a recreation of the aformentioned Submerged Castle]].
211* Due to the emphasis on water units many maps in ''VideoGame/CommandAndConquerRedAlert3'' take place in locations like this. This applies to both campaign and skirmish maps.
212[[/folder]]
213
214[[folder:Role-Playing Game]]
215%%* ''VideoGame/ChronoCross'': Opassa Beach.
216* ''VideoGame/KingdomHeartsI'' has one of these both at the beginning [[WhereItAllBegan and the end]] of the game in the form of Destiny Islands and a [[TrashTheSet destroyed version]] of the islands' main area respectively. The latter returns in ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' as the site of the final boss battle against a massive swarm of Heartless.
217* ''Franchise/FinalFantasy'':
218** ''VideoGame/FinalFantasyVII'' has Costa Del Sol.
219** ''VideoGame/FinalFantasyXI'' has Bibiki Bay, Valkurm Dunes, and Buburimu Peninsula.
220** The first third or so of ''VideoGame/FinalFantasyX'' once you get out of Zanarkand is Palmtree Panic, comprising Besaid and Kilika Islands.
221** ''VideoGame/FinalFantasyXII'' has Phon Coast near Arcadia. One of the few instances of the characters relaxing and acting juvenile.
222** There's also Sunset Beach in Bodhum from ''VideoGame/FinalFantasyXIII'', which subverts it by only being part of an interactive flashback sequence. It was originally planned to have been a proper level, but it never made it into the final game.
223* ''VideoGame/EarthBound1994'' has Summers, a beach resort town about midway through the game. It's quite a bit more relaxed in pace than the previous areas, though not safe - overzealous cops, muscled beach jocks, taxis and street signs are still out to get you, albeit at a low encounter rate. Also references overinflated prices at tourist resorts by jacking up the price on everything at shops.
224* ''VideoGame/NewHorizons'', takes place in Caribbean: what else to expect?
225* ''VideoGame/{{Wizardry}} 8'' has Bayjin, a tropical-themed area inhabited by Rynjin.
226* ''VideoGame/MassEffect1'': Virmire. A beautiful beach area, completely unlike the desolate or otherwise depressing locations in the other main-quest missions up to that point, yet it's also one of the most dramatic locations in the game.
227* ''VideoGame/{{Xenosaga}}'' gives us Pedea Island in the beginning of the third game, which really contrasts with the whole futuristic outerspace setting of the series.
228* The Beach Stretch of Gal Da Val in ''VideoGame/PhantasyStarOnline'' Episode II.
229* ''Franchise/SuperMarioBros'':
230** ''VideoGame/MarioAndLuigi'':
231*** ''VideoGame/MarioAndLuigiSuperstarSaga'' has several: the easternmost section of Beanbean Outskirts, Oho Oasis, and Gwarhar Lagoon.
232*** Plack Beach in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'' has an inexplicable minor tooth-decay theme (enemies in the area include Pokey variants made of teeth, obese [[TheGoomba Goombas]] with lollypops, and drill crabs).
233*** Driftwood Shore in ''VideoGame/MarioAndLuigiDreamTeam'', which even features a remix of the music used for the beach areas in ''Superstar Saga''.
234*** Twinsy Tropics in ''VideoGame/MarioAndLuigiPaperJam''.
235** ''VideoGame/PaperMario'':
236*** The beach portion of Lavalava Island in ''VideoGame/PaperMario64'', though it has a [[HailfirePeaks few touches of]] JungleJapes and LethalLavaLand, since it's also the home of the Jade Jungle and Mt. Lavalava, the home of Lava Piranha and the Star Spirit Misstar.
237*** ''VideoGame/PaperMarioTheThousandYearDoor'' has Keelhaul Key, where Mario and his team are shipwrecked in their search for the fifth Crystal Star in the Pirate's Grotto.
238*** Bloo Bay Beach in ''VideoGame/PaperMarioColorSplash''. The entire level is on a tropical beach resort and features fish-like Cheep Cheeps leaping out of the water to attack. Its story involves a beach contest that turns out to be rigged and saving a Toad that was shipwrecked.
239* Isle Galados, one of worlds in ''VideoGame/{{Miitopia}}''.
240* Most ''Franchise/{{Pokemon}}'' games have at least one beach area. There aren't any wild Pokemon on the beaches themselves, but go surfing and you'll run into plenty of [[GoddamnedBats Tentacool/Tentacruel and Wingull/Pelipper]], plus things like Goldeen/Seaking and Mantyke from time to time. (Frillish/Jellicent in Gen V). The Swimmer, Tuber and Sailor trainer classes are often found here. Plenty of other water Pokémon are found by fishing with various rods. ''VideoGame/PokemonRubyAndSapphire'' and Emerald seem to have the most individual beach areas, due to Hoenn being a warm, tropical region with lots of coastline, but there's plenty of coast in the first five gens. ''VideoGame/PokemonSunAndMoon'' also has plenty of beach areas due to being based on {{UsefulNotes/Hawaii}}. The spinoff game ''VideoGame/PokemonSnap'' has the Beach stage.
241* ''VideoGame/DarkChronicle'': "Goodbye, Shingala", Chapter 4, is set at the beachside village of Veniccio. The action segments take place in the Ocean's Roar Cave dug into the nearby cliff.
242* ''VideoGame/EndlessOcean'' and its sequel are made of this,since your base is a tropical island.
243* Tortuga archipelgo in ''VideoGame/FantasyLife'', complete with actual [[WhenTreesAttack palmtree-based enemies]].
244* ''VideoGame/RomancingSaga3'': Great Arch. The main point of interest on this beach resort town are the treasure maps sold by the locals. [[{{Pirate}} Herman]] is found and can be recruited here as well and he plays a pivotal role in the sidequest involving the dolphin statue from Vanguard.
245* ''VideoGame/MonsterHunter'':
246** ''VideoGame/MonsterHunter2004'': The Old Jungle leads into coastal areas with palm trees and sandy shores, here you will most commonly confront monsters such as Plesioth.
247** ''VideoGame/MonsterHunter2Dos'': The new Jungle has many of its western areas bordered by a coast. One of them even leads to a small island where certain large monsters come to rest when they're about to be defeated.
248** ''VideoGame/MonsterHunterFrontier'': In addition to featuring the new Jungle from ''Dos'', the game also has the Tide Island, where you fight monsters in a tropical island landscape.
249** ''VideoGame/MonsterHunter4'': One of the villages, Cheeko Sands, is located in a coast southeast of Val Habar and far east of Harth. From there, you can access Sunsnug Isle, which houses a FishingMinigame as well as the Meownster Hunter quests. The trope is averted with the village's associated hunting area (Primel Forest), as while you can see the coast from a distance in its first numbered zone, the area as a whole is located deeper into the dense swamp that geographically borders with the Everwood.
250* Both ''VideoGame/DivinityOriginalSin'' games have their first Act set along a lovely beach.
251[[/folder]]
252
253[[folder:Shoot Em Up]]
254* Blastnya in ''VideoGame/HeavyWeapon'' combines this with RemilitarizedZone. Amusingly, you can see sunbathers relaxing on the beach even when it's raining bombs.
255* The entirety of ''VideoGame/IslandWars'' takes place on [[FarSideIsland small islands]] in the sea, and the Palm Trees on the island serve as a player's VideoGameLives. Depending on the mode, you're either trying to bomb the heck out of another player's trees while defending your own, or both players are desperately trying to protect their trees from an invading enemy force.
256* Summer Star in ''VideoGame/SpaceInvaders '95: Attack of the Lunar Loonies!'' has its first three stages set on a beach, with enemies taking cover behind sand dunes and palm trees.
257[[/folder]]
258
259[[folder:Simulation Game]]
260* ''VideoGame/RollerCoasterTycoon'' had a few: Bumbly Beach, Big/Paradise Pier (1 & 2), Haunted Harbor and Dragon Cove.
261[[/folder]]
262
263[[folder:Sports Game]]
264* ''[[VideoGame/BackyardSports Backyard Baseball]]'' has the Boardwalk.
265* ''VideoGame/GolfStory'' has Bermuda Islands as its beach area. The golf courses have plenty of sand with fewer greens, but considering balls tend to bounce on greens into the water, the sands are actually a blessing in disguise.
266[[/folder]]
267
268[[folder:Wide Open Sandbox]]
269* Vice City in the ''VideoGame/GrandTheftAuto'' series.
270* Vespucci Beach, Del Perro and Chumash in ''VideoGame/GrandTheftAutoV''.
271* The Island in ''VideoGame/{{Stacklands}}'' is where your villagers can gather resources that can't be found on the Mainland such as glass and gold. It can be reached by boat, and villagers can go fishing to cook seafood products. However, food will eventually spoil if left out for too long and will turn into goop.
272[[/folder]]
273
274[[folder:Other]]
275* ''VideoGame/NinePointZeroThreeM'' is set on the real life [[https://en.wikipedia.org/wiki/Baker_Beach Baker, Beach]], San Francisco.
276* In ''VideoGame/PokemonSleep'', Cyan Beach is the first unlockable location for sleep research, which is home to many Water-type Pokémon.
277[[/folder]]

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