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6[[quoteright:350:[[WesternAnimation/TheAmazingWorldOfGumball https://static.tvtropes.org/pmwiki/pub/images/gumball_tina.png]]]]
7[[caption-width-right:350:We're just scratching the surface with this show.]]
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9Similar to ArtShift and ArtStyleClash, but instead of styles blending, it's the blending of animation/filming techniques used to tell a story.
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11This can come in a lot of flavors like live-action in cartoons, animated segment, or animation warping.
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13Live-action in cartoons is pretty straightforward: it just means there's a filmed part in a cartoon with live actors. An animated segment is the exact opposite, where a live-action show or movie gets a part that's given some traditional 2D, 3D, or stop-motion part. Animation warping technically keeps an animated show animated, but with a different style than the norm, like traditional 2D animation into 3D. It's probably easier to just list them all as Medium Blending for the moment, as some examples can get tricky with multiple different varieties.
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15This is the exact opposite of how traditional special effects are used. Instead of supplementing a medium with material of a different source that is meant to blend in, this is meant to stand out. [[TropesAreTools Proper]] examples of Medium Blending make it blatantly obvious it is different, and it sticks out on purpose.
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17This can happen with a dose of MediumAwareness sometimes, as well. [[JustForFun/IThoughtItMeant Has nothing to do with making coffee, either]].
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19A SuperTrope to RogerRabbitEffect. See also AnimatedCreditsOpening, MediumShiftGag and SuddenVideoGameMoment. Compare TwoDVisualsThreeDEffects, PaintedCGI, IndecisiveMedium and SpritePolygonMix. Has the risk of running into GISSyndrome if done poorly.
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21----
22!!Example subpages:
23[[index]]
24* MediumBlending/WesternAnimation
25** ''MediumBlending/SpongeBobSquarePants''
26[[/index]]
27
28!!Other examples:
29[[foldercontrol]]
30
31[[folder:Advertising]]
32* A UK [[https://www.youtube.com/watch?v=QldJh-kv0Tc Beck's]] commercial featured a stop-motion character, a string puppet, a hand-drawn character and a real human being all performing the same simplistic dance with the slogan "only ever four steps".
33* The Advertising/MAndMs commercials by Laika do this a lot.
34* Keds' color-changing Magic Rays shoes had [[https://youtu.be/-gbcnXv5FmE?t=1m40s a commercial]] in which live-action children play in an animated garden, where they catch some of the literally magical shoes frolicking and flying around. The girl's floral-printed Keds appear entirely live-action, while the boy's bug-patterned Keds also boast cartoony dragonfly wings.
35* Kellogg's has been featuring an animated Tony the Tiger (for Frosted Flakes) in a live-action universe since the mid 60s.
36* In a 2001 spot for the National Cheese Board, a city (live-action with live citizens) is getting decimated from an alien invasion. The citizens look into a window pleading for help. The figure they're pleading to is WesternAnimation/MightyMouse, who [[SkewedPriorities motions for them to wait until he leisurely finishes his cheese snack.]] The spot was pulled soon after as many thought it was too close after the 9/11 attacks.
37* A printed ad for Admiral televisions in 1958 featured a live Arthur Godfrey interacting with [[WesternAnimation/TheRuffAndReddyShow Ruff and Reddy]] over the set's features.
38* [[https://www.youtube.com/watch?v=fG77AH_belA A Chilean ad]] for Bata shoes featuring ''WesternAnimation/TheTransformers'' has live-action kids interacting with the animated Transformers characters.
39[[/folder]]
40
41[[folder:Anime & Manga]]
42* ''Anime/{{FLCL}}'':
43** There's a whole live-action sequence used in the credits in which Haruko's yellow Vespa moped is seen riding itself around a city. (It actually belonged to character designer Yoshiyuki Sadamoto.)
44** There also two short scenes in which the animation reverts to manga.
45** And a shift to ''WesternAnimation/SouthPark''-style cutouts when Amarao gets a haircut.
46** Amaro's [[BigOlEyebrows eyebrows]] aren't drawn like everything else, they're made by scanning processed seaweed and digitally adding them to his face.
47* In the intro of ''Anime/IdolAngelYokosoYoko'' we see live-action footage of Yoko Tanaka juxtaposed with her animated counterpart, the fictional Yoko-sa. The anime is actually based on her life and she sang the OP. [[https://www.youtube.com/watch?v=diFWpWdojLM See here]].
48* ''[[Anime/NeonGenesisEvangelion The End of Evangelion]]'' shifts to a short live-action sequence around the middle of the second half, showing shots and pans of cityscapes, crowded streets, and a theatre, set to the serene tones of "Jesu, Joy of Man's Desiring" by Music/JohannSebastianBach. What is notable is that it even slyly plays a bit further with the trope by inserting quite a few fictional elements into the otherwise "real-world" shots; one of the cityscapes contains several buildings that are taken straight out of the fictional Tokyo-3's skyline, and one of the crowded street shots has Misato, Rei, and Asuka's voice actresses in cosplay as their characters with their backs to the camera.
49** [[WhatCouldHaveBeen Originally]] a longer and more story-driven live-action sequence was planned, wherein Shinji is shown an extremely mundane (and somewhat melodramatic) alternate world where neither the Evangelions, the Angels, or NERV exists, but with the further twist that [[ItsAWonderfulPlot he himself doesn't exist either in this world]]. In this world, Asuka is in her mid-twenties and romantically involved with Toji, Rei is a normal Office Girl who's possibly sleeping with her boss, and so on.
50** In the GainaxEnding to the series, some of the photos shown as Shinji's self-hate is discussed are also live-action.
51** The ending of ''[[Anime/RebuildOfEvangelion Evangelion: 3.0+1.0 Thrice Upon a Time]]'' shows [[spoiler: Shinji and Mari leaving a train station to Ube, complete with a real life shot of the city.]]
52* ''Manga/HoneyAndClover'''s first intro is composed entirely of real food.
53* ''Anime/ErgoProxy'''s intro has little live-action pigeons flying about in it.
54* ''Literature/MagiciansAcademy'' has claymation {{Censor Box}}es.
55* ''Literature/BludgeoningAngelDokuroChan'''s anime adaptation has the photograph-headed monkey and dog characters.
56* ''Manga/DesertPunk'' has a bizarre live-action opening wherein some guy cosplaying as the title character cavorts about a sandy landscape with apparent glee.
57* The opening sequence of ''Anime/PuniPuniPoemi'' features Poemi's seiyuu Creator/YumikoKobayashi singing along to the opening song, dancing, and running along the beach, intercut with animated scenes.
58* The ''Manga/{{Gravitation}}'' television series begins its first episode with a live-action sequence following the main character as he runs somewhere. It lasts for only about ten seconds before switching to the anime version of the scene, and is never used again.
59* ''Manga/HisAndHerCircumstances'' is notable for this. One episode showed everyone as ''puppets''.
60* A ''Manga/SchoolRumble'' episode had Harima turn 3D when he parodied ''Film/TheMatrix''.
61** And Akira [[spoiler:when she went on vacation.]]
62* Practically a SignatureStyle of Creator/StudioShaft. ''Manga/SayonaraZetsubouSensei'' has several live-action pictures in the background, and ''Literature/{{Bakemonogatari}}'' has both this as well as [[TwoDVisualsThreeDEffects CGI]]. As does ''Anime/PuellaMagiMadokaMagica'', during battle scenes in the labyrinths.
63* ''Anime/PantyAndStockingWithGarterbelt'':
64** The series is done almost entirely in ThickLineAnimation, but when the MonsterOfTheWeek blows up, the show cuts to a blatantly obvious live-action model on an equally obvious city set, possibly as a reference to ''Franchise/SuperSentai''.
65** In the last episode, [[spoiler:Panty and Stocking's ultimate attack is the live-action lower half of a women (possibly their mother) wearing lingerie coming down through the clouds to stomp Corset to death.]] Unlike the ghost explosions, this was shown together with the animation, which a DVD extra shows was quite difficult to produce.
66* ''Anime/{{Texhnolyze}}'': after ending song, we can see MindScrew shots like [[https://imgur.com/a/Umnp8SE this]].
67* ''Series/TsuburayaDinosaurTrilogy'': ''Dinosaur Squadron Bone Free'' is done via vehicle puppetry, StopMotion dinosaurs and anime models (animated by Creator/{{Sunrise}}). The sequel ''Dinosaur War Izenborg'' keeps the puppetry and anime characters, but changes the dinosaurs to PeopleInRubberSuits.
68* The ''Manga/VenusWars'' animated movie has a few outdoor landscape scenes where the landscape is actual live-action landscape with the animated characters driving through it.
69* This trope is ''Anime/WinterDays''' bread-and-butter. The various segments use hand-drawn animation, 3D animation, stop-motion, puppetry, cut-out animation, paint-on-glass animation, cel animation, pinscreen animation, and more.
70* ''[[Anime/SpellboundMagicalPrincessLilPri Lilpri]]'' has the second opening and ending themes. Both feature the live-action idol group the show is based on.
71* ''[[Manga/ShugoChara Shugo Chara Party!]]'' had live-action segments in between the anime segments.
72* ''Anime/PrettyRhythmAuroraDream'' has live-action segments at the end of each episode.
73* In ''Anime/{{K}}'', the show's preview clips had quite an impact for their art, most notably the different mediums. There's the traditional stop-motion anime style for characters and objects in the foreground, but there are also live-action segments for some backgrounds and certain motion sequences. The styles blend in a strangely appropriate way and are conducive to the somewhat ephemeral and uncanny premise of the show.
74* The ending sequence of ''[[Anime/Macross7 Macross Dynamite 7]]'' is made travelogue-style footage of places and cultures around the world with Basara's animated self inserted there in some way, singing the ending song.
75** The first ending of ''Anime/MacrossDelta'' consists of heavily filtered and slowed down footage of a Japanese high school, on top of which Freyja is animated.
76* ''Anime/CyberTeamInAkihabra'' is animated, but real-life pictures and photographs are shown as [[spoiler:Christian's ''very'' long life flashes before his eyes]].
77* The majority of ''Anime/MiniMoniTheMovieOkashiNaDaiboken'' is all-CGI animation, with live-action footage at the beginning and end of the movie.
78* The anime based on ''Manga/HighScoreGirl'', a story that is all about 90s arcades and video games, renders in CG the author's designs and features a lot of actual video game footage. So we have some decidedly surreal moments, such as when the protagonists are playing ''Franchise/MortalKombat'': two super-deformed cel-shaded CG Japanese people controlling 2D sprites of digitized real-life American people, which look "more real" than them despite the graininess.
79* ''Olympia Kyklos'' is from the same author of ''Manga/ThermaeRomae'' and has the same premise: guy from ancient Greece goes back and forth from his village to 1964 Tokyo, home of the Olympic Games. The anime adaptation is made in a blend of stop-motion and CG animation, on top of that all the Ancient Greek character are claymation puppets made to look like statues, and all the Japanese characters are flat paper cutouts made to resemble ''kamishibai'' (paper theater) characters. There's also a bit of live-action here and there, mostly for Zeus' appearances.
80* ''Franchise/YuGiOh'': Starting with ''5d's'', the characters' ace monsters are typically animated in 3D, while the rest of the show is animated in 2D.
81[[/folder]]
82
83[[folder:Asian Animation]]
84* ''Animation/ThreeThousandWhysOfBlueCat'' uses a mixture of 3D animation and 2D animation. The characters are all animated in 2D, while some of the objects and environments are rendered in 3D.
85* Episode 6 of ''Animation/KoongyaKoongya'' has a moment where animated Onion Koongya is seen with a live-action Entertainment Weekly reporter.
86* ''Animation/{{Lamput}}'': The horror film Fat Doc watches in "Sleepwalking" is live-action footage of animated puppets interacting with each other, in contrast to the rest of the show being 2D animation.
87* The classic ''Animation/MotuPatlu'' series mixes CGI-animated characters with live-action footage. Backgrounds are either rendered in CGI or live-action recordings.
88* ''Animation/PleasantGoatAndBigBigWolf'': Around the World in 20 Days'' is about the characters exploring the world expo in Shanghai. The series incorporates real photos of the expo and the countries featured while still featuring the normal animated characters.
89* ''[[Animation/TurtleHero Hero & Amy]]'': 3D models are mixed with 2D backgrounds.
90[[/folder]]
91
92[[folder:Comic Books]]
93* Issue 346 of ''ComicBook/MotuPatlu'' includes a maze with Patlu. Patlu has a CGI head and a 2D body.
94* An issue of Marvel's ''WesternAnimation/CountDuckula'' book featured a cover where Duckula interacts with a live Geraldo Rivera.
95* ''ComicBook/TheOutsideCircle'': During a speech about the Residential School program, the comic shows photos taken from Residential Schools of kids praying in their beds, and taking part in a group photo.
96[[/folder]]
97
98[[folder:Fan Works]]
99* ''Fanfic/OnceUponAStudioVersionTwoPointOh'' is a hypothetical extended cut of Creator/{{Disney}}'s [[WesternAnimation/OnceUponAStudio centenary short]], which blends live action footage seamlessly with hand-drawn and CGI characters. This version, however, shows a longer and more epic climax, coupled with more interaction and banter between the characters.
100* ''Fanfic/AIsA'' shows this as characters travel between universes. In the home universe for Stargate Command, individuals appear as if they were in the live-action show. In Fairy Tail's universe, they appear as anime characters, while in Overwatch they look as if they were three-dimensional renders.
101[[/folder]]
102
103[[folder:Films]]
104* ''Film/WhoFramedRogerRabbit'': The entire plot focuses around living cartoons being [[AnimatedActors filmed in the real world instead of being animated]]. The RogerRabbitEffect trope is named after this movie.
105* The biopic about ''ComicBook/AmericanSplendor'' integrates comic book aesthetics in its presentation, like showing drawn scene transitions, comic book-style caption boxes or using an animated Harvey Pekar in a live-action backdrop, or when Harvey is annoyed by a jewish lady keeping him stuck in the line at a convenience store with an animated version of himself expressing his thoughts and trying to convince him to take action.
106* ''Film/AnchorsAweigh'' has Creator/GeneKelly dancing alongside Jerry the mouse from ''WesternAnimation/TomAndJerry''. They wanted to use WesternAnimation/MickeyMouse but Disney wouldn't go for it.
107* In Creator/JeanJacquesAnnaud's ''Film/{{The Bear|1988}}'', after the bear cub eats some dubious mushrooms, the ensuing MushroomSamba is a DreamSequence in stop-motion animation.
108* ''Film/BedknobsAndBroomsticks'' involves [[strike:the lead witch character]]the youngest of the little kids transporting the main characters into a cartoon fantasy world where they were still live-action. The effects in this film won the Oscar that year for Special Visual Effects.
109* An unusual example in the French movie ''Film/{{The Brain|1969}}'' (''Le Cerveau'', 1969). The eponymous Brain (played by Creator/DavidNiven) is exposing to his henchmen his plan for a future train heist... with the projection of a short animated film, [[MartyStu starring himself]]. The real heist goes much less smoothly that the one shown in the animation, of course.
110* ''WesternAnimation/ChickenLittle'' has a scene where characters are watching ''Film/RaidersOfTheLostArk'' in a theater. FridgeLogic ensues when you wonder how a live-action flick can be filmed in an animated world, and also what Harrison Ford is doing in a WorldOfFunnyAnimals.
111* ''Film/ClownKill'': When [[TheProtagonist Jenny]] manages to escape from Charlie Boy's [[spoiler:party with the corpses of her coworkers]], we see a little stop-motion animated bit about Charlie Boy's doll, Charlie Boy Jr.
112* In ''Film/TheCongress'' the first third of the film is in live-action, then the rest mostly stays in a trippy 2D/rotoscope animated realm created through the use of chemical drugs, that give people some kind of collective hallucination.
113* ''Film/CoolWorld'' is kind of the poor man's perverted ''Roger Rabbit'', which featured a cartoon character who wanted to become real [[spoiler:and succeeded by having sex with a real person to do it.]]
114* ''Film/DangerousWhenWet'' also has a scene where Esther Williams swims alongside WesternAnimation/TomAndJerry.
115* The WesternAnimation/{{Pixar Short|s}} ''WesternAnimation/DayAndNight'' uses hand-drawn animation for the two title characters and CGI for the landscapes visible inside them.
116* ''WesternAnimation/{{Dinosaur}}'', Disney's first non-Pixar CGI-animated film, actually used CGI mostly for characters and props, and live-action for the backgrounds (though with some CGI objects added).
117* ''WesternAnimation/TheEmojiMovie'' features some live-action internet memes in a predominantly animated world, including Pen Pineapple Apple Pen.
118* ''Animation/{{Ghatothkach}}'' is usually in 2D but some musical numbers in the movie are rendered with CGI.
119* A rare ''live-action'' example is "Zilla" (a.k.a. [[InNameOnly "GINO"]]) who was officially put into Franchise/{{Godzilla}} canon in ''Film/GodzillaFinalWars'', faithfully rendered in ''full'' CGI unlike the other monsters. The sheer cost of rendering him might explain why it's also one of the shortest battles in the series, though cynical fans loved the idea of [[TakeThat/{{Film}} Godzilla taking him down within a minute]]. It's also worth noting that the CGI used in the above scene is of lesser quality than the 1998 film. [[TakeThat Take that as you will.]]
120* ''Film/TheHappinessOfTheKatakuris'' is a live-action film that switches to claymation during at least one action sequence.
121* ''WesternAnimation/HappyFeet'' is mostly CGI, but near the end, live-action humans are superimposed into the scenes.
122* ''Film/HarryPotterAndTheDeathlyHallowsPart1'' has an animated segment for [[https://www.youtube.com/watch?v=eJ12wQD64y0 "The Tale of the Three Brothers"]], the legendary story of the Deathly Hallows. It is CGI that looks like Franchise/TheMuppets meets ''WesternAnimation/TheMysteriousGeographicExplorationsOfJasperMorello'' meets ''WesternAnimation/TheNightmareBeforeChristmas''.
123* ''Film/HedwigAndTheAngryInch'' has an animated segment for the song "The Origins of Love", and some of the flashback scenes of Hansel growing up.
124* In ''Film/TheHitchhikersGuideToTheGalaxy2005'', this happens during the Improbability Drive shift, ending in Stopmotion.
125* During Peter's backstory from ''Film/{{Hook}}'', he meets Wendy while trying to catch his traditionally-animated shadow.
126* ''WesternAnimation/HortonHearsAWho2008'' shifts from CGI to Dr. Seuss-style cel animation when Horton imagines the people living on the speck, and then to {{Animesque}} (or, more accurately, ''WesternAnimation/{{Teen Titans|2003}}''-esque) when Horton imagines that he's a heroic ninja.
127* The film version of ''Film/JamesAndTheGiantPeach'' starts out as live-action, then switches to stop-motion when James goes inside the peach. It returns to live-action in the end, with only the bug characters done in stop-motion. Furthermore, there are hand-drawn effects animation, and a DreamSequence done in cut-out animation.
128* ''Film/JamesBond'''s gun barrel sequence from 1962 to 1989 featured live-action, but the filmmakers applied a blood-dripping special effect using hand-drawn animation after the shot was fired; after ''Film/{{GoldenEye}}'', they used computer-generated imagery for the blood.
129* Creator/KarelZeman works wonders with this trope:
130** ''Film/InventionForDestruction'' combines live actors with all sorts of animation techniques to evoke the original illustrations in Creator/JulesVerne's books. He returned to Verne with ''The Stolen Airship'' and ''On the Comet'', with a generous dash of Art Nouveau for good measure.
131** ''The Fabulous Baron Munchausen'' and ''A Jester's Tale'' use the technique to pay homage to the eminent illustrators Gustave Doré and Matthaus Merian, respectively.
132** ''Journey to the Beginning of Time'' blends live-action with stop-motion, cutouts, and even puppetry, much of it in direct tribute to the great paleo-artist Zdeněk Burian.
133** ''Krabat'', ''Adventures of Sinbad the Sailor'', and ''The Tale of John and Mary'' are predominantly cutout animation, but weave in other techniques now and then for the pure visual splendor of it.
134* The ''Film/KickAss'' movie references [[ComicBook/KickAss its origins]] by integrating some comic book aesthetics. There are occasional caption boxes on the screen saying stuff like "Meanwhile..." and Macready's backstory is told entirely in drawings, which is framed as a character reading a comic-book adaptation of the tale.
135* Shinya Ohira's anime sequence in ''Film/KillBill Vol. 1'', that details the violent BackStory of O-Ren Ishii.
136* The [[StoryWithinAStory third-person narratives]] in the ''WesternAnimation/KungFuPanda'' universe are hand-drawn in contrast to the CGI used for the rest of the films.
137* The fireworks scene from ''Film/LtRobinCrusoeUSN'' contains animated firework effects.
138* ''Film/MaryPoppins'' and ''Film/MaryPoppinsReturns'' have the main characters interact with animated characters inside Bert's paintings.
139* Although ''WesternAnimation/TheMindsEye'' series is meant to showcase advances in computer animation from the '90s, a handful of sequences use live-action videos.
140** In the [[https://youtu.be/KxcUE5Vh2mU?t=346 RadioShack version]] of ''The Mind's Eye'' (specifically the segment "Civilization Rising"), there appears to be a person magically creating a carousel of animals. The way the clothes move would have been cloth simulation too advanced for the early 90s.
141** ''Beyond'' has a few instances of this.
142*** "Afternoon Adventure" is mostly a walkthrough of a forest with its animated components (a small bee and a larger hornet) set up to appear as if one is chasing the other.
143*** "Too Far" features some [[FacelessEye faceless eyes]] watching a TV, which appears to be showing a live-action soccer game. There are also stylized musicians which appear to be playing in front of monochrome clouds.
144*** "Windows" shows a string of live-action images moving into an eye.
145*** "Theater of Magic" has some live-action faces on the walls of what seems to be a museum. Seconds later, a "painting" shows a live-action shot of a building getting demolished, along with smoke that persists into the next shot.[[note]]Smoke would have been very hard, if not impossible, to do in CGI in 1992. However, a 1996 movie named {{Film/Twister}} features a CGI tornado.[[/note]]
146** ''The Gate's'' "Valley of the Mind's Eye" features an actor appearing for a few seconds inside a computer-generated building at two different points.
147** ''Odyssey's'' "Unstoppable" features Richard Strange (who appeared as background characters from ''Film/Batman1989'', ''Film/HarryPotterAndTheDeathlyHallowsPart1'', and ''Film/RobinHoodPrinceOfThieves'') interacting with a computer-generated security terminal.
148* ''Film/MontyPythonAndTheHolyGrail'', just like ''Flying Circus'', has a few segments animated by Creator/TerryGilliam. Sometimes the animated elements interact with the live-action, as with God or the Legendary Black Beast of Aaaaarrrrrrggghhh.
149* In ''Film/NineToFive'', Creator/LilyTomlin, Creator/JaneFonda and Music/DollyParton get stoned and fantasize about killing their boss. All three fit the ArtShift trope, as the fantasies are filmed in distinctly different styles from the rest of the movie, but Lily Tomlin's features adorable animated wildlife surrounding her in the office kitchen as she poisons his coffee.
150* The 1979 Japanese stop-motion animated feature ''Nutcracker Fantasy'' has two art shifts -- the dance interlude for Clara as she makes her way through the grandfather clock, and a DanceOfRomance for her and Franz that takes place in a DreamWithinADream at the 11th hour. Both feature live-action dancers representing the characters in question. Notably, they don't resemble their animated counterparts in costume or race -- the dolls are designed as German Caucasians, but the dancers are Japanese! What keeps these from being {{Big Lipped Alligator Moment}}s or {{Disney Acid Sequence}}s is that the invocation of the trope is clearly the filmmakers' way of working actual ballet into the film, as the stop-motion figures wouldn't have the required range of movement.
151* Creator/{{Disney}}'s centennial short ''WesternAnimation/OnceUponAStudio'' is an epic mix of live action footage, hand-drawn animation and CGI, all blended seamlessly together to create the largest gathering of Disney characters to date.
152* ''Film/OsmosisJones'':
153** The movie features live-action humans with animated inner space cells and viruses, FantasticVoyagePlot style.
154** Drix is animated in cel-shaded CGI to intentionally give him more artificial-looking movements (as he is, after all, a manmade cold pill).
155* Though most of ''Film/OurFriendPower5'' is live-action, action sequences such as space-battles are done in 2D Animation. At some points, the live-action mixes with the animation, or the characters are added into the scene via {{rotoscoping}}.
156* ''WesternAnimation/ThePagemaster'' is all about a real boy who got seemingly trapped in an animated storybook world where he not only experiences common fantasy elements of childrens' stories, but has GENRES follow him around in the embodiment of living books.
157* ''Film/PetesDragon1977'' has the Dragon animated while the rest of the movie is live-action.
158* ''Literature/ThePhantomTollbooth'' begins as real-life footage, then switches entirely to an animated movie, only returning to real life all the way at the end.
159* At the end of ''Film/{{Princess}}'' the [[spoiler: deceased]] protagonist can be seen on a beach with his sister and niece in live-action.
160* The animated ''WesternAnimation/RaggedyAnnAndAndyAMusicalAdventure'' (1977) includes a live-action wraparound featuring Marcella.
161* In the film of the musical for ''Film/ReeferMadness'', there was an animated sequence where Jimmy sings about how special his brownie is.
162* ''Film/Revolver2005'', from Creator/GuyRitchie of ''Film/LockStockAndTwoSmokingBarrels'' and ''Film/{{Snatch}}'' fame, has [[BigLippedAlligatorMoment one scene]] in which the events and aftermath of a heist are shown in cartoon form, on a TV, ''during the heist!''
163* ''Film/RunLolaRun'' regularly switches to showing the title character's actions in an animated form.
164* ''Film/ScottPilgrimVsTheWorld'' has segments animated in the style of [[ComicBook/ScottPilgrim the comics]], usually during Ramona's flashbacks. The movie also features [[WrittenSoundEffect Written Sound Effects]] and video-game style effects, taken straight from the comics.
165* ''Film/SongOfTheSouth'' has the animated segments for "Brer Rabbit Runs Away", "The Tar Baby", "Brer Rabbit's Laughing place", and the end of the film.
166* ''Film/SpaceJam'' has the WesternAnimation/LooneyTunes line up come to the real world to ask for UsefulNotes/MichaelJordan's help in a basketball game versus alien monsters.
167* ''WesternAnimation/SpiderManAcrossTheSpiderVerse'' has the Spot intruding on two alternate dimensions as his powers begin to expand. One is Earth-13122 -- the Franchise/{{Lego}} Spider-Man dimension (done in stop-motion ala ''WesternAnimation/TheLegoMovie''). The second is Earth-688 -- the live-action ''Film/Venom2018'' cinematic universe. Conversely, Earth-96283 and -120703 ([[Film/SpiderManTrilogy Tobey Maguire]] and [[Film/TheAmazingSpiderManSeries Andrew Garfield]] Spider-Man universes respectively) both appear in live-action as hologram footage in the Spider-Society, and multiple characters appear in the flesh in distinctly different styles from the world around them -- such as [[WesternAnimation/SpiderMan1967 60s Cartoon Spidey,]] [[VideoGame/SpiderManPS4 Insomniac's PS4 Spidey]], and even [[Film/SpiderManHomecoming Donald Glover's live-action Uncle Aaron]] (who may be either the MCU's iteration directly or an alternate-universe version).
168* ''WesternAnimation/TheSpongeBobMovieSpongeOutOfWater'':
169** When the characters come to the surface, they turn from 2D to CGI, with live-action for everything else.
170** When [=SpongeBob=] and Plankton meet Bubbles the dolphin, they remain 2D while Bubbles is animated via stop-motion.
171* ''Film/TeamAmericaWorldPolice'' is mostly filmed using cheap marionettes, but the sharks in Kim Jong-il's SharkPool that devour Hans Blix are living nurse sharks (which are about one, maybe two, feet long), and the "panthers" that come close to eating Sarah and Joe are played by two black house cats. [[spoiler: Kim Jong-il's true "alien form" is also played by a live cockroach]] and Kim's giant statue of himself is actually portrayed by a "living statue" mime.
172* ''Film/TomAndJerry2021'' is set in a world where every animal is a cartoon, even cuts of meat, while all humans are live action.
173* The Disney animated film ''WesternAnimation/TreasurePlanet'', in the same vein as other animated works at the start of the new millenium such as ''WesternAnimation/TitanAE'' and ''WesternAnimation/AtlantisTheLostEmpire'', utilized both traditional and computer generated animation in almost equal measure to truly impressive effect. While nearly all of these movies bombed at the box office, few would argue it was due to their animation not looking nice enough. What made Treasure Planet particularly remarkable was that the character of Cyborg John Silver had all his cybernetic parts like his leg, arm, and eye, rendered in CG while the rest of him was traditionally animated. The end result is [[https://www.youtube.com/watch?v=2oxGAfIm5l0 nothing short of breathtaking.]] Sadly, due to the collapse of the theatrical hand-drawn animation market that took place soon thereafter, the concept of blending pure CG with hand-drawn animation never really had a proper chance to prove itself.
174* The very first case of a movie blending live-action with CGI is, of course, Disney's ''Film/{{Tron}}''. Note that, given the limitation of computers at the time, a good part of said animation was still hand-drawn or hand-colored.
175* ''WesternAnimation/TurningRed'' is mostly CG with some 2D anime effects on top.
176* ''Film/{{UHF}}'' features a dream sequence where Music/WeirdAlYankovic imagines a CG version of himself playing a PsychedelicRock CoverVersion of the theme from ''Series/TheBeverlyHillbillies''.
177* ''WesternAnimation/WallE'' is another variation. [[spoiler:The videos we see of humanity's past are in straight live-action. The future humans of the ''Axiom'', obese and with barely any bone mass due to a completely sedentary lifestyle, are CGI.]]
178* ''Music/TheWall'' by Music/PinkFloyd switch back and forth between live-action and DerangedAnimation.
179* In ''Animation/WaltzWithBashir'', the majority of the film is in two-tone, dreamlike animation until the protagonist remembers encountering a procession of women lamenting their slain husbands and children. At that point, the film switches to real footage of the aftermath of the [[http://en.wikipedia.org/wiki/Sabra_and_Shatila_massacre Sabra and Shatila massacre]], making it all too real for both the protagonist and the audience.
180* ''WesternAnimation/TheWaterBabies1978'' was mostly animated but made use of live-action BookEnds.
181* ''WesternAnimation/TheWindInTheWillows1995'' is mostly animated but has live-action BookEnds. Its sequel ''WesternAnimation/TheWillowsInWinter1996'' did exactly the same thing.
182* The ''Anime/{{Yatterman}}'' live-action film turns animated for a little while, oddly referencing another anime series and not itself: Tonzura's dream is a parody of ''Manga/TigerMask'' and one of his most famous fights, the one against Mr. NO (renamed Mr. YES for the occasion).
183* The cartoon portion of ''WesternAnimation/YellowSubmarine'' concludes with a slow dissolve to the live-action Beatles. Also, the end of "All Together Now" shows photographs of a person's head flying through the air, the scene where the Beatles escape Pepperland features a montage of photographs, and George's entrance features him standing in front of tinted live-action clouds. (In case you can't tell, it's a rather odd movie!)
184[[/folder]]
185
186[[folder:Literature]]
187* ''Literature/ChasingShadows'' is told mostly in prose with comic book illustrations for Holly's visions and nightmares.
188* Creator/EzraJackKeats and his books, such as ''the Snowy Day'' and ''Whistle for Willie'', were done with different media. Collage with different papers were combined with paints and even ink spattered with a toothbrush!
189* ''Literature/MaxAndTheMidknights'', as well as the other two books, all switch between being presented in written format and comic format quite frequently.
190* ''Literature/MilesTaylorAndTheGoldenCape'': Whenever Miles became Gilded, the book would change from a novel into a comic.
191* ''Literature/MobyDick'': Owing to the obvious Shakespearean influence on the novel, some of the chapters are written as a play script.
192* The illustrations in ''Literature/OneCoolFriend'' are in ink, ink wash, and colored pencil. A few pages mix in photos, scientific diagrams, and text.
193* ''Literature/TheYearOfTheBeasts'' is told half in prose and half in comic books.
194[[/folder]]
195
196[[folder:Live-Action TV]]
197* Played with a few times in ''Series/ThirtyRock''. Every once in awhile, we'll see the world through the eyes of various characters, with Kenneth seeing everyone as a happy puppet. He also appeared as a puppet with a HD camera, playing with his happy-to-an-inhuman-level attitude.
198* ''Series/{{Angel}}'' also has a Puppet Angel episode.
199* This was done a lot in episodes of ''Series/BigBadBeetleborgs'', most notably some of transformation sequences from the first season and Metalix. Also done whenever Flabber brings one of Art Fortune's drawings to life.
200* ''Series/{{Community}}'' has multiple episodes showing the characters as 80's animation, handpuppets or 8bit video game characters.
201* The ''[[Series/DoctorInTheHouse Doctor at Large]]'' episode "Change Your Partners" switches to panels from a soap operatic comic book for a confrontation between Mike Upton and Dick Stuart-Clark over the latter's romantic interest in the former's employer's daughter.
202* ''Series/TheFairlyOddParentsFairlyOdder'': The show is primarily in live action. However, Cosmo, Wanda, and their associated "poof!" effects are still animated in 2D, like [[WesternAnimation/TheFairlyOddParents the original series]].
203* WesternAnimation/DaffyDuck appears in the cold open of one episode of ''Series/TheDrewCareyShow''.
204* The ''Series/{{Farscape}}'' episode "Revenging Angel" not only has several Creator/WarnerBros-esque full animation sequences, it also mixes animated characters with live-action (e.g. the [[WesternAnimation/{{Aladdin}} Genie-like]] morphing Aeryn). Thanks to Crichton having a semi-lucid dream while in a coma, and Scorpius is not amused at being turned into a Looney Toon with anvils dropped on his head.
205* In the ''Series/{{Fringe}}'' episode "Lysergic Acid Diethylamide", Walter, Peter and William Bell [[JourneyToTheCenterOfTheMind enter Olivia's mind]]. The world switches from live-action to a rotoscoped, cel-shaded cartoon as soon as Walter and Peter reunite with William Bell.
206* ''Series/GroundlingMarsh'': The show was generally done using live-action puppets. However, whenever someone would start narrating a story, it would be told using animated still images.
207* From Creator/HannaBarbera:
208** The short-lived but memorable NBC series ''The New Adventures of Literature/HuckleberryFinn'' had Huck, Becky and Tom fleeing a vengeful Injun Joe across time, space, legend and fiction. The three were live-action - almost literally everything else they interacted with was animated.
209** The studio won an Emmy for its live-action/animated take on the story ''Jack and the Beanstalk." It was produced by and starred Gene Kelly.
210** ''The Banana Splits in Hocus Pocus Park'' (1972) transitions from live to animation as the Splits track down a little girl who wanders off from an amusement park (where the Splits are tour guides) and into a magical land where she is in the clutches of a witch.
211* ''Series/HomeImprovement'' has the show's logo in stop-motion during the cold open. One episode has a dream sequence done in stop-motion with wooden figures.
212* ''Series/{{House}}'' season 6 episode 3, "Epic Fail", has a 3D-video-games designer as Patient of the Week, and thus features several sequences animated in full CGI. Notably a DeepImmersionGaming moment between Thirteen and Taub, with their in-game avatars seen discussing the diagnostic while blasting monsters. Later, the patient also hallucinates the decors and characters of his game supplanting the hospital and staff, respectively.
213* An episode of ''Series/KamenRiderWizard'' has a sequence where Nitoh tried to catch a lost bird with birdseed, only to be [[AnimalsHateHim completely mobbed by pigeons]] while a bemused [[TheHero Haruto]] looks on. The entire sequence was played out as colored manga panels with voice-overs, presumably because depicting that scene in live-action would be a bit expensive.
214* ''Series/{{Life on Mars|2006}}'' has a {{claymation}} sequence where Sam and Gene appear in the '70s children's show ''WesternAnimation/CamberwickGreen''.
215* Much of the premise of ''Series/LizzieMcGuire'' centered around Lizzie's cartoon self (voiced by Music/HilaryDuff) [[BreakingTheFourthWall commenting offscreen]] on the live-action happenings of Lizzie's life.
216* ''Series/MontyPythonsFlyingCircus'' roughly alternates between animated and live segments. On average, there's probably more continuity between adjacent segments when they're of different media than when they're not.
217* ''Series/{{Moonlighting}}'' had a claymation sequence in one episode.
218* This also happened in an episode of ''Series/MyNameIsEarl'', where Randy accidentally took a hallucinogenic substance and started seeing everybody in claymation style.
219* The 1969 NBC sitcom '' My World...and Welcome To It'' was based on the prose and art of James Thurber. Its protagonist, James Monroe, interacts with Thurber art in animation (from the [=DePatie=]-Freleng studio).
220* ''Series/TheNanny'' has a whole animated ChristmasEpisode in the same style as its usual AnimatedCreditsOpening.
221* In the ''Series/PowerRangersDinoThunder'' episode "Drawn into Danger", the Dino Thunder Rangers were trapped in a comic book, which was actually [[{{Rotoscoping}} rotoscoped]] ''Series/BakuryuuSentaiAbaranger'' footage.
222* The cartoon Whammies on ''Series/PressYourLuck'' appear in front of the contestants' score and perform little skits to wipe their scores to zero.
223* In an episode of ''Series/RedDwarf'', the characters were temporarily done in Claymation-style.
224* In ''Series/TheStanleyDynamic'', Luke is a cartoon while everything else (including his twin brother Larry) is live-action. This is justified InUniverse, since his father Lane is a cartoonist.
225* ''Series/StargateSG1'':
226** Season 8 episode "Avatar" has the characters inside a virtual reality showing up as video-game CGI on the screens.
227** Season 10 episode "200" has a whole segment re-imagining the show with marionettes.
228* ''Series/{{Supernatural}}'' episode "Scoobynatural" transitions from live to cartoon when Sam, Dean and Castiel are sucked into the ''WesternAnimation/ScoobyDoo'' episode "A Night of Fright is No Delight."
229* In the ''Series/That70sShow'' episode "Afterglow", the scene in the circle is animated in the style of 70's ''Franchise/ScoobyDoo'' after Fez says that he wishes that he was like Scooby-Doo.
230* ''Series/VisionOn'' featured several segments, each made with different techniques. The Humphrey the Tortoise segments, for example, were basically just a slideshow of pictures, while the segments featuring a miner named The Digger were fully animated, and there were several StopMotion segments as well.
231* One episode of ''Series/Warehouse13'' has rotoscoped segments when the characters enter a video game.
232* ''Series/{{Zoboomafoo}}'' is typically a live-action wildlife show, however, the segments where Zoboo describes his adventures in Zobooland are stop-motion animated with clay models, and the "Who Could It Be" segments are in hand-drawn animation.
233[[/folder]]
234
235[[folder:Music Videos]]
236* The music video for Music/DireStraits' [[Music/BrothersInArmsAlbum "Money For Nothing"]] switches between a (very primitive) CGI cartoon and a live performance of the band itself with added rotoscoped effects.
237* Music/GIdle:
238** "Tomboy" has a StopMotion section and {{stinger}} using dolls in an otherwise live-action video.
239** "Nxde" has a 2D animated character appear a few times in a live-action video.
240* The Music/{{Gorillaz}} video clips make heavy use of Medium Blending from the very beginning.
241** The first one, "Tomorrow Comes Today", uses real backgrounds behind the 2D characters.
242** Later clips, starting with "Clint Eastwood", mix traditional animation with many CG elements. In "19-2000", the Gorillaz themselves are in 3D for wide shots, though still 2D for close-ups.
243** Likewise, "Rock the House" has several CG-animated characters, including Del the Ghost Rapper and the inflatable gorilla cheerleaders.
244** "Feel Good Inc.", "Dare" and "Dirty Harry" add live-action to the mix (with guest stars Music/DeLaSoul, Shaun Ryder and Bootie Brown, respectively).
245** Later clips have the characters more and more often in 3D, including for "live" performances. The MTV European Music Awards 2005 in Lisbon had the three-dimensional Gorillaz ''on stage'', thanks to an updated version of the old Victorian parlour trick named [[http://en.wikipedia.org/wiki/Peppers_Ghost "Pepper's Ghost."]] Repeated for the Grammy Awards 2006 in Los Angeles, this time alongside {{Music/Madonna}} as guest-star.
246** In the latest phase, the clip for "Stylo" is almost entirely live-action with just three of the Gorillaz in quasi-realistic 3D [[spoiler:(and Creator/BruceWillis as the antagonist)]].
247** "On Melacholly Hill" returns the characters to 2D [[spoiler:(save for Cyborg-Noodle, who stays CG-rendered to keep her apart from the real Noodle)]] amidst plenty of 3D vehicles, creatures and backgrounds.
248** The clip for "Saturnz Barz" also has the group in 2D, [[TwoDVisualsThreeDEffects 3-D]] demons interacting with them and very realistic backgrounds.
249* Music/MichaelJackson's wacky video for [[Music/{{Bad}} "Speed Demon"]] (featured in ''Film/{{Moonwalker}}'') depicts the singer and other live action actors interacting with claymation/stop motion characters. In the second half, Jackson himself becomes stop motion when he dawns a costume rabbit head and leads several of the animated characters on a chase while riding a motorcycle. It ends with Jackson, back in live action form, having a dance off with his animated rabbit doppelganger on a desert highway.
250* Music/TomPetty's "Running Down a Dream" video is a tribute to the works of Creator/WinsorMcCay. What appears to be classic hand-drawn animation is often jarringly invaded by bits of obvious flash animation and even some CGI. All sandwiched between live-action [[BookEnds bookends]] of Tom Petty opening and closing a storybook.
251* Music/{{Queen}}'s song "Innuendo" uses multiple media. It has ArtStyleClash with each band mamber rotoscoped in different art style, there's line art, claymation and live action stock footage.
252* Music/JoeDiffie: The official music video for "Leroy the Redneck Reindeer" initially flips between real and animated, but towards the end the mediums start mixing, with a group of live-action kids dancing with an animated Leroy and then an animated Santa subsequently joining in, and ending with Diffie and the kids (still live-action) riding along with Leroy in his truck (both animated).
253
254[[/folder]]
255
256[[folder:Pinball]]
257* The ''Pinball/PinkPanther'' pinball combines the iconic cartoon Pink Panther with a more realistic-looking female jewel thief.
258* ''Pinball/{{Deadpool|2018}}'': The display animations usually uses a [[{{Retraux}} 16-bit video game style]], but occasionally dips into more standard LimitedAnimation or CGI (which is sometimes overlaid on top of an 16-bit scene). This most noticeably happens when Deadpool is directly AddressingThePlayer and anything depicting Lil' Deadpool.
259* Downplayed in ''Pinball/GodzillaStern''. The game's display switches between CGI animation and clips from Showa-era ''Godzilla'' films, but the two very rarely mix (an exception being the CG Xiliens broadcasting on top of a live-action exterior shot).
260[[/folder]]
261
262[[folder:Puppet Shows]]
263* ''Series/SesameStreet'' is mainly a {{puppet show|s}}, but regularly intersected with animated sequences. [[https://www.youtube.com/watch?v=lOxidHSceUI This]] alphabet segment utilizes different art styles and writing techniques.
264* ''Series/LesGuignolsDeLInfo'' is a French puppet show, but has used some animation on occasion, like with a ''WesternAnimation/SouthPark'' parody, [[http://video.google.com/videoplay?docid=8432855284922681561# "Droite Park."]]
265* ''Series/BigBag'', being by the creators of ''Sesame Street'', primarily consists of puppetry but also has animated segments.
266* ''Series/TheWubbulousWorldOfDrSeuss'' used a mix between live-action puppets and props and CGI settings, despite only coming out less than a year after the first ''WesternAnimation/ToyStory1'' movie.
267* Waldo C. Graphic on ''Series/TheJimHensonHour'' is a CGI "virtual puppet" who interacts with the regular Muppets. The same technique was used for the mosquitos in ''Film/MuppetTreasureIsland'', Tizzy Bee in ''Series/TheAnimalShow'', and Horace D'Fly in ''Film/KermitsSwampYears'', all of which were far too small to be normal puppets, and the Wizard's disguises in ''Film/TheMuppetsWizardOfOz'', which were "special effects" in-universe.
268* In ''Series/DonkeyHodie'', Gregory the Elephant's eyes appear to be digitally animated rather than normal puppet eyes.
269* ''Series/BearInTheBigBlueHouse'' was mostly a puppet show, but used animated elements to show things from character's imaginations or to show the word of the day from each episode on the screen. Up until the fourth season, there was also a regular segment in which real kids talked about stuff related to the theme of the episode. Additionally, Shadow was a shadow puppet instead of the normal puppetry and presented Shadow stories in this style.
270* ''Series/DontEatTheNeighbours'': CGI is used to supplement things that would be hard to pull off with the puppets, such as distant shots showing the characters' entire bodies. Depending on the set, sometimes the CGI models are simply overlaid onto the sets and even on screen with puppet actors, or sometimes the entire shot, characters and scenery, are composed with CGI.
271[[/folder]]
272
273[[folder:Theme Parks]]
274* At Ride/UniversalStudios:
275** ''Ride/TheFuntasticWorldOfHannaBarbera'' was the first ride film to combine computer-animated sets with traditionally animated characters.
276** ''Ride/JimmyNeutronsNicktoonBlast'' features the computer-animated Jimmy Neutron going on a rocket chase through the traditionally-animated Nicktoon worlds.
277[[/folder]]
278
279[[folder:Video Games]]
280* ''VideoGame/BattleArenaToshinden 2'''s intro sequence has sequences with Eiji, Ellis and Sofia portrayed in live-action.
281* ''VideoGame/BrutalLegend'''s pre-title screen (and title screen-slash-menu) are live-action starring Jack Black (presumably as himself in this case) showing you the Brutal Legend album. The rest of the game uses a stylized style.
282* ''VideoGame/CommandAndConquer'' is famous for sticking with using [[LiveActionCutscene live-action cutscenes]] when [[GrandfatherClause other companies gave up on it years ago]].
283* ''VideoGame/{{Cuphead}}'' is usually animated like an old cartoon from the '30s and '40s with flat-colored characters on top of watercolor backgrounds. Certain bosses like Djimmi and Grim Matchstick instead are set against rotating model backdrops, an homage to Fleischer Studios' "stereoptic process" used most famously in ''WesternAnimation/PopeyeTheSailorMeetsSindbadTheSailor''.
284* Done masterfully with several of the minigames in ''VisualNovel/DaughterForDessert'', in which elements of well known video games and mobile games are inserted into the gameplay. This is especially true in the video game arcade scene when the protagonist takes either Heidi or Veronica there, and plays a faithfully reproduced 80s video game (the player has a choice between Pong, Asteroids, and Centipede).
285* In ''VideoGame/{{Doom}}'', most of the enemy sprites, as well as Doomguy's, are made with StopMotion, but some like the Imp and Cacodemon are hand-drawn, and the Former Humans are {{Head Swap}}s of Doomguy whose heads were hand-drawn rather than clay models. Nonetheless, they all blend seemlessly.
286* ''VideoGame/{{Foamstars}}'' uses this for comedic effect in the single player campaign for Penny Gwyn, a human warrior raised by penguins. When she talks to the animals that she knows, they are depicted as photographs of the real animal, adding more visual comedic effect to the absurdity.
287* ''VideoGame/FuntimeWithBuffy'' has footage from old WesternAnimation/BettyBoop cartoons playing on the [=TV=].
288* Control-wise, ''VideoGame/KentuckyRouteZero'' is an AdventureGame, but all its text, dialogue, and descriptions are written in stage play format and the areas have a distinct theater set design to them, and portions of the game are played as InteractiveFiction.
289* ''VideoGame/MaxPayne'' uses graphic novel panels for between-level cutscenes.
290* ''VideoGame/MetalGearSolid'' will often make use of live-action clips due to its storyline's engagement with political history. As for the two PSP titles, the cutscenes are depicted in comic book-style so they wouldn't take up as much space on the UMD as 3D ones would.
291* ''VideoGame/MirrorsEdge'' makes use of 2D Flash animation in its cutscenes, which also serve as loading screens, just before each level, which tends to come across as a sharp contrast to the actual in-game 8 character designs and first-person cinematics.
292* ''VideoGame/TheMissingJJMacfieldAndTheIslandOfMemories'' sometimes shows live action footage mixed in with the video game graphics in some of its cutscenes. It also tends to use real video footage of clouds for the clouds in the distance, which look less out of place.
293* The MultiPlatform revival of ''VideoGame/NBAJam'' (for the [[Platform/NintendoWii Wii]], Platform/XBox360, and Platform/PlayStation3) by [[Creator/ElectronicArts EA Sports]] uses digitized heads on 3D bodies.
294* ''VideoGame/{{Painkiller}}'' makes use of a graphic novel-style intro.
295* In ''VideoGame/{{Prototype}}'', the Web of Intrigue videos are mainly stylised live-action with a bit of game footage here and there.
296* ''VideoGame/PokerNightAtTheInventory'': [[WebAnimation/HomestarRunner Strong Bad, Pom-Pom]] and [[Webcomic/PennyArcade Tycho]] are cel-shaded to match the artstyle of the websites they're from, but everyone else is in their standard 3D style. Same goes for [[VideoGame/{{Borderlands}} Claptrap]] and [[WesternAnimation/TheVentureBrothers Brock Sampson]], who appear in [[VideoGame/PokerNight2 the sequel]].
297* ''VideoGame/GrimFandango'' is a regular SpritePolygonMix with 3D character sprites... except for the few scenes in the Land of the Living, which [[http://blog.demodulated.com/wp-content/uploads/2006/11/grimhof_03_1081459316.jpg look like a weird photo collage.]] That's right, the ''Land of the Living'' is an AcidTripDimension (though it does have a somewhat appropriate in-game acronym "LOL").
298* ''VideoGame/LollipopChainsaw'''s artstyle tries to look like a '70s or '80s comic book as much as possible, and succeeds in doing so. All character models have outlines around them, and the game uses a very unique and stylish shading technique in order to achieve this look. Several times, the game even shifts to a comic book illustration, like on the menus, loading screens, game over screen, character profile cards, etc.
299* ''VideoGame/{{InFAMOUS}}'' adopts a comic-book style for its cutscenes. The game also does this in its world building. Finding a TV will show a news anchor for [=USTV=] who recounts every one of your story mode missions, [[UnreliableExpositor only omitting a mention of Cole / Delsin and instead claiming that the problem was solved by the government]].
300* ''VideoGame/WeHappyFew'' uses live-action black-and-white videos for Uncle Jack's shows, as is appropriate for [[TheSixties the time period.]]
301* ''VisualNovel/WeKnowTheDevil'' uses hand-drawn character sprites over photo backgrounds for a lo-fi 80's horror aesthetic.
302* ''VideoGame/GrandTheftAuto2'': [[https://youtu.be/P5j1qvZRFRk The live-action introduction movie]].
303* ''VideoGame/{{Undertale}}'' is done in a 16-bit style, like something out of a SNES game. [[spoiler:But then you encounter the final boss of the Neutral run, a fully colored, non-pixelated BotanicalAbomination that looks like someone took various parts of plants and industrial machinery and stitched them all together in Photoshop, earning it the name "[[https://static.wikia.nocookie.net/undertale/images/7/7f/Your_Best_Nightmare_soundtrack.png/ Photoshop Flowey]]".]]
304* Due to the variety of settings featured in ''Franchise/KingdomHearts'', this is prevalent throughout, but particularly apparent in ''VideoGame/KingdomHeartsII''. The environments and characters from [[WesternAnimation/ClassicDisneyShorts Timeless River]], [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]], [[Film/{{TRON}} Space Paranoids]], and [[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl Port Royal]] are all designed as closely to their source material as possible, whereas the rest of the game has a fairly standard 3D style. In the case of the first three worlds, even Sora and other original characters are redesigned to match their respective styles. The realistic designs from ''Pirates of the Caribbean'' don't quite blend as well, however.
305* In ''VideoGame/UncleAlbertsAdventures'', the pages' art includes water color paintings and a few photos, the animals and some others assets are sprites made out of 3D models, while the cutscenes about Uncle Albert use live-action footage.
306* In the RailShooter levels of ''[[VideoGame/RavingRabbids Rayman: Raving Rabbids 2]]'', the backgrounds are live-action recordings while everything else is CGI superimposed onto them.
307[[/folder]]
308
309[[folder:Web Animation]]
310* ''WebAnimation/BrainDump'' has the backgrounds and the host Max G animated in CG, with 2D Flash animated side characters Goofball and Burnbot.
311* ''WebAnimation/MarioBrothers'' blends 16-bit and 8-bit sprites with layers in Flash animation.
312* ''WebAnimation/HomestarRunner'' uses several different varieties of ArtShift meant to resemble different techniques, but most of them are all still just animated in Flash and don't count. The most notable genuine example of Medium Blending would have to be the puppet segments and the band Limozeen. Also, the ''Peasant's Quest'' Movie Trailer, Strong Mad's claymation short "Doug the Dino" in the email "the facts", and the music video in "death metal" (with a live-action intro and stop-motion "creeping, rusty meat").
313* The season 6 finale of ''WebAnimation/SonicForHire'' suddenly shifts to a live-action background with the characters drawn in a crudely animated style as reality breaks apart. The sequence after that has the characters back to normal but the background consists of live-action StockFootage.
314* ''WebAnimation/MrPlastimime'' has the characters animated in Claymation style (with their faces being animated in 2D style), while the backgrounds are all CG.
315* ''WebAnimation/{{ENA}}'' interchanges pixel art and blocky {{Retraux}} 3D models for both characters and environments. The title character herself has a 2D face and right limbs but a 3D body and left limbs.
316* ''WebAnimation/AnimatorVSAnimation'' takes place in a realistic computer, and the original trilogy is about drawn stick figures coming to life and fighting the Animator, exploiting (and wrecking) the computer interface in the process. This trope even applies to other stick figures, as in the fourth video, the stick figures from an internet website look very different from the stick figures drawn by The Animator.
317** And then there are video game crossovers, particularly in ''Animation VS Minecraft'' and the following ''AVM Shorts'' series.
318[[/folder]]
319
320[[folder:Webcomics]]
321* ''Webcomic/{{Erfworld}}'' is almost entirely drawn in 2D -- except for the Arkentools, which are rendered in 3D CGI.
322* ''Webcomic/{{Homestuck}}'' is usually a normal comic (at least in terms of art), but often shifts into animated [=GIFs=], Flash animations, and the occasional RPG-like interactive sequence. The latter two have "[S]" before the page name; seeing [S] in an update usually indicates an inbound WhamEpisode. Later, the webcomic takes this further with the introduction of ''[[StopMotion Claymation]]''.
323** The LooseCanon ''Webcomic/ParadoxSpace'' story "A Fun Day For Jaspers" starts with two still panels, but ends an animated gif showing Rose talking as her speech becomes incomprehensible to Jaspers.
324* ''Webcomic/PepsiaPhobia'' mixes standard comic panels with animated gifs in [[http://gastrophobia.com/index.php?date=2009-08-21 this strip]] and the [[http://gastrophobia.com/index.php?date=2009-08-24 following one]].
325* One episode of ''Mountain Time'' has 2D, black-and-white stick figures turning into [[http://mountaincomics.com/2011/10/13/mountain-time-304/ 3D, full-color clay models]]. (Their speech is still in 2D text bubbles, but it's Japanese.)
326* ''Webcomic/ThisIsNotFiction'' uses digitally painted panels for its pages, but the chapter covers are all photographs of hand-drawn paper cut-outs of the characters.
327* ''Webcomic/{{morphE}}'' is designed with this in mind. It's a webcomic made to click through (and occasionally play like) a visual novel. The reason why is that the creators envisioned the project as a visual novel but wanted to make the project a gradually updating medium. The compromise was to make a visual novel that updated 3 times a week and add interactivity elements where possible. Recently they added [[http://morphe.thewebcomic.com/comics/1790280/chapter-2-page-19-sweet-dreams/ their first "cut scene" cinema sequence.]]
328* ''Webcomic/WapsiSquare'' uses this trope [[SurrealHorror rather effectively]] when showing the [[CosmicHorrorStory Calendar Machine]]. You can tell that this thing does ''not'' belong in this world, because 3-D models (or possibly photographs) do ''not'' belong in a 2-D cartoon.
329* ''Webcomic/EightBitTheater'' started out being entirely 8-bit, but as the years went on and it found its voice, it gradually became this trope, with 8-bit characters (mostly) and real world photographs and paintings for backgrounds.
330* ''Webcomic/{{Blitzcrafter}}'' features animations and flashes, along with scenes rendered using predrawn sprites instead of the typical artwork.
331* ''Webcomic/MegamanSpriteComic'' is a StylisticSuck SpriteComic, except for one strip, where [[http://megamanspritecomic.tumblr.com/post/17946693971/change-always-comes-but-sometimes-it-is-for-the Dr. Dad "changes the world"]], making everyone poorly-crafted 3D models.
332* ''Webcomic/{{Sonichu}}'' occasionally has this happen. Most notably the first part of [[https://sonichu.com/cwcki/Sonichu_6 Issue #6 with "One Lucky Dog"]] (Chris-Chan's [[https://sonichu.com/cwcki/File:SchuComic7Page02.jpg strange tribute]] to his [[https://sonichu.com/cwcki/File:SchuComic7Page03.jpg beloved real-life dog,]] [[https://sonichu.com/cwcki/File:SchuComic7Page13.jpg Patti, who had recently passed away.]] He turned her into [[https://sonichu.com/cwcki/File:SchuComic7Page05.jpg an anthro,]] [[https://sonichu.com/cwcki/File:Sonichu_Issue_6.jpg SailorMoon-esque]] cartoon superheroine in his comic). It's actually oddly and surprisingly sweet if you overlook the vague creepiness, vague inadvertent BestialityIsDepraved vibes (the anthro-pup looks too 'sexy') and the fact that it's....well....''Chris-Chan'' and Webcomic/{{Sonichu}}.
333* ''Webcomic/CrystalHeroes'' consists mostly of normal comic pages, but there is one scene consisting of a mini RPG made in MediaNotes/RPGMaker.
334* ''Webcomic/MrBoop'': Has live-action video segments featuring interviews with Alec.
335[[/folder]]
336
337[[folder:Web Video]]
338* Combined with RealWorldEpisode in ''Blog/AskKingSombra'', when Sombra and Coffee Talk [[http://ask-king-sombra.tumblr.com/tagged/plushies suddenly become plushies]]. And then [[CreatorCameo the author]] [[http://40.media.tumblr.com/3a896e508e15598bd2f6996cc5641f79/tumblr_n6rp0xiPaj1rj4ht7o10_1280.png appears at the end]] [[MindScrew wearing the Alicorn Amulet...]]
339* ''WebVideo/TheCartoonMan'' is mostly live-action, but features a number of animated effects. There are various cartoon props, portals to a cartoon dimension, one character's cartoon eyes, and more.
340* While most of the ''WebVideo/DreamSMP'' takes place on a Minecraft server (excluding content creators' facecam), there have been a couple of media-related shifts throughout the series.
341** There have been a few scenes that take place entirely in live-action, including TheStinger of Quackity's 1st and 4th "Las Nevadas" streams (the former showing his plan to torture Dream until he gets the revive-book, and the latter being a merchandise advertisement) and the first Stinger of Wilbur's lore finale (of [[spoiler:him returning to Utah]]).
342** The second Stinger of Wilbur's lore finale is [[https://twitter.com/scivious_/status/1566175566432292864 an animation by Twitter user scivious_]], depicting [[spoiler:friend the sheep being [[TogetherInDeath dropped off to Ghostbur]] via the AfterlifeExpress.]]
343** ''The Wilbur Van'' is presented on Platform/ArchiveOfOurOwn as a short story, though this is {{enforced|Trope}} due to the content creators involved having issues in (presumably) scheduling for lore streams.
344* [[MilestoneCelebration Episode 300]] of ''WebVideo/FeatherAdventures'', "Special Well", is a stop-motion video made out of crafts and paper, as opposed to being presented in the digital Minecraft world the series is usually set in.
345* ''WebVideo/FreshyKanal'': "Frodo Baggins vs. Ancient Egyptians" has animated background and the Egyptians are animated by Frodo [[spoiler:and other ''The Lord of the Rings'' characters]] are portrayed by live-action actors.
346* Most of "WebVideo/TheLastDaysOfDrWily" is filmed in live-action, except the establishing shot which depicts Wily Castle from ''VideoGame/MegaMan2'', and the montage of ''Mega Man: Wily Does it Himself'' at the end which edits together content from ''VideoGame/MegaMan1'', ''Mega Man 2'', and ''VideoGame/MegaMan3''.
347* Used in the Season 2 finale of ''WebVideo/TheMisfortuneOfBeingNed'', after Ned stumbles into [[WebVideo/TheAnnoyingOrange Orange's]] kitchen.
348* ''WebVideo/NinjaTheMissionForce'': In "Treasures of Bruce", original animation by the guy who did ''WebAnimation/PressStartAdventures'' is weaved in.
349* ''WebVideo/PiratesSMP'': A vast majority of the series takes place in Minecraft, primarily livestreamed but also occasionally involving pre-recorded segments. That being said, there are some exceptions to the rule:
350** In Owen's 1st episode, a brief flashback of his and Tubbo's first and rather violent encounter a few weeks before Day 1 is presented in live-action. The same flashback additionally serves as [[https://www.tumblr.com/minecraftrelatedrandomness/741160279271931904?source=share Tubbo's series trailer]], interspersed with clips of a Minecraft adaptation of their duel (which looks significantly less dramatic by side-by-side comparison due to [[GameplayAndStorySegregation gameplay limitations]]).
351** Several important scenes and flashbacks are animated and/or drawn, including Kuervo's introductory sequence and flashbacks to the past, as well as several major character PlotlineDeath scenes.
352** Will's backstory is partially told through short stories on his content creator counterpart's Tumblr blog.
353* ''WebVideo/SatelliteCity'' uses the RogerRabbitEffect, filming in video on location around (presumably) the creator/star's house, with all the colorfully ghoulish [[AnimalisticAbomination bestia; interdimensional refugees]] being portrayed in post-production CGI.
354* ''[[WebAnimation/TacoMan Taco-Man Plays a Video Game]]'':
355** Taco-Man seems to have a live-action house.
356** Taco-Man's ''Resident Evil'' videos place him inside the games, still rendered in 2D.
357[[/folder]]
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