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1[[quoteright:350:[[VideoGame/HiddenCityHiddenObjectAdventure https://static.tvtropes.org/pmwiki/pub/images/hidden_city_fireball_girl.jpg]]]]
2[[caption-width-right:350:She's probably creating the fireworks herself.]]
3
4''Tropes about powers and mystical abilities accessible to characters. Take a look at the article on [[FunctionalMagic Magic]] and consider what it is; some claim it's usually a kind of AppliedPhlebotinum.''
5----
6!!Tropes
7[[index]]
8[[foldercontrol]]
9
10[[folder:'''Sub-categories and trope indexes''']]
11+ AntagonistAbilities: Magic and powers that are often used by villains for evil.
12+ BodySnatcher
13+ DisabilitySuperpower: A handicapped person has some special powers that make them more capable in certain areas than other people.
14+ ElementalPowers: The ability to control and manipulate a specific natural element.
15+ ElementalSpeed
16+ FlyingTropes: The ability to float and soar through the air.
17+ GlowingEyes: A character's eyes glow as a shorthand for power.
18+ {{Immortality}}: Various ways that immortal characters are able to cheat death.
19+ InvisibilityIndex: The power to become completely unseen to the naked eye.
20+ LiminalTime
21+ MetaPower: Powers that influence or impact other powers.
22+ MindControl: The power to mess with other people's free will, forcing them to obey you or behave in certain ways.
23+ TheNeedless: The ability to survive without needing certain things that normal beings are required to have to continue living (i.e., sleeping, eating, drinking, or breathing).
24+ PowerMakeover: Someone's appearance changes to show that they have become more powerful.
25+ PriceOfPowerIndex: Some forms of magic or powers come with a great personal cost for the user.
26+ PsychicIndex: Magic and powers that are directly controlled by one's mind or thoughts.
27+ RangedEnergyAttackTropes: The power to fire out bursts of energy like a ranged weapon in combat.
28+ RebirthAndReincarnationTropes
29+ ResurrectionTropes: The power to bring the dead back to life.
30+ SealedIndexInACan: Imprisoning another being through supernatural methods.
31+ {{Seers}}: These people have mystical powers to see into the future or contact the spiritual world.
32+ {{Shapeshifting}}: The (in)voluntary ability to change and transform one's body into something different.
33+ SpellConstruction
34+ StockSuperpowersIndex: A list of specific types of common magical and/or superhuman abilities.
35+ SummonedIndex: The power to call upon someone or something to appear and aid you.
36+ TeleportationTropes: The power to instantly appear in another location without actually physically moving towards it.
37+ ThisIndexHasMagicProperties: Enchanted objects and other things that are supernatural in nature.
38+ ThisIndexIsCursed: Malicious spells and magical things that will cause supernatural misfortune for anyone affected by it.
39+ ThisIndexWillLiveForever: The power of immortality, or the inability to experience (natural) death.
40+ TimeTravelTropes: The power to instantly go backwards into the past or forwards into the future.
41+ WishingTropes: When someone's personal desires become reality through magical methods.
42+ WitchesAndWizards: All kinds of characters who are able to use magic.
43[[/folder]]
44
45[[folder:Types of magic and powers]]
46* AdaptiveAbility: The power to adapt to harmful things once experienced.
47* AlchemyIsMagic: UsefulNotes/{{Alchemy}} is treated as a form of magic.
48* AllAccessibleMagic: Magic that is not innate and can be learned by anybody.
49* AnimateDead: Raising the dead.
50* {{Animorphism}}: Turning into animals.
51* AntiMagic: A power that negates other powers.
52* AntiTrueSight: A being who is immune to TrueSight.
53* ArmorPiercingAttack: An attack that armor can't protect you from.
54* ArtAttacker: Fighting with art.
55* ArtInitiatesLife: Art that comes to life.
56* TheAssimilator: Assimilating others into oneself.
57* AstralProjection: Your spirit being able to move while your body is unconscious.
58* AtomicSuperpower: Powers over nuclear radiation.
59* AuraVision: Seeing auras.
60* BanishingRitual: A ritual to banish a dangerous being.
61* BarrierWarrior: Fighting with barriers, not just for self-defense.
62* {{Biomanipulation}}: The power to manipulate living things.
63* BlackAndWhiteMagic: One who uses offensive magic and one who uses healing.
64* BlackMagic: Magic that is treated as evil.
65* BloodMagic: Magic powered by blood.
66* BondCreatures: An animal is spiritually bonded with a human, which may give them extra power.
67* BornOfMagic: Magic used to create a living being.
68* CallOnMe: The power to appear when summoned by name.
69* ChainLightning: A form of [[ShockAndAwe lightning attack]] that jumps between multiple targets.
70* CombatClairvoyance: Predicting your enemy's attacks by reading the future.
71* CombinedEnergyAttack: An attack powered by the combined energy of multiple people.
72* ComboPlatterPowers: A counter-intuitive or random combination of superpowers.
73* CompactInfiltrator: A character with a power or trait that allows them to sneak through small holes and narrow passageways.
74* ContainmentField: A barrier that prevents something from leaving.
75* {{Curse}}: Supernatural misfortune placed upon a target, typically for breaking a boundary or taboo.
76* DetectEvil: The ability to detect the presence of evil.
77* DisabilityNegatingSuperpower: Superpowers that cancel out a character's physical disability.
78* DisciplinesOfMagic: Different forms of magic that do different things.
79* DispelMagic: Magic that removes other magic.
80* DomainHolder: Dictating the rules and logic of a location or universe.
81* DreamingOfThingsToCome: Seeing the future through dreams.
82* ElectronicTelepathy: Communicating telepathically through a BrainComputerInterface.
83* ElementalAbsorption: A person with ElementalPowers absorbs or redirects their element, instead of producing or attacking with it.
84* ElementalPunch: A punch attack charged with ElementalPowers.
85* EmotionBomb: MindControl that allows you to inflict emotions.
86* EmotionalPowers: Powers that are controlled or heavily influenced by the emotions of the user.
87* EmotionEater: A character feeds on emotions.
88* TheEmpath: Feeling the emotions of others.
89* EmpathicHealer: The ability to heal other people's wounds by taking it onto themselves.
90* EnergyAbsorption: Absorbing energy from others to use for yourself.
91* EnergyBall: A bolt of pure energy fired as an attack.
92* EnergyDonation: Giving energy to others for them to use.
93* EntropyAndChaosMagic: Magic based on probability and destruction, often being very dangerous.
94* FamilialBodySnatcher: A BodySnatcher who can only possess their own relatives.
95* FeelNoPain: A person doesn't feel pain.
96* {{Fireballs}}: Launching projectiles made of fire.
97* FoodBasedSuperpowers: Powers based around food.
98* ForcedSleep: Magically inducing sleep.
99* FullContactMagic: Magic cast using physical attacks.
100* FunctionalMagic: Magic that actually works.
101* FusionDance: Two or more people merge together into a single being.
102* {{Geas}}: A magical compulsion that must be fulfilled or the person will be doomed.
103* GeometricMagic: Channeling magic through drawing special symbols and shapes.
104* {{Glamour}}: Using magic to create a more attractive illusion.
105* HaremPowered: Receiving powers from your harem.
106* {{Hellfire}}: Fire powers with demonic connections.
107* HenshinHero: Gaining powers through a transformation.
108* HermeticMagic
109* HollywoodDreamtime: The Australian Aboriginal concept of the "Dreamtime", typically presented inaccurately.
110* HollywoodVoodoo: Voodoo is portrayed as a form of BlackMagic.
111* HolyHandGrenade: Weaponizing holy/light powers.
112* IdentityAbsorption: Absorbing someone's identity through fusion.
113* IKnowWhatYouFear: The ability that helps someone discover what people fear.
114* IKnowYourTrueName: True names have significance and can be utilized within magic.
115* ISeeDeadPeople: Seeing the dead.
116* ImaginationBasedSuperpower: Powers focused around utilizing the imagination.
117* ImmuneToMindControl: A character is unable to fall under any sort of MindManipulation.
118* {{Intangibility}}: The ability to phase through solid material.
119* {{Invisibility}}: A person has the power to become invisible.
120* InvisibleMeansUndodgeable: When a being is invisible, people will always bump into them by accident.
121* InvoluntaryDance: A victim being forced to dance.
122* KiManipulation: Manipulating LifeEnergy, typically in combat.
123* KillOneOthersGetStronger: If you kill one member of a group, the rest of the team will become more powerful to make up for their lost member.
124* LanguageOfMagic: Spells are cast through speaking in another language.
125* LifeDrinker: An immortal character that maintains said immortality by absorbing the life force of others.
126* LivingBattery: A sentient being is used as fuel for magical or technological purposes.
127* LivingLieDetector: Character can tell if someone is lying.
128* MadeOfPhlebotinum
129* MagicalCounterfeiting: Making fake money with magic.
130* MagicalEye: Magic powers that come from one's eye(s).
131* AMagicContractComesWithAKiss: Magic contracts are sealed with a kiss.
132* MagicEater: Consuming magic or magical beings.
133* MagicFire: Fire has magical properties.
134* MagicKiss: Kissing has magical effects.
135* MagicEnhancement: Enhancing an object or person through magical means.
136* MagicHair: Magic powers or properties associated with a character's hair.
137* MagicIsMental: Magic requires mental skill and fortitude to master.
138* TheMagicTouch
139* {{Magitek}}: Combining magic with technology.
140* MagicallyRegeneratingClothing: People with healing powers can fix clothing as well.
141* MagicalSpeciesTransformation: Someone of a mundane species is turned into a magical one.
142* MagicDance: Dancing to activate a magic spell.
143* MagicMusic: Music has magical powers.
144* MagnetismManipulation: The power to control magnetic fields.
145* MakeThemRot: The ability to make material decay.
146* ManaBurn: Ability destroys target's spell resources.
147* MarionetteMaster: Using dolls or puppets to do one's bidding.
148* MasterOfIllusion: One who specializes in creating illusions, visual tricks and sub-realities.
149* MasterOfYourDomain: Having complete control over one's own body.
150* MentalWorld: A world inside one's head.
151* MerlinSickness: Aging in reverse.
152* MetaPower: Powers that influence or impact other superpowers.
153* MeteorSummoningAttack: An attack utilizing a meteor shower.
154* MindlinkMates: Romantic partners share a consciousness.
155* MindOverMatter: Telekinetic abilities.
156* MoralityGuidedAttack: An attack gains properties based on the morality of who it's targeting.
157* MundaneUtility: A power is used for a mundane purpose rather than kicking ass or solving an extraordinary problem.
158* MusicalAssassin: Music is a weapon.
159* OldMagic: A magic system that has been almost entirely replaced by a new one.
160* UsefulNotes/{{Onmyodo}}
161* OpenSesame: A door that only opens in response to particular sounds or words.
162* PaperTalisman: Paper strips traditionally used by the Japanese to seal or exorcise demons.
163* PeoplePuppets: Controlling someone like a puppet.
164* PerceptionFilter: A form of invisibility that merely allows you to go without being noticed.
165* PersonOfMassDestruction: A person with a weapon of mass destruction-level powers, skills, or abilities.
166* PerspectiveMagic
167* PowerCopying: Copying other people's abilities for your own use.
168* PowerNullifier: The ability to temporarily disable another's powers.
169* ThePowerOfApathy: Power is unlocked by not caring.
170* ThePowerOfCreation: The magical ability to create something from other things or nothing at all.
171* ThePowerOfHate: Power is unlocked through hatred.
172* ThePowerOfLove: Power is unlocked through love.
173* PowerOfTrust: Power is unlocked through trust.
174* PowerOfTheVoid: Abilities relating to nothingness.
175* PowerParasite: Stealing other people's abilities.
176* PsychicLink: Characters have a telepathic connection.
177* PsychicRadar: Detecting people or things using your psychic powers.
178* PsychicSurgery
179* PureEnergy: Energy is a substance that can be manipulated.
180* RealityWarper: Changing the structure and logic of the world around you.
181* TheRedMage: The capability to use magical skills that are usually mutually exclusive.
182* {{Retconjuration}}: The ability to rewrite history for plot's sake.
183* RitualMagic
184* RunicMagic: The use of runes to create magical effects.
185* SelfMadeSuperpowers: Someone gives themselves powers through scientific means.
186* SensorCharacter: Detection powers.
187* SentientCosmicForce
188* SexMagic: Casting spells by copulating or, in downplayed examples, masturbating.
189* SexuallyTransmittedSuperpowers: Having sex with someone with powers gives you them.
190* ShadowWalker: Teleporting through shadows.
191* ShatterpointTap: Tap in just the right spot to instantly destroy something in your way.
192* SingleSubstanceManipulation: You can only manipulate one type of physical thing.
193* SpectralWeaponCopy
194* SphereOfDestruction
195* SpontaneousWeaponCreation: Materializing weapons as need be.
196* StrongerWithAge: Powers that grow stronger as you grow older.
197* SummonBinding: Magic that allows the caster(s) of a summoning spell to exert control over whatever it is they have summoned.
198* SummonMagic: Magic used to summon an entity.
199* SummonToHand: Summoning your weapon back to you.
200* SuperEmpowering: The power to give others powers.
201* SupernaturalFearInducer
202* SupernaturalMartialArts: Advanced martial arts are treated as a form of magic.
203* SupernaturalSealing: The power to seal objects or entities.
204* SupernaturalSensitivity: Sensing the presence of supernatural powers.
205* SupernaturalSuffocation: The ability to make someone else stop breathing.
206* SuperSexOrgans: Genitals with powers.
207* SuperSmoke: Turning into smoke.
208* SuperSpeed
209* TakeAwayTheirName: Magically revoking someone's name.
210* {{Technopath}}: Mental control over technology.
211* {{Telepathy}}: Reading minds and communicating through thoughts.
212* TendrilsOfDarkness: Tentacles made of pure darkness.
213* TimeMaster
214* TornadoMove: Attacking with a tornado.
215* TouchOfDeath
216* TouchTelepathy: Touching someone allows you to speak to them in their mind.
217* TouchTheIntangible: Interacting with non-solid objects like they were solid.
218* TrackingSpell: Using magic to track someone down.
219* {{Transflormation}}: Transforming into a plant.
220* TheTransmogrifier: The ability to transform others.
221* {{Transmutation}}: Turning one thing into something else.
222* TrueLovesKiss
223* TrueSight: Being able to perceive the truth.
224* TurnUndead: A spell that destroys the undead.
225* TwinTelepathy: Twins have a mental link.
226* UnblockableAttack: An attack that can't be blocked.
227* UnholyNuke: Weaponizing evil itself.
228* UtilityMagic: Magic used as a MundaneUtility.
229* VampiricDraining: Draining someone's life force.
230* VancianMagic: Magic needs to be prepared in advance for specific purposes and can only be performed so many times.
231* VariantPowerCopying: Copying the function of someone's abilities but with different execution.
232* VoluntaryShapeshifting: The ability to change your shape and form at will.
233* WalkingWasteland: Your very presence causes the land around you to become withered and corrupted.
234* WhiteMagic: Magic is good.
235* WildMagic: Magic is sentient.
236* WordsCanBreakMyBones: Some words have magical powers.
237* YinYangBomb: Combining opposing forces in a powerful way.
238[[/folder]]
239
240[[folder:Ways of establishing and showing powers]]
241* EleventhHourSuperpower: A power unlocked near the end of the story.
242* NinetyPercentOfYourBrain
243* AbilityMixing: Combining different powers.
244* BackgroundMagicField
245* BarehandedBarBending
246* BattleAura
247* BecomeYourWeapon: Merging with an EmpathicWeapon.
248* BequeathedPower: Passing your power onto another at death.
249* BishonenLine: A point at which power stops turning an evil creature monstrous and instead turns them into a humanoid.
250* BlastingTime: Charging your energy blast attack before firing it.
251* BlindSeer: A blind person who can see the future.
252* BloodBath: Bathing in blood may have supernatural effects.
253* BoxingLessonsForSuperman: Someone with powers learns mundane skills to improve their techniques.
254* {{Brainwashed}}: Enslaving someone's mind.
255* BurnScarsBurningPowers: A character with burn scars and fire powers.
256* ByThePowerOfGrayskull: Super powers are activated by saying a specific word or phrase.
257* CameBackStrong: A resurrected person is now more powerful than they were before they died.
258* CandlelitRitual: Candles add spooky atmosphere to RitualMagic.
259* CastsNoShadow: Supernatural characters don't give off a shadow.
260* CasualHighDrop: Someone who's extremely confident of being nigh-indestructible blithely drops off or into something, and is unharmed from the fall.
261* CelestialBody
262* ChoresWithoutPowers: Someone with magical abilities, superpowers, etc. does menial labor without using said powers, usually as a punishment.
263* CharlesAtlasSuperpower: Gaining superpowers through normal training.
264* CircleOfStandingStones: A bunch of stones in a circle that have supernatural properties.
265* ClapYourHandsIfYouBelieve: Reality is controlled by belief.
266* CoconutSuperpowers: A small budget means superpowers have to be told, not shown.
267* CrystalBall: Crystal balls are used for magical purposes, such as seeing the future.
268* DevourTheDragon: A villainous character sacrifices their right-hand man for power.
269* DiscardAndDraw: Giving up a power to gain a new one.
270* EmeraldPower: The color green is associated with magic powers.
271* EnlightenmentSuperpowers: Anyone can receive powers if they reach spiritual enlightenment.
272* EveryoneHasASpecialMove
273* EverythingsBetterWithSparkles: Sparkles are commonly associated with magic.
274* EvolutionPowerUp
275* FieldPowerEffect
276* FightingSpirit: A fighter's spiritual power manifests as an active physical entity.
277* FingerSnapLighter: Using your fire powers as a lighter.
278* FlightIsTheFinalPower: Gaining multiple superpowers, but flight is last.
279* FormulaicMagic: Magic involves scientific formulas.
280* FrillyUpgrade: Powering up makes your costume more fancy.
281* GlowingEyesOfDoom: Glowing eyes are a bad omen.
282* GodTest: Asking someone with powers to prove they have powers.
283* GoldenSuperMode: Powered-up forms tend to be golden.
284* GrowingMusclesSequence: Growing muscles really fast.
285* HowDoIShotWeb: A person who has recently gained superpowers struggles to learn how their new powers work.
286* HypnotizeTheCaptive
287* InstantRunes
288* InvisibilityFlicker
289* LamarckWasRight: Inheriting non-genetic characteristics.
290* LatinIsMagic: The Latin language is associated with magic and the occult.
291* LevitatingLotusPosition: Levitating while sitting in the lotus position.
292* LeyLine
293* LifeEnergy
294* MagiBabble: Cool-sounding magical jargon.
295* MagicAIsMagicA: Magic with consistent rules.
296* MagicalGesture: A physical gesture to show magic is being done.
297* MagicalProfanityFilter: In-universe magic prevents characters from swearing.
298* MagicFromTechnology: Magic is created by technology.
299* MagicMeteor: Getting magic powers from some supernatural space rock.
300* MagicMissileStorm: Casting a large amount of long-range magic attacks.
301* MagicalSensoryEffect: Magic has a noticeable effect on one's senses.
302* MagicStaff
303* MagicalStarSymbols: Stars are associated with magic.
304* TheMagicVersusTechnologyWar
305* MagicWand
306* {{Mana}}
307* ManaDrain
308* MarkedChange: Markings on the body reflecting unlocked power.
309* MarkOfTheSupernatural: A unique physical trait a character possesses marks them as being magical or supernatural.
310* MassSuperEmpoweringEvent: A major event that causes many people to gain superpowers.
311* MeditationPowerup: Meditating makes you stronger.
312* MineralMacGuffin
313* MissingReflection: A supernatural being doesn't have a reflection in a mirror.
314* MuggleSportsSuperAthletes: Showing off your powers by playing normal sports.
315* MysticalPlague
316* MysticalPregnancy: A character becomes pregnant through the supernatural or/and their pregnancy is complicated by the supernatural.
317* MysticalWhiteHair: White hair is associated with the supernatural.
318* NaturalElements
319* NeckLift: Lifting someone in the air after grabbing them by the neck.
320* NewAbilityAddiction: Getting a new skill brings an urge to use it.
321* NewLifeInAnotherWorldBonus: Getting sent to another world grants you a special new ability.
322* NewPowersAsThePlotDemands: A character will suddenly demonstrate new abilities whenever the plot requires it.
323* NewSuperpower
324* NextTierPowerUp
325* ObliviouslySuperpowered: A character has powers but isn't aware of them - even while using them.
326* OneHeroHoldTheWeaksauce: The hero gets great powers with no drawbacks.
327* OnePersonOnePower: Each person can only have one superpower.
328* OneSuperOnePowerSet
329* OneWingedAngel
330* OrbitingParticleShield: Particles of various forms orbit around someone for defensive purposes.
331* OurAncestorsAreSuperheroes: A character descends from supernatural beings.
332* ParanormalGamblingAdvantage: Showing psychic abilities through an improbable skill in gambling.
333* PersonalityPowers
334* PlaceOfPower: A location with supernatural importance.
335* PostModernMagik: How does the supernatural interact with the modern world?
336* PositionOfLiteralPower: A new job gives you new power.
337* PowerBornOfMadness: Insanity gives you powers.
338* PowerDyesYourHair: Getting stronger causes a change in hair color.
339* PowerEchoes: Reverb as a sign of power.
340* PowerFloats: Floating as a sign of power.
341* PowerGivesYouWings: Powerful characters have wings.
342* PowerGlows: Glowing as a sign of power.
343* PowerMakesYourHairGrow: Hair gets longer with more power.
344* PowerMakesYourVoiceDeep: Voice gets deeper with more power.
345* PowerPalms
346* PowersAsPrograms: Powers are equippable, replicable, and/or transferrable.
347* PowersDoTheFighting: Powers mean you can fight while standing still.
348* PowersInTheFirstEpisode: Characters unlock their powers in Episode 1.
349* PowerStereotypeFlip: A character with powers defies the stereotypical personality associated with said powers.
350* PowersViaPossession
351* PowersViaWeapon
352* PowerTattoo
353* PowerUp: Video game collectibles that grant new powers to the player.
354* PowerUpFood: A person becomes stronger from eating a kind of food.
355* PowerUpFullColorChange: Powering up makes your color scheme change.
356* ProjectileSpell
357* ProtectiveCharm
358* PstandardPsychicPstance: Touching your head to show that you're using your psychic powers.
359* PsychicNosebleed: Psychic powers cause nosebleeds.
360* PsychicStrangle: Choking someone with telekinesis.
361* PubertySuperpower
362* RePower
363* RealLifeSuperPowers: Superpowers that are still plausible.
364* ReligionIsMagic: Powers stemming from religion.
365* RewritingReality: Writing changes reality.
366* RhymingWizardry: Magic is done by lyrical spells that rhyme.
367* RobeAndWizardHat
368* ShapingYourAttacks
369* SharedSignatureMove
370* ShockwaveClap
371* ShowingOffYourPowers
372* SignatureMove
373* SimplifiedSpellcasting
374* SpellBlade
375* SpellBook: Tomes filled with rituals, incantations and instructions for your garden-variety wizard.
376* SplitMindSplitPowers: A character with split personalities has different powers depending on the personality in charge.
377* SpoonBending: Spoons (and the bending of) associated with psychics and the paranormal.
378* StandardPowerupPose
379* SubtleSuperpowering
380* SufficientlyAnalyzedMagic: Magic is treated as a science.
381* SummoningRitual
382* SuperMode
383* SupernaturalGoldEyes
384* SuperPoweredAlterEgo: I don't have powers, but my alter ego does.
385* SuperpowersForADay: Gaining temporary powers.
386* SuperSerum: A serum that gives people superpowers.
387* TechnicolorFire
388* TechnicolorMagic: Magic is visualized using colors.
389* ThoughtControlledPower: Any superpower or magic that is controlled by thought or will alone.
390* ThroatLight: A character so full of power that light shines out of their mouth.
391* TimeStandsStill
392* TouchedByVorlons: Character gains special powers via contact with a SufficientlyAdvancedAlien.
393* TransformationSequence
394* TransformationTrinket
395* TraumaticSuperpowerAwakening
396* TwinsAreSpecial: By virtue of being born as part of an identical sibling set, a character will have access to magical powers and enhanced abilities or have particularly strong innate power
397* UnEqualRites: Rivalries between different types of spellcasters.
398* UnexpectedlyRealMagic: Holy shit, magic is actually real!?
399* UpgradeArtifact: Instantly learning a skill just by holding an object.
400* VictorGainsLosersPowers: Defeating someone and obtaining their ability or unique weapon.
401* VolcanicVeins: Supernatural powers make your veins glow.
402* VoodooDoll: An enchanted doll made in a person's likeness that will make the person they're modeled after suffer whatever is inflicted upon the doll.
403* WeatherManipulation
404* WithGreatPowerComesGreatPerks
405* WithGreatPowerComesGreatHotness
406* WizardBeard: Long beards are standard for those who specialize in magic.
407* WizardDuel: A fight between two spellcasters.
408* WizardsLiveLonger: Sorcerers are more long-lived than those who don't have magic powers.
409* WonderTwinPowers: Two people have powers that will only work when they've made physical contact with one another.
410* YourMindMakesItReal: If you do something in a dream/hallucination/VR sim, the results happen for real.
411* ZombifyTheLiving
412[[/folder]]
413
414[[folder:Power limitations and catches]]
415* AbilityDepletionPenalty: Abilities, such as a SprintMeter, incur a negative penalty when used up completely.
416* AddictionPowered: Gaining superpowers by consumption of a drug that doesn't have the same effects on anyone else.
417* AddictiveMagic: Magic is addicting.
418* AmuletOfDependency: Powerful magical item turns out to be hard to live without.
419* AntiRegeneration: Ways to stop someone's regeneration powers.
420* ArmorAndMagicDontMix: Spellcasting characters can't or don't wear armor.
421* BanOnMagic: Magic is banned by a government or authority figure.
422* BlackBox: Powers with a mysterious and potentially dangerous origin or mode of action.
423* BreakablePowerUp: A power-up is temporary and can be broken.
424* BroughtDownToNormal: A person or creature with magic or other powers temporarily loses those powers for an episode or more.
425* CastFromCalories: A character has to eat constantly in order to use their powers.
426* CastFromExperiencePoints
427* CastFromHitPoints
428* CastFromLifespan
429* CastFromMoney
430* CastFromSanity
431* CastFromStamina
432* CelestialDeadline: You only have so long until your magic spell runs out or becomes permanent.
433* ConcentrationBoundMagic: Magic that only lasts so long as the wielder is concentrating.
434* ContainmentClothing
435* {{Counterspell}}: Stopping a spell from going off by flinging your own magic at it before it can take effect.
436* CoverBlowingSuperpower
437* CurseEscapeClause: There's a seemingly built-in way out of this magic spell. It just takes some time to find it.
438* DeathActivatedSuperpower: A supernatural ability that only activates when its "wielder" dies.
439* DeathByDepower: Someone losing their powers means they die.
440* DefenceMechanismSuperpower: A superpower that activates and/or acts on its own, only when its bearer is threatened in some manner.
441* DePower: Someone with superpowers loses their powers permanently, or at least for a while.
442* DePowerZone: An area where powers and abilities don't work.
443* DieOrFly: Dormant superpowers come to light under extreme circumstances.
444* DoubleEdgedBuff: A status effect or a power-up that temporarily enhances the target in one aspect in exchange for hindering them in another.
445* EmbarrassingSuperpower: Your powers are humiliating.
446* EquivalentExchange
447* EvenMoreOmnipotent: A very powerful being is surpassed by someone even more powerful.
448* FlightStrengthHeart
449* GenderRestrictedAbility
450* GenerationalMagicDecline: Your magic is weaker than your father's, just as he is weaker than his father, who was weaker than his father, and so on and so on.
451* GlamourFailure: Shape-shifters will always have tells that give away that they aren't who they appear to be.
452* GodsNeedPrayerBadly: A being only exists as long as they are believed in.
453* GoodThingYouCanHeal: Characters who heal quickly are more prone to injury for the sake of plot advancement.
454* HealingMagicIsTheHardest
455* HeartIsAnAwesomePower: A power that seems useless at first proves to be very effective when used properly.
456* HeroicRROD: The hero dies from overexerting themselves.
457* HourOfPower: Activated powers that work for a certain amount of time.
458* HulkingOut: Changing into a stronger form after becoming enraged.
459* ImmunityDisability: Supposedly helpful immunities have unwelcome side effects.
460* IneptMage: An incompetent sorcerer.
461* InertiaIsACruelMistress
462* IntoxicatedSuperpowerSnag: Drugs have unintended side effects on powers.
463* InvoluntaryShapeshifting: A character is able to change shape, but cannot control their transformations.
464* LethalHarmlessPowers: A power that seems harmless at first is actually capable of being used lethally.
465* LimitedUseMagicalDevice: A magical item that allows a spell to be cast a limited amount of times before being consumed.
466* LongRangeFighter: Great at dealing with things from a distance, useless up close.
467* LovecraftianSuperpower: Magic, superpower, or special ability that is unpleasant or abnormal in the story's setting.
468* MagicallyIneptFighter: A physically-inclined combatant who is weak in terms of magic powers.
469* MagicHarmsTechnology
470* MagicIsAMonsterMagnet: Using magic or other powers draws the attention of Bad Things.
471* MagicIsEvil
472* MagicMisfire
473* MagicMustDefeatMagic: Magic can only be stopped with other magic.
474* MalfunctionMalady: Superpowers go crazy, don't work, or do something different if the person is sick/injured/pregnant/whatever.
475* MaybeMagicMaybeMundane: It's left ambiguous whether there was anything supernatural about the event or being or if there is actually a logical explanation for the supposed supernatural trappings.
476* MidasTouch: The ability to turn anything you touch into something valuable. It's great until it's not.
477* AMindIsATerribleThingToRead: Mind readers get repulsed from reading the thoughts of an unpleasant individual.
478* MindOverManners: It's wrong to screw with other people's minds. So the good guys don't do it.
479* MugglesDoItBetter: Normal people with no powers are more efficient than super-powered beings.
480* MutuallyExclusiveMagic: There are several kinds of magic, but you can only choose one kind to learn.
481* NoEyeInMagic: A power requires eye contact to work.
482* NoSelfBuffs: Magically adept person can't work magic on themself.
483* OnlyFleshIsSafe: Something does not affect living organic matter.
484* OnlyThePureOfHeart
485* PentUpPowerPeril: An ability threatens its user with PowerIncontinence if it goes unused enough.
486* PhysicalAttributeSwap: Transforming in a particular way requires swapping that attribute with someone who already has it.
487* PowerAtAPrice: Gaining powers comes at a heavy, detrimental cost.
488* PowerCrutch: An item that is needed to use one's powers.
489* PowerDegeneration: Power kills you a little more each time you use it.
490* PowerIncontinence: A being with superpowers is unable to control their powers.
491* PoweringVillainRealization: A protagonist realizes that they supply the villain with power, and cut it off.
492* PowerLimiter: An object that limits someone's powers.
493* PowerLossDepression: Character loses their powers and feels weak and worthless because of it.
494* ThePowerOfBlood
495* PowerStrainBlackout: A character using their special power causes them to faint, especially if it's the first time.
496* PowerUpgradingDeformation: The stronger you get, the uglier you get.
497* PsychicBlockDefense: Immunity to telepathy.
498* PsychicStatic: Someone prevents a psychic from reading their mind by thinking irrelevant thoughts.
499* PsychoactivePowers: Powers controlled by one's emotional state.
500* RandomlyGifted
501* RealityWarpingIsNotAToy
502* RegeneratingMana
503* RequiredSecondaryPowers: A secondary power that the hero has to have in order for it to be possible to use their primary power without harming themselves or others.
504* RestrainingBolt: A device that is used to keep a being in check so that they can't use their powers to hurt people.
505* SacrificialRevivalSpell: This spell kills you, but it brings someone back to life.
506* SelfHarmInducedSuperpower
507* SemanticSuperpower
508* SituationalSword: A weapon whose power is only fully realized under certain conditions.
509* SpellLevels: Spells have separate tiers for stronger versions of itself.
510* SquishyWizard: Magic users are physically weak.
511* StarkNakedSorcery: When a magical rite requires nudity.
512* SuperGenderBender
513* SuperingInYourSleep: Using magic or superpowers in one's sleep.
514* SupernormalBindings: Supernatural beings are locked in supernatural restraints.
515* SuperpowerDisability: Character with a superpower is given a disability as a result.
516* SuperpowerLottery
517* SuperPowerMeltdown: Character wrecks the entire area because of their failing/overused powers.
518* SuperpowerSillyPutty: A person who gains extremely volatile superpowers that come and go frequently.
519* SwissArmyTears
520* SympatheticMagic: You need a part of a person to affect them.
521* TeleportationSickness
522* TimedPowerUp: Powers run on a time limit.
523* TotallyNotAWerewolf: A {{Voluntary Shapeshift|ing}}er is mistaken for some other creature.
524* TransferredTransformation: You can only transform by taking a transformation power from someone else -- and it can subsequently be taken from ''you''.
525* UnSorcerer: Everyone's got magic except you.
526* UselessSuperpowers
527* UselessWithoutPowers
528* VillainousRROD: A villain has a physical breakdown from overexerting themselves.
529* VirginPower
530* WeakerInTheRealWorld
531* WhatKindOfLamePowerIsHeartAnyway: A super power that comes off as useless.
532* WillfullyWeak: A being with great power deliberately shows restraint in how much of their power they use because they know leaving their abilities unchecked can cause problems.
533* {{Wishplosion}}
534* WithGreatPowerComesGreatInsanity: Power makes you crazy.
535* WordsDoNotMakeTheMagic: Just saying the magic words doesn't work for non-spellcasters.
536* YourMagicsNoGoodHere: Magic from X dimension does not function correctly (or at all) in Y dimension.
537[[/folder]]
538
539[[folder:Other related tropes]]
540* AntiMagicalFaction: A group that hate magic.
541* ApothecaryAlligator: All proper wizards need at least one taxidermy alligator in their MageTower.
542* TheArchmage
543* AsLethalAsItNeedsToBe: Weapons or attacks that kill in one scene, knock out in another, with identical attacks.
544* BadPowersBadPeople: Villains with powers which have a bad reputation.
545* BadPowersGoodPeople: I have evil powers, but I will be good instead.
546* BaldMystic: Baldness used to indicate mysticism, an association with the supernatural, or enlightenment.
547* BroughtDownToBadass: Even after losing their powers, they can still kick your ass.
548* CatsAreMagic
549* CelebrityPower: Celebrities have superpowers.
550* ChildrenAreSpecial: A child's uniqueness gives them exclusive feats.
551* ClarkesThirdLaw: Highly advanced technology and magic are the same thing.
552* CosmicEntity: Any being so great its mere existence can affect space itself. Alternatively, could be made of space itself.
553* CuteWitch
554* TheDarkArts: Morally questionable practices, whether scientific or magical.
555* DarkMagicalGirl
556* DeusSexMachina: Plot device that requires sex to work.
557* DifferentlyPoweredIndividual: Any alternative term for "superhuman," or for anyone who possesses supernatural powers.
558* DoesNotLikeMagic
559* ExtranormalPrison: Jail specialized to contain people/entities with special powers.
560* FakeWizardry
561* FantasticRecruitmentDrive
562* FantasticScience: Fantastic elements studied scientifically.
563* FantasyCharacterClasses
564* FighterMageThief
565* FightsLikeANormal: Character with fantastic powers mostly fights without them, or at least uses very little of it.
566* TheForceIsStrongWithThisOne: Character can sense the presence and strength of other powerful characters.
567* FreeingTheGenie: Freeing a genie from their vessel for good.
568* GenieInABottle
569* {{Ghostapo}}: Nazis mixed up in the supernatural.
570* GoodPowersBadPeople: I have good powers, but I will be evil instead.
571* GooGooGodlike: An all-powerful child who doesn't know any better.
572* GothGirlsKnowMagic: Goth women are associated with magic.
573* GreatGazoo: Eccentric, possibly immature character with incredible powers.
574* HistoricalDomainSuperperson: A HistoricalDomainCharacter is given superpowers in a fictional work.
575* IdenticallyPoweredTeam: All your teammates have the same powers as you.
576* ImperfectRitual: The material lacks or substitutes some key component, but manages to start anyway.
577* InverseLawOfUtilityAndLethality: More power = less practicality.
578* InverseLawOfComplexityToPower: Simple powers are stronger.
579* IThoughtEveryoneCouldDoThat: When someone thinks their special talent is something everyone can do.
580* KungFuWizard: A magic user that's also a skilled physical fighter.
581* LinearWarriorsQuadraticWizards
582* MacGuffinSuperPerson: A LivingMacGuffin sought after for some supernatural ability or quality they have.
583* MadeOfMagic
584* MageBornOfMuggles: Someone with ordinary parentage has supernatural abilities.
585* MageHuntingMonster: A creature that either targets or specializes in hunting down people who either use magic or have supernatural powers.
586* MageKiller: Someone who specializes in killing people with magical abilities.
587* MageSpecies
588* MageTower
589* MagicalBarefooter: A character with magical powers who PrefersGoingBarefoot for some reason related to their magic.
590* MagicalGirl: Young girls learning to find their place in the world while secretly fighting to protect it with magical powers.
591* MagicalGirlWarrior
592* MagicalGuardian
593* MagicalHomelessPerson
594* MagicalNativeAmerican
595* MagicalSeventhSon: The seventh son of a seventh son has magical powers.
596* MagicalUnderpinningsOfReality
597* MagicAntidote: Cures and antidotes work instantly and reverse all damage caused by the illness/poison.
598* MagicByAnyOtherName: It's basically magic, but we won't call it that.
599* MagicCarpet
600* MagicCauldron: Spellcasters contractually keep a cauldron to brew spells and potions.
601* TheMagicComesBack: Magic is restored after it all went away.
602* MagicCompass
603* MagicContractRomance
604* MagicGenetics
605* TheMagicGoesAway: Everything magical ceases to exist.
606* MagiciansAreWizards: Stage magicicans can do actual magic.
607* MagicIdolSinger: A MagicalGirl who's also an IdolSinger.
608* MagicIsFeminine: Magic is primarily associated with women. Or men who are more feminine than the rest of the male cast.
609* {{Magick}}: An alternate spelling of the word "magic".
610* MagicKnight: A magic user who fights with a sword.
611* MagicMap: A special map with magical properties.
612* MageMarksman: A magic user that fights with ranged weaponry.
613* MagicMirror: Mirrors have magical properties.
614* MagicMushroom: Mushrooms in fiction tend to be magic in nature, be it for the better or worse.
615* MagicOrPsychic: Both magic and psychic powers exist in the same world. How do they differ, if they differ at all?
616* MagicPotion
617* MagicVersusScience: A rivalry exists between scientists and wizards.
618* TheMagocracy
619* ManaPotion: An item that restores mana.
620* TheMarvelousDeer: Deer are elusive, mystical and wondrous animals.
621* MasterOfOneMagic
622* MaybeMagicMaybeMundane
623* MilitaryMage: A SuperSoldier with magic abilities.
624* MorePoweredProtege: A non-powered person becomes a mentor for someone with superpowers.
625* MuggleBornOfMages: Ordinary character with supernatural ancestors.
626* MuggleWithADegreeInMagic: An expert in magic they can't use themselves.
627* OurMagesAreDifferent
628* ParodyMagicSpell: Magic spells for laughs that invoke in-jokes or references.
629* PhysicalGod
630* PhysicalMysticalTechnological
631* PowerLevels: Systems used to precisely quantify a character's strength.
632* PowerLossMakesYouStrong
633* PowerPerversionPotential: Superpowers are used for sexual purposes.
634* PowerProfitPotential: Superpowers are used to make money.
635* PsychicChildren
636* PsychoElectro: Crazy, psychotic, and/or sadistic character with electricity-based powers.
637* RabbitMagician
638* RealityChangingMiniature: A mininature version of an object that affects the larger counterpart when touched.
639* RecessiveSuperGenes: SuperpowerfulGenetics may skip generations.
640* ResistantToMagic: Characters who resist magic.
641* RingOfPower: A ring that has special abilities, thanks to magic and/or technology.
642* RoyaltySuperpower: Descendants of royalty get exclusive supernatural abilities.
643* SaltSolution
644* ScienceDestroysMagic
645* ScientificallyUnderstandableSorcery
646* ScrewTheRulesIHaveSupernaturalPowers: Character uses superpowers to get away with breaking laws.
647* SecretArt: The secret technique of a martial, mystical or mundane art-form.
648* SolarAndLunar: The sun and the moon as contrasting elements.
649* SorcerersApprenticePlot: A young ward's attempts to be like his boss becomes too much for him to handle.
650* SpaceIsMagic
651* SpeakOfTheDevil: The villain comes when called.
652* SpecialOccasionsAreMagic: When special occasions like birthdays and Christmas cause magic to happen.
653* SuperhumanTrafficking: Enslaving and/or exploiting DifferentlyPoweredIndividuals.
654* SuperpowerfulGenetics: Super-powered beings will have children who inherit their parents' powers.
655* SuperRegistrationAct
656* JustForFun/TheseLookLikeJobsForTheSuperman
657* ThisLooksLikeAJobForAquaman: The plot is tailored so that there's always a situation where the hero's powers are useful.
658* TrainingTheGiftOfMagic: Magic is a skill, but not everyone can master it.
659* WarriorVersusSorcerer
660* WeakToMagic: A vulnerability to magic.
661* {{Whatevermancy}}: Magic using a certain thing is called "[X]mancy".
662* WhiteMagicianGirl
663* TheWitchHunter
664* AWizardDidIt: Hastily explaining an inconsistency has happening because of magic.
665* WizardingSchool
666* WrongContextMagic: Magic always obeys strict rules... except when cast by this character.
667[[/folder]]
668
669[[/index]]

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