Follow TV Tropes

Following

Context Main / OmegaEnding

Go To

1%%
2%%
3%%
4%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
5%%
6%%
7%%
8
9A subtrope of MultipleEndings, where one of the endings (or the epilogue) can only be unlocked after you have discovered all other (non-GameOver) endings of the game -- with emphasis on ''all''.[[note]]I.e. like the letter omega in the Greek alphabet, it comes after every other of its kind.[[/note]] [[ThatOneAchievement Theoretically]], after watching/reading this ending, the players can safely quit the game and walk away, since they have now seen everything it has to offer.
10
11May or may not be the GoldenEnding or SecretExpandedEpilogue. Closely related to NewGamePlus. Compare SecretFinalCampaign, which focuses on multiple character stories rather than multiple endings. Contrast LastSecondEndingChoice.
12----
13!!Examples:
14
15[[foldercontrol]]
16
17[[folder:Action [=RPGs=]]]
18* ''Franchise/{{Drakengard}}'':
19** ''VideoGame/{{Drakengard}}'' has five endings, with the last only able to be watched upon getting the other four endings as well as [[HundredPercentCompletion acquiring every weapon and completing every companion sidequest]]. And it's a ''weird'' ending - [[spoiler:Caim and Angelus follow the Queen-beast into another world[[note]] ''Our'' world, to be exact[[/note]], defeat it, and then get killed by a fighter jet launching a missile at them]].
20** ''VideoGame/NieR'' has a similar requirement for its Ending D, requiring you to see the first three endings before you unlock it. It's an alternate version of Ending C, where [[spoiler:Kainé becomes a Shade and you're forced to kill her; in this ending, Nier instead takes the other option to save Kaine, by [[CessationOfExistence sacrificing his very existence for her]], which goes so far as to delete your save and even disallow you from replaying the game going by the name you picked for that save.]] The [[UpdatedRerelease 2021 remaster]] also adds a fifth ending following on from that, where [[spoiler:Kainé is able to bring Nier back]].
21** ''VideoGame/NierAutomata'' features ending E, which can only be reached once you've seen endings A through D. Unlike most examples of this trope, the endings are more sequential than parallel. Endings A and B both cover the first half of the plot from the perspective of different characters, and the order you complete them in is fixed. From there, you get to play through the second half of the plot, with a choice right before the final boss fight determining whether you get ending C or D; either way, you unlock a chapter select, making it easy to go back and get the fourth ending, after which you'll immediately get a prompt to move on to ending E for a brief epilogue.
22* In ''VideoGame/OdinSphere'', unlocking the game's epilogue requires seeing all cutscenes -- including both the good and bad endings, but also every combination of the five player characters defeating the five final bosses.
23[[/folder]]
24
25[[folder:Adventure Games]]
26* ''VideoGame/{{Bugsnax}}'' had two endings when it was initially released; one in which not everyone survives their experience on Snaktooth Island, and one in which they do, the latter of which is followed by TheStinger in which two characters have a cryptic conversation. With the release of the [=BIGsnax=] DLC, if all of its new content is explored before the ending, the conversation in TheStinger changes to become a lot less cryptic.
27* ''VideoGame/ShadowOfDestiny'' has two endings that can only be unlocked when you've seen all the five other normal endings. Interestingly enough, this a diegetic example -- thanks to the game's narrative themes of TimeTravel and [[TimeyWimeyBall altering history]], each ending is theoretically canon, and [[RippleEffectProofMemory the main character remembers each previous ending]]. As a result of his understanding, a new dialogue option appears in the opening cutscene during NewGamePlus, which leads to a choice between the two "Extra" endings--both where you stop the villain's scheme at two different points that could be considered "as early as possible", YouCantThwartStageOne be damned.
28[[/folder]]
29
30[[folder:Beat 'em Up]]
31* In ''Videogame/AnarchyReigns'', beating both Jack's storyline (Black Side) and Leo's (White Side) unlocks the Red Side, which picks up in the cliffhanger that the two stories leave off in.
32* ''VideoGame/MuramasaTheDemonBlade'' has each character's third ending, which can only be unlocked by viewing all previous endings for each character, equipping the weapons you get from these endings, and then [[TrueFinalBoss fighting a harder version of the character's final boss]].
33[[/folder]]
34
35[[folder:Fighting Games]]
36* The True Ending for the FightingGame-Slash-VisualNovel ''VideoGame/BlazBlueContinuumShift'' is a subversion. It closes many of the story threads for the moment and leads into the eventual sequel, but you don't ''need'' a 100% completion, you can just complete the necessary stories (Ragna, Noel, Jin, Tsubaki, Hakumen, Hazama) and then you can see the True End. To appreciate the story fully, you're going to dig into other characters that aren't necessary to unlock the True End.
37* ''VideoGame/CastlevaniaJudgment'' has a variation, where completing Story Mode as each character only shows Aeon's clock receiving another Soul Key, with him accepting it and saying how many more you need. You have to clear every character's story (except his own) in order to unlock both Aeon himself as a playable character, as well as True Story Mode, which adds on a second fight with Aeon (or another character if you're playing as Aeon) and a fight with the Time Reaper, the TrueFinalBoss of the game. Only then can you get the character's ending text.
38* The Androids arc of ''VideoGame/DragonBallFighterZ'' can only be unlocked after clearing the other two story arcs involving the heroes and the villains. It's also the canonical one, with all three story arcs being mutually exclusive to each other, since BigBad Android 21 is destroyed in both of those arcs before the Android arc even starts.
39[[/folder]]
40
41[[folder:Platform Games]]
42* ''Franchise/SonicTheHedgehog'': The Dreamcast and early Modern era of the franchise loved this trope.
43** ''VideoGame/SonicAdventure'' has a Last Story that can't be unlocked without completing the stories for no less than six individual characters.
44** ''VideoGame/SonicAdventure2'' streamlined this down to a Last Story that couldn't be unlocked without completing the initially available Hero and Dark Stories.
45** ''VideoGame/SonicHeroes'' required you to play four stories and collect all of the Chaos Emeralds to unlock the Last Story, with the added caveat that all four "stories" are an identical sequence of events with different {{Player Character}}s.
46** ''VideoGame/ShadowTheHedgehog'': Reach all 10 possible endings and you'll unlock the "Last" Story, the true canonical ending.
47** ''VideoGame/SonicTheHedgehog2006'' requires you to complete the Sonic, Shadow, and Silver stories before getting to the Last Story.
48* ''VideoGame/WarioLandII'' has six endings, one of them being the "normal" ending achieved by completing the main 25 levels, and four others are reached by finding secret exits that leads to hidden chapters. Only after obtaining those five endings and [[HundredPercentCompletion collecting every treasure and picture piece]] can the player access the Really Final Chapter, which leads to the final ending.
49[[/folder]]
50
51[[folder:Role-Playing Games]]
52* ''VideoGame/TheBriefAndMeaninglessAdventureOfHeroMan'': The 18th ending requires the player to have logged the 17 other endings on their save file first. Since Hero Man remembers all the previous endings, getting the 18th ending causes him to realize that even if each individual ending seemed meaningless, they still led him to this point in his life and can help him appreciate the rest of the world.
53* The ''VideoGame/ChaosRings'' series tends to have this.
54** In [[VideoGame/ChaosRingsI the original game]], you can only initially play as one of two couples. Finishing the game for both unlocks two more couples you can play as. Finishing the game with all four unlocks a final chapter. Finishing the final chapter with all four ''finally'' unlocks the GoldenEnding.
55** ''VideoGame/ChaosRingsII'' has two examples. You can only unlock the final chapter and [[HappyEnding True Ending]] after getting the [[BittersweetEnding Normal Ending]]. And then you can then only get the alternate GoldenEnding in EndgamePlus after getting the True Ending.
56* ''VideoGame/FinalFantasyXIII2'' has the normal ending, eight paradox endings gained by screwing destiny, and the super-secret epilogue unlocked by finding all fragments, including those gained by seeing the other endings. [[spoiler:[[NoticingTheFourthWall Caius realizes you exist]] - and then mocks you for thinking you could change the ending to a Final Fantasy game by 'trying really hard'.]]
57* ''VideoGame/NoDelivery'' grants you a different certificate for each ending and places them in a plaque near a dead end. Going there after you've earned all five lets you into a clean, unruined version of the restaurant and gives you the Certificate of Completion. Continuing on takes you to the game's museum, basically a behind-the-scenes bonus feature. It also unlocks an overpowered-as-hell character named the Manager.
58* ''VideoGame/{{Undertale}}'' has a rather twisted example if you see the GoldenEnding after getting the Genocide Ending. [[spoiler:Remember how, after finishing the Genocide route, the world was totally destroyed, and you had to give the Fallen Child your soul to get things back to normal? Well, now you get to find out what they're gonna ''do'' with it! They start by possessing Frisk's body and letting out an EvilLaugh.]] In a minor example, you can only get the golden ending after completing a neutral run first, as befriending Alphys and accessing TheVeryDefinitelyFinalDungeon isn't possible until a neutral run is finished and a character in the game tells you of its existence.
59[[/folder]]
60
61[[folder:Simulation Games]]
62* ''VideoGame/AceCombat3Electrosphere'' had five endings and an epilogue that revealed [[spoiler:that you were an [[TomatoInTheMirror AI trapped inside]] [[BreakingTheFourthWall a simulated reality all along]] — who's about to be released to make one of the simulated routes a reality, since TheManBehindTheMan's ultimate goal, that being the death of a specific character, is accomplished in all five routes.]]
63* ''[[VideoGame/ArmoredCore Armored Core: Last Raven]]'' has an ending that is seen after the other six, where [[spoiler:you are the sole surviving Raven of the war between The Alliance and Vertex, and you receive a request to destroy a gigantic MT, the last of the Pulverizers, from an unknown source]].
64* ''VideoGame/NeedyStreamerOverload'' has an ending that only accessible if you obtain other 25 endings (other two endings don't count). [[spoiler: It also unlocks the secret text file which inaccessible during normal playthrough]].
65[[/folder]]
66
67[[folder:Survival Horror]]
68* ''VideoGame/CorpseParty: Book of Shadows'' does not allow you to play the final chapter until you see all of the endings of the other chapters... unless you happen to have a [[OldSaveBonus save from the previous game]], ''Blood Covered''. In that case, you only have to play through each of the other chapters once.
69** The prequel fangame ''VideoGame/CorpsePartyZero'' has a [[EarnYourBadEnding Bad Ending]] variant. If you see each of the nine bad endings obtained by making a fatal mistake at different points in the story, you can take on 'the final nightmare', a WhatIf scenario [[spoiler:implied to be Shiho's DyingDream]].
70* ''VideoGame/EnigmaAnIllusionNamedFamily'' has a {{Downplayed}} example. Only three endings lead to credit rolls; in order to reach the third, True Ending, you have to collect all the pieces of a photograph that's been torn up and scattered throughout the manor, then play through and reach the other two 'Main' Ends. None of the other Bad Ends have to be viewed.
71* In ''VideoGame/EternalDarkness'', each time you play through the game, there's one less ancient to choose from in the first level where you play as pre-FaceHeelTurn [[TheDragon Pious]]. After you've completed the game with all three as an antagonist, the epilogue reveals [[spoiler:that the fourth god, who was helping the player, basically split reality into alternative timelines where each ancient was defeated and then merged them together so that they all were]].
72* ''VideoGame/{{Piggy}}'' has both the True Ending in Book 1 and the Hidden Ending in Book 2, which require you to have completely every single chapter and ending before them, alongside several other requirements throughout other chapters.
73* The ''VideoGame/ResidentEvil'' remake on Platform/NintendoGameCube has a thank you message from the developers that you only get once you've unlocked and beaten ''[[HundredPercentCompletion absolutely everything]]''... that basically tells you how much it means to the developers to have a gamer get ''that'' much enjoyment out of their game.
74* ''VideoGame/ResidentEvil6'' originally had this as part of the Ada campaign, which could only be unlocked by completing the other scenarios, until Capcom patched the game to make it available from the start.
75[[/folder]]
76
77[[folder:Visual Novels]]
78* [[CreatorThumbprint Similarly to]] ''Zero Escape'' below, the GoldenEnding in ''VideoGame/AITheSomniumFiles'' is only unlocked after completing every other route, with the [[EarnYourBadEnding worst]] DownerEnding unlocked immediately beforehand and tying into it.
79* ''VisualNovel/AkaiIto'' has the Nozomi route, which is unlocked after completing Yumei's route, which in itself requires you to complete the Good Ending of Tsuzura, Uzuki, and Sakuya. It's mainly there to explain Nozomi's motivations and is a letdown after the emotional climax with Yumei.
80* ''VisualNovel/AmnesiaMemories'' initially offers the player a choice between four possible routes: Heart World, Diamond World, Clover World, and Spade World. Gaining the [[HappyEnding Good Ending]] of all four routes unlocks Joker World, the "true" path of the game.
81* ''VisualNovel/AoiShiro'' has the Nami ending, which is also the GoldenEnding. It's opened after getting the Good Ending with all other girls: because [[GuideDangIt some choices in her route are not obvious]] unless you get the facts right from the other routes.
82* In ''VisualNovel/AreaX'', Ferim's route can only be unlocked by getting all the other endings.
83* In ''VisualNovel/BadEndTheater'', You unlock a secret epilogue after [[spoiler:beating the fight with TRAGEDY]] if you find all 41 bad endings, revealing that [[spoiler:the Maiden was TRAGEDY's self-insert character, the Overlord was based upon was TRAGEDY's lost love, and the player was the aforementioned lost love the entire time!]]
84* ''VisualNovel/{{Clannad}}'' takes it further: after you've achieved all of the 'main' endings to the first part of the game, you unlock the second part, which comes with endings of its own. There's then a final ending to ''that'', which is only achievable once you [[spoiler:win ''every'' other ending]]. It's actually a plot point: [[spoiler:when you finish each ending, you receive an orb of light, which in-universe is supposed to appear when a person experiences a moment of true happiness. For the final ending, Tomoya actually uses the orbs of light to grant him a wish, which is how the true ending happens]].
85* In ''VisualNovel/CodeRealize'', completing the True Endings for Impey, Saint-Germain, Frankenstein, and Van Helsing unlocks Lupin's route.
86* In ''Doppelganger: Dawn of the Inverted Souls'', you have to get a certain number of other characters' endings to unlock Blake and Clifford's paths and then at least one ending of every available character to unlock the GoldenPath.
87* ''VisualNovel/FateStayNight'' has a final epilogue scene in the ''Realta Nua'' version ([[spoiler:where Shirou and Saber are reunited in Avalon]]) that can only be unlocked after viewing ''all forty-five endings of the game'' (that is, find all of the [[NonStandardGameOver Bad Ends]] and reach all five of the formal endings) and then replaying the first route.
88* ''VisualNovel/HatofulBoyfriend'' has a lengthy extra route that's only accessible when you've seen an ending for each dateable bird. [[spoiler:You play as Ryouta attempting to solve Hiyoko's grisly murder.]] This extra route has a post-credits scene that can only be viewed if ''all'' of the endings for each of the dateable birds have been unlocked.
89* ''VisualNovel/LittleBusters'' has the [[GoldenEnding Refrain route]], which can only be unlocked after completing all other routes.
90* ''VisualNovel/MonsterProm'': Downplayed, THE SUPER SECRET ONE ending doesn't require all other endings, but, out of the 22 secret endings, [[spoiler:at least 6 have to be achieved, one for each character, and the player also has to have taken all six {{Love Interest}}s to prom at least once, as well as having a large amount of completed events]].
91* In ''VisualNovel/{{Nameless}}'', only Lance, Yeonho, and Yuri's routes are available at first. Getting at least one of these characters' good endings unlocks Tei's route, and getting Tei's good ending in turn unlocks Red's route. Get ''all'' five characters' good endings, and you'll be able to view the SecretCharacter's ending. But that's not all: after viewing said secret character's ending, you need to [[ViolationOfCommonSense choose to have all your previous save data erased]] and repeatedly enter the secret character's name at the character selection screen to see the ''second'' and final secret ending.
92* ''VisualNovel/{{Never7}}'' and ''VisualNovel/{{Ever17}}'' have extra dialogue options that only appear when you've seen all the good endings. The new options lead you to the true ending.
93* In ''VideoGame/NoOneHasToDie'', the final storyline is unlocked only after you've seen every possible story outcome. There turns out to be a plot-justified reason for this: [[spoiler:it turns out that all these previous storylines you saw came from parallel/alternate universes where you made different choices of who to save and that in one of these storylines, you took a time machine to a universe where all the main characters were able to remember having similarly time-traveled from a universe in which they had been the lone survivor of their group]].
94* In ''VisualNovel/{{Ozmafia}}'', the Grand Ending that fully explains the game's backstory can be viewed only after you see all characters' endings.
95* In ''VisualNovel/ShiningSongStarnova'', Sasami’s route is locked off until you complete the routes of the other six heroines.
96* ''VideoGame/ShiraOkaSecondChances'' makes you work ''hard'' to get the GoldenEnding in which [[spoiler:Kasumi lives]] by forcing you to get every other character's good ending to unlock it.
97* ''VisualNovel/{{Tsukihime}}'' has nine endings and an epilogue where Shiki meets his mentor, Aoko Aozaki, [[SoProudOfYou who compliments him on his choices in life]]. Interestingly, the epilogue is supposed to be canonical in each path/ending, [[spoiler:[[NotQuiteDead including the one where Shiki dies]]]].
98* To see the true endings in the ''VisualNovel/ZeroEscape'' games (''VisualNovel/NineHoursNinePersonsNineDoors''; ''VisualNovel/VirtuesLastReward''; and ''VisualNovel/ZeroTimeDilemma''), you must see the other endings. Note, however, that this is [[JustifiedTrope entirely justified]] — [[spoiler:at least one character in each game is using MentalTimeTravel to explore multiple timelines in order to prevent a tragedy]].
99[[/folder]]
100
101[[folder:Other]]
102* The Multiverse Correction epilogue of the VideoGame/HenryStickminSeries can be viewed after viewing every single unique fail and ending of every game in the series, from ''Breaking the Bank'' to ''Completing the Mission''. All of these fails cause the multiverse to reach "full capacity", so the Center for Chaos Containment "defragments" the multiverse to fix the problem but discovers another anomaly: [[spoiler:there was [[PlotHole no explanation]] for why Henry received a package at the beginning of ''Escaping the Prison''. So [[StableTimeLoop the CCC sends the package into the past, jumpstarting the series]]]]. Afterwards, the creator [[ThankingTheViewer thanks the player]] for supporting the series all those years.
103* In ''VideoGame/EYEDivineCybermancy'', the "true" ending can only be seen by finding the 3 Gate abilities, each one acquired during the final level of each of the 3 normal ending paths.
104[[/folder]]
105
106[[folder:Non-video game examples]]
107* The light novel ''Literature/EndoAndKobayashiLive The Latest on Tsundere Villainess Lieselotte'' involves a Romance Game titled ''Love Me Magically!''. It has a so-called "God Route" that can only be unlocked after getting all ends, including the bad ones.
108* A variation in ''WesternAnimation/WeLostOurHuman'': [[spoiler:After three playthroughs, Ham, Pud, and I.T. find themselves at the beginning of the universe as it reboots along with every other permutation of Ham and Pud. As Future Ham and Pud argue, they break the Amulet, which turns out to contain the human genome, which they then feed into the universe, allowing them to [[GoldenEnding finally be reunited with Human]]]].
109[[/folder]]
110

Top