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7->''"Seven levels? Please, I did that almost in my sleep. It is difficult, but still beatable in a very short amount of time. And once you are done, there isn't a whole lot of incentive to play it again. Yes, you can change ships and weapons load outs, but the levels play exactly the same. So there's little to no replay value once you've beaten it."''
8-->-- [[https://web.archive.org/web/20100817074102/http://www.ugo.com/channels/games/features/gradiusv/ This]] review of ''VideoGame/{{Gradius}} V''. ''Gradius V'' is a 90-minute {{shmup}}.
9
10Games in the 1970s and early 1980s usually had no fixed ending; if you survived, you kept going. Then came home consoles and personal computers. Suddenly you had games with a definite length, lasting anywhere from 30 minutes to 2 hours. Sure, [[AWinnerIsYou the ending probably wasn't much]], but an arcade mentality still existed for most genres, meaning there was very little saving and a whole lot of [[NintendoHard soul-crushing difficulty]]. As such, unless you were very skilled, you probably aren't beating that game the same day -- or in some case, the same weekend -- you picked it up, meaning gamers were still more or less satisfied.
11
12Fast-forward to the 1990s and 2000s, where more arcade-style genres began to take a backseat in popularity to [[AdventureGame adventure]] and [[RolePlayingGame role-playing games]]. Now games were expected to last dozens of hours, with hour-long games quickly becoming regarded as short, budget titles to be avoided at all costs. The mentality developed that a game's length must be directly proportional to its price, and it's a mindset that has only gotten stronger as we enter the present day. In other words, ''[[TitleDrop it's short, so it sucks]]'': it doesn't matter what genre the game being targeted is: {{first person shooter}}s, [[ShootEmUp shoot 'em ups]], [=RPGs=], {{action adventure}}, you name it. If you can beat the game in a day or two, or worse, in one sitting, expect review sites to, at best, cut off a whole point or letter grade.
13
14[[Administrivia/TropesAreTools Truth is]], ''[[Administrivia/TropesAreTools there is nothing]]'' [[Administrivia/TropesAreTools (inherently)]] ''[[Administrivia/TropesAreTools wrong with a short game.]]'' First of all, a game being short doesn't mean it's of poor quality. It literally just means that it's short. A shorter game of consistent, concentrated quality is ultimately going to be more preferable to games that were artificially stretched out with {{padding}} and other forms of {{fake longevity}} in response to this trope, but would otherwise be just as short.
15
16Secondly, as gamers grow older and chose to continue the hobby, they find that adulthood has more time-consuming responsibilities and complications than childhood: college/university, work, family life, and paying for your own necessities of food, water, and shelter leaves you with less time to play games, to say nothing of leaving you with less money to buy them. As such, there are a good amount of people who [[SugarWiki/SoShortItRocks actually prefer a shorter game]] that can be beaten in a few days, or even hours, so they can get on with more urgent aspects of their lives, or at least move on to the next game (or the NewGamePlus, or whatever post-game content is available in the present one).
17
18Additionally, long games tend to satiate the player after a single playthrough, leading to the mentality of “oh, I'll put this game away or sell it.” In comparison, shorter, arcade-like games, due to being designed specifically around having high {{replay value}}, are less likely to do this. You may find yourself undergoing multiple playthroughs of such a game, with the total of those hours matching or even exceeding the time you may have spent with that year's big AAA action-adventure title. Games for handheld consoles and mobile phones also fall under this idea of "short is good" since they're designed to allow for [[CasualVideoGame quick intermittent play while you're out on a normal day]] in contrast to the longer play sessions you may have on PC or console. This is further mitigated by handheld games commonly being cheaper.
19
20Still, as the general price of games remains high, gamers may blanch at paying full price for such a game, making this perhaps a legitimate complaint for a review, though a more apt label would be “it's short, so it's too expensive.” Some reviews have forgiven shorter games that are either budget-priced or cheap downloads (''VideoGame/{{Portal}}'' is a commonly cited example, lasting around 3-4 hours, but originally sold in a $50 bundle with four other AAA games). Sufficiently JustForFun/{{egregious}} examples come across as a {{mission pack sequel}} masquerading as actual games.
21
22Development time of a game often plays an important role in inciting this reaction. When an hour-long game with little replay value had taken only three months to develop, then the length of the game is not usually paid attention to. However, when such a game would have taken over 10 years to develop, complaints about the game's length are more expected as the short length may not compensate for a decade of anticipation.
23
24Note that the [[SpeedRun minimum amount of time necessary to complete a game]] is never actually paid attention to, as very few games remain unbeatable within the space of a single day for the dedicated and experienced; it's only the amount of time it takes on an ordinary, first-time playthrough that draws this ire.
25
26ItsEasySoItSucks is a {{sister trope}}. This is ''[[JustForFun/IThoughtItMeant not]]'' the inverse of BiggerIsBetterInBed. It ''is'' the inverse of EndingFatigue though, which is where you feel that the story has gone on for too long.
27
28If people are screaming this because the work happened to be awesome for how little there was, and they're upset there wasn't more of them to enjoy, then you have yourself a case of AwesomenessWithdrawal.
29
30''This page is not about [[Administrivia/ComplainingAboutShowsYouDontLike complaining about video games or other works that are too short]]. This is when the fandom (or {{hatedom}}) and reviewers make the complaint.''
31
32----
33!!Example subpages:
34
35[[index]]
36* ItsShortSoItSucks/VideoGames
37[[/index]]
38
39!!Other examples:
40
41[[foldercontrol]]
42
43[[folder:Anime and Manga]]
44* For a while, younger fans were generally introduced to anime throughout the most popular series, many of which ran (or [[LongRunners continue to run]]) for ''hundreds'' of episodes (''Anime/DragonBallZ'', ''Manga/OnePiece'', ''Manga/{{Naruto}}'', ''Manga/InuYasha'', etc.), it isn't uncommon for such viewers to notice the vast quantity of 26-episode anime (and, later on, TwelveEpisodeAnime) and apply this mantra.
45** Ironically, this is running full circle. Nowadays, everyone is saying that any anime that runs for more than 26 episodes, let alone 50, gets all sorts of criticisms thrown at it for simply ''how long'' they are. There are often reasons for this, especially in [[OverTookTheManga adaptations from manga]], but [[FillerArc results]] can [[ArcFatigue vary]].
46** In the case of adaptations, this complaint is simply bundled in with how completely it reproduces its source. AdaptationDistillation reduces this complaint while a gutted adaptation of the same length elicits more. There can also be a lot of subjective differences among fans disappointed that a scene important to themselves was left out of the adaptation.
47** [[http://kotaku.com/japanese-animators-give-advice-for-the-anime-industry-1701182355 At least one animator]] has discussed this from a creative standpoint, lamenting the downsides of working on an adaptation that only lasts for 13 or so episodes. She feels that the anime ends before the animators can really get a sense of the characters and how to use them, as well as occasionally resulting in weak endings.
48* ''Anime/BloodTheLastVampire'', as a film, is only 45 minutes long, including the opening and closing credits. Despite being a very well-made film, many anime fans seem to regard it as bad solely for its short length.
49** The same is true of ''Anime/DeadLeaves'', another anime film clocking in at about 45 minutes.
50* ''Anime/{{FLCL}}'', at only six episodes, has gotten the criticism.
51* ''Manga/ICantUnderstandWhatMyHusbandIsSaying'' has 26 episodes... which are each about ''three minutes long''. Unsurprisingly, it gets this reaction from people who already find a 13-episode anime too short, since it's a fraction of that length.
52* ''Manga/IMarriedMyBestFriendToShutMyParentsUp'' is a YuriGenre manga by Naoko Kodama that is only three chapters long and, along with an unrelated one-shot, comprises a single volume. Many people who read it were unpleasantly surprised to find out that the third chapter is the last. [[NoEnding The fact that it ends abruptly, with little having changed between the two leads, doesn't help]].
53* ''Anime/Persona5TheAnimation'' is often criticized for this. [[VideoGame/{{Persona 5}} The game]] can easily take 100 hours to complete, but the anime only has 26 episodes that are each about 25 minutes long, plus two 50-minute [[OriginalVideoAnimation OVAs]], making the series about twelve and a half hours long, and resulting in numerous cuts. The pacing is significantly quickened, and important bits of exposition and CharacterDevelopment are cut out. Most Confidants who aren't party members or affiliated with the Velvet Room are DemotedToExtra, with the exception of Sojiro. The party tends to clear most dungeons in a montage, despite the fact that ''Persona 5'' featured more complex and elaborate dungeons than its predecessors. Some viewers consider this a poor adaptation, while others argue that it's a decent way to experience the story if you don't have time to play the game.
54* ''Anime/PuniPuniPoemy'' at only two episodes.
55* ''Yukino Plan'' is a 4koma YuriGenre manga with only ''two chapters''. [[NoEnding The only indication that the series is over is a "THE END" at the end of the second chapter]].
56[[/folder]]
57
58[[folder:Film]]
59* ''WesternAnimation/AtlantisTheLostEmpire'' often gets the complaint that a herd of supporting characters with strong personalities and screen presence are left battling for limited screentime (and all end up being shortchanged), and more time could have been devoted to exploring the setting as well.
60* ''Film/TheGoldenCompass'' was attacked for how short it was, resulting in a very rushed pacing that hurt the story. The original director claims that a whole hour of footage was cut due to ExecutiveMeddling.
61* ''Film/JonahHex2010'': One of the major criticisms against the movie is its 81-minute runtime (with about nine minutes of that being credits). Probably doesn't help that all of its action movie competitors are closer to 2 hours.
62* ''Film/JusticeLeague2017'' was criticized for being too short at 120 minutes for an ensemble film. After the divisive audience reception to ''Film/BatmanVSupermanDawnOfJustice'', Warner Bros. executives mandated that the film should last no more than 2 hours, allegedly to allow for more screenings per day and address the complaints that ''Batman v Superman'' was too long. The problem is that while a shorter run time would be appropriate for solo movies, this ended up hurting an ensemble film like ''Justice League'' since there is less time devoted to developing each hero. A lot of footage was cut from Creator/ZackSnyder's originally intended version and eventually made it to the [[Film/ZackSnydersJusticeLeague Director's Cut]], which is a whopping four hours long.
63* This was one of many criticisms of ''Film/TheLastAirbender''. They somehow took 20 episodes and edited down to only 103 minutes (for rather vague reasons), meaning that whole scenes had to be either dropped, replaced with narration, or combined in ways that just made it a mess. And that's not even including the scenes that were added that ruined what the series set up.
64* ''Film/TheManySaintsOfNewark'': The biggest complaint about the film is that it tries to pack a lot into its two hour runtime and that making it longer, or even extending it into a miniseries rather than a movie, would've given it more time to explore the various characters and plot threads in more detail.
65* When ''Film/TheVoyageOfTheDawnTreader'' was released, it received complaints about being notably shorter than its predecessors despite the adventure theme.[[note]]The first two Narnia movies had a runtime of 143 and 150 minutes respectively, while ''Voyage'' comes short of two hours at 113 minutes.[[/note]]
66* ''WesternAnimation/WinnieThePooh2011'' was criticized in some circles for being only ''about an hour long'', partly because the movie was so good that they wanted it to keep going. It got infinitely worse once people realized it was the [[EndOfAnAge last 2D-animated movie Disney ever made (so far).]]
67* ''Film/ThorLoveAndThunder'' is one of the shortest entries into the [[Franchise/MarvelCinematicUniverse MCU]], and much of the controversy around the film stems from complications caused by that (such as cutting out subplots that had been hyped like Valkyrie's love interest, some of Gorr's CharacterDevelopment, etc), and though some appreciated the breezy experience, especially those who have gotten sick of some superhero movies boasting very long runtimes, it's not uncommon to find people who cite the short length as a mark against it compared to the other MCU films.
68* A common complaint about ''WesternAnimation/TheSuperMarioBrosMovie'' is its short running time of 92 minutes and its fast pacing (for the sake of comparison, Creator/{{Universal}}'s previous animated film, ''WesternAnimation/PussInBootsTheLastWish'', was 102 minutes), with the general feeling that the film could've done with at least 10 more minutes to flesh out some of its setpieces or plot beats.
69[[/folder]]
70
71[[folder:Literature]]
72* For decades there has been debate in literary circles as to what defines a true "novel", with some scholars/readers stating any book less than a certain length is not a true novel. Shorter books as a result often get the label "novella" attached, even if they're 150-200 pages in length. Aside from semantics, this has also stretched into quality arguments, even though there are literally thousands of examples of subversions, such as ''Heart of Darkness'' by Joseph Conrad, Charles Dickens' ''A Christmas Carol'', and ''Jonathan Livingston Seagull'' by Richard Bach, to name only three.
73* While there are some acclaimed short story authors, such as Creator/EdgarAllanPoe, Creator/AntonChekhov, Creator/JorgeLuisBorges and, more recently, Noble Prize winner Alice Munro, the format in general is often regarded as "inferior" in literary circles and is much harder to be picked by publishers due to the public in general preferring novels to short story collections.
74[[/folder]]
75
76[[folder:Live-Action TV]]
77* The first-ever ''Franchise/JamesBond'' adaptation, ''Film/CasinoRoyale1954'' from ''Climax!'', is a whopping 54-minutes long. This is fairly forgivable as it was produced solely as a low-budget CBS 'movie of the week', performed live, and [[PragmaticAdaptation happens to be a damn good adaptation of the source novel]], despite the Americanization of James Bond.
78* ''Series/DoctorWho'':
79** From 1963-89, the series was presented as a serial, with storylines sometimes taking a month or longer to unfold. When the series returned in 2005 it adopted a more US-style format consisting of standalone single episodes and a couple of two-parters per season (though each season to date has had a background story arc of some sort). Some die-hard fans complained (and continue to complain) that they miss the more leisurely pace that four, six, or more weekly episodes afforded the viewer.
80** In the '80s, the series actually moved to something closer to the current format with an experiment during the Colin Baker era of splitting stories into two 45-minute episodes (as is done now) and with a few Peter Davison stories clocking in at two 25-minute episodes (not much longer than a stand-alone 45-min episode from post-2005 series). Another thing worth mentioning is that, especially in the Eccleston and Tennant eras, there were complaints that some writers (often those who grew up watching the 63-89 run) were scripting stories that were more suited to 4x25mins rather than a single 45min episode meaning that sub-plots were resolved extremely quickly, there was poignant dwelling on the death of characters the viewer had only known for about 15 minutes, etc, etc.
81* A recurring complaint about the [[SeasonalRot last two seasons]] of ''Series/GameOfThrones'', though particularly Season 8, was the shorter length; all the other seasons had ten episodes each, while Season 7 had seven episodes, and Season 8 just six. Many viewers felt this resulted in storylines being rushed through to wrap things up in time, leading to perceived {{Plot Hole}}s, CharacterDerailment, {{Aborted Arc}}s, {{Ass Pull}}s and an overall unsatisfactory outcome for a long and complex story. A common belief is that the last season would've worked better if they'd taken the time to develop the plots more.
82* In ''Series/TheMandalorian'' Season 3, it only takes two episodes for Din Djarin to reach the living waters beneath Mandalore, even though most viewers expected him to take at least half of the season. This put any more character development for him on hold for multiple weeks, as the next few episodes fleshed out supporting characters instead.
83[[/folder]]
84
85[[folder:Music]]
86* Music/FryderykChopin's Op. 28, ''Preludes'', consists of 24 short pieces for solo piano, the vast majority of which could be played in under 2 minutes. His contemporary Music/RobertSchumann called them "sketches, beginnings of études, or, so to speak, ruins, individual eagle pinions, all disorder and wild confusions."
87* Back in the vinyl era, ''Village Voice'' critic Robert Christgau opined that albums needed to be at least 30 minutes to give a listener their money's worth of music. Even when he liked the album, he would still note the exact running time of a short album in a review.
88* The song "Parachutes" off of {{Music/Coldplay}}'s [[NonAppearingTitle debut album of the same name]] gets this reaction from some fans, considering it's only about 45 seconds long.
89* This was also a complaint about Music/{{Devo}}'s "Whip It", one of the first really famous songs to become a hit as an MTV video. The song is not only very short but ends very abruptly - and it is so catchy that you really, ''really'' want it to keep going.
90* Music/GreenDay's 2020 album ''Father of All...'' got flack from critics and fans due to its 26-minute runtime since most of their studio albums have a runtime of over 30 minutes with the shortest prior to this being their 31-minute debut album ''39/Smooth'' (barring the album's expanded 56-minute version ''1,039/Smoothed Out Slappy Hours'', which combines the album with their first two [=EP=]s ''Slappy'' and ''1,000 Hours'') and the longest being their 69-minute album ''Music/TwentyFirstCenturyBreakdown''.
91* Short albums are the norm in {{Grindcore}}. For example, Gridlink's first two albums are both less than thirteen minutes long, and their third and final album is less than twenty-two (though the CD version was bundled with instrumental "karaoke" mixes of the tracks which doubled the length of the album). Assück's two albums are both around fifteen minutes long (though ''Anticapital'' was bundled with some bonus material on CD that brought the album length up by around nine minutes). And so on. This is one of the reasons that grindcore is a polarizing genre. Most grindcore albums are longer than Gridlink's and Assück's, but it's still uncommon for grindcore albums to exceed thirty minutes in length, though this may simply be because many listeners would find grindcore albums that long to be exhausting.
92* Music/KanyeWest went through a distinct phase of around 2018-2020 (mostly surrounded by a hectic CreatorBreakdown and [[AttentionDeficitCreatorDisorder wildly divided creative attention]]) where he produced several albums for himself and others, but never broke 30 minutes long. While the broad critical reception towards each project varied significantly -- ''Music/KidsSeeGhosts'' (24 minutes) and Pusha T's ''Daytona'' (21 minutes) were acclaimed, but ''ye'' (24 minutes) and ''Jesus Is King'' (27 minutes) were heavily divisive -- just about everyone noticed their short length, which didn't help for those with more negative opinions. It took until 2021's ''Donda'' for him to reach a hearty album length again (109 minutes), though that album was controversial for other reasons.
93* Music/KeithUrban's ''Get Closer'' album received some complaints of this nature for only having eight songs on it.
94* Music/NeObliviscaris' second album ''Citadel'' received this complaint, despite being nearly forty-eight minutes long. This may be because the band's first album, ''Portal of I'', was over seventy-one minutes long. It may also be because ''Citadel'' featured [[EpicRocking only three songs]].
95* Music/NickDrake's final album, ''Pink Moon'', was criticized at the time of its release for being only 28 minutes long. His producer has said that, given its bleakness, it really did not need to be any longer.
96* Subverted with the Music/{{Ramones}}' debut album, ''Music/{{Ramones|Album}}'', which is a little over 29 minutes long. One reason why it's so popular with fans and critics was that the songs ''were'' [[ThreeChordsAndTheTruth short and to the point]], while at the same time packing a punch, making what little time the music was playing worth it.
97-->'''Joey Ramone:''' They're not short songs, they're long songs played fast.
98* Likewise, Music/TheyMightBeGiants' album ''The Spine'' was criticized for being less than a half-hour long. On the other hand, TMBG recorded so many songs during these sessions (the leftovers being released on two EP's, plus two spare songs released online) that fans have made their own jam-packed extended versions of the album.
99** TMBG's ''Factory Showroom'' was criticized not for total length but because it only had 13 songs, compared to their usual album lineup of 18-20 songs. This was due to the songs being a bit longer than usual.
100* Music/{{Weezer}}'s second SelfTitledAlbum (a.k.a. ''The Green Album'') occasionally got this complaint by fans, since it's only 28 minutes long. That's only 4 minutes shorter than ''Music/{{Pinkerton}}'' was, but some were still disappointed that the band's first album in five years was under a half-hour long.
101* Music/{{Wintersun}}'s ''Time I'' received a lot of complaints about its short length, despite the fact that it is explicitly labelled as being only half of an album.
102[[/folder]]
103
104[[folder:Professional Wrestling]]
105* In WWE this was the fate of most women's matches from roughly 2009-2014. Due to WWE's belief in the GirlShowGhetto, matches were rarely given much time. It was considered a good day if a ten-minute slot was given (compare this to the fifteen and sometimes twenty-minute time frames others would get). Finally averted as of 2015 and WWE attempting to take women's wrestling seriously. It once got so bad that there were 10-women tag matches that would last a grand total of a minute of actual in-ring time.
106[[/folder]]
107
108[[folder:Tabletop Games]]
109* Quite a few players are put off by how the ''[[TabletopGame/ExitTheGame Exit: The Game]]'' games cost $15 each even though they can only be played through once, which takes a few hours at most. Worse, playing it involves defacing components, so you can't even resell or give away your used copy.
110* One of the reasons people soured on ''TabletopGame/TIMEStories'' is that each expansion only contains one scenario that takes a few hours to play through. The only thing adding replayability is the GroundhogDayLoop gimmick where you're penalized for picking the wrong options and will have to remember them when you get a GameOver and have to restart the loop, which started feeling like FakeLongevity once the novelty wore off.
111[[/folder]]
112
113[[folder:Web Original]]
114* Inverted by [[http://www.cracked.com/article_16196_the-7-commandments-all-video-games-should-obey_p2.html this]] ''Website/{{Cracked}}'' article -- one of their complaints is about developers (particularly of [[WideOpenSandbox open-world titles]]) artificially padding their games with {{filler}} in order to avert this trope. They specifically cite ''VideoGame/{{Portal}}'' as proof that games don't have to be over fifteen hours to be fun.
115* The ''WebVideo/{{Sonic|EddieLebron}}'' ''[[https://www.youtube.com/watch?v=JtCtQpclpY8 Fan Film]]'' suffers from this; it was in development for roughly 2 1/2 years, had Jaleel White from ''WesternAnimation/AdventuresOfSonicTheHedgehog'', ''WesternAnimation/SonicTheHedgehogSatAM'', and ''WesternAnimation/SonicUnderground'' voicing the titular protagonist, yet the film lasts less than half an hour with a plot that goes all over the place.
116* ''WebAnimation/SonicForHire'' is given flak sometimes for "being too short", with episodes lasting about 2-3 minutes long and being posted every Sunday during an ongoing season.
117* The eighth episode of '' WebVideo/MovieFights'' only lasts for about half an hour (instead of the usual 90 minutes) due to the producers being in a rush to celebrate Thanksgiving. As a result, the gladiators were barely given the chance to defend their choices, and a lot of people were not pleased with the end result.
118* ''WebAnimation/TheMostPopularGirlsInSchool'': This is a lot of the fans' main complaint regarding Season 4, being only 12 episodes long which are nowhere near to Season 3's 28 episodes. In general, at least for the later seasons, fans often complain that ten minutes is not enough for an episode's showtime.
119* ''WebAnimation/RedVsBlue'' had this for two seasons in a row. Season 17, ''Singularity'', while well-liked got criticism for being the shortest season yet, with only 12 episodes, most of which weren't longer than usual. Season 18, ''Zero'', was even shorter with 8, while trying to introduce a whole new cast and still dedicate most of the running time to [[ActionizedSequel flashy action scenes]] alongside the plot, and as a result, the pacing is very off, some moments feeling too slow and others moving a mile a minute, with none of the characters getting the time to properly explore their characterization.
120[[/folder]]
121
122[[folder:Western Animation]]
123* The last episodes of ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' sometimes had this complaint lobbied at them. The new executive producer had some planned storylines compressed into one episode each, making the show feel more rushed and less deep than before.
124* The short, four-episode first season of ''WesternAnimation/Castlevania2017'' is about the only real complaint about the series, already considered one of the best video game adaptations yet. The second season is longer at eight episodes but still has this as one of the few complaints.
125* A major criticism of ''WesternAnimation/HazbinHotel'''s first season is that it's only eight-episodes long, which many fans felt resulted in plotlines having little-to-no buildup (like the revelation that [[spoiler:Vaggie was an angel]]) and rushed or nonexistent character dynamics (such as Charlie's troubled relationship with dad).
126* Each book/season of the [[GenreAnthology sci-fi anthology]] series ''WesternAnimation/InfinityTrain'' is only ten 11-minute episodes long. Some fans like the brevity of each story arc, feeling they allow the plots to be succinctly told without overstaying their welcome and that they make recommending the show much easier due to the smaller time commitment. Others believe that 110 minutes' worth of episodes for each season results in the conclusions to each arc coming across as too rushed at times, and leaves far too much story potential with any given cast of characters unrealized.
127* The first season of ''WesternAnimation/TheLegendOfKorra'' is accused of this, though the minuta of these complaints is less about the actual length of the season (12 episodes), and more about how the poor pacing of its events. The general thought within the fandom is that the season should have been longer in order to better devote time to both the main civil rights plot and the romance subplot, or that the romance subplot [[RomanticPlotTumor should have been cut away entirely like the tumor it was]].
128* The shortest officially released ''WesternAnimation/LooneyTunes'' short, ''WesternAnimation/AnyBondsToday'', is only a minute and a half long and nothing more than a PatrioticFervor [[WartimeCartoon propaganda short]] to make people buy war bonds to support the U.S. government's UsefulNotes/WorldWarTwo effort. It manages to be entertaining but still leaves you with a dissatisfied feeling because of its short length and the fact that Bugs, Porky, and Elmer do nothing but sing and dance.
129* Many fans of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' have called out the Season 3 episodes "Keep Calm and Flutter On" and "Magical Mystery Cure" as being rushed, and feel the stories in question should have been two-parters. Unfortunately, the season was a shortened 13 episodes and had already started with one two-parter, meaning a significant chunk of content would have to be lost to make this happen. Of course, that just transfers the criticism to the whole season rather than just these episodes; if it had had the standard 26 episodes, there would have been more room to extend stories that needed it.
130* ''WesternAnimation/ThePenguinsOfMadagascar'': Some fans felt that "The Penguin Who Loved Me" would have benefitted from being an hour-long special like "The Return of the Revenge of Dr. Blowhole", given [[spoiler: most of the special is dedicated to buildup Dr. Blowhole's return, which causes the last minutes to rush through Dr. Blowhole's kickstarting a new plan, the Penguins quickly defeating him, Parker giving up on his own after being shown to be a formidable fighter and Kowalski and Doris's RelationshipUpgrade]].
131* Even those who enjoyed the polarizing ending of the [[Recap/StarVsTheForcesOfEvilS4E37Cleaved finale]] for ''WesternAnimation/StarVsTheForcesOfEvil'' think that the half-hour length of the episode, despite it being twice the length of the show's usual 11-minutes, was a rushed and confusing affair. Many think that an hour-long runtime would have allowed the episode's various plot points to have more breathing room and/or have greater impact.
132* ''WesternAnimation/TotalDrama'':
133** ''Revenge of the Island'' lasted 13 episodes, as half as long as the 26 episode seasons (not counting the 27th episode specials in ''Island'' and ''Action'', or the former season's big recap before the finale), and (besides the point that it mirrors the headcount of 13 contestants) it's often blamed for having rushed plotlines (specifically, a double elimination).
134** The ''All Stars'' title sequence is also criticized by fans, as it lasted 20 seconds and uses an abbreviated version of the theme song.
135** When ''Pahkitew Island'' aired on Creator/CartoonNetwork in the United States, it was advertised as a "two-week Summer Showdown". This move did not give fans enough time to catch up on the episodes after they aired.
136** ''WesternAnimation/TotalDramaPresentsTheRidonculousRace'' went back to the 26-episode format the first three seasons of the primary show used. However, this did not stop the network (even the show's native country Canada) from airing the episodes on a daily basis instead of weekly. This would end up being the only season of ''The Ridonculous Race'' to ever be produced.
137[[/folder]]
138----
139->''"[[WebVideo/TheAngryJoeShow FOUR HOURS?!]]"''

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