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1->''"{{Moe}} feels like it's always been there. Sure, there was a time when we became more aware of it, and many believe it's a trend that's come and gone, but it hasn't gone anywhere. It's just slipped between the cracks and taken over a huge part of the identity of what anime is today. The influence of moe is in almost every genre of modern anime."''
2-->-- '''WebVideo/{{Gigguk}}''', "[[https://youtu.be/E1x1RicXFMk The Moe Anime Revolution"]][[note]]Ironically, {{Moe}} is not an Omnipresent Trope.[[/note]]
3
4The kind of {{trope}} which you [[Administrivia/SeenItAMillionTimes see all the time]]. ALL the time.
5
6Some of them are intrinsically vital to storytelling itself; they're so ubiquitous, you don't even think of them as {{trope}}s until they're pointed out to you. Some are AcceptableBreaksFromReality--unrealistic {{trope}}s that are intrinsic to the escapist appeal of fiction, and would seriously detract from it if they were {{averted|trope}}. Then you have the ones which are not necessary by any means, but look like the most ''natural'' thing in the world--timeless classics which for centuries have driven stories forward, held audience breaths and become legends. You sit through the work expecting them, even looking forward to them; come the EstablishingShot, the first thing you ask yourself is "Where's TheHero?". If we were to list every single example of these tropes, the pages would go on forever; as a result, several of them only allow examples of the trope [[PlayingWithATrope being played with]] and not just used.
7
8If anything, ''these'' are the proof that Administrivia/TropesAreTools. If ''these'' are {{cliche}} then so is nigh on every single work in the history of fiction. Thus Omnipresent Tropes are pretty much immune from becoming {{Discredited|Trope}}, {{Dead|HorseTrope}}, {{Undead|HorseTrope}} or {{Forgotten|Trope}}.
9
10Not to be confused with UniversalTropes, which are used in all ''types'' of media, but need not be ubiquitous.
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12Contrast Administrivia/NotATrope and Administrivia/PeopleSitOnChairs. Compare Administrivia/NoTropeIsTooCommon. See also: CutToTheIndex and LawsAndFormulas.
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14For most of these tropes, listed examples are [[Administrivia/NoStraightExamplesPlease limited to]] Aversions and Inversions, or are [[Administrivia/DefinitionOnlyPages definition-only]], as listing straight examples would be overly numerous. Otherwise, they are likely to also be OverdosedTropes that you will see [[Administrivia/{{Wick}} linked]] all over the site.
15----
16!!{{Trope}}s that are essential building blocks of almost every story:
17[[index]]
18* AnthropicPrinciple: Certain things must happen in a story, or else there would be no story.
19* {{Characters}}: The people in a story.
20* TheClimax: The highest point of tension in a story.
21* {{Conflict}}: The concept of what opposes what in a story.
22* {{Consistency}}: Any rules, events, settings, or characters that have been established within the fictional work continue to exist and function as they did previously, unless otherwise indicated.
23* {{Denouement}}: The events after the climax where the story wraps up.
24* EmotionalTorque: The capacity of a story to elicit emotion from its audience.
25* IncitingIncident: The event in the story that sets the main plot in motion.
26* NarrativeBeats: Any event that changes the emotional direction of a story.
27* {{Plot}}: A series of events that form into the storyline.
28* PlotDevice: Any thing that is important to the plot.
29* PlotPoint: Any event, character, or piece of information critical in driving the plot forward.
30* PointOfView: The perspective in which the events are delivered to the audience.
31* TheProtagonist: The principal character of the story.
32* RisingConflict: The tendency for conflict to escalate over the course of a story.
33* {{Settings}}: Where a story takes place.
34* TheoryOfNarrativeCausality: The events in a story happen because the plot said they should.
35
36!! Tropes that are more avoidable in theory, but are omnipresent in practice:
37* TheAntagonist: A character that is the direct opposition of the protagonist.
38* CharacterDeath: A character dies, usually as a way to move the plot.
39* CharacterDevelopment: A character changes as the narrative moves forward.
40* ContrivedCoincidence: An unlikely event happens in the plot but, despite its low chances, it's not acknowledged on because it's necessary for the plot to move forward.
41* DynamicCharacter: Characters that undergo development and growth throughout the story.
42* EvilVirtues: For a villain to be effectively evil, they need to possess good qualities as well.
43* FireIsRed: Fire being red is universally acknowledged shorthand that makes it look more bold.
44* FlatCharacter: Few minor characters display complex motivations and personalities.
45* FourthWall: The implied barrier between the fictional world and the viewing audience.
46* TheGoodGuysAlwaysWin: Good triumphs over evil is the rule, not the exception.
47* HappyEnding: An ending where nothing bad happens.
48* HeroProtagonist: The hero is the principal character.
49* LawOfInverseRecoil: Since live-action media uses blanks and flash paper to simulate gunfire (which have very little to no recoil) and other media often copy film and TV conventions, firearm recoil is usually non-existent unless it's being exaggerated for comic effect or the creators have ShownTheirWork.
50* MissingBackblast: Rocket-propelled projectiles will never cause any damage behind them when used.
51* NobodyPoops: Going to the bathroom usually doesn't happen in fiction.
52* OfficialCouple: Any romantic pairing established in the canon of a work
53* OneSteveLimit: Characters in the same work will not share names, not even first names.
54* {{Punchline}}: The part of a joke at the end where the humor comes from.
55* RecurringCharacter: Almost every work that is either broken into or has separate parts has characters that regularly reappear.
56* RoundedCharacter: Characters with complex motivations and personalities.
57* RuleThirtyFour: If it exists, there's porn of it. And if there isn't, the following Rule 35 assures that porn ''[[YouCantFightFate will]]'' be made of it.
58* StaticCharacter: Characters that undergo no development nor growth throughout the story.
59* SympatheticPOV: Used in any work where the HeroProtagonist is the PointOfView character.
60* ThirdPersonFlashback: Flashbacks are not in first-person point of view, as they should logically be, but in third-person to facilitate conveying what's going on.
61* TimeMarchesOn: The passage of time affects how stories are perceived in several ways.
62* VillainAntagonist: The villain is also the main opposition.
63* WaterIsBlue: Water is easier to both animate and be seen by the audience when it is tinted blue.
64
65!! Tropes that are omnipresent in specific mediums or genres:
66* BackgroundMusic: Just about any audiovisual work will play instrumental music during most scenes.
67* BlackDotPupils: Most ComicStrips and WesternAnimation shows use black dots to represent eyes.
68* ClosingCredits: Almost every movie, TV show, or video game has credits at the end.
69* CommonTime: Far and away the most common time signature of music.
70* EternallyPearlyWhiteTeeth: No matter the setting or time period, an actor's teeth will look pristine.
71* FantasyGunControl: No matter how advanced a fantasy world is, firearms do not exist in it.
72* FinalBoss: Any video game that has some sort of story mode, arcade mode, or any game or mode that follows some sort of chronological structure will almost always feature this trope. After all, it has to end somewhere.
73* GameOver: Any video game with a fail state will feature this trope.
74* HitSpark: A bright spark mostly used in animated works to highlight an impact.
75* InfiniteStockForSale: Video game item shops never, ever run out of stock.
76* PlayerCharacter: Almost any video game that has characters in it will have characters that the player controls in some way.
77* {{Prop}}: Works with live actors typically have physical representations of items they interact with.
78* ShotReverseShot: Filming dialogue between two characters filming each person individually from the other's point of view.
79[[/index]]

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