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3%% This list of examples has been alphabetized. Take care to put your example in its proper place in accordance with Administrivia/HowToAlphabetizeThings!
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11[[quoteright:350:[[VideoGame/SuperMario3DWorld https://static.tvtropes.org/pmwiki/pub/images/896ff6ceafafb5e0f3e523f958e8bde7.png]]]]
12[[caption-width-right:350:Can you guess which one's the boss?[[note]][[RhetoricalQuestionBlunder Obviously]], the small one in the center, [[ComicallyMissingThePoint because it's in front]].[[/note]]]]
13
14->''"I just hope they don't resort to enlarging the characters on the levels and calling them bosses this time; that giant beaver was a pretty cheap trick!"''
15-->-- '''[[MetaGuy Cranky Kong]]''', ''VideoGame/DonkeyKong64'' instruction manual
16
17This is where a boss enemy resembles an enlarged or {{Palette Swap}}ped version of a regular enemy, possibly with a [[RequisiteRoyalRegalia crown or some other identifying feature]]. They may even be a {{mutant|s}} version, and will probably have an [[UndergroundMonkey unimaginative name]] based on the enemy type they resemble.
18
19However! Their attacks may be vastly different from those of the enemies they are based upon, or they may be identical but stronger. This mook is usually one of the varieties that can [[TurnsRed turn red]], causing the player extra pain.
20
21King Mooks tend to be such by virtue of being LargeAndInCharge. They may be the result of a MookPromotion, or they may always have been tougher than your average enemy character. The King Mook has a high chance of being a FlunkyBoss, having several of its weaker forms fight alongside it. It could be a MechanicalMonster if the original MechaMooks it's based on are weird looking enough. A King Mook version of TheGoomba is a common choice for a game's WarmupBoss.
22
23Compare GiantMook. See also EliteMooks and SuperpoweredMooks. Contrast MonsterLord, when this is due to biology. Not to be confused with FlunkyBoss, which is about a boss that relies on his army to do the fighting for him.
24
25----
26!!Video Game Examples:
27[[foldercontrol]]
28[[folder:Action Adventure]]
29* ''VideoGame/ABugsLife'': Thumper and Molt share the same movement patterns as the grasshopper enemies (patrolling a small area and charging at Flik if he enters that area) while having much larger health bars. Hopper averts this by being the only grasshopper that can fly and throw water projectiles.
30* ''VideoGame/AHatInTime'': Most of the bosses are this. Specifically, the Mafia Boss to the Mafia of Chefs, The Conductor to the Express Owls, DJ Grooves to the Moon Penguins and The Snatcher to his Minions. There is also the Giant Crow in the Birdhouse to the Mad Crows and Shoctopus to the Shock Squids, though they are never fought.
31* ''VideoGame/IsleOfRebirth'': Crabalt, Moldorm Prime, Mothula, and the Golden Beasts fall under this trope. [[spoiler:Venser]] is a subversion -- he's the leader of the Wizzrobes, and summons them during his first two fights. However, [[spoiler:he's actually an EldritchAbomination.]]
32* ''VideoGame/IttleDew1'': Jenny Deer and the Lichious Turnip, who in fact used to rule their species a long time ago. Then, there's [[spoiler:Ultra Fishbunjin 3000. As the card puts it: "Fishbuns usually don't exercise nor enjoy a balanced diet. Unfortunately for you, this one did."]]
33* ''VideoGame/TheLegendOfSpyro'':
34** ''VideoGame/TheLegendOfSpyroANewBeginning'': The Stone Sentinel is essentially a giant Rubble Brute fought as a boss instead of as a common enemy.
35** ''VideoGame/TheLegendOfSpyroTheEternalNight'': Arborick, a giant {{Treant|s}}, acts as a boss-level version of the smaller walking trees fought throughout the level leading up to him,
36* ''Franchise/TheLegendOfZelda'':
37** ''VideoGame/ZeldaIITheAdventureOfLink'' has an Iron Knuckle ''riding a horse'', Rebonack, as one boss. He returns as a miniboss down the line. There's also Carock, which looks and attacks like a Wizzrobe but is bigger and faster in terms of teleport frequency, and much harder to hit (that last being something Wizzrobes ''are good enough at already''). Yet another example is {{Thunderbird}}, a giant-flying variation of the Fokkeru birds that drop fireballs in the Great Palace.
38** ''VideoGame/TheLegendOfZeldaALinkToThePast'' features the Armos Knights, the Moldorm King, and the Helmasaur King, smaller versions of which inhabit their dungeons or the area around them. Additionally, Moblins have been redesigned from their [[BullyBullDog bulldog-like]] appearance in previous games to resembling {{pig|Man}}s, carry mini tridents, and have an implied backstory of being [[WasOnceAMan former people]]. This makes them a mini version of Ganon, a monstrous trident-wielding humanoid boar who started as a person.
39** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Several examples. Mini bosses King Moblin and Master Stalfos are this to Bulldog Moblins[[note]]separate from the piglike Moblins which are called Pig Warriors here[[/note]] and Stalfos respectively. The dungeon boss Moldorm is a larger and more powerful version of the Mini Moldorm enemies.
40** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The bosses of the first three dungeons: Queen Gohma, King Dodongo, and Barinade. You fight Gohma's hatchlings, Dodongo larva and normal Dodongos, and smaller jellyfish parasites before fighting the big ones. There's also the minibosses Big Octo (to Octoroks) and the White Wolfos (to the gray Wolfos).
41** ''VideoGame/TheLegendOfZeldaMajorasMask'' has [[GratuitousNinja Garo Master]] (leader of the Garos who challenge Link when he's wearing the Garo Mask) and Captain Keeta (a giant Stalchild).
42** ''VideoGame/TheLegendOfZeldaOracleGames'': Two minibosses in ''Ages'', Armos knight and Blue Stalfos, are souped-up versions of the Armos and Shrouded Stalfos enemies. In ''Seasons'', the miniboss pair of Goriyas are a more powerful version of bulldog moblins who they closely resemble. Both games also feature Great Moblin, the king of the Pig Moblins and a recurring GoldfishPoopGang. Being LaughablyEvil, Great Moblin [[SoleSurvivor survives, unlike the other examples]].
43** ''VideoGame/TheLegendOfZeldaTheWindWaker'' features Gohma (who resembles a Magtail), Jalhalla (the king of the Poes), Helmaroc King (a giant version of a Kargaroc), Kalle Demos (whose head resembles a Boko Baba's with eyes) and Gohdan (who is a giant Armos statue). Even Molgera is one, as he's a giant version of the Moldorms [[FlunkyBoss he releases]].
44** ''VideoGame/TheLegendOfZeldaTheMinishCap'': A special case. Two bosses (Big Green [=ChuChu=] and Big Octorok) are simply [[MookPromotion regular enemies]], but as Link has shrunk to flea size they're gigantic from his perspective.
45** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': King Bulblin, along with his steed, Lord Bulbo. Other examples include that giant version of the Twilight Kargaroks with trumpet bells for heads that you have to fly up Zora's River on, Diababa (a giant Deku Baba), Twilit Bloat the Shadow Insect Queen, Armogohma (a GiantSpider in a spider filled area), Stallord (biggest Stalfos in ''any'' game, and the player only sees him from the waist up) and Argorok (once again Kargarok). Even a boss who came from a corrupted good character, Blizzeta, takes the form of an enemy (Freezard). And then there's Ganon, whose OneWingedAngel form resembles a Bulbo.
46** ''VideoGame/TheLegendOfZeldaSkywardSword'': Moldarach is a thousand-year-old Aracha who grew to monstrous size.
47** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' features series veteran Moldorm, Gigabari (a MiniBoss that splits into numerous Bari when it takes enough damage), and Knucklemaster (a large, armored Wallmaster).
48** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
49*** Taluses are just enormous Pebblits, having the same body type as them. This also applies to Frost Talus and Igneo Talus (them being respectively the alphas of the Frost and Igneo Pebblits).
50*** Being the leader of the Yiga Clan, Master Kohga serves as a boss version of the Yiga mooks Link finds over the course of his adventure. He can also use some of the abilities stored in the Sheikah Slate, thus also doubling as a MirrorBoss.
51** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'':
52*** Boss Bokoblins are giant versions of the common Bokoblins. They are found as leaders of larger Bokoblin tribes and encampments, leading them in patrols or lunging around in camp. When fighting, they prefer to stand behind a line of minions, using blasts of their horns to command their grunts into various formations.
53*** Froxes are gigantic, fully-developed specimens of the Little Froxes that roam in the Depths. Unlike their child variants, these are so durable that Link cannot defeat them by hitting their bodies ''per se'', but instead the ore chunks located in their backs.
54*** Queen Gibdo, the boss of the Lightning Temple, is the progenitor of the Gibdos that have overrun Gerudo Town. The boss shares the same traits at them, but also the same weaknesses.
55*** Mucktorok is a small, yet highly skilled alpha species of the Octoroks capable of vomiting mud, both to attack its enemies and to swim between the puddles to dodge attacks. It can also take the form of a (literal) landshark to swim beneath the floor with agility.
56*** The [[spoiler:Seized Construct]] is the largest, most powerful version of the Soldier Constructs fought in the game, and serves as the boss of [[spoiler:Spirit Temple (and indirectly also the Construct Factory)]]. It can use the same abilities as those you use when [[spoiler:piloting Mineru's Construct body]], as well as certain tricks from the Soldier Constructs (such as fusing materials to attack with stronger weapons in the second phase). A similar unit of the boss is also used by [[spoiler:Master Kohga during his final rematch]].
57** ''VideoGame/HyruleWarriors'' has several examples:
58*** Volga is a combination of the Lizalfos, Dinolfos and Aerolfos -- enemies that are Elite Mooks at best and Red Shirts at worst -- only scaled up to the power level of the playable characters.
59*** Wizzro is an even better example, as he even looks like a Big Poe, the Elite Mook he's based on.
60*** Captain Keeta and King Bulblin, who are larger and more powerful versions of Stalchildren and bulblins respectively and are treated as characters.
61** ''VideoGame/CadenceOfHyrule'': Wizzroboe is a large, more powerful version of the Wizzrobes, and was entrusted the Oboe instrument by BigBad Octavo. It can summon snowflake-shaped shrapnels that freeze the floor, make icicles fall below Link, and case rows of purple fire.
62* In ''VideoGame/MagicAndMayhem'', any creature, after dealing enough damage, can level up to a Captain, and ultimately, King. The King status is unique in that there can only be one King creature of a certain kind at a time, and it has a high chance to convert any creature of the same kind that comes close (as they "recognize them as a king of their kind" and join their side).
63* ''VideoGame/Nightshade1992'': The crime bosses only differ from their underlings through additional health and a special move or two.
64* ''VideoGame/NinjaShadowOfDarkness'': The Spider Queen is a Queen Mook who birthed the numerous GiantSpider mooks you consistently encounter throughout the underground level.
65* ''VideoGame/NobodySavesTheWorld'': Bosses are an even bigger and stronger version of EliteMooks, having several health bars and an additional gimmick in some cases.
66* ''VideoGame/OverTheHedge'': Three bosses are a King Rat, a King Bunny, and a King Gopher.
67* The old PC game, ''Piranha Panic'', have your piranha character travelling across various lakes infested by hostile marine life, in order, jellyfishes, barracudas, crabs, marlins and great whites, and the boss of each level being a giant version of the level's theme enemy. And then there's the final level, which is a BossRush where you fight the king jellyfish, barracuda, crab, marlin and great white, all at once.
68%%* ''VideoGame/{{Phoenotopia}}'': Every non-robot boss is one.
69* ''VideoGame/{{Psychonauts}}'': Justified with the Mega Censor where, while in one character's [[MentalWorld mind]], the player destroys all nodes where censors (basically, mental antibodies that normally combat small bits of insanity) would usually come out. Unfortunately, this effective repression leads to a massive buildup of censor energy, which eventually overloads, releasing the Mega Censor.
70* ''Franchise/RatchetAndClank'':
71** The Alien Queen from ''VideoGame/RatchetAndClank'' (the game's first boss); it's even in her name!
72** [[spoiler:The final boss itself, the Mutant Protopet]] of ''VideoGame/RatchetAndClankGoingCommando''.
73** And from ''VideoGame/RatchetAndClankUpYourArsenal'', the Big Momma Tyhrranoid.
74* In ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'', the first boss you will fight against is King Jellyfish, who's a King Mook to the jellyfish enemies you will encounter throughout the game. King Jellyfish himself made his debut in "[[Recap/SpongeBobSquarePantsS2E10NoFreeRidesImYourBiggestFanatic I'm Your Biggest Fanatic]]", once again as the ruler of the smaller Jellyfish species.
75* ''VideoGame/UmbralCloud'': A good number of (mini)bosses.
76** Vire: Keese.
77** Ice/Lightning witches: Ice/Lightning Wizzrobes.
78** Giant Zol: Zols and Gels, obviously.
79** Frogger X is this to the frog minibosses, which in turn are this to the frog mooks.
80** Hauntrock: Li'l Haunts, more or less.
81* In ''VideoGame/StarTropics'', about half of the bosses are upscaled versions of mooks from their respective dungeons, e.g. C-Serpent(Looper), Octo the Huge(Octot), Magma the Fierce(Mad Muddy), Maxie(Minie), Giant Turboss(Armet), Hoodoo Doll(Rocky), and Jetpack Jumper(Space Trooper).
82[[/folder]]
83
84[[folder:Action RPG]]
85* ''VideoGame/{{Bastion}}'': Several appear as bosses in certain areas. They also show up in the Who Knows Where. These are Gershel, a giant Scumbag, Queen Anne, a giant Anklegator, and Sir Lunky, a giant Lunkhead.
86* ''VideoGame/Bioshock1'': Other than the final boss and the Big Daddies, all the bosses are simply normal Splicers with much more health and better resistance against elemental Plasmids. Which sort of makes sense, in-universe, since pretty much everyone started off as normal people, who just abused the ever loving shit out of Plasmids. You could just look at it as that Steinmann (Being a plastic surgeon who had easy access to lots of cosmetic Plasmids) and Cohen (Being that he was close to Ryan, and probably had easy access to ADAM and such) just got shitloads more than most. Rose inverts this for being encountered ''before'' the normal Spider Splicers. There's also a mid boss called The Beast Master is basically a mage 3, with heavy armor, more HP and magic immunity.
87* ''VideoGame/{{Borderlands}}'':
88** Bandit: Bone Head
89** Lance Rocketeer: Ajax
90** Rakk: Mothrakk
91** Sycthid: Bleeder is a special Scythid who flies only. He is called Bleeder for constantly emitting a red liquid.
92** Skag: Skagzilla, also the Wereskag enemies and bosses like bigfoot
93* ''VideoGame/Borderlands2'': Nearly every boss qualifies here in some way, save a few examples.
94** 010011110100110101000111010101110101010001001000 has the appearance of a constructor and a Hyperion Loader mixed together
95** Anchorman: The Big Sleep is a bodyguard for Sandman, but is visually just an average Anchorman with a special skin.
96** Borok: Woundspike the genetic experiment.
97** Bullymongs: Donkey Mong, King Mong, Warmong, Grendel, Jackenstein, and Knuckledragger are all Bullymong's and clearly use the same style model with differing appearances, sizes, and names, but all fight entirely different. Jackenstein for examples has incredible health, shields, can summon loaders, and fires electrical blasts from his chest, things no other Bullymong does. The Bulwark is another Bullymong with the odd ability to curl up into an invincible ball when the player is too close.
98** Crystalisk: Blue and Rouge
99** Dragons: The Handsome Dragon is essentially just a giant boss version of a red dragon with special AI behaviors. Additionally, the Ancient Dragons of Destruction, Brood the Invincible, Boost the Invincible, Incinerator the Incinvible, and Helianth the invincible, are all special dragon boss enemies.
100** Drifter: Arizona is just a fire version of a regular Drifter. Dexiduous the Invincible is a colossal Raid Boss drifter.
101** Goliath: Midge is a Midget Goliath riding a Bullymong. Although he doesn't resemble them, and he uses Electrical Cannons, Piston's running animation and melee attacks are clearly the exact same ones used by Goliath's and the Goliath Inspired enemies, Enforcers. There's also Smash-Head, who like both of the above doesn't really fight like most Goliaths (he has a shield, a rocket launcher, and a bunch of midget cronies)
102** Golem: The Gold Golem piloted by Greedtooth is essentially a colossal Iron Golem, which in turn is just a stronger version of a regular golem. There's also the Unmotivated Golem which must be fought repeatedly.
103** Hyperion Engineer: Pyro Pete and Hyperius the Invincible are both modified Hyperion Engineers.
104** Knight: Sir Boil, Sir Mash, and Sir Stew
105** Loader: Saturn, Innuendobot, Bone Head 2.0 (a reference to Bone Head from the first game), and H3RL-E. Saturn is easily the greatest difference, at a hulking 30 feet and equipped with cannons, but it is still visibly and obviously a giant Loader.
106** Marauder: Assassin Wot is a stronger version of a Marauder
107** Midget: Sandman is just a powerful midget obviously. Bagman is as well.
108** Nomad: Big Maw and Deputy Winger are both special Nomad boss enemies, as is Captain Flynt, Doc Mercy, Mad Mike, and Assassin Oney.
109** Orc: Arguk the Butcher is a regular Orc with swords for hands, but otherwise looks and attacks like any other Orc. There's also Warlord Grug and Warlord Turge.
110** Pirate: No-Beard. Master Gee the Invincible is a standard pirate enemy that is giant, but also one of the most unique fights given the AI behavior and the environmental situation.
111** Psycho: Assassin Reeth and Incinerator Clayton
112** Rakk: Rakkanoth, and the hidden boss fight with Son of Mothrakk.
113** Rat: Assassin Rouf is a big version of a Rat. There's also Dan, Lee, Mick, Ralph, and Flinter. Also Laney White, cousing of Scooter.
114** Sand Worm: The Leviathan is a colossal Sand Worm of unbelievable size. Due to its size, it doesn't fight like a normal Sand Worm whatsoever, but it is obviously one just by looking at it.
115** Savage: When you face off against Voraciduous, you will also face Chief Ngwatu, a special Savage with an incredibly powerful shield and lightning bolt attacks. He's also 10 feet tall.
116** Scalyion: Thermitage the giant Scalyion.
117** Skag: Dukino's Mom is a gigantic Armored Skag who cannot run and fires laser beams.
118** Skeleton Knight: The Four Skeleton Kings fight just like Badass Skeleton Knights, and all use the same models and attack patterns.
119** Snowman: Sir Tinder Snowflake is a giant snowman. In the same DLC he's fought in, killer snowmen are common enemies.
120** Sorcerer: The Handsome Sorcerer loosely borrows his movement animations and attacks from the regular Sorcerers the player fights.
121** Spiderant: The Black Queen is a mini-boss Spiderant that looks nothing different from an average spiderant. There's also Scorch, the giant Fire Spiderant. There's also the Spycho and Sully the Blacksmith, giant Spiderant-Human hybrids with the torso and head of a human, and the lower body of a Spiderant.
122** Spiders: Although she has a human head, she essentially fights like an Arachne with special attacks and shields. She's also a lot bigger.
123** Stalkers: A great many fights with Stalkers such as Henry, Tinkles, and the raid boss Voraciduous the Invincible.
124** Thresher: Old Slappy, Moby, and nearly any other thresher is essentially a giant dangerous version of a regular thresher. This doesn't stop Terramorphous the Invincible from being one of the most unique boss enemies in the game (and easily one of the hardest).
125** Varkid: Madame Von Bartlesby (Tina came up with the name) is a special colored giant Varkid. Vermivorous is a raid boss version.
126** Vehicle: The Monster Truck that Torgue sends you to fight is clearly just a giant car based on the Bandit Technical. Motor Mama uses a special Motorcyle with the same design as the others, but two turrets instead of a rider.
127** Clark the Combustible Cryptkeeper is apparently a modified Incinerator Clayton that is re-skinned to look undead.
128** Motor Momma uses Ellie's appearance.
129** Wilhelm is Half Loader, half Hyperion Engineer.
130** The Invincible Son of Crawmerax the Invincible is a funny example of a giant boss version of a boss from the previous game.
131* ''VideoGame/CrossCode'' features Sir Blobus Starnikus, a humongous Jelleric fought at the end of So'Najiz Temple.
132* ''VideoGame/{{Diablo}}'' may pick several from a selection of {{Palette Swap}}ped versions of the normal mooks as incidental encounters in the [[ProceduralGeneration randomly generated dungeons]]. [[VideoGame/DiabloII The sequel]] has several fixed king mooks acting as bosses and fixed encounters, as well as randomly generated ones that spawn at random locations every time you load the game.
133%%* A few of the bosses in ''VideoGame/DragaliaLost''.
134* ''VideoGame/Fallout3'' has unique "boss" versions of many mook types, such as Rocksalt, Torcher, and Roach King (Raider), Commander Jabsco and Lag-Bolt (Talon Company), the Drifter (Wastelander), the Ant Queens in Grayditch, Shalebridge, and the Corvega Factory, General Jingwei (Chinese Officer, ''Operation Anchorage''), Defender Sibley (Brotherhood Outcast, ''Operation: Anchorage''), the Alien Drone Commander and Captain (''Mothership Zeta''), the Presidential Metro Sentinel Unit (Sentry Bot, ''Broken Steel''), and Enclave Squad Sigma and their leader (Enclave Soldiers, ''Broken Steel''). All of these have significantly higher stats than their mook counterparts, except for the [[AntiClimaxBoss Alien Captain]].
135* ''VideoGame/FalloutNewVegas''
136** In the vanilla game there is the Legendary Deathclaw, Legendary Fire Gecko, Legendary Nightstalker, and Legendary Cazador.
137** Radscorpion Queen
138** Lakelurk King
139** Vault 34 Overseer (Feral Ghoul Reaver)
140** The Nightkin Jailer, as well as Davison and Tabitha if you decide to fight them.
141** Joe Cobb (Powder Gangers)
142** Escaped Convict Leader
143** Motor-Runner, Cook-Cook, Violet, and Driver Nephi (Fiends)
144** Caesar's Legion:
145*** Vulpes Inculta (Vexillarius)
146*** Severus, Dead Sea, and Alexus (Decanus)
147*** Aurelius of Phoenix (Centurion)
148*** Canyon Runner (Explorer)
149*** Lucius (PraetorianGuard)
150** Ghost of She (a giant ''flaming'' [[BearsAreBadNews Yao Guai]]) from ''Honest Hearts''.
151** Tons in ''Old World Blues'', featuring the Boss versions of common monsters and robots you see:
152*** Test Subject 1 (Lobotomite)
153*** Super Ego (Robobrain)
154*** Construction Drone Foreman and The Custodian (Protectron)
155*** PatientZero (Spore Carrier)
156*** 010011110110111001100101 (Securitron)
157*** Dionaea Muscipula (Spore Plant)
158*** Sparks (Mister Handy)
159*** Ironbelly (Mister Gutsy)
160*** Doctor Orderly MD PHD DDS (Mr Orderly)
161*** RY-589 Ultimo Bot (Sentry Bot)
162*** Legendary Bloatfly (duh)
163*** Specimen 73 (Cazador)
164*** Shadis (Nightstalker)
165*** Y-17 Master Trauma Harness ([[AnimatedArmor Y-17 Trauma Override Harness]])
166*** Gabe (Cyberdog)
167*** [[Film/{{Gremlins}} Stripe]] (Deathclaw, with [[SillinessSwitch Wild Wasteland]] only).
168*** X-42 Giant Robo-scorpion (self-explanatory)
169** The Tunneler Queen, Rawr (Deathclaw, even stronger than the Legendary one), Blister (Hunter), Beast (Marauder), Bonesaw (Ravager), Blade (Scout), Colonel Royez (Irradiated Heavy Trooper), and Gaius Magnus (Irradiated Centurion) from ''Lonesome Road''.
170* ''VideoGame/Fallout4'' includes:
171** Wayne Gorski (Feral Ghoul)
172** Atom's Wrath (Assaultron)
173** Sarge and AHAB (Sentry Bot)
174** Lieutenant Clint, Captain Wes, Sgt. Baker, Tessa, and Captain Bridget (Gunner)
175** Skinny Malone, Dino, and Eager Ernie (Triggerman)
176** Gristle, Jared, Chancer, Bosco, Wire, Ack-Ack, Sinjin, etc. (Raider)
177** Slag (Forged)
178** Dead Eye, Big Mack, Fist, and Hammer (Super Mutant)
179** Swan and Grun (Behemoth)
180** Z2-47 (Institute Courser)
181** Ivey (Rust Devil)
182** Shipbreaker (Fog Crawler)
183* ''VideoGame/IOfTheDragon'':
184** The first two bosses, Tokolosh and Quingor, are larger versions of their ordinary species. Said species is [[DegradedBoss only encountered much later in the game]], however.
185** [[spoiler:The human king]] is a normal-sized [[spoiler:Sinisterwing... wearing a crown.]]
186* The Organization XIII members of ''VideoGame/KingdomHeartsII'' act as this to most of the Nobody enemies. In particular, Axel to the Assassins, Demyx to the Dancers, Xaldin to the Dragoons, Roxas to the Samurais, Xigbar to the Snipers, Luxord to the Gamblers, Saïx to the Berserkers, Xemnas to the Sorcerers, Marluxia to the Reapers and Larxene to the Ninjas.
187* ''VideoGame/LuminousPlume'': Lore-wise, Berserkers are common brutes that somehow evolved or transformed to the point where they can rival Brutalisks. When revisiting old areas, it's possible to find optional Berserker bosses. These include Dread Hunter, Rarefin, Ancient Rider, and Lost Skelreaper.
188* In ''VideoGame/MapleStory'', nearly every single boss is one of these. Most notably King Slime and Mushmom.
189* Several monsters fought in the ''VideoGame/MonsterHunter'' series are alpha, fully-evolved versions of regular creatures. Where used, italics determine the names of the mooks:
190** First generation (''VideoGame/MonsterHunter2004'' and its ''G'' expansion and ''Freedom'' port): Velocidrome (to Velociprey), Gendrome (to Genprey), Iodrome (to Ioprey), Cephadrome (to Cephalos)
191** Second generation (''VideoGame/MonsterHunter2Dos'', ''VideoGame/MonsterHunterFreedom2'' and the latter's ''Unite'' expansion): Bulldrome (to Bullfango), Giadrome (to Giaprey), Congalala (to Conga), Blangonga (to Blango), Daimyo ''Hermitaur'', Shogun ''Ceanataur'', ''Vespoid'' Queen, King ''Shakalaka''
192** Third generation (''VideoGame/MonsterHunter3Tri'', ''VideoGame/MonsterHunterPortable3rd'' and the former's ''Ultimate'' expansion): Great ''Jaggi'' (also representing the female Jaggia), Great ''Wroggi'', Great ''Baggi'', Royal ''Ludroth'', Gigginox (to Giggi), Agnaktor (to Uroktor)
193** Fourth Generation (''VideoGame/MonsterHunter4'', ''VideoGame/MonsterHunterGenerations'' and their respective ''Ultimate'' expansions): ''Seltas'' Queen (this one is unique in that the smaller Seltas is still classified as a large monster to begin with), ''Desert Seltas'' Queen (this one stands out for being the first subspecies in the franchise to invoke this trope), Great ''Maccao'', Zamtrios (to Zamite)
194** Fifth Generation (''VideoGame/MonsterHunterWorld'', ''VideoGame/MonsterHunterRise'' and their respective expansions): Great ''Jagras'', Great ''Girros'', Great ''Izuchi'', Rakna-Kadaki (to Rachnoid), Pyre Rakna-Kadaki (to Pyrantula; this makes Pyre the second subspecies in the franchise to invoke this trope)
195* The Three Wise Men in ''VideoGame/OdinSphere'' are really just {{Palette Swap}}s of the wizards fought in Titania, but with upgraded spells and ''requiring'' the player to hit projectiles back at them to injure them instead of it just being the most effective strategy; and since wizards were already DemonicSpiders on they're own, fights with the Wise Men very easily reach ThatOneBoss status.
196* Nearly all the major bosses in ''VideoGame/SpiralKnights''. The Royal Jelly is simply an enlarged version of the standard pink Jellies wearing a crown. The Twins are basically giant Rocket Puppies, Snarbolax is like a huge Wolver, and even Lord Vanaduke basically has the same AI as Trojans.
197* ''VideoGame/{{Terraria}}'':
198** The game has the Eye of Cthulhu (a giant Demon Eye), Skeletron (A humongous skull), Plantera (A giant man eater) the King and Queen Slime (giant slimes), and the Eater of Worlds (an extra-large version of the Devourers). The latter three also are {{Asteroids Monster}}s.
199** The Eye of Cthulhu, Eater of Worlds, and Skeletron all appear later as even more powerful versions known as the Twins, The Destroyer [of Worlds], and Skeletron Prime, respectively. This makes them King King Mooks.
200* Some of the enemies in the dungeons of ''VideoGame/{{Torchlight}}'' act as Minibosses, known as "Champions". They are essentially a larger, much stronger version of a regular enemy (which usually appears in a group with them). They also tend to have names like "[Body Part]-[verb]er The [Adjective]."
201* In ''VideoGame/TheWitcher'', the special monsters whose heads can be traded for a bounty are scaled-up, uniquely-named versions of regular enemies.
202* ''VideoGame/TheWorldEndsWithYou'' has four {{Optional Boss}}es and three regular bosses that work like this. Noticeably, the regular bosses act fairly different from their smaller counterparts.
203* All of the minibosses in ''VideoGame/YsVITheArkOfNapishtim'' are oversized versions of normal enemies. Gaposdhala/Gaposasura is a giant ManEatingPlant, Piana-Pius/Pullus is a giant bee, and Noodollon/Deadollon is a giant version of the cave slimes.
204[[/folder]]
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206[[folder:Beat 'em Up]]
207* In the arcade version of ''VideoGame/DoubleDragon'', the Mission 1 boss is Abobo[[note]]Famitsu Weekly's 1987 article on the game calls this version Jick (Jikku), but the green Mission 3 version Abobo[[/note]], a [[HeadSwap head]]/PaletteSwap of the GiantMook Bolo[[note]]Who is referred to as "Abobo" in the NES version.[[/note]] with a Creator/MrT-like mohawk and beard and at least one new attack. The same enemy appears as the Mission 3 boss with a [[ComicBook/TheIncredibleHulk green color scheme]].
208* ''VideoGame/DustyRevenge'' has a couple. The first boss, Reddo, is an upgraded version of the recurring bull enemies (even using an ArmCannon, though Reddo's can fire rockets besides bullets) and later in Ogdro Jungle Dusty fights Amelia Swift, a jaguar who's a boss version of the ordinary feline mooks.
209* Mega-Midget, the boss of level 4 in ''VideoGame/{{Executioners}}'' is basically a Midget-Man buffed up and the size of an EliteMook.
210* ''VideoGame/OrientalLegend'' have those weak, horned demon mooks as a recurring enemy in the first stage, with the boss - the Silver and Golden Horn brothers - being boss versions of the demon enemies. You can also encounter their father, a ''giant'' version of the regular horned demons.
211* The Gatekeepers from ''VideoGame/{{Slashout}}'', fought at the end of each stage before the stage's actual boss, are upgraded, champion versions of the level's recurring mooks. You'll fight the king versions of the Porco, Osso, Lucer, Forbici, and Gatto enemies before the boss of each stage.
212* The first boss of the ''WesternAnimation/SpaceGhost'' Flash game ''Headkicker II: The Final Kick'' is red-tinted Cloneborg, with appropriate upgrades from previous two models.
213* ''VideoGame/JusticeLeagueHeroesTheFlash'' has Gorilla Grodd as the King Mook to his gorilla thugs scattered throughout the game.
214* ''VideoGame/{{Spyborgs}}'' has a recurring robotic GiantCrab enemy, the Quad Hunter, and near the game's ending you'll fight a boss version, piloted by Lieutenant Colt. It's larger than regular Quad Hunters and covered in flaming spikes for good measure.
215* ''VideoGame/{{Troublemaker}}'' has the AbsurdlyPowerfulStudentCouncil's enforcers, EliteMooks in black jackets, and they're led by Ricco who fights like a boss version of their regular members. They appropriately shows up en masse in stages featuring Ricco.
216[[/folder]]
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218[[folder:First-Person Shooter]]
219* The [[spoiler:Ceph Guardians]] fought at the end of ''VideoGame/Crysis2''. They're as fast and agile as the basic Ceph Stalkers, have as much if not more health than a Ceph Heavy, and can cloak. And you have to fight 4 of them at once.
220* Most of the bosses in the Vendetta co-op mode of ''VideoGame/TheDarkness'' are versions of regular enemies with lots more health.
221* You regularly encounter giant octopuses in ''VideoGame/DeathInTheWater'', and then you met the titular '''Death:''' a ''huge'', black octopus monster who's the last boss.
222* ''VideoGame/DeepRockGalactic:'' Glyphid Bulk Detonators are, both lore-wise and gameplay-wise, superpowered and supermassive versions of the more common Glyphid Exploders. And a boss-tier ActionBomb is a terrible thing to face; not only does it stomp massive craters into the earth without taking damage from it, its final explosion is in the kiloton range and will leave a crater over 30 feet wide.
223* ''Franchise/{{Doom}}'':
224** ''VideoGame/DoomII'': Inverted with Arachnotrons, which are the minion version of the Spider Mastermind who first appeared in ''VideoGame/{{Doom}}''. Also inverted with Hell Knights, which are weaker versions of Barons of Hell.
225** ''VideoGame/Doom3'': Vagary, the Trite Queen, serves as a Queen Mook for the knee-tall spiders that creep from viaducts and other small tunnels to ambush the main character.
226* ''VideoGame/DreadTemplar'' has the Spider Queen, a sized-up version of the GiantSpider enemies. Besides being large enough to take up the whole cavern you fight her, she can also lay extra eggs to summon extra spider enemies.
227* Almost all of the bosses in ''VideoGame/{{Dreamkiller}}'' are just giant versions of the main normal enemy type encountered in that level. The final boss and at least one of the end-stage bosses are unique creatures, though.
228* ''VideoGame/DukeNukem: Zero Hour'' has Boss Hog, a giant Pig Cop with tank treads in place of a lower body. In ''VideoGame/DukeNukem3D'', there's the Overlord, which is a giant Enforcer with rocket launchers, and the Alien Queen. Except for a helicopter, a 50-foot coachroach queen, and the final boss, all the bosses in ''Duke Nukem: Manhattan Project'' are just tougher versions of regular enemies (although most at least have a unique character model and a couple extra attacks).
229* ''Franchise/{{Halo}}'' does this a lot:
230** ''VideoGame/Halo2'': The Heretic Leader is just an Elite Ranger with more health, an Elite Heretic skin, and the ability to make holographic clones of himself. TheDragon Tartarus is a white-gray Brute with a one-hit-kill hammer, an energy shield impervious to everything except beam rifle shots, and insane health.
231** The Brute Chieftain encounters in ''VideoGame/Halo3'' are often set up like mini-boss fights; one Chieftain will even tell his followers to back off so he can deal with you himself.
232** The Elite Field Marshal in ''VideoGame/HaloReach'', while the Elite Zealots border between this and BossInMookClothing.
233** ''VideoGame/Halo5Guardians'': Warzone mode has an insane amount of boss enemies, most of whom are just pallet-swapped regular enemies with a lot more health, immunity to one-hit-kill attacks, and the occasional exotic REQ variant weapon.
234* ''VideoGame/IllWill2023'' have all the bosses being enlarged versions of regular enemies (who even have a CoolCrown on their heads!), complete with "King" in their onscreen monikers. King Painhead, King Slaughterer, King Behemoth, etc.
235* ''VideoGame/JurassicParkTrespasser'': You spend the vast majority of the game facing off against three different colours of ''Velociraptor'', and the FinalBoss of the game, interestingly enough, is just a very large ''Velociraptor''. It's also much weaker than the ''Albertosaurus'' and ''Tyrannosaurus'' enemies, and [[ArtificialStupidity just as stupid as all of them]], making it rather easy to defeat. The developers intended the boss to be a new dinosaur, but time and budget constraints led to it just being another ''Velociraptor''.
236* ''VideoGame/{{Marathon}}'':
237** The "Mother of All Hunters" and "Mother of All Cyborgs" in ''Marathon 2'' and beyond, as well as the oversized grey Pfhor in the penultimate level of ''Infinity''.
238** In ''EVIL'', you encounter a gray boss Hunter named Karth Pakor'h that can only be damaged with plasma grenades, a Giant Devlin, a Super Assimilated BOB (who is really your BrainwashedAndCrazy commander), and two Super Mystics on the final level.
239** ''Marathon: RED'' has the Champion Metalloids in the level "Can We Get a Squeegee Over Here?", which is an homage to "You Think You're Big Time?", as well as boss versions of some of the Organic monsters.
240* In the ''VideoGame/{{Metro 2033}}'' series, the Nosalises have two examples: the Plated Nosalis in ''2033'', and the Rhino/Big Momma in ''[[VideoGame/MetroLastLight Last Light]]''. Both are are exceptionally durable compared to their fellow mutants, and are fought in arenas specifically tailored to the encounters. To Artyom's fortune, both have weaknesses: the Plated Nosalises only live in total darkness and are easily BlindedByTheLight of the headlamp at full charge, and the Rhino [[BullfightBoss can be tricked into charging into supports and walls and take damage from them]]; if you get her to hit all the supports, her health will drop so low that any attack of yours, even a QuickMelee with the knife, kills her in one shot.
241* The Super Tank (a giant Tank with a literal tank for a lower body) and the Hornet (a GiantFlyer) in ''VideoGame/QuakeII'', which first appear as {{boss battle}}s, but become [[DegradedBoss recurring enemies]] later.
242* The BigBad of ''VideoGame/RedFaction II'' is equipped with a souped-up version of the [[MiniMecha Battle Armor]] you previously fought and piloted.
243* The Large Mutant and Kraken mini-bosses appear in a couple of levels in ''VideoGame/Rage2011''.
244* ''VideoGame/RiseOfTheTriad'': Three of the bosses are stronger, elite members of the enemies you face across the episodes: General John Darian (to the human soldiers, and boss of Episode 1), NME (to the robotic sentries, and boss of Episode 3) and El Oscuro (leader of the Triad's monks, boss of Episode 4 and also FinalBoss). The outlier is Sebastian Kryst (Episode 2), who is a human boss but fights very differently to any soldier (he moves and attacks with a well-armed wheelchair).
245* ''VideoGame/SeriousSam'' games will often have feature the Aludran Reptiloid Highlanders and/or the Uber Lava Golem.
246* ''Franchise/StarWars: VideoGame/ShadowsOfTheEmpire'' has a giant Dianoga for the boss of the Sewers, and the Gladiator Droid, which is an oversized upgrade of the MechaMooks you've encountered throughout the game.
247* ''VideoGame/{{Turok}} 2: Seeds of Evil'' has the Mantid Queen and Flesh Mother.
248* The large, psychotic Skaarj with glowing "pseudoinvisibility" effects fought near the end of ''VideoGame/{{Unreal}}'', and a fourth (orange) one that escapes from the [[spoiler:Mothership Lab]], though you don't actually have to fight that one. [[spoiler:They were all part of an experiment to mutate Skaarj with tarydium so they would have natural energy shields. Unfortunately it had the side effect of sending them into a constant UnstoppableRage, so they were locked up. Of course, once the PlayerCharacter destroys the generator powering the forcefields...]]
249* In ''VideoGame/{{Warframe}}'', almost every single boss was essentially a palette-swap of an existing enemy with boosted stats when they were first released. However, this has gradually become less and less the case, the devs redesigning boss characters one at a time to have unique looks and mechanics. As of three years after the start of open beta, there are only a handful of King Mooks left. While a few retain the visual aesthetic - being bigger, badder versions of normal enemies - they have been retooled to be more along the lines of being a PuzzleBoss, with one exception. The Sergeant, originally "Sergeant Nef Anyo" until Nef was split off into his own character, is just a larger, recolored Corpus mook whose only real distinction is that he can temporarily turn invisible... which only barely slows down his murder by superpowered space ninjas.
250* ''VideoGame/Wolfenstein3D'':
251** The Episode 1 boss, Hans Grosse, acts like a bigger and tougher SS Soldier, with a similar color scheme on their clothing, similar blue eyes and golden hair, and considerably more firepower.
252** The Episode 4 boss, Otto Giftmacher, acts like a bigger and tougher Officer, with a similar color scheme on their clothing, similar eyes and hair color, and bigger HandCannon that shoots rockets. Oddly, his projectile weapon can make him less threatening than regular HitScan officers and bosses.
253** The game's sequel, ''Spear of Destiny'', has the [[FrankensteinsMonster Ubermutant]], a giant [[MultiArmedAndDangerous four-armed]] Mutant with a [[GatlingGood Gatling gun]] [[ChestBlaster in its chest]].
254* ''VideoGame/WolfensteinIITheNewColossus'' has a final DualBoss fight against [[spoiler:a pair of towering Zerstörer robots, which are like bigger Ubersoldat dual-wielding the BFG-9000 from ''VideoGame/Doom2016''.]]
255[[/folder]]
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257[[folder:Hack and Slash]]
258* [[InvertedTrope Inverted]] in ''VideoGame/{{Bayonetta}}'', where almost all bosses or large enemies appear early in the game, with the smaller versions coming ''later''. The Beloved shows up in Chapter One, but it's really just a larger version of the Braves, that don't show up until Chapter ''Eight''. There's also the main bosses, the Auditio[[note]]Fortitudo, Temperantia, Iustitia and Sapientia[[/note]] who, once killed, show up in at least one more stage later in the game as a smaller, weaker version[[note]]simply named Courage, Temperance, Justice and Prudence[[/note]]. For a more straightforward example, the Applauds can be seen as this in relation to the Affinities.
259* ''VideoGame/BloodySpell'' has a heavily armored, dangerous EliteMook enemy who uses dual swords, and the Caretaker who's a boss version of said enemy type (expectedly, he's flanked by several of his mook counterparts). Then there's the priestess legion near the end of the game, which you defeat until you reach their leader, the HighPriestess who's a red-clad, far more powerful version of the common priestess enemies.
260* The Phantom Guard General in ''VideoGame/{{Darksiders}}'' is simply the stronger version of the regular Phantom Guard Soldiers, though he at least gets to summon his troops during the fight.
261* ''Videogame/DevilMayCry3DantesAwakening'' has Hell Vanguard, which is a bigger (and way tougher) version of the Hell Pride. The first time you encounter it is in a true boss battle, just after defeating other Hells. Subsequent encounters with them feature them [[DegradedBoss spawning alongside other Hells and even other Vanguards as if they were simple mooks]], but while still keeping their firepower and durability, which in higher difficulties turns them into [[BossInMookClothing Bosses in mooks's clothing]].
262* ''VideoGame/EasternExorcist'' contains boss version of mooks in both campaigns, many of them which uses sprites from their mook counterparts, but sized up. There's the Hair Feeder, GiantSpider, Treants whose boss counterparts takes up an entire screen, and the Skeltal Arhat being a boss version of skeletons far taller and more durable than the mooks.
263* A number of bosses in ''VideoGame/JiuXiao'' are sized-up versions of regular enemies, including the first wolfman leader (a boss version of the WolfMan), the giant bird-woman, and the massive ''taotie''.
264* ''VideoGame/EternityTheLastUnicorn'' has two ''literal'' examples, the Spider Queen who's a ''Queen'' mook version of the game's GiantSpider enemies and a Goblin King who's larger and stronger than regular goblins.
265* The "boss" enemies of ''VideoGame/MarsWarLogs'' (Sean, Generosity, and the Praetorians) have a couple more advanced spells but otherwise fight just like regular Technomancer enemies, just with somewhat more health. Tenacity, who you fight at the end of Act II, also fights just like a regular enemy; he has significantly higher-than-normal health, but surrenders once you deplete it by about half.
266* In ''VideoGame/NinjaGaiden'' (the Xbox reboot), Masakado, the second boss, is this for the horse-riding samurai minions you fought just prior.
267* The second boss, the Shadow Dancer from ''VideoGame/TheRevengeOfShinobi'' is merely a ''HeadSwap'' of the basic mook enemy. His main advantage over the regular mooks? He uses [[GratuitousDiscoSequence the power of disco]] as you fight him.
268* In ''Franchise/StarWars'' ''VideoGame/TheForceUnleashed'', an entire The Salvation level is spent fighting off hordes of tiny Terror Droids. By the end of it, the mysterious creature tearing through the ship turns out to be the Terror Walker, a Terror Droid the size of a house that's armed to the teeth and spawns hordes of its kin.
269* In ''VideoGame/TheWonderful101'', the Gah-Goojin can be seen as the next logical progression from the Dough-Goo, Chew Dough-Goo, and Diedough-Goo enemies. [[spoiler:The Gah-Goojin itself later gets a bigger version; the Wallgah-Goojin. ''Then'', the Wallgah-Goojin is itself outdone by the ''Giga''-Goojin! The Giga-Goojin will even throw replicas of the other two during its boss fight just to show how big it is!]] The big enemies often come first with the smaller ones coming later. Dahkarts is a large scorpion that shows up as the miniboss of Operation 001-A, but it's not until 004 that we're introduced to their smaller, larval stages. Lastly, the Vaikki is this for the Dahkarts, especially as the harder difficulties will swap out Dahkarts with Vaikki in certain Kahkoo-regahs.
270[[/folder]]
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272[[folder:Party Game]]
273* ''VideoGame/MarioParty10'': The majority of the boss characters are Mega versions of regular enemies from the ''Mario'' platform games, including Mega Goomba, Mega Sledge Bro., Mega Cheep Chomp, Mega Blooper, Mega Monty Mole, and Mega Mechakoopa
274* In ''VideoGame/NintendoLand'':
275** Pig moblins appear alongside Pig Ganon, making them this to him like in ''A Link to the Past.''
276** The ''Pikmin'' attraction has even more. The Bulblord (bulborbs ''again''), the Large-Mouthed Wollywog (wollywogs), and the Bladed Beeb (beebs, introduced in this game).
277* ''VideoGame/SuperCatboy'' has an AbandonedMine stage where you face literal moles as MoleMonster enemies, that periodically leaps in and out from underground to ambush you with explosives. The stage's boss is a giant mole that attacks just like the regular mole mooks, except it's ten times the size and far more durable.
278[[/folder]]
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280[[folder:Pinball Game]]
281* The boss at the end of the Knight level of ''VideoGame/PinballQuest'' is a giant Knight.
282[[/folder]]
283
284[[folder:Platform Game]]
285* ''VideoGame/BanjoKazooie'':
286** [[AlliterativeName Boss Boom Box]] from the first game is, as the name suggests, a big Boom Box. Nipper is one among the Snippets, and by extension the Mutie-Snippets (these being a WolfpackBoss to begin with).
287** ''VideoGame/BanjoTooie'': For the Minjos, there's Mingy Jongo. Where Minjos impersonate minor collectibles (Jinjos), Mingy Jongo impersonates a major character ([[spoiler:Mumbo Jumbo]]).
288* ''VideoGame/{{Battletoads}}'' has Big Blag, chief of the Rat Pack.
289* Each boss (save for the last) of ''VideoGame/{{Blinx}}'' is a stronger version of an enemy introduced in the world it's in charge of. This changes about halfway into the game when the bosses are improved versions of those bosses.
290** Dust Keeper & Dust King (Dust Herder)
291** Kerogon & Kerogon II (Keropper)
292** Molesaur & Hydrosaur (Molegon)
293** Juggernaut & Juggernaut II (Golem)
294* ''Franchise/{{Castlevania}}'':
295** ''VideoGame/CastlevaniaHarmonyOfDissonance'': A number of the bosses in this game are large versions of smaller enemies. Giant Merman, Peeping Big, Max Slimer...
296** The series has many of these, including the recurring Phantom Bat, the Queen Medusa, the Bone Dragon King, and the giant skeleton in ''VideoGame/Castlevania64''.
297* [[spoiler:The Heavy Press]] in ''VideoGame/CaveStory''. It returns in the FanSequel ''VideoGame/JenkasNightmare''. There's also [[spoiler:Great White Critter]].
298* King Gears from the second ''VideoGame/ClockworkKnight''. He's a castle that transforms into a robot that resembles the common enemy Katchin', and even releases them from his chest in battle.
299* In ''VideoGame/ConkersBadFurDay'', Haybot, Buga the Knut and The Experiment are respectively the biggest haystack mook, the biggest Uga Buga, and the biggest Tediz.
300* In the Endless Mode of ''VideoGame/CopyKitty'' the boss of Cyberspace world is Jumbo Exchikke. As its name suggests, it's just your typical Exchikke, only scaled up much bigger, and is even less of a threat than Magna Exchikke.
301* Almost every non-boss enemy type in ''VideoGame/CrescentPaleMist'' has one super-powered golden mook.
302* ''VideoGame/{{Cuphead}}'' has those blue slime enemies encountered early in the game during the forest levels, before ending with the boss fight against Goopy le Grande, a giant blue slime.
303* In ''VideoGame/DensetsuNoStafy3'', the Pengod boss at the end of Kachiwari Iceberg resembles a larger version of the Pingoon enemies found in the area.
304* Most of the bosses of ''VideoGame/DiamondHollowII'' fall into this.
305* This is something of a habit in the ''VideoGame/DonkeyKongCountry'' series:
306** The bosses in ''VideoGame/DonkeyKongCountry1'' -Very Gnawty and Really Gnawty, the Master Neckys and Queen B.- are just bigger, badder renditions of common enemies you see in the game, except Dumb Drum, which is just a bigger, badder rendition of an enemy-spawning oil can.
307** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' has King Zing, Krow and Kreepy Krow, giant versions of Zingers and Mini-Neckies.
308** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has Barbos, the boss of Razor Ridge. She's a giant version of the smaller Lurchin (urchin) enemies.
309** ''VideoGame/DonkeyKong64'' has Puftoss (to the pufferfish-like Puftups) and Army Dillo (to the Army, despite the enemy not appearing in the game).
310** K. Rool himself counts, what with him being the Kremlings' king. And the Kremlings have repeatedly been featured as mooks throughout the series.
311** Mole Miner Max, Colonel Pluck and Tiki Tong in ''VideoGame/DonkeyKongCountryReturns'', respectively based on the Mole Miners, the robotic chicken mooks ([=BuckBombs=]) and the Tikis.
312** Skowl represents the owl family of mooks in ''VideoGame/DonkeyKongCountryTropicalFreeze''. Lord Fredrik, the Snowmad chief, is one among the walrus mooks.
313* Nephilim in ''VideoGame/ElShaddaiAscensionOfTheMetatron'' are typically gentle to the player, but will eat each other, and grow bigger as a result. The largest ones become Fire Nephilim, which are this.
314* Many of the minibosses and bosses in ''VideoGame/{{Elsword}}'' are merely stronger/bigger variants of normal mooks, such as Chloe (of Dark Elf Sentinel) or Magmanta (Mantares and Mantaray).
315* ''VideoGame/ExorcistFairy'' have more than one of the bosses being upgraded versions of mooks. Notably, sprites for the Shielded Cube-heads are resized into the False Knight, an extra-large version of the Cube-heads, the blade-handed humanoid mooks have the Traitor Lord as their boss counterpart, and the Queen Grub being one to the lesser grub enemies.
316* ''VideoGame/GreyArea2023'''s second boss, the Clockwork Borbo, is a giant version of the [[InvincibleMinorMinion Borbos]] that act as obstacles in other levels, and some of its attacks involve its smaller relatives.
317* The Reaper Drone and Grand Mother in ''VideoGame/HeroCore'' are this.
318* In ''VideoGame/HollowKnight'', the Soul Master is this to the Soul Twisters and Soul Warriors. It has the teleportation power and the arcane bolts of both, the Twisters' orbiting magic shield and the Warriors' melee skills, including a teleport + downward attack combo. Other examples include the Gruz Mother (Gruzzer), Vengefly King, Massive Moss Charger, Shrumal Ogre (Shrumal Warrior), Mantis Lords, Traitor Lord (Mantis Traitor), Brooding Mawlek, Flukemarm (Flukemon), Crystal Guardian (Husk Miner and Crystallized Husk), Nosk (Corpse Creeper), Hive Knight (Hiveling), Uumuu (Uoma and Ooma), and Obblobble (Obble).
319* ''VideoGame/{{Iji}}'' has a variant in the Hacker King Yukabacera, who's been leaving logs all over the place explaining how to hack various weapons - thus benefitting the player far more than the relatively orderly opposition. He ''looks'' like a {{mook}} with a [[PaletteSwap coat of paint]]. He ''hits'' like a space station. (This is appropriate: He's obviously not been publishing all the alterations he's made to his ''own'' Nanofield...)
320* The anticlimactic final boss of ''VideoGame/JourneyToSilius'' is an upgrade of the recurring slow-moving [[MechaMooks robot mooks]]. Earlier, Stage 4 has a {{miniboss}} version of the hovering DemonicSpiders from Stage 3.
321* ''Franchise/{{Kirby}}'':
322** Several enemies have a larger counterpart in the form of a Mid-Boss. These include but not limited to: Poppy Bros. Sr. (Poppy Bros. Jr.), Gigant Edge (Blade and Sword Knight), Grand Wheelie (Wheelie), King Doo (Waddle Doo), Block Waddle Dee (Waddle Dees), Kibble Blade (Sir Kibble), Captain Stitch (Gordo), Water Galboros, Flame Galboros, and Miasmoros (Galbos), Jumpershoot (Drifter), Boboo (Bobos), Gao Gao (Gaw Gaws), Big Metalun (Metaluns), Moundo (Rockys), Hornhead (Beetley), etc.
323** Most of the MiniBoss characters in ''VideoGame/Kirby64TheCrystalShards'' are giant versions of ordinary enemies; they are frequently surrounded by many of their normally-sized friends. Among them is a giant Galbo that eventually became the basis for the Flame Galboros of ''VideoGame/KirbyTripleDeluxe''.
324* ''VideoGame/MagicalWhipWizardsOfPhantasmalForest'' has two kinds of bosses, one of which is simply a scaled up sprite of a normal enemy surrounded by its normal-sized brethren, which behaves just like its smaller pals. The other kind is a dragon.
325* ''Franchise/MegaMan''
326** In ''VideoGame/MegaMan3'', you fight two Giant Met {{miniboss}}es in the [[RemixedLevel remixed version]] of Needle Man's stage.
327** Metall Daddy, boss of Wily Stage 1 of ''VideoGame/MegaMan4''.
328** And in ''VideoGame/MegaManPoweredUp'', the WarmUpBoss is a giant version of the BossInMookClothing, isn't that ironic...
329** The Nightmare Mother of ''VideoGame/MegaManX6'', which is [[TheWormThatWalks a giant mass]] of Nightmare Viruses.
330** Copy-X of ''VideoGame/MegaManZero1'', literally. [[{{Mooks}} Pantheons]] come in all varieties, but they're still just weak, mass-produced clones of ''VideoGame/MegaManX''. Copy-X stands above them all, both as ruler of Neo Arcadia and a far more advanced model.
331** In ''VideoGame/Rockman4MinusInfinity'', the boss of Wily Castle Stage 1 is Proto Sniper Joe, who has the same attack patterns as Proto Man and uses the Sniper Joe 01 sprites from ''VideoGame/MegaMan7''.
332* ''Franchise/{{Metroid}}'':
333** The first ''VideoGame/MetroidPrime'' has a giant Sheegoth guarding the Wave Beam. The difference: that is the "normal" version. More common, "baby" versions are seen long before the fight. Although [[DegradedBoss adult Sheegoths you fight as regular enemies after that]] are much smaller, meaning either those aren't fully grown or the guardian one was really strong. There's also Omega Pirate, a King Mook of Elite Pirates, which are themselves GiantMook Space Pirates. So it's a King Giant Mook.
334** Nearly all bosses in ''VideoGame/MetroidPrime2Echoes'' are this. There's Amorbis (a colossal Sandigger trio), Chykka (an oversized War Wasp), Quadraxis (a giant version of the Quad robots you fought in the preceding level), and the six "sub-guardians" that were ordinary monsters before being possessed by the six Ing that managed to steal Samus's upgrades (Bomb Guardian is a Sandigger that was already one of these before getting possessed; Jump and Boost Guardians are Warrior Ing; Grapple Guardian is a Grenchler; Spider Ball Guardian is a Pillbug; and Power Bomb Guardian is a Sporb). Then there's the Alpha Splinter (which gets possessed too), the optional Dark Missile Trooper, the Alpha Blogg, and Emperor Ing himself. The only bosses in this game that ''aren't'' a King Mook are the Caretaker Class Drone and Dark Samus.
335** ''VideoGame/MetroidPrime3Corruption'' has an interesting variant. The Berserker Lord is a boss version of Berserker Knights. What's interesting is that Berserker Knights are already [[BossInMookClothing Bosses In Mook Clothing]], and that you fight the [[WarmUpBoss Berserker Lord]] before you encounter any of the weaker Knights. The Pirate Commander is also a boss version of Commando Pirates, essentially a King EliteMook. In a similar vein, there's also the Steamlord, which is based on the Steambots, an upgraded version of the Tinbots.
336** There's also the Metroid Queen, the ultimate form of Metroid in the entire franchise. In this case, it's the ultimate evolution of a species that comes into gradually bigger and stronger species (Alpha, Gamma, Zeta, Omega and then the Queen). Among the Phazon-infested Metroids, Metroid Prime takes this role instead.
337* The boss of ''VideoGame/MuteCrimson'''s World 3 is "King Eye", who predictably sends out standard Eye enemies to chase you down as well.
338* Most "boss" enemies ([[MooksButNoBosses if you can call them that]]) in ''VideoGame/OriAndTheBlindForest'' are upgraded versions of common mooks. Kuro herself appears to be a giant version of the bird enemies. Inverted by the [[TennisBoss fireball-shooting orb boss]] in the Ginso Tree, [[DegradedBoss which is demoted to a mook]] in and around Mount Horu.
339* In ''VideoGame/OriAndTheWillOfTheWisps'', the first boss, a [[DireBeast giant]] [[SavageWolves wolf]] named Howl, has an attack pattern very similar to the Snappers (salamander-like {{mook}}s) encountered just before him; the Horn Beetle boss of Kwolok's Hollow is a gigantic version of the armored rhinoceros beetles found in said area; the GiantSpider boss Mora is this for the spiders populating Mouldwood Depths, and occasionally summons them during the battle; and the Willowstone is a boss version of the fireball-and-laser-shooting energy orbs. The [[WhatCouldHaveBeen deleted]] OptionalBoss Grol would have been this for the corrupted Gorlek Miners.
340* ''VideoGame/PizzaTower'' has the Vigilante, a cheeseslime in a cowboy outfit who's noticeably tougher than the ones the player encounters. For one thing, his boss fight has him using various firearms against the player and can only be damaged by Peppino shooting at him with a gun, and when he returns [[spoiler:in the BossRush, throwing Gustavo at him is the only way to leave him open for damage]].
341* Every boss in ''VideoGame/{{Poacher}}'' except the Dark Lord, [[spoiler:Gamey/Magnus, and the Judge]]. Even the Dark Lord may count as one to the Oil Rig blobs.
342* ''VideoGame/{{Polyroll}}'':
343** The BigBad andalBoss, Kaiser Kiwi, is a more powerful version of the purple bird enemies.
344** The first boss is also a giant version of the purple birds.
345** The totem pole boss in Parcheesi Temple has the unusual distinction of being a King Mook for ''four'' different enemies:
346*** The yellow head is based on the oil-lamp-like enemies that shoot flames.
347*** The red head is based on the box-throwing robot enemies.
348*** The purple head is based on the bird enemies.
349*** The green head is based on the singing snake enemies.
350* ''VideoGame/{{Pronty}}'' has a recurring enemy called the Chattertooth, and the first boss is a sized-up version called the Silver Chattertooth (who uses an enlarged sprite of the mook version, but with some parts recolored silver). It's expectedly tougher and stronger than it's mook counterparts. Late in the game, you'll face the [[GoldColoredSuperiority Golden Chattertooth]], obviously stronger than the mook and silver versions.
351* King Coiley in the 2005 version of ''VideoGame/{{Qbert}}'' for the PC.
352* ''VideoGame/QuackShot'': Pete's henchman resemble shorter versions of himself.
353* The Boss Chenille in ''VideoGame/Rayman2TheGreatEscape'' is a large red caterpillar; one of the regular Mooks in that part of the world. She's not even that adventurous with her attacks in her Boss fight; while caterpillars are essentially a chain of smoke-balls, Chenille is little more than a chain of a chain of smoke-balls.
354* ''VideoGame/ShovelKnight'' has the Big Creep, a giant version of the game's ghost mooks, the Invisishades, which serves as the boss of the Hall of Champions.
355* ''Franchise/SonicTheHedgehog'':
356** ''[[VideoGame/SonicTheHedgehogTripleTrouble Sonic Triple Trouble]]'' has two examples; the Tart Turtle and Giga Thomas "Pen", the respective bosses of [[GreenHillZone Great Turquoise Zone]] and [[SlippySlideyIceWorld Robotnik Winter Zone]]. Both are giant badniks who serve as the leader to their respective species of badnik, the Turtle Badniks and the Penguin Bombers. Sonic or Tails have to bounce on the shells of the Turtle Badniks to propel themselves up to the Tart Turtle, while Pen tries to attack them by launching Penguin Bombers at them.
357** In ''VideoGame/SonicAdventure2'', there was King Boom Boo, a much larger (and creepier) version of the small [[SlasherSmile slasher-smiling]] ghosts that you would sometimes encounter in certain levels.
358** ''VideoGame/SonicMania'' has several bosses like this: a giant Hotaru miniboss in Stardust Speedway Zone, a giant leaping Caterkiller miniboss in Mirage Saloon Zone, and [[ThatOneBoss most infamously]], the Mega Octus in Oil Ocean Zone - a large submarine that resembles an octopus-based badnik.
359* ''VideoGame/SpaceStationSiliconValley'' has the King Rat and King Penguin to their respective animals, though they don't really fight like a larger version of the smaller animals; rats can lay bombs or bite, while penguins throw snowballs and can use a parachute to fall slowly. The King Rat leaves a [[{{Fartillery}} trial of noxious gas]] while the King Penguin flies for a short time and both king animals share the same B attack (sounding a trumpet to make nearby rats/penguins attack).
360* All the minibosses in ''VideoGame/{{Sundered}}'' are souped up variants of enemies you'll find in the game.
361* There are lots of ''Franchise/SuperMarioBros'' examples. Unless otherwise noted, their names allude directly to the enemies they represent:
362** King Bowser himself, who debuted in the original ''VideoGame/SuperMarioBros1'', is nothing more than a comparatively giant spiked Koopa. Mecha Bowser (introduced in ''VideoGame/SuperMarioSunshine'') is one to the Mecha-Koopas and Electrokoopas, while Dry Bowser (introduced in ''VideoGame/NewSuperMarioBros1'') is one to the Dry Bones. This trope was in fact a factor in his creation; Creator/ShigeruMiyamoto once envisioned him as an ox in homage to ''Anime/AlakazamTheGreat'', but his final design came about as Yoichi Kotabe convinced Miyamoto to make the king of turtles a turtle himself.
363** Tryclyde (bigger, triple-headed Cobrat) and Clawgrip (Sidestepper) in ''VideoGame/SuperMarioBros2''. The ''Advance'' remake adds Robirdo, a mechanical Queen Mook of Birdo.
364** King Totomesu to the sphynx-like Gao in ''VideoGame/SuperMarioLand''.
365** Big Boo in ''VideoGame/SuperMarioWorld'', Bigger Boo and Roger the Potted Ghost[[note]]this one specifically represents the Potted Ghosts[[/note]] in ''VideoGame/SuperMarioWorld2YoshisIsland'', Boolossus and King Boo in ''VideoGame/LuigisMansion'' and its sequels, Bouldergeist[[note]]this one specifically represents the Bomb Boos[[/note]] in ''VideoGame/SuperMarioGalaxy''.
366** The ''VideoGame/YoshisIsland'' series has mostly regular enemies growing due to Kamek's magic (or in one case, namely with Prince Froggy, he shrinks Yoshi instead).
367** Naval Piranha in ''VideoGame/SuperMarioWorld2YoshisIsland'', Petey Piranha in ''VideoGame/SuperMarioSunshine'', Dino Piranha and Fiery Dino Piranha ''VideoGame/SuperMarioGalaxy'', and Peewee Piranha in ''VideoGame/SuperMarioGalaxy2'' (all based on a Piranha Plant).
368** King Bomb in ''VideoGame/SuperMarioRPG'', King Bob-omb in ''VideoGame/SuperMario64''.
369** Whomp King and Chief Chilly in ''VideoGame/SuperMario64''.
370** Big Bully in ''VideoGame/SuperMario64'', Prince Bully in ''VideoGame/SuperMario3DWorld''.
371** Goomboss in ''VideoGame/PaperMario64'' and ''VideoGame/SuperMario64 DS'' (known in the former as King Goomba) and Mega Goomba in ''VideoGame/NewSuperMarioBros1''.
372** General Guy (based on a Shy Guy) in ''VideoGame/PaperMario64''; Megaleg in ''VideoGame/SuperMarioGalaxy'' and Digga-Leg in ''VideoGame/SuperMarioGalaxy2'' (both based on a Snifit).
373** [[{{Cumulonemesis}} Huff N. Puff]] in ''VideoGame/PaperMario64'', a giant Ruff Puff who serves as the game's sixth boss, with his abilities consisting of [[ShockAndAwe thunder and lightning attacks]], [[BlowYouAway a powerful breath of wind]] and [[AsteroidsMonster the ability to swallow the Tuff Puffs that break off him when attacked to restore HP]].
374** Kammy Koopa in ''VideoGame/PaperMario64'', Kamella in ''VideoGame/SuperMarioGalaxy'' and Kamek in ''VideoGame/NewSuperMarioBrosWii'' and the games where it's fought as a boss (he was TheUnfought in his debut game, ''VideoGame/SuperMarioWorld2YoshisIsland''). All of them are based on Magikoopas.
375** Gooper Blooper in ''VideoGame/SuperMarioSunshine''.
376** Giant-sized Wiggler in ''VideoGame/SuperMarioSunshine'', Mechawiggler in ''VideoGame/SuperMarioOdyssey''. Interestingly, the lone Wiggler that appears in ''VideoGame/SuperMario64'' and is no different in size and appearance from the normal specimens, serves as the boss of Tiny-Huge Island.
377** Two in ''VideoGame/PaperMarioTheThousandYearDoor'':
378*** [[spoiler:The Shadow Queen]] is this to Beldam, Marilyn, and Vivian, a much more powerful version of three piror minibosses.
379*** [[spoiler:Doopliss]], a Duplighost who serves as the boss of Chapter 4. Played with in that regular Duplighost enemies are only present in [[VideoGame/PaperMario64 the previous game.]]
380** Mummipokey (Pokeys), Cheepskipper (Cheep Cheeps) and Monty Tank (Monty Mole) in ''VideoGame/NewSuperMarioBros1''.
381** Lakithunder in ''VideoGame/NewSuperMarioBros1'', King Lakitu in ''VideoGame/SuperMarioGalaxy2''.
382** Many King Mooks are introduced in ''VideoGame/SuperMarioGalaxy'', in addition to those of mooks already represented in previous games by other King Mooks: Bugaboom (Mandibug), King Kaliente (Octopi), Baron Brrr (Brr), Tarantox (Scuttebug and Spoing), Topmaniac (Topman), Major Burrows and Undergrunt Gunner (Undergrunts).
383** Prince Pikante (Octopi again), Glamdozer (based on the Pupdozer) and Squizzard (based on the Cluckbooms) in ''VideoGame/SuperMarioGalaxy2''.
384** Boss Brolder (pictured up top) and King Ka-Thunk (unique among most King Mooks in that he's based on a ''non-living hazard'', namely the Ka-Thunks) in ''VideoGame/SuperMario3DWorld''. Boss Brolder provides the page image.
385** Mollusque-Lanceur (Gushen, Astro-Lanceur) in ''VideoGame/SuperMarioOdyssey''.
386* The Giant Womprat in ''VideoGame/SuperStarWars'', which [[FlunkyBoss fights alongside its smaller brethren]]. Then there's the Wampa King in ''Super Empire Strikes Back'', who's so big you can only see his head and arms.
387* ''VideoGame/ThetaVsPi7'' has King Pi who is a much larger version of the game's standard enemies. He's much more anthropomorphised than standard enemies however and wears clothing, has a beard, mouth, eyes, hair and a bald spot. There are also several bosses who are physically similar in shape but, while larger than standard enemies, smaller than King Pi.
388* A couple bosses in ''VideoGame/TumblePop'' are huge versions of regular enemies, such as the Russian Monster Clown or the double-mouthed giant venus flytrap at the end of Australia.
389* Papa in ''VideoGame/{{Two}}'' is just a big urchin. Just like them, he is also susceptible to the Stench.
390* ''VideoGame/WarioMasterOfDisguise'' has Stuffy the 64th, the boss version of the dolphins fought in the eighth chapter.
391* ''VideoGame/WonderboyInMonsterLand'' has the [[MushroomMan Myconid Master]], the [[GiantSquid Kraken]], the [[KillerGorilla Giant Kong]] (which in turn has the {{palette swap}} [[AnIcePerson Snow Kong]]), and the [[OurDemonsAreDifferent King Demon]].
392* The Myconid boss from ''VideoGame/WonderBoyInMonsterWorld'' is a [[FungusHumongous larger version of the mushrooms roaming around Alsedo Village and the nearby cave]], just like his ''Monster Land'' counterpart.
393* Many of the bosses in ''VideoGame/WonderBoyIIIMonsterLair'' are this, eg the giant bat, the Wasp Queen, the cactus monster, and the GiantEnemyCrab.
394* I.N.E.P.T. in ''VideoGame/YookaLaylee'' is a boss version of Corplet Security enemies, or "Inepts". Unlike them, he can't shoot lasers, but can move (at least on rail tracks), place landmines and fire missiles.
395[[/folder]]
396
397[[folder:Puzzle Game]]
398* Every boss in ''VideoGame/AdventuresOfLolo 3'' is an enormous version of a regular enemy type.
399* King Pig and Mustache Pig/Foreman Pig in ''VideoGame/AngryBirds''.
400* The ''VideoGame/BubbleBobble'' series has many bosses based upon the Mighta and Monsta enemies, plus the Super Drunk from the very first game (a giant version of a regular Drunk) and the Hyper Drunk from ''Bubble Symphony''.
401* Boss Unira in VS. ''VideoGame/CluCluLand'' is one.
402* In ''VideoGame/LodeRunner'' 3-D, the main enemies are known as monks, and the main antagonist is shown as the mad Emperor Monk.
403* ''VideoGame/Portal2'' mentions the Animal King turret, a massive turret with cheetah spots and a crown that is mentioned as a hypothetical GodEmperor of the remnants of society AfterTheEnd. While Chell never actually faces one in the game proper, [[spoiler:It shows up as a BrickJoke in which it provides the Bass in the turret opera in the ending.]]
404* The Mechamutt in ''VideoGame/ProfessorLaytonAndTheMiracleMask'' is the King Mook of the robotic enemies that roam in the stages of the Toy Robot minigame.
405[[/folder]]
406
407[[folder:Rail Shooter]]
408* Bosses of this type in the ''VideoGame/HouseOfTheDead'' series include the Hermit and Lovers, {{giant spider}}s; Strength and the Empress, boss versions of the chainsaw zombies; and Temperance, a giant [[DeadWeight fat zombie]]. [[DegradedBoss Inverted]] by the green ninja zombies in ''3'', who appear to be a smaller version of the Hierophant boss from ''2''.
409* Moz, the first boss of ''VideoGame/TimeCrisis'', is a yellow-suited version of the ninjas that fight alongside him and occasionally appear as non-boss encounters. Conversely, he himself becomes a [[DegradedBoss one-shot enemy]] in the FinalBoss battle.
410[[/folder]]
411
412[[folder:Real-Time Strategy]]
413* Most of the flagships in ''VideoGame/BattlePirates'' are improved variants of standard hulls, like the Frostburn Interceptor, Borbas' Goresaber, Harlock's Aegis, High-Lander's Nuclear Cruiser, etc. While you can use a flagship with any fleet, it's most common to use it with a fleet of the standard hulls it's based on. For example, a Borbas' Goresaber would typically front a fleet of normal Goresabers.
414* Alpha Fenrirs in ''VideoGame/IronMarines'' are these to the Fenrirs, having more damage and HP while also sporting a stealth ability.
415* The Onii King in ''VideoGame/LittleKingsStory'' commands common onii in the battle against your titular monarch.
416* ''VideoGame/{{Pikmin}}'':
417** ''VideoGame/Pikmin2001'' has Emperor Bulblax, the final boss, which is basically a giant bulborb that happens to be immune to tactics that are effective against bulborbs. Attacking its rear won't work as it has a rocky caparace, and attacking its legs won't work because it will fall on and crush your Pikmin.
418** ''VideoGame/Pikmin2'':
419*** The Empress Bulblax is a ''Queen'' Mook of bulborbs.
420*** Dweevils, a common family of enemies who fight using elemental attacks, have the Titan Dweevil, an immense specimen fought as a boss who uses objects it has hoarded to attack with four different elements.
421*** The Pileated Snagret are this to the Burrowing Snagrets, which are {{Mini Boss}}es to begin with.
422*** The Ranging Bloyster[[note]]No, that's not a typo, it is the ra''n''ging bloyster[[/note]] to the smaller Toady Bloyster.
423*** The Giant Breadbug fought as a boss is this to the normal Breadbugs fought as nuisances.
424** An inter-game example: the first game has the Armored Cannon Beetle, fought as a single boss. The second has Armored Cannon Beetle Larvae, as well as Decorated Cannon Beetles, weaker and more common enemies.
425** ''VideoGame/Pikmin3'': The Scornet Maestro is this to the smaller Scornets it controls, as is the giant Bug-Eyed Crawmad to the smaller, more common Hermit Crawmads.
426* Epic creatures in ''VideoGame/{{Spore}}'' are essentially Godzilla-sized (and correspondingly tough) versions of regular creatures. The player can even create them from normal sized monsters with a Space Stage item.
427* Some packs of Tiberium Raptors in ''VideoGame/TwistedInsurrection'' are led by an Elder Tiberium Raptor, which is three times as large and can easily rip apart tanks.
428* ''VideoGame/WarcraftIII'' has many high level creeps that are just as powerful as heroes and are accompanied by their smaller regular versions. This also occurs to an extent for standard units - the Captain is in essence a Footman with higher statistics, while the Naga Royal Guard is superior to the similar Myrmadon.
429[[/folder]]
430
431[[folder:Roguelike]]
432* ''VideoGame/AncientDomainsOfMystery'' has tougher versions of many types of monsters, but most of these are EliteMooks, and even the ones called "King" this or "Emperor" that are usually more like {{Giant Mook}}s, and that only provided they're enough of a challenge and don't come in hordes. Some, however, are unique boss monsters, often optional, such as Rehetep the Mummy Lord, or the Assassin Prince. The FinalBoss for the normal ending is even one of these -- "Fistanarius, the Greater Balor". Since the game has ASCII graphics, everything is technically a PaletteSwap of something else, so it's hard to draw the line exactly -- is the Cat Lord a King Mook because he's a super-tough feline, or not one because he doesn't specifically resemble any type of feline?
433* ''VideoGame/TheBindingOfIsaac'' and ''[[UpdatedRerelease Rebirth]]'' feature a few of these as bosses, such as Mega Fatty, Mega Maw, Chub, Mama Gurdy (a King Mook for ''another'' boss) and Dingle.
434* Minibosses in ''VideoGame/{{Bonfire}}'' are reskins or {{Palette Swap}}s of regular enemies with beefed-up stats and at least one ability changed. Some, such as the Resonant Golem, change substantially from their regular counterparts, while others remain similar in tactics.
435* The monster races can in ''VideoGame/CavesOfQud'' spawn uniques and "legendary" variants of their type, both with names and a nice pink color to give you fair warning.
436* The rare boss monsters in ''VideoGame/TheDrop'' usually take this form. The exceptions are the "mythical" creatures, which have a unique appearance.
437* ''VideoGame/DwarfFortress'' has Giant versions of most of the creatures, which usually fit the trope if aggro'd. The squad leaders of the goblin raiding parties might also count as well, having much higher weapon skill and sometimes better weapons and armour.
438* In ''VideoGame/EnterTheGungeon'', there's The Bullet King to the Bullet Kin, Blobulord to Blobulons, and The Lich to the Revolvenants.
439* King Boar in ''VideoGame/TheFlameInTheFlood'' is a boar... who is as big and as tough as a bear. On the other hand, the White Wolf and Elder Wolf are not any tougher than normal wolves, but are much more cautious and will retreat rather than die to poison or arrows.
440* ''VideoGame/{{Gloom}}'' generally has unique end-level bosses. An exception can occur at the end of The Lightless Forest. There, one of the three potential bosses is The Albino Parasite - a tiny white creature that infects a typical nest of the flying creatures, and causes it to sprout spider legs, and generally fight with the abilities of both the GiantSpider and the original nest.
441* ''VideoGame/GoingUnder'': It has two names, but they both say "King" and they have a crown, the King Slime / King Emoozi of Winkydink.
442* The boss of each section of Hades' dungeons in ''VideoGame/HadesVanquish'' is typically a bigger, more gruesome version of an enemy that can be found in the floors before it. Even the FinalBoss is just a bigger, black-colored succubus.
443* Chamberlord and Forgotten Ringleader function like this in ''VideoGame/{{Monolith}}''.
444* In ''VideoGame/NetHack'', most sapient non-human species (i.e. gnomes, dwarves, elves and ogres) have kings (who keep being called that [[SheIsTheKing even if they are female]]). These are the strongest members of their species, and are usually purple. Otherwise, though, they have no special advantages, and are rarely worth paying any special attention to.
445** Elven kings are highly likely to be carrying a pickaxe alongside conventional elven armor, for some reason. The other kings often do not get anything more than pieces of their species' basic equipment. It's entirely possible for a regular dwarf to be better equipped than her king.
446* ''VideoGame/NuclearThrone'': The boss of the Desert area, Big Bandit is the [[LargeAndInCharge big]], [[MoreDakka well-armed]] and [[{{Cyborg}} cybernetically enhanced]] leader of the [[TheGoomba Bandits]].
447* Many of the bosses in ''VideoGame/RiskOfRain'' are this, like Imp Overlord and Colossus.
448* In ''VideoGame/RogueLegacy'', all the bosses besides the FinalBoss are giant versions of regular enemies, and many of the remaining enemy types get giant versions that function as minibosses instead.
449* The minibosses in ''VideoGame/{{Spelunky}}'' are typically the scaled-up, more durable versions of regular enemies who've got an extra trick or two up their sleeves. From the truly enormous version of normal piranhas, to the Yeti King, who can cause icicles to fall down from the ceiling.
450[[/folder]]
451
452[[folder:Role-Playing Game]]
453* All monsters in ''VideoGame/{{Albion}}'' have up to 3 variants, with a difference in number, size and color indicating their power relative to their peers. Skrinn 2 and Warniak 2 monsters usually accompany larger groups Skrinn 1 and Warniak 1 monsters in early stages, more or less fulfilling this role. Averted with stronger monster types that appear in the later stages: variant 3 monsters become regular enemies, while variant 1 and 2 become very rare (except for the Skrinn and Krondir that only have 2 variants). There are exactly three Animal 1 demons in the entire game and they all attack individually. Animal 2 demons usually accompany a single Animal 3, while Animal 3 always attack in large groups, and due to a trigger, can spawn infinitely.
454* A few mandatory encounters against enemy soldiers in ''VideoGame/BeyondTheBeyond'' unexpectedly feature these. Two of these guard a specific location and give no outright indication that they border on MarathonBoss status, possessing several times the HP of normal men and capable of one-shotting weaker team members with their arrows. Another one of these guys shows up later alongside regular soldiers, though this time he is noticeably taller than the others. You can be easily smashed by either encounter if you think it'll be over in a couple rounds.
455* King Poop Snake and Platinum Poop Snake (both optional bosses) in ''VideoGame/BlueDragon''.
456* Hey, ''VideoGame/BreathOfFireIII'' fans: "King Goo wants his item back!"
457* Some of the mini-bosses and bosses in ''VideoGame/BugFables'' are stronger versions of regular enemies. For instance, Venus' Guardian is a massive version of the Venus' Buds, Ahoneynation is a giant Abomihoney, Heavy Drone B-33 is a more advanced version of Bee-Boops, Dune Scorpion is mechanically-wise a stronger Psicorp, The Watcher is a stronger version of the Haunted Cloths, Primal Weevil is a stronger Weevil, Mother Chomper is a giant Chomper, Broodmother is a huge Midge, Seedling King is a boss Seedling, Tidal Wyrm is a giant (and more scientifically correct) Arrow Worm, Peacock Spider is a boss version of the various spider enemies, and the False Monarch is a cluster of Mothflies. Most of them are capable of [[FlunkyBoss summoning their regular enemy versions]] during their turn.
458* ''VideoGame/Case02ParanormalEvil'': The Miasma Giant and Deadly Curser are bigger and stronger versions of the Miasma Zombie and Cursers respectively. These two serve as the bosses of the first and second stratum respectively, though a standard encounter version of the giant can be summoned by Gla'aki in the FinalBoss fight.
459* ''VideoGame/ChildOfLight'''s boss mooks include a GiantSpider, a Giant Griffon, and a Giant Ogre, whose normal-size counterpart is a MiniBoss.
460* Many of the boss-level enemies in ''VideoGame/DeadFrontier'' are simply the stronger versions of mutant zombies. The Titan, Black Titan, Wraith, Giant Spider, and Devil Hound bosses are the next stage in the mutation of Bone, Black Bone, Tendril, Spider, and Hell Hound respectively.
461* The long-running ''Franchise/DragonQuest'' series has, as part of the many, ''many'' variations of the [[MascotMook Slime family]], not only a King Slime monster, but also a ''Queen Slime'' monster as well. And each of these two monsters [[UndergroundMonkey has its own variations and alternate versions]], such as the Japanese-themed [[PunnyName Shogum]], the Empress Slime, etc.
462* ''Franchise/{{Digimon}}'':
463** [=ShogunGekomon=] is basically a big, fat, red, crowned version of Gekomon.
464** There is also [=KingSukamon=], who is a gigantic Sukamon with a junk crown.
465** There are several Digimon that fit this trope; [=KingEtemon=], the various Mamemon such as [=BigMamemon=] and [=PrinceMamemon=]... Most of them are [[JokeCharacter Joke Characters]], though.
466** The ''VideoGame/DigimonWorld4'' game had some tucked in a corner {{Mooks}} that would on a rare occasion be a King Mook. But the king status is only seen as a crown icon status effect. Nevertheless, they live up to the trope on toughness.
467** There are more examples if the names don't have to be the same. A lot of the time, the grunts are like the boss but less awesome. For example, Petaldramon and his Chamelemon soldiers are a ginormous plant-lizard guy and some less ginormous non-plant lizard guys.
468* The Item Worlds in the ''Franchise/{{Disgaea}}'' series have these every ten floors. Most of them don't even get a palette swap. There were a few in the main story, as well. In ''Disgaea D2'', the Krichevskoy Group, who believe Laharl is an InadequateInheritor, first want an order-following knight named Barbara to be Overlord, as they [[PuppetKing can control her]]. When Laharl defeats her, they unveil a ''new'' candidate for Overlord: [[WeHaveReserves a Prinny]]! When asked what makes ''this'' Prinny so special, they reveal that he was chosen by a ''very'' specific random number generator.
469* Most of the dungeons in ''VideoGame/EarthBound1994'' use a larger, powered-up version of a minor dungeon enemy type as the boss, giving it PSI powers and beefed up attacks. Titanic Ant is an Antoid, Mondo Mole is a powered-up mole, Trillionage Sprout resembles a Mobile Sprout enemy, Shrooom! is a powered-up Ramblin' Evil Mushroom, and the Plague Rat of Doom is based on the Rowdy Mouse enemy type. (Captain Strong is based on a DummiedOut enemy called "Dirty Cop," and it's possible that Carbon/Diamond Dog is meant to be one of the overworld dog enemies from elsewhere in the game.) The trope is [[JustifiedTrope justified]] in that these bosses are implied to be normal enemies suffused with the captured power of the "Your Sanctuary" locations the hero is searching for. It's less justified with Starman Deluxe and Master Belch/Barf (a version of the slime enemies). The game [[LampshadeHanging lampshades]] the trope by introducing DegradedBoss versions of the Department Store Spook named {{Mook}}.
470* In ''VideoGame/MagicAndMayhem'', any monster can level up into a Captain and then King if they manage to do enough damage without dying. The King rank is also unique in that there can only be one King monster of a certain kind at a time, and if another monster of that kind gets close, they will "recognize their king" and change allegiance to their side.
471* The Pork Trooper in ''VideoGame/Mother3'' is a high ranking Pigmask with a fancier uniform.
472* ''VideoGame/EtrianOdyssey'':
473** [[VideoGame/EtrianOdysseyI The first game]], as well as its remake ''Millenium Girl'', has both Fenrir (the alpha male of the Skolls), and the Queen Ant (self-explanatory). The remake also adds the Queen Bee, who commands the bee-based enemies and FOE that roam the second area of Gladsheim.
474** ''VideoGame/EtrianOdysseyIIHeroesOfLagaard'' and its remake ''Fafnir Knight'' feature the optional Salamander, the large parent of the Baby Salamanders.
475** ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has the Berserker King (to the Bloodbears in Lush Woodlands), Hollow Queen (to the family of Hollow ghosts in Misty Ravine), and the Cradle Guardian (to the robotic sentries that patrol the Echoing Library). Some sidequest-related minibosses fit as well, such as the Baboon King (Angry Baboons and other related primates) and the Chameleon King (to the elusive Chameleons).
476** ''VideoGame/EtrianOdysseyVBeyondTheMyth'': Among the bosses, the game only has the Undead King (based on the skeletal enemies and F.O.E. found in the Fetid Necropolis), with the remaining examples being minibosses (such as Angry Mole Lord, Luring Phantom and Xenolord; respectively based on the Rending Moles, the Roamng Wraiths and the Xenopods); the other major bosses, including {{superboss}}es, are thematically unrelated to the enemies found in the game.
477** ''VideoGame/EtrianOdysseyNexus'', besides [[MegamixGame bringing back several King Mooks]], introduces the Bugbeast (the alpha version of the Platinum Pillbug F.O.E., and the boss of the Western Shrine; by extension, it also represents the Silent Assassins which appear in the postgame BonusDungeon).
478* ''VideoGame/EpicBattleFantasy'' series:
479** Beholders and giant slimes are obviously this, relative to the regular floating eyes and slimes.
480** ''VideoGame/EpicBattleFantasy5'' has [[spoiler:the Cosmic Gigalith, acting as a giant endboss version of the Cosmic Monolith minibosses (and, by extention, the whole Monolith family). Destroying that reveals the Devourer immediately after, a King Mook to the earlier Beholder boss and its floating eyes.]]
481* ''Franchise/FinalFantasy'':
482** Behemoth King is the occasional Behemoth upgrade ever since ''VideoGame/FinalFantasyII''.
483** Tonberry King.
484** The Jumbo Cactuar/Gigactaur, which is a gigantic version of the Cactuar enemy, with an upgraded version of its trademark attack that deals ten times as much damage. And a ''MUSTACHE.''
485** The Bomb King. Originally, in ''VideoGame/FinalFantasyIV'', there was a boss called Mom Bomb (although an enemy named Bomb King was also present).
486** In ''VideoGame/FinalFantasyV'', the fifth boss is a tougher, mind-controlled version of a regular enemy Garula.
487** In ''VideoGame/FinalFantasyVI'', Flame Eater is practically a King Balloon, and Dadaluma is practically a King Iron Fist. The bosses each summon the enemies for reinforcements.
488** The Monster Arena in ''VideoGame/FinalFantasyX'' is pratically built on this trope. Only one of the roughly thirty [[SuperBoss Super Bosses]] in there has an original model.
489** About 90% of the {{Superboss}}es in ''VideoGame/FinalFantasyXI''.
490** The Mimic Queen from ''VideoGame/FinalFantasyXII''. The vast majority of the rare monsters and Marks in the game are also giant versions of normal enemies. This is justified, though, as the Clan Primer entries for most of them explain their origins. Most of the rare monsters are explained to be naturally occuring mutant varieties of the normal monster species. Most of the Marks were mutated by prolonged exposure to corrupting magic which also caused them to go AxCrazy and attack anything in their vicinity that isn't a member of their original monster species, which is why the player's group is petitioned to eliminate them before they can either disrupt the natural balance and/or pose a danger to nearby humanoid settlements. Recurring franchise SuperBoss Omega is also imagined here as a giant Mimic.
491** The majority of the A-rank and S-rank 'hunt targets' in ''VideoGame/FinalFantasyXIV'' are versions of normal mooks with increased size, a palette swap, and sometimes just a minor distinguishing feature. For some, the only real difference is their level, the red mark next to their names and the fact that they're about ten times bigger than their fellows. This also applies to a lot of minibosses and even some dungeon bosses, and ''particularly'' a lot of Epic FATE bosses.
492** And the Marlboro King from ''VideoGame/FinalFantasyTacticsA2'' (and probably more) has an awesome crown and was insanely large at ''Crystal Guardians: Vanguard Storm''. There are other large (3x3 spaces) bosses. Most of them are unique, but the "Crushatrice" and its PaletteSwap are simply bigger versions of regular enemies. One of those even turns out to be the mother of the regular ones.
493** Quite a few of the bosses in ''VideoGame/FinalFantasyCrystalChronicles '', like the Giant Marlboro in the Mushroom Forest, the Gigas Lord in the Manor, the Lizard King in Daemon's Court, the Orc King in the Mines, and the Goblin Wizard in the Goblin Wall.
494* ''VideoGame/ForumFantasy'' has the Forum Pest Minibosses as the scaled-up versions of Forum Pest Legions.
495* Almost every boss in ''VideoGame/GuildWars'', the few exceptions mostly being very important characters like the {{Big Bad}}s of each campaign.
496* A few of ''VideoGame/Haven2020'''s bosses are overlords to recurring mooks, such as Nokk (Minokk), Babulardo (Babulido), Beruberu (Fulare), and Bodigado (Toriko).
497* In ''VideoGame/TheInfynPrism'', Juancolupé is this for normal Cactids, and so he wears a sombrero, and smokes a cigar. Ironically, he's ultimately weaker than the normal Cactids.
498* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'': On Malachor the only enemies you fight pre-Trayus are called Storm Beasts. The last of these you take down is called... a Greater Storm Beast, which is larger, tougher, and can kill an unprepared PC in two hits.
499* The Goblin King and Demon Goblin Warrior from ''VideoGame/LaTale''.
500* ''Videogame/{{MARDEK}}'' has [[DemonicSpiders Happy Johnnies]], those [[DemonicSpiders Happy Johnnies]] have a king, he is red, he has a crown, and he has more HP.
501* ''Franchise/ShinMegamiTensei'':
502** ''VideoGame/Persona3'': The Tartarus level bosses were all like this, though color swapping mooks is a cottage industry in ''Franchise/ShinMegamiTensei'' games.
503** In ''VideoGame/Persona4'', the [[SubBoss sub-bosses]] encountered mid-way through each dungeon and the {{optional boss}}es that take up residence in previously completed dungeons are all King Mooks. In fact, the first one of these you will encounter appears in Yukiko's castle, and is literally a king. He's a bit of a [[{{ThatOneBoss/Atlus}} pain]].
504** Even ''VideoGame/ShinMegamiTenseiIIINocturne'' uses this, despite most of the enemies being drawn from a very large selection of mythological figures.
505** There's also the more literal case of the recurring King Frost, a giant version of the series MascotMook Jack Frost with a crown and scepter.
506* Megabosses Belranga and Hauani O Whe in ''VideoGame/PillarsOfEternityIIDeadfire'' are a giant crystal-eater spider and a massive ooze, respectively.
507* ''Franchise/{{Pokemon}}'':
508** Bosses in the ''VideoGame/PokemonRumble'' series are simply supersized versions of Pokémon with proportionately higher stats and a larger range on their attacks. They also temporarily become enraged after they sustain enough hits, which further increases their damage, halves the damage they take, and increases their movement and attack speed. They're also accompanied by indefinitely respawning mobs of their lower evolutionary form if they're an evolved Pokemon (Legendary Pokemon instead getting a species of fully evolved Pokémon that shares one of their types as minions).
509** ''VideoGame/PokemonSunAndMoon'' has Totem Pokémon, which have to be fought at the end of each Trial. They're are larger than ordinary Pokémon, [[StatusBuff have boosted stats]], and [[FlunkyBoss summon allies to their aid]]. Oh, by the way, [[ContractualBossImmunity you can't catch them]].
510** In ''VideoGame/PokemonUltraSunAndUltraMoon'' Professor Samson Oak will gift you Totem versions of Alolan critters if you [[CollectionSidequest find enough Totem Stickers scattered around Alola]]. [[SubvertedTrope Subverted]] in that the Totem versions YOU get don't have any particularly different stats, but if their species has two regular abilities then their ability is guaranteed to be their Hidden Ability, and they have a larger model and weight more, which influences certain mechanics.
511** The Mythical Pokémon Diancie is what happens when a Carbink (a fairly common Pokémon) undergoes a rare mutation that lets it evolve. In [[Anime/PokemonDiancieAndTheCocoonOfDestruction at least one continuity]], it rules over other Carbink as royalty. [[GameplayAndStorySegregation In the actual game, it is impossible to make Carbink evolve into Diancie]].
512** In terms of game lore, the Pokemon Vespiqueen is a Queen Mook for the Combee species. Only a female Combee (which is very rare when compared to the male counterparts) can evolve into a Vespiqueen, which is both the Hive and Hive Queen of the Combee in the area. Mechanically, this means that she gets a few signature moves that look like a swarm of combee are attacking, but do damage otherwise normally.
513** In the anime in general, evolved versions of Pokemon tend to act this way to pre-evolved members of their line. For example, in the very first episode, a Spearow that Ash ticked off evolved into a Fearow and called in a flock of Spearow to retaliate.
514** ''VideoGame/PokemonLegendsArceus'' introduces Alpha Pokémon who similar to the Totems above are larger, [[BeefGate have way higher levels than the average for the area you're in]], unique moves, GlowingEyesOfDoom, and are often surrounded by a pack of their lower evolutionary form. You can catch them, making it extremely high risk, high reward to face off against them.
515* Palomides the Executioner in ''VideoGame/RadiantHistoria'' is just a stronger version of a Granorg Knight.
516* ''VideoGame/RagnarokOnline'' has many so called mini bosses which are nothing more than pallet swapped mooks. Angeling and Arcangeling are great examples with both being porings with wings and a halo which can be extremely troublesome if you don't know what you're doing. A dead branched Arcangeling especially with it's ability to teleport and heal can sometimes terrorize a zone for days.
517* In ''VideoGame/RecettearAnItemShopsTale'', some of the bosses are these, some even in a literal sense such as the Crowned Slime ([[ExactlyWhatItSaysOnTheTin a blue slime with a crown on its head]] that is basicly the King Slime from ''Franchise/DragonQuest'') and the Eyebat King who has a "fancy hat, common wings" (again, simply a very large Eyebat with a crown, but he can fire a WaveMotionGun from his eye). The Gauntlet (the enemy, not the floor with mooks) is also simply a very big Knight. Like his two colleagues before, he is accompanied by swarms of normal enemies of the type.
518* In ''VideoGame/{{Siralim}}'', certain Duties and scenarios within certain realms will pit you against a "Nether" version of a normal monster, which has considerably better stats than normal. Also, the Pandemonium King is a souped up Mouth of Hell.
519* The Giant Looper and Elcian (yet another, [[PaintItBlack black]] Looper) from ''VideoGame/SkiesOfArcadia'' would fall into this (although Loopers are more {{Metal Slime}}s than {{Mook}}s).
520* Three out of the five boss colors in ''WesternAnimation/StevenUniverse VideoGame/AttackTheLight'' are this, with Indigo being a massive scorpion with a few extra limbs, Green a massive plant-mage-thing that can summon Ditto Fighters, and Orange a massive shielded turtle that can shoot lasers, all of which are seen in their respective levels as basic enemies. Blue and Red break this trend, however, Blue being a big-mouthed whale and Red a giant three-headed centipede, neither of which are ever seen in the game at all, let alone in their stages.
521* Practically every game in the ''VideoGame/TalesSeries'' has bosses are larger and/or recolored versions of regular enemies that may have some new tricks.
522* Purple butterflies are one of the earliest enemies in ''VideoGame/{{Underhero}}'', and so you'll soon encounter a giant white moth, which even wears a crown on its head!
523* ''VideoGame/WorldOfWarcraft'' is pretty often guilty of this (it's easier to increase size instead of using a new model), especially outside of dungeons. The Devs admitted to this, and that it usually works in reverse. Once a boss is used they often find it is just too cool of a model to waste in one dungeon.
524[[/folder]]
525
526[[folder:Shoot 'em Up]]
527* In ''VideoGame/{{Abadox}}'', the miniboss of stage 4 is a larger version of the crabs you encounter throughout the level.
528* ''VideoGame/BangaiO Spirits'' explicitly uses double, quadruple, and even half-sized versions of every single enemy in the game, including those that were already bosses. One stage in the game even has you run through a half-sized, normal-sized, and finally a double-sized version of the Cannonboss.
529* The Octy King, the final boss of the first ''VideoGame/{{Baraduke}}'', is nothing more than a much bigger and uglier version of the regular one-eyed Octy mooks. The sequel has a monstrous Dark Paccet as the final boss.
530* Sturmvogel in ''VideoGame/{{Einhander}}'' is a huge, armored version of the "Star" ships in the second stage of the game. The third stage features the DegradedBoss version, "Panzerstar".
531* The bosses in ''VideoGame/FireFight'' are scaled-up versions of the normal enemy ship types, with equally scaled-up guns.
532* One boss in ''VideoGame/{{Gundhara}}'' is a king-sized version of the recurring drone mooks.
533* Most of the bosses in the Creator/{{Capcom}} arcade game ''VideoGame/GunSmoke''.
534* The boss of the fourth level in the episode two of ''VideoGame/HighwayHunter'' is an upscaled version of the already quite large armed F1 racers you fight in that level. Like all the ground bosses, he's big enough that he hogs the entire highway, so it's not like you could just go around him.
535* ''Anime/{{Macross}} Ultimate Frontier'' has an extra mission where a Regult, a Nousjadeul-Ger, and a Monster Destroid are all scaled up to the size of the ''Macross'' and you are pitted against them. Played purely for laughs.
536* One of the bosses in ''VideoGame/SkyE'' is the stationary turret-like Rayth, enlarged to be as tall as an entire place.
537* ''VideoGame/SpaceBomber'' has a literal version of this trope, the "King Alien" as the FinalBoss. For most of the game, you're battling regular aliens, floating heads and firing projectiles at you, and then comes the final level, where the King Alien turns out to be a recycled animation of the regular aliens, but expanded at least by five times, and ''wearing a crown''. He's predictably a lot more durable even compared to the helmeted aliens (EliteMooks which can absorb a lot of damage on their own).
538* ''VideoGame/{{Stargunner}}'' had two huge red manta-rays in one of the middle levels of Aquatic Combat, as well as the absurdly long serpent-like creatures in the last two stages of the same episode.
539* ''Franchise/TouhouProject'': Clownpiece is a Lampad, a type of [[OurFairiesAreDifferent fairy]] that is far stronger than the rest of her kin which are relegated to the level of cannon fodder in their game appearances (with the exception [[AnIcePerson Cirno]], a fairy protagonist), and is noticably taller than her peers.
540* ''VideoGame/XaindSleena'': the end boss of Cleemalt Soa is basically a version on steroids of the standard LaserBlade-carrying {{Mook}}s, except that he's able to DoubleJump like you and attempts to cut you down with his weapon instead of thrusting with it as the fomer.
541* In ''[[VideoGame/{{Contra}} Super Contra]]'' (arcade version only) and ''VideoGame/ContraIIITheAlienWars'', the Metal Alien/Vicious Slave Hawk is a larger winged version of the XenomorphXerox mooks fought in the same stage.
542* ''VideoGame/WildcatGunMachine'' has Sluggoth, a boss version of the recurring slug-monsters large enough to take up the whole room it's fought in, and the Unthinkable Horror, an enlarged counterpart to the floating tentacled brain enemies.
543[[/folder]]
544
545[[folder:Space Sim]]
546* The Mega Hulk in the original ''VideoGame/{{Descent}}''. The Fusion Hulks later in the game are somewhat of an inversion; they are a smaller PaletteSwap of it. Several of the second game's bosses are also like this, eg the Water Boss is basically a giant Seeker. And in ''Descent 3'', the Thiefbot has a boss version, the Super Thief, that [[PowerCopying can use stolen weapons against you]].
547* ''Franchise/StarFox'':
548** King [=RedEye=] in ''VideoGame/StarFoxAdventures''. This green-colored TRexpy is a giant version of the [=RedEyes=] that lurk around the pyramidal temple in Walled City.
549** ''VideoGame/StarFoxZero'' has the Scrapworm and Mother Strider, which are ginormous versions of the SandWorm and SpiderTank mooks, respectively.
550[[/folder]]
551
552[[folder:Survival Horror]]
553* ''VideoGame/AnnieLastHope'' has animated ''tyres'' brought to life by the zombie virus as recurring enemies. And one of the bosses, a living tractor wheel far larger than regular tyres that can absorb way more hits than regular-sized tyres.
554* ''Franchise/ResidentEvil'':
555** In the [[VideoGame/ResidentEvil1 original game]], the Black Tiger spider. There's also Crimson Head Elder in the remake.
556** The Adult Albinoid and Black Widow in ''VideoGame/ResidentEvilCodeVeronica''.
557** Zealot Leaders in ''VideoGame/ResidentEvil4'' have red robes and goat masks, sometimes wield rocket launchers, and can take quite a bit more punishment than normal Zealots. There's also the Bella Sisters, which are chainsaw-wielding {{miniboss}} versions of the female Ganados, Super Salvador in Mercenaries mode, and the Queen Plaga, which Salazar and Verdugo merge with for the Chapter 4 boss fight.
558* The Giant Birds in ''VideoGame/RuleOfRose'' are bigger, more durable version of the standard Bird-Imps, but what makes them a nightmare to deal with is how fast and far they strike, and knock the player down with every hit, taking a fair chunk of your hitpoints at the same time. You don't actually have to defeat any to finish the game, but if you make the mistake of entering the classroom during the night in the final chapter, as you have to do if you want to gather all secret items in the game, you'll be locked in until you kill the one inside. The only way you can even hope to win is either with luck and [[CanineCompanion Brown's]] help, or with a revolver, if you by chance happen to have that secret weapon at this point.
559* ''Franchise/SilentHill'' series:
560** ''VideoGame/SilentHill4'': The One Truth is a giant [[AmbushingEnemy Wall Snatcher]], and the ghosts of Cynthia, Jasper, Andrew, and Richard are boss Victims.
561** In ''VideoGame/SilentHill3'', you first encounter a large Missionary as a boss, then fight smaller versions near the end of the game.
562[[/folder]]
563
564[[folder:Third-Person Shooter]]
565* ''VideoGame/EarthDefenseForce2025'': Several of the insects have King Mook variants that are just larger and more powerful palette swapped versions of normal enemies. A couple other enemies also have King Mook variants including Erginus[[note]]Godzilla like monster[[/note]] and the dragon enemy boss.
566* Spike Hydra bosses in ''VideoGame/{{Fracture}}'' carry the same rocket launchers as the regular GlassCannon Hydras, but have boss-appropriate health bar, and also protect themselves with shields fashioned out of spikes.
567* ''VideoGame/GhostInTheShell'' have numerous SpiderTank enemies of various designs, and several of the bosses, including the ''first'', are larger, upgraded, spider-tank enemies.
568* All of the Quest bosses in ''VideoGame/GunZ'' are just like some normal enemy, but stronger.
569* Done for deliberate absurdity in ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}: Substance'''s "Zako Survival" mode, where Raiden must fight a hundred Gurlukovich Soldiers of various types (the main {{Mook}}s in the game). Then a hundred-foot tall {{Kaiju}}-ised soldier with a fin on its head emerges, is introduced as the "Gurlugon" in its BossSubtitles, and starts trying to paralyse you with EyeBeams... Playing as Solid Snake instead unveils a giant version of the Genome Soldiers from the ''last'' game called "Mechagenola".
570* ''VideoGame/RemnantFromTheAshes'': Most of the bosses in the game are enhanced versions of {{Elite Mook}}s, with some gimmick or battlefield designed to play to their strengths.
571* The end of the Control timeline in ''VideoGame/QuantumBreak'' has the player encounter [[spoiler:Liam Burke]] in combat. He's basically a regular Striker with more health and a chronon dampener that disables your superpowers for the duration of the fight. He also doesn't seem to take extra damage from headshots, to prevent you from ending the "boss fight" too fast.
572* Each of the [[{{Superboss}} King Salmonids]] in ''VideoGame/Splatoon3'''s [[MultiMookMelee Salmon Run]] mode have souped-up features of the normal {{Mooks}}:
573** The gargantuan [[NotZilla Cohozuna]] is like a scaled-up [[GiantMook Cohock]], and also has a red dorsal fin as a NonMammalianHair mohawk. However, while the Cohock [[MightyGlacier moves slowly]] and [[SmashMook can only swing at players who get too close]], the Cohozuna is more of a LightningBruiser, able to [[BellyFlopCrushing roll forward to flatten players]] and can [[DeathFromAbove leap high into the air to squash anyone they land on]].
574** The serpentine [[NamesToRunAwayFromReallyFast Horrorboros]] has nothing in common appearance-wise with the armor-plated Steelheads, but the similarities lie instead in how they attack. They both form a bomb before throwing it at the player, with the Steelhead forming it on its head and the Horrorboros holding it in its mouth, and [[AttackItsWeakPoint the bomb can be shot at while still swelling up]] to either [[DefeatEqualsExplosion blow up the Steelhead]] or wipe away a large chunk of the Horrorboros' health bar. The beast's behavior is also like the Steel Eels with its [[SlipperyAsAnEel body shape]] and [[BarrierWarrior talent for getting in players' way and body-blocking their shots]], and its weak point is at [[AttackTheTail the other end]] [[AttackTheMouth of its body]]. Furthermore, its celery-like hair resembles that of the Stingers.
575** The colossal [[ThreateningShark Megalodontia]] is the mother of all Maws, and attacks in much the same way: it submerges into the ink and [[MarkedToDie locks on to a player]], and then shoots out of the ink to [[EatenAlive swallow any players whole]] who don't move out of the way of the marker -- and Megalodontia can even gobble up other Salmonids. Unlike a Maws, the player can't FeedItABomb, but it instead has [[AttackItsWeakPoint a huge sore on the nape of its neck which multiplies all damage it recieves]].
576* The Outlaw in ''VideoGame/{{Starhawk}}''. He doesn't do anything the regular Scabs don't do, excepting the strange stun effect he places on [[PlayerCharacter Graves]] whenever he needs to do some BossBanter.
577* ''VideoGame/TeamFortress2'' has 3 King Mooks in [[ManVersusMachine Mann Vs. Machine]]: [[http://wiki.teamfortress.com/wiki/Demoman_Robot#Major_Bomber Major Bomber]], a giant robot Demoman wielding a Grenade Launcher and wearing [[CoolCrown Prince Tavish's Crown]], [[http://wiki.teamfortress.com/wiki/Soldier_Robot#Sergeant_Crits Sergeant Crits]], a huge robot Soldier with a Rocket Launcher and [[HornyVikings Tyrant's Helm]], and [[http://wiki.teamfortress.com/wiki/Heavy_Robot#Captain_Punch Captain Punch]], a gigantic Heavy wielding the [[StoneWall Fists of Steel]]. Valve later added three even more powerful ones-[[http://wiki.teamfortress.com/wiki/Demoman_Robot#Sir_Nukes Sir Nukesalot,]] an upgrade to Major Bomber who uses the Loose Cannon[[note]]and the size of its detonations are '''humongous'''[[/note]], [[http://wiki.teamfortress.com/wiki/Soldier_Robot#Colonel_Barrage Colonel Barrage,]] who wields the Rocket Launcher and consistently fires what amounts to a ''wall of rockets'', and [[http://wiki.teamfortress.com/wiki/Soldier_Robot#Major_Crits Major Crits]], a ''crit-boosted'' version of Colonel Barrage who wears the [[DrillSergeantNasty Full Metal Drill Hat]] and is 1.9x larger in size than the other robots.
578[[/folder]]
579
580[[folder:Top-Down Action]]
581* ''VideoGame/DefenseOfTheAncients'':
582** Roshan. He only gets stronger and bigger every time he revives, to the point that the now rarely seen final form is adequate challenge for a full party of level 25 loaded-for-armour heroes.
583** N'aix is another example. Looks like a larger Ghoul, but is much stronger. In previous versions, he was distinguished from the normal ghouls by an aura that could not be removed. More recently, he has also been shaded darker.
584* In ''VideoGame/FullMetalFuries'', every enemy type comes in four varieties: the regular one, the [[EliteMooks elite one]], a couple of minibosses, and a King Mook. I.e. Sharpshooters are succeeded by Sharpershooters, then by two Sharpestshooters and then there's Sniper Simo.
585* The Fire Giant and Gold Fury in ''VideoGame/{{Smite}}''.
586[[/folder]]
587
588[[folder:Turn-Based Strategy/Tactics]]
589* In ''VideoGame/BattleForWesnoth'', most leaders are advanced versions of basic enemies. As the campaigns progress and the AI gets more advanced units to deploy, the leaders get replaced by the level 3 versions and unique characters instead.
590* The Goblin King and Slime King monsters in ''VideoGame/DelveDeeper'' are this.
591* In ''VideoGame/{{Disciples}} 2'' we have an Orc King as a neutral monster. Subverted as he features completely different model, weapon and in terms of gameplay is completely different, featuring higher initiative, armor and incredible damage, able to wipe out lower-level parties all by himself.
592* In ''VideoGame/HeroesOfMightAndMagic'' games, there are simply too many upgrades for creatures to whom "Queen", "King", "Lord"... is added to count. So, you can end with ''an'' ''entire'' ''army'' of, for example, "Monarch Wyverns".
593* Some of the bosses you face in ''VideoGame/IntoTheBreach'' are leader versions of the normal Vek creatures. They still deal a ton of damage and can hit many tiles at once.
594* The Dramatis Personae for each faction of ''VideoGame/MordheimCityOfTheDamned'' is essentially a max-level Leader with a unique character model. Merga is a bit of an odd example, because despite being a Magister her model and animations are that of a Sister of Sigmar wielding a great-weapon.
595* The campaign for ''VideoGame/RiseOfLegends'' contains such bosses as the Master Fire Golem (which is like the regular fire golem, but a lot bigger) and the Queen Salamanders (apparently salamanders form hives. Who knew?).
596* The bosses of ''VideoGame/TelepathTactics'' are nearly always this, since they tend to rely on having larger and more elite armies under their command instead.
597* ''VideoGame/XCOMEnemyUnknown'':
598** One of the biggest factors that made the final boss of the first game an AntiClimaxBoss was that it was just a souped-up "Uber Ethereal"- basically a normal Ethereal with a slightly more ornate helmet and massively inflated health.
599** ''VideoGame/XCOM2'' avoids the problem by making its final boss a WolfpackBoss. The ''Alien Rulers'' DLC focuses on a beefed-up Viper, Berserker, and Archon which can invade your ongoing missions. The Rulers have ''so'' much health that it takes multiple encounters to slay them, with the rewards being unique suits of armor that can cause panic in the mooks they're based off.
600** ''VideoGame/XCOMChimeraSquad'' has all three ArcVillain bosses and the final boss simply be enhanced versions of their faction's signature unit. RankScalesWithAsskicking is downplayed substantially here: all four only have somewhat more health than the mook they're based on, plus some extra status immunities, meaning there's several agents who can defeat them in a single turn. Depending on the faction and the order that they're fought, they may not even be the last boss of their mission.
601[[/folder]]
602
603[[folder:Wide-Open Sandbox]]
604* The Alphas in ''VideoGame/ARKSurvivalEvolved'' are bigger, faster, and stronger than the regular dinos, and it will take considerably more effort to kill them. They can also buff nearby members of the same species.
605* ''VideoGame/DeadIsland'':
606** The FinalBoss of the first game fights in the exact same manner as the regular Infected; he just has a ton of hitpoints, does double damage, can occasionally dodge certain melee attacks.
607** In ''VideoGame/DeadIslandRiptide'' has special named zombies that are simply toughened versions of the normal enemy types. Thirteen of these are optional assassination targets, and several more appear as part of various quests.
608** ''VideoGame/EscapeDeadIsland'' features a hallucination that forces protagonist, Cliff, to fight a zombie version of himself and his follower Linda. These fight like the Spitter and Siren EliteZombie types, but with heightened health bars.
609* ''VideoGame/DyingLight : The Following'' has the named "Freaks of Nature" zombies scattered throughout the game world. These are both larger than the typical zombie types, and are often tough enough to withstand several dozen headshots from the most powerful gun in the game, which drops everything else in one headshot).
610* Made Men in ''VideoGame/TheGodfather 2'' don't look that much different from the dime-a-dozen mooks they lead but are much better fighters and can [[NotQuiteDead come back for more]] if you don't kill them the right way.
611* Many quests in ''VideoGame/HorizonZeroDawn'' pit you against a unique HumongousMecha variant of the normal machines you'd typically encounter in the wild. Can overlap with DegradedBoss if you fight them before ever encountering their smaller counterparts.
612* ''VideoGame/{{Minecraft}}'' has the Elder Guardian mooks, which resemble grey Guardians, except they are bigger, have more health, deal more damage, and can also inflict a nasty status that makes you mine much more slowly. There's only three of these in any Ocean Monument and they do not respawn, while up to any number Guardians can respawn.
613* Gary Coleman and Krotchy in ''VideoGame/Postal2'' aren't straight up bosses, but both are noticeably tougher than any other character in the regular game (not counting Apocalypse Weekend or the new Holiday updates). Krotchy fights with a rocket launcher and is also Immune to Bullets, but not scissors or explosives. ''Paradise Lost'' adds a couple unique enemies with better weapons and higher-than-normal health (the PU Games CEO and John Murray, the protagonist of the Eternal Damnation mod, who's worshipping the A/C part at the asylum), but who aren't straight up bosses.
614* The King Slime in ''VideoGame/{{Vox}}''.
615* ''VideoGame/{{Prototype}}'' has the Leader Hunter, which is just a juiced-up variant of the normal Hunter. Although its attacks aren't really changed they do an obscene amount of damage and it has a deep health pool to match, and to top it off you have to [[FakeDifficulty fight it on a tiny rooftop]] that gives it further advantage over your GlassCannon character. Later on they start to appear as [[DegradedBoss common enemies]].
616** ''VideoGame/Prototype2'' has a couple of these. The [[SuperSoldier Orion Phase 2]] is identical to the Phase 1s but with much better stats, and he[[FlunkyBoss fights alongside a few]]. And a lot of the boss fights are against Evolved with more health and cooler weapons than their more common brethren.
617[[/folder]]
618
619!Other Media
620[[folder:Anime and Manga]]
621* In ''Anime/DigimonAdventure'', the episode that introduced [[BedsheetGhost Bakemon]] also featured a much bigger and stronger one called Lord Bakemon, who rules over his lesser kin.
622* ''Anime/MobileSuitGundam'': The Commander-Type Zaku is the MookMobile equivalent of this trope, particularly the custom red version that [[TheRival Char Aznable]] pilots. Char goes on to pilot several custom variants of regular Zeon mobile suits, invariably colored red.
623[[/folder]]
624[[folder:Comic Books]]
625* ''ComicBook/SonicTheComic'' has Commander Brutus, a Golden PaletteSwap of a [[MechaMooks Trooper Badnik]], orignally a [[EliteMook Special Badnik Service Trooper]] turned by Robotnik with Megatel armour making him tougher than standard Troopers. Robotnik made him even stronger to serve as his second in command.
626[[/folder]]
627[[folder:Fan Works]]
628* ''Fanfic/IWokeUpAsADungeonNowWhat'': Boss monsters are simply powered-up versions of normal dungeon minions. For example, Atlas (Taylor's first-floor boss) is a promoted Lesser Beetle.
629[[/folder]]
630[[folder:Film -- Live-Action]]
631* ''Film/TheHobbit'': Azog, the commander of The Necromancer's [[spoiler:AKA Sauron's]] army is an oversized orc with a personal vendetta again Thorin and co. Thorin faces him off as the FinalBoss in the climax of ''Film/TheHobbitTheBattleOfTheFiveArmies''.
632* ''Film/KongSkullIsland'': The main antagonists are dinosaur-sized reptiles called Skullcrawlers. The leader of the pack is a Kong-scaled one known as Ramarak. The film also has a GiantSpider. Tie-in material names its species Mother Longlegs. In the book ''Skull Island: The Birth Of Kong'', there is a scene where a whole swarm of them attack humans. They are lead by a giant specimen of them that towers over them. It's so big it rivals Kong himself in size.
633[[/folder]]
634[[folder:Literature]]
635* ''Literature/TheIronTeeth'': Crystal Hosts are monsters that bonded with naturally occurring {{Power Crystal}}s, giving them great strength and magical abilities. [[BlobMonster Slimes]] are ''formed'' by crystal hosting.
636[[/folder]]
637[[folder:Live-Action TV]]
638* ''Series/DoctorWho'':
639** The supreme leader of the Cybermen is a customized Cyberman known as the "Cyber Controller". The Cybermen are also often led by a Cyber-Leader, which tends to just resemble a regular Cyberman with part of its head colored black. A more literal example is the Cyber-King in the ChristmasEpisode "[[Recap/DoctorWhoS30E14TheNextDoctor The Next Doctor]]", which is a Cyberman the size of a building.
640** The Supreme Dalek is a model of Dalek which leads regular Daleks, but physically resembles a regular Dalek with a PaletteSwap and occasionally some other minor tweaks to its casing. There's also the Dalek Emperor, the absolute ruler of the Dalek Empire, which is essentially a Dalek in a more grandiose and over-sized casing.
641* ''Franchise/KamenRider'':
642** ''Series/KamenRiderOOO'': A Greeed who's lost enough of their Core Medals to be reduced to only their head armor reveals that the body underneath is the same as that of a Waste Yummy, something normally concealed by being decked out in fancy animal-themed armor.
643** ''Series/KamenRiderExAid'': The final boss of the show, a fusion between Kamen Rider Cronus and the ultimate Bugster, is beaten when the hero realizes that the result is that they're really just one of these: they've become a bigger, scarier version of the virus/human fusions that served as the show's earliest threats, and as such they're easily beaten by the Riders just dropping themselves to Level 1, which was designed for breaking up fusions.
644** ''Series/KamenRiderRevice'': The BigBad, Giff, has many varying tiers of mook working under him, but Giff himself most strongly resembles the ''weakest'' of these: he's essentially a Giff Junior, the least powerful kind of demon there is, in a flashy gold coat.
645* It's a semi-recurring occurrence in ''Franchise/SuperSentai'' that Mooks would get promoted (and sometimes upgraded) to MonsterOfTheWeek.
646** ''Series/ChikyuuSentaiFiveman'': It eventually turns out that the Batzler {{Mook}}s used by the Zone are led by a larger Batzler named Batzlergin, who shows up as the MonsterOfTheWeek for one episode.
647** In the second movie of ''Series/KaizokuSentaiGokaiger'', one of the challenges the heroes have to face is an army of Mooks from all over the franchise's history. Eventually, the grunts would perform a FusionDance into a monster called the Combined Combatant.
648** Very late into ''Series/DoubutsuSentaiZyuohger'', [[BigBad Ginis]] is revealed to be the result of packing thousands of the Deathgaliens' Moeba footsoldiers together. Ginis being exceptionally vain, being reminded of this is his BerserkButton.
649[[/folder]]
650[[folder:Mythology and Religion]]
651* Myth/JapaneseMythology has a {{yokai}} known as the ''suiko'', which is basically a larger, tougher, more aggressive version of the kappa that often leads gangs of them in tormenting humans.
652[[/folder]]
653[[folder:Tabletop Games]]
654* ''TabletopGame/DungeonsAndDragons'':
655** The fourth edition includes rules in the Dungeon Master's guide on how to do this for any and all monsters. It also includes the inverse, how to [[DegradedBoss mook-ify the really tough monsters.]]
656** In previous editions, the King Mook chieftains of humanoid monsters such as goblins simply have an extra hit die or two to distinguish them statistically from the rank-and-file. Third Edition is the exception to this pattern, as it opens up the option of giving the monsters class levels.
657** Hive mothers are very rare, large and powerful beholders capable of magically dominating their lesser kin, and are usually found ruling over communities of beholder and beholderkin with iron wills.
658** In 5th edition, with the release of the Sidekick options, it is now possible to take a being that has a cr of 1/2 or less and give it Class options in the form of Expert (Rogue-like), Spellcaster (Mage gets wizard spell list, Healer gets cleric and druid spell lists, Prodegy gets bard and warlock spell lists), and Warrior (Champion Fighter-like, with a bit of Barbarian). This can elevate something like a regular Town Guard, up to the same level as a cr 20 creature. It also comes in handy for leveling up animal companions, like a knight's trusty warhorse. Likewise, it's a great way to make sure that a bandit the party ran into at Level 1 is still a threat, even at level 10 or higher. Likewise, the DMG has a section on how to apply class levels to monsters, the example being adding barbarian levels onto a werewolf.
659[[/folder]]
660[[folder:Web Animation]]
661!!Web Animation
662* Lampshaded in a segment of ''WebAnimation/TwoMoreEggs'' featuring the [[TheGoomba Eggpos]]. "That boss is just a glorified version of us!"
663[[/folder]]
664[[folder:Webcomics]]
665* ''Webcomic/TheInexplicableAdventuresOfBob'': The local clan of [[BigfootSasquatchAndYeti Bigfeet]] has a king ''named'' Mook.
666[[/folder]]
667[[folder:Web Original]]
668* ''Website/GaiaOnline'': Nearly all of the bosses in ''zOMG!'' apply. In many cases even their [[FlunkyBoss flunkies]] are stronger than the normal enemy type, since the difficulty of the battle [[DynamicDifficulty is based on the chosen difficulty level and the level of the player(s) participating]].
669[[/folder]]
670[[folder:Western Animation]]
671!!Western Animation
672* ''WesternAnimation/BeastMachines'': The Vehicon generals, larger versions of the [[MechaMooks Vehicons]] with additional yellow markings, as well as [[OurSoulsAreDifferent sparks]] and personalities of their own.
673* ''WesternAnimation/{{Mixels}}'' has [[BigBad King Nixel]] and his second-in-command [[TheDragon Major Nixel]]. They both tower over the tiny Nixel army that they command, while King Nixel also towers over Major Nixel, although in reality [[spoiler:King Nixel is the same size as his minions]].
674* ''WesternAnimation/OKKOLetsBeHeroes'': "Jethro's All yours" introduces Jethro, the simplest of all the robots Boxmore makes, which can only roll forward while shouting "I am Jethro!" Near the end of the episode K.O. and Rad have to team up to take on a bigger, tougher version of Jethro called Mega Jethro.
675[[/folder]]

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