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2%%Image kept on page per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1649834812053236800
3%%Please don't change or remove without starting a new thread.
4%%
5[[quoteright:350:[[VideoGame/XenobladeChronicles1 https://static.tvtropes.org/pmwiki/pub/images/xenoblade_bonus_save.png]]]]
6[[caption-width-right:350:[[VideoGame/XenobladeChronicles2 So that's where the other 100,000G went.]]]]
7%%
8->''"VideoGame/RatchetAndClankGoingCommando save data found. You got some free weapons!"''
9-->-- '''Megacorp vendor (via Slim Cognito)''', ''VideoGame/RatchetAndClankUpYourArsenal''
10
11The ability to [[ExactlyWhatItSaysOnTheTin use old save data]] (or in rare cases, use of the physical game) from an old game in a new game (often a direct sequel, though unrelated examples aren't unheard of) [[ExactlyWhatItSaysOnTheTin for a bonus]]. Mostly, this means a tiny change (such as an acknowledgment of your accomplishments in the first game), or an item that may or may not be useful, but in some [=RPGs=] (the main originators of this) it is possible to import the character from the last game, levels intact, to start the new one (the monsters would sometimes be scaled up, of course).
12
13Sometimes, this is a way of avoiding the BagOfSpilling problem. MissionPackSequel games are especially prone to using this, as the sequel is usually built on the same basic code as the previous entry, so it's easy to port over content.
14
15Related is the specific bonuses achieved from linking a handheld with a specific game to a console with another. This began with the Platform/Nintendo64 title ''Pokémon Stadium'', which has a special adapter for importing Platform/GameBoy save data. The Platform/GameBoyAdvance system has a link cable for connecting to the Platform/NintendoGameCube, the Platform/NintendoDS uses its Slot-2 to connect to GBA games and can connect wirelessly to the Platform/{{Wii}}, and the Platform/PlayStationPortable uses a USB cable to connect to the Platform/PlayStation2. However, this can quickly enter OneGameForThePriceOfTwo territory if you ''need'' both to have a fulfilling experience.
16
17On one hand, this is a fun way to reward players who have played previous games. On the other hand, this can be frustrating to those who don't have the time or money to invest in another game.
18
19Compare to; NewGamePlus and AnotherSideAnotherStory which reward you for playing the ''same'' game again after completing it once; OneGameForThePriceOfTwo, when both games are related to each other and released at the same time; PlayerDataSharing, when it's data from another player's save rather than your own from another game; and DemoBonus, which awards a bonus for playing a demo of the game.
20----
21!!Examples:
22
23[[foldercontrol]]
24
25[[folder:ActionAdventure]]
26* ''Franchise/AssassinsCreed'':
27** ''VideoGame/AssassinsCreedII'' and ''Franchise/AssassinsCreed: Bloodlines'' can connect to each other, so that in AC II, you get the weapons from each of the bosses that you defeated in Bloodlines as well as some extra money, and in Bloodlines you can now [[EleventhHourSuperpower block with the hidden blade]], [[ImprobableWeaponUser fire knives from your hidden blade]] and get a health extension.
28** If you have a save for ''VideoGame/AssassinsCreedBrotherhood'', you'll get a Courtesan avatar for ''VideoGame/AssassinsCreedRevelations''. Having played ''Brotherhood'' and ''Revelations'', respectively, gives a Courtesan and Deacon costume for ''VideoGame/AssassinsCreedIII''.
29** You can unlock new content in ''VideoGame/AssassinsCreedIIILiberation'' by hooking it up to a [=PS3=] playing ''VideoGame/AssassinsCreedIII'', which gets you Connor's tomahawk as a weapon for Aveline, and a bonus mission starring Connor himself.
30** ''VideoGame/AssassinsCreedIVBlackFlag'' gives Edward the outfits of the protagonists of the previous entries in the series for having data of the games on your Uplay account (so it's unlocked even if you're on another platform).
31* ''Franchise/{{Castlevania}}'':
32** A saved game of ''VideoGame/CastlevaniaLamentOfInnocence'' nets you a special item near the start of ''[[VideoGame/CastlevaniaCurseOfDarkness Curse of Darkness]]'' that can either be sold for a good amount of cash or used once to heal 573 HP.
33** In ''VideoGame/CastlevaniaDawnOfSorrow'', if you start with ''VideoGame/CastlevaniaAriaOfSorrow'' in the GBA slot, you'll receive a free Rare Ring in your starting inventory. A cute Mina doll will also appear in the background of Yoko's shop.
34* ''VideoGame/GanbareGoemon: Toukai Douchuu Ooedo Tengurigaeshi no Maki'' has several character cameos and a demo of ''Space Manbow'' that can be unlocked by putting ''Kessakusen! Ganbare Goemon 1+2'' in the GBA slot.
35* If you have an ''VideoGame/{{Ico}}'' save file on your memory card, the mark on Agro's forehead in ''VideoGame/ShadowOfTheColossus'' will resemble the hornlike letter "I" from the ''ICO'' logo.
36* ''Franchise/TheLegendOfZelda'':
37** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'' are meant to be played one after the other (in either order). Data is transferred between the games by a generated password allowing you to fight Twinrova and rescue Zelda in the second game. There are also dozens of passwords you can get from [=NPCs=] to perform multi-game sidequests, unlocking Bombchus, special rings, the Master Sword, Biggoron's Sword, and arrow/bomb capacity upgrades. You can also get a new code to port it all BACK to your old game, letting you play through the ending AGAIN with few if any additions- or you can use it to start from the beginning on the current game and play through both in the ''opposite'' order. And if you play either game on a Platform/GameBoyAdvance, there is a door in one of the towns (Horon Village and Lynna Village, respectively) that's just a closed door if you play it on a Platform/GameBoyColor, but will be open in this case. If you enter, you are greeted by a man telling you that you are in something called an "Advance shop". One of the things for sale is a ring. If you get it appraised, the guy appraising it will tell you that it's a ring proving that you have a Game Boy Advance.
38** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', scanning the [[VideoGame/TheLegendOfZeldaTwilightPrincess Wolf Link and Midna]] Toys/{{amiibo}} summons Wolf Link as a travelling companion. By default, he only has three hearts' worth of health to his name. However, if you complete the [[BrutalBonusLevel Cave of Shadows]][[note]]a feature exclusive to ''Twilight Princess''' HD rerelease on the Wii U; only accessible when the Wolf Link and Midna amiibo is scanned in the pause menu[[/note]], the number of hearts you have remaining at the end of it (20 at max) will become the amount of hearts that Wolf Link has when summoned in ''Breath of the Wild''.
39** In ''VideoGame/HyruleWarriorsAgeOfCalamity'', having a save-game of ''Breath of the Wild'' on your Switch gives Link a wooden sword and shield.
40** If you have a save file for ''Breath of the Wild'' when playing its direct sequel, ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', you have the option to transfer over the horses you stabled from the previous game. Also, as you'd expect, all ''Breath of the Wild'' Toys/{{amiibo}} are compatible with ''Tears of the Kingdom'', and scanning the Champion amiibo will grant their respective Divine Helms with the same appearance that they had in the first game.[[note]]Wolf Link cannot be summoned by scanning its amiibo, however, like he was in ''Breath of the Wild''. Instead, scanning Wolf Link's amiibo will spawn copious amounts of raw meat, or occasionally roasted meat.[[/note]] Also, if you bought and completed ''The Champions' Ballad'' [=DLC=] for the previous game, the [[spoiler:framed picture of Link, Zelda, and the four old Champions]] will still be present in Link's House in Hateno Village.
41* ''VideoGame/LEGOStarWars II'' has an "extra" that allows the player to import unlocked characters from the first ''LEGO Star Wars'' game, which can then be used in Free Play mode. While a pretty cool feature, it was made obsolete by ''[[CompilationRerelease The Complete Saga]]'', which has both games in one package.
42* In ''VideoGame/{{Minoria}}'', players with save files from ''VideoGame/{{Momodora}}: Reverie Under the Moonlight'' will receive the Blade of Judgment upon reaching the Library.
43* ''VideoGame/{{inFAMOUS 2}}'' has various bonuses you get from getting trophies in [[VideoGame/{{inFAMOUS}} the previous game]], including bonus experience at the start and a full level of karma in whichever direction you played the previous game in. And in ''VideoGame/InfamousFirstLight'', if you played ''[[VideoGame/InFamousSecondSon Second Son]]'' you are allowed to play as Delsin in the Arena.
44* ''VideoGame/ShantaeRiskysRevenge'': If you visit a certain store in Scuttle Town and you have a ''VideoGame/MightyFlipChamps'' and/or ''VideoGame/MightyMilkyWay'' save on your Platform/NintendoDSi or [[Platform/Nintendo3DS 3DS]][[note]](all three games are developed by Creator/WayForwardTechnologies)[[/note]], you'll earn some gems. Completing the games in question results in additional gems on top of those earned by merely owning the games.
45* If you have a save file for ''VideoGame/SpiderManShatteredDimensions'', you can unlock ten alternate costumes in ''VideoGame/SpiderManEdgeOfTime''.
46[[/folder]]
47
48[[folder:ActionGame]]
49* Several of {{Creator/Konami}}'s games for the {{Platform/MSX}}, when played with another Konami game in the second cartridge slot, can gain various bonuses. To list a few examples ([[http://bifi.msxnet.org/msxnet/konami/combinations.html see here]] for a full list):
50** Playing ''VideoGame/{{Gradius}}'' with ''VideoGame/{{Twinbee}}'' in the second slot, or ''Gradius 2'' with ''[[VideoGame/AntarcticAdventure Penguin Adventure]]'' in the second slot, replaces the Vic Viper with the other game's player character and changes the power-up icons to match. This started the whimsical crossover concept that would continue in the ''VideoGame/{{Parodius}}'' series.
51** ''Salamander'' needs to be played with ''Gradius 2'' in the second slot, or else NoFinalBossForYou.
52** When ''VideoGame/QBert'' is placed in the second slot, it unlocks cheat codes in ''Gradius 2''; with many other games, it has the same effect as Konami's ''Game Master'' cheat cartridge.
53* Before it was [[TemporaryOnlineContent discontinued]], in ''Videogame/MiddleEarthShadowOfMordor'', you could choose a follower and a nemesis to carry over to ''Videogame/MiddleEarthShadowOfWar'' through the Nemesis Forge. When you played the sequel, you would casually rescue your follower in a story mission, but your nemesis would take the spotlight by becoming a WakeUpCallBoss hoping for a HeroicRematch in front of a coliseum full of orcs cheering for him.
54[[/folder]]
55
56[[folder:ActionRPG]]
57%%* In a rare browser-based game example, beating ''Anime Versus'' gives you the ability to send a piece of equipment to a ''VideoGame/BillyVsSNAKEMAN'' account that gives "+1 Hotness [one of the five main skills in AV, but means nothing in BVS] and +20 Daily Stamina [means nothing in AV but useful in every phase of 100%ing BVS]".
58* ''VideoGame/ChampionsOfNorrath'' characters can be imported into ''Champions: Return to Arms''.
59* Loading a pre-2.0 savefile in the 2.0 version of ''VideoGame/Cyberpunk2077'' unlocks an extra side job called "Upgrade U", which serves as an introduction for old players to the overhauled cyberware mechanics in patch 2.0.
60* ''VideoGame/DragonQuestHeroesIITwinKingsAndTheProphecysEnd'' rewards you with extra costumes based on Luceus and Aurora's outfits if you have a save game from its prequel, ''VideoGame/DragonQuestHeroesTheWorldTreesWoeAndTheBlightBelow'', and a Builder's Mallet (a hammer weapon) if you have a save from ''VideoGame/DragonQuestBuilders''.
61* You can import save data from the original ''VideoGame/DragonballXenoverse'' into [[VideoGame/DragonballXenoverse2 the sequel]], allowing you to start with (most of) the moves and clothing your character had equipped, a boost to your new characters' Zeni and TP medal counts, and allows your previous character to appear in the storyline.
62* In ''VideoGame/GuildWars: Eye of the North'', there is a Hall of Monuments that can store mementos of character's personal achievements. It is possible to obtain special bonuses for characters in ''VideoGame/GuildWars2'', based on the contents of the Hall.
63* ''Franchise/DotHack'':
64** The original [[VideoGame/DotHackR1Games series of games]] is a serial game, one game in four parts. You keep ''all'' of your items, equipment, money, levels, etc. if you have a completed save from the prior game, as it is supposed to be taken as a single large game. Fortunately, if you do start your game fresh, you'll be started at a reasonable level (30 for part 2, 50 for part 3, 70 for part 4) with generic level-appropriate equipment, so you're not totally screwed for not having played the previous games, though certain things may be unavailable if not imported. The sequel, ''.hack//G.U.'', is a set of three games that work the same way.
65** ''.hack//G.U.'' also names one character after your main character in the original games, if you import as save file from any of the original 4 games, and gives you a secret Email. You get a second secret email if you import from the original game's fourth volume. The other three only give you one.
66* ''Franchise/MassEffect'': The original trilogy is a serial game. You can keep all your level, money, and the character you previously created. However, the decision you made in the previous game will have a major impact in the next game, so you need to consider your choices wisely.
67* ''VideoGame/MonsterHunter'':
68** Transferring data from ''[[VideoGame/MonsterHunter2004 Monster Hunter Freedom]]'' (PSP) to ''VideoGame/MonsterHunter2Dos'' ([=PS2=]) via an USB allows the player to unlock a quest to hunt Yian Garuga (since the latter game was only released in Japan, the connection can only begin with the former's Japanese version).
69** Some games provide the option to transfer a save file from a standard installment to a future UpdatedRerelease, as long as both are on the same system. It is one-way only, meaning that it cannot be transferred back: ''VideoGame/MonsterHunterFreedom2'' to ''Freedom Unite'', ''VideoGame/MonsterHunter4'' to ''4 Ultimate'' (only the Japanese versions, as ''4'' was never exported overseas and it's not possible to transfer between versions from the two different sides of the ocean due to region locking), and ''VideoGame/MonsterHunterGenerations'' to ''Generations Ultimate'' (since the latter pushes forward the moment when the player's Hunter Rank can be freely increased, performing the file transfer after the restriction is lifted upon defeating Nakarkos in ''Generations'' will cause the player's HR to be dialed back to only 8; ''Generations Ultimate'' will revert this only after the player defeats Ahtal-Ka at the end of G Rank and reached HR 13).
70** Having a ''VideoGame/MonsterHunterRise'' save will net you a set of Kamura Garb layered armor for ''VideoGame/MonsterHunterStories2WingsOfRuin'', modeled after the ''Rise'' player character's default gear. Players can transfer saves from the demo of ''Stories 2'' to the full game. The game will resume from whenever the player last saved in the demo.
71* ''VideoGame/Persona5Strikers'' features a bonus that unlocks the original Last Surprise and Take Over. The track is unlocked on the Platform/PlayStation4 version with [[VideoGame/Persona5 the original game or its enhanced rerelease]], while the Switch version will search for ''VideoGame/SuperSmashBrosUltimate'' regardless of whether one has purchased the Joker DLC for that game or not. On Steam, where it is the first ''Persona 5'' game released, it's instead a post-game and NewGamePlus bonus.
72* ''VideoGame/PhantasyStarOnline'' Episode 3 allows you to unlock certain cards if you have save files of certain Sonic games, ''VideoGame/BillyHatcherAndTheGiantEgg'', and ''VideoGame/PhantasyStarOnline'' Episode 1+2. It also transfers your friends list directly from ''Phantasy Star Online'' Episode 1 and 2. While the online service was open, it was even possible to play both games with the same subscription.
73* The two ''[[VideoGame/PhantasyStarUniverse Phantasy Star Portable]]'' games: characters created in the downloadable demo for both games can be imported into the full games to save time and effort. In addition, importing a character from [=PSP1=] to [=PSP2=] allows you to import certain base features of the character's appearance (name, height, build, class), gives you whatever costume parts you had equipped on them at the time, one of four different special-effect accessories depending on your chosen class (all of which are normally received at much higher levels), the special title 'Veteran Guardian', and also gives you the Exam saber, an ice-elemental sword that is one of the most powerful single-handed swords you can get during the first chapter.
74[[/folder]]
75
76[[folder:Adventure]]
77* In the second volume of ''VideoGame/TwilightSyndrome'', having a memory card with good ending saves for all the main chapters in both of the duology's discs will unlock the secret extra chapter "Prank", which acts as a preview of sorts for the CanonDiscontinuity sequel ''VideoGame/MoonlightSyndrome''.
78[[/folder]]
79
80[[folder:Augmented Reality]]
81* ''VideoGame/PikminBloom'': During the 2022 ''Pikmin 3'' anniversary event, players could obtain a Onion-themed Planter Pack via the "My Nintendo" service provided that their linked account had play data from ''Pikmin 3'' [[DemoBonus or the free demo version]].
82[[/folder]]
83
84[[folder:Beat 'em Up]]
85* ''VideoGame/SamuraiWarriors2'': The [=PS2=] edition lets you play as Hattori Hanzo and Uesugi Kenshin from the start if you have the save file from the first game, as well as letting you use Honda Tadakatsu for having save data from ''Samurai Warriors XL''. Otherwise, they need to be unlocked. Other ''Warriors XL'' series games give bonuses based on saves from the original series as well.
86* ''VideoGame/WarriorsOrochi4'': If you've got a save file from ''Warriors Orochi 3 Ultimate'', you'll receive a Growth Points bonus proportional to the total number of [=KOs=] you earned in ''[=WO3U=]''. Loading a save file from the [=PS4=] or Steam versions of ''VideoGame/DynastyWarriors 9'' grants special costumes for certain characters.
87* Save data from ''VideoGame/Yakuza1'' will allow you to start ''VideoGame/Yakuza2'' with a collection of goodies in your item storage box, none of which you can acquire in any other way. They're presumed to be gifts from Haruka, the little girl you spend most of the first game protecting, and they include some pretty nice equipment and powerful healing items. Similarly, the [=PlayStation=] 3 games (starting with ''VideoGame/Yakuza3'') all give bonuses if you have save data from any of the previous Platform/Playstation3 game, each game providing a different bonus. Starting with ''[[VideoGame/YakuzaKiwami Kiwami]]'' and its release on [=PS4=], if there is save data detected on the system, consumable items will be provided to the player.
88[[/folder]]
89
90[[folder:BrowserGame]]
91* The Flash RPG series ''VideoGame/ArkandianLegends'' not only gives you bonuses for achievements from earlier installments but allows you to play "extra" races if you played as a particular race/faction in the previous game.
92* The Flash RPG series ''VideoGame/{{Mardek}}'' allows the player to carry over stats and items from chapter to chapter (all chapters are separate games), along with several other variables that are carried over (conversations with NPC's, prior events being referenced in later installments, etc). With the release of Chapter 3, a change in the game code made it so that older save files wouldn't be able to import, although it appears that this practice started up again due to the author remaking Chapters 1 and 2.
93[[/folder]]
94
95[[folder:CardBattleGame]]
96* Buying ''VideoGame/ThronebreakerTheWitcherTales'' on [=GOG=] gives you cosmetics, card packs, and a set of ''Thronebreaker'' cards in ''VideoGame/GwentTheWitcherCardGame''. Finding treasure chests and unlocking achievements in ''Thronebreaker'' grants more cosmetics, exclusive premium versions of those ''Thronebreaker'' cards, and reward points you can cash in for resources to buy card packs or craft cards.
97* Notice the 8-digit code on the lower-left corner of your physical ''Franchise/YuGiOh'' cards? These are identification passwords that lets you acquire the very same card in most ''Yu-Gi-Oh!'' video games. Older games let you practically port your physical deck into the game for free, but when you can just look up card codes online and can use game-breaking cards from the get-go, later games now impose costs and restrictions on the cards you can get via passwords.
98* ''Anime/YuGiOhGX'':
99** ''Tag Force 2'' lets you get three copies of a specific card when you use its UMD recognition system (think a handheld version of ''VideoGame/MonsterRancher'''s "monsters from [=CDs=]" gimmick). What makes this an example of this trope is what you get when you first use it with the first ''Tag Force'' game: one each of the Egyptian God Cards, very much playable and legal in-game.
100** ''Anime/YuGiOh5Ds Tag Force 4'' takes it one step further... sort of. Using UMD recognition with each ''Tag Force'' Game will unlock the Effect Monster (i.e. versions of the cards that can be used IRL) version of each of the God Cards as well as a lot of rare cards (including anniversary edition versions of popular cards, like Dark Magician Girl). ''Tag Force 2'' and ''3'' also unlock alternate versions of Akiza Izinski and Kalin Kessler, respectively for you to duel.
101** Using UMD Recognition in ''Tag Force 3'' unlocks Bastion Misawa by having the game recognize ''Tag Force 2''.
102* If you connect your DS with ''Anime/YuGiOh5Ds World Championship 2009: Stardust Accelerator'' to your Wii with ''Yu-Gi-Oh! 5Ds Wheelie Breakers'', both games receive cards that you can't normally get without hacking them.
103[[/folder]]
104
105[[folder:CardGames]]
106* This is the main selling point of ''VideoGame/PokerNightAtTheInventory'' and [[VideoGame/PokerNight2 its sequel]]. Getting bounty items will unlock items for ''VideoGame/TeamFortress2'' and (in ''Poker Night 2'') ''VideoGame/{{Borderlands 2}}''. The iOS port doesn't do this however. And in the Platform/Xbox360 version of the sequel, the player can also unlock items for their avatar.
107[[/folder]]
108
109[[folder:Compilation Re-release]]
110* In the ''VideoGame/GameAndWatchGallery'' games for the Game Boy and Game Boy Color, you can eventually unlock the ability to link with previous games in the series to unlock more Museum pictures of classic ''VideoGame/GameAndWatch'' games. To do this between ''2'' and ''1'', you have to get over 1000 points in every game in ''2''; between ''3'' and ''1'', you have to get over 1000 points in every game in ''1''.
111* ''Franchise/SonicTheHedgehog'':
112** In ''{{VideoGame/Sonic|TheHedgehog}} [[CompilationRerelease Mega Collection]]'', you will immediately unlock ''VideoGame/{{Flicky}}'' or ''VideoGame/BlueSphere'' upon start-up if you have a ''Sonic Adventure 2 Battle'' or ''VideoGame/PhantasyStarOnline'' file (respectively) on your memory card.
113** In ''Sonic Mega Collection Plus'', having a ''VideoGame/SonicHeroes'' save file will unlock ''VideoGame/TheOoze'' and ''VideoGame/ComixZone'' (at least in the Platform/PlayStation2 version).
114** In ''Sonic Gems Collection'', you can unlock ''VideoGame/{{Vectorman}}'' by having a ''Sonic Heroes'' or ''Sonic Mega Collection'' on the [=GameCube=] version, or ''Sonic Heroes'' or ''Sonic Mega Collection Plus '' on the Platform/PlayStation2 version.
115[[/folder]]
116
117[[folder:DatingSim]]
118* The ''VisualNovel/TokimekiMemorial'' series loves to do this with their Drama Series and Substories spin-offs:
119** In the 3rd game of the Drama Series, ''Tabidachi no Uta'', having a Data save of the first two Drama Series games, ''Nijiiro no Seishun'' and ''Irodori no Love Song'', in which the games were completed at least once and have their Albums unlocked, allows you to unlock two [[{{Omake}} Bonus scenarios]] named [[https://www.youtube.com/watch?v=vEr7Fsm_zMU "Nijiiro no Sotsugyoushiki"]] and "Irodori no Sotsugyoushiki", which act as the True Epilogue of both games ;
120** In the 3rd game of the Substories series, ''Memories Ringing On'', having a Data save of the first two Substories games, ''Dancing Summer Vacation'' and ''Leaping School Festival'', in which the games were completed at least once and have their Albums unlocked, allows you to unlock extra dialogues and Events in the sub-characters storylines.
121[[/folder]]
122
123[[folder:EasternRPG]]
124* In ''VideoGame/TheDenpaMen'' series, you can use your hero from any previous game in the later ones. In the second game, importing caught Denpas is free and you can do it as often as you like. In the third game, it costs money to import older Men, but they gain new powers as an additional form of bonus.
125* The original Japanese release of ''VideoGame/DragonQuestXI'' let you start a new game with a password save from ''VideoGame/DragonQuestI'' or ''[[VideoGame/DragonQuestII II]]'' to have some extra money or some items from the two prior games. This makes it possibly one of the ''oldest'' save bonuses around, being between games released over 30 years apart. Since the western versions of the NES ''Dragon Quest'' games had battery-backed saves, this was removed when ''Dragon Quest XI'' was localized for the west.[[labelnote:*]]The ''other'' reason it was removed is because the passwords also let you transfer your save file between the [[ReformulatedGame 3DS and PS4 versions]] of ''DQ XI'', and the 3DS version didn't get a localized release.[[/labelnote]]
126* ''VideoGame/EtrianOdysseyIIHeroesOfLagaard'' has some minor bonuses if you entered a password obtained by beating the original game. While no characters transfer over, people recognize the name of your Guild and that you are "experienced adventurers", and several password-exclusive secrets are unlocked. However, this also has some ''disadvantages'', such as the tutorial guard not giving your group free Medicas because he assumes your "experienced" Level 1 heroes are strong enough to make it back without any help.
127* ''Franchise/FinalFantasy:''
128** The Leviathan summon materia in ''VideoGame/FinalFantasyVIIRebirth'' can be obtained if your system has a save file for ''VideoGame/FinalFantasyVIIRemake''. Ramuh, in turn, requires a save file for ''[=INTERmission=]''.
129** The original release of ''VideoGame/FinalFantasyVIII'' had a tie-in game, ''Chocobo World'', which was released exclusively for the Pocketstation portable system in Japan. Playing and exporting data from it allows you to get additional items in ''VIII'', including exclusive gear like Mog's Amulet (which allows you to teach the miniMog command to a GF), the Ribbon and the Friendship item (which summons a Moomba). With the release of the PC version, the mini-game is integrated into the launcher and can be imported into the base game.
130** While ''VideoGame/FinalFantasyXIV'' was still in its 1.0 phase, linking a [=PlayOnline=] account that also had a ''VideoGame/FinalFantasyXI'' subscription, you got a special item called "Hermes' Shoes" that gave a substantial movement speed increase... for 15 minutes ''per day''. After the shutdown and rerelease of ''FFXIV'' the boots are no longer obtainable, but those who had them on their character and imported them to the new version got to keep them with a different effect: while in a city, the duration of Sprint is increased to match its cooldown, allowing you to use it indefinitely.
131** In ''VideoGame/FinalFantasyXIII2'', if you have a ''VideoGame/FinalFantasyXIII'' file, you unlock a [=PS3=] theme or Xbox 360 gamer picture (depending on your console). You also unlock the Eternal Crystal item, which improves your odds at the in-game casino's slot machines. In addition, you can find masks of Lightning and Serah as adornments if you beat ''XIII''.
132** In ''VideoGame/LightningReturnsFinalFantasyXIII'', you'll get Lightning's outfits and weapons from the previous two games for her to wear if you have save data from the games in question. While the outfits are not particularly powerful, their lack of locked-in abilities allows them to benefit from EliteTweak.
133** ''[[VideoGame/DissidiaFinalFantasy Dissidia 012 Duodecim]]'' allows the player to transfer the levels of characters, many things unlocked from the PP Catalouge (Such as the villains and bonus chacters, costumes and player icons) as well as a few other things, from their saved data of the previous game. The player is also give the choice of importing everything, or everything but the levels (or as they call it, [[BagOfSpilling Restarting from Level 1]].)
134* ''VideoGame/FossilFighters Champions'' allows you to send over fossils from the first game. This makes certain vivosaurs much easier to obtain, as some 'saurs that are only available late-game can be gotten from the start in the original FF. There are also some fossils that can ''only'' be obtained in FF, as some vivosaurs only have head fossils in ''Champions.''[[note]]Though fossil-set completion is far less important in ''Champions'' because it's no longer tied to skill learning, it's still the fastest way to level your 'saurs.[[/note]]
135* ''VideoGame/FugaMelodiesOfSteel2'' has a few bonuses if it recognizes game save data from ''VideoGame/FugaMelodiesOfSteel'', including ThrowbackThreads for the returning children, additional battle resources, the ability to switch between the old and new intermission themes if you beaten the first game, and a special commemorative photo if you got that game's GoldenEnding.
136* ''VideoGame/GoldenSunTheLostAge'' allows players of [[VideoGame/GoldenSun1 the first game]] to link the first game's clear data to the sequel. This requires either use of a link cable, or a password- and since the full Gold password that transfers the characters' levels, [[{{Mons}} Djinn]] collection, stats, items, and money is ''260 characters'', there are also lower-tier passwords that can be used for convenience: the 61-character Silver password transfers only the levels, Djinn, and stats, while the Bronze password is only 16 characters and transfers only levels and Djinn. Notably, up until [[spoiler:the two parties unite]], it's possible to re-enter a different password to update the save, in case you happened to go back to the first game and found something you missed before reclearing it. There are also hidden scenes in ''The Lost Age'' that can be accessed based on certain actions taken in the first game. Finding out through an NPC that the thieves from Vault escaped means they will appear in the second game and fight your party. A girl from one of the towns from the first game appears halfway through the second game to give [[spoiler:Isaac]] a gift for helping her friend. The warriors from the Colosso appears late in the sequel once [[spoiler:Isaac and his party]] joins your party and they fight you, accusing [[spoiler:Isaac]] of cheating when they fought him. Also, getting into the final BonusDungeon requires you to find all the Djinni - in both games.
137* Unlocking Japanese as an audio option for Theater Mode instead of the default English in ''VideoGame/KingdomHeartsII: [[NoExportForYou Final Mix+]]'' requires having a finished ''[[VideoGame/KingdomHeartsChainOfMemories Re:Chain of Memories]]'' save file on the memory card. Notably, ''Final Mix+'' added a few cutscenes not in the original edition of the game, which means that there is no English voiceover available for them. ''This'', in turn, means that these cutscenes ''are essentially muted'' until you get around to finishing the other game. Which, naturally, is [[GuideDangIt entirely in Japanese]]. At least ''Re:Chain of Memories'' [[EmbeddedPrecursor comes with]] ''Final Mix +''. The connection goes both ways: ''Re:Chain of Memories'' added several enemy cards representing the members of Organization XIII introduced in ''II'' and attack cards featuring Keyblades from the same. Acquiring them requires a completed ''Final Mix+'' save. When ''Re:Chain'' was localized as a standalone game, this was understandably dropped in favor of needing [[BraggingRightsReward the story to be completed]]. The ''1.5 HD Remix'' version instead requires having watched all of the ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'' content, and changed the attack cards to depict some of Roxas's Keyblades from that game.
138* In ''VideoGame/LegendOfMana'', one of the early quests introduces the player to the mechanics of catching monster eggs, which eventually hatch into friendly monsters the player can bring along. The starter monster is always a Rabite (a small, relatively weak rabbit monster) unless the player happens to have a save from ''VideoGame/FinalFantasyVIII'' on their memory card - in which case the monster is a Chocobo. Also, having a ''VideoGame/SaGaFrontier2'' save file allows you to find a secret sword in Bone Fortress, and having a ''Chocobo Racing'' save nets you a ring accessory from Polpota Harbor.
139* ''VideoGame/LieOfCaelum'': If the player loads a completed save from the demo, the game will tell them to start again under "their rules" to get a reward. The game then deletes all save files and creates a config file that causes a secret package to show up in the Regami mailbox.
140* ''[[VideoGame/{{Boktai}} Lunar Knights]]'' gives different bonuses for having the various ''Boktai'' games inserted in the GBA slot, in the form of reading the sunlight input. The ''Boktai'' games themselves have passwords at the end that can be used to carry over a character's rank.
141* Putting any GBA ''VideoGame/MegaManBattleNetwork'' game in Slot 2 while playing ''Battle Network 5 DS'' nets you bonuses in-game. A ''VideoGame/{{Boktai}}'' or ''Boktai 2'' cartridge also nets bonuses; 2 (3 in Japan) netting [=MegaMan=] the overpowered Sol Cross.
142** Also, if you have a GBA copy of ''[=BN5=]'' in Slot 2 that has the Bass/Forte icon on the title screen (acquired by beating said boss not once, but twice, and he's stronger the second time), you can access Bass Cross, with different bonuses in that form depending on which version-half of ''[=BN5DS=]'' you're playing. You can also import your old folder from the GBA version to the DS version - the only restriction being you have to be able to equip it as you are (which, if you're using Sol or Bass Cross, you most likely can't, due to -1 Mega Chip). Importing a folder made for the endgame at the start of the new one makes it so easy it's almost funny.
143** Also, oddly enough, the bonus for the Japan-only ''4.5'' game exists in non-Japanese versions of ''5''.
144** Putting a ''Battle Network'' game in Slot 2 while playing the first ''VideoGame/MegaManStarForce'' unlocks a mini-quest that gets you the BN Buster, which is quite a good weapon for the entirety of the game. A similarly unlockable sidequest in ''Mega Man Star Force 2'' provides not only a new weapon but also an epilogue to the ''Battle Network'' series.
145* Various games in the ''VideoGame/MonsterRancher'' franchise generate certain special monsters by reading other Creator/{{Tecmo}} game discs, such as ''VideoGame/DeadOrAlive''. Previous games in the series also unlock special monsters, as do certain [=CDs=] (or [=DVDs=] for the [=PS2=] titles).
146* ''VideoGame/PanzerDragoon Saga'' will give you extra money based on how long you've played ''Panzer Dragoon Zwei''. You can also get a music box as a bonus item later in the game, and Saga will also unlock any bonus features in Zwei that haven't been unlocked yet.
147* A game-clear save from ''[[VideoGame/PhantasyStarI Phantasy Star Generation:1]]'' is required in order to even attempt the [[GuideDangIt long, arduous road]] to reviving Nei after her PlotlineDeath in ''[[VideoGame/PhantasyStarII Phantasy Star Generation:2]]''.
148* ''Franchise/{{Pokemon}}'':
149** In ''VideoGame/PokemonGoldAndSilver'', after reaching Ecruteak City it's possible to use the Time Capsule to trade with ''VideoGame/PokemonRedAndBlue'', as long as the player's party consists only of Pokémon that existed in the previous games and don't know any newly-introduced moves. This is the only way to obtain the Kanto starters, fossil Pokémon, and legendaries that are found in the older games, and also allows some Pokémon in the first-generation games to have moves that they couldn't otherwise learn. All first-generation Pokémon also hold items when traded to the second generation games, despite held items not being implemented until Gen 2; this was the only way a few items could be obtained in ''Gold/Silver/Crystal'', like the [=TwistedSpoon=], Light Ball, and Lucky Punch.
150** ''VideoGame/PokemonRubyAndSapphire'' and the rest of the third-generation games introduced the concept of the regional and National Pokédex; while the regional dex required trading between only the two paired versions to complete, the National Dex required trading with other compatible games (in Gen III's case, ''Ruby'', ''Sapphire'', ''Emerald'', ''[[VideoGame/PokemonRedAndBlue FireRed]]'', ''[[VideoGame/PokemonRedAndBlue LeafGreen]]'', ''VideoGame/PokemonColosseum'', and ''VideoGame/PokemonXDGaleOfDarkness''). In the case of ''Ruby and Sapphire'', the National Dex could only be unlocked by trading with ''[=FireRed=]'', ''[=LeafGreen=]'', or ''Emerald''.
151** ''VideoGame/PokemonDiamondAndPearl'' allows you to transfer Pokémon from your Platform/GameBoyAdvance games to the Platform/NintendoDS games at the Pal Park after getting the National Pokédex. Transferring in Regirock, Regice, and Registeel from ''VideoGame/PokemonRubyAndSapphire'' is the only way to encounter Regigigas. Also, having different cartridges in the second slot will make new monsters appear in the wild (specifically, version-exclusive Pokémon for the four paired games and Generation II Pokémon in ''Emerald''). [[OneGameForThePriceOfTwo Naturally]], this is the only way to obtain several Pokémon in D/P. ''[[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]]'' have the same function.
152** ''VideoGame/PokemonBlackAndWhite'' have ''two'' ways to transfer Pokémon from previous versions: the normal way is a "Poké Transfer" minigame download to another system that has a Gen IV game in it available after getting the National Dex, while the "Relocator" is a secret method to move over a few specific Pokémon from promotional events that were held for the previous games just before the new games' release. It can be used as soon as you reach the city it is in.
153** ''VideoGame/PokemonBlack2AndWhite2'' have the Memory Link function, which connects the game to a ''VideoGame/PokemonBlackAndWhite'' save file and adds a few bonus cutscenes to the game as well as references by name to the previous game's protagonist. Also, in the companion game ''Pokémon Dream Radar'', after catching Landorus, it's possible to unlock new search methods to get Dream World versions of Dialga, Palkia, Giratina, Ho-oh, and Lugia by inserting a copy of [[VideoGame/PokemonDiamondAndPearl Diamond, Pearl, Platinum]], [[VideoGame/PokemonGoldAndSilver HeartGold, or SoulSilver]] (respectively) into the [=3DS=] while starting the game. (These Pokémon are only available once per both each Dream Radar save and each save of ''Black 2'' or ''White 2'').
154** ''VideoGame/PokemonXAndY'' introduced the cloud service-based Pokémon Bank as a companion app, which allowed for Pokémon to be stored and retrieved from all the sixth-generation and, later, seventh-generation games. A free Poké Transporter app is provided in-app to help you bring forward Pokémon from the fifth generation. And yes, this means you can [[ExaggeratedTrope transfer a Pokémon from Ruby/Sapphire/Emerald/FireRed/LeafGreen to Diamond/Pearl/Platinum/HeartGold/SoulSilver, from there to Black/White/Black 2/White 2, and finally to X, Y, Omega Ruby, or Alpha Sapphire]]. If you use all these transfer methods to bring a Pokémon from the original Hoenn games all the way to their remakes, you can get a special certificate for your Secret Base. The Transporter is also compatible with the 3DS Platform/VirtualConsole releases of ''[[VideoGame/PokemonRedAndBlue Red, Blue, Yellow]]'', ''[[VideoGame/PokemonGoldAndSilver Gold, Silver, and Crystal]]'' versions, meaning Pokémon obtained in those games can be transferred to ''VideoGame/PokemonSunAndMoon'' and later games in the series. However, even with the Bank, Pokémon still can't be transferred back to older games- any Pokémon that has been saved into a file of a seventh-generation game becomes inaccessible to the sixth generation.
155** Pokémon transferred from the Virtual Console games will -- thanks to the modern stat calculating system not being implemented until ''VideoGame/PokemonRubyAndSapphire'' -- always come with three perfect [=IVs=] when transferred. The Mythical Pokémon Mew and Celebi will have ''five'' perfect [=IVs=] when transferred, though only the latter can be captured and transferred without [[GoodBadBugs technical tomfoolery]]. In addition, every Pokémon will come with their Hidden Ability, provided they have one.
156** ''VideoGame/PokemonUltraSunAndUltraMoon'': If you bring a Pokémon from a previous generation to the Alola Photo Club, you can use a special background when taking pictures with them. Each one depicts a notable location from the relevant region: Indigo Plateau, Bell Tower, Seafloor Cavern, Spear Pillar, Skyarrow Bridge, and Lumiose City. However, due to ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness'' being {{spinoff}}s (and not recording their home region as anything beyond "a faraway land"), there is no extra background for bringing over a Pokémon from the Orre region.
157** ''Sun and Moon'' give you special dialogue if you bring in specific Pokémon from the Virtual Console releases of ''Red, Blue, and Yellow'' to the [[DevelopersRoom Game Freak office]], while ''Ultra Sun and Ultra Moon'' give you a set of Apricorn Balls and additional dialogue for bringing in Pokémon from the Virtual Console releases of ''Gold, Silver, and Crystal''.
158** Having ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' save data awards you a special Pikachu/Eevee (depending on game version) in ''VideoGame/PokemonSwordAndShield''. The Pikachu and Eevee you get from this method have the Gigantamax factor, which was originally exclusive to this method for these species (since the release of Isle of Armor, you can now give a freshly-caught Pikachu or Eevee the Gigantamax Factor with Max Soup).
159** ''[[VideoGame/PokemonDiamondAndPearl Pokémon Brilliant Diamond and Shining Pearl]]'' have two [=NPCs=] in Floaroma Town who will give you a Mew if you have save data from ''Let's Go, Pikachu! and Let's Go, Eevee!'' or a Jirachi if you have save data from ''Sword and Shield''. As of March 2022, having a ''VideoGame/PokemonLegendsArceus'' save that the main story has been completed on rewards the Azure Flute needed to battle and capture Arceus. And like in ''Omega Ruby and Alpha Sapphire'', showing a Pokémon from the original Platform/NintendoDS Sinnoh games to the Game Director at Hotel Grand Lake grants you a certificate.
160** Similarly, in ''VideoGame/PokemonLegendsArceus'', having a ''Sword and Shield'' save will give you a Shaymin-themed kimono and a quest to obtain a wild Land Forme Shaymin, having a ''Let's Go, Pikachu! and Let's Go, Eevee!'' save will give you masks based on Pikachu and Eevee, and having a ''Brilliant Diamond and Shining Pearl'' save will give you a Team Galactic outfit and a quest to obtain Darkrai. (Thankfully, neither of these two count towards the goal to complete the Pokédex in order to face the TrueFinalBoss.) In a variation, there's one sidequest in ''Legends Arceus'', leading to Manaphy and Phione, that is freely available in the story, but the clue about what to do to finish said quest is found in ''Brilliant Diamond and Shining Pearl''. The player is meant to complete the quest by owning both games and reading the clue, but there's nothing stopping one from getting the information elsewhere.
161** In ''VideoGame/PokemonScarletAndViolet'', your player character can get a custom phone case for their phone if their system has save data for ''VideoGame/PokemonLetsGoPikachuAndEevee'', ''VideoGame/PokemonSwordAndShield'', ''[[VideoGame/PokemonDiamondAndPearl Pokémon Brilliant Diamond & Shining Pearl]]'', or ''VideoGame/PokemonLegendsArceus''.
162** The successor to Pokémon Bank, introduced after ''VideoGame/PokemonSwordAndShield'', is Pokémon Home. As with Bank, it allows Pokémon from previous games to be transferred to the Switch titles- specifically, from Pokémon Bank, ''VideoGame/PokemonGo'', and ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee''. It also reintroduces the ability to transfer Pokémon backwards from ''VideoGame/PokemonScarletAndViolet'' to the previous generation games.
163** This all means that you can still play with Pokémon that were generated in late November of 2002 at the earliest; old enough to get a driving license (if they weren't video game data of course) and older than the main demographic.
164* ''VideoGame/DigitalDevilSaga 2'' has a ton of save bonuses if the player has completed the first game. Bonuses include improved starting stats, special abilities, anti-element rings (gained by defeating the Bonus Bosses in the first game), and even [[spoiler:getting Heat back into your party]].
165* In ''VideoGame/RaidouKuzunohaVsKingAbaddon'', you get some bonuses for having a completed save from ''VideoGame/RaidouKuzunohaVsTheSoullessArmy''.
166* The ''Franchise/{{Persona}}'' series:
167** Most American gamers are [[NoExportForYou unaware]] of the fact that ''VideoGame/Persona2'' is a duology. If you complete ''Innocent Sin'', you can transfer Tatsuya's stats to ''Eternal Punishment''. Unfortunately for non-Japanese players, the only translated versions of the two games are on different consoles.
168** If you have an existing ''VideoGame/{{Persona 3}}'' save when you load [[UpdatedRerelease FES]], you can transfer your attributes and Personae Compendium, effectively making FES a NewGamePlus.
169** Predating all of these is ''VideoGame/ShinMegamiTenseiIf''. Upon reaching the World of Sloth, having save data from other Atlus games will get the player a large number of bonuses; having all the correct saves can get the player 3 free points in strength, 5 in intelligence, and 10 in agility. While this may not sound like much on paper, in gameplay it's like getting 18 extra levels, leaving the player just shy of being able to max out every stat.
170** The UpdatedReRelease of ''VideoGame/Persona5'', ''Persona 5 Royal'', rewards players of the original game with 50,000 Yen, 3 Band-Aces (50% HP revival) and 3 Hogyoku Apples (Full Party Heal) if they have a save from the original on their system.
171* The ''VideoGame/{{Suikoden}}'' series uses this trope liberally.
172** By importing save data from the [[VideoGame/SuikodenI first game]], a lengthy bonus scenario involving several of the previous game's main characters becomes available in ''VideoGame/SuikodenII''. Additionally, one of the recipes ([[spoiler:Gremio's]] Special Stew) can only be obtained by importing a savefile with all 108 Stars recruited.
173** Data can be copied from ''VideoGame/SuikodenII'' to ''VideoGame/SuikodenIII'' to unlock hidden plays (with further bonuses for copying a save from ''VideoGame/SuikodenII'' that has had its bonuses unlocked by the copying of data from the first ''Suikoden'' -- and in Japan, yet further bonuses for routing a ''VideoGame/SuikodenII'' save through the two ''Suikogaiden''s and then into ''VideoGame/SuikodenIII'', but those games never came to the US), and between ''VideoGame/SuikodenIV'' and ''VideoGame/SuikodenTactics'' to unlock two extra characters. However, because ''IV'' jumps back in time 150 years, it doesn't accept load data from the earlier games... and ''V'' jumps back ahead to shortly before the first game, so it doesn't accept load data either.
174* If you unlock mecha in ''VideoGame/SuperRobotWars Link Battler'', you can transfer them over to ''VideoGame/SuperRobotWars64''.
175* ''VideoGame/TalesSeries''
176** A completed ''VideoGame/TalesOfSymphonia'' save file nets you a reward in [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld its sequel]] if you plug the Gamecube's memory card into your Wii. Said reward is random, ranging from small/cheap healing items that end up saving you some cash to experience boost items for monsters.
177** ''VideoGame/TalesOfSymphonia Chronicles'' rewards the players who have Save Datas from previous Tales games on the [=PS3=] with costumes from said games (and ''VideoGame/TalesOfTheAbyss'' as well,) with them being ''VideoGame/TalesOfGraces'', ''VideoGame/TalesOfXillia'' and ''VideoGame/TalesOfVesperia''; the funny thing is the Western version of Chronicles rewards the player for having a Save Data from ''Vesperia'' too, the ''Japanese Data'', Vesperia on the [=PS3=] [[NoExportForYou never got released outside Japan]]. The only other way to unlock said outfits is to beat the game once.
178** ''VideoGame/TalesOfXillia2'' gives the player a pair of attachments, if the console contain previous Tales' save data. Having a save file for ''VideoGame/TalesOfGraces'' gives the player a plushie [[VideoGame/TalesOfVesperia Yuri Lowell]] and [[VideoGame/TalesOfGraces Sophie]]. And having the [[VideoGame/TalesOfXillia prequel]]'s save data gives the player a plushie of Jude and Milla in their ''Xillia'' attire. DLC is also carried over to X2, and rather conversely, certain Xillia 2 costume DLC can be carried back over to the first game.
179** ''VideoGame/TalesOfZestiria'' carries on the tradition. The same saves (''Graces'', ''Xillia'', ''Vesperia'' in Japan) add the same Sophie and Yuri plushies as well as Jude and Milla's for a ''Xillia 1'' save, and now a save from the ''Chronicles'' versions of ''Symphonia'' and its sequel gets you a doll of Lloyd Irving and Marta Lualdi respectively, and a save from ''Xillia 2'' gets you a Ludger Will Kresnik doll too.
180* A staple of the ''VideoGame/TrailsSeries'' games, starting with ''VideoGame/TheLegendOfHeroesTrailsInTheSky''. If you have a cleared save file from ''First Chapter'', you'll start off with Estelle at the level she last was at by the end of FC, capped at level 40 for balance purposes. You'll also be given a few goodies if you have OneHundredPercentCompletion. Several NPC characters [[VideoGameCaringPotential will acknowledge jobs you've done for them]], and there's a few scenes that change depending on the choices you've made in the prior game. ''The 3rd'' follows suit from ''SC'', and the ''VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure'' and ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]]'' games have similar importing within their own arcs.
181** The Erebonia arc games requires some elaboration- namely, some choices you made on the first game will be reflected in the second game. And most of the choices made in the third game will be reflected in the fourth game. However, choices made in the second game will not influence the third game in any way due to a design decision by Falcom[[note]]''2'' was supposed to be the end of the Erebonia arc, but Falcom felt the need to backtrack on that decision and release a third game shortly after releasing ''2''[[/note]]. However, the fourth game will also reward you handsomely if you have saves from the previous 3 games on your PC. This is also true for the [=PS4=] edition of the game (with a gotcha in that the requirement is you have saves made by the "kai" [=PS4=] remasters of the first two games).
182* ''VideoGame/ValkyriaChronicles'':
183** ''VideoGame/ValkyriaChroniclesII'' will allow you to unlock several bonus characters, including Isara Gunther [[spoiler:who died in the original game]] if you have save data from ''VideoGame/ValkyriaChronicles'' moved over from your save there. She's an Armored Tech, and a good one too.
184** Having save data from ''II'' will get you Anisette as a playable character in ''VideoGame/ValkyriaChroniclesIII''.
185* ''VideoGame/WildArms4'' will give you a ton of rather sizable bonuses if you have a cleared ''VideoGame/WildArmsAlterCodeF'' save.
186** At the start of the game you'll recieve additional levels, Gella, and items, based on amount of obtained Sheriff Stars, number of killed enemies, and [[GuestStarPartyMember Mariel]]'s level, respectively.
187** Certain locations have special red chests, which require either NewGamePlus or Detector (acquired in the final dungeon) to find. With the bonus you'll be able to see them right off the bat.
188** Two of Raquel's special swords will become stronger based on amount of fought and avoided battles in ''WAAC:F''.
189** Upgrades of Rudy'a ARM will give you a special badge and improve a certain ability of the GuestStarPartyMember.
190** Certain enemies will give more money and experience.
191* Starting ''VideoGame/XenobladeChronicles1: Definitive Edition'' with a ''VideoGame/XenobladeChronicles2'' save on your Switch allows you to accept a one-time gift of 100,000G.
192* In ''VideoGame/{{Xenosaga}}'', possessing Game Clear data from Episode I when starting Episode II gives your entire party the ability "Swimsuit", which dresses them up in swimsuits of various appeal, but more importantly is one of the only ways to boost your Speed, and can't be obtained any other way. Game Clear data from Episode II to Episode III also unlocks a couple new costumes as well, such as Shion's Vector uniform from I/II, which are again otherwise unobtainable. Both game's save data also allow for a bonus in starting [=XP=] and skill points for characters in the next game, though the benefits are severely curtailed; maxed-out levels in the first game will add perhaps 4-5 levels to your starting total in the second.
193* Several cases in the ''VideoGame/YokaiWatch'' games. Owning a copy of the first game lets you have access to three exclusive Yo-kai in the sequel (Komasan, Noko, and Buchinyan) - though, this is done by reading a photo taken using the Yo-kai Cam feature in the first game, rather than reading a save file directly. It's also possible to import save data from the ''Bony Spirits'' or ''Fleshy Souls'' games to ''Psychic Specters'', allowing players to access the new content without having to start a new game. Linking the second game with ''Yo-kai Watch Blasters'' and ''Yo-kai Watch 3'' gives you access to an S-Rank mascot (Jibanyan S, Komasan S, Komajiro S). Linking ''Blasters'' with the third game gives you the Blaster-variants of mascots (Jibanyan B, Komasan B, Usaypon B), as well as the Japan-only ''Sangokushi'' giving you six Commander Yo-kai (changed in localization to a pair of QR codes)
194* ''VideoGame/YsIXMonstrumNox'' will give you strong accessories for save files of ''VideoGame/YsMemoriesOfCelceta'' and ''VideoGame/YsVIIILacrimosaOfDana''. Somewhat justified, given that ''IX'' takes place after these games, and these items can be Adol's keepsakes from past adventures.
195[[/folder]]
196
197[[folder:FightingGame]]
198* If you have a save file for ''VideoGame/TwistedMetal: Black'' in the game card when you start a file for ''VideoGame/WarOfTheMonsters'', you get exclusive access to Agamo's fourth skin - patterned after Sweet Tooth.
199* If you have a savefile from ''VideoGame/DeadOrAlive 3'' or ''Xtreme Beach Volleyball'' on your Xbox and play Story Mode as Ein, you unlock Hitomi in ''[=DoA=] Ultimate.''
200* ''Ultimate VideoGame/MarvelVsCapcom3'' will give you the DLC costumes from the vanilla release should you own them on vanilla. Also, DLC characters [[Franchise/ResidentEvil Jill]] and [[Comicbook/DoctorStrange Shuma-Gorath]] will transfer over if you own them, complete with their own alternate cotumes as well. Furthermore, [[spoiler:you unlock ComicBook/{{Galactus}} Mode, a special one-player mode where you [[ExactlyWhatItSaysOnTheTin play as Galactus]], which you normally have to unlock via racking up 30000 player points.]]
201* Loading your save data from ''VideoGame/BlazBlueContinuumShift'' into the UpdatedRerelease, ''Continuum Shift EXTEND'', lets you keep your progress through Story Mode. Unfortunately, ''VideoGame/BlazblueChronophantasma'' averts this with its EXTEND version in terms of story save data, although having DLC from the vanilla version unlocks said item in Extend.
202* ''Manga/DragonBall'' games:
203** Both the ''Budokai'' and ''Budokai Tenkaichi'' series do this off and on throughout their run - usually the reward is the early unlock of a character (usually Bardock or another movie character) that you normally don't get until much later in the game.
204** Done without a memory card with ''VideoGame/DragonBallZBudokaiTenkaichi 3'' through Disc Fusion on the [=PS2=], not present in the Wii version. Having the game discs of the first two games unlocks two modes in Ultimate Battle, and clearing them rewards you with a special item, one for each. The items aren't terribly powerful and the [[BraggingRightsReward one item you get from collecting all items]] excludes these two from its requirement.
205* In the ''VideoGame/{{Onimusha}}'' FightingGame spinoff, ''VideoGame/OnimushaBladeWarriors'', Gargant can only be unlocked if you have data on your memory card from ''VideoGame/Onimusha3DemonSiege'', in which the panda costume can only be unlocked with data from ''Blade Warriors''.
206* Having ''VideoGame/StreetFighterIV'' data in your memory unlocks two additional color schemes in ''[[UpdatedRerelease Super Street Fighter IV]]''. In addition, any DLC costumes you bought for the original will be unlocked in ''Super''. Furthermore, having save data from ''VideoGame/StreetFighterXTekken'' unlocks alternate costumes for Decapre, Elena, Hugo, Poison, and Rolento in ''Ultra Street Fighter IV''.
207* Having a save file from the ''VideoGame/IronMan1'' video game on your system unlocks Iron Man (in Hulkbuster armor) as a playable character in ''VideoGame/{{The Incredible Hulk|2008}}'' video game.
208* The ''Manga/{{Naruto}}: Ultimate Ninja'' series of video games reward you for having save files from the previous games on your memory card, typically with in-game cash and ([[MemeticMutation quite mysterious]]) ninja (info) cards.
209* Playing ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'' with an existing save from the previous ''Battle of Aces'' game will instantly [[AndYourRewardIsClothes unlock the]] [[VideoGame/TheLegendOfValkyrie Valkyrie]] costume for Nanoha, the VideoGame/{{Klonoa}} costume for Fate, and the VideoGame/WonderMomo costume for Hayate. Those without a ''[=BoA=]'' save will need to unlock them by having the three characters finish Time Attack Mode in 300 seconds.
210* ''VideoGame/TouhouHisoutenScarletWeatherRhapsody'' can be linked to ''VideoGame/TouhouHisoutensokuChoudokyuuGinyoruNoNazoOOe'' to unlock Sanae, Cirno, Meiling, Utsuho, and Suwako, as well making some tweaks to the base roster for CompetitiveBalance.
211* ''VideoGame/SuperSmashBros''
212** If you have save data for ''VideoGame/{{Pikmin}}'' and ''VideoGame/SuperSmashBrosMelee'' on the same memory card, then you'll immediately earn a Captain Olimar trophy upon booting up ''Melee''.
213** In ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'', having a save file for ''VideoGame/NewSuperMarioBrosU'' on your system will automatically unlock the Flying Squirrel Mario trophy.
214** ''VideoGame/SuperSmashBrosUltimate'' gives you the Partner Pikachu and/or Partner Eevee Spirits immediately for players with ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' save data. The 2.0.0 update later made them available via the Spirit Board. A later update added a Tockles spirit for those with the Switch full version or demo of ''VideoGame/DragonQuestXI''. Later updates also added spirits for Sophia, Sir Arthur and Razewing Ratha from ''VideoGame/Persona5Strikers'', ''VideoGame/GhostsNGoblins Resurrection'', and ''VideoGame/MonsterHunterStories2WingsOfRuin'' with save data from those games, respectively. If you have amiibo fighters trained in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', you can import them into ''Ultimate'' for a head start on training them in the new game. Lastly, with the addition of [[Franchise/KingdomHearts Sora]], if you have save data from ''VideoGame/KingdomHeartsMelodyOfMemory'', you'll unlock that game's swing remix of "Dearly Beloved".
215* ''VideoGame/ThemsFightinHerds'' has exclusive [[AndYourRewardIsClothes Pixel Lobby accessories]] [[https://forums.themsfightinherds.com/index.php?attachments/crosspromotion-steamimages-png.2470/ for owners]] of the Steam versions of ''VideoGame/GuiltyGear Xrd REV 2'' (Sol and Ky's hair and clothes), ''VideoGame/BlazBlueCentralFiction'' (Ragna and Jin's hair and clothes) and ''VideoGame/{{Skullgirls}}'' (Peacock's hat and bomb, Cerebella's hat).
216[[/folder]]
217
218[[folder:First-Person Shooter]]
219* In ''VideoGame/BattlefieldBadCompany'' and its sequel, players who own previous games in the series (or played the free game ''VideoGame/BattlefieldHeroes'') are considered "Battlefield Veterans" and receive a free F2000 (first game) or M1 Garand (second) for use in multiplayer. This continued in ''VideoGame/Battlefield3'', where Veterans receive three versions of the M1911 for multiplayer, and in ''VideoGame/Battlefield4'', where Veterans received a "Veteran Battlepack" including a camo pattern, the ACB-90 knife from ''[=BF3=]'', and a scope for the .44 Magnum revolver.
220* In ''VideoGame/RainbowSix: Vegas 2'', you get an experience bonus based on how much experience you earned online in the first game.
221* ''VideoGame/HaloReach'' gives you extra money for [[CosmeticAward armor]] if you've made progress in ''VideoGame/{{Halo 3}}'' and ''[[VideoGame/Halo3ODST ODST]]'' beforehand.
222* A ''VideoGame/PerfectDark Zero'' save automatically unlocks four cheats on the Platform/XboxLiveArcade version of ''Perfect Dark'' -- the same four cheats that can also be gained through a Transfer Pack and the Platform/GameBoyColor ''Perfect Dark'' game on the Platform/Nintendo64 version.
223* Having ''VideoGame/{{Resistance}} 2'' for the [=PS3=] linked up with ''Resistance: Retribution'' for the PSP will allow for PSP Plus, giving the player an almost entirely different storyline and locations to access within the PSP game.
224* The ''VideoGame/{{Borderlands}}'' franchise has several loyalty bonuses that are unlocked if the player has one or more savefiles from previous titles.
225** Having a savefile from the original game on your computer unlocks a set of heads and skins styled after the original Vault Hunters for ''VideoGame/Borderlands2''.
226** Having save data from ''VideoGame/PokerNight2'' (a Telltale Games tie-in product) and acquiring all of the bounties in that game unlocks several skins and heads for ''2'' (including Salvador's "[[WesternAnimation/TheVentureBros Nothing Ventured]]" skin, Gaige's "[[VideoGame/SamAndMaxFreelancePolice Hippity Hoppity]]" mask, Axton's "[[Film/TheEvilDead1981 Guy With The Gun]]" head, Maya's "Bluffer's Bane" poker visor, and Zero's "[[VideoGame/{{Portal}} Are You Still There]]" skin).
227** Savefiles from one or both of the previous games unlock additional bonuses when importing into ''VideoGame/BorderlandsThePreSequel''. If data from one game is imported, the player receives a blue-quality weapon, 10 Moonstones and a set of skins (while importing only a file from ''2'' gives additional Badass Ranks). Importing data from ''both'' games gives all of the additional skin[=/=]head customizations, 30 Moonstones, two weapons and 500 Badass Ranks.
228** Importing data from ''VideoGame/TalesFromTheBorderlands'' into ''Pre-Sequel'' awards an additional set of head[=/=]skin customization options.
229** Importing data from a previous version of either ''2'' or ''Pre-Sequel'' into the ''Handsome Collection'' next-gen release offers 75 Golden Keys, a large chunk of Badass Ranks and additional customization options for both games, regardless of whether the data was imported for one game or the other.
230* ''VideoGame/GarrysMod'' is capable of porting models from other Source Engine games installed on the system for use in the program. On a related note, Source Filmmaker is compatible with Gmod models but not always vice versa due to a difference in the source engine versions. However, Gmod models have a tendency to not render correctly in SFM; the most common problem being missing eye textures.
231* Minor example: if you have the Wolf Pack DLC for ''VideoGame/PAYDAYTheHeist'', that same DLC is available to you in ''VideoGame/Payday2'' without needing to purchase it separately.
232* Equally minor example in ''VideoGame/PAYDAY3'' - via the [[https://www.paydaythegame.com/payday3/rewards/ Infamous Rewards]] system, owning ''VideoGame/PAYDAY2'' and finishing particular achievements in that game would earn you cosmetics for the next one.
233* Existing ''{{VideoGame/Overwatch}}'' players will immediately gain access to the hero Kiriko in ''Overwatch 2'', who is normally locked behind the game's battle pass. Since the second game replaced the first game, all 32 heroes of the first ''Overwatch'' remain playable in ''Overwatch 2'', and many of the first game's maps and game modes are still available in the second.
234* ''VideoGame/CallOfDutyModernWarfareIII'' carries forward almost all of the content of [[VideoGame/CallOfDutyModernWarfareII the previous year's game]] - with the exception of War Tunes (which are simply not carried forward) and the maps (which are suggested to be added in later updates), everything that was available in ''Modern Warfare II'' can be purchased, unlocked or otherwise accessed in ''MWIII'', and if you already unlocked or bought it in ''MWII'' then you will already have it in ''MWIII''.
235[[/folder]]
236
237[[folder:MechaGame]]
238* ''VideoGame/ArmoredCore'' games within the same generation tend to allow you to transfer your pilot data between them-- the reward being starting with your mech and cash from the other game. The option isn't available if you're playing the PAL version of Armored Core 2 and Another Age
239* Having ''Gundam Breaker'' save data will transfer all the Master Grade parts you've earned into ''Gundam Breaker 2'', albeit scaled down to High Grade Lv.0.
240* In ''VideoGame/MobileSuitGundamEncountersInSpace'', having a completed save file from ''VideoGame/MobileSuitGundamJourneyToJaburo'' on the same memory card gives immediate access to TV Mode of the White Base campaign.
241[[/folder]]
242
243[[folder:MinigameGame]]
244* Putting a Sega game in the GBA slot while playing ''VideoGame/FeelTheMagic XY/XX'' on Platform/NintendoDS unlocked special hats for the girl. The same items can be unlocked without the GBA games, but it takes a lot longer.
245* ''VideoGame/WarioWareTouched'': Placing a ''VideoGame/WarioWareTwisted'' cartridge in the GBA slot of your Platform/NintendoDS while playing ''Touched!'' will unlock the Mona Pizza music video. North American gamers probably didn't know about this EasterEgg at first, because ''Touched!'' was released before ''Twisted!'' in the States (in Japan, the reverse is true). This doesn't work in Europe, because ''Twisted!'' wasn't released there, and due to region lockout it's not possible to use a foreign copy. In Korea, where ''Twisted'' wasn't released either, the video is instead unlocked using ''VideoGame/WarioWareIncMegaMicrogames''
246[[/folder]]
247
248[[folder:MMO]]
249* A quasi-example. When the original release of ''VideoGame/FinalFantasyXIV'' was a colossal failure, Square Enix did not instantly close its servers. They instead allowed players to continue playing for free while they improved the game working towards its rerelease. When it was relaunched as ''2.0: A Realm Reborn'' all accounts from ''1.0'' were transferred to the new servers. This let players come into the newly released game with fully level and geared characters (and also saved them from having to repurchase a new game), in much the way some games allow final phase beta players to keep their progress. Such "legacy" characters also get some different dialogue in parts of the game. In addition, during the final section of 1.0 they started to require subscriptions again; those who subscribed during that time got ''a permanent subscription discount'', as a thanks for supporting the game even during its lowest moment.
250* ''VideoGame/GuildWars2'': If you played [[VideoGame/GuildWars the first game]], owned the ''Eye of the North'' expansion, and linked your [=GW1 and GW2=] accounts, you can get several items (from weapons and armor to titles to special Ranger pets) that can ''only'' be obtained by players who meet this description.
251* Downplayed in ''VideoGame/PhantasyStarOnline2NewGenesis'': the two games were part of the same package in the initial release, and thus ''every single cosmetic item'' from base [=PSO2=] transitioned to New Genesis intact. The downplay is that while the weapons and armor also carried over, they lost nearly all of the power they once had [[note]]Don't be surprised if all your 15* weapons and 13* units all downgrade into 4* weapons and 3* units, to use the most extreme example[[/note]], the powerful augments from before were downgraded to Legaro augments which were a pale shadow of their original state, and none of them can be upgraded in New Genesis. Still, they lack a level requirement, so you can use them while you get actual New Genesis gear. [[spoiler:A thousand years of military technological evolution will do that to all your old stuff.]]
252* If you ever logged in ''VideoGame/RuneScape Classic'', you'd unlock a special "Classic Cape" that could be worn in the modern game.
253[[/folder]]
254
255[[folder:PartyGame]]
256* ''VideoGame/MarioPartyStarRush'': If the player uses an amiibo with save data from ''VideoGame/MarioParty10'' in certain game modes, they can unlock special perks, including more powerful Dice Blocks.
257[[/folder]]
258
259[[folder:PlatformGame]]
260* ''Franchise/{{Kirby}}'':
261** Playing ''VideoGame/KirbyCanvasCurse'' with either ''[[VideoGame/KirbyNightmareInDreamLand Nightmare in DreamLand]]'' or ''[[VideoGame/KirbyAndTheAmazingMirror The Amazing Mirror]]'' game in the GBA slot allows you to play as a Waddle Doo before unlocking it regularly (which is extremely late post-game).
262** Enabling [=StreetPass=] data for ''VideoGame/KirbyTripleDeluxe'' will unlock the Beetle and Bell abilities for use in ''VideoGame/KirbyFightersDeluxe'' and Kirby, Waddle Dee, and Meta Knight masks for use in ''Dedede's Drum Dash Deluxe''.
263** Enabling [=StreetPass=] data for ''VideoGame/KirbyPlanetRobobot'' will unlock the Haltmonium Helm and Susian Bolt Blade for purchase in ''VideoGame/TeamKirbyClashDeluxe'' and will add statues of Kirby in the Robobot Armor and Susie in her Business Suit to the stage select plaza in ''VideoGame/KirbysBlowoutBlast''.
264** ''[[VideoGame/KirbyFightersDeluxe Kirby Fighters 2]]'' gives Rare Hats based on the Three Mage-Sisters for owners of ''VideoGame/KirbyStarAllies'' (Francisca for Beam, Flamberge for Sword, and Zan Partizanne for Staff) and the Sword Hero Rare Hat from ''VideoGame/SuperKirbyClash'' for owners of that game.
265** If you have saved data from any ''Kirby'' game for Switch (up to ''VideoGame/KirbyAndTheForgottenLand'') when playing ''VideoGame/KirbysDreamBuffet'', you will get three music tracks from the game in question which can be heard during races.
266* Having ''VideoGame/BoxBoy'' and/or ''[=BoxBoxBoy!=]'' on your 3DS system will unlock the Qucy costume and Game Boy color palette option in the final game of the trilogy, ''Bye-Bye [=BoxBoy!=]''. Otherwise, these are unlocked through OneHundredPercentCompletion. You'll also be able to use every costume you've unlocked in those games.
267* "Stop 'n' Swop" in ''VideoGame/BanjoKazooie'' and ''VideoGame/BanjoTooie'' was meant to be a rare cartridge-based form of this, whereby you could swap the two games over during play, taking items from one game to another to unlock secret bonuses. Changes to the Platform/Nintendo64 prevented the idea from being fully realized until the Platform/XboxLiveArcade remakes, where Stop 'n' Swop also unlocks additional content in ''VideoGame/BanjoKazooieNutsAndBolts''. Doing Stop 'n' Swop between the Platform/XboxLiveArcade versions of ''Banjo-Kazooie'' and ''Banjo-Tooie'' will give you three new bonuses in ''Tooie'' on top of the original four: a gamerpic, a Banjo-Kazooie theme, and Stop 'n' Swop ''II'', which apparently involves three new eggs.
268* Loading ''VideoGame/JenkasNightmare'' with a save file from the GoldenEnding of ''VideoGame/CaveStory'' unlocks several bonus goodies depending on which weapons, items, and Life Capsules were collected in the original game.
269* Putting one of the Platform/GameBoyAdvance ''WesternAnimation/KimPossible'' games into the GBA slot when playing the Platform/NintendoDS game ''Kimmunicator'' would unlock one of three bonus outfits for the title character, one for each title.
270* In ''VideoGame/MegaManX8'', having a ''VideoGame/MegaManXCommandMission'' save on your memory card will let you fight Cut Man from the original ''VideoGame/MegaMan1'' as a bonus boss in Optic Sunflower's stage, right before the boss proper. The PC and ''Legacy Collection'' ports scratches that (mainly because ''Command Mission'' never had a PC release), instead having you complete every area of the stage at the highest level to be allowed to meet Cut Man.
271* Putting ''VideoGame/MegaManZero 3'' or ''4'' in the GBA slot when playing ''VideoGame/MegaManZX'' allows you unlock a door that lets you fight four of the bosses from said games. Doing both and defeating all eight bosses will unlock [[spoiler:Model O]]. Without one of these two games, you'll instead have to fight a brutal {{Superboss}} to get it. In the ''[[CompilationReRelease Mega Man Zero/ZX Legacy Collection]]'', you can use the Link Mode feature to access the doors and fight the bosses.
272* ''{{Franchise/Metroid}}:''
273** ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidPrime'' can be linked together with the Gamecube/GBA cable. You can wear the Fusion Suit in ''Prime'', and play a port of the NES ''Metroid'' on your [=GameCube=].
274** You can connect ''Metroid Fusion'' to ''[[VideoGame/MetroidZeroMission Zero Mission]]'' (via link cable) for some bonus pics, including all the ending images from ''Fusion'' as well as the Japanese-exclusive ending pictures.
275** ''VideoGame/MetroidPrime3Corruption'' has an unlockable feature that gives your ship bumper stickers for other Wii games on your system. These include ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperSmashBrosBrawl'', which came out ''after Metroid Prime 3''.
276* The web games ''[[VideoGame/MegaManClassic Mega Man]] vs. Franchise/{{Metroid}}'' and ''Mega Man vs. VideoGame/GhostsNGoblins'' have interacting save files - beating Samus gets you the Missile Launcher and beating Arthur gets you the Lance, and both weapons can be used in either game. Beating both games unlocks the ability to play either game as Protoman.
277* ''Franchise/RatchetAndClank'':
278** The ''VideoGame/RatchetAndClank2002'' sequel ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' rewards players of the previous game with any of the five returning weapons[[note]]The Bomb Glove, Tesla Claw, Walloper, Visibomb Gun, and Decoy Glove[[/note]] being sold for free at the Gadgetron vendor on Barlow if you bought them in the first game.
279** The third game, ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', does it for the two previous games separately, with 10% price discounts on returning Gadgetron weapons if you have a ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' save from after the Hoverboard race on Kalebo III[[note]]This is because in the first game, Ratchet got an employee discount that would kick in after two years, [[ContinuityNod which is when]] ''[[ContinuityNod Up Your Arsenal]]'' [[ContinuityNod was released]][[/note]], and Ratchet's HalfDressedCartoonAnimal outfit from the first game as a skin if you have any save from that title. And if you had bought any of the five returning ''Going Commando'' weapons[[note]]The Bouncer, Plasma Coil, Shield Charger, Lava Gun, and the Miniturret Glove[[/note]], they'll be free of charge from Slim Cognito on Aquatos.
280** The ''Future'' StoryArc does it too: while ''[[VideoGame/RatchetAndClankFutureQuestForBooty Quest for Booty]]'' doesn't reward a ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' save, ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' gives bonuses for both predecessors. A ''Tools of Destruction'' save gets you a discount on returning weapons[[note]]The Buzz Blades, Mag-Net Launcher, Mr. Zurkon, and the Groovitron Glove[[/note]], and a ''Quest for Booty'' save earns you a skin that adds [[DressedToPlunder a pirate hat and eyepatch]] to Ratchet's normal armour.
281* ''Franchise/SonicTheHedgehog'':
282** Early Sonic example (though also applicable in ''Mega Collection''): The number of Chaos Emeralds obtained and level reached in ''{{VideoGame/Sonic 3|AndKnuckles}}'' transfers over to ''Sonic & Knuckles'', to say nothing of the Lock-On Technology of the latter game allowing either ''[[VideoGame/SonicTheHedgehog2 Knuckles in Sonic 2]]'' or the minigame ''Blue Sphere'' to be played with certain Genesis/Mega Drive games.
283** ''VideoGame/SonicAdventure DX'' and ''VideoGame/SonicAdventure2 Battle'' have Chao systems that are cross-compatible with each other as well as with the ''{{VideoGame/Sonic Advance|Trilogy}}'' games.[[note]]Also ''VideoGame/SonicPinballParty'', as it has the same Tiny Chao Garden the ''Sonic Advance'' games have.[[/note]] Using the GBA it's possible to bring Chao from one game into the other. A few other games, such as the [=GameCube=] version of ''VideoGame/PhantasyStarOnline'', include a downloadable Tails Chao that can be brought into the other games. The original Dreamcast versions of the games allow imports from the first ''Adventure'' game to the second, but not the other way around.
284** Playing ''VideoGame/SonicTheHedgehog4: Episode II'' on a system which has a saved game file for ''Episode I'' will unlock ''Episode Metal'', in which you can play through several levels from ''Episode I'' as Metal Sonic, as well as using the updated physics engine from ''Episode II''.
285* In ''VideoGame/Spyro2RiptosRage'' starting a new game on the same memory card as an already 100% completed save grants the player with the use of the [[LastDiscMagic permanent superflame powerup]] [[DiscOneNuke at the start of the new game]].
286* ''VideoGame/SuperMario3DWorld'' lets you play an altered version of the original ''VideoGame/MarioBros'' (entitled ''Luigi Bros'') if you have ''VideoGame/NewSuperLuigiU'' data in celebration of Advertising/TheYearOfLuigi. Without the previous save, you have to beat the game first in order to play ''Luigi Bros.''; and since there's no compatibility between the respective Switch versions of ''VideoGame/NewSuperMarioBrosU'' (which has ''Luigi U'' embedded) and ''3D World'', completing the latter will be the only possible method in that case anyway, thus averting this trope. In turn, having ''3D World'' save data unlocks the first bonus chapter of ''VideoGame/CaptainToadTreasureTracker'' (composed entirely of [[NostalgiaLevel reworked levels from the former title]]).
287* ''VideoGame/{{Tomba}} 2'' has several quests that can only be accessed by completing the first ''Tomba'' to a certain point and transferring the data over.
288* In the Gamecube version of ''VideoGame/PrinceOfPersiaTheSandsOfTime'', you can unlock [[EmbeddedPrecursor the original]] ''VideoGame/{{Prince of Persia|1}}'' by linking the GCN and GBA versions -- but this isn't the only way to do it.
289* The 2009 ''VideoGame/BionicCommando'' game has an unlockable "retro" skin for players who own both ''VideoGame/BionicCommando'' and ''Rearmed'' on the same system, in addition to [[DevelopersRoom a secret room]] in ''VideoGame/BionicCommando'' for players who have beaten ''Rearmed'' [[HundredPercentCompletion 100%]].
290* This is a major mechanic in ''Videogame/{{Skylanders}}''.
291** Because the [[MerchandiseDriven toys]] save all the data for the characters, it is not only possible, but encouraged to get a character to maximum level in the first game and just roll through the first few levels of the sequel.
292** [[VideoGame/SkylandersGiants The sequel]] also has an in-game "Accolade" and accompanying EXP multiplier for having Spyro, Gill Grunt, and Trigger Happy, the three characters packaged with the original game. (You can also get this by buying the sequel's versions of the characters separately, but those who bought the first game will have them by default.)
293* ''VideoGame/AzureStrikerGunvoltSeries'': Having save data for ''VideoGame/AzureStrikerGunvolt'' on your system will unlock a special piece of equipment for each of the playable characters in ''VideoGame/AzureStrikerGunvolt2''. Gunvolt himself recieves the Memento Pendant, which caps his maximum health to 100, but increases his chances of activating [[AutoRevive Anthem]] upon death. Copen, on the other hand, can activate the Shield Construct subroutine, which caps his maximum health to 100, but doubles his attack power. In the later CompilationRerelease ''Azure Striker Gunvolt: Striker Pack'', which includes updated versions of both games, these bonuses are unlocked automatically.
294* Owning the original ''VideoGame/AresExtinctionAgenda'' on your Steam account along with its ''EX'' remake will unlock an Apollo drone for the latter, which help draw in lose materials from defeated enemies.
295[[/folder]]
296
297[[folder:PuzzleGame]]
298* Some hats in ''VideoGame/TeamFortress2'', once purchased and in a player's backpack, will then be available in ''VideoGame/{{Portal 2}}'' co-op.
299* You can import the stars you've made in ''VideoGame/KatamariDamacy'' into ''We Love Katamari'', where they can be viewed on the Cosmos Map [[spoiler:and rolled up in the "Roll Up the Sun" mission]].
300* ''VideoGame/ProfessorLayton'' works in both directions: In addition to the first game giving you a password to unlock content in the second, the second game contains a password that can be used in the first game to unlock bonus content there, as well as a password for the third game. The third game has its own password that works in the second game. The pattern is repeated in the second trilogy of games. In all but the last two games, the passwords from future games unlock a ConceptArtGallery, while the passwords from the previous games unlock a bonus puzzle. In the case of the last two games, using the password from ''Azran Legacy'' unlocks an extra SequelHook cutscene in ''Miracle Mask'', while using the ''Miracle Mask'' password, or just having a save file on the 3DS, unlocks a concept art gallery for the whole series along with an extra set of the daily download puzzles.
301[[/folder]]
302
303[[folder:RacingGame]]
304* Rockstar Games made two games for the launch of the Platform/PlayStation2: ''Smuggler's Run'' and ''VideoGame/MidnightClub''. Players who have a save file from ''Smuggler's Run'' on their memory card get to drive the Baja Buggy from that game in ''Midnight Club'', but only in free roam mode. ''Midnight Club 3: Remix'' also included a variation of this trope; by starting the game with a save file from the old, 'original' version, an option is provided to the player which transfers their entire progress on to the new version.
305* ''Videogame/BurnoutRevenge'' rewards ''VideoGame/Burnout3Takedown'' players with a borderline GameBreaker - the second most powerful crash car in the game unlocked right at the start. And if you have a ''VideoGame/MaddenNFL 06'' save game on your memory card, a special Madden van will be unlocked when you start up ''Burnout Revenge'' on Platform/PlayStation2.
306* ''VideoGame/TheCrewMotorfest'' allows you to import most of your vehicles, vanities, and liveries from ''VideoGame/TheCrew2'' at the beginning of the game. If this is declined for starting from a fresh slate instead, you can chose to import their content later. Not all cars can be transferred though, and any attached performance parts on them aren't carried over either.
307* ''VideoGame/GranTurismo 4'' gave bonuses for players who have a ''Gran Turismo 3'' save file:
308** Transfer credits, up to 100,000. Normally, you start off with 10,000, which makes this a DiscOneNuke that allows you to bypass the typical early-game money constraints and allowing you to purchase much more powerful cars and performance upgrades right from the get-go.
309** The B- and A-Licenses are also unlocked if you had them in ''[=GT3=]''. However, the license trophies do not transfer and you will still need to earn them if you want the License Test prize cars.
310* Linking the [=PlayStation=] 2 and PSP versions of ''VideoGame/CrashTagTeamRacing'' unlocks two Battle Arenas and several [=PS2=] cars.
311* ''VideoGame/ForzaMotorsport'':
312** All ''Forza'' games tie into Forza Rewards, which gives out weekly payments of extra credits in each game based on your play metrics across the whole series.
313** ''4'' will handsomely reward players with a ''Forza 3'' game save in the form of extra credits, up to 8 free cars depending on the save level along with all the [[UniqueItems ultra-rare Unicorn Cars]] transferring, and an achievement.
314** ''Forza Horizon'' rewards the player who has any Forza Motorsport game save on their console with free cars, as well.
315** ''Forza Horizon 3'' rewards players who have either ''VideoGame/Halo5Guardians'' or ''The Master Chief Collection'' with a code that adds the franchise's Warthog to the list of available vehicles, which really doesn't look that out of place on the game's Australian setting.
316** ''Forza Horizon 3'' also rewards players who have, of all games, ''Videogame/FinalFantasyXV'', by adding the game's signature vehicle, the Regalia, to the list of available vehicles.
317* ''VideoGame/FZeroGX'' actually allows the sharing of data between itself and the UsefulNotes/ArcadeGame ''F-Zero AX''. As AX machines are hard to find in the US (at the height of their popularity there were a grand total of 20 of them available to the English-speaking world) and few people read the back of the box, hardly anyone ever noticed. The AX version does contain a semi-exclusive cup, which can be unlocked in GX if you beat the courses in AX with a GC memory card inserted to the machine; but because of the rarity of the AX machines, the only way to unlock this AX cup that most players have access to is to beat every cup on [[NintendoHard Master difficulty]]. This becomes slightly less hard to do when it was discovered that ''AX'' is actually contained ''within'' ''GX''!
318* In ''VideoGame/JakX'', if you have a save from ''[[VideoGame/JakAndDaxterThePrecursorLegacy Jak 1]]'', ''[[VideoGame/JakIIRenegade II]]'' or ''[[VideoGame/Jak3 3]]'', you'll unlock that game's version of Jak as a racer, and the Sandshark from the third game too! As well you can hook up a PSP via USB and unlock the main cast of ''{{VideoGame/Daxter}}'' as racers. This was retained in the Platform/PlayStation4 version as all four [=PS2=] titles were ported, although the ''Daxter'' skins unlock automatically.[[note]]And while not ''exactly'' this trope, the Ratchet character that was previously unlocked with a ''VideoGame/RatchetDeadlocked'' save [[DevelopersForesight now unlocks with a save from the]] [[VideoGame/RatchetAndClank2016 PS4 Ratchet game]].[[/note]]
319* ''VideoGame/MarioKartWii'': Having a save game from ''VideoGame/SuperMarioGalaxy'' and then playing 50 races is the easier method for unlocking Rosalina as a playable character. In comparison, the default unlocking method consists of earning a Star rank in all eight cups in [[HarderThanHard Mirror Mode]].
320* UsefulNotes/{{Arcade Game}}s with card systems will often allow you to transfer data from the previous game in the series, carrying over data that otherwise will have to be earned all over again. Some examples:
321** ''VideoGame/InitialDArcadeStage'', up to version 3. ''Initial D Arcade Stage 4'' uses a new card system and does not allow transfers from ''Ver. 3'', but transfers to the next version work all the same.
322** ''Manga/WanganMidnight Maximum Tune'', along with providing bonuses such as [[CosmeticAward new tachometers]] for [[FlawlessVictory completing the previous game's Story Mode without a single loss]]. ''Maximum Tune 4'' uses an online network with the player's card being used solely as an authenticator, but allowed transfers from ''Maximum Tune 3[[CapcomSequelStagnation DX+]]'' [[TemporaryOnlineContent until October 2013]].
323* ''VideoGame/NeedForSpeed: [[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' 2005 start you off with $30,000 to buy your first car, which basically means a choice of three out of the four initially unlocked cars. If you're playing this game on a system that also saw the release of ''VideoGame/NeedForSpeedUnderground 2'', if you have the save file for that game (all platforms) or at least installed it (PC), you get an extra $10,000 to start with, expanding your available starter choices to all four. This also applies to [[VideoGame/NeedForSpeedCarbon its direct successor]] with ''Most Wanted''.
324* ''VideoGame/PokemonDash'' unlocks extra maps based on the Pokémon in the active party of the game in the GBA slot.
325* ''VideoGame/ShadyLewdKart'' has a menu option called "Lock 'n' Lewd", which checks if your PC has any save data from other Creator/ShadyCorner-published games and unlocks corresponding karts, gallery images, pillow designs, hats, and sacks of coins.
326* ''[[VideoGame/SplitSecond2010 Split/Second]]'': The decal "Have We Met Before?" which requires you to have a save file from ''Pure''. It's the only decal that doesn't also grant you an achievement/trophy.
327[[/folder]]
328
329[[folder:RealTimeStrategy]]
330* Starting with the first ''VideoGame/CrusaderKings'' game, Paradox Interactive began including features in its games that allow you to port a save to the next game in the chronology, allowing the player to play a single game all the way from the High Middle Ages [[VideoGame/EuropaUniversalis through the Renaissance, Enlightenment]], [[VideoGame/VictoriaAnEmpireUnderTheSun the Pax Britannica, World War One]], [[VideoGame/HeartsOfIron World War Two, and the Cold War and on up to (almost) the present day]].
331* The ''Videogame/DawnofWar games of the Warhammer setting allows you to import some leader characters wh survived the campaign in the previous games along with what upgrades you gave them into the next game.
332* Continuing the tradition of ''Videogame/DawnofWar'' and the original tabletop game even expanding upon the first, ''VideoGame/TotalWarWarhammerII'' comes with a second campaign map for owners of the previous ''VideoGame/TotalWarWarhammer'', which combines the locales of both games and allows the player to select characters and factions from the first game. ''VideoGame/TotalWarWarhammerIII'' continues this trend [[SerialEscalation with an even larger map that spans almost the entire globe]].
333
334[[/folder]]
335
336[[folder:RhythmGame]]
337* ''VideoGame/{{Patapon}} 2'' allows you to carry over a saved file from the first game- you don't get to keep any of your troops or weapons, but you keep all of your materials, you can find a select few of your previous file's weapons during the first hunting mission, and any Rarepons you had can be made instantly without having to go through the whole evolution tree.
338* ''VideoGame/DanceDanceRevolution'':
339** The Japanese console games have an inverted example: each succeeding game offers you an option to update the preceding game's save file, which will automatically open all content from that game you have yet to unlock. For example, you can use ''[=DDRMAX2=]'' to unlock all songs on ''[=DDRMAX=]'' and in turn you can use ''EXTREME'' to unlock all songs on ''[=DDRMAX2=]''. This feature is never implemented in the Anglophone [=PS2=] or Xbox games, but does appear in the Wii games.
340** ''STRIKE'' allows you to unlock three crossover songs by default if you have the save file for the original games. Having a ''beatmania IIDX 10th Style'', ''pop'n music 12 Iroha'', and ''[=GuitarFreaks=] V& [=DrumMania=] V'' save files will unlock "[=DoLL=]", "Knock Out Regrets", and "MIDNIGHT SPECIAL", respectively, by default.
341** 3rd Mix includes a disc swap option that lets you play all of the songs in 2nd mix with 3rd Mix's interface.
342* ''VideoGame/{{DJMAX}} Portable 2'' has the Link Disc feature, which, with a copy of ''DJMAX Portable'', allows you to play every song from ''DJMAX Portable'' on the interface of ''Portable 2''. With [=UMDs=], this is easy enough, but with [=ISOs=], which most players are using, the process is more complicated. ''DJMAX Portable Clazziquai Edition'''s Link Disc is limited to unlocking songs in ''Clazziquai'', and ''DJMAX Portable Black Square'' enables ''Portable 2''-style linking with ''Clazziquai''.
343* ''VideoGame/RockBand'':
344** If you own a copy of the game and its sequel on the Platform/Xbox360 or Platform/PlayStation3, you can import nearly every song from the first game and play it on the second one at little cost. The same goes for the third and fourth games; in essence, each new title inherits the tracks and DLC packs from its predecessors.
345** This trend has continued for the numerous spin-off games in the series, such as ''[[VideoGame/LegoAdaptationGame LEGO Rock Band]]'' (where you can export the tracklist to ''VideoGame/RockBand'' and ''VideoGame/RockBand 2'', and play child-friendly import and DLC songs) and ''Music/GreenDay: VideoGame/RockBand'' (which is also compatible with pre-bought Green Day DLC). ''Music/TheBeatles: VideoGame/RockBand'' notably does not include this feature; Beatles songs and non-Beatles songs are mutually exclusive.
346** Implemented similarly to Rock Band's Track Packs in ''VideoGame/GuitarHero 5'' and ''Band Hero'', with respect to ''Guitar Hero World Tour'' and ''Smash Hits'' - you only need the manual, whose code on the back is unused, and enough money to cover the cost of relicensing. The reason is that instead of ''exporting'' the data, you actually ''download'' revised data (same charts, only with new features like band moments and [[HarderThanHard Expert+]] for Drummers where applicable). The disc is not needed at all.
347* The Dreamcast version of ''VideoGame/SpaceChannel5 Part 2'' allows you to unlock Mr. Blank and Cecil right off the bat if you have save data from the first game.
348* If you have save data from ''VideoGame/HatsuneMikuProjectDiva F'', any character costumes you acquired in that game will be unlocked right away when imported to ''Project Diva F 2nd'' without the need to purchase them again.
349[[/folder]]
350
351[[folder:Roguelike]]
352* ''VideoGame/AbsentedAgeSquarebound'': After the ending, the player will be sent back to Mika's house, where an anchor appears in the bathroom. The anchor is supposed to help the player transfer bonuses from their clear save to the sequel, ''Absented Age: Ghostbound''.
353* The ''VideoGame/JauntTrooper'' games can be completed in order by a single character.
354* ''VideoGame/CastleOfTheWinds'' came in two parts. The Shareware first part allows you to save your game after beating the BigBad of the game, where you can then continue it in the commercial second part exactly as left. This created a bit of a problem for characters created anew in the second part, since it's tuned for an already-leveled and geared character. It got around this by giving new characters some instant levels and gear, although characters brought forward from the first part are typically significantly better off.
355* ''VideoGame/PokemonMysteryDungeon Red'' (for GBA) and ''Blue'' (for DS) can connect to each other. In addition to item trading and rescue missions, the dual slot mode allows you to fight your ''Red'' team as an OptionalBoss in ''Blue''. These were removed in the ''DX'' remake, as it essentially combined both games together.
356[[/folder]]
357
358[[folder:Shoot 'em Up]]
359* There is a system in ''VideoGame/GeometryWars Galaxies'' for both the Wii and DS which is unlocked by linking them via wireless connection. As these are among the highest-scoring levels in the game, it is nearly impossible to ascend the scoreboard without linking.
360* In the Platform/XboxLiveArcade version of ''VideoGame/RadiantSilvergun'', having at least one achievement from ''VideoGame/{{Ikaruga}}'' unlocks Ikaruga Mode, which uses the chain combo system from that game.
361[[/folder]]
362
363[[folder:SimulationGame]]
364* ''VideoGame/AceCombatZeroTheBelkanWar'' has a couple of these. If you have an ''VideoGame/{{Ace Combat 04|ShatteredSkies}}'' save on your memory card, you can unlock one of the superplanes, the X-02 Wyvern, after the very first mission (rather than having to complete the game twice with two different Ace styles). If you have an ''VideoGame/{{Ace Combat 5|TheUnsungWar}}'' save, you can unlock the ADF-01 FALKEN without having to get all three Supreme Ace medals (instead settling for 3 normal Ace medals like with the ADFX-01 Morgan). If you have saves from ''both'' games, both the Wyvern and the FALKEN will be unlocked after the first mission. This would dip into GameBreaker territory, were it not for the fact that the player [[DoubleUnlock still needs to purchase the planes with in-game currency.]]
365* The ''VideoGame/AnimalCrossing'' series makes use of this quite a bit.
366** A month after the release of ''[[VideoGame/AnimalCrossing2001 Doubutsu no Mori +]]'', Nintendo opened a Data Moving Service where, for a ¥630 fee (approximately $6 USD), players could send them an N64 Controller Pak with save data for the original ''Doubutsu no Mori'' and a 59-block [=GameCube=] memory card with save data for + and transfer over their player data to the latter game. Player characters, catalog information, encyclopedia information, saved letters, and pocketed items could all be carried over (including the Dreadful Painting and Novel Painting, which are not otherwise obtainable in + without hacking thanks to the source art still being under copyright at the time), but not letters stored in the player's inventory, favor-exclusive items, the I Love 64 Shirt and N64 Shirt (which are instead replaced with Patched Shirts), and catalog information for both those two clothing items and the Dreadful and Novel Paintings (as mentioned before, the painting items themselves are transferable, they just won't be added to the catalog and can't be donated to the Museum). The Data Moving Service eventually shut down a few years after it began; no information exists as to when exactly occurred, but the site for it went offline in 2005.
367** ''Doubutsu no Mori e+'' would later offer a similar system as the Data Moving Service, in which players could copy their characters from ''+'' into the newer game, along with their name, birthdate, encyclopedia information, personal patterns, and catalog information. Admittedly, the feature considerably less comprehensive than the Data Moving Service but still useful, plus the player can import the data themselves this time (thanks to ''+'' and ''e+'' being released on [[Platform/NintendoGameCube the same console]]) and doesn't have to worry about sending anything over to Nintendo.
368** ''VideoGame/AnimalCrossingCityFolk'' lets a player import a character from the predecessor ''VideoGame/AnimalCrossingWildWorld''. Only the name, face, hair, and catalog transfer; relationships, clothing, items, and money [[BagOfSpilling do not]]. The data on ''Wild World'' stays intact after this is done, so the data that isn't transferred isn't gone for good. Resetti will also appear at the start of the game to thank you for playing both versions.
369** amiibo save data from ''Happy Home Designer'' on Platform/Nintendo3DS can be transferred to ''amiibo Festival'' on Platform/WiiU.
370** QR codes for designs are fully cross-compatible between ''New Leaf'' and ''Happy Home Designer'', and through the Nintendo Switch Online mobile app can also be used in ''New Horizons''.
371** In ''VideoGame/AnimalCrossingNewLeaf - [[UpdatedRerelease Welcome amiibo]]'', there is a new option in the title screen menu called "Link HHD Data", which unlocks the Happy Home Challenge furniture from ''Happy Home Designer'' if the player has it. The game makes a distinction between the retail and downloadable versions -- if the player has the retail version of ''Happy Home Designer'', they'll need to replace the ''New Leaf'' or ''New Leaf - Welcome amiibo'' Game Card with the one for ''Happy Home Designer'' in order to read its data.
372** Players of ''VideoGame/AnimalCrossingPocketCamp'' can unlock exclusive items in the catalog for ''VideoGame/AnimalCrossingNewHorizons''.
373* ''VideoGame/GasStationSimulator'' is the beginning of a SharedUniverse involving two other upcoming titles, ''Road Diner Simulator'' and ''Motel Simulator'', and player saves will affect each other. Patrons and facilities of one will influence the others, as will player behavior; one example cited by the developers is [[VideoGameStealing breaking into cars]] in ''Gas Station'' will make customers leery of staying in the motel due to feeling unsafe.
374* Newly matched couples from ''VideoGame/KittyPowersMatchmaker'' can be transferred over to ''Kitty Powers' Love Life'' with a code. However, you won't be able to receive your client's letter about how their relationship is going if you export the couple.
375* ''VideoGame/MonsterRancher'':
376** In ''Monster Farm DS'', one method of unlocking monsters is by inserting a game - any GBA game - into the GBA slot, and some formula works out what monster to make, but is still played straight as there are two special monsters that can only be unlocked with this feature, with the required games being the two GBA games of the Monster Farm franchise. (That is, the Japanese versions of those games. ''VideoGame/MonsterRancher'' is the English name of the franchise, and the English versions of the GBA game do not give the special monsters.)
377** The [=PS1=] game ''Monster Rancher 2'' gives a Sueki Suezo, which has extremely high stats but low lifespan, when you insert the Monster Rancher 1 disk during monster creation.)
378* ''VideoGame/StoryOfSeasons'':
379** In ''VideoGame/HarvestMoonFriendsOfMineralTown'' (GBA) connecting to a Gamecube with ''VideoGame/HarvestMoonAWonderfulLife'' unlocks Van and Ruby, from whom you can buy certain bonus items. On the flip side: playing ''AWL'' with ''[=FoMT=]'' connnected unlocks the hot springs (where your character can recover lost health and stamina without the use of foodstuffs).
380** If you play ''VideoGame/HarvestMoonDS'' with ''Harvest Moon: Friends of Mineral Town'' in the GBA slot, the inhabitants of Mineral Town will visit Forget-Me-Not Valley periodically. You can even date and marry some of them, though the game will end the moment you marry them. Going even further, if that particular copy of ''Friends of Mineral Town'' has linked up with a copy of ''Harvest Moon: A Wonderful Life'', then a tombstone for that game's character will appear in game.
381** In ''VideoGame/StoryOfSeasonsTrioOfTowns'', having a cleared sava data -- meaning the player has gotten all the towns up to Rank A, seen the resulting cutscene, and completed the Farming Tips -- unlocks two new personalities that the player can choose for a new game. Miracle Worker allows the player to carry over the money, the clothes in the closet, and their [[LifeMeter stamina hearts]] to a new game, making the beginning much easier. In contrast, [[SelfImposedChallenge Weakling]] sets the new game to something of a hard mode, where nothing is carried over, and the player starts with ''two'' hearts instead of the typical five. This can be done as long as the save exists.
382** Having ''VideoGame/RuneFactory4 Special'' save data will cause two of the bachelors from the game, Doug and Margaret, to appear in ''VideoGame/RuneFactory5''.
383* On the PC, the ''VideoGame/SimCity'' series has a long history of cross-version and even cross-product examples:
384** ''[=SimCity=] 2000'' allows you to load ''[=SimCity=]'' games
385** ''[=SimCity=] 3000'' lets you import ''[=SimCity=] 2000'' and ''[=SimCity=]'' games
386** ''[=SimCity=] 4'' lets you import sims from the first ''VideoGame/TheSims'' as citizens.
387** ''Streets of [=SimCity=]'' and [=SimCopter=] both let you import ''[=SimCity 2000=]'' cities.
388** ''VideoGame/TheSims2'' allows you to import small cities from ''[=SimCity 4=]'' as a neighborhood.
389* Players of ''VideoGame/TheSims4'' receive special plumbob-shaped lamps if they also own ''VideoGame/TheSims3'', one each for the base game and every corresponding ExpansionPack.
390[[/folder]]
391
392[[folder:SportsGame]]
393* ''WWE Legends of Wrestlemania'' uses a save file from ''VideoGame/SmackdownVsRaw 2009'' to import characters from that game. While it doesn't include the entire roster (anyone who was no longer part of the WWE roster didn't carry over) or the DLC characters, it ''does'' let players import their created characters.
394* ''VideoGame/InazumaEleven 3'' has a "Super Link" feature where you can import many (but not all) characters from your save file on the second game. However, to prevent you from immediately assembling a team of {{Disc One Nuke}}s right out of the gate, EXP and learned techniques can't be imported; you simply get a clean-slate copy of the character.
395* A save for ''[[VideoGame/BackyardSports Backyard Basketball]]'' unlocks Barry Dejay in ''Backyard Baseball''.
396* Most [[Creator/ElectronicArts EA Sports]] titles reward players for playing earlier versions of the game, specifically versions from the previous year.
397** The 2004 version of EA Sports releases (''NHL 2004, NASCAR Thunder 2004, Madden NFL 2004, NBA Live 2004, Tiger Woods PGA Tour 2004,'' etc.) have an interconnected profile feature for the player called EA Sports Bio, where you can view your achievements and playtime for several 2004 year EA Sports games on the same platform. Through gaining "levels" on your Bio through playing the games, you also earn rewards within the games.
398** The College Football players you create in later editions of EA's ''NCAA Football'' series can have pro careers by being imported to your copy of corresponding editions of the ''VideoGame/MaddenNFL'' series. If you also own ''NFL Head Coach 09'', you can use its advanced play editor to import custom plays into ''Madden 09.
399** Loading ''NASCAR Thunder 2003'' with a save from that year's ''Madden'' unlocks the secret track Tiburon International Speedway.
400** If you load up ''EA Sports UFC 2'' with an ''EA Sports UFC'' save on your profile, then you get to play as Creator/BruceLee (normally a DLC character) for free.
401* Unlocking the hidden character [[Wrestling/JakeRoberts Jake "The Snake" Roberts]] in ''Wrestling/{{WWE}} Smackdown vs. Raw 2006'' requires connecting with the PSP version of the same game. Yes, that's right, you need to own the exact same game on two different platforms for this one.
402[[/folder]]
403
404[[folder:Stealth-Based Game]]
405* If data from the mobile game ''Deus Ex GO'' is imported into ''VideoGame/DeusExMankindDivided'' with several accomplishments completed (namely, completing the main campaign, getting Mastermind Status for every level and completing two weekly level packs), the player will begin the game with up to five extra Praxis Kits.
406* ''VideoGame/MetalGearSolid'':
407** The first game used the save data to mess with the player's head. Psycho Mantis can read your mind (actually, your memory card), and will not only comment on your playstyle, but also tell you what games you like to play. In the original PSX version, it looked for Konami titles (such as ''VideoGame/{{Suikoden}}'', ''VideoGame/CastlevaniaSymphonyOfTheNight'', and even ''VisualNovel/{{Snatcher}}'' and ''VisualNovel/{{Policenauts}}'' in the Japanese version - having a save file for both unlocks a special message from Creator/HideoKojima); in the [=GameCube=] version (''The Twin Snakes''), it looks for Nintendo titles (including ''VideoGame/SuperSmashBrosMelee'' and ''VideoGame/EternalDarkness'', made by the same team behind the remake). This also appears in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', [[spoiler:when Mantis returns and tries to read your memory card... then realizes [[TechnologyMarchesOn there is no memory card]], and [[VillainousBreakdown freaks the hell out]].]]
408** Completing both ''VideoGame/MetalGearAcid'' and ''VideoGame/MetalGearSolid3SnakeEater'' allows you to hook your PSP up to the [=PS2=] via a USB cable and automatically unlock three bonus items which can only be obtained otherwise by [[PacifistRun long]], [[NoDamageRun difficult]] and [[StealthRun arduous]] means. This also applies to the ''Subsistence'' edition of ''[=MGS3=]'' and ''Metal Gear Acid 2''.
409** In the PSP game ''VideoGame/MetalGearSolidPortableOps'', having a save from the two ''Acid'' games and the ''Digital Graphic Novel'' unlocks Teliko, Venus and Zero respectively for the second playthrough.
410** Data from ''[[VideoGame/MetalGearSolidVThePhantomPain Metal Gear Solid: Ground Zeroes]]'' can be imported into the associated mobile companion app to unlock additional officers, soldiers, armored vehicles and Metal Gear models based on certain feats that have been done during the main game.
411** Data from ''Ground Zeroes'' can be imported into ''VideoGame/MetalGearSolidVThePhantomPain''. This includes any soldier or POW extracted by helicopter (who become units in Mother Base over the course of the first 12 missions). Additionally, depending on whether certain missions were completed ("Deja Vu" and "Intel Operative Rescue"), you can unlock Hideo as an S-Rank Intel specialist early, as well as get the SV-Sneaking Suit and Solid Snake uniform from the game. Any savefile imported also unlocks a gold-plated Bionic Arm once the Bionics Specialist is rescued in Mission 5.
412* In ''VideoGame/{{Dishonored}}'', it's possible to retain the Chaos levels and all purchased upgrades in the transition from the two story [=DLCs=] ''The Knife of Dunwall'' and ''The Brigmore Witches''.
413* The equipment in ''VideoGame/Hitman2016'' carries over into ''VideoGame/Hitman2'' via The Legacy Pack DLC, which ports the entirety of the former game into the latter. You still have to unlock the weapons again. Played straight between ''VideoGame/Hitman2'' and ''VideoGame/Hitman3'', which lets you carry progression from the former into the latter.
414[[/folder]]
415
416[[folder:StrategyRPG]]
417* If you have a saved file of ''VideoGame/{{SakuraWars|1996}}'' on your [=PS2=] memory card, it will allow you to unlock otherwise un-playable levels and secrets when you play ''VideoGame/{{Sakura Wars 3|IsParisBurning}}'' and ''[[VideoGame/SakuraWarsSoLongMyLove Sakura Wars V]]: Episode 0'' with the same memory card. The Dreamcast version of ''Sakura Wars 3'' also opens up new dialogue options if you have a save from the first two games.
418* Having a save from ''[[VideoGame/DisgaeaHourOfDarkness Disgaea: Afternoon of Darkness]]'' on the same memory stick as the PSP port of ''VideoGame/{{Disgaea 2|Cursed Memories}}'' will unlock the Female Samurai class, which wasn't in the base game. She's included by default in the PC release.
419* If you have a ''VideoGame/Disgaea3'' save on your Platform/PlayStation3 when you play ''VideoGame/Disgaea4'', you'll unlock a few Cam-Pain symbols ahead of time. If you perform this with their respective Platform/PlayStationVita releases, you'll instead unlock Stella and Rutile in the latter game.
420* The various ''VideoGame/ArcTheLad'' sequels have bonus content and characters that can only be unlocked by save files from the previous games.
421* Having ''VideoGame/YggdraUnion'' in the GBA slot while playing ''VideoGame/KnightsInTheNightmare'' gives you the opportunity to recruit Pamela at a random point later in the game, and the tutorial will have Yggdra as its guide instead of Maria, with arranged music from Yggdra Union in the background.
422* Playing ''VideoGame/FinalFantasyTacticsA2'' with ''VideoGame/FinalFantasyTacticsAdvance'' in the GBA slot unlocks the Clan Privilege Libra early (which shows traps).
423* ''Franchise/FireEmblem'':
424** If you have a [=GameCube=] memory card with ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' save data plugged into your Wii when you make a new game on ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', characters that are in both games (everyone from ''Path of Radiance'' except Largo) can have their stats improved. In theory anyway. A rather nasty bug in the North American version of ''Radiant Dawn'', caused by the arbitrary renaming of difficulty settings in the localization, makes the game crash when this is attempted if there are any easy difficulty saves on the memory card.
425** ''Path of Radiance'' also has some bonus unlockables of its own that can be achieved by linking up with a GBA with ''VideoGame/FireEmblemTheBlazingBlade'', ''VideoGame/FireEmblemTheSacredStones'', or (Japanese version only) ''VideoGame/FireEmblemTheBindingBlade'' inserted.
426** In order to hear a conversation between Soren and Ike in ''Radiant Dawn'', you'll need a save game file from ''Path of Radiance''. The relationship level between both characters needs to be A in both games. There are other requirements but this is the main one.
427** If you have [=StreetPass=] data from ''VideoGame/FireEmblemAwakening'' on your Nintendo 3DS system, you can get Awakening's Emblem Shield as an accessory in ''VideoGame/FireEmblemFates''.
428** Players who bought ''VideoGame/FireEmblemThreeHouses'' and redeemed Gold Points for the game prior to June 29, 2020 would get the main character, Byleth (male), as a hero in ''VideoGame/FireEmblemHeroes''.
429** Players who bought ''VideoGame/FireEmblemEngage'' and had a My Nintendo account could redeem a reward in ''Heroes'', earning five [[PremiumCurrency Summoning Orbs]] for the mobile game and the Order of Heroes Item Set (three weapons and three stat-boosting rings, based on the three main protagonists of ''Heroes'') for the console game.
430* ''VideoGame/SuperRobotWarsW'' and ''[[VideoGame/SuperRobotWarsK K]]'' both give you very good mech parts if you use one of the Japanese GBA cartridges in the Slot-2. And a ''very'' good part if you use the ''Game Boy'' Super Robot Wars 2 (part of the Famicom Mini collection).
431* If you have ''VideoGame/SuperRobotWarsOriginalGeneration 1'' or ''2'' in your GBA slot when you first start playing ''VideoGame/EndlessFrontier'', you're given a corresponding accessory that provides decent stat boosts.
432[[/folder]]
433
434[[folder:SurvivalHorror]]
435* ''VideoGame/ResidentEvilOutbreak File #2'''s option menu allows you to import your purchased characters/costumes from ''File #1'', as well as export those you purchased in ''File #2'' back into ''File #1''. They planned ahead and had characters and costumes that would have appeared in ''File #3'' had it been released, but these can only be accessed with a cheat device or by hacking the game.
436* In ''VideoGame/DeadSpace2'', starting a new game with a save file from ''VideoGame/DeadSpace'' will give you access to a "refurbished" plasma cutter - which is really just the weapon from the first game (that can't be obtained any other way). Starting a new game with a save file from ''Dead Space: Ignition'' will net you a Hacker RIG (which can be very useful in later parts of the game).
437* ''VideoGame/SilentHill3'' has an EasterEgg only available if you have a ''VideoGame/SilentHill2'' save file on your memory card. Examine a toilet in one of the mall's bathrooms, and the game will say there's something stuck in here, then ask if you want to retrieve it. If you say "yes", Heather will try to get whatever is stuck here, but will eventually gross out and refuse to do it. This is a ShoutOut to ''Silent Hill 2'', where you must retrieve a safe box combination from a wallet stuck in a toilet. You can find a few other easter eggs if you examine the mailboxes in Woodside Apartments, inspect the fencing on the roof of Brookhaven, and look around Heaven's Night.
438* The ''VideoGame/SilverFalls'' franchise has the Code Linker system. Each game provides a five character blue code that can be entered into other games to to create a yellow code; entering the yellow code into the original game unlocks extra content in it.
439[[/folder]]
440
441[[folder:Third-Person Shooter]]
442* ''VideoGame/Uncharted2AmongThieves'' awards bonus in-game money in the multiplayer mode for playing ''VideoGame/UnchartedDrakesFortune'', up to $100,000 for unlocking the [[HundredPercentCompletion Platinum Trophy]].
443* ''VideoGame/TheSuffering'' lets you do this. The sequel not only has multiple ending but multiple beginnings. Normally you start with the neutral beginning, but having a savegame from the first game lets you chose the appropriate start.
444* Unlocking three achievements in the first ''VideoGame/GearsOfWar'' game unlocks three multiplayer characters in ''Gears of War 2'', and having any achievement in ''Gears 1'' on the PC is the only way to unlock the Chrome Sawed-Off Shotgun in ''Gears of War 3''.
445* ''VideoGame/Splatoon3'': Save data for ''VideoGame/Splatoon2'' can be transferred to this game. Doing so will give the player three Gold Sheldon Licenses to unlock any main weapon irrespective of their level; immediate access to the ranked modes (starting at Rank B- instead of C- if they reached or surpassed that rank in ''2'') and matchmaking to players of similar skill level; give Captain (aka [[PreviousPlayerCharacterCameo the original Agent 3]]) and Eight their appearances from ''Octo Expansion'' if they'd played that campaign; and a truncated version of the [[PlayerVersusEnvironment Salmon Run]] tutorial if they'd played that mode, with Mr. Grizz acknowledging you as a returning employee. In addition, if the player has any Toys/{{amiibo}} that they used in ''Splatoon 2'', then using them in ''Splatoon 3'' automatically unlocks all of their related gear.
446[[/folder]]
447
448[[folder:Turn-Based Strategy]]
449* Having ''[[VideoGame/NintendoWars Advance Wars]]'' 1 or 2 in the Platform/NintendoDS and starting ''Advance Wars: Dual Strike'' unlocks certain items to be purchased in-game.
450* One of the Platform/PlayStation2 ''VideoGame/RomanceOfTheThreeKingdomsKoei'' games unlocks a couple of bonus characters such as the two Qiaos if one has specific ''VideoGame/DynastyWarriors'' and ''VideoGame/DynastyTactics'' save data on your memory card.
451* ''VideoGame/JaggedAlliance 2'''s expansion, ''Unfinished Business'', allows to start with your party from the base game, with all the experience they gained during the playthrough. However, it adjusts the difficulty of the game accordingly.
452[[/folder]]
453
454[[folder:WesternRPG]]
455* The showcase feature of the ''Franchise/MassEffect'' Trilogy is the ability to transfer saves from one game to the next, with details in the story and game world changing in response to certain actions. This can range from small details like radio ads to whether major characters are alive or not, which compound over the course of the trilogy (this is also used for choices with results in the same game, too!). The brilliant part is that ''every'' decision you make is tracked in your save even if they're never brought up in one game or another, meaning any given decision you make ''might'' be important later after all. However since the trilogy is over and millions have played it back-to-front, the decisions that ''are'' reflected later have been well-documented by this point.[[note]]Well, at least until ''Mass Effect Next'' comes out...[[/note]]
456** Importing a save from ''VideoGame/MassEffect1'' to ''VideoGame/MassEffect2'' will give the player an experience point, money and resource bonus for ''2'' depending on what level they finished the first game at. The player will also recieve a ''lot'' of money if the player has completed a certain achievement in the first game. It also preserves all the decisions made in the first game, the biggest of which being whether or not you saved/killed [[spoiler:the Rachni Queen, the Council and/or Wrex]], the [[spoiler:Virmire survivor]], etc. Notably, ''not'' doing this will give you the worst possible start (a Shepard that is assumed to have taken all Renegade options and [[spoiler:killed the Council/Wrex/the Rachni Queen]]), and certain conversations will be different and assume the player is unfamiliar with the lore and world. ''Mass Effect 2'' also has a DLC interactive catchup comic that lets players make the six most important choices from the first game... and nothing else. As well, there are exactly three decisions a player can take in the first game that don't carry over properly into the second:
457*** If Conrad Verner is still alive, a bug in the first game means that both the paragon and renegade flags are set for his scene, and ''Mass Effect 2'' reads the renegade flag first so assumes this is the path Shepard took (and this is {{Lampshaded}} by Conrad himself in the third game). There is however a GameMod which fixes this.
458*** The paragon-exclusive mission to save a science group from some terrorists (with the best result being the terrorists dead but all the scientists alive) also doesn't set properly, so should the player listen to the news reports in the second game, it's implied that while the scenario did take place the scientists didn't survive and the company is going to be forced to close. This is fixed in the ''Legendary Edition''.
459*** At the end of the first game, the player can choose [[spoiler:either Udina or Anderson to represent humanity on the Council.]] Due to a design oversight, this decision doesn't happen until ''after'' the importable save file is generated, so the player has to be asked again at the beginning of ''Mass Effect 2''. This is also changed in the ''Legendary Edition'', adding an extra save point after the decision and removing the subsequent question in the second game.
460** If the ''Mass Effect: Galaxy'' mobile game is completed and its save data imported into ''VideoGame/MassEffect2'', additional dialogue options will be available if both Jacob and Miranda are in the party during the Omega: Packages for Ish sidequest.
461** ''VideoGame/MassEffect3'' offers a similar import to ''Mass Effect 2'': your level is carried over, meaning you can start the game as high as Level 30, halfway to ''3'''s doubled level cap of 60. As before your decisions from the previous two games are carried over, including actions in ''1'' that were never referenced in ''2''. The DLC catchup comic also returns and is expanded to cover the events of ''2'', although as before this is rather limited and it's impossible to get anywhere close to the positive outcomes possible by using the comic compared to just playing the first two games outright.
462*** Plot choices are of course carried over as well, including the ''Mass Effect: Genesis'' interactive comic, the DLC-only characters Zaeed Massani and Kasumi Goto, and DLC missions which have direct influence on the world. Depending on which characters lived or died, certain sidequests will have different dialogue/cutscenes or will be permanently inaccessible. And again, starting ''3'' from scratch leads to certain assumed decisions: [[spoiler:apart from the defaults in ''1'' mentioned above, DLC squadmates are never recruited, virtually no loyalty missions are completed, Tali is exiled, and Grunt, Thane, Jack, Samara, Legion and virtually the entire Cerberus crew of the Normandy SR-2 are dead]].
463*** Several items were originally only available through completing tie-in products. Playing and completing the demo of ''VideoGame/KingdomsOfAmalurReckoning'' and having it on your Origin Account would unlock the Reckoner-Knight Armor and Chakram Launcher weapon (though the latter was later included proper in the ''Omega'' DLC, and the original method stopped working once EA shut down ''Amalur'''s servers). Completing the demo for ''VideoGame/Battlefield3'' and importing it into the game also unlocked a special armor for multiplayer early, before its inclusion in the ''Retribution'' DLC pack.
464*** The ''Citadel'' DLC carries over certain characters (like Wrex/Wreav), romance options and plot flags from the main game.
465*** There is a special Intel Bonus that is unlocked by [[spoiler:importing a save from ''2'' where Kelly Chambers is alive and you bought the Prejak Paddlefish, completing that save for ''3'', then importing ''that'' save ''again''.]] There is no hint whatsoever that this exists until you actually unlock it.
466*** Within the ''VideoGame/ExpandedGalaxyMod'', the cabin items obtained in previous games (including Shepard's dogtags and the Prothean Sphere) can be reacquired and displayed in the Captain's Cabin, whereas they cannot be acquired in the base game. Additionally, certain feats performed in previous games (including, but not limited to, whether or not the Krogan were helped across all three games, or whether Cerberus were hindered at every possible opportunity in the series) are the only way to get the best outcomes - and exclusive items - during the Tuchanka mission and Minuteman Station Assignment.
467** ''VideoGame/MassEffectAndromeda'', being the intended start of a new storyline, also has this feature in the save data. However since ''Andromeda'' got a rather tepid reception at best, it's unlikely that this save information will ever be used in the future, making it an [[AvertedTrope Aversion]] of sorts.
468* In a rather painful example, if you import a character from ''VideoGame/AlternateReality: The City'' into ''Alternate Reality: The Dungeon'', they are woefully underpowered compared to a native created character. The original concept of the Alternate Reality series was to be 8 games which, when complete would form one large world which the player could move around at will. It would not be necessary to import saves from one module to the next, the character would move to a new/previous area just by inserting the appropriate data disk (this was before hard drives were common, let alone standard equipment). Unfortunately, due to corporate problems, the game only made it as far as the second installment and ended up with a one-way import from the first game to the second.
469* A new game from Chapter 2 of ''VideoGame/{{Deltarune}}'' may be started using data from a completed save file of the previous chapter, which allows items, equipment, and money to carry over from Chapter 1 to Chapter 2. It also allows the game to remember your dialogue choices from the previous chapter.
470* ''VideoGame/PennyArcadeAdventures'' allows you to keep your characters' levels by transferring a completed game save from Episode 1 to Episode 2. Any extra experience points that you earned above the initial level cap of 15 are still counted toward the next level, and will make your quest for earning level 30 a bit easier.
471* The ''VideoGame/MightAndMagic'' series does this amazingly well, and is a rare two-way example. Characters can travel back and forth freely between games IV and V, ''Clouds of Xeen'' and ''Darkside of Xeen.'' Having both games installed at the same time also opens up a new high-level endgame called ''World of Xeen.''
472* {{Creator/Sierra}}'s ''VideoGame/QuestForGlory''. Every game in the series after the first allows importing earlier characters, meaning that if you play your cards right you can start each game significantly stronger than a brand-new character, and with a ton of cash to boot. In ''VideoGame/QuestForGloryII'', a player who's conducted the entire game virtuously and gone well out of his way and against common game mechanics (for instance, returning a reward) to do so will have his character receive a FlamingSword and the hidden "Paladin" class as the last scene of the ending; both are only usable in the sequels. Fittingly enough, the Paladin's hat is selfless good. Since it's {{permanently missable|Content}}, ''VideoGame/QuestForGloryIII'' features a Paladin quest that only takes up half the game, while ''VideoGame/QuestForGloryIV'' lets one change an imported character due to a bug in reading the old save files.
473* Though this was dead for many years, it's not really all that new on computers: in early installments of ''VideoGame/{{Ultima}}'', ''[[VideoGame/TheBardsTaleTrilogy Bard's Tale]]'' or ''VideoGame/{{Wizardry}}'', it's possible to import a player from each game in the same series into the next game - although this ended at least a decade before the release of ''VideoGame/UltimaIX''.
474** This trope resulted in the quirk of a game that ''in itself'' does not favour a gender having a GameFavoredGender: in the first two ''Bard's Tale'' games, the gender of the adventurers is not selectable, and they are all male. In the third, females are an option, and equal to creating a male character... but since they hadn't been in the earlier games female characters can't get any of the very useful old save bonuses.
475* ''VideoGame/{{Wizardry}}'':
476** The series lets you do this in the second, third, and fifth games by letting you import characters from previous games (except the fourth, which is a standalone adventure) to make descendants as playable characters. These have greatly lowered stats, and are at level one. However, they keep the same job as their parents, letting you start out with the advanced classes.
477** ''Wizardry VIII'', the last game of the series, pushes the envelope by having you not only keep your character, but some of the allies and affiliations they had made in the previous game. This changes your starting location to your ally's base, and severely alters the way in which you can resolve the plot... assuming, that is, you were one of the few who still had their ''Wizardry VII'' saves from '''nine years ago!'''
478* Both ''VideoGame/NeverwinterNights'' games allow you to save your characters and load them into the {{Expansion Pack}}s and free content modules so that you can continue their adventures over multiple stories.
479* The ''Franchise/BaldursGate'' series has this in two main ways: Character Exporting and Save File Importing.
480** Character File Exporting gives the player the chance to play with a PlayerCharacter used in a previous campaign. This allows the player to start at a higher level, benefit from the use of manuals and tomes used to raise their character stats and keep their Bhaalspawn powers.
481** Save File Importing allows the player to transfer their save files from one chapter of the series to another. Like Character File Exporting this is useful for increased XP and better stats via manuals and tomes, but it also allows them to keep specific pieces of equipment from game to game. As of the release of ''Siege of Dragonspear'', this is how it works:
482*** ''VideoGame/BaldursGate: Enhanced Edition'' (which includes ''[[VideoGame/BaldursGateTalesOfTheSwordCoast Tales of the Sword Coast]]'') files can be exported to ''VideoGame/BaldursGateSiegeOfDragonspear'' or ''VideoGame/BaldursGateII: Enhanced Edition''. This allows the player to bring a party of their choice into ''Siege of Dragonspear'' as well as certain magic items they otherwise can't obtain during the Dragonspear campaign. It also allows the player to pick certain items to export to ''Baldur's Gate II'', which it shares with ''Siege of Dragonspear'' below.
483*** ''Siege of Dragonspear'' save files can be imported into ''Baldur's Gate II: Enhanced Edition''. This allows the player to import items from the following tables: The Golden Pantaloons, a JokeItem that serves a purpose in the endgame of the saga, one of four magic armours[[note]]Protector of the Second (Leather Armor +2), Mail of the Dead (Chain Mail +2), Fallorain's Plate (Plate Mail +1) or Chain Mail +3[[/note]], one of four mid-to-high-tier magic items[[note]]The Helm of Balduran, the Claw of Kazgaroth (a cursed magic ring), the Horn of Kazgaroth (a special magic potion) or Koveras's Ring of Protection (a Ring of Protection +1)[[/note]], certain magic weapons [[note]]The Burning Earth (Longsword +1 that does extra damage to lycanthropes, trolls, winter wolves and undead), Ashideena (Warhammer +2 that does extra lightning damage), Wizard Slayer (Battle Axe that applies a high chance of miscasting spells to target), Suryis's Blade (Halberd +2), The Grave Binder (Dagger +2 with better damage dice), Staff Spear (a Quarterstaff that functions as a Spear +2), Staff Mace (a Quarterstaff that functions as a Mace +2 with 2d4 damage dice), Arla's Dragonbane (Sling +3), Varscona (Longsword +2 with extra cold damage), Krotan's Skullcrusher (Mace +2) or Kiel's Morning Star (cursed Morning Star +3 that causes its wielder to go Berserk)[[/note]] and up to ten magic weapons and items found during the ''Dragonspear'' campaign[[note]]The Archer's Eyes amulet, the Bard Hat, the Belt of the Skillful Blade, a magic dart called the Biter, the Buckler of the Fist, the two-handed Dragon Blade, the Helmet of Dumathoin, the Robe of Red Flames, a bard instrument called the Tangled Strings and the Voidsword/Voidhammer[[/note]]. The items from the original game can be found throughout the initial dungeon, while the ''Dragonspear'' items are scattered throughout the rest of the ''Shadows of Amn'' campaign in the loot piles of certain dungeons and the inventories of certain merchants.
484** ''Baldur's Gate II: Enhanced Edition'' allows files from its ''Shadows of Amn'' Campaign to be imported into its ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal]]'' campaign. Some weapons and items can only be brought over in this way (including crafted weapons like [[InfinityPlusOneSword Crom Faeyr]]), but its most notable quality is that the Golden Pantaloons from the first game, along with the Silver Pantaloons obtained during ''Shadows of Amn'' and the Bronze Pantalettes obtained during ''Throne of Bhaal'' can be combined into the Big Metal Unit, a highly-powerful armour that comes with its own unique weapon.
485* ''VideoGame/FableII'' has a little quirk which means that in order to achieve HundredPercentCompletion on it, you also have to buy the Platform/XboxLiveArcade game ''Fable II Pub Games'', which basically uss a relatively obscure gameplay mechanic of ''Fable II'' to give the player otherwise unobtainable items which are then transferable to the main game. They later released the DLC "See The Future" which allows players to obtain the items via an in-game store tacked on with the DLC. [[VideoGame/FableIII The third game]] refers to the second's protagonist as either King or Queen of Bowerstone based on your choice in ''Fable II''. Dialogue that would reference major story choices was planned, but ultimately not implemented.
486* ''Franchise/DragonAge'':
487** The ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' allows you to import your character from ''VideoGame/DragonAgeOrigins''. If you don't take precautions you can lose all the uber-gear that was equipped on your teammates for the FinalBattle, as well as most DLC gear other than that from ''Return To Ostagar''. It's still better to start with your old character (who is already regarded as a national hero, as opposed to an interloper from a neighbouring and rival nation) from the original game than with a new one--you can start at a much higher level, with more talent and ability points if you found tomes throughout the original game.
488** ''VideoGame/DragonAgeII'' imports decisions from ''Origins'', including some from the expansion and DLC. Most of these result in certain events getting a mention, particularly during [[spoiler:Alistair's cameo]].
489** ''VideoGame/DragonAgeInquisition'' can do this either from reading the data from your save files or through ''Dragon Age Keep,'' which includes allowing you to retell pretty much all the events of the past two games, as well as playing around with The Hero of Fereldan's and Hawke's appearance to use in game.
490* In ''VideoGame/UnlimitedAdventures'' designs, every time you save the game, the characters from your party are also saved as .cch files which can be transferred to another design (try dropping a powerful party into a low-level design and wipe the floor with all enemies). The general unwritten rule among the community is that every design should offer the player a chance to save at the very end, after all the battles are fought and all the treasure and experience is gotten; designers who forget that incur the players' wrath.
491* The ''Millennium'' RPG series by Aldorlea Games allows the player to import their characters' weapons, armor, items and skills across all five of its installments. Notably, this is the only way to keep certain powerful weapons and skills (such as one character's "Omega Red" skill, which is only found in a secret room in the third game and cannot be acquired again any other way). However, the save transfer doesn't carry money, titles bestowed at shrines or levels over, meaning that players are encouraged to spend their money on valuable items to resell at the beginning of the next chapter.
492* ''VideoGame/TheSomeguySeries'', a series of mods for ''VideoGame/FalloutNewVegas'', have this functionality built in due to a master file that keeps track of which mods in the series have been completed, and has alternate dialogue (and even some mutually-exclusive side content) that is only accessible if certain mods have been completed beforehand.
493** While ''New Vegas Bounties III'' can be played as a standalone mod, additional dialogue options are unlocked if the player has finished the first installment of the series. Notably, the mod even has a save bonus based on a weapon picked up in the first part -- if you bring Sweet Revenge, [[spoiler:the weapon Randall left behind before he was presumably executed by The Judge, to Utah, Marko[=/=]Virgil will have unique dialogue remarking on it. There's even a special speech option if you bring it to the final confrontation against him in the graveyard!]]
494** The only way to access "The Enemy of My Enemy," an exclusive (and lengthy) side mission involving the rescue of slaves from a sprawling Legion camp, is to complete both ''The Inheritance'' (and making a choice to [[KarmaHoudini let one of the villains go]] after she baits you into a SadisticChoice) and completing the main plot of ''Bounties II''. And if you've done both of those, completed the side mission ''and'' met two side characters in ''Bounties III'', three characters will make a reappearance in ''The Better Angels'', the GrandFinale of the series, with the latter (your MissionControl) giving you the mission as a means of apology, and the latter potentially getting a GoldenEnding depending on whether they survived the Legion assault at FOB Omega.
495* DummiedOut text in ''VideoGame/TheElderScrollsIIDaggerfall'' includes a backstory for the main character of ''[[VideoGame/TheElderScrollsArena Arena]]'', if they were chosen to also be the protagonist of ''Daggerfall''. It was one of many features [[WhatCouldHaveBeen cut from the game]] before release, unfortunately, so every character in the final version is a separate person from the original Eternal Champion.
496* ''Franchise/TheWitcher'':
497** ''VideoGame/TheWitcher2AssassinsOfKings'': Importing a save from ''Witcher 1'' can give you better starting equipment, and various characters will reference choices you made in the last game. For instance, if you supported the Order of the Flaming Rose in Witcher 1, you can have a brief, but friendly conversation with Grand Master Siegfried in ''Witcher 2'', chapter 3.
498** ''VideoGame/TheWitcher3WildHunt'': Importing a save from ''Witcher 2'' does not provide any gear but it does automatically apply all choices made from the previous game. However, nothing from ''Witcher 1'' will persist into ''Witcher 3'' - for example, a certain character can die in ''Witcher 1'' but will always be alive in Witcher 3.
499* In a rather bizarre instance, the obscure ''VideoGame/CentauriAlliance'' allowed you to import characters from ''[[VideoGame/TheBardsTaleTrilogy The Bard's Tale]]'', ''VideoGame/{{Wizardry}}'', ''VideoGame/{{Ultima}}'' and ''VideoGame/MightAndMagic'', even though those were all released by different companies. And all of those are fantasy games, while ''Centauri Alliance'' is science fiction.
500* ''VideoGame/{{Eamon}}'' uses this as a central feature of its design and is likely the first game to ever use the bonus. A master disk for the program allowed creation and storage of characters along with access to various services. Once a character was selected, the master disk was replaced with one of over two hundred adventure module disks. Completing the module would allow the character to be imported back to the master disk along with any lost or gained treasures and stats to prepare for another adventure.
501* ''VideoGame/PillarsOfEternityIIDeadfire'' picks up five years after the original, and opens on the destruction of [[PlayerCharacter the Watcher's]] keep, Caed Nua, by this game's BigBad. This leaves the player NotQuiteDead, prompting to either create a new character or port one who completed ''VideoGame/PillarsOfEternity''. A new character is given the choice of six generic endings for the first game, varying from the GoldenEnding to EarnYourBadEnding. An imported character has more nuance in their decisions. Worth noting is that three of the first game's companions return...unless they died during the first game. Éder's absence in particular will ramp up EarlyGameHell as he can be specced into a tank and won't be replaced with anyone else if he died back in the Dyrwood.
502* ''VideoGame/SolastaCrownOfTheMagister'''s newest DLC, the ''Palace of Ice'', allows you to import your saved game from the main campaign or the ''Lost Valley'' DLC. Your wealth, equipment and skills will follow your characters' newest adventure.
503[[/folder]]
504
505[[folder:VisualNovel]]
506* ''VisualNovel/PhoenixWrightAceAttorney'': For the original trilogy, having the Japan-only GBA games loaded into the DS's bottom slot while playing its DS remake will unlock all cases from the start.
507* If you play ''VisualNovel/DontTakeItPersonallyBabeItJustAintYourStory'' having already completed ''VisualNovel/DigitalALoveStory'', Ichigo's friend will have your surname.
508* The Switch remakes of the ''VisualNovel/FamicomDetectiveClub'' duology [[VisualNovel/FamicomDetectiveClubTheMissingHeir read]] each [[VisualNovel/FamicomDetectiveClubTheGirlWhoStandsBehind others']] save data to carry over [[HelloInsertNameHere the name you gave the protagonist]].
509* Using save data from ''VideoGame/CorpseParty'' when starting up ''Corpse Party: Book of Shadows'' allows you to view the CG gallery from the first game, and unlocks all the wrong ends for every chapter in the game from the get-go, making unlocking the final chapter significantly easier in the process. This, however, only works on the PSP version of the game.
510[[/folder]]
511
512[[folder:WideOpenSandbox]]
513* In the second ''VideoGame/{{Creatures}}'' game, an item called the Nornverter allows you to import Creatures from the first game.
514* Having save data of ''VideoGame/NoMoreHeroes'' on your Wii gives Travis's room an aesthetic change in the sequel.
515* Your Pod, outfit, and unlocked stuff in ''VideoGame/LittleBigPlanet'' (if you have any) is carried into the sequel upon startup. You also get a slightly altered opening narration that welcomes you back to the world of [=LittleBigPlanet=]. This also carries over into ''[=LittleBigPlanet=] Karting''. Though you cannot import things like your pod (after all, it's big enough to fit four cars now), you do carry over costumes and some items, DLC included.
516* The Platform/SegaDreamcast version of ''VideoGame/{{Shenmue}} II'' allows players to transfer collected items over from the first game. Unfortunately, the American version was never released, so the few U.S. gamers who imported the European version could only exploit this feature by hacking the ''Shenmue I'' save file to add the flags indicating it is a European save file (though the game does play fair by giving Ryo a few collections by default to sell for cash).
517* ''VideoGame/GrandTheftAuto'':
518** Having a save of the 7th gen (Xbox 360 and [=PS3=]) version of ''VideoGame/GrandTheftAutoV'' on your XBLA or PSN account will get you an exclusive railgun weapon on the 8th gen (Xbox One and [=PS4=]) version. Also works cross-platform ([=PS3=] -> Xbox One, 360 -> [=PS4=]) if you've linked both your Xbox LIVE and [=PSN=] accounts to the same Rockstar Social Club account.
519** Having a prior-gen-console save also unlocks several side-missions and bonus items in the storyline, such as GottaCatchThemAll missions involving taking photos of well-hidden murals. However, only ''online'' game progress is transferred, meaning if you only played the storyline of the 7th gen version of GTAV, you don't get access to most of the bonus features, and game progress in the storyline isn't transferred over, regardless. (Despite this players can still engage in some of the additional content, such as the monkey mural collecting, and receive some awards for doing so, just not all.)
520** Finding the double-action revolver in GTA Online and getting 50 headshots with it will unlock it for ''VideoGame/RedDeadRedemption2''.
521* ''VideoGame/SaintsRowGatOutOfHell'' will base its version of The Boss on your character from ''VideoGame/SaintsRowIV'', otherwise it will default to the first male Boss.
522* In ''VideoGame/SleepingDogs2012'', having save data for ''VideoGame/JustCause2'' will unlock a Rico Rodriguez costume for Wei Shen, which is alternatively available as DLC; true to its inspiration, the costume makes it easier to [[HighSpeedHijack hijack moving vehicles]].
523* In the Creator/TocaBoca game ''Toca Life: World'', you can redeem content from previous apps if you have them installed.
524* Owning a copy of ''[[VideoGame/MafiaII Mafia II: Definitive Edition]]'' and/or ''[[VideoGame/MafiaIII Mafia III: Definitive Edition]]'' unlocks the default outfits for Vito and Lincoln in ''[[VideoGame/MafiaTheCityOfLostHeaven Mafia: Definitive Edition]]'' along with their respective vehicles.
525[[/folder]]
526
527[[folder:TabletopGame]]
528* ''TabletopGame/DungeonsAndDragons'':
529** Many, ''many'' licensed games from this series published by SSI featured this, forming several separate continuums. The classic "Gold Box" games include two separate series set in TabletopGame/ForgottenRealms, and one in [[Literature/{{Dragonlance}} Krynn]], in addition to the sci-fi ComicStrip/BuckRogers games. Later series which also allow character importing include ''VideoGame/EyeOfTheBeholder'', ''TabletopGame/DarkSun'' and ''TabletopGame/{{Ravenloft}}'' series.
530** SSI also made a Mini Game and SideQuest compilation, ''Hillsfar'', in which you can import your VideoGame/GoldBox characters and play through a series of events that give the characters increased experience, skill and valuables before you export them to another adventure.
531** None of the sequels actually let you keep your loot from the prior games - instead, each starts with something happening to take away any equipment you might already have, such as being teleported thousands of miles away or being captured by the enemy.
532** This also happens quite a bit in ''tabletop'' D&D. It's not at all uncommon to dig up old, high-level, characters for an epic campaign.
533* Due to the immortal nature of many [=PC=]s in ''TabletopGame/TheWorldOfDarkness'', in the Classic [=WoD=] and ''TabletopGame/VampireTheMasquerade'' especially, it's entirely possible to carry a PC from the 12th Century (''The Dark Ages'') to the 19th Century (''The Victorian Age'', and related) to the modern nights, and as such, you'll end up as a massively powerful being.
534* Interestingly enough, ''TabletopGame/Warhammer40000''. All of the old Rouge Trader models are still technically legal to use in play. This can be useful in building larger armies by simply using the older models. The interesting part comes when said models have different sizes than the newer models. The Land Raider, Rhino, and Tau Broadside are quite smaller than their current sizes. Another unit is the Space Marine Terminators, as the models used to be on smaller bases. This is due to a GW ruling stating that models use the base they where supplied with.
535* In ''TabletopGame/ExitTheGame: The Forbidden Castle'', upon winning the game, the players are rewarded with a different bonus based on which of two puzzles they chose to encounter partway through the game. These bonuses (either a bonus to completion time or a free hint) are meant to be applied to ''The Sinister Mansion'', a later-released game in the series.
536[[/folder]]
537
538[[folder:Gamebooks]]
539* In the four-part ''Literature/{{Sorcery}}'' {{Gamebook|s}} series (part of the ''Literature/FightingFantasy'' series), you can carry over all your equipment and stat modifications from one book to another. The benefits range from minor shortcuts to vital hints to allowing you to skip particularly annoying {{Luck Based Mission}}s.
540* It is ''very'' well advised to Play the ''Literature/LoneWolf'' {{Gamebook|s}} series right from Book 1 to the end and ESPECIALLY Book 2 for [[spoiler:a super-powerful magic sword called the "Sommerswerd"]] if you don't want hair-rippingly frustrating and frequent "instant death" entries from ''Book 3'' on. Though a couple of battles are actually easier without [[spoiler:the Sommerswerd]].[[note]]Due to the author's generosity while the books were out of print, they can all be read (legally) online, for players who are missing some or all of the books.[[/note]]
541[[/folder]]
542
543[[folder:Other]]
544* ''VideoGame/NESRemix 2'' contains Championship Mode, a game mode inspired by the 1990 Nintendo World Championship, where players play through three consecutive challenges based on ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros3'', and ''VideoGame/DrMario'' and post their cumulative score on Miiverse. It requires the original ''NES Remix'' to play.
545* The [=StreetPass=] function of the Platform/Nintendo3DS creates a few of these thanks to how Miis are collected in ''VideoGame/StreetPassMiiPlaza''. For example, playing ''VideoGame/MarioKart 7'' online will collect a number of Miis, which will then appear in ''VideoGame/SuperMario3DLand'' to give you items.
546* Similar to the ''Portal 2'' example, playing ''VideoGame/HeroesOfTheStorm'' is the easiest way to obtain the Oni Genji and Officer D.Va skins for ''{{VideoGame/Overwatch}}''.
547* ''VideoGame/{{Frogger}}'':
548** ''Frogger: Ancient Shadow'' (a game for [=PS2, GameCube, and Xbox=]) and ''Frogger: Helmet Chaos'' (a game for PSP and DS) have codes that be used in the other game to get things.
549** In addition, playing the latter game while you have certain games in the GBA slot will earn you secret costumes.
550* The Platform/WiiU includes a built-in Wii Menu, with a Wii Shop Channel within which the Virtual Console games released for the Wii can be purchased. If you get a VC game in the Wii menu by either buying it or transferring it from the Wii, you get a discount (having to pay only $1 for NES games or $1.50 for SNES games) on the Wii U version, allowing you to pay only for the new features.
551* After upgrading to another version of Platform/MicrosoftWindows (starting with Vista), the system will drop a "Windows.old" folder in the root of the hard drive. This folder contains files from the older operating system that weren't overwritten or removed during installation. If you rummage around the folder a bit, you'll find your previous version's pre-installed wallpapers, sounds, and cursors, among other things.
552* Most franchised arcades that use power cards can be used at other locations of the same franchise, meaning you can use your card anywhere.
553* In ''VideoGame/LifeIsStrange2'', Chris wears the outfit you gave him in ''VideoGame/TheAwesomeAdventuresOfCaptainSpirit'' if you have save data for that, Brody will mention [[spoiler:Arcadia Bay's fate]] if you have save data from the original ''VideoGame/LifeIsStrange'' in addition to it being reflected on the game's map, and in the final episode, [[spoiler:David Madsen]] will discuss either [[spoiler:surviving the storm or Chloe's death,]] depending on which ending you got in the original game. Also depending on which ending you got in the original game, the phone call he takes at the end will be from either [[spoiler:Chloe]] or [[spoiler:Joyce]].
554[[/folder]]
555
556[[folder:Cross-Genre]]
557* Creator/ElectronicArts seems to love cross-promoting its games with this premise. Owning a copy of ''VideoGame/Battlefield3'' on Origin will unlock a new character class for ''VideoGame/MassEffect3'' multiplayer, and [=ME3=] itself will unlock a new [=RIG=] option for Isaac in ''VideoGame/DeadSpace3''. This also applies to console releases, where a save file from ''VideoGame/{{Black}}'' will unlock instant access to the vehicular equivalent of an InfinityPlusOneSword in ''Burnout Revenge''; this occurrence makes sense, considering the [[Creator/CriterionGames circumstances]] of their existence.
558[[/folder]]
559
560[[folder:Other Media]]
561* ''Literature/SwordArtOnline'': This benefits Kirito greatly during the Fairy Dance arc. Since SAO and ALO are built on the same source code, when Kirito starts ALO, all of his compatible stats from SAO are transferred over, granting him a massively overpowered avatar. However, he considers it cheating and once he saves Asuna and defeats Sugou/Oberon, he resets his stats so he can make a proper Spriggan build and have fun with it.
562** Like above, ''WebVideo/SwordArtOnlineAbridged'' showcases this for both Kirito and Asuna: two of [=SAOs'=] top players now being completely overpowered in ALO: with [[TerrorHero Abridged Asuna]] often [[CardboardPrison breaking out of her cage to go on rampages against Sugous' scientists]] to delay their research into Mind-Control, and [[SmugSuper Abridged Kirito]] viewing this as a plus for his ego along with the benefit that their daughter Yui was spared from [=SAOs'=] deletion and thanks to her [[VirtualRealityWarper SAO Administrator Privileges]]: she's now one of the most dangerous Entities in ALO [[BadassFamily alongside her parents]].
563-->'''[[Characters/SwordArtOnlineAbridgedKirito Abridged Kirito]]:''' This game is completely broken... ''In my favor!'' Haha, 10/10 Game of The Year!
564[[/folder]]

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