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4[[quoteright:350:[[VideoGame/MarvelVsCapcom3 https://static.tvtropes.org/pmwiki/pub/images/MVC3_GameOver_edit_5464.png]]]]
5[[caption-width-right:350: [[StealthPun Silver]] lining is that if you play as Galactus, it counts as EarnYourHappyEnding!]]
6
7->''"One by one the funding nations sign pacts with aliens promising technology, prosperity and peace... Surviving generations suffer terrible mutations as they flee alien destruction. They are rounded up into slave camps in order to help transform earth into an alien colony which is part of some unknown empire. The knowledge gained through the X-COM project is lost forever. You have failed to save the earth."''
8-->-- ''VideoGame/XCOMUFODefense''
9
10Some particularly cruel game developers aren't satisfied with ''just'' telling them how badly they lost -- they have to show that the player failed through an alternate DownerEnding in which players are forced to endure the terrible fate that awaits the characters [[YouBastard they were supposed to be helping]]. They didn't just get a GameOver where they can [[SaveScumming reload and everything's fine]] -- they FAILED. They failed and now they will live just long enough to see the BigBad [[TheBadGuyWins claim victory]] and to see the [[TheEndOfTheWorldAsWeKnowIt END OF THEIR CIVILIZATION]]. This has the effect of getting players so upset that they are inclined to SetRightWhatOnceWentWrong and retry the game.
11
12If done right, it will end up being [[NightmareFuel very]], [[TearJerker very]] depressing, [[HarmfulToMinors especially for younger gamers]], and thus a very strong incentive to not die. If it's a cartoon action game that features cute, playable characters, be warned: The GameOver scene may show them in a pitiful, humiliating state of powerless defeat. It may, however, become very annoying when the game is hard and [[TrialAndErrorGameplay requires the player to try and fail over and over]]. Either way, there's no shaking that sense that the game developers just stuck their big pointing fingers at the gamer, saying "YouBastard Look what you did to your favorite character... take a good, long look. ''You'' caused this -- not us."
13
14This is often a NonStandardGameOver, though a few games use this trope as the standard failure. Compare HaveANiceDeath, PlayerDeathIsDramatic, ShootTheShaggyDog and TheBadGuyWins. Not to be confused with FissionMailed, which is non-sarcastically wonderful. This is for game overs, for just dying see TheManyDeathsOfYou. See also NiceJobBreakingItHero, a situation where the hero failed to do his heroism the right way. EarnYourBadEnding may mix with this if the player has to go out of their way to watch this.
15
16If the game over doesn't lead to this and instead cut the ending off, then you get NoEnding.
17
18This is a '''{{death trope|s}}.''' Expect lots of marked and unmarked spoilers ahead.
19----
20!!Examples:
21
22[[foldercontrol]]
23
24[[folder:Action Adventure]]
25* ''VideoGame/DarkEarth'' had three different GameOver endings:
26** The first one, if you died in the first half of the game, just quickly hinted that it gets worse after your death.
27** However, if you died in the second half of the game, you were fully shown the horrible fate of your city…
28** Which was nothing compared to the terrifying and creepy ending (in a campy {{Music/GWAR}}-ish kind of way) you would get if you were to let the darkness take over you...
29* ''Franchise/TheLegendOfZelda'' loves this:
30** If you allow your three days to run out without resetting the GroundhogDayLoop in ''VideoGame/TheLegendOfZeldaMajorasMask'', you get to see the moon [[ColonyDrop fall]] and destroy everyone. Even worse, Majora appears to laugh in your face one last time. The [[Platform/Nintendo3DS 3DS]] [[VideoGameRemake remake]] drives the point home with a bit of text after the cutscene.
31--->''And so the angry moon fell from the sky, annihilating this world and its many inhabitants. All items and such gained these last three days are lost.''
32** ''VideoGame/TheLegendOfZeldaTheMinishCap'' has one if you take too long defeating Vaati's final wave of enemies in [[spoiler:Dark Hyrule Castle. The last bell rings, killing Zelda and making Ezlo scream ThisCannotBe]].
33** Letting [[spoiler:The Imprisoned reach the Sealed Temple]] in ''VideoGame/TheLegendOfZeldaSkywardSword'' has him destroying it while Granny[=/=][[spoiler:Future Impa]] cries out in despair that [[YouAreTooLate it is too late]].
34---> '''Granny/[[spoiler:Impa]]''': All... All is lost.
35* [[http://www.purezc.com/index.php?page=quests&id=99 Mega Man: Dr. Wily's Revenge]] (not the Game Boy one, but a custom quest for ''VideoGame/ZeldaClassic'', a recreation of the original ''VideoGame/TheLegendOfZeldaI'' game with an editor program for making your own games) has a scene where Dr. Wily steers a massive asteroid into the Earth, destroying it. This is shown from the viewpoint of people on Earth witnessing this seconds before it happens. One of the ways to trigger this scene is by simply walking into Wily's Tower without having all the Triforce pieces collected.
36* ''VideoGame/CastlevaniaAriaOfSorrow'' and its sequel, ''VideoGame/CastlevaniaDawnOfSorrow'', had the bad endings where [[spoiler:Soma becomes the new dark lord, and Julius comes into the throne room promising to "fulfill [his] promise". ''Dawn'' takes this a step further; the bad ending is the backdrop for the game's playable Julius mode.]]
37* The bad ending of ''VideoGame/ItCameFromTheDesert1992'' has the mutant ants swarm off to take over the planet, causing the H-bomb to go off in response, after which the radio operator asks, "Is anybody there? Anybody at all?"[[note]]This is a ShoutOut either to ''Film/TheDayAfter'', or the radio version of ''Radio/TheWarOfTheWorlds''.[[/note]] It is then followed by text "THE END?" and cuts to the credits.
38* In ''VideoGame/OttoMatic'', when you die, you get a video of the humans that you try to rescue from the evil Brain Aliens throughout the game being [[spoiler:converted into even more of them]] to serve the BigBad.
39* In ''VideoGame/DemonsCrest'', you can go OffTheRails and fight the final boss early. See [[NiceJobBreakingItHero/VideoGames Nice Job Breaking It, Hero]] for the startling BadEnd this triggers.
40* In ''VideoGame/HelloKittyRollerRescue'', failing to stop the giant robot in the final mission results in a DownerEnding where Block-O succeeds and the Earth and all of its inhabitants are turned into a cube.
41* ''VideoGame/BatmanDarkTomorrow'' gives you a bad ending for ''beating the final boss!'' At the end of the game, you fight Ra's Al Ghul and — after the fight — Ra's detonates bombs and floods the planet. Batman then collapses to his knees and lets out a BigNo.
42** To get the game's proper ending, you must disarm Ra's Al Ghul's signal device before going to the final boss, which the game ''[[GuideDangIt does not tell you or hint to you.]]''
43*** If you fail to defeat Ra's, Batman is stabbed and lives to see Ra's detonate the bombs before he dies.
44*** If you disarm the signal device and then lose to Ra's, Batman is stabbed and Ra's tells Batman that the device will be repaired in 18 hours, thus Batman dies knowing that he failed.
45* In ''VideoGame/PandorasTower'', Elena, the hero Aeron's girlfriend, has been placed under a terrible curse that slowly transforms her into a monster. This curse can only be staved off by [[HorrorHunger feeding her meat from the monsters in the dungeon.]] Put off feeding her for too long and let her humanity gauge completely empty (and even then, the screen will pulse violently for a few minutes before the end happens, so you still have a little time) and Aeron will be transported back home, where Elena has completely transformed and eats him. If that wasn't bad enough, it then goes into a bad ending where Elena leads an army of monsters across the land, and if ''that'' wasn't enough, a line Aeron says at the end implies that [[AndIMustScream he is still alive inside of her]].
46--> '''Aeron''': To think that even like this, we would still be together...
47* In ''VideoGame/ShadowMan'', being defeated by [[BigBad Legion]] triggers a cutscene where Legion drains Shadowman of his power, killing him in the process, and transfers it to his army of [[BossInMookClothing True Forms]], which procceed to [[TheEndOfTheWorldAsWeKnowIt cause the Apocalypse]] as written on The Prophecy.
48* ''VideoGame/LuigisMansion3'' has [[spoiler: Luigi, along with the rest of his friends trapped within paintings while [[GameOverMan King Boo]] [[BreakingTheFourthWall turns to the player and chuckles]] with eerie background music, before fading to black and the "Good Night!" text appears.]] It's probably one of the grimmest failure screens in ''Mario'' history.
49* The ''[[VideoGame/{{Coraline}} Coraline]]'' licensed game for the [=PS2=] and Wii shows you the devastating consequences of [[GameOver failure]] that not even [[WesternAnimation/{{Coraline}} the movie]] was able to pull off: [[spoiler: Other Mother successfully sews buttons over the eyes of the heroine, and it ''isn't'' a pretty sight]].
50[[/folder]]
51
52[[folder:Action Game]]
53* In the second ''VideoGame/{{Crusader}}'' game, there is a level where a ship full of enemy reinforcements is coming to land on the moon base and your objective is to fight your way to a cannon battery to shoot it down. If you fail to reach the cannon battery controls in time, you get a live-action cutscene showing your commanding officer making a {{last stand}} against the enemy army with his men before they are overwhelmed and killed.
54* In ''Franchise/StarWars: VideoGame/RebelAssault'', if you die on the final mission, the Death Star [[EarthShatteringKaboom blows up Yavin IV]].
55-->''Narrator'': The destruction of Yavin left the Alliance helpless... ...against the ruthless power of the Empire. The Death Star continued to extinguish Rebel bases throughout the galaxy... ...and the Alliance was defeated.
56* The Sega Genesis game ''Red Zone'' features a cutscene of a nuclear missile being launched, an explosion, followed by a still image of the BigBad on a red background with a raised fist and his description of a [[ApocalypseHow Planetary/Total Extinction apocalypse]], which is made even crueller considering the [[NintendoHard difficulty]].
57** '''[[HonorBeforeReason DEATH BEFORE DISHONOR!]]''' [[https://www.youtube.com/watch?v=zDf1P2J-iVg&t=0m17s]]
58* In ''VideoGame/ElevatorActionReturns'', running out of time near the end of the final mission will cause the terrorists to launch the missile, followed by a picture of an erupting mushroom cloud. Then it goes to the computer screen, with the message saying "YOUR MISSION IS OVER".
59* The continue countdown scene for ''VideoGame/SlySpy''/''Secret Agent'' depicts a nuclear missile about to launch, and if it reaches zero, the GameOver screen depicts various world landmarks turning into mushroom clouds.
60* The Game Boy adaptation of ''Film/TheLostWorldJurassicPark'' has this [[https://www.youtube.com/watch?v=TDZOHBBQDbU selection of scenes]] depicting your lifeless body depending on what killed you.
61* In ''VideoGame/PowerPete'', the GameOver splash screen shows Pete's lifeless body lying on the floor of the burning toy store while gloomy music plays.
62[[/folder]]
63
64[[folder:Adventure Game]]
65%%* The bad endings of ''VideoGame/TheBizarreAdventuresOfWoodruffAndTheSchnibble'' have elements of this.
66* Dying or reaching 0 [[SanityMeter mental stability]] in ''VideoGame/{{Fahrenheit}}''/''Indigo Prophecy'' gives you a FilmNoir [[{{Narrator}} voiceover]] of the current viewpoint character saying how they died or why they gave up and what happened afterwards, ranging from leaving town due to being unable to get over one's claustrophobia, accidentally committing suicide (alcohol and pills don't mix), being viciously murdered by inmates at a facility for the criminally insane, and many many other things. Most of these end with the viewpoint character moodily reminiscing on how they'd never find out what happened that night, or how the world thinks them a murderer.
67** At one point, Lukas is once again cornered by the police, and we are treated to the standard GameOver message...[[FissionMailed only for it to be interrupted]] when he unexpectedly enters TranquilFury mode and proceeds to escape, making it a subversion.
68** One of the worst is if you don't choose to save the little boy and walk into the cop from the restaurant, or, alternatively, rescue the child but instead try leaving the scene instead of resuscitating him, even ''after'' the main character says who he is. His speech has changed a bit, though it ends on the same note.
69--->''Well, that's where my story ends, because by the stupidest of chances, I happen to run into the cop from the restaurant while he was making his rounds in the park. It was [[OneInAMillionChance one chance in a million]], and I bought the winning ticket. I'll spend the rest of my days rotting in prison.''
70* ''The Fourth Protocol'', the game of Creator/FrederickForsyth's novel from 1984, revolves around a Soviet plot to explode a nuclear bomb near a US Air Force base in Britain to influence the upcoming British elections by shocking the voters into electing an anti-NATO, anti-American, anti-nuclear, pro-Soviet government. Mess up the defusing of the nuke and you are told that the plan succeeded, the Russians were invited into the UK and began working on Europe from both fronts. [[NonStandardGameOver Alternatively]], things go even worse: the bomb leads to a limited nuclear war, destroying both sides and making the northern hemisphere uninhabitable. This comes "From the annals of the Australio-Indonesian Empire..."
71* Shows up in two games from ''WebAnimation/HomestarRunner'': "Where's an Egg?" and "VideoGame/DangeresqueRoomisode1BehindTheDangerdesque". In "Where's an Egg?", failing to find the egg will result in the main character being banished to the Siberian tundra and subsequently freezing to death, while in "Dangeresque Roomisode 1", getting the task wrong will result in Dangeresque being sent to the "HOOSEGOW".
72* The game over screens of ''VideoGame/IndianaJonesAndTheLastCrusade'' and ''VideoGame/IndianaJonesAndTheFateOfAtlantis'' include a brief text about Hitler and the Nazis taking over the world once Indiana Jones is not there to stop their plans.
73* ''WesternAnimation/TheJetsons'' Amiga game ''George Jetson And The Legend Of Robotopia'' actually ''inverts'' this in a couple of possible endings when George gets fired by [[MeanBoss Mr.]] [[GeorgeJetsonJobSecurity Spacely]] again and has to get another job:
74** In one ending, George becomes a "foodarackacycle" repairman. He gets a lot of abuse from his {{Unsatisfiable Customer}}s, and then he learns why they're so bad-tempered. Foodarackacycles break down as often as once a week, so George and his friend Henry design a new, more reliable model. George and Henry then sell the design to Edible Engineering, and George becomes rich from the design's sales and his new job as "senior culinary technician".
75** In another ending, George becomes a BurgerFool at [[WritingAroundTrademarks McMegolith's]], and is promoted to "Junior Greasedisher Grade Three". That's still more promotion and recognition than he ever got in fifteen years of slaving for Spacely.
76* The bad ending of ''VideoGame/LauraBow: The Colonel's Bequest'' and its sequel ''The Dagger of Amon Ra''. In particular the one in the second game, which explains in discordantly cheerful detail the fates of everyone and their corpses, thanks to your failure. Then you get murdered, your father commits suicide, and the reporter who wanted your job becomes rich and famous. The end.
77* ''Maabus'' has the player piloting a drone sent to an island in order to contain a radioactive disturbance being threatened by mutants. If the drone is destroyed, you're treated to an FMV of the admiral telling you that the island is destroyed and the world is going to be destroyed very soon. He then excuses himself to be with his family one last time while you get to watch the world be consumed by radioactive explosions.
78* In ''VideoGame/ManiacMansion'', there are several actions that can lead to a meltdown. You see the mansion explode, followed by a message that the nuclear explosion has destroyed everything in a 5 mile radius. (It's never made clear how far the mansion is from the town.) Another variation happens if you pull an EpicFail and get all three kids killed. It says that Sandy is doomed to zombiehood and that Dr. Fred, still under the Meteor's influence, takes over the world and a small part of the galaxy.
79* ''Même les pommes de terre ont des yeux'', a French game for the Platform/AppleII, punishes failure by BreakingTheFourthWall and shooting the player in the head with a pistol displayed on the screen.
80* In ''Obliterator'', your death is followed by a text screen that reads: "YOU HAVE FAILED IN YOUR MISSION. YOU ARE DEAD AND THE EARTH IS DOOMED. SO ENDS THE MISSION OF THE LAST OBLITERATOR." This is followed by a shot of the player character's ''skeleton'', still wearing his space armor, floating in orbit around Earth.
81* In ''VideoGame/PoliceQuestSWAT'', if you do anything that's outside of SOP for SWAT, you'll get a cutscene where two other officers lead you away from the scene.
82* ''VideoGame/QuestForGlory'':
83** In ''VideoGame/QuestForGloryII: Trial By Fire'', a standard death (by attack or low stats) will usually just give you a punny death message and let you restore and get back to the game. However, if you fail the task of capturing the Elementals or die anytime after [[spoiler:Ad Avis steals the evil Djinn Iblis' statue]], you are treated to a long cut scene of the city being destroyed or [[spoiler:an ''even longer'' cut scene of Iblis escaping the statue and wreaking havoc upon the world]]. The first time, it's creepy, but after the third or fourth time, it gets annoying. And it's a {{Creator/Sierra}} game — you die ''all the freaking time''. Fortunately, [[spoiler:stopping Ad Avis in the Fighter and Mage paths doesn’t cause the scene to happen, regardless of if he manages to kill you, and you just get a typical HaveANiceDeath message. No such luck on the Thief path, though, as it happens every single time you die regardless of if Ad Avis was stopped or not.]]
84** In ''VideoGame/QuestForGloryIV'', failing to [[spoiler:defeat Ad Avis after the Dark One is summoned]] treats the player to a shot of the Dark One bursting out of a mountain (the same one seen in a vision earlier in the game).
85* ''Shenmue'':
86** Bum around for too long in ''VideoGame/{{Shenmue}}'' (roughly until the middle of April) and you'll be treated to a cutscene where [[spoiler:Lan Di returns to the Hazuki compound and demands Ryo give him the Phoenix Mirror. Ryo refuses, charges at Lan Di, and is hit by the same technique Lan Di used to kill his father as the scene freezes and fades to white. The words "Game Over" are then seen, which is impossible to generate under any other circumstance]]. Luckily, this sort of thing almost has to be forced because of the generous timeframe you're given (the game starts in November of the previous year). As long as you commit some plot-related task that day, you'll pretty much always be moving forward to the end of the game [[note]]Unless, of course you keep flubbing the "sneak into Warehouse No. 8" segment, which advances the game one day every time you fail[[/note]].
87** The same is true for ''VideoGame/{{Shenmue II}}'', which packs multiple bad endings. In one, [[spoiler:Ryo pulls out the Phoenix Mirror, which glows red, then cracks as he is then confronted by Lan Di. In Guilin, Shenhua senses "the path is closed" before she is confronted by Lan Di, who says he will take her power "for the Chiyou"]].
88* Creator/{{Infocom}}'s ''Sorcerer'' (the second part of the text adventure ''VideoGame/{{Enchanter}}'' trilogy) has an example of this in the endgame. If you exorcise the demonic BigBad from your mentor, but neglect to protect yourself from possession, the demon will not only take over your body, but show you a vision of the future. He shows you a world where the demon, in your body, has taken over the world and parents offer their children as sacrifices to him. And, worst of all, it is ''you'' who embodies the demon, your image that adorns the temples and sacrificial altars, and your visage that is associated with so much misery and death.
89** While ''Sorcerer'' best shows it by giving you a preview of the future, all three games of the Enchanter trilogy had similar "Menace to Society" failure states. ''Enchanter'' had a mid-game puzzle that could be failed so badly that a powerful demon was unleashed who teamed up with the BigBad and made him completely unstoppable. In the endgame of ''Spellbreaker'', similarly failing to stop the villain from ascending to godhood — or stopping him by ''destroying the entire universe'' — earned you the honor of seeing all you ever cared for eradicated in an instant.
90* ''VideoGame/TotalDistortion'' has the memorable little "'''YOU ARE DEAD! DEAD, DEAD!'''" song. ''Your heart has stopped and your brain's turned cooooold...you are so, so, deeaaaad! And now your body is starting to mooooold...you are so, so, deeeaaaaaad!''
91* Getting the worst possible ending during any given chapter in ''VideoGame/TwilightSyndrome'' will reward you with a narration detailing the terrible things that happened as a result of your bad choices, whether they be [[spoiler:Yukari ending up in hospital with steadily declining health after being hit by a truck, or the ghosts that Mika unwittingly summoned into the school escaping the grounds and haunting the entire city for years to come.]]
92* Dying late in ''VideoGame/UltimaIX'' replays the Britannian Holocaust cinematic that can be seen in Lord British's MagicMirror: a towering wave of fire sweeps across the land, turning all life to ash and all structures to dust. This is what the Guardian has done to other worlds, and intends to do to this one.
93* ''VideoGame/{{Zork}}: [[VideoGame/ZorkGrandInquisitor Grand Inquisitor]]'' has an interesting one. If you do anything that would cause a GameOver, the game switches to a text adventure (a throwback to Zork's old days) and inputs the command you just did, followed with the results of how you died/[[AndIMustScream got totemized]]/whatever. Interestingly, this also happens if you ''win'' the game (after the satisfying ending {{cutscene}}).
94[[/folder]]
95
96[[folder:Beat 'em Up]]
97* ''VideoGame/{{Bayonetta}}'' has a horrible GameOver screen, but it's not as much frightening as it is depressing, demented, or scary. If you choose to continue, okay ("The shadow remains cast!"), but if you choose not to, she screams in agony as about twenty or thirty hands grab her from all sides and [[DraggedOffToHell pull her down into Hell]] to collect on their deal. And this all happens within two seconds flat. Made even more depressing when [[spoiler:you fail to rescue Cereza from the Beloved or Joy and the game over screen is just [[EmpathyDollShot her discarded cat doll]]]].
98* Dying in ''VideoGame/ComixZone'' usually showed you a short {{cutscene}} of [[BigBad Mortus]] complaining that it wasn't fun enough and giving you another chance, at most letting you try to complete the game three times. Die on that final chance, and Mortus will use your death to make himself a body somehow and ominously looking down at the city.
99* ''VideoGame/StreetsOfRage 3'':
100** Failing to beat the FinalBoss in [[TimedMission 3 minutes]] earns [[https://www.youtube.com/watch?v=xGptSncG950 this ending]]. The Japanese version makes it worse by showing a picture of the city that was destroyed by the bombs. The U.S. version cuts the image out, reducing the impact of the failure.
101** Oddly enough, the text of the Japanese ending downplays the impact of the obvious ruin on the heroes, while the U.S. version's readout implies that the heroes' reputations are ruined as much as the city.
102* ''VideoGame/{{Splatterhouse}} 3'' kills off your wife or child if you take too long to rescue one or both of them. The endings reflect these failures ("Daddy, where's mommy?" if you save the kid but let your wife die, "Where's David? No... NO!!" if you only have your beloved still be alive and well by the end ([[VideoGameCrueltyPotential unless you were heartless enough to deliberately fail to keep your precious, precious son from dying]], so good luck trying to get over THAT, YouMonster), or just plain old "your family is dead" (with the protagonist implied to cross the DespairEventHorizon) if… yeah, they're both dead).
103* Getting a Game Over in ''VideoGame/LollipopChainsaw'' results in the screen turning to gray as Juliet faints, and then it cuts to a comic book panel depicting one of three outcomes (all of which are randomized):
104** The most common one depicts Juliet's zombified arm coming out from her grave and reaching for Nick's head.
105** One of them only has her arm coming out (Nick isn't present), and instead we hear a very, ''very'' remorseful Nick saying, "Juliet...I will always love you, baby. Always..." (This is the only Game Over screen used in the Prologue.)
106** And last but not least, there's one where Nick's head is placed at Juliet's grave, holding a rose between his teeth (she doesn't rise from her grave in this one).
107** Also, when you finish the game and wait until the credits are over, you will get two different cutscenes, depending on whether you saved all of the saveable classmates or not. If you didn't save all of them, [[spoiler:the cutscene you get shows Juliet's mom revealing that she's a zombie, and saying, "Time for dinner! And by dinner, I mean...YOU!" The screen then cuts to black as we hear everyone screaming, followed by a loud *CRUNCH*]].
108* The continue screen of ''VideoGame/TheWonderful101'' shows the character's soul floating over their body and crying. ''Oh yeah, and there's a visual of a {{Flatline}} in the background, in case you needed proof that yes, they're in fact '''DEAD.''''' If you choose not to continue, you'll first get a prompt asking if you are really sure, then the soul will go upwards offscreen with a ding sound when selecting no the second time.
109[[/folder]]
110
111[[folder:Driving Game]]
112* In ''VideoGame/APB1987'', the game over screen reads "Too Many Demerits - YOU ARE FIRED", and shows other cops pulling Officer Bob out of his patrol car and either throwing him into a paddy wagon or ''canning him'' by stuffing him into a trash can.
113* Getting a Game Over in ''Emergency Call Ambulance'' gets you a big EKG {{Flatline}} as you're also provided with a sorrowful one-liner from the patient you were trying to save. Especially harrowing if you lose in the first stage, with the patient, a ten-year-old boy, lamenting [[TearJerker "I don't want to die..."]]
114* The Platform/{{Commodore 64}} racing game ''The Fury'' starts you off with a crappy car with no shielding and, more importantly, no ejector seat or life support. It's quite common for a game to last [[https://www.youtube.com/watch?v=iAkwtvB9ims 30 seconds, including the time spent navigating the menus]]. Survive a few races and you'll be able to go go fast enough to enter the titular Fury, an alternate dimension that randomly swallows your car above a certain speed and immediately triggers a minigame to keep your aim on target. Succeed, and you reappear a good distance down the track. Fail to keep your aim steady, or just stay in The Fury too long, and the screen cycles bright colours, then abruptly cuts to a black screen with the words "WE ALL DIE SOMETIME. BUT NOT ALL WILL BURN FOREVER."
115* If you place 4th or below at the end of a Grand Prix in ''VideoGame/MarioKart64'', the podium ceremony cutscene has your character simply watch as the top 3 racers drive up to the castle, then drive away while a sad, slower, minor key version of the ceremony theme plays in the background. And then a bomb pursues your character and explodes, adding further insult to injury. For many players, the scene CrossesTheLineTwice, partially because of said bomb, and partially because you have to [[EarnYourBadEnding actively try to get the bad ending in the first place]], since you have to retry a race if you place 5th or below. ''Super Circuit'' has an equally humiliating loss scene; your character drives up to the awards ceremony and they are promptly squished by the falling podium.
116* ''VideoGame/RoadRash 2'' and ''3'' has [[AmusingInjuries amusing]] cutscenes that play whenever you get busted or wreck your bike. Some examples include:
117** Getting thrown into the back of a police cruiser
118** Attempting to escape while your arresting officer is DistractedByTheSexy and failing
119** The police throwing you into the back of a prison escort truck (and sometimes missing as the truck drives away, so you end up eating dirt)
120** EMS taking your bike and leaving you on the side of the road
121** Wobbling onto the road into the path of an 18-wheeler
122** Trying (and failing) to hitch a ride
123** Trying to ride your wrecked bike, only for it to fall apart
124[[/folder]]
125
126[[folder:Edutainment Game]]
127* ''VideoGame/TheOregonTrail'': "Everyone in your party has died. Many wagons failed to make it all the way to Oregon. Do you want to write your epitaph?" The beautiful part is that every time you play, you get to pass the graves of your previous failed attempts (which can lead to a contest to see who can leave the ''earliest'' grave on the trail). The most commonly pirated version of the game features the classic (in response to "What would you like on your tombstone?"):
128--> [[MemeticMutation Here lies andy, peperony and chease]]
129* ''VideoGame/MariosTimeMachine'' has two separate endings that embody this trope and both of them revolve around failing to acquire all the historical artefacts (Bad Ending #1) or failing to place them in the correct order (Bad Ending #2). In Bad Ending #1, Bowser configures the Timulator to take him to a place on Earth simply called 'Paradise', and you get to see a cutscene of him arriving on [[PalmTreePanic a pristine beach resort somewhere in the tropics, with a deckchair and cocktail already set out for his arrival]]. The credits then roll while he gloats. In Bad Ending #2, Bowser gets sent back to the Cretaceous Period as in Ending #3 (the true ending), but no Dinosaur arrives to stomp on him.
130[[/folder]]
131
132[[folder:Fighting Game]]
133* ''VideoGame/StreetFighterAlpha 3'': Lose to M. Bison in the final battle in Arcade mode, and you can't continue. All you can do is watch as he stuffs your beaten character into a machine and uses the Psycho Drive to blow up a city, ensuring his dominance.
134** Conversely, losing the final fight against Ryu when playing as Bison shows [[HaveANiceDeath Ryu's ending]].
135* In the ''VideoGame/SoulEdge'' knockoff ''VideoGame/MaceTheDarkAge'', each character has a "good" ending if they defeat [[BigBad Asmodeus]] and claim the Mace, and a "bad" ending should they fail (i.e., run out of continues). The bad endings for the evil characters tend to have a ring of poetic justice to them, such as the despotic ruler Lord Deimos deposed by his subjects, or the sadistic Executioner tortured to death (assuming he died in the end…) by Asmodeus. Those of the good characters are depressing and/or disturbing, such as the lost princess Namira going insane in a dungeon, or Ragnar turned into a powerful, ravenous wolf sent to kill the last of his family and friends, completely aware of what he's doing.
136* The home console game of ''VideoGame/StreetFighterTheMovie'' has a "Movie Battle" mode where the player, as Guile, must fight your way to General Bison under an expiring time limit — represented by the amount of time given to pay a $20 billion dollar ransom to the Shadaloo Tong before the hostages are executed — through different ''Street Fighter'' characters. If the player does not reach Bison within said time frame, once the current fight is over, Cammy tells Guile [[YouAreTooLate there is no more time left]], meaning Bison needs to be found immediately[[spoiler:, leading into the bad ending. The Allied Nations is forced to pay Bison the ransom for the hostages (which he thankfully releases, as promised) and Guile is [[SurprisinglyRealisticOutcome arrested, stripped of his rank and court-martialed for disobeying orders]] and being responsible for the utter failure of the mission]]. [[spoiler:Two years later, Bison uses the ransom money to successfully complete the operation to turn his entire army into [[SuperSoldier Perfect Genetic Soldiers]], allowing him to [[http://www.vgmuseum.com/end/psx/a/sfmovmvb.htm rise up and seize control of the world.]]]]
137** This also happens if Street Battle -- the standard single-player mode where you fight each opponent in a randomly-selected order -- [[TheBadGuyWins is completed as Bison]], being notably the ''only'' ending where Shadaloo stays in operation. He kills Guile and his other enemies, repels the attack from the Allied Nations, and [[FromBadToWorse his despotic regime becomes powerful]] to the point where nothing can stop it any more:
138--->''"After crushing Colonel Guile in personal combat and repelling the Allied Nations attack, General Bison grew even more powerful. The nations that once threatened his empire now quickly crumbled beneath the heel of his legions of "perfect soldiers". His dream of global domination complete, the Palace of Bisonopolis was erected high above Shadaloo City, and the cry of "Pax Bisonica" was forever heard echoing across the globe. United under his savage rule, the World entered a new age of darkness..."''
139* In ''VideoGame/MarvelVsCapcom3'', should you fail to beat the final boss, Galactus, you are treated to a victory screen (for him) where he destroys the entire world. The planet explodes and you arrive at a blank, white 'Continue?' screen.
140** Even worse, should you choose not to continue on this specific fight, you can view his ending, shown above (in the ''Ultimate'' version; the vanilla version does not have the "GAME OVER" text superimposed).
141** The aforementioned victory screen shows the Earth blazing red before it is destroyed. If that isn't creepy in itself, sometimes, while fighting the final boss, should the player take too long, the planet (which is seen in the background) will start to turn red by itself. This reddened Earth is still visible if the character wins, though the ending sequence progresses as if the planet had been saved quickly. Seeing the Earth decay before you even lose is just plain [[DefangedHorrors creepy]].
142* ''VideoGame/BlazBlue Continuum Shift'':
143** You have two endings in the arcade. Either see the BigBad's plan go through and be faced with Mu-12, or [[spoiler:see Hazama get torn to pieces… by the ''other'' [[BigBadDuumvirate Big Bad]]. And either way, you ''still'' don't win]].
144** Most bad endings play this way, and are usually horrific. Zig Zagged because, afterwards, you get [[FourthWallMailSlot "Help Me, Professor Kokonoe"]].
145* ''Franchise/MortalKombat'':
146** The Fatalities are bad enough, but when you lose in ''VideoGame/MortalKombat4'', the Game Over screen shows a countdown with your character falling down a deep well; fail to continue in time, and he/she lands on a bed of long spikes at the bottom and is impaled.
147** ''[[VideoGame/MortalKombat11 11]]'' has it worse when you lose to Kronika in the Story Mode. [[ResetButton Good luck being in the middle of a time reset]]. [[NonStandardGameOver Or get decapitated]] and [[EndOfTheWorldAsWeKnowIt have her take control of all time and possibly destroy the world]]!
148** Losing any fight in ''VideoGame/MortalKombat1'''s Story Mode gives you a small caption box detailing the consequences of your defeat.
149* If the player does not continue or is killed by a finishing move in ''VideoGame/WeaponLord''[='=]s Story Mode, it would state that the way of the barbarian is to kill or be killed. [[spoiler:Unless the player lost as Zarak, which then states that the prophecy has been fulfilled and, because of the player's ineptitude, the Demon Lord is now dead and his lineage has been put to a halt.]]
150* Time out in the final boss battles in the ''VideoGame/ArcanaHeart'' series, and the consequences show either the Elemental World and the human world merging in the first game or Japan getting destroyed by [[FinalBoss Ragnarok]] in the third game.
151* Losing a story mode battle in ''VideoGame/BattleFantasia'' shows a short cutscene, usually featuring your character getting humiliated and giving up their quest or being forcefully dragged back home in Marco or Olivia's cases.
152* If you make it to the final boss battle in ''VideoGame/Tekken5'' and [[TheComputerIsACheatingBastard run out of quarters]], a [[NonstandardGameOver brief FMV is shown]], in which [[https://youtu.be/fj_eDS9ALNE Jinpachi laments that nobody could stop him,]] appended with the text "The world will never be the same."
153* In the first ''VideoGame/FatalFury'', when you lose to Geese Howard, the final boss, you are treated to a cutscene where your character gets kicked off of Geese Tower and the 'continue?' screen shows a freeze frame of your character falling down and then plummeting to his death when the countdown reaches 3.
154* The point behind ''VideoGame/EternalChampions'' is that you play as one of nine martial arts fighters who died before their time and are now given the chance to SetRightWhatOnceWentWrong… the rest [[HaveANiceDeath will suffer their original fates]]. Once you defeat the other eight opponents, you are not in need to worry about fighting a mirror match, but you ''will'' have to worry when facing the Eternal Champion. They all have different endings, but if you fail to defeat the Eternal Champion in combat? You are not given the option to try again; he merely absorbs the defeated fighter before [[http://www.vgmuseum.com/end/genesis/b/ecbad.htm giving a speech about his disappointment in your failure]] (with music that does ''not'' help).
155** It goes further in the Sega CD update, ''Challenge from the Dark Side''. If you fail in the game you are given a shot of the Earth with a spirit ball that circles it, as the Eternal Champion says "I have no choice but to return you back to your death." Cue a short video of your respective fighter reappearing in their timeline [[http://www.vgmuseum.com/end/scd/a/ec2b.htm and dying the death fate originally dealt]].
156[[/folder]]
157
158[[folder:First-Person Shooter]]
159* ''Franchise/{{Halo}}'':
160** ''VideoGame/HaloCombatEvolved'': On "The Maw", fail to escape the Autumn in time; cue {{cutscene}} of the ship exploding, taking you with it. Ditto if Captain Keyes dies on "Truth & Reconciliation". "Without the Captain, the Covenant have already won."
161** ''VideoGame/HaloReach'' ends with [[spoiler:a BolivianArmyEnding]], but after the credits [[spoiler:you get to play through your inevitable end. After you're defeated, a final cutscene shows you still fighting on the ground while being buried under a pile of elites]].
162* ''VideoGame/SystemShock'' had a terrifying failure display if you died without being regenerated. You would be turned into a cyborg under computer control.
163-->They find your body and give it new life. As a cyborg you will serve SHODAN well.
164* ''VideoGame/RiseOfTheTriad'' plays this for laughs. Defeating the final boss, El Oscuro, without finding and killing all his spawnlings in that level will earn you the first part of the victory celebration (namely, seeing the boss you just defeated on a tombstone). Then, however, the game informs you that since some of his spawnlings survived, "Twenty years later, one of them rose to power and destroyed the world, but nice work anyway." Then you see the earth exploding violently.
165** [[TakeThatAudience "Yooooou suuuuuuck."]]
166* In ''VideoGame/TeamFortress2'', losing teams on Defense in Payload get to watch the bomb you didn't stop make a big boom. Even winning Payload teams aren't safe — just don't stand too close to the cart you're, er… supposed to stand next to.
167** Similarly, losing Mann versus Machine sees the robot carrying the bomb jumping into the delivery shoot or the Tank deploying the bomb (though the animation is slow enough that if you manage to destroy the Tank before the bomb drops, this earns you an achievement).
168** In Special Delivery, victory for one team sends the rocket launching into the air… and crash-landing into the losing team's spawn. (Actually, it lands on a presumably civilian building off to the side, at which point the Administrator will often say "[[LetUsNeverSpeakOfThisAgain Gentlemen, this never happened]].")
169** In many custom maps, winning triggers a variety of interesting (and often hilarious) events. And then there was the "idle" map that [[spoiler:eventually spawns a giant killer cat]].
170* Most ''VideoGame/RedFaction'' deaths are just a simple "You have died", but if you get a [[EscortMission plot-critical NPC]] killed, the game explains in detail how everything proceeds to go to hell from that point on. For example: "Your failure to protect Griffin doomed the rebellion. Without the information only he could provide, Ultor's troops and the plague wiped out Eos and the Red Faction". Amusingly, you still get one of these for killing a certain character mere moments before he's ''scheduled'' to die. [[spoiler:Even giving him a MercyKill while he's ''burning to death in front of you'' gives you a nonstandard game over!]]
171* ''{{VideoGame/Strife}}'', like the other games that use the ''VideoGame/{{Doom}}'' engine, normally just has your view spin (as it falls to the ground) to face the baddie that killed you. Should you die in the final boss fight versus [[BigBad the Entity]], however, you get to see [[https://www.youtube.com/watch?v=0OITBkFNP8U this ending]], where The Entity renders humanity extinct and leaves the lifeless planet afterward.
172* In ''VideoGame/CallOfDutyBlackOpsII'', should you [[spoiler:spare [[BigBad Menendez]] but have Lynch die in one point of the game, the ending will show the cyberattack succeeding, and Menendez will escape from jail. He kills Woods in his retirement home, then he'll be shown visiting his sister's grave. After that, [[DrivenToSuicide Menendez will douse himself in gasoline]] and [[SelfImmolation set himself on fire]]]].
173** Another bad ending in the game includes [[spoiler:killing Menendez. If you kill him, a Website/YouTube video he had recorded earlier will play, and a mass riot by Cordis Die will spread around the world. ''Black Ops III's'' timeframe would confirm that this ending is the canon one...[[BroadStrokes sort of]]]].
174** A separate part of the ending is determined if [[spoiler:Woods made a fatal shot on Alex Mason. If the shot was fatal, part of the ending shows Section and Woods talking over Mason's grave]]. This can be combined with the above two parts of the ending.
175** In the Zombies map "Mob of the Dead", the main Easter egg involves a group of mobsters who are stuck in an infinite loop in Purgatory, which would only stop if the cycle is broken. If Albert "The Weasel" Arlington is killed by the rest of the mobsters, the game over screen reads, "The Cycle Continues", forcing the events of Mob of the Dead to occur again, preventing the timeline from moving forward, and thus, the mobsters will not be able to rest in peace (as they are already dead). [[spoiler:The ''Black Ops 4'' remake "Blood of the Dead" confirms that Weasel did eventually kill the others and allow the Cycle to break, though all four would still be stuck as ghosts on the island until Primis came along.]]
176* In ''VideoGame/{{Overwatch}}''[='=]s Junkenstein's Revenge mode, if the team fails, either through everyone being killed with no one left on the battlefield instead of in respawn, or allowing the castle door's LifeMeter to be depleted, a cutscene shows a Zomnic destroying the door completely before a whole swath of them march their way inside, while Reinhardt narrates the results:
177--> The heroes fought valiantly, but they could not stop Dr. Junkenstein and his creations. \
178''('''DEFEAT''' appears on screen)'' \
179The castle fell, the defenders were slain, and Junkenstein had his revenge...
180* If you run out of lives in ''VideoGame/TerminatorRampage'', you'll be treated to a cutscene of the machines riddling you with bullets… followed by Los Angeles getting wiped out by a ''nuke'', before the narration rubs it in that your failure to stop Skynet have ''doomed the rest of humanity''.
181[[/folder]]
182
183[[folder:Light Gun Game]]
184* Die and refuse to continue in ''VideoGame/{{Area 51}}'' (arcade), and you get a CGI of your character [[AndThenJohnWasAZombie morphing into one of the alien mutants]]. Overlaps with HaveANiceDeath. But then this gets weird as the game ''actually ends this way when you '''beat it,''' too.''
185* In the ''VideoGame/SilentScope'' games, if you miss the final bullet, you are treated to a DownerEnding of some sort (The President gets blown up or Laura falls to her death, or the like).
186* ''Film/{{Terminator 2|JudgmentDay}}'' for the SNES and Game Boy have their variations, and both only give you one life, making matters worse: In the SNES version, if the Terminator dies, Judgment Day begins, complete with a picture of the fiery explosion from the movie and the date August 29, 1997. In the Game Boy version, if John Connor dies, a picture of the barren and destroyed landscape is present, along with the text:
187--> '''With John defeated, Skynet was able to overpower the resistance thus insuring [''sic''] the extinction of all human life on earth.'''
188* ''VideoGame/SinAndPunishment2'': In Stage 6, [[spoiler:fail to keep your partner, being held by a crane, above the [[AdvancingWallOfDoom rising lava]], and he/she is ''[[AMoltenDateWithDeath dumped into the lava]]'', resulting in a GameOver]].
189* ''VideoGame/OperationWolf'': "Since you have no ammunition left, you must join the hostages".
190* ''Missile Defence 3D'', a light gun game for the Sega Master System, featured two nations (East and West) launching nuclear missiles at one another, with the player's job being to shoot them all down before they reach their target. The player has three stages to shoot down the missiles and in between each stage, the player's AI assistant will send you a summary of how many missiles have been shot down over each area and how many remain. If any of them reach the target city, you are treated to a blurry, red-flashing explosion as the nuclear warhead detonates, followed by a chilling final message from the AI:
191-->''30 missiles were launched from the Western base.
192-->One reached East City.
193-->That's all it takes.
194-->Game Over.''
195* In the InteractiveMovie game ''VideoGame/MadDogMccree'', when the player runs out of lives, the town undertaker issues the player's last rites and then the screen fades to black when he puts on a coffin lid.
196[[/folder]]
197
198[[folder:Miscellaneous Games]]
199* Did you fail to reach the goal in a ''VideoGame/KatamariDamacy'' game? We are so disappointed. Really, it is Our fault for leaving this task to Our incompetent, pusillanimous Son. Our fans will be devastated, surely! Run, little Prince, run! Our Royal EyeBeams will [[YouCanRunButYouCantHide hit you and shock you no matter what]]! It's no use looking [[HeroicBSOD so crestfallen]], begone from Our sight!
200* In ''VideoGame/BlastCorps'', letting the missile carrier touch anything makes it explode in a red nuclear blast, destroying everything.
201* In ''VideoGame/BatmanArkhamCity'', Catwoman has the option to take her loot and leave, or save Batman in the Steel Mill. If she takes the money, it leads to a credits scene revealing that Batman has died and a now-immortal Joker commanding the League of Assassins has taken over Gotham City.
202** Some of the Game Over dialogue you get from the Joker probably count as well.
203--->'''Joker:''' I guess ''I'll'' be Gotham's defender now! Don't worry... I'll do a real good job.
204* In ''VideoGame/AceCombat5TheUnsungWar'', on the final mission to shoot down a KillSat on a kamakaze mission to destroy the player's capital city, if you fail to kill it in time, you get a cutscene of it crashing into said city and blowing it to hell.
205* In the final mission of ''VideoGame/AceCombatAssaultHorizon'', the very last part of the game involves you having to shoot down Markov's last Trinity missile after he fired it from his [=PAK=]-FA just before it exploded. You have to shoot Trinity several times to knock it off course before it can hit the White House. Should you fail to do so, you get treated to a cutscene of a massive explosion enveloping the White House and Capitol, stretching out towards the Washington Monument. [[NiceJobBreakingItHero Great Job.]]
206* ''VideoGame/CrashBash'': In the Adventure Mode, every time you don't complete a mission, you get a giant "YOU FAIL" pop up, with accompanying voice. Thanks.
207* ''Idol Death Game [=TV=]'' both plays this straight and subverts it. Fail to pass judgement, and you end up watching them perform their [[DeadlyGame Death Live]] challenge, before getting a game over. Pass judgement, and you end up watching another idol perform their Death Live challenge, before moving onto the next round.
208** [[spoiler:No more is this subverted than in [[FailureIsTheOnlyOption Mariko's storyline]], present in all stories (yes, even hers, ignoring the [[GoldenEnding D.o.D]] [[EverybodyLives Chapter]]).]] [[spoiler:And that's because [[BackFromTheDead everyone is revived]] [[BackForTheFinale for the finale]].]] [[spoiler:Her death ('Dream Penalty Game') is a catalyst for the rest of the contestants to realize that the stakes for the gameshow, ''[[ShowWithinAShow Dream Or Death]]'', [[AndYouThoughtItWasAGame are very high, and very real]]. And the only other outcome to this storyline is instead of [[UnwinnableByDesign just missing a key needed to unlock the]] [[ItMakesSenseInContext present box, with her and a pink bomb that will explode in 30 seconds]], her surroundings are ''also'' full of bombs, [[HeKnowsTooMuch as she tries to convince the others behind Doripaku, who ends up being more apathetic to Mariko's death]]. [[ObviousRulePatch For obvious reasons, her storyline is considered 'cleared' after this.]]]]
209** And even if we apply the subversion for you, played straight for characters not named [[spoiler:Mariko]] for this trope, [[spoiler:though even ''that'' is subverted for the [[GoldenEnding D.]][[EverybodyLives o.]][[EarnYourHappyEnding D]] Chapter, where everybody (and yes, including the runner-up who had to do a Death Live challenge just a few minutes ago) comes back to life to [[TheReasonYouSuckSpeech call out Doripaku]] for putting them into a DeadlyGame to the point that he [[VillainousBreakdown snaps]] and [[DisneyVillainDeath runs off the roof of the building by accident]]]].
210* In the vast majority of the games for ''Film/HomeAlone'', getting caught by the Wet Bandits will see Kevin being hung up on a door with Harry and Marv looking very pleased with themselves (though this scene was used in the movie, Kevin is saved in time before the Wet Bandits can do anything bad to him). In the Master System port, allowing one of the Wet Bandits to get out of the house with anything valuable will show them in their car looking over their loot, with Harry saying, "Marv, what a great night we had!"
211* In ''VideoGame/TheNewOrderLastDaysOfEurope'', should nuclear war break out, you get to watch every country in the world disintegrate into anarchy as a result of the war. After ''that'', if you wait around long enough, you then can get treated to events that happen after the end.
212* ''VideoGame/DeadInVinland'' describes in sometimes rather tearjerking detail how any individual party member has died, depending on which of the MultipleLifeBars hit 100% damage or how you managed to kill them off via plot events.
213 ** If [[WeCannotGoOnWithoutYou any of the four main characters]] dies and you get a GameOver, you then get a summary of your playthrough and how you did (character stats, how many days you survived, etc.)… plus a summary of how ''everyone'' died and the island was ruled by the BigBad and his bandit gang until [[GaiasLament they depleted all its resources]].
214** If you manage to piss off the BigBad enough by failing to pay him tribute too many times, you get an extended, dramatic NonStandardGameOver in which he decapitates the youngest character [[ForcedToWatch in front of her parents]], then murders them and everyone else, except for Moira the witch, whom he enslaves. There's even [[AchievementMockery an achievement for this]].
215* In ''VideoGame/TownOfSalem 2'', two roles play a special cutscene if they fulfill their objective and win the game for their side. If the Hex Master hexes every living non-Coven player, they launch a FantasticNuke on the town. If the Soul Collector successfully transforms into Death and isn't lynched, they kill the rest of town and steal their souls.
216[[/folder]]
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218[[folder:MMORPG]]
219* If you get a menace to 8 or above in ''VideoGame/FallenLondon'', you end up getting forcibly transported to another area that serves as something of a Game Over. Despite being a punishment area, the writing in all of the settings is unusually strong and somewhat makes up for the indignity of being forced to go there.
220* In ''VideoGame/FinalFantasyXIV'', most of the losses in battle just has the boss reset and the party restart the fight. However, there are some fights that have their own extended cutscene to show just how royally screwed you are if you lose:
221** In the Steps of Faith duty, you're tasked with slaying a massive dragon before it reaches the city of Ishgard. If you don't stop it in time, you're treated to a scene of your player character hunched over in pain and can only look on as the dragon roars in victory while Lucia declares Ishgard lost. The screen then cuts to black as "DUTY FAILED" pops up.
222** The fight against Bismarck takes place on a floating island and every time Bismarck rams it, its integrity goes down. Should the island's stability completely bottom out, you're treated to a scene of your character knelt over in exhaustion and only able to look on as Bismarck swoops in with his mouth open and swallows you and the island whole. "DUTY FAILED" appears as the screen cuts to black.
223[[/folder]]
224
225[[folder:Pinball]]
226* After the game ends in ''The Getaway: Pinball/HighSpeed II'', you can hear Car 504 placing you under arrest for deliberately overspeeding on the freeway, and then reading your MirandaRights.
227[[/folder]]
228
229[[folder:Platform Game]]
230* ''VideoGame/BanjoKazooie's'' GameOver is an ending cutscene in which you have to watch the WickedWitch[=/=]VainSorceress Gruntilda succeed in stealing the beauty of Banjo's younger sister Tooty and turn her into something like FrankensteinsMonster. She even demands a talk with Banjo immediately for this travesty. However, for some, this was offset by Grunty's newfound hotness and the fact that Tooty was TheScrappy. For others, this scene was scary. The problem with this is that the scene plays every time you save and quit, too. It's almost as if the game is [[GuiltBasedGaming slapping you across the face]] for not playing it [[BladderOfSteel start to finish in one go]]. However, if you die before even reaching Grunty's lair or after passing her game show, then they will simply show the words "Game Over" over the scene where you lost your last life.
231* Believe it or not, ''Liquid Kids'', a platformer from Creator/{{Taito}} with cute characters, does this with its continue screen. Here, Hipopo (the player character) has one of the bomb enemies bouncing on him with the clock counting down (and a cuckoo clock sounding) with each bounce. When the timer reaches one or so, Hipopo will call out "Help Me!" When it reaches zero, the screen fades to black, and the sound of an explosion can be heard…
232* Two occurrences in the ''VideoGame/CommanderKeen'' series:
233** Episode 2: ''The Earth Explodes''. Well, don't say you weren't warned, because [[EarthShatteringKaboom the game's title happens]]. Made even worse if you happened to set off the [[BigRedButton Big Red Switch]] yourself while trying to jump up and disarm it.
234---> "Oops."
235** Episode 5: ''The Armageddon Machine''... The arc this episode is part of is named "Goodbye Galaxy" for a reason. To make things worse, the music played on the Game Over screen sounds like it's mocking you.
236* In ''VideoGame/ContraShatteredSoldier'', if you don't have a high enough ranking when you beat Mission 5, you get a DownerEnding where the island is destroyed by a KillSat, killing everyone -- including the heroes.
237* In the arcade version of ''VideoGame/RainbowIslands'', if the TrueFinalBoss hits Bub or Bob with one of his bubbles, [[spoiler:he ends up FloatingInABubble (an orange one) heading off above the screen, instantly [[ForcedTransformation transformed into a bubble dragon]]. If this happens on the last life, the game over screen shows the character float all the way up into and get locked into [[TheAlcatraz the mountaintop prison]] with eleven other victims in small individual jail cells in eternal tragedy as a green bubble dragon]]. Strangely, if [[ColorCodedMultiplayer the 2nd player, Bob]], loses this way, [[spoiler:he also becomes a green bubble dragon, despite being a ''blue'' one in other games]].
238* ''VideoGame/TombRaiderAngelOfDarkness'': Overlaps with NonStandardGameOver. In Margot Carvier's Apartment level, after the dialogue choice, the police will be on their way to the apartment (regardless of what you said to Carvier). Lara has a time limit to do what she needs to and get out of the apartment (which would be look for the notebook if you were rude to Carvier, in which case your job is made harder). If she hasn't left by the time the police get inside (after two cutscene warnings), she surrenders and they arrest her. Game Over.
239* The Game Over screen in ''VideoGame/ConkersBadFurDay'' has the Panther King (the main villain of the day) casually drinking his milk while doing to poor Conker exactly what he threatened to do, use him to replace a broken table leg. Depending on the way you die, however, Conker could end up unfit for being a table leg; as such, the Panther King gets ready to use the duct tape on his lackeys. Once you get to the final boss, [[spoiler:a parody of a [[Franchise/{{Alien}} Xenomorph]] that kills the Panther King a la [[ChestBurster popping out of his chest]]]], getting a game over at this point gives you "Game Over" on a black screen.
240* In ''VideoGame/BionicCommando: Rearmed'', after beating the final boss, you need to escape from the final level, which is sinking into the ocean. Whether you actually escape or run out of time, you end up watching the same lengthy cutscene of the base sinking into the ocean. You don't find out until the end of the scene whether you escaped or went down with the base.
241* If you die, or choose to [[WeCanRuleTogether join the villain]] in ''VideoGame/WizardsAndWarriors III'', the scene then shows the villain having taken over, with the [[http://bulk.destructoid.com/ul/113904-retrose-tinted-wizards-and-warriors-iii/05-468x.jpg hero chained to a pillar as his prisoner.]] It cuts to a [[http://www.goodtimeretrocafe.com/nes/ww3/badend.jpg picture of the kingdom being overshadowed by the villain in the background.]]
242* In ''VideoGame/{{Terramex}}'', if you die, you get to see the meteor hit the Earth.
243* ''Franchise/DonkeyKong''
244** ''VideoGame/DonkeyKong64'' has a rather chilling example. In a game where DeathIsASlapOnTheWrist, dying gets you expelled to the area's lobby on DK Island/to a cave entrance on the island. However, pausing the game and selecting "Quit Game" from the menu will eventually take you to the title screen, but first, you are shown a cutscene where King K. Rool presses a button on his throne, and a fully operational Blast-O-Matic begins charging up, pointed directly at the island, accompanied by impending doom music and letters superimposed over the outside shot, spelling "GAME OVER". The exact same thing happens when you run out of time in [[TheVeryDefinitelyFinalDungeon Hideout Helm]]. This exact scene became his Final Smash when he became a fighter in ''VideoGame/SuperSmashBrothersUltimate'', so now you can both experience past trauma from getting this as a game over so long ago and actually see the entirety of what happens.
245** All ''VideoGame/DonkeyKongCountry'' games have a disturbing GameOver screen. The [[VideoGame/DonkeyKongCountry1 first one]] has DK and Diddy badly beaten up on a black background, sporting 'X' bandages, accompanied by funeral dirge music with an eerie wooden "[=GAMe oveR=]"; the [[VideoGame/DonkeyKongCountry2DiddysKongQuest second one]] has Diddy and Dixie locked in a cell (with the screen turning red) while the a red "GAME OVER" descends upon their doom: in [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble the third]] a door creaks open to show Dixie and Kiddy locked away in a baby crib in a dark room made even worse with its OminousMusicBoxTune, with the words: GAME OVER in colorful, jumping letter blocks. Kiddy grasps the edge of the crib, as if pleading for whoever opened the door to let them out, while Dixie sits grumpily in the back corner. At the tune's end, the door closes. The GameOver scene in ''[[VideoGame/DonkeyKongCountryReturns Returns]]'' and ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' is less creepy, but keeps the dirge from the first game.
246* ''Franchise/SonicTheHedgehog''
247** In ''VideoGame/KnucklesChaotix'', they don't recieve a death per se, but if you fail to collect all of the Chaos Rings, you will have the bad ending in which the upgraded [[MakeMyMonsterGrow Metal]] [[EvilCounterpart Sonic]] (known as Metal Sonic Kai) hovers over the burning remains of a city. Probably one of the darkest endings to a ''Sonic'' game to be made so far.
248** For that matter, ''VideoGame/SonicTheHedgehogCD'', but only in the US version. Yes, it is nothing but a game over screen, but it's the nightmare-fuel [[https://www.youtube.com/watch?v=YM8qx-HdY5c inducing music combined with Robotnik's laughter]] that makes this so disturbing. Especially considering the fact that if you don't touch the controller for three minutes, Sonic will essentially ''commit suicide''.
249** ''VideoGame/SonicTheHedgehog2'' for the Master System/Game Gear has an implied bad ending if you beat the game without getting all the Chaos Emeralds. Failing to get all the emeralds won't let you get access to the final boss and the ending shows Sonic running along by himself, eventually stopping to look in the starry sky as a constellation of Tails forms. From there, you just get the GameOver screen since you did not rescue Tails from Robotnik, and it could imply that he killed Tails, though WordOfGod confirms Tails isn't dead.
250* In the 16-bit games of ''WesternAnimation/BeavisAndButtHead'', after dying in the SNES game, Beavis and Butthead complain about their new status in hell until a camera flash goes off, while on the Genesis game they go to hell after dying and Beavis is seen saying "I think we're dead or something" while Butthead says "This sucks dude!"
251* ''VideoGame/{{Nosferatu}}'' has a unique variation: on the continue screen, if you choose not to continue, you see a brief scene of Nosferatu preparing to bite Erin and turn her into a vampire. [[spoiler:If you use eight continues, the Continue screen will change subtly, as the photo of Kyle and Erin shows Erin sprouting fangs. Choosing not to continue after this point skips straight to the GameOver screen, as Erin will have already been turned by this point. Continuing after this point and making it to the end of the game will have the game end with Erin biting Kyle, revealing that you were too late to save her from Nosferatu: she had been turned into a vampire. This CruelTwistEnding is then immediately followed by the Game Over screen.]]
252* In ''VideoGame/Kirby64TheCrystalShards'', dying on the BossRush game mode yields [[https://static.tvtropes.org/pmwiki/pub/images/itshopeless_7587.jpg this]] game over screen.
253* ''VideoGame/JetSetRadio Future'': In the mission where you must defuse all of the bombs in the Fortified Residential Zone and save Yoyo, if you fail to complete the mission in time, we see the entire area exploding, and Professor K jokes, "'Sup with all the fireworks? Is it New Year's already?"
254* ''[[VideoGame/{{Oddworld}} Oddworld - Abe's Oddysee]]''; If you don't free at least 50 Mudokons, the game ends with the BigBad dumping Abe into a meat grinder.
255** It's a regular trend in the ''Oddworld'' series — in ''Abe's Exoddus'', the "bad ending" shows Abe getting electrocuted to death, and in ''Munch's Oddysee'', Abe gets ripped apart by the Fuzzles he failed to rescue, and Munch gets kidnapped by the Vykkers who want his valuable lungs, and gets them surgically removed while he's still alive, complete with a shot of a heartbeat monitor beeping rapidly before flatlining. Do even worse and you’ll get the "black ending", which, following Abe and Munch’s deaths, will show the image of a newspaper proudly proclaiming that the Glukkons and Vykkers outright won — the Gabbiar was eaten, the Glukkon Queen was given her new lungs, and the remaining Mudokons have been forced back into slavery with the new hatchlings intended to do the same.
256* One of early examples can be seen in ''Videogame/PrinceOfPersia''. If you don't rescue Princess in time, you're treated to a shot of her room [[NothingIsScarier with her nowhere to be found]], and an empty hourglass. The next game continues the tradition with a shot to withered tree.
257* In ''VideoGame/PrinnyCanIReallyBeTheHero'', you have the option to disobey the Prinnies' sadistic overlord Etna and attempt to escape. Doing so can be beneficial for players trying to visit each stage at each time, but if you take this route, you are taken to a credit roll and treated to a slideshow of the Prinnies' escape attempt. Everything seems to go well for the first few pictures, as the Prinnies flee across the countryside… until a Pringer X, one of Etna's mechanical minions, appears just behind them. The last few slides are the Prinnies being massacred wholesale for their disobedience — none survive.
258* The original ''VideoGame/RatchetAndClank2002'' sees you fighting [[BigBad Drek]] on [[EarthShatteringKaboom Deplanetizer]] for the second half. [[spoiler:Each time you deplete one section of his health bar, he triggers a timer after which the weapon fires and obliterates Veldin. You have then to power-slam a button to disable it. If you fail to stop it in time, you're rewarded by an animation of said weapon firing and a Game Over.]]
259* In the licensed ''WesternAnimation/ABugsLife'' game, an actual scene from the film is cleverly ripped and used as the game over cutscene where Hopper confronts the ants, implying that since Flik had died, there is no one left to save the ant colony.
260-->'''Hopper''': Have you been playing all summer? [[LeaningOnTheFourthWall You think this is a game?!]]\
261'''Various ants''': No, no! No!\
262'''Hopper''': Well, guess what? '''[[PlayerPunch You just lost.]]'''\
263[[http://youtu.be/44pfIeQDDvc *Cue solemn pan flute music*]]
264* The online webgame, ''Give Up'' (A ''VideoGame/MeatBoy''-esque platformer), despite the fact that DeathIsASlapOnTheWrist, has one if you push the giant 'Give Up' button. While the computer [=AI=] keeps egging you to press the button (taunting you, offering bribes, [[BlatantLies saying that you'll win if you press the button]]), if you do, you are treated to a cutscene where it tells you that not everyone can succeed, and encourages you to try again.
265* If you run out of lives in ''VideoGame/AwesomePossumKicksDrMachinosButt'', you'll see Awesome's grave surrounded by a pile of trash, having failed his mission to save the environment.
266* In the ''[[VideoGame/TalespinSega TaleSpin]]'' LicensedGame for the Platform/SegaGenesis, if you get a Game Over, Shere Khan wins the contest and buys out Higher For Hire, complete with DramaticThunder and [[SoundtrackDissonance unfitting music]].
267* ''VideoGame/{{SOS}}'': If you run out of time, it's not an instant Game Over. Instead, the ship sinks completely and immediately fills itself with water, forcing you to give up the game, all while somber music reminds the player of their unavoidable death.
268* Russian pirate developer BMB takes GameOver screens to an unnecessarily disturbing level in several of its Platform/SegaGenesis bootleg titles:[[note]]The continue screens of their bootlegs are easily recognizable because they not only all have Russian text prompts but also share a musical theme ripped from ''Uwol: Quest for Money''.[[/note]]
269** ''VideoGame/FelixTheCat'' uses a gory image of Felix [[TearOffYourFace with his face ripped off]] on its GameOver screen. (Like everything else in this bootleg, the image is not original, being copied from a T-shirt design titled "Felix the Cat Unmasked.")
270** In ''[[Franchise/SuperMarioBros Mario 4: Космическая Одиссея]]'' ("Space Odyssey"), the continue screen has Mario lying on his back with a Piranha Plant [[ChestBurster bursting out of his chest]] and a Blooper clinging to his face. The GameOver screen shows Mario's "M" cap on a realistic-looking skull, accompanied by Russian text stating that "Mario died, and with him died his hopes of saving the Mushroom Kingdom." (These images are also copied from T-shirt designs.)
271* The other Pixar licensed game ''Ratatouille'' has some surprisingly brutal game over screens whenever you lose your last hit point:
272** Lose all hit points while attacking enemies/touch a mouse trap: Remy goes down for the count.
273** While falling from a great height: Remy tries to get up but is too weak to do so.
274** Getting caught by dogs: He ''begs'' for his life.
275** Falling into the abyss: He falls into the abyss (nuff said).
276** Get caught by humans: He's put in a jar.
277** Fall into water: He sinks right in, struggling to swim to the surface.
278[[/folder]]
279
280[[folder:Puzzle Game]]
281* The goal of ''VideoGame/TheLostVikings'' is to get the three Vikings back to their home time and defeat the alien Tomator. The goal of each level is to lead them all to the exit (all three Vikings must make it). If at any time a Viking dies, the level becomes Unwinnable and the player can either try to progress to the exit (and not proceed), kill off the remaining Vikings or simply choose to give up. The "Continue" screen shows a Viking funeral where at nighttime any surviving Vikings are watching as a lone Viking ship sails away while on fire. Once the ship is offscreen, a continue option appears. Choosing "Yes" has any deceased Viking return with a lightning bolt, while choosing "No" makes the words "GameOver" come down onscreen, meaning the lost Vikings will stay lost.
282* ''VideoGame/{{Myst}}'' is devoid of life save for static-filled book recordings of two men, Sirrus and Achenar. Both accuse of the other of being a fraud and a murderer, and plead to be let out. Turns out, both of them are nobs: they reward your generosity by sealing you in a book in their place, mocking your stupidity (Archenar even squeals, "You lose!") If you journey into the green book without the corresponding page to exit, you'll meet their beleaguered father, Atrus, who [[YouFool scolds you for being foolish]] and welcomes you to your fate.
283--> '''Atrus''': Did you not take my warning seriously?! ''(sighs)'' [[WelcomeToHell Welcome to D'ni]]. You and I will live here... forever.
284** ''VideoGame/{{Riven}}'' has several bad endings, complete with their own credits. It's possible to trap yourself before finding Gehn; provoke Gehn to shoot you; trap Gehn, then release him and trap yourself; trap yourself in the rebel hideout; or trap Gehn and ''release him in the rebel hideout''... [[IdiotBall while trapping yourself]]. It's also possible to open the Star Fissure and destroy the world without first trapping Gehn, or without first rescuing Catherine and the rest of the Rivenese, or both. If you're ''very'' lucky, you can even guess the combination that opens the Star Fissure without interacting with anyone else in the game and earn yourself a NoEnding.
285** The Bad Endings for ''VideoGame/MystV'' all wind up with you stranded ''in the ruins of Myst Island'', where the game series began. Dedicated fans of the series sometimes seek out these endings on purpose, just for the experience of exploring the deserted, forsaken isle.
286* Most of the Game Overs in ''VideoGame/GhostTrick'' are just running out of time before your subject dies, meaning you have to go back four minutes before their death and start again. However, in one case, you also have to avoid being detected by [[spoiler:Yomiel. Since he knows about ghost tricks, any suspiciously moving inanimate items will alert him to your existence and he'll directly address you (as in ''[[TheFourthWallWillNotProtectYou you, the player]]''), telling you that there's nothing you can do to stop him.]]
287* Failing to clear a level in the iOS puzzle game Jelly Splash results in seeing your cute little jelly friends mutated into alien beings by the dark slime you were trying to clear.
288* Getting caught in ''[[VideoGame/MentalSeries Mental: Murder Most Foul]]'' will result in a scene where the three characters are sentenced by a judge (with no audio, exactly what he's saying is left to the imagination), with it then showing them in a jail cell.
289* ''VideoGame/VoidStranger'': As Gray or Lillie, if you are killed and don't have any more [[JustifiedExtraLives locust idols]] to revive with, you are given the option to come back to life and continue with what's effectively unlimited lives in a "Voided" state. Should the player die five times while in this state, a cutscene will play out of their character slumping over. If the player repeatedly mashes buttons, they will come back once more. However, should you start pressing buttons but then stop, [[DespairEventHorizon the character in question will fall back over and slowly turn into a Void Egg]] as the first few notes of the bad ending theme "Voided" plays. Upon exiting the game and restarting, the game shows the PlayerCharacter-turned-Void-Egg to make it a point that your character is truly dead and you must start a new run.
290[[/folder]]
291
292[[folder:Real-Time Strategy]]
293* ''VideoGame/UFOAfterlight'': Failing to battle the alien threat properly will result in a cinematic where one of the battered main cast walks up to literally watch the Mars colony burn in the horizon. Over the comms, he can hear his people screaming and the sound of weapons fire, before his enviromental suit's oxygen warning blares up. Just as the oxygen runs out, he's engulfed in a massive explosion as the colony is destroyed.
294* In ''VideoGame/CommandAndConquerRedAlert'', if you fail to stop the Nuclear Missile from reaching its target, you're treated to a shot of the Effiel Tower as a giant mushroom cloud and screams engulf it.
295** Most of the early ''VideoGame/CommandAndConquer'' games had two end of mission cutscenes; one for victory and one for defeat. Many looked pretty damn cool (Nod Soldiers raising a flag in the middle of a burning base?)
296** ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'' actually has a few cutscenes where you succeed, but feel like a complete monster for doing so. In one, the Nod Soldiers are walking through a devastated base; a lone GDI soldier, apparently surviving the carnage, crawls out and limply pleads for mercy. The Nod Soldier simply shakes his head and fires his gun. The base is the one you attack in the previous mission.
297** In ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'', during the Allied mission to recapture St. Louis, if the timer runs out and Tanya is mind-controlled, there is a special cutscene that shows Tanya having been taken over and [[https://www.youtube.com/watch?v=94Z2gKAoG0U&list=LL3VFDwvfwCx5I18n76v5VSw&index=8 quite enthusiastically favoring the Soviets]] now.
298* ''VideoGame/Pikmin2001'': If you fail to get the twenty-five required parts by the end of the game, in addition to Olimar's notes of hopelessness, you also get to see the ship crashing and the Pikmin turning Olimar's (presumably dead) body into one of them.
299* ''VideoGame/StarcraftIIWingsOfLiberty'': When the Protoss base is destroyed in the mission "In Utter Darkness", the closing cutscene shows the star system being ''outright consumed'' by the Dark Voice. [[SubvertedTrope This is the ''victory'' ending]] -- your defeat is guaranteed in this mission, the only question is how long can the LastStand of the Protoss race last, with some bonus points for managing to survive until the [[FlingALightIntoTheFuture Archive]] is sealed. It's a vision of the future that you have to prevent.
300* ''VideoGame/LittleKingsStory'': Dying will lead to a "LIFE OVER", which shows a cutscene of the main character's funeral, complete with tear-jerking music being played.
301* In ''VideoGame/YuGiOhTheFalseboundKingdom'', your second encounter with Yami Bakura has him threatening to burn Jakhud to the ground. If you fail to stop him from reaching the city, he actually ''will'' make good on this threat, and you get a special cutscene of the city burning and Fizdis crying out for her parents.
302* The Sega Mega Drive version of ''VideoGame/LordMonarch'' has cutscenes for failure that differs for each chapter. Alfred can likewise be beat up by the King, [[DidNotGetTheGirl get rejected by Rubia]], allow enemies to invade his country, get devoured by the forest, washed away by a tidal wave, and ultimately fail to prevent the BigBad from unleashing the spell that will destroy his country.
303* ''VideoGame/SupremeCommander'': If you fail any of the primary objectives or your Commander dies, the post-mission screen will feature a message, discussing or describing the consequences of your failure. Losing in the first missions of the campaigns will merely have your superiors declare you as incompetent, but stakes escalate greatly with further operations, consequences culminating in the the battle for the [[{{Superweapon}} Black Sun]].
304[[/folder]]
305
306[[folder:Rhythm Game]]
307* ''VideoGame/OsuTatakaeOuendan'' (and, by extension, its American sister game, ''VideoGame/EliteBeatAgents'') has alternate endings for failing a mission in which the story resolves badly. Particularly cruel is A Christmas Wish, in which the girl goes into her teenage years continuing to cling on to false hope that her dead father will return one day.
308** In the latter two games in the trilogy (''EBA'' and ''Ouendan 2''), if you fail at all of the checkpoints but still manage to finish the song, the character you're helping either winds up [[HereWeGoAgain right back where they started]], or they succeed, [[PyrrhicVictory but with a massive downside]]. The only exceptions are the sad songs (where the ending is only slightly altered) and the finale.
309* If you fail a song in the ''VideoGame/GuitarHero'' or ''VideoGame/RockBand'' games; your equipment shuts down, the band members glare at each other in disgust, and the audience boos them off the stage and out of the building.
310* In ''VideoGame/GitarooMan'', in most levels, if you lose, you simply see the villain taunting you. However, if you lose in the fourth stage, you see the space shark you were trying to outrun eat U-1's spaceship, and U-1 will cry "It's dark! *sob*"
311* Most GameOver animations in ''VideoGame/ParappaTheRapper'' fall more along the lines of HaveANiceDeath. But stage 5 in particular (also known as "that stage where [[PottyEmergency Parappa has to win rap battles to cut in line at the bathroom]]") has a particularly long game over sequence, where we see a video of a rocket taking off, symbolizing PottyFailure.
312[[/folder]]
313
314[[folder:Role-Playing Game]]
315* ''VideoGame/ChronoTrigger'':
316** Fail against [[FinalBoss Lavos]], and you get to see exactly what happened on [[TheEndOfTheWorldAsWeKnowIt the day he erupted from the earth]].
317---> "But... the future refused to change."
318** Losing to Magus in 600 AD (who is no pushover) will treat you to a very short scene in which he turns around and continues summoning Lavos. And, before the screen fades to black, Lavos's great scream is the last thing you hear.
319** And in the DS remake, if you fail against the Dream Devourer, Schala proclaims something about erasing everything and you see the same shot of Earth at the end of the above game over, with a slight change:
320---> "In the end... the future refused to change."
321* If you receive a game over in ''VideoGame/ChronoCross'', you'll also get a [[SarcasmMode cheerful]] message that you've managed to erase Serge [[RetGone from existence altogether]].
322* Two endings of ''VideoGame/{{Koudelka}}'':
323** If you fail to [[spoiler:collect Koudelka's Pendant]], the final boss will instantly reduce your party to charred skeletons in a cutscene.
324** If you perform the above condition, but lose against the final boss, [[spoiler:James will have to perform a HeroicSacrifice to kill it]]. This ending is considered canon for [[VideoGame/ShadowHearts1 the sequel]].
325* ''VideoGame/SecretOfMana'' froze on the comatose bodies of your three child [=PCs=] as the text explained that "no trace of them was ever found." Those kids are worm food!
326* Some games in the ''VideoGame/TalesSeries'' have a screen saying "and they were never heard from again" when you get a game over. It's simple, [[TearJerker but really effective]].
327* In ''VideoGame/VanguardBandits'', if you failed to achieve a fairly sizable set of conditions regarding the main character's level, what stat boosts you gave him throughout the entirety of the game, and the average morale of the rest of the party, one of the endings had the final boss mind-controlling the main character, leaving you the option to get killed by your friends, or watching them all get killed by the final boss. As one last kick, the ending scene has your character 'waking up' just in time to witness the boss completing his takeover of the world. D'oh.
328* In ''VideoGame/ShinMegamiTenseiI'' and ''[[VideoGame/ShinMegamiTenseiII II]]'', losing features a brief scene where your character crosses over a river and into the afterlife.
329--> "You, one who has fallen before fulfilling your destiny... Beyond lies the land to which all souls eventually return... Do not be afraid..."
330* ''VideoGame/ShinMegamiTenseiIIINocturne'' gives you a twist on this where the Demi-fiend apparently goes to Heaven. Considering what [[GodIsEvil kind of guy YHVH is in SMT]], that probably isn't a good thing.
331--> "The comfort of death will come, for men and demons alike... by the guidance of the Great Will."
332* In ''VideoGame/ShinMegamiTenseiIV'', there are two. First, if you die and have not yet paid the tab Charon TheFerryman demands for reviving you, you will be tossed into a mountain of souls to wait for your turn to cross the Styx... which is implied will take millennia if not aeons. The second one is [[spoiler:just after destroying Kenji in Infernal Tokyo; to achieve it, you overload the Yamato Perpetual Reactor, which results in it malfunctioning and creating a massive black hole, which you watch as it consumes you, followed by Tokyo, followed by Mikado, and as the screen turns to black, the game informs you that everyone [[MercyKill has been freed from agony and sorrow]] and that everything is '''[[ApocalypseHow/ClassX4 gone]]''']].
333* Die in ''VideoGame/{{Persona 3}}'', and Igor will recite a poem about how though death is inevitable, one will live on in memory… before adding that ''you'' are an exception. Interestingly, dying in ''VideoGame/{{Persona 4}}'' has Igor recite something that goes against the meaning of the last game.[[note]][[spoiler:Because, as it turns out, this is an impostor. [[ImpostorForgotOneDetail Aside from that, it's almost like he's the same person throughout the entire series]]...]][[/note]]
334** If you die in "The Answer", Igor recites another poem, about [[spoiler:how the Main Character sacrificed his life for you and that you dying was a waste of his death]]. Gives you the warm fuzzies, doesn't it?
335** And prior to any of that, you get to hear your character groan his last breath, along with MissionControl ordering you to get up or ''crying out for your life''. Made even more poignant if you've been building up your MissionControl's Social Link and [[DatingSim getting intimate with them]].
336* Failure to rescue one of the victims of the Midnight Channel before the deadline in ''VideoGame/{{Persona 4}}'' results in a game over where a party member calls you to inform you of the victim's demise. Failure to meet the final deadline results in [[spoiler:Shadows leaking into the real world, with you hearing Naoto getting killed by one]]. Igor will allow you to travel back in time a week in either case.
337* Miss a deadline in ''VideoGame/{{Persona 5}}'' and you get a short sequence detailing the consequences of your failure; against Kamoshida, you, Ryuji, and Mishima are expelled and Ann becomes the next target of his lust; against Madarame, Yusuke is trapped in his abusive "mentorship"; against Kaneshiro, Makoto is discovered in a whore house deliriously rambling your name; against [[spoiler:Futaba]], the protagonist and Sojiro are arrested; against Okumura, Haru is forced into an abusive arranged marriage; all cases end with you violating your probation and getting shipped off to juvie. Back in the present, Sae realizes you are completely incoherent and leaves to give you some time to recover from whatever shit the cops put in you, at which point a mysterious man ([[spoiler:who is really Akechi]]) blows your brains out in captivity.
338* ''VideoGame/DevilSurvivor'': [[spoiler:Partway through the game, the heroes find a man named Honda and some survivors trying to escape the Tokyo Lockdown. They can escape with Honda, but a lightning storm will later kill everyone still trapped in Tokyo, and humanity will be stripped of their free will.]]
339* ''VideoGame/DevilSurvivor2'': The 'Sacrifice' ending in the [[UpdatedRerelease Triangulum Arc]], serving as a prolonged and ultimately [[SenselessSacrifice senseless]] Game Over. The party goes through with Miyako's plan to sacrifice themself and their Administrative Authority to turn Al Saiduq into a proper Adminstrator, which will allow him to regress the world properly, but none of the partymembers will be reborn into that world. But since Al Saiduq remains part of the Adminstration System, he ''has'' to step down when the next Adminstrator in line appears, who then proceeds to allow the world to be swallowed up by the void.
340* In both games of the ''[[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou]] [[VideoGame/RaidouKuzunohaVsKingAbaddon Kuzunoha]]'' series, a game over entails being confronted by the spirits of the previous Raidou Kuzunohas and berated for shaming their name.
341* If you get killed in ''VideoGame/ArcanumOfSteamworksAndMagickObscura'', you're treated to the sight of your grave, complete with a dramatic chord played. If you ally with or get killed by the FinalBoss, you get an "end of the world" scene instead.
342* All the ''VideoGame/{{Geneforge}}'' games except the first give this for overuse of [[UpgradeArtifact canisters]]. 1, 2, and 5 give it for RefusalOfTheCall, and 5 gives it if you render the game {{Unwinnable}}. There's also a "standard" one for just dying, but it's a single screen rather than the length of a normal ending.
343* In ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'', the image of the player's skeleton set against the dead wasteland background is made worse by the narrator telling you just how many people were depending on you. This can be downright eerie if the death came unexpectedly (e.g., via radiation poisoning), because the shift from the gamescreen to the deathscreen is so Goddamned ''sudden.''
344** If you betray the Vault's location to the mutant leaders, you are dipped in the FEV in a disturbing scene that contrasts the consensual nature of your turning. To add more scares, you then get a cutscene through the Vault's security cameras of the mutants storming the vault, having easily ripped the thick metal door off the hinges, blasting harmless civilians without provocation, and a drawn out GatlingGood battle with the JerkAss Overseer protecting the last uncontaminated humans the Unity seeks. With mutants [[MoreDakka falling left and right to the gunfire]], there is a tiny glimmer of hope that he will succeed, [[HopeSpot which is then dashed]] as he is suddenly ambushed by supermutants climbing onto his command chair to deliver a vicious beating-to-death as the camera pans away to show only eerie shadows, before it fails entirely and goes dead. Game Over.
345** In ''VideoGame/{{Fallout 3}}'', allowing the Purifier to explode gives you the worst ending, also excluding you from playing the ''Broken Steel'' DLC epilogue. Earlier, while imprisoned in Raven Rock, if you tell Autumn the code to the Purifier, he [[YouHaveOutlivedYourUsefulness executes you on the spot]].
346** ''VideoGame/FalloutNewVegas'' loves this trope to death. If you help nasty factions or do badly in certain quests, the game will tell you at the end about all the terrible stuff that happened.
347*** The player gets a particularly special BadEnding if they join Father Elijah at the end of the DLC ''Dead Money'':
348---->''In the years that followed, the legend of the Sierra Madre faded, and there were no... new visitors to the city. Years later, when a mysterious blood red cloud began to roll across the Mojave, then West toward the Republic, no one knew where it had come from. Only that it brought death in its wake. Attempts to find the source of the toxic cloud failed. The Mojave was cut off. Through the Cloud, lights were seen from HELIOS One. There were stories of ghosts immune to gunfire, who struck down anyone they saw with rays of light. The last chapter of the Mojave came when a modified REPCONN rocket struck Hoover Dam, releasing a blood-red cloud, killing all stationed there. All attempts to penetrate the Cloud and re-take the Dam failed, and both the NCR and Legion finally turned away from it, citing the place as cursed. In the years that followed, communities across the West began to die as traces of the Cloud began to drift over lands held by the NCR. Only two remained alive in the depths of the Cloud, at the Sierra Madre, waiting for their new world to begin again.''
349*** Another example is a cut ending from ''Old World Blues'', in which the player would have joined the think tank.
350---->''In the decades following the Battle of Hoover Dam, the Big Empty remained a desolate stretch of wasteland, where few travelers dared venture. In time, however, a strange blue field began to grow, slowly spreading across the Big Empty. Lightning-blue fields of force danced on the horizon, like electrical storms. People whispered of floating spheres flickering like a rainbow of torches in the desert like Old World wisps. Then communities began to vanish. Goodsprings was crushed beneath bizarre hexcrete blocks that stacked to the sky. The inhabitants of Primm winked out, flesh-fried into X-ray silhouettes, their arms raised in surrender. A satellite fell on Jacobstown, beaming a kaleidoscope of bright blue equations into the deranged Nightkin minds, driving some berserk, paralyzing others. Black Mountain Radio began broadcasting a strange staccato static as hordes of giant man-eating battle Brahmin began to swarm from its peak. Camp Searchlight became a garden of giant carnivorous plants, and the Colorado river… "shrugged" one day, drowning several communities as its contours adjusted themselves. The Gomorrah became home to a particularly virulent vegetation-based STD [[GroinAttack that grew like a fungus within victim's genitalia]] until their bodies burst open like pods. The Legion East were systematically brain-scrubbed and rebuilt so that all the inhabitants believed they were in ancient Rome… on the moon. The human cattle of NCR were re-educated into believing they existed in perpetuity in a nation-wide version of someplace called "Tranquility Lane." In the end, no one was sure who had cracked the Dome of the Big Empty, although it was clear someone had been playing with forces they did not understand. Throughout all this, the Think Tank was industrious, confident these experiments were all for the best, the results of the data they obtained - incredible. They marveled that all of this had been waiting for them to come along and experiment since the war. Humanity certainly was persistent, no matter what experiments, nuclear holocaust or otherwise, it inflicted on itself.''
351* ''VideoGame/Wasteland2'' has a few of these, with the ending screen saying "Oops" at the top each time.
352** If the player sets off the nuke in Ranger Citadel early on in the game, you're told that you've wiped out the Desert Rangers and doomed the wasteland to be a lawless desert forever.
353** At the end of the game, [[ChekhovsGun you have to set off the nuke]] [[spoiler:in order to stop [[RobotWar the Cochise AI from infecting every robot and cyborg and wiping out what's left of humanity]]]]. [[DirtyCoward Leaving without doing so results in you being told that your team was banished for their cowardice]], the machines killed everyone for a thousand miles (at least), and it's only a matter of time before they find you.
354** If you decide to [[WeCanRuleTogether join]] [[BigBad Matthias]], he'll instruct you to kill the leaders of every major faction and town in California, [[spoiler:and doing his bidding results in him luring you into ground zero of a nuke he hid in a crate that promptly detonates the second he finishes gloating, and you're then told that your irradiated atoms will rain down upon your victims while Matthias [[RobotMaster enslaves the Rangers with his robot army]]]].
355* In the NES version of ''VideoGame/DragonQuest'', you can [[WeCanRuleTogether say "Yes" to the Dragonlord]]... [[spoiler:the screen goes immediately to black. Angry, angry, black. With red text]]. "Take a long, long, rest. HAHAHAHAHA..." The remakes of the game also request that you turn over the sword to seal the alliance, but instead treat the result as a bad nightmare. Then there's ''VideoGame/DragonQuestBuilders'', which treats this as the catalyst of the events of the two games in the series.
356* ''Franchise/BaldursGate'':
357** In ''VideoGame/BaldursGate'', when you die, it shows the protagonist's hand's flesh turning to dust and blown away, leaving only bones. [[spoiler:(This is actually their essence going to fuel the resurrection of Bhaal.)]]
358** In ''VideoGame/BaldursGateIII'', [[spoiler:Gale's personal quest potentially has him and the party perform a HeroicSacrifice to kill the BigBad early. However, the narrator then goes on to state that the resulting EvilPowerVacuum resulted in the country being destroyed by the [[ScaryDogmaticAliens illithids]] and that it's "an ending of sorts, [[NiceJobBreakingItHero but not the one destiny had in store for you]]." Roll credits]].
359* In ''VideoGame/FinalFantasyX'', during the final fight against Sin, failure to stop its Giga Graviton attack obliterates the airship and your party and possibly sets the area the fight took in into irreversible ruins, since the attack can cause ''land masses to shift''. Not even using your Aeons as a shield will stop this -- technically, the attack doesn't even do damage in any form, it just outright triggers a game over.
360** At certain points in the game, getting a Game Over will have the last fallen party member [[https://www.youtube.com/watch?v=x-eiwmJWAJg moan some final words]] lamenting their failure or mentioning someone they let down while a crushing, percussive rendition of ''Suteki Da Ne'' plays. In particular, Lulu and Auron have quotes that can be heard as directly mocking the player.
361** In the direct sequel (''VideoGame/FinalFantasyX2''), failure during the FinalBattle will result in the [[https://www.youtube.com/watch?v=nZc7Izpqui0 antagonist successfully firing]] [[DoomsdayDevice Vegnagun]], which shows a short cutscene of Spira [[TheEndOfTheWorldAsWeKnowIt being utterly destroyed from within]].
362* If the player fails to complete enough plot-focused episodes in ''VideoGame/LightningReturnsFinalFantasyXIII'' to reach the final 13th day, the world of Nova Chrysalia is shown to be destroyed as predicted and with no new world to send the souls of the initial survivors to.
363* If you allow the birdbots to break through the gate to Nino Island in ''VideoGame/MegaManLegends 2'', the game will immediately switch to a cutscene where the mayor goes nuts and presses the BigRedButton, blowing up the island.
364--> NOOO! I'LL NEVER LET YOU HAVE THE KEY, NO! WE'LL TAKE YOU WITH US!!!
365* ''VideoGame/PhantasyStar'': Alis' hope cannot overcome the power of Lassic. The adventure is over.
366* ''VideoGame/EternalSonata'' has a weird one: if the player loses to the final boss, [[spoiler:Frederic Chopin]], Chopin ''wakes up from his terminal illness in the real world.'' He closes his eyes again, though, and it's not certain whether this is him going back to sleep or dying anyway.
367* Saying Yes to the "[[WeCanRuleTogether Let's work together]] and [[TakeOverTheWorld take over the Earth]]" request from the final boss in ''VideoGame/PaperMarioTheThousandYearDoor'' treats you to a short bunch of dialog boxes describing how you and the boss took over the world and darkness enveloped it forever. Then it shows the standard Game Over screen, depicting a fallen Mario.
368--> ''And so the Shadow Queen engulfed the world with her foul magic... For Mario... For Peach... And for the world, it was...''\
369GAME OVER
370* ''VideoGame/ZeldaIITheAdventureOfLink'': Link's death is Ganon's return, and there is no longer anything standing in his way. The Disk System version is even worse, displaying a black screen with "RETURN OF GANON THE END" and playing a digitized laugh, presumably from Ganon himself. Apparently, Hyrule is burning, and that's the last we'll ever see of it.
371* An interesting case occurs in ''Hammer & Sickle''. If the player causes or fails to prevent World War 3, the game doesn't end right away. Instead, the player is given one more mission where you have to secure a bridge. ''Then'' the game ends, and you are shown a cutscene (with some authentic black-and-white footage mixed in) about the course of the war and how your characters died in it (most of them die heroically). The war ends in the Soviets capitulating after the US drops nukes on several major cities (Moscow is mentioned to have been saved by a HeroicSacrifice of a fighter pilot).
372* In ''VideoGame/MassEffect2'', if you don't upgrade your ship, don't earn the loyalty of any of your teammates, and stall before entering the Omega 4 Relay, [[spoiler:everyone on the Normandy (except Joker) is ''killed'' during [[https://www.youtube.com/watch?v=pRHhdc53Od8 the final mission]]: your team members die in increasingly brutal deaths, the rest of the Normandy crew are liquefied and turned into fuel for a half-human prototype Reaper, and Shepard falls to his/her death after attempting to jump onto the ship during the endrun]]. Unbelievably, [[spoiler:the ending keeps going, as Joker successfully pilots the Normandy out of the system (set to epic music), confronts the Illusive Man, and looks out the window after reading the datapad on the Reaper fleet, completely unsure of what to do. While this ending doesn't automatically doom everyone to the Reapers in and of itself, your inability to continue playing, along with certain developments in ''VideoGame/MassEffect3'' (such as the Illusive Man getting indoctrinated), don't paint a very hopeful picture]].
373** A more straightforward case occurs in the DLC "Arrival": if you screw around in the mission so [[spoiler:you don't destroy the mass relay before the time given to you on the countdown is up]], you're treated to the arrival of the Reapers and cutscenes showing everyone you know being indoctrinated/dragged off to be made into Reaper Chow.
374** ''VideoGame/MassEffect3'' has a variation of this with the Rejection Ending. Long story short? The Reapers win. Everyone dies. The end. [[TrollingCreator Now pick one of the real endings, you whiners.]]
375* In ''VideoGame/TheHalloweenHack'', lose a battle to the final boss and you'll end up in the continue screen as usual... except the narrator refuses to let you continue (you have to close and reopen the program).
376-->''Just kidding, you are dead forever!\
377[[LaughingMad Hahahahahahahahahahahaha]][[BrokenRecord hahahahaha...]]''
378* The normal final boss of ''VideoGame/{{Undertale}}'' takes over your save files and tries to repeatedly kill you forever. Lose to him and you'll get [[MythologyGag the same results]] from Toby's aforementioned "VideoGame/TheHalloweenHack". Also, if you choose to [[OmnicidalManiac kill every single fightable character through the game]], the protagonist becomes possessed by the embodiment of the player's own lust for power and destroys the game itself. You can only start over by selling your soul to them, which taints the happiest ending of the game '''permanently'''. [[spoiler:Unless you deliberately tamper with your save file.]]
379** Downplayed in ''VideoGame/{{Deltarune}}'', where if you choose not to continue after getting a game over, you'll be told "THEN, THE WORLD WAS COVERED IN DARKNESS", and a track called "Darkness Falls" will play. [[spoiler:It's not so downplayed when you learn of [[TheEndOfTheWorldAsWeKnowIt the Roaring]] and what the world being covered in darkness actually means.]]
380* Die in ''VideoGame/ShinMegamiTenseiStrangeJourney'', and you're treated to a cutscene where the [[NegativeSpaceWedgie Schwarzwelt]] covers the entire globe, followed by the message "Mission Failed".
381* In ''VideoGame/LiveALive'', losing against a normal enemy leads to a short scene of someone reacting to your death and failure. In some scenarios, you get presented with another ending if you lose to one of the final bosses. A special mention goes to the final chapter, where [[spoiler:losing to Odio means you get to see something similar to the alternate [[ExactlyWhatItSaysOnTheTin Armageddon ending]], but from the other characters' point of view. [[PlayAsABoss Playing AS Odio]] is [[FailureIsTheOnlyOption two variations of this]]: Triggering the mentioned Armageddon (from a ''menu command''), or Oersted left to wander alone in an abandoned Lucrece forever]].
382* ''VideoGame/{{Boktai}}'', a series created by Hideo Kojima of ''VideoGame/MetalGear'' fame, also has several failures that cross onto nonstandard game overs. While monsters and bosses have no special game over screens, there is a chance for you to serve the BigBad, embracing your vampirism and bringing about the end of the world. Then there's another time that you can be eaten by the last boss and bring about the end of the world as well.
383* ''VideoGame/NeverwinterNights2'' has a different closing narration depending on various decisions you make throughout the game, especially regarding the King of Shadows. If you [[spoiler:join him and kill the rest of your party, it talks about how a mysterious general led the forces of darkness against Neverwinter and a large swath of the Sword Coast descended into shadow]].
384* In ''VideoGame/MarvelUltimateAlliance'', after beating the game, Uatu the Watcher looks back at various plot points in the game which could have been failed or chosen differently without resulting in death: for instance, saving Nightcrawler or Jean Grey, and destroying Galactus's drills. Depending on how you chose, failed, or succeeded, the Watcher will tell you how various factions were affected by your actions. [[spoiler:If you saved Nightcrawler instead of Jean Grey, she comes back as the Phoenix to take revenge, whereas choosing Jean over Nightcrawler leads to his angry mother Mystique killing Professor Xavier, leading to the disbanding of the X-Men. (You can TakeAThirdOption, but only if you bring Magneto on that mission, as he can free them simultaneously with his magnetic powers.) In addition, if you didn't destroy Galactus' drills, he comes and uses them on the Earth.]]
385* In ''VideoGame/GoldenSun'', your main character is given the option of choosing to quest to save the world, or denying this responsibility. Should you choose the latter, and walk out of that building, the game informs you that you just doomed the world. Funny enough, this choice is presented within the first hour of the game, meaning you can beat an RPG within an hour. As long as you don't care for that 'saving the world' hullabaloo. It gets confusing when, in the second game, you learn that [[spoiler:the DesignatedVillain is the good guys, and you were an UnwittingPawn for most of the game]].
386* ''VideoGame/RadiantHistoria'' does this each time you make a poor decision.
387* ''Franchise/TheElderScrolls'':
388** If an NPC essential to the game's main plot dies in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', you're given the below message as a sign that the main quest can no longer be completed the normal way. There's an alternative "backpath" to complete the main quest, but the player isn't directly told about it and this hinges on two particular [=NPCs=] being alive — so if you kill either of ''them'', then it really ''is'' doomed.
389---> ''With this character's death, [[ThreadOfProphecySevered the thread of prophecy is severed]]. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.''
390** Later games, ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', mark quest-important characters as "essential" so they cannot be killed, thus averting even the possibility of this trope.
391* In ''VideoGame/{{Recettear}}'', failing to meet a payment deadline will result in a scene where Recette is kicked out of her house and laments [[CardboardBoxHome having to now live in a cardboard box]]. However, your next attempt will start with Recette [[AllJustADream waking up on Day 2]] and starting over, but still keeping all of her items from the previous attempt, making the next try easier.
392* In ''VideoGame/AdventureQuestWorlds'', [[spoiler:if you betray Artix in the Doomwood Part 1 finale, you allow [[KnightOfCerebus V]][[HeroKiller o]][[TheDreaded r]][[NighInvulnerability d]][[TheUndead r]][[OmnicidalManiac ed]] to become the Champion of Darkness without him having to slay Artix himself and he unleashes a ZombieApocalypse on the world, starting with turning you undead. After the credits roll and you go back to the starting section of the Vordredboss area, you unlock the Bad Ending shop, which contains the Holey Warrior armor and the Backstab Blade sword. And to sum up this wonderful failure, here's what the Backstab Blade's item description has to say: "How could you? Artix was your friend. He trusted you! I hope you're happy now. Traitor."]]
393* In [[Anime/PuellaMagiMadokaMagica Madoka Portable]], if you made the "right" choices, you get to see [[spoiler:and fight Mami and Kyoko's witches, Candeloro and Ophelia, respectively. And if you lose to Walpurgisnatch, you get a glimpse at Homura's witch, Homulilly. That last one is truly this trope -- you can't fight that particular witch, and seeing it is part of a NonstandardGameOver]].
394* ''VideoGame/HyperdimensionNeptuniaMk2'', the [[TearJerker infamous]] Conquest ending. Should you [[spoiler:feed the demon sword by ''killing all of the other [=CPUs=]'' with it then destroy [[BigBad Arfoire]], she actually takes her defeat very well, and because of that, with all the [=CPUs=] killed, Nepgear has faded the world to no competition, and soon Arfoire's ultimate revival will come and she will feed on the remains, and Gamindustri will soon crumble and be doomed to an eternity of destruction. Thankfully, this is only one of the MultipleEndings, but is by far the worst. Ironically, though, this is the hardest of the MultipleEndings to get. If you want some consolation, you do get to keep the sword in a NewGamePlus]].
395* ''VideoGame/DragonAgeInquisition'' tells you "Your journey ends" when your party wipes, but Game Overs during certain sequences are accompanied by unique images and text detailing how Thedas fell to the demons after your failure.
396* Losing the battle against the final boss (which is a HopelessBossFight unless the player gets to the Eight Points of Power) in ''[[VideoGame/CognitiveDissonance Mother Cognitive Dissonance]]'' gives a cutscene in which Niiue laments over the deaths of his friends, and then tells the player that he's/she's welcome to come back and play again and to not let them die next time.
397* ''VideoGame/Cyberpunk2077'' : During the '(Don't Fear) The Reaper' ending, when V and Johnny Silverhand assault Arasaka Tower with no allies or backup, V is truly mortal. When the player dies, if they do not load a previous save before the 'Flatlined' screen is meant to appear, the player is instead treated to a devastating series of voice messages left on V's communicator. While the various love interests react as if V had chosen 'The Reaper,' most of the characters from V's past instead go out of their way to point out just how foolish V was being when they assaulted the Tower alone.
398* In ''VideoGame/MightAndMagic VI'', you need to get a scroll of Ritual of the Void from Archibald to prevent the destruction of the Kreegan Reactor from triggering a chain reaction and blowing up the entire planet (and its moon). Which is exactly what happens if you don't have it in your inventory when you exit it, as shown in an animation that is rather impressive for that time.
399* ''VideoGame/WitchHunterIzana'': Part and parcel of being a transformation centric game. Every enemy type you can get transformed into has a special ending, sometimes changing based on game progress. Same for bosses. In basically all of them, you work as a brainwashed and enslaved monster girl for the vampire Verand.
400[[/folder]]
401
402[[folder:Shoot 'em Up]]
403* In ''VideoGame/{{Axelay}}'', once your stock of Axelay ships runs dry, you get the countdown screen, with the mother planet burning. Should you lose your last ship with your stock of credits completely exhausted or let the timer run out, [[http://vignette2.wikia.nocookie.net/game-over-dex/images/8/85/Axlaygameover1.png/revision/latest?cb=20131017040054 the game over screen shows the mother planet, dead]].
404* ''VideoGame/ChimeraBeast'' does this in its "Bad" ending, where your Eater destroys the planet and then proceeds to destroy all planets in its path, eventually reaching Earth. It then tells you that "you'll have to live with the knowledge that what led them there was...you.". Somewhat subverted in the sense that [[spoiler:this is the ending you get when you ''beat'' the FinalBoss]].
405* In ''Cybernator'' (''VideoGame/AssaultSuitsValken'' in Japan), allowing the asteroid colony to strike the Earth in a ColonyDrop scenario or failing to destroy the enemy's reinforcement shuttle gets you a DownerEnding where the main character returns to find everyone on his ship dead and the war having degenerated into a bloody stalemate. It ends with a message telling you that you messed up, are stupid, and need to try again.
406* Die in the first true final stage of ''VideoGame/RaidenFighters Jet'' and it is implied that the [[RightWingMilitiaFanatic right-wing terrorist group's]] stolen nuclear materials crater a city when you finish the next stage.
407* In ''VideoGame/StarFox2'', if Corneria takes too much damage from Andross's forces, the game ends with a cutscene showing his ships destroying the command center, complete with a voice sample of someone screaming "Emergency! Emergency!!" just before the whole thing gets nuked. Then you see Andross's ugly mug and in burning letters, '''''CORNERIA FELL'''''. The incidental music for that last screen makes it all the more depressing.
408* Depleting the Dragoon's entire shield or failing to destroy all the Spark Bits in time during the final part of ''VideoGame/{{Galaxian}}[[superscript:3]] Project Dragoon'' results in a cinema sequence of the Cannon Seed firing and shattering Earth into fragments smaller than California. (Good luck, team.)
409** And in the sequel, ''Attack of the Zolgear'', failing to destroy the Zol Stone results in a cinema of the Dragoon J2 exploding inside Zolgear, and ''then'' the Earth being shattered into fragments smaller than California.
410* ''VideoGame/Squad51VsTheFlyingSaucers'' "rewards" your game over with a news report announcing the "Failed Offensive of Squadron 51" and how your defeat have led to the alien forces taking over the entire country, before moving on to the rest of the world.
411* Fail to defeat the FinalBoss of ''VideoGame/ThunderForce V'' within the time limit, and [[spoiler:[[https://www.youtube.com/watch?v=UC5acNJgjxI The Guardian implores you to self-destruct your ship]]... oh wait, you can't, because your ship's systems are dying! Now history is forced to repeat itself ''and'' you are doomed to die of oxygen deprivation!]]
412* In ''VideoGame/ASPAirStrikePatrol'' (A.K.A. ''VideoGame/DesertFighter''), if you fail the final mission in any way, you get treated to a nuclear holocaust. [[spoiler:The ending monologue states the Earth is conquered by aliens soon after.]]
413* In ''VideoGame/{{Novastorm}}'', running out of lives shows a cutscene which progressively gets longer depending on how far you are in the game, starting with your fighters being shot down, continuing with the destruction of your headquarters, and finishing with your home planet being [[EarthShatteringKaboom blown up by a laser]].
414* The king of most insulting and discouraging {{Its A Wonderful Failure}}s: ''[[https://www.youtube.com/watch?v=gdQO-NlHxFE Death Duel]]''. When you lose all your lives, the enemy insults you with a quote, then you're treated to a scene where TheGrimReaper comes for your wrecked robot suit. It then cuts to a scene detailing the consequences of your death, calling you a coward, condemning you and your family for centuries. And you thought "You and your friends are dead, game over" was bad enough.
415-->"Your defeat has brought chaos to the Federation. Your cowardice and betrayal shall be known throughout the stars. Your decaying corpse will be an object for ridicule and scorn. Disgrace will follow your family for centuries. Once adored and worshipped by all, your rotting flesh will serve as the price of failure. Oh, the horrible pain of defeat..."
416* The Spirit Overload ending in ''VideoGame/{{Hellsinker}}''. While most of the time you get a simple game over when you die, fail against Rex Cavalier's final attack and you get a special ending [[spoiler:about the true nature of the [[WasOnceAMan Prayers as you become one yourself]]]].
417* In ''VideoGame/{{Einhander}}'', if you lose the battle against the Stratagem Spacecraft in Stage 6 by running out of time, [[https://www.youtube.com/watch?v=uKn2Eyb1Tw8&feature=plcp your fighter starts to power down and you fall to the Earth, as a swarm of police fighters are heard opening fire on your ship]]. And after hearing a brief narration from your pilot, you get a creepy NonStandardGameOver screen [[http://www.vgmuseum.com/end/psx/a/einhbalt-15.png with a shot of a pilot's helmet laying on the ground cracked]], [[https://www.youtube.com/watch?v=itf3jQNwzD8 while this nightmarish music plays]].
418* In ''VideoGame/NAM1975'', [[http://www.vgmuseum.com/end/neogeo/a/nambad.htm should you lose to the final boss]], [[spoiler:[[MadScientist Dr. R.]] [[BigBad Muckly]],]] he will be heard boasting about his victory and that the world is now his, then it cuts to the world being destroyed by the laser weapon he had built, and as he is heard [[EvilLaugh laughing evilly]]; it then cuts to the typical GameOver screen.
419* ''VideoGame/MissileCommand'' has the infamous, loud, and seizureiffic "THE END" explosion, the explosion signifying a nuclear apocalypse. However, [[CosmeticAward this doesn't happen if you make the high score list]].
420** Lose against a boss in the Platform/PlayStation version of ''Missile Command'', [[https://www.youtube.com/watch?v=Ae0jRK0GWwA#t=04m57s a cutscene will ensue showing your command ship getting destroyed by missiles,]] followed by the usual GameOver cutscene showing a city getting destroyed by missiles.
421* In the ShareWare DOS game ''Galactix'', there is a scene of a city going down in flames, courtesy of the invading Xidus forces, if the player's spaceship is destroyed.
422* In the Creator/{{Taito}} video game ''VideoGame/GunFrontier'', if you lose against the final boss, [[http://www.vgmuseum.com/end/arcade/e/gunand_2.htm the game shows a black and white image of your home planet]] with the words "Gloria has been closed into the evil dark world..."
423* ''VideoGame/InTheHunt'' has two Wonderful Failures out of three bad endings. [[spoiler:When you beat the game as one player [[NoDamageRun without using]] [[NoCasualtiesRun any continues]], you are destroyed along with the enemy base]]. Another one occurs [[spoiler:when you beat the game with two players, and are [[FightingYourFriend forced to fight your friend]]. If you succeed in destroying in the other player within the time limit, you [[FaceHeelTurn become the new leader of the D.A.S]]; if you don't, then both players go down with the base]].
424* In the bad ending of ''VideoGame/RaidenV'', [[spoiler:our heroes return to the solar system after destroying the crystal aliens at the source, but they appear to have accidentally warped to Mars at first. A closer examination reveals that it is EarthAllAlong, reduced to a lifeless red rock by the AlienInvasion]].
425* The game over screen in ''Soulstar'' is a drawn-out and humiliating scene showing the player ship slowly exploding into smithereens, all set to depressing music.
426* Lose in ''VideoGame/EcoFighters'', and the Continue screen is a comic of your fighter crashing to the ground… only to hit and get stuck in a billboard. If you Continue, the comic changes to your pilot regaining control and taking back to the fight.
427[[/folder]]
428
429[[folder:Simulation Game]]
430* In ''VideoGame/AbramsBattle Tank'', quitting the mission without fulfilling the objectives results in your superior chewing you out (sometimes in a highly over-the-top way), followed by the status screen informing you how your failure has harmed the Allied cause. For example,
431-->'''Commander:''' ''Cologne is destroyed and both the Soviet base and the communications fort are still standing.'' (clutches his head) ''Your incompetence is overwhelming. Get out of my office.''
432-->'''Status screen:''' Complete Failure! Neither the Soviet base or their communications fort were destroyed. The Allies were soundly defeated at Cologne.
433* ''VideoGame/{{Aerobiz}}'': If another airline beats you to achieving the [[InstantWinCondition scenario goal]], you are treated to "scary-music" and screen-shots of people pointing in terror as a huge, ghost-looking guy descends on your corporate HQ building. So the other airlines had an insidious plan to build a HumongousMecha to unleash on your HQ ''after'' they won?
434* Consciously averted and lampshaded by the 1980s geopolitical sim ''VideoGame/BalanceOfPower''.
435--> ''You have ignited a nuclear war. And no, there is no animated display of a mushroom cloud with parts of bodies flying through the air. We do not reward failure.''
436** The game [[DevelopersForesight knew]] if the player had intentionally done it, too. It would say "You have ignited an unintentional nuclear war" if the player naturally screwed up.
437* Going bankrupt or otherwise losing in the Sim City-alike ''VideoGame/{{Constructor}}'' leads to a delightful CGI cutscene of the player character being buried alive.
438* ''VideoGame/DwarfFortress'' allows you to explore the shambles of your once thriving fortress in Adventure Mode.
439** For a straight example, you'd have to view the history in Legends mode after retiring your fortress to see it declared destroyed, and all the dwarves and other named characters who died or went insane as a consequence.
440* In the last level of ''VideoGame/FreeSpace 2'', it doesn't matter if you [[spoiler:successfully escape at the end]]. Most of the ending cutscene is the same, with the narration either mentioning your miraculous survival, or your outstanding sacrifice.
441* Failing a mission in ''VideoGame/FrostPunk'' will result in the destruction of your city, or the Captain being overthrown and enslaved, banished, or executed. Each possible outcome has it's own special game-over screen explaining what happened.
442* ''VideoGame/LibraryOfRuina'': After defeating the Black Silence, you will be given an option to have Angela kill Roland, followed by an option for Roland to kill Angela. Agreeing to any of these prompts will result in a DownerEnding that also doubles as a NonStandardGameOver (since the game boots you back to the title screen and forces you to restart the Black Silence encounter). And if you do not clear all nine Floor Realizations before this reception, the game will just force you to kill Angela/Roland and prevent you from continuing until you exit the gauntlet and clear their respective realizations.
443** Fail to clear the Asiyah Realizations as well as Hokma's, and you will be forced to have Angela kill Roland. Angela turns Roland into a book, kills all of her fellow Sephirot and becomes human, aimlessly wrecking havoc within the southwestern quarters of the City for 13 years before an unnamed Bookhunter puts her out of her misery.
444** Fail to clear the Briah Realizations as well as Binahs, and you will have to let Roland kill Angela, due to Angela being a human, she was unambiguously decapitated and the Library collapses like a mirage. Roland goes back to the City, but according to his former friends, he was under the influence of drugs and doing shady businesses due to losing the will to live. His former friends and enemies track him down and impale him with numerous weapons, and he dies ingloriously with his weapon-filled corpse drifting alongside the gutter, and only his former comrade Astolfo remotely displaying sympathy for his death..
445* In ''VideoGame/MechWarrior 2 Mercenaries'', getting your mech destroyed treats you to a short video of your character on the ground outside of the mech, trying to reach for a handgun when a booted foot stomps on your hand and a gun barrel is shoved in your face. If you beat the game but fail to save up enough money, you'll get an ending video of your character sitting in a tiny, dirty apartment throwing a beer can at your TV after it quits working, having failed to acquire the wealth and prestige you dreamed of.
446* In ''VideoGame/NoUmbrellasAllowed'', each ending has a detailed pixel art scene of the consequences of your choices, even the bad endings. A few endings show exclusive locations such as the interior of Mindlesso, and notably, Ending 8 has an extended sequence, where [[spoiler:you're taken to the medical room by AVAC and are given the memory restoration drug for your interrogation. Your weekly [[PastExperienceNightmare nightmares of your past]] are then [[OnceMoreWithClarity given more context]], but then you suddenly die from the drug's side effects after recounting your memories to AVAC]].
447* Only three endings in ''VideoGame/PapersPlease'' are good endings; the other 17 endings are this trope. Some examples:
448** If your entire family dies: You are told of the fact, and given a brief lecture about Arstotzkan workers being required ''by law'' to support large healthy families to stimulate the growth of Arstotzka. You are then fired and replaced with someone who's better suited for that goal.
449** If you shoot a non-terrorist with your weapons: You are arrested and sentenced to forced labor if you tranquilize an innocent. If you shoot one with the non-tranquilizer rifle, or if you shoot an Arstotkan border guard ''with either weapon'', you're sentenced to death instead. A variation of this ending happens if you shoot [[spoiler:the Man in Red]]: [[spoiler:You are sentenced to forced labor or death as above, but EZIC then sends you a note stating that the replacement inspector isn't cooperative and they have to go into hiding, [[BittersweetEnding but they will safely relocate your family to Obristan]].]]
450** If you [[spoiler:escape to Obristan by yourself or only with part of your living family]] in the last act of the game: [[spoiler:You and the family members you take make it across the border, while the rest move back to their home village. [[UncertainDoom The game points out that the safety of the family you left behind is unknown.]]]]
451** If you reach the end of the game [[spoiler:having helped out EZIC, but not enough to unlock their special ending, and don't flee to Obristan]]: [[spoiler:Your connection to EZIC is uncovered by the Ministry of Information, and you face the death penalty for treason against Arstotzka.]]
452* Played straight in the ''VideoGame/PrincessMaker'' series.
453** In the first game, ''VideoGame/PrincessMaker1'', (especially in Japanese [=PC Engine=] version, if your daughter gets lower-class (or even immoral) jobs. You’ll be berated by the narrator that he knows one thing for sure: [[spoiler:you’re the worst parent ever]].
454** In ''VideoGame/PrincessMaker2'', having your daughter succumb to death or end up getting immoral jobs, the patron deity will berate you as a heartless parent.
455* Losing a scenario in ''VideoGame/RailroadTycoon 3'' would trigger an FMV with the Railroad's former chairman (you) walking down the tracks as a hobo whilst a dialogue box suggested you try again.
456* The Game Over/Bankrupt screen of ''VideoGame/ThemePark'' for PC shows an office desk with a framed photograph of a happy family. In the reflection of the glass covering the photo, [[DrivenToSuicide the theme park owner tries to commit suicide by jumping out the window]], though he changes his mind and goes back up after a second or two. Still, this detail is easily missable, especially if you're trying to stomach the (up until then) disturbing sequence. The SNES and Genesis versions, on the other hand, had neither the storage space nor video decoding capability to include that clip. As a result, they used a still picture of the owner ''in mid-jump'', making the implication even more disturbing than what PC players would have seen.
457* The extremely melodramatic failure messages from the ''VideoGame/TraumaCenter'' series. The dev team tells you, roughly, "WELCOME TO [[{{Pun}} CLINICAL]] DEPRESSION, MOTHERFUCKER!!".
458** There is one logical exception -- [[spoiler:fail the bomb mission in the first game, and you just get an explosion, as Derek has been blown up into itty bitty bits]].
459** There's even one in ''Under The Knife 2'' where [[spoiler:after being kidnapped by Heinrich von Raitenau's henchmen, they force you to operate on one of their henchmen IN THE BACK OF A MOVING CAR IN THE DARK. As if that weren't hard enough, if you fail, they kill Derek and Angie, dispose of their bodies, and they are never seen again and forgotten about within six months as the threat of Delphi encroaches upon the world]]. [[spoiler:As [[{{Pun}} traumatic]] as the murder of your protagonists is, the main concern is probably HOW DID THEIR FRIENDS FORGET ABOUT THEM IN SIX MONTHS?!]]
460** In ''New Blood'', you must operate on a dog. Failing this operation gives you the same "Ashamed by their failure, the doctors left medicine forever..." Game Over screen, the same as if you'd failed to save any other (human) patient in the game, which is kind of taking it too far.
461** Even worse in ''Trauma Team'', where at the Game Over screen, you hear your doctor characters lamenting how life sucks, their ideals suck, and wondering why they even try.
462*** There is ''one'' exception, and it makes sense, as well. It's a simple medical examination. Failing it has the doctor go "well, that was bad, let's go again".
463*** Even WORSE than the voice clip, failing Naomi's final mission has ROSALIA exclaiming in despair about how she wanted to help everyone.
464* The original ''VideoGame/{{Warhawk}}'' on the [=PS1=] featured some of the most fantastically morbid game over screens ever devised, some of them going so far that they cross into HumiliationConga (in addition to one that details how you inadvertedly defeat the BigBad by having him [[EpicFail laugh so hard at your defeat that he chokes to death]]). Experience them for yourself [[https://www.youtube.com/watch?v=zWub-yqy3_I&list=PL0E7E11757C9AD925&index=87 here.]]
465* ''VideoGame/WingCommander'' had an interesting feature, whereby the "Game Over" changes according on how far you'd gotten in the campaign. (Almost like a choose-your-own-adventure book.) Stuff always ended badly for the hero Blair:
466** Die in battle and you're treated to the same TwentyOneGunSalute that Blair presides over in previous chapters -- expect it's you, not some rookie, in the coffin.
467** Fail to expose the spy in ''Wing Commander II'' (Invisible ships? Admiral Tolwyn thinks you're seeing… er, ''not'' [[CassandraTruth seeing things]]), and Blair exchanges a goodbye kiss with the ''Concordia''[='s=] captain, "Angel" Devereaux. It's also the ''first'' kiss between the two if you haven't progressed far enough in the game. The next scene shows Blair burying his face in his hands as a news bulletin reports that ''Concordia'' was destroyed ''[[ILetGwenStacyDie with all hands aboard]]''. (Also, [[TurnInYourBadge you're fired]].)
468** The losing ending of ''Wing Commander III'' shows the Kilrathi landing on a ruined Earth. But you still have one choice to make: Blair is dragged before the Prince of Kilrah and told to beg for his life. Refuse, and the Prince offers you a "warrior's death" before [[https://www.youtube.com/watch?v=_E2bpcNfh-4 punching a hole through your spinal column.]] That's hardcore!
469** ''VideoGame/WingCommanderIVThePriceOfFreedom'': Fail too many missions in the first chapter, and Blair gets booted from the service. The next scene shows Blair back at the bar in Nephele, drinking himself into a stupor as the civil war he ''could'' have prevented [[https://www.youtube.com/watch?v=Pte2qHwsc2k rages on a background newscast.]]
470*** If you fail during the courtroom finale (which is entirely conversational), Blair is [[https://www.youtube.com/watch?v=FGmqsJsexYs put before a firing line]], to be executed for treason. Meanwhile, the newly-minted ''[[DayOfTheJackboot Marshall]]'' Tolwyn is given ''carte blanche'' to destroy any planet that harbors his political opponents.
471** In ''Prophecy'', the aliens end up destroying you, your carrier, and presumably the last hope of staving off the invasion.
472[[/folder]]
473
474[[folder:Stealth-Based Game]]
475* ''VideoGame/MetalGear'':
476** ''VideoGame/MetalGearSolid2SonsOfLiberty'': Die, and you get the usual "Snake? SNAAAAAAAAKE!" or "Raiden/Jack, answer me!" messages. Die to the FinalBoss, on the other hand, and [[spoiler:''the Colonel AI laughs at you, and insults you on subsequent game overs'']].
477** ''VideoGame/MetalGearSolid3SnakeEater'': Kill any important characters, and Campbell yells at you for causing a TimeParadox. On any of the GameOver screens, the words slowly morph into "Time Paradox" if you let it sit.
478** Should you die at all in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', you get the screen rapidly flashing the game's major events as a distressed and panicked Otacon is heard yelling '''[[SayMyName "SNAAAAAAAAAAKE!!!!!"]]''' followed by the Mission Failed screen. Especially haunting if you lose the [[TearJerker microwave scene]] near the end of the game. Also, should you lose to [[BigBad Liquid Ocelot]] during the final battle, the "Exit" option on the Mission Failed screen will become "Exist", and choosing it will cause Liquid to shout, "It's not over yet!"
479* The ''VideoGame/{{Tenchu}}'' franchise is fond of this trope, especially in the two first games; should you die to a boss, you'll get a cutscene depicting the following events. It ranges from your enemy simply laughing at your defeat to said enemy [[PlayerPunch killing off a character you were fighting to protect]]. For example, [[spoiler:if you die during your fight against Motohide in ''Tenchu'' 2, the following cutscene will show [[TheHero Rikimaru]] lying dead on the floor as Motohide gloats over his victory, [[OffWithHisHead holding the severed head of Lord Goda]], whom he has just [[UngratefulBastard shot in the chest for being a "sentimental idiot" after Goda saved him from a fatal blow that left him with a deep wound over the back]] — and just to add insult to injury, he also [[KickTheDog killed his wife]] and abducted his daughter.]]
480* In ''VideoGame/YandereSimulator'', if Yandere-chan doesn't take care to clean up a crime scene after committing murder, epilogual text will describe how the police were able to use DNA evidence from the crime scene to link the murder to Yandere-chan and arrest her. If that happens, she'll never be able to confess her love for Senpai.
481[[/folder]]
482
483[[folder:Survival Horror]]
484* ''VideoGame/RuleOfRose'' has a particularly nasty one, talking about just how miserably Jennifer died and how meaningless all her efforts were, ending with a mean-spirited and creepy narrated "And everyone lived happily ever after..."
485* In ''VideoGame/ResidentEvil2'' and ''VideoGame/ResidentEvil3Nemesis'', when you ran out of health, you had to sit through a small cutscene of your character being brutalized by the monster that killed you. This would also be used in their [[VideoGame/ResidentEvil2Remake respective]] [[VideoGame/ResidentEvil3Remake remakes]].
486* In ''VideoGame/ResidentEvil4'' and ''VideoGame/ResidentEvil5'', certain powerful enemies will trigger a special animation upon killing you, having you die in a special and usually brutal way rather than just collapsing from your injuries. These include being [[OffWithHisHead decapitated by chainsaw or other means]], [[SwallowedWhole devoured whole]], [[ImpaledWithExtremePrejudice impaled]], [[HalfTheManHeUsedToBe bisected]], or having your face melted by acidic vomit. If you die in the first chapter of ''Resident Evil 5'', you get a special game over screen from the POV of your character as they are stomped, hacked, and bludgeoned to death by the angry villagers.
487* ''Franchise/DeadSpace'' had some of the most gruesome death scenes in gaming as you watched the monster destroy your hero. [[https://www.youtube.com/watch?v=aIdkR85kpKs Which ONE?]] Oh, take your pick.
488* ''VideoGame/HauntingGround'' has variations on failing the game.
489** Dying by a trap often results in seeing a specific little animation, showing how Fiona dies to them (such as getting perforated by arrows or eaten alive by bugs) via GoryDiscretionShot and an OminousMusicBoxTune.
490** Getting caught by the enemy that is chasing you ends with the screen blurring and turning red, showing the Game Over text "Acta est fabula" ("The Play is Over") while the sound hints quite well at what they are doing to Fiona ([[spoiler:Debilitas crushes her and rips her body apart like a doll, Daniella will [[LaughingMad laugh like crazy]] while stabbing you and drinking your blood, Riccardo can be heard [[ILoveTheDead taking off her clothes and softly moaning]], Old Lorenzo will rip apart her clothes and then apparently vomit and Young Lorenzo can be heard drinking her blood]]).
491** The bad ending, got by not rescuing Hewie results in Fiona getting caught by Riccardo who [[spoiler: will impregnate her with his clone, resulting in Fiona being DrivenToMadness.]]
492* ''VideoGame/EternalDarkness'' has a stock message for 10 of its playable characters: "(Name) has perished at the hands of the Eternal Darkness. With no one to stop their diabolical plans, humanity will surely be annihilated." If you die as Pious, however, since he would otherwise become the villain, the game over message just laments that he failed to fulfill his Emperor's command to find the artifact. And Anthony, thanks to his curse, can't even die [[spoiler:until Paul gives him Last Rites]].
493** Alex gets an extra cutscene, though, if she dies during the final boss fight; Pious will spit on her corpse and gloat.
494* ''VideoGame/FiveNightsAtFreddys'': The game over screen shows a Freddy Fazbear suit with human eyes and teeth: the animatronics have succeeded in stuffing you into a suit meant for an animatronic, not for a flesh and blood human.
495* ''VideoGame/AthenaAwakeningFromTheOrdinaryLife'' has quite a few of these and a few {{non standard game over}}s, such as Athena dying from a psychic overload, Rika being killed by a T-Rex, and the bombs at school going off. [[spoiler:Losing the FinalBoss fight to the Tantuals System treats you to a haunting scene where Athena is seized and forcibly made into the [[PoweredByAForsakenChild power source for the computer]], with the scene ending with a close up of her face (complete with DullEyesOfUnhappiness) as a SingleTear rolls down her cheek.]]
496* ''VideoGame/WorldOfHorror'' has a number of unique game over screens, depending on the circumstances of your defeat:
497** If you die from running out of [[HitPoints Stamina]], your character collapses from their wounds as they lament their failure
498** If you die from running out of [[SanityMeter Reason]], your character ends up in an insane asylum, where the doctors [[CassandraTruth are convinced your talk of eldritch monsters is just another delusion]].
499** If the Doom meter reaches 100%, the cultists manage to summon their Old God and bring about TheEndOfTheWorldAsWeKnowIt. Each of the Old Gods has a unique scenario, including [[GiantSpider Cthac-Atorasu, the Spider God]] hunting down the peopele of Shiokawa and [[AndIMustScream trapping them for the rest of their lives in its webs]] before [[ToServeMan it devours them one by one]], or [[PlanetEater Ath-Yolazsth, the Towering Eye]] being attracted to Earth and making its inexorable way to devour the planet.
500** There are also unique death screens for several of the bosses (like the Scissor Woman from "Spine-Chilling Story of School Scissors" or Aka Manto's true form in "Chilling Chronicle of a Crimson Cape"), and for various other events (like trying to drink eldritch blood from a glass bottle, or trying to reroll the Shiba Inu Shop's inventory when the Doom track is maxed out).
501[[/folder]]
502
503[[folder:Third-Person Shooter]]
504* In ''VideoGame/SecondSight'', if you die in the playable {{backstory}}, you see the main character in an interrogation cell, being coerced by the BigBad in various ways. What he says varies depending on what level you were on and how you died. For example, if you die after finding an [[EasterEgg assault rifle and killing someone in the training level]], he'll say "What made you think you could get away with just shooting people?"
505** Or, if you fail in protecting [[WaifProphet Jayne Wilde]], [[ColonelBadass Colonel Starke]], or the [=WinterICE=] team, he'll say things like "They're all dead, and it's all your fault!"
506* In ''VideoGame/WinBack'', if you take too long, the [=GULF=] KillSat fires again, and you get a BadEnding.
507* In the ''VideoGame/{{Crusader}}'' series, if you get killed or take too much time in certain missions, you will get a video -- usually a newscast saying that "Yeah, things are awesome now that those Rebels are all dead!", but a couple of times you get to watch people at your base being slaughtered.
508* In the ''VideoGame/MetalArms: Glitch in the System'' missions that take place in Droid Town, sidetracking too far will result in the Colonel calling you and warning you to turn back or else. If you continue anyway, then eventually he'll call you again and bash at you for your failure. This is followed by a cutscene of the Mils having taken control of Droid Town and massacring said droids, rendering wasted all of the effort put into the rebellion.
509* ''VideoGame/{{Nanosaur}}'': Since the plot of the game involves traveling back in time to right before the extinction of the Dinosaurs, you're being timed. And if the timer runs out, or you run out of lives, you get treated to [[http://youtu.be/KPXaXtJlZr0?t=13s this wonderful screen]].
510* In Creator/MelbourneHouse's [=PS2=] ''VideoGame/{{Transformers|2004}}'' game, failing to protect Cybertron from Unicron during the FinalBattle results in a lovely shot of Cybertron transforming into hundreds of tiny fragments.
511* ''Franchise/{{Splatoon}}'':
512** In ''VideoGame/Splatoon2: Octo Expansion'', if you fail to detonate all the hyperbombs in time or fall into the water during the final boss, you're treated to a still image of Inkopolis getting decimated by Tartar's primordial sludge while Cap'n Cuttlefish, Pearl, or Marina lament the destruction of all life on the planet.
513** At the end of ''VideoGame/Splatoon3''[='s=] main campaign, "Return of the Mammalians", failing to defeat Mr. Grizz will have the game show Splatsvile (and the entire world for that matter) being covered in the fuzzy ooze, with everyone turning into giant walking balls of fuzz and grunting in pain as this happens, implying that [[ApocalypseHow/Class4 they’re slowly being killed by the fuzz]]. As the cutscene concludes, O.R.C.A., the [[SentientPhlebotinum A.I. that has been observing you throughout your journey]], supplies a final [[WhamLine wham line]] as the screen fades to white. Unlike ''Splatoon 2'', this sequence consists of multiple images for your viewing pleasure of [[WhatTheHellPlayer your wonderful failure]].
514--->'''O.R.C.A.''': [[TheBadGuyWins On that day]]... a massive fuzzball [[TheEndOfTheWorldAsWeKnowIt was born in space]].
515
516[[/folder]]
517
518[[folder:Turn-Based Strategy]]
519* While [[DeathIsASlapOnTheWrist losing a fight is normally a minor setback]] in the ''VideoGame/{{Suikoden}}'' series ([[KilledOffForReal unless you lose one of the Stars in the process]]), losing certain battles in ''VideoGame/SuikodenV'' leads to alternate endings. For instance, [[spoiler:lose your fight with Roy, and he gets to take your place just like he wanted... [[BeCarefulWhatYouWishFor by pretending to be you while you (the Prince) are comatose]]. Then ''he'' gets killed, the Godwins take over your stronghold, your forces scatter, and Sialeeds bitterly muses that it might be better if you never wake up]].
520** Even worse, earlier in the game, [[spoiler:if you choose to go along with Lord Barow's plan to become king, you will be treated [[https://www.youtube.com/watch?v=NcihHHOjIHM with this very depressing scene]]]].
521** Another lovely one involves choosing to [[spoiler:stay behind and defend the castle as Roy and losing to Childerich, wherein on losing, he slits Roy's throat and gives a disturbing, ranting order to kill everyone in sight to his men]]. Then there's a small portion where you control Kyle, [[spoiler:where losing shows the two Knights you lost to asking why you couldn't have been on their side before leaving you for dead. Kyle's last words are an apology to the Prince and Princess]].
522* ''VideoGame/StarWarsRebellion'' ended either with your forces destroying the enemy flagship, or with a hostile fleet appearing next to your ship and shooting it to pieces.
523* ''VideoGame/SuperRobotWars'' occasionally does this when you're on a level which would be the conclusion of a series with a DownerEnding like ''Anime/SpaceWarriorBaldios'', ''Anime/SpaceRunawayIdeon'', etc. They usually have some method to their madness, such as the Baldios ending being a re-enactment of the final scene in the series with a Tsunami wiping out all life on the planet.
524* ''VideoGame/FireEmblem'':
525** ''VideoGame/FireEmblemPathOfRadiance'' makes the death quotes [[http://serenesforest.net/fe9/death.html much]] [[http://serenesforest.net/fe10/script/death1.html darker]] than previous games. While not technically game overs, most people restart when met with one thanks to {{Permadeath}}.
526---> '''Micaiah:''' I can't... Not when our goal...is still......so...far...... Sothe...
527---> '''Sothe:''' Micaiah... Don't leave me here alone... Micaiah!! Don't die!
528** ''VideoGame/FireEmblemRadiantDawn'' is especially notable in this regard. As can be seen [[http://www.serenesforest.net/fe10/script/death2.html here]], just about every chapter has its own unique dialogue for having a WeCannotGoOnWithoutYou character die. Some of the ones against major bosses paractically qualify as {{Bond One Liner}}s.
529---> '''Micaiah''': Ike... It's up to you now... Oh... Sothe...\
530'''[[spoiler:Zelgius]]''': Maiden... I did not wish for things to end this way. However, the fate of the world has already been sealed.\
531\
532'''Micaiah''': Why? Why must...we fight?\
533'''[[spoiler:Sephiran]]''': Just a little longer. The fate of mankind is decided. All that's left to do is wait.\
534\
535'''Micaiah''': [[spoiler:The goddess]]...was right... We didn't...stand a...chance... S... Sothe...\
536'''[[spoiler:Ashera]]''': It is inevitable. The start of death, as it should start. The end of life, as it should end.
537** In ''VideoGame/FireEmblemAwakening'', if either [[PlayerCharacter the Avatar]] or [[TheHero Chrom]] are felled in battle, the other character will beg them not to die.
538---> The '''Avatar''', if Chrom dies: You can't die! Not now!
539---> '''Chrom''', if the Avatar dies: Open your eyes! [[PleaseWakeUp OPEN YOUR EYES!]]
540** Lose in the final battle against [[spoiler:Sombron]] in ''VideoGame/FireEmblemEngage'', and [[spoiler:he will successfully re-corrupt Alear and Veyle]].
541---> '''Sombron''': [[spoiler:Everyone you care about... they are all dead.]]
542* In ''VideoGame/StarControl 2'', if you don't [[spoiler:blow up the Sa-Matra before the Kohr-Ah reach Earth]], they kill everyone and then broadcast a message to you, telling you that you failed.
543* The majority of ''VideoGame/Disgaea4APromiseUnforgotten''[='=]s MultipleEndings are just early bad endings you get for losing to bosses in various chapters. You see fully-voiced cutscenes (some rather lengthy) and a narration of the boss you lost to going on to conquer the world.
544** Note that unlike many other examples of this trope, these sequences are actually very lighthearted, but apart from losing to Artina (which results in her forcing your characters to work for her but might still have the possibility for them to go back to their normal plans), they result in FridgeHorror since it would mean TheEndOfTheWorldAsWeKnowIt.
545* In ''VideoGame/SidMeiersAlphaCentauri'', a number of interludes are generated based on human events. The text at the end of the game is an in-depth epilogue. While there's a number of endings based on your victory, the "you are defeated" text can easily count as nightmare fuel. Especially losing to the [[ScaryDogmaticAliens Progenitors]].
546* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', losing to any opponent gives you a cutscene of the duelist either encouraging you to try again or mocking you for your failure. Or, in Yami Marik's case, banishing you to the Shadow Realm.
547[[/folder]]
548
549[[folder:Turn-Based Tactics]]
550* The original ''VideoGame/XCOMUFODefense''. If you failed -- either by losing your last base, having your organization's funding withdrawn, or by getting wiped out during the final Mission to Mars -- you got to see what happened to Earth as a result… humanity reduced to slaves of the alien invaders, slowly mutating into pitiable monsters due to the aliens poisoning the water and air… the sun blackened by dark clouds, urban ruins… and stuff like that.
551** In [[https://www.youtube.com/watch?v=ebA-TKVeyMw the PS1 version of the game]], the aliens kick in the doors of the U.N., shoot all of the signatories, and split with the treaty before the ink is even dry! Apparently they [[RewardedAsATraitorDeserves don't think much of traitorous Quislings]]. This version is even more gruesome than the original, with the President getting shot point-blank in the head.
552** ''X-COM'' liked this trope. In ''[[VideoGame/XCOMTerrorFromTheDeep Terror From the Deep]]'', [[strike:[[EldritchAbomination Cthulhu]]]] [[{{Expy}} The Great Alien]] awakens and destroys the world, while the aliens melt the ice caps. In ''[[VideoGame/XCOMApocalypse Apocalypse]]'', the aliens pull Earth into another dimension.
553*** And that's the bad ending. The good ending in ''Apocalypse'' saves Earth, although Megaprimus lies half in ruins. In ''Terror From the Deep'', you destroy the mothership of the abomination, which in turn poisons Earth's atmosphere, makes a lot of people die, and leaves quite a lot of Earth uninhabitable. This in fact is the reason to build the megacities, like Megaprimus in ''Apocalypse''. Also, your whole expedition dies on the ship. You know, the ones you trained for months, the ones you loved... just gone in an instant. Apparently, it wasn't received all that well, so both ''Apocalypse'' and ''Interceptor'' have much more positive good endings. And ''Interceptor''? Well, if you fail, [[spoiler:Earth is destroyed by a death star]]. If you manage to destroy the [[spoiler:death star]] but not escape in time (or have your way home destroyed), you're dead along with your wingmen but hey, you saved the Earth, so it's [[BittersweetEnding kind of victory, right]]?
554* In ''Videogame/XCOMEnemyUnknown'', losing eight of the nations on the Council triggers a cutscene where the spokesman for the Council announces the project has been shut down, and the camera pans to show he's being mind-controlled by an alien. In ''Enemy Within'', losing the base defense mission results in a cutscene showing the XCOM base in complete ruins from the alien attack.
555** Similarily, losing in ''VideoGame/XCOM2'' — whether by failing to stop the Avatar Project or losing an Avenger defense mission — results in a cutscene showing destroyed Resistance havens and an [[MouthOfSauron ADVENT speaker]] announcing the end of [=XCOM=] to the world.
556[[/folder]]
557
558[[folder:Visual Novel]]
559* Four out of the six endings of ''VisualNovel/NineHoursNinePersonsNineDoors'' are this. One is an ambiguous close [[spoiler:with a ToBeContinued]], and [[spoiler:the continuation of the aforementioned]] is the [[EarnYourHappyEnding best ending]], but the others range from [[spoiler:[[EverybodysDeadDave everyone dying]]]], to [[spoiler:GenkiGirl [[SanitySlippage losing it]] and murdering everyone]], [[spoiler:thus becoming trapped forever]] and to [[spoiler:Akane becoming RetGone]]. The Submarine Ending is especially this, since before the credits, [[spoiler:[[EverybodysDeadDave it displays the full body count]]]].
560* ''VisualNovel/FateStayNight'' makes heavy use of these, usually through a first-person narration of your messy and painful death, or being trapped in a doll, or killing your emotions, all your enemies, and a good number of your old allies (and letting the girl you're falling in love with be killed by her [[spoiler:''own sister'']])...
561** The one that probably fits the trope best is the infamous Mind of Steel ending where [[spoiler:Shirou allows Sakura to be killed]]. Unlike the vast majority of bad endings, nothing really terrible happens to Shirou. Instead, [[spoiler:Kotomine Kirei congratulates him, absolutely convinced that Shirou will now win the Grail War ''by any means necessary'', which will naturally include going after Tohsaka in the next five seconds and killing her as well as taking out Ilya, who Shirou has grown very close to. Because, as Kotomine notes, they can't really be trusted with the Grail anymore.]]
562* In ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'', there is a point near the end where screwing up will ''not'' cause you to just get a guilty verdict and GameOver, but instead [[spoiler:a not guilty verdict for the oh-so-evil Matt Engarde and Phoenix running from the courtroom and quitting as a lawyer]].
563** In ''VisualNovel/ApolloJusticeAceAttorney'', failing to get your last client a "not guilty" verdict means [[spoiler:[[TearJerker she dies in the hospital mere hours later]]. Postponed for eternity indeed.]]
564** ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'' plays the trope straight: ''every single situation'' you could get a game over in has its own scene, ranging from Edgeworth being kicked off the investigation, to the killer laughing in your face as he's walking away free, to the wrong person being arrested.
565** ''[[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Dual Destinies]]'' and ''[[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'' both feature a number of bad endings in the final case.
566* Strangely [[AvertedTrope averted]] in ''VisualNovel/{{Kanon}}'': Succeed in a girl's scenario, and you get to find out [[{{utsuge}} all the horrible things that happen to her]]. Fail? "Every day is perfectly ordinary..." No mention of how badly you screwed up, other than Yuuichi's vague reference to his missing memories. [[spoiler:However, he does acknowledge, if you fail late enough in their scenarios, that he never sees Ayu or Shiori again.]]
567* Due to the structure of ''VisualNovel/{{Remember11}}'', not only will the game go into great detail about your final moments of freezing to death (quite common in its {{Bad End}}s), but when you try to take the other protagonist's route, you will usually catch his/her last moments as well floating over your corpse and summarizing what happened. This actually serves a useful purpose, since some of the bad ends (especially [[spoiler:Kokoro in Satoru's body eating and making his body suceptible to the effects of the MAOI]]) have the ending occur several days after the deciding choice, with the choice not being incredibly conspicuous. However, it's still really depressing.
568* If you somehow manage to screw things up so badly in Act 1 of ''VisualNovel/KatawaShoujo'' that you fail to get on ''any'' girl's path, you are treated to a depressed Hisao, having nothing better to do, skipping the festival in favour of a "manly picnic" on the roof with crazy neighbour Kenji and a bottle of whiskey, during which he reflects on all his squandered opportunities. [[spoiler:Then Hisao falls off the roof and dies.]]
569* Didn't earn the love of a bird in ''VisualNovel/HatofulBoyfriend''? Have fun when [[spoiler:the sinister Hawk Party condemns the heroine's failure to mend human-bird relations and commences plans to exterminate humanity]]! [[MoodWhiplash Coffee, anyone?]]
570** The sequel has its own moments. Notably, in the last chapter, [[spoiler:failing to get through to Ryouta sees him become one with the King and kill Yuuya, preventing the other characters from escaping the Holiday Star]].
571* The bad endings of ''VideoGame/{{Hakuouki}}'' come in every flavor of horrible, the ''least'' traumatic of which tend to involve either one of the guys dying to protect Chizuru or Chizuru taking a mortal blow to protect them instead. Others have Chizuru ''and'' her chosen guy getting killed, usually by being unceremoniously shot, or Chizuru being dragged off to AFateWorseThanDeath by Kazama; Saito's route includes a possible bad ending in which he loses his sanity to the fury bloodlust and cuts Chizuru down himself when she tries to protect him from Amagiri, and Hijikata's route has an especially horrifying one in which Kazama first gets him to lay down his sword by threatening to hurt Chizuru, then tortures Hijikata to death in front of Chizuru to teach her not to defy him.
572* In ''VisualNovel/{{Cinders}}'', if you try to poison your stepmother and fail (an outcome you pretty much have to be trying to get), you get arrested and thrown into the royal dungeon to rot to death there in misery and darkness. To twist the knife in further, if you befriended Perrault, Tobias, or Ghede before your arrest, they'll be shown mourning at your gravestone in the ending screen -- and if you ''didn't'' befriend any of them, the ending text will make a point of commenting on how nobody cared enough about you to mourn your death.
573* Fail the bomb diffusing sequence at the end of Act 2 of ''VisualNovel/{{Policenauts}}''? [[http://bd.baldurk.org/2537#title Enjoy watching a hole getting blown in Beyond Coast!]]
574* If you die and refuse to continue in the final shooting scene in ''VisualNovel/{{Snatcher}}'', you will hear a voice clip of Gillian saying, "Ugh! No, not here... Jamie, I tried... Ugh..." presumably that he is dying. Accidentally shoot Jamie during the final shooting scene, on the other hand, you will see a cutscene of Gillian cradling Jamie and saying, "[[SayMyName Jamie! Jamie!]] [[MyGodWhatHaveIDone Oh, no, what have I done?]]" And if that happens, you can't continue and are immediately sent back to the title screen.
575* ''Romance Is Dead'' has 9 different endings, and besides the bad endings where you piss the three love interests off so much that they kill you, two in particular stand out:
576** One ending has Adam finding out he's [[spoiler:actually from the 1950s and jumping off a bridge]].
577** After you tell Don that he was [[spoiler:betrayed by his mentor because of his race]], Don is consumed by anger, [[spoiler:loses what little physical form he had left, and destroys half the college as a wraith -- right after you realize that he's the only real friend you have]].
578* ''VisualNovel/AprilWasAFool'':
579** Kent's bad ending has him [[spoiler:giving in to the violent, sadistic half of his personality, slaughtering all of his friends, and forcing May into a relationship with him while the blood of her allies soaks into her shirt]].
580** In Gunn's bad ending, [[spoiler:May is torn apart by a dragon and all of her friends are slaughtered except Gunn, who has grown so delusional from despair that he cradles her corpse in his arms for a full year hoping she'll come back to life]].
581** The most sickening, if not the most violent bad ending, is Erwin's, where [[spoiler:May gives in to his delusion that she is actually April and perpetuates his sick fantasy for the rest of her life]].
582* ''VisualNovel/AmnesiaMemories'' has several Bad Endings for each character, two or three for most and seven for Ukyo. Some of them are only a break-up with the guy, others can involve [[spoiler:Heroine getting chained up by the local {{Yandere}}, burning to death, getting stabbed, being put in a coma by a guy's fan club...]]
583* ''VisualNovel/MysticMessenger ''has five Bad Endings per character, three for making the wrong choices and two for not playing, two for not playing before entering a character's route, and one for making the wrong choice in the prologue. Those endings can be somewhat harmless, [[spoiler:like marrying Zen in Jaehee's route, which causes Jaehee to be even more overworked than before, or Zen's first Bad Ending, which makes their relationship become something of a MasochismTango]], many involve [[spoiler:Unknown kidnapping you with no mention what happens to you after]], but others involve [[spoiler:Yoosung getting fully {{Yandere}}, Jumin seeing you as a possession rather than a person, Unknown sending pictures of you being tortured to Seven and deciding to use you as a sex slave...]] And then there's the Casual Common Route Bad Ending, [[spoiler:[[TheFourthWallWillNotProtectYou in which Yoosung becomes aware that they're only programmed machines]], and ends up getting kidnapped by Unknown]].
584* Most game over sequences in ''VisualNovel/MyHaremHeavenIsYandereHell'' are abrupt, but [[spoiler:disagreeing with Kudou]] on Sayuri's route will result in him murdering [[TheHero Yuuya]] and the game's narration switching to third-person. In the subsequent scene, [[spoiler:Kudou]] and Sayuri plan to kidnap someone else.
585* The all ages-rated ''[[VideoGame/LivePowerfulProBaseball Power Pro-kun Pocket]]'' series ''loved'' disturbing game overs and bad endings:
586** About every installment has multiple love interests who either get [[BreakTheCutie traumatized]], [[UncertainDoom disappear]], [[KillTheCutie die or are murdered]] if the player fails their questline. It's naturally a major source of PlayerPunch to read through the resulting epilogue scenes.
587** A common game over scenario throughout the series are the protagonists either getting fired or [[CareerEndingInjury too injured to keep playing baseball]], so they leave the sport in disgrace. The one subversion was in ''13'', where getting crippled late in the story results in the protagonist [[BittersweetEnding deciding to become a coach instead]].
588** Once per game, there is a game over outcome that brings up a haiku mocking the player's fate.
589** In some installments, the Mania status that makes the protagonist waste turns visiting toy stores is incurable. This locks the player into a bad ending where the protagonist becomes a fat shut-in obssessed with figurines or gacha.
590** Failing a Pennant Race run brings up a game over screen unique to each installment which shows the protagonist suffering severe levels of depression and humiliation for failing to become Japan's #1, such as being tossed over a pile of garbage on an alley. The latter games have '''REGRET''' captioned on top of the screen, and on two instances play it for laughs by parodying the deaths of [[Manga/TomorrowsJoe Joe Yabuki]] and [[Manga/FistOfTheNorthStar Raoh]], who both went out feeling anything but that.
591** In ''3'''s ''Cyborg'' scenario, failing to build the Memory gauge on the third year or getting defeated by Kameda on either phase of the optional final boss fight turns the protagonist into a slave for him and his Neo Propeller criminal organization. If the KarmaMeter is very low, the protagonist instead [[FaceHeelTurn willing joins Kameda]] in his world-conquering quest. There are also game over screens showing the protagonist drowned in a river by the yakuza or having his corpse tossed into a junkyard.
592** Losing a baseball match in ''6'' bankrupts the protagonist's factory and gets him sent into IndenturedServitude at a labor camp island. This is ''canon'' and leads into the ''Happiness Island'' scenario, in which there are multiple ways for him to be executed by the nazi-esque Blood Butterfly army that rules over the island. The ending for clearing the story without a rebellion has a shot of Helga and Makonde surrounded by graves of their workers and the island's natives as they continue to perform human experimentation of the Happiness drugs.
593** Submitting to the Pocket Heroes in ''7'''s ''Koshien Hero'' scenario results in a bad ending where they kick everyone except the protagonist from the Hanamaru team. This can lead to the club's manager Rena getting brainwashed by them for knowing their true motives. Another game over scene infamous among players was a JumpScare of a distorted crayon drawing captioned "Happiness", portraying the protagonist as brainwashed to think of nothing but baseball. When the 2021 smartphone app had an adaptation of ''Koshien Hero'', Konami left just this game over screen in and even made merchandise of it despite every other scenario in the app having much LighterAndSofter game over scenes.
594** In ''8'''s ''Special Mission Hunter'' scenario, failing to find the illegal android ''and'' not building a good relationship within the Hoppers team turns the protagonist into a depressed deadbeat from being kicked out of the team and the CCR organization. This counts as a [[NonStandardGameOver save file-erasing game over]] ''despite clearing the story''.
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596
597[[folder:Wide-Open Sandbox]]
598* Failed to stop [[spoiler:Carlito's bombs]] in the 7th Act of ''VideoGame/DeadRising''? [[SarcasmMode Congratulations!]] [[spoiler:[[ColonyDrop You just destroyed every living (and nonliving) being inside the Willamette Mall]], and also [[TheVirus released the deadly virus that turns people into zombies upon America, if not the entire world, essentially dooming humanity.]]]] Way to go, champ. You deserve that [[spoiler:[[MultipleEndings Ending F]]]].
599** Similarly, if you are in military custody when the 3 day clock runs out, there is a short cutscene of you being flown away and a text indicating that Frank has disappeared.
600* ''VideoGame/DeadRising2'' continues the [[MultipleEndings trend]] introduced in the first game, including [[spoiler:at least one bad ending. The worst ending (Ending F) is if you don't (or can't) give Katey her daily dose of Zombrex: Chuck returns to the safe house to find Katey is gone. Without the Zombrex, she succumbed to her zombie infection and had to be put down by Sullivan. Chuck breaks down and allows the zombies to eventually kill him]].
601* If you lose to the final boss of ''VideoGame/{{Prototype}}'', you get an alternate ending showing [[spoiler:New York getting nuked]].
602* God help you if you fail to catch the Brickster in ''VideoGame/LegoIsland'': You are treated to a vision of all of your island friends sitting around and weeping under the control of the Brickster. [[SarcasmMode Good job, hero.]]
603** Well, to be honest, The Brickster [[VictoryIsBoring finds out that ruling everything isn't all that cracked up to be]]. Also, it IS LEGO, so they would be able to reconstruct everything easily.
604--> '''Infomaniac''': Well, it's not as bad as it looks. Er... well, maybe it is. No, actually! You can just start again, or come back later when you want to! We'll be able to reconstruct. I think. Oh, what am I saying?! Of ''course'' we can! '''''[[LargeHam We're the citizens of Lego Island!]]''''' So start a new game, or, exit through those doors. And come back when you want to visit again.
605* ''VideoGame/{{Minecraft}}''. [[HarderThanHard Hardcore mode]]. Die and instead of the usual "You died! [Respawn] / [Title Menu]" screen, you get a message telling you that you cannot respawn, and you see only one button labeled "Delete world". The game technically doesn't delete your world upon death, as it's still there and you simply can't move anymore. No, it ''makes you activate the process of deleting your world.''
606** Died in an online game that's using Hardcore mode? Good news: you don't have to delete the world. Bad news: you're permanently banned from that server.
607* If a hardcore character dies in ''VideoGame/{{Terraria}}'', you return to the world, where you died, as a ghost. You then get to look around the world your character is leaving behind before you exit, at which point the character gets deleted, and all the stuff dropped despawns when the world unloads.
608* If you fail a main mission objective in ''VideoGame/MafiaIII'' (simply dying doesn't count), you are treated to a short cutscene of FBI agent Maguire explaining the consequences of Lincoln's failure, and how it brought an end to his RoaringRampageOfRevenge, in the documentary that the game's story is [[FramingDevice framed as]]. Other times, he'll simply look through his files in confusion, saying "that can't be how it happened."
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