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13[[quoteright:250:[[VideoGame/WildStar https://static.tvtropes.org/pmwiki/pub/images/mage_marksman_9729.jpg]]]]
14[[caption-width-right:250:Alaka-BLAM!]]
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16Combining swordplay and sorcery is a viable strategy in your StandardFantasySetting, but perhaps this magic wielding character prefers to engage enemies at a distance to use their ImprobableAimingSkills. Or perhaps this character lives in a setting where FantasyGunControl isn't in effect and swords are obsolete. Enter the Mage Marksman.
17
18The Mage Marksman comes in mainly two flavors:
19* The Magic Gunman, who uses a firearm in tandem with magic. Aside from simply being another means of bringing the pain, magic spells may supplement the missile weapons, such as [[TimeMaster time spells]] that make it easier to land [[BoomHeadshot headshots]], enchanted bullets that [[PinballProjectile scoff in the face of physics as they ricochet around the room]] or using [[MindOverMatter telekinesis]] to rip an enemy out of cover. The Magic Marksman is commonly found in UrbanFantasy and GaslampFantasy settings, where magic exists but using a sword or a bow simply wouldn't make much sense.
20* The Arcane Archer, who uses archery instead of firearms. The Arcane Archer often has {{Trick Arrow}}s, and due to heavy influence from the ForestRanger archetype, will often be a BeastMaster who uses animals to do their close-range fighting, or have a GreenThumb which will often be used to entangle opponents with plants, though these are by by no means the only possibilities. The Arcane Archer will usually be found in the StandardFantasySetting, but may wander into other fantasy settings too.
21
22Compare MagicKnight and KungFuWizard, wherein the character uses a sword or their bare hands alongside magic. See also PostmodernMagik and SuperheroPackingHeat. Not to be confused with DepletedPhlebotinumShells, where the weapons or bullets themselves are magically enhanced, though a character who fights like this may well combine these tropes.
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24----
25!Examples
26[[foldercontrol]]
27
28!!Magic Gunman
29
30[[folder:Anime & Manga]]
31* ''Manga/BurnTheWitch2018'': Ninny Spangcole and Noel Nihaashi are witches and use unconventionally-shaped guns called Witch Kits.
32* Literature/ChromeShelledRegios: Sharnid Elipton is TheGunslinger who uses KiManipulation.
33* The titular character of ''Literature/CoffinPrincessChaika'' uses a sniper rifle as her [[MagicWand Gundo]] and shoots a versatile array of magic spells from it, which includes combat ([[ExactlyWhatItSaysOnTheTin the Ripper]]), support ([[AntiMagic the Breaker]]), and utility ([[TrueSight the Searcher]]) spells among them.
34* The Spirit Tokisaki Kurumi from ''Literature/DateALive'' uses a flintlock pistol and a musket in combat. She is never seen reloading them and gets a few occasions to show that they [[BottomlessMagazines can be fired multiple times without reload]] such as her first major fight with Mana. On the occasions she does use "ammunition," she uses magic derived from one of the twelve time-based powers of her Angel Zafkiel.
35* ''Manga/DragonQuestTheAdventureOfDai'': [[CombatMedic Maam]] has a magic gun created by [[{{Mentor}} Avan]] which fires spells from specially prepared cartridges - as a [[WhiteMage Priest]] she can use this to cast her own HealingHands spells at a distance, and she also keeps a stock of offensive magic prepared by friendly [[BlackMage Mages]]. By cramming two fire spells into the same cartridge, the gun can melt an icy prison that {{No Sell}}s all other magic... [[ExplosiveOverclocking at the cost of shattering]]. As Maam has no way of attaining a new gun afterwards, and was already starting to feel that she was [[CantCatchUp a mediocre spellcaster]] who [[MasterOfNone brought nothing unique to the group]], this leads her to completely abandon the fighting style and retrain as a BareFistedMonk.
36* Background characters Alzack and Bisca from ''Manga/FairyTail'' use Gun Magic as their main power but this is more of a case of AllThereInTheManual. Each uses a different variant, with Alzack firing {{Trick Bullet}}s from a magic pistol while Bisca uses [[HyperspaceArsenal Requip Magic]] to switch guns as needed.
37* Psychic powers ("Stands") are all over the place in ''Manga/JoJosBizarreAdventure'', so inevitably a few users wind up being gunslingers. Hol Horse and Guido Mista both have Stands that allow them to redirect their bullets mid-flight, and in ''Steel Ball Run'' arc (set in the WildWest), most people there are already gunslingers who now have to factor super powers into their gun fights.
38* ''Franchise/LyricalNanoha'':
39** Teana Lanster, a mage who fights using [[MasterOfIllusion illusion magic]] and a pair of {{Magitek}} guns that fire energy bullets. She has the ability to guide the trajectory of her bullets and fire several of them at the [[MagicMissileStorm same time]]. She also eventually masters the title character's SignatureMove, [[WaveMotionGun Starlight Breaker]].
40** Vice Granscenic is a sniper who has a sniper's gun similar to Teana's guns and uses energy bullets.
41* Mami Tomoe from ''Anime/PuellaMagiMadokaMagica'' uses her magic powers to conjure single-shot muskets, bombards and cannons out of thin air. Sometimes in massive amounts, only to have them fire a shot each and disappear. Homura Akemi has time-control powers but her lack of offensive ability has her resort to [[SuperheroPackingHeat using ordinary firearms]] in combat. This has massive synergy with the fact that her magical shield can store an entire HyperspaceArsenal, and her [[TimeStandsStill time stop powers]] allow her to abuse said arsenal with impunity. At one point she froze time, then [[MoreDakka fired an entire army base worth of weaponry]] at an EldritchAbomination. She and Mami battled it out with all of their magical power and GunFu skills during the movie ''Rebellion''. And it was ''awesome''.
42* In the world of ''Literature/TheSagaOfTanyaTheEvil'', there are soldiers who are also adept at magic, and weave magical spells together with their marksmanship, allowing them to fire bullets with the explosive power of artillery shells. Tanya Degurechaff, in particular, is such a dangerous markswoman that she's capable of using a spell that lets her fire a FantasticNuke from her rifle.
43[[/folder]]
44
45[[folder:Comic Books]]
46* Jill Carlyle, the third Crimson Avenger, is a spirit of vengeance who uses guns that shoot bullets that can pierce through anything, including the flesh of NighInvulnerable creatures.
47* ''ComicBook/DoctorStrange'':
48** Alice Gulliver, a.k.a. "the Wu," is a relatively weak sorceress who augments her handguns with various spells that are InvisibleToNormals.
49** Nina the Conjurer, a previous [[TheArchmage Sorcerer Supreme]], uses magically enhanced GunsAkimbo.
50* Anna Fortune, a member of the ''ComicBook/JusticeSocietyOfAmerica'', is a low level magician who fires magic bullets called "spellcasings" from her ArmCannon.
51* ''Legend of Oz: The Wicked West'' has all four compass witches wielding a pair of magic pistols as the symbol of their office. Dorothy ends up tipping the balance upon becoming the Witch of the East and West.
52* ''ComicBook/StarWarsRepublic:'' Jedi Zule Xiss and Dass Jennir wield both lightsabers and blasters in combat during the Clone Wars and the aftermath of Order 66, respectively.
53* ''ComicBook/TrinityOfSinPandora'': Pandora is trained in use of magic and firearms, with her guns being enchanted themselves.
54[[/folder]]
55
56[[folder:Fan Works]]
57* ''Fanfic/{{DNMC}}'' features Makani "Mak" Jeshile, who was introduced packing a sniper rifle that doubled as an assault rifle that fires [[AppliedPhlebotinum Dust rounds]]. He also has a [[PersonalityPower Semb]][[WebAnimation/{{RWBY}} lance]] that lets him make solid constructs out of his breath.
58* A common trope in the works of [[https://www.fanfiction.net/u/2548648/Starfox5 Starfox5]] -- especially ''Fanfic/HermioneGrangerAndTheMarriageLawRevolution''; ''Fanfic/DividedAndEntwined''; and ''Fanfic/PetuniaEvansTombRaider'' -- in which characters use enchanted firearms to devastating effects, though not always going into StoryBreakerPower but in all these works the main characters are no longer the underdog.
59* Just like her canon counterpart mentioned above, Homura uses her powers in tandem with guns in ''Fanfic/KwamiMagiHomuraMagica'', but with additional aid from the [[WesternAnimation/MiraculousLadybug Miraculouses she stole from Monarch]], allowing her to amplify her abilities with a BottomlessMagazines thanks to the Rooster Miraculous.
60[[/folder]]
61
62[[folder:Literature]]
63* The second Franchise/{{Mistborn}} series, ''Literature/WaxAndWayne'', is full of this. Guns were invented in the setting sometime after the first series, and the settings magic is all based around metal, so unsurprisingly [[{{Whatevermancy}} allomancers and feruchemists]] have found a number of ways to use their powers in a gunfight. [[ByronicHero Wax]] is the most prominent, being the protagonist and having two powers that are very handy in a gunfight: he can [[MindOverMatter telekenetically push on metal]] and [[GravityMaster alter his own weight at will]]. He's come up with a huge list of tricks from simply shoving enemy guns out of their hands or nudging their bullets off target, to giving his bullets and extra push so they can penetrate cover or increasing his weight to more easily handle the recoil of higher caliber firearms.
64* ''Literature/DraconisMemoria'': Given the setting’s technology, magical powers alone no longer cut it on the battlefield, as a well-aimed bullet is just as deadly as (and cheaper than) a blast of fire or force. Thus, Cadre and Syndicate Blood-blessed alike go into battle equipped with at least one, and preferably more, firearms, and most are as adept at using them as they are with their supernatural powers.
65* In ''Literature/TheDresdenFiles''
66** Harry routinely uses guns in combination with his magical tools, as does most everyone in the supernatural community. For human wizards there is a practical element to it, as TheLawsOfMagic include a death penalty for any human who kills another human ''with magic'', regardless of the situation (partially because it has a corrupting effect on the perpetrator). Of course there's also a certain practicality to it. Not every wizard or supernatural being has significant offensive magical abilities, and firearms are one of the most generally effective weapons against a wide range of supernatural threats. In ''Cold Days'' Harry combines the two [[spoiler:and infuses a bullet in his rifle with Soulfire, the Fires of Creation itself, so the attack would have enough power to destroy the body of He Who Walks Before, a dangerous creature from Outside reality]].
67** Wild Bill Meyers, one of Harry's fellow wardens, uses a lever action Winchester rifle, which is also enchanted to act as his WizardStaff.
68* In the ''Literature/ElementalMasters'' series, Air Masters can use their powers or the aid of sylphs to improve their aim. Giselle in ''Literature/FromAHighTower'' in particular gets a job as a lady sharpshooter in a Wild West show thanks to her sylphs and Air magic improving her already very good marksman skills. (At one point, she finally masters Annie Oakley's trick of splitting a playing card in half with a bullet).
69* Kiritsugu Emiya from ''Literature/FateZero'' is a ruthlessly pragmatic low-level "magic user" (as opposed to an authentic "magus"), who only sees magic as another tool to complement his weapon arsenal. The ultimate symbol of this is his "Mystic Code" (The equivalent of a magic wand in the {{Franchise/Nasuverse}}): A [[HandCannon Thompson Contender]] with enchanted rifle shells filled with two of his powdered ribs. The strength of the shell means that it will punch through almost anything short of dedicated armor that most people won't have on hand, [[MortonsFork but if the target uses magic to defend himself]], the bullet enchantment will react to the spell and cause the mage to explode from the inside out.
70* Kairi Sisigou of ''Literature/FateApocrypha'' is a necromancer who carries a SawedOffShotgun that fires severed human fingers as heart-seeking ammunition as well as grenades made up of human hearts filled with teeth and nails.
71* ''Literature/TheGrimnoirChronicles'' by Larry Correia is full of these. The story takes place in an alternate reality of the 1930s where a small but significant portion of the human population has magical abilities. Though the main characters are all powerful mages, they also train with and routinely use conventional weapons including firearms extensively.
72* ''Literature/JohannesCabal'': The titular {{Necromancer}}'s magical abilities have fairly limited use in the thick of a fight, so he's never without his trusty HandCannon, a [[https://www.historicalfirearms.info/post/79594225987/webley-no-1-the-webley-no-1-was-one-of-a-number Webley .577]] revolver that can make short work of most immediate threats.
73* ''Literature/NightWatchSeries'' plays with this. On the one hand, simple defensive spells keep even low level Others [[ImmuneToBullets from having to worry about bullets]]. But on the other one of the main reasons for TheMasquerade is that ''equally simple'' spells make guns effective again, and a single Other [[MindControl can drag dozens of mortals into the fight with them.]] [[spoiler: This fear is realized in The Last Watch, to terrifying effect.]]
74* In ''Literature/ThePowderMageTrilogy'', this is the principle ability of the titular Powder Mages. As the name suggests, their powers come directly from gunpowder, including the ability to ingest it to get stronger and faster, spontaneously combust it within a certain range, or (arguably most importantly) use it to fire bullets accurately at impossible ranges. This makes them one of the only effective combat counters to the Privileged, whose sorcery is more traditional and far more destructive. The fact that a Powdermage can feasibly hit a Privileged in the head from well over a mile away is pretty much the only thing keeping the latter in check during most of the wars in the series.
75* ''Literature/TheRippleSystem'': Frank leads Ned to the Enchanted Firearms skill, which allows him to advance his class into the Shadeslinger, which casts spells through guns and uses Ned's two primary attributes. Partly because Frank felt bad for giving Ned a deliberately GlassCannon class without telling him, and also because Frank just likes guns better than normal spells.
76* It's eventually revealed in ''Literature/SixOfCrows'' that [[spoiler:Jesper's uncanny marksmanship]] is partly due to his being [[spoiler:an (untrained) Fabrikator]], capable of influencing the bullets' trajectory with his powers.
77* The titular character of ''Literature/SkulduggeryPleasant'' fights with elemental magic and a .38 Smith and Wesson revolver.
78* ''Franchise/StarWarsLegends'':
79** The ''Coruscant Nights'' trilogy, set a year or so after ''Film/RevengeOfTheSith'', introduces a Jedi sect called the Gray Paladins who eschew lightsabers in favor of blasters and favor a minimalist approach to the Force. The mainstream order considered them borderline heretics. Two dozen or so Paladins survive the Battle of the Jedi Temple and quickly become valued resistance fighters (although only one appears in person).
80** Members of the New Jedi Order often carry blasters [[TheMusketeer in addition to lightsabers]]. This shouldn't be too surprising given many of their number are former military.
81[[/folder]]
82
83[[folder:Live-Action TV]]
84* ''Series/IronFist2017'': [[spoiler: Danny Rand becomes this after giving up the original Iron Fist power to Colleen at the end of the second season]]. After a TimeSkip in the epilogue, he is shown with new powers enabling him to focus his chi through a pair of pistols and controlling the bullets in midair.
85* ''Series/MahouSentaiMagiranger''/''Series/PowerRangersMysticForce'': [=MagiShine=]/Solaris Knight's [[WeaponSpecialization weapon of choice]] is a magic lamp shaped gun that can shoot bolts of golden energy after he rubs it first.
86[[/folder]]
87
88[[folder:Manhwa]]
89* Elves in ''Manhwa/PhDPhantasyDegree'' can use magic to create bows and arrows. Iris is especially talented in materializing magic arrows, as she can form her arrows spontaneously, unlike Hexion who needs to use hairs to forge them.
90[[/folder]]
91
92[[folder:Myth and Legend]]
93* Railroad Bill was an African-American outlaw who robbed trains and sold goods to the poor at a reduced price, like a Postbellum Myth/RobinHood. Aside from his skill with a rifle, he was believed to use shapeshifting powers to evade capture time and time again.
94* An old bit of German folklore talks about a marksman who makes a [[DealWithTheDevil deal with the devil]] to obtain a set of seven magical bullets; six of them fly wherever the shooter aims them and strike their target without fail, while the seventh is controlled by the devil with predictably unfortunate results. This legend is also the inspiration for the opera ''Theatre/DerFreischuetz''.
95[[/folder]]
96
97[[folder:Tabletop Games]]
98* The ''TabletopGame/CastleFalkenstein'' supplement ''Sixguns & Sorcery'' has spellslingers, gunslingers who could enchant magical spells onto their bullets.
99* ''TabletopGame/{{Deadlands}}'' had Hexslingers; a combination of a Huckster (a spell-caster) and a gunslinger, who specialised in spells that affected their shooting.
100* ''TabletopGame/DungeonsAndDragons''
101** ''Magazine/{{Dragon}} magazine'' #71 has Murlynd, a "Quasi-Deity" of the ''TabletopGame/{{Greyhawk}}'' campaign setting. He is able to shoot guns in combat as well as casting spells.
102** The Spelljammer and ''TabletopGame/ForgottenRealms'' campaign settings had primitive firearms (e.g. flintlocks) that could be used by spellcasters.
103** Some variety of magic-based archer has also appeared in various editions of the game. The Ranger class is very commonly used as an archer, using a combination of ranged combat and nature-themed magic for either more damage or secondary effects, and having the option to get an animal companion as well. Fifth Edition also had the Arcane Archer, a Fighter subclass based on firing magically enhanced arrows.
104** As of 5th Edition, an [[GadgeteerGenius artificer]] can be built as this, provided that they get a proficiency in firearms (either at the DM's discretion or by taking the Gunner feat from ''Tasha's Cauldron of Everything'') or martial weapons (by taking the Battle Smith subclass).
105* ''TabletopGame/DungeonsTheDragoning'' has the Magitek Gunner class follow this to a T. Their signature class feature is the Elemental Shot series of feats which allow them to apply magical effects to firearms attacks. They gain access to both spell schools and GunKata styles and a feat attained in the last level lets them pre-cast and store a spell into a gun.
106* ''TabletopGame/{{Pathfinder}}''.
107** [[http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wizard-archetypes/spellslinger Spellslingers]] from the Ultimate Combat book. They are a wizard archetype who can use spells to magically enhance bullets.
108** 2e's ''Guns and Gears'' adds the Spellshot archetype for the Gunslinger class, which gives the character the ability to magically conjure their firearms to their hands and fire magically-enhanced bullets.
109* ''TabletopGame/{{Shadowrun}}''
110** Mages can cast spells, but smart ones will keep a firearm handy as well. Not only is a decent semi-auto or automatic a relatively low investment in terms of skill points and nuyen, [[CastFromHitPoints but guns have no Drain]] and [[ShootTheMageFirst people can't tell you're a mage as easily if you use a gun to attack]].
111** Gunslinger Adepts can use their magic powers to enhance their ranged combat skills, becoming something like Gunkata embracers, with a mix of gymnastics and dual-wielding pistols as their signature combat style.
112* ''TabletopGame/StormwildIslands'' allows this. Encouraged by the Pursuit combat skill, which gives access to a spellcasting focus that doubles as a ranged weapon, and that skill's actions in combat can be performed equally well with a weapon or a magic implement.
113* Most pyskers in ''TabletopGame/Warhammer40000'' prefer to fight at long range, though using their powers to assist their shots is more of an RPG occurence (TabletopGame/DarkHeresy, etc.).
114** Taken to extremes with the fanmade Imperial Guard unit, the ''[[FanFic/FirstMembranes 1st Membranes]]'', who are almost ''all'' psykers, resulting in an entire army of these.
115* ''Warmachine'' of ''TabletopGame/IronKingdoms'' has many examples.
116** Cygnaran Gun Mages cast spells through their magelock pistols. This frequently takes the form of creating DepletedPhlebotinumShells by casting their spells on the bullet itself.
117** All Warcasters are accomplished mages, and many carry a gun of some kind with a HandCannon being the most common sidearm. They can spend Focus to improve accuracy or damage, and some have spells or abilities which improve their ranged attacks. A few Warlocks have firearms as well.
118** Allister Caine takes it up to 11 by being both a Gun Mage and a Warcaster, [[GunsAkimbo dual wielding]] magelock pistols. Kara Sloane is a FriendlySniper Warcaster.
119** Characters in the Iron Kingdoms RPG can take Gun Mage as a career.
120* In the ''World of Darkness'' both [[TabletopGame/OldWorldOfDarkness Old]] and [[TabletopGame/NewWorldOfDarkness New]], while characters in any game can be proficient with firearms, Mages and Werewolves are the best known for enchanting their guns or otherwise incorporating them into their magic. In [[RecycledInSpace historical supplements]], similar effects can be done with bows.
121[[/folder]]
122
123[[folder:Video Games]]
124* ''VideoGame/AbyssCrossing'': Rinne's first party member, Nehan, is a gun-wielder who specializes in magic damage.
125* VideoGame/AdventRising: Gideon Wyeth protects humanity with guns and psionics.
126* The mobile game ''VideoGame/TheAlchemistCode'' has several jobs that use guns; if you pair a gun set with a magic set, you can get the basic version of this trope (and the same for the Arcane Archer variant, as there are bow classes). However, the Magia Gunslinger goes beyond, with their job set incorporating magic into the actual shooting of their weapons. Several unique jobs exclusive to limited or collaboration characters also get in on this, such as Seraphina from the Disgaea series (more like the Magia Gunslinger) and Noctis from Final Fantasy XV (he uses magic, but has a skill that just shoots an opponent, sometimes locking their attack abilities as well).
127** Edgar, one of the protagonists, also fits this trope in a specific way; he can use Alchemy to make shots without bullets in his gun.
128* In ''Videogame/{{Bayonetta}}'', the Umbra Witches fight with a combination of guns and black magic, either to augment their physical abilities or to summon up demons or torture devices to execute their enemies. Such is their skill with both guns and magic that they are quite capable of ''quadruple wielding'' any gun, their witch powers being used to fire the ones [[ArmedLegs mounted on their feet]].
129* The ''VideoGame/BioShock'' series allows the player to use Plasmids/Vigors in addition to a selection of guns and [[GrenadeLauncher RPGs]]. The first game requires you to switch between Plasmids and firearms, but subsequent games allow you to use the two in tandem.
130* In the ''VideoGame/{{Borderlands}}'' series, whose combat is almost entirely gun-based, the Sirens are women with various psionic abilities. Lilith can transit another dimension, Maya can temporarily trap a foe inside it while Amara's powers are [[FullContactMagic more direct and fist-focused]].
131** In ''VideoGame/TinyTinasWonderlands'', every character class can use spells alongside guns, but the Spellshot class can combine the two much more efficiently. They can even replace their action skill with another spell (which are effectively the game's replacement for grenades), letting them dual-wield.
132* Lita from ''VideoGame/BreathOfDeathVII'' is both a gun user and PlayerParty's dedicated BlackMage.
133* ''Franchise/BreathOfFire'':
134** The later games tend to feature this type of character, with earlier games featuring Arcane Archers (see below), frequently from the Grassrunner and Forest clans. Thanks to the Master/Apprentice system from 3 and 4, it's easy enough to make them either focus in one area, or develop them equally in both.
135** VideoGame/BreathOfFireIII has Momo, a Grassrunner who fights as TheRedMage for the team. She uses a giant bazooka that lets her hit as hard as the team's heaviest hitters, and knows a variety of healing, support, and attack magic. She leans a bit more towards magic; her bazooka [[PowerfulButInaccurate packs a huge punch but has terrible accuracy]], but it's easy enough to compensate for it with the right equipment.
136** ''VideoGame/BreathOfFireIV'' features Ursula, who uses handguns and shotguns and is the game's [[KillItWithFire fire-magic specialist]]. Her stats tend to lean more towards physical combat, but she's no slouch with her spells either.
137* ''VideoGame/BulletWitch'' pretty much has this trope as its basis. Protagonist Alicia has a magical gun that looks like a broomstick, can morph into either sniper rifle, shotgun or Gatling gun, and its ammo is reloaded with magic. Not to mention her deadly mass-destruction spells when things get really hairy.
138* In the Korean MMORPG ''VideoGame/CabalOnline'', Force Archers fit both definitions:
139** They attack with long-ranged magic attacks amplified and honed by their crystals befitting the Arcane Archer. Their Battle Mode 3 allows them to transform into a Magic Gunman for a limited time and attacking two monsters in different directions at the cost of unable to use some of their skills.
140** Force Gunners, which is another branch of the Archer Class, are Magic Gunmen who also use their magic to summon guns and mechas to attack enemies.
141* ''VideoGame/CastlevaniaOrderOfEcclesia'' introduces [[TheGunslinger Albus]], a member of the eponymous Order. The Order uses Glyphs, special symbols imbued with magic, to fight monsters. While the protagonist, Shanoa, can use Glyphs by imprinting them on her skin (easily accessible through the power of a SexyBacklessOutfit), she's the only known human that can do this. Albus instead uses Glyphs by channeling them with a magic flintlock that shoots out spells and bullets imbued with magic.
142* Lucca from ''VideoGame/ChronoTrigger'' fights with a pistol, and becomes the party's [[PlayingWithFire fire-mage]] once they get trained in spellcasting.
143* In the ''VideoGame/DarkForcesSaga'':
144** Kyle Katarn develops abilities in the Force as the series progresses, yet his arsenal of blasters and bazookas and grenades and what-have-you always remain within arms' reach. His apprentices Mara Jade and Jaden Korr follow suit.
145** In the first level of ''VideoGame/JediKnightJediAcademy'', your ally Rosh is equipped with a blaster pistol and has some rudimentary Force abilities.
146* The player character in ''VideoGame/{{Destiny}}'' has been blessed with the ability to use supernatural powers in a SpaceOpera setting. As such, everyone is expected to be equipped with some manner of high tech firearm. This is most notable in [[BountyHunter the Hunter]] {{Gunslinger}} subclass and any [[BadassBookworm Warlock]] subclass.
147** Two factions, [[ReligionOfEvil the Hive]] and [[SpaceElves the Reef]], make extensive use of rituals and magic. They also outfit their soldiers with guns.
148* Arius of ''VideoGame/DevilMayCry2'' fights using sorcery and a customized revolver. He ditches the latter after being turned into a demon.
149* While her default weapon is a staff due to her magic specialization, Flonne from ''VideoGame/DisgaeaHourOfDarkness'' makes for a decent gun user as her skill for them is ranked at B (the scale goes S-A-B-C-D-E and affects how fast the character levels up in that weapon class' usage). Swapping her weapon to a gun becomes a plausible option thanks to that, especially in a game where NoExperiencePointsForMedic since at least this way she can gain experience points via combat (her starting spells are [[WhiteMage healing-based]]). Out of the default party members she's the best one at guns until '''Captain Gordon, Defender of Earth''' joins in Chapter 10.
150* Corvo Attano and Daud from ''VideoGame/{{Dishonored}}'' are both this and [[MagicKnight Magic Knights]], using the powers granted to them by [[HumanoidAbomination the Outsider]] in tandem with ranged weapons such as pistols and crossbows.
151* In ''VideoGame/EternalDarkness'', any character from the 18th century onward (starting with Dr. Maximilian Roivas) can be this, as guns are prominently featured as weapons, and use of the game's TomeOfEldritchLore allows for spellcasting.
152* In ''VideoGame/FellSealArbitersMark'', the Gunner class can inflict a variety of status ailments with their enchanted bullets, and their counter skill magically teleports adjacent attackers away from them.
153* ''Franchise/FinalFantasy''
154** In ''VideoGame/FinalFantasyVII'' and its spin offs has Vincent Valentine who is a SquishyWizard style character who wields various firearms as his basic attacks. In his SpinOff title the VideoGame/DirgeOfCerberus he can even fire magic bullets by equipping different materia to his gun. The game also features ArmCannon wielding ScaryBlackMan Barret Wallace, who can use the same Materia as everyone else but his [[MightyGlacier strengths lie elsewhere]].
155** Irvine Kinneas from ''VideoGame/FinalFantasyVIII'' is a sharpshooter who specializes in shotguns and rifles, and who learns how to use [[SummonMagic Guardian Forces]] and [[VancianMagic para-magic]] after being recruited into the party.
156** The Gun Mage Dressphere in ''VideoGame/FinalFantasyX2'' can learn [[PowerCopying Blue Bullet]] spells from fiends in addition to firing DepletedPhlebotinumShells to hit certain monsters for massive damage
157** The Machinist and Shikari jobs in ''VideoGame/FinalFantasyXII'' [[NoExportForYou IZJS]] can equip guns and learn [[TimeMaster Time Magic]] and WhiteMagic, respectively.
158** ''VideoGame/FinalFantasyXIII'' has Sazh who wields GunsAkimbo and is your most potent spellcaster when it comes to {{Status Buff}}s.
159** ''VideoGame/FinalFantasyXIV'' has the Machinist job, which combines [[{{Magitek}} magic and technology]]. The primary weapon of the Machinist is a firearm, for which the practitioner uses magic to create ammunition in addition to generating electricity for their gadgets. Advanced weaponskills for Machinists have them perform a combination of acrobatic and magical feats to fire several homing bullets on their target, or even summon beam-firing AttackDrone[=s=].
160** In ''VideoGame/FinalFantasyType0'', Cater and King are students of a [[WizardingSchool Magical]] MilitarySchool both wield firearms (GunsAkimbo and a [[MagicBullets Magic Gun]]).
161** In ''VideoGame/FinalFantasyBraveExvius'', Veritas of the Light is a powerful [[MagicKnight magic/physical hybrid attacker]] that primarily uses two armor-mounted {{Arm Cannon}}s to attack her foes. Her {{Named Weapon|s}} is a magic-boosting pistol named Quasar. Crossing over with the below category, she's also adept with using thrown weapons just as ably.
162* ''VideoGame/GrimDawn'' allows any class to use guns. The Inquisitor mastery has the ability to dual-wield pistols and an arsenal of magic artifacts and devices, while the Demolitionist uses a variety of explosives enhanced by pyromancy. The dual-classing system allows either mastery to be combined with another class or even used together (referred to as a Purifier).
163* Cygnis, the protagonist of the ''VideoGame/{{Doom}}'' mod ''VideoGame/{{Guncaster}}'', has access to a variety of powerful magic spells that he uses in combination with an equally powerful arsenal of firearms.
164* Xigbar and his human self Braig from ''Franchise/KingdomHearts'' is a SpaceMaster, and goes GunsAkimbo with his [[FamilyFriendlyFirearms Arrowguns.]]
165* Played with in ''VideoGame/KnightsOfTheOldRepublic''. ''Most'' blasters aren't as powerful as lightsabers or the top-end vibroblades, but an upgraded blaster mixed with Force powers (either as buffs or as outright attacks) is still an effective way to take down Jedi and Sith enemies who have to close in to use their weapons. It's even more viable in the second game, given how many of Exile's crew (who have backgrounds as soldiers already) can be cross-classed.
166* In the Korean MMORPG ''VideoGame/{{Kritika}}'', handguns are the [[WeaponSpecialization weapon of choice]] for the mage class.
167* ''VideoGame/LobotomyCorporation'' and ''VideoGame/LibraryOfRuina'' have the Abnormality based on the story of Theatre/DerFreischuetz, as well as the E.G.O. equipment manufactured from Der Freischütz, aptly named ''Magic Bullet''. As a reference to how the bullets will never miss their mark, they travel through a portal and pierce through everything in their path. In the former game, this can potentially cause UnfriendlyFire if you're not careful.
168* ''VideoGame/LeagueOfLegends'' has a few champions among its enormous roster who specialises in this type of weapon:
169** [[MadArtist Jhin, the Virtuoso]], wields guns and lotus of [[{{Magitek}} hextech]], with special magic bullets that explode into destructive yet beautiful displays of magic flowers. In gameplay, he actually falls in between the game's literal definitions of "mage" and "marksman", one who uses his abilities to catch his opponents before annihilating them with basic attacks.
170** [[WarriorMonk Aphelios, the Weapon of the Faithful]], wields a whole arsenal of varying weapons summoned of [[{{Lunacy}} moon magic]], which despite looking both mystical and futuristic ostensibly act as guns; a SniperRifle, a [[SinisterScythe scythe pistol]], a [[HandCannon cannon]], a [[FireBreathingWeapon flamethrower]], and a [[BattleBoomerang boomeranging chakram]].
171** [[ShockAndAwe Zeri, the Spark of Zaun]], has electricity powers, but due to [[PowerIncontinence her tenuous grasp of controlling them]], she primarily fights using a gun that channels her lightning into [[MoreDakka bursts of energy bullets]].
172** All [[ThePaladin Sentinels]] wield magical stones with handles that [[LightEmUp fire blasts of light]], and are all effectively guns in everything but name. [[TheGunslinger Lucian, the Purifier]] darts across the battlefield with [[DualWielding two dual pistols]], [[YinYangBomb Senna, the Redeemer]] combines innate magical power over souls and the Black Mist with [[{{BFG}} her giant relic cannon]], [[CombatAestheticist Akshan, the Rogue Sentinel]] uses a dual-purpose light-blasting GrapplingHookPistol, and several other champions temporarily appointed to Sentinel status during the Ruination get specialized relic counterparts to their usual weapons (such as Graves and his [[ShotgunsAreJustBetter shotgun]], or Vayne and her AutomaticCrossbows).
173* In addition to bringing in Mami and Homura from the main series, ''VideoGame/MagiaRecordPuellaMagiMadokaMagicaSideStory'' adds multiple Magical Girls with guns: Aimi Eri ([[GunsAkimbo twin revolvers]]), Ryo Midori (bazooka), Asahi Miura (rifle [[BayonetYa with bayonet]]), and San Kagura ([[ArmCannon hand-]] and head-mounted [[GatlingGood gatling guns]]). In addition, the ''Anime/LycorisRecoil'' crossover event "Agent Magica" gives Chisato Nishikigi and Takina Inoue magic to go with the guns they already use in their home series.
174* ''Franchise/MassEffect'''s [[GravityMaster biotics]] invariably enter combat armed with some form of gun in addition to their powers, though most prioritize their powers. Thane stands out as a biotic sniper, while Samara combines powerful biotics with a [[MoreDakka machine gun.]] Jack also has the ability to modify her ammunition to have the biotic warp ability when fired - It is essentially like firing warp attacks from your gun. Liara later learns the same trick.
175* Wren, an android in ''VideoGame/PhantasyStarIII'', uses heavy guns as his primary weapon and can also use melee and time techniques in battle. Another Wren unit is met in ''VideoGame/PhantasyStarIV'', but that game redefined what androids could do, replacing techniques with [[SpecialAttack Skills]].
176* The eponymous Warlock of ''VideoGame/ProjectWarlock'' can use both guns and magic spells effectively, with guns requiring their respective ammo and magic spells drawing from his mana pool.
177* Your character is this in ''VideoGame/RemnantFromTheAshes'', due to the fact that spells are in form of weapon mods, which are installed into guns, and in order to charge them up to be casted, the guns have to be used.
178* ''VideoGame/TheSecretWorld'' has several flavors of this in both the generic starter decks and the faction-specific ones.
179* ''Franchise/ShinMegamiTensei'':
180** The protagonists of ''VideoGame/DigitalDevilSaga'' typically do battle by VoluntaryShapeshifting into magic-wielding demons, but they're all competent in the use of firearms when in human-form.
181** In ''Franchise/{{Persona}}'', some Persona-users supplement their magic abilities with a firearm of some kind:
182*** In the first ''VideoGame/{{Persona|1}}'' and ''VideoGame/Persona5'', your party members can use firearms in addition to their Persona abilities (and melee weapons), with Maki Sonomura from ''1'' being a rare double example who wields both a pistol ''and'' a bow. In ''Persona 5'', the guns themselves are sort of magical; they're basically airsoft replicas in the real world, but the Metaverse gives them lethal power thanks to ClapYourHandsIfYouBelieve.
183*** ''VideoGame/Persona2'': Maya Amano has dual pistols, Eikichi Mishina carries a machine gun disguised as a guitar case, and Katsuya Suou has a handgun.
184*** ''VideoGame/Persona3'': Antagonist Takaya Sakaki carries a revolver.
185*** ''VideoGame/Persona4'': Private detective Naoto Shirogane favors pistols, while [[spoiler:the murderer has his police-issued handgun]].
186* Wizards in ''Videogame/SpaceStation13'' can choose to do this, even being able to summon their own guns.
187* ''Franchise/StarCraft'':
188** Terran Ghosts are humans with psionic powers trained into assassins for the various Terran governments. The weapon of choice for ghosts is the Canister Rifle, a sniper rifle that can charge normal bullets with psionic energy to increase their destructive capacity.
189** Protoss Adepts use psionic amplifiers to project their minds for teleportation while weakening their enemies, and use a glaive cannon that fires energy blasts as their weapon.
190* ''VideoGame/TalesSeries:''
191** Max/[[DubNameChange Fog]] from ''VideoGame/TalesOfEternia'' is a variation. His gun has a Craymel Cage (a PowerCrystal with [[ElementalEmbodiment spirits]] locked inside) mounted, and thus is magical by itself. All of Max's artes are spells, and he shoots them from the gun.
192** Legretta the Quick from ''VideoGame/TalesOfTheAbyss'', uses dual pistols as well as some offensive magic.
193** ''VideoGame/TalesOfInnocence'' features two of them. Illia Animi uses dual pistols as her weapons of choice, and can utilize supportive magic along with [[IceMagicIsWater Water/Ice]] based offensive magic. Ricardo Soldato, meanwhile, has a rifle and uses Earth- and Dark- based magic.
194** Patty Fleur from ''VideoGame/TalesOfVesperia'' [[UpdatedReRelease PS3/DE]] has a gun and can use spells. She's a downplayed example, though, since her gun-related artes are fairly mundane, and her actual fighting style is closer to FightingClown.
195** Hubert Oswell from ''VideoGame/TalesOfGraces'' has a BifurcatedWeapon, one of the modes of which is dual pistols. All of his magic is used exclusively in this mode, and he fires some of his offensive spells out of his guns. Amusingly, he always changes his weapon in this form for ''any'' spell, and then immediately connects them back.
196** Ludger Kresnik from ''VideoGame/TalesOfXillia2'' has dual pistols as his tertiary weapon. While he doesn't learn any spells, some of his artes are blatantly magical, including things like firing water bubbles or homing fireballs.
197** Shionne from ''VideoGame/TalesOfArise'' wields a rifle and uses both healing and fire-based combat magic.
198* ''VideoGame/TrailsSeries'' in general has no shortage of people who fight with guns. Since all playable characters has a battle orbment, a type of MagicFromTechnology devices, it pushes them to the territory of this trope and several playable gunslingers in the series (most notably Olivier/Olivert and Musse) tend to statistically lean towards Arts.
199** Curiously, most of guns in the setting use the same technology as battle orbments. They work on "orbal energy", and it makes guns far less lethal than they should be, but gives them BottomlessMagazines. Gunpowder weapon, while rare and underdeveloped, is still powerful enough that a burst from machine gun qualifies as a [[LimitBreak S-Craft]].
200** Recurring character Olivert/Olivier's primary weapon is an Orbal Pistol and statistically tends to specialize in magic whenever he's playable.
201** Towa Herschel ''VideoGame/TrailsOfColdSteel'' saga is a bit of a special case. In the second game she gets a gun that fires spells, not just charges of orbal energy.
202** Ixs, a villain from ''VideoGame/TheLegendOfHeroesTrailsThroughDaybreak'' saga, uses rifle that shoots physical bullets but his shots are enhanced in a way that the bullets change their trajectory at impossible angles. He's categorized as this trope because his self-buff craft, "DROP-01 X," boosts his magic attack and magic defense instead of his physical stats implying that either the shots are manipulated by orbal energy or Ixs uses a genuine magic outside of orbal technology.
203* The Psyshot class in ''VideoGame/TalesOfMajEyal'' combines PsychicPowers with guns and [[{{Steampunk}} Steamtech]] to do things like shoot a bullet that inflicts paranoia on the enemy and causes them to attack at random, or create a psychic explosion of shrapnel that inflicts {{Knockback}} and stun on everything nearby.
204* When playing on the special Halloween map Helltower, any of the player characters of ''VideoGame/TeamFortress2'' can start casting spells they pick up around the map while still using their guns as normal.
205* In ''VideoGame/{{Warframe}}'', while all the Frames wield what is essentially space magic and can use guns, Mesa and Harrow's void powers supplement their gunplay. Mesa has the ability to store up damage with each hit and later release it all at once on a single enemy and has the ability "Shooting Gallery" that causes the weapons of nearby enemies to mysteriously jam and prevent them from shooting back. Harrow takes it much further in that his abilities support the team through heals and buffs based on how much damage he does, with headshots resulting in much bigger buffs, and his first ability not only freezes enemies in place but forces them into poses that make headshots even easier to attain.
206* In the SpaceWestern MMORPG ''VideoGame/WildStar'', the Spellslinger class is a "GunsAkimbo Mage" that fires enchanted bullets.
207* ''Videogame/WizardWithAGun'' is centered around wizards who practice "Gunmancy", which involves casting spells via magic guns that shoot specially crafted bullets. Aside from elemental bullets, you can also craft [[HealingShiv bullets to heal and revive allies]] as well as to shoot pieces of land into place.
208* In the ''VideoGame/{{XCom}}'' games, psionic human soldiers and some aliens are still able to use guns and other conventional weapons.
209* Billy Lee Black of ''VideoGame/{{Xenogears}}'' utilizes revolvers, magic-enhanced guns and shotguns, and he's wields [[CombatMedic powerful healing magics]].
210* The Hunter class in ''VideoGame/WorldOfWarcraft''. Their first ability is called "arcane shot", directly invoking this trope. While some of their other abilities are mundane, some of them include magic: mostly nature magic but occasionally arcane or shadow. They can use either bows or guns (with certain races having a preference for one over the other). It is also one of the two "pet classes" (the other being Warlock, which is a pure caster) and Hunters can tame a variety of pets to use for various encounter types making it one of the more flexible classes in the game. They also have abilities that lay traps, the traps usually also use some type of magic. In the original version of the game, the Mage class could also use ranged weapons (again, either guns or bows). This was done to either avoid running out of mana, or avoid pulling aggro when in groups. The mage could not cast spells through their weapon, but they could cast spells with the weapon out. Using crowd control spells plus a ranged weapon was a decently effective and mana efficient way of kiting around mobs, so it was also sometimes used by griefers (to bring a mini-boss into a city, where it would spam-kill low level players for example).
211** Some [=NPCs=] such as the Dark Rangers also fall into this trope. They use ranged weapons and shadow magic combined. The Legion expansion also introduced [=NPCs=] that use bows and light magic.
212[[/folder]]
213
214[[folder:Webcomics]]
215* The WeirdWest world of ''Webcomic/SixGunMage'' is built around an order of gunmages, who use magic CastFromHitpoints to enhance their aim, make their shots explode or charge them with other forms of energy, and so on. The main protagonist, Kylie, is one such gunmage. [[spoiler:It turns out she has far greater magical potential than most other gunmages, allowing her to use a specially crafted repeater to make shots, whereas the rapid fire rate and resulting drain of the repeater would kill other gunmages.]]
216* ''Webcomic/KillSixBillionDemons'' has an AmazonBrigade called the Gun Witches. Not much is known about them, but from what has been seen so far they definitely qualify for this trope.
217* ''Webcomic/StandStillStaySilent'': With the setting being more of an AfterTheEnd world that got a TheMagicComesBack episode, guns are still around. Among the mages seen in the story, Lalli always has a rifle with him while scouting, and is actually seen using it on-panel in Chapter 13. Since the PowerStrainBlackout exists in this setting, it's also most likely best to avoid using magic when a well-used weapon will have the same end result.
218[[/folder]]
219
220[[folder:WebVideo]]
221* In ''WebVideo/CriticalRole'', Percival Fredrickstein Von Musel Klossowski de Rolo III is the perfect example of this. his first gun, The List, has 2 of its 6 barrels enchanted with fire and ice. Later, he takes the Magic Initiate feat (warlock), which allows him to cast the spells Hex, Minor Illusion, and Friends. Later the group meets Dr. Ripley who is a wizard-gunslinger multiclasser, who uses illusions and blink, to disorient her opponents.
222* [[WebVideo/AtopTheFourthWall Linkara]] weilds a magic gun named [[ICallItVera Margaret]]. [[spoiler: It is eventually revealed that Margaret was a little girl sacrificed to create an ultimate weapon for a demonic cult. She slaughtered the cult and eventually found her way to Linkara.]]
223[[/folder]]
224
225[[folder:Western Animation]]
226* Niko of ''WesternAnimation/AdventuresOfTheGalaxyRangers'' uses a blaster shotgun for mundane fights, but her psionic abilities can generate a shield, psionic blast, or telekenitically throw objects if the shotgun proves insufficient.
227* Kanan Jarrus of ''WesternAnimation/StarWarsRebels'' is a "[[SamuraiCowboy Cowboy Jedi]]" who uses a blaster [[TheMusketeer in addition]] to his [[LaserBlade lightsaber]]. No surprise, as Jedi are hunted by TheEmpire.
228[[/folder]]
229
230!!Arcane Archer
231
232[[folder:Anime & Manga]]
233* ''Manga/{{Bastard}}'': One of Dark Schneider's spells conjures up a bow and arrow of magical energy.
234* Yuno from ''Manga/BlackClover'' can use his Wind Magic to cast the spell Swift White Bow, forming a large wind bow and six arrows to fire at enemies. The arrows can even block enemy attacks and then split apart to continue targeting the foe.
235* Quincy from ''Manga/{{Bleach}}'' namely the Ishida family use archery to channel their Reishi into arrows. The Quincy from Vandenreich also use bows or crossbows.
236* Cure Heart from ''Anime/DokiDokiPrettyCure'' has an attack called "Heart Shoot"; she uses her magical bow to fire a gigantic [[HeartBeatDown heart]] like an arrow. The group attack "Lovely Force Arrow" follows the same principle, only there are four Pretty Cures who bows and arrows.
237* ''Manga/InuYasha'' features the {{Miko}} Kikyo and her {{Reincarnation}} Kagome, who both wield a bow and arrow to focus their [[HolyHandGrenade spiritual magic]].
238* Signum from ''Franchise/LyricalNanoha'' has an attack called "[[GratuitousGerman Sturmfalken]]". Her CoolSword [[SwissArmyWeapon Laevatein]] takes the form of a bow, "[[GratuitousGerman Bogenform]]", and then Signum creates a magical arrow that creates a big explosion. In the movie adaptation of ''[[Anime/MagicalGirlLyricalNanohaAs A's]]'', the energy around the arrow takes the form of a fire falcon.
239* ''Manga/OnePiece'': [[LadyLand Kuja]] archers can channel [[KiManipulation Haki]] into their arrows to increase their impact. Their queen Boa Hancock can create and fire arrows that [[TakenForGranite petrify anyone attracted to her]] as one of her Devil Fruit abilities.
240* Gowther from ''Manga/TheSevenDeadlySins'' uses magically created {{Energy Bow}}s and energy based arrows that inflict illusion based spells on opponents.
241* [[FriendlySniper Sinon's]] ALO character in ''Literature/SwordArtOnline'' is primarily an archer, but she can supplement her skills with magic to enchant {{Trick Arrow}}s on the fly.
242* Cure Beauty from ''Anime/SmilePrettyCure'' gains an upgraded attack called "Beauty Blizzard Arrow"; she turns her [[DualWielding two ice swords]] into an ice bow and creates an ice arrow.
243* Cure Aqua has an attack called "Sapphire Arrow" in ''Anime/YesPrettyCure5GoGo''; she creates a bow and arrows made of water.
244[[/folder]]
245
246[[folder:Comic Books]]
247* ''ComicBook/NewMutants'': Dani Moonstar can focus her psionic powers into energy arrows which can stun an opponent by disrupting their central nervous system or [[MindRape force them to relive a traumatic memory]]. Later stories have them causing physical damage.
248* ''ComicBook/WonderWoman [[ComicBook/WonderWoman1987 Vol. 2]]'': Lyta Milton has inherited magical powers from her mother Circe and is trained in archery.
249[[/folder]]
250
251[[folder:Fan Works]]
252* ''FanFic/{{DNMC}}'': Cyena combines her [[MakingASplash water-summoning]] [[WebAnimation/{{RWBY}} Semb]][[PersonalityPowers lance]] with [[TrickArrow Dust-infused arrows]] to lay waste to an entire group of [[{{Cult}} cultists]].
253* ''Fanfic/VowOfNudity'': Forger, the warforged from the prequel story, fights primarily via channeling infusions through his crossbow.
254[[/folder]]
255
256[[folder:Literature]]
257* In ''Literature/CodexAlera'', one of the powers of [[GreenThumb woodcrafters]] is the ability to fire arrows with supernatural accuracy.
258* ''Literature/{{Deryni}}'' series: After Conall loses to Dhugal in an informal archery contest early in ''The King's Justice'', Kelson explains to Dhugal why it wouldn't have been fair for him to have joined the competition, and he shoots an arrow "precisely in the center of the target." Then he demonstrates how he can use his Deryni powers to enhance his archery skills, shooting a second arrow exactly alongside the length of his first. Dhugal is suitably astonished when Alaric Morgan does likewise at Kelson's request (without looking at the target while he shoots); the result is four arrow shafts in a tight square in the target. The scene foreshadows their parts [[spoiler: in the rescue of Duncan from Loris and Sicard; Kelson and Morgan use their powers to deflect the arrows of Loris' archers as they shoot at the captive Duncan.]]
259* ''Literature/{{Discworld}}'' series: Mustrum Ridcully is a wizard who likes to hunt animals with a crossbow in his spare time.
260* In the ''Literature/InheritanceCycle'' series, various characters (mostly Eragon) use the magic word "Brisingr" before firing an arrow, which covers the arrowhead in blue flames, and makes it burst into a large ball of flames on impact with the target.
261* In ''Literature/TheNightAngelTrilogy'', Durzo Blint at one point used his Talent to load arrows into his bow as soon as he fired the last one, effectively creating a rapid-fire bow.
262* ''Literature/SwordOfTruth'': Richard uses magic to guide his arrows unerringly into striking their targets, at first without knowing, later deliberately.
263* ''Literature/VillainsByNecessity'': Sam it turns out does have some magic that he inherited from his birth father, but doesn't know at first. This results in him having an uncanny ability to hit things using throwing daggers. He may miss his target, but they still always hit ''something''. The dagger ricochets up to that point, even if by physics it should stop. Once, Sam even hits ''[[HoistByHisOwnPetard himself]]'' with his own dagger as a result.
264[[/folder]]
265
266[[folder:Tabletop Games]]
267* ''TabletopGame/DungeonsAndDragons'':
268** Any spellcasting character proficient in archery would qualify. In 3.X Edition (and ''TabletopGame/{{Pathfinder}}'') a ranger with the archery Combat Style is a particular example, gaining archery-improving feats and a handful of nature- and hunting-related spells.
269** The arcane archer prestige class combines both archery and spellcasting into one class, with the signature ability of [[SpellBlade imbuing area spells into arrows]] to deliver them from great distances.
270** There is also the marksman, a {{ps|ychicPowers}}ionic class that specializes in ranged attacks. The specialization includes options for enhancing either crossbow or bow attacks.
271** 4th edition has the Seeker, the Primal power source equivalent to the Ranger class. Their bows fire missiles made of primal magic. There's also the Euphonic Bow paragon path for Bards, which is all about using their magic songs to enhance their marksmanship (and vice-versa).
272** 5th edition characters can pick up the Magic Initiate feat to add spellcasting to their repertoire. It also includes the Arcane Archer Martial Archetype for Fighters, which imbues its arrows (but not crossbows or thrown weapons) with an effect inspired by one of the schools of magic and can magically guide missed shots to new targets.
273* ''TabletopGame/{{Pathfinder}}'':
274** The Arcane Archer prestige class returns from Dungeons and Dragons. In 2nd edition, it became the Eldritch Archer archetype.
275** In 1st edition, the Eldritch Archer magus archetype changes the class from MagicKnight to this. The Starlit Span path has the same effect in 2nd edition.
276[[/folder]]
277
278[[folder:Video Games]]
279* Raven in ''Videogame/ArcanumOfSteamworksAndMagickObscura'' is both a skilled archer and a mage who learns spells from the [[MakingASplash Water]] and [[HealingHands White Necromancy]] colleges of magic.
280* In ''VideoGame/AtelierLydieAndSuelleTheAlchemistsAndTheMysteriousPaintings'', Firis Mistlud has learned how to use the bow from her sister Liane (she used a MagicStaff in [[VideoGame/AtelierFirisTheAlchemistAndTheMysteriousJourney the previous game]]). Since she's not as skilled at archery as her, she uses alchemy to enchant her arrows and help her hit her targets. Firis can also add elemental properties to her shots.
281* Thorn in ''VideoGame/{{Battleborn}}'' decimates her enemies with arrows and special magic powers, such as blight fields, which deal significant area-of-effect damage. She can also apply her powers to her arrows, inflicting enemies with a damage-over-time effect called "curse".
282* In ''{{VideoGame/Blackguards}}'', Niam is an archer who can use magic.
283* ''Franchise/BreathOfFire'':
284** The first two games feature this character type, before switching over to Magic Gunman:
285** The [[VideoGame/BreathOfFire original game]] has [[MeaningfulName Bo]], who fights with (you guessed it) a bow, and knows some low- and mid-level attack spells. However, he's a borderline example, since his spells will typically fall out of use before too long (thanks to his Wisdom and AP stats, both of which start low and have terrible growth rates).
286** ''VideoGame/BreathOfFireII'' has Bow (not to be confused with Bo above), who fights with a crossbow and is by far the best healing-magic user on the team.
287* ''VideoGame/ChronoArk'': Johan uses a combination of tech-based trick arrows and magical homing arrows. His gear consists of a compound bow and a magically-refilling quiver.
288* Marle from ''VideoGame/ChronoTrigger'' fights with a crossbow, and becomes the party's ice-mage once they get trained in spellcasting.
289* ''VideoGame/DarkSouls'':
290** Dark Sun Gwyndolin from ''VideoGame/DarkSoulsI'' is geared with the Darkmoon Bow, which fires magical Darkmoom Arrows towards people who trespass his room. [[DudeLooksLikeALady He]] also has a catalyst for casting powerful sorceries.
291** Aldrich, Saint of the Deep from ''VideoGame/DarkSoulsIII'' [[spoiler:uses the upper body of Gwyndolin he's been devouring to fight against you.]] He's geared with the same equipment used by Gwyndolin, but he uses a more aggressive combat style, and he can launch a RainOfArrows upon you.
292* The ''Videogame/{{Diablo}}'' series each features one such character playable starting with the Rogue, an archer who was the middle ground of magic users between the Sorcerer and the Warrior, the Amazon whose archery was supplemented by support magic such as making enemies glow, which make them easier targets and summoning {{Valkyries}}. The [[DemonSlaying Demon Hunter]] in ''VideoGame/DiabloIII'' favors {{Automatic Crossbow}}s and using BlackMagic against the demons themselves.
293* While her default weapon is a staff due to her magic specialization, equipping Flonne from ''VideoGame/DisgaeaHourOfDarkness'' with a bow in order to get around the NoExperiencePointsForMedic situation in the game is a viable strategy since those are her second-best weapon skills at Rank A (the weapon affinity system goes S-A-B-C-D-E). Finding and equipping a magic bow that boosts magic-related stats makes it even better.
294* This is a viable build for Angelo in ''VideoGame/DragonQuestVIII'', particularly in the 3DS UpdatedRerelease which gives him more skill points.
295* In ''Videogame/DivinityOriginalSinII'', the two default starting classes for archery-based characters both also have a level in a spell-casting skill. The ranger uses a combination of a bow and [[PlayingWithFire Pyromancy]], while the wayfarer specialises in using a crossbow in combination with [[DishingOutDirt Geomancy]].
296* The Elf of ''VideoGame/DragonsCrown'' has this as one of her potential builds. Investing in Elemental Lore allows her to cast a variety of spells depending on her surroundings, providing her with additional utility and firepower to complement her bow and arrows.
297* ''Videogame/DragonsDogma'' has the Magick Archer class, a Mage/Strider hybrid class who uses Magick Bows to fire magical shots with homing properties. Some of it's techniques involve bolts of ice magic capable of {{Roboteching}} in on enemies, lightning shots that [[PinballProjectile bounce all around the walls]] and fire shots that act as a time-delayed bomb.
298* ''VideoGame/DungeonCrawl'' features the Arcane Marksman background, which starts you with a ranged weapon of your choice and a spellbook with several spells for making your foes easier to hit. The [[TrickArrow Portal Projectile]] spell in particular fits this, letting you [[TeleFrag teleport your arrows straight into their targets]].
299* ''VideoGame/EldenRing'': Player builds aside, there's multiple enemies who fit the bill.
300** Starscourge Radahn fights from a distance with a greatbow and arrows enchanted with [[GravityMaster gravity magic]] to hit harder. Close the distance, and he switches to [[MagicKnight dual-wielding enchanted greatswords]]. The Spirit Ash Redmane Knight Ogha also uses gravity-enchanted arrows, as he studied gravity magic alongside Radahn.
301** Royal Knight Loretta's signature spells, Loretta's Greatbow and Loretta's Mastery, involve conjuring a bow made of magic and firing charged arrows at the target.
302* In ''Franchise/TheElderScrolls'' series, this is a very viable build. The most popular form is the "Witch Hunter" build which combines boosts to Marksmanship with [[SummonMagic Conjuration]], [[AlchemyIsMagic Alchemy]], and [[ItemCrafting Enchanting]]. Summon an [[SpontaneousWeaponCreation ethereal "Bound Bow"]], summon a couple of meat-shield mooks, and use poisoned arrows to strike down foes quickly. Alternatively, enchant a standard bow for extra magical damage. The "Nightblade" build boots Marksmanship and [[MasterOfIllusion Illusion]], allowing you to turn invisible to sneak up on foes for [[CriticalHitClass critical hits]] or to [[HitAndRunTactics safely retreat]] to a safe distance once the fighting has begun. (''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' does away with the pre-made classes, but you can still create this build by developing the same skills and investing in the right perks.)
303* ''Franchise/FinalFantasy'':
304** The series features more than a few archers who also specialize in magical attacks as well.
305** Maria, a LadyOfBlackMagic in ''VideoGame/FinalFantasyII'' also specializes in wielding a bows by default. The original NES Version however has Bow type weapons reduce magical power.
306** Rosa who is one of the {{Trope Codifier}}s of the WhiteMagicianGirl in ''VideoGame/FinalFantasyIV'' can also wield a bow and arrow and has a specialized AlwaysAccurateAttack to take advantage of an otherwise low accuracy weapon.
307** Serah who doubles with MagicKnight due to BowAndSwordInAccord in ''VideoGame/FinalFantasyXIII2''.
308** Trey from ''VideoGame/FinalFantasyType0'', who follows TheStraightAndArrowPath while attending a [[WizardingSchool Magical]] MilitaryAcademy.
309** Phoebe from ''VideoGame/FinalFantasyMysticQuest'' who was an archer and TheRedMage.
310** Hope of ''VideoGame/FinalFantasyXIII'' does a thrown weapon variant of this - his strongest roles are the three magic-oriented roles (Ravager, Medic, Saboteur), and his weapons are all boomerangs.
311** In ''VideoGame/FinalFantasyXIV'', the archers of the Gridanian Archers' Guild learn to enchant their arrows with poison and wind magic to inflict DamageOverTime to their foes. Bards learn additional magical arrow skills like "Refulgent Arrow", in which they fire off a barrage of eight arrows of light in addition to their physical arrow that all converge on the same target.
312** Most of the archers in ''VideoGame/FinalFantasyBraveExvius'', most notably Fina (the main party's WhiteMage) are capable spellcasters as well, and most of the most powerful bows in the game do more for improving Spirit (the stat that most white magic runs off of) than Attack. There's even an armor that buffs Spirit for bow users to encourage such a build. In several cases, similar to Hope above, black mages are also quite capable with thrown weapons, and many thrown weapons do more to improve the Magic stat than Attack.
313* ''Franchise/FireEmblem''
314** In ''VideoGame/FireEmblemFates'' the Priestess class can use both bows and healing staffs and promotes from the basic healer class of Shrine Maiden. It's female-only, though -- men get the Monk Class which uses spears instead of bows. The Adventurer also wields bows and staffs, and unlike the Priestess can be accessed by either gender.
315** In ''VideoGame/FireEmblemThreeHouses'', while no class specializes in both bows and magic, any class can equip any physical weapon and magic has limited uses so bringing a backup weapon can be useful. Of the game's mages, Hubert of the Black Eagles, Mercedes of the Blue Lions and Professor Hanneman have strengths in using bows. Their Strength stats are still lackluster, but the Magic Bow, which deals damage based on the user's Magic stat instead, can be quite potent in their hands. Mercedes and Hanneman even have special bows available to them late in the game that synergize with their Crests. The DownloadableContent character Yuri is also skilled in magic and can develop a budding talent in archery, although he's a swordsman first and foremost. Of the archers, Felix and Ignatz are both skilled bowmen who can also develop magic skills as a budding talent.
316* Every bow-wielding playable character in ''VideoGame/GenshinImpact'' is this, as their Visions allow them to channel their respective elemental magic through their arrows and apply it with each shot. Likewise, [[OurGoblinsAreDifferent Hilichurl]] Shooters are naturally capable of using the elements of [[PlayingWithFire Pyro]], [[AnIcePerson Cryo]], and [[ShockAndAwe Electro]] and applying them with shots fired from their crossbows.
317* ''VideoGame/GodOfWarPS4'': Atreus starts with a normal hunting bow, but over the course of the game, he upgrades his weapon to fire different types of [[LightEmUp elemental]] [[ShockAndAwe arrows]] and gains the power to [[SummonMagic summon various ethereal beasts to aid him]].
318* The [[PlayerCharacter Fateless One]] in ''VideoGame/KingdomsOfAmalurReckoning'' can become one by specializing in the Finesse and Sorcery trees, and wielding bows as their [[WeaponSpecialization weapon of choice]]. The associated Destinies provide a bonus to both elemental and piercing damage, which bows tend to have in higher proportion than other physical weapons.
319* ''VideoGame/LeagueOfLegends'' has a few champions among its enormous roster who specialises in this type of weapon:
320** [[AnIcePerson Ashe, the Frost Archer]] wields a magic bow of "True Ice", allowing her to [[KillItWithIce fire icy arrows at her enemies.]] She's notably more utility-based than other marksmen in the game, able to use arrows to slow and freeze opponents as she shreds them apart.
321** [[AdventureArchaeologist Ezreal, the Prodigal Explorer]] wields a magic gauntlet that in addition to giving him {{Teleportation}} forms an EnergyBow to blast out bolts of light. Functionally, [[JackOfAllTrades his gameplay features some of the best balance between "mage" and "marksman" elements, allowing him to reasonably and effectively serve as either.]]
322** Varus, the Arrow of Retribution ''[[EvilWeapon is himself]]'' an evil, demonic-esque bow [[DemonicPossession hijacking a host body]], and fires magically-conjured arrows of destruction. Compared to the above, he's [[MightyGlacier a much slower, more methodical]] LongRangeFighter, able to [[ChargedAttack charge up piercing arrows]] to violently snipe enemies from afar.
323* ''Franchise/TheLegendOfZelda'':
324** Princess Zelda is always something of a sorceress and on many occasions will take up arms with a bow and arrow mostly to fire the [[LightEmUp Light]] [[ElementalWeapon Arrows]].
325** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
326*** Revali is a [[BirdPeople Rito]] archer who also has [[BlowYouAway wind-based magic]] that allows him to rise up in the air rapidly.
327*** Yiga archers use their teleportation in conjunction with their bows to stay just out of Link's reach and snipe him.
328* In addition to Madoka from the main series, ''VideoGame/MagiaRecordPuellaMagiMadokaMagicaSideStory'' adds protagonist Iroha Tamaki (crossbow) and side character Ria Ami (bow).
329* The early ''VideoGame/MightAndMagic'' like II, III, and IV had the Archer class. Besides being good with bows and crossbows, they also could equip medium armors, some weapons, and got arcane magic spells. It shows up in later games, too -- ''VI'' and ''VII'' had the Archer class in more-or-less the same, allowing for game-mechanics, way as the early games (with the mage part made rather explicit by fact that in both games one of the class promotion ranks was Warrior Mage), ''VIII'' had the Dark Elf race/class which was the same plus some special tricks.
330* ''VideoGame/HandsOfNecromancy'' sees you as a sorceror fighting the forces of hell, and you can obtain a [[HandCannon Pistol Cannon]] halfway through. Turns out despite being a magic-user, you're pretty adept at using a gun.
331* Elven rangers in ''VideoGame/HeroesOfMightAndMagic V'' are able to enchant their arrows with harmful spells.
332* Nightwolf of ''Franchise/MortalKombat'' fame is a MagicalNativeAmerican who can manifest bows and arrows out of spirit energy. He can also call down lightning to strike enemies.
333* Minamoto no Hiromasa in ''VideoGame/Onmyoji2016'' is a talented archer and is well-versed in ''kekkaijutsu'', even though his real-life historical counterpart was known for being a ''musician''.
334* ''VideoGame/{{Overwatch}}'': Although most of Hanzo's abilities are handwaved with sufficiently advanced technology (sonic arrows function like echolocation, but through walls, for example), there's no real explanation for the spirit dragons he summons with his ultimate. Theories abound that they are hard light projections activated through cybernetics in his tattoo, but no explanation has yet been given. Or for how he ''curves'' an arrow in the "Dragons" short.
335* In ''Franchise/{{Persona}}'', both [[VideoGame/{{Persona1}} the original game's]] Maki Sonomura and ''VideoGame/Persona3''[='s=] Yukari Takeba use bows in addition to their potent Persona-based magic. Maki in particular is a rare double example who also wields pistols.
336* Ronyx in ''VideoGame/StarOcean1'' taught himself how to use both bows and offensive magic when time travel separated him from his preferred phasers. This backfired on him a bit in the UpdatedRerelease, since staves were changed to boost the wielders' magic power while bows give no bonus just like the original version.
337* ''VideoGame/TalesOfMajEyal'' also has the Temporal Warden, a class which combines archery, dual-weapon fighting, and [[TimeMaster Chrono]][[SpaceMaster mancy]]. Highlights include summoning versions of yourself from alternate time-lines to provide a RainOfArrows, firing an arrow that explodes into an UnrealisticBlackHole, or a melee strike that sprays out a wave of temporal distortion over nearby foes.
338* The ''VideoGame/TalesSeries''
339** In the remakes of ''VideoGame/TalesOfDestiny'', which no longer force Garr to choose between equipping a bow or his [[EmpathicWeapon Swordian]], he is both a MagicKnight and a Mage Marksman.
340** Everyone in ''VideoGame/TalesOfDestiny2'' can use both magic and physical arts. The archer, Nanaly, is no exception.
341** Natalia of ''VideoGame/TalesOfTheAbyss'' is a CombatMedic variant.
342** Raven of ''VideoGame/TalesOfVesperia'' combines his bow with powerful wind magic.
343* ''VideoGame/TrailsSeries'' has [[VideoGame/TrailsInTheSky Kevin Graham]] and [[VideoGame/TrailsOfColdSteel Alisa Reinford]]. The former uses a crossbow, while latter uses ordinary bow. Like everyone else in the series, they also has battle orbments, that let them [[MagicFromTechnology use magic-like abilities]]. Additionally, Kevin [[spoiler: is actually a Dominion of the Gralsritter, and has a Stigma, that gives him supernatural powers.]]
344* One of the best Aramon units in ''VideoGame/TotalAnnihilationKingdoms'' is the mage archer. In addition to having much longer range that regular archers, they can enchant their arrows with powerful spell effects.
345* In ''VideoGame/WarcraftIII'', features a few in the form of hero units Priestess of the Moon (the most notable being Tyrande Whisperwind) has a ranged attack and boosts ranged abilities of surrounding units, but can also cast spells as well as Dark Ranger's like Sylvanas who favored Necromancy and the Naga Sea Witch who favored storm flavored spells.
346* In ''VideoGame/WorldOfWarcraft'', the hunter class has many arrows with special effects. Most of them are [[TrickArrow Trick Arrows]], but some, such as Arcane Shot and Black Arrow, are undeniably magic. In addition, most of their special shots do some form of magic damage. Also, since hunters can use both guns and (cross)bows, they could also fit the Magic Gunman type.
347[[/folder]]
348
349[[folder:Visual Novels]]
350* ''VisualNovel/FateStayNight'': Despite being part of the [[LongRangeFighter Archer class]], Archer ([[spoiler:aka EMIYA]]) is skilled in magecraft which allows him to make perfect copies of almost any swordlike [[LegendaryWeapon Noble Phantasm]], complete with the original's special abilities [[InstantExpert and sometimes even the memories of how it was wielded.]]
351[[/folder]]
352
353[[folder:Western Animation]]
354* Lord Balthazar in ''WesternAnimation/TheSmurfs1981'' isn't above using weapons such as muskets and crossbows in addition to magic against the Smurfs if it suits his purpose.
355* Opal in ''WesternAnimation/StevenUniverse'' is also an example of this trope. Since she's a fusion gem, she can fuse the weapons of the two gems that she's made of, Amethyst and Pearl, into an ''EnergyBow'' which shoots magic arrows.
356* ''WesternAnimation/{{Wakfu}}'', and the game it's based upon, has the Cra character class [[SdrawkcabName ("bow" in French is "arc")]]. They can fire a wide variety of magical arrows at [[MoreDakka machine gun rates]] and even shoot clouds down (literally - Eva did this to water a field once).
357[[/folder]]
358
359[[folder:Real Life]]
360* While calling it outright magic would be too much, Japanese art of Kyūdō can be described as cross between archery and spiritual practices.
361[[/folder]]
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