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4[[quoteright:350:[[Anime/MagicalGirlLyricalNanoha https://static.tvtropes.org/pmwiki/pub/images/instant-runes_rsz_mlgn_1195.png]]]]
5
6Traditional HermeticMagic often required creation of elaborate GeometricMagic e.g. runes, magic circles, and [[MagicalStarSymbols pentacles or pentagrams]] before a spell could be cast. These would typically be scratched into the ground, or made with special materials. This takes too long to be practical in a fight or immediate crisis, but it does [[RuleOfCool look really cool]].
7
8Many works get around the time limitation and amplify the coolness factor by having special effects do the work. As soon as the mage [[CallingYourAttacks calls out the attack]], any required circles, designs and written magical incantations appear [[PowerGlows glowing]] in the air. Sometimes the spellcaster actually draws them in midair; at other times, these designs are prepared by the mage beforehand and manifest from some sort of device, or whatever force the mage contracts or serves does it for them. But this is mostly speculation on our part, as it's rarely, if ever, shown how it's actually done.
9
10Being easy to animate either traditionally or in CG, this effect originated in AnimeAndManga, specifically among Hermetic-flavored {{Magical Girl}}s.
11
12In latter years, it has become increasingly common in other media. Many video games adopted the SimpleYetAwesome effect: circles are easy to notice and have clear boundaries, thus, they're ideal to designate the effect radius of a magical AreaOfEffect attack in {{RPG}}s and RealTimeStrategy games.
13
14From anime and gaming, this effect has also spread to modern fantasy webcomics and, having come full circle, manifested even in the artwork of 3rd edition d20 ''TabletopGame/DungeonsAndDragons''. It's hard to deny that glowing magic circles and mystic runes floating in the air around the spellcaster look so much cooler in a visual medium than a wizard waving a staff around.
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16See also: SimplifiedSpellcasting and SphereOfPower. [[CoolGate Magic portals]] very frequently have these inscribed on them to show how magical they are. When the runes come ''before'' the magic happens, that's RunicMagic.
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18For the Sci-Fi cousins, see TronLines and MatrixRainingCode.
19----
20!!Examples:
21
22[[foldercontrol]]
23
24[[folder:Anime & Manga]]
25* ''Manga/ZeroSevenGhost'' uses Instant Runes as a kind of battle magic. And a whip-like weapon. And transport. And doll-crafting. And praying. There is quite a lot of it to be found in the anime.
26* Both played straight and averted in ''Manga/AhMyGoddess'' depending on the skill/power of the caster. The goddesses themselves can instantly generate smaller spell circles, but still need to manually draw larger ones, more powerful entities like Urd's mother [[TheDevil Hild]] can easily generate complex spell circles with little effort.
27* ''Manga/AyakashiTriangle'':
28** Shirogane's [[GenderBender sex-changing]] {{curse}} creates a stylized male and female sign in midair that attaches to his target to take effect.
29** Garaku ''manually'' makes drawings and inscribes text at SuperSpeed to use his art-based powers.
30** Mei's [[SupernaturalSealing sealing technique]] involves her paper servants drawing a symbol in the air with their ColorfulContrails. Later, this symbol, now called the [[HolyHalo "Life Halo"]], appears floating being Suzu's back as [[spoiler:Shadow Mei possesses her and unleashes her full power]].
31* In ''Manga/BlackClover'', Magic Knight Zora Ideale independently found a way to use his Ash Magic to draw [[GeometricMagic magic circles]] that create his Trap Magic. As a result, despite having a magic affinity that's useless in a straight fight, Zora can defeat much more powerful mages by turning their own magic against them. As well as a variety of other traps, such as bombs and [[PitTrap pitfalls]].
32* In ''Manga/Brave10'', Okatsu's snake magic works like this, as seen in the seals on their eyes, and her fight with Kakei.
33* ''Literature/BraveStory'': Mitsuru produces one in the movie by tapping his staff on the ground.
34* ''Literature/{{Campione}}'' invokes this with much of the magic cast in the series.
35* ''Manga/CardcaptorSakura'' shows it whenever Sakura uses her magic to seal a card, or use one.
36* ''Literature/ACertainMagicalIndex'':
37** Averted with Stiyl. He carries around cards or photocopies of the runes needed for his spells and has to strategically place them around a place, but he can move them with his mind.
38** [[spoiler: Index]] plays this straight when casting an actual spell. This is meant to show just how much power she has at her disposal, to be able to form runes and symbols out of light and air is the mark of the highest level of magician.
39** The angel encountered during "Angel Fall" when it uses a spell: it instantly turns day to night, the moon's phase to full, and ''rearranges the stars'' to form the runes and designs it needs to cast spells. Not for nothing are angels considered among the most powerful beings in the Indexverse.[[note]]This particular angel happened to be an archangel, the highest known level of angel, however, due to a spell called "Angel Fall", it was weakened by a considerable(though unknown) amount.[[/note]] Also, while rearranging the stars, the angel lazily fought Kanzaki Kanori, a powerful magician in her own right.
40** In ''Miracle of Endymion'' the BigBad [[spoiler: builds a SpaceElevator to make a spell powerful enough to [[DeathSeeker kill her]] along everyone on Earth below]]. The Runes were highly visible and had a radius several times bigger than the station built on the end of the elevator.
41* Satella and [[spoiler:Fiore]] have these appear around them when they use their "jewel summoning" powers in ''Manga/ChronoCrusade''.
42* Dr. Muraki in ''Manga/DescendantsOfDarkness'' at one point uses an intricate magic circle that rises from the floor as pure light. However, it is still linked to a simpler circle he apparently prepared beforehand, and that can be destroyed by shooting the glowing gems at the points of the pentagram.
43* ''Literature/TheDevilIsAPartTimer'' shows this in the anime adaption. Mostly from the titular character, though a few others have been seen pulling such things off.
44* ''Anime/DigimonTamers'' combines this with GeometricMagic for Beelzemon's final epic-level attack. He draws the star in the air with his gun, then the circle appears around it, and then even more markings appear right before he begins firing through the symbol.
45* ''Franchise/{{Disgaea}}'' features these in the OP, the ED, and the eyecatch, as well as within the show itself. A few attacks in the games utilize them, too.
46* In the anime adaptation of ''Manga/FairyTail'', most uses of magic cause a magic circle to appear near the caster, most often around the hands. Phantom Lord's walking fortress makes a really huge example of this, one used for casting [[NamesToRunAwayFromReallyFast "Abyss Break"]]. Unlike the instantly-appearing magic circles, this one is drawn into the air by the fortress' giant arms, which allows the entire attack to be aborted since the spell couldn't be launched before the circle was complete. Also, there are wizards who specialize in rune magic, which is written in the air to do whatever it's supposed to at the time do. [[HermeticMagic Given the amount of time that these generally take to cast]], they're more suited to laying traps, rather than having any real direct combat use, and [[OldMaster Hades']] usage of the [[StuffBlowingUp Amaterasu runes]] with almost instantaneous casting time is pointed out in-universe as incredible and nigh-on impossible for even expert magicians.
47* ''VisualNovel/FateStayNight'':
48** One of the first things you see is Tohsaka Rin summoning her Servant with a pretty red glowing rune/incantation circle rising from the floor, through her body and above her head (though this is subverted in the original game, where she does, in fact, prepare the circle beforehand). This is actually a subversion in the anime too, as the circle is shown drawn on the floor and does not rise up past her until after she begins the summoning ritual.
49** Played straight with Rider, in using her Noble Phantasm "Bridle of Chivalry". The best example would be in the ''Fate'' route, where a spell circle is formed from her own ''blood''.
50** Subverted in [[{{Franchise/Nasuverse}} the verse]] with runic magecraft. One major drawback is that it must be somehow inscribed on the target. Two characters have shown the use of runes in combat: one drew the symbols in mid-air with cigarette smoke and overlaid them on the target, while the other carried around a talon to physically carve them out.
51* An interesting [[InvertedTrope inversion]] is made with ''Manga/FullmetalAlchemist'': alchemy, here seen as {{Magitek}} and dependent on the energies of the earth, requires the alchemist to draw the runes beforehand before attempting any effort. However, this does not stop the alchemist from bringing permanent copies of it whenever they need to use it. Subverted in the film of the first anime, ''[[Anime/FullmetalAlchemistTheConquerorOfShamballa Conqueror of Shamballa]]'', where a certain character is able to perform alchemy via remotely cast instant runes.
52* A primitive and weirdly non-magical example: In ''King of Braves Anime/GaoGaiGar'', when the titular HumongousMecha uses his "Protect Shade" power to defend himself, the averted lasers/energy bolts trace out a pentacle-shaped path in the air in front of him rather than being directly reflected. This is apparently inherent to the Protect Shade technology. The heroes reverse engineer it to develop their base's shield system, and the "PS generators" do the same thing.
53* ''Manga/GaRei'': The Tsuchimiyas' Spirit-eater Byakuei appears from a circular seal which hovers behind the summoner's back.
54%%* ''Anime/DotHackSign'' when a wavemaster uses their powers.
55* In the ''Manga/{{Hellsing}}'' anime, Alucard does this once, causing a massive, glowing pentagram to hover over the Hellsing mansion. He makes the pentagram so big that it not only covers all of London, but is visible from low-Earth orbit.
56* ''Manga/HoshinEngi'': The super paope Taikyokuzu when unleashed forms a colossal, beautifully-detailed Taijitu set of Yin-Yang symbols, kanji, and trigrams suspended in midair. When it's bestowed to Taikobo, he can draw the symbols from the tip of his baton/whip, which he also needs to [[spoiler:unleash Fukki's space-based paope Bansenjin and Chusenjin.]]
57* ''Literature/TheLegendOfTheLegendaryHeroes'', only in the anime. The original novels explain that part of casting a spell involves literally rearranging magical particles in the air, thus creating the appearance of drawing a magic circle in midair. Though some people are really, really fast at it.
58* ''Franchise/LyricalNanoha'' does this frequently. Interestingly, it's shown in the manga that those circles must be constructed mentally. If you don't have the [[FormulaicMagic math]] right, the magic won't work. This is exactly why a MagicWand in this series is called an [[ArtificialIntelligence Intelligent Device]] - in addition to being a tool for focusing magical energy, it's also a computer providing assistance with manifesting predefined templates of magic and assisting with targeting solutions.
59* Subverted in ''Manga/MagicalCircleGuruGuru'', where "Guru Guru Magic" works mainly in summoning creatures through drawings in circles. While these drawings can be very simple, Kukuri (the little, naive Guru Guru witch) does them wrong more often than you expect. And more often the summoning ''still'' works with wrong circles, displaying nonsensical monsters and gag devices. Finally, Kukuri figures out how to invent new spells. Well, not so simple.
60* In ''Manga/MagicKnightRayearth'', Ascot uses traditional Hexagram Seals of Solomon whenever he's [[SummonMagic summoning one of his monsters]].
61* ''Manga/MissKobayashisDragonMaid'':
62** Magic circles occasionally appear when Tohru uses her dragon magic . The anime standardized it so that it happens every time she uses a spell (with the circle appearing either in front of her face or hand, depending on whether or not it's self-targeting).
63** Shouta's low level spells are accompanied by pictograms that resemble computer icons, in keeping with the fact that magic was the in-universe source for at least one programming language. The one time he uses a stronger sleep spell during a WizardDuel, the circle has the kanji for "sleeping" in the center.
64* ''Anime/{{Munto}}'' has Gass as the only one with these as part of his unique magic and casting style.
65* ''Franchise/{{Naruto}}'':
66** Kanji and geometric patterns have been known to appear on fingers or hands of the caster, or their target, or the surrounding ground and air. This primarily goes for sealing jutsu and summoning jutsu. Examples in other types are rare and primarily anime-only, such as Neji Hyuga's Eight Trigrams, Sixty-Four Palms and a VillainOfTheWeek's "word binding".
67** In a rare aversion, in ''Anime/NarutoTheMovieLegendOfTheStoneOfGelel'', one of the characters uses existing runes on the ground to summon [[spoiler:a black hole]].
68* ''Manga/NegimaMagisterNegiMagi'': For the most part these don't even require prior construction, but a significant aversion to this occurs in the Magic World Tournament finale, when Negi [[spoiler:activates a massive set of runes out of nowhere to absorb Rakan's power, and Rakan realizes with a shock that Negi had written them in the ground unnoticed while in his FragileSpeedster mode much earlier in the fight]]. The inscriptions in the outer circle are in Armenian. Negima also features an aversion in the Pactio circles, which must be drawn by hand.
69* Abe no Seimei's modus operandi in ''Manga/NewGetterRobo'', for barriers and pain spells and everything in between. Sometimes, he takes the trouble to trace his pentagrams with his finger, but mostly he just sticks out his hand and they appear. And as the war between him and Getter goes on, he sometimes doesn't have to expend ''that'' much effort.
70* Magic circles appear sporadically in ''Anime/PuellaMagiMadokaMagica''. Most obvious is with Sayaka, who has, rather than runes, ''musical notes'' appear. The [[CypherLanguage actual runes]] in the series don't fit the trope, as they're more of a weird background detail.
71* ''Manga/Reborn2004'' has shown this with [[spoiler: the Simon Family]] unleashing their Ring Weapons and later with [[spoiler: the Vongola Gear weapons]]. Apparently they're made of Dying Will Flames.
72* ''Manga/RosarioPlusVampire'':
73%%** The Board Chairman sometimes uses these.
74** In later chapters, some of [[spoiler:Tsukune's new powers]] involve these. Apparently, "youjutsu" (a variety of magic[=/=]KiManipulation specific to {{youkai}}), which the Chairman specializes in and which [[spoiler:Tsukune]] recently was trained in by the Chairman's own mentor, often involve these.
75%%* All the magic in ''Literature/ScrappedPrincess''.
76* ''Literature/ShakuganNoShana'': Unrestricted Spells tend to manifest these, and their form varies between casters. The most common forms are ribbons and circles.
77* Katsumi Liqueur ''Manga/SilentMobius'' uses runes when casting more powerful spells.
78* ''Literature/{{Slayers}}'': Anime only, and then only with some larger spells. Averted in the novels, where Lina mentions that [[VancianMagic she does have to prepare spells in advance, but can then cast them later with just an incantation]]. Also, any magic circles that show up have been drawn (or in Seyruun's case, ''built'') by someone. Also, when Lina uses her magic to transmute ordinary trinkets into magical ones, she draws the circles by hand, explaining the process as she goes.
79* ''Manga/SoulEater'' has one with [[spoiler: [[EldritchAbomination the Kishin.]]]] When he's going to do his beam attacks, a rune circle appears in front of him.
80* ''Anime/StrikeWitches'' has these (as magic circles) appear as shields and when the Strike Units start up. Miyafuji's circle is a little under [[BiggerIsBetter 3 football fields]]. In radius.
81* ''Manga/TsubasaReservoirChronicle'' has both this and a variation. Fay's magic seems to work by him literally writing it out on the air with his staff, though he can use other forms.
82* The Siestas in ''VisualNovel/UminekoWhenTheyCry'' have FormulaicMagic equations and Greek text appear out of nowhere when they're using magic to shoot people.
83%%* The Seal of Orichalcos in ''Anime/YuGiOh''.
84[[/folder]]
85
86[[folder:Comic Books]]
87* In the ''Literature/ArtemisFowl'' [[ComicBookAdaptation graphic novels]], the [[TimeStandsStill time stop]] forcefield is covered in [[CypherLanguage gnomish]] runes.
88* In a 1975 ''ComicBook/DoctorFate'' story by Walter Simonson (from [[http://www.mycomicshop.com/search?q=%22Walt%20Simonson%22&qloc=N&TID=179751 issue #9]] of the try-out title ''1st Issue Special''), rather than the simple glowy effects and occasional Ditko Ribbons of previous appearances, the magics of Fate and his {{Mummy}} adversary manifest as ''glowing ankhs and hieroglyphics''. Almost every subsequent Doctor Fate artist has used the ankh motif for his magics. Simonson is also the artist who first depicted the [[ComicBook/NewGods Anti-Life Equation]] as glowing glyphs orbiting the head of its possessor as a halo.
89%%* Much the same happens with ComicBook/DoctorStrange. (Please explain this example by its own merits and not merely in comparison to other examples)
90* The comic adaptations of ''Literature/TheDresdenFiles'' often show Harry's evocation spells (combat magic, basically) with this, even though this is most definitely not the case in the books. When using ritual magic, the runes and things are generally imagined, as they don't have to be drawn.
91* InAWorld where the ComicBook/JusticeLeagueOfAmerica are all powerful magic users ([[TheMultiverse Earth-33]] of Franchise/TheDCU), ComicBook/{{Superman}}'s spells manifest as Instant Runes ... in ''Kryptonian''.
92[[/folder]]
93
94[[folder:Fan Works]]
95* Magic in the version of the [[Franchise/LyricalNanoha Nanoha]] multiverse the fanfic ''Fanfic/TheNewMath'' is set in works via complex math equations. The stronger spells generate rune patterns when used.
96* In ''[[Fanfic/LastMageOfKrypton Rising From The Shadows]]'', Harry Potter learns the ancient Kryptonian Battle-magic which consists of the projected sigils of the 23 Great Houses used in various combinations. Notably, only 1 sigil can be used by itself while 17 of the potential combinations are noted to be disrecommended to the point of being lethal to the caster.
97[[/folder]]
98
99[[folder:Films -- Animation]]
100* The assorted ancient robots in ''WesternAnimation/AtlantisTheLostEmpire'', when activated, have little light-up runes and glyphs and such.
101* ''WesternAnimation/DCAnimatedMovieUniverse'':
102** Shazam is depicted with the lightning bolt on his chest and parts of his gauntlets glowing.
103** All over the place in ''WesternAnimation/JusticeLeagueDark'', but especially the magic of Felix Faust.
104* Doctor Strange and company do this in ''WesternAnimation/DoctorStrangeTheSorcererSupreme''.
105* [[BigBad Dr. Facilier]] from ''WesternAnimation/ThePrincessAndTheFrog'' flashes voodoo symbols when using his magic. The animators avoided using [[TheScottishTrope actual voodoo symbols]] used to summon the loa.
106* In ''WesternAnimation/TurningRed'', during the red moon ritual when the ritual circle is activated, a ''[[DragonsUpTheYinYang taijitu]]'' appears inside it.
107[[/folder]]
108
109[[folder:Films -- Live-Action]]
110* ''Franchise/MarvelCinematicUniverse'':
111** How Film/{{Doctor Strange|2016}}'s magic manifests. Sorcerers create glowing symbols in geometric patterns when they use magic, as a focusing mechanism for their spells. By default, they take on an amber hue, but channeling power from alternative sources can alter the color; spells involving the Dark Dimension turn red, while the Eye of Agamotto's energy imbues them with its characteristic shade of green.
112** ''Film/ThorRagnarok'': Heimdall saves a family from Hela's mooks and brings them to the place where he hides the other Asgardians. To open the door to the cave, he touches the ground making a number of runes appear in a circle.
113* Shows up for some spells in ''Film/TheSorcerersApprentice'', where they appear to be made out of colored flame.
114* ''Film/WarCraft2016'': Human magic requires runes to produce any effect of sufficient power. Khadgar has to sketch his onto the ground, but Medihv, as the most powerful mage in the universe, can just conjure runes of light into the air.
115[[/folder]]
116
117[[folder:Literature]]
118* Though the circles used for demon summoning in Creator/DavidEddings' ''Literature/TheBelgariad'' and ''Malloreon'' are [[GeometricMagic traced by hand]] (usually with a big stick), particularly potent sorcerers can hold them stable whilst, for example, walking on a storm-tossed ocean...
119** There's also one who did the same on a fast-flowing river, didn't ''notice'' that the runes had just been carried away by the water, and proceeded to summon a demon without any protection. [[TooDumbToLive No points for guessing what happened to the sorcerer]].
120* The [[Creator/MargaretWeis Weis]]/Hickman series ''Literature/TheDeathGateCycle'' features 'instant' glowing runes in the air when Greater Magic is being worked. They do key off of movements, song, and (for the Patryn) pre-existing runes tattooed onto the body, however.
121* Harry Dresden in ''Literature/TheDresdenFiles'' (sometimes averted). In the books, runes and circles are explained as not actually required to perform magic, but they make magic easier to use by offering a sort of focus or map for the magic user to concentrate their power with. Where this trope comes in is that a practitioner can simply ''imagine'' the runes and circles he needs if necessary, but it is difficult to maintain while performing the actual magic.
122* In ''Literature/{{Elantris}}'', though they don't appear automatically, Elantrians can "draw" [=AonDor=] runes in midair to activate their magic.
123* In Creator/TanyaHuff's ''Literature/TheEnchantmentEmporium'' the characters with magical abilities are able to trace or sketch charms very quickly with their fingertips onto any surface, even the skin of another person. These charms can be used for anything from protection to healing to a form of mind control. Some characters are able to trace charms in the air and one character is able to mark people from a distance with charms using MagicMusic.
124* In ''Literature/TheKaneChronicles'', Egyptian hieroglyphs appear in the air when spells are cast.
125** Nordic runes are used similarly by Hearthstone in ''Literature/MagnusChaseAndTheGodsOfAsgard''.
126* In ''Literature/TheLightFantastic'', the Great Spells materialise as glowing words in the air when cast. Twoflower, a non-wizard, can look at them and deduce that one word was pronounced incorrectly, because it's ''[[ColorCodedForYourConvenience the wrong colour]]''.
127* Averted in Creator/PatriciaCWrede's ''Literature/MairelonTheMagician'', and more explicitly in ''Magician's Ward'', as Mairelon explains that the use of most magic requires runes prepared in advance.
128* The trenuses in ''Literature/ToughMagic'' use [[GeometricMagic spell-diars]] that are formed through magic, to make a more powerful spell than just by chanting or triggering one.
129* ''Literature/WordsOfRadiance'' (second book of ''Literature/TheStormlightArchive''): Kaladin speaking the Third Ideal of the Windrunners creates the sigil of the Order in Stormlight after his transformation. He gets this again when he pulls a ThreePointLanding on [[spoiler:the Assassin in White.]]
130* In Creator/DianeDuane's ''Literature/YoungWizards'' series, a lot of wizardry requires diagrams drawn out in the wizardly Speech. At first, these are mostly drawn out in the dirt, on paper, etc., but as the characters become more proficient, they can learn to conjure glowing diagrams (or sometimes 3D models) in the air, which can be stored in their manuals and later pulled out to be glowing diagrams in the air again. And one character uses a computer program to plot out and save spell diagrams.
131** {{Justified|Trope}} in that magic is explicitly stated to be highly complex ''statements'' in an actual, speakable language -- akin to programming code for reality itself.
132[[/folder]]
133
134[[folder:Live-Action TV]]
135* Played straight and then subverted in ''Series/{{Angel}}'', where a giant pentagram on the floor is used in a couple of attempts to connect to a Hell dimension, but also gets to be a BrickJoke about how they have a GIANT BLOOD RED PENTAGRAM covering the floor of their business's lobby.
136* ''Series/{{Fringe}}'' of all shows has recently introduced "stasis runes" as powerful traps, utilized by none other than [[spoiler:William Bell]]. September remarks that this technology should be considerably ahead of them.
137* ''Franchise/KamenRider'':
138** ''Series/KamenRiderKiva'': Kamen Rider Dark Kiva can summon his symbol, which is a bat-shape, to attack other people.
139** ''Series/KamenRiderWizard'' features the titular hero using such runes to perform pretty much every ability in his repertoire.
140* In ''Series/TheMagicians'', offensive battle spells use these.
141* ''Series/{{Supernatural}}'':
142** Notably averted with devil's traps and other warding, as the frequently used runic circles are always drawn laboriously by hand (although spray paint does speed things up). (Sam and Dean would carry around a sheet or something with a demon-trap painted on it, but it'd be easy enough to tear a sheet open.)
143** Castiel helps Sam and Dean hide from angels in season five by placing his hands on their chests and instantly carving Enochian warding into their ribs. Dean later gets an x-ray to find that his ribs are now covered in elaborate symbols.
144* ''Franchise/SuperSentai''/''Franchise/PowerRangers'':
145** Everyone in ''Series/MahouSentaiMagiranger'' and ''Series/PowerRangersMysticForce'', with Wolzard/Koragg being perhaps the most obvious example.
146** Subverted in ''Series/SamuraiSentaiShinkenger''/''Series/PowerRangersSamurai'' in that the protagonists have to write out (or text in the Gold Ranger's case) the kanji all of their summons in the proper stroke order. For example, the second episode of ''Shinkenger'' begins with Chiaki failing at summoning blades of grass because he's writing the kanji (草, learned in first grade in Japan) wrong. However in the first episode it only takes two seconds for Takeru to magically summon a horse, a kanji that consists of ten strokes (馬, a second grade kanji).
147[[/folder]]
148
149[[folder:Tabletop Games]]
150* ''TabletopGame/CriticalRoleTaldoreiCampaignSetting'': Runechildren are sorcerers born with magical glyphs hidden under their skin that begin to glow whenever they collect enough magical energy. In addition to the runes on their own body, Runechildren also have the ability to make any hidden magical writing glow if it's close enough to them.
151* ''TabletopGame/IronKingdoms'': Mages have these appear around their arms while casting (or around their weapons while channelling magic through them). Characters in the IKRPG can learn to identify a spell just from the runes that appear as it's being cast (one of the pre-made characters for the quickstart rules, the Arcanist/Investigator Eilish Garrity, has this skill
152* In ''TabletopGame/SpheresOfPower'', this is a possible manifestation of the Magical Signs drawback.
153[[/folder]]
154
155[[folder:Video Games]]
156* In the ''Franchise/DotHack'' games, these appear both above the caster and near the target whenever magic is cast (either by a PC or by an enemy).
157* Most probably the only use in a sci-fi game that doesn't even use magic: ''VideoGame/AceOnline''. The spell [[PowerNullifier "Purify"]] is available to M-Gears after obtaining the rare Special/Elite Skill Opening Card. The activation animation is quite distinct: you suddenly gain an instant magic circle with a symbol on top, sending sparkles downward. Non-players assume it's a godly buff; players know it does the ''opposite''. No, it doesn't purify you or allies of negative status effects, it [[StatusBuffDispel nullifies all buffs and skills you have]], [[OhCrap including the that lets you do the]] MacrossMissileMassacre.
158* ''VideoGame/AvencastRiseOfTheMage'': Many of the player character's PureMagic-themed Soul Magic spells conjure up elaborate circles of runes, either as a side effect, like those that rotate around a KamehameHadoken, or as projectiles in their own right, like the Soul Chalice OneHitPolykill.
159* In ''VideoGame/BattleForWesnoth'', the Scribe line of units from the [[GameMod user-created]] (and very well-done) faction Windsong use Instant Runes to attack. No projectiles or anything, the rune just appears over the scribe's head and the enemy mysteriously takes damage.
160* In ''VideoGame/BeyondGoodAndEvil'' having a teammate perform a special attack (which launches the enemy off the ground) followed by a stick attack causes floating runes to show up. The result causes the target to become a projectile.
161* Some characters in ''VideoGame/BlazBlueCalamityTrigger'' have attacks that manifest Instant Runes (such as Hakumen's counterattack ability); like Negi in the ''Manga/{{Naruto}}'' example, these seem to be visual conceits, usually no more visible to the actual characters than the lifebars at the top of the screen. [[spoiler: Then there's the attack of [[KillSat Nox Nyctores Gigant]] in the Story Mode.]]
162* In ''VideoGame/BreathOfFireIV'', most of Ryu's transformations into his dragon forms involves a semi-circular sphere enveloping him and his party, which was then decorated with runes.
163* ''Franchise/{{Castlevania}}'' is fond of this trope in general, having lots of occultish magic. Two notable examples would be the collectible runic glyphs in ''VideoGame/CastlevaniaOrderOfEcclesia'' and those in ''VideoGame/CastlevaniaDawnOfSorrow'' which the player must draw themselves with the DS stylus to activate.
164** ''VideoGame/CastlevaniaDawnOfSorrow'' downplays this trope by actually making the player draw the rune, but this is only used in specific situations, and the game has Instant Runes elsewhere.
165* Certain boss characters in ''VideoGame/CityOfHeroes'' have an ability to curse player characters, halving their endurance pool. They do this by firing a magic bullet at the target, which when it hits produces an instant rune at the victim's feet as they're cursed.
166** Heroes themselves gain a Rune of Warding of their own, a temporary power gained from a story arc that is especially effective against certain magical creatures. [[RuleOfCool And looks awesome.]]
167** ''VideoGame/CityOfVillains'' Masterminds have two powers which enhance the abilities of their pets. For the Ninja Matermind the visual effect for the 'upgrades' is large, glowing kanji appearing under the feet of the pet being buffed.
168** With ''Going Rogue'', Masterminds got access to the Demon Summoning powerset, which uses this trope to, well, summon demons. You even get to pick what color your magic circles are going to be!
169** There's also Instant Runes costume change animations, the Mystic Fortune power, costume auras... point is, the devs like their shiny runes. It's a superhero game; they're entitled.
170* Many of the Monk's powers in ''VideoGame/DiabloIII'' manifest runes when used.
171* ''VideoGame/DevilMayCry5'': To accentuate Dante's "[[LimitBreak Judgement]]" move, a large pentagram with many ornate details centered on him is imprinted into the ground below during the windup.
172** Urizen makes fancy glowing circles as one of his attacks, which fire purple beams that sweep the arena you fight him in.
173* In the ''VideoGame/{{DmCDevilMayCry}}'' 2013 reboot, Kat plays with this. She spends weeks preparing the materials used in her magic, and then stuffs them into a spray paint can when they're finished. When her magic is needed, she pulls out the spray paint can and a stencil to create the necessary runes in seconds.
174* In ''VideoGame/DokaponKingdom'', any hero or villain who attempts to block magic will do so by conjuring an elaborate wall of runes between him and the caster.
175* ''VideoGame/Dota2'':
176** Warlock's "Demonic Offering" burns a massive magical circle into the ground when the enslaved Golem demon(s) is (are) summoned, indicating the stun radius of the skill.
177** Enigma's cosmetic [[https://dota2.fandom.com/wiki/World_Chasm_Artifact World Chasm bracers]] cause his signature "Black Hole" ability to imprint an image of the Aegis of Champions into the ground.
178** "Fortune's End" of Oracle throws a quickly fading wavy circular pattern resembling his magical orb into the air when it begins channeling, then burns a similar one when it reaches its target.
179** Invoker flashes a triangular sigil when invoking his spells, shaped like the spell icon for "Invoke" itself.
180** With the [[https://dota2.fandom.com/wiki/Wyrmwrought_Flare Wyrmwrought Flare]] cosmetic, Lina's "Light Strike Array" has a small glowing circle of magic symbols appear during the delay between the spell going off and landing. Unfortunately, she can't show it off to her enemies because it's not shown to them.
181** Skywrath Mage's "Arcane Seal" marks the ground under its target with a glowing white symbol of many intersecting lines.
182* ''Franchise/DragonAge'':
183** ''VideoGame/DragonAgeOrigins'' has a line of 'glyph' spells which summon glowing purple sigils at the target point. They essentially serve as magical {{Status Infliction|Attack}} landmines.
184** ''VideoGame/DragonAgeInquisition'' adds magic circles to the casting animations to many spells that didn't have them before. The wonders of increased development time and special effects budget.
185* ''VideoGame/DragonQuestVIII'': Norse runes (or near equivalent) swirl around characters when they cast spells.
186* ''VideoGame/TheElderScrollsVSkyrim'' features spells which create circular runes that act as landmine-type traps.
187** Additionally, when taught additional words in [[LanguageOfMagic Dovah, the Dragon Tongue]], by the Greybeards, their [[CallingYourAttacks shouts]] carve runes into the ground, which you then [[IngestingKnowledge absorb]].
188* Western videogame example: ''VideoGame/EternalDarkness'' for the [=GameCube=] does this every time you cast a spell, complete with columns of light shooting from the Instant Runes and an ominous, supernatural voice (that varies based on spell alignment) pronouncing the runes.
189* ''VideoGame/{{Fable}}'' has the spells "Divine Fury" and "Unholy Wrath," the latter of which was referred to in ''WebAnimation/ZeroPunctuation'' as "Evil Pentagram Soul Suck Horror."
190* ''VideoGame/FateGrandOrder'': Caster version of Cú Chulainn able to use Norse runes (instead of Celtic). An AuthorsSavingThrow has his teacher later explaining that he used Norse runes instead of Celtic because they're instant and suited his style, and they appealed to Odin for him to be able to do so. [[spoiler:It's also later revealed that Caster Cú Chulainn is a Pseudo-Servant for Odin himself.]]
191* ''Franchise/FinalFantasy'' games have started doing this with summoning magic; ''VideoGame/FinalFantasyX'' is a prime over-the-top example, while ''VideoGame/FinalFantasyXI'' does it in a relatively low-key fashion. ''VideoGame/CrisisCore'' also features this when [[spoiler:Genesis]] does his Limit Break.
192** Final Fantasy bosses do it too. The final SequentialBoss of ''VideoGame/FinalFantasyX'' calls up a massive, personal sigil of flame in the sky for the last segment of the fight. And ''VideoGame/FinalFantasyVII's'' Sephiroth summons a supernova with ''physics equations,'' of all things. (Though since physics and astronomy go hand in hand, there is a certain logic to this.)
193** In ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'', runes can be briefly seen when Kadaj summons Bahamut SIN.
194** Edge in the ''VideoGame/FinalFantasyIV'' remake for the DS shows these when he uses ninjutsu.
195** In ''VideoGame/FinalFantasyVIII'', the Guardian Force Eden turns ''the entire planet'' into an incredibly elaborate magic circle in order to transmute it into a cosmic cannon that blasts the enemy into a galactic core. The beam itself also instantly generates (and pierces through) its own magic circles when it is fired.
196** In ''VideoGame/FinalFantasyIX,'' Freya's best Dragon skill uses this, despite not being "magic" (as it can be used on the AntiMagic continent). There's also Zidane and his Dyne attacks. Almost all of them result in runes appearing, whether they simply signal some huge effect or are the weapons themselves. No circles, though, just the runes. And of course, they are in full force for his appearance in ''VideoGame/DissidiaFinalFantasy''. Finally, the Eidolon Ark "draws" a magic circle beneath the enemy party with its laser eye, using it more as a targeting reticule for its subsequent attacks.
197** In ''VideoGame/FinalFantasyX'', each Aeon has their own distinctive crest that flashes briefly on the ground, above it,or even high in the sky --with Bahamut ''smashing through a succession of them'' as he descends from the heavens.
198** In ''VideoGame/FinalFantasyXII'', [[SummonMagic Chaos]]' LimitBreak Tornado includes creating a giant mandala, of things. In addition, [[GentlemanThief Balthier's]] quickening,'' 'Element of Treachery' '' uses these. ''To turn him into a '''meteor'''.'' Element of Treachery would return in ''VideoGame/FinalFantasyXIIRevenantWings'' and ''VideoGame/FinalFantasyBraveExvius'' almost unchanged.
199** ''VideoGame/FinalFantasyXIII'' features Instant Runes for some of the Eidolon summons. Some of them also combine this with SphereOfPower. And each party member also has a variation of their unique magical circle in their Crystarium System.
200** ''VideoGame/DissidiaFinalFantasy'':
201*** There are various attacks involving Instant Runes, but by far the most notable is [[VideoGame/FinalFantasyII The Emperor's]] [[ColonyDrop Starfall]]. During the charging animation, the runes appear and then expand and grow in complexity as the attack nears completion. [[https://www.youtube.com/watch?v=JpYR_PeF2ew ''Very'' cool to watch.]]
202*** [[VideoGame/FinalFantasyIX Zidane]] uses Instant Runes for his attacks, and one of them, Free Energy, takes the trope to the logical extreme: Free Energy creates a rune of energy that explodes, and is almost ''literally'' instantaneous.
203*** [[VideoGame/FinalFantasyX Yuna]] uses Instant Runes for basically every attack, as she [[SummonMagic summons her Aeons]] from them.
204* Warping in ''Franchise/FireEmblem'' games causes Instant Runes to appear. Especially in ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'', is this very visible.
205** The critical for Shamans in the ''[[VideoGame/FireEmblemTheBindingBlade Game]] [[VideoGame/FireEmblemTheBlazingBlade Boy]] [[VideoGame/FireEmblemTheSacredStones Advance]]'' games involve a magic circle being drawn under the character's feet while charging the spell. Criticals for Valkyries and Mage Knights involve creating runes in the air around their hands. Runes appear in the air whenever Sages attack.
206** Criticals and Flare for Arch Sages in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' make layered runes.
207** ''All'' magic users in ''[[VideoGame/FireEmblemAwakening Awakening]]'' conjure magic circles around themselves when casting spells.
208* In ''VideoGame/GalaxyAngelII'', Tequila casts spells this way, even in space from her ship, where they appear bigger than it is.
209* Ryudo, main hero from ''VideoGame/GrandiaII'', despite being swordsman, does that during his ultimate special by sticking his sword into ground.
210* ''VideoGame/GuildWars2'' features these in a few places. Elementalist Glyph skills' animations include drawing a glowing symbol in the air, while Guardian Symbol skills (and Smite) create glowing runic circles on the ground, either by magical casting or smashing your weapon into the ground. Necromancer Mark and Well skills also create symbols on the ground, these ones glowing vile green.
211* Dizzy of ''VideoGame/GuiltyGear'' summons these when [[LetsGetDangerous she gets dangerous]]. Also, Chipp Zanuff averts this by drawing the lines of the pentagram of his OneHitKill move ''after'' the victim gets caught in it.
212* ''VideoGame/HellgateLondon'' had a delicious sigil in motion forming the title screen.
213* Igniz from ''VideoGame/TheKingOfFighters2002: [[UpdatedRerelease Unlimited Match]]'' makes these appear below his opponent to start his ''Disintegrational Universe'' attack.
214* ''VideoGame/KingdomHeartsI'' invokes this when using [[ThePowerOfFriendship Trinity]] [[LimitBreak Limit]], conjuring a large circle of runes that radiates a massive burst of light from its center. It's recreated faithfully in ''VideoGame/KingdomHeartsChainOfMemories'', though without Donald And Goofy's assistance. The version that appears in ''VideoGame/KingdomHeartsBirthBySleep'' features a smaller circle with spaces for all three of the main characters to stand in, [[GameplayAndStoryIntegration which they will if it's used when they fight together against the Trinity Armor]].
215* ''VideoGame/LeagueOfLegends'' uses runes as cast targets for skillshot spells, sometimes with more particles and glowing effects than the spell they are the target for.
216* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', The Mirror of Twilight forms Instant Runes after it is repaired, with the bonus of CoolGate. The Time Gate in ''VideoGame/TheLegendOfZeldaSkywardSword'' does exactly the same when it's reactivated in the Sealed Grounds.
217* In ''VideoGame/LufiaTheLegendReturns'', the visual effect for "holy" elemental attacks uses a simple form of this trope.
218* Omni-tools in ''VideoGame/MassEffect'' create orange geometric holograms when used. They can even be forged into weapons for offensive use.
219* ''VideoGame/MasterOfTheWind'' has these appear at characters' feet before they cast a spell. One of the side-effects of [[spoiler:Ketsu gaining wings]] is that he no longer has to deal with this delay, and this is commented on by other characters.
220* In ''VideoGame/MeltyBlood'', Aoko Aozaki instantly creates [[http://img70.imageshack.us/img70/1294/1229960485203xf9.gif runes around her arm]] for her "Severe Break" Arc Drive.
221* The X-Box game ''Nightcaster: Defeat the Darkness'' uses rune attacks for large-area elemental spells. Each rune flavor has a unique look -- Fire magic symbols are primitive and tribal, Water runes appear as sigils and seals, Dark magic uses ornamental stamping patterns, and Light runes look like astral or zodiacal charts.
222* ''VideoGame/{{Noita}}'': Heart pickups, spell charge refreshers, wands and chests create a small pattern of colored glowing pixels when picked up/opened/used, which quickly dissipate as if blown apart by tiny currents of air. Purple patterns float inside the reward chambers for two particular puzzles, one of rotating spirals and another of a three-dimensional rotating octahedral shape. Earthquake generates a giant red circular effect when used, while Intense Concentrated Light first has to draw a shape before firing.
223* The titular Door in ''VideoGame/PaperMarioTheThousandYearDoor'' starts instant-runing whenever you return a PlotCoupon.
224** Same goes for its sequel, ''VideoGame/SuperPaperMario'', when Pure Hearts are locked in place.
225* In ''VideoGame/{{Persona 3}}'', fusing Personas places them on a rune configuration before combining them into a single entity.
226** Also with the OneHitKO [[LightEmUp Hama]] and [[CastingAShadow Mudo]] spells; with Hama, several Ofudo surround the target, accompanied by a square of light and with Mudo, a circle of darkness and seemingly gibberish is drawn either on the ground or in the air.
227** This is the method of summoning Personas in-battle in the first two games of the series, accompained by pillars of light.
228* ''VideoGame/PhantasyStarOnline'':
229** A similar circle to the ''VisualNovel/FateStayNight'' example appears around the Pioneer II after it comes out of hyperspace (or whatever method it uses for space travel), closely followed by a similar circle from Pioneer I on the ground, and then a beam linking both. According to narration, this was all part of a communication uplink. The circle also shows up whenever your Mag uses its LimitBreak photon ability.
230** [[spoiler:The final fight against [[VideoGame/PhantasyStar Dark Falz]] (on Hard mode and above)]] is fought on a giant circle made of Instant Runes that the boss attacks you from the center of.
231** ''VideoGame/PhantasyStarUniverse'' also features these magic circles, in places. However, in both cases, this is justified by the setting's (literally in one case) DoingInTheWizard. All 'magic' in the online ''VideoGame/{{Phantasy Star|Online}}'' games is technology derived, with the resultant runes almost certainly created by the electronics on-board the casting device.
232* The Nameless One in ''VideoGame/PlanescapeTorment'', if the player follows a certain path, can gain the use of the AwesomeButImpractical spell "Rune of Torment", which carves itself into the ground before it goes off.
233* During the Sinjoh Ruins event in ''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver Versions]]'', there is a prominent pattern on the floor of the Mystri/Triad Stage chamber. A different pattern is featured during the Google Images montage when Arceus creates a new member of Sinnoh's Dragon Trio.
234* The color-group-matching game ''[[http://store.steampowered.com/app/37800/ QuantZ]]'' has Instant Runes all over its backgrounds and transition animation, without any particular explanation.
235* The standard ''[[GameMaker RPG Maker]] XP'' sprite set features instant pentagrams as the default spellcasting animation. As a result, they are used in most RPG Maker games.
236* In the ''VideoGame/SamuraiShodown'' games, at least Amakusa (from the 3rd game onwards) and Mizuki can make rune-like images to attack.
237* In ''VideoGame/SkiesOfArcadia'', each of the magical Moons has a crest assigned to them from the Old World. Naturally these crests appear whenever magic is cast.
238* ''VideoGame/{{StarCraft II}}'' changed the Protoss's warp systems significantly from their appearance in ''VideoGame/{{StarCraft|I}}'': instead of wobbly portals, they have neat geometrical effects, with diagrams and strange alien symbols all around them. The Vortex ability of the Mothership has mathematical graphs as well as the classic "squared" 2D representation of 3D space. It's never clear if these are holograms, or if space simply works that way. The effects could well enough be the alien equivalent of holographic "'''STOP'''" signs, that are projected around warp rifts and vortices.
239* In the ''VideoGame/StarOcean'' games, this is an actual science, referred to as Symbology (or Heraldry, or Runology, depending on the game). The distance from the rune to the caster affects the strength of the spell, so most casters tattoo the symbols on their bodies. The [[VideoGame/StarOceanTillTheEndOfTime third game]] deals with three children who were [[{{Tykebomb}} experimented on]] to have the runes inscribed in their chromosomes, giving them access to various abilities which should allow them to transcend their dimension. The other three games have characters with genetic runes as a trait of their species. Although one character doesn't take advantage of it.
240* The magikoopas in ''Franchise/SuperMarioBros'' fire a jumble of simple shapes at the player as a projectile.
241** Green Magipiranhas, one of the replacements for the Magikoopa in ''VideoGame/SuperMarioWorldPiranhaIsland'', shoot shapes at Mario. The Green Magipiranhas are much better at it than their Koopa counterparts because the Magipiranhas can do it with a simple wave of their hands and they don't have to rely upon magic wands.
242* The Cybuster's "Akashic Buster" attack in ''VideoGame/SuperRobotWars'' involves creating a circle and hexagram in midair, before invoking a flaming phoenix from it and merging with it to slam into the enemy. In the Lord of Elemental remake, EVERY unit now summons instant runes for their final attack except Lune's. The [[VideoGame/SuperRobotWarsAlpha Ryu-Ko-Oh]] does this with Chinese-style trigrams. The [[VideoGame/SuperRobotWarsNEO Alsignos, Shigzarl]] AND [[spoiler: Larva]] does when invoking their attacks.
243* In ''VideoGame/SuperSmashBrosBrawl'', instant runes appear as part of the "warp magic" that makes up Marth's and Ike's stage entrances. Also, [[VideoGame/TheLegendOfZeldaTwilightPrincess Triforce Slash]] and [[VideoGame/TheLegendOfZeldaTheWindWaker Toon Triforce Slash]] also use images of the Triforce rendered in the respective styles in leiu of runic symbols.
244* In ''VideoGame/SwordOfMana'', the Granz Realm's soldiers spawn by teleporting in using bright green magic circles.
245* ''VideoGame/TalesSeries'':
246** In ''VideoGame/TalesOfSymphonia'', any character that can cast magic causes a magic circle to appear beneath their feet as they cast. This is especially visible with Sheena, who creates four magic circles, and a giant triangle about 4 times as large as the other magic circles when she summons anything bigger then Corrine. Also, the spells "Photon" and its dark equivalent, "Dark Sphere", trap the enemy in circles of appropriately coloured Instant Runes.
247** ''VideoGame/TalesOfTheAbyss'' must have won some kind of award for most Instant Runes in a video game ever. They're in everything, for aesthetics when casting magic to being part of structures to being an integral gameplay element; every spell in the game leaves a 'Field of Fonons' near its target, and these can be used to power up attacks.
248** In ''VideoGame/TalesOfPhantasia'', casters would spawn elaborate magic circles from their hands as the screen froze when their spell resolved. There were even different circles for Arche's Magic, Klarth's Summoning, and Mint's Healing. If you look closely, some versions also have a circle pattern appear on the ground when Cless uses Shugohoujin, which creates a wall-like pillar of damaging light.
249** Just about every single scene in ''VideoGame/TalesOfVesperia'' that involves Rita and blastia, or Rita and spellcasting results in instant runes.
250* Present in the spellcasting animations in ''VideoGame/TokyoMirageSessionsFE''. Give the IdolSinger theming of the game though, the runes in question are ''autographs''.
251* The ''Franchise/TouhouProject'' series is big on magic circles, though the amount and complexity depends on the exact game. ''VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil'' had them appear when you killed enemies, while later games tend to limit them to spellcards (in which they're absurdly huge). Some of these circles are actually funcional: your girl is permanently surrounded with a circle that indicates your grazing hitbox, holding down Shift causes a magical symbol to appear on your girl with a dot that indicates your hitbox, ''VideoGame/TouhouYouyoumuPerfectCherryBlossom'' has temporary invincibility indicated by a shrinking pentacle on a circle around your character, and the huge circle that surrounds the bosses during their spellcards shrinks as the expiration timer counts down.
252* The FinalBattle of ''VideoGame/VagrantStory'' takes place on a magic circle that floats high above the [[spoiler:devastated Cathedral]].
253** For that matter, a very early battle against a Dullahan has the animate armor slowly drag its sword across the ground, which creates an instantaneous magical circle around him.
254** Also, in a video sequence early on in the game--as one enters the sanctum--Sydney is shown carving a circle of runes on the stone floor of an abandoned chapel, which he later activates to summon [[spoiler: the first big dragon]].
255** The Rood Inverse itself, while always present as a tattoo on the character's back, also allows the user constant access to Lea Monde's power of the Dark.
256* ''VideoGame/WarcraftIII'' has certain spells manifest this in addition to the usual fireworks. One of the better examples is the animation for the Town Portal Scroll item and the passive aura of Death Knight heroes.
257* Averted in the story-within-a-story of ''[[VideoGame/WildArms1 Wild ARMs: Alter Code F]],'' where we are explicitly being told that the heroine is drawing the runes into the air with a finger.
258* ''VideoGame/TheWitcher''s cast sigils much simpler than full runes, but [[AcceptableBreaksFromReality for the sake of gameplay]] they're cast instantly in mid-air. However, digging into the lore (or the novels the games are based on) reveals this [[GameplayAndStoryIntegration isn't a gameplay conceit at all]]. Dedicated magicians can produce bigger and more esoteric effects, but requite additional resources, anything from a pre-prepared scroll and a few reagents to a large ritual space and several days of time. Witchers prefer their Signs, which are simple, practical effects designed to be cast with one-handed gestures.
259* ''VideoGame/WizardryTaleOfTheForsakenLand'': Whenever anyone casts a spell spinning rings of arcane words appear that coalesce into a white light before the effect of the spell is shown.
260* Warlocks' demon-summoning spells in ''VideoGame/WorldOfWarcraft'' do this, as do the hearthstones characters can use to teleport back to their home locations.
261** Warlocks also have a spell that generates one of these in the ground that allows the caster to teleport directly to it.
262** Most area effect abilities of bosses potent enough that a player should be dodging them create large, well-outlined areas on the ground, presumably to help people know the exact edges of their effects. As runes are clean and precise, they are used very commonly for this purpose (unless the attack is not actually a magical spell). In certain fights, however, runes on the ground denote beneficial effects and you're ''supposed'' to stand in them whenever possible.
263** A Mage's Arcane Explosion or Arcane Blast spell will leave a rune circle on its target.
264** A rune circle as a targeting reticle only visible to players is used for precision placement of targetted area-of-effect abilities.
265** Summoning another player will cause an array of runes to rotate around your character.
266** Many Monk abilities manifest with glowing runes floating in the air as well.
267** Ultimately, mages got an optional ability flat out called [[http://www.wowhead.com/spell=116011 "Rune of Power"]], which increases the potency of mages' spells as long as they stay within its boundaries.
268* Shion's "Spell Ray" LimitBreak in ''VideoGame/{{Xenosaga}}'' episode one involves creating a set of runes in midair, ''loading'' them into her weapon ([[ImprobableWeaponUser a huge mechanical arm]]), and firing a {{BFG}}-level blast from one of these. Similarly chaos's Lunar Seal attack draws runes in the air, sets them on fire and then blasts them at the enemy.
269[[/folder]]
270
271[[folder:Web Animation]]
272* Flint demonstrates some in ''WebAnimation/BunnyKill 4''.
273* ''WebAnimation/{{Dreamscape}}'': They appear with every spell Drake uses. This also makes his attack patterns flashy and easily telegraphed, but he is confident enough in his own abilities that he doesn't see it as an issue.
274* ''WebAnimation/RedVsBlue'' parodied the idea when Lopez activated his weather-control device. Immediately, glowing golden runes encircled him. Turns out that Doc added them as a special effect just because he thought [[RuleOfCool they looked cool]].
275* ''WebAnimation/{{RWBY}}'':
276** In the pilot episode, Glynda engages in a powerful battle with a mysterious villain. She creates circles of purple glyphs that act as shields that can deflect attacks or which can be placed in the sky to summon storms. Glynda's Semblance is telekinesis and her Aura manifests with purple colours, so it's implied that her glyphs aren't her Semblance, they're simply a direct manifestation of her Aura.
277** Weiss's Semblance manifests as a circle of glyphs. The circle can appear anywhere she chooses, be it the ground, in the air, or even vertically. The glyphs allow her, or any person she chooses, to perform a range of different feats, such as becoming excessively fast, using glyphs like stepping stones to move across water or through the sky, or to bounce around an opponent like a pinball. She also possesses the ability to use the glyphs to summon ice-clones of past opponents that she has defeated, which will serve her for the duration they're summoned. When combined with Dust, her Semblance can perform additional elemental feats, such as creating gravitational force that can slow down crashing airships or anchor a person in an unstable situation, creating shields made from solid earth, or allowing Weiss to perform elemental attacks such as firing blasts of fire or shards of ice. Although Semblances are unique to each individual, the Schnee family is unique in having an hereditary Semblance. Both Weiss and her older sister can use this Semblance, although the creatures they summon are different as they depend on each Schnee's unique and individual history of combat. Weiss's younger brother does not possess the family Semblance.
278[[/folder]]
279
280[[folder:Webcomics]]
281* All characters seen so far from ''Webcomic/AshfacesDaughter'' who cast magic have rune and geometric design filled circles appear in front of their hands whenever performing any spellcasting.
282* ''Webcomic/{{Aurora|2019}}'': Mages who want to avoid outside influences on the elements they control use runic circles, which appear around where the mage is casting and spell out what the spell is supposed to do.
283* ''Webcomic/{{Blindsprings}}'' uses this in the casting of Academic Magic.
284* In ''[[http://brokenspacecomic.com Broken Space]]'', spellcasters "drip" glyphs from their hands and bodies when working magic.
285* ''Webcomic/{{Castoff}}'' has both this and full RunicMagic circles. In general, magic involves light effects and [[PowerGlows glowy runes]].
286* In ''Webcomic/TheDragonDoctors'', Mori explains this as using a simple light spell to create instant symbols for RitualMagic. She can take it [[http://dragondoctors.dhscomix.com/archives/comic/ch-18-page-04 a few steps further.]]
287* These show up every time someone is altering Eidos (what passes for magic) in ''Webcomic/TheFarSideOfUtopia'' - these seem to be growing more [[http://pastutopia.com/?comic=comic-for-friday-september-25th elaborate]] as [[ArtEvolution art evolution]] continues.
288* In ''Webcomic/GunnerkriggCourt'', the [[spoiler: Donlans']] demon containment and shield magic are accompanied by a labyrinthine pattern of glowing lines.
289** And it's a ''computer program''; as magic is sometimes known as the "etheric sciences" in the Gunnerkrigg Court continuity, this makes a certain amount of sense.
290* ''Webcomic/{{Homestuck}}'' has [[http://www.mspaintadventures.com/?s=6&p=005463 glowing]] [[http://www.mspaintadventures.com/?s=6&p=003079 clock]] [[http://www.mspaintadventures.com/?s=6&p=003664 faces]] show up almost every time somebody uses Time-related powers, but the real kicker is in the End of Act 6, where [[spoiler:combination Aspect attacks called Fraymotifs always make their entrance with elaborate magic circles appearing centered on the casters, each one [[https://web.archive.org/web/20180105093121/http://kingoftomes.tumblr.com/post/143044663015/fraymotif-circles-toasty-hat-told-me-it-was-okay unique]] to each of the 12 Aspects.]]
291* ''Webcomic/NinmuNanmu'' features Instant Runes for some of the spells cast by various characters, [[http://ninmunanmu.com/2010/02/02202010/ as seen here]].
292* In ''Webcomic/TheOrderOfTheStick'', [[spoiler:Vaarsuvius's]] [[DealWithTheDevil Deal with the Fiends]] is completed with some Instant Runes and OminousLatinChanting. [[http://www.giantitp.com/comics/oots0635.html spoilery link]].
293* In ''{{Webcomic/Roommates}}'', Goblin King Jareth gets instant circles (resembling stylized clocks) when using [[TimeMaster time magic]] in addition to his canonical CrystalBall and [[EverythingsBetterWithSparkles Glitter]].
294[[/folder]]
295
296[[folder:Web Originals]]
297* In Episode 26 of ''WebVideo/TalesFromMyDDCampaign'', Lady Hazamura's mysterious Fey-psionic hybrid channeling produces this effect, with seven concentric vertical circles of runes appearing around her outstretched paw in red, orange, yellow, green, blue, white, and black. In the same Episode, TheDragon Morduval has a cylindrical shell of glowing purple runes appear around him whenever he shifts into his EldritchAbomination form. These runes make him NighInvulnerable, but luckily for the heroes Lady Hazamura arrived to suppress them (which is what produced the above example).
298* ''Website/TLFTravelAlerts'' came down with a case of this on [[https://twitter.com/TlfTravelAlerts/status/720872812106264577 April 15th 2016]] where they spontaneously manifested out of thin air leading to much consternation and trains being held at stations.
299* This seems to be averted most of the time in the ''Literature/WhateleyUniverse''. Hekate's "fools' circle" trap for Fey took tons of prep time, and she's a really dangerous mage.
300[[/folder]]
301
302[[folder:Western Animation]]
303* Flambo from ''WesternAnimation/AdventureTime'' uses these when he casts his flame shield spell. When possessed by [[spoiler:Little Dude]], the Gumball Guardian gets a ring of runes around its head that a laser fires from.
304* Maruvian magic does this in ''WesternAnimation/ElenaOfAvalor''. It is notable in that it is one of the things that makes it different from other magic shown in ''WesternAnimation/SofiaTheFirst'' and by foreigners in general.
305* ''WesternAnimation/DotaDragonsBlood'': During the finale of Season 1, Selemene wreaths the sky above her temple with an enormous symbol [[spoiler:when battling Terrorblade]]. In Season 2 and 3, [[spoiler:the World Forge]] is surrounded by ethereal patterns when it is in operation.
306* ''WesternAnimation/LoliRock'' uses this heavily with everyone having a signature hand circle and larger magic circle. There are even magic circles for whenever characters combine their magic for a powerful spell.
307* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'''s Season 5 finale, "[[Recap/MyLittlePonyFriendshipIsMagicS5E25TheCutieRemarkPart1 The Cutie Re-Mark - Part 1]]/[[Recap/MyLittlePonyFriendshipIsMagicS5E26TheCutieRemarkPart2 Part 2]]", ArcVillain Starlight Glimmer's new TimeTravel spell works via spherical portal surrounded by these.
308* Played with in ''WesternAnimation/TheOwlHouse'': Modern witches draw a simple circle in midair to cast basically ''any'' spell. Humans like Luz, however, have to actually draw out runes to get the same effect (as witches apparently did prior to evolving the ability to generate their own magic reserves).
309* One of the key differences between "learned" magic and "princess" magic in ''WesternAnimation/SheRaAndThePrincessesOfPower'' is that learned magic tends to use this while princess magic doesn't, [[spoiler:although the Heart of Etheria powering up does instantly cover them and Adora with glowing lines of First One script]]. The opening to the episode "Light Spinner" shows Light Spinner teaching some apprentices, including Glimmer's future father Micah, to create illusions; the students' hand gestures leave wonky circular auras that don't do much, but Light Spinner is able to straighten them up into proper magic circles. [[spoiler:In season 4, we see Micah again after a long stay on Beast Island; his style has become a lot more raw out of necessity, with the complicated runic structures being replaced with much simpler circles.]]
310* In the ''WesternAnimation/StevenUniverse'' episode "[[Recap/StevenUniverseS1E25MirrorGem Mirror Gem]]", when Steven is trying to free [[spoiler:Lapis Lazuli]] from the mirror, a stream of water from the ocean flows up the beach and forms a magic circle around him.
311* Raven of ''WesternAnimation/TeenTitans2003'' gets these ''on her skin'' as her father's prophesied conquest of Earth draws near.
312[[/folder]]

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