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7[[quoteright:333:[[Manga/OnePiece https://tvtropes.org/pmwiki/pub/images/baddirections_9.png]]]]
8[[caption-width-right:333:[- On a scale of [[{{Pun}} Zoro]] to ten, how would you rate your sense of direction? [[note]]Robin is headed [[ItMakesSenseInContext south]] in the right direction; Luffy, [[IdiotHero not doing too badly for a change]], is at least going straight in the direction he thinks is south; Chopper is [[CowardlyLion freaking out]] and running all over the place, and Zoro... is just wandering wherever he likes with the [[InsaneTrollLogic belief]] he is ''always'' heading south, despite traveling with a living compass.[[/note]] -] ]]
9
10->''"Grrrr!! Not again! This is the 75TH time! I could have SWORN Caelin was in this direction!"''
11-->-- '''[[FourStarBadass Wallace]]''', ''VideoGame/FireEmblemTheBlazingBlade''
12
13A character who has no idea where he's going, and tends to get lost easily.
14
15And not just the regular kind of lost either. They could get lost in a walk-in closet. This person simply has No Sense of Direction.
16
17A little like the FlyingDutchman, except that this character wanders not because of a curse but because he can't find where he's trying to go. Often becomes one of those AchievementsInIgnorance when the character ''somehow'' arrives at the right place despite their utter inability to get there. Sometimes exaggerated by the character getting so lost that they ''warp reality'' and end up in a place it would've been physically impossible for them to walk to.
18
19Also see DirectionlessDriver, when the character actively refuses navigation assistance. Contrast with TheNavigator, someone who's skilled with directions.
20
21If the individual is lost because of the location itself being impossible to navigate, it may be a form of TheMaze, MagicalMysteryDoors, or an EldritchLocation.
22
23----
24!!Examples:
25[[foldercontrol]]
26
27[[folder:Advertising]]
28* One commercial for a mobile phone's GPS mapping feature shows Music/OzzyOsbourne needing the device to find the bathroom in his mansion. Hilariously enough, it shows he didn't even know he had said bathroom.
29* A series of radio commercials for a Southern California tire store had two characters trying to tour the world and constantly mixing up remote locations for more local ones -- assuming they were in Ontario (the Canadian province) when they were actually in Ontario (the California city), for example.
30[[/folder]]
31
32[[folder:Anime & Manga]]
33%%* ''VideoGame/AliceInTheCountryOfHearts'' has [[BewaretheNiceOnes Ace]].
34* In ''Manga/AnneHappy'', Hibiki has one of the worst senses of direction ever. On several occasions people have pointed out a destination that's in her sight, and she thanks them, turns around and runs in the opposite direction; she then later blames the people who gave her directions for getting her lost. She always gives herself at least three hours to get to school on account of this.
35* In ''Anime/BattleSpiritsShonenToppaBashin'', Masako's horrid sense of direction is played as a RunningGag. She can even get lost in her own workplace. For inexplicable reasons, she's always given delivery missions.
36* In ''Manga/BGataHKei'', Miyano Mayu's lack of a sense of direction has reached impossible levels, to the point that at one point Kanejo opens a secret room protected by numerous barriers which only she can open, and Mayu walks out from ''inside'' this room no one could even know about crying and wondering how she got so lost.
37* In ''Manga/{{Bleach}}'', Kenpachi Zaraki is so bad at this that has to rely on Yachiru for guidance. [[TheBlindLeadingTheBlind Unfortunately, she is just as bad as him]]. [[spoiler:Small wonder, considering she's actually the manifestation of Nozarashi, Kenpachi's Zanpakuto; her form, personality and powers were shaped by his soul imprinting its essence on the nameless Zanpakuto he took for himself.]] The fact that Seireitei is built like a huge labyrinth makes both worse but [[DungeonBypass doesn't slow them down any.]]
38* Ran Mouri in ''Manga/CaseClosed''. Combine that with some [[ButtMonkey bad luck]], and the kid [[DistressBall often ends up in trouble]].
39* In spite of her job as a {{courier}} being her ''only'' purpose in life, Red Blood Cell AE 3803 of ''Manga/CellsAtWork'' ''constantly'' gets lost in the most dramatic and astounding ways possible. She gets better at finding her way as the story progresses, but at the start, she somehow ended up in the kidneys while looking for the lungs.
40* In the manga of ''Manga/ChronoCrusade'', Rosette's journey from NYC to San Francisco to rescue her brother (A mission she went into demon-hunting to accomplish, and willingly sacrificed 3/4s of her lifespan to accomplish) took the the following route: First she went on a pilgrimage to her childhood home in Michigan. Then she traveled to Washington DC, where she got her car demolished (again). From there she took a train to Chicago (Which was hijacked and totaled en route). At this point, the Order got sick of the damage caused by her meandering journey and chartered a plane to take her to California. Either Moriyama didn't look up US Geography, or Rosette is a terrible cross-country navigator, because her trip was about 1500 miles longer than it should have been.
41* A RunningGag with [[{{Cloudcuckoolander}} Mizuki]] from ''Manga/{{DAYS}}''. So far, he has managed to get hopelessly lost on the way to the bathroom at a training camp, almost board the wrong bus and end up at Mt. Fuji with a group of senior citizens instead of the team, and even keeps taking care of the wrong grave when the one he's trying to look after is his grandfather's. Note that he's the ''team captain''.
42* Allen Walker from ''Manga/DGrayMan'' has been described as a "master of getting lost."
43* Dominic from ''Anime/EurekaSeven'' has a working sense of direction, but he can't read a map for the life of him. He'll find his intended destination if he isn't relying on a map at all.
44* In ''Manga/FatherAndSon'' the reason Youichi Hisaka gives his little boy Shou regarding why his mother isn't around is because Mami Hisaka left one day to pick up Shou from daycare and got lost. At the time, it would be reasonable to assume that You is giving a palatable lie rather than tell Shou something worse but nope, Mami really ''is'' a world champion at getting lost.
45* ''Manga/FlyingWitch'' gives us Makoto Kowata, a young witch-in-training. She arrives in a rural town to live with members of her extended family. When her cousin shows up to take her to his house, she tells him that she can at least remember the way. No points for guessing what happens next.
46** In a subsequent episode, she proudly tells her youngest cousin, Chinatsu, that she made it home from school without getting lost. She then says she has to write it in her diary before she forgets, and promptly gets lost on her way to her own bedroom.
47* Sousuke Yamazaki from ''Anime/{{Free}}'' is terrible with directions, to the point of getting lost in his own school. Granted he is a transfer student who is new to the school, but still. When he and Rin go to the movies, he has to call Rin to help with directions after using the bathroom, because he has no idea where he is.
48* Hatsuharu in ''Manga/FruitsBasket'' gets lost a great deal. So much that whenever he has to go to the Sohma main estate for any parties, the family delivers him the invitation ''days before they do the same to the others'' so he won't arrive late.
49* Shinnojo from ''Manga/{{Gamaran}}'' is this combined with TheStoic, and usually blames others for his failures. Gets hilariously lampshaded by Iori during the travel to the Juuren Village.
50-->'''Shin:''' (''dangerously near to a cliff'') I think we should go East...\
51'''Iori:''' OK guys, let's go West then.
52* Ginji Amano from ''Manga/GetBackers''. He goes back to The Limitless Fortress (Mugenjou) and gets lost while attempting to find Makubex in the IL arc. Keep in mind that Ginji was the leader of his area, called lower town, in Mugenjou. Also, he grew up there.
53* Manga series ''Manga/GorgeousCarat'' has Florian, who is frequently shown getting lost. It becomes important to the plot, even. The other main character Ray realizes Florian has been kidnapped when the kidnapper tells him Florian left to go sightseeing, something he would obviously never do.
54* In the little-known hentai manga ''Gorgon'', all three Gorgon Sisters have this in levels that even rival Ryōga, the king of this trope. When you add the fact that [[http://img.photobucket.com/albums/v130/ryowolf/grgn1-16.jpg Ciera has fangs and a curiously familiar headband]], it makes you wonder if they aren't related.
55* In ''Anime/GranblueFantasy'', Gran gets the party lost repeatedly on their way to the ruins in episode 8. Vyrn explains that he's always been like this and even occasionally got lost in Zinkenstill.
56* ''Manga/HajimeNoIppo''
57** Alexander Volg Zangief is a Russian man with ''very'' rusty Japanese, so in his first appearance he couldn't read the kanjis in the subway signs adequately and wasn't able to really explain his problem to others until Ippo showed up. He never seems to mind, even sleeping outside or under bridges without complaint when he can't find his way to lodging.
58** There is also Sendo Takeshi, who seems to get lost despite being from Japan (admittedly a different region from Ippo). He relies on cats to tell him where to go and sometimes just wanders until he finds what he is looking for. At one point he ran right past a boxing gym he had been to on several occasions.
59* ''Manga/HandsomeGirlAndCrossdressingBoy'': Sayuri is terrible with directions. Her brother Iori is a little better, but gets lost easily when he's under pressure (like from trying to find Sayuri).
60* ''Manga/HayateTheCombatButler''
61** Isumi seems to be magnetized towards Nagi's house when she's not lost altogether. Once she ended up trying to take a train to Rio de Janeiro and somehow wound up on [[Series/KamenRiderDenO DenLiner]]. She also once left her house in Tokyo and ended up in ''Greece''.... Then she actually [[{{Moe}} broke down in tears]] when she arrived somewhere on time for about the first time ''ever''.
62** Nagi also has this, although the normal version, rather then epic levels like Isumi. ([[spoiler:It's even on her character sheet!]]) However, between Hayate, Maria and the SP's... she doesn't get many chances to display it because everyone knows not to leave her alone. If she is left alone, she gets lost in short order.
63* Austria from ''Webcomic/HetaliaAxisPowers'' is so bad at directions that he actually had to stay home for Valentine's because his roommate at that time, Germany, told him that he'd get lost if he went outside to buy a Valentine's gift for his best friend and ex-wife, Hungary. He opted to make her a gift himself. Comes up again in the ''Manga/HetaliaBloodbath2010'', where he gets lost looking for the phone ''which is just in the next room''.
64* ''Manga/InTheHeartOfKunoichiTsubaki'' has Team Boar. In addition to all 3 being rather dim bulbs, none of the trio has any sense of direction whatsoever. For reference, the Kunoichi squads were formed by whoever arrived together at a shack up a straight mountain path. Team Boar ''couldn't find the mountain'', walking in the complete opposite direction. When the group return to the village, they claim to have solved the issue...by tossing Dokudami's club into the air and walking the direction it lands in. Not shockingly, they're still as clueless as ever.
65* In ''Manga/IsTheOrderARabbit'', main character Cocoa gets lost on a regular basis. She gets so lost in fact that when Rize is walking straight to her school, Cocoa somehow walks past her several times heading in the opposite direction at a leisurely pace. After the third time she finds Cocoa in front of her still heading the other way, Rize starts to wonder if she's in some sort of loop.
66* The whole premise of the ''Manga/JunjiItoKyoufuMangaCollection'' story "Map Town", about a town cursed so that its inhabitants lose all sense of direction, forcing them to rely on a complicated system of maps and signposts.
67* ''Manga/KenganAshura'' has Sakura Akiyama, who manages to land herself in ''[[BeyondTheImpossible Siberia]]'' when she's supposed to meet the others in ''Shibuya'' station.
68--> '''Juzo:''' She's so directionally challenged it's almost an art form.
69* ''Manga/LoveHina''
70** Su and Shinobu end up touring Japan by accident while trying to reach Kyoto. They even knew that they could just get there by one train ride from Tokyo to Kyoto. They ended up traveling from Tokyo to Hokkaido (the far northern island), and then later ended up in Okinawa (the far southern island) and many places in-between.
71** Motoko and Mitsune are no better. They ended up spending all the money they had at tourist attractions along the way, so had to find some quick cash just for food and transportation.
72%%* Kenji Yamaguchi from ''Manga/MyLittleMonster''.
73* In ''Manga/NagasareteAirantou'', Shinobu can get lost crossing a street, and often suffers from severe hunger since she couldn't find any food for ''days''. In one issue, another character found her and actually tried to ''hold her hand'' in order to get her to her destination. Unfortunately, Shinobu didn't like being babysat and ended up replacing herself with a log and even an animal. They ''both'' ended up getting lost. Shinobu seems to think there's nothing wrong with this character trait. Then again, she's just DumbMuscle.
74* ''Manga/NyanKoi'': Chizuru Mochizuki is a mail carrier and she even admits she has a horrible sense of direction, asking Junpei to help her find the places she's supposed to deliver to.
75* Several of the Straw Hat pirates in ''Manga/OnePiece'', as pictured.
76** Roronoa Zoro (pictured above, upper left), by far the worst, is prone to get lost easily. Hilariously seen in [[https://www.youtube.com/watch?v=KCm-ypxAXdg a fan video.]] To the tune of Yakety Sax, for added points. While Ryōga Hibiki may have the worst sense of direction in anime/manga, Zoro is an easy close second.
77*** He'll take off in the opposite direction as soon as TheTeam sets out.
78*** When needing to go south, he once went in exactly the wrong direction despite being in the company of a bird whose head will only ever point to the south.
79*** When told to head north, he climbs the tallest building in the vicinity (again, the "north is up" principle).
80*** He can be quoted as having once said "It was on the right side of the map, so I just have to keep going right." He then turned to the left.
81*** Zoro gets lost in a situation where it should've been ''impossible'', and often blames the others for "getting lost". The absolute worst example has to be at Enies Lobby. After Nami outright tells him to ''follow her'', he gets lost walking to a set of stairs ''20 feet in front of him.'' He blames Nami's bad directions. Chopper (pictured above, upper right) responded by offering to make Zoro ''a cure for hopeless idiocy''.
82*** Post-time skip, when the crew was reuniting on Sabaody Archipelago, Zoro was ''first'' one there and is incredibly smug about it (though it was thanks to Perona's help). Though played straight back into position when he decides to go fishing and gets on the worng pirate ship as well, he then blames it on destiny and cuts the ship in half.
83*** He has, on the other hand, no trouble finding someone when ''he wants to get away from them'', like in a post-Enies Lobby {{filler}} episode when he's wearing an embarrassing shirt he doesn't want to be seen in and ends up running into ''everyone in the crew'' when trying to avoid them.
84*** He's been called a ''fantasista'' (roughly, calling someone a "daydreamer" in a derogatory fashion) twice. By Nami in Enies Lobby, and by Perona in the Whereabouts stories.
85*** In the anime's G8 filler arc, the marines have set up an ambush at one end of a straight hallway and it doesn't have any offshoots from it. Zoro was leading the crew down that hallway towards the end where the marines set up the ambush, but they were being followed by a separate bunch of marines. Somehow the marines that were chasing Zoro and the crew got to the ambush before the Straw Hats did. It is this event that proves Zoro can get lost in a straight hallway.
86*** In Dressrosa, Zoro has a [[LilliputianWarriors Tontatta]] ''in his pocket giving him real-time directions'' and somehow still manages to get lost. The frustrated Tontatta then tries to explain to him that when she says "left" she means the side that he doesn't have his swords on, having concluded that Zoro doesn't even know what directions ''are''.
87*** The manga now decided to say hold my beer: he manages to get lost and separated from his group of Luffy, Law and Kiku ''while they're all riding on the back of the same lion-dog'', without any battle involved. In short, he managed to get lost '''while just sitting down'''.
88*** Subverted in one instance. Yes, Zoro ''did'' get lost, but on this occasion it was not the fault of his poor sense of direction. The miniature islands of the Sabaody Archipelago have numbers on giant trees to act as a guide. Zoro recognized this and assumed he wouldn't get lost so long as he remembered to look for tree number 1. The number was actually ''4''1, but his view of it was obscured. And then DoubleSubverted when he failed to find Grove 1, either.
89*** During one of the anime filler episodes that was added onto the Long Ring Long Land Arc, the crew is doing Red Light Green Light with Foxy's crew as part of the Davy Back games. Despite the fact that it is daytime, the pathways they are taking are surrounded by water and there is no way to get lost whatsoever, Zoro ''still'' goes the wrong direction and ends up at the only dead-end on the paths. He can literally see the finish line and all he has to do is walk in that direction and he still had no idea how to get there with a straight shot.
90*** It's lampshaded in the SBS for Volume 85, when one reader asked who would win in a fifty-meter race (Brook, because he's the lightest). Zoro is ranked fifth and it's said he'd get higher, but he got lost. It also says he'd do better in a shorter one where he wouldn't run off the track due to his poor sense of direction.
91*** Eventually, his fellow Straw Hat members got so fed up with his tendencies of getting lost that when he offered to help searching for [[spoiler:Vegapunk's real body]] in Chapter 1074, they immediately turn him down on the basis that they would have to look for ''him'' too.
92---->'''Sanji:''' Hold up, Mosshead!!! You?!! Searching for someone else?!! Who's going to look for ''you?!!''\
93'''Chopper:''' Yeah! You gotta stay here, Zoro!\
94'''Robin:''' Be a good boy, won't you?♡\
95'''Zoro:''' [[VisibleSilence ...]]
96** Luffy (pictured above, bottom of image), thinks the best way to find "south" is to head in the direction it's warmest. It's so bad that in the anime version, even the [[LemonyNarrator narrator]] gives up on them.
97** Chopper, who is also on the page picture, does not have a bad sense of direction per se (his is actually slightly above average as revealed in the SBS for Volume 85). He is just very fearful, and as the forest the four characters were traversing was full of dangerous enemies, he got so scared that he just ran off without noticing where he was going.
98* In ''Manga/OtakuElf'', Yord, a close friend of the title character and an elf herself, has a bad habit of getting lost when allowed to wander without an escort. This is made more problematic due to her tendency to want to wander off and explore. A bonus chapter has said Miko scolding her for going to the Umeda Underground alone, which she describes as a dungeon, ending with her telling Yord word for word, "you have no sense of direction."
99* ''Manga/MagicalPokemonJourney'': The bonus chapters are about Ash, Pikachu, Misty and Brock accidentally wandering into the world of the manga and trying to get back to their world while finding out about various things that differ between the anime and manga.
100* ''Anime/PokemonTheSeries'':
101%%** In the anime, the Goldenrod Gym Leader, Whitney, is like this.
102** In the beginning of the Sinnoh arc, Dawn has no clue how to get to the Sandgem Town lab and so she runs into Professor Rowan by complete accident. Her Piplup is even worse, though it may run in its evolution line...
103** Team Twerp cannot help but get completely lost on too many occasions to count. It gets ridiculous when you realize that at some point in their journey (throughout the ''Advanced Generation'' series, and halfway through the ''Diamond and Pearl'' series), they even had their universe's equivalent of a [=GPS=].
104** Like in the games, Galar Champion Leon is horrendously bad with directions. In one of the opening variations, he spends scenes trying to read his map while the kids explore the surroundings he aimlessly drove them to.
105* Ryoma of the ''VideoGame/PowerStone'' anime has an incredible tendency to get lost, though not as often as most examples.
106* ''Manga/ThePrinceOfTennis'':
107** In the first episode, Ryoma Echizen asked Sakuno Ryuzaki for directions... and she gave him the wrong ones. In a later episode, she arrives to their meeting several minutes late because she got lost too.
108** She's nowhere as bad as Kintarou, though. I doubt she'd get off a train ''in the wrong city''!
109* Tomoe and Shizuka in ''Anime/QueensBlade'' can't find where they're going with ''detailed maps''. Granted, most of these maps are centuries out of date, but even with ''proper'' maps they still manage to get completely lost.
110* The TropeCodifier is Ryōga Hibiki of ''Manga/RanmaOneHalf''.
111** He's ''so'' predictably late that everyone schedules their meetings with him a week early to allow for a week of him finding his way. A big part of his backstory is that he missed a fight with Ranma because he got lost for three days, despite the place they were supposed to meet was ''behind Ryōga's house''. He's not only terrible at finding directions inside a single house, but also at knowing where to run towards in a race right at the starting point.
112** This [[InTheBlood runs in his family]] and leads to ParentalAbandonment as they can never manage to find their way home at the same time (girl-Ranma was even able to claim she was a sister he had never met using this and a WigDressAccent). Even one of his puppies suffers from this condition, although the dog mother doesn't seem to be affected for some reason.
113** He seems to always either take the wrong direction (when given the choice between three roads, one of which he's told is right and one of which he's told is wrong, he takes the third road), or take directions too literally (when told to go "straight down the road" to the Seikan Tunnel from Hokkaido, he did just that -- despite the fact the road curved and his route caused him to leap off of the road). His absurd levels of stamina, which lets him run at top speed for literally hours or even days without stopping, as well as being able to [[TheJuggernaut plough right through everything in his path]], makes this worse as he can cover distances far sooner than direction-givers might expect and particularly after learning the [[ExactlyWhatItSaysOnTheTin Breaking Point]], there's literally nothing that can force him to change directions.
114** In the Shishi Hokodan story arc, Ranma is reading a letter from Ryōga which he claims to have sent from Hokkaido. It's accompanied by a photo of him standing in front of a sign reading "Welcome to Hong Kong" with Chinese locals visible in the background. The signs were mistranslated and written in Hiragana, it read "Nagasaki Kunchi", which is, according to Website/{{Wikipedia}}, "the most famous festival in Nagasaki, Japan".
115** In his first appearance, there's a snippet with people laughing when he says he walked to that location. He's on a ''yacht''.
116** At one point, he goes the wrong direction ''immediately after being given directions''.
117** He once made a map describing how he found the item of the week. The map shows France, Africa, China, the dojo and a red car.
118** He even went the wrong direction from the starting line in a race. It was a ''three-legged'' race and he was tied to Ukyo who was going the right way. [[spoiler:They still won by reaching the goal from the other side.]]
119** One of his {{Image Song}}s (''Haikei Akane-san'') is written as a travel card/love letter to Akane. He angsts a lot about being so far away from her, but the lyrics make it clear that while he thinks he's in the other end of Japan, he's probably in her backyard.
120** ''TabletopGame/AniMayhem'' represented this particular quirk by forcing Ryōga to move in a random direction [[RuleOfThree every third turn]]; on top of that, in an odd example of PaintingTheMedium, Ryōga's card uses a different icon for his Movement stat than every other character in the game[[note]]Normally it's six arrows radiating out from a central point; for him, it's an arrow looping back on itself, which caused confused fans to ask if that meant he had to move in a circle[[/note]].
121* ''Manga/RurouniKenshin''
122** Sanosuke Sagara not only got lost trying to get to Kyoto, but he got himself ''even more lost'' with a compass in the Shishio arc.
123** This is apparently an inherited trait: [[spoiler:his father Kamishimoemon is seemingly just as bad, as IIRC they met up ''after years'' in the north of the country... when his dad was just as lost as Sano was.]]
124* The title character of ''Manga/{{Saki}}''. It's pretty much a RunningGag in the tournament arcs that Saki gets lost whenever she wanders off on her own.
125* Hotaru, from the manga version of ''Manga/SamuraiDeeperKyo'' is a prime example. In the final chapter, he sets out from the Mibu lands at the base of Mt. Fuji to Edo and somehow manages to wander all the way over to ''China'' (where a panda bear is seen taking pity on him). In the epilogue chapter, he finally manages to return to Japan...after ''accidentally circumnavigating the globe!''
126* ''Manga/SamuraiHaremAsuNoYoichi'' now has an entire family tree of people with no sense of direction. To make it even worse, they have great senses while fighting ''blindfolded''.
127* In ''Anime/{{Shirobako}}'' Sara Satou has a poor sense of direction, and once gets hopelessly lost while running errands as a production assistant for [=MusAni=]. This may be why she joind [=MusAni=], since the commute there is shorter than to her old job.
128* ''Manga/SoulEater''
129** Marie, to the point where in the last few episodes of the anime, Crona decides just to choose all the opposite directions Marie takes and they end up getting to where they need to go.
130** Free the werewolf isn't much better. In the Baba Yaga arc of the manga he was supposed to destroy tower 1 and he went toward tower 2 instead. In the end he ended up at tower 8. Besides towers 2 and 8 were opposite to each other. He had been in Baba Yaga's Castle for a pretty long time by then...
131* Kouyuu from ''Literature/TheStoryOfSaiunkoku'' is constantly getting lost on the walkways of the imperial palace, even with a map, and claims that the library where he works has been moved. This is mostly because during his childhood, his foster mother had the furniture rearranged every time he left the living room to strengthen her stories of the house being haunted and to curb his possible escape plan. It eventually cost him his sense of direction. He can get lost, it is said, within thirty paces. The only exceptions are if it's an emergency -- when he discovers that [[spoiler:Shuurei has been kidnapped]], he's able to rush directly to Shuurei's rooms without incident -- and, for some reason, if he's drunk.
132* ''Anime/TenchiMuyo''
133** Mihoshi has managed to wander aimlessly into ''extradimensional spaces'', such as Washu's Lab... ''especially'' Washu's Lab. Which is not only extradimensional, but specifically designed only be ''possible'' to connect to the outside universe when Washu wants it connected. In the [=OVA=] continuity Mihoshi carries a Rubik's Cube-like device that lets her create portals, but ''no one'' knows just she dials in the destinations she reaches with that thing.
134** Similarly, Mitoto in ''[[Anime/TenchiMuyoGXP GXP]]'' gets so engrossed in her cleaning that she usually ends up scrubbing the decks of a battleship even though she started in a bathroom at Galaxy Police Headquarters. Even the Space {{Pirate}}s know about her, and let her go about her business when she ends up on their ships (probably because it would be impossible to hold her!). Like mother, like daughter. Namely, they're Washu's great- and great-great-granddaughter respectively. Washu herself, to the contrary, ''never'' gets lost. Nor does Mihoshi's great-great-aunt Ryoko (Washu's [[TrulySingleParent genetically engineered pseudo-clone daughter]]).
135* ''Manga/UruseiYatsura'' has the Prince of the Underworld. An alien warlord who could [[TunnelKing excavate tunnels with incredible speed]] and greatly enjoyed doing so, he also was infamous for getting lost in his own tunnels and digging them in the wrong directions. As an earlier Creator/RumikoTakahashi series, he's often considered to the prototype for Ryōga Hibiki.
136* Turns out to be another one of [[Anime/YesPrettyCure5GoGo Nozomi's]] impressive list of fails in the second ''Anime/PrettyCureAllStars'' movie. It's okay, though -- she has [[Anime/FutariWaPrettyCureSplashStar Saki]] to accompany her as both of them just can't read a map to save their lives. There's even a scene were Saki and Mai are looking at the map they were given and Saki lifts it up, then holds it upside down, leading to her fairy companion Flappy to utter "Oh, brother[[VerbalTic -lapi]]."
137* Suzy from ''Manga/ZatchBell'' was once described in one anime episode as "Being able to get lost in a walk-in closet". She's extremely ditzy and scatterbrained while also being a KindheartedSimpleton. Half the time Kiyo runs into her being late for class because she got distracted in some way.
138[[/folder]]
139
140[[folder:Asian Animation]]
141* Animation/HappyHeroes: Hilariously enough, [[TheStoic Careful S.]] has this, needing visible directions, in the form of arrows on the ground, to get to a meeting place on his own.
142[[/folder]]
143
144[[folder:Comedy]]
145* The outdoor humorist Creator/PatrickMcManus often wrote about his ability to get lost. He even invented the "Modified Stationary Panic", (jumping in place and screaming) which keeps you from running blindly into 1) a tree/rock/lamppost or 2) the next county/state/country when you ''realize'' you're hopelessly lost.
146[[/folder]]
147
148[[folder:Comic Books]]
149* ''ComicBook/MortadeloYFilemon'': Mortadelo's level of disorientation is legendary. Instructed to drive to Córdoba, Argentina (M&F are playing the 1978 UsefulNotes/FIFAWorldCup with the Spanish team) he makes it to the Córdoba of ''Spain''. After fording the ocean thinking it was a very wide river.
150* ''ComicBook/TheTransformersMarvel'': Among his other failings, Nautilator has a deservedly bad reputation for getting lost very easily and then needing to be rescued because he swims like a [[SuperDrowningSkills cement block]]. For the record, Nautilator transforms into a lobster monster and is part of the Decepticons' underwater operations team, the Seacons. When they [[CombiningMecha combine into]] Piranacon, Nautilator is forced to [[EquippableAlly serve as his gun]] instead of forming a limb lest his incompetence infect the gestalt. The only reason that the other Seacons bother to find him after he gets lost is because he somehow manages to stumble into valuable resource by [[AchievementsInIgnorance pure accident]] nearly every time.
151[[/folder]]
152
153[[folder:Comic Strips]]
154* ''ComicStrip/{{Dilbert}}'': The PointyHairedBoss has such a poor sense of direction he can't find his way out of a cubicle.
155* One ''ComicStrip/TheFarSide'' strip has a wife angrily telling her husband as they're driving along ''the surface of the Moon'':
156-->"For heaven's sake, Warren, ''now'' look where the Earth is! Pull over and let me drive!"
157* One ''ComicStrip/KnightsOfTheDinnerTable'' story had Dave mapping [[DungeonCrawling the dungeon corridors]]. He is so incompetent at it that the party ends up [[GoingInCircles going around in circles]] and repeatedly falling into the same spiked pit.
158* One ''ComicStrip/{{Zits}}'' arc saw Jeremy get lost trying to drive home, to the point he ended up in different states and ''countries'' entirely. And yet he still protested his dad gifting him a GPS at the end.
159[[/folder]]
160
161[[folder:Fan Works]]
162* In ''WebVideo/RanmaOneHalfTheAbridgedChronicles'', Ryōga goes from having No Sense of Direction, to having No Sense of Direction and a [[DirectionlessDriver stubborn refusal to ask for them]]. When he finally decides to ask, he thinks that "north" is "up."
163* ''Fanfic/TheDarkLordsOfNerima'' has Ryōga mistaken for doing it intentionally to elude tracking by his enemies. When they finally find his house, they think it's a spy safehouse due to it being empty for months at a time.
164-->This trail is... diabolical. They're taking the rooftops, jumping, doubling back on themselves, crisscrossing countless times in every conceivable direction... In all my years, I've never seen anyone take such a perverse delight in confusing their path.
165* Literature/{{Discworld}}-set fic ''Strandpiel'' sees young Witch Rebecka Smith-Rhodes being adopted by a {{Pegasus}} and being inducted into the Air Watch. As with the other Witches who fly for the Pegasus Service, she is assigned a Feegle as her Flight Navigator, who will crawstep her around the Disc via the PortalNetwork only Feegle know. As she discovers, the problem with her Navigator, Wee Archie Aff The Midden, is that
166-->Ye are directionally challenged, laddie. I hear ye couldnae navigate your way oot of a broon paper bag even if somebody was haudin' it open for ye!
167* Ron in ''[[https://www.fanfiction.net/s/8876184/6/After-Lily After Lily]]''.
168-->'''Ron:''' Maybe [Peter Pettigrew] was lost. What? I've been here for over two years and still can't find my way around.\
169'''Fred:''' Yeah well, you wouldn't be able to find your way into your own Christmas jumper if Mum didn't stitch your initial on the front.
170* In ''Gadach Wen'', after a fifth-year Hufflepuff named Stephen comments that he'd never be able to find his way to the dungeons on his own, Susan Bones replies "You wouldn't have been able to find the common room had we not drawn you a map in first year."
171* ''Fanfic/MidnightGreen'' has very poor navigation skills. On one occasion when he simply wanted to walk down the street, he ended up touring ''the entirety of Equestria, including Cloudsdale.'' Keep in mind he's a unicorn. His magical GPS doesn't help him either, as the thing simply does not work at all, claiming him to be in Canterlot when he's at Zecora's hut.
172* In ''Papa Snape'' Harry and his best friend from Muggle school are teasing each other on the Hogwarts Express before first year.
173-->'''Melody:''' You got lost in the school building the last day of term -- walking from your locker to the cafeteria. They're right next to each other!\
174'''Harry:''' I made a wrong turn!\
175'''Melody:''' You were found on the roof.\
176'''Harry:''' It was an accident!
177* ''Literature/TheHobbit'': This has become a popular characterisation of Thorin Oakenshield since the film version, due to his losing his way on the way to Bag End. Twice. Bag End, it must be noted, is built into the hill on what seems to be the main street of Hobbiton, so one must wonder how on earth he managed it.
178* ''[[https://www.fanfiction.net/s/10447429/9/The-Boy-Who-Wasn-t The Boy Who Wasn't]]'':
179-->The trio traversed the dangerous and occasionally moving staircases of Hogwarts in order to make it to their next class, Transfiguration, on time. Draco and Pansy wisely did not offer to let Harry lead them, otherwise they would probably have ended up on the completely opposite side of the castle, knowing the dark-haired boy's atrocious sense of direction.
180* ''Fanfic/SecondWind'': Roronoa Zoro, has this as the only thing keeping him from being a perfect badass BloodKnight in canon, to the point of getting lost in a straight line. But it's hammered home just how hopeless he is in Chapter 3 of the PeggySue Fan Fiction , when ''[[IdiotHero Luffy]]'' has to explain to him the fault in his logic…and he still doesn't get it.
181* In ''Manga/OnePiece''-''Manga/{{Naruto}}'' crossover, ''Fanfic/TalesFromTheBlueSea'', Sasuke repeatedly attempts to conduct surveillance on Zoro by getting ahead of him to cut him off at the pass. This fails spectacularly until he gives up, at which point Zoro runs into him and starts asking for directions.
182* In the FukuFic ''Bishonen Senshi Sailor Moon'', Ryōga manages to get lost while possessing the mercury computer, which has a GPS function (he was using it to play ''VideoGame/{{Tetris}}'').
183* ''Fanfic/LastChildOfKrypton'': Misato gets lost very easily. In the third episode of the redux, she got lost on the way to her own office.
184* One of the Ash Clones from ''[[https://www.fanfiction.net/s/12104441/1/Too-Many-Ashes Too Many Ashes]]'' ended up so lost he found himself and his Pikachu in ''the distortion world''.
185* ''Fanfic/WhatInsertion'': Teitan Elementary's Principal Valen, though its understandable in light of ''Ryōga Hibiki'' being a nephew of hers. This is downplayed some if she access to a map and a compass, which at least allows her to do her job without ending up on the other side of the city.
186* ''Fanfic/MyHeroesReborn'': Poor Mashirao Ojiro now has the worst sense of direction in all of anime after Priestess awakens his PastLifeMemories as Ryōga Hibiki -- to the point that, when he drops out of a car right in front of U.A., he immediately begins to walk away, and once gets lost even though he was in the middle of a group. This make Izuku Midoriya (the reincarnation of "Black Leg" Sanji) the most effective at corralling him, since he was on the same crew as the man with the ''second'' worst sense of direction in all of anime.
187** And now Zoro, the aforementioned man with the ''second'' worst sense of direction, has been introduced into the fic by way of Priestess awakening the PastLifeMemories of [[spoiler:Katsuki Bakugou]].
188* ''Fanfic/HeroAcademiaDXD'': True to her canon self, [[VideoGame/BlazBlueChronophantasma Celica A. Mercury]] has a terrible sense of direction. This gets to the point that, during the Sports Festival, [[AchievementsInIgnorance she gets second place during the Obstacle Race]] and the teachers watching nearly have a collective aneurysm trying to understand how it happened.
189* ''Fanfic/DimensionalLinks'': Realm a.k.a. [[VideoGame/TheLegendOfZeldaI The original Link]] (as in, from the first game, not the earliest in the timeline) has the utterly lethal combination of this - he ''literally does not know the difference between left and right'' - and what turns out to be powerful latent magic which manifests as 'Wandering' a.k.a. RandomTeleportation. Oh, and it gets ''worse'' the more he's thinking about the direction he's going. He's managed to get stuck in a volcano from a library, wound up on the same island in a lake in his Hyrule three times while looking for Death Mountain, and found a random cavern with a cow - and that is far from the most absurd situation he's wound up in, with the other Links complaining about how he defies both logic and physics. On the upside, his stamina is so vast that he can literally run for days without stopping (meaning that he's usually one of the chief distractions). Eventually, he weaponises it against his version of Ganon to terrifying effect. Even after he got it magically cured/controlled, he still runs through the same kitchen four times and mistakes it for four ''different'' kitchens.
190* ''Fanfic/NeonGenesisEvangelionGenocide'': Lampshaded by Misato. Her infamously bad sense of direction has been the subject of many jokes among her subordinates, but she points out she made it to the secret meeting point on time just fine... although ''maybe'' the huge, glowing highway sign helped ''a little bit''.
191-->The drive out of the Geo-Front took about thirty minutes, then another twenty to head out of town on the empty highway. Her sense of direction was famously bad, and often the butt of jokes among her staff, but Misato had no problem finding the right exit despite not being familiar with this area. The huge neon sign in purple and day-glow green helped, too.
192* ''Webcomic/AkiChansLife'': Parodied. When Ritsuko asks if Misato knows where her lab is, the latter replies very angrily she hasn't gotten lost in months... and then she proceeds to get lost anyway because she did not know Ritsuko has relocated her headquarters.
193* ''Fanfic/YouAreNotAtFault'': After spending several hours wandering around a ghost city, Misato bitterly reflects Instrumentality did not improve her awful sense of direction, and she now finds herself hopelessly lost.
194* ''[[https://www.fanfiction.net/s/13945286/1/ Crossed Lines]]'': Zoro's sense of direction is taken to the extreme when not only does he somehow end up at ''Marineford'' when trying to go from one island in the East Blue to another, but it's implied he '''''traveled through time''''' by just getting that lost. Kuina is no better, having sailed them to the West Blue from the East Blue while trying to find Syrup Village.
195* ''Fanfic/ThisBites'': Zoro's sense of direction is just as bad. In the G-8 arc, he's outside the base as part of the Straw Hat's plan. Soundbite takes his attention off him for ten seconds - and he returns it to find him inside the kitchen's fridge.
196* ''Fanfic/PirateHeroes'': When the Straw Hats are at Drum Island, Zoro goes to swim in the sea. He somehow ends up in Kureha's castle at the top of the mountain.
197* ''Fanfic/AClashOfNEETs'': Iris Targaryen is the WorldsStrongestWoman, a MadeOfIron BloodKnight OneManArmy who could easily conquer the Seven Kingdoms on her own... if she could find them, that is - because she can't read a map to save her life. When the story begins, she's in Pentos, in Essos' closest coast to Westeros. She sets out to travel to Westeros - and ends up in the other side of Essos. When she finally arrives to Westeros, intending to go to the North to help stop the BigBad, she goes to Dorne - Westeros' southernmost point.
198-->'''Aqua:''' Look, I had to make something her DumpStat, and "Knowledge: Geography" didn't seem like it would come up much!
199[[/folder]]
200
201[[folder:Films — Animation]]
202* ''WesternAnimation/PoohsGrandAdventure'': Played for laughs and straight; After Pooh's trusted with the map deciphered by Owl, he attempts to give directions but because he is illiterate he has the group running in a panicked circle. Rabbit gets fed up with Pooh's lack of direction and assumes the role of TheLeader when he takes the map himself. Fortunately, Rabbit can read the map much better than the others.
203** Played with later when the narrator states that the map itself [[NoSenseOfDirection no idea which way it was going]], which makes sense since it was drawn up in a short time by Owl, but Rabbit, who thinks that if something is written down then it must be true, blindly trusts whatever the map says and insists that the way to the mountains is in the opposite direction even though they are clearly visible in front of them. Even Pooh realizes this doesn't make sense. Eventually they get hopelessly lost in a fog and Rabbit admits that he hasn't know where they are for hours, and they only find where they were going to by accident.
204* ''WesternAnimation/ThePrincessAndTheFrog'': When Ray tells Tiana and Naveen that they've been going the wrong direction to Mama Odie's, and the frogs glare at Louis.
205-->'''Tiana:''' Louis, Ray here says you've been taking us in the wrong direction.\
206'''Louis:''' ''[chuckles nervously]'' I-I was... Well, listen. I-I-I was confused with the topography and the geography and-and the choreography and the...\
207'''Ray:''' First rule of the bayou: Never take directions from a gator.
208[[/folder]]
209
210[[folder:Films — Live-Action]]
211* In ''Film/BostocksCup'', Bostock Stanley's coach driver believes Southport to be on the south coast of England (it's actually in Merseyside, near Liverpool), and Pontefract to be in Wales (it's in West Yorkshire, near Leeds).
212* ''Film/{{Help}}'': The Beatles' road manager [[http://en.wikipedia.org/wiki/Mal_Evans Mal Evans]], does a cameo as a swimmer who has this, looking for the White Cliffs of Dover while under some ice (in Switzerland -- [[MST3KMantra just roll with it)]] and again at the end in a BrickJoke in the Caribbean Sea.
213* In ''Film/IndianaJonesAndTheLastCrusade'', Indy says that Marcus Brody "once got lost in his own museum".
214* In ''Film/JoeVersusTheVolcano'', the Waponis are renowned for having no sense of direction. Some of their ancestors were the crew of a Roman galley that got so lost that it sailed deep into the South Pacific and discovered their island.
215* The main characters of the Spanish film ''Más de mil cámaras velan por tu seguridad'' are unable to find an exit from Madrid's underground because the bad guys have changed the signs. Said underground is regularly used by blind people.
216* ''Film/TheMuppetMovie'': On their way to California, singing "Movin' Right Along", Kermit and Fozzie get epically lost, meandering through such places as the state of Rhode Island and Saskatchewan, Canada. One time, Fozzie got so turned around he wondered why the sun was coming up ''in the west''.
217* In ''Film/SonicTheHedgehog2020'', Sonic is fast, but he's ultimately not from Earth and doesn't know how to get exactly where he needs to go. When Tom tells him San Francisco is directly west (from Montana more southwest) Sonic zooms off, only to return a moment later wet and a fish on his head saying he hit the ocean.
218* ''Film/ThisIsSpinalTap'': During one gig, the members of Spinal Tap managed to get lost between their dressing room and the stage.[[note]]This scene in particular is widely reported by rock-stars as being "true to life"; some venues are basically mazes, and the combination of low lighting and loud noises can lead to a great deal of confusion.[[/note]]
219[[/folder]]
220
221[[folder:Literature]]
222* In ''[[Literature/AlcatrazSeries Alcatraz and the Scrivener's Bones]]'', Kazan's [[BlessedWithSuck Smedry Talent]] is to get lost, which allows him to wind up in places which should be impossible to reach once he [[RequiredSecondaryPowers finds himself again]].
223* Agrivex in ''Literature/CurseOfTheWolfgirl''; her attempts to teleport from London to Edinburgh go via Southampton (about as far from Edinburgh as you can get on the UK Mainland), Cardiff (Wales), and an unknown island containing some seals, amongst other places. And this with her using a map.
224* Dirk Gently, of ''Literature/DirkGentlysHolisticDetectiveAgency''. In ''Literature/TheLongDarkTeaTimeOfTheSoul'', his preferred method of navigating is following any car that looks like it knows where it's going. In this case, though, it's less a poor sense of direction and more a case of intentionally [[InvokedTrope invoking]] the TheoryOfNarrativeCausality.
225-->'''Dirk Gently:''' I find an automobile that looks like it knows where it's going, and follow it. I find that I rarely end up where I wanted to go, yet always end up where I need to be.
226* ''Literature/{{Discworld}}'': In Creator/TerryPratchett's and Stephen Briggs' ''The Discworld Mapp'', explorer Sir Roderick Purdeigh once "wrote a short monograph claiming that the Circle Sea was in fact one million miles across. His erratic six-month voyage on it, during which he never once sighted land, has long been considered one of the most difficult ever achieved (akin to turning an elephant around inside a phone booth without touching the sides)." In ''Literature/TheLastContinent'', the Dean mentions that Sir Roderick once got lost in his own wardrobe.
227* The reason Ludo Bagman gives for not being worried about Bertha Jorkins' disappearance in ''Literature/HarryPotterAndTheGobletOfFire'' is that Bertha has no sense of direction and probably went to Australia when she meant to go to Albania.
228* In Sarah Caudwell's ''Literature/HilaryTamar'' mysteries, barrister Julia Larwood is notorious among her friends for getting lost in her native city of London, let alone anywhere else.
229** This is a plot point in ''Thus Was Adonis Murdered'', when Julia goes to Venice on holiday, having borrowed Ragwort's guidebooks to various cities in the region. She manages to more-or-less navigate for some of her fellow tour group members one day by checking the map, finding out where they are, and recommending that they go see anything near that spot. [[spoiler: She turned out to have been using a guidebook for the wrong city, which led to an art thief, also in the party, stealing a valueless painting from one of the churches they visited, because Julia quoted the guidebook's entry for a different church altogether.]]
230** Mentioned in passing in ''The Shortest Way to Hades'', when Julia wraps up one of Selena's court cases, where finding the court in question is described as an expedition comparable to finding the source of the Blue Nile.
231* Joey Harker in Creator/NeilGaiman's ''Literature/{{Interworld}}'' has literally gotten lost in his own house... though his inability to find his way around in three-dimensional space might have something to do with his worldwalking abilities.
232* Creator/BillBryson's father is described at length in ''The Lost Continent'' as being unwilling to ask for directions, and, when finally pressed into doing so, wanders off with the person he asks leaving his family sitting in the car watching flies copulate. And Bill himself manages to get hopelessly lost on more than one occasion.
233* Button-Bright, introduced in L. Frank Baum's ''[[Literature/LandOfOz The Road to Oz]]'' is a stellar example of this trope, especially given that his tendency to get lost often leads the other characters to places or objects they need in order to solve a larger problem.
234* Sir Gareth in Gerald Morris' ''[[Literature/TheSquiresTales The Savage Damsel and the Dwarf]]''. One of his brothers comments that he "needs a trail of breadcrumbs to find his own chamber pot".
235* There's one children's book about a little boy who's the World Champion of Getting Lost. Yes, apparently this is SeriousBusiness in this book -- it's even mentioned that he took the title from another kid some time ago.
236[[/folder]]
237
238[[folder:Live-Action TV]]
239* At least one team a season on ''Series/TheAmazingRace'' gets eliminated after getting tragically lost. Has led to a few {{Shocking Elimination}}s.
240** The most notable example of this are three-time contestants Cowboy Jet and Cord, who are incredibly proficient at the actual challenges involved in the game but frequently manage to blow the lead they acquire by finishing them quickly by getting lost or making poor travel decisions along the way.
241** In Season 32, sisters Victoria and Michelle were eliminated after they got lost for ''six and a half hours'' trying to find a location in Paris that was only two kilometers away.
242* ''Series/{{Awaken}}'': Jung-woo. Jamie learns this the hard way when he gets both of them lost.
243* ''Series/{{Blackadder}}'': Captain Redbeard Rum (a one-shot character played by Creator/TomBaker) managed to discover Australia 200 years early while trying to sail from England to France. His usual method of sailing is to spin in circles until everyone gets sick, then go home. Except that by "everyone", he apparently means himself -- he doesn't believe a crew is a necessary part of a sailing expedition.
244* ''Series/TheCloser'': Brenda Johnson is a brilliant interrogator who can see intricacies and loopholes in a case that no one else would even ''think'' of, but she couldn't find her way out of a paper bag... which is why [[TheLancer Sgt. Gabriel]] usually does the driving.
245* ''Series/DoctorWho'':
246** The major example is an aversion. For ages, the TARDIS was notorious about not landing the Doctor at the destination he wanted to get to, with the navigation system being referred to by at least one character as "knackered". However, [[Recap/DoctorWhoS32E4TheDoctorsWife "The Doctor's Wife"]] reveals that the TARDIS does this on purpose, as she can see all of time and space at once, and takes The Doctor to any point where she feels he is needed the most.
247** However, in [[Recap/DoctorWhoS30E15PlanetOfTheDead "Planet of the Dead"]], the Doctor complains about never being able to find Easter because it moves around, despite it always being in one of two months every year.
248* In a ''Series/FamilyMatters'' two-parter, the Winslow family [[ImGoingToDisneyWorld travels to Disney World]] along with Steve where he plans to show off his transformation chamber along side several other inventors. A subplot involves Eddie and Waldo driving down there since there aren't enough plane tickets. At one point, after waking up from a nap, Eddie asks where they are, and Waldo says they're heading towards a place called "Canyada". Eddie looks at the map and realizes he means Canada. By the time they finally make it to Disney World, everyone is getting ready to leave.
249* Mentioned at one point in ''Series/{{Flashpoint}}'', creating a rare lighthearted moment in the largely TearJerker episode "One Wrong Move".
250-->'''Spike:''' (''talking to Lew over the radio'') You see the battery? Use that as your orientation point. We're calling that north, you got it?\
251'''Lew:''' Okay, I got it.\
252'''Spike:''' You sure?\
253'''Lew:''' I got it!\
254'''Spike:''' Yeah? Because it [[NoodleIncident wouldn't be the first time]] you took a left when I told you to take a right.
255* Maxwell Smart in ''Series/GetSmart'' gets lost in the Pentagon[[note]]Apparently it really is very easy to get lost in the Pentagon -- it's full of long, grey, windowless corridors all looking alike, and some are on a gentle slope so you can go from one floor to the next without realising it.[[/note]].
256-->'''Maxwell Smart:''' But even if they do get a man into the Pentagon, that's not saying he'll be able to get out. I remember one of our own agents was lost in there for three days.\
257'''Chief:''' Three days? [[ObliviousMockery Max, no agent could be that confused.]]\
258'''Maxwell Smart:''' Well, let's see. I went in there on a Thursday...
259* A character named Wrong Way Feldman, played by Hans Conreid, appeared in two first season episodes of ''Series/GilligansIsland''.
260* Chidi in ''Series/TheGoodPlace'' claims to have what doctors call "directional insanity". Apparently, he once got lost on an ''escalator''.
261* ''{{Series/Kaamelott}}'': Perceval cannot handle directions, be they given with left and right or north and south (since he cannot grasp the concept of his position relative to the cardinal points). Lancelot and Arthur end up having to give him directions based on local landmarks ("a little after the clearing near the big rock that looks like a loaf of bread").
262* ''Series/MontyPythonsFlyingCircus'':
263** "The 1972 Silly Olympics" skit of a special for German television featured "The 100-yard dash for people with no sense of directions". At the boom of the starting gun, they scatter every which way.
264** "The Upper Class Twit of the Year" has the four participants of the contest wander across their lanes aimlessly at the starter's gun.
265* ''Series/{{NCIS}}'' gives us Dr. Donald [[PunnyName "Ducky"]] Mallard, ME. He always seems to blame his assistant, Palmer, but it's Ducky whose giving the directions.
266* Larry Fleindhart of ''Series/{{NUMB3RS}}'' once called his colleagues from Minneapolis because he couldn't remember whether he was in Saint Louis or Cleveland.
267* ''Series/OddSquad'':
268** Otto is completely hopeless with directions. Olive does teach him the "L" trick (whichever hand makes an "L" shape, with your thumb sticking out to the side, is your left), but a couple episodes later has him needing to be taught about landmarks at the ripe young age of 10.
269** To say nothing of Ohlm, whose reasoning for refusing to be sent back to the Odd Squad Academy -- a six-building campus -- is that he can't find it. And that's not even including the entirety of his journey to find the Puppy Master's lair in "And Then They Were Puppies". This particular example is justified, however, due to TheReveal in the Season 2 finale that [[spoiler:he is ObfuscatingStupidity and faking being idiotic.]]
270** Even Oprah gets hit with this in "Olympia's Day", when she and Olympia briefly have trouble finding their way back to the bullpen after parting ways with Otis at the precinct's elevator, and proceed to run back and forth trying to find it. Olympia gets some justification due to her being relatively new. Oprah, on the other hand, who's worked at Precinct 13579 for decades...not so much.
271* While it's not as obvious as his [[Manga/OnePiece manga counterpart]], Roronoa Zoro from ''Series/OnePiece2023'' has this trait. While Luffy and Nami search for the Grand Line map in the Shells Town Marine base, [[FunnyBackgroundEvent Zoro can be seen wandering around the base in the background]]. He describes Kaya's mansion as a "maze" while standing in the middle of a completely straight, easily-navigable hallway. And after escaping the well in the mansion's backyard, he attempts to get back to the mansion, only to somehow manage to end up on the road leading to the mansion's front ''despite the mansion clearly being in view from where the well was''.
272* ''Series/TokumeiSentaiGoBusters'': [[PantheraAwesome Cheeda]] Nick, [[TheHero Hiromu]]'s [[RobotBuddy Buddyroid]] and CoolBike, is hilariously bad at finding his way around, to the point where it's considered common sense to ignore directions he gives, or go the opposite way. This gets spun on its head in [[IdiosyncraticEpisodeNaming Mission]] 27, where he ''does'' have the right directions, but the MonsterOfTheWeek's power makes it seem like he's telling Hiromu to run into a wall.
273* ''Series/TopGear''
274** Co-host James "Captain Slow" May is reputed to have no sense of direction. Undoubtedly some of this is played up for comedic effect. His second nickname is even Captain Sense-of-Direction. May claims that his mental mapping is off and his mental picture of England is flipped north/south. He did start the Botswana challenge by driving towards the wrong border. His sense of direction is bad enough that during his stint on ''Top Gear'', he manages to get lost on racetracks not just once, but ''three'' times. And one of those racetracks is ''an oval.''
275--->'''Clarkson:''' To make sure we aren't accused of bias towards the car, it will be driven by [...] a man with no known sense of direction. Him!\
276(''cut to the back of May's head, as he is facing the audience instead of the camera'')\
277'''Hammond:''' Meanwhile, James managed to get lost... ''[[EpicFail on an oval.]]''
278** Michael Schumacher is apparently afflicted with this, as he did a lap around the track and had ''no idea where he was going''. He eventually started going the wrong way, then got lost before the second-last turn. And this is despite being a ''Seven-Time UsefulNotes/FormulaOne World Champion'' (go figure). Then again, since it '''is''' ''Top Gear'', when RuleOfCool isn't in play, RuleOfFunny usually is.
279*** They did not play Schumi's lap for laughs for no reason though. He was still with Ferrari and contractually prohibited from driving other cars (like the Suzuki Liana) and thus could not set a proper lap. And they did the Schumi-is-Stig bit because Ferrari insisted their driver do the Ferrari FXX[[labelnote:*]]Fun Fact: The all-black FXX used in the segment ''is'' the very same one given to Schumacher by Ferrari[[/labelnote]] test lap and not Stig.
280* ''Series/TheWire'': Major Colvin is in his office welcoming in two new transfer cops to the Western District. He asks them to point to which direction is north. One cop points to the east, the other points at the ceiling. Colvin immediately orders them to carry compasses at all times until they know their sense of direction. The two officers leave Colvin's office, and walk past Herc and Carver, who are sitting at Carver's desk writing up on an arrest.
281-->'''Herc:''' Hey Carv, where you at?\
282'''Ellis Carver:''' I'm at a desk outside the roll call room on the first floor of 1034 North Mount. My feet are facing west and my dick is pointing south-southwest! ''[grins]''\
283'''Herc:''' ''[to the rookies]'' Bunny Colvin's been giving that speech as long as you guys were sucking air.
284[[/folder]]
285
286[[folder:Manhwa]]
287* ''Manhwa/ShinAngyoOnshi'': Something of a RunningGag with the main hero, Munsu. He often gets lost in deserts, mountains, etc... Even when he has a map. Justified in one example though, as the map that Hwang gave him that leads to Mt. Chilgap was ''utterly useless'' (featuring a cutesy picture of Hwang, a mountain, and a straight arrow going from one to the other).
288[[/folder]]
289
290[[folder:Music]]
291* Music/TheyMightBeGiants has a song about how they were unable to make a radio appearance due to not being able to find their way around, "They Got Lost." It was apparently [[BasedOnATrueStory based on an actual incident]] where they couldn't navigate their way to a radio station in Boston (note: the two faces of the band grew up near the city), although one hopes that they embellished the part where they couldn't tell the difference between a road map and a fast food wrapper.
292[[/folder]]
293
294[[folder:Podcasts]]
295* Downplayed in ''Podcast/TheChroniclesOfOz''. Locasta tells Dorothy and Boq to just follow the Yellow Brick Road to the Emerald City. She later notes to herself that she's terrible at giving directions, an allusion to early Oz maps mixing up east and west.
296[[/folder]]
297
298[[folder:Radio]]
299* ''Radio/TheNavyLark'': [[{{Cloudcuckoolander}} Perpetual Sub-Lieutenant Phillips]] has such a poor sense of direction he once confused Shanklin (Isle of Wight, just off England) with Shanghai. And yes, he is the navigation officer.
300[[/folder]]
301
302[[folder:Sports]]
303* The chaos of sports can sometimes induce this...
304* 1/1/29: During the Rose Bowl, California Bear Roy Riegels picked up a fumble and began running to his own end zone before he was stopped by a teammate at his own 1-yard line. The following punt was blocked and recovered by the Yellow Jackets for a safety -- the ultimate difference in an 8-7 Georgia Tech win. Riegels picked up the nickname "Wrong Way" ever since.
305* 10/25/64: Minnesota Vikings defensive end Jim Marshall picked up a fumble and ran to the end zone (his own, that is), giving the 49ers two points on a safety when he tossed the ball away thinking it was a touchdown. Thankfully for Marshall, his team still won the game, in part because he made a critical defensive play later on.
306* 9/30/12: Kent State player Andre Parker recovered a muffed punt, only to run in the wrong direction. He returned it 58 yards, going the wrong way, until he was stopped by 2 Towson players who had grabbed the [[IdiotBall Idiot Ball]] themselves. Fortunately, college football rules state that a muffed punt can't be advanced (or retreated), so Kent State didn't lose any field position and they would go on to win handily.
307* When the Tampa Bay Buccaneers were an expansion team in 1976, their first game was played in the Houston Astrodome. They couldn't find their way from the locker room to the field, and ''almost missed the kickoff''. Keep in mind that expansion team rosters are stocked with players from existing teams: a couple of the Buccaneers had formerly played for the Houston Oilers, whose home stadium was the Astrodome, and who played seven games there every season. Even if one considers that they only knew how to find their way from the ''home'' locker room, that doesn't excuse the ten or so former Cincinnati Bengals on the team, who as division rivals played a game there every season. Plus, the Bucs were held scoreless in the game, meaning that once on the field, they couldn't find the end zone.
308* Miami Dolphins defensive end T.J. Turner was nicknamed "Wrong Way T.J." after flipping his vehicle at a highway exit ramp in West Palm Beach. He apparently took a wrong turn at Miami's confusing [[http://en.wikipedia.org/wiki/Golden_Glades_Interchange Golden Glades Interchange]], where several-- err, ''too many'' major highways intersect. Easy enough mistake to make...but he went on for another 80 miles before trying to turn around, and was not able to execute said maneuver without turning his truck upside down.
309[[/folder]]
310
311[[folder:Tabletop Games]]
312* ''TabletopGame/MagicTheGathering'' has Fblthp, introduced on the card [[https://scryfall.com/card/m19/81/totally-lost Totally Lost]] and who rapidly became first [[EnsembleDarkhorse a fan favourite]], then an AscendedMeme. His random wanderings led him to [[https://scryfall.com/card/grn/188/march-of-the-multitudes Selesnya territory]], [[https://scryfall.com/card/rna/160/captive-audience one of the bloodier Rakdos theatres]], ''[[https://scryfall.com/card/war/74/totally-lost on top]] of the BigBad's head'', and eventually '''[[BeyondTheImpossible an entirely different multiverse]]''' in the form of the ''Unfinity'' card [[https://scryfall.com/card/unf/59/super-duper-lost Super Duper Lost]].
313[[/folder]]
314
315[[folder:Video Games]]
316* ''VideoGame/AgarestSenkiZero'': Sayane is horrible when it comes to navigation; she casually claims that they need to go right, only to head left instead. The first time your party actually meets her, she is completely lost due to holding her map upside down. This is explained by the fact that she is ambidextrous, so while most people learn to distinguish directions by assigning them to their dominant and non-dominant hand, this only confuses Sayane.
317* In ''VideoGame/ArTonelicoMelodyOfElemia'', this is hilariously played with by Shurelia, who easily gets lost in ''her own tower'', not to mention, everywhere else. Also referenced to in ''VideoGame/CrossEdge'', where Misha and Aurica are suddenly worried and go into a panic when they realize that Shurelia is missing.\
318Gets parodied even further in ''VideoGame/CrossEdge'' when she goes missing again, and Meu goes to look for her. They both end up getting chased by monsters and getting even more hopelessly lost. Zelos puts it best: "Those two need GPS devices tagged on them or something." And within the same game, both Whim and Lily supposedly get lost, and as Raze points out, they were both right behind the camp.
319* ''VideoGame/{{Atelier Annie|Alchemists of Sera Island}}'' has Beaux, who somehow managed to ''cross an ocean'' without even knowing how he did so. He goes missing for a ''week'' while delivering a package next door to Annie's workshop, and even with a globe and a compass he still gets lost. He was in denial until he gets the compass fixed.
320* Kanon of ''VideoGame/BangDreamGirlsBandParty'' gets lost ''very'' easily, and tends to [[NervousWreck panic easily]] when she does, usually requiring Misaki to come help her out. One 4-koma, as well as the event 'A Dreamy Promenade', demonstrates how difficult it is for her to go out places with her childhood friend Chisato, who is okay with directions but can't figure out trains (since as a child celebrity, she was always driven around everywhere)
321* ''VideoGame/BlazBlueChronophantasma'' gives us Celica A. Mercury, who takes this trope and runs with it. It is made clear from the word go that she can get lost on a straight road with a map, and many characters have to functionally escort her for this very reason. At one point, Kokonoe has to give her ''step by step directions'' to get back to her without Ragna at her side, and even ''Hakumen'' worries that she'd "starve in an alley" without a guide. This trait is naturally exaggerated in her ''Chronophantasma Extend'' gag reel, leaving Ragna complaining loudly about how parenthood sucks if not [[DrivenToSuicide reaching for the .22-caliber aspirin]]. Heck, one of her entry animations has her looking at an upside-down map and pointing in a direction, despite her RobotBuddy trying to point her at the correct one.
322* ''VideoGame/BornOfBread'': Lint is a good raccoon and all, but when it comes to directions...well, let’s just say you might need a map.
323* ''VideoGame/BravelyDefault'':
324** Agnès Oblige, much to her embarrassment. She can even get lost along a straight path.
325--->'''Agnès:''' That path [Norende Ravine] was... very twisty. I'm sure it's a maze even to the locals.\
326'''Tiz (from Norende):''' Ha ha ha... [[EpicFail Not really]].
327** And in the sequel ''VideoGame/BravelySecond'', one of the bits in the journal comments "The last time Agnès gave you directions you got lost in your own house". Her sense is so bad that a superstition says it is a good day to visit the Wind Temple if the pope (herself) can find her way to it. Only after she says this does she realize it's talking about her, much to her dismay.
328** Agnès ceaselessness is justified by the fact she spent her entire life in a [[ShelteredAristocrat religious shrine far removed from the rest of the world]], so she never developed any sort of path-finding skills. That said, the number of goofs she makes through out the story does kind of make you wonder. By the second game, she STILL gets lost despite the fact she's traveled the world several times over.
329* In ''VideoGame/CoffeeTalk Episode 2: Hibiscus and Butterfly'', Lucas gets drunk during his business meeting with his team and then gets lost in Kerry Park at midnight, prompting Riona to drive him home. [[spoiler:In playthroughs where Riona stops visiting the café, he instead struggles to find his way home on his own and gets a hangover the next day.]]
330* ''VideoGame/DragonAgeII'':
331** According to her ingame profile, Merrill has ended up at a dog racing track in Darktown, the Chantry (think church) in Hightown, and the Viscount's airing closet while trying to get home -- it's gotten to the point that one of your other party members, a dwarf named Varric, mentions that he has given her a ball of string in party banter and has recommended that she stick it somewhere in her destination so she can backtrack and try again. She mentions how it drives the merchants in the markets crazy -- but she gets home! One has to wonder how she gets the string back...
332** PlayedForLaughs in the ''Mark of the Assassin'' DLC, when your party is separated and Hawke and Tallis get incarcerated. The other two party members (whoever you brought with you) try to break you out but get hopelessly lost in the (not really that expansive) dungeon. Merrill, of course, doesn't see anything unusual in the situation, and several references are made to her spool of twine (which she conveniently forgot to bring along). Varric, in the meantime, [[MediumAwareness alludes to]] [[LevelMapDisplay Hawke's impeccable visual memory and sense of direction]].
333* ''Franchise/TheElderScrolls''
334** This is, for reasons which have never been stated, a racial trait of the Dremora, an intelligent race of [[OurDemonsAreDifferent lesser Daedra]] who are most commonly found in the service of [[DestroyerDeity Mehrunes Dagon]] as his LegionsOfHell. As a general rule, they have a poor sense of direction.
335** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
336*** Plautis and Salonia Carvain, two Imperial nobles who are on their way from Cyrodiil to Solitude to attend a wedding. You can encounter them all over Skyrim, except near the place they need to be. In fact, they'll never make it to Solitude and instead end up in Windhelm, which lies in the northeast of Skyrim, while Solitude lies in the northwest. Quite the accomplishment, because while Skyrim is a big place, sticking to the main roads and following the signs normally gets you where you need to be.
337*** Another character you can meet on the road is Faldrus. He's a Dark Elf on his way to the Shrine of Azura. No matter how many times you encounter him in locations that are miles apart, he never seems to reach the shrine. However, if you follow him after encountering him, he does eventually reach the shrine
338* ''Franchise/FinalFantasy'':
339** In ''VideoGame/FinalFantasyVIII'', almost every single time Laguna Loire shows up, it's promptly revealed either by his comrades or himself that he's gotten lost. Again. [[RunningGag And again]].
340** Laguna maintains the behaviour in ''VideoGame/Dissidia012FinalFantasy''. He even gets lost on his own map. His companions try to compensate, but as they all have varying levels of amnesia the best they can hope for is keeping Laguna from going in circles. This does not always work.
341** In ''VideoGame/DissidiaFinalFantasy2015'', [[spoiler: Laguna's son]] Squall also has this problem. He's introduced walking away from the group, which to players of the previous games looks like he's doing his IWorkAlone shtick [[OnceAnEpisode again,]] but when Y'shtola confronts him about it, it turns out he ''was'' trying to follow the others (to the [[FailedASpotCheck big shining tower visible for miles, 90 degrees to his right]]), but got lost.
342** [[Characters/FinalFantasyRecurringCharacters Gilgamesh]] was banished to the VoidBetweenTheWorlds in ''VideoGame/FinalFantasyV'' and has spent the following years stumbling into just about all other ''Final Fantasy'' worlds (including remakes of games made before ''FFV'' as well as games he wasn't present in the first time around) in his attempts to find a way home again. Perhaps not coincidentally, [[Creator/KazuyaNakai he shares Japanese voice actor with Roronoa Zoro.]]
343* [[FourStarBadass Wallace]] in ''VideoGame/FireEmblemTheBlazingBlade''. To the point that, after he sets off adventuring after the tutorial levels, he may somehow manage to run into your party again while lost, and rejoin you. It ''is'' hinted, however, that ''that'' one may have been less related to his lack of direction sense [[spoiler:and more to him singlehandedly hunting down the Taliver bandits that killed his lady in liege Lyn's parents and tribe.]] After the end of the main story, [[spoiler:he tried to go back to Caelin but he got lost and somehow ended up in Ilia]], which is all the way on northern Elibe even though his destination was at the southern end of the continent.
344* Shez from ''VideoGame/FireEmblemWarriorsThreeHopes'' tends to get turned around quite often, which Arval likes to mock them for. One of Shez's dislikes is "reading maps," they run into the house leaders at the start of the game because they couldn't find the village they meant to get to, and the Gatekeeper's paralogue reveals that they participated in the academy's mock battle entirely because ''they got lost on the way to the monastery''.
345* In ''VideoGame/FireEmblemEngage'', this is one of Boucheron's signature quirks. If you decide to play the training minigame in [[HubLevel the Somniel]] when Boucheron is in the training area, Boucheron will go off to fetch his liege Prince Alfred, who's in charge of the minigame, asking you to send a search party if he's not back in a few minutes. According to the Ally Notebook, this comes from him often traveling by carriage growing up.
346* In Valve's commentary for ''VideoGame/HalfLife2: Episode 2'', they noted that during playtesting, one of the players literally spent an hour walking in circles in a cave area. This made Valve redesign the level a bit to help players find their way.
347* In ''[[VideoGame/HyruleWarriors Hyrule Warriors Legends]]'', Linkle has this to a severe degree. Despite the fact that her most treasured possession is a compass, she's completely unable to read a map or tell which direction is actually north. In fact, her victory animation is based on an early story mode scene with her, where she's trying to head to Hyrule Castle and walks in the complete opposite direction of a sign pointing to it. If the level takes place on Hyrule Field, said castle is ''[[FailedASpotCheck in the background]]'' during the victory animation, and she still goes the wrong way... [[SubvertedTrope unless she's close enough on the map]], in which case the sign will actually be pointing ''away'' from the castle.
348* ''VideoGame/TheIdolmaster'': Azusa Miura is not only [[TheDitz a ditzy easygoing girl]], she is directionally challenged. When not really escorted, she could easily get lost.
349* In the NES 3rd party unlicensed Christian game ''King Of Kings: The Early Years, Mary, Joseph, and the Three Kings'' must have all had horrible senses of direction. For example, when Jesus runs off to the temple across town, his parents take a detour through the North Pole to get there, and while we're not sure where exactly the Three Kings came from, it's probably a safe bet their journey did not take them through the Amazon rainforest or the hollow earth.
350* Cado in ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''. He is trying to meet with Impa who is at New Serres Stable on the route to Hebra, a short distance northwest of your main base of operations. But if you decide to ignore Hebra and visit some of the other regions first, you'll find him all over the map and he'll admit that he is totally lost.
351* ''VideoGame/MegaMan3's'' Magnet Man, according to his CD data in ''VideoGame/MegaManAndBass''. The [[ComicBook/MegaManArchieComics comics]] show him managing to screw up ''walking in a straight line''.
352** [[FridgeBrilliance You try navigating when the function you're named for is notorious for screwing up all sorts of electronic guidance...AND compasses.]]
353* ''VideoGame/MetalSlug'' has the Aikawa siblings, Rumi and Madoka, both of whom are in the supply division. Before each mission, they load up their bags with useful items and try to deliver them to the player characters. Unfortunately, the both of them are horrible with directions, which lead to them getting the nickname "The Wandering Ghost."
354* [[TruthInTelevision Just about anyone playing a]] {{Metroidvania}} for the first time, without any guides. Or the original ''VideoGame/{{Metroid|1}}'', which early on has paths leading everywhere that in turn have more paths leading everywhere. And no in-game map.
355* Gemma in ''VideoGame/NinjaPizzaGirl'' apparently suffers from this. Luckily, her brother Tristan acts as MissionControl and keeps both her and the player heading in the right direction.
356* ''Franchise/{{Pokemon}}'':
357** In ''VideoGame/PokemonXAndY'', there's one out of place Lass amongst all the Ace Trainers and Rangers in a late-game route. Speaking to her afterward reveals that she is trying to find the Trainer's School. Somehow she ended up on the ''opposite side of Kalos''.
358** In ''VideoGame/PokemonSwordAndShield'', the [[TheAce Champion]] of the [[UsefulNotes/{{Britain}} Galar]] region, Leon, is this, to the point where everyone around him, both human and Pokémon, have to keep him from getting lost. One of the very first things you and your rival (Leon's ''younger'' brother) Hop do when starting up the game is going to fetch Leon from the train station despite the fact the station is a straight shot from your homes. Another ridiculous moment is when Leon says that without his Charizard, he'd never make it to Motostoke Stadium on time. This sounds alright until you realize that Motostoke Stadium is the biggest building for miles around (it's visible from Hammerlocke Hills), is in the dead center of the city and is connected to the main city gate by a long, wide, straight road. Good thing Charizard was there! The ''Isle of Armor'' continues the RunningGag even though Leon doesn't appear in the story. After defeating Mustard in one of the island's towers, he tells you that Leon, who was his previous student, was never able to complete the training because he couldn't find either of the towers even though they're both clearly visible from the dojo (in fairness, one is on the other side of a branching cave, but the other is ''along the beach'').
359** Wanda in ''VideoGame/PokemonLegendsArceus'' is a Security Corps member who has a questline revolving around her getting lost in every area of the game, as a result of her own awful sense of direction or getting stranded by hostile Pokémon. When the PlayerCharacter first meets her and gives her directions back to [[HubCity Jubilife]] she immediately starts off in the opposite direction before being corrected.
360* Pavel of ''VideoGame/ProfessorLayton'' is an explorer who has no idea which way he's supposed to go. In ''The Curious Village'', [[spoiler:he somehow gets from the sewers into the sealed tower.]] One result of this is that he drops every foreign language he knows into his speech, because he's apparently ended up in a lot of countries this way. He also appears in the sequels, where he ends up in Folsense (a mysterious town not found on any map) and ''the future'', making him just as lost in time as he is in space. [[spoiler:That last example is a subversion; where he tried to go (a giant underground cavern) and where he ended up (Future London) are revealed to be exactly the same place. It's a clue hidden in a RunningGag.]]
361* ''VideoGame/PuyoPuyo'':
362** In ''VideoGame/PuyoPuyoFever'', Raffina wonders aloud how she got back to her school while looking for Ms. Accord's flying cane in other places, implying she might have a less-than-accurate sense of direction. [[spoiler:[[AchievementsInIgnorance Though it's implied that this lack of direction is what helped her not only find the cane earlier than anyone else]], but discover that it was never really missing to begin with and that Ms. Accord was just stringing them along]].
363** Draco might not have the best sense of direction either; in ''VideoGame/PuyoPuyo20thAnniversary'', after beating Ms. Accord, she asks her where to go to the beach, and Ms. Accord tells her she should go to the east. Popoi, Ms. Accord's cat, points out she's going to the west after she's left.
364* In ''VideoGame/RecettearAnItemShopsTale'', you run into a girl named Nagi who got lost in the Amber dungeon on the way home. After the [[RuleOfThree third]] time you encounter her, Recette eventually tells Nagi where her shop is... and has to [[FadeToBlack stop for breath twice]] in the process until Nagi says she gets it. It gets better: she never even realizes she's in a constantly-shifting dungeon until it's pointed out. Recette and Tear are genuinely shocked when she finally makes it to the shop. [[spoiler:And to cap it all off, the game goes on to imply Nagi got lost while going from point to point the FantasyCounterpartCulture of Japan. The game is set in the equivalent of ''France''.]]
365* In ''VideoGame/RuneScape'', during one quest, you can run into an NPC named Olaf. Eventually, you get a map from him, but he warns you that he could never decipher the mysterious and runic symbols on the map. It's a map of the immediate area with a big X about fifteen steps away.
366* Wu Mhi from the ''VideoGame/{{Richman}}'' series has this trait in the game's eighth main title: She can't tell the differences of Hawaii and South America along with south and north, she can't even read a map, much to the dismay of the pilot taking her home.
367* ''VideoGame/SierraOps'': Jean Brookes, by her own admission, can find her way around a military starship just fine but quickly gets lost anywhere else. The ''Sierra'', with its confusingly laid out corridors, is no exception: Jean gets lost in several of her downtime events and needs Junius’s help to get wherever she was going.
368* Sammar in ''VideoGame/SonicUnleashed''. She starts out lost in Apotos, and after you help exorcise her demons, she thinks she's able to get back on her way home, only to get lost again a few more times.
369* Pulled twice in the ''VideoGame/{{Suikoden}}'' series, with Raura in [[VideoGame/SuikodenII II]] and Hortez VII in [[VideoGame/SuikodenIII III]]. Konami [[PlayingWithATrope plays with this trope a bit]] with Hortez, actually. He seeks to make a scroll-making shop in the army's home base, but every time your character gives him the directions, he ends up in a completely different town. After doing this 3 times, you're given the option to give him the wrong directions. Naturally, doing so will result in him getting to the base and officially being recruited.
370* Masaki Andoh in ''VideoGame/SuperRobotWars'' tends to get lost easily, whether it's in a battleship or flying around on his HumongousMecha. A brief list of his "accomplishments":
371** In ''Super Robot Wars 4'' and ''F'', he flew around the Earth ten times and failed to find Japan. In ''Alpha'', the record became twenty times.
372** In ''VideoGame/SuperRobotWarsOriginalGeneration'' he gets lost [[http://i55.photobucket.com/albums/g125/jlh28532/Super%20Robot%20Wars/OG/uberlost.png when someone is giving him an guided tour]].
373** In ''Alpha Gaiden'', they actually resort to using the ZERO System, an advanced combat analysis computer from ''Anime/MobileSuitGundamWing'', in order to find him, and Heero remarks that even ''with'' ZERO it was a tough job.
374** At the end of the UsefulNotes/NintendoDS remake of ''VideoGame/SuperRobotWarsGaiden'', he gets more lost than he's ever been before. How lost? So lost that he actually ended up in an entirely different video game -- ''[[VideoGame/AnotherCenturysEpisode Another Century's Episode: R]]''. A video game that takes place on ''another planet'', in '''AnotherDimension'''. [[spoiler:Ironically, at the end of the game when everyone is sent to their home dimensions, Masaki shows up fine but his friends Ryusei and Kyosuke get lost somewhere in transit, a SequelHook for ''Original Generations 2'']]
375*** And before that, between ''VideoGame/SuperRobotWars2'' and ''VideoGame/SuperRobotWars3'', he ended up in the world of ''Hero Senki''... then comes back for ''3'' and tries to [[LeaningOnTheFourthWall advertise the game!]]
376*** ''ACE:R'' has a little more fun with this; the ''OG'' cast's [[CosmeticAward Trophy]] is called "Eternally Lost Boy" and is earned by having Masaki travel a certain distance in-game.
377** ''VideoGame/SuperRobotWars30'' takes this to an insane level as dialogue when you recruit him hints that the Masaki that shows up here is the one from the ''VideoGame/SuperRobotWarsAlpha'' timeline. Meaning, somehow, Masaki ''crossed space and time''.
378[[/folder]]
379
380[[folder:Visual Novels]]
381* Ace from ''VideoGame/AliceInTheCountryOfHearts'' has a legendarily bad sense of direction -- a trip that would take a normal person half an hour can take him ''days''. He constantly carries around a tent and camping supplies with him and views every change in location as a chance for Adventure!
382* Chelsea Arcot of ''VisualNovel/BlessingOfTheCampanella'', who was still pacing outside of the Clan Oasis homestead where she was headed, not knowing if she's there yet. Lampshaded by her childhood friend Shelly Maycraft after being ushered in and introducing herself. Interesting for such a person to become a [[ActionGirl Holy Knight]].
383* The VisualNovel ''VisualNovel/{{Happiness}}!'' has Shinya Kamijyo, who has such a terrible sense of direction, that when he intends to go to school (even when accompanied by his twin sister Saya), he always ends up elsewhere (such as the sewers), but no matter where he is, whenever Saya is in any danger, he instantly knows where she is and comes rushing towards her exact location within seconds.
384* In the DatingSim ''VisualNovel/PrincessDebut'', Prince Luciano is notorious for his total lack of navigation skills, and gets angry if anyone calls him on it. In one instance, he confuses the local lake for an ''ocean''.
385* In ''VisualNovel/KatawaShoujo'', Hisao is a subtler example than most, but still fits. In Shizune's route, it takes him an hour to get back to the school from the Shanghai, which students often visit at lunch. In Act 1, while looking for the library, he wanders into the tea room and meets Lilly for the first time.
386* Masaomi Hibiya of ''VisualNovel/SerendipityNextDoor'' not only has no sense of direction, he can't even read a map to save his life. The protagonist has to guide him from their apartment building to a nearby convenience store on several occasions, as without someone to show him the way he tends to end up wandering helplessly around outside the building trying to figure out which way to hold the map.
387[[/folder]]
388
389[[folder:Web Animation]]
390* The Roronoa Zoro/Erza Scarlet episode of ''WebAnimation/DeathBattle'' has Zoro getting lost trying to find the shipyard and getting into a fight with Erza after she recognizes him from the wanted poster. [[spoiler:After he wins, he ends up in ''VideoGame/MetalSlug''!]]
391* Donut of ''WebAnimation/RedVsBlue'' tends to wind up at the opposing Blue base due to this, those times he doesn't wind up at the cliff wall, instead. This apparently extends to spatial awareness as well.
392-->'''Donut:''' What? You're leaving us out here without any transportation? We'll die!\
393'''Church:''' Die of what?\
394'''Donut:''' Exposure! We're stranded! This is murder.\
395'''Church:''' Your base is right there, I can see it.\
396'''Donut:''' You may as well just feed us to the buzzards right now.\
397'''Church:''' You could have walked back to the base in the time we've been discussing this.\
398'''Donut:''' Go. Just sign our death warrants.
399* ''WebAnimation/PokemonTwilightWings'': In case it being a RunningGag in [[VideoGame/PokemonSwordAndShield the games]] isn't enough, Leon gets to show off exactly how horrible he is with directions in his focus short. He tries to go to Wyndon Stadium for a match, but gets (in his own words) "a little lost on the road"...aka, ''ends up in the middle of the wilderness climbing a mountain''. The Corviknight cab driver who finds him is rightfully baffled.
400[[/folder]]
401
402[[folder:Webcomics]]
403* Black Belt in ''Webcomic/EightBitTheater'' has gotten so lost he [[AchievementsInIgnorance breaks the laws of physics]]. On separate occasions, he has managed to wind up on a completely different continent from where he started, somehow got inside a temple whose only point of entry was locked, successfully found the Light Warriors, but only because ''they'' were on the wrong side of the planet, and in his most egregious case managed to accidentally create a temporal duplicate of himself by wandering through ''time and space'' while trying to navigate a straight hallway.
404-->'''Black Belt:''' ''You'' try walking a straight line without bumping into wave functions of neighboring realities!\
405'''Black Mage:''' We do it all the time. It's called ''not being so stupid it warps the universe!''\
406'''Fighter:''' Univ''a''rse. It's pronounced "univarse".
407* Featured in [[http://buttersafe.com/2008/10/23/the-detour/ "The Detour"]], a ''Webcomic/{{Buttersafe}}'' comic.
408-->'''Demon:''' [[AC:You ended up in the Twelfth Plane of Torment on your way to the kitchen?]]
409* ''Webcomic/ConventionalWisdom'' is all about anime conventions, which means lots of road trips, unfamiliar cities, and large hotels and convention centers. [[http://conventionalwisdom.smackjeeves.com/comics/1441799/anime-usa-2011-outtake/ This]] [[http://conventionalwisdom.smackjeeves.com/comics/1432486/katsucon-2012-page-1/ comes]] [[http://conventionalwisdom.smackjeeves.com/comics/1509746/animazement-2012-page-1/ up]].
410* The woman in [[http://thedoghousediaries.com/637 this]] ''Webcomic/DoghouseDiaries'' strip is so bad at driving, she doesn't just get lost in space when trying to drive somewhere, she gets lost in ''time.''
411* ''Webcomic/ElGoonishShive'': Tara the [[OurGryphonsAreDifferent gryphon]] from an AlternateUniverse comes to Moperville looking for her wife Andrea, under the impression that she's been kidnapped, injured, or otherwise rendered unable to return. Ashley, a fan of ''Manga/RanmaOneHalf'', suggests that perhaps she just can't find her way back to the CoolGate, and Tara is forced to admit that this makes perfect sense. This gets a CallBack when the griffins return:
412-->'''Lord Tyrant-Slayer''': ''(thoughts)'' The three on their way are clearly not as adept at sensing others as I am. And ... is one of them going in completely the wrong direction? Oh. Right. Andrea.
413* Saffron of ''Webcomic/FetchQuestSagaOfTheTwelveArtifacts'' is especially prone to this. For example, [[CuteMonsterGirl Ambrosia]] gives us:
414-->'''Ambrosia:''' One time when she was a kid, she got lost in the castle for several hours ''trying to find her room''.
415* In ''Webcomic/GoneWithTheBlastWave'', it appears that everyone without a map is completely lost, and those that do have them tend to either lose them or misread them.
416* ''Webcomic/{{Gosu}}'': It has started to become a RunningGag with the members of the Doh Family. Both Doh Gyeom and his younger sister Yeon got hopelessly lost trying to find their way to the tavern-on-the-fork and needed outside assistance to make it there.[[note]]Doh Gyeom got better after his 'transformation'.[[/note]]
417* ''Webcomic/MyDeepestSecret'': Yohan Lee manages to get lost very easily. It's usually played for laughs, but ends up played for drama when [[spoiler: he notices he's being followed and means to go to a crowded area...but ends up at an abandoned house instead]]. This leads to him pulling a XanatosSpeedChess.
418* Zoro's lack of direction is also present in the webcomic ''Webcomic/OnePieceGrandLine3Point5''. As part of his MinMaxing, Zoro's player took the "Super Directionless" flaw. Whenever he wants to move without help he has to roll a ''100''-sided die and see where he winds up, making it essentially a random teleport.
419-->'''Nami:''' Are you on another ''island?''\
420'''Zoro:''' Well, I have a swim speed, so technically it is possible.
421[[/folder]]
422
423[[folder:Web Original]]
424* One of LetsPlay/{{Battlefailed}}'s claims to fame is such ridiculous {{Bizarchitecture}} that it repeatedly broke the pathfinding of fallen beasts and other threats, leaving them wandering around the lower levels of the fortress for years. In fact, one of the fortress's rooms is impossible for the ''players'' to locate.
425* [[http://www.scp-wiki.net/scp-920 SCP-920]] "[[ExactlyWhatItSaysOnTheTin Mr. Lost]]" from the ''Website/SCPFoundation'' is wholly incapable of being transported or directed to any destination. He himself can't choose a destination and just wanders aimlessly everywhere. If anything does try to transport him, random events such as radar malfunctions and ''earthquakes'' will render transportation impossible. Even worse, his lousy sense of direction is ''contagious''. For instance, if he's forcibly stopped and a building is constructed around him, anyone attempting to find the building will become lost.
426[[/folder]]
427
428[[folder:Web Videos]]
429* ''WebVideo/EpicRapBattlesOfHistory'':
430** In the "[[Literature/TheBible Moses]] vs. SantaClaus" episode, Santa's elves offer Moses a GPS wondering who could possibly get lost for 40 years. Of course, given that [[Music/SnoopDogg Moses]] is shown high, this could be justified.
431** In another episode, [[Franchise/StarTrek Captain Kirk]] mocks Christopher Columbus's inability to reach any place he attempts to sail to, most notably India.
432* The trio from LetsPlay/HATFilms tend to either go in circles or simply not pay attention to what they are carrying whenever they play ''VideoGame/{{Minecraft}}''.
433* Another [=YouTube=] Let's Player, LetsPlay/HeadlessWonder, has gone on the record to say "If it's possible to get lost in a game, I will."
434* Two characters from the ''Franchise/{{Noob}}'' franchise display this: Sparadrap among players and NonPlayerCharacter Jack Céparou, who's sometimes seen looking for his compass.
435* WebVideo/SovietWomble's videos feature a variant of this with Cyanide, who specifically has trouble remembering what cardinal directions are. [[RunningGag Pretty frequently]] when he's without a map and has to work mentally, he usually needs a moment to remember "''N''ever ''E''at ''S''ea ''W''eed" ([[VitriolicBestBuds or alternatively]], ''N''obody ''E''njoys ''S''oviet ''W''omble) before he figures out which way he needs to go.
436* WebVideo/TBSkyen spends a ''lot'' of time going the wrong way in ''VideoGame/DarkSouls'' games, particularly when backtracking to find a specific door that he now has a key for. Often there will be a hyper-accelerated sequence of him just running in the wrong direction forever.
437* Website/YouTube star Creator/{{Tobuscus}} suffers from this in any game he plays that doesn't have an obvious linear path forward. Particular examples include ''VideoGame/{{Minecraft}}'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. In the former he has a mod that provides a minimap plus waypoints and completely ignores it 95% of the time; and in the latter he regularly ignores his compass and the quest markers that appear on it, often spending half an episode wandering off in the entirely wrong direction.
438* All of the {{Player Character}}s in ''WebVideo/TwitchPlaysPokemon'', thanks to the HiveMind's conflicting directions.
439[[/folder]]
440
441[[folder:Western Animation]]
442* ''WesternAnimation/AvatarTheLastAirbender'': Played with. Zuko is tracking Aang to capture him, but the records of his positions show his movement near impossible to predict. Zuko comments that he must truly be a master of evasion. Cut to Sokka saying, "You have no idea where we're going, do you?" as Aang is literally going wherever he wants to have fun at, e.g. a place to go surfing before heading off to a different location.
443* ''WesternAnimation/BeastWars'': Near the end, with the ''Darksyde'' destroyed, Inferno vows to locate a new base of operations, Waspinator counters, "Ant-bot not find own thorax with both hands and a road map."
444* ''WesternAnimation/BoJackHorseman'': In the Season 3 premiere, Todd manages to get lost in the same hotel hallway all episode long.
445* ''WesternAnimation/BugsBunny'': Bugs can end up anywhere in the world, after missing [[WrongTurnAtAlbuquerque that left turn in Albuquerque]]. At several points (ironically when his wrong turn was somewhere other than Albuquerque), Bugs would somehow get so lost he winds up travelling ''through time''.
446* ''WesternAnimation/DangerMouse'': In "Penfold B.F.", DM is out to retrieve a Patagonian pygmy pigeon that has a secret message and is hampered by Penfold, who through swallowing an untested vitamin pill becomes a rhyming superhero. The message turns out to read never to try to catch a Patagonian pygmy pigeon because they have no sense of direction.
447* ''WesternAnimation/GarfieldAndFriends'': It once took a whole day for Jon to find the way out of a ''tunnel''. Garfield can't understand how it happened.
448* ''WesternAnimation/GeorgeOfTheJungle'' has a tendency to [[WatchOutForThatTree swing into trees]], but this trope was in full force in the episode "Monkey Business". While trying to find who captured Ape, George finds a set of tracks, and immediately follows his "Jungle Intuition" and runs in the opposite direction. His path takes him all over the world;
449-->"But help was approaching... the long way around."
450-->'''George:''' (while paddling a canoe through what appears to be the Arctic Ocean) This way, George sneak up on them from behind.
451* ''WesternAnimation/HighSchoolUSA'': Marsh, who has to pretend to live in the 1990s, had to drive from his school to his house without GPS. He ended up driving around town late into the night completely lost.
452* ''WesternAnimation/ItsevaltiaatKuningasmusikaali'': Two Finnish ministers got lost while trying to find a dragon's lair (ItMakesSenseInContext). Their path goes trough a farm, a tropical island and ''the moon'' until accidentally [[AchievementsInIgnorance finding a dragon's lair]].
453* ''WesternAnimation/LavenderCastle'': Sproggle, who tends to have trouble telling apart his left and his right. Ironically, Captain Thrice ends up making him the navigator of his spaceship.
454* ''WesternAnimation/MyLittlePonyAndFriends'': The bushwoolies and the furbobs are both terrible at finding and giving directions, although for diametrically opposite reasons.
455** Bushwoolies are both highly excitable scatterbrains and inveterate doormats and yes-men who always agree with whatever has just been said. They tend to excitedly essay random directions when asked while heartily agreeing with whatever ones anybody comes up with, as Spike finds out to his chagrin in "[[Recap/MyLittlePonyAndFriendsE51TheQuestOfThePrincessPonies1 The Quest of the Princess Ponies, Part 1]]" when he takes a shortcut they proposed and they become lost in the middle of the Jewel Desert.
456--->'''Spike:''' Oh, some shortcut, we've been walking for hours. Okay, let's try again. Which way leads to Dream Valley?\
457'''Bushwoolies:''' This way! That way! Sure! That way! You bet!\
458'''Spike:''' [sigh]
459** The furbobs, by contrast, never agree on anything -- least of all directions -- and have been constantly relocating for an unspecified amount of time by the series' start. Even if they can remember where their home is this time, they'll still wildly contradict each other's directions as a matter of course.
460* Season 6 of ''WesternAnimation/PAWPatrol'' introduced Travis, a televised explorer who always ends up in the wrongest places possible (ex. going to the Arctic and thinking he's ''on Mars'').
461* ''WesternAnimation/RockyAndBullwinkle'': Captain Peter "Wrong Way" Peachfuzz. He's so bad that his crew keeps him in a fake control room while the ship's real controls are elsewhere. But then he loses his way, goes into the ''real'' controls by mistake, and HilarityEnsues.
462* ''WesternAnimation/ScoobyDooMysteryIncorporated'': In "The Wild Brood", Sheriff Stone somehow managed to get himself lost in Daphne's closet while trying to leave her room in a huff.
463* ''WesternAnimation/WorldOfQuest'': Way is a living direction finder, able to locate and display a route to absolutely anything, anywhere. The rest of her people can't go two blocks without getting lost.
464[[/folder]]
465
466[[folder:Real Life]]
467* Famed aviator Douglas "Wrong Way" Corrigan: Denied permission to fly the Atlantic by the FAA in 1938, he took off after angrily declaring his intention to return home to Long Beach, California. He landed in Ireland 28 hours and 18 minutes later, claiming he'd flown the wrong way. Wrong Way Corrigan lived until 1995 and never once admitted that his transatlantic flight was anything other than an accident. Several fictional characters on this page were named in his honor.
468* There is a Russian saying for No Sense of Direction meaning "to lose one's way in a three-pine forest". There are many more colorful idioms out there for describing the trope. One of the most common in English being not being able to "find one's butt with both hands", sometimes with "and a road map" thrown in for emphasis.
469* In Japanese the word "houkouonchi" literally means "directionally tone-deaf", and is used more idiomatically to call someone an idiot.
470* This is the reason why turn-by-turn GPS units are so popular.
471** And even then, sometimes ArtificialStupidity rears its ugly head, and they start giving you idiotic or even impossible routes.
472* One of the common reasons that people fail the driving test is that they may drive fine but find it hard to follow directions, especially while nervous and under pressure.
473* [[https://en.wikipedia.org/wiki/Developmental_topographical_disorientation Developmental Topographical Disorientation]] is a cognitive disorder which causes people to literally have ''no'' sense of direction -- not just being bad at finding new places, but being unable to orient themselves in their own house or neighborhood.
474* People who are not right/left-dominant often have trouble telling right from left because the "wiring in the brain" is crisscrossed. They frequently have trouble with directions that include "turn left", or will give directions like "turn towards the old red barn". This often applies to people with autism.
475** Yet many of these same people will score perfectly at navigation if you use compass directions.
476* Norbert Weiner, a famed mathematician and inventor of the field of Cybernetics, and one of the [[TropeCodifier better-known real-world examples]] of the AbsentMindedProfessor trope, had so much trouble finding his way around the offices at MIT that he would use the 'right hand rule' for closed mazes to navigate the hallways: he would put his right hand out, with a book in the other hand, and walk along the rooms with his index finger running along the walls, and would keep walking until he found himself in his office. He was known for walking into, around, and out of offices and classrooms this way, never saying a word or taking his eyes off of the book.
477** An UrbanLegend says that he once got lost on his way back home, and stopped to ask a young girl for directions, saying, "Young lady, would you know where the famous mathematician Norbert Weiner lives?" Her reply was, "This way, Daddy, Momma sent me to find you." However, his daughter has denied that this ever happened, saying that no matter how lost he got, he always recognized his children.
478* It is said that if you lose a pet skunk, you probably will never see it again for this reason. Though it's more likely that the skunk just decided to strike out on its own, given that skunks aren't domestic animals and don't have the instinct to seek out humans the way a dog or even a cat would.
479* When a person who usually has a good sense of direction starts getting lost in new places, it's often a symptom of age-related cognitive decline.
480* The crash of [[https://en.wikipedia.org/wiki/Varig_Flight_254 Varig Flight 254]] is thanks to a series of this. The airline had recently switched to a system of giving flight headings as a four-digit number, with the last digit representing a decimal. The captain of this flight had been on holiday when the change happened, and when presented with a heading of '0270' interpreted it as 270° rather than the correct 27°. Despite the massive difference in direction that this represented, the crew still flew the plane for an hour in the wrong direction and only realised their error when they began to descend and couldn't see the city they were supposed to be landing in. The crew then attempted to navigate using commercial radio broadcasts, unaware that a different city shared the same frequencies, which sent them even further off-course until they eventually crash-landed in the Amazon rainforest. What makes this especially noteworthy is that the flight took place during sunset when the location of the sun should've provided a massive clue in both instances that they were not flying north.
481[[/folder]]

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