1 | An offshoot of [[MultiUserDungeon MUD]]-type text-based online games, MUCK games, in general are more dedicated to depth of ยด{{roleplay}} than [=MUDs=]. |
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3 | Where a MUD will often be possible to play without other players around, by going out and hunting the game's automated monsters using its automated systems, a MUCK is usually far more reliant on player intervention. On [=MUCKs=], the game's systems will almost always be designed with the intention of merely providing roleplayers with a firm framework for their play, rather than a system so comprehensive it could act as an alternative. |
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5 | As a result, monsters generally have to be 'puppet' objects operated by player judges, rather than automated 'mobs' for players to hunt on their own, and almost all action on [=MUCKs=] needs a player or plot-runner/judge at its heart for anything to happen. Effectively, [=MUCKs=] are the Pen & Paper [=RPGs=] of the MU* world, and have a reputation for a heavier emphasis on roleplay than most [=MUDs=]. |
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7 | The name is a pun on [[MultiUserDungeon MUD]] and doesn't stand for anything in particular (Though some may insist it stands for '''Multi-User Character Kingdom'''). The original programmers basically said "Once you get deeper in the Mud, it becomes Muck". |
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9 | Compare TextParser, a system used to understand text commands in InteractiveFiction. Contrast PlayByPostGames, roleplays built as users post stuff in a forum. |
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11 | !!Tropes common to [=MUCKs=]: |
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13 | !!Examples: |
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15 | [[AC:Fan Works]] |
16 | * [[https://muck.touhouwiki.net/wiki/TouhouMUCK_Wiki TouhouMUCK]]: A roleplay MUCK based in the ''Franchise/TouhouProject'' Universe. |
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18 | [[AC:Websites]] |
19 | * [[http://www.furry.com/ Furry MUCK]]: The oldest recorded (and certainly oldest still active) MUCK. |
20 | * [[http://www.furscape.com/ Furscape MUCK]]: Another old MUCK, with a hard sci-fi-based theme. |
21 | * [[http://rwmuck.limitless.org Redwall MUCK]]: Active since 1997, though not as much as it was some years ago, a MUCK built around the ''{{Literature/Redwall}}'' universe. |
22 | * [[http://scross.homeip.net/ Southern Cross]]: A large, long-standing MUCK drawing from the various ''Franchise/FinalFantasy'' games, although primarily set a little over a thousand years after the end of ''VideoGame/FinalFantasyVII'', the aftermath has led to a kind of light-post-apocalyptic fantasy world. Presently in its fourth major incarnation, with each focusing on a different part (and in one case, period - one incarnation was set very shortly after the coming of HOLY) of the game's world. Predates, and by now diverges somewhat from, Squaresoft's post-''[[VideoGame/FinalFantasyVII FF7]]'' canon, but still contains surprisingly prescient similarities here and there. Now defunct due to funding issues and the creation of SC: Heroes of Space |
23 | * [[http://heroesofspace.com/index Southern Cross: Heroes of Space]]: Southern Cross' 'successor'. Based on a combination of pulp-sci-fi influences and very, very loose roots in the original Southern Cross' Final Fantasy premise, SC: Heroes of Space is an experimental MUCK with significantly less emphasis on in-depth lore (and to a certain extent, roleplay) than its predecessors. The idea is to create a light roleplay environment with a particular focus on epic space adventures, tied into a highly automated browser-game-type web page. |
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