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13[[quoteright:350:[[VideoGame/CallOfDutyAdvancedWarfare https://static.tvtropes.org/pmwiki/pub/images/advanced_warfare.jpg]]]]
14
15A shot that shows the perspective of a character, as if the viewer is looking through their eyes. This is most commonly accomplished with a SteadiCam or handheld camera operator standing in for the character, in appropriate clothes. Alternatively, it could be the actor or a stand-in with a small camera mounted to (or held very near) his head to keep both hands free for action.
16
17Used sparingly, usually when there is an in-story reason for this perspective. Some of its most common uses are:
18* The character being channeled by a psychic or medium, and the viewer looks only at what he sees.
19* Conceal the character's identity from the audience, as in the MurdererPOV shot.
20* The character is a horrible monster, and its ''appearance'' is to be [[MonsterDelay concealed from the audience]]. This can be accompanied by the ShakyCam (as it was for Series/{{Buffy|the Vampire Slayer}}'s First Evil).
21* The character's vision or perspective is unique in some way, such as a special form of vision (thermograph, low-light, colorblindness, sonar, etc.); special effects are used to reveal this; see also RoboCam, BinocularShot.
22* Some versions of TheRashomon and IntroOnlyPointOfView do this.
23
24The tricks and variations used for this shot can also, as one might surmise, be used in FirstPersonShooter [[VideogameTropes video games]].
25
26Interestingly, the FPS genre sometimes does this for cutscenes and trailers (though many games just keep the player in the FP POV during cinematic events, instead of using pre-rendered cutscenes). Either way, it is a fantastic tool for making the events of the story more intense and immersive (see UnbrokenFirstPersonPerspective for more information). And without the limitations of having a high-quality image from a first person perspective in real life, First Person Shooters LOVE this trope.
27
28Compare InUniverseCamera (formerly named FirstPersonCamera, which now redirects here). Contrast FaceCam. For a literary trope that can be used to similar effect, see TheAllConcealingI.
29----
30!! Subpage index:
31[[index]]
32* EyeCam
33* FirstPersonDyingPerspective
34* HuddleShot
35* ImpairmentShot
36* ImpendingDoomPOV
37* JawsFirstPersonPerspective
38* MouthCam
39* MurdererPOV
40[[/index]]
41----
42!!Examples:
43
44[[foldercontrol]]
45
46[[folder:Advertising]]
47* Jim Varney's Film/ErnestPWorrell commercials in the '80s always had him addressing the camera as his unseen "buddy" Vern.
48[[/folder]]
49
50[[folder:Anime & Manga]]
51* ''Manga/{{Bleach}}'': Most of Ending 26 was shot from Rukia's point of view looking at Ichigo, whether in the present or in her memories.
52* ''Manga/BlueFlag'': The final chapter of the manga is shown entirely from the perspective of an undisclosed character whose last name is Ichinose attending a friend's wedding [[DistantFinale 7 years after high school]]. [[spoiler:Taichi shows up near the end of the chapter, revealing that the Ichinose we were following is not him, and ends with the implication that the person is Touma, who has since married Taichi and taken his last name.]]
53* ''Manga/TheDangersInMyHeart'': The anime adaptation tends to shoot some scenes through Ichikawa's eyes, even adding in his [[HidingBehindYourBangs bangs]] and a bit of JitterCam.
54* ''Anime/ExcelSaga'' has an entire episode framed around Il Pallazo playing a dating sim and Excel having to live through the choices he makes. The third choice is always "Put it in", not that he ever chooses it. In the final episode, there's a brief return of these shots... and ''all'' the options are "Put It In".
55* ''Manga/InsideMari'':
56** When a scene features the life of Fumiko, we see nearly everything from Fumiko's point of view. In fact, the times we see Fumiko's face in these scenes are typically when she's looking at a reflective surface such as a mirror, window, or her mother's eye.
57** Later we see a flashback from Mari's point of view of how she saw her life just before Isao became involved in it. In the course of this, we see [[spoiler:Mari's classmates as filthy creatures with either the top half or the bottom half of their faces obscured, her father turned away and transparent, her mother looking positively grotesque, Mari's reflection looking like childish scribbling, and Isao surrounded by {{Bishie Sparkle}}s even as Mari's watching him masturbate. The only one who looks normal at all is her younger brother]].
58* An interesting use of this trope was in Creator/OsamuTezuka's ''Jumping'', a 6-minute cartoon consisting of a one long POV shot through the eyes of an incredibly-high-jumping creature (whose face and identity are not shown to the viewers). [[https://www.youtube.com/watch?v=f-9Cj_9CQMg See for yourself...]]
59* ''Manga/KimiNiTodoke'': Our lovely Sawako shows us how it's done in the picture.
60* There's also a Dating Sim Shot with Saki in the ''Manga/{{Genshiken}}'' manga (and Madarame too).
61* ''Anime/MobileSuitGundamSEED'' uses it for comedy in an early WillTheyOrWontThey scene between Murrue and Mwu, when Murrue, trying to have a serious conversation, asks Mwu for his thoughts; we see Mwu's gaze from his perspective as it strays down from Murrue's face to her chest.
62* ''Anime/NeonGenesisEvangelion'' features POV shots occasionally, usually from Shinji's perspective. A scene in ''End of Evangelion'' gives us a shot of Asuka leaning over Shinji while having some sort of mental hate-sex with him.
63* ''Anime/{{Texhnolyze}}'' occasionally shows things from Ichise's perspective, down to the HUD he sees because of his recently upgraded eyes.
64[[/folder]]
65
66[[folder:Films -- Animation]]
67* ''WesternAnimation/{{Coco}}'':
68** While Miguel is singing to get Ernesto's attention, we get a few shots of his point of view squeezing through the crowd.
69** In Héctor's flashback of him singing "Remember Me" to young Coco, they press each other's faces against one another and we get a shot of Héctor's warm smile from Coco's perspective.
70* ''WesternAnimation/MyLittlePonyEquestriaGirls'':
71** Upon emerging from the portal, the point of view is through Twilight's eyes. The first thing she sees is a ladybug, then Spike turned into a dog, and then... her brand-new hands. Cue SkywardScream.
72** We get another shot from Twilight's viewpoint during the HuddleShot, as she's sprawled on the ground.
73* ''WesternAnimation/MyLittlePonyEquestriaGirlsFriendshipGames'': As Flash Sentry is putting the human Twilight Sparkle's glasses on her nose, we briefly get a shot from her viewpoint showing how blurry everything is without them.
74* ''WesternAnimation/{{Pinocchio}}'': Near the beginning, we are treated to a first-person view of Jiminy Cricket hopping from street level up onto a windowsill at Geppetto's workshop, presented via an impressive multiplane effect.
75* In ''WesternAnimation/TheRescuersDownUnder'', we briefly experience Cody's [[TheJoyOfFirstFlight euphoric point-of-view]] as Marahute holds him in her talons, looking down at the Outback that is at least a mile below his swinging feet.
76* In ''WesternAnimation/TurningRed'', this is used to reveal the face of Mei's panda form as she sees herself in the [[MirrorReveal bathroom mirror]].
77[[/folder]]
78
79[[folder:Films -- Live-Action]]
80* ''Film/AxeMurderingWithHackley'': Near the start of the movie, we see things from Hackley's P.O.V., which is mostly obscured by his mask.
81* Three-year-old Shane from ''Film/BackstreetDreams'' gets one as he flees his home to escape from a criminal who wants to get RevengeByProxy on his father.
82* Lampshaded as the central feature of ''Film/TheBlairWitchProject'', which was viewed from the P.O.V. of a video camera.
83%%* Much of ''Film/CannibalHolocaust'' used this technique.
84* ''Film/CityHunterTheCupidsPerfume'': The movie takes Ryo's point of view when he's captured by a gang, eventually frees himself and fights the henchmen barehanded. The sequence finishes with Ryo grabbing a gun and stopping a fleeing car.
85* ''Film/CriesFromTheHeart'': In court, a shot from Michael's perspective shows everyone watching him, especially [[spoiler:Jeff staring at him intently]], causing him to have a panic attack.
86* ''Film/DancingTrees'': In shots from the autistic teenager Martha's perspective, everything looks shinier and more colorful, and there are floating lights, sometimes colored.
87* The first half of another 1947 noir, ''Film/DarkPassage'', is shown from the viewpoint of the main character; after he has plastic surgery so he [[MarqueeAlterEgo looks like Humphrey Bogart]], we see him onscreen.
88* ''Film/Deadpool2016'': We get to see the world from Deadpool's viewpoint... just after he's gotten a knife to the brain, and thus is hallucinating cutesy cartoon characters surrounding Vanessa.
89* The film version of ''Film/TheDivingBellAndTheButterfly'' is partially shown in this manner, using a tilt-shift focus (which picks out sharp objects in an otherwise blurry image) to depict the viewpoint of its protagonist, who suffers a stroke that among other debilitations leaves him with the use of only one eye.
90* Used for a few minutes in ''Film/{{Doom}}'' as a homage to the original video game.
91* ''Film/DrJekyllAndMrHyde1931'' uses this twice, once in the beginning (from Jekyll's viewpoint as he dresses and travels to a lecture) and then again after the first transformation to Hyde (as he spins around in confusion and finally catches himself in the mirror). The mirror shots were done by having actor Creator/FredricMarch pose on the opposite side of a fake mirror which was actually just a hole in the wall.
92* ''Film/EnterTheVoid'' uses this a lot, particularly in the intro [[spoiler:when the main character is still alive]]. Even the eye blinks are represented by screenflicker.
93* The '50s corporate-intrigue drama ''Film/ExecutiveSuite'' opens with a scene from the perspective of the company CEO whose subsequent death by heart attack sets the film's plot in motion.
94* Used on several occasions ''Film/FirstMan'':
95** The film opens with Neil's view out the X-15 cockpit windows as he exits the atmosphere and sees the Earth from space.
96** We also see Neil's POV as he climbs into the Gemini 8 capsule, which shows off the impressive number of switches and gauges.
97** Most importantly, Neil's view as he climbs down the LEM ladder onto the surface of the moon and takes his first step.
98* The original ''Film/TheFly1958'' may be the TropeCodifier for how this trope can depict a monster's unusual sensory mode, thanks to its famous shot of the leading lady screaming as seen through multifaceted insect eyes.
99* Used in ''Film/TheFrenchConnection II'' when Popeye is chasing, and later searching the bus for Charnier.
100* Done several times from Ryan Stone's viewpoint in ''Film/{{Gravity}}''.
101* ''Film/TheGreyZone'': At the end, the camera briefly switches to the point of view of the Jewish girl after the Auschwitz-Birkenau uprising has been quelled by the Nazis. The little girl sees quiet, tall men in uniform all around her. The camera continues to follow her as she runs through the gates to freedom [[spoiler:until she's shot to death.]]
102* ''Film/HardcoreHenry'' is an entire movie shot from the perspective of the main character.
103* ''Film/HitchhikerMassacre'': After [[TheProtagonist Sally]] escapes from the killer and is running through the countryside, we see things from her perspective.
104* Late in ''Film/IAmAlone'', we briefly see things from Jacob's point-of-view, which has become green as a result of him being [[TheVirus infected]] for so long.
105* ''Film/InBruges'' ends with the camera from Ray's POV [[spoiler: as he is wheeled into an ambulance on a gurney. He may or may not be dying, the ending is ambiguous.]]
106* The science fiction film ''Film/ItCameFromOuterSpace'' uses the alien's POV for its first few encounters with humans (including a semi-transparent "eye" over the whole screen) to keep from revealing the alien's appearance too early.
107* ''Film/{{Jaws}}''. Namely, the POV of Bruce the shark.
108* Used in ''Film/KickAss'' when Hit-Girl has to clear out a darkened room full of thugs with night vision goggles. It was used to add a bit of humor as it was done First-Person-Shooter style, and also an excuse to not overuse several epileptic white flashes.
109* An early example is the 1947 film noir ''Film/LadyInTheLake'', directed by and starring Creator/RobertMontgomery, which was filmed almost entirely in POV Cam to imitate [[Literature/TheLadyInTheLake the original novel]]'s first-person narration (this is hence a rare non-video game example of UnbrokenFirstPersonPerspective). Just so the film's Big Name Star was not totally unseen, he appears in bridging sequences and is seen whenever Marlowe looks into a mirror.
110* In ''Film/{{Lonesome}}'', Jim tries to impress Mary by doing a headstand--and the camera shot shows her upside-down.
111* The remake of ''Film/Maniac1980'' constantly.
112* ''Film/TheMusicOfTheSpheres'', a NoBudget 1984 independent Canadian film, uses this when Melody first meets an alien who's been trying to communicate with her. He enters her dream [[YouCannotGraspTheTrueForm in the form]] [[AFormYouAreComfortableWith of a centaur]]. The whole sequence is shot from the alien centaur's POV and we only see Melody's interactions with it. Between Anne Dansereau's acting and whoever is doing the centaur's voice, it works surprisingly well.
113* The echolocation of the alien creatures from ''Film/PitchBlack'' is represented by POV shots of "images" made up of tiny pixel-dots that convey textures and surfaces.
114* ''Film/ReturnToOz'': Used when the Gump crashes out of the tower and plummets to the ground: the ground is seen fast-approaching. Also, when Jack's head is on his body upside down, there is a shot of Dorothy and the Gump upside down.
115* ''Film/RussianArk'' features a single 96 minute take from the perspective of an unnamed narrator walking through Winter Palace in Saint Petersburg, witnessing operas and a grand ball across different time periods.
116* Appears very frequently in ''Film/TheSilenceOfTheLambs''.
117* In ''Film/SnakeEyes'', when DirtyCop Rick Santoro questions various people about what they were doing before and during the assassination, their flashbacks are shown as [[TheOner long, uninterrupted sequences]] where we see events through their point of view while they narrate over the sequence.
118* All the SQUID scenes in ''Film/StrangeDays'' are filmed in this way.
119* In the ''Film/TalesFromTheDarksideTheMovie'' segment "Cat From Hell", there are a few shots from the cat's perspective, including when the cat [[OrificeInvasion jumps into a hitman's mouth]], and we first see the camera lunging into it.
120* A slight variation of this--the "perspective" of a dead or incapacitated character--is one of director Creator/QuentinTarantino's trademarks and such a scene is present in most of his movies, perhaps most notably ''Film/JackieBrown'' and ''Film/PulpFiction''.
121* In ''Film/TowerOfGod'', Anak's flashback of the last time she saw her mother is shot entirely in point of view.
122* ''Film/AWakefieldProject'': At the start of the movie, we see from the P.O.V. of a father checking under his son's bed for monsters[[spoiler:, and sees his son is also under the bed]].
123* ''Film/{{The Wasteland|2021}}'': The first scene in the movie is from Diego's [=POV=] as he checks out from under his covers for anything scaring him.
124* The FramingDevice in ''Film/WhenEvilCalls'' is shot entirely from Guggenheim's point of view.
125* ''Film/XMenApocalypse'':
126** We get a glimpse of what the world looks like through the ruby quartz lenses of Scott Summers' sunglasses when he puts them on for the first time.
127** After Apocalypse notices Xavier's presence through the latter's telepathic link with Erik, Apocalypse stares straight at the camera (so we're seeing him through the Professor's perspective) with his glowing white eyes as he ominously states, [[spoiler:"Thank you for letting me in."]]
128[[/folder]]
129
130[[folder:Gamebooks]]
131* It is common in gamebooks, in fact, along with SecondPersonNarration, to have the illustrations being from the protagonist's viewpoint, since after all, '''you''' are the hero. Notably in ''Literature/LoneWolf'', where many pictures are of the enemies to fight, and thus show some monster seemingly about to jump at the reader.
132* In the ''Literature/{{Time Machine|Series}}'' gamebook series, all illustrations are from the protagonist's point of view.
133[[/folder]]
134
135[[folder:Literature]]
136* ''[[Literature/{{Oreimo}} My Little Sister Can't Be This Cute]]'' has the male lead introduced to dating sims (against his will), after which he starts seeing menu options whenever he faces a decision. One scene has a shot of his father that matches this trope format.
137* When the members of ''Literature/StudentCouncilsDiscretion'' were discussing Kurimu's bad grades, Sugisaki imagines himself playing the scene out in one of his games. He chooses to save and click the "hug" option to start a sex scene.
138[[/folder]]
139
140[[folder:Live-Action TV]]
141* Played for comedy in the ''Series/ThirtyRock'' episode "Apollo, Apollo". Apparently Kenneth [[MuppetCameo sees everyone as Muppets]]; Tracy sees everyone as copies of himself; and Jack sees everything captioned with its price (and believes Kenneth to be worth $7).
142* ''Series/{{Bones}}'' did this with the episode "The Ghost in the Machine", which is told entirely from the murder victim's skull's point of view.
143* The 2014 ''Series/{{Cosmos}}'' shows the evolution of the eye, with the real view presenting next to what each iteration of the increasingly-complex creature eyes see.
144* This was often used in the game show ''Series/TheCrystalMaze'': if a contestant crawled through a maze, there would often be shots from the contestant's point of view. Also cameras would be attached to tools used by the contestants (such as a metal detector), or moving objects, such as a swinging pendulum.
145* ''Series/GameOfThrones'': We get these when Stark kids are seeing through the eyes of a direwolf.
146* ''Gulf Playhouse'', an anthology series which ran from 1952-53 on Creator/{{NBC}}, initially did standard dramatic stories before being retooled as ''First Person Playhouse'', where every story was shown from the POV of the main character (which was probably inspired by the above-mentioned ''The Plainclothesman'').
147* ''Series/{{House}}'' does this for a good half of the episode "Locked In". It starts from the patient's viewpoint, who suffer from locked-in syndrome, and thus can only watch helplessly as the doctors try to diagnose him, only able to communicate through [[EyeCam blinking]].
148* A recurring sketch on ''The Jackie Gleason Show'' featured Gleason as Joe the Bartender, who would address the camera as unseen customer "Mr. Dennahy".
149* The ''Series/KamenRiderKiva'' Adventure Battle DVD, ''Kimi mo Kiva ni Narō'' (You Can Also Be Kiva), is an interactive DVD mostly shot from the perspective of an unseen character (implied to be the viewer themselves), whom the characters train to become the next Kiva. We never see what they look like, since the only time we ever see them on screen is when they've already transformed into Kiva, though judging by their voice and height (seen as a silhouette just before they transform), they're a young boy.
150* ''Series/LateNight with Creator/DavidLetterman''
151** On the third episode Dave came out to do his opening monologue with a cameraman holding a camera over Dave's right shoulder, showing his view of the audience. The camera stayed on Dave's shoulder until the first commercial break.
152** Other gimmicks used over the years include "Monkey Cam" where a camera is strapped to the head of a chimp who is let loose in the audience, showing its perspective.
153* ''Series/{{Legion|2017}}'': In "[[Recap/LegionS3E3Chapter22 Chapter 22]]", there are a few shots of baby David Xavier seeing his parents from his point-of-view while lying in his crib.
154* ''Likely Suspects'', a playful detective show that had a short run on Fox starting in 1992, is based on this trope. The viewer plays the role of a rookie partner to the main character. The perspective frequently shifts from POV to standard cinematography for flashbacks or other scenes where the viewer character isn't present.
155* The ''Series/{{MASH}}'' episode "Point of View" used this to great effect, with the camera taking the place of a patient in the hospital, allowing the viewer to experience the characters from a different perspective.
156* ''Series/MrBean'': During the judo lesson in "Back to School, Mr Bean", there is a shot seen from the point of view of the instructor, who bows while facing Mr Bean, and then rises to discover that Mr Bean is no longer there.
157* One episode of ''[[Series/TheHollywoodSquares The New Hollywood Squares]]'' had Jim J. Bullock [[https://www.youtube.com/watch?v=shaLu7zrvaw using a helmet-cam in his square]].
158* ''Series/PeepShow'' sticks to this almost exclusively, hopping between characters' perspectives (including those of random passers by). This becomes very weird in kisses and sex scenes.
159* ''Series/ThePlainclothesman'', a detective show which ran from 1949-54 on Creator/{{DuMont}}, was shown entirely from the POV of its main character, with the exception of a flashback episode which showed his face.
160* The ''Series/{{Sanctuary}}'' episode "Metamorphosis" takes place mostly from the first-person POV of Will, and only switches to a normal third-person POV for a few scenes.
161* ''Series/SaturdayNightLive'' had a couple of sketches that were shown from a first-person point of view:
162** Probably the most popular sketch that uses the POVCam is Creator/ChristopherWalken's recurring sketch, "The Continental." Justified in that the original version of "The Continental" from the early 1950s was done through POVCam too.
163** A sketch from a [[SeasonalRot Jean Doumanian era]] (1980-1981 season) episode hosted by Karen Black showed a stroke victim laid up in a hospital bed. The viewer sees how his nurse (Yvonne Hudson) treats him like a baby and how no one -- not even his daughter (Karen Black) and her boyfriend (Charles Rocket) seems to care that he had a stroke (except for his friend, Rachel, who loved him).
164** A short film (also from the [[SeasonalRot Jean Doumanian era]] -- this time on the episode hosted by Sally Kellerman) centered on a man who turns out to be one of the freed Iranian hostages from the early 1980s and everywhere he goes, people bombard him with questions and exploit him. For maximum NightmareFuel, it ends with a man dressed as Uncle Sam eerily announcing, "Welcome home, son!" and strangling the unseen man with a yellow ribbon as "Tie a Yellow Ribbon 'Round the Old Oak Tree" plays.
165** From season 20 (another seasonally rotten season), there was a one-off sketch on the episode hosted by Bob Newhart in which a post office supervisor (Newhart) tries to fire a worker (who appears in POV Cam).
166* In the ''Series/SmallWonder'' series finale "The Rip-Off", this was done when Vicki, connected to the hotel TV, showed how the robbery really happened.
167* ''Series/StarTrekDeepSpaceNine'': The episode "The Magnificent Ferengi" has one of these, combined with a HuddleShot from Keevan's eyes, although after [[spoiler:he is killed]].
168* ''Series/StarTrekVoyager'':
169** The episode "Dark Frontier" starts off with a [[https://www.youtube.com/watch?v=4bkw69E_C4g Borg-eye's view]] of an assimilation job. Also serves as a [[VillainEpisode Villain Prologue]].
170** "Prototype" starts with a DeliberatelyMonochrome opening of this sort, which leads to TheReveal that whose eyes we're seeing through is an android.
171* ''Series/StarTrekPicard'': In "[[Recap/StarTrekPicardS1E06TheImpossibleBox The Impossible Box]]", we get a brief glimpse of what the world looks like through Hugh's eyes after he says, "Out of the way, please." There are [[https://twitter.com/TrekCore/status/1234274723241943042 green Borg graphics]] which pepper his field of vision.
172* ''Series/TalesFromTheCrypt'':
173** The episode "You, Murderer" is done from this perspective, with the main character speaking in an impersonated Creator/HumphreyBogart voice and old footage of Bogart himself digitally inserted into scenes where his reflection is shown in mirrors.
174** Another ''Crypt'' episode, "Abra Cadaver", is partially shown from the POV of one of the characters after he dies.
175[[/folder]]
176
177[[folder:Music Videos]]
178* Cinnamon Chasers' "Luv Deluxe", a young man's wild romantic road trip that also has {{Multiple Endings}}, [[https://www.youtube.com/watch?v=Z8Y1MalRrDc available here]].
179* Used in the music video for Music/OneDirection's "Night Changes", allowing the viewer to pretend they're going on [[BadDate terrible dates]] with all five (at the time) members of the band.
180* The video for Music/TheProdigy's "Smack My Bitch Up" is a first-person view of a night's debauchery and sexual harassment [[spoiler: being done by a woman, thanks to a mirror-reveal]].
181* Music/TearsForFears:
182** In the "[[https://www.youtube.com/watch?v=BUfcT5OoP-8 Pale Shelter]]" music video, a few shots are from the alligator's perspective.
183** In the "Advice for the Young at Heart" music video, the camera passing by various pedestrians and buildings is the bride's point-of-view as her new husband drives them to their honeymoon destination.
184[[/folder]]
185
186[[folder:Pinballs]]
187* In Creator/SternPinball's ''[[Pinball/XMenStern X-Men]]'', "Weapon X Multiball" shows Logan's view as he runs down the corridors of the Weapon X facility and fights the guards in his way.
188[[/folder]]
189
190[[folder:Tabletop Games]]
191* ''TabletopGame/IsaacAsimovsRobots'': When Det. Baley exits the decontamination chamber to meet Dr Fastolfe, we briefly get to see how much the bright light hurts his eyes. Det Baley grew up in an underground MegaCity and the washed-out view from his perspective shows us how windows open to the sun hurt him until he can adjust to the bright space.
192[[/folder]]
193
194[[folder:Video Games]]
195* Technically, every single first-person shooter, by definition. Many also do cut scenes in first person, such as ''VideoGame/HalfLife'' and ''VideoGame/CallOfDuty'', often making the hero TheFaceless.
196* Many racing games that features cockpit camera would technically count as this trope. Games like ''{{VideoGame/Forza}}'' and ''VideoGame/TestDriveUnlimited'' feature a POV of you driving the car.
197* Many games created by ''Creator/DigitalPictures'' are shot either fully or in-part in first-person, since their objective was to "put you in the movie," so to speak, so the camera is treated like your character.
198* ''VideoGame/NineteenSixteenDerUnbekannteKrieg'' is played from the perspective of a soldier in the trenches of UsefulNotes/WorldWarI trying to find a way to the battlefield, while trying to avoid being eaten by [[RaptorAttack raptors]].
199* ''VideoGame/NinePointZeroThreeM'' is played from the perspective of someone exploring Baker Beach in San Francisco.
200* ''VideoGame/{{Aftertime}}'': The game is viewed through the [[PlayerCharacter Player Character]]'s eyes.
201* ''VideoGame/{{Alekon}}'': The game is viewed through the eyes of someone brought to restore the Land of Fiction.
202* ''VideoGame/AkaManto'' is played from the perspective of a kid exploring a school while being pursued by the titular monster.
203* ''VideoGame/Alice2022'': The game is viewed through the [[PlayerCharacter Player Character]]'s video camera.
204* ''VideoGame/AllIsDust2015'': The game is viewed through the eyes of [[PlayerCharacter Thomas Joad]].
205* ''VideoGame/Antarctica88'' is played from the perspective of [[PlayerCharacter the son of Vladimir Efimov]].
206* ''VideoGame/ATechCybernetic'' is viewed from the PlayerCharacter's perspective. Semi-Justified in that the game is a [=VR=] game.
207* ''VideoGame/AwayJourneyToTheUnexpected'': The game is viewed through the eyes of the kid protagonist.
208* ''VideoGame/Bark2022'': The game is shown through the eyes of a Jack-Russel puppy with an abusive owner.
209* ''VideoGame/BarnFinders'': The game is viewed from the perspective of a man working for his uncle's pawn shop.
210* ''VideoGame/TheBathhouse'': You view the game through the eyes of [[PlayerCharacter Akimura Maina]].
211* ''VideoGame/BlameHim'' has you playing from the perspective of a parent looking for their kidnapped baby.
212* ''VideoGame/BramTheToymaker'': The game has you view the world through the eyes of [[PlayerCharacter Blake]] as he explore a mansion to unravel his family's mysterious past.
213* ''VideoGame/BurgerAndFrights'' has you play as someone just trying to get home when things start getting [[MindScrew freaky]].
214* ''VideoGame/TheCaregiver'' is played from the perspective of Tomita Sachie[[spoiler:, and Naomi from night 2 onward]].
215* ''VideoGame/CleaningRedville'' is viewed through the eyes of a garbage truck driver.
216* ''VideoGame/Clown2020'': The game is seen through the eyes of someone being chased by a [[MonsterClown clown]].
217* ''VideoGame/DeathPark'' is played this way as you explore the titular AmusementParkOfDoom.
218* ''VideoGame/EchoSecretsOfTheLostCavern'' is explored from [[PlayerCharacter Arok's]] perspective.
219* ''VideoGame/Evie2018'' is viewed through the perspective of a girl exploring an empty building in the middle of the woods.
220* ''VideoGame/FireEmblemAwakening'' opens with a cutscene that crosses this and EyeCam, where you witness one of the game's battles from a first-person perspective. You can even see the [[PlayerCharacter Player Character's]] hood blocking portions of the screen, as it would the character's view.
221* ''VideoGame/FireEmblemFates'' shows cutscenes from [[PlayerCharacter Corrin's]] perspective, with only Corrin's gloved hands being visible; since Corrin's appearance and gender are customizable, this prevents the game from having to show Corrin. It's especially noticeable when Corrin rides Hinoka's pegasus in the ending of ''Birthright'', or when s/he bumps into Camilla in the ending of ''Conquest''.
222* ''VideoGame/{{Forewarned}}'': Four players view the game through the eyes of archaeologists, and the fifth through the eyes of a Mejai.
223* ''VideoGame/FrostbiteDeadlyClimate'' is played by an unnamed Arctic researcher trying to stay warm while exploring [[EerieArcticResearchStation Base 75]].
224* ''VideoGame/TheGhostTrain'' is viewed from the perspective of the PlayerCharacter, Kensuke Tanaka.
225* ''VideoGame/GoneGolfing'' is viewed from the perspective of the [[FirstPersonGhost unnamed]] PlayerCharacter.
226* Most of the 3D ''VideoGame/GrandTheftAuto'' titles has a dynamic camera option while driving, giving the player several dynamic angles to view themselves through as they drive like a high speed chase scene. If this camera option is in use while the player is being chased by the cops, sometimes the camera switches to the cop's point of view as they chase the player.
227* ''VideoGame/{{Gynophobia}}'': The game is seen through the eyes of the PlayerCharacter.
228* ''VideoGame/{{Harthorn}}'': The game is viewed from the eyes of the recently-hired night shift security guard.
229* ''VideoGame/HerMajestysSpiffing'': When [[PlayerCharacter Captain Frank Lee English]] takes over piloting the ship near the start of the game, the perspective switches to his as he tries to operate the controls.
230* ''VideoGame/{{Hollow}}'' is seen from the perspective of the [[AmnesiacHero Amnesiac]] PlayerCharacter.
231* In ''VideoGame/HyruleWarriorsAgeOfCalamity'', the four cutscenes of [[spoiler:your character arriving to rescue the champions and future champions]] use this to avoid showing your character, since it can be anyone but the aforementioned.
232* ''VideoGame/InSilence'': All the [[PlayerCharacter Player Characters]] view the game from this perspective, all four humans, and the monster.
233* ''VideoGame/Insignificant2019'' can be played from a first-person perspective.
234* ''VideoGame/KarenSees'': The game is viewed through the eyes of [[PlayerCharacter Bob the Night Guard]].
235* ''VideoGame/{{KOJOUJI}}'': The game is viewed through the eyes of [[PrivateInvestigator Mr. Scott]].
236* ''VideoGame/InunakiTunnel'' is viewed through the PlayerCharacter's video camera.
237* ''VideoGame/KillerFrequency'' is viewed through the eyes of [[PlayerCharacter Forrest Nash]].
238* ''VideoGame/{{Kona}}'' is told from the perspective of [[PlayerCharacter Carl Faubert]].
239* ''VideoGame/TheLegendOfZeldaTheWindWaker'' has one cutscene where Link is shown waving to his sister from her point of view [[spoiler:as she is carried to her rescue by Tetra and her pirate crew]].
240* ''VideoGame/LochNess'': The game is viewed through the eyes of a person hunting for Nessie.
241* ''VideoGame/LunchLady'' is played from the perspective of a bunch of kids exploring the school at night looking for test answers while avoiding the titular antagonist.
242* ''VideoGame/Madman2022'': The game is viewed through the eyes of the PlayerCharacter.
243* ''VideoGame/{{Mega}}'': The game is viewed through the eyes of [[PlayerCharacter James Ward]].
244* ''VideoGame/MeriwetherAnAmericanEpic'' is viewed through the perspective of [[https://en.wikipedia.org/wiki/Meriwether_Lewis Meriwether Lewis]].
245* ''VideoGame/MidnightGhostHunt'': When playing as a ghost hunter, the game is viewed through the hunters' eyes.
246* ''VideoGame/MyDearSister'': The game is viewed through the eyes of [[PlayerCharacter Alice Fellows]].
247* ''VideoGame/NightDelivery'' is played from the perspective of the [[PlayerCharacter night delivery person]].
248* ''VideoGame/TheObscuraExperiment'': The game is viewed through the eyes of [[PlayerCharacter Priya]].
249* ''VideoGame/{{Okaeri}}'' is shown from the perspective of a Japanese teenage girl.
250* ''VideoGame/Onryo2020'' is played from the perspective of the PlayerCharacter. This trope becomes a literal example when you use the MagicalCamera.
251* The opening cutscene of ''VideoGame/OverlordI'' shows the minions cracking open your entombment from your perspective, presumably to keep you as TheFaceless.
252* ''VideoGame/{{Pacify}}'' is played in the first-person perspective from the view of a paranormal investigator.
253* ''VideoGame/{{PAMELA}}'' is viewed from the first-person perspective of the Sleeper.
254* ''VideoGame/{{Pigsaw}}'' is viewed from the perspective of a human trying to escape from a [[ToServeMan human meat processing plant]].
255* In the ''VideoGame/PokemonMysteryDungeonRescueTeam'' remake, when you wake up and are introduced to your partner, similar to the anime special for the Rescue Team games, you are not shown the Pokémon you are yet; instead, your partner’s introduction is shown from a first person perspective of your partner speaking to you. When your partner mentions that you look like the species of the Pokémon you chose to turn into, between that line, you are at long last shown the species you’ve turned into.
256* ''VideoGame/Psych2021'' is viewed through the eyes of [[PlayerCharacter Alex]].
257* ''VideoGame/TheRadioStation'' is viewed through the eyes on someone investigating their brother's murder.
258* ''VideoGame/RawFootage'': The game is viewed from the perspective of [[PlayerCharacter the guy]] trying to get footage of the cryptid of the woods.
259* ''VideoGame/RobinsonTheJourney'': Being a VirtualReality game, it's viewed through the eyes of the PlayerCharacter. In this case, Robin.
260* ''VideoGame/RootsOfInsanity'' is played from the perspective of [[PlayerCharacter Dr. Riley [=McClein=]]].
261* ''VideoGame/SherlockHolmesTheMysteryOfTheMummy'': The game is viewed through the eyes of Sherlock Holmes.
262* ''VideoGame/TheSkeleton'': The game is viewed from a first-person perspective.
263* ''VideoGame/SkinwalkerHunt'' is viewed from the perspectives of the Native American hunter after the titular monster.
264* ''VideoGame/Skyland1976'' is viewed from the perspective of Simon Hopper.
265* ''VideoGame/SleepTight2021'': The game casts you as an [[FeaturelessProtagonist unlucky person]] who has to survive against waves of monsters by [[WeakenedByTheLight shining a flashlight on them]].
266* ''VideoGame/SlideInTheWoods'': The game is viewed through the eyes of a FeaturelessProtagonist going down this freaky slide.
267* ''VideoGame/{{Smile|2020}}'' is viewed from the point of view of [[PlayerCharacter Theodore Caldwell]].
268* ''VideoGame/SophiesGuardian'' is viewed from the perspective of Sophie's [[LivingToy living]] Toys/TeddyBear.
269* ''VideoGame/{{SSTR}}'': The game is viewed from the [=POV=]s of the crewmembers [=SSTR=] awakens from cryosleep to kill.
270* ''VideoGame/{{Syndrome}}'' is played from the perspective of the PlayerCharacter.
271* ''VideoGame/ThanksKillingDay'': The game allows you to switch between viewing this way, and viewing it in the manner of traditional SurvivalHorror games.
272* ''VideoGame/TodayIsMyBirthday'' is viewed from [[PlayerCharacter Thomas']] perspective.
273* ''VideoGame/Trenches2021'' is viewed from the perspective of a soldier in [[UsefulNotes/WorldWarI the trenches]].
274* ''VideoGame/UnfortunateSpacemen'': The game is viewed from a first-person perspective, be it from the spacemen, or the alien.
275* Interesting variant in the original ''VideoGame/UnrealTournament''. Typically upon death, the camera goes into third-person to allow the player to watch their character's death animation. If the death was via [[BoomHeadshot sniper bullet to the head]] or resulted in LudicrousGibs, however, the camera instead continued viewing from the head's point of view as it bounced away from the rest of the body.
276* ''VideoGame/WhiteNoiseOnline'' is viewed from the perspective of [[PlayerCharacter the investigators]].
277* ''VideoGame/YourToy'' is played from a first-person perspective.
278* ''VideoGame/YukiOnna2020'' is played from the PlayerCharacter's perspective.
279[[/folder]]
280
281[[folder:Web Comics]]
282* In ''Webcomic/{{Godslave}}'', we briefly see the world from Edith's perspective when she wakes up after Turner knocks her out.
283* [[http://sabrina-online.com/strips/SabOnline606.GIF This]] ''WebComic/SabrinaOnline'' comic starts with a POV shot.
284* ''Webcomic/{{Megatokyo}}'' uses it in a panel to show what happens when Piro (the artist, not the character) manages to knock Largo out in creative disputes. In the reverse situation, the comic looks like a FirstPersonShooter. ([[HarsherInHindsight That was before Largo's actual departure]])
285[[/folder]]
286
287[[folder:Web Original]]
288* The "Spudgy Cam" gives a great view of the world from a Pekingnese perspective on ''WebVideo/EatYourKimchi''.
289* Used in ''[[WebVideo/ShockTroopers2011 Shock Troopers]]'': as one soldier gets [[BlownAcrossTheRoom boosted]] over a small hill by his friend, the camera briefly cuts to his view as the defibrillators make contact and he's launched into the air.
290* Sometimes done in [[TheRuleOfFirstAdopters pornography]] with the camera filmed from the viewpoint of one of the actors (normally the male).
291[[/folder]]
292
293[[folder:Western Animation]]
294* The ''WesternAnimation/{{Arthur}}'' episode "You Are Arthur" features this technique for the entire episode, where viewers get to watch Arthur run a 3k race through his point of view.
295* The third segment of ''WesternAnimation/FamilyGuy [[FourthWallMailSlot Viewer Mail #2]]'', "Point Of Stew", lets viewers see the world through Stewie's eyes.
296* A few shots from the ''WesternAnimation/OggyAndTheCockroaches'' episode "Now You See Me, Now You Don't!" are set from Oggy's POV.
297* ''WesternAnimation/PhineasAndFerb'': The special "Night of the Living Pharmacists" begins with a point-of-view shot through Isabella's eyes as she is walking up the driveway to the Flynn-Fletcher house to the backyard to see Phineas and Ferb.
298* ''WesternAnimation/PinkyAndTheBrain'' episode 55 segment 1 "The Pinky P.O.V." was shown entirely from Pinky's perspective, featuring a visible nose, hands and full body reflections.
299* ''WesternAnimation/StarTrekLowerDecks'': In "Envoys", we get a brief glimpse of Ensign Rutherford's point-of-view when he confronts a group of holographic Borg drones.
300* The beginning of ''WesternAnimation/TheVentureBrothers'' episode, "¡Viva los Muertos!" shows the POV of one of The Monarch's henchman as [[RedShirtArmy he dies]] and is [[BackFromTheDead revived as]] [[FrankensteinsMonster Venturestein.]]
301* The ''WesternAnimation/BatmanBeyond'' episode "Speak No Evil" begins with a POV shot that finally reveals in a reflection that the viewpoint character is a gorilla.
302[[/folder]]

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