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1[[quoteright:350:[[VideoGame/SamAndMaxHitTheRoad https://static.tvtropes.org/pmwiki/pub/images/credits.PNG]]]]
2 [[caption-width-right:350:Now that you've beaten the game, why not relax?]]
3
4You just beat the game! [[AWinnerIsYou Congratulations!]] Now, time to view the ClosingCredits...
5
6Except that certain games have a Mini-Game in which you interact with the credits themselves. Doing this can make players actually pay attention to the names in the credits, since otherwise people tend to ignore or outright skip them. Doubly helps if there's an in-game reward for playing the mini-game well.
7
8It's common that the game's usual controls carry over to the credits in this case, though it's not the only way to interact with the names of the people behind the game.
9
10Compare CreativeClosingCredits.
11----
12!!Examples:
13
14[[foldercontrol]]
15
16[[folder:Action Adventure]]
17* In ''VideoGame/TheLegendOfZeldaFourSwords'' game, there's a mini game at the credits where you collect rupees.
18* Part of ''VideoGame/KingdomHearts3DDreamDropDistance''[='=]s credits is done in [[RailShooter dive mode]], where your goal is to collect all the golden letters. Doing this unlocks a message.
19[[/folder]]
20
21[[folder:Action Game]]
22* Starting with the [[VideoGame/DevilMayCry3DantesAwakening third game]], ''VideoGame/DevilMayCry'' gives you an infinite number of mooks to beat up; killing enough unlocks an additional scene afterwards.
23* ''VideoGame/{{Vanquish}}'' has you shooting meteors with the development team on them.
24* In ''VideoGame/NierAutomata'', [[spoiler:to unlock ending E, you need to play through a grueling BulletHell minigame that has you blast through the entire credits sequence. After losing several times, you'll be able to accept help from other players to make the minigame much easier. Afterwards, you can choose to offer the same help you received by relinquishing your data and deleting your save file.]]
25* The last level of ''VideoGame/ZombiesAteMyNeighbors'' is set in the Lucasfilm games offices. You can talk to the game developers (and Creator/GeorgeLucas himself!) while shooting monsters and rescuing hostages.
26[[/folder]]
27
28[[folder:Adventure Game]]
29* ''VideoGame/SamAndMaxHitTheRoad'' features a fully-playable, carnival style "shoot the targets" minigame during the end credits.
30** Season 2 of the Creator/TelltaleGames series tosses targets up on the screen during the ''opening'' credits representing features of the cases you've already solved, though it doesn't keep score.
31* In ''VideoGame/DisneysMagicalMirrorStarringMickeyMouse'', the credits sequence features Mickey using his fighting moves from the Crash Barrels minigame as he blasts the names slowly scrolling by. There's even a counter that shows how many you destroyed each letter.
32[[/folder]]
33
34[[folder:Beat 'em Up]]
35* ''VideoGame/TheWarriors'', similar to ''VideoGame/DevilMayCry'', featured a battle at one point in the credits. You play as Masai, and you and the Riffs beat up the Rogues.
36* ''VideoGame/{{Bayonetta}}'' has short extra fights during the credits. You even get ranked for each one!
37* ''VideoGame/TheWonderful101'' does the exact same thing as ''Bayonetta'', complete with ranking you for each one.
38[[/folder]]
39
40
41[[folder:First Person Shooter]]
42* The ''VideoGame/UnrealTournament'' GameMod ''VideoGame/OperationNaPali'' had a series of playable scenes and minigames acting as credits. It included among others a small ''VideoGame/SuperMarioBros1'' level and a ''VideoGame/{{Pong}}'' game played against an AI.
43[[/folder]]
44
45[[folder:Fighting Game]]
46* ''VideoGame/TheGrimAdventuresOfBillyAndMandy2006'': After it's revealed that the events of the story mode were [[spoiler: Billy's]] fault, Mandy suggests a mode where you can just beat up the culprit. The end credits minigame feature her doing just that, using a flamethrower and a sledgehammer to beat the instigator mercilessly, as well as destroy the credits.
47* It's a ''VideoGame/SuperSmashBros'' tradition:
48** ''[[VideoGame/SuperSmashBros64 64]]'': Shooting the names in the credits would only bring up more specific info about the person's contribution.
49** ''[[VideoGame/SuperSmashBrosMelee Melee]]'': Same as before, but more dynamic, giving a feel similar to rail shooter, and the game would report your score at the end of the credits sequence. High scores did nothing, though there was an {{urban legend|OfZelda}} that shooting all the names would unlock [[Franchise/SuperMarioBros Toad]] as a playable character.
50** ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'': A roll call of characters/things in the game. It keeps track of your score, and you gain coins from shooting more targets which can be used elsewhere in-game. The actual credits, played after completion of the game's story mode, are traditional for once, and [[SummerBlockbuster so long]] that any game with them would be unwieldy.
51** ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU For 3DS/Wii U]]'': As the credits scroll, you can attack them with your character to knock them into the background, uncovering a picture of your character. You get a small amount of bonus gold depending on how much of the picture you uncover by the time the credits are done (1G for every 1% of the picture uncovered).
52** ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'': A simple ShootEmUp game, with a meter at the bottom with a few markers; each marker reached adds another treasure to your rewards. Like in ''Brawl'', the story mode still has its own traditional credits scene upon completion.
53* ''VideoGame/PunchOut'': In the Wii version, you can correct inaccuracies (mirrored/upside down letters and boxer names) in the credits for points.
54* ''VideoGame/TatsunokoVsCapcom'' has 2: the normal variety involves [[Anime/{{Yatterman}} Doronjo]] and her henchmen riding a bicycle and collecting golden letters, while if you beat the game as [[VideoGame/MegaManClassic Roll]] in the UpdatedRerelease version of the game, you can [[FlyingBroomstick fly around the screen on her broom]] instead. Collecting all golden letters is necessary to unlock a shooter minigame in the UR version of the game.
55* In ''VideoGame/StreetFighterEX 3'', you can mow down an infinite number of {{Mooks}} during the end credits, including Andore from ''VideoGame/FinalFight'', who got bigger the more times you defeated him.
56* In ''VideoGame/{{Ehrgeiz}}'', (a Square fighting game best known for including ''VideoGame/FinalFantasyVII'' characters) the credits play during the final boss battle. This is actually important to at least one ending: [[spoiler:When the boss is defeated, a number of bonus items appear, including coins, jewels, and [[BreadEggsMilkSquick Han Dehan's severed leg]]. If you're playing as Han, your ending is determined by whether you recover his leg before the timer runs out.]]
57[[/folder]]
58
59[[folder:Miscellaneous Games]]
60* ''VideoGame/KatamariDamacy'' and its sequels had different minigames during the credits. The original had the Prince rolling up all the nations of the Earth in a giant katamari, ''We Love Katamari'' had the Prince picking up his cousins in a katamari while dodging the King of All Cosmos (who was rolling the ''sun''), ''Me and My Katamari'' had a 8-bit side-scrolling platformer version of the typical Katamari Damacy level, and ''Beautiful Katamari'' had a similar {{Retraux}} credits mini-game, but as a top-down shooter instead.
61* ''VideoGame/RetroGameChallenge'' ends with one final shooter sequence with a 16-bit version of the ship from Cosmic Gate up against Game Master Arino. The sequel has a similar minigame, with the added option of being able to evade his attacks via barrel rolls and being able to collect powerups. If you chose a girl character in the beginning, you're also given the option of using autofire by pressing Y.
62* Possibly the only RealTimeStrategy game so far to feature one, ''VideoGame/MetalFatigue'' features a controllable battle on its credits screen. There's no primary interface though, so all you or the computer can do is simply throw your troops into the fray.
63* In ''VideoGame/{{Flower}}'', the credits are an entire level, and can be played and replayed whenever one wishes. You even get a trophy for completing it 100%.
64[[/folder]]
65
66[[folder:Party Game]]
67* ''VideoGame/BishiBashi'': The final stage of ''Hyper Bishi Bashi Champ'' is set to a relaxing background music with the players blowing up fireworks and the game's credits scrolling at the bottom of the screen. However, in both the arcade's ''Choose Your Game'' mode and the console version, this round is treated more like a normal minigame with score counters and without the credits.
68* ''VideoGame/MarioPartySuperstars'': The game's credits roll while an album showing minigames from across the history of the series pages itself. At first, the minigames' pictures are shown as taken from their original versions, but tapping them will update them with this game's modern graphics.
69* ''VideoGame/WarioWare'':
70** ''VideoGame/WarioWareIncMegaPartyGames'' has one where you shoot panels to reveal letters in the credits, and keeps track of how many you hit and how many appear in total at that point.
71** ''VideoGame/WarioWareTouched'' lets you manipulate little, blue video game shapes (the Platform/NintendoGameCube logo, The Triforce, etc.) in different ways as the credits roll.
72** ''VideoGame/WarioWareSmoothMoves'' has you move a hole in the stage floor around, sending the Miis of the creators falling in it.
73** ''VideoGame/WarioWareDIY'' has you destroy [=UFOs=] that are carrying the names across the screen. There's actually a medal (achievement) for getting a perfect score!
74** ''VideoGame/WarioWareGetItTogether'' lets you knock the credits off the screen with the game's playable characters. In a similar vein to D.I.Y., there's a mission (achievement) for getting a perfect score.
75[[/folder]]
76
77[[folder:Platform Game]]
78* ''VideoGame/SuperMonkeyBall'' had you collecting Bananas whilst the credits got in your way.
79* VideoGame/{{Kirby}} had one in ''VideoGame/KirbyAndTheAmazingMirror'' where you shot the final boss repeatedly.
80** There's a fishing minigame in ''VideoGame/KirbyMassAttack'' during the credits. There's even a Medal hidden in there!
81** ''VideoGame/KirbyPlanetRobobot'' has a fairly simple one where you use the Robobot Armor to punch developer names into the camera, recording your score at the end. In Meta Knightmare Returns, you use Meta Knight to slice the developer names instead.
82** ''VideoGame/KirbyStarAllies'' has you and your friends beating up waves of enemies and collecting stars for points, culminating with a boss fight depending on which mode you completed (Dedede for Story Mode, Meta Knight for Guest Star ???? Star Allies Go!, and [[spoiler:Marx]] for Heroes in Another Dimension). In Guest Star mode, a crowd populated by every character you've cleared the mode with will be watching you, and the character you're playing as will join them at the end.
83* ''Franchise/SuperMarioBros'':
84** ''VideoGame/NewSuperMarioBrosWii'' has you hitting the letters of the developers' names as blocks to get coins. In ''VideoGame/NewSuperMarioBrosU'', you collect coins from bubbles instead.
85** ''VideoGame/SuperMarioGalaxy2'' allows you to run around as Mario in moving dioramas of some of the levels. Once you have all 120 stars, [[spoiler:you can use a Bee Mushroom to fly around the levels and even fly off the screen and die.]]
86** ''VideoGame/SuperMarioBrosWonder'' has the developers' names scroll past in one of two diagonals, while Mario runs around trying to hit them all and navigate various Wonder effects.
87* In the credits for the Platform/{{Wii}} version of ''VideoGame/SonicColors'', you can use the homing attack and various Wisp powers to attack the names displayed and get rings. You even get extra lives for your rings at the end. It's a good thing, too, because the credits are 12 minutes long.
88* ''VideoGame/BanjoKazooieGruntysRevenge'' has credits that take place on a slide, where you can collect tokens. You can later take those tokens to an arcade machine in one level to unlock the game's minigames in free-play mode.
89* Freeware Steam game ''VideoGame/KhimeraDestroyAllMonsterGirls'' has this as well. Behind the end credits you see Chelshia and enemies as white silhouettes on the black background. You can still move Chelshia and punch the baddies around, and there's even a counter that shows how many of them you defeated.
90* ''VideoGame/MegaManX Legacy Collection 1 and 2'' both feature a playable X during the credits for the compilation (which play either at the end of X Challenge or can be triggered from the Options menu.) X is able to move around and destroy the credits, and destroying enough of them before the credits reach a certain point trigger an English version of the track "Re:Future" from Legacy Collection's soundtrack (as well as an achievement.)
91* Korean Steam platformer ''Wicce'' has, after the end credits, a minigame where stars with names attached to them (probably the backers) fall down; if you can get to the sequence's ending without missing more than three, you'll get an achievement.
92[[/folder]]
93
94[[folder:Puzzle Game]]
95* ''VideoGame/{{Pushmo}}'' lets you jump around and collect 100 stars.
96* ''VideoGame/{{Meteos}}'' lets you play a game with tiny blocks during the credits--any Meteos launched here count towards fusion, the two rare Meteo types appear more often, and the credits last longer the higher your DifficultyLevel was.
97* ''VideoGame/TetrisTheGrandMaster'' and its sequels all have one. From the second game onwards the tetriminos become invisible. While it is not required, clearing them will award you with an orange line on the leaderboard in the attract screen.
98[[/folder]]
99
100[[folder:Rhythm Game]]
101* Later ''VideoGame/GuitarHero'' games have had a final song played over the credits roll in career mode, being played without any scoring or possibility of failure whatsoever. These have included "Through the Fire and Flames" on ''III'', "Pull Me Under" on ''World Tour'', "21st Century Schizoid Man" on ''5'', and "American Pie" on ''Band Hero''.
102* On ''VideoGame/DanceDanceRevolution'' Ultramix 2 for the original Xbox, you can play a little minigame during the credits that involves hitting chains of arrows appearing in the background, getting enough points in it unlocks a song.
103* Subverted by ''VideoGame/{{Beatmania}} IIDX 16: Empress''; the credits themselves are not a minigame, but the game's ending theme later became a playable track entitled "THANK YOU FOR PLAYING", with the credits roll as its background video. Hilariously enough, the song was kept on future versions of the game, and ''still'' has the Empress credits roll attached to it. The closing themes from other IIDX games, including DJ Troopers and Sirius, have also shown up as playable songs, although they both got actual background videos rather than the credits roll.
104* Some of the ''VideoGame/RhythmHeaven'' games have this. ''Rhythm Heaven'' for the DS had the minigame "Airboarders", and ''Rhythm Heaven Fever'' had a remake of "Night Walk" from the original ''Rhythm Tengoku'' for the Gameboy Advance. Both are automatically played during the credits proper, but can be played manually after viewing the credits once. And you'd better, because they both show up in their games' respective {{Final Exam Boss}}es.
105* In ''VideoGame/HatsuneMikuProjectDiva F''[='=]s credits, you can throw leeks at the credits to destroy them and score points. Amusingly, after you see the credits for the first time, you can unlock the ability to play it whenever you want, and new features are unlocked as you play the credits game multiple times.
106[[/folder]]
107
108[[folder:Roguelike]]
109* In ''VideoGame/OneStepFromEden'', you can use your deck to the destroy scrolling list of Kickstarter backers after reaching the credits. The names have different HP values, presumably the number of dollars backed.
110[[/folder]]
111
112[[folder:Role-Playing Game]]
113* In ''VideoGame/FinalFantasyIX'' if you input a code you can play blackjack ''after'' the credits.
114* ''Franchise/FinalFantasy Fables: Chocobo Tales'' has a minigame where you have to tap the letter "O" where-ever it appears in the credits, while trying to avoid other letters. You have to figure this out for yourself, though.
115* The first ''VideoGame/{{Boktai}}'' game had one of these every second clear of the game if [[spoiler:Otenko is saved]], consisting of Django picking up items while dodging bombs. Par for the game, you get better items and get faster the stronger the sun and the more items you pick up without hitting a bomb.
116* After getting the GoldenEnding in ''VideoGame/{{Undertale}}'', at the end of the credits you have to dodge, bullet-hell style, the names of over nine-hundred people who [[SpecialThanks contributed enough to the Kickstarter campaign to get their name in the credits]]. If you manage to avoid hitting any of them, you can unlock [[spoiler: a DevelopersRoom behind the mysterious door in Snowdin Forest.]]
117[[/folder]]
118
119[[folder:Shoot 'em Up]]
120* ''VideoGame/StarSoldier'' on the PSP allowed you to shoot the credits for points. You could also blow up and lose your power ups (but never your lives).
121* Purifying the [[WorldTree Tree of Memories]] at the end of ''VideoGame/ChildOfEden''.
122* The Creator/DataEast arcade ''The Great Ragtime Show'' (AKA Boogie Wings) let the player fly their biplanes around the credits, and the appearance of every NPC sprite and ''also'' of every rideable vehicle in the game for your amusement.
123* ''VideoGame/GameTengoku'' allows you to blow up the ending credits for points, before a second harder loop starts.
124[[/folder]]
125
126[[folder:Stealth-Based Game]]
127* In ''VideoGame/HitmanBloodMoney'', you play the last level over the credits, after [[spoiler:Number 47 wakes up from his faked death and starts wasting everyone at his funeral.]]
128* ''VideoGame/AssassinsCreedII'' throws you out of the Animus when the credits begin and [[spoiler: you fight as Desmond, now having a hidden blade and all of Ezio's abilities, some Abstergo guards, when the game leaves you at a cliffhanger. Still, the credits roll for quite some time even after the level has been beaten.]]
129[[/folder]]
130
131[[folder:Survival Horror]]
132* ''[[VideoGame/HouseOfTheDead The Typing of the Dead]]'': typing out the names of the creators listed in the credits will make dancing zombies jump out from the containers.
133** Typing the entire credits and freeing all the zombies unlocks the NewGamePlus features (such as AI partners/opponents for "two-player" mode).
134[[/folder]]
135
136[[folder:Third Person Shooter]]
137* In ''VideoGame/KidIcarusUprising'', you can shoot the names to turn them red, and it counts how many you get. One of the treasure hunt goals is to get at least a certain number.
138* ''VideoGame/Splatoon1'' and ''VideoGame/Splatoon2'' feature credits which can only be seen if the player shoots ink at the walls. ''VideoGame/Splatoon3'' has the credits already revealed, but the player can still shoot ink for good measure.
139[[/folder]]
140
141[[folder:Visual Novel]]
142* During the credits after Case 5 of the first ''VisualNovel/PhoenixWrightAceAttorney'' game, you can play a little version of the fingerprinting mini-game, allowing you to see some concept art of each of the characters.
143[[/folder]]
144
145[[folder:Web Games]]
146* ''VideoGame/TheBrightInTheScreen'', a surreal, psychological horror flash game allows you to play a [[UnwinnableByDesign creepily pointless game]] while it loads. A man trapped in a room can unleash seemingly very destructive energy blasts... But there are no enemies to attack, and no way to get out of the room. Even the loading screen interactively messes with your mind.
147[[/folder]]

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