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1[[quoteright:261:https://static.tvtropes.org/pmwiki/pub/images/minecartmadness.png]]
2[[caption-width-right:261:''[[Franchise/IndianaJones "Indy!"]]''[[note]]Clockwise from top left: ''VideoGame/DonkeyKongCountry1'', ''VideoGame/KirbySuperStar'', ''VideoGame/MarioAndLuigiSuperstarSaga'', ''[[VideoGame/{{Pitfall}} Pitfall: The Mayan Adventure]]'', ''VideoGame/LaMulana'', and ''VideoGame/TheLegendOfZeldaTheMinishCap''[[/note]]]]
3
4->'''Yooka:''' Nice to meet you, Kartos. We're searching for Pagies. Do you think we'll find any on your track?\
5'''Kartos:''' You'll find plen'y when you's inside me, boy! There's gold in them ther mine shafts! Say, how's 'bout ya'll critters be mah pardner on a ride?
6-->-- ''VideoGame/YookaLaylee''
7
8Stock PlatformGame level in which you ride in a minecart, and have to dodge various obstacles and enemies. The track is usually broken, with gaps to jump over, and possibly multiple routes. You usually only have limited controls, with the main one being the ability to jump out of the cart or make the cart itself jump ([[BellisariosMaxim don't ask]] how you do the latter), and others sometimes included, such as being able to slow down or speed up.
9
10While this usually takes place in an UndergroundLevel, in a minecart, it can also take place outdoors as a roller coaster in a [[SouvenirLand theme park pastiche]].
11
12The {{Trope Namer|s}} is one such level from ''VideoGame/DonkeyKongCountry1''.
13
14See RollercoasterMine for the non video game counterpart (which this was inspired by). Compare to SlideLevel, which is a level where you go down a slope to reach the end.
15
16----
17!!Examples:
18
19[[foldercontrol]]
20
21[[folder:Action Adventure]]
22* In ''VideoGame/LaMulana'', the boss fight against Ellmac, guardian of the Temple of the Sun, is set entirely in a minecart chase. And Ellmac happens to be a screen-filling frilled lizard who spits fireballs, a la Bowser.
23* ''VideoGame/LEGOIndianaJones'' also has a mine cart level, obviously from ''[[Film/IndianaJonesAndTheTempleOfDoom The Temple of Doom]]''. The famous scene in question was also recreated in the arcade game adaptation of the movie by Atari Games.
24* ''VideoGame/TombRaiderIII''. In this case, the main objective is to get the minecart to go fast enough to jump gaps, but not so fast as to fly off the track and kill Lara. The player's only controls are a brake to (clumsily) control the cart's speed, and a wrench for bashing switches so that the cart will change tracks.
25* ''[[VideoGame/TazManiaSega Taz-Mania]]'' for Genesis has a level where Taz rides a mine cart. This level requires a great amount of memorization of when Taz has to raise the cart over the buffers, duck under the low ceilings, speed up to jump gaps, and slow down to avoid crashing into hanging pillars.
26* Appropriately enough, the ''VideoGame/HarryPotter'' games have levels like this whenever you go to Gringotts -- dodging collapsed pit props and trying to catch coins. It's an even worse setup for a bank than the book version, at least they kept the money in vaults...
27* ''Franchise/TheLegendOfZelda'':
28** ''VideoGame/TheLegendOfZeldaOracleGames'': Minecart sections are present in both ''Ages'' and ''Seasons'', namely in the dungeons (though a minigame in the former game also makes use of them). As soon as Link hops on one, he'll automatically take a ride across the rails to another room, though he can use his sword to attack incoming enemies. Sometimes the rails' path will be blocked by a toll barrier, which requires pushing a block onto a hole while it's facing upward with a blue-colored side.
29** ''VideoGame/TheLegendOfZeldaTheMinishCap'': Cave of Flames has sections where Link has to travel rapidly across rails by riding a minecart. In two instances, he has to press a switch that shifts the rail junctions so he can reroute the minecart onto a new area.
30** ''VideoGame/TheLegendOfZeldaSpiritTracks'': There are a few minecart puzzles in the game, and make up for the majority of puzzles present in the Fire Temple (culminating with a boss battle centered around the mechanic); there's also a full minigame where Link has to shoot targets while traveling around a wide canyon with the Spirit Train. [[spoiler:The BossFight against the Demon Train also occurs during one]].
31** ''VideoGame/TheLegendOfZeldaSkywardSword'': The Shipyard in the Lanayru region has a mine cart that Link rides across a winding series of tracks. The first time he traverses it while looking for the whereabouts of the Sandship (and also has a rematch against Moldarach in the process), while the second time he does so as part of a challenge to win a Piece of Heart.
32** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': A few minecarts show up in various places, particularly in the [[LethalLavaLand Eldin region]]. When placed on a track and powered with a bomb (or kinetically charged with the Stasis rune), they can be ridden.
33** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Minecarts like the ones in ''Breath of the Wild'' show up here, except they're primarily powered by Zonai Fans that you attach to them with Ultrahand. While they're once again common in the Eldin region, they're also common in [[BeneathTheEarth the Depths]], with the subterranean Gorondia (a.k.a. the Fire Temple) requiring them for navigation between the different floors.
34* You'll be riding in one in ''VideoGame/Alundra2'', after the second proper boss battle.
35* ''VideoGame/ShadowComplex'' has a mine area with a cart. You use it to gain momentum in order to reach the other side of a pit. There's also a secondary mine cart area right near the bottom of the map, acting as a shortcut, but you'll have the friction dampener by then, making it more useful to just run at insane speed down the corridor.
36* ''VideoGame/{{Rusty}}'' has a BreatherLevel with a minecart ride over lava.
37* ''VideoGame/LittleTailBronx'':
38** ''VideoGame/TailConcerto'' has the Ferzen Mines, where the main way of traveling through the area are minecarts that sends Waffle to different sections of the mine. While the minecart routes are straightforward and don't require much input (outside of a few collectables you can snatch up during the rides), there is one route where Waffle has to leap from one cart on a broken rail to another in order to progress through the stage.
39** ''VideoGame/SolatoroboRedTheHunter'' follows this up with the Shetland Mines, where Red also rides minecarts to travel through different sections of the mine. Though there's no leap of faith moment like in ''Tail Concerto'', there are obstacles that will damage Red smacked in the middle of the lines, so Red needs to jump over them or use a small rock or box on the side in order to break it and keep going.
40[[/folder]]
41
42[[folder:Action RPG]]
43* ''Videogame/FinalFantasyAdventure'' has a dungeon the hero riding around on a mine cart, using his chain flail to activate the track switches in a precise sequence to get to where he needs to be.
44[[/folder]]
45
46[[folder:Adventure Game]]
47* ''VideoGame/LighthouseTheDarkBeing'' does this with a train inside a cavernous volcano. The train's also fitted with a crane, toolbox, and a drill.
48* ''VideoGame/MasterDetectiveArchivesRainCode'': At one point in the Nintendo Direct preview, Yuma and Shinigami are shown riding a minecart in a mini game to piece together evidence and conclusions, similar to the Logic Dive in ''VisualNovel/Danganronpa2GoodbyeDespair'' and the Psyche Taxi in ''VisualNovel/DanganronpaV3KillingHarmony''.
49* ''VideoGame/MinecraftStoryMode'' As one would expect from a game based on Minecraft there is a action sequence where the player needs to dodge ghasts firing at the party while rolling along in mine carts.
50* MirrorWorld: Zeus's dream featured in the Super Villain Island bonus quest is one to Mythology Island. It's upside-down and the colors are inverted.
51* ''VideoGame/{{Myst}}'' has an underground mazerunner running on rails in the Selenetic Age, which relies on sounds for each cardinal direction to enable you to navigate, which makes it, without going to Mechanical Age first, ThatOneLevel.
52* ''VideoGame/NancyDrew: Last Train to Blue Moon Canyon'' ends with the protagonist escaping a mine this way. It has no hazards except a time limit: the player must follow a specially-marked path to avoid crashing.
53* The designated Mines area of ''VideoGame/PajamaSam No Need To Hide When It's Dark Outside'' plays this straight. Although the one mine cart there is a living character named [[NonIndicativeName King]].
54* ''VideoGame/{{Poptropica}}'': A diamond mine in Nabooti Island has you ducking and jumping over stalagmites and stalactites. Wild West Island has a section like this in an AbandonedMine, except you have to shoot bats and targets.
55* The primary mode of transportation in the ''VideoGame/{{RHEM}}'' games.
56* ''VideoGame/TheJourneymanProject: [[VideoGameRemake Pegasus Prime]]'' changes the Mars Maintenance Transport ride from a straight shot to a ''VideoGame/{{Myst}}''-style maze run where the player must choose which direction to follow at junctions.
57[[/folder]]
58
59[[folder:Arcade Game]]
60* The Creator/{{Konami}} UsefulNotes/ArcadeGame ''Labyrinth Runner'' had this in the "truck" ride to the castle entrance.
61* ''VideoGame/MagicalTruckAdventure'' has this as the main gimmick which sees the two heroes chasing a pair of villains (or being chased) via pump rail carts.
62* ''VideoGame/RailChase'': Both games are literal [[RailShooter Rail Shooters]] in which the player careens down a railway on a minecart, shooting at enemies either in their way or coming after them.
63[[/folder]]
64
65[[folder:Beat Em Up]]
66* ''VideoGame/{{Battletoads}}'' has such a level. It kills players systematically.
67* The thought lost game ''VideoGame/BioForceApe'', when recovered, was discovered to have a strange one: the second level is set in mines, and you can jump into a minecart...but it just scrolls automatically, you can't die and it seems to be one of many elements solely put in to demonstrate how great their programming was.
68[[/folder]]
69
70[[folder:Eastern RPG]]
71* ''VideoGame/Grandia1'' has a cutscene like this early in the game.
72* ''VideoGame/FinalFantasyVI'' features both the vanilla mine cart ride, as well as two other water-related segments (a [[GetOnTheBoat raft ride]] and an [[WaterIsAir ocean crossing]]) that function similarly in terms of mostly forced travel.
73* ''VideoGame/GoldenSun'':
74** The first game has you solving several puzzles to traverse the [[UndergroundLevel Altin Mines]] by mine carts.
75** ''[[VideoGame/GoldenSunDarkDawn Dark Dawn]]'' has them as a stock puzzle element. That is, you'll encounter minecarts way more often than you'd like to.
76* ''VideoGame/BraveFencerMusashi'' had an incredibly tough, speedy Minecart Madness scene. Many players have died many times while going through it.
77* ''VideoGame/DragonQuestV'' has a cave with obstacles that require a mine cart to make jumps and require the right tracks to switch.
78* ''VideoGame/{{MOTHER 3}}'' was planned to have one back in its [[{{Vaporware}} Nintendo 64 incarnation]]; indeed, that particular sequence was all over the gaming news of the day. When it finally emerged on UsefulNotes/GameBoyAdvance, no such sequence existed.
79* One of the minigames in the Rugged Mountain area of the [[VideoGame/PokemonBlackAndWhite Pokémon Dream World]] has you guiding a Sableye along a mine cart track to collect gems.
80* ''Franchise/SuperMarioBros'':
81** ''VideoGame/SuperMarioRPG'' had one of these as a sort of minigame after completing one of the dungeons. In between sections of sidescrolling, some parts used Mode 7, and you had to hold left or right to make the correct turns. The only penalty for going off the rails was the loss of a bit of time as your car slid back onto the track. [[DoWellButNotPerfect Since there was a reward for beating the current record, it was advantageous to miss a few turns and jumps.]]
82** ''VideoGame/MarioAndLuigiSuperstarSaga'' has a mine cart minigame called Mysterious Mine Carts which has to be played on the trip down Hoohoo Mountain. The game is run by a beanish old man who is also sure the cave is full of treasures.
83** ''VideoGame/SuperPaperMario'' has some rather straightforward mine cart rides in the Cragnons stage. The time-limit for being 3D is suspended while Mario's on the cart, which is useful [[spoiler:since there's a split track you can't see in 2D mode]].
84** ''VideoGame/PaperMarioStickerStar'' has some considerably less straightforward ones, including a couple of segments that require paperization to complete--one of which it isn't immediately obvious that this is the case for until you've missed the jump a few times.
85** The fan-made sequel to ''Super Mario RPG'', ''Legend of the 5 Pendants'', mixes this with it being a TimedMission.
86* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The Saecelium Mine has minecarts that you ride in to traverse the area.
87[[/folder]]
88
89[[folder:Edutainment]]
90* ''VideoGame/JumpStartAdventures4thGradeSapphireFalls'' takes place in a mine. Inevitably, the game's climax is a mine car chase.
91[[/folder]]
92
93[[folder:Fighting Game]]
94* ''VideoGame/SuperSmashBros'':
95** ''VideoGame/SuperSmashBrosBrawl'': Part of Stage 8 of ''The Subspace Emissary'', which was influenced by ''VideoGame/DonkeyKongCountry''. An added bonus: In riding the carts, you often got to run over several GoddamnedBats in the process.
96** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'': In the 3DS version, the Spirit Train stage has fighters duking it out while boarding the eponymous train, which is driving across the Forest Realm of Hyrule.
97[[/folder]]
98
99[[folder:First Person Shooter]]
100* One of the stages in ''VideoGame/DeadMansHand'' sees you in an out-of-control minecart shooting at mooks on other passing carts.
101* Briefly done in ''[[VideoGame/HalfLife2 Half-Life 2: Episode Two]]'' when exploring the abandoned mine with the Vortigaunt, where you fall down a hole and land in a big mine cart that goes careening out of control down a sloped track, smashing through wooden structures and slaughtering zombies in its wake before finally sending you down a deep pit and landing in a pool of water. There's no racing, shooting, or dodging involved ([[VideoGameSetPiece or at least not any required]]).
102* There's a level portion in ''VideoGame/TimeSplittersFuturePerfect'' like this. Only with Headsprouters who like to grab at you from the ceiling instead of gaps in the track. You end up being hurled out of the cart anyway when the plot demands it.
103* "Enemy Mine" (no, not ''that'' EnemyMine) in ''VideoGame/MedalOfHonorFrontline'' is an UnexpectedShmupLevel on a minecart, as well as an homage to ''Film/IndianaJonesAndTheTempleOfDoom''.
104* The 1999 trailer for ''VideoGame/DukeNukemForever'' revealed that the game was [[DevelopmentHell supposed]] to include some of these.
105* ''VideoGame/SoldierOfFortune'' has a short mine cart sequence in Sudan.
106[[/folder]]
107
108[[folder:Full Motion Video]]
109* ''VideoGame/TimeGal''. In one segment Reika has to ride a mine cart through an underground area, while bending left and right and sometimes having to jump up or down out of the cart to avoid obstacles.
110[[/folder]]
111
112[[folder:Light Gun Game]]
113* ''VideoGame/DeadstormPirates'' has a stage in a mine shaft where you're on a speeding cart and shooting at enemies. It ends with you fighting the [[TheGreatSerpent Cavern's Snake boss]] who repeatedly chases your cart through tunnels.
114* ''VideoGame/GunfighterTheLegendOfJesseJames'':
115** The first game has a level in a mine shaft, where Jesse narrowly escapes enemy mooks by leaping into a minecart (said cart then knocks the two mooks pursuing him into a bottomless pit to their deaths). He then leaps off the cart into another set of railings below, to catch up with the level's boss, Ramon Rojo.
116** In the sequel, ''Revenge of Jesse James'', there's an entire level which has Jess and several mooks shooting at each other in a high-speed cart chase. Jesse will need to periodically duck to avoid getting hit by low-hanging beams (occasionally unfortunate mooks will get killed in this way), move levers from their position (via shooting) to change their cart's direction, shoot bags of gold scattered around the area for extra points... probably the ''best level'' in the duology.
117* ''VideoGame/LostLandAdventure'' has a level in an underground mausoleum where you get on a cart to find the exit, only to be pursued by hordes and hordes of [[DemBones skeletons]] in their own carts in a high-speed cart chase. You spend most of the level shooting and blowing up cartfuls of skeletons while avoiding getting hit by their flung spears.
118[[/folder]]
119
120[[folder:Massively Multiplayer Online Role Playing Game]]
121* ''VideoGame/AdventureQuestWorlds'' has this as part of the Dwarfhold setting.
122[[/folder]]
123
124[[folder:Maze Game]]
125* ''VideoGame/PacMan2TheNewAdventures'', where you have to shoot obstacles out of the way to clear the way for Pac-Man, and other than that can only speed up. You also have to shoot Pac-Man to get him to jump over obstacles.
126* Even ''Videogame/{{Bomberman}}'' includes this in a few stages of later installments. However, these mine carts are usually powerful enough to crush anything in the way, while keeping the guy riding that safe... at least if the track has an end.
127[[/folder]]
128
129[[folder:Party Game]]
130* ''VideoGame/MarioParty'':
131** The first two games (''VideoGame/MarioParty1'' and ''VideoGame/MarioParty2''), as well as ''The Top 100'' and ''Superstars'', have both a minecart racing minigame. You and your teammate must tap the A button to gather speed, and must lean the cart in the corners. If you go too fast or don't lean properly, you'll fall and lose the game.
132** ''VideoGame/MarioParty3'':
133*** The minigame Cosmic Coaster is a futuristic variant. Two teams race through a magnetic rail in outer space by using each a vehicle (shaped like Bowser's shell) whose seats can move left or right without derailing. The players have to move their seats sideways in order to evade the obstacles (namely cardboards showing Bowser's face), as clashing will make them lose speed. The first team to reach the goal wins.
134*** In the minigame End of the Line, two dueling characters are driving each a train in the desert. Each character has the goal of guiding their train to the nearest station. In each segment of the railway, there are two tunnels to choose from, and only one of them leads to the next segment; if a player chooses the wrong tunnel, they'll fall onto a chasm (hence the minigame's name), forcing them to restart and waste time. There's a total of three segments, and the correct paths are the same for both players. Whoever reaches the train station first wins, but if both characters arrive there at the same time or five minutes pass before anyone can complete the trip, the minigame ends in a draw.
135** ''VideoGame/MarioParty8'':
136*** The minigame Pumper Cars has two dueling characters use steam-powered handcars to navigate through the rails of a dark, partially volcanic mine. They move their vehicles by pumping the levers (which is done by tilting up and down the Wiimote while also pressing A and B at the same time, so it's easier said than done). Whoever reaches the cave's exit first wins. If neither characters gets there after five minutes, the minigame ends in a tie.
137*** The minigame Lava Lobbers has two dueling characters shoot cannonballs at each other while driving minecarts in a lava-filled cavern. Each character can move sideways through the rails to dodge the other's attacks. Whoever gets shot three times will lose and render the other player victorious. If both receive the last hit at the same time or neither manages to triumph after 30 seconds, the minigame ends in a tie.
138** ''VideoGame/MarioPartyDS'': A unique variation with the minigame Hanger Management where two teams of characters, instead of driving minecarts to travel across rails, are traveling with cloth hangers across wires placed in a house's yard. In each team, the characters have to use their weight to lean the hanger to one side in order to avoid obstacles (getting hit by them will stop briefly the hanger, making them waste time), or position mutually in the center to gain extra speed. In Duel mode, only two players participate and each of them is riding their own hanger. The first team/duelist who reaches the goal wins, but the minigame ends in a tie if both reach there at the same time or neither manages to do so after five minutes.
139** ''VideoGame/MarioParty9'': The players navigate Magma Mine by riding in a mine cart, and have to race to the top before the rising magma roasts them. The default mine cart is a typical wooden one with iron trim, but two alternate skins can be unlocked, including a cart made of bones, and cart with a Chain Chomp face on the front, with chains for railing.
140[[/folder]]
141
142[[folder:Platform Game]]
143* ''VideoGame/{{Ganryu}} 2'' has a stage set in some mines, where you'll need to pursue some enemy ninja in a furious minecart chase. More often than not you'll be leaping from one cart to another to avoid fatal drops.
144* ''Franchise/SuperMarioBros'':
145** ''VideoGame/NewSuperMarioBrosWii'' has a stage in World 8 where you ride atop skeletal snake-dragon platforms that act like real-world roller coasters; they slow as they go up the track and speed up as they go down, and there are a lot of gaps, dips into molten lava and jumps over lava fountains. It's a pretty hard stage, and the snake-platforms screeching like demons every now and then doesn't help.
146** ''VideoGame/SuperMario3DLand'':
147*** Some of the levels feature large green monorails that are operated by having the player step on two large arrows facing either end of the monorail, causing it to go in the direction the arrow points. If the monorail moves over a geyser or a lava eruption it will bounce up and land on a higher track.
148*** The final boss's level begins with you riding through [[BigBad Bowser's]] castle on multiple large skeleton-like platforms that cruise along guided rails.
149** ''VideoGame/CaptainToadTreasureTracker'' has segments of certain levels with this. Since Captain Toad can't dodge enemies or their projectiles like he normally can, he has to throw turnips at them to neutralize the threat.
150* ''VideoGame/TopHunterRoddyAndCathy'' has levels where the two titular characters commandeer minecarts -- or, if the game allows, a ''giant mech suit'' -- and battle enemy mooks in various other carts in high-speed chase scenes.
151* ''VideoGame/SuperCatboy'' has a stage in an AbandonedMine where Catboy gets to ride on a speeding cart, and must avoid pitfalls, collision with mooks in other minecarts, or hitting low ceilings.
152%%** ''VideoGame/YoshisStory'' actually did this with Chinese dragon heads.
153* ''Franchise/SonicTheHedgehog'':
154** Underground Zone, the first zone of the Game Gear version of ''[[VideoGame/SonicTheHedgehog28bit Sonic 2]]'', has some mining cart segments. Because this is adapted from the Master System version by just making the player's window on the world smaller to fit the smaller screen, later parts of this level are incredibly frustrating. In the same game, a later level, Gimmick Mountain also has mining cart segments, one of which is needed to get to the goal sign in Act 1.
155** In the [[UsefulNotes/SegaGenesis Genesis]] version of ''VideoGame/SonicSpinball'', the first stage, Toxic Caves, has a segment where Sonic must ride a mine cart that will take him to rooms where the second and third [[PlotCoupon Chaos Emeralds]] are held. To access them, Sonic must first pull the switches that unlock the paths to these rooms. There are also pinball flippers that act as switches by changing the direction of the mine cart. If Sonic collects the second and third Chaos Emeralds before he collects the first, the mine cart disappears and Sonic falls straight into the slime vat where the first Chaos Emerald is held.
156** Sunset Park Zone from ''VideoGame/SonicTheHedgehogTripleTrouble'' has Spin Coaster.
157** Witchcart, the main villain of ''VideoGame/TailsSkyPatrol'' is a witch who rides around in a mining cart. Tails can also sometimes latch his ring onto mine carts in the levels in order to drag himself around faster, but it can also drag himself to his doom if he doesn't let go in time.
158** ''VideoGame/SonicHeroes'' has mine cart-esque sections within [[BigBoosHaunt Mystic Mansion]].
159** Twinkle Snow from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 3]]'' features mine cart section as well.
160** ''VideoGame/SonicRushAdventure'' featured a stage with minecarts; the second act even switched the camera's perspective to behind-the-back 3D during one of them.
161** ''[[DummiedOut Formerly]]'', Act 2 of Lost Labyrinth Zone in ''VideoGame/SonicTheHedgehog4'', after it received a poor reception. Although it still appears near the end, its [[{{Waggle}} motion]] controls were scrapped. The iPhone version of the game still has this feature, while the console versions retooled the stage into a BlackoutBasement.
162* ''VideoGame/DonkeyKongCountry'':
163** The series features a number of such levels. These include some straight version on minecarts, along with roller coaster-based levels and at least one on a sled. One was even [[GimmickLevel a race]]; you had to win first place by causing your opponents to plunge to their demise to get that stage's [[HundredPercentCompletion Video Game Hero Coin]]. The levels came in two flavors, one type has the cart itself jump and the other has you jumping out of the cart.
164** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' has carnival versions in Target Terror and Rickety Race and a haunted version in Haunted Hall.
165** ''VideoGame/DonkeyKong64'': You can lean left and right during the minecart sections, and use this to choose between two paths where it splits on occasion. In the final ride, very hidden in the seventh world, you also have to hop between tracks with your minecart to dodge various obstacles, including the attacks of the [[MiniBoss Resident Demon]].
166** ''VideoGame/DonkeyKongCountryReturns'' features even ''more'' minecart levels, with more than just broken tracks to deal with. Hazards include [[StalactiteSpite falling crystals]], crumbling platforms, and one miner mole actively tossing bombs onto your track to blow holes in it. You can at least tell the two varieties of carts apart: Minecarts loaded with blue crystal ore won't jump when you do, because DK rides ''on top'' of them rather than sitting down inside. One boss is even fought on a train of minecarts.
167** ''VideoGame/DonkeyKongCountryTropicalFreeze'' has these yet again, this time using the TwoPointFiveD perspective to feature curving tracks and parallel rails that you have to jump back and forth between. One level in particular combines this with LumberMillMayhem.
168* ''VideoGame/{{Kirby}}'' had his share of minecarts as well. ''The Great Cave Offensive'', one of the games packed into ''VideoGame/KirbySuperStar'' had one segment between each of the four major areas. These segments are rather relaxing, actually, as there's no need to dodge enemies; they all die when you run into them. Plus, hitting walls destroys the cart but leaves Kirby totally unharmed. It becomes a little more difficult in ''Kirby 64: The Crystal Shards'' where you have to jump over rocks and gaps in time.
169* Naturally, ''VideoGame/IndianaJonesGreatestAdventures'' had this as the penultimate level of the "Temple of Doom" portion of the game. It was, of course, NintendoHard -- making even one mistake would be a one-hit KO. There's also ''VideoGame/IndianaJonesAndTheInfernalMachine'' which featured a minecart sequence as an homage to said scene from ''Temple''.
170* ''VideoGame/TheSmurfs1994'' by Infogrames had a mine cart level late in the game (Act 11) where you must control a minecart to get it safely across the tracks. While jumping was not possible, the hero had to crouch under obstacles and activate ''all'' switches under the penalty of reaching an insta-kill dead-end.
171* ''VideoGame/LittleBigPlanet'' allows you to create your own minecart and rails with the help of LevelEditor. There's little to no limitation what you can do with your homemade minecarts, you can create anti gravity minecart, automatic train station, walking minecarts, weaponized railway gun fully armed with explosives, and more.
172** The Canyons level "The Mines" also features various minecarts that you use to traverse, primarily at the beginning.
173* ''VideoGame/RocketKnightAdventures'' had one of these at the end of its second stage.
174* In ''VideoGame/IWannaBeTheGuy'', you have to survive a minecart ride in order to reach The Guy's castle.
175* ''VideoGame/CaptainComic 2'' has a mine cart level early on. The mechanic is reused with some additions later in the game with a sledding section.
176* The freeware game ''VideoGame/WithinADeepForest'' [[UnexpectedGameplayChange suddenly]] had one of these very briefly in Markstone Ridgemine. Getting back was easier.
177* The Trolley in ''VideoGame/{{Tomba}} 2'' is this trope as ThatOneSidequest.
178* ''Videogame/CrashBandicootTheWrathOfCortex'' has several, most notably "Compactor Reactor", which has a mine cart segment lead into the main level (as well as the Gauntlet of the level).
179* Cyclops's levels had long mine-carting sections in ''ComicBook/SpiderMan[=/=]ComicBook/XMen: Arcade's Revenge''.
180* ''VideoGame/{{Quackshot}}'' features minecarting sections as part of the pyramid and the Ducky Gang Hideout. Not really surprising, considering the game's premise is basically "Donald Duck [[JustForFun/XMeetsY as Indiana Jones]]".
181* ''VideoGame/TheLegendaryStarfy'' has a few areas within Glitzem Grotto where [[KidHero Starfy]], [[JerkWithAHeartOfGold Moe]], and [[BunniesForCuteness Bunston]] ride some very broken minecarts (the brakes don't work). [[LampshadeHanging The stage's tagline is even "Like a Speeding Minecart"!]]
182* Two words: ''[[VideoGame/DarkSavior Dark. Savior.]]'' Your character, the mine cart, and ''everything'' are rendered into bad polygonal models (the game usually used sprites for the characters), and the jumps are frequently hard to see due to the camera (which also constantly gets blocked by the scenery) and there are no checkpoints. It's ThatOneLevel.
183* Armored Armadillo's stage in ''VideoGame/MegaManX1'' has several brief minecart moments. On the first and last ones in the level, you must jump off of the cart before it falls into a BottomlessPit.
184* ''VideoGame/BanjoTooie'' has Glitter Gulch Mine, where you can race a character in a mine cart twice.
185* ''VideoGame/ChipNDaleRescueRangers 2'' had a western-themed level which included riding on several mine carts.
186* ''VideoGame/TheLionKing'' game's Can't Wait To Be King level is just like this, except replace "mine cart" with "ostrich". After Simba goes through the hordes of monkey-flipping and giraffe-hopping, Simba must ride an ostrich and can only either make himself and the bird duck, have the bird jump, or jump as well. Many a gamer who played this game will remember this well because this is probably as far as most of us will ever get in the game without skipping levels.
187* In ''VideoGame/PitfallTheMayanAdventure'' there is a level like this. [[NintendoHard It isn't very kind on you if you make any kind of mistake]].
188* Final level of world 1 in ''VideoGame/{{Gish}}'' features one of these. Although you don't have to take the mine cart if you don't have to.
189* Seen in the ''ComicBook/LuckyLuke'' game ''Desperado Train'' for the Platform/GameBoyColor in the requisitive gold mine level. Despite being NintendoHard (aptly enough), may be the BestLevelEver once you get used to it. [[spoiler:If you wanna give it a try, the password is Gun, Gun, Sheriff Star, Horseshoe.]] Also present in the [=PS1=] ''Lucky Luke'' game.
190* ''Bagman'' aka ''Gilligan's Gold''.
191* ''VideoGame/WorldOfIllusion'' features this as a co-op level with Mickey Mouse and Donald Duck, where the two players must time their jumps to power the cart through the mine.
192* ''VideoGame/{{Animaniacs}}'' has one minecart level where the primary danger is the pursuing Ralph. It ends with the minecart soaring into the air ... and passing [[Film/ETTheExtraTerrestrial directly in front of the full moon]].
193* Mine Catastrophe in ''[[VideoGame/{{Something}} Something Else]]''. Luigi has to use Minecarts to make it to the end of the level. According to a Message Box, Luigi is dumb enough to fall through the holes between planks.
194* ''Videogame/SongsForAHero'' has the phase [[PunnyName Plizby Mine (as Minas Pyra in the original)]] on the fith level, in which the Hero must use mine karts to pass through certain parts of the mine, with the player having to jump over chams and obstacles to not suffer damage.
195* The ''VideoGame/{{Pinocchio}}'' LicensedGame has a level involving jumping onto and off of rollercoasters on Pleasure Island.
196* ''VideoGame/{{Ducktales}}'' has minecart rides in Transylvania. But not in the actual mine level.
197* ''VideoGame/YookaLaylee'' has one minecart section in every level, courtesy of Kartos the talking Minecart.
198* ''VideoGame/ScrapGarden'' has a level in which [[PlayerCharacter Canny]] rides in a mine cart.
199* ''VideoGame/GiraffeAndAnnika'' has a segment in which [[PlayerCharacter Annika]] rides a minecart through a lava-filled cave.
200* ''VideoGame/StitchyInTookiTrouble'': There's at least one level in the game in which [[PlayerCharacter Stitchy]] rides a minecart.
201* The mine level in ''VideoGame/PumpkinJack'' includes a section where Jack and the Crow ride a minecart to get further into the mines to the wizard.
202[[/folder]]
203
204[[folder:Racing Game]]
205* ''VideoGame/MarioKartWii'' features the Wario's Gold Mine track, apparently takes place on one of the roads that mine carts use, though you drive your normal vehicles and instead dodge mine carts in some sections.
206%%* ''Videogame/CrashTeamRacing''
207[[/folder]]
208
209[[folder:Rail Shooter]]
210* The entirety of the rail shooter arcade games called ''VideoGame/RailChase'' are this, you are riding a minecart shooting enemies in your path.
211[[/folder]]
212
213[[folder:Real Time Strategy]]
214* ''VideoGame/BrutalLegend'' has a twisting mine cart track through the Dry Ice Mines area. The mine carts don't move, but you can drive the Druid Plow down the tracks if you please (Indeed, one of the Race missions has you doing exactly that.)
215[[/folder]]
216
217[[folder:Rhythm Game]]
218* ''VideoGame/{{Harmoknight}}'' has a few levels like this, where you ride a "Cymbi-Cart" which resembles a CymbalBangingMonkey. You can extend the cart's wheels/legs to pass over obstacles and collect notes that are above the track, and use the cart's cymbals to crush enemies.
219[[/folder]]
220
221[[folder:Roguelike]]
222* You can create your own in ''VideoGame/DwarfFortress''. In its simplest form, mine carts are just a faster but more efficient way of hauling goods. However, with its complex physics, you have to take care of carts accelerating to very fast speeds, derailing and other kinds of [[DeadlyEuphemism fun]].
223[[/folder]]
224
225[[folder:Run And Gun]]
226* ''VideoGame/DolphinBlue'' have a stage set in flooded mines, with you riding on dolphins as you pursue enemies in minecarts.
227* ''VideoGame/GunstarHeroes'' has the level and boss fight against Green, the entirety of which is spent in a seizure-inducingly fast cart. Most of it is horizontal scrolling, with some vertical sections in the boss fight, and double-jumping reverses the gravity for your cart.
228* ''VideoGame/TwinCaliber'' have the level "Goin' Down!" with Fortman and Valdez leaping into a speeding minecart for taking a shortcut and shooting enemy cultists on pursuing carts. This is the only stage where everything's running on full auto.
229[[/folder]]
230
231[[folder:Simulation Game]]
232* In ''VideoGame/StardewValley'' you can play the minecart game "Junimo kart" at one of the arcade machines in the Stardrop Saloon.
233[[/folder]]
234
235[[folder:Sports Game]]
236* Referenced in ''VideoGame/TonyHawksProSkater 3'', of all places. In a secret area in the Canada level, there's a minecart rail that can be grinded on, causing the player to smack into a minecart which zooms off down the track. Grinding the rail to the end scores a bonus called "Obligatory Video Game Minecart Sequence".
237* The Kooky Kraken in ''VideoGame/BackyardSkateboarding''.
238[[/folder]]
239
240[[folder:Third Person Shooter]]
241* ''VideoGame/ResidentEvil4'' has one of these. Unlike most examples, jumping off the cart, or with it, for that matter, isn't exactly an option [[spoiler:until the end of the ride]].
242* ''VideoGame/GearsOfWar'' has a scene where you split up with player 2 and ride a mine kart. You use a [[GatlingGood gatling gun]] attached to the kart to shoot down locusts, and sometimes ride alongside player 2.
243[[/folder]]
244
245[[folder:Wide Open Sandbox]]
246* ''VideoGame/{{Terraria}}'':
247** Players can place minecart tracks to ride minecarts on. Tracks can also randomly generate underground; you can dig up these tracks and use them yourself if you don't want to hunt for more Iron or farm more Trees to build your own.
248** [[https://youtu.be/uR-JyqmgcyY Here's a video]] showcasing ''true'' Minecart Madness. This world-tour round-trip rollercoaster took 100+ hours to build and spans the entire game world, including many Underground areas.
249* ''VideoGame/{{Minecraft}}'' has craftable minecarts and placeable tracks, both useful for transportation and for custom roller coasters. You can also make ''[[StuffBlowingUp single-used minecarts armed with TNTs]]'', which can be used as makeshift artillery.
250* The first ''Hebereke'' game, ''VideoGame/{{Ufouria}}'', a NES {{Metroidvania}}, has a mine area, which naturally has mine cart rides.
251* ''VideoGame/RedDeadRedemption'' has one mission where you escort a minecart that's carrying a [[GatlingGood gatling gun]] through a mine. Once you reach outside, a short ride on the cart awaits.
252[[/folder]]
253
254[[folder:Non-video game examples]]
255* ''Ride/BigThunderMountainRailroad'' at Ride/DisneyThemeParks is the rollercoaster example of this, taking the rider through an exploding mine at one point.
256** Six Flags: Over Georgia has the Mine Train.
257** Six Flags: Wild Waves / Enchanted Village also has/had one of these.
258** The long-gone "Flight To Mars" at the Seattle Center.
259** The sounds of the ride were recorded and used for the scene in ''Film/IndianaJonesAndTheTempleOfDoom'' for the scene where Indy, Short Round, and Willie escape from the Thuggees' mine on a cart whose track wildly winds over lava pits. The ride and ''Temple of Doom'' are most likely what inspired the numerous video game levels.
260* A {{Pinball}} example: ''[[Pinball/IndianaJonesThePinballAdventure Indiana Jones: The Pinball Adventure]]'' has the "Escape in the Mine Cart" VideoMode.
261* ''WesternAnimation/LuckyLukeBalladOfTheDaltons'' has a pretty ludicrous RollercoasterMine sequence that wouldn't be out of place in a video game.
262* The Mine Level in ''VideoGame/ThreeDUltraPinball'' uses minecarts to move the pinball between playfields.
263-->'''Mission Control:''' "Ride the rails, cadet."
264* ''Film/OneHundredAndOneDalmatians1996'': In a SettingUpdate, Roger is a video game designer rather than a songwriter -- part of the film's {{denouement}} shows that his skills have improved by showing off the final level of his game, which is a 3D minecart escape sequence.
265* ''WesternAnimation/TheOwlHouse'': In "Eclipse Lake", Eda, King and Amity are racing Kikimora and the Coven Guards to the title location to acquire valuable Titan’s Blood. Kiki and the guards make use of some abandoned mine carts to get there faster, and King expresses excitement at getting to be in a real-life mine cart chase. When his group catches up with the guards, they find that [[SurprisinglyRealisticOutcome the carts have derailed and crashed, injuring the guards badly.]] King concludes, "Guess minecart chases are a lot more dangerous than video games make 'em seem."
266* ''WesternAnimation/TinyToonAdventuresHowISpentMyVacation'': At the climax of the movie, Buster, Babs, and Banjo Possum each end up in a mine cart, being chased by [[AXCrazy Mr. Hitcher]] in his own cart.
267-->'''Mr. Hitcher:''' Bunny burgers!
268* ''Animation/TobotGalaxyDetectives'': In episode 5 "Cave Adventure!", the kids and Team Mayhem each end up taking rides in mine carts on some very roller coaster-esque tracks.
269[[/folder]]

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