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1[[quoteright:1000:[[VideoGame/BlackMesa https://static.tvtropes.org/pmwiki/pub/images/corpsman.png]]]]
2[[caption-width-right:1000:[[SemperFi One team, one fight.]]]]
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4%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
5%%
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7A dead warrior is useless in battle. That is why in combat-based video games there will always be significant focus on restoring health. It might be strictly controlled through the use of a traditional first-aid kit, HealthFood or [[VideoGame/MaxPayne painkillers]], obtained [[LifeDrain directly from enemies]] or happen [[RegeneratingHealth any time you’re not being damaged]]. It might even be impossible unless there’s a [[TheMedic dedicated healer present]]. Sometimes, it goes as far as reviving [[OneUp an already dead character]]. In any case, it is always something restricted to the player’s side.
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9Well, almost always.
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11You see, some games will include mooks that are dedicated to healing their allies. They might be restricted to healing one at a time, or create healing waves that work on all mooks in the vicinity. Sometimes, they will revive already fallen mooks instead, though it is not unheard of to combine both functions. Usually, they will be weaker than combat-only mooks, and might even lack any means of offense. If they happen to be just as or more competent at fighting than basic mooks, they’re almostly certainly EliteMooks and/or DemonicSpiders.
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13Such enemies are certainly going to be a [[ShootTheMedicFirst a priority target]] for players.
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15See also MookCommander for another type of supporting mook.
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18!!Examples:
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20* The Monks (and their elite mounted version, Missionaries) of ''VideoGame/AgeOfEmpires'' will automatically heal all allied troops around them, though at a slow rate. They are usually a priority target not because of their healing but due to being able to [[HeelFaceBrainwashing convert troops to their side]] or instantly destroy ships or war machines with the right upgrades.
21* ''VideoGame/AgeOfWonders'' has the human Monks and their High Elven counterparts. While they usually specialise in shooting powerful magic projectiles, they are also able to heal one ally per battle with their staff (i.e. they have to physically touch them.) To compensate for that, it "always" restores them to full health, regardless of how little they might have remaining.
22* ''VideoGame/BlackMesa'': The HECU's cadre includes a number of {{co|mbatMedic}}rpsmen, who can and will heal wounded Marines whenever possible, and also drop health kits in the event they're killed by the player.
23* ''VideoGame/{{Borderlands}}''
24** ''VideoGame/Borderlands1'''s "The Secret Armoury Of General Knoxx" DLC introduces [[BadassArmy Crimsom Lance]] Combat Medics, who can plant towers which heal nearby Crimson Lance units (similar to Roland's sentry will with the right upgrades). They're especially annoying in the fight against General Knoxx himself, because their towers can easily heal him for loads of health.
25** ''VideoGame/Borderlands2'' has its fair share of these:
26*** Hyperion uses small flying robots called Surveyors to either repair Loaders and Constructors or give them DeflectorShields. Thankfully, you can still kill a Loader getting healed pretty easily unless it's being healed by multiple surveyors or a Badass Surveyor. [[EnemySummoner Constructors]] are another story, however, since they're quite hard to kill to begin with.
27*** "Sir Hammerlock's Big Game Hunt" introduces Witch Doctors, who heal themselves as well as other Aegran Savages. And they don't ''just'' heal other Savages, they make them stronger when they do it. Oh, and they have a whole lot of health, and can turn into tornadoes and shoot powerful magic beams at you. And thanks to their huge masks, you can't headshot them from the front.
28*** "Tiny Tina's Assault on Dragon Keep" has Paladins, heavily armored knights (and the only shielded enemies in the campaign) who cast area-of-effect healing spells now and again.
29* ''VideoGame/BreathOfFireIII'' features [=ZombieDr=], who casts powerful all-targeting healing on his party, unfortunately [[ReviveKillsZombie they're all zombies too]].
30* In the flash game ''Captain Dan Vs. Zombie Plan'', there are zombie medics.
31* ''VideoGame/TheBureauXCOMDeclassified''
32** Outsider Drones will either heal other aliens or attempt to flank Carter or his squadmates and then levitate them out of cover and suspend in mid-air, allowing other aliens to shoot them up. Either way, they're always the priority.
33** Late-game battles also introduce the [[BossInMookClothing Shield Commanders]], which create renewed DeflectorShields around all allies in a significant area.
34* ''VideoGame/ChampionsOnline'' has "atomic reanimators" in the desert zone who not only blast you with radiation, but can raise mutants you've just slain back from the dead and send them rampaging towards you. And unless you're ramped up to the point you can one-shot them, they ''will'' reanimate something before they bite the floor....
35* ''VideoGame/ChickenWarrior'' has the healer chickens appear during some matches, which grants health regeneration to all allies in their vicinity. Luckily, they are also the [[SquishyWizard most fragile enemies in the game.]]
36* In ''VideoGame/CityOfHeroes'', we are given the Tsoo "Sorcerer" minions, who not only heal their fellow mooks, they also teleport out of range when they're not healing your enemies, so that you're forced to either track them down (And get slaughtered by their mainstream mook allies) or just focus on their allies, and wait for them to come back and heal them, making it all futile. Oh, and they're just as likely to teleport ahead where there are more mooks as back in the area you cleared, so tracking them down could draw more fire. Not too bad if you have some sort of immobilization or hold, but if you're a standard melee class, you're pretty much screwed.
37* ''VideoGame/CommandAndConquer'':
38** ''VideoGame/CommandAndConquerTiberianSun'' and ''VideoGame/CommandAndConquerRedAlert'' has the Medic. Left to their own devices, they'll extend the life of any infantry based enemy considerably. The ''Aftermath'' expansion for ''Red Alert'' added the Mechanic, which functioned like the Medic but for vehicles instead of infantry.
39** ''VideoGame/CommandAndConquerTiberiumWars'' has the alien Corruptor unit, which is usually used to flush infantry from buildings by spewing streams of acid. However, it can [[HealingShiv heal the alien vehicles]] if it is ordered to fire on them.
40** ''VideoGame/CommandAndConquerGenerals'' had the Chinese Propaganda Towers, which would heal everyone around them and could be mounted on the Overlord tanks and Helix helicopters. There's also the American Medical Humvee, which would heal any infantry unit around, as well as de-toxify the land affected by radiation or chemical poisoning (staples of Chinese and GLA, respectively).
41** Allied Engineers in ''VideoGame/CommandAndConquerRedAlert3'' can deploy into medical tents, healing any Infantry nearby.
42* Hiss Clusters in ''VideoGame/{{Control}}'' are strange spheres that alternate between remaining stationary and zipping around the battlefield so quickly they're practically teleporting. They have no offense capabilities, but as long as they're around, other Hiss soldiers will constantly heal. If Jesse [[MindControl Siezes]] one, it will heal her instead.
43%%* The Cleric Grablins in ''VideoGame/CostumeQuest''. %%Example needs context to make sense on its own.
44* ''VideoGame/CthulhuSavesTheWorld'' features several enemies who act as support for their allies, such as satellite dishes aboard the Ultharian spaceship that provide defensive buffs.
45* The Tyrant Weed in ''VideoGame/DeepRockGalactic'' attacks with tentacles from several spawn pods that are attached to the core. The core can also summon healing pods that will restore the Weed's health if you don't kill it quickly.
46%%* ''VideoGame/{{Diablo}}'' has a few of these: Zakarum Priests, Council Members and Overlords, and Unravellers counted as well. %%Example needs context to make sense on its own.
47* In ''VideoGame/DoomII'' , the Arch-vile can resurrect almost all slain monsters. Notably, they’re powerful fighters in their own right, possessing considerable health and attacking by engulfing your character in flames, which does plenty of damage and is rather difficult to avoid. Mercifully, Arch-viles can only use their flames in a line of sight fashion on Doomguy and take a whole 3 seconds for their attack animation. It should also be noted that Arch-viles can't revive enemies that don't leave corpses (like lost souls and pain elementals), can't revive bosses or special monsters (like Commander Keen), nor can they revive other arch-viles.
48* ''VideoGame/DragonAgeOrigins'':
49** Humanoid enemy mages will sometimes possess healing spells. This is one of many [[DemonicSpiders reasons]] they're a top-priority target for a party that wants to stay alive.
50** Hurlock Emissaries will always specialise in healing and buffing other darkspawn (including {{Regenerati|ngHealth}}on and Glyph of Warding spell, which makes enemies practically arrow-proof) with only basic attacking spells. This is in contrast to Genlock Emissaries, which can also heal, but prioritise [[ShockAndAwe Lightning]], [[PlayingWithFire Flame]] and [[LifeDrain Entropy]] spells, including the area-based Tempest.
51* ''Franchise/DragonQuest'':
52** There are several monsters in the Dragon Quest series, that can cast Heal or any of its higher variants [[note]]For example, Midheal[[/note]] or use skills that heal themselves and allies such as Healslimes, Medislimes, Cureslimes, Sootheslimes, King Cureslimes, Skeleton Soldiers, Whackolytes, Jinksters, Sluggerslaughts, Healium Balloons, Caped Caperers, Abyssal Octopots, and other monsters like Cosmic Chimaeras and Bags o' Sweets. Anytime they appear grouped with other enemies, you'd do well to take them out first.
53*** Conversely, in the ''VideoGame/DragonQuestMonsters'' series, where you use classic ''Dragon Quest'' monsters as {{Mon}}s, having one of those in your party at all times is a good idea for most of the game's duration.
54* The Power Robots in the ''VideoGame/{{MOTHER}}'' series can "replenish a fuel supply", which completely restores their own or other enemies' life. However, they explode for a ridiculous amount of damage on death, which makes targeting them first a bad idea.
55* Glowing Ones from ''VideoGame/Fallout3'' can emit radiation that simultaneously injures the player and heals other feral ghouls.
56* ''Franchise/FinalFantasy'':
57** ''VideoGame/FinalFantasyXIII'' has Flanitors, which you want to take out quickly not just to get rid of the healing, but because they make a very annoying siren sound when they do so. In ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'', you can get one as a monster ally, and naturally, it's a great fit for the Medic role.
58%%** ''VideoGame/FinalFantasyTactics'' had a level consisting of facing five of these. It's not that hard, but it gets to be ThatOneLevel just out of sheer annoyance. %%Example needs context to make sense on its own.
59* Several maps in ''VideoGame/FireEmblem'' have Magic-users with long-range healing staves.
60* In ''VideoGame/GenshinImpact'', Hydro Samachurls, Fatui Hydrogunner Legionnaires, and Hydro Specters use [[MakingASplash water-based abilities]] to {{heal|ItWithWater}} nearby allies. The Fatui also have Anemoboxer Vanguards, who can revive other Skirmishers who have been stunned by having their elemental shields broken, and Geochanter Bracers, who can create shields around their allies.
61* ''VideoGame/GoldenSun'' has several enemies, including the Phoenix, which are capable of resurrecting their defeated allies.
62* ''VideoGame/GuildWars'': Enemies in the game use the same classes that players do, including healing specced enemies who fill this role.
63* ''Franchise/{{Halo}}''
64** The Engineers in ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach'' give all the Covenant in the area overshields.
65** ''VideoGame/Halo4'' introduces Prometheans Watchers, little flying things that can shield and heal their allies. In ''4'', they can even revive Promethean Knights!
66* ''VideoGame/Haven2020'': Torikos can heal themselves and other creatures during combat.
67* ''VideoGame/HeroesOfMightAndMagic 3'' has the Medical Tent as something that an army can buy to follow them around. It will randomly heal one of your units every turn, unless the hero has invested into the First Aid skill, which lets them control it directly and heal more than once. It isn't much use, though, because it can't restore those already dead in a unit, and so it barely has an effect on dozen-strong unit stacks. It is an entirely different matter if used on high-level uber units, though.
68* The ''Franchise/KingdomHearts'' series have certain Heartless that heal their allies. Some examples are the "Green Requiem" (which float around, are resistant to magic but lack any means of offense), and the Crescendo/Loudmouth (which can also [[EnemySummoner summon other Heartless]], at least in certain games).
69* ''VideoGame/KingdomRush'' series:
70** The original game has Shamans, who use healing spells to heal mooks in an area around them.
71** ''Frontiers'' has Sand Wraiths who in addition to healing enemies can also [[EnemySummoner summon mummies]], and Witch Doctors who give RegeneratingHealth to savages around them.
72** ''Origins'' has Twilight Evokers, who use healing spells to heal allies around them and can also [[AntiMagic silence your towers]] to prevent them from using powerful skills.
73** ''Vengeance'' has Smokebeard Engineers who can repair the destroyed bodies of MechaMooks such as Chomp Bots and [[GiantMook MechaDwarf MK.9s]], Sulfur Alchemists who throw potions that give their allies regeneration and potions that deal SplashDamage on your units.
74* ''VideoGame/MarioAndLuigi'':
75** ''VideoGame/MarioAndLuigiSuperStarSaga'' has the Troopea line who heal enemies with drops of water with Elite Troopeas and Scaratroopeas having the ability to revive enemies.
76** ''VideoGame/MarioAndLuigiPartnersInTime'' has the Love Bubbles and Soul Bubbles with the latter also being able to revive enemies.
77* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has Supporters who heal 50% of an ally's health or themselves and throw bombs which destroy cover and inflict status effects. ''VideoGame/MarioPlusRabbidsSparksOfHope'' has Medicians who can heal and use Super Barrier to protect an enemy from one attack. However, they're not as effective as healers due to healing only 20% of an enemy's health and it has a two turn cooldown.
78%%* ''VideoGame/MarvelUltimateAlliance'' has Atlantean Champions and Shaolin Monks. %%Example needs context to make sense on its own.
79* ''Franchise/MassEffect'':
80** Some powerful geth have repair drones that hang around near them. Fortunately, the repair drones are both uncommon and easy to kill.
81** ''VideoGame/MassEffect3'' has the Cerberus Combat Engineers, which repair the Atlas Mechs or their turrets to full health, and the Reaper Marauders, which buff common Husks and Cannibals with a layer of armour.
82* Nurse Preons in ''VideoGame/MegaManXCommandMission'' will heal their allies, but you should ''not'' ShootTheMedicFirst. If you leave them as the last foe alive, they heal your party for free then run on the next turn (at which you can beat them at your own leisure).
83* ''VideoGame/{{Minecraft}}'''s witches function like this in raids, throwing splash potions of Healing at the other enemies. Witches that aren't in raids, however, don't do this (although they can still heal themselves by drinking potions).
84* The [[MechaMooks Sentinels]] in ''VideoGame/NoMansSky'' are accompanied by tiny drones that will quickly undo any damage dealt to the bigger Sentinels. They are even marked on your HUD with a spanner icon so you know [[ShootTheMedicFirst what to prioritise]].
85* ''VideoGame/{{Overlord}}'' has Blue Minions who can revive fallen Minions provided they can get to the corpse.
86* ''VideoGame/Payday2'' has the Medic unit, which spawn rather frequently among waves of basic enemies on Overkill difficulty and above. While not especially powerful attackers, and sporting a slightly higher-than-average health pool, they fully heal any enemy that is killed near them, including other special units, from the more basic Shield to the almighty Bulldozer and their HP in the several thousands.
87** Later on they combined the Bulldozer and Medic units into a single super unit for the hardest difficulty. They can potentially spawn in pairs, and can heal each other...
88* White Magikoopas, Medi Guys and regular Magikoopas in ''VideoGame/PaperMario'', with Medi Guys being able to heal all enemies while White Magikoopas and regular Magikoopas can heal one enemy for a lot of health or all enemies for a lesser amount of health. [[VideoGame/PaperMarioTheThousandYearDoor The sequel]] has X-Naut [=PhDs=], the [[EliteMook Wizzerd line]] and White and regular Magikoopas. These can heal all enemies (except the regular Wizzerd) for massive amounts of health (8-10 HP in most cases!)
89* Healer Zombies in ''VideoGame/PlantsVsZombies2'' who can use their staffs to heal massive amounts of health to zombies but can also remove any status effects. When they're killed, they drop their staves which continue to heal nearby zombies until destroyed. In fact, the FlavorText for this one simply says "take this one out as fast as you can if you don't want your life turned into a pit of abject misery and despair".
90* In ''VideoGame/RingFitAdventure'', Matta Rays are monsters with a body reminiscent of yoga mats. They can spread themselves out on the ground to restore their own HP, or let one other monster rest on themselves to heal them.
91* ''VideoGame/RedFaction Armageddon'' has some plant-like aliens which can heal and buff others around them.
92* In ''VideoGame/{{Runescape}}'', Tztok-Jad summons healers halfway through his fight. Ramokee Skinweavers are the first target of any knowledgeable Dungeoneering group, as they heal their fellow exiles. And the Dagannoth Sentinels heal each other in battle as well.
93* The scarab in ''VideoGame/{{Sacrifice}}'' automatically shoots healing energy at any injured ally within range.
94%%* The ''VideoGame/ShiningForce'' series also has this, preferably with the words "dark" and "evil" to describe the healers. The second game (as well as the Sega CD version of the two Gaiden games) make it more clear by having an evil bat-wing fairy show up whenever a healing spell is cast. %%Example needs context to make sense on its own.
95* ''VideoGame/{{Skylanders}}'' has Life Spell Punks in most games (with them being the only Spell Punk in ''Giants'') who are able to send out waves to heal enemies and Broccoli Guys in ''Trap Team'' who use special healing zones.
96* In ''VideoGame/SonicHeroes'', Egg Bishops randomly heal all mooks onscreen (including themselves) at once. If flipped over, they'll turn into [[BanditMook Egg Magicians]] to steal your rings and STILL heal their allies.
97* ''VideoGame/{{Spore}}'' has the Shaman Rod in the Tribal stage; tribe members can equip these to heal other tribe members. This is an interesting variation as both the player and the AI have access to the same healing capabilities, though [[ArtificialStupidity the AI rarely uses them]].
98* ''VideoGame/SuperMarioRPG'' have Starslaps, Zeostars, Artichokers, Orb Users, Orbisons and Chesters who will use Recover or for the latter two, Mega Recover to heal themselves and their allies.
99* In ''VideoGame/TeamFortress2'' Mann Vs. Machine mode, some of the invading giant robots come with one (or more) Medi-bots in tow. Needless to say, trying to shoot them down without a mean of [[ShootTheMedicFirst taking out the Medic]] first is tricky at best. There's also a [[GiantMook giant version]] that is paired along with its other giant teammates, having the same obscene amount of health, making them much harder to destroy quickly. To make it even worse, the medic itself is using a super-powerful version of the Quick-Fix: it heals ''200'' times as fast and the Ubercharge heals both the patient and the Medic even faster. Basically, its healing target is functionally invincible so long as the Medic is alive and you have about thirty seconds between ubercharges to kill the Medic otherwise all your progress is lost.
100* Shaman Goblins in ''VideoGame/{{Torchlight}}'' can cast spells to heal their fellow goblins. Thankfully for the player, they cannot heal themselves this way.
101* Some pets and minions perform this function in ''VideoGame/WorldOfWarcraft''.
102** Kurzan Medicine Men can be a nasty surprise to a new player first entering Stranglethorn Vale. They tend to pair up and heal each other. They can be unkillable if you cannot kill or incapacitate one of them right away.
103* In ''VideoGame/WarcraftIII'''s expansion, the Tauren Spirit Walker's third-tier ability is to bring back any Tauren unit to life (that is, Tauren and Spirit Walkers, the Tauren Chieftain can respawn by himself at high levels). In the orc campaign, this ability is mostly seen with some centaur enemies (who gain the "Tauren" designation) who respawn their comrades.
104** At least one monster in [[UndergroundMonkey a single line]] has some form of healing move. Sasquatch, Harpy Queens and Furbolg Shamans have Rejuvenation, Draenai have Healing Wave, Troll Priests have Heal, etc. The closest to the trope is the Razormane Medicine Man, available on some maps as a mercenary unit. They are extremely useful to have, what with an all-targeting regeneration spell and a summon.
105** Every faction has a healer unit: the Alliance has the elven Priest (heals a small amount of HP), the Horde has the Witch Doctor (whose healing ward regenerates allied HP), the Night Elves have the Druid of the Claw (who rejuvenates a large amount of the target's HP over time), and with the expansion the Undead gained the Obsidian Statue (which heals units all around itself).
106%%** In allied games, two or more of the same hero with a healing spell can quickly become this. Especially Paladins, with a big single target heal and temporary invulnerability. %%Example needs context to make sense on its own.
107* ''Videogame/{{Warframe}}'' has mook healers in several flavors. Infested Ancient Healers emit waves of energy granting overshield for other infested units; if a Healer is [[SetAMookToKillAMook mind-controlled by a Nyx]], the healing waves will restore player health and instantly revive downed players. Corpus Shield Ospreys float above groups of Corpus enemies, giving them a massive boost to their shield capacity and regeneration rate. [[EliteMooks Eximus enemies]] of all factions give area-of-effect buffs to their nearby allies, such as resistance to damage types or shield regeneration.
108* In ''VideoGame/XenobladeChronicles3'', the roles of DamagerHealerTank are acknowledged InUniverse, and as such groups of enemies from both nations commonly include healers. They are called Rescuers for Keves, and Medics for Agnus. Both of these types of soldiers carry mace-like {{Magic Sta|ff}}ves as their weapon.
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