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1%% Image and caption selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1330537307014201700
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3%%
4[[quoteright:205:[[Webcomic/ThreePanelSoul https://static.tvtropes.org/pmwiki/pub/images/JigglePhysics_ThreePanelSoul_jelly_1499.png]]]]
5[[caption-width-right:205:There's always room for Jell-O... [[VideoGame/DeadOrAlive especially in a D-cup]].]]
6
7->'''Nerd:''' I've been waiting two years for ''Volley Ball Babes 6000''! It's got way more bikinis than [=VB5K=]! Plus, I hear you can make the balls ''different colors''!
8->'''Goat:''' I just hope they improve the secondary motion engine. It makes the, uh... ''backgrounds'' look ''awesome''.
9-->-- ''WesternAnimation/MegasXLR''
10
11Jiggle Physics, also known as Soft-Body Physics, or sometimes Cloth Physics, is the art and science of simulating the behavior of non-rigid objects and materials in a computer. In this respect, it's a sister trope to RagdollPhysics, which deals with more rigid structures.
12
13The earliest uses of Jiggle Physics were not for simulating anatomy, but rather for hair and clothing. Of course, the computing power to simulate soft anatomy became commercially available much sooner, so for a relatively cheap gimmick it could be applied to body fat and [[BestKnownForTheFanservice the example which first comes to mind for most people]] when they hear the term, breasts.
14
15Next time you play a game or watch an all-CGI movie or cartoon, take a look at what bounces and jiggles in reaction to physical stimuli. Whether it's the BadassLongcoat of the hero bouncing and flapping around as he runs, the gelatinous monster wobbling as it's pumped full of plasma fire, or MsFanservice putting on a (perhaps unintentional) show, there's some pretty clever programming behind it.
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17For a more low-tech, more specific SisterTrope, see {{Gainaxing}}. Examples from sprite-based games should go there as they do not involve physics computations. Implementing Jiggle Physics almost always means an aversion of NoFlowInCGI.
18----
19!! Examples:
20[[foldercontrol]]
21
22[[folder:Advertising]]
23* Sports bra manufacturers Shock Absorber used jiggle physics to create what they called the [[http://www.shockabsorber-us.com/bounce-o-meter/ Bounce-O-Meter]], an onscreen device by which a woman could graphically see what level of stress a variety of sports put her breasts to. After selecting cup size and activity level, the screen opens up with a graphic view of heaving breasts, with a standard bra, a restraining bra, and no bra. ({{NSFW}} in a tasteful way.) SA appear to have discontinued this feature on their website, but an example is [[https://www.youtube.com/watch?v=06HIyeiWaJQ preserved on YouTube]].
24%% * This [[https://www.youtube.com/watch?v=5rOIl_8GsVk Ninja Gaiden 2 commercial]] shows how fascinating physics can be. Administrivia/WeblinksAreNotExamples
25[[/folder]]
26
27[[folder:Action]]
28* ''VideoGame/AsurasWrath'' features this on some servant girls in the hot springs.
29[[/folder]]
30
31[[folder:Action-Adventure]]
32* ''VideoGame/ANNOMutationem'': This occurs with Ann, surprisingly not as noticeable as it could be, but she does have some bounce when she walks/run.
33* ''Franchise/BatmanArkhamSeries''
34** ''VideoGame/BatmanArkhamCity'''s Catwoman has this. It's very subtle though. Harley Quinn from both games does as well, though less noticeable.
35** ''VideoGame/BatmanArkhamKnight'''s Harley Quinn also has this on her breasts. She also has jiggle physics on her buttocks which is especially noticeable during the section where Batman carries her over his shoulder.
36%% * The penultimate boss of ''VideoGame/CrashTwinsanity''.
37* In ''VideoGame/{{Haydee}}'', the titular [[FemBot gynoid]] chest jiggle when walking and violently bounce when running.
38* ''Franchise/TheLegendOfZelda'':
39** ''VideoGame/TheLegendOfZeldaTheWindWaker'' is the first game in the series to have a full-blown physics system for animating hair, clothes, flags, and grass, though ''VideoGame/TheLegendOfZeldaMajorasMask'' is the first in the series to have some type of jiggle physics (for a few of the masks). In ''The Wind Waker'', the jiggle physics allow for some spectacular billowing effects, [[spoiler:especially with Ganon's cloak during the final battle of the game]].
40** ''VideoGame/TheLegendOfZeldaSkywardSword'' has this on Peater. You know. [[FanDisservice The fat guy]]. Yeah, him.
41** And the Moblins. You know. [[FanDisservice The ones in thongs]]. Yeah, them.
42** Like in ''The Wind Waker'', there's also some physics applied to long clothing, such as Link's tunic and hat, and some items, such as the bug net. Pretty much everything except for women's breasts jiggle.
43** In ''VideoGame/HyruleWarriors'', Lana's and Ruto's chests bounce quite a bit in their idle animations, though for the former it's more noticeable in her Guardian of Time alternate costume. Cia's chest bounces a bit when she's in motion, as well.
44** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' applies this to the nose on Link's Horriblin mask.
45* In ''VideoGame/LuigisMansion3'', Gooigi wobbles around amusingly whenever Luigi applies force to him.
46* The entire selling point of ''VideoGame/Lula3D'' was the "Bouncin' Boobs Technology" prominently advertised on the cover.
47* In ''VideoGame/{{Okami}}'', wood-sprite Sakuya and priestess Rao both take full advantage of a physics system which was designed to show off everything that can bounce and sway. You know, their hair. ([[DontExplainTheJoke And busts.]]) While Sakuya is an InnocentFanserviceGirl, Rao is most definitely doing it on purpose.
48* ''VideoGame/OverlordII'' applies this to the [[{{Stripperiffic}} scantily clad]] fairies, mermaids, and elven priestesses. [[FanDisservice Who are hideously obese]].
49* In ''VideoGame/RyseSonOfRome'', the goddess usually appears floating on the air or standing still, but in Chapter 7, we see her walking by foot, and her breasts get really bouncy. Really.
50* ''VideoGame/SenranKagura'' exists basically to show off jiggling anatomy as much as possible. Interestingly, though, there's no actual physics there. The games use pre-set animations dependent on what else the model is doing, but there's enough variety you hardly notice. In a nice touch, there's a character who wears a literal Metal Breast Plate that stays [[ExactlyWhatItSaysOnTheTin static like metal]] while her breasts bounce inside it. This is the only piece of clothing that does this.
51* The heroine of ''VideoGame/StellarBlade'' has very obvious breast and butt jiggle physics, [[SexSells being proudly displayed in its trailers]].
52* Later ''Franchise/TombRaider'' games have it, as would seem obvious. The early games show exactly what is wrong with its absence; Lara's chest is literally Barbie-esque in its steely inflexibility, as if she were smuggling a pair of cannonballs in her bodysuit, or a pair of traffic cones if you played the first game. It's only in the cutscenes for ''Legend'' and ''Anniversary''; ''Underworld'' has it in the gameplay itself. It's very subtle, but it is there. At least unless you use a user-made [[http://www.tombraiderforums.com/showpost.php?p=3544107&postcount=1 Jiggle+]] PC mod for ''Underworld''.
53** In later games, the developers actually use the jiggle physics from ''VideoGame/DeadOrAlive'', below, for use in Lara's ''ponytail''.
54** Speaking of her ponytail, [[VideoGame/TombRaider2013 the reboot]] uses a graphical effect called [[http://blogs.amd.com/play/tressfx/ TressFX]] to render Lara's hair, all several thousand strands of it.
55[[/folder]]
56
57[[folder:Dating Sim]]
58* ''VideoGame/DreamCClub'', the DatingSim mixed with RhythmGame elements, features a lot of girls, most whom are quite busty; a paradise with Jiggle Physics on full display everywhere.
59[[/folder]]
60
61[[folder:Driving Game]]
62* Dominique Trix from ''VideoGame/CelDamage'' has jiggle physics. [[https://www.youtube.com/watch?v=RvDoPGg2pWo It's incredibly obvious in her intro, but there is also a noticeable boob bounce in her ending, during the line, "You just have to know how!"]]
63** Violet also has them. [[https://www.youtube.com/watch?v=Z1GGvEtG1rQ If you watch really closely in her intro,]] you will see that her breasts bounce as she walks. Makes one wonder just how loose her bra is, or if she's even wearing one.
64* The girls in the ''Anime/KandagawaJetGirls'' video game have jiggles mostly in their breasts, with the girls who show off more skin having it in their butts and thighs.
65[[/folder]]
66
67[[folder:Fighting]]
68* ''UFC Undisputed'' has this for the ring girls Ariani and Shandella.
69* ''VideoGame/BloodyRoar: Primal Fury'' is particularly egregious with this. EVERY character has jiggle physics - the women in obvious places, but the men's ''biceps'' bounce as well. Apparently nothing below the neck is actually connected to the characters' skeletons. The character select screen in particular results in some unnatural rubbery bouncing, as the effect of zooming in on the characters is achieved by quickly moving them close to the camera - resulting in the men's arms bounching back and forth and the girl's chests swinging around in circles.
70* The ''VideoGame/DeadOrAlive'' series is known for having it, playing with it, and selling the game with it. An age input on the second title actually determines how much the female fighters can bounce. The older your age, the more they do, up to a point that a 99-year-old man probably will not be able to play without a heart attack. Even while standing still they tend to bounce. A later SpinOff brings it further to the forefront by transforming the game into a beach volleyball title and eliminating the male competitors. Their hair is also lovingly animated and streams all over the place as they move. Essentially this is one of Tomonobu Itagaki's defining traits of his games and is also highly prevalent in ''VideoGame/NinjaGaiden'', most notably in ''Ninja Gaiden ÎŁ2'', where you can affect Ayane's assets by shaking your controller up and down, and side-to-side.
71** In the Platform/Nintendo3DS version, shaking the system while viewing collectible figurines of female characters will cause their breasts to bounce in relation to how you shook the system. And to think that originally, Nintendo wasn't going to equip the system with motion control at all...
72** ''VideoGame/DeadOrAlive5 Plus'' for the Platform/PlaystationVita and ''VideoGame/DeadOrAlive5 Ultimate'' for the Platform/PlayStation4 put the Jiggle Physics in your hands as well, taking after the feature in ''Ninja Gaiden Sigma 2'', letting you manually jiggle any female character's breasts by swiping the PS Vita's screen in ''[=DOA5+=]'' or jiggling the Dualshock 4 controller in ''[=DOA5U=]'' (after activating the Breast Physics' "OMG" mode in the latter's game settings).
73** ''Dead or Alive 5: [[UpdatedRerelease Last Round]]'' makes use of the "Soft Engine", a secondary physics engine entirely dedicated to animating breasts. They don't just jiggle, though; they compress and deform if the forces applied call for it. From a technical standpoint, it's genuinely impressive.
74** The original 1998 game pioneered this, but instead of having anything close to a realistic jiggling effect, a female fighter's bust would cartoonishly bounce up and down somewhat slowly and at an equal rate of speed, as though her boobs were nodding in agreement about something. A lack of exaggerated timpani sound effects were the only thing keeping it from being outright comical rather then titillating.
75* The video game adaptation of ''Film/FightClub'' has this
 on Music/MeatLoaf's character. [[FanDisservice Have fun with that mental image.]]
76* In ''VideoGame/InjusticeGodsAmongUs'', Batman's Super involves attacking his enemy with two tazers, causing them to spasm uncontrollably. This presents some issues with more cleavage-y characters like Harley Quinn.
77* ''VideoGame/JoJosBizarreAdventureEyesOfHeaven'' has jiggle physics on only one character. They're not on [[ActionGirl Jolyne]] or [[MsFanservice Mariah]], though. [[spoiler:They're on [[DisguisedInDrag Tequila Joseph]].]]
78* ''VideoGame/TheKingOfFighters'' has Mai Shiranui, the one woman who started it all.
79** ''VideoGame/TheKingOfFightersXIV'' gives all the characters 3D models, and with them, jiggle physics. While not nearly as iconic as Mai, Leona is especially noticeable in her new tank top.
80* In ''VideoGame/LightningLegendDaigoNoDaibouken'', this is the main animation feature of Misa Atago, the resident busty female character, to the point one can wonder how her breasts manage to stay in those ImpossiblyLowNeckline clothes with all that bouncing. She's also the only female character having those physics, the other girls being the flat-chested Mayu Uzaka and the [[CuteBruiser young]] Yuki Shirogane.
81* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'' uses this for the characters' dresses, ribbons, and hair. In the ''Gears of Destiny'' sequel, they also apply it to some of the new characters' breasts, namely [[OlderSidekick Alph]], [[ParentalSubstitute Rynith]], and [[OlderAlterEgo Adult]] [[KidFromTheFuture Vivio]].
82* ''[[VideoGame/MarvelVsCapcom3 Marvel VS Capcom 3: Fate of Two Worlds]]'' goes to town applying this trope to [[Franchise/StreetFighter Chun-Li]], [[VideoGame/{{Darkstalkers}} Morrigan, Felicia]] and [[VideoGame/DevilMayCry Trish]] (from Capcom's side), as well as ComicBook/{{Storm|MarvelComics}}, [[ComicBook/JeanGrey Phoenix]], ComicBook/{{X 23}}, and ComicBook/SheHulk (on Marvel's side).
83* ''Franchise/MortalKombat'':
84** ''VideoGame/MortalKombatDeadlyAlliance'' has this for two characters. [[FanService Li Mei's]] breasts jiggle whenever she sidesteps or gets back up after being knocked down, as does [[FanDisservice Bo Rai Cho's]] corpulent gut.
85** ''VideoGame/MortalKombat9'' has noticeable jiggle physics. It can quickly turn into FanDisservice with all of the beautiful women in little more than underwear being brutally mutilated and killed. Jade's boobs bouncing from crouching or blocking? All standard. [[https://gfycat.com/shadyjollyirishterrier Half-naked Jade's boobs bouncing because her legs get snapped in two and her decapitated head rolls down her chest?]] A bit different.
86* ''VideoGame/RivalSchools'' is an early example of this with [[ForeignFanservice Tiffany]]'s ample chest.
87* ''VideoGame/SmackdownVSRaw'' 2011 has this with their divas, in both the breast area, ''and'' the buttocks region.
88* ''VideoGame/SuperSmashBros'':
89** Since [[Franchise/{{Kirby}} King Dedede's]] debut in the series, he has a lot of wobbling on his stomach, with a good example being his {{taunt|Button}} where he slaps his stomach with mirth.
90** With the addition of [[VideoGame/XenobladeChronicles2 Pyra & Mythra]] as fighters in ''VideoGame/SuperSmashBrosUltimate'', they introduced a lot of chest jiggles to the game.
91* The ''VideoGame/SoulSeries'' games display this, but it is very much downplayed and almost, dare say, "realistic", at least early on in the series. Still, it has many varying examples. While ''VI'' doesn't have a woman's boobs get compressed under her when she's prone, they will spread and interact with the ground in a semi-realistic way.
92** The ninja Taki, whose breast movements, while they don't bounce ''too'' much, appear to be timed one full second behind the rest of her body.
93** Xianghua, Ivy and Taki, in addition, ''also'' have buttock jiggle physics.
94** ''Astaroth'' has a chest that jiggles noticeably whenever his onscreen model moves quickly enough.
95** Cassandra and Voldo's ass jiggles in ''Soul Calibur II''.
96** Of course this was all thrown out in ''[=SoulCalibur III=]'', in which all female character with the exception of the underaged Talim have been given larger breasts and costumes that allow these to bounce around in a ridiculous manner, such as when you SELECT them in the character selection bit. Astaroth's chest jiggle is still intact. If you leave the shop while one of the storekeepers is gesturing, their boobs jiggle up at a ridiculous height, and then go back to normal.
97** By the time of the fourth game, cover-art character Ivy's move with so much momentum it's stunning the rest of her body doesn't follow them into a knock-out when she stops moving. It's considered part of the package deal, alongside destructible clothing.
98** However where most female characters had buttock jiggle in the previous games, In ''Soul Calibur IV'' now only Ivy and bonus character Shura have jiggle in their butts.
99* ''Franchise/StreetFighter''
100** Since ''VideoGame/StreetFighterIV'' is the first game in the series proper to use 3D models, it also added jiggle physics for nearly every character in the roster. [[FanDisservice Disturbingly, the most visible wobbling happens on the morbidly obese male Rufus.]] Unfortunately, [[Platform/Nintendo3DS 3D Edition]] lacks the physics, making things both less [[FanService interesting]] and [[FanDisservice hilarious.]]
101** ''VideoGame/StreetFighterV'' brings it back. And, much like Rufus in the previous game, it's now the overweight Birdie whose big gut jiggles around.
102** ''VideoGame/StreetFighter6'' continues this trend, while also giving just as much love to the girls' buttocks and thighs.
103** Ibuki in ''VideoGame/StreetFighterXTekken'' had this amped up for her. [[https://i.imgur.com/6RVghaI.gifv Look]] at her hair when she wins. She also jiggles when she uses [[https://i.imgur.com/pk27dlq.mp4 Pandora]]. One has to wonder if there is a bra up to the task of restraining such powered up breasts.
104* ''VideoGame/VirtuaFighter 5'' uses this. The breast size and the type of clothing the female character wears actually affect the amount of jiggle, making this a much more realistic and well-executed example than most. The only character this doesn't effect is Eileen, the youngest girl in the cast. Inversely, Vanessa, who has a big bosom, jiggles no matter what she wears.
105* ''VideoGame/XMenChildrenOfTheAtom'' is an early example, animating Psylocke with jiggle physics.
106[[/folder]]
107
108[[folder:First-Person Shooter]]
109* ''VideoGame/DeadIsland2'''s swimsuit zombie women have this in their breasts and buttocks, With the more [[YouAreFat well endowed]] ones having it in their stomachs.
110* ''VideoGame/{{Doom|2016}}'' has this in both the Mancubus and Cyber-Mancubus' stomachs.
111* ''VideoGame/DukeNukemForever''. If it existed in 1996, ''Duke Nukem 3D'' would have had it, but advances in technology finally allow [[https://youtu.be/5TfytwBWlv8 Duke to enjoy jiggling boobage]] ({{NSFW}}).
112* ''Franchise/{{Halo}}'' initially had none of this, but ''VideoGame/HaloReach'' added subtle jiggle physics [[https://www.youtube.com/watch?v=tQDFqOSFbGw on Spartans' rear ends]], and ''VideoGame/{{Halo 4}}'' added this on female Spartans' breasts. However, the latter is quite difficult to notice; walking with a ripped-off mounted turret is the easiest way to see it. The [[https://www.youtube.com/watch?v=CGwCeyDR7jI backside]] [[https://www.youtube.com/watch?v=hz8KFFelO0A jiggle]] would return in ''VideoGame/Halo5Guardians''.
113* ''VideoGame/Left4Dead'' adds jiggle physics to the Boomer, a extremely bloated zombie whose belly has grown out of his shirt. The sequel adds a female version of the Boomer with similar results in the jiggle. It's also used for Zoey's... ponytail... [[https://steamcommunity.com/sharedfiles/filedetails/?id=1158664393 Unless?]]
114* In ''VideoGame/{{Portal}}'', it is used to animate the protagonist Chell's hair.
115* In ''VideoGame/RainbowSixSiege'', the Hopelessness Incarnate cosmetic headgear for Hibana has tongue jiggle physics.
116* ''VideoGame/{{SiN}}'' rather [[BestKnownForTheFanservice famously]] has Jiggle Physics for female characters in both games. In [[VideoGame/SiN1998 the first]], they're hand-animated and can get kinda ridiculous in certain scenes. ''VideoGame/SiNEpisodesEmergence'', however, handles it a fair bit more subtly, almost realistically; there's jiggling going on, but [[DevelopersForesight the amount of it depends on things like the character's bust size and attire]] (e.g., the buxom Elexis bounces a lot more than the more petite Jessica), and you actually have to [[MaleGaze pay attention]] to really notice it.
117* Creator/{{Valve|Software}} added 'jiggle bones' to their Source Engine. Modders quickly realized their potential for perversion and reacted accordingly. Witness The Scout's bat replaced with [[GagPenis Thor the Giant Horse Dong of Death]], or making the Scout's head use jiggle physics. Jigglebones were also added to the glove on the Pyro's hat; considering the Pyro is possibly a girl, that's the closest you'll get to Jiggle Physics on a ''VideoGame/TeamFortress2'' character. Unless you download [[https://gamebanana.com/mods/193791 one of the]] [[https://gamebanana.com/mods/193790 character]] [[https://gamebanana.com/mods/206151 mods]] that converts Pyro into a girl. (Well, a less ambiguous 'girl'.) Some other hats have also received this treatment since, including the Hustler's Hallmark (a pimp hat for the demoman, only for the feather) and the Pyro Brainslug. Even some weapons use the feature, such as, of all things, Mad Milk and [[ShamuFu Holy Mackerel]]. A full list of all weapons and cosmetics that use jigglebones can be found [[https://wiki.teamfortress.com/wiki/Jiggle_bones here]]. Outside of the game, the Medic's [[IdiotHair forelock]] has jigglebones [[AnimationBump in]] "Meet the Medic".
118[[/folder]]
119
120[[folder:Hack and Slash]]
121* Joy, a recurring enemy in the first ''VideoGame/{{Bayonetta}}'', uses this when you perform the Torture Attack on her.
122* Female characters in ''VideoGame/ChampionsOfNorrath'' jiggle... even if they're wearing plate mail.
123* Pretty much every named female character in ''VideoGame/{{Deadpool}}''.
124* The Asylum Demon, The [[TrainingBoss introductory boss]] to ''VideoGame/DarkSoulsI'', and later on its Stray and Firesage [[PaletteSwap Brothers]], have jiggling stomachs. They also have buttocks that wobble violently when they do their heavier overhead attack or [[GroundPound butt stomp]].
125* In the Platform/PlayStation5 remaster of ''VideoGame/DemonsSouls'', the Vanguard Demon has jiggly bits all over its body, which humorously react with every sword slash from the player.
126* ''VideoGame/HonkaiImpact3rd'' features an option to choose the Valkyries' costumes. By moving your finger on the screen, you can rotate the Valkyrie to get a full look at the costume. Do it fast enough, and it becomes very evident that several of them have noticeable sway, although not to the extreme of actual bouncing. The concept is also lampshaded in an {{omake}} chapter of the game's ''Second Eruption'' comic, where Kiana, playing an in-universe version of the game, notes that Fu Hua (who already has a bit of ACupAngst) doesn't have jiggle physics, which mortifies her.
127* The modern ''VideoGame/NinjaGaiden'' games - as made by the same team behind ''VideoGame/DeadOrAlive'' - feature several fine ladies that bounce to almost comedic levels. In fact, in ''Ninja Gaiden Sigma II'', you can shake the controller to make all present boobies bounce to your leisure.
128* ''VideoGame/NoMoreHeroes2DesperateStruggle'' has them. However, instead of just being used for breasts, they are also used for things such as Travis's beam katanas dangling from his belts, his jacket, and his hair. It's also used in awkward ways, such as Chloe's butt jiggling as you slice her to pieces, or the [[{{Squick}} moobs of the fitness instructor.]]
129* Kasuga from ''VideoGame/SengokuBasara'' (a kunoichi sporting a... ''[[{{Stripperiffic}} very]]'' revealing [[MsFanservice outfit]]) lacks jiggle physics in the first few games. It was eventually added in ''Samurai Heroes'' (where she is unfortunately [[DemotedToExtra downgraded to an NPC]]), though it's actually quite subtle and realistic.
130** ''Samurai Heroes'' also gives us Magoichi Saika, the [[TheGunslinger gun-toting]] leader of the Saika Faction, garbed in a [[OfCorsetsSexy metal corset]]. When you [[VideoGamePerversityPotential position the camera to face her front side]] (to make it more visible, have Magoichi stand against a wall, which forces the camera to zoom in while positioning it), you'll notice that her breasts jiggle while moving, and slightly more so after dashing. Her breasts will also jiggle while performing her [[IShallTauntYou taunt]], which is easier to notice since you can just station the camera in front of her without fighting to keep it positioned that way.
131* Used and abused in ''VideoGame/SenranKagura'' in all of its incarnations, though the animations tend to be canned as opposed to being calculated in real-time.
132[[/folder]]
133
134[[folder:Horror]]
135* ''VideoGame/BloodRayne'' has it, and even has a cheat code to enable ''increased'' boob bouncing. The cheat code is ''[[Series/TheManShow Juggy Dance Squad]]''.
136* ''VideoGame/DeadRising'' has this on the manboobs and spare tire gut of Larry, a FatBastard boss. One order of BrainBleach, coming up. Meanwhile, Jessica is the only woman in the game who has it, just because her breasts are so big.
137* In ''VideoGame/DeadSpace'', it's most noticeable with Kendra's hair. Jiggle physics, however, don't prevent that hair from [[SpecialEffectFailure flying through her body occasionally]].
138* ''[[https://store.steampowered.com/app/577080/A_Dump_in_the_Dark/ A Dump in the Dark]]'' is a first-person(?) horror game in which your character has a [[JokeOfTheButt big jiggly ass]], which is half of the main gag of the game, the other being you [[ToiletHumour defecating to defend yourself]].
139* ''VideoGame/FatalFrame''
140** ''VideoGame/FatalFrameII: Deep Crimson Butterfly'' added minor jiggle physics to Mio's and Mayu's breasts.
141** ''VideoGame/FatalFrameMaskOfTheLunarEclipse'' has Ruka gain jiggle physics on her buttocks when wearing the [[Franchise/{{Metroid}} Zero Suit Samus]] outfit.
142** ''VideoGame/FatalFrameMaidenOfBlackWater'' has noticeable jiggle physics on the breasts when Yuri or Miu wear the [[VideoGame/HyruleWarriors Zelda]] outfit.
143* Every time the player stops running in ''VideoGame/HauntingGround'', the female protagonist's breasts bounce, despite not doing so when she runs. They also jiggle quite a bit even when she turns around. That, coupled with the convenient close-ups of Fiona's upper torso when she falls, makes the game a big dose of {{fanservice}}.
144* ''VideoGame/LuigisMansion'' showed off the power of the Platform/NintendoGameCube by applying physics to Luigi's voluptuous nose, a trait that would recur in some future games with both him and Mario.
145* ''Franchise/ResidentEvil''
146** It's present in the remake of the first ''Resident Evil'' game, [[https://www.youtube.com/watch?v=fZVrl5EMtfk if this is anything to go by.]] It's more noticeable in the HD version of the remake, though.
147** Jill Valentine brings it back in ''VideoGame/ResidentEvil3Remake'', although it's a little more subtle compared to her other example.
148** In ''VideoGame/ResidentEvil4'':
149*** Ashley's breasts do a bit of jiggling, but it's most noticeable while on the elevator. Bizarrely, they're bouncier in the US version than in the Japanese version. The [[VideoGame/ResidentEvil4Remake remake]] also has it.
150*** In the remake, The Regenerador has jiggle physics all over its body, most noticeably its buttocks.
151** In ''VideoGame/ResidentEvil5'':
152*** Excella jiggles. [[spoiler:[[FanDisservice This is rather disturbing]] at one part, as she is on all fours gasping in pain as her cells get ready to turn into giant leech-slugs.]]
153*** So does Sheva, more obviously in her [[{{Stripperific}} Tribal outfit]].
154** The female characters in ''VideoGame/ResidentEvil6'' also jiggle, some more than others, depending on their outfits.The jiggle physics are most noticeable on Sherry in her hospital gown and her Mercenary Mode schoolgirl outfits. In a bit of FanDisservice, her boobs flop around the most when [[https://media.giphy.com/media/kcHCybTi5bmdNx67ji/giphy.gif her body is crushed and turned to paste]], she [[https://media.giphy.com/media/hsJPnTndoG31ZdRqVs/giphy.gif gets her brains blown out]], or [[https://media.giphy.com/media/Ze96lEHj80t0LXb5Bm/giphy.gif she's brutally decapitated.]] None of those stop her boobs from bouncing all over the place.
155** Zoe Baker of ''VideoGame/ResidentEvil7Biohazard'' has this in the DLC ''End of Zoe''.
156** ''VideoGame/ResidentEvilVillage'': In an example that doesn't involve breasts, the tumors on Salvatore Moreau's back are quite sensitive to movement when you look at them in the model viewer.
157* Used heavily in ''Anime/ResidentEvilDegeneration''. A noteworthy example takes place near the end, with Angela's hair swaying quite flamboyantly in the wind, [[ArtisticLicensePhysics even as Leon and Claire's hair barely moves]].
158* ''Franchise/SilentHill'':
159** In ''VideoGame/SilentHill4'', you can unlock a sexy alternate outfit for both Eileen and Cynthia respectively, complete with jiggle physics.
160** The nurses from ''VideoGame/SilentHillHomecoming'' get the jiggle treatment.
161[[/folder]]
162
163[[folder:Platformer]]
164* In ''VideoGame/DonkeyKongCountryTropicalFreeze'', Jelly Jamboree demonstrates this with the gelatinous cubes that make up the main gimmick of the level. At one point you shoot your way into a pile of them and they all jiggle as you pound on them in order to break free and continue.
165* ''VideoGame/TheFloorIsJelly'' has this applied to the ''[[RubberyWorld game world]]'' you explore, with the ground and walls fluidly wobbling and jiggling as you jump around. Even background objects such as trees and bushes bounces along with the ground!
166* This is the reason that Creator/NaughtyDog incorporated [[LargeAndInCharge Papu Papu]] as a boss in ''VideoGame/CrashBandicoot1996''; the character modellers found it fun to animate [[FanDisservice jiggling fat]].
167* ''VideoGame/ShantaeHalfGenieHero'': Jiggle physics are at work whenever Shantae dances. they can also be seen when Risky moves in her bathtub and, quite prominently, during the battle against the Giga Mermaid, who is about fifty feet tall.
168* ''[[https://store.steampowered.com/app/1732420/Spanky/ Spanky]]'' is a [[PlayerVersusPlayer PVP]] focused 3D action platformer about [[ComedicSpanking slapping each other's asses]], which are jiggly. self explanatory.
169* Rouge the Bat in ''VideoGame/SonicAdventure2'' has this. Yes, they seriously used this on the breasts (and ears, note that they move in time with her chest) of a cartoon bat in a kid's video game. The eponymous protagonist and his EvilDoppelganger have this applied to their quills as well. Something similar happens with the Chao in ''Adventure 2'' and ''Adventure DX'', with the orb above their heads.
170* ''Franchise/SuperMarioBros'':
171** In ''VideoGame/NewSuperMarioBros'', [[WhatCouldHaveBeen the brother's hats were supposed to have physics]], but by release they decided to leave them rigid.
172** ''VideoGame/SuperMarioOdyssey'' has, of all things, Mario's ''[[https://www.suppermariobroth.com/post/156819276305/in-the-super-mario-odyssey-trailer-marios-new nose]]'' move with physics. It also realizes the idea of having his hat react to physics.
173* ''VideoGame/MegaManXDive'' applies this to any female character with a noticeable bust, a complete far-cry to the more static models characters like Alia and Marino had in previous ''X'' games. And if a character was wearing an outfit that's not their standard armor gear? That just gives them more freedom of movement.
174[[/folder]]
175
176[[folder:Rhythm]]
177* ''[[VideoGame/HatsuneMikuProjectDiva Project Diva F]]'' has this for Meiko, although it's more noticeable in her song "Nostalogic".
178* In ''[[https://play.google.com/store/apps/details?id=com.RoniGames.TwerkHeroDanceGame&hl=en&gl=US Twerk Hero]]'', the dancer's ass jiggles with every movement.
179[[/folder]]
180
181[[folder:RPG]]
182* Any female character who has a noticeable bust in ''VideoGame/AgarestSenki2'' does these in HD sprites.
183* In the character creation and character selection screens of the MMO ''VideoGame/{{Archeage}}'', all female characters have their breasts bounce side to side when you turn them. Most noticable in Warborn, due to them being the bustiest race, on top of their normally stripperiffic gear appearance. Due to the normal wide camera angle in the actual gameplay, this is almost unnoticeable when adventuring.
184* Done in the first ''VideoGame/BatenKaitos'' game...to ''[[spoiler: Geldoblame's]] OneWingedAngel form''. [[FanDisservice You will want to rip your eyes out.]]
185** Also done to certain shopkeepers in ''VideoGame/BatenKaitosOrigins''.
186*** The shopkeeper in your hometown has boobs that bounce with such force that when she bows at you, they ''pull off her model'' for a second.
187* ''VideoGame/BattleChasersNightwar:'' Varies depending on Red Monika's model and outfit.
188** She doesn't jiggle during battles when wearing her default outfit. However, she has a much more detailed model for special attacks, and in the animation for "Assassinate" her breasts sway from side to side in her bikini top.
189** Her unlockable "Dark Lady" outfit shows {{underboobs}}, and she jiggles very noticeably in that. Oddly, there is less movement during the special animations.
190* ''VideoGame/DragonAgeII'' has major Jiggle Physics for the breasts of any female character not wearing plate armor, as well as some longer hair.
191* Seen in ''VideoGame/DragonQuestVIII'' with the character Jessica. She has enormous boobs, which jiggle and bounce whenever she does ''anything'', several different character models of her in skimpy clothing, and even a skill set called "Sex Appeal". Lampshaded in the game, when her mother chastises her for her choice of revealing traveling apparel.
192* ''VideoGame/DungeonFighterOnline'' has jiggle physics on the female Fighter class, as well as the Thief class (which is exclusively female). Some female [=NPCs=] breasts move ''when they are standing stock-still''.
193* There is a mod that allows this in ''VideoGame/TheElderScrollsIVOblivion'' called 'BBB'.
194** Similarly, there is mod for ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' called 'BBP' that adds breast physics, which, when combined with another mod (CBBE), can be easily used to create large breasts (or [[PetitePride the opposite]] if you so choose).
195* ''VideoGame/EndlessFrontier'' has this for all ladies in battle, on their sprites and cut-in animations. Considering [[WorldOfBuxom the sheer volume present]], it can really throw your game off.
196* The ''VideoGame/EpicBattleFantasy'' series has the character Natalie, a mage whose boobs bounce during the victory animation. Starting from [[VideoGame/EpicBattleFantasy3 the third game]], clicking on them enough times earns you a medal[[note]]"[[AchievementMockery Pervert]]" in [[VideoGame/EpicBattleFantasy3 EBF3]] and [[VideoGame/EpicBattleFantasy4 EBF4]], "Squishy" in [[VideoGame/EpicBattleFantasy5 EBF5]][[/note]].
197* ''Franchise/FinalFantasy:''
198** There are a few cutscenes where Tifa does this in ''VideoGame/FinalFantasyVII''. Tifa's infamous knockers were caused by rendering limitations on the Playstation. The original character was supposed to have B- or C-cup breasts (as seen in concept art), but when the graphics programmers realized the issues at hand, it boiled down to huge knockers, or flat as a board. The team chose the former.
199** ''[[VideoGame/DissidiaFinalFantasy Dissidia 012: Final Fantasy]]'' uses it again for Tifa. It's especially visible in her opening taunt pose and [[LimitBreak EX-burst]].
200** [[VideoGame/FinalFantasyVIIRemake The remake]] keeps Tifa's breasts (since they're [[AscendedGlitch basically a part of her character by now]]) and the Jiggle Physics, but handles it pretty realistically; the amount of jiggle [[DevelopersForesight depends heavily on what kind of outfit she's wearing]], ranging from very noticeable when wearing a [[NavelDeepNeckline low-cut]] dress to almost nonexistent in her default outfit (which includes a sports bra). And even at its most visible, the jiggling never approaches cartoonish levels.
201** The Steam release of ''VideoGame/FinalFantasyIX'' gives this to Beatrix. Her model in the [=PS1=] version is completely rigid, but here, every time she claps a hand over her chest in a show of loyalty, well...
202** In ''VideoGame/FinalFantasyX'', busty gothic lolita-styled mage Lulu has breasts that move as if they're filled with water. If you end a battle with her hasted, they appear to jump like a prodded frog.
203** In ''VideoGame/FinalFantasyXII'', Fran's buttocks do this at several points, most notably when she walks away from other Viera in Eryut Village. Unfortunately, so does [[FatBastard CĂșchulainn's]] [[FanDisservice stomach]].
204** In ''VideoGame/LightningReturnsFinalFantasyXIII'', Lightning's breasts bounce, but it's kept to a realistic degree and, in a nice detail, varies depending on what outfit she's wearing.
205** Handled realistically in ''VideoGame/FinalFantasyXIV'', where it's dependent on the outfit being used, and subtle even when present. Outfits that are revealing and/or visibly lacking support like the harnesses or the female Miqo'te starting garb predictably have the most, while any proper leather or plate armor tends to be totally rigid.
206*** A notable occurrence of this comes from two boss enemies, Notably [[BlobMonster Living Liquid and Liquid Flame]] whose humanoid form has the buttocks jiggle almost constantly.
207* A decent fraction of all the animation in ''VideoGame/GlobalAgenda'' is in making the medic's goo tubes jiggle.
208* The Twerkey, Twerkgull and Twearkpea from ''VideoGame/{{Miitopia}}'' are enemy birds that live up to their name sake by having big round jiggly bubble butts, which they use to [[AssKicksYou attack the player]]
209* ''VideoGame/{{Neptunia}}'' has jiggle physics for not only the in-game models but also the CG cutscenes. It's more noticeable if you check the CG Gallery and move them around. Notably, flat characters like Blanc/White Heart or IF have jiggling breasts, too.
210* Ironically, the Bioware RPG game ''VideoGame/NeverwinterNights'' has only a single character model with jiggle physics - a woman wearing a bare-shouldered BreastPlate. The armour is solid, but apparently the breasts behind it aren't attached to the woman, ''or'' snug against the armour. When fan-content added jiggle physics to other character models, even the most rigid steel full plate armour will end up jiggling like a jelly castle. Most fan-made jiggle mods have boobs that jiggle ''in the wind''. Other than that, ''VideoGame/ADanceWithRogues''[='=] Jiggle Physics make a bit of sense (all the outfits the character will likely be wearing are rather...exposed).
211* In line with its largely breast-focused fanservice, the chests of all females in ''VideoGame/OmegaLabyrinthLife'' bounce and jiggle vigorously at the slightest movements. This is most apparent in Tit-for-Tat, [[MakesJustAsMuchSenseInContext where they play rock-paper-scissors with their breasts]], and bounce them before "throwing."
212* In ''VideoGame/Persona3'', the protagonist's music player (which he wears tied around his neck, like a necklace) and headphones bounce around realistically.
213* Used for hair, clothing and chests in ''VideoGame/PhantasyStarOnline2''. In the case of the latter of the three, it's actually fairly subtle outside of numerous emotes that seem specifically designed to show it off.
214* ''Franchise/{{Pokemon}}'': Ever since the games switched from 2D sprites to 3D models in ''VideoGame/PokemonXAndY'', Miltank's udders have been rendered this way and visibly bounce during her idle animation.
215* In ''VideoGame/ScarletBlade'' has attached jiggle physics to its all-female cast as part of the gratuitous fanservice it features.
216* ''VideoGame/ShadowHeartsCovenant'' has Karin bouncing along to jiggle physics when she runs, but it's not her chest, it's her hair. The straps on Yuri's bag also seem to have jiggle bones in them and flap along behind him in response to his movements.
217* ''VideoGame/StarOceanTheLastHope'' has Myuria, whose breasts wobble all around the place even when she's ''standing still'' (as evidenced by the cutscene in which she's first fully revealed). This provides an answer as to why Reimi keeps her assets so securely bound in place. Her backside might be another story, though, as it shows signs of jiggling whenever she does any sort of action during battle, but one must be quick to notice when she's zoomed in.
218* Judith from ''VideoGame/TalesOfVesperia''. In the [=PS3=] remake, when performing her Second Mystic Arte, her animated-cut shows her hunnies jiggling for about a split-second as she throws her spear. Other few ''Tales'' characters, like Sheena from ''VideoGame/TalesOfSymphonia'', have it too, but it is not obvious unless you watch them move very carefully and up close.
219* [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Fie Clausell]] ends up having her breasts jiggle at the end of ''[[VideoGame/TheLegendOfHeroesTrailsThroughDaybreak The Legend Of Heroes Kuro No Kiseki II]]'' while dancing. Very surprising considering the even bigger [[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Rixia Mao]] doesn't do this in the same dance sequence and Fie isn't that big.
220* The game ''VideoGame/VampireTheMasqueradeBloodlines'' has numerous female models for the player to control, depending on what type of vampire he/she chooses. Oddly, only some of these have jiggle physics - others appear to have breasts made of solid metal. This makes sense, once you consider that the game is set in L.A., and that some of those characters have very tight dresses/tops, whereas others Malkavian are more like a loose band of cloth. The "money" cheat lets you edit size, just in case you needed to check. They developed a version of this technology, and were the ones who coined the term 'Jiggle Physics'.
221* ''VideoGame/{{Vindictus}}'' takes full advantage of Valve's physics engine to incorporate some rather... ludicrous movements to that area.
222* ''VideoGame/WorldOfWarcraft'' features jiggle physics. Note that they were mostly removed from the Warlords of Draenor expansion's newly-introduced character models, but the old models can still be toggled.
223** Most female playable-characters in the game have some form of jiggle, but Female Tauren and Trolls have it particularly blatant - their idle animation has them stand there breathing while their huge boobs bounce up and down like they're busy on a trampoline. The female Dwarf has jiggle just from walking!
224** The female night elves are even more blatant. Their most common idle animation is to hop up and down on their toes several times. Boingyboingy! Their cowering/fear animation makes the bounciness especially obvious.
225** Depending on your personal taste, one of the Human female's idle animations could count as either an attempt at this or outright FanDisservice - she just stands there, taking a few deep breaths - but the model's way of animating this is to keep her chest be stock-still and have her breasts subtly-but-visibly inflate and deflate instead.
226** Unusually, male elves also jiggle: jiggle physics apply to the ears of all elves.
227* ''VideoGame/XenobladeChronicles'':
228** ''VideoGame/XenobladeChronicles1'': Many of the female characters have a fair amount of jiggling, and or {{Stripperiffic}} outfits, even on some of the [[spoiler:Machina]]. Can be jarring in cutscenes where female characters are explaining their tragic backstories or giving long lessons on the lore of the world while still jiggling.
229** The sequel, ''VideoGame/XenobladeChronicles2'', is loaded with attractive busty ladies. But only a few show jiggling. Pyra & Mythra have a subtle one (which carried over to ''VideoGame/SuperSmashBrosUltimate''), while Dahlia, Perun, and Vale have much more bouncy chests.
230[[/folder]]
231
232[[folder:Sandbox]]
233* The major females [[BettyAndVeronica Skylar and Veronique]] from ''VideoGame/TheSaboteur'' bounce to an incredible degree with every move they make.
234%% * You can achieve this in ''VideoGame/TheElderScrollsVSkyrim'' using mods. Specifically you would want the HDT Physics mod.
235%% ** It's also available in ''VideoGame/Fallout4''.
236%% ** Earlier Bethesda games don't have physics this sophisticated, so you need to use pre-rendered animations instead.
237* ''VideoGame/SaintsRowTheThird'' has jiggle physics going full force short of the gelatinous monster. The [[GagPenis Penetrator]] has three different sets.
238* Jiggle Physics were added to ''VideoGame/SecondLife''. As with all things, it can be manipulated and tweaked to your heart's content to create things that occasionally require BrainBleach.
239** The Gainax-y flavour of the jiggle is rather enhanced by the fact that things like teleporting count as a movement that results in that kind of jiggle, as does ''sitting'' (because you basically teleport into the sitting position rather than moving naturally).
240* ''VideoGame/{{Spore}}''. [[https://www.youtube.com/watch?v=qqYbqI3Zz6k&feature=fvw Oh]] [[https://twitter.com/ChrstmasCracker/status/1220873377281380354 god...]] With the right combination of body parts, anything can jiggle.
241[[/folder]]
242
243[[folder:Simulation]]
244* ''VideoGame/MonsterRancher'', which is made by the same devs as ''Dead or Alive'' features the more perverse variant with the [[CuteMonsterGirl pixies']] er, assets for the first two games, and a more wholesome, G-Rated variant with the [[RidiculouslyCuteCritter Mocchis' and Hares']] round, adorable, squishy tummies. And more strangely, on Hopper's eyeballs. The Pixies' physics were removed or toned down in later games, and the Hare's physics were only really noticeable in the first two games.
245* In ''VideoGame/PokerNight2'', [[Franchise/EvilDead Ash's]] spit curl is jiggle boned, similar to the [[VideoGame/TeamFortress2 Medic]] example above.
246[[/folder]]
247
248[[folder:Stealth-Based]]
249* ''VideoGame/MetalGearAcid2'' came with a pair of 3D goggles allowing you to see the breasts' undulatory movements in gropeable solidarity. To save time, the developers use the same physics set on the [[RummageSaleReject ludicrous ammo pouch]] Snake wears on his own chest. The effect is...well... Not to mention that Venus, when getting bored, hops up and down. Also, due to how models are spawned when a new area is loaded, everyone's breasts/ammo pouches will simultaneously, spontaneously bounce up and down. To prevent problems with e.g. someone's feet intersecting/sinking into the ground, they are actually created in the air and allowed to drop a short distance to the ground. Rendering can be delayed a second to hide the drop, but the afterjiggle...
250* For some really, really well-done Jiggle Physics, look at EVA from ''VideoGame/MetalGearSolid3SnakeEater''. Unless you're paying attention, you won't notice - her breasts move exactly like a real person's. Particularly of note is the scene where, clad in her underwear, she crawls hands and knees towards Snake as part of an attempted seduction, and her breasts actually change shape - again, exactly like a real person's. The irony kicks in when it turns out that the woman has had bust enhancement surgery, which, using the techniques from the timeline she's in, would leave her rock solid.
251* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' takes this to its logical conclusion with ''interactive'' jiggle physics. Shaking the motion-sensitive controller while communicating with a female support character or fighting a female boss outside of her suit causes their breasts to bounce.
252[[/folder]]
253
254[[folder:Third-Person Shooter]]
255* As a ridiculous {{Fanservice}} game, ''VideoGame/BulletGirlsPhantasia'' features a LOT of bouncing chests, as can be seen most prominently during S.O.D. attacks, intensive drilling, or the close-ups in the victory screen.
256* In ''[[https://store.steampowered.com/app/242720/GunZ_2_The_Second_Duel/ GunZ 2: The Second Duel]]'', All of the women have breast and buttock jiggle physics.
257* ''VideoGame/{{Fortnite}}'' character, Calamity, had subtle jiggle physics when she was first introduced in Season 6, most noticeable with [[https://twitter.com/Agony/status/1045301145592193024 the "Jubilation" emote]]. Unfortunately, they were quickly patched out, as it was "embarrassing and unintended", according to developer Creator/EpicGames. Despite this they'd later sneak jiggle physics into the game again in the form of [[https://youtu.be/C18pMafPk5w Venom's ass cheeks]]
258* ''VideoGame/{{PN03}}'': Plenty of Vanessa's animations cause her butt to jiggle. Whether you're walking around, attacking, or even just standing still (which makes her tap her foot), it almost never stops moving.
259* ''Franchise/{{Splatoon}}'' uses plenty of jiggle physics to show hair/tentacles bouncing and swaying in the wind. It also uses them in a more, um, traditional way (albeit subtly) with characters like Marina.
260[[/folder]]
261
262[[folder:Other]]
263* Jiggle Physics is Japanese HGame maker Illusion's bread and butter. Depending on which game we're talking about, there may be sliders to adjust the amount of bounciness and the size of the breasts on the female character(s). Depending on the settings you choose, the results can range from subtle and surprisingly realistic to '''utterly''' ridiculous.
264* The proper scientific term for this technology, and the name it goes by in professional 3D graphics software suites such as Maya, Softimage, Blender, etc.; is "Soft Body Simulation". [[AndKnowingIsHalfTheBattle And now you know...]]
265* This feature was a shock and source of amusement to a lot of people discovering ''VisualNovel/{{Nekopara}}'' on Steam, especially as it was the all-ages version. There are indeed sliders.
266* A Japanese development company took a shot at making the technology ''[[http://en.rocketnews24.com/2015/03/28/sadly-thankfully-this-jiggle-inducing-piece-of-video-game-kit-isnt-real-yet/ even better]]''. In this VR simulation, the faster you run, the more the Gainax effect in the sprite you are looking at.
267* ''WebAnimation/{{RWBY}}'': The 3D animators have discussed in commentary and interviews that they do have jiggle physics present in the engine they use for the show. It sometimes causes problems for certain female characters, such as Yang and Emerald, whose models seem to be very reactive; as a result, their interventions usually involving toning it down rather than adding it in.
268* ''VideoGame/FireEmblemFates'' has this as well, but not on [[MsFanservice Camilla]]. It's on ~13-year-old Elise, as her hair is two giant springy twists. Noticeable enough in her standard classes, especially when riding a Wyvern.
269* The ArtificialIntelligence 3D avatar of [[spoiler:Junko Enoshima]] in ''VisualNovel/Danganronpa2GoodbyeDespair'' has these. And her breasts are, by self admission, over 50 feet wide.
270[[/folder]]
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