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4[[quoteright:350:[[VideoGame/SuperMarioBros3 https://static.tvtropes.org/pmwiki/pub/images/invincibility-powerup_maro-all-stars-3_3124.png]]]]
5[[caption-width-right:355:Forget mushrooms, this is what all the cool kids are doing!]]
6->''"Ironic, isn't it? The hunter has become the hunted! Hahahaha!!"''
7-->-- '''Mr. Burns''', ''WesternAnimation/TheSimpsons'', "I Married Marge", playing ''[[VideoGame/PacMan Ms. Pac-Man]]''
8
9A PowerUp, often found in video games, that makes the player invincible for [[TimedPowerUp a short period of time]]. Not only are you immune to damage, but sometimes you are able to inflict CollisionDamage ''against'' enemies. Often [[ThemeMusicPowerUp accompanied]] with a celebratory [[PowerUpMotif power-up theme]] that doubles as an indicator for how much time you have until the invincibility wears off.
10
11In spite of all this awesomeness, you might still die if you do something the game considers inescapable, such as [[BottomlessPits falling into a pit]] or [[ChunkySalsaRule getting crushed]].
12
13Can overlap with SuperMode, especially if the character's appearance changes while the power-up is active.
14
15----
16!!Examples:
17[[foldercontrol]]
18
19[[folder:Action Game]]
20* ''VideoGame/{{Arkanoid}}'': The Mega Ball. For one, it can plow through the black sphere enemies. More importantly, it instantly plows through ''any'' brick - even gold and silver bricks. The only things it will bounce off are the walls and the Vaus. However in all games starting from ''[=DoH=] it Again'', it receives a {{Nerf}} to where it can no longer destroy gold bricks.
21* The magic hat in ''VideoGame/{{Crystal Castles|1983}}'', which not only made Bentley Bear invincible, but allowed him to kill Berthilda, the WickedWitch.
22* The invulnerability in Namco games ''VideoGame/BattleCity'' and its sequel ''Tank Force'' doesn't provide the complete protection. Even though helmet/shield power-up grants invulnerability to the player, it's still possible to get game over due to [[AllYourBaseAreBelongToUs the base still being vulnerable]]. Of course, there's a shovel/fortification powerup to protect the base too.
23* ''Franchise/TheLegendOfZelda'':
24** ''VideoGame/TheLegendOfZeldaI'' has the Clock item, which not only freezes all enemies on screen, but it also renders Link immune to their CollisionDamage.
25** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the Magic Cape and Cane of Byrna, both of which make Link invincible but consume magic at an incredible rate. The Cape also makes Link invisible and capable of moving through certain obstacles, while the Cane gives you the TouchOfDeath properties, and can be useful in the final dungeon.
26** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has the Nayru's Love spell which makes you invincible for its duration (based on how much magic remains).
27** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has Magic Armor (which looks almost exactly like Nayru's Love), which prevents damage and knockdown while on. It requires magic in order to function.
28** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' on the other hand has a Magic Armor powered by ''[[GlobalCurrency rupees]]''.
29** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has [[spoiler:Tears of Light in the Dark Realm. Pick these up in your train, and enjoy the ''invincibility, super speed, and TouchOfDeath on the bomb trains that oh-so have been asking for being knocked right off of the tracks''!]] These are essentially [[spoiler:Power Pellets]].
30** The Guardian Potion in ''VideoGame/TheLegendOfZeldaSkywardSword'', when upgraded, makes Link immune to all attacks during its period of effect. It becomes handy during [[BossRush the Lightning Round minigame]].
31* In ''VideoGame/ClashAtDemonhead'', Bang's final Force ability, Karate Power, makes him invincible for 30 seconds and capable of taking down most non-boss enemies in one or two hits. The only drawback is that he loses the ability to shoot while the power is active.
32[[/folder]]
33
34[[folder:Arcade-Style]]
35* ''[=A7XPG=]'' has you power up your invincibility attack meter by collecting gems at high speed. Once your meter is maxed out, you will become invincible and can crash into enemies for extra points. In fact, crashing into enemies ''is'' your main source of points; even the first [[Every10000Points extend]], at 20,000 points, takes a long time to get if you don't use invincibility.
36* In ''[[http://disney.go.com/games/play3/?content=2006061 Fix-It Felix Jr.,]]'' sometimes the building inhabitants will leave you a [[PowerUpFood pie]]. Eat it and Felix will become invincible for a short time (indicated by his hat flashing). Not only will you be unaffected by the birds that fly by and the debris that WesternAnimation/WreckItRalph rains upon you, but you can also repair the broken windows more quickly (two window panes are fixed at once, and Felix spends less time hammering away). (In an earlier "Beta Code" version of the game, the pies only restore lives you lost.)
37[[/folder]]
38
39[[folder:Beat 'Em Up]]
40* The ''Manga/{{Dragonball}}'' Advanced Adventure for the Gameboy Advance has the Kame Shell. Since colliding with enemies with it active only does as much damage as a regular punch, enemies don't have collision damage, and [[PainfullySlowProjectile projectiles can be outrun]], it's not particularly useful. More so since colliding with enemies while it's active reduces the remaining time left.
41* ''VideoGame/RushNAttack'' for the NES has one star, and only one, during the 3rd level near the beginning, which provides Invincibility and the Touch of Death.
42* The fist powerup in ''Robo Army'' transforms your character into a doom-buggy that barrels through enemies.
43* One of the [[PowerUpFood lollipops]] from the ''{{VideoGame/Bayonetta}}'' franchise is the Yellow Moon, which makes Bayonetta invincible for a short time. The Mega Yellow Moon lollipops do the same thing, but for twice as long.
44[[/folder]]
45
46[[folder:Fighting Game]]
47* ''VideoGame/SuperSmashBros'':
48** Many [[LimitBreak Final Smashes]] in ''VideoGame/SuperSmashBrosBrawl'' and onward in the series work a bit like this, making the character invulnerable for the duration of the Final Smash. In fact, most Final Smashes are this or a single powerful attack. It's still possible to suicide with most of them, though.
49** The original Super Star from the ''Mario'' series is in all ''Smash'' games, granting temporary invincibility, but doesn't allow you to hurt opponents by touching them. However, the Assist Trophy Isaac from the ''VideoGame/GoldenSun'' series, who casts [[PsychicPowers the Psynergy Move]], is notable for being capable of knocking out characters who are even under the effects of the Super Star's granted invincibility. Isaac's technique utilizes a property of the games known as [[http://www.ssbwiki.com/Set_knockback#Set_Knockback Set Knockback]], which enables Isaac to merely push foes off the arena without actually dealing damage.
50** In ''VideoGame/SuperSmashBrosUltimate'', [[VideoGame/BanjoKazooie Banjo & Kazooie]]'s Wonderwing special attack allows them to charge forward and suffer no damage for the attack's duration. As a trade-off, they can only use this attack five times per stock, and their supply of Golden Feathers needed to use the attack will not replenish unless they are KO'd.
51* Beat serves this purpose in ''VideoGame/MegaMan2ThePowerFighters''; once summoned (an ability exclusive to Proto Man and Duo), he gives the player character a shield that completely protects them from harm for a short time.
52[[/folder]]
53
54[[folder:First-Person Shooter]]
55* ''VideoGame/Ashes2063'' has the [[SuperSerum TITAN stim]] in episode 2, ''Afterglow''. Downplayed in that it doesn't make you invincible, just unkillable -- HitPoints above 1 and any armor at all will still be lost upon taking damage while TITAN is active.
56* The ''VideoGame/{{Blood}}'' series has two invulnerability power-ups, the Death Mask and the [[AttackReflector Reflective Shots]]. The former is the run-of-the-mill total invincibility, but thanks to a developer oversight it doesn't have a tell for when its effect expires, so you can't go on as much of a tear as you might expect. The latter reflects hitscan damage such as bullets and melee attacks right back at whoever attacked Caleb, but doesn't protect at all from fire, explosions or projectiles.
57* ''VideoGame/Corridor7AlienInvasion'' has a blue alien sphere that makes you impervious to damage for a few seconds. It's a rather painful ''Doom'' clone, by the way.
58* ''VideoGame/{{Doom}}'', ''VideoGame/DoomII'' and ''VideoGame/Doom64'' have a green sphere that grants you temporary invincibility. While it's active, your character portrait has [[GlowingEyesOfDoom glowing eyes]] and black-and-white vision, but only for attacks dealing up to 1,000 damage in one blow. If an enemy or another player teleports or spawns onto your exact position, it does 10,000 damage, which is [[NoKillLikeOverkill way more than enough to kill anyone]].
59* ''VideoGame/{{Heretic}}'' has the Ring of Invincibility, a portable inventory item. It tints the whole screen in bright yellow-orange when used. The game tends to hand you a good number of these, as there's no other way to safely traverse damaging floors like lava.
60* ''VideoGame/{{Quake}}'' series has two examples:
61** ''VideoGame/QuakeI'' has the Pentagram of Protection. While it has obvious combat utility, it can also be used to find secret areas hidden in lava. It doesn't protect your armor from damage, though.
62** ''VideoGame/QuakeII'' has an invulnerability powerup, too, without the pentagram's armor drawback. However, since it's portable, it falls in TooAwesomeToUse territory.
63* The ''VideoGame/{{Hexen}}'' games have the Icon of the Defender. Instead of invincibility it provides a near-perfect defense whose nature varies greatly with the invoker's class. You ''can'' be killed with one active, but it's a lot less likely and some sources of damage may in fact be shut out entirely.
64* ''VideoGame/{{Descent}}'' has an invulnerability power-up, in the form of a blue glimmering orb encircled by two linked rings which, irritatingly, could be ''stolen'' by the [[ExactlyWhatItSaysOnTheTin Thief-Bot]].
65* ''VideoGame/SeriousSam - The Second Encounter'' has an invulnerability powerup.
66* ''VideoGame/TurboOverkill'' features God Mode powerup that makes the player invulnerable for half a minute.
67* ''VideoGame/ShawsNightmare'' has a invulnerability powerup in the form of a blue orb with two rings.
68* ''VideoGame/KensLabyrinth'' has several protective items: first, the gray cloak is a basic invulnerability powerup (protects against everything but BottomlessPits). The green potion lets you reflect enemy shots back against them (but doesn't protect against melee attacks), and the blue cloak lets you OneHitKill enemies by running into them (but doesn't protect against projectiles).
69* ''VideoGame/RiseOfTheTriad'' has multiple invincibility power-ups.
70** God mode has invincibility, plus the ability to shoot giant glowing orbs from your hand that home into enemies and disintegrate them on touch.
71** [[{{Animorphism}} Dog mode]] also gives invincibility, plus a super bark that turns everyone who hears it into [[LudicrousGibs gibs]].
72** {{Downplayed|Trope}} with the bulletproof vest and asbestos armor. Bulletproof vests prevent damage from bullets, and most {{Mooks}} have either a pistol or an [=MP40=]. Asbestos armor prevents damage from fire and explosives, which many of the traps and environmental hazards in the game use, as well as a handful of enemies. Neither makes you fully invincible to everything, and they're [[MutuallyExclusivePowerups mutually exclusive]]; picking up one makes the other one instantly wear off.
73* In ''VideoGame/Halo3'', Brute Chieftains will use an invincibility equipment and charge you with their gravity hammer. If you kill them before they use it, you can pick it up and use it yourself. One can also be found during the wave-defense segment of the final level. This equipment isn't available in multiplayer, but its effects can be replicated with custom power-ups.
74* ''VideoGame/TheAdventuresOfSquare'' has the angel sphere. It gives invincibility and the ability to flight to the player.
75* The Cruel Aegis Artifact from ''VideoGame/WrathAeonOfRuin'' grants you temporary invincibility when activated... ''but'' in exchange, your health is reduced to a measly ''10 HP'' (or, if you're below that, ''increased''), so it's best to use it if you're ''already'' low on health, if there are healing items around, or if you have some [[LifeDrain Life Siphons]] to spare.
76[[/folder]]
77
78[[folder:Maze Game]]
79* The famous Energizers (aka Power Pills, aka Power Pellets) from the ''VideoGame/PacMan'' games are perhaps the UrExample. ''Super Pac-Man'' added a second type of Energizer, the Super Pill, which turned him into a giant and makes him completely invincible, but doesn't let him go on the offensive like regular Energizers. WordOfGod has said that he was meant to be flying "over" the maze and the monsters, but as of ''VideoGame/SuperSmashBros 4'' it appears Namco has settled on the "grows larger" angle.
80* In ''VideoGame/{{Trog}}'', eating a pineapple temporarily transforms you into a full-grown dinosaur who can eat cavemen and demolish obstacles. Meanwhile, collecting horseshoes will just give the player invulnerability for a short period of time.
81* The Magic button of the arcade game ''VideoGame/TheAdventuresOfRobbyRoto'' gives Robby a few moments of invulnerability that can only be used once per stage.
82[[/folder]]
83
84[[folder:Metroidvania]]
85* Laurels in ''VideoGame/CastlevaniaIISimonsQuest''. You can carry up to 8 of them, which makes for the easiest FinalBoss battle ever.
86[[/folder]]
87
88[[folder:Party Game]]
89* ''VideoGame/MarioParty10'': In Cheep Cheep Leap, all participating players are given a Super Star, making them invincible and allowing them to defeat Cheep Cheeps just by touching them. In this state, their goal is to defeat more Cheep Cheeps than anyone else within the time limit to win.
90[[/folder]]
91
92[[folder:Platform Game]]
93* ''Franchise/SuperMarioBros'':
94** The series is the TropeCodifier, featuring the Super Stars since ''VideoGame/SuperMarioBros1'' in hidden or seemingly-normal blocks and helping Mario and Luigi defeat multiple enemies in a quick succession. Most, if not all, stars in subsequent platform games make the character sparkly and flashy as part of their effect. The Rainbow Star serves the same purpose in ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' and, as per ''VideoGame/MarioKart'', they also makes Mario run faster at full speed. In later games, a jingle is added to warn the player when the effect is about to wane.
95** In ''VideoGame/SuperMarioBros2'', a star will always appear every time a character collects five cherries, which in turn will speed up the process of eliminating eight or more characters to make a heart appear and restore a part of the LifeMeter. Note that this powerup wasn't added into the game as part of the dolled-up process - it was ''already'' in ''VideoGame/DokiDokiPanic'', just like the POW Blocks (from the arcade ''Mario Bros'') and the Sparks (from ''Donkey Kong Jr.'').
96** Starting from ''VideoGame/SuperMarioBros3'', there are levels in which blocks that otherwise have nothing more than one coin apiece will pop up a star if Mario or Luigi is under the effect of another star. This allows them to create a handy chain sequence of invincibility, and it's ''required'' to complete one of the last levels of [=SMB3's=] World 7 (in fact, since the pipes are overrun by Munchers, failure to prolong the sequence will result in a guaranteed death).
97** The Super Star in ''VideoGame/SuperMarioLand'' works identically to all other iterations in the series, but it doesn't use the iconic tune it debuted with in the first game. It uses a fast-paced remix of the iconic ''Can-can''. In ''VideoGame/SuperMarioLand2SixGoldenCoins'' (where it appears every time 100 enemies are defeated), it uses yet another tune (original to the game).
98** In ''VideoGame/SuperMario64'', the Metal and Invisible Caps have similar invincibility functions. ''[[UpdatedRerelease Super Mario 64 DS]]'', ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/SuperMario3DWorld'' also feature a Mega Mushroom that make Mario a giant and also make him impervious to normal enemies, as well as ram through ''anything'', including pipes, flagpoles, and all types of blocks.
99** The spinoff game ''VideoGame/YoshisStory'' has Heart Fruits, which not only make your Yoshi invincible, but also gives him unlimited eggs to throw and allows his Ground Pound to defeat all normal enemies on the screen.
100* Mario's recognizable Super Star is subverted in ''VideoGame/SyobonAction'', where, to put it simply, [[PoisonMushroom the Super Star kills you]].
101* ''VideoGame/DistortedTravesty 3'' also features the [[https://www.youtube.com/watch?v=ylm3TNzYDOs classic Super Star]] during its Mario segment.
102* Invincible Candy from the ''Franchise/{{Kirby}}'' series, makes Kirby invincible and, sometimes, hyperfast. It's the definition of a [[StealthPun Sugar Rush]].
103* Meat from the ''VideoGame/{{Bonk}}'' games for the Platform/TurboGrafx16.
104* In ''Franchise/SonicTheHedgehog'', characters turns invincible when they get a power-up known simply as "Invincibility." They are then covered with flashing stars (original 2D games) or have bright light shining out from inside them. The Chaos Emeralds from ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'', ''VideoGame/{{Sonic 3|AndKnuckles}}'', and ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'' can be considered with having the same effect as well (working during normal levels, not as a story or stage requirement as in later games) once they're all gathered and the character has at least 50 rings to activate the effect. However, the Emeralds may be closer to Bonus Rewards.
105* ''VideoGame/BanjoKazooie'' has gold feathers which can be used at any time, but each feather only lasts for a few seconds. This move is also present in ''VideoGame/BanjoTooie'' and ''VideoGame/BanjoKazooieGruntysRevenge'', but in the latter it's necessary that the characters [[PlatformActivatedAbility stand onto Wonderwing Pads to use the gold feathers and enable the skill]].
106* ''VideoGame/JazzJackrabbit'' had invincibility in the form of small floating stars that would wreath the player in sparkles.. ''VideoGame/JazzJackrabbit 2'', on the other hand, had it as part of a Sugar Rush mode available after [[LawOfOneHundred collecting 100 pieces of food]] and also gave collision damage.
107* The first three ''VideoGame/AdventureIsland'' games on the NES have this in form of the "Honey Girl" fairy, which provides temporary protection against enemies, projectiles, rocks, and fire. However, it won't stop you from [[WizardNeedsFoodBadly running out of energy due to lack of food.]] In ''Adventure Island IV'', Honey Girl is replaced by a pentagram which does the same thing.
108* ''VideoGame/DonkeyKongCountry'':
109** ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Diddy's Kong Quest]]'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Double Trouble]]'' have a barrel that serves as this. No such thing in the original, however.
110** In ''VideoGame/DonkeyKong64'', the eponymous character can become invincible by entering the proper magical barrel. It requires Crystal Coconuts, though.
111** ''VideoGame/DonkeyKongCountryReturns'' has the Banana Juice. You can use it before starting a level, but it's worth remembering that you can't refresh the 10 extra hearts provided. It returns in a nerfed form (it lasts shorter after the first hit) in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]''.
112* ''VideoGame/KidIcarus1986'' has a lyre that turns all enemies into harmless mallets for a period of time.
113* Black potions in ''[[VideoGame/NoahsArk Noah's Ark]]'' grant you invulnerability and you can kill everything with a single touch. Even minibosses.
114* ''VideoGame/IvyTheKiwi'' has Super Stars beginning with the second set of stages, which protect her from enemies and the many [[SpikesOfDoom instant-death spikes]].
115* The moon crescent in ''VideoGame/{{Purple}}'' gives the player temporary invincibility along with an ability to kill enemies by running through them. It becomes necessary at one point where the player has to get through a floor covered entirely in spikes.
116* The red mushroom in ''VideoGame/CrystalCaves'' - makes you invincible, makes you kill enemies by touch. They're very rare (only three or four in the entire series) and are always a critical part to completing a level. There's also the even rarer stop sign which temporarily freezes all enemies and makes them harmless, though also impossible to kill.
117* ''VideoGame/{{Bug|1995}}'' had "Stunt Bug", in which an invincible StuntDouble of Bug (a movie star) replaces him, and rapidly damages all enemies on contact. It lasts for a short while, of course.
118* ''VideoGame/TheFairylandStory'' has a potion that temporarily transforms Ptolemy into a red mouse, which somehow is powerful enough to kill enemies by running into them.
119* In ''VideoGame/AtlantisNoNazo'', the star protects against all enemies and their attacks. It doesn't let you defeat them by walking into them, but it stays with you until you die.
120* In ''VideoGame/{{Putty}}'', absorbing the Dweezil icon gives Putty 30 seconds of flashing invulnerability.
121* The magic medallion in ''VideoGame/DuckTales'' gives [=Scrooge McDuck=] temporary invincibility.
122* In ''VideoGame/ShovelKnight'', the Phase Locket gives 3 seconds of invincibility when used. Ichor of boldness gives 10 seconds of immunity to damage but requires finding a troupple pond or visiting Troupple King to renew, while Phase Locket can be used as long as one has mana.
123* Hearts in the Platform/{{Intellivision}} game ''[[VideoGame/BeautyAndTheBeastIntellivision Beauty And The Beast]]'' give Bashful Buford temporary invulnerability against the creatures and objects Horrible Hank throws his way.
124* The third episode (game) of ''VideoGame/CommanderKeen'' has an ankh-shaped relic that makes the eponymous character invincible for a few seconds. They're very useful to dodge dangerous enemies like [[BossInMookClothing Vortininjas and Vortimoms]].
125* In ''VideoGame/CosmosCosmicAdventure'', hypercubes have this function. They're formally introduced in the seventh level of the first episode, but a hidden one can be obtained in the second.
126* The Dash powerup in ''VideoGame/BlenderBros'' lets you dash forward invincibly. You can find it lying around levels, but the [[{{Mons}} Mini Bro]] Spish lets you do it at any time. Well, except for the cooldown period.
127* ''VideoGame/CrashBandicoot'' has the Aku Aku mask that serves as your hit points. If you collect three in a row without taking damage, you'll gain temporary invincibility that'll let you plow through any enemy and ignore hazards except bottomless pits.
128* ''VideoGame/KyleAndLucyWonderworld'': Collecting one will make Kyle or Lucy glow brightly for about a minute.
129* ''VideoGame/SydneyHunterAndTheSacredTribe'': Golden idols turn Sydney's hat and coat pink, and allow him to be invincible for a short time.
130* ''VideoGame/PunkySkunk'': The Snowboard makes Punky invincible when going at full speed.
131[[/folder]]
132
133[[folder:Puzzle Game]]
134* The energizers in ''VideoGame/{{ZZT}}''. They last for about 8 seconds, during which you're treated to a tune which resembles the Surfaris' instumental ''Wipeout.''
135[[/folder]]
136
137[[folder:Roguelike]]
138* The Shield Pylon from ''VideoGame/DiabloIII''. It's only found in Rifts and Greater Rifts, but using it makes the nephalem totally invulnerable for two minutes. It also reflects all damage they take back at whatever attacked them.
139* In ''VideoGame/CryingSuns'', the boss of Chapter 5 can make his squadrons temporarily invulnerable at regular intervals.
140[[/folder]]
141
142[[folder:Role Playing Game]]
143* While ''VideoGame/SuperMarioRPG'' uses the original yellow Super Star while in the overworld, in battle it also features a new invincibility power up item called Red Essence, which makes the user invincible for three turns. The Super Star is quite original as it not only makes you instantly defeat any mook that you run into, but also gain the EXP, thus making it an exceptionally useful item. If you can find one, it will usually be in an area with a horde of enemies for you to run through and kill.
144* In ''VideoGame/SuperPaperMario'', the Super Star not only makes you invulnerable, but makes the characters giant versions of their 8-bit selves. Also early on in the game a Koopa collects the Super Star for ''himself'' to use against Mario.
145* The GodMode cheats in most Blizzard strategy games (''VideoGame/{{Warcraft}}'', ''VideoGame/{{Starcraft}}'') reduce incoming damage to practically nil. In ''Warcraft'', you also ''deal'' a hundred times more damage than usual. This is downplayed in ''Warcraft 2'', where the God Mode cheat either through intention or glitch can make you more susceptible to certain magic spells (a Death Knight's Death Coil more specifically) but invincible to everything else. More fitting, the Paladin hero in ''Warcraft 3'' had an ability that turned him invulnerable for a short time. The Shadow Hunter on the other hand had an ability that turned every ally nearby invulnerable except him. The ability carries over to ''World of Warcraft''. It can be bypassed by a certain priest skill though. Druids also have a way to make their enemies invulnerable and immune to all effects, which is much more useful than it sounds.
146* ''Franchise/FinalFantasy'' has a number of them:
147** ''VideoGame/FinalFantasyVII'' gives Aeris two LimitBreak moves that can provide temporary invincibility to the whole party. [[AwesomeButTemporary Without grinding her Limit Breaks out early on, though, a player might only get to use them once or twice.]]
148** ''VideoGame/FinalFantasyVIII'' has the Hero and Holy War items, which make one character and the party invincible for 24 seconds respectively. Rinoa's "Invincible Moon" LimitBreak has the same effect as using a Holy War. Lesser "Trial" versions of the items are also available, [[GoodBadBugs which work exactly as well as the originals]].
149** ''VideoGame/FinalFantasyX2'' allows acquiring exactly ''one'' Hero Drink per run, which grants this status to one party member, but must be stolen from the FinalBoss. The Alchemist dressphere's Mix ability can create Miracle Drinks, which have the same effect on the entire party, but require an item gotten from bribing an OptionalBoss. The UpdatedRerelease adds the Psychic dressphere, which can learn an ability to provide the user with the same effect as a Hero Drink.
150* In ''VideoGame/SecretOfEvermore'', one of the spells only available from the summon stones temporarily made both you and your dog invincible. If you thought to save them for the FinalBoss, you had [[AnticlimaxBoss an extraordinarily easy time of it]].
151* ''VideoGame/GodEater2RageBurst'' has Blood Rage, a SuperMode triggered via fulfilling a pledge. Among its various bonuses, you get complete invulnerability to attacks, and a ThemeMusicPowerUp.
152* In ''VideoGame/Persona3'', if the Protagonist has both Vishnu and Ananta in their active roster, they can summon the Fusion Spell "Infinity" which makes the entire party absolutely impervious to ''everything'', even Almighty spells, for exactly one round. This doesn't sound like much, especially when it costs half your maximum SP, but then you have [[OptionalBoss The Reaper]] and [[{{Superboss}} Elizabeth]] who can perform multiple actions per turn, and make good use of them with unblockable or instant-kill moves. The ''[[UpdatedRerelease Persona 3 Portable]]'' version nerfed Infinity by making Fusion Spells consumable items. On the other hand, players don't need to have the corresponding Personas in their active stock, which makes the spell more versatile even if it can only be used a handful of times.
153[[/folder]]
154
155[[folder:Racing Game]]
156* ''Videogame/{{Carmageddon}}'' has invulnerability powerup that makes you unable to take damage.
157* ''Videogame/CrashTeamRacing'' and other Crash Bandicoot racing games has the Aku Aku/Uka Uka masks, which function just like the ''Mario Kart'' Super Star. Which mask you get depends on what characters you choose (good guys like Crash and Coco get Aku Aku while bad guys like Cortex and Tiny get Uka Uka).
158* ''VideoGame/ExtremeG'' features invulnerability powerup that makes you unvulnerable to enemy attacks.
159* ''VideoGame/GensouSkydrift'', a ''Franchise/TouhouProject'' fangame, features the Peerless Patriot's Elixir. As with the ''VideoGame/MarioKart'' example above, it also increases the user's speed. [[MoonRabbit Reisen]] uses a more powerful version[[note]]with some elements of ActionBomb[[/note]] for her [[LimitBreak Last Word]], with [[OurGhostsAreDifferent Youmu]] and [[spoiler:[[{{Oni}} Suika]]]] having similar effects as part of theirs.
160* ''VideoGame/MarioKart'':
161** The series has the Super Star, allowing you to cause opponents to flip over/spin out, items to shatter and enemies to be defeated. And it speeds you up to boot.
162** ''VideoGame/MarioKartDS'' introduces the Bullet Bill, which not only increases speed (more so than the Super Star) and grants invulnerability, but also guides the vehicle via auto pilot.
163** ''VideoGame/MarioKartWii'' introduces the Mega Mushroom, which is 80% of this. You grow to an enormous size, most items won't harm you, you can go a bit faster, you can drive off-road without speed loss and you can squash the other drivers. If lightning strikes, you merely return to normal size instead of get shrunk down below it. Someone with star power, or a Bullet Bill, can still hurt you though.
164* ''VideoGame/HolyUmbrella'': In some areas, you can find glowing orbs that makes you invincible and able to destroy enemies by running through them for a short time.
165** In addition to the above examples, {{Nue}} transforms into a FlyingSaucer for her Last Word, behaving very similarly to ''Mario Kart'''s Bullet Bill.
166* ''VideoGame/SuperIndieKarts'' has the Golden Shroom item. This item gives you a boost in speed and allows you to cause opposing racers to spin out when you run into them. While the 50cc class only has one on each track, the number of the Golden Shrooms you must collect to use it increases.
167[[/folder]]
168
169[[folder:Rhythm Game]]
170* In ''VideoGame/MuseDash'', you normally take damage when running into enemies, and when your Fever gauge fills up, you enter a SuperMode where you gain extra points for each enemy hit. If you're playing as Buro in her Schoolgirl form, she will also become invincible when entering Fever mode.
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172
173[[folder:Run And Gun]]
174* The ''VideoGame/{{Contra}}'' series has the "Barrier" power-up (represented by the letter "B"), which provides a different visual representation depending on the game. In the first arcade game, it surrounds the player with three floating satellites that gradually disappear one by one as its effect wears out, while in both NES games it causes the player's sprite to flash different colors. In ''Contra III'' it surrounds the player with a bubble-shaped barrier that starts out as blue and turns red when its effect is starting to wear out.
175* ''VideoGame/{{TAGAP}}'' has blue pills in the first game, which makes you impervious to all damage at the drawback of speeding up everything but you.
176[[/folder]]
177
178[[folder:Shoot 'Em Up]]
179* ShootEmUp example: most ''VideoGame/{{Parodius}}'' games have a powerup (the green bell) that makes the player's spaceship (as well as their [[AttackDrone Options]]) grow about four times its own size for awhile. For some reason, this not only makes one invincible against enemies and bullets, but also lets one fly through solid terrain. As a slight drawback, it also disables your ability to fire, which means that if you pick it up, you might not be able to kill as many enemies as you normally would (and even though your Options grow along with you, they have no colission detection, meaning they can't destroy enemies they come in contact with).
180* Bombs in the ''VideoGame/{{Touhou}}'' series fall under this trope, as they make you invincible for a short period of time, clear bullets off of the screen, and deal damage to everything on screen (unless you are really bad at aiming).
181* ''VideoGame/{{Vanguard}}'' is probably the earliest ShootEmUp to have a powerup providing temporary invincibility and destroying enemy ships on contact.
182* ''VideoGame/MajorStryker'' has a bubble shield which makes you invincible and able to defeat enemies by ramming them.
183* A variant in the ShootEmUp ''VideoGame/{{Dogyuun}}''. Stage 10 has a powerup that makes your ship turn invincible. As in, an invincible HumongousMecha with the ability to rapidly punch other mecha into scrap metal.
184* When you grab one of these in ''Mii Force'', a ''VideoGame/StreetpassMiiPlaza'' game, not only do you become invincible, but every weapon you have will automatically surround you, allowing you to fire in all directions (with any empty spaces taken up by a generic laser). There's one found in every level, although there's none in the [[NintendoHard Arcade Mode]].
185* ''VideoGame/StarFox1'': A "Shield" item can be found in a few stages, which reduces damage to nearly zero and turns your Arwing into a wireframe. However, instead of being timed, it's coded to absorb so much damage before it fades away.
186* ''VideoGame/StarFox2'': The "S" powerup item is an invincibility barrier. Miyu and Fay, having Arwings with the lowest Shield ratings, both start with three in their stock.
187* ''VideoGame/StarFox64'': Buried in the game's code is a blue barrier that repels all damage done to Fox's Arwing. While coded to never appear, certain Game Shark / Game Genie codes can reactivate it. Said item was eventually added to the UpdatedRerelease on the Nintendo 3DS as a Multiplayer-exclusive item.
188* Throughout most (but not all) games in the ''VideoGame/{{Aleste}}'' series, collecting a power-up chip will give you a few seconds of invincibility, whether the chip actually levels up your weapon or not (it takes multiple chips to do so, with the number needed increasing for higher levels).
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190
191[[folder:Simulation Game]]
192* While it doesn't let you kill Tom Nook or anything, the Platform/NintendoGameCube ''VideoGame/AnimalCrossing'' has a furniture piece called the Starman, and if you activate it, your character will flash and the Super Star tune will play.
193[[/folder]]
194
195[[folder:Third-Person Shooter]]
196* ''VideoGame/KidIcarusUprising'' has the Power Drop item, which makes you invincible and reflects shots fired at you. You can also use the Brief Invincibility power to make yourself invulnerable at any time, but it doesn't last as long.
197* ''VideoGame/JetForceGemini'' has an item that can be spotted in places that are infested with enemies. It lasts for a limited time, but gives the player a chance to kill several enemies without being hurt.
198[[/folder]]
199
200[[folder:Pinball]]
201* ''Pinball/TimeFantasy'' has "Time Ball," where the next 30 seconds all drained balls are automatically returned to the plunger lane for another shot. Players can hit key targets to extend the invincibility period.
202* ''Pinball/BigGuns'' allows you to temporarily become Invincible -- the center pop-up post is raised, the left kickback stays active, and the right gate diverts the ball back to the right flipper. Slightly subverted in that you can still lose the ball if it drains between the flippers and the center post.
203-->'''Commander:''' "You are invincible! Save the Queen!"
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205
206[[folder:Other Media]]
207* ''Series/KamenRiderExAid'' uses a video game motif for its superpowers, and makes the title character's final upgrade based on the traditional platformer invincibility powerup by giving him golden armor with a star motif and rainbow sparkles accompanying his attacks. Most other characters can use the same trinket for ten seconds of invincibility, but Ex-Aid has unlimited use of it. Invincibility also comes with immunity to the BigBad's power to pause the game, something he can also do for as long as he wants, making Ex-Aid the only character able to fight him.
208* ''Fanfic/NotTheIntendedUseZantetsukenReverse'': "Chapter 24: The Belmonts" mentions Sonia's spell that grants invincibility, along with SuperSpeed.
209[[/folder]]

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