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1[[quoteright:350:[[VideoGame/StarCraftII https://static.tvtropes.org/pmwiki/pub/images/gaussrifle_sc2.png]]]]
2[[caption-width-right:350: [[MemeticMutation XBOX HUEG.]]]]
3%%
4Welcome to the future. It may come {{used|Future}} or perhaps come standard with [[CrystalSpiresAndTogas shiny towers and crystals]], but, when it comes to warfare, there's one very good indication that your {{Space Marine}}s aren't just {{Super Soldier}}s with assault rifles: they will instead wield something not unlike a large metallic brick.
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6Put simply, Our Weapons Will Be Boxy in the Future is the tendency for more "advanced" weapons in near-future ScienceFiction to be {{Handwave}}d as "more advanced" or made of exotic, lightweight materials and yet be large, clumsy, rectangular, boxy things much larger than modern-day arms. This is probably based on the fact that many modern weapons use molded plastics with rounded rectangular shapes and smooth curves. At the most exaggerated extent in fiction, guns resemble rectangular prisms and melee weapons tend towards square profiles and right angles.
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8The most recognizable of modern compact weapons ([[GunsofFiction/SubmachineGuns FN P90, H&K G11,]] [[GunsOfFiction/{{Handguns}} Glock, USP, FN 57]]) were given final form during TheEighties, when boxy, plasticky shapes and textures were the norm in industrial design, so they may look a bit {{Zeerust}}y by the present day. That being said, although weapons in service of modern military, law enforcement, or available for purchase are not all boxy so that the older guns, especially rifles, can easily receive common spare parts for modifications and repairs, the advent of industrialization and 3D printing makes manufacturing boxy guns more practical on the manufacturer's side as well.
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10Often used in videogames, since boxy shapes have a lower polygon count and are thus particularly easy to render.
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12Often used in kid-friendly shows to [[FamilyFriendlyFirearms avoid having realistic firearms on screen]].
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14On the SlidingScaleOfShinyVersusGritty, this trope tends towards the latter, as this trope's association with TheEighties brings to mind many [[Manga/{{Akira}} famous works]] [[Film/RoboCop1987 of dystopian]] [[Film/BladeRunner cyberpunk]] [[Film/TheTerminator fiction]]. However, there are exceptions. [[CrystalSpiresAndTogas "Enlightened"]] civilizations may still keep their boxy arms around as a symbol of older times or as a realist answer of how they keep the peace. If the Enlightened civilization has an active military, expect these SpaceElves to use [[EverythingIsAnIPodInTheFuture vaguely iPod-shaped weapons]].
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16
17Production design note: a lot of the futuristic weapon props that are actually fired on-screen are by necessity real world guns put in plastic shells. This might go a long way to explain the origins of the trope.
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19See also CassetteFuturism, KineticWeaponsAreJustBetter and HighTechHexagons. When you apply this trope to spacecraft, the result is the StandardHumanSpaceship.
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21----
22!!Examples
23[[foldercontrol]]
24
25[[folder:Anime and Manga]]
26* While most (non-mecha) guns in ''Anime/MacrossFrontier'' look more or less similar to modern weapons, the heavy rifles carried by [[PoweredArmor EX-Gear]] troops definitely play this trope straight.
27* ''Anime/MobileSuitGundam00'' plays with this trope, occasionally playing it straight, with the likes of the Seravee's GN Bazookas, and even [[http://gundam.wikia.com/wiki/GN-008_Seravee_Gundam the mecha itself]] (being that mecha are weaponry, and all), but also completely averts this with the likes of the [[http://gundam.wikia.com/wiki/GNX-704T_Ahead Ahead]] and [[http://gundam.wikia.com/wiki/GNMS-XCVII_Alvaaron Alvaaron,]] and falls somewhere in-between with the [[http://gundam.wikia.com/wiki/GN-0000%2BGNR-010_00_Raiser 00 Raiser,]] which has a mixture of square weaponry (GN Sword III's gun part) and sleek, [[BuffySpeak pointy things]].
28** Union and the AEU make use of boxy guns with very long cannons. [[MagneticWeapons That's because they are linear rifles and shoot projectiles magnetically.]]
29* Averted by the Seburo Arms line of fictional guns used in the shared universe (including ''Franchise/GhostInTheShell'') made by Creator/ShirowMasamune. Most of the guns actually look quite curvy, and some plain looks like a fictional version of FN P90. The Seburo C-25a is rather on the boxy side though.
30* ''Literature/TheIrregularAtMagicHighSchool'' feature assault rifles shaped like large boxes. These weapons are used by the Great Asian Alliance soldiers during their (unsuccessful) invasion of Yokohama.
31[[/folder]]
32
33[[folder:ComicBooks]]
34* The Mk 2 Lawgiver in ''ComicBook/JudgeDredd'' is a famous early example of a handgun with a large, rectangular front. [[EarlyInstallmentWeirdness By contrast]], the original Lawgiver looks like a typically {{Zeerust}}y 1970s sci-fi pistol. Other boxy weapons include the Widowmaker shotgun.
35* Creator/RobLiefeld is noted for drawing his characters hefting enormous guns with vaguely futuristic rectangular, box-shaped barrels.
36[[/folder]]
37
38[[folder:Film]]
39* ''Film/{{Aliens}}'' and ''Film/{{Avatar}}'', both directed by James Cameron, have [[http://www.imfdb.org/index.php?title=Aliens#M41A_Pulse_Rifle some seriously]] [[http://www.imfdb.org/index.php?title=Avatar#Carb_Base_Unit boxy guns.]]
40* ''Film/StarshipTroopers.''The Verhoeven movie gives us these [[http://www.imfdb.org/index.php?title=Starship_Troopers wonderful gems.]]
41** The third movie, ''Marauder'', exaggerated the hell out of this. The guns handed out to the survivors of the shuttle crash are wider than the actors' arms, and from top to bottom are wider than their heads.
42* ''Film/District9'' has a [[http://www.tgdaily.com/sites/default/files/stock/article_images/games/d9assaultrifle.jpg good example.]]
43* In ''[[Film/{{Oblivion2013}} Oblivion]]'' Jack Harper uses a [[http://www.imfdb.org/wiki/Oblivion#Jack.27s_Rifle_.28Bushmaster_ACR.29 rifle]] with a [[http://3.bp.blogspot.com/-irzFS1mz600/UWph7ElJCtI/AAAAAAAAEo0/eZ_47bBfO2E/s1600/oblivion+2013+movie+poster.jpg shiny white plastic casing,]] the double turrets on the drones have similar casings. Scav weapons are more stripped down and minimalistic.
44* In ''Film/IronMan3'' the "Iron Patriot" weapons platform exchanged a recognizable mini-gun for a big boxy stuff shooter in a TwentyMinutesInTheFuture setting.
45* ''Film/GuardiansOfTheGalaxy2014'' has most of Rocket's equipment be boxy. [[JustifiedTrope Justified]] as he often builds things himself from spare parts.
46* The [[https://s1.insidehook.com/Zorg_Header_1477589618.jpg ZF1]] from ''Film/TheFifthElement'' isn't exactly rectangular, but it definitely fits the "large and clumsy" mold. Somewhat justified because it's basically the Swiss-army knife of weapons (it even incorporates a net launcher!). Also note that it can be collapsed into a slightly more compact form when not in use.
47* In ''Film/BladeRunner'', Deckard's gun is a mild example, but is still very bulky when compared to the .44 revolver the gun was built around.
48* Baze Malbus's heavy repeater cannon in ''Film/RogueOne'' is [[http://vignette1.wikia.nocookie.net/starwars/images/1/1e/BazeM.png a boxy piece of kit]].
49[[/folder]]
50
51[[folder:Live-Action TV]]
52* Several of the phaser designs that TheFederation uses on ''Franchise/StarTrek'' (especially from TNG onward) fit this mold, most noticeably the [[http://images3.wikia.nocookie.net/memoryalpha/en/images/5/56/Phaser_rifle.jpg phaser rifle.]]
53** The very boxy weapons affixed to the forearms of the drugged soldiers in Q's post-atomic horror courtroom recreation in the first Next Gen episode, "Encounter at Farpoint." One wonders how they managed the recoil with machine guns strapped to their wrists.
54* A modern-day example in ''Series/SpecialUnit2''. The weapons used by the titular agency's operatives are [[http://i58.photobucket.com/albums/g277/dransifl/SpecialUnitTwoPistol1.jpg big blocky pistols]] with interchangeable ammunition (from regular bullets to shots capable of blowing up a building). In the pilot, Kate tries to arrest Nick and takes his weapon. Nick warns her of the weapon's "infrared hairline trigger" and, predictably, it goes off a split-second later, [[EveryCarIsAPinto blowing up a car]].
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57[[folder:Tabletop Games]]
58* ''TabletopGame/Warhammer40000'':
59** Because of the limitations on humanity's technological capabilities, durability and ease of manufacture and repair are prioritized over aesthetics, and so a ''lot'' of Imperial weapons and vehicles are boxy and bulky.
60*** The lasgun used by the standard human soldiers of the Imperial Guard ranges, depending on depiction, from [[http://1d4chan.org/images/2/24/Glory.jpg fairly bulky]] to [[http://www.coolminiornot.com/pics/pics11/img4542c91f4e221.jpg hugely cumbersome]]. While the chunkiness fits the proportions of the miniatures, they don't get slimmed down for realistically-proportioned people in other artwork leading to people wielding bricks with magazines as pistols. The [[http://wh40k.lexicanum.com/wiki/Shotgun shotgun]] is even more rectangular. [[SmashMook Ogryn]] Ripper Guns ''need'' to be big and metallic, as they are designed to withstand [[PistolWhipping their users wielding them as clubs]].
61*** The [[{{BFG}} Bolters]] used by the Space Marines are [[http://images.wikia.com/warhammer40k/images/1/15/Standard_Bolter.png boxy]] huge weapons firing rocket-assisted armor-piercing explosive rounds.
62*** Extends to Imperial tanks (which are essentially the tanks of WWI with different turrets), too, with the most iconic being the [[https://www.spikeybits.com/wp-content/uploads/2016/01/RhinoMin-1.jpg Rhino APC]], which fans of the franchise have dubbed "[[MemeticMutation Metal Bawkses]]" in honor of [[VideoGame/DawnOfWar Chaos Lord Carron]] and which all Space Marine tanks are variants of with the exception of the [[https://1d4chan.org/images/thumb/3/3b/RaiderPrometheus.jpg/400px-RaiderPrometheus.jpg Land Raider]].
63** The T'au's pulse weaponry. [[http://media.moddb.com/images/mods/1/6/5152/57622.jpg About as boxy as it gets.]] WordOfGod is that TheAestheticsOfTechnology for the Tau were decided during their concept phase to go with smooth rectangular shapes with only minimal surface detail to make their weapons look like they had been carefully engineered to keep all the components inside, and they were made to be long and narrow to emphasize that they were accurate and hard-hitting.
64** Averted with the [[SpaceElves Eldar]]. Most, if not all, of their weapons have [[TheAestheticsOfTechnology sleek, organic appearances]] in comparison to the other races, mainly because they aren't manufactured in factories but essentially handcrafted by artisans, who use psychic powers to make them at numbers without compromising high quality.
65** Ork weapons and vehicles tend to be boxy, since most of them are scavenged from Imperial weapons, and are ramshackled to whatever they can find and piece together. Since the Orks mostly just cut the forms they need from flat metal plates that they either rip off something else or crudely roll themselves, boxy shaped weapons tend to be easier to manufacture. Ork weapons are also helped by the fact that they are a LivingWeapon species with inbuilt genetic knowledge and a psychic field making their equipment work better than it should. Ork guns functioning normally in non-Ork hands is a bad sign and means the local Orks have enough numbers to produce higher tiers of equipment and are gearing up for a WAAAGH.
66** Gets averted in the tabletop {{RPG}}s, however. As ''TabletopGame/DarkHeresy'' and ''TabletopGame/RogueTrader'' were designed around semi-civilian characters first, the "mass produced by the billions daily" Imperial Guard and painstakingly artisan crafted Astartes weapons were higher-tier equipment (the lasgun's "flashlight" reputation comes from it being the weakest standard weapon on the tabletop, it's actually capable of taking out an arm and some calculations place a full power blast at capable of piercing a modern MBT, in a platform sing little more than a solar-charging magazine sized battery, the problem is that it is OvershadowedbyAwesome due to the enemies being just that unkillable) while starting guns were [[AKA47 somewhat more familiar looking]] and using simple ammunition, most of which exist in lore but are rarely if ever depicted in artwork or miniatures previously.
67* Several weapons in ''{{TabletopGame/Rifts}}'', where the boxy barrel coverings are stated to contain heavy-duty cooling systems for laser and plasma weapons. ''Rifts'' tends to cover the whole spectrum; some examples, like most Wilks guns, look more like Nintendo Zappers and are quite sleek. Coalition weaponry, for the most part, also tends to resemble modern firearms.
68* Some of the advanced weapons in ''TabletopGame/{{Shadowrun}},'' especially the various Ares laser weapons. This can also depend on the artist, since the drawings of the guns are inconsistent from edition to edition and even different sourcebooks in the same edition.
69* ''TabletopGame/{{Traveller}}'' features a blend of modern and futuristic-looking (the latter occasionally boxy) slug-throwers. And many laser weapons are even bulkier than 40K weapons, of course, weight is one of the balance factors for energy weapons in the game (laser rifles weigh twice as much as modern assault rifles).
70* In ''TabletopGame/BattleTech'', a fair number of weapons a 'Mech uses are boxy, and many 'Mechs themselves are also box shaped. Probably taken to its extreme in the ''[[http://www.sarna.net/wiki/File:Yeoman.jpg Yeoman,]]'' a 'Mech resembling three boxes on legs. There are some aversions, such as the pleasantly human-shaped ''[[http://www.sarna.net/wiki/File:CCG_Unlimited_Firestarter_S.jpg Firestarter]]'' and the vaguely velociraptor-like ''[[http://www.sarna.net/wiki/File:CCG_Crusade_Black_Python.jpg Black Python.]]'' Handheld weaponry is even more boxy. Downplayed as the series goes on due to ArtEvolution and recovered LostTechnology; early artwork was largely white-and-black lineart, resulting in many battlemechs looking like a person wearing cardboard boxes for armor, while newer artwork incorporates more varied shapes. They're still {{Walking Tank}}s, but no longer walking squares.
71* Boxy and square is the design motif of small arms in the oppressive totalitarian future that is TabletopGame/FengShui's 2056 A.D.. They're also more concealable than modern weapons. Go figure.
72* ''TabletopGame/MobileFrameZero'': A lot of the human guns in the corebook are chunky pieces of kit...as are a lot of the human mechs, especially the Solar Union's workhorse Chub. Of course, those devices are usually either directly BuiltWithLEGO, or are artist's impressions of what the LEGO represents, but either way, they're very rectangular devices. Averted with the Ijad, however, whose {{Spider Tank}}s use a lot of curved components.
73* ''TabletopGame/{{Cybergeneration}}'' can avert this, depending on the weapon requested from the microfactory, which can make them in a variety of science-fiction, fantasy, [[BlingBlingBang ornate]] or historical-looking styles. Played straight with the machine-pistol, however, which is usually 'facked (slang for manufactured) as a box with a handle.
74[[/folder]]
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76[[folder:VideoGames]]
77* ''Franchise/StarCraft'':
78** The Gauss Rifle used by the [[SpaceMarine marines]] is somewhat of a {{BFG}}, but especially in its updated incarnation, is almost a perfect rectangle. It makes sense since Terran PoweredArmor is equally huge and isn't good at delicate hand movements. Oddly, however, the gauss rifle can be effectively wielded without wearing PoweredArmor. Somewhat averted, however, with Ghost Canister rifles, which are much smaller and resemble much more large-bore modern assault rifles. In the official artwork, however, the gauss rifle looks rather a lot like a SPAS-12 shotgun.
79** The Thor is a walking cluster of boxes (that folds up into a box when airlifted). The Siege Tank and the Battlecruiser are also boxier in the second installment, which is a bit baffling as the faction ''can'' produce streamlined designs like the Hellion, the Banshee, and the Diamondback.
80* ''VideoGame/Battlefield2142:'' Despite being made of "[[HandWave advanced polymers]]", some of the weapons are outrageously boxy and larger than their modern-day counterparts. [[http://vignette4.wikia.nocookie.net/battlefield/images/b/b0/SCAR_11_AR.png/revision/latest?cb=20110204173947 Example.]] Interestingly, the unlocked weapons which are often more popular tend to more closely resemble real guns.
81* ''Videogame/Cyberpunk2077'', though only a handful weapons that are boxy like the Zhuo [[HomingProjectile Smart]] Shotgun. The pistols, while boxy, are almost dominated by designs that look more like traditional or present day pistols, and there is almost no other weapons that are excessively boxy, with the most common assault rifle, D5 Copperhead, being a mishmash of AK's front barrel and Kriss' center body.
82* ''VideoGame/{{Doom}}'''s {{BFG}}9000 is bulky, boxy, and ''very'' BIG with many smaller boxy parts on it. There's also the Plasma Rifle, basically a boxy assault rifle-like weapon with an accordion barrel, and the [[Videogame/Doom2016 newly-introduced Heavy Assault Rifle]] which is stereotypically boxy. Averted with all of the other weapons, and later redesigns of weapons, while still angular, are less boxy.
83* ''VideoGame/PerfectDark''. Some of the game's "modern" weapons fall under this trope. Extra credit to the Laptop Gun, which looks exactly like you'd expect it to.
84* ''VideoGame/{{Dystopia}}'' inverts this by making the least advanced weapon, the Assault Rifle, look like a long box with a handle. However, it's played straight with the Bolt Gun.
85* ''[[VideoGame/RedFaction Red Faction: Guerrilla]]'' does a good boxy gun. It does several good boxy guns. Boxiest would be the [[https://static.tvtropes.org/pmwiki/pub/images/RFG_assaultrifle.jpg assault rifle,]] which looks like it hasn't been unpacked from the box it came in (although it resembles a cross between real life weapons H&K G11 and Norinco QBZ-95).
86* Most of the weapons in ''VideoGame/MassEffect2'' follow this trope, particularly the krogan Claymore shotgun, which resembles a cinder block with a trigger. Justified in that many of the weapons collapse when not in use, making them more modular.
87** Though averted in ''VideoGame/MassEffect3'' with weapons from other alien cultures: the [[http://masseffect.wikia.com/wiki/Arc_Pistol Quarian Arc Pistol]], the [[http://masseffect.wikia.com/wiki/Scorpion Salarian Scorpion]], the [[http://masseffect.wikia.com/wiki/Disciple Asari Disciple shotgun]], the [[http://masseffect.wikia.com/wiki/Geth_Pulse_Rifle geth pulse rifle]], [[http://masseffect.wikia.com/wiki/Javelin sniper rifle]] and [[http://masseffect.wikia.com/wiki/Geth_Plasma_Shotgun plasma shotgun]] are all fairly sleek. Some human weapons are sleek too, such as the [[https://masseffect.fandom.com/wiki/M-7_Lancer M-7 Lancer]] and [[http://masseffect.wikia.com/wiki/N7_Valkyrie N7 Valkyrie]].
88* ''VideoGame/{{Iji}}'': your held weapon and the weapons held by the enemies are all some form of black box. The ten different weapons you can pick up on the ground (which get "downloaded" into your black boxy gun) zig-zag and downplay the trope, especially the slender and filigree Cyclic Fusion Ignition System.
89* ''VideoGame/{{Fallout}}'':
90** The plasma rifle in ''VideoGame/Fallout1'' and ''VideoGame/Fallout2'' is basically just one gigantic box with a futuristic barrel slapped on the end. Several of the higher-tier guns in ''2'' are boxy, including the 10mm handgun and SMG, the 14mm pistol, and numerous guns that were experimental in real life, like the CAWS shotgun and G11 assault rifle.
91** ''VideoGame/Fallout3'' has a very clear [[ZigZaggingTrope aesthetic dichotomy]] between laser and plasma weapons. The laser pistol and rifles are basically rectangular boxes with a handle and trigger attached to the bottom. They don't even come with sights, by default. Compare a conventional minigun to the futuristic [[BeamSpam "Gatling Laser,"]] and judge for yourself which is the boxiest. Plasma weapons are [[RaygunGothic just the opposite]], being cylindrical "needles" with wires and glowing diodes jutting out everywhere. The ballistic weapons tend to be more mundane mid-20th century designs for small arms and DieselPunk for heavy weapons, though the 10mm handgun and SMG from the previous games return, the former being much boxier this time.
92** ''VideoGame/FalloutNewVegas'' reuses most of the weapons from ''3'', but breaks the pattern with energy weapons by reintroducing more conservative plasma weapons from older games and introducing the more RaygunGothic "recharger" laser weapons. The new ballistic weapons tend to be similar to those in ''3'', plus some even older ones to emphasize the NewOldWest setting, but there's also 12.7mm Pistol (based on the 14mm pistol from the first two games) and [[http://vignette1.wikia.nocookie.net/fallout/images/d/d8/12.7mmSMG.JPG/revision/latest/scale-to-width-down/640?cb=20110712112906 12.7mm submachine gun]] (loosely based on the Vector .45 and P90).
93** ''VideoGame/Fallout4'' takes the energy weapon design concepts from ''3'' and adds the Institute lasers, which are even larger and more rectangular than the standard lasers, emphasized by their [[EverythingIsAnIpodInTheFuture smooth, white plastic shells]]. Again, the ballistic weapons averts this, with a clear DieselPunk look.
94* ''VideoGame/{{Baroque}}'' has very boxy weapons, including a gun where the only round part would be the space between the shaft and the rest.
95* Due to an error in the update for ''VideoGame/TowerMadness'' (version 1.4), the graphic rendering for [[KillItWithFire level 2 flamethrower]] turned into a ''giant box'' ''[[DoomyDoomsOfDoom of doom]]''.
96* ''VideoGame/{{SiN}}'' gives us [[http://www.ritualistic.com/screens/sineps/render_050827_03.jpg the Magnum,]] Blade's default weapon in both games. The front is so heavy and square that Blade even uses it [[PistolWhipping as a melee weapon]] in ''VideoGame/SiNEpisodesEmergence''.
97* ''VideoGame/DeusExHumanRevolution'' feature the boxy Sanction Flechette assault rifle, Widowmaker combat shotgun and Eraser sniper rifle. While the only boxy part of the standard Diamondback revolver is its cylinder, the LaserSight and explosive round upgrades make the top and bottom of the barrel somewhat more boxy.
98** ''Human Revolution's'' Widowmaker, Eraser, and Diamondback revolver make a cameo in ''VideoGame/TeamFortress2'' (the sniper rifle renamed the "Machina"). Since ''Team Fortress 2'' (late 60s-70s) takes place 60 years before ''Human Revolution'' (2027), these weapons are easily the most futuristic in the former game, and are also unquestionably the most boxy when compared to the starting weapons.
99** Not to mention that even the sword in your arm is rectangular for some unexplained reason. Seems not only guns get boxy in the future.
100** The pistol from the original ''VideoGame/DeusEx'' falls under this. The rest of the weapons avert this.
101* Speaking of which, the most chronologically modern weapon available to the Soldier in ''VideoGame/TeamFortress2'' is actually the Black Box which, true to its name, is a huge black cuboid with grips; it's based on the M202 FLASH napalm rocket launcher, which was produced in 1978. His '[[{{Zeerust}} futuristic]]' Cow Mangler energy cannon is pleasantly curved and not the least bit gritty.
102* Played straight and inverted ''and'' double subverted in ''Franchise/{{Halo}}'' games. Human weapons and ships, which are primarily kinetic, are boxy and grayish. Covenant ships and plasma weapons are curved, colorful, and ornate. Forerunner laser and HardLight weapons are once again boxy (though in a more angular way), but also ornate with glowy bits.
103* ''{{VideoGame/Borderlands 2}}'' has:
104** Tediore manufactured weapons, whose design is overall boxy. Justified, since they are designed to be extremely cheap, disposable guns, making embellishments counterproductive.
105** Hyperion manufactured weapons, which favors polygonal design to emphasis its futuristic design.
106** Downplayed with Dahl manufactured weapons, with Dahl being inspired by real-life contemporary NATO firearms.
107** Can be subverted as guns are made up random parts from different manufacturers whose aesthetics vary wildly, so a boxy Tediore gun can be made up of [[EverythingIsAnIpodInTheFuture curvy Maliwan parts]].
108* The [[MegaCorp New Conglomerate]] in both ''VideoGame/PlanetSide'' games do not believe in curves. The only curves found on any of their equipment are on their helmets, and on the banana magazines on some of their weapons. Their [[MightyGlacier Vanguard tank]], in particular, looks like it was designed using only a straight edge. The [[TheEmpire Terran Republic]], on the other hand, uses [[EverythingIsAnIpodInTheFuture swooping lines]] on all their equipment (despite their weaponry being less advanced than the NC's [[MagneticWeapons gauss technology]]), and the [[MachineCult Vanu Sovereignty]] aesthetic is best described as insectoid, with complicated overlapping armor segments.
109* It's probably no surprise that ''VideoGame/{{Titanfall}}'' has its share of boxy weapons in a futuristic setting. Anti-personnel guns-in game are only slightly boxier than real life, though the Hemlok BF-R rifle seems to be a deliberate homage to '80s sci-fi such as Aliens, [[HumongousMecha Titans]] themselves are fairly boxy, and many of the Anti-Titan type weapons (especially the Charge Rifle) are extremely polygonal.
110* ''VideoGame/CommandAndConquerRenegade'' has several boxy weapons, and not just because of its somewhat primitive 3D modeling system. The visual lines of most of its weapons are extremely linear and squared-off. Basic guns such as the [[http://cnc.wikia.com/wiki/Falcon_pistol silenced pistol]] and the [[http://cnc.wikia.com/wiki/Raptor_automatic_rifle assault rifle]] are fairly square, but even the [[http://cnc.wikia.com/wiki/Hair-Trigger_remote_C4 C4]] is a big brick of explosives. The winner for sheer size and boxiness, however, is probably the [[http://cnc.wikia.com/wiki/Merlin_personal_ion_cannon infantry-portable ion cannon]], which is comprised of half a dozen chunky boxes, a muzzle bore the size of commercial plumbing, and little else.
111* ''VideoGame/XCom''
112** Laser weapons in ''VideoGame/XCOMEnemyUnknown'' are very boxy and bulky, presumably for being a wartime design made as simple, easy and quick to produce as possible. The plasma weapons carried by the aliens are a little more aesthetic, but they usually wouldn't be able to be carried by human soldiers without some major re-engineering[[labelnote:*]]which is why weapons dropped by stunned aliens can't be used in the same battle; they're only usable after XCOM's engineers find out how they tick and adapt the design to human ergonomics[[/labelnote]]. In the ''Enemy Within'' DLC, [[EvilCounterpart EXALT]]'s laser weapons look more like modern-day weapons retrofitted with laser-firing internals, but have the exact same stats as the XCOM versions; justified when you [[StormingTheCastle storm EXALT's HQ]] when Bradford remarks the organization prefers form over function.
113** The majority of the magnetic weapons in ''Videogame/XCOM2'' have a boxy design, both on the hands of XCOM and [[VichyEarth ADVENT]]. Averted with the plasma beam weapons carried both by alien ADVENT units and XCOM's own adaptation -- both are very sleek and curvy to the point where you can't tell where one part of the frame begins and the other ends.
114* ''Videogame/CallOfDuty'':
115** Largely averted in ''Videogame/CallOfDutyBlackOpsII'' where the futuristic guns are mostly souped-up versions of modern guns, while there are few boxy ones like KAP-40 and Vector K10, which even then, are based on real life weapons (the Kriss KARD and Vector, respectively).
116** ''Videogame/CallOfDutyGhosts'' averts this with large ensemble of real life guns.
117** ''Videogame/CallOfDutyAdvancedWarfare'' also largely averts this, but it features the pretty boxy [=SN6=], an original weapon which is based on the angular Heckler & Koch [=UMP45=].
118** In ''Videogame/CallOfDutyBlackOpsIII'', ''Videogame/CallOfDutyInfiniteWarfare'', and ''Videogame/CallOfDutyBlackOps4'', half of the guns are boxy derivatives of real-life guns. The other half are either chunky or futurized redesigns of real-life guns.
119** In ''Videogame/CallOfDutyModernWarfare2019'' onwards, when the trend shifted towards making fictional weaponry inspired by real life design, most NATO (particularly US and German made weapons) are given boxier makeovers compared to the real thing.
120* ''VideoGame/CivilizationBeyondEarth'' has three Affinities, paths of technological development your colony can follow. Military units for Harmony factions have organic shapes with rounded corners and curves. Supremacy units are angular, and their curves are more mathematical than organic. The Purity affinity units, however, have a DieselPunk aesthetic that dives headlong into boxiness and are shaped entirely out of straight lines and right or 45-degree angles.
121* ''VideoGame/DukeNukem'' has TONS of these which include the rocket launcher, Devastator, Ripper, and Freeze Ray.
122* ''VideoGame/RatchetAndClank'' (made by Insomniac) is famous for this especially with the RYNO, very few weapons in the series happen to be small.
123* ''VideoGame/{{Resistance}}'' (also made by Insomniac) has a ton of these as well such as the XR-005 Hailstorm.
124* ''VideoGame/{{Timesplitters}}'' is filled with these in the future portions of the game, such as the plasma autorifle.
125* ''VideoGame/UnrealTournament'' is very guilty of this, particularly with its boxy and angular Automag/Enforcer and its many incarnations of the multi-barreled rocket launcher.
126* ''VideoGame/{{Quake}}'' pretty much all the weapons are this way such as the rocket launcher and rail gun.
127* While a lot of the weapons in ''VideoGame/{{Overwatch}}'' are sleek and futuristic, a few are distinctly boxy. Soldier: 76's [[http://overwatch.wikia.com/wiki/Heavy_Pulse_Rifle Heavy Pulse Rifle]] in particular is little more than a long rectangle with a few moving pieces on either side.
128** Even worse are [[OmnicidalManiac Reaper's]] [[http://overwatch.wikia.com/wiki/Hellfire_Shotguns Hellfire Shotguns]], which are literally long, rectangular boxes. Which he [[GunsAkimbo dual wields]], no less.
129* In ''Videogame/EYEDivineCybermancy'', the vast majority of weapons are boxy, with the exception of the [[AKA47 totally-not-a-FN F2000]] Tyroll [=S6000=] and Spiculum Ovum grenade launcher. The HS [=010=] sub machine gun takes this to its logical conclusion, with a box receiver, box pistol grip, and box magazine. The only curves are on the grips, and the barrel itself, though it's somewhat subverted as it's heavily based on Mac-10 (see real life example below).
130* ''VideoGame/ShogoMobileArmorDivision'': Since half the game takes place in {{Animesque}} HumongousMecha, their guns are just as boxy and bulky (even moreso with a cheat that makes the guns bigger).
131* In ''Videogame/{{Warframe}}'', [[MegaCorp Corpus]] guns tend to be large and rectangular with a focus on electrical damage, in contrast to the curved and lumpy-looking Grineer weapons and the smooth and ornate Tenno weapons.
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135* Nearly every gun in ''Webcomic/{{Terra}}'' uses this: for example, the assault rifles used [[http://www.terra-comic.com/wordpress/archives/1112 here]] and [[http://www.terra-comic.com/wordpress/archives/1179 here,]] and [[http://www.terra-comic.com/wordpress/archives/1146 this pistol.]]
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138[[folder:Real Life]]
139* The [[http://www.enemyforces.net/firearms/kriss_super_v.htm Kriss .45]] is an experimental submachine gun that uses an innovative recoil system and unusual stock to make it a wonderfully accurate and controllable weapon that is mostly rectangular.
140* And its pistol brother the [[http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/04/kriss_kard_01-tfb.jpg Kard]] which looks like it was pulled from the pages of ''ComicBook/JudgeDredd''.
141* The [[http://en.wikipedia.org/wiki/MAC-10 MAC-10]] machine pistol (which is far from futuristic, since they were used by the SOG in Vietnam).
142* The [[http://en.wikipedia.org/wiki/HK_G11 HK G11.]] is essentially a rectangular box with a trigger, handle, and scope. It also uses caseless ammunition, making it seems futuristic and cutting-edge looking. Except not, because this weapon is produced in TheSixties and discontinued in TheNineties due to the AwesomeButImpractical nature of using specialized caseless ammunition in contrast to the usual standard issue assault rifle magazine. Thus any media produced at the time became UnintentionalPeriodPiece in predicting the future.
143** The [[http://www.hkpro.com/index.php?option=com_content&view=article&id=25:the-g11 G11 PDW]] [[SubvertedTrope which never got past the blueprint since 1989]] takes this and puts in pistol format.
144* The [[http://en.wikipedia.org/wiki/FN_P90 P90]], entering mass production in 1990 and widely used, both in real life and fiction, to this day, is, apart from not using caseless ammunition, basically a SpiritualSuccessor to the G11 as a sub-machine gun form, which is a rectangle with holes and curves in the bottom to form the grip and the sight.
145* Then there's the [[http://world.guns.ru/smg/smg70-e.htm Ares FMG,]] a boxy submachinegun that ''folds'' into an innocent-looking metal box, and its Russian counterpart the [[http://world.guns.ru/smg/smg10-e.htm PP-90.]]
146* Cascade gun prototype developed by Metal Storm Limited is actually a [[https://www.youtube.com/watch?v=AEu9LLQpOF8 box on a tripod.]]
147* The [[http://world.guns.ru/shotgun/tr/shotgun-utas-uts-15-e.html UTS-15 tactical shotgun]]
148* The [[http://en.wikipedia.org/wiki/Tiger_I Tiger I]] tank is pretty much a box with treads and a turret.
149** It goes further. Many early and pre-World War II tanks were steel boxes. Germany simply retained the "steel box" design longer than everyone else, giving them the occasional joking name of "Fascist Boxes". First German tank, [[http://i.imgur.com/fsMIgCj.jpg A7V,]] pushes this trope to the limit.
150* [[http://en.wikipedia.org/wiki/Steyr_AUG Steyr AUG]] averts this with a sleek, rounded shape. It is especially worth mentioning that contrary to this trope, it is often used on film when going for a futuristic-looking weapon. Falling out of vogue for some as it's nearly 40 years old and anyone who's watched an action movie knows it's been around a while.
151* The [[http://www.thefirearmblog.com/blog/2013/01/09/5-56-caliber-mac-10-upper-approved/ SABRE]] 5.56mm upper for the MAC-10 (already literally a box with a smaller box on the bottom) makes it legitimately look like a gritty sci-fi box rifle.
152* Defense Distributed's [[http://youtu.be/drPz6n6UXQY "Liberator"]] is a 3D-printed take on "zip guns" [[https://en.wikipedia.org/wiki/File:Homemade_pistol_Sweden_002.jpg which were already boxy enough]] (picture linked is a similar model from Sweden made far earlier) [[OlderThanTheyThink for 1985]].
153* The U.S. Army's shelved [[http://en.wikipedia.org/wiki/Objective_Individual_Combat_Weapon_program Objective Individual Combat Weapon (OICW) project]] produced a gun that looks bulky and boxy enough for any future SpaceMarine.
154* In the same vein as the OICW the French created the [[https://en.wikipedia.org/wiki/PAPOP PAPOP]].
155* Several pistols, such as the Glock or the H&K USP are boxy, if compact.
156* The [[https://en.wikipedia.org/wiki/M202_FLASH M202 FLASH launcher.]], which is a rectangle with holes and trigger. Subverted in the same manner as G11 above, where it was last used around 1978 in real life, though occasionally it appears in fiction.
157* A rare revolver version: The [[http://www.deactivated-guns.co.uk/detail/Dan_wesson.htm Dan Wesson PPC,]] especially with the aftermarket Aristocrat Gun Sight addition.
158* Many modern missile launchers consist of a number of launch tubes arranged into a rectangular box. It is probably no coincidence that this can give many launchers similar dimensions to shipping containers, given that most larger land-mobile missile launcher systems are built into big trucks. The box arrangement is also a much easier method of adding to or upgrading the armament of warships versus installing an internal launching system, and was famously added in TheEighties to the ''Iowa'' class battleships that the US Navy first built in UsefulNotes/WorldWarII.
159* The [[http://americangg.net/3am-internal-silencer/ Maxim 9]], a prototype pistol with an internal silencer, is very boxy.
160* Few guns are quite as polygonal as the [[http://guns.wikia.com/wiki/USFA_ZiP_.22 ZiP .22 pistol]], which is a bizarre and extremely counter-intuitive 'value' handgun. A very large percentage of its frame (and mechanisms!) are polymer, thus explaining its many angles and edges; it was die-cast.
161* The [[https://en.wikipedia.org/wiki/Walther_WA_2000 Walther WA 2000]], a rare bullpup marksman rifle with a rectangular profile mixed with wood furnishing, a black polymer version also exists but finding an example of that is like asking for a falling star ''and'' a blue moon at the same time.
162* The current evolution of main battle tanks. During the World War II and the early Cold War, most tanks relied on sloped armor to bounce shots, hence the curved and heavily-sloped designs for turret and hull shapes. However, sloped armor was abandoned following the introduction of composite armor, which offers better protection and was less effective when applied to hard angles. Almost all modern [=MBT's=] follow this design principle. It is most noticeable with the smooth curves and angled facets of the Chieftain and Leopard I that have given way - abruptly - to the squared-off boxiness of the Challenger 1 and Leopard 2. Tanks that still retain their curves, like the T-72, have hidden them under flat panels of ERA bricks to increase their protection.
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