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5[[quoteright:300:[[Franchise/{{Rocky}} https://static.tvtropes.org/pmwiki/pub/images/rocky_sequels.jpg]]]]
6[[caption-width-right:300:Better start learning those Roman numerals, kids!]]
7
8A common way to name movie {{sequel}}s is to take the title of the original, possibly abbreviated, and add a number. So ''Foomovie'' will be followed with ''Foomovie 2'', ''Foomovie 3'' (or ''[[ThirdIs3D 3D]]''), etc. Also common is to follow ''Foomovie'' with ''Foomovie, Part 2'', etc. -- though the word "part" will usually be dropped when talking about the movies. (This is usually done when the stories of the movies are supposed to form one big story.) Sometimes there are subtitles as well. When the first film is made, the reason there is no number 1 in the title is because we don’t know yet if there would be a sequel.
9
10The result of this is that the original ''Foomovie'' will become known as ''Foomovie 1'', and on occasion will actually be rereleased this way (see {{Retronym}}). This is actually a recent practice, beginning in the 1970s.
11
12If the movies in a series were made out of chronological order, the numbering can refer either to the order in which they were made or the order in which they take place. The latter gets you titles like ''VideoGame/ResidentEvil0'' and ''WesternAnimation/TheLionKingOneAndAHalf''. Very rarely, you'll see a prequel with a negative number. The print version of the webcomic ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'' has two prequels, numbered #0 and #-1, and the French comic ''Donjon'' (planned to run from #1-#100) has spinoff series planned to run from #-99 to #0 and #101 to #200.
13
14Some series use Arabic numerals, some use Roman numerals, and some use either. The distinction between Roman numerals and Arabic seems to be the distinction between grand-scale affairs that take themselves very seriously (and thus borrow a bit of grandeur from the western world's most prominent VestigialEmpire), and stories that either don't take themselves entirely seriously, or have a futuristic bent that makes the Arabic numerals look all sciency and mathematical. On occasion, [[TakeAThirdOption the number in question is spelled out in word form]]; this can be either for an air of [[Film/JohnWickChapter2 irony]], [[Film/DumbAndDumberTo parody]], [[{{Film/Che}} pretension]], or some combination.
15
16This trope [[StoppedNumberingSequels can be subverted]]: The ''VideoGame/{{Marathon}}'' series started with ''Marathon'' and ''Marathon 2'' but then jumped to ''Marathon '''Infinity'''''. The subsequent release and open-source development of ''Marathon 2'''s game engine restored sequential numbering by naming the engine ''Aleph One'', the next largest infinity. (See below.)
17
18In the Horror genre, a sixth installment may be called [[NumberOfTheBeast 666]] (Or sometimes called that even if it isn't the 6th) it will almost always be pronounced "six-six-six" rather than "six hundred and sixty-six".
19
20This is, if anything, even more common in video games than in movies, although the "Part 2" variation is almost absent there. Literary examples, on the other hand, are very, very rare. Many video game series also use a variation where numbered sequels denote "significant", or "mainline" games, while other entries like spin-off, side games, or {{Gaiden Game}}s will use subtitles or WordSequel instead. While what distinguishes a numbered and non-numbered sequel is clear in some series, it is more arbitrary in others, leading to [[SequelNumberSnarl the weird phenomenon where some franchises have many more games than the title of the latest numbered sequel would imply]][[note]]The most infamous example of this is probably ''Franchise/KingdomHearts'', which saw numerous games released during the lengthly gap between ''VideoGame/KingdomHeartsII'' and ''VideoGame/KingdomHeartsIII''. Many assumed that these games were simply spinoffs that didn't convey import story information, only to be surprised when [[ContinuityLockout they were unable to make sense of much of III's plot without having played them]].[[/note]].
21
22The first use of a number in a sequel title was probably ''[[{{Franchise/Quatermass}} Quatermass 2]]'' in 1957,[[note]]The TV miniseries it is based on, ''Quatermass II'', was aired in 1955[[/note]] the follow-up to ''The Quatermass Xperiment''.[[note]]and is technically an aversion, as the title actually refers to a rocket ship literally named ''Quatermass 2''[[/note]] These were the original UK titles; in the United States the first film was issued as ''The Creeping Unknown'' so the second one had to be retitled as well: it was known as ''Enemy From Space''. However such instances were rare, at least before the 70s, because studios at the time felt that it attached a film to an earlier film to the extent of alienating potential audiences who may not have seen the earlier film and so feel discouraged from seeing a sequel titled "Part II" if they had not seen "Part I". It's why all the Film/JamesBond films were titled differently and not James Bond 1-20,[[note]]that, and the fact the earliest films were straight-up TheFilmOfTheBook[[/note]] and why film-series such as the "Carry On" or the Pink Panther series often included "Pink Panther" but slight variations so as to not tie it exclusively. The first major film to change this was Creator/FrancisFordCoppola's ''[[Film/TheGodfather The Godfather, Part II]]''.
23
24For some reason (FourIsDeath? RuleOfThree?), it's very common for Numbered Sequels [[StoppedNumberingSequels to stop at 3]], and any subsequent media to be given a subtitle alone instead.
25
26Parodies take this to extremes with RidiculousFutureSequelisation.
27
28Compare LetteredSequel, NPlusOneSequelTitle, SequelNumberSnarl, EpisodeZeroTheBeginning, [[{{Title1}} Title 1]]. See also UnInstallment.
29
30Contrast OddlyNamedSequel2ElectricBoogaloo, RecycledTitle, AdvancedTech2000 and SuperTitle64Advance.
31
32----
33!!Examples:
34
35[[foldercontrol]]
36
37[[folder:Anime & Manga]]
38* ''Anime/Macross7'' is not the seventh ''Anime/{{Macross}}'' series -- it's the third produced by Studio Nue, after ''Anime/SuperDimensionFortressMacross'' and ''Anime/MacrossPlus''. Confusingly, a different production group created their own sequel titled ''Anime/MacrossII''. [[CanonDiscontinuity It's no longer considered canon.]] The prequel series ''Anime/MacrossZero'' really does come first chronologically.
39* Not a movie series, but deserving of mention, are the cyborgs of ''Manga/Cyborg009''. The protagonists are [[HollywoodCyborg cyborgs]] designated [=001-009=]. But the one that follows 009 ("zero zero nine") is named ''0010'' ("zero zero ten"), rather than the logical 010. The series also does this with [[spoiler:all subsequent cyborg characters.]]
40* ''Anime/DigimonAdventure02'' looks like this, as it ''is'' after all the second ''Franchise/{{Digimon}}'' series, but the number actually derives from its status as being [[TitleByYear set]] in the TwentyMinutesIntoTheFuture year of 2002. One could assume the number doubles as this.
41* The first and second movies ''Franchise/LyricalNanoha'' are respectively titled ''[[Anime/MagicalGirlLyricalNanoha Magical Girl Lyrical Nanoha The MOVIE 1st]]'' and ''[[Anime/MagicalGirlLyricalNanohaAs Magical Girl Lyrical Nanoha The MOVIE 2nd A's]]''. The [[Anime/MagicalGirlLyricalNanohaReflection third]] and [[Anime/MagicalGirlLyricalNanohaDetonation fourth]] movies dropped this as they were loose adaptations of [[VideoGame/MagicalGirlLyricalNanohaAsPortable the video games]] instead of [[Anime/MagicalGirlLyricalNanohaStrikers the third season]]. [[note]]Though ''Reflection'' did have ''The MOVIE 3rd'' as part of it's WorkingTitle.[[/note]]
42* The ''Manga/CityHunter'' anime was followed by ''City Hunter 2'' and ''City Hunter 3''. The fourth series would go on to be titled ''City Hunter '91'' (after the year it was aired), likely to avoid the FourIsDeath association.
43* The ''[[Manga/FistOfTheNorthStar Hokuto no Ken]]'' manga was divided into two anime series, with the original ''Hokuto no Ken'' series covering the manga up until Raoh's ascencion, while ''Hokuto no Ken 2'' covers everything afterward until the Kingdom of Shura arc.
44* The Cantonese dub of ''Anime/{{Tamagotchi}}'' aired by [=ViuTV=] separates the 271-episode, 11-season series into six segments each referred to as ''Tamagotchi ___'', with the blank being where the number would go.
45[[/folder]]
46
47[[folder:Asian Animation]]
48* The eighth season of ''Animation/BoonieBears'' is called ''The Adventurers'' and has its storyline continued in the season after it, which is known as ''The Adventurers 2''.
49* The ''Animation/{{Lamput}}'' episode "Glasses" has a follow-up called "Glasses 2" which has a similar setup - Lamput takes off Fat Doc's glasses, but this time he puts them on Slim Doc to distract him, whereas he simply took them on and off of Fat Doc multiple times in the previous episode (Slim Doc doesn't appear in "Glasses").
50* The seventh season of ''Animation/PleasantGoatFunClass'', ''Mighty Goat Squad'', is followed by an eighth season simply titled ''Mighty Goat Squad 2''.
51[[/folder]]
52
53[[folder:Comic Books]]
54* ''ComicBook/OneHundredBullets'' has an interesting twist on this- every story arc/trade paperback has a title that either incorporates its number into it (eg- book 4 is ''A Foregone Tomorrow'', book 9 is ''Strychnine Lives'') or uses part of a known phrase that includes the number, but leaving the actual number out (eg- book 7 is ''[[Film/SevenSamurai Samurai]]'' and book 12 is ''[[Film/TheDirtyDozen Dirty]]'')
55* ''ComicBook/TheUltimates 2'' and 3.
56[[/folder]]
57
58[[folder:Fan Works]]
59* Examples from Fanfic/{{the Calvinverse}}:
60** ''Fanfic/CalvinAndHobbesIILostAtSea'' and ''Fanfic/CalvinAndHobbesIIIDoubleTrouble''.
61** Zig-zagged with ''Fanfic/RetroChill'' - the fic itself doesn't mention a number, but other sources refer to it as "Calvin and Hobbes IV: Retro Chill".
62** From ''Fanfic/CalvinAndHobbesTheSeries'':
63*** InUniverse, we have "Tornado Sharks 2: I Think Things Just Got A Little More Windier".
64*** In the story itself, there's "The Night of the Living Television II" and more subtly "Part Three", as well as "Mirror rorriM" and "Mirror rorriM Two".
65* ''Fanfic/{{Metro}}'': The series has stories in multiple parts, named after the principal character of each story, a number, and a subtitle. Even the first one, implying that further stories are planned:
66** Metro series:
67*** ''Metro 1: Chewing Through The Straps''
68*** ''Metro 2: Running With A Devil''
69** Smithy series, as of this writing, only has ''Smithy 1: If I Had A Hammer''
70* The ''Fanfic/PastSins'' series: ''Glimpses 2'', repeats the ideas of ''Glimpses'', but with more variations.
71* The ''Fanfic/StoryShuffle'' series, with the second story being ''Fanfic/StoryShuffle2DoubleMasters''.
72[[/folder]]
73
74[[folder:Films -- Animation]]
75* The ''Franchise/{{Pokemon}}'' movies go like this: "Anime/PokemonTheFirstMovie", "[[Anime/Pokemon2000 Pokémon The Movie 2000]]", "[[Anime/Pokemon3 Pokémon 3 The Movie]]", "[[Anime/Pokemon4Ever Pokémon 4Ever]]", and then they stop trying to incorporate the numbers into the title and just go to straight subtitles.
76** Made absolutely ridiculous by the fact that the subtitle of "The First Movie" is "Mewtwo Strikes Back", clearly implying that it was a sequel. (This had long been what we Americans had been told, but it turns out that this is not totally true, as ''The Origin of Mewtwo'' was just a short featurette of the same length as those ubiquitous Pikachu specials.) The origin story, which had been removed from the American theatrical release of ''Pokemon: The First Movie'' in order to preserve the G rating, was eventually packaged on the direct-to-video release Mewtwo Returns. So we have a "Strikes Back", and then we have a "Returns". Is anyone else sensing a ''Franchise/StarWars'' {{Homage}} here?
77* The ''Franchise/{{Shrek}}'' films seem to be using the same system as ''Series/{{Blackadder}}'' as an {{Homage}}: ''WesternAnimation/Shrek1'', ''WesternAnimation/{{Shrek 2}}'', ''WesternAnimation/ShrekTheThird'', and ''WesternAnimation/ShrekForeverAfter''.
78** They were supposedly reluctant to use the title "Shrek 3," lest it create confusion with the short "Shrek 3-D" which was the movie for the ride ''WesternAnimation/ShrekFourD'' and was released in a box set with the first two films.
79* Wanna hear something funny? ''WesternAnimation/TheLandBeforeTime'' started to number its sequels with Roman numerals, and to this day never changed that formula. [[http://en.wikipedia.org/wiki/The_Land_Before_Time_%28series%29 We're talking about ''fourteen'' movies, by the way.]]
80** After reaching double-digits the movies started to go out of their away to avoid mentioning what number they were up to, as if out of embarrassment. Re-releases of the sequels on DVD rarely state the number of the movie anymore either.
81* The WorkingTitle of ''WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks'' was ''Equestria Girls 2''. This title is still used in advertisements and [=DVRs=] in some countries.
82* ''Franchise/ToyStory'' has: ''WesternAnimation/ToyStory1'', ''WesternAnimation/ToyStory2'', ''WesternAnimation/ToyStory3'', and finally, ''WesternAnimation/ToyStory4''.
83* The second ''Animation/HappyHeroes'' movie is titled ''Animation/HappyHeroes2TheBattleOfPlanetQiyuan''.
84* The second ''Animation/GGBond'' movie is simply called ''GG Bond 2''.
85[[/folder]]
86
87[[folder:Films -- Live-Action]]
88* ''Film/DunePartTwo'', which is an ImmediateSequel for ''Film/Dune2021''.
89* ''Film/TheGodfather'':
90** The first major film to start using this Shakespearian title technique was ''Film/TheGodfatherPartII''. It was one of Creator/FrancisFordCoppola's three demands for working on the sequel. His two other demands were approved, but the studio highly objected to simply following the title with a number. Its success began the tradition of numbered sequels.
91** Oddly, enough, this was [[InvertedTrope inverted]] for ''Film/TheGodfatherPartIII''. Coppola wanted to call it ''The Death of Michael Corleone'' but the studio wouldn't let him. Coppola's reasoning is that the first two Godfather films necessarily covered a single extended story and made at a short interval with the same cast. ''Part II'' carried forward the dramatic currents of the first film whereas ''Part III'' was essentially a DistantFinale and epilogue, and largely self-contained.
92* ''Film/GrandmothersFarm'': The movie's sequel is known as ''Film/GrandmothersFarm2''.
93* Before the Godfather there had already been the Kraut Westerns ''Film/WinnetouI'', ''Winnetou II'', and ''Winnetou III'' (1963-1965), although these were named after the books they were based on. Although these examples of the highly successful Karl May franchise did not sell that well outside Germany, they were taken notice of in America because they showed that the Western genre was not dead yet.
94* The UrExample is probably Creator/SergeiEisenstein's ''Film/IvanTheTerrible'', which was released in two parts in 1944 and 1958. Coppola himself cited Eisenstein when arguing for ''Film/TheGodfatherPartII''; the studio dismissed this argument on the grounds that ''Ivan'' was a Russian film, and no one had seen it.
95* The ''Franchise/{{Rocky}}'' series followed this trope until the sixth installment which was called ''Film/RockyBalboa'' (as if the other movies were about some other guy named "Rocky"). Word of God says that the movie was not called "Rocky VI" to avoid any possibility of another ''Rocky'' installment. That didn't stop Stallone from reprising the role in the spin-off/sequel {{Film/Creed|2015}}, though, which itself got two [[Film/CreedII numbered]] [[Film/CreedIII sequels]].
96* Parodied by ''Film/TheNakedGun'' series; ''The Naked Gun'' was followed by ''The Naked Gun 2½'' and ''The Naked Gun 33⅓'' (33⅓ is the speed one plays an LP). Another sequel, provisionally titled ''The Naked Gun 444.4'' or ''The Naked Gun 4 Score and 3 Sequels Ago'' was in development in the late '90s, although obviously nothing came of it.
97* ZAZ didn't want to have anything to do with ''Film/AirplaneIITheSequel'', (and even claim to this day to have never watched it), even though they'd later make sequels to ''Film/TheNakedGun'' and ''Film/HotShots''. ''Airplane II'' lampshades the trope with the announcement at the end of the credits "Coming soon from Paramount Pictures : ''Airplane III''" followed by William Shatner saying "Wait! That's exactly what they'll be expecting us to do!"
98* The sequel to ''Film/HotShots'' was ''Film/HotShotsPartDeux'' ("deux" is French for "two"), with the tagline, "Just [[{{Pun}} Deux]] It!"
99* The ''Film/OceansEleven'' remake proved popular enough to warrant a couple of sequels. Instead of using the rather cumbersome ''Ocean's Eleven Two'' or somesuch, the makers dubbed the sequels ''Film/OceansTwelve'' and ''Film/OceansThirteen''. This led to many jokes about where the first 10 movies went. And the titles end up being spot-on with the number of people involved in the main heist (12 adds Ocean's wife, 13 adds [[EnemyMine the antagonist of the other movies]] and a technical expert).
100* Likewise, the second live-action ''[[Film/OneHundredAndOneDalmatians1996 101 Dalmatians]]'' film was titled ''Film/OneHundredAndTwoDalmatians''. Although there was a straight-to-video follow-up to the [[WesternAnimation/OneHundredAndOneDalmatians original animated film]] (42 years later!) called ''WesternAnimation/OneHundredAndOneDalmatiansIIPatchsLondonAdventure''.
101* Many ''Franchise/StarWars'' fans were rather confused when the 1977 original, simply titled ''Star Wars'', was followed by Episode '''Five''', ''Film/TheEmpireStrikesBack''. A rerelease of the original rechristened it "Episode Four: Film/ANewHope", paving the way for later prequels. Despite the initial confusion, there was a level of optimism that resulted from the episode numbering system that opened the door for prequels. In the meantime, the Classic Trilogy continued to be marketed by the movies' original release names: ''Star Wars'', ''Film/TheEmpireStrikesBack'', and ''Film/ReturnOfTheJedi'', with the episode numbers confined strictly to the opening crawls. ''Film/ThePhantomMenace'' began the trend of prominently featuring the episode number in marketing the movies, to the point where theaters often listed it as "Star Wars Episode I" rather than "The Phantom Menace". When the Classic Trilogy received its first DVD release in 2004, the movies were now labeled ''Star Wars: Episode IV: A New Hope'', etc. The first film of the sequel trilogy was marketed simply as ''Star Wars: The Force Awakens'', in contrast to the prequel films. Unlike the prequels, this is also its official title – although it is still called ''Star Wars: Episode VII:'' ''Film/TheForceAwakens'' in its opening crawl. Likewise for the next film, ''Film/TheLastJedi'', and the final film, ''Film/TheRiseOfSkywalker''.
102* For its European release, Italian director Creator/DarioArgento heavily re-cut Creator/GeorgeARomero's ''Film/DawnOfTheDead1978'' to produce what was a fairly different edit, which he titled ''Zombi''. After its success, Creator/LucioFulci went on to produce five unofficial sequels, which were titled ''Film/{{Zombi 2}}'', ''Film/{{Zombi 3|D}}'', and so forth. ''Zombi 2'' was simply retitled ''Zombie'' for its North American release, but the later sequels shared their numbering on both sides of the pond, meaning Americans could find ''Zombie'', ''Zombie 3'', and ''Zombie 4'' at local video rental outlets. Recent US rereleases now bear the ''Zombi 2'' title though.
103* According to popular myth, the reason the play ''Theatre/TheMadnessOfGeorgeIII'' was filmed as ''Film/TheMadnessOfKingGeorge'' was in case people avoided it until they'd seen ''The Madness of George'' and ''The Madness of George II''. A similar joke is used in a ''Series/ThirdRockFromTheSun'' companion guide, which features the aliens documenting their understanding of Earth. When describing the concept of movies, Dick cites ''Film/{{Apollo 13}}'' and ''Film/TheSeventhSeal'' as examples of movie sequels. He then mistakes the film ''Film/{{Se7en}}'' for being a prequel to the Creator/BlakeEdwards film ''10''.
104* ''Film/BackToTheFuturePartII'' is a is an example of this trope, along with ''Film/BackToTheFuturePartIII'', though using the "Part" titling is pretty appropriate as the sequels are direct continuations of the first film, complete with a "To Be Concluded" at the end of the second (the third actually says "The End"). The two sequels were shot back-to-back, a practice that has become more common since the films' release.
105* The entries in Matthew Barney's avant-garde "Cremaster cycle" were filmed out of their numerical order: ''Cremaster 4'' (1994), ''Cremaster 1'' (1995), ''Cremaster 5'' (1997), ''Cremaster 2'' (1999), and finally ''Cremaster 3'' (2002).
106* In the Creator/JerryStiller film ''Film/TheIndependent'', long-time exploitation film director Morty Fineman is asked by the filmmaker -- it's a {{Mockumentary}} about Fineman's fictional career -- if it's true he invented the sequel. Fineman corrects that, saying he invented the Roman numeral after the title. The film then shows the title card from his post-nuclear sequel, ''World War III II''.
107* The ''Franchise/FridayThe13th'' series is surprisingly consistent with this, though it shifted from Arabic numbers to Roman numerals after the second movie. Of the 10 movies (excluding ''Film/FreddyVsJason''), 7 of the movies were numerically numbered, with #4 being (the misleading) ''[[Film/FridayThe13thTheFinalChapter The Final Chapter]]'', and #9 being ''Film/JasonGoesToHellTheFinalFriday''. #10 uses the Roman numeral ''[[Film/JasonX X]]''. Because [[XtremeKoolLetterz it's cool]] and took place [[RecycledINSPACE in space]].
108** Spoofed in the British slasher satire ''Film/UnmaskedPart25'', which also ends with the killer shouting a BigNo upon seeing ''Unmasked Part 26'' on a cinema marquee.
109* ''Franchise/ANightmareOnElmStreet'' was similar, with five numbered sequels, then ''Film/FreddysDeadTheFinalNightmare'' (which is not much misleading, as all the following sequels and ''Film/FreddyVsJason'' have him truly dead) and ''Film/WesCravensNewNightmare''.
110* A gimmick employed by a few franchises is to have the second sequel to the original movie filmed in 3-D, so the number affixed to its title can be "3-D" instead of just plain 3. See ThirdIs3D.
111* The four movies of the Franchise/{{Rambo}} franchise were originally named and ordered thusly: ''Film/FirstBlood'', ''Film/RamboFirstBloodPartII'', ''Film/RamboIII'', and ''Film/{{Rambo|IV}}''. Note how "Rambo" goes from being the subtitle of the second movie to the main title of the third. The fourth movie, released twenty years after the third, is a clear case of StoppedNumberingSequels.
112** In France, the [[MarketBasedTitle exported titles]] are ''Rambo'', ''Rambo II'', ''Rambo III'' and ''John Rambo''.
113** In Brazil, it's more straightforward, with some [[TheForeignSubtitle subtitles added]]: ''Rambo - Programmed to Kill'', ''Rambo II: The Mission'' (fun fact: "The Mission" is the equivalent of "[[OddlyNamedSequel2ElectricBoogaloo Electric Boogaloo]]" in that country), ''Rambo III'' and ''Rambo IV''.
114** The planned fifth movie was titled ''Rambo V''. This sounded fine, and actually logical, until you realized that meant they were following up ''Rambo'' with ''Rambo V''. It was eventually released as ''Film/RamboLastBlood'', which does at least hearken back to the first film.
115* Each of the sequels to ''Film/TheFastAndTheFurious'' uses a different title format, most of which incorporate the movie's number in some way. The [[OddlyNamedSequel2ElectricBoogaloo second movie]] was titled ''Film/TwoFastTwoFurious''. The next two were unnumbered: ''Film/TheFastAndTheFuriousTokyoDrift'' and ''Film/FastAndFurious'' – these names make more sense than it appears, as ''Tokyo Drift'' is as more of a GaidenGame while the fourth film is a return to the original cast and setting. (This did not stop theaters from listing the third film as "3 Fast 3 Furious," which got the idea across and took a lot fewer marquee letters than the actual title.) Then the fifth movie goes back to numbers is called ''Film/FastFive'', followed by ''Film/FastAndFurious6'' and ''Film/Furious7''. The eighth movie, ''Film/TheFateOfTheFurious'', is technically unnumbered but does incorporate the sound of the number in its title (i.e. "F8"). Riffing on this, the next film is simply called ''Film/{{F9}}'', and the one after that ''Film/FastX''. Apparently, two sequels are in development to ([[LongRunners finally]]) end this CashCowFranchise, and one can only assume that their titles will start to incorporate graphemes from outside the Latin Alphabet as there is nowhere else for them to go.
116* Parodied in National Lampoon's ''Film/LoadedWeapon1'', which does not have any sequels to justify the "1."
117** Same with Creator/MelBrooks' ''Film/HistoryOfTheWorldPartI'', though it does end with a RealTrailerFakeMovie for Part 2.
118** ''Film/{{Spaceballs}}'' mentions a numbered sequel subtitled ''The Search For More Money'' but it was never made. An alternative title of ''Spaceballs 3: The Search for Spaceballs 2'' was also rumored.
119** ''Film/RobinHoodMenInTights'' also mentions an unmade numbered sequel.
120* Also parodied in ''Film/LeonardPart6'', which claims that the first five adventures of the hero are so secret that the movies were covered up.
121* The ''Franchise/StarTrek'' movies did this starting with ''[[Film/StarTrekIITheWrathOfKhan Wrath of Khan]]'' and ending with ''[[Film/StarTrekVITheUndiscoveredCountry Undiscovered Country]]'', spanning all of the films based on [[Series/StarTrekTheOriginalSeries the original series]]. Movies based on ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' abandoned it though they are sometimes referred to as 7 through 10 by the fans. As the [[Film/StarTrek2009 2009 film]] is simply called ''Star Trek'', it is also unofficially referred to as ''Star Trek XI''.
122* The ''Franchise/{{Saw}}'' film series pulled this off longer than most horror franchises, going from 2 to 6 (using Roman numerals). This was finally averted with the seventh film, which was called not ''Saw VII'' but ''Film/Saw3D''. This continued with the next film, ''{{Film/Jigsaw}}''.
123* ''Film/KingKongLives'' was released as ''King Kong 2'' in several countries.
124* The [[Film/HarryPotter two movies]] based on the last ''Literature/HarryPotter'' book are titled ''Film/HarryPotterAndTheDeathlyHallowsPart1'' and ''Film/HarryPotterAndTheDeathlyHallowsPart2''. The choice of Arabic numerals over Roman numerals is odd, as these films are the epic finale to the whole series and also decidedly lack any kind of futuristic bent.
125* The first three ''Film/MissionImpossible'' films do this. From the fourth movie onwards, they use subtitles instead.
126* ''Film/MenInBlack'' has two sequels but the first uses Roman numbers (''Film/MenInBlackII'', stylized ''MIIB'') and the latter using regular Arabic ones (''Film/MenInBlack3'', stylized ''MIB[[superscript:3]]''). [[Film/MenInBlackInternational The 2019 spinoff movie]] averts the numbered sequel structure, however.
127* The ''Franchise/MarvelCinematicUniverse'' generally averts numbered sequels, with some exceptions:
128** The ''Film/IronMan'' movies are all titled in numerical order, 1 -- 3.
129** Subverted by the ''Film/{{Guardians of the Galaxy|2014}}'' series, which labels its sequels ''[[Film/GuardiansOfTheGalaxyVol2 Vol. 2]]'' & ''Vol. 3'', emulating the mixtapes seen (and heard) in those movies.
130** ''Film/AvengersInfinityWar'' was originally a two-part film with numbered halves (Part 1 & Part 2), but it was later decided they would have their own titles. Part 1 retained ''Infinity War'', while the new title of Part 2 (''Film/AvengersEndgame'') wasn't revealed until months after the former.
131* ''Animation/PleasantGoatAndBigBigWolf'' has a live-action film titled ''[[Film/PleasantGoatAndBigBigWolfILoveWolffy I Love Wolffy]]''. Its sequel is simply titled ''[[Film/PleasantGoatAndBigBigWolfILoveWolffy2 I Love Wolffy 2]]''.
132* The ''Film/ScaryMovie'' sequels began with numbers but switched to Roman numerals for ''Scary Movie V''.
133* The second sequel to ''Film/{{Alien}}'' was titled ''Film/{{Alien 3}}''.
134* ''Film/TrueRomance'': Discussed InUniverse. Hollywood producer Lee Donowitz is most famous for his 80s Vietnam action movie ''Coming Home in a Bodybag''. When he asks his assistant Elliot (who's an informant for the cops by that point) about ideas for a sequel title, the latter just replies "''Coming Home in a Bodybag 2''". Donowitz snarks that his member is more creative than that.
135* The first two sequels to ''Film/TheTerminator'' used numbers ''and'' subtitles, but removed the word "The" from the original title.
136* ''Film/NobodySleepsInTheWoodsTonight'': The sequel is ''Film/NobodySleepsInTheWoodsTonightII''.
137* ''Film/WhiteWolves'': The sequels are numbered rather oddly due to the ''White Wolves'' title having more brand familiarity than ''A Cry in the Wild'', leading to two different movies being numbered ''II'' and the fourth movie being numbered ''III.'''
138[[/folder]]
139
140[[folder:Literature]]
141* German novelist Creator/KarlMay was a pioneer of this when he started to publish his adventure stories into volumes. It began in 1892 when he wrote ''Literature/{{Winnetou}} I'' as a prequel to the existing stories featuring the Apache chief, some of which were collected in ''Winnetou II'' and ''Winnetou III'', which came out the same year; ''Winnetou IV'' was published in 1910. Other May book titles with Roman numerals are ''Old Surehand I-II'' (1894-1895), ''Im Lande des Mahdi I-III'' (1896), ''Satan und Ischariot I-III'' (1896-1897), ''Im Reiche des silbernen Löwen I-IV" (1898-1903), and ''Ardistan und Dschinnistan I-II'' (1909).
142* One of the few literary examples is ''Rama II'', and there the title can also be taken to refer to the spaceship the book features.
143* The sequel to Creator/EEDocSmith's ''[[Literature/SkylarkSeries The Skylark of Space]]'' was called ''Skylark Three'', again after a ship starring in the story.
144* Creator/IsaacAsimov:
145** ''Literature/IsaacAsimovTheCompleteStories'': The title for each [[{{Anthology}} collection]] is ''The Complete Stories'', while ''[[Title1 Volume 1]]'' and ''Volume 2'' are subtitles to distinguish [[MultiVolumeWork between volumes]].
146** ''Literature/FantasticVoyageII'': Dr Asimov wrote the {{Novelization}} of ''Film/FantasticVoyage'' and is often mistaken as the original creator because [[Literature/FantasticVoyage his book]] came out first. It is not technically a {{sequel}} because Dr Asimov only used the basic concept, completely changing the characters.
147* ''Film/{{Psycho}}'' was [[AdaptationDisplacement originally a book]]. The sequel ([[AlternateContinuity which was never filmed]]) was called ''Psycho II''. None of the actual Psycho sequel films adapt Bloch's sequels, ''Psycho II'' and ''Psycho House''.
148* A similar situation exists with Brian Garfield's sequel to ''Literature/DeathWish'', ''Death Sentence''. None of the Charles Bronson sequel films adapted it. ''Death Sentence'' was later filmed with a different hero.
149* Creator/MartinCaidin's first book about Steve Austin, ''Cyborg'', had three sequels, with the last named ''Cyborg IV'' (the other two had completely different names).
150* Gary Brander wrote ''Howling II'' and Howling ''III''.
151* Numerous paperback original series such as the Destroyer, the Penetrator, the Marksman, etc. had numbered titles.
152* The UK versions of ''Literature/ThePrincessDiaries'' by Meg Cabot have fun with this; the sequels are called ''The Princess Diaries: Take Two'', ''The Princess Diaries: Third Time Lucky'', ''The Princess Diaries: Mia Goes Fourth'', ''The Princess Diaries: Give Me Five'', ''The Princess Diaries: Sixsational'', ''The Princess Diaries: Seventh Heaven'', ''The Princess Diaries: After Eight'', and ''The Princess Diaries: To the Nines''.
153* The Literature/StephaniePlum novels by Janet Evanovich take this to the extreme, being no more than a short phrase containing the number in the series (except for holiday specials). The series goes from ''One For the Money'', ''Two for the Dough'' and ''Three to Get Deadly'' all the way to ''Explosive Eighteen'' in 2011.
154* Megan [=McCafferty=]'s popular Literature/JessicaDarling series includes ''Sloppy Firsts'', ''Second Helpings'', ''Charmed Thirds'', ''Fourth Comings'', and ''Perfect Fifths''.
155* Several ''Literature/MarcusDidiusFalco'' novels had a count ''down.'' Thus ''Three Hands in the Fountain'' was followed by ''Two for the Lions'' and then ''One Virgin Too Many''. Since the Romans never got around to inventing the number zero, subsequent novels had to drop the NumericalThemeNaming.
156* David Charney wrote ''Sensei'' and ''Sensei II: The Swordmaster''.
157* The second to fourth ''Literature/TheScienceOfDiscworld'' books are numbered and [[OddlyNamedSequel2ElectricBoogaloo subtitled]] as ''The Science of Discworld II: [[Creator/WilliamShakespeare The Globe]]'', ''The Science Of Discworld III: [[UsefulNotes/CharlesDarwin Darwin's]] Watch'' and ''The Science of Discworld IV: Judgement Day''.
158* Some printings of ''Literature/TheSecondJungleBook'' use the title ''The Jungle Book II''.
159* ''Literature/WaylanderII'' by ''Creator/DavidGemmell''
160* ''Literature/WhateleyUniverse'': Some of the stories use a ProtagonistTitle, a number, and a subtitle, for this. For example:
161** Kayda:
162*** ''Kayda 8: The Best Days of our Lives'', in parts [[http://whateleyacademy.net/index.php/content_page/item/643-the-best-days-of-our-lives-3 1]], [[http://whateleyacademy.net/index.php/content_page/item/657-kayda-8-the-best-days-of-our-lives-part-2 2]], and [[http://whateleyacademy.net/index.php/content_page/item/681-kayda-8-the-best-days-of-our-lives-part-3 3]].
163*** ''[[http://whateleyacademy.net/index.php/original-timeline/720-kayda-9-crying-for-a-dream Kayda 9 - Crying for a Dream]]''
164*** ''Kayda 10: There's No Place Like Poe'', in parts [[http://whateleyacademy.net/index.php/original-timeline/752-kayda-10-there-s-no-place-like-poe 1]], [[http://whateleyacademy.net/index.php/original-timeline/766-kayda-10-there-s-no-place-like-poe-part-2 2]], [[http://whateleyacademy.net/index.php/content_page/item/771-kayda-10-there-s-no-place-like-poe-part-3 3]], [[http://whateleyacademy.net/index.php/original-timeline/782-kayda-10-there-s-no-place-like-poe-part-4 4]], [[http://whateleyacademy.net/index.php/original-timeline/783-kayda-10-there-s-no-place-like-poe-part-5 5]], and [[http://whateleyacademy.net/index.php/original-timeline/792-kayda-10-there-s-no-place-like-poe-part-6 6]].
165** Danny: ''Danny 1: What's New, Pussycat?'', in parts [[http://whateleyacademy.net/index.php/content_page/item/862-danny-1-what-s-new-pussycat-part-1 1]], and [[http://whateleyacademy.net/index.php/original-timeline/889-danny-1-what-s-new-pussycat-part-2 2]]
166[[/folder]]
167
168[[folder:Live-Action TV]]
169* Creator/TheBBC science fiction comedy series ''Series/RedDwarf'' opened its third series with a ''Star Wars'' spoofing scroll past of text ending with the line Red Dwarf III: The Same Generation (Nearly). This led the BBC's official listings magazine, the Radio Times, to list the series as Red Dwarf III. Subsequent series were likewise shown as Red Dwarf IV, Red Dwarf V and so on. Eventually, the creators began numbering the series on screen... after which the Radio Times just called it Red Dwarf. This was dropped for the ''Back to Earth'' three-parter, although it is referred to (usually unofficially) as Series IX.
170** The 2012 series is referred to as Red Dwarf X which does officially make the Back to Earth three-parter a mini-series.
171* Another BBC comedy, ''Series/BlackAdder'', was followed by ''Blackadder II'', ''Blackadder the Third'' and ''Blackadder Goes [[PunBasedTitle Forth]]''
172* In ''Series/RobotWars'' if a team came back with a new version of an old robot they would often call it (Name of Robot) 2 (or whichever number they got up to), one example would by Firestorm which by the time the series ended had got up to Firestorm 5!
173* An early episode of ''Series/LawAndOrderSpecialVictimsUnit'' was called "Closure." In the second season, the victim from that episode was brought back as a vigilante. The follow-up episode was called "Closure 2."
174* ''Series/StrangerThings'' Season 2 named itself as ''Stranger Things 2''.
175[[/folder]]
176
177[[folder:Music]]
178* Many a ChronologicalAlbumTitle overlaps with this trope.
179* Music/LedZeppelin's self-titled debut album was followed later the same year by ''Led Zeppelin II'', and by ''Led Zeppelin III'' the following year. The untitled album that followed it is informally called ''Led Zeppelin IV'' by fans.
180* Music/MeatLoaf's breakout album ''Music/BatOutOfHell'' was followed sixteen years later by ''Bat Out of Hell II: Back Into Hell'', with ''Bat Out of Hell III: The Monster Is Loose'' following thirteen years after that.
181* Music/{{Metallica}} released the song "The Unforgiven" on their self-titled album. Six years later, on the album ''Reload'', came the song "The Unforgiven II". Subverted a bit in the lyrics; they are about the Unforgiven from the previous song finding a lifemate and asking "are you unforgiven [[{{Pun}} too]]?". Another twelve years later, on ''Death Magnetic'', Metallica released "The Unforgiven III". Strangely enough, it's the only song in the cycle that ''doesn't'' contain the word Unforgiven in any of the lyrics, and musically and lyrically it has very little to do with the other two. Although it doesn't contain the musical motif or the word "Unforgiven" it does have the lyrics "And how can I blame you, when it's me I can't ''forgive''?"
182* Music/GunsNRoses ''Use Your Illusion I & [=II=]'' (though released simultaneously)
183* Music/PinkFloyd's ''Music/TheWall'' has the three-part song "Another Brick In the Wall" ([[BlackSheepHit the one involving schoolteachers]] is Part II).
184* Music/KingCrimson started the "Larks' Tongues In Aspic" sequence of songs with Parts 1 & 2 bookending the ''Larks' Tongues In Aspic'' album in 1973, continued with Part III (switching to the Roman numeral convention) on 1984's ''Three Of A Perfect Pair'', and concluded it with Part IV (which itself consists of three separate but identically-titled tracks) in 2000, on the album ''The [=ConstruKction=] Of Light''.
185* Like Music/LedZeppelin, Music/{{Queen}}'s debut album was the eponymous ''Queen'', which was followed by ''Queen II'' a year later.
186* Music/{{Chicago}}. They're up to about ''Chicago 30'' now.
187** Some album titles avert this trope. Their debut is ''The Chicago Transit Authority'' and their second is simply ''Chicago,'' both being [[SelfTitledAlbum self-titled]] with a name change between the two. Their fourth is an internal example without being an example itself, ''At Carnegie Hall, vol. I-IV'' with each of its four records being numbered. They have several [[GreatestHitsAlbum compilation albums]] that are officially numbered, but only the first ''Chicago IX: Chicago's Greatest Hits'' has the number in its title. Their twelfth, ''Hot Streets'' and twenty-second ''Night and Day: Big Band'' also don't include numbers in their titles. Most entries with numbers in their titles also use roman numerals, the exceptions being ''13, 16, 17, 18, 19,'' and ''Twenty 1.'' With XXV, they started giving albums with numbered titles subtitles as well, with the most recent (as of July 2022) being ''Chicago XXXVIII: Born for This Moment''. [[https://en.wikipedia.org/wiki/Chicago_discography#Canon_albums The other wiki has more data.]]
188* Music/JohnnyCash's six-album "''American'' series" started with ''American Recordings''. The third through last entries were ''American III: Solitary Man'', ''American IV: The Man Comes Around'', ''American V: A Hundred Highways'', and ''American VI: Ain't No Grave''. The second album was officially titled ''Unchained'', but is widely referred to by fans as ''American II''.
189* Music/{{Overkill}}'s self-titled song has currently four sequels.
190* ''The Dethalbum'' by Dethklok was followed by ''The Dethalbum II''. Also, "Murmaider" from the former was followed by "Murmaider II: The Water God" on the latter.
191* Most of Music/NineInchNails' albums, singles and [=EPs=] have a "Halo number" appended to the title, indicating the chronological order of its release. ''The Downward Spiral'', for example, is designated "Halo 8", while their most recent release, ''The Slip'', is "Halo 27". Usually the releases that don't have a Halo number are releases that Reznor's record company forced him to release and fall under CanonDiscontinuity.
192* As a response to the [=NWOBHM=], Guitar Player columnist Mike Varney established the Shrapnel Records label, and issued a ''U.S. Metal'' compilation to spotlight unsigned American metal bands. ''U.S. Metal Vols. II-IV'' followed.
193* An unusual case of this happening with a band name: King Missile III, so named because it was the second time they'd made significant lineup changes since forming. Technically, there was never a King Missile II: The first incarnation of the band was King Missile (Dog Fly Religion) and the second was simply King Missile.
194* Big Audio Dynamite became Big Audio Dynamite II once Mick Jones was the only original member left.
195* Normally, in classical music, a number of works isn't really that important, but there's a particular superstition around writing exactly nine numbered symphonies...
196** Gustav Mahler, superstitious that several other previous composers had died either leaving 9 symphonies, or 8 and an unfinished 9th, at one time said that the symphony now numbered his 9th was actually his 10th, by counting the symphonic {{cantata}} "Das Lied von der Erde" as a symphony and thus as his actual ninth (this is what qualifies him for this trope). Subverted in that nobody else has since accepted that renumbering, so "Das Lied" remains defined as a symphonic cantata, is NOT counted in the sequence of symphonies, and the 9th symphony as a 9th. The reason? Well, even if this composition features a greater range of instruments than normal cantatas (classified as chamber music), it doesn't follow a symphony's structure. Oh, and he died shortly afterwards, leaving sketches for a half-completed 10th.
197** Double subverted in that the examples Mahler was thinking of were Beethoven, Schubert, Dvorak and Bruckner... but of those, Schubert's "7th" never existed beyond the sketch stage (and still doesn't), the 8th is famously unfinished (and performed in its incomplete version), the 9th *was* completed, but none of them beyond the 6th were published during his lifetime: Bruckner died part-way through writing his own 9th (still performed in its incomplete version) but left at least two "unnumbered" published student works to which critics have given the numbers "0" and "00": and Dvorak retired after *his* 9th, lived quite a few years afterwards without attempting to write another one, but had attempted to withdraw his first four symphonies from publication and refer to symphonies 5-9 as 1-5, and they were published under those numbers for years until the earlier ones were rediscovered... leaving only Beethoven as someone who had definitely written exactly 9 symphonies. (And also left partial sketches for one or two movements of a 10th, but had apparently not touched them for some time.)
198** On the other hand, both Ralph Vaughan Williams and Malcolm Arnold have written 9 symphonies and then died. At a very advanced age in both cases.
199* Music/VanHalen has a weird case: ''Van Halen II'' is a ChronologicalAlbumTitle (and basically a sequel to the SelfTitledAlbum as well). ''Van Halen III'' is the band's 11th - but third line-up.
200* Music/TheBeatles' sixth album released by Capitol Records in the U.S. was ''Beatles VI''.
201* The first two albums by Music/{{Queen}} are titled ''Queen'' and ''Queen II''. They also released ''Greatest Hits'', ''Greatest Hits II'' and ''Greatest Hits III''.
202* {{Music/Periphery}} title their albums like this; Icarus Lives (sometimes just called Icarus or Icarus EP) and [[OneWordTitle Clear]] are exempt because they're eps. As is Juggernaut Alpha/Omega as that's a (technically two) [[ConceptAlbum concept album(s)]] outside of their regular releases. That leaves us with Periphery and Periphery II: This Time it's Personal with Periphery III on its way.
203* Music/JeanMichelJarre named the 2016 second "sequel" to his 1976 classic ''Music/{{Oxygene}}'' ''Oxygène 3''. While he was at it, he renamed the 1997 first sequel (formerly known as ''Oxygène 7-13'') ''Oxygène 2''. Yes, this interferes with the track naming on many Jarre albums including all three ''Oxygène''s that uses numbers instead of titles, too; "Oxygène 2" and "Oxygène 3" are shortened names for "Oxygène (Part II)" and "Oxygène (Part III)" from the first ''Music/{{Oxygene}}''.
204* ''The Dear Hunter'' is writing six concept albums that tell one continued story, which are entitled, in chronological order, as follows: ''Act I: The River South, The Lake North'', ''Act II: The Meaning Of, And All Things Regarding, Ms. Leading'', ''Act III: Life And Death'', ''Act IV: Rebirth In Reprise'', and ''Act V: Hymns With The Devil In Confessional''. As of yet, Act VI has not been released.
205* Music/DeepPurple number their lineups, though not every lineup change increases the number. Their second line-up "Mk. II" originally split in 1973, and reunited twice, still using the "Mk. II" designation each time (though some sources, such as [[https://en.wikipedia.org/wiki/List_of_Deep_Purple_members#Lineups the other wiki]] refer to them with alphabetical notations as "Mk. II a," "Mk. II b" and "Mk. II c," they are officially considered simply reunions of the "Mk. II" lineup, being followed by "Mk. III," "Mk. V," and "Mk. VII" respectively.
206[[/folder]]
207
208[[folder:Pro Wrestling]]
209* Wrestling/{{WWE}}'s ''Wrestling/WrestleMania'' pay-per-view events are normally numbered (although they seem to have trouble deciding whether to use Roman or Hindu/Arabic numerals), with three exceptions: the sixteenth was dubbed ''[=WrestleMania=] 2000'' in reference to the year it took place, and the seventeenth and eighteenth were ''[=WrestleMania=] X-Seven'' and ''[=WrestleMania=] X8'', respectively, for XtremeKoolLetterz effect. Their other Pay-Per-View events don't use any form of numbering, instead being identified by the year in which they were held
210** The only other [=WrestleMania=] not to use Roman numerals was 13 - which was promoted with Arabic numerals.
211*** 21, 22, and 23 used Hindu/Arabic numerals as well (the installments between 2005 and 2007).
212*** 2012 saw a return to Hindu/Arabic numbers with 29, although its logo is still shown as "''[[http://upload.wikimedia.org/wikipedia/en/a/aa/WrestleManiaXXIXlogo.png WrestleMania NY NJ]]''". 29 also began a trend of the logos just dropping the number altogether (31 is "''[=WrestleMania=] Play Button''", 32 is "''[=WrestleMania=] Star''", and 33 will be "''[=WrestleMania=] Sun''"; although all the shows are still appropriately numbered on the WWE Network). 30 is the exception to this, as it's a MilestoneCelebration so they retained the numbering with a Roman numeral (''[=WrestleMania=] XXX'').
213** ''[=WrestleMania=] XXV'' was promoted as "''[=WrestleMania=] [[MilestoneCelebration 25th Anniversary]]''" or "''The 25th Anniversary of [=WrestleMania=]''".
214* Wrestling/{{WCW}}'s first nine ''Superbrawl'' PPV events were appropriately numbered, then the next was named ''Superbrawl 2000'' much like WWF did with ''[=WrestleMania=]''. This was followed by ''Superbrawl Revenge'', the final Superbrawl before WCW was closed down.
215* When TNA, now Wrestling/ImpactWrestling, began numbering its annual Slammiversary show (so named because it marks the anniversary of the company's founding) beginning with the 2010 event, it decided to number the shows based on which anniversary it was celebrating rather than how many Slammiversary events had been held. This means that the 2014 event, Slammiversary XII, was the tenth event in the series. After the 2019 event, Slammiversary XVII, Impact averted the trope; each Slammiversary show since has been promoted with the title only.
216* The [[Wrestling/NationalWrestlingAlliance NWA]] started promoting its Anniversary Show in 1998, the 50th anniversary of the founding of the organization. Each Anniversary Show has been promoted as "Nth Anniversary Show", with "Nth" representing the ordinal number of the anniversary being celebrated. It was an annual affair until 2005, and then took a long hiatus, interrupted only by the 60th Anniversary Show in 2008 and 70th Anniversary Show in 2018. It became an annual event again in 2021; the upcoming 2023 event is the 75th Anniversary Show.
217[[/folder]]
218
219[[folder:Roleplay]]
220* ''Roleplay/SurvivalOfTheFittest'', a RP board, is split up into "versions" by [[BigBad Danya]]. Each version takes place on a different island with ~150 characters trying to be the last one standing. Version 0 refers to the final "test run" which was only shown on an obscure channel, and Version 1 was shown nation-wide (and the first where people started writing). These were followed a year later by Version 2 and another year later by Version 3. The fourth version takes place [[WebcomicTime in 2008.]]
221[[/folder]]
222
223[[folder:Sports]]
224* Each UsefulNotes/SuperBowl is known by its Roman numbered ordinal, except the 1st and 2nd which predate this convention and were {{retronym}}med into Super Bowls I and II, and the 50th which used the Arabic numeral 50 to avoid calling it Super Bowl L.
225* The UsefulNotes/OlympicGames are officially referred to by Roman numerals. The upcoming 2024 Summer Olympics will be the Games of the XXXIII Olympiad, and the most recent 2022 Winter Olympics were the XXIV Olympic Winter Games. (The Olympics canceled due to the World Wars still count for the Summer Games, but not for the Winter Games. The 1906 Intercalated Games don't count in the numbering.)
226* In boxing and UsefulNotes/{{mixed martial arts}}, rematches between notable competitors are often numbered, such as [[UsefulNotes/MuhammadAli Ali]]-Frazier II. The third Ali–Frazier fight averts this trope, as it's universally known as the Thrilla in Manila, derived from a pre-fight Ali promo.
227* The UsefulNotes/UltimateFightingChampionship began using numbered sequels after the first event, which was retroactively renamed "UFC 1: The Beginning". Interestingly, there was much fanfare over UFC 100, even though it was actually the 105th UFC event due to the fact that five previous events did not follow the traditional numbering scheme. The smaller Ultimate Fight Night series of events used a numbering scheme until UFN 6, after which they were usually named after their headliners. ''The Ultimate Fighter'' reality series is numbered based on season. A new line of free events airing on the Versus channel is set to debut with "UFC Live on Versus 1", a rare instance of a work receiving a number before it has any sequels. Many other mixed martial arts promotions have followed suit by numbering each of their events.
228* In rugby league, the Super League of Europe (OK, mostly England, but with one team in France) has officially numbered its seasons with Roman numerals since its creation in 1996. The current 2023 season is Super League XXVIII.
229[[/folder]]
230
231[[folder:Theatre]]
232* Creator/WilliamShakespeare's ''Theatre/HenryIV, part 2'', and ''Henry VI, parts 2 and 3''.
233** Spoofed by ''The Book of Sequels'', a book consisting of humorous fictional sequels, spinoffs, and adaptations of famous works, with ''Romeo and Juliet Part 2'', which reveals that Romeo's poison was actually a sleeping potion, the knife was [[ActuallyADoombot actually a fake prop knife]], and that Romeo and Juliet [[SequelReset live on]] to go on a bunch of wacky adventures.
234[[/folder]]
235
236[[folder:Video Games]]
237* ''Franchise/AceAttorney'' qualifies, but only in Japan. The main six games are numbered ''Gyakuten Saiban'' 1 through 6 in Japan, but the second installment onwards get different names in Western countries. The ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Ace Attorney Investigations]]'' spin-off series counts as well, with the second installment titled ''Gyakuten Kenji 2''. The FanTranslation follows the precedent set by the main series, giving it the subtitle ''Prosecutor's Path''. ''VisualNovel/TheGreatAceAttorney'' duology retains its numbering in the localization, with the two games translated as ''The Great Ace Attorney: Adventures'' and ''The Great Ace Attorney 2: Resolve'' outside of Japan.
238* Namco [[FourIsDeath really, really didn't want to make a fourth game]] in the ''VideoGame/AceCombat'' series. When they had to, it was only under condition that its number was padded to ''VideoGame/{{Ace Combat 04|ShatteredSkies}}''. After ''VideoGame/AceCombat6FiresOfLiberation'' they StoppedNumberingSequels for a while, but that's in part because they seemed reluctant to continue the original storyline past ''6'' - between that in 2007 and the announcement of ''VideoGame/AceCombat7SkiesUnknown'' eight years later, none of the games were set in the same continuity.
239* After dozens upon dozens of ''Franchise/AngryBirds'' games and spin-offs, we finally have an official ''Angry Birds 2''.
240* The Anno series started with ''Anno 1602'', then 1503 (yes, exactly like that), then 1701, 1404, and 2070. The only pattern in this sequel numbering is that the numbers add up to 9.
241* ''Franchise/AssassinsCreed'', which consists of the [[VideoGame/AssassinsCreedI original game]], ''VideoGame/AssassinsCreedII'', and ''VideoGame/AssassinsCreedIII''. Also includes a pair of non-numbered sequels, ''VideoGame/AssassinsCreedBrotherhood'' and ''VideoGame/AssassinsCreedRevelations'' to the second game. ''VideoGame/AssassinsCreedIVBlackFlag'' added a subtitle and every game since ''VideoGame/AssassinsCreedRogue'' has dropped the numbering convention entirely. However, the chronology of the past characters does not always match the sequel numbers because the games are following a present-day timeline. For example, the Past!protagonist of ''IV'' is the grandfather of the Past!protagonist of ''III''. ''Rogue''[='s=] past timeline also takes place after ''IV'' but before ''III''.
242* The ''VideoGame/{{Battlefield}}'' franchise has 13 or so full games, and 21 installments if you include expansion packs. Sure enough, it eventually fell into this trope.
243** It began with ''Battlefield 1942'', indicating its UsefulNotes/WorldWarII setting by year, and was remade much later as ''Battlefield 1943'' for seventh-generation consoles. They also reused the yearly title format for ''VideoGame/Battlefield2142'' to convey its future setting.
244** The straighter example of sequel numbering began with ''Battlefield 2'' and the "modern day" series along with it, although it's the ''third'' game in the franchise after ''Battlefield 1942'' and ''Battlefield Vietnam''. It may have been named that due to being a truly "second generation" of Battlefield, with significant updates to the Refractor engine used at the time while ''Vietnam'' was more or less [[MissionPackSequel a total conversion]] of ''1942''.
245** ''VideoGame/Battlefield3'' (the ''eleventh'' game) and ''VideoGame/Battlefield4'' continue the trend of numbered entries being "modern combat" titles, but ''VideoGame/Battlefield1'' {{subvert|edtrope}}s it by having a UsefulNotes/WorldWarI setting - essentially the EpisodeZeroTheBeginning clause, but plus one.
246** ''VideoGame/BattlefieldBadCompany'' also got a direct sequel called, quite unsurprisingly, ''Battlefield: Bad Company 2''.
247* Most VideoGame/{{Bemani}} series use "[game title] ''n''th Mix" (such as ''VideoGame/DanceDanceRevolution'', up to 7th Mix), though ''VideoGame/{{beatmania}} IIDX'' used "beatmania IIDX ''n''th Style" up to 10th Style. From IIDX 11 onards, IIDX uses just numbers followed by a subtitle ("RED" for 11, "Happy Sky" for 12, etc). ''pop'n music'' uses numbers too, with the 12th main installment onwards having subtitles ("Iroha" for 12, "Carnival" for 13, and such).
248* The sequel to the original ''VideoGame/{{BioShock|1}}'' was ''VideoGame/BioShock2'', but that was followed by ''VideoGame/BioShockInfinite''.
249* ''VideoGame/BubbleBobble'': [[OddlyNamedSequel Oddly named]] [[NonLinearSequel Non Linear]] Numbered Sequels: First there was ''VideoGame/RainbowIslands: The Story of Bubble Bobble II'', and ''Parasol Stars: The Story of Bubble Bobble III'' (whose subtitle was often altered to "Rainbow Islands II" by the European publisher). Then a ''Bubble Bobble '''Part''' 2'' comes out for NES and Game Boy, and then ''Bubble Symphony'' aka ''Bubble Bobble II'' comes out, and ''Bubble Memories: The Story of Bubble Bobble III''. This makes three second-installments and two third-installments.
250* ''VideoGame/TheBugsBunnyCrazyCastle'' series takes the concept up a notch. Besides the original NES game, there are ''The Bugs Bunny Crazy Castle 2'', ''Bugs Bunny: Crazy Castle 3'' (both created for the Game Boy), ''Bugs Bunny in Crazy Castle 4'' (Game Boy Color), and ''Woody Woodpecker in Crazy Castle 5'' (Game Boy Advance) - a sudden switch of the protagonist for the final game.
251* The only numbered sequels to the original ''VideoGame/{{Castlevania|I}}'' were ''VideoGame/CastlevaniaIISimonsQuest'' and ''VideoGame/CastlevaniaIIIDraculasCurse'' for the NES, as well as the oddly named ''VideoGame/SuperCastlevaniaIV'' for the SNES. Ironically ''III'' is actually a ''prequel'' to the first game in terms of setting, while ''IV'' is often seen as a remake; neither had a numbered title in Japan. ''VideoGame/CastlevaniaTheAdventure'' for the Platform/GameBoy had its own sequel, titled ''VideoGame/CastlevaniaIIBelmontsRevenge''. The rest of the series simply used subtitles (most of the time), until the ContinuityReboot ''VideoGame/CastlevaniaLordsOfShadow''.
252* ''VideoGame/ChaseHQ 2'' is actually the fourth game in the series, after ''Special Criminal Investigation'' and ''Super Chase''.
253* ''VideoGame/ContraIIITheAlienWars'' on the Super NES is the [[MarketBasedTitle U.S. title]] of what was otherwise known as ''Contra Spirits'' in Japan, being the third ''VideoGame/{{Contra}}'' game on home consoles following the original ''Contra'' and ''Super C'' on the NES. ''Operation C'', a Game Boy title, was not taken into account into this numbering (due to Konami's policy at the time of numbering console and portable entries of the same IP separately). A Game Boy port of ''Contra III'' was later released simply titled ''Contra: The Alien Wars'', dropping the numeral. An official ''Contra 4'' was eventually made, ironically as a Nintendo DS game, after several non-numbered Contra sequels have been released on various platforms such as ''Contra: Hard Corps'' and ''Contra: Shattered Soldier''.
254* ''VideoGame/DevilMayCry'' has its sequels numbered 1-4 and then switched to the roman numeral V for 5.
255* None of the ''VideoGame/{{Dizzy}}'' sequels carried numbers in the titles, but ''Treasure Island Dizzy'', ''Fantasy World Dizzy'', ''Magicland Dizzy'' and ''Spellbound Dizzy'' displayed "Dizzy II," "Dizzy III," "Dizzy IV" and "Dizzy V" on the StatusLine.
256* ''Franchise/DragonAge'' initially followed this by naming the sequel to ''VideoGame/DragonAgeOrigins'' (not counting the ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'') ''VideoGame/DragonAgeII''; however, that is the only numbered sequel in the game series.
257* The ''Franchise/DragonQuest'' series has numbered entries in the mainline series much like its stepsibling ''Final Fantasy'' (as of this writing, the latest entry is ''VideoGame/DragonQuestXI''; ''Dragon Quest XII'' is currently in production), but they’re also subtitled in an {{alliterative|Title}} fashion that relates to the storyline of that particular game (i.e. ''[[VideoGame/DragonQuestIV Dragon Quest IV: Chapters of the Chosen]]'' refers to TheChosenMany ensemble and the chapter system, ''[[VideoGame/DragonQuestV Dragon Quest V: Hand of the Heavenly Bride]]'' refers to the marriage of your character and the heavenly bride). However, only the first three and eleventh games in the series are directly linked to one another, while Zenithian trilogy which follows after it is more vaguely connected, and the other titles are stand-alone.
258* ''Franchise/FinalFantasy'':
259** All the mainline entries have been numbered with a Roman numeral (with the latest one as of this writing being ''VideoGame/FinalFantasyXVI''), despite the fact that each entry in the series is essentially a stand-alone story with no ties to previous titles.
260** When it came to make a direct sequel to ''VideoGame/FinalFantasyX'', they titled the game ''VideoGame/FinalFantasyX2'' (as in "Ten-Two") and likewise the direct sequel to ''VideoGame/FinalFantasyXIII'' is ''VideoGame/FinalFantasyXIII2'' (Thirteen-Two), although other sequels/spinoffs to specific entries (such as ''VideoGame/FinalFantasyIVTheAfterYears'' and ''VideoGame/LightningReturnsFinalFantasyXIII'') opted to use subtitles instead.
261** Note that ''VideoGame/FinalFantasyIV'' and ''VideoGame/FinalFantasyVI'' were renumbered to ''Final Fantasy II'' and ''III'' respectively when they first released in North America due to the fact that Squaresoft only translated those two and the first ''VideoGame/{{FinalFantasy|I}}'' in English. Later translations of those games in other platforms has since used their actual numbering.
262** The franchise also had a spinoff on the Game Boy titled the ''VideoGame/TheFinalFantasyLegend'', which spawned two numbered sequels. However, this was actually a separate IP in Japan known as ''[=SaGa=]'', which became a franchise of its own.
263* ''Franchise/FireEmblem'' is a notable aversion. Officially, the games are primarily identified by their subtitles, not numbers. However, the internal programming for most of the games [[http://www.nintendo.co.jp/fe/few_series.html and official sites]] do use numbered titles reflecting their placement in the series (i.e: the GBA games are numbered 6 to 8) and the English speaking fandom do use numbered titles as a shorthand for the sake of simplicity due to the lack of any consistent localized titles for the first six games.
264* ''VideoGame/FireProWrestling'' had two numbered sequels on the Platform/PCEngine, and ''Super Fire Pro Wrestling'' had two numbered sequels on the Platform/SuperFamicom. The rest of the series StoppedNumberingSequels in Japan, though the second Platform/GameBoyAdvance installment was released as ''Fire Pro Wrestling 2'' in the U.S.
265* ''VideoGame/Gamer2'' is an unusual case, as the original ''Gamer'' was an unfinished short story, not a video game.
266* ''VideoGame/{{Gauntlet}}'' was soon followed by ''Gauntlet II'', and the non-arcade sequels valiantly attempted to carry on the numbering. ''Gauntlet: The Third Encounter'' was released exclusively for the Platform/AtariLynx, while U.S. Gold and Software Creations were authorized to make the entirely different ''Gauntlet III: The Final Quest'' for the European home-computer market. ''Gauntlet IV'' is actually a port of the first arcade game for the Platform/SegaGenesis with an added quest mode, although the Japanese version had no numbering on the title.
267* ''VideoGame/GrandTheftAuto'' started out as ''VideoGame/{{Grand Theft Auto|Classic}}'', then got expansions, and was followed up with ''VideoGame/GrandTheftAuto2''. ''VideoGame/GrandTheftAutoIII'' (notice the change to Roman numerals) was released as a whole new gameplay style. Afterwards, they cut the numbers and started using the fictional city names as subtitles. They also released prequels, with the city name, and "Stories" in the title. Then, they released ''VideoGame/GrandTheftAutoIV'' (thus grouping all the city-ed games together as ''Grand Theft Auto III'' games), and made special episodes. So you can have people who believe that ''Vice City'' is ''GTA I'', ''Liberty City Stories'' is ''GTA II'', ''San Andreas'' is ''GTA III'', and ''Ballad of Gay Tony'' is ''GTA IV''. And if you show them ''Grand Theft Auto 1'' or ''2'', they will assume they are simply handheld ports of whatever they think ''I'' and ''II'' are. Rockstar seems to follow the "It's not a sequel unless the engine changes" rule of numbering. Most of the games between ''III'' and ''IV'' are referred to as "the ''[=GTA III=]'' era" for the dual facts that A) all of them use the same engine as ''III'' with minor updates and changes, and B) they're also the first games in the overall ''GTA'' series to have concrete story links to previous games - whereas the first two are entirely self-contained and separate stories, ''III'' ended up with a storyline spanning five distinct points in time over the course of 17 years.
268* ''VideoGame/HalfLife1'' being followed many years later by ''VideoGame/HalfLife2'', then the sequels (which even Valve admits should be referred to as ''Half-Life 3'') being called ''Half-Life 2: Episode One'' and ''Half-Life 2: Episode Two''.
269* The ''Franchise/{{Hitman}}'' series of games generally used subtitles for sequels, save for the first sequel ''VideoGame/Hitman2SilentAssassin''. The ''VideoGame/WorldOfAssassinationTrilogy'' does use numbers though (well, roman numerals). ''VideoGame/Hitman3'' is the sequel to ''VideoGame/Hitman2'', which is the sequel to ''VideoGame/{{Hitman|2016}}''. However, the trilogy is also a continuation of the other games so technically 1, 2, and 3 are actually [[SequelNumberSnarl 6, 7, and 8]].
270* Creator/{{id Software}} likes to do this with their ''VideoGame/{{DOOM}}'' and ''VideoGame/{{Quake}}'' games, even if they tend to switch between Arabic and Roman for little reason (e.g. ''Doom II'' followed by ''VideoGame/{{Doom 3}}'', or ''VideoGame/QuakeIIIArena'' followed by ''VideoGame/Quake4''). The ''VideoGame/{{Wolfenstein}}'' series, however, has generally avoided this since ''[[VideoGame/Wolfenstein3D 3D]]'', probably thanks in part to the fact that it's been switching developers after every game or two - ''3D'' was followed on by ''VideoGame/ReturnToCastleWolfenstein'', then just ''VideoGame/{{Wolfenstein|2009}}'', and now ''VideoGame/WolfensteinTheNewOrder''. Finally averted (well over 30 years after the series started) with the 2017 sequel to ''The New Order'', ''VideoGame/WolfensteinIITheNewColossus''.
271* ''VideoGame/InitialDArcadeStage'' used "Initial D Arcade Stage ver. ''n''" for the first three releases; the fourth game onwards drops the "ver," signifying an overhaul in the game's mechanics.
272* The sequel to ''VideoGame/{{Jardinains}}'' was simply called ''Jardinains 2!''.
273* The ''VideoGame/{{Jumper}}'' series, consisting of ''Jumper'', ''Jumper Two'' and ''Jumper Three''[[note]]and ''[[VideoGameRemake Jumper Redux]][[/note]]''.
274* The ''Franchise/KingdomHearts'' series [[SequelNumberSnarl can get confusing.]] Only console releases are numbered, meaning that ''VideoGame/KingdomHeartsII'' was the third game released and ''VideoGame/KingdomHeartsIII'' the tenth. However, [[FandomEnragingMisconception as fans constantly stress]], the handheld games are not spin-offs, but full entries in the series that are vital for understanding the plot. The [[CompilationRerelease compilations]], in turn, are numbered 1.5, 2.5 and 2.8. Complicating matters further, the games [[AnachronicOrder are not released in chronological order.]] Creator/TetsuyaNomura has stated that ''VideoGame/KingdomHeartsX'' is "0", as it is chronologically first, ''Birth by Sleep'' is "0.1" since it comes after that, and ''Dream Drop Distance'' is "2.6" because it happens after all of the games contained in ''Kingdom Hearts HD 2.5 [=ReMIX=]''. Following this, the standalone installment of the ''Kingdom Hearts HD 2.8 Final Chapter Prologue'' compilation, following the adventures of Aqua after the events of ''Birth by Sleep''[='s=] Secret Episode, is titled ''[[VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage 0.2 Birth by Sleep]]''. ''Kingdom Hearts III'' explicitly pokes fun at this naming convention, by having the game's first world preceded by a title card telling the player that this is... ''Kingdom Hearts 2.9''.
275* There are ''two VideoGame/{{Klonoa}}'' games designated as ''Klonoa 2''; ''VideoGame/Klonoa2LunateasVeil'' and ''Klonoa 2: Dream Champ Tournament''.
276* ''Franchise/TheLegendOfZelda'':
277** Most games lack numbers in the titles; one of the few exceptions is ''VideoGame/ZeldaIITheAdventureOfLink'', which was a direct sequel to the original game. Most of the others are [[AnachronicOrder Nonlinear Sequels]], which probably accounts for the lack of numbers, although older fans sometimes do refer to ''VideoGame/TheLegendOfZeldaALinkToThePast'' as "Zelda III".
278** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' is called "Kamigami no Triforce 2" (Triforce of the Gods 2) in Japan, making it a numbered sequel to ''A Link to the Past''. Strangely, "Triforce of the Gods 2" is also the name used in Korea, even though "1" was released as "A Link to the Past" there, just like the other international releases.
279* ''VideoGame/LeisureSuitLarry'' series: The first three games were numbered normally, but after the third one the series' primary game designer realized he'd painted himself into a corner by giving the franchise closure in the third game. He then decided to skip the fourth chapter in the series altogether, and went on to make ''Leisure Suit Larry 5'' while leaving the events of the fourth game to the players' imaginations, so that he himself wouldn't have to explain how Larry got to where he was in the fifth game.
280* The fourth ''VideoGame/MagicalDrop'' game was titled ''Magical Drop F'' instead of ''Magical Drop IV'', in a blatant case of [[FourIsDeath tetraphobia]].
281* ''VideoGame/{{Marathon}}'' was followed by ''Marathon 2'' which was followed by ''Marathon Infinity''. ''Infinity'' was then given a joke award by ''[=MacFormat=]'' for "largest version number increase." As if this wasn't enough, the game engine for ''Marathon 2'' was subsequently released and developed into an open-source version named ''Aleph One'', thereby restoring sequential numbering at the expense of being understandable by anyone who wasn't a math major.
282* ''Franchise/MegaMan'':
283** The original ''[[VideoGame/MegaManClassic Mega Man]]'' sequels used Roman numerals in the actual games, even though the packaging logos always used Arabic numerals. This caused a bit of confusion when the SequelSeries ''VideoGame/MegaManX'' was eventually released, as some people assumed the letter "X" was the Roman numeral for ten and not the letter, even though a ''[[VideoGame/MegaMan7 Mega Man VII]]'' was eventually released for the SNES alongside ''X2'' and ''X3''. Capcom switched to Arabic numerals for the in-game logos starting with ''VideoGame/MegaMan8'', so there wasn't that much of a confusion anymore by the time the actual ''VideoGame/MegaMan10'' came out.
284** In regards to the Game Boy games, both the ingame titles and the packaging logos always used Roman numerals... except for the fifth game, which still carried a Roman numeral for the title screen, yet the packaging logo had the same Arabic numeral problem as the console games at the time.
285** Note that this was never an issue for the Japanese versions, where the ''Rockman'' sequels always used Arabic numerals, while the Game Boy versions were actually part of a separately spinoff line known as ''Rockman World''.
286* The first ''VideoGame/MetalGearSolid'' game is actually the third ''VideoGame/MetalGear'' game, following ''VideoGame/{{Metal Gear|1}}'' and ''VideoGame/MetalGear2SolidSnake'' on the [=MSX2=], but uses the word "Solid" as a substitute for the number "3" in the same manner multiple other games entering their third iteration around that time would [[ThirdIs3D call themselves 3D]]. The subsequent sequels kept the word "Solid" as part of the title and began a new line of numbered sequels (''[[VideoGame/MetalGearSolid2SonsOfLiberty MGS2]]'', ''[[VideoGame/MetalGearSolid3SnakeEater MGS3]]'', and ''[[VideoGame/MetalGearSolid4GunsOfThePatriots MGS4]]''). ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', a PSP side-entry similar to the earlier ''[[VideoGame/MetalGearSolidPortableOps Portable Ops]]'', at one point carried the {{working title}} of ''Metal Gear Solid 5'', likely to emphasize series's creator Creator/HideoKojima's involvement with the title (in contrast to the minimal involvement he had with ''Portable Ops''), but the numbering was dropped from the final title. Despite this, ''Peace Walker'' does set up the plot for what eventually became the official ''VideoGame/MetalGearSolidV''.
287* The ''VideoGame/{{Metroid}}'' series is a weird example. ''VideoGame/MetroidIIReturnOfSamus'' is the only game in the mainline series that's numbered as part of its official title, but future entries would continue to have them as a ''secondary'' title shown during the game's opening (i.e., the title screen of ''VideoGame/SuperMetroid'' is prefaced by "Creator/{{Nintendo}} presents ''Metroid 3''"). Meanwhile, the ''VideoGame/MetroidPrime'' sub-series plays it straight, using both numbers and subtitles for every major entry (i.e., ''VideoGame/MetroidPrime2Echoes''). The only games in the franchise that aren't numbered in any way are {{interquel}}s such as ''VideoGame/MetroidOtherM'' and {{spinoff}}s such as ''VideoGame/MetroidPrimeFederationForce''.
288* The ''VideoGame/MightAndMagic'' series tends to follow this trope but two entries are an exception. The fourth game dropped the number and called ''VideoGame/MightAndMagic: Clouds of Xeen'' while the fifth game was ''VideoGame/MightAndMagic: Darkside of Xeen''. Both can be combined to form one world and were later released as one game called ''VideoGame/MightAndMagic: World of Xeen''. This can be confusing for those who only know of the combined version, as they assume ''World of Xeen'' is #4 then wonder what happened to #5 when the next game in the series is ''VideoGame/MightAndMagic VI''.
289* The ''VideoGame/{{Neptunia}}'' series is an odd case. The first game, ''VideoGame/HyperdimensionNeptunia'', was developed [[NoBudget on a shoestring]], so the game was developed to be a one-off with a completely satisfying GoldenEnding that left no loose ends. When the game turned out to be a SleeperHit in both Japan and the West, a sequel was announced and properly funded. Rather than completely abandon all the characters and/or blatantly RetCon the first game, the developers instead opted to reboot and retell the story while still marketing it as a sequel, branding the result ''VideoGame/HyperdimensionNeptuniaMk2''. When it came time for the third game, a direct sequel to ''mk2'' without any reboots, they simply spared everyone the confusion and titled it ''VideoGame/HyperdimensionNeptuniaVictory''.
290* ''Operation Wolf 3'' was the only numbered sequel to ''VideoGame/OperationWolf''.
291* ''VideoGame/OutRun 2'' was finally released to arcades in 2003, though it was actually the fourth Creator/{{Sega}} UsefulNotes/ArcadeGame to have ''[=OutRun=]'' in the title.
292* The sequel to ''VideoGame/PanzerDragoon'' has the Roman numeral II followed by the GratuitousGerman "Zwei" on both the cover and title screen. Presumably the latter was intended as the AlternateCharacterReading for the former.
293* ''Franchise/{{Persona}}'' has six main games, even though the latest one released is only titled ''VideoGame/Persona5''. This is because ''VideoGame/Persona2'' was [[OneGameForThePriceOfTwo split in half]]. The spinoff sequels of the fourth and fifth games are simply named ''VideoGame/Persona4 *[[VideoGame/Persona4Arena insert]] [[VideoGame/Persona4ArenaUltimax subtitle]] [[VideoGame/Persona4DancingAllNight here]]*'' and ''VideoGame/Persona5 *[[VideoGame/Persona5DancingInStarlight insert]] [[VideoGame/Persona5Strikers subtitle]] [[VideoGame/Persona5Tactica here]]*'', but ''VideoGame/PersonaQShadowOfTheLabyrinth'', which is an {{Interquel}} to [[{{Crossover}} both the third and fourth games]] (weird time shit is involved) [[LetteredSequel drops the numbering]] rather than associating it with one game over the other. ''Persona Q'' itself would get a numbered sequel in ''VideoGame/PersonaQ2NewCinemaLabyrinth''.
294* Sony's [=PlayStation=] line of home consoles: Platform/PlayStation, Platform/PlayStation2, Platform/PlayStation3, Platform/PlayStation4, and Platform/PlayStation5.
295* ''VideoGame/PokemonGoldAndSilver''[='=]s WorkingTitle was ''Pocket Monsters 2: Gold and Silver''. Years later, sequels to ''[[VideoGame/PokemonBlackAndWhite Black and White]]'' were made and titled ''VideoGame/PokemonBlack2AndWhite2''.
296* ''VideoGame/PrincessRemedyInAHeapOfTrouble'': On the [[https://store.steampowered.com/app/522040/Princess_Remedy_2_In_A_Heap_of_Trouble/ Steam store page]], and an [[http://ludosity.com/2016/06/princess-remedy-2-a-brief-overview/ official blog post]], it's sometimes called "Princess Remedy 2", with or without subtitle.
297* The three Creator/{{Compile}}-developed sequels to ''VideoGame/PuyoPuyo'' have puns on numbers. ''Tsū'', the Japanese word for expert, also sounds like the English word two; ''SUN'', when pronounced in English, sounds like the Japanese word for three; and the "yon" in ''Puyo Puyo~n'' means four.
298* The ''Franchise/RatchetAndClank'' series gets hit with this in [[MarketBasedTitle regions outside the US]]:
299** In some PAL territories ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' and ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' are ''Ratchet & Clank 2'' and ''Ratchet & Clank 3'' respectively. In Australia the latter gets this ''and'' the subtitle, becoming ''Ratchet & Clank 3: Up Your Arsenal''.
300** In Japan the first three sequels[[note]]''Going Commando'', ''Up Your Arsenal'', and ''[[VideoGame/RatchetDeadlocked Deadlocked]]''[[/note]] + ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]'' get numbered as ''Ratchet & Clank 2'' - ''5'' (the last one being a strange example seeing as the game was not developed by Insomniac). Additionally, ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' was titled ''Ratchet & Clank Future 2''.[[note]]''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' was simply titled ''Ratchet & Clank Future'' over there with ''[[VideoGame/RatchetAndClankFutureQuestForBooty Quest for Booty]]'' being designated as a GaidenGame.[[/note]]
301** The second and third games technically are this in the US as well, albeit in a very subtle manner -- the backing of [[https://static.wikia.nocookie.net/ratchet/images/2/2d/Going_Commando_logo.png the logo]] for ''Going Commando'' forms a "2", while the ampersand in ''Up Your Arsenal'''s [[https://static.wikia.nocookie.net/ratchet/images/a/a0/Up_Your_Arsenal_logo.png logo]] is flipped to resemble a "3". That being said, the official titles for both games do not recognize these thereby leaving them as simply easter eggs (which in the latter case is probably for the best as otherwise it'd be ''Ratchet 3 Clank: Up Your Arsenal'').
302* ''VideoGame/{{Rayman}}'' has had two numbered sequels with subtitles, ''VideoGame/Rayman2TheGreatEscape'' and ''VideoGame/Rayman3HoodlumHavoc''. Later for ''Rayman VideoGame/RavingRabbids'' with ''Rayman Raving Rabbids 2'' (''RRR'' itself was tentatively titled ''Rayman 4''). Averted with ''VideoGame/RaymanOrigins'', which is a prequel to the first game.
303* ''Franchise/ResidentEvil'':
304** [[SequelNumberSnarl Most]] of the mainline games have been numbered, including the prequel ''VideoGame/ResidentEvil0'', up until ''VideoGame/ResidentEvil7Biohazard''. The 8th game dropped the numbering convention, although the roman numeral for eight (VII) is still styled in the game's subtitle "Village".
305** The side game ''VideoGame/ResidentEvilRevelations'' received a sequel titled ''VideoGame/ResidentEvilRevelations2''.
306* The second and third game in ''[[VideoGame/TheRoomMobileGame The Room]]'' series are named simply ''The Room Two'' and ''The Room Three''. However, the subsequent installments drop the numerals (''The Room: Old Sins'', ''The Room VR: A Dark Matter'').
307* The ''VideoGame/SaintsRow'' series went all over the place with its sequel numbering. ''VideoGame/SaintsRow2'' used an Arabic numeral, but ''VideoGame/SaintsRowTheThird'' had no numeral at all (playing on the title gang's full name, "Third Street Saints") and ''VideoGame/SaintsRowIV'' switched to a Roman numeral. The switch from Arabic coincided with the shift in tone from the gritty realistic MobWar of the first two games to the DenserAndWackier epicness of the later titles.
308* The sequels to ''VideoGame/SakuraWars'' are ''Sakura Wars 2'', ''3'', ''4''... and ''[[VideoGame/SakuraWarsSoLongMyLove V]]''.
309* The ''VideoGame/SamAndMaxFreelancePolice'' episodes have tv-production-style episode numbers, in the form of "101" to "106" for Season 1, "201" through "205" for Season 2, and "301" through "305" for [[VideoGame/SamAndMaxTheDevilsPlayhouse Season 3]].
310* All of the 2D ''VideoGame/SamuraiShodown'' sequels received consecutive numbers from II to VI (plus V Special); however, in Japan, each game had a variation of the ''[[VideoGame/SamuraiShodown Samurai Spirits]]'' title and some were prequels. Still, ''Samurai Shodown V'' in Japan was ''Samurai Spirits'' '''''Zero'''''. The fictional chronology goes like this: V, VI, I, III, IV, and II.
311* ''VideoGame/SecretFiles'': The third game is just called ''Secret Files 3''.
312* The Japan-only ''Franchise/ShinMegamiTensei NINE'' is almost a subversion: [[MultipleEndings 'nine' is the number of endings]]. At the time of its release on December 2002, there was the only two mainline entries (both on the Super Famicom), although ''Shin Megami Tensei III'' would be released a few months later on the [=PS2=] in Japan on February 2003.
313* All the ''Franchise/SilentHill'' games developed by KCE Tokyo were numbered, with ''VideoGame/SilentHill4TheRoom'' being the last game developed by the original team. Afterward, the franchise started being outsourced to western developers and the newer titles were no longer numbered, although ''VideoGame/SilentHillOrigins'' by Climax Studios was titled ''Silent Hill 0'' in Japan, being a prequel to the first game. ''VideoGame/SilentHillDownpour'' at one point carried the working title of "Silent Hill 8".
314* The ''VideoGame/SimCity'' series has had a lot of fun with this one: the first sequel was named ''VideoGame/SimCity 2000'', presumably in homage to the year 2000, one of the game's optional starting dates. The third game was then named ''VideoGame/SimCity 3000'', presumably because it would be odd to go from 2000 to 3 in terms of sequel numbering. Of course, the fourth game was called ''VideoGame/SimCity 4''. The game that should be VideoGame/SimCity 5 is simply titled VideoGame/SimCity because it's a reboot of the series.
315* The ''Sonic'' series has become very cluttered with sequel numbers.
316** The games for the Platform/SegaGenesis include ''VideoGame/SonicTheHedgehog1'' (also called ''Sonic 1''), ''VideoGame/SonicTheHedgehog2'', ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'', [[OneGameForThePriceOfTwo the two halves]] of [[VideoGame/Sonic3AndKnuckles one game]]. Three console generations later, a fourth game was added to the series, called VideoGame/SonicTheHedgehog4. Sonic 1, of course, should not be confused with the [[RecycledTitle identically named]] ''[[VideoGame/SonicTheHedgehog2006 Sonic the Hedgehog]]'' (2006), which is not part of that series of games.
317** Numerous other games in the franchise have their own sequels, some more straightforward than others:
318*** ''VideoGame/SonicDrift 1'' & 2
319*** ''VideoGame/SonicAdventure'', and ''VideoGame/SonicAdventure2'' ([[UpdatedRerelease rereleased]] as Sonic Adventure DX, and Sonic Adventure 2: Battle) neither of which are connected to ''VideoGame/TailsAdventure'' or ''VideoGame/SonicRush'''s unnumbered sequel ''VideoGame/SonicRushAdventure''.
320*** ''VideoGame/{{Sonic Advance|Trilogy}}'' 1, 2, and 3
321*** And finally, not a direct sequel to anything, ''Sonic 3D'', which was released as ''Sonic 3D Blast'' in America, but ''VideoGame/Sonic3DFlickiesIsland'' in Europe to avoid confusion with the similarly named, but entirely unconnected ''VideoGame/SonicBlast'' for the Platform/GameGear.
322* Two different games titled ''VideoGame/{{Spelunker}} II'' were released in Japan: one for arcades, one for the Famicom.
323* The Franchise/StarWars ''VideoGame/{{Dark Forces|Saga}}'' series seems to be afraid of the number 3, instead numbering both the second and third game "2": after the original ''VideoGame/DarkForces'' was ''VideoGame/JediKnightDarkForcesII'', and then ''VideoGame/JediKnightIIJediOutcast'', dropping the "Dark Forces". They then dropped the numbers entirely with ''VideoGame/JediKnightJediAcademy'' (not ''Jedi Outcast II'' or ''Dark Forces III'').
324* ''VideoGame/StreetFighterII'', the sequel to ''VideoGame/{{Street Fighter|I}}'', had its own [[CapcomSequelStagnation sub-series of pseudo-sequels]], none of which were named in anyway that reflected their release order. On the other hand, the original ''VideoGame/StreetFighterIII'' was followed by ''2nd Impact'' and ''3rd Strike'', and before that there was the ''VideoGame/StreetFighterAlpha'' prequel series, which had its own pair of sequels (''Alpha 2'' and ''Alpha 3''), as well as the ''EX'' series (''EX 2'' and ''EX 3''). Then there's ''VideoGame/StreetFighter2010'', an obscure NES platformer that has nothing do with the rest of the series and is named after the year it's supposed to take place.
325* ''Franchise/SuperMarioBros'':
326** ''VideoGame/SuperMarioBros1'' is followed up directly by ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3''; in Japan, the former two games are known respectively as ''Super Mario Bros. 2'' and ''Super Mario USA'', due to MarketBasedTitle reasons.
327** ''VideoGame/SuperMarioWorld'' had a subtitle when it was first released in Japan, namely ''Super Mario Bros. 4''. Then, for the Western releases of ''Yoshi's Island'', it had the subtitle "Super Mario World 2" to become ''VideoGame/SuperMarioWorld2YoshisIsland''. All following games in the ''VideoGame/YoshisIsland'' series, including ''World 2'' retroactively, are now considered part of a separate subseries.
328** ''VideoGame/SuperMarioLand'' is followed by ''VideoGame/SuperMarioLand2SixGoldenCoins'', which in turn is followed by ''VideoGame/WarioLandSuperMarioLand3''. The lineage then became its own subseries (''VideoGame/WarioLand''), with sequels being numbered 2-4 (though ''Wario Land II'' is numbered with the Roman numeral unlike 3 and 4). Between the first and second ''Wario Land'' games, Nintendo released ''Virtual Boy Wario Land'', which went unnumbered in its title. All ''Wario'' games after ''4'' used subtitles rather than numbers.
329** When the ''Super Mario'' games were rereleased for the Platform/GameBoyAdvance, gamers were treated to ''[[VideoGame/SuperMarioBros2 Super Mario Advance]]'' ''';''' ''[[VideoGame/SuperMarioWorld Super Mario World: Super Mario Advance 2]]'' ''';''' ''[[VideoGame/YoshisIsland Yoshi's Island: Super Mario Advance 3]]'' ''';''' and ''[[VideoGame/SuperMarioBros3 Super Mario Advance 4: Super Mario Bros. 3]]''.
330** ''VideoGame/SuperMarioGalaxy2'' is the only 3D ''Mario'' game to be a numbered sequel, specifically to ''VideoGame/SuperMarioGalaxy''.
331** ''VideoGame/MarioParty'': Home console sequels are numbered 2-10 until ''[[VideoGame/SuperMarioParty Super]]'' (the eleventh), while handheld ones are excluded (they started with SuperTitle64Advance with the first two games, but then dropped that in favor of unique subtitles).
332** Mostly avoided by ''VideoGame/MarioKart'', which instead went for the SuperTitle64Advance format (though the Game Boy Advance and Nintendo [=GameCube=] installments didn't follow this pattern). It succumbed to this trope starting with ''VideoGame/MarioKart7'', although the numeral in ''VideoGame/MarioKart8'' is shaped like a Mobius strip to highlight the antigravity segments present in some tracks. Technically, ''Mario Kart 7'' would be the ''ninth'' game in the series and ''8'' the 11th if arcade installments were counted.
333** ''VideoGame/PaperMarioTheThousandYearDoor'' had the WorkingTitle of ''Paper Mario 2'', which explains why people usually refer to the game as such.
334** ''VideoGame/LuigisMansion'': ''[[VideoGame/LuigisMansionDarkMoon Luigi's Mansion 2]]'' [[MarketBasedTitle is the European and Japanese name]] for what North America knows as ''Luigi's Mansion Dark Moon''. ''VideoGame/LuigisMansion3'', meanwhile, is called as such in all markets.
335* Every game in the ''VideoGame/SuperRealMahjong'' series used Roman numbers for the title, until ''P7'' switched to Arabic.
336* The ''VideoGame/SuperRobotWars'' franchise includes numerous numbered sequels, though the Japanese titles use Sino-Japanese ordinal numbers. The actual Japanese title of ''VideoGame/SuperRobotWars2'' is ''Dai-2-Ji Super Robot Taisen'', which is analogous to the Japanese name for UsefulNotes/WorldWarII, "Dai-2-Ji Sekai Taisen."
337* The console games based on the ''Franchise/TeenageMutantNinjaTurtles'' franchise fall into SequelNumberSnarl, but in North America they are as follows:
338** ''VideoGame/{{Teenage Mutant Ninja Turtles|1989}}''
339** ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles II: The Arcade Game]]''
340** ''[[VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject Teenage Mutant Ninja Turtles III: The Manhattan Project]]''
341** ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Teenage Mutant Ninja Turtles IV: Turtles in Time]]''
342* The ''VideoGame/TengaiMakyou'' GaidenGame ''Fuun Kabuki Den'' has a fake title screen reading ''Tengai Makyou III''. The real ''Tengai Makyou III'' was not released until eight years after ''[[VideoGame/TengaiMakyouIVTheApocalypse Tengai Makyou IV]]''.
343* ''VideoGame/TouchDetective'' called its sequel ''Touch Detective 2½'' as an homage to the Naked Gun.
344* The Unnkulia series features "Unnkulian Underworld: The Unknown Unventure", followed by "Unnkulia 2", "Unnkulia Zero", and "Unnkulia One-Half".
345* The ''VideoGame/UnrealTournament'' series also had its share.
346** The original was called simply ''Unreal Tournament'', the sequel was ''Unreal Tournament 2003'' (to sound like other sports titles such as ''Madden 2004'' - they wanted to emphasize the 'bloody sporting competition' aspect). The [[MissionPackSequel Madden-esque]] sequel/re-tool of that was ''VideoGame/UnrealTournament2004''. The next game was originally ''Unreal Tournament 2007'', but now it's just ''VideoGame/UnrealTournamentIII''. Apparently, even the developers didn't think 2004 was that different from 2003.
347** The [=200X=] games were both based on the Unreal Engine 2. UT 3 uses an entirely new engine (The Unreal Engine 3, naturally), and is therefore the third generation of the series.
348*** There's more reasons, too. [=UT2003=] was rushed, so they released [=UT2004=] as sort of an upgrade. As such, they count as one game. The series also had singleplayer-oriented games, with the original ''VideoGame/{{Unreal|I}}'' and then ''VideoGame/Unreal2TheAwakening'' between ''[=UT2003=]'' and ''2004''. [=UT3=] has both a singleplayer campaign and ''Tournament''-like multiplayer modes, so it counts as Unreal 3 as well as Unreal Tournament 3. Phew.
349*** And to cap it all off for extra confusion, ''VideoGame/UnrealTournament2015'' did away with numbers altogether and is just ''[[RecycledTitle Unreal Tournament]]'', with official sites instead retroactively referring to the first game as its post-''2003'' FanNickname of ''Unreal Tournament '99''.
350* The sequel to ''VideoGame/{{Vigilante 8}}'' was titled ''Vigilante 8: '''2'''nd Offense'' (''2nd Battle'' [[MarketBasedTitle in Japan]]).
351* The ''VideoGame/{{Wild ARMs|1}}'' sequels are numbered 2 to 5 in America, but in Japan the sequels have the following subtitles: ''[[VideoGame/WildArms2 2nd Ignition]]'', ''[[VideoGame/WildArms3 Advanced 3rd]]'', ''[[VideoGame/WildArms4 The 4th Detonator]]'', and ''[[VideoGame/WildArms5 The Vth Vanguard]]''. Yes, that's a Vth. However, the TurnBasedStrategy game in the series inverts this pattern, being ''VideoGame/WildArmsXF'' in its North American release and ''Wild Arms Crossfire'' in Japan.
352* ''VideoGame/WizardsAndWarriors'' for the NES was followed by two sequels on the same console, ''Ironsword: Wizards and Warriors II'' and ''Kuros, Visions of Power: Wizards and Warriors III''. There was also a side-game for the Platform/GameBoy titled ''Wizards and Warriors Chapter X: The Fortress of Fear'', which came out between ''II'' and ''III'', making us wonder where ''IV'' to ''IX'' went.
353* Depending on which games you count as canon, ''VideoGame/{{Worms}} 4: Mayhem'' was either the sixth, seventh, eighth or ninth Worms game.
354* The ''VideoGame/{{Ys}}'' series had two different fourth installments produced concurrently: ''VideoGame/YsIVMaskOfTheSun'' for the Platform/SuperFamicom and ''VideoGame/YsIVTheDawnOfYs'' for the Platform/PCEngine. The seventh game was titled ''VideoGame/YsSEVEN'' instead of ''Ys VII''.
355* ''VideoGame/{{Zork}}'' series/universe started with ''Zork I'', ''II'' and ''III'', but after that got complicated, with the VideoGame/{{Enchanter}} Trilogy (''Enchanter'', ''Sorcerer'' and ''Spellbreaker'') and then titles like ''Beyond Zork'' and ''Zork Zero''.
356[[/folder]]
357
358[[folder:Web Animation]]
359* ''WebAnimation/AnAdventureOfSheepAndChicken'': Part Three of the first series is titled Part III.
360* ''WebAnimation/HomestarRunner'':
361** Parodied with the movie, "Dangeresque 2: This Time, It's Not Dangeresque 1". The end of that [[WebAnimation/StrongBadEmail e-mail]] announced "Dangeresque 3: The Criminal Projective" (in 3D). In an e-mail concerning Dangeresque 3, Dangeresque 1 was revealed as "Dangeresque 1: Dangeresque, Too?" (not in 3D).
362** In the Halloween cartoon "Three Times Halloween Funjob", Coach Z tells Homestar he's dressed as Kool Moe Dee of the Treacherous Three (and not "Wesley Snakes"), and Homestar remarks "I only saw Treacherous 1 and 2, so I wouldn't know."
363** A Halloween cartoon is titled ''Jibblies 2'', although it is pointed out that there was no original ''Jibblies''. Quoth the Strong Sad: "Original? Horror movie? Not these days."
364[[/folder]]
365
366[[folder:Webcomics]]
367* The ''Webcomic/SluggyFreelance'' Story Arc "KITTEN" was based around parodying horror movie tropes. Naturally, it was given a sequel titled "KITTEN II."
368* ''Webcomic/ElGoonishShive'', has had several numbered sequel storylines (most of which being consecutive are more like chapters) and one arc with sequels ("Sister" followed by "Sister II: Awakenings" then "Sister III Catspaws"). The story comic storylines with non-consecutive sequels were: "Shade, Part 1" followed by "Shade, Part 2", "Relations, Part 1" followed by "Relations, Part 2", "Guest Comics #1" followed by "Guest Comics #2", and "Q&A #1" through "Q&A #6" (after which the number sign was dropped and the Q&A storylines got names in addition to numbers). In EGS:NP, there was "Assorted 2015 01" through "Assorted 2015 03" and "Goonmanji" followed by "Goonmanji 2".
369[[/folder]]
370
371[[folder:Web Original]]
372* In the Website/{{Facebook}} app ''VideoGame/RockBandWorld'', the only goal to get one of these is the Scavenger Hunt goal "Rock Band Petting Zoo". With seventeen songs, "so think of this as the main event to Part 1's opening ceremony."
373[[/folder]]
374
375[[folder:Western Animation]]
376* Spoofed in ''WesternAnimation/StevenUniverse''. Three episodes involving Lion as a driving force are titled "Steven's Lion", "Lion 2: The Movie", "Lion 3: Straight to Video", and "Lion 4: Alternate Ending". Despite their titles, the latter three are not {{Sequel Episode}}s to the first, the second is not TheMovie, the third is not a direct-to-video special, and the fourth is not a RevisedEnding for another episode. The subtitles refer to the plots of those particular episodes (Steven going to the movies, finding an old video tape, and finding ''another'' old video tape, respectively).
377* Starting from the third season of ''WesternAnimation/MiraculousLadybug'', a few episodes feature [[RecurringBoss the return of previously akumatized villains]], and are named this way. However, this is downplayed with "Gamer 2.0" where although his design is the same, the "2.0" is actually part of his name [[DiscardAndDraw and his powers are different]].
378** Also averted with Reflekta's return in the episodes "Reflekdoll" and "Guiltrip" which are both named after sentimonsters that were created for her; the former becomes the main threat [[DiscOneFinalBoss after Reflekta is defeated about halfway through the episode]], while the latter [[HoistByHisOwnPetard captures her]] and when the heroes reach her, she is too consumed by her own guilt to fight them.
379** Additionally, the episode "Felix" refers to Adrien's visiting cousin rather than the Punisher Trio (who are also previously akumatized villains), although Felix is responsible for their akumatization.
380** Played with in "Mr. Pigeon 72", as while there have not been 70 previous episodes about Mr. Pigeon, it is the 72nd time in the show's continuity that he's been akumatized.
381* ''WesternAnimation/TheSimpsons'' "Treehouse Of Horror" episodes are numbered, accordingly going even past [[LongRunners XXX.]]
382[[/folder]]
383
384[[folder:Real Life]]
385* UsefulNotes/WorldWarII, the "sequel" to the Great War also known as the War to End All Wars that is now commonly referred to as World War I. Of course, there is also the as yet hypothetical WorldWarIII. [[WorldWarWhatever Higher numbered World Wars]] are occasionally referenced in media set far enough into the future.
386--> '''Albert Einstein:''' "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
387* UsefulNotes/TheCrusades were numbered retroactively by historians, from the First Crusade (1096-99) to the Ninth Crusade (1271-72) and many unnumbered Crusades also.
388* The European alliances that were fighting against France during the Revolutionary and Napoleonic Wars were successively numbered coalitions of various countries opposing the expansion of French power. The coterminous military conflicts between the two sides are subsequently also most often referred to as "The War Of the First/Second/etc. Coalition".
389* The First Balkan War and Second Balkan War.
390* Platform/MicrosoftWindows started off like this, with Windows 1.0, 2.0, and 3.0. There were also numerous point releases in between the major version numbers, some of which were treated almost like full major versions of the OS. They stopped this for about 15 years following the release of Windows 95[[note]]On the consumer line; the high end Windows NT continued to use numbers until Windows 2000[[/note]], but went back to it starting with Windows 7 in 2009.
391* Most operating systems will suggest doing this if you try to move or copy a file somewhere that already has a file with that name in it. Usually the number will be in parentheses.
392** Bizarrely, the ''Ocean's Twelve''-''102 Dalmatians'' method crops up in the Linux screen capture app [=KScreenshot=]. Save a screenshot as "Left 4 Dead boomer.png", for example, and the next screenshot you take will suggest you use "Left 5 Dead boomer.png" as its title. Seriously.
393* Thinking Machines introduced its first supercomputer, the Connection Machine CM-1, in 1986. A year later, they introduced the higher-performance CM-2. Their next-generation supercomputer, introduced in 1991, was named the CM-5 in order to throw off customers who might have held off on buying a CM-2 if a CM-3 or CM-4 was in the works. The official excuse for this was that they were taking alternate numbers from the Fibonacci series, which would have made the next Connection Machine the CM-13, had one ever been developed.
394[[/folder]]

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