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12[[quoteright:350:[[VideoGame/StrangeCasesTheTarotCardMystery https://static.tvtropes.org/pmwiki/pub/images/rsz_mirrorpuzzle_8141.png]]]]
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14Simply put, this puzzle involves a room that contains a light source and a number of mirrors, and requires the player to position the mirrors in a way so that the light will bounce off them in succession and hit a target. May also happen with a laser or magic beam, or [[MirrorsReflectEverything something else entirely]]. Additional complications can include the beam killing the player if they touch it, so the player may also need to ensure that they have safe passage through it. Prisms may also be used to bend or even split the beam.
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16The basic idea of this trope was [[JustForFun/TropesExaminedByTheMythBusters tested by the Mythbusters]], albeit in the "used to light a room" sense. While it does provide some light for the room, it isn't something that can be relied upon for being able to see through the dark. Without a stable light source, you'd have to constantly readjust the mirrors due to the changing positions of the sun. While with a stable light source it ''is'' possible to rebound the light off of several mirror, it quickly starts to weaken to the point of being unnoticeable the further it goes, requiring the mirrors be almost right up next to each other. So, while it ''is'' technically possible, it's highly improbable.
17
18This is cousin to the BlockPuzzle, and may sometimes be ThatOnePuzzle. Compare ReflectingLaser and SundialWaypoint.
19
20----
21!!Examples:
22
23[[foldercontrol]]
24
25[[folder:Anime and Manga]]
26* In ''Manga/CaseClosed'', [[spoiler: ''Case File: The Mystery of Bludcraven Manor'']], such a puzzle is the key to unlocking a mechanism that reveals a hidden treasure in the house of an ex-robber gone legit.
27[[/folder]]
28
29[[folder:Comic Books]]
30* In ''ComicBook/JonSableFreelance'' #15, Sable and an archaeologist are looking for treasure in a Central American pyramid. It's one of those designed so that a beam of sunlight shining through a hole in the wall will reveal the lock - but it only works on one day of the year that's months away. Sable points out that the ancient builders hadn't anticipated modern electricity and [[CuttingTheKnot duplicates the effect with his flashlight]].
31[[/folder]]
32
33[[folder:Films -- Animation]]
34* ''WesternAnimation/MuneGuardianOfTheMoon'': Glim sets up a series of mirrors in her own room, so that the light of the morning sun would unfreeze her first, before her father who stayed downstairs (they are made of wax and turn solid with the cold of the night), so that he can't stop her going out to see the succession ceremony.
35[[/folder]]
36
37[[folder:Films -- Live-Action]]
38* ''Film/BatmanAndRobin'' has a puzzle that involves [[spoiler:using orbiting mirrors to thaw a frozen Gotham city]]. A scene very early in the movie has the Bat-signal reflected by several mirrors until it becomes visible in Bruce's study.
39* A scene from ''Film/{{Brick}}'' has Brendan using a piece of a broken mirror to reflect a beam of sunlight into a basement.
40* In the film ''Film/{{Legend|1985}}'', the heroes must reflect a beam of sunshine all the way down to the bottom of hell.
41* ''Film/TheMalayChroniclesBloodlines'' has the Archimedes Heat Ray, a BambooTechnology version of a ''laser'' made by attaching hundreds of mirror shards to a giant frame to concentrate the sun's energy and expel it on enemy forces. The heroes made it work in the final battle, with sunlight reflected repeatedly off the device and successfully inflicting massive casualties on the enemy pirates.
42* While not a puzzle, ''Film/TheMummy1999'' has the group enter a large, dim tomb. Evie angles a mirror on a stand to direct the sunlight above into several other mirrors positioned around the room, illuminating the room. The Series/MythBusters [[JustForFun/TropesExaminedByTheMythBusters tested]] this. While you can light a room this way, the constantly moving sun means it won't last long, and it is nowhere near the movie's level of light.
43[[/folder]]
44
45[[folder:Live-Action TV]]
46* An episode of ''Series/{{Bones}}'' had the team wondering how the killer could be watching them regardless of where they were in a cluttered storeroom. The solution turned out to be that the killer had set up mirrors that reflected back to a single camera in this manner. The team demonstrated this by using a laser pointer aimed at the mirrors, and watching as [[ArtisticLicensePhysics the beam slowly bounces between the mirrors and significantly less than the speed of light.]]
47* ''Series/DoctorWho'':
48** [[Recap/DoctorWho20thASTheFiveDoctors "The Five Doctors"]]: The First Doctor and his granddaughter Susan are in a building with reflective walls and a Dalek. They do something that includes sneaking up behind it, dropping to the floor, and by so doing maneuvering it to fire its death beam so the beam bounces off the mirrors and hits the Dalek.
49** [[Recap/DoctorWhoS28E2ToothAndClaw "Tooth and Claw"]] has something similar, where a badly made telescope turns out to be designed to focus moonlight in some special way and then shine it through the Koh-i-Noor, which apparently [[BeethovenWasAnAlienSpy Prince Albert had cut specifically for this purpose]], to zap a werewolf-alien before it kills Queen Victoria.
50* ''Series/NCISLosAngeles'': A variant appears in the second-season episode "Deliverance". NCIS Agent Kensi Blye is trapped in a room crisscrossed by laser beams. If any beam is broken, a bomb will go off and kill her. Fortunately, the lasers are the same frequency as the standard laser sight that her partner Marty Deeks has on his pistol. He uses that fact to temporarily disable the lasers one at a time, so Kensi can move toward the entrance.
51* The ''Series/TeenWolf'' episode Party Guessed features the use of mirrors to reflect the light of the full moon (specifically March's Worm Moon) to resurrect a dead alpha werewolf. Exactly who that dead alpha werewolf is shall remain a secret, though we will grumble for days on end until the stars fall from the sky about just how much pain and suffering this resurrected alpha werewolf caused on the precious, innocent teens of Teen Wolf.
52[[/folder]]
53
54[[folder:Music]]
55* There is a variation of this idea on the cover of Music/BlueOysterCult's ''Music/{{Spectres}}'' LP.
56[[/folder]]
57
58[[folder:Toys]]
59* The Toa Inika in ''Toys/{{Bionicle}}'' were able to deflect Umbra's light form using shields of ice.
60[[/folder]]
61
62[[folder:Video Games]]
63* Games Consisting Entirely of this Puzzle:
64** ''Chromatron'' and ''Chromatron 2''. These games up the ante by adding elements such as color filters, prisms and ''quantum entanglement''.
65** ''Deflektor'' on the Platform/{{Commodore 64}}
66** ''VideoGame/FireboyAndWatergirl 2: The Light Temple'' introduces this mechanic, which is carried forward into later games in the series.
67** ''[[http://www.khet.com/ Khet]]'', also known as Laser Chess, a board game
68** ''Laser'', which takes the puzzling to eleven with beamsplitters and whatnot. Given that when two beams collide, the one who came first -- or was created first in the internal code! -- has the right of way, you can generate puzzles bordering on MindScrew.
69** ''Laser Light'', a DOS game
70** ''Lightspeed''
71** ''Lumen'', an iOS game
72** ''Mirror Magic'', an open source clone of Deflektor and Mindbender
73** ''OCTOPTICOM'' is an open-ended puzzle, having lights and mirrors as its primary element.
74** ''Prism'' for the UsefulNotes/NintendoDS.
75** ''[[http://www.vertigogaming.net/blog/?portfolio=the-rest-of-em Prisms of Light]]'', a Windows game made in Game Maker
76* ''VideoGame/AssaultOnVampireIsland'' has a variation where you need to rotate the lamp of a lighthouse.
77* ''VideoGame/{{Avernum}} III'' has several of the laser variety in the Golem Factory and the Concealed Passage. The puzzle is generally to put the mirrors in such an alignment that the lasers won't [[InsurmountableWaistHighFence block your path]], but you can also turn the lasers back on the laser generators and destroy them all to express your true feelings for these kind of puzzles. As an aside, this is one of the few places where the game was changed significantly from the earlier ''VideoGame/{{Exile}}'' series, which used conveyor belts in the equivalent dungeons -- these were deemed incompatible with the new engine.
78* The Robinson Crusoe segment of ''VideoGame/{{Azada}} 2'' requires you to connect several spots to one another with a single laser beam.
79* ''VideoGame/BeyondGoodAndEvil'' has one of these it its [[TheVeryDefinitelyFinalDungeon final dungeon]]. The design of the room gives it a few shades of WombLevel, as well.
80* ''[[VideoGame/{{Zork}} Beyond Zork]]'' had one of these in the endgame, making this ... Older Than Graphics. Fortunately (and atypically for text adventures), there's an onscreen map, which makes working out the correct angles and orientations for mirrors a lot less painful.
81* One such puzzle appears at the beginning of ''VideoGame/TheBizarreAdventuresOfWoodruffAndTheSchnibble'', in the shop. You must position two mirrors so that they're able to correctly deflect a light beam and hit a nose, making it visible.
82* The platform game ''VideoGame/ChallengeOfTheAncientEmpires'', with the added twist that the light source is the bulb on your character's helmet, so the light beam must be shot from an appropriate location.
83* In the DS game ''VideoGame/ClubPenguin: Elite Penguin Force: Herbert's Revenge'' a late-game mission involves you climbing up a mountain to find Herbert the polar bear with a large magnifying glass, aiming to cause a geyser eruption. You and the other agents need to use pieces of shiny ice and redirect the magnifying glass's beams back onto its handle, burning it and causing the glass to fall down.
84* Weaponized in ''VideoGame/CommandAndConquerTiberiumWars'' by using the Viper fighter and Beam Artillery in conjunction. The Viper's special ability is to call on a nearby beam cannon to shoot at it, whereupon it uses its belly-mounted mirror to bounce the laser at a target, effectively doubling its range. This can be chained to other Vipers, until you have a beam cannon or two sitting at home bouncing its lasers off an entire network of Vipers.
85* ''VideoGame/DarkestFear'', a mobile phone game set in a hospital infested with light-fearing monsters, consists almost entirely of this.
86* ''VideoGame/DevilMayCry1'': This shows up in Mission 17 where Dante has to redirect a light ray into a specific spot and obtain the Quicksilver.
87* ''VideoGame/DevilMayCry3DantesAwakening'': This shows up in several levels, wherein you have to destroy certain unnecessary mirrors in addition to moving a ray of light around the appropriate ones.
88%%* ''VideoGame/{{The Dig|1995}}'' has one of these.
89* ''VideoGame/DigitalDevilSaga'' had a few of these in one dungeon. Somewhat justified in this case, as they occur in an amusement park and they're implied to be part of the attraction. They're also much less annoying than most, since enemies don't appear in the rooms they're in.
90* ''VideoGame/DragonQuestIX'' has a subversion: the Quarantomb looks like it has such a puzzle, but it turns out that the mirrors are already in the correct positions and can't be moved, so the player only has to turn on the lights (as simple as walking up to them and pressing "on", no less).
91* ''VideoGame/DuckTales 2'' has an extremely simple one where a mirror only needs to be dragged to the left so it reflects the beam of sunlight which breaks the floor.
92* It appears twice in ''VideoGame/DungeonSiegeII'': The first one is for the main quest, and the other is for a side quest (albeit an important one).
93* Laser beams and mirror figure into many puzzles in ''VideoGame/{{Dweep}}''.
94* ''VideoGame/TheElderScrollsIVOblivion: The Shivering Isles'' includes a variation with rotating statues that shoot lightning. Angle the statues properly, and the last lightning bolt will blast down a wall, revealing a secret area. It's entirely optional, however.
95* ''VideoGame/TheElderScrollsVSkyrim'':
96** The "Discerning the Transmundane" quest. You must orient a set of lenses to shine light on a massive dwarven sphere to gain access to [[spoiler:an Elder Scroll]], but in fact all you have to do is press the leftmost button repeatedly until the next one to the left becomes usable, and rinse and repeat until you are on the last button.
97** There's a Dwemer ruin called Mzulft where you need to focus multiple beams of light onto a central object. This is done by using the two most basic fire and frost spells to expand or contract the focusing crystals. You can also use the more advanced spells, but these will realign the beams to a much stronger degree, making the puzzle nearly impossible to figure out, and it can be quite a challenge even if approached the intended way. This is crucial in order to advance the College of Winterhold quest line.
98* Feature in the Rube Goldberg Machines you're required to build in the flash game ''VideoGame/ElectricBox''. Some levels even require you to use a mirror to reflect a laser to activate a device that will destroy the mirror so the laser can activate a second device. Only laser beams can be reflected, mirrors have no effect on the light from ordinary light bulbs.
99* The final puzzle of the IF game ''VideoGame/TheEruditionChamber'' involves this.
100* ''VideoGame/EscapeFromStMarys'' does it, where the goal is to send the beam into a basketball player's eye.
101* ''VideoGame/EternalDarkness'' has one of such puzzles twice: one with a diorama of a city that unlocks a door, and another with a telescope and mirrors that unlocks the path to the final boss.
102* The first dungeon in ''VideoGame/GoldenSun'' has a puzzle in which beams of light must be cast onto certain tiles to unlock a portal. The second game has another similar one in which you must open up holes in the ground so that beams of sunlight can hit mirrors that aim it at an extremely photosensitive boss, weakening it.
103* ''VideoGame/HalfLife'':
104** ''VideoGame/HalfLifeOpposingForce'' had a variant early on where rather than moving the mirrors you had to break one of them.
105** ''VideoGame/HalfLifeDecay'': The chapter "Intensity" involves a laser-and-mirrors puzzle that powers the Resonance Beacon.
106* The game (loosely) based off Disney's ''VideoGame/TheHauntedMansion'' has one of these in the Moon Room. The goal is to bounce a beam of light into a "moonstone" by rotating a set of mirrors. Once the light hits the stone, it lights the entire room.
107* A minor computer game called ''VideoGame/{{Hyperman}}'' had one of these puzzles needed to melt a block of ice and get a key item.
108%%* ''VideoGame/IcewindDale II'' has one in the Ice Temple.
109* There are a few in ''VideoGame/TheIncredibleMachine'' series.
110* Three of these can be found in Vesplume Tower in ''VideoGame/InfiniteUndiscovery''.
111* In ''VideoGame/{{Interland}}'', an official Google game about online safety, Mindful Mountain consists of light-and-mirror puzzles. You are first given some information (pictures from a school trip, your best friend's phone number, etc.) that you must choose who to share with. All these people will be on the board, and you must shoot the laser so it bounces off the mirrors and hits only them. Later levels introduce "don't let the information get to anyone" challenges and purple, rotating mirrors.
112* ''VideoGame/JadeEmpire'' features an insultingly easy light puzzle in the Great Southern Forest, involving focusing different colours of light through a lens in order to open a portal to another dimension.
113* The FanRemake of ''[[VideoGame/KingsQuest King's Quest II]]'', ''VideoGame/KingsQuestIIRomancingTheStones'', has a minor one of these where you have to reflect sunlight through an anti-magic gemstone.
114* In ''VideoGame/KingsQuestVII'', Valanice must complete such a puzzle in the temple to get an important item: [[spoiler:half of the "key" that opens the door to the next section.]]
115* A few of the puzzles in ''VideoGame/LegacyOfKainSoulReaver'' involve using mirrors to redirect beams of light, when they don't involve [[BlockPuzzle blocks]].
116* ''VideoGame/TheLegendOfSpyroTheEternalNight'': In the DS version, you often come across puzzles like this which you must solve in order to unlock a new part of the level.
117* ''Franchise/TheLegendOfZelda'' features this as a recurring thematic puzzle in some games:
118** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Spirit Temple features puzzles of this kind for both Child and Adult Link, though since Child Link is unable to use the Mirror Shield he has to manipulate the light's direction with conventional methods (such as redirecting a traditional mirror, moving a light-sensitive block or blowing up a fragile wall). Adult Link, who ''can'' use the Mirror Shield, is able to bring light to spots where it wouldn't otherwise reach with the conventional mirrors. These puzzles return, in a lesser capacity, in the final dungeon.
119** ''VideoGame/TheLegendOfZeldaMajorasMask'': Light-based puzzles are present in both Ikana Castle and Stone Tower Temple, though the Mirror Shield appears earlier in the final room of the Gibdo's well. In the temple, the Mirror Shield can be used to store light in special mirrors and eventually redirect them onto a sun target. For added difficulty, the light is only stored in the mirror for as long as you shine light on it and won't shine until you stop, so if you're too slow you have to go back and start over again. Worse still, there's a room where some enemies appear constantly to interrupt your process, though this can be eased with the use of the Stone Mask (which makes you invisible). Once you make it halfway in and defeat the first mini-boss, though, you get the Light Arrows, which neutralize the puzzles.
120** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Earth Temple sports this during the second half, with mirrors that always reflect "forward"; both you and your EscortMission (Medli, the newly chosen Earth Sage) have reflective items (respectively, the Mirror Shield which is found here and the Rito harp that originally belonged to Zora Sage Laruto). At times you must use your shield to bounce light onto her mirror, to illuminate a third mirror that reflects light onto a series of other mirrors. The room leading to the Boss Key has a famously complex puzzle where, counting the characters' reflective items, a total of '''ten''' mirrors has to be used to illuminate a face that opens the door to the Boss Key's room.
121** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': One of the many Zonai devices in this game is a portable mirror that reflects sunlight as a beam. Some puzzles require you to use these mirrors to shine a beam of light onto a solar panel, usually to open a door. The Lightning Temple in particular makes heavy use of this kind of puzzle, including using mirrors attached to movable pillars in the central chamber to shine light between different floors.
122* The VideoGame/LegoAdaptationGame series has these in ''VideoGame/LegoIndianaJones'' and ''VideoGame/LegoPiratesOfTheCaribbean''. They usually function to find a specific switch or LEGO item the character needs to interact with, not necessarily light the whole room.
123* In ''VideoGame/TheLordOfTheRingsOnline'', a main quest and a group instance take place in the Mirror-halls of Lumul-nar in Moria. At a few stages in each level, the player(s) must use mirrors to direct a light beam to shrivel up webbing that covers the entrance to the next chamber.
124* This occurs throughout Woohoo Hooniversity in ''VideoGame/MarioAndLuigiSuperstarSaga''. The player never gets to directly manipulate the mirrors. Instead, they align themselves as you complete the SolveTheSoupCans puzzles.
125* ''VideoGame/MediEvil2'' features a vampire boss who must be defeated with mirrors, both by directing sunlight at and by [[PlayingTennisWithTheBoss reflecting his attacks back at him]].
126* ''VideoGame/MassEffect2'' has one of these in a side quest that's almost harder to find than the puzzle is to solve.
127* ''Franchise/MegaMan'':
128** In ''VideoGame/MegaManBattleNetwork 5'', you are in a room on a ship when the lights go out and a valuable program gets stolen. No one in the room has it. The open door, the mirrors and the fact that navis can travel on infrared beams are all important to solving the mystery. Answer: [[spoiler:it's Napalm Man or Tomahawk Man and their operators, depending on the version]].
129** ''VideoGame/MegaManXCommandMission'', on the other hand, had a more traditional puzzle version, with a bizarrely long series of rooms where you just redirected lasers all over the place. Just to make it more annoying, there was often an extra target that would trigger a battle every time you moved a mirror while the laser was pointed towards it. Furthermore, you also need to reflect each beam to a matching-colored object in each room to unlock the item crystals in the floor above, but there's no hint whatsoever you need to do this and once you do the above, there's isn't any kind of notification that you actually accomplished anything.
130** About half of Shield Sheldon's stage in ''VideoGame/MegaManX6'' is this. Hilariously enough, over half of it is ''entirely unnecessary'' to traverse: the boss is located one-third of the way through the level. The only reason for going through the entire level is to reach the extra "bonus" stage, and get some additional equipment for X.
131* The ''VideoGame/{{Minecraft}}'' adventure map ''VideoGame/Diversity2'' focuses on this sort of puzzle for the first half of the Adventure Branch. The twist is that the mirrors are hidden throughout a mansion, and you need to find all 8 of them to complete the puzzle.
132* Opening one of the tusks in ''VideoGame/MystIII:Exile'' requires you to bounce a beam of light all over the island, and also provides the combination for the door.
133* Used a couple of times in ''VideoGame/NancyDrew'' games to activate mechanisms or open doors.
134%%* ''VideoGame/NeverwinterNights'': Light and mirror puzzles appear many times in the series.
135* Some landscapes in the ''VideoGame/{{Oxyd}}'' series have these. The light however is a laser and can open passages by destroying walls. It can also destroy your marble and lose you a life if you're not careful.
136* ''VideoGame/{{Portal}}'' has a variation on this in that you must direct energy orbs into receptors that in turn open doors or power lifts etc. The orbs can be bounced off various surfaces, or teleported from one surface to another by the use of portals. The orbs can also be utilised to vaporise oneself if in an UnWinnable position, and push friendly turrets off platforms. Note that, unlike traditional beams of light, the orbs don't need a complete line-of-sight between emitter and receiver, making it a ''lot'' easier to get stuff done. They [[StuffBlowingUp explode]] harmlessly after a while, though, and a new one is supplied from the emitter again.
137* ''VideoGame/Portal2'' replaces them with [[EnergyWeapon Thermal Discouragement Beams]] and Discouragement Redirection Cubes.
138* The Hall of Learning area in ''VideoGame/PrinceOfPersiaTheSandsOfTime''. Another, smaller one occurs at the bottom of the Tower of Dawn.
139* This is a staple of the ''VideoGame/ProfessorLayton'' series:
140** There's a series of these in ''VideoGame/ProfessorLaytonAndTheMiracleMask'''s daily downloadable puzzles where you have to position mirrors so colored rays of light will be reflected a certain number of times before they hit same-colored ghosts. That puzzle series has a sequel in ''VideoGame/ProfessorLaytonAndTheAzranLegacy'', with the same premise.
141** It also shows up in ''VideoGame/ProfessorLaytonVsPhoenixWrightAceAttorney'', though it's unsolvable at the time it's first encountered. The method of solving it is important to the conclusion of the game.
142* Weaponized by Emilio in ''VideoGame/PsychicForce'': He can create prisms that reflect his light attacks and send them at his opponent from different directions.
143* The remake of ''VideoGame/QuestForGloryII'' has a minigame called "Force Bolt Flurry," which can be played by anybody with magical skill and knowledge of the appropriate spells. It employs Force Bolts instead of light, with the added challenge of preventing your opponent from reflecting his Force Bolts into your territory.
144* The Reflector in ''VideoGame/RatchetAndClankUpYourArsenal'' is normally used for these. Different from most other examples in that it incorporates a field that absorbs the beam, and an emitter that can be pointed anywhere.
145* ''VideoGame/ReahFaceTheUnknown'' contains such a puzzle in a fabric shop, using mirrors and a lens to light the fire in a vat of dye. You have to do it because the only person there doesn't know how. At one point, the player character comments on the fact that he can't see himself in any of the mirrors.
146* ''Franchise/ResidentEvil'' games tend to prefer the LaserHallway, but ''VideoGame/ResidentEvil4'' does have one instance of this on the village's chapel. ''VideoGame/ResidentEvil5'' does it again, this time several times in succession. And if you touch the beams, [[MalevolentArchitecture they KILL you.]]
147* A staple of ''VideoGame/{{The Room|MobileGame}}'' games, usually involving crystals as the source of light, or as prisms.
148* In ''VideoGame/RootsOfPacha'', the Owl Totem's challenge has you rotating pillars of reflective rock to direct the beam of light into the central pillar.
149* ''VideoGame/RuneScape'' has a very large and very difficult 3D one in the quest "Mourning's End Part II: The Temple of Light." Even after being in the game for many years it is still considered one of the hardest puzzles in the game. The puzzle is spread out over several floors of a large temple that is built like a maze and involves multiple colors of light beams that must be combined together to unlock barriers that can take forever to figure out if you aren't using a guide and even with a guide can take a long time to solve simply due to the large size of the temple. Making it more complicated is the the temple is full of monsters. Specifically, monsters that have low hp, high attack, and a high spawn rate, so there is no good way to deal with them. If you ignore them they keep hurting you; if you fight them they keep coming back. And even if you're immune to damage with prayer, their attacks still automatically close all menus, meaning you have to click through the menus to rotate the mirror in the second or two between each attack. On the positive side, if you enter the mirror rotation menu before you draw aggro from a Shadow, it will be unable to attack you until you exit the window. This can be utilized to allow your life points and run energy to restore. Similar light puzzles show up in the sequels to this quest but they are significantly easier because they don't have enemies attacking you and also are not spread out over such a large area.
150* One of the safes in ''VideoGame/{{Safecracker}}: The Ultimate Puzzle Adventure'' is unlocked by setting a laser beam to a specific wavelength that can open it.
151* At least two stages in ''VideoGame/SacredOdysseyRiseOfAyden'', Temple of Altemagus and Firepitch Keep. You move panels to reflect light and activate exits, and some of those panels can be shifted from a distance thanks to your enchanted gauntlet. There's also the boss, Horus, whose main weakness is concentrated light, but thanks to BossArenaIdiocy there are mirrored panels for you to move and deflect light to damage Horus.
152* The Luminous Labyrinth in ''VideoGame/SagaFrontier'' which characters must solve to obtain the gift of light magic. Uniquely, it also adds color filters into the mix. You have to hit the exit portal with a certain color of light to escape; hitting it with another color will either give you an item or start a random battle.
153* Medusa Sanctuary in ''VideoGame/ShadowGuardian'' features these puzzles, where you'll need to flip and move images of Medusa to reflect light beams into designated spots and activate exits for you to access new areas. You can even ''shoot'' panels too far to reach.
154* The final puzzle of ''VideoGame/Shivers1995 2'' involves opening up the MacGuffin talisman, an ancient Native American artifact, to find... a laser-and-mirror puzzle inside. The player can choose to avoid this puzzle, getting the second-best ending instead.
155* ''[[VideoGame/SilentHill4 Silent Hill 4: The Room]]'' features the infamous [[ThatOnePuzzle water prison puzzle]], which requires [[spoiler:rotating the circular floors of a tower on their axis so as to align four specific holes out of several possible, thus channeling the light from the roof all the way into the basement]]. After you do this once, you must [[spoiler:repeat the whole procedure, this time aligning four different holes over another part of the basement]]. While not terribly difficult to perform, the fact that it requires [[MoonLogicPuzzle improbable logic]] to figure it out usually leaves players stuck at this point.
156* Shows up a number of times in the ''VideoGame/{{Skylanders}}'' series. Sometimes you have to move other blocks out of the way, and sometimes, you need the laser to melt a block of ice so that it reveals yet another mirror.
157 * ''VideoGame/SonicAdventure'' used a variant on this in Lost World, where the object was simply to light your path, rather than hitting a target. In the UpdatedRerelease ''Sonic Adventure DX: Director's Cut'', this area is a little lighter. You can get through without doing the puzzle, though you can still do it anyway. Good thing too, because it's possible to get hit while you're turning the mirrors.
158* Some of the recent ''Franchise/SpyroTheDragon'' games use these as a SolveTheSoupCans puzzle - you're even forced to [[FetchQuest collect the mirrors]] from around the area before starting the puzzle.
159* Some of the levels in ''Squishcraft'' feature EyeBeams that usually need to be reflected off of specific note blocks. More often than not, squishing blocks is necessary to change the angle or even split the beam for it to reach the desired target(s).
160* ''VideoGame/StarWarsDroidworks'' has two missions that play this straight. There's the "Laser-Powered Fusion Reactor" in the Phrik metal mine, which you have to fix twice in a row [[spoiler:(although it's implied that the assassin droid hiding there sabotaged them deliberately to bait you)]]; and later, a series of ''laser-and-angles'' puzzles are used to view the [[DataCrystal data crystals]] you collected from the previous missions. The mirror controls become more and more broken the farther you go.
161* In ''VideoGame/StrangeCasesTheTarotCardMystery'', the Attic level is one of these puzzles.
162* ''VideoGame/SubTerrania'' has a number of levels where you have to carry or place mirrors to direct a laser to destroy a barrier or enemy elsewhere in the cavern.
163* Demitel's castle in ''VideoGame/TalesOfPhantasia'' has a variant with prisms.
164* Shows up in the Tower of Mana in ''VideoGame/TalesOfSymphonia''.
165* One dungeon in ''VideoGame/TalesOfTheAbyss'' has a couple of oddly half-hearted light and mirror puzzles, as if the designers of the game felt obligated to include every possible type of block puzzle but couldn't be bothered to actually make it require effort. A straighter example can be found in the use of [[RidiculouslyCuteCritter Mieu's]] fireballs, which have to be reflected off things in the final dungeon and several sidequests as well.
166* ''VideoGame/TheTalosPrinciple'': Most of the puzzles in the game involve using faceted "connectors" to create beams between laser emitters and receivers to power devices or remove obstacles. Unlike typical mirror puzzles, angle is not an issue, and the main aspect of challenge comes from finding valid line of sight between all of the desired targets.
167* ''Franchise/TombRaider'':
168** ''VideoGame/TombRaiderAnniversary'' has one of these, set in an Egyptian tomb.
169** ''VideoGame/ShadowOfTheTombRaider'' has two: one was built by a crazed Jesuit priest to protect the MacGuffin, and involves using beams of light to indicate a specific sequence of events in Jesus' crucifixion. The other is a DLC item that was in-universe intended as a test of wits for initiates in a cult.
170* ''VideoGame/TorinsPassage'' has one of these at the end of [[LethalLavaLand Aesthenia]], though it is presented as a Light And ''Prisms'' Puzzle.
171* A version of this appears in ''VideoGame/Uncharted2AmongThieves''. Of course, like many aspects of that particular game, while mirrors are re-focused, there is also an emphasis on platforming within the puzzle.
172* In ''VideoGame/UnleashTheLight'', there are several puzzles where you have to direct the spotlight to the light-powered pyramid using reflective pillars. The arrows on the pillars indicate the direction the beam of light will take upon hitting them. Some of the puzzles require the beam to be of a certain color, and you have to combine the colored lights to get it.
173* ''VideoGame/WarioWareIncMegaMicrogames'': There's a microgame where the player has to stop a moving mirror in the instant when the laser it's reflecting lands onto a target.
174* ''VideoGame/WhereInTimeIsCarmenSandiego1997'': The fourth mission of the game is in the year 1015, where Carmen's crook steals the freshly written first chapter of Literature/TheTaleOfGenji, and Murasaki Shikibu's inspiration along with it. Moonlight is her muse, so to get her writing again, you need to visit the four guardhouses in the area and position the mirrors within so it shines on her writing desk. In this case, positioning the mirrors is the easy part; the trick is that the four houses are themed after the four seasons, and you need to dress in a correctly colored kimono to be allowed to touch each mirror.
175* ''VideoGame/ZackAndWikiQuestForBarbarosTreasure'': One of the {{Boss Battle}}s. [[spoiler:You sometimes need to place a mirror in the hands of the frozen rival captain as part of the sequence, so she can fill in for a broken pedestal.]]
176* In ''VideoGame/{{Zapper}}'', the Laser Maze level has several points that are blocked by lasers that slice Zapper in half if he tries to go through them. Their paths are generally determined by a number of static blue mirrors in the vicinity. Zapper has to deflect the beams by rotating red mirrors until the path is open.
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178
179[[folder:Webcomics]]
180* In ''Webcomic/{{Homestuck}}'', there is a point-and-click Flash where Jane has to solve one by rotating a set of lanterns to reflect light off the mirrors on ancient obelisks to shine light into several deep pits.
181* Gabe from ''Webcomic/PennyArcade'' does this in a tabletop game of ''Dungeons & Dragons'', using a laser pointer and some 1'x1' art mirrors.
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183
184[[folder:Western Animation]]
185* An episode of ''WesternAnimation/TheMagicSchoolBus'' revolves around this, a game of "Light Pinball". The objective is using mirrors and prisms to split a beam of SlowLight into the colors of the rainbow and redirect them into like-coloured eyes.
186* In the ''WesternAnimation/StarTrekTheAnimatedSeries'' episode "How Sharper than a Serpent's Tooth", the Enterprise crew must aim several serpent heads at the top of a pyramid, which focuses sunlight through stained glass. Only then will Kukulcan appear.
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188
189[[folder:Real Life]]
190* Often an event in the [[http://en.wikipedia.org/wiki/International_Physics_Olympiad International Physics Olympiad]].
191* Seen here as a [[https://www.youtube.com/watch?v=dUGPyvyUxnM chess-like game.]]
192* Setting up an [[http://en.wikipedia.org/wiki/Optical_table optical table]], or adding more lasers to one, can easily be this.
193[[/folder]]
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