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1->''"Remember that part between panels four and five? That was not time-lapse magic! I kicked a chair across the room, and seconds later I knew Jarate!"''
2-->-- '''Sniper''', ''Webcomic/TeamFortress2''
3
4Congratulations! You just won the SuperpowerLottery! You now have at your disposal [[FlyingBrick super-strength, flight, super-speed, nigh invulnerability, fireballs,]] [[FlightStrengthHeart and heart]]. And JustInTime, too, because on the other side of the city (requiring you to fly really quickly, even through buildings if necessary), there's an emergency that can only be solved with fire and [[WhatKindOfLamePowerIsHeartAnyway making animals do things]].
5
6There's a few problems, though: you've never thrown a fireball before in your life. Beyond that, you've never flown and you've never had to control the immense speed and strength that you have now. Or heart. But, don't you worry. [[PowersAsPrograms Powers are programs]], and so it follows that you are also programmed with the instruction manual on how to use them. Within seconds of being [[SuperHeroOrigin struck by lightning after being infused with radioactive nanomachines that alter your genetic structure]], you're both physically and mentally ready to bathe supervillains in {{hellfire}} and plague them with assorted urban animals.
7
8This is ''especially'' true of characters whose main ability is to [[PowerCopying copy other characters' skills]]. Whether or not they initially have trouble figuring out their own powers, [[RequiredSecondaryPowers they are almost universally capable of instantly figuring out how to use their stolen powers]], typically to the same level of skill or effectiveness (or even a greater level!) as the character who had the power first. [[VoluntaryShapeshifting Shapeshifters]] (especially [[{{Animorphism}} animal-based shapeshifters]], or with otherwise non-humanoid forms) get bonus points for intuitively being able to transform into various objects ''and'' intuitively control limbs and other moving parts that weren't there previously.
9
10For some characters, this newfound knowledge doesn't always come instantly. At times, they'll remain blissfully unaware that they have powers, accidentally shooting [[EyeBeams laser beams out of their eyes]] when staring too hard or [[DoesNotKnowHisOwnStrength ripping doors off hinges]] when opening them too abruptly. The opposite end of the spectrum is severe PowerIncontinence, where the character can't figure out how to turn off his {{telepathy}} or stop [[BlowYouAway sending people flying with each exhale]]. Rarely will [[TrainingFromHell extensive training]] be needed to fix this; a TrainingMontage is enough. Give the new hero a day and he'll be ready to put his newfound powers to use. At most, a mentor will have to stop by to tell the new hero the [[ByThePowerOfGreyskull activation phrase]] or show the hero how it's done a few times.
11
12Often, this is coupled with a time limit to become [[ToBeAMaster the greatest x in the world]]. In these cases, TrainingFromHell is sometimes used, but the character still emerges an expert -- one of the greatest people to ever learn the craft -- after only a month or so of work. Especially jarring when it's used to explain away gaining a skill most people take a lifetime to perfect. There's rarely even any [[HandWave hand waving]] to explain this away, the audience is just supposed to believe that the characters [[HardWorkHardlyWorks are that damn good.]]
13
14If they become really good at their skills through trial and error, including bruises and collateral damage along the way, then odds are they were TaughtByExperience. If a device is shown to give them the knowledge, it's an UpgradeArtifact. If they're an expert while in control of an unfamiliar vehicle, they're FallingIntoTheCockpit.
15
16Administrivia/TropesAreNotBad. In video games in particular, it would be far too resource-intensive and time-consuming to fully animate different levels of proficiency at different character levels. Characters in [=RPG=] games, for instance, often learn their new weapon skill or super attack the instant they hit Level 43, and not a moment before. However, there will usually still be a semblance of progression - weak fireball at Level 10, medium fireball at Level 21, huge fireball at Level 45 -, thus still leaving a sense of improving the skill even if each stage comes in its own instant update. Evidently, skill is a quantum effect [[UsefulNotes/QuantumPhysics like particle energy]].
17
18Furthermore, this can also be an implicit superpower, more specifically as 'innate capability' or '[[https://powerlisting.fandom.com/wiki/Intuitive_Aptitude intuitive aptitude]]'. This usually extends to a character being instantly able to master certain things like complex theory or skills.
19
20Compare PossessionImpliesMastery, SuddenlyAlwaysKnewThat, UniversalDriversLicense, and GhostMemory. Contrast HowDoIShotWeb. See also LikeADuckTakesToWater, which is this Trope for non-super skills.
21----
22!!Examples:
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24[[foldercontrol]]
25
26[[folder:Advertising]]
27* ''Advertising/HealthHotline'': Grandma can't even stand at the beginning of the commercial. Just minutes after Grandma gets a knee brace and begins to stand again, she already knows how to skateboard, and she's good enough to out-speed Ellie.
28[[/folder]]
29
30[[folder:Anime & Manga]]
31* In ''Manga/BattleRoyale'', [[TheAce Kiriyama]] copies Hiroki's martial arts (which took years to learn) just by watching for a few moments. Also, despite being absent often in the novel, he has the highest grades in the class, somehow.
32* ''Manga/{{Bleach}}'':
33** Ichigo goes from rank novice to one of the strongest fighters in the story, able to go toe-to-toe with shinigami captains and take out lieutenants without even using his sword, after two TrainingFromHell sessions which collectively comprise about twelve days. He can take on any training to master any ability within a fraction of the time it takes normal Shinigami to learn anything. Even if it takes centuries to master something, Ichigo rarely needs more than a month.
34** When the Stern Ritter steal Bankai, the Quincies can master the stolen Bankai well enough to defeat the Shinigami they stole them off. It leads to As Nodt defeating Byakuya in one of the most brutal, gory attacks in the story's history.
35** It took both Yoruichi and Soifon years to master Shunkou. However, Yoruichi only recently taught Yūshirō Shunkou, so she's startled to see he's mastered it so quickly.
36* ''Manga/{{Claymore}}'' has a disturbing subversion. Clare tries to learn the Quicksword skill and after several days is told she is mentally incapable of ever mastering it. But her teacher has nothing left to live for and cuts off her own arm so Clare can use it. In the final chapters, it is also shown that [[spoiler:Teresa of the Faint Smile can easily replicate other warriors' combat techniques simply by observing them in action, even if it took their creators years to perfect them.]]
37* ''Anime/CodeGeass'':
38** Downplayed with Lelouch's Geass; upon receiving it, he instantly knows that he can command people to do anything by looking them in the eye, but he finds out a couple of its limitations by accident, and then experiments at length to find out the others.
39* ''Franchise/{{Digimon}}'': Whenever a Digimon digivolves for the first time, they instantly know the name of their new form, as well as all of their new attacks, and have no problems getting to grips with them. [[HandWave Handwaved]] with the fact that Digimon are [[PowersAsPrograms programs]].
40%%** In ''Frontier'', when the Digidestined ''become'' the Digimon, some of which aren't even humanoid, though it could also be explained as them becoming programs themselves.
41* ''Manga/DragonBall'':
42** Goku and most of the other protagonists to a lesser extent. The Muten-Roshi took almost a century to master the {{Kamehameha|doken}} wave; Goku picks it up by seeing Roshi do it once. Similarly Goku picks up Tenshinhan's Solar Flare technique simply because Tenshinhan used it twice on him. However, it's averted with learning how to fly, which requires a timeskip.
43** Tenshinhan explicitly has the ability to pick up and master other people's techniques by studying them briefly, while Buu can master any technique known by someone whom he's absorbed as well as the former's study.
44** Taken to extremes with Goten and Trunks, who somehow master the Super Saiyan transformation before they even hit puberty, whereas their fathers spent months or years training in deep space under extreme conditions to learn it. Even more than that, they skipped several requirements of achieving the transformation, such as experiencing a moment of pure rage. Handwaved later with the explanation that hybrids can access the transformations more readily at the cost of lower overall enhancement from said transformation and the now-confirmed fan theory also states that if someone has already achieved Super Saiyan on their own, any children they might have after that point will have a much easier time accessing it.
45** {{Subverted}} with Captain Ginyu, who is extremely weak after performing a FreakyFridayFlip with Goku, whose greatest fighting potential (at the time) requires the use of the Kaioken technique, which Ginyu does not know. He does begin to get the hang of Goku's body, but just how far it would have gone is unknown.
46** Vegeta seems to instantly learn to sense people by their ki energy (as opposed to needing a scouter to detect them) while being temporarily blinded during his fight with Goku. Since this isn't even something that can be "observed" at all, apparently he instantly learned to do it simply by being told it was possible. By contrast, it took Goku several months of complicated training to develop the same ability.
47** Because LamarckWasRight, Goku's bother and DBZ StarterVillain Raditz was retroactively given this ability in ''VideoGame/DragonballHeroes''.
48* ''Manga/DrStone'': Kaseki has such skill as a craftsman that he can craft suitable glass jars immediately after seeing molten glass for the first time (and [[CorrectionBait watching Senku and Chrome fail miserably]]). He's also just as good as Senku in creating the gas masks.
49* Like with many other tropes, ''Anime/ExcelSaga'' parodies this when Excel's bowling training from [[Creator/ShinichiWatanabe Nabeshin]] is over in a matter of ''seconds'', leaving Excel capable of scoring strikes while simultaneously knocking her opponents' balls out of their alleys. Lampshaded when Nabeshin notes there's nothing more he can teach her, whereupon Excel complains, "That wasn't even five seconds!"
50* ''Literature/TheFamiliarOfZero'':
51** Saito gained this as his power of a Gandalfr familiar. He instantly understands how a given weapon works and how to use it, and also gains a considerable boost in speed, endurance, and strength when using a weapon. There is just one condition that must be met: the weapon must have been created for combat. For example, a sword that was created as a decoration won't trigger Saito's powers. Also it can be any weapon, from a simple sword to a fighter plane or artillery cannon.
52** Sheffield gained this as her power of a Myozunitonirun familiar. She can understand how to use any magical artifact and almost any spell.
53* Multiple examples from ''VisualNovel/FateStayNight'':
54** Whenever Shirou uses Projection to replicate a weapon, he will instantly gain all experience of battles the weapon itself has gone through, allowing him to wield it (or, depending on interpretation, for it to wield itself with his body following its lead) with ease as if he were a complete master. However, he is unable to copy Saber's swordmanship skills because of their different physiques.
55** Projection itself. Not only is he an instant expert literally better than anyone at it in the ''entire world,'' he's even doing it in a form that should be ''more'' difficult. And he learns enough to project a perfect Noble Phantasm in less than two weeks. His projection is so good that some of it actually breaks the rules of magic and doesn't disappear, which is apparently almost one of the True Magics. Naturally, he's unconsciously cheating like crazy to do it but...
56** The Saber and Rider classes have the passive Riding skill, which allows the user to ride any mount or vehicle (with limitations in the cases of some exotic or unique mounts--say, [[DragonRider dragons]]) with perfect mastery. This works even if they know literally nothing about a vehicle. Saber once mentions that she could fly a plane; she just needs to get on the saddle and take the reins.
57** A more literal and weaponized example comes from the prequel ''Literature/FateZero''. The servant Berserker, the Black Knight, whose ability, Knight of Owner, can turn ''anything even remotely usable as a weapon'' into a Noble Phantasm and use them to their fullest extent, even better than Shirou and his Projection magic. [[spoiler: This ability brings to mind one of the tales with the figure he's based on (Sir Lancelot) winning a duel armed with only a twig of wood.]] Combined with his "Eternal Arms Mastery" (which allows him to keep all of his prodigious fighting skills even when under the effects of [[WithGreatPowerComesGreatInsanity Mad Enhancement]]) he turns out to be a nearly unstoppable combatant who only loses due to a sudden loss of mana supply -- ''and all this despite being insane the whole time''. Among other things, Berserker is shown picking up and kicking ass with a street lamp, the mythical weapons of other legendary heroes, [[CoolPlane an F-15 fighter jet]], and ''[[MoreDakka the gun from that same jet.]]''
58* In ''Manga/FullmetalAlchemist'', Ed [[PossessionImpliesMastery instinctively knows]] that he can do transmute without a circle, what with having seen the Truth and all. This fits in with how he was able to bond Al's soul to a suit of armor immediately after losing his leg when alchemists who had devoted years of research to it had far less luck with human transmutation.
59* {{Downplayed}} in ''Anime/GaikingLegendOfDaikuMaryu''. When [[IdiotHero Daiya]] first takes control of [[HumongousMecha Gaiking]], he knows how to [[ImpossiblyGracefulGiant run, jump, and fight well enough, if a little roughly]], but he has to be taught how to use any of the robot's attacks.
60* Played straight with Apollo of ''Anime/GenesisOfAquarion'' in the first episode.
61* During the final arc of ''Manga/GetterRobo'', we are introduced to Takuma Nagare, son of the legendary Getter pilot Ryoma Nagare. For Takuma, piloting the Getter is literally InTheBlood: Ryoma was exposed to such a massive amount of Getter Rays that they're part of Takuma's biology, allowing him to just climb into the cockpit of a Getter and instantly be capable of piloting it perfectly.
62* In ''Manga/GingaNagareboshiGin'', it supposedly takes years for the wolves to master a single [[SpecialAttack Battouga]]. This doesn't prevent the dogs from learning them by just seeing them used in battle (usually against themselves) and then using them just as effectively. Taken to extremes by Gin, who learns ''three'' of these moves this way, one from a battle ''he only watched from the sidelines''.
63* In ''Anime/GirlsUndPanzer'', Team Anglerfish brings Mako into their tank during their first battle, and after Hana (who was initially their driver) passes out, Mako takes the controls and, after looking at the manual, learns how to drive better than Hana almost instantly. Interestingly enough, her quick learning causes her to have trouble trying to tutor others in driving, such as the volleyball team in the anime or Sodoko in the manga.
64-->'''Sodoko:''' Don't screw with me! [[LampshadeHanging You think it's normal to know how to do it just after looking at the manual]]?
65* Kintaro Oe of ''Manga/GoldenBoy'' can master complex skills overnight, through nothing more than insane determination.
66* ''Franchise/{{Gundam}}'':
67** ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]''[='=]s Kamille Bidan strangely manages to have impressive piloting skills his first time in combat in contrast to [[Anime/MobileSuitGundam the original series']] Amuro Ray, who barely knew enough about piloting the Gundam to be a mobile punching bag for Char. Although he won a junior MS competition, they use mini mobile suits for that, so it doesn't explain how he can pilot an experimental, full-sized combat model without any training. Of course the fact he's a Newtype helps, but then again Amuro, who is also a Newtype, had no idea what to do when he first climbed in a MS even with psychic powers.
68** Invoked in ''Anime/MobileSuitGundamUnicorn'': hand-carried mobile suit equipment have ''device drivers'' (which [[RealRobotGenre makes sense]]). When Banagher first gets his hands on a [[BeamSpam beam]] [[GatlingGood gatling gun]] intended for the Kshatriya, the Federation-built Unicorn automatically ports the Neo-Zeon weapon's driver to make it usable (though the process takes a few minutes), after which it works perfectly.
69** [[AllThereInTheManual The back stories]] of ''Anime/MobileSuitGundam00'' tell that Union AcePilot [[CharClone Graham Aker]] is also this: When he was test-piloting the Union Flag (then in its initial testing stages), he managed to make it transform at high speeds (normally something that should only be done while stationary due to intense G and aerodynamic forces inducing stress on the fuselage), after having read the instructions ''once''. Thus, the maneuver itself garnered the nickname "Graham Special" thanks to him.
70** In ''Anime/MobileFighterGGundam'', Allenby is somehow able to perfectly copy [[TheHero Domon]]'s FinishingMove, the Exploding God Finger, despite Domon never teaching her anything about it and ''her Gundam not being equipped to perform it''. But since ''G Gundam'' is a SuperRobotGenre show, RuleOfCool justifies everything.
71* ''Literature/HaruhiSuzumiya'':
72** Yuki Nagato is assumed to be one, since she has a direct link to something that is basically a god of knowledge and intellect.
73--->'''Haruhi:''' Yuki was really good with that guitar! I wonder when she learned?\
74'''Kyon:''' ''[thinking]'' Probably the second you asked her...
75** The espers are a variant. They all just woke up one morning with their powers, knowing how to use them, what to use them for, and that Haruhi Suzumiya was responsible. You can understand why some of them theorize that she might be God.
76* ''Manga/HunterXHunter''
77** Kurapika invokes this by restricting some of his powers to work only on the Phantom Troupe and no one else or he will die as a consequence, and [[spoiler: Using his lifespan whenever Emperor Time is used, allowing him to use Nen techniques at 100%.]] This allows him to learn the basics of [[FunctionalMagic Nen]] in a few months, allowing him to go toe to toe with, and eventually kill [[MightyGlacier Ubogin]] and kidnap Chrollo, both very accomplished fighters and [[FunctionalMagic Nen]] users. As a consequence, if he'd been fighting anyone else of similar experience, he'd be disadvantaged since a few skills would be detrimental to use and this [[DangerousForbiddenTechnique takes a toll on his body]] that Wing advises Gon not to do the same thing.
78** Gon and Killua are [[TheGift stated to be 1 in 10,000,000]] when it comes to mastering Nen with both rapidly learning Nen in just a few months and even more under Biscuit's tutelage. When it comes to battles, Gon learns pretty quickly as he has sharp instincts and he's actually [[SmarterThanTheyLook smarter than he looks]], and a few characters note he grows rapidly during a fight. Meanwhile, Killua is stated to be the most talented of the Zoldyck family as mastered advanced assassination techniques at a young age. His mastery of Nen counts as he shows during the dodgeball game, he was able to act as a lever and balance his Nen with only a 1% error rate. Biscuit noted how excellent his aura control is as it took her 25 years to reach that level.
79** [[spoiler: Tserriednich Hui Guo Rou. If Gon and Killua are 1 in 10,000,000, he has a more astonishing talent than them as he mastered the Nen basics in '''just one week''' even when his teacher sabotages his learning. And as a Nen Specialist, he immediately develops CombatClairvoyance that allows him to change the future and develop a Nen Beast that's pretty much a SuperpowerLottery. This isn't a good thing since he's one of the vilest characters in the manga that even his own teacher dreads what will happen if he actually masters Nen.]]
80* In ''VideoGame/InazumaEleven'', characters will often be able to pull off certain moves without much, or any, practise, and a lot of characters who have seemingly never played soccer before end up having a natural talent for it and become instantly great at it. The most obvious and glaring example is Tachimukai, who after just seeing Endou pull of God Hand once, was able to perfectly replicate the move. He's able to do the same for Majin The Hand, although it takes him a little while to actually master that one. In fact, this combined with the fact he was copying Endou's moves was so glaring a problem with Tachimukai's character that the third season actually ''addressed the fan hate'' for the character by having Tachimukai get depressed over being the very thing many fans accused him off being a copycat.
81* [[AloofOlderBrother Sesshomaru]], from ''Manga/InuYasha'', [[HandicappedBadass being Sesshomaru]], is stated in his official character profile to be able to use any weapon to its full potential as shown in the manga by his ability to understand weapon attacks even when he's not touching the weapon itself. He even uses [[BattleBoomerang Hiraikotsu]] perfectly on one occasion. The only sword he struggles to master is [[HealingShiv Tenseiga]] because mastering it requires compassion rather than sword skill. This is especially noticable when Tenseiga gains the Meidou Zangetsuha technique. He masters the control and activation of the attack instantly but struggles to increase the attack's strength and potential because doing so requires compassion not skill. [[spoiler:Then soon after regaining his original arm he also gains a new original sword [[InfinityPlusOneSword Bakusaiga]], a weapon that does the polar opposite of Tenseiga.]]
82* ''Manga/JoJosBizarreAdventure'':
83** ''[[Manga/JoJosBizarreAdventurePhantomBlood Phantom Blood]]'': Jonathan masters Hamon in half-a-day when it would take a lifetime for anyone else.
84** ''[[Manga/JoJosBizarreAdventureBattleTendency Battle Tendency]]'': The Pillar Men are the remnants of a race of superhumans who can learn new things very quickly. The first Pillar Man, Santana, can grasp the basics of modern language after overhearing a few conversations and immediately figures out how to disassemble a machine gun all after waking up from a 4,000 year hibernation. The other three Pillar Men are even stronger and smarter than Santana and can converse normally using modern language after overhearing a few words.
85** ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'': Jotaro gains full control of Star Platinum once he engages Avdol during their brief encounter.
86* In ''Manga/JujutsuKaisen'', it's pointed out several times that Yuji is an extremely fast learner, getting a basic grasp of his ability to control Curse Energy within days of being given an exercise by Gojo. His brawling skills grow by leaps and bounds after Todo starts giving him advice, and he performs the highly advanced Black Flash just minutes after being given a basic explanation, and matching the record for most Black Flashes in a row in the ensuing fight.
87* Kaguya from ''Manga/KaguyaSamaLoveIsWar'' tends to pick up on new skills very quickly thanks to a combination of her excellent memory and her wealthy background giving her a wide variety of other skills to cross reference from. [[spoiler:Ironically, once she decides that she wants to pursue photography as a career, she discovers that it's the one thing that she has zero natural talent for. This leaves her at a complete loss since it's the first time in her life that she didn't pick something up immediately, but at the same time shows her passion for the art given that she sticks with it rather than switch to something easier.]]
88* ''Literature/{{Katanagatari}}'': [[spoiler:Nanami]] is an unparalleled prodigy capable of learning any technique after seeing it once, and mastering it after seeing it twice. She never learned the family fighting style because her father was too afraid of what she'd be like if she did (and then she learned it anyway). She goes from a powerless waif to the strongest in Japan after she kills her way across the country, gaining the powers of everyone she killed. Unfortunately, she's also a) an antagonist, meaning the hero has to fight her, and b) a DeathSeeker, meaning she's trying desperately to die in battle, but is so superhumanly tough that she can't lose a fight.
89* Ui Hirasawa from ''Manga/KOn'' is implied to be one. Episode 12 of Season 1 revealed that she was the one that taught Yui how to read guitar sheets, implying that she learned to play the guitar so she could help her sister learn how to play the guitar, which she does very well when she pulled her TwinSwitch. In Season 2, when she, Azusa and Jun went to play at batting cages, she overhears a father give his son baseball tips... and hits a home-run immediately after.
90* ''Anime/{{Macross}}'':
91** Averted in ''Anime/SuperDimensionFortressMacross''. After FallingIntoTheCockpit, the young hotshot aircraft pilot prodigy proceeds to fall over repeatedly and cause extensive property damage, due to his lack of experience with actual mecha. A crash course by a pilot who's actually qualified in operating robots keeps him from bumping into things, but only after signing up for the army and undergoing combat training does he become competent.
92** Somewhat subverted in ''Anime/MacrossFrontier'', where the main character gets punched in the face and kicked out of the hangar for wanting to repeat his no-training FallingIntoTheCockpit experience when a mission alert goes up.
93** Played with in ''Anime/MacrossDelta''. The main character already has plenty of experience piloting civilian mecha, so he's able to do just fine with the TransformingMecha he hijacked when it's in humanoid mode. However, he has ''zero'' experience at piloting ''aircraft'', so he ends up being shot down almost the instant he transforms his ride into jet fighter mode.
94* Downplayed in ''Manga/MissKobayashisDragonMaid''. Elma is completely unable to figure out how to work a computer at first, [[MedievalStasis due to the technological level of her world,]] but thanks to Kobayashi's guidance, she manages to become a fairly competent coder not long after. Kobayashi lampshades this by calling dragons "high spec". A justification is given later on when it's revealed that the company's programming dialect was designed by wizards who emmigrated from her world and modeled after their magic system (something she'd already have at least passing knowledge of).
95* ''Manga/MyHeroAcademia'':
96** All Might didn't take long to get accustomed to One For All's full power, whereas his successor Deku is struggling with One For All's overwhelming power. Subverted when [[spoiler:it is revealed that All Might had mastered only the physical aspect of the Quirk and remained ignorant of its latent power. In contrast, Deku has an unusually strong affinity for One For All's esoteric aspect and is the first person to be able to unlock its secret powers. Still Deku is yet to master them.]]
97** Averted in All For One's case. He can steal any Quirk he wants (except One For All), but cannot instantly master it. Which is why he prefers to steal strong and/or easy to use Quirks, especially strength enhancing Quirks, making him an example of UnskilledButStrong.
98** Neito Monoma's Quirk allows him to copy most Quirks for short durations, although his skill in using them is limited compared to their original users.
99* In ''Anime/TheMysteriousCitiesOfGold'', blocks of orichalcum can be manipulated by somebody wearing a Heva crown. Zia instantly and effortlessly starts making geometric shapes with hundred of cubes whereas Pedro and Sancho can't even levitate a single block, no matter how hard they try.
100* ''Manga/{{Naruto}}'':
101** Zig-zagged with the eponymous character, who despite being an [[IdiotHero idiot]] with little natural talent, can pick up highly advanced techniques in a very short time through a cloning technique. By creating a thousand or so clones of himself, he trains a thousand times faster. Even with that, most of his moves aren't perfected, he just gets better at working around the drawbacks caused by imperfection.
102** That cloning technique is itself an advanced technique, and almost no one can use it on the same scale that Naruto does. He learned at the age of 12 by reading a scroll for a couple of hours. So much for not having natural talent.
103** One perfect example of this at work was when he first [[spoiler:used the Kyuubi's purified chakra]]. He immediately sensed a hidden enemy, chased him down when he fled, and managed to land a devastating blow, all faster than could be perceived by trained shinobi. The only problem is he broke his leg in the process because he's not used to the power.
104** Another perfect example? Well we have one genius in his twenties. He graduated the ninja academy before he was 10. He's incredibly strong, fast as sound, and throughout part I, is regarded as THE fastest character in the series. On the other hand, we have a 12-year-old brat who barely graduated the ninja academy after three straight failures. He is terrible at concentration, is known as a village prankster, and for a time was considered the "Dead last" of his team. So, the 24-year-old genius invents an awesome jutsu. The problem is, it takes him three-and-a-half years to fully create it. Years later, the 12-year-old idiot hears of the technique, and learns it in a week.
105** Sasuke, and anyone else with the Sharingan, has instant learning of new techniques as a basic ability. An example of this in work is when he developed the Mangekyo Sharingan. In a single battle he managed to seamlessly combine its offensive and defensive ability into a single ability. Unfortunately for Sasuke, his overconfidence in his abilities nearly got him killed, and his overuse of them nearly left him blind.
106** Immediately after [[spoiler:Obito's lingering will [[DeusExMachina gifts Kakashi with temporary Mangekyo Sharingan in both eyes]]]], Kakashi can [[spoiler:summon and control the Perfect Susano'o with apparent ease]].
107* Adam Blade in ''Manga/{{Needless}}'' has the power to learn most Needless abilities simply by encountering them. {{Handwaved}} in that his power is the ability to memorize other powers. Adam Arclight takes it further and has surpassed Blade's Zero power, as he can copy ''anything''.
108* ''Manga/NegimaMagisterNegiMagi'': Ku Fei notes that in a mere few hours Negi reached a level of martial arts mastery that would take normal people months. He also learned instant movement after two separate training sessions. Not even training from hell. It ''is'' explicitly noted that his specialty is really rapid learning and improvising rather than extreme power, however. Another example is Asuna instantly grasping the [[YinYangBomb kanka]] technique while Takamichi had to work ''seriously'' hard at it. As in, spent years at it. [[spoiler:Asuna's kind of a special case though, as (when learning in the present) she had already done it before, and even in the past, she wasn't your average person. Also, she gave Takamichi tips on how to do it.]]
109** Kurt Godel is another example in his backstory. As a teen he wanted to learn Shinmeiryu swordsmanship, but Eishin refused to teach him, so he simply learned the techniques by watching Eishin perform them at which point Eishin gave up and took Godel on as his student.
110* ''Manga/OnePiece'':
111** Kaku and Kalifa, two agents of [=CP9=] who were given their Devil Fruits hours (if that) before going into combat against the Straw Hats. While they should have had barely enough time to grasp the basics of their powers (Giraffe-transformation and strength sapping soap bubbles respectively), Kalifa in particular is shown to be quite proficient when she faces Sanji and Nami. Kaku flounders a bit more, though, coming up with ideas and attacks on the spot in the course of his fight with Zoro.
112** Wavers, water scooters originating from sky islands, are usually so hard to master that even Skypiea native Conis is barely starting to get the hang of it after ten years of practice. Nami's navigational skills allow her to master using one within ''minutes''.
113* In episode 5 of ''Literature/ThePetGirlOfSakurasou'', local IdiotSavant Mashiro scores zeroes on all of her tests, including English, which Sorata wonders how that could have happened in the first place since she lived in Britain for most of her youth. Later she's given some study sheets, and [[PhotographicMemory instantly remembers all of the information on it]], which Sorata briefly tests her on. She laters scores all 100's when she takes the tests again.
114* ''Anime/PokemonTheSeries'':
115** When one of the main character's Pokémon evolves, they tend to istantly learn a new move after the evolution, like Ash's Krookodile instantly learning Dragon Claw after evolution.
116** Otherwise averted for the most part in the anime, played straight in the games. The anime shows Pokémon actually practicing new attacks, complete with [[HilarityEnsues funny misfires]], while in the games, the {{mon|s}} becomes an instant expert with a move simply by [[TookALevelInBadass reaching the right level]].
117* ''Manga/ThePrinceOfTennis'':
118** The main character Ryoma Echizen is shown to be easily copying and mastering techniques such as the snake, Rising Shot, Zero-Shiki Drop Shot, etc., while constantly employing new techniques such as the single-footed split step. However, it's explained that this is because [[ExperiencedProtagonist he was trained at a very young age by his father]], not because of any natural talent.
119** Played straight in the Prince of Billiards episode, where Ryoma somehow managed to not only copy everyone else's techniques, but also beat the resident billiards genius. All despite never having played billiards before and committing two fouls in his first two hits.
120* Zigzagged in ''Anime/PuellaMagiMadokaMagica''. Despite having no combat experience, Sayaka manages to be a capable swordfighter on her earliest missions, even [[ThrowingYourSwordAlwaysWorks hurling her weapons]] with a surprising amount of accuracy (however, she's [[OvershadowedByAwesome still considered to be subpar by Puella Magi standards]]). Homura, on the other hand, remained physically weak and uncoordinated upon first contracting, being exhausted by less than a minute of physical activity.
121* ''Manga/RanmaOneHalf'': The titular character can practically [[CharlesAtlasSuperpower osmose an entirely new martial art or technique in the span of a week]], mastering it so well that [[HardWorkHardlyWorks they can beat the rival of the week who may have spent a lifetime honing that skill]] in a CookingDuel. {{Handwave}}d in that Ranma is the heir of the "Anything Goes" School of Martial Arts, a school that focuses on incorporating moves from other martial arts.
122* Haru Glory combines this with NewPowersAsThePlotDemands in ''Manga/RaveMaster.'' It's an explicitly stated gift of the Rave of Wisdom that it allows Haru to call upon and correctly use the different forms of his sword, [[MorphWeapon the Ten Commandments]], as the need arises.
123* In ''Anime/ReCreators'' the fictional characters that come from fantasy/sci-fi universes into the real world are this. One of them is shown to be instantly able to drive a car, in the middle of traffic no less. She justifies it by being a mecha pilot in her work of origin and saying that a car's controls are much less complex than her mecha's; that said, while she takes to making a car move surprisingly quickly, [[DrivesLikeCrazy her technique still needs a lot of work]], and it's rare that a car she gets behind the wheel of remains in working order by the time she's done with it. They also get the hang of smartphones and video games surprisingly fast. Averted with the other fictional characters that come from fictional representations of the real world, since they're already supposed to know how stuff works.
124* Memorably averted in ''Manga/SlamDunk''. Hanamichi Sakuragi is TheFool and ''does'' have enormous potential, but not only does he have no idea of how to use it, but his sempai and teammates also treat him like the rookie he is and he's stuck for a ''long'' time learning the basics.
125* Averted to an extent in ''Manga/SoulEater''. Maka, Black Star and their Weapons ''are'' shown to take some time to get used to new powers/techniques, although in the meantime they do make do with a less refined version. Shadow Star didn't last very long to begin with and was [[DangerousForbiddenTechnique dangerous]], and Demon Hunter served its purpose when it first turned up, but Maka only really put it into practice in the fight with Arachne. And between the two she's shown talking with Ox about possibilities for her new technique, which is a nice touch. Demon Hunter's predecessor, Witch Hunter, turns up with less fuss than it did initially.
126* In ''Anime/VividredOperation'', The girls immediately know how to use their abilities, and they know how to summon and use their weapons by just taking a glimpse at some schematics. That "docking" thing at least takes a flashback sequence to work properly.
127* In ''Literature/WorldBreakAriaOfCurseForAHolySwordsman'', Moroha learns how to use Isurugi's super-speed after watching him a few times. The latter meanwhile states that it took him two years to master that move.
128* ''Franchise/YuGiOh'':
129** Yugi and Atem are very quick to adapt to games they never played before and are able to put their expert opponents off-guard within a single game.
130** In the original series, most duelists get the hang of Kaiba's new rules for Battle City (which better resemble the ones of the OCG) rather quickly. The only one who has some difficulty is Jonouchi (who's always depicted as slow) who makes a mistake in the duel with Esper Roba, but he catches on quickly after that.
131** Subverted in ''Anime/YuGiOh5Ds'', where Aki has a ''lot'' of trouble learning Riding Dueling, and even makes a mistake trying to use a Speed Spell in her test exam, but manages to adapt.
132** However, in ''Anime/YuGiOhArcV'', the heroes, for one season, get sent to the Synchro Dimension, which greatly resembles ''Anime/YuGiOh5Ds'' where people duel on motorcycles. Despite never riding motorcycles before, the heroes adapt pretty quickly. Yuzu manages to jump her bike and perform a barrel roll, and [[ButtMonkey Sawatari]] even beats Yugo in a brief race.
133[[/folder]]
134
135[[folder:Comic Books]]
136* Franchise/{{Batman}} does this, occasionally in-frame, but constantly by implication. Advanced use of computers, forensic chemistry, multiple ( Otherwise all ) martial arts disciplines, stunt driving, acrobatics, marksmanship with a variety of ranged weapons (firearm, thrown and otherwise)... all these are barely scratching the surface of the immense collection of formal training and acquired skills Mr Wayne apparently acquired by the time he was 30. Consider that he didn't even start seriously training for anything except CEO-hood until after his parents were killed when he was 8 and that some of the skills he's obtained would normally take even an exceptionally talented real-world student more than 20 years of dedicated training to learn, ''individually'', to Batman's degree of proficiency. And don't forget that, the entire time he was doing all this learning, his training had to compete for his time with nocturnal crime-fighting, running a major corporation, cooking the books so that anyone receiving a Wayne Enterprises stock report wouldn't immediately know his secret identity, designing tons of cool, but distinctively branded, toys, jumping through hoops to purchase such toys in ways that wouldn't immediately give away the identity of the purchaser of the world's entire supply of Batarangs, and all of this while maintaining enough of a carefree social life to maintain his cover identity.
137* Black Alice from the ''ComicBook/BirdsOfPrey'' can temporarily steal the magical powers of any spellcaster she can think of and is shown to be pretty proficient with their powers with no prior experience. At one point she stole power from two spell casters ''at once''. She even stole the powers of the ''Spectre''. Crosses over with PowerCopying. She was nerfed to hell and back in the ''Reign In Hell'' event but has made a comeback in ''ComicBook/SecretSix'', where it turns out the trope has been subverted...[[spoiler: she attempted to use Raven's healing magic to cure her father's asthma, but screwed up and accidentally gave him cancer.]]
138* Prometheus, a supervillain of the Franchise/DCUniverse, has a helmet with some fancy technology where he can just pop in a disc with whatever skill or knowledge he needs. This can range from the blueprints for a space station to the skills of the top thirty martial artists in the world--with which he handily defeated Batman (until the rematch, when Batman uploaded [[SugarWiki/FunnyMoments the combat skills of Stephen Hawking]]). [[ComicBook/JLAAvengers Captain America]] (Even though he himself is a great user of this Trope) was [[CurbstompBattle not impressed.]]
139-->'''Captain America''': Neural chaff. Hypnotic lights. Pre-programmed skills. Try fighting the Wehrmacht, mister— It teaches you ''focus!''
140* One character in the French comic ''Les exploits de Poison Ivy'' ([[ComicBook/PoisonIvy no relation]]) has the superpower to instantaneously absorb the knowledge of any book she reads or simply flip through, thus becoming able to fly a plane or operating on someone after flipping through a flight manual or a book of medicine. The drawback is that she can't turn this ability off, which causes the poor girl to [[BrainwashedAndCrazy embrace Nazi ideals]] when she happens to glance at ''Literature/MeinKampf''.
141* Reed Richards of the ''ComicBook/FantasticFour'' does this as part of his suite of SuperIntelligence powers. In one instance taking a piece of previously unknown alien tech that transmitted information by smell and rigging a device that translated it... into a video... in ten minutes... after saying that he wasn't confident in his ability to do the job.
142* ''ComicBook/GoldDigger'' has ArrogantKungFuGuy Ryan Tabbott, who is very proud of his ability to learn any skill just by watching someone else do it. His fighting style comes from having watched martial arts movies, and he ''is'' a strong fighter. Nevertheless, he gets taken down a peg when the HighlyVisibleNinja member of the Peewee's TerribleTrio uses a [[Franchise/StreetFighter Hadoken-like]] energy attack and Ryan soon finds out that while he can mimic the physical action perfectly, [[HowDoIShotWeb he doesn't know how to focus his chi properly.]]
143* An obscure ''Franchise/JusticeLeagueOfAmerica'' villain only seen once named Paragon explicitly had this as part of his power, which was to be better at everything than those within a certain range of him. So he wasn't just instantly instilled with all the powers of the JLA when they were near but he had greater power than they had and greater skill and ability at using their own powers and abilities.
144* The original ComicBook/MisterTerrific. As a result of his natural raw intellect and physical ability, Terry Sloane instantly masters anything, ''anything'', he tries--shaming even lifelong experts. [[DeconstructedTrope Because every single thing he put his hand to came so easily to him, by the age of twenty Terry had become jaded and depressed, ultimately planning to drive his car off of a bridge]]. However a chance encounter led to him realizing that turning his talents toward helping others as a costumed hero would provide him with the fulfillment and novelty he was seeking in life. He and his successor share the tagline "The Man of 1,000 Talents".
145* The second Mr. Terrific, Michael Holt, from the ''ComicBook/JusticeSocietyOfAmerica''. It's not an explicit metahuman power -- he just has a natural talent for learning. Before he became a superhero, he had ''14'' Ph.D.s on top of being a gold medal-winning Olympic decathlete.
146* ''Skull Island: The Birth of Kong'': [[Characters/MonsterVerseSkullIslandExpedition Riccio]] in this ''Film/KongSkullIsland'' sequel graphic novel. Aaron's narration mentions that he's "scary smart" enough that upon coming in contact with the Iwi, he learns their language practically overnight.
147* In ''ComicBook/SpirouAndFantasio'', the Count of Champignac has invented a serum that grants super intelligence. His first test allows him to invent a submarine and scuba gear apparatus both years ahead of their time despite not know beforehand on the subject (he only needed to flip through a few books about it).
148* Invoked in ''ComicBook/SteelgripStarkeyAndTheAllPurposePowerTool''. The tool can be programmed to perform any construction task, using [[MagicPoweredPseudoscience "technalchemy"]] to instantly form and synthesize new components out of thin air, yet Steelgrip can control all of its features with the precision and skill of an expert. The tool has an unspecified mental link to its operator, and the controls and instruments it creates are in construction forms that Starkey would be familiar with.
149* Adept from ''ComicBook/StrikeforceMorituri'' had this as a super-power -- she could analyze and understand something just by touching it, though the speed of mastery varied according to the complexity of the subject. She learned to fly a spaceship in a minute, while alien machines from other worlds could require weeks of study.
150* ComicBook/{{Taskmaster}}, in the Franchise/MarvelUniverse, can instantly learn how to do any physical skill or martial arts maneuver his body is physiologically capable of surviving simply by watching anyone else do it once, either live or via recorded media. {{Handwave}}d away by explicitly giving him the superpower of "photographic reflexes," or the ability to instantly learn by watching. His most recent mini-series also gave him the more conventional form of photographic memory in addition to his superpower, further enhancing his rapid learning abilities. He also has AwesomenessByAnalysis in that he understands what he learns so thoroughly that he can ''teach other people how to do it''. The whole thing worked against him, however, when he tried to use it on ComicBook/{{Deadpool}}, who is just [[ConfusionFu too unpredictable]]. He even started dancing partway through the fight with Taskmaster, just because.
151* A character from ''ComicBook/TheTick'' comics, Oedipus Ashley Stevens, is a bored rich girl who becomes one of the world's greatest ninjas... after training for "nearly two weeks!"
152* ''ComicBook/WonderWoman'':
153** ''ComicBook/WonderWoman1942'': Diana learns languages incredibly quick, picking up Saturnian enough to eavesdrop on her opponents within hours of first hearing it.
154** ''ComicBook/TheLegendOfWonderWoman2016'': Diana can learn languages incredibly quickly, and can learn how to fly a plane after being told how once (in the cockpit but without the plane leaving the hangar).
155* High-end {{Telepath}}s in the ''ComicBook/XMen'' universe can do this by psychically downloading the knowledge and skills of others into their own minds or even the minds of others. ComicBook/ProfessorX and ComicBook/EmmaFrost have both made liberal use of this ability in their roles as teachers (Charles even used it as a MundaneUtility when he was still in school to become a star student), while ComicBook/{{Cable}}, ComicBook/XMan, and Exodus of [[Characters/XMenAcolytes Magneto's Acolytes]] have exhibited what more combat-oriented applications can do.
156[[/folder]]
157
158[[folder:Fan Works]]
159* ''Fanfic/AbraxasHrodvitnon'':
160** This works two ways for San and Vivienne Graham via their TwinTelepathy. San picks up the English vocabulary directly from Vivienne's brain, and Word of God states Vivienne in turn can use her innate [[SpeaksFluentAnimal Bone Singer]] ability fluidly despite her lack of experience with it due to her mentally "piggybacking" on San's natural understanding of Titans' communication.
161** [[TheAssimilator The Many]]'s HiveMind enables [[spoiler:Ghidorah to read the socio-cultural knowledge of all the Many's human victims at its leisure]].
162* In ''Fanfic/AmazingFantasy'', Peter didn't need much time to master his powers, build his own web-shooters, and learn to web-sling on his own. As a result, his advice to Izuku can come across as frustratingly vague, especially since Izuku's powers operate somewhat differently on top of having two powers that Peter doesn't. Peter acknowledges this and uses his teaching background to make up the difference, but his limited resources mean he's still pulling at straws much of the time.
163-->'''Peter:''' ''[after Izuku fails to web up soda cans]'' I mean… ''[tapping his head]'' You aim with this. You need to thwip it out and be confident you're going to hit what you are aiming for. ''[shrugs]'' I mean, that's how it worked for me and I'm doing alright.\
164'''Izuku:''' ''[moaning]'' That doesn't teach me anything!
165* ''Fanfic/AnotherWay'': Abigail's power lets her do pretty much anything perfectly on the ''second'' try. The first time, her power is watching what she does, then it takes over and she's world-class. Unfortunately it means she can't really teach Claire.
166--> '''Abigail:''' I have not made all the mistakes that a learner makes, so I do not know what mistakes to correct. I only know how to do it perfectly, once I have fired the pistol the first time.
167* PlayedForDrama with Whisper from ''Fanfic/BoldoresAndBoomsticks''. She masters new moves very quickly, meaning she doesn't realize struggling is ''normal'' and thinks not doing so makes her a failure.
168* ''Fanfic/ChildOfTheStorm'':
169** Harry, a demigod, finds as he develops his powers, Asgardians have ridiculously good muscle memory, meaning that they only have to go through a move a few times to have it down perfectly. Since they're pretty much designed to be perfect warriors, this is not entirely surprising. [[MundaneUtility It's also helpful when learning how to dance.]]
170** Psychics are also very good at this too, picking up languages incredibly quickly, and being able to upload and download information with ease - something Harry also demonstrates. In general, this is something he's particularly good at, something he attributes to an intuitive personality and a knack for/experience with psychic links.
171* ''Fanfic/{{Daystar}}:'' This is Taylor's most fundamental power. For skills that align with her nature as a Solar Exalt or her core personality, she attains in months a level of mastery that would take mortals decades to reach. This ability is somewhat lessened for skills that don't directly complement her nature as a hero, granting "only" the equivalent of superlative natural talent rather than nigh-instant mastery.
172* In the ''Series/StarTrekVoyager''/''Series/StargateUniverse'' crossover "[[https://www.fanfiction.net/s/13312588/1/Destiny-and-Voyager-Crossroads Destiny and Voyager: Crossroads]]", the Doctor becomes a version of this once the two crews start working together to get home. In order to help TJ understand some of the technology in ''Destiny'' that the crew have never been able to determine the purpose of, the Doctor is given a complete download of the Ancient language, allowing him to determine what the equipment does and even what diseases the Ancients have cured.
173* ''Fanfic/FatesCollide'':
174** The ''WebAnimation/{{RWBY}}'' characters get their weapons converted into Noble Phantasms. Ruby Rose can [[SummonToHand call Crescent Rose to her hand]] on her first try, which amazes the others.
175** As Sabers have Riding Skill, Jaune Arc is amazed that, despite never riding a horse before, he can control a horse and ride it.
176** Medea teaches Glynda Goodwitch some of her magic and is amazed at how quickly she picks it up.
177* In ''Fanfic/{{The Games We Play|TheGamerRWBY}}'', this is one of the base benefits of being WebComic/TheGamer. Whether by using a skill book or some other method, Jaune can instantly gain and begin using skills that for anyone else would take years or decades to grasp.
178* In the ''VideoGame/TheLegendOfZeldaTwilightPrincess'' fanfic ''The Golden Power'', Link is revealed to have always had an instinctive knowledge of weaponry, allowing him to adapt and use any weapon he comes across. The fic calls such a person a "Blademaster".
179* In ''Fanfic/AGrowingAffection'', Madara uses his Susano-o power to download decades on ninja training into civilians' brains in a matter of hours. Downplayed in that afterwards it takes them a few weeks or even months for their bodies to get up to speed.
180* In ''Fanfic/HogwartsSchoolOfPrayerAndMiracles'', Harry somehow knows the Bible inside-out from the moment he converts to Christianity, referencing a specific passage as the reason why he won't hold the Dursleys' treatment of him against them even though the narrative leaves absolutely no time in which he could have read it. He is also shown time and time again to be a far better Christian than anyone else in the story and clearly understanding the will of God perfectly, as demonstrated in [[spoiler: Harry and Draco's "pray-off".]]
181* ''Fanfic/HybridHiveEatShard'': One of the few ways that parahuman powers work better than magic is that they're easier to start using immediately -- because the shards aren't bothered by altering someone's brain to make things instinctive. A parahuman might be able to start flying immediately with reasonable success, whereas a mage who wants to fly will first need to master an assortment of protective and life support spells for when they inevitably bury themselves in a cliff, launch into orbit, or splash down in the ocean. Even then, getting a handle on three-dimensional movement can take days or weeks of practice, and it just doesn't come naturally to some people at all, [[spoiler:such as Amy, who instead diverges into [[WallRun wall-running]] and strength-boosted jumps]].
182* Discussed in ''Fanfic/ImaginarySeas''. Percy is baffled by how comfortable he is with [[SwordBeam Riptide's new laser function]] even though he never used it in life. Chiron explains this as a consequence of being summoned as a Servant, but the specifics of the metaphysics quickly bore Percy.
183* [[spoiler:Haruhi]] gains MindOverMatter powers in ''Fanfic/KyonBigDamnHero'', and instantly knows how to use them. [[spoiler:[[RealityWarper She had just altered reality]] [[JustifiedTrope to grant herself them]], though.]]
184* ''Fanfic/{{Juxtapose}}'':
185** Defied ''hard'' with Neito Monoma's PowerCopying Quirk. The fact that he doesn't gain any experience with any Quirk he copies has had a big impact on him growing up, like [[spoiler: not getting any skill with his hero Best Jeanist's fibers, not being used to a villain's Anger Point Quirk and going berserk as a result, and not seeing any utility to Izuku's Minor Banishment Quirk despite witnessing it [[DavidVsGoliath taking out a giant robot]].]]
186** Played straight with Megumi, who quickly learns martial arts through her TouchTelepathy.
187* In ''Fanfic/MaulingSnarks'', a ''Literature/{{Worm}}'' fanfic, [[spoiler:Taylor's new]] Tinker power is named Understanding, Maintenance and Repair. The first part gives her an innate understanding of most machines and Tinkertech, allowing her to fix it, detect any problems and even write user manuals - although building it herself isn't included.
188* In ''Fanfic/MyHeroPlaythrough'', Izuku can learn and master skills just by spending his skill points. This also applies to people he invites into his party. Izuku would rather grind the skills at low level, and save skill points for higher levels when grinding is slower. Unfortunately, he keeps ending up needing to spend points to improve his skills to help/save others.
189* ''Fanfic/MyHeroSchoolAdventureIsAllWrongAsExpected'': Hikigaya Hachiman has a [[WeakButSkilled relatively weak Quirk]] that allows him to copy up to 108 other Quirks but only at 1/108 the power of the original. Extensively training his ability doesn't make it any stronger, but it ''does'' make it much more informative. With but a single touch, Hachiman acquires such an extensive knowledge of others' abilities that he is often able to instantly advise his fellow students on methods to vastly improve the strength and effectiveness of their own Quirks in ways that they never knew possible.
190* Averted hard in the ''Series/{{Arrow}}'' fic ''[[https://archiveofourown.org/works/31237946 The Outbreak]]''. Felicity does manage to use the ATOM suit to save Oliver, but wrecks it in the process. [[NiceJobBreakingItHero This leaves them with no way to distribute the vaccine for the Alpha and Omega virus]], leading to many deaths. Ray even chews her out for thinking she could use it with no training.
191* Deconstructed in ''Fanfic/ReflectionsOfDemons'' where Sasuke almost dies from trying to perform [[MesACrowd Kage Bunshin no Jutsu]] via PowerCopying with his Sharingan. Zabuza explains that while his Sharingan shows him '''HOW''' to perform the jutsu, he doesn't know the mechanics behind it or the amount of chakra required so it can backfire on him.
192* Xander Harris in ''[[https://www.fanfiction.net/s/11206143/2/The-Plagiarist The Plagiarist]]'' learns how to do any physical task with supernatural quickness after he's empowered. Two noteworthy cases being one of his minions/copies saying he went from "fumbling like a virgin" the first time they had sex to "ringing [her] bell like a pro" the third time, and going from having to tank attacks by Nightwing and Batgirl to fighting evenly within a few minutes.
193* ''Fanfic/PokemonResetBloodlines'' either averts this trope or plays with it. For example:
194** Ash's trainer skills ''look'' like this to a common observer, [[PeggySue but he actually has a lot of knowledge and experience from his memories of his past life]].
195** Zigzagged with the use of [[SuperMode Mega Evolution]]. Inexperienced trainers and Pokémon can have difficulties in pulling them off or controlling their power, even causing the Pokémon to go berserk, [[ThePowerOfFriendship but it's possible to pull through if they have a strong bond of trust and friendship with their Pokémon.]] On the other hand, experienced trainers are sometimes able to pull them off without trouble on their first try.
196* Averted in ''Fanfic/PowerRangersTakeFlight'' (an adaptation of ''Series/ChoujinSentaiJetman'')- the other Rangers aside from Red Ranger Luke are totally clueless when it comes to combat, so Luke has to give them crash courses in things like martial arts. Meanwhile, they get instructions on how to utilize their weapons and gear via instructions in their helmet visors.
197* Witches in the [[DeadToBeginWith afterlife setting]] of ''Fanfic/ResonanceDays'' tend to be this for any skills relating to their original monstrous form, despite being wiped of their memories. For instance, Oktavia, who had an orchestra-themed labyrinth, can play nearly any instrument within seconds of picking it up.
198* In fanfic, ''Fanfic/RiskItAll'', several of Ren's skills let him quickly master things he's never done before. Multilingual and Driving make it easier for him to learn languages and operate cars respectively. Meanwhile, combat techniques like Water Stream Rock Smashing Fist lets him instinctively take combat stances, perform CombatParkour, and axe kick someone hard enough to take them out of a fight.
199* In ''Fanfic/ShinobiTheRPG'' Daisuke can instantly master skills by putting points into them when he levels, balanced slightly by regular training doing almost nothing for him. Also, having maxed out INT stat and chakra control from a young age lets him pretty much make up new jutsu on the spot.
200* Parodied in Something Witty Entertainment's ''[[WebVideo/InAnotherWorldWithMySmartphoneAbridged Smartphone Abridged]]'', when Toya asks to be taught magic.
201-->'''Linze:''' (''hands him a small crystal'') Here, take this.\
202'''Toya:''' Okay.\
203'''Linze:''' Now, ''use'' it.\
204'''Toya:''' Wait, just take it and- (''it explodes and he screams'')\
205(''SmashCut to them all standing outside'')\
206'''Toya:''' (''grandly'') Now I know ''all'' the magic!\
207'''Elze:''' THERE IS NO WAY THAT'S POSSIBLE!! [[WhatTheHellAreYou WHAT]] ''[[WhatTheHellAreYou ARE]]'' [[WhatTheHellAreYou YOU?!]]
208* In ''Fanfic/StarWarsTheSithZero'' Louise has the Gandalfr Runes etched into her hand allowing her to master any weapon she touches as long as she is touching it. It also gives her some other perks such as increased speed, endurance and strength, however it takes a toll on her stamina when she 'powers down'.
209* ''Fanfic/ThisBites'':
210** Soundbite, thanks to [[spoiler:hearing the Voice of All Things]], can listen to objects and figure out their functions.]]
211** Boss Dugong has dedicated himself to "learning how to ''learn''". After only 10 minutes with a [[spoiler:Six Powers cheat sheet]], he can replicate it to its full effect.
212* ''Fanfic/TriptychContinuum'':
213** In the Continuum, every unicorn has a single ''trick'', a personal spell that they simply ''know'' how to cast without having to be taught. However, learning additional spells beyond the unicorn's ''trick'' requires study and practice (and can go very wrong if you try to rush it).
214** {{Averted}} for a newly-ascended Twilight in ''Triptych'' itself. While her ascension gave her access to pegasus and earth pony magic, it didn't give her any proficiency with how to ''use'' either of them.
215* ''Fanfic/TrumpCard:'' This is explicitly part of Taylor's power in this fic. Whenever she copies a power, the Shard tells her what the power is, how to use it, and what all the special tricks she can do with it are.
216* ''Fanfic/VowOfNudity'': Averted. Despite Haara [[LitRPG following D&D leveling mechanics,]] the series breaks from the core rules by preventing level-up until her current adventure is over. Any XP earned in between is backlogged and granted as starting bonus in the next story.
217* ''Fanfic/WithStringsAttached'':
218** As soon as John opens himself up to the Kansael, he knows how to use it and its water powers perfectly--as opposed to the others, who all have a learning curve with their magic (especially Paul). That's because the Kansael is semi-sentient and grants him complete control.
219** Also, he did fly the first time he jumped off a cliff, but Varx noted that when he transformed him into a WingedHumanoid, he made sure to give him the requisite instincts to be able to fly.
220** When George [[VoluntaryShapeshifting shapeshifts]] he gains all the instincts of the creature he becomes, although it takes him a while to get used to the actual change. And [[TheMindIsAPlaythingOfTheBody sometimes he gets a little too expert]]...
221[[/folder]]
222
223[[folder:Films -- Animation]]
224* Buck in ''WesternAnimation/IceAgeDawnOfTheDinosaurs'' rides a pteranodon skillfully when it's his first time doing it.
225* Francoeur from ''WesternAnimation/AMonsterInParis'' literally has a guitar drop into his lap and is left alone in a room to experiment with it, without any instruction. By the time Lucille comes back his playing is so good, her aunt mistakes him for an incoming talent and includes him in the show. Bonus points because this is basically his first day of ''existence''.
226* ''WesternAnimation/MyLittlePonyEquestriaGirls1'': While she has trouble like everybody else with the original WildMagic or her later SuperSpeed, Rainbow Dash takes to flying like a fish to water from the very moment she gains wings. Of course, considering her pony counterpart, this isn't so surprising.
227* ''WesternAnimation/TheSuperMarioBrosMovie'': Luigi spends a majority of the movie captured by Bowser, so he's unable to do any fighting. [[spoiler: But in the climax, as soon as he becomes invincible with the power of the Super Star, he's immediately on par with Mario's skill, who spent quite a bit of the time training and fighting Bowser's army]].
228* In ''WesternAnimation/WreckItRalph'', Vanellope picks up racing very quickly for someone who never drove a cart before. [[spoiler: This was because she was coded to be a racer but was forced to forget how. When she repeatedly says "racing is in my code", she was right]].
229[[/folder]]
230
231[[folder:Films -- Live-Action]]
232* May be a case of knowing more than he lets on instead, but the CloudCuckoolander "swami" character in the Creator/SteveMartin film ''Film/AllOfMe'' is "accompanying" a saxophonist on the piano, by occasionally playing a single note with one finger (the same note almost every time, with one exception, where he appears ''inordinately'' pleased that the new note fits into the chord progression properly). As the saxophonist finishes up the intro, the swami looks bemusedly at the rest of the keyboard, places both hands on the keys, and launches into a rather sophisticated passage bridging to the main song.
233* ''Film/AssassinsCreed2016'': The Bleeding Effect allows Cal to acquire his ancestor's martial skills insanely fast. It's implied that the Crane Style Animus accelerated the process by using augmented reality and {{Ancestral Weapon}}s.
234* ''Film/{{Avatar}}'': Jake goes running out the door as soon as he physically can, while Norm is still doing motor skill tests. And that's only the beginning: Jake learns to speak the native language, ride a direhorse, ride a GiantFlyer, archery ''on'' the Giant Flyer, and [[spoiler:rally the Na'vi people against Quaritch]] all inside 3 months. It's even pointed out before they first get in the pods that Norm has logged hundreds of hours in the simulator, while Jake has only read the manual. Not to mention the fact that Jake hasn't been able to walk for months (subjective time, since he spent years in cryo).
235* The enslaved humans from ''Film/BattlefieldEarth''. Despite never having worked with any technology at all, they quickly become expert pilots, due to a "teaching machine" which beams information straight into the user's brain.
236* Parodied in ''Film/BetterOffDead'': "Go that way, really fast. If something [[ObstacleSkiCourse gets in your way]], turn."
237* In ''Film/DemolitionMan'', cryogenically frozen prisoners can have information implanted into their minds. Simon Phoenix/ Wesley Snipes is implanted with martial arts styles and a password that help him escape, while John Spartan/ Sylvester Stallone is implanted with knitting skills. And is still badass, of course.
238-->'''John Spartan:''' I come out of cryo-prison and I'm Betsy fucking Ross.
239* In ''Film/EarthGirlsAreEasy'', the three aliens manage to learn English after watching television for just a few hours. (Not very ''well'', but enough for them to pass as human.)
240* In ''Film/TheFifthElement'', Leeloo (a cloned human-alien-hybrid-thing) learns English in the space of about a day. She does this by speed-reading the 23rd century equivalent of the ''Encyclopedia Britannica''. Even before that, after falling into Korben's cab, she figures out how to say "please help" (albeit making "please" sound like "ple-is") by reading the various signs in the cab. Someone without prior language knowledge shouldn't be able to figure out how written words sound.
241* Troy and Gabriella in ''Film/HighSchoolMusical'', despite neither being a trained singer, manage harmony and perfect pitch with a song playing on a karaoke machine. And highlighted at the end of ''[=HSM2=]'' where Troy is told to learn a new song, literally two minutes before going on and after goggling for a moment tells Ryan "I can't learn a new song." Of course, when he goes on stage two minutes later, he's not only learned a new song but learned how to harmonise with his absent partner.
242* Film/JamesBond's apparent expertise at ''everything'' becomes a running joke during the Creator/RogerMoore era, but less so in more recent films.
243* Daniel-san, of ''Film/TheKarateKid'' fame, manages to go from dweeb to a Force To Be Reckoned With in the space of a few weeks, with some yard work thrown in. It's to the point of being able to defeat [[OpposingSportsTeam Cobra Kai dojo]] and [[TheRival Johnny]] who had far longer training. Although Daniel does learn exceptionally quickly, this is treated more that Mr. Miyagi was teaching him a superior discipline than what the Cobra guys were taught. This is reflected in the way the fight scenes were choreographed; others moved faster and more aggressively, but Daniel behaved more efficiently. Plus, there is a lot to be said for a 1:1 teacher/student ratio.
244* ''Film/TheLastSamurai'' has Creator/TomCruise's character, Nathan Algren. He was built up as a quick study at linguistics and warfare, and before being captured by a Samurai group he was already intensely studying their ways. However, in the course of one winter (three months) that he stays with them, he picks up enough Japanese to carry a conversation. He also becomes proficient with the [[KatanasAreJustBetter katana]] in the same time period, but he was already shown to be a badass fighter with various other weapons. The most JustForFun/{{egregious}} example, though, is that he is given a ''full set of samurai armor'', which he has ''never'' trained with, mere ''hours'' before the final climactic battle, and is instantly proficient in fighting with it.
245* Averted by most Kryptonians and Superman in terms of learning powers in ''Film/ManOfSteel''. Clark spends 30 years learning how to control his abilities and has a significant advantage over the Kryptonian soldiers who only seem to have access to SuperStrength and SuperSpeed. Played straight by Zod who, after what seems like no more than a few days of practice on Earth, discovers his full power-set. Additionally, from what we can see of Clark, it is highly unlikely that he's ever so much as thrown a punch before his first fight with Zod's minions. Nevertheless, on his very first outing, he fights like, well, ''Superman''. It's noted that he's not as good in a fistfight as Zod's minions, but he's still able to hold his own against multiple trained super-powered warriors at close quarters.
246* Franchise/MarvelCinematicUniverse:
247** ''Film/IronMan'':
248*** Obadiah Stane in the [[Film/IronMan1 first movie]] relies on computer assistance to pilot his Iron Monger. When Tony rips out its wires, he can't shoot a missile at Tony even when his target is at close range.
249*** Col. Rhodes from ''Film/IronMan2'' is an aversion. He is clearly wobbly the first time he uses the Mk.2 suit and it is controlled to a large extent remotely in the climax. He is never shown to have the same level of skill as Tony, the designer who worked out the kinks, until much later.
250*** Tony's superpower is pretty much being a [[RenaissanceMan genius at everything]] (he's called "the Da Vinci of our time") and makes even other MCU inventors look like morons. There doesn't seem to be any problem in any field that he can't master in short order. In ''Film/IronMan3'' he made a breakthrough in a cutting edge limb regeneration technology within five minutes of being introduced to it, despite having no apparent background in biology. He was also half-drunk at the time.
251---->'''Hill:''' When did you become an expert in thermonuclear astrophysics?\
252'''Tony:''' Last night.
253** ''Film/AntMan1'' gives us Scott Lang, who learns how to effectively utilize the Ant-Man suit (both its size-changing mechanism and the device in the helmet that allows him to mentally control swarms of ants) in about a day, while also receiving a crash course in martial arts. It ''is'' established early on that he's a really smart guy who's already in great shape, but learning three skills like that so quickly is a stretch.
254** {{Justified|Trope}} in ''Film/BlackPanther2018''. Everett Ross is already a pilot, and although he has no knowledge of the advanced Wakandan aircrafts, when he remotely takes control of the Royal Talon Flyer, Shuri has configured the interface "American-style" for him, meaning the controls are similar to those of a fighter jet Ross would be already familiar with. He only needs coaching for a gesture-activated function that you wouldn't find on an ordinary jet, but otherwise has no problem shooting down the transports by himself.
255** ''Film/AvengersEndgame'': Captain America/Steve Rogers proves himself worthy and wields Mjölnir. In the battle against Thanos, despite never using Mjölnir before, he demonstrates more skill and creativity with it than Thor ever did, including its lightning powers.
256** ''Film/ShangChiAndTheLegendOfTheTenRings'': Katy Chen is a completely ordinary civilian who gets caught up in a world-saving situation. However, she masters archery very quickly and is good enough to contribute to the final battle.
257** PlayedForLaughs in ''Film/TheGuardiansOfTheGalaxyHolidaySpecial'', where alien band Bzermikitokolok and the Knowheremen (played by real-life band Music/Old97s) perform an entire musical number with Earth instruments they only recently acquired. Peter Quill even lampshades it.
258* Justified in ''Film/TheMatrix'', where all humans spend most of their lives plugged into a computer network through which they receive simulated experiences ''anyway'' -- their {{Unusual User Interface}}s can also act as {{Upgrade Artifact}}s, making it a trivial matter to have a full training regimen for anything from martial arts to piloting written directly into your brain in a matter of seconds. Whether this carries over to the real world is up in the air, though the series' only real-world hand-to-hand fight scene ''is'' considerably less flashy than all of the other action scenes.
259* ''Film/MenInBlack'': Dr. Laurel Weaver, Linda Fiorentino's character, is smart enough to figure how to use a MIB gun, just in time to [[spoiler:shoot [[BigBad Edgar the Bug]] from behind and kill him once for all]].
260* In the film ''Film/TheMeteorMan'', anyone with meteor powers can temporarily absorb all the information in a book just by touching it. Apparently, they can also apply it, considering that at one point the protagonist acquires martial arts skills from touching a book on the subject. And immediately afterward? [[RuleOfFunny Runway modeling]].
261* George Malley in ''Film/{{Phenomenon}}'' develops the ability to do this as a result of his unexplained encounter. It's most blatant when the town needs a translator, and he learns a significant portion of the Portuguese language in ''twenty minutes''. Justified in that he was already fluent in Spanish, which is sufficiently similar to Portuguese that he didn't have to learn the language from scratch.
262* In ''Film/{{Push}}'', Nick has been [[{{Telekinesis}} telekinetic]] all his life, but sucks as the film opens because he never practices. It doesn't really take him very long to become quite adept at it, and he starts kicking ass once he confronts Carter and Victor. Slightly subverted in that Victor is still shown to be a better Mover, as he can effortlessly defeat several dozen [[TheTriadsAndTheTongs Triad]] members with automatic weapons by throwing up a telekinetic shield and then defeating each enemy in turn by "moving" them. Nick manages to defeat him by starting a hand-to-hand fight.
263* In ''Film/ShortCircuit'', Johnny 5 can learn how to operate a complex device in seconds by speed-reading through the instruction manual. He learns how to drive a car this way.
264* Despite being all of ''eight'' when imprisoned in solitary confinement and having no training whatsoever, Snow White in ''Film/SnowWhiteAndTheHuntsman'' is apparently a highly-skilled soldier and warrior.
265* Averted in the first ''Film/SpiderMan1'' movie, where Peter has to learn to use his spiderweb (and gets hit quite a bit for it). Though his technique isn't terribly graceful the first time out, by the middle of the film he can web-sling his way across town with ease.
266* Madison from the movie ''Film/{{Splash}}'' was able to learn English in a single afternoon simply ''by watching TV''. Granted, she's a mermaid with magical powers, but this does seem a bit of a {{Handwave}}.
267* Many characters in various ''Franchise/StarWars'' media. This is usually explained as due to their Force-sensitivity.
268** Luke plays with this. He technically starts his training with Obi-Wan in ''Film/ANewHope'' and begins getting a feel for his powers, but thanks to Obi-Wan's sacrifice against Vader he leaves off on that for the remainder of the film. Three years later by the start of ''Film/TheEmpireStrikesBack'', Luke's Force skills have improved somewhat, but he still needs ''a lot'' more training (struggling to pull off a Force pull for one thing) and goes to find [[OldMaster Yoda]], with the majority of said training occurring over the unspecified period of time it takes the Millennium Falcon to reach Bespin sans hyperdrive. We see only a few minutes of it directly and no indication is given of extreme time passing. Although real Jedi apparently started training in early childhood, Luke can put up a good fight against Vader (although he's holding back somewhat [[LukeIAmYourFather thanks to coming to a revelation about his relationship with Luke]]) and use powers such as Force jump by the time he leaves the planet. By ''Film/ReturnOfTheJedi'', Luke, who's otherwise spent most of his time over the one-year timeskip looking for Han rather than training, is now a full-blown Jedi, being able to employ mind tricks and numerous other Jedi powers with little effort. He's also a far better swordsman, though only able to best Vader when overcome by UnstoppableRage.
269** Paploo the Ewok in ''Film/ReturnOfTheJedi'' gets the basics of speeder bike operation instantly, despite coming from a stone-age culture and being too short to reach most of the controls.
270** Rey in ''Film/TheForceAwakens'' can manage the JediMindTrick, do a Force pull, and wield a lightsaber in short order with no training whatsoever. She performs the mind trick within minutes of discovering she has the ability to use the Force. In fact, in her final clash with Kylo Ren, he overpowers him (who's had much more training than her) in direct combat. The later film, ''Film/TheRiseOfSkywalker'' provides a suggestion as to how she can master all of this so quickly: she's [[spoiler:the granddaughter of the Sith Lord Palpatine, one of the most powerful Force users in the Galaxy]].
271* Lampooned mercilessly in the [[TrainingMontage "We Need a Montage"]] sequence of the film ''Film/TeamAmericaWorldPolice'', where the protagonist Gary goes from being a talented actor to a talented actor capable of performing at Special Forces levels with any or all weapons and his bare hands... in about ten minutes of real time. But hey, he had a ''really'' cool montage sequence, complete with '80s-style power ballad, so why not?
272* ''Film/TronLegacy'':
273** Quorra apparently has never flown before. Not that it stopped her from deftly mixing it up with six Light Jets in the Light Flyer. [[spoiler:May be an aspect of her [[ArtificialBrilliance ISO]]-ness.]]
274** Sam is often mistaken for this. However, he gets lucky in Round 1 of Disc Wars, cheats in Round 2, and gets beaten soundly by Rinzler in Round 3. Then, the Light Cycle competition comes down to him and Clu, and Clu has the fastest bike. Sam would have lost that, too, if the event had not been interrupted by an "illegal combatant". Later, he and Quorra mix it up with some red guys and some blue guys, and find themselves on the losing end of ''that'' battle until Kevin shows up. He later kills two mooks who were not shown even putting up a fight, then he and Quorra work together (with Sam using two discs, no less) to defeat Rinzler and succeed only in slowing him down. Toward the end, he found himself on the losing side of an aerial dogfight until Rinzler does a HeelFaceTurn... this is not a case of InstantExpert so much as RandomNumberGod.
275* ''Film/XMenApocalypse'': By simply touching a TV screen, [[Characters/XMenFilmSeriesApocalypseAndHisFollowers Apocalypse]] connects himself to all TV networks on the planet and learns modern languages and history of the world in a matter of seconds.
276[[/folder]]
277
278[[folder:Literature]]
279* ''Literature/AllTheSkillsADeckbuildingLitRPG'': Prince Marion has an "Instant Tool and Weapon Competence" card that gives him an effective level 10 skill with whatever he picks up. However, the skill is lost if he puts down the weapon or card. [[spoiler:When Arthur temporarily steals it, he discovers that it has powerful synergy with Master of Skills; tools, but not weapons, gain an extra three levels, and moreover, they don't lose the proficiency when the competence card is removed, allowing him to quickly gain 13 levels each in wielding spoons, forks, trowels, letter openers, rope, and whatever else he has on hand.]]
280--> He had no idea what a fork and spoon competency would grant him, why he hadn't gained these before, or even if any of these skills would stay with him once he gave up the card.
281* ''Literature/CradleSeries'': Higher-level [[SupernaturalMartialArts sacred artists]] have an intuitive understanding of the sacred arts themselves. Ziel mentions that a Sage or a Herald could invent a new technique every five seconds if they felt like it, though they don't, because using techniques engraves them on your soul and improves them, so it's better to have a small number you've perfected instead of a thousand you haven't. Regardless, we do see this incredible speed and knowledge a few times. The Herald Fury watches Lindon practice the [[AntiMagic Empty Palm]] once, masters it, and then shows Lindon two different upgrade paths he could choose for it. When Lindon finally returns to Sacred Valley, he masters his clan's ancient [[MasterOfIllusion Path of the White Fox]] in seconds, describing the elders of the clan as children playing at being swordsmen who don't realize they're armed with sticks.
282-->'''First Elder:''' You may have great power, but we have honed our techniques over many years. You have never seen the true Path of the White Fox.\
283''[Lindon sees through all his illusions and grabs him by the arm]''\
284'''Lindon:''' No. ''This'' is the Path of the White Fox. Pay attention.
285* ''Literature/{{Digitesque}}'': Becoming gifted means more than just the obvious superhuman powers, you also gain an immediate understanding of how best to use those powers and related skills. Pathfinders have a camouflage power, but they also have enhanced senses, an innate understanding of stealth, and excellent memory.
286* In ''Galactic Odyssey'' by Creator/KeithLaumer, the protagonist is put to work sorting indistinguishable glorm-bulbs... which turns out to give him the ability to learn essentially anything with a single run-through.
287* ''Literature/GentlemanBastard'': Thoroughly (and realistically) averted in ''Red Seas Under Red Skies'' when Jean and Locke are forced to pose as naval officers. While their years of work as con men allows them to realistically act the part, they lack the knowledge and skill of sailors. Despite weeks of intensive training, they are only able to learn the very basics. As soon as they are in a situation without their HyperCompetentSidekick to cover for them, it is immediately apparent to everyone that they have no idea what they're doing.
288* One of Creator/RLStine's earlier works, ''The Golden Sword of Dragonwalk'', had this as the power of the titular CoolSword. It doesn't make them invincible, it just makes the [[SummonEverymanHero ordinary kid from modern suburbia]] a good enough sword fighter that he might, conceivably, be able to use it to fight his way to the EvilSorcerer terrorizing the kingdom and win.
289* In the ''Literature/HarryPotter'' series: Harry is an instant expert at flying the first time he rides a broom [[Literature/HarryPotterAndThePhilosophersStone the first book]], [[spoiler:because it wasn't the first time. He'd been given a toy broomstick on his first birthday]]. It's implied this is somehow genetic, as Harry's father James was mentioned to be an exceptional Quidditch player, despite James dying before he could have taught Harry anything.
290* ''Literature/HomecomingSaga'': When the refugees from a high-tech society end up living off the land, they need to relearn things like making/using bows and arrows, so they go to their computer god and ask. Unfortunately, transferring thoughts from one mind to another is painfully impossible, so they end up receiving muscle memory instead, as that's just reflex rather than conscious thought.
291* Zoey Redbird of ''Literature/TheHouseOfNight'' has super-special ElementalPowers that she doesn't even need to practice to use without breaking a sweat. All she needs to do is to wait until her goddess-given sixth sense tells her exactly what she needs to do, and she can turn invisible, fly over walls, blow opponents off their feet, hurl fireballs, regain the memories the BigBad wiped from her mind, restore the humanity of bloodthirsty vampyres, [[NewPowersAsThePlotDemands and much more]] without any beforehand practice whatsoever.
292* ''Literature/InheritanceCycle'':
293** Eragon goes from never having used a sword before to being skilled enough to hold his own after a month of practice. He similarly goes from totally illiterate to being able to read to a basic level in a month. He also manages to write a fourteen-page epic poem about his experiences up to the point where he's getting trained by the elves ''in an hour and a half''. This is a language that a few months ago he only knew a couple of words of (although since then he had been learning every day while ''living among people who speak it as their main language'', which is TruthInTelevision as far as that effect goes for learning real languages).
294** Eragon learning magic, considering that we are told that most Riders are years into their training before they are even ''told'' that they can do magic, although it is both acknowledged as exceptional in-universe, while also not being unheard of, just rare, since the normal method for training magic users involves forcing them to attempt physically impossible tasks, causing them to eventually unconsciously use magic to perform it. It's also notable that doing so leaves him ''unable to walk'' from exhaustion after the first time, and once the instinctual moment has passed, he was unable to so much as levitate a pebble until he learned to use it consciously, this being far closer to how magic users are generally trained.
295** The Ancient Language itself is an interesting case. On the one hand, it does seem that Eragon learns it awfully fast. On the other hand, it is a magical language. In the third book, a Muggle who doesn't know the language and by all rights should hear nothing more than gibberish, complains that the words ring in his ears longer than they should. And understands his true name when it is spoken to his face. The magical nature of the Ancient Language might cause the words to stick in a person's mind easier.
296** The most obvious example of this trope would be when Eragon breaks his right arm, forcing him to learn to use a sword with his left. Normally, this is extraordinarily difficult; try writing for a long time or perform some other complex task with only your non-preferred hand. You probably aren't even holding the object correctly, as all your actions must now be mirrored from what you normally do, which works against the natural habits of your brain. Learning to sword-fight with your 'wrong' hand *can* be done, but your non-preferred hand will never be as strong as your preferred, which is why most swordsman never bothered. Not only does Eragon learn to use his left hand to swordfight in a few weeks, but he is also apparently totally equal to Murtagh, who has been learning to use a blade his entire life and fights Eragon with his preferred hand.
297* Lord Hong of ''Literature/InterestingTimes'' regularly masters in a matter of weeks disciplines that require other human beings a lifetime of study. Everyone else's problem is that they just don't ''focus''.
298* Unlike the film version, the literary Literature/JamesBond often averts the trope. For example, in ''Literature/DiamondsAreForever'', M has to tell Bond how to properly wear a jeweller's glass. In ''Literature/YouOnlyLiveTwice'' he has to be lectured on various aspects of Japanese culture (moreso than in [[Film/YouOnlyLiveTwice the movie]]).
299* ''Literature/TheKingkillerChronicle'' tracks Kvothe's upbringing as he learns a wide variety of skills, from music to magic to swordsmanship. As a prodigy with amazing talent for virtually everything, Kvothe learns skills far faster than normal people, quickly gaining the ability to perform magical, physical and intellectual feats far beyond his age and experience. However, this is all balanced by the fact that, in the short scope of the story, he doesn't have time to reach the heights of most actual experts in these fields, who have studied them for decades and have no small portion of talent themselves.
300* ''Literature/LeftBehind'': The series takes place [[CaughtUpInTheRapture after all the 'good' Christians have been taken from the earth]], and follows a group of people who converted to Christianity after witnessing this explicit miracle. And who talk, think and behave like those 'good' Christians instantly after their conversion. Justified in the case of Bruce, who was a pastor before all this and just lacked proper faith. Not at all justified in case of Buck, who can quote Bible passages, uses unusual lingo, and starts considering holding hands with his new girlfriend to be taboo after knowing each other for just a few weeks.
301* ''Literature/{{Lensman}}'': Second-stage (and above) lensmen are capable of extracting huge chunks of knowledge and skill from others' minds with some rapidity, and also of granting such to others (eg. 'teaching' someone used to 1940s tech everything about the operation of blaster pistols and spy rays near-instantaneously).
302* [[ParodySue The narrator]] in ''Literature/LoveAndFreindship''.
303-->''Of every accomplishment accustomary to my sex, I was Mistress. When in the Convent, my progress had always exceeded my instructions, my Acquirements had been wonderful for my age, and I had shortly surpassed my Masters.''
304* ''Literature/MemoirsOfAGeisha'' revolves around this trope, deconstructing it at one point: The protagonist explains that, due to a wager made between her legal guardian and her teacher, she wasn't given much time to actually practice certain skills. Instead, she would visualize them constantly, study when her mind was most pliable and invented a plethora of mnemonic devices to help her because there was absolutely no other way for her to achieve her goals and change her situation. She explains that while it ''looked'' to others like she was mastering her skills without ever practicing, in truth her mind was working on little else.
305* ''Literature/TheNightsDawnTrilogy'' thrives on this. Everyone with neural nanonics can partake of 'Didactic Learning', which basically embeds any knowledge they might need. They might not be quite as good as someone who's been doing it for years, but they can certainly operate complex objects or understand the local phlebotinum competently. It has basically abolished school. If only we had this tech.
306* In the ''Literature/OldKingdom'' books, Sabriel's father, the previous Abhorsen, only let her read one page of ''The Book of the Dead'' at a time, ever, spaced out over careful intervals to prevent her from [[GoMadFromTheRevelation going mad from the information]], because that book contains ThingsManWasNotMeantToKnow. Along comes Lirael some years later. She polishes off the entire ''Book of the Dead'' in ''one night''. And when she officially takes up the mantle of [[spoiler:Abhorsen]], she's instantly proficient at it (though, granted, she's had some years of practice fighting Free Magic nasties). This is justified because the Book is all but directly stated to be sentient and unlike [[spoiler:Sabriel, Lirael needed to become Abhorsen ''right now'' to prevent the destruction of reality.]]
307* Subverted in "Literature/{{Profession}}". Nearly everyone, on reaching their majority, gets an instant education implanted into their brains for the occupation that they are best suited for, based on aptitude testing. There is a downside to this, though: people who receive their education this way become incapable of much in the way of original thought. Only a selected few, with the aptitude to learn the hard, old-fashioned way, are capable of developing new technologies.
308* Subverted in ''Literature/RainbowsEnd'', in which JITT (Just-in-Time Training) allows anyone to become an Instant Expert in anything, but [[spoiler:with the added complication of "JITT-stick", which essentially turns the character into a semi-permanent idiot savant in the area they received JITT in. JITT-stick plays a significant role in the novel's conclusion.]]
309* The wielders of the famous {{BFS}} in the ''Literature/{{Redwall}}'' series can all pretty much do it instantly, even though they're mostly aged about twelve and may not ever have picked up a sword before. It's heavily implied that they're the reincarnations of the Sword's first bearer, Martin, and the skills carry over between lifetimes.
310* Kellhus from ''Literature/SecondApocalypse'' is an ImpossibleGenius who is raised as a TykeBomb by monks who train from birth to be "self moving souls." He can become fluent in a language in days and begins improving upon mathematical formulae almost immediately after learning them.
311* Doctors in ''Literature/SectorGeneral'' can, if of sufficient mental health, have the entire medical knowledge of a master-surgeon of an alien species temporarily downloaded into their heads, to allow them to operate on that species without having to spend years learning their anatomy. With the downside that the donor being's personal quirks, racial traits, nightmares, sexual fantasies, and concepts of what makes a good lunch are also stuffed in there...
312* In ''Semper Fi'', the first novel in W.E.B. Griffin's "The Corps" series, Malcolm "Pick" Pickering's flight instructor nearly brings him up on charges after his orientation flight, as Pick is so comfortable in the cockpit (and can easily fly and land the aircraft) that it implies that he lied when he wrote "none" in the previous flight experience box on his application.
313* ''Franchise/StarWars'':
314** This is explicitly one of Luke Skywalker's abilities, extrapolating out from the movies. After all, he was able to deflect blaster bolts he couldn't even see within minutes of practicing with a lightsaber for the first time. Combined with the authorial tendency to give him NewPowersAsThePlotDemands, he can be a very ShowyInvincibleHero -- though if you are rebuilding the Jedi Order after having had no more than a few months' training, it doesn't hurt to be a quick study.
315** Lampshaded in ''[[Literature/FateOfTheJedi Outcast]]'' when Luke goes to learn a technique from the Baran Do Sages, one allowing him to produce and control a low-level electromagnetic charge in his own body. Since he's the highly experienced exiled Grand Master of the Jedi Order, not a sage-in-training, he's put through the accelerated course, without ritual or training artifacts. All the same, it takes thirty seconds for him to produce a charge - since he knows a vaguely similar technique - and his teacher dryly says, "Well, that's about eight weeks of apprentice training bypassed." Now he has to learn to control it, which is the tricky part. Luke then asks how long it took his nephew to learn to control his charge and was told three days. Luke smiles.
316--->''"It's very un-Jedi-like of me, but I want to break his record."''
317* In the second ''Literature/SwordOfTruth'' book, the protagonist learns the "dance with death" using the eponymous blade. The sword apparently stores all the sword fighting skills of anyone who's ever wielded it, and Richard can download the knowledge into himself, to the point where he can slaughter garrisons of trained soldiers even without the magic blade.
318* In ''Literature/TimeAndAgain'', Si is told at great length that achieving MentalTimeTravel is so extremely difficult that nobody has managed to pull it off yet, and the project is getting desperate for volunteers because only a tiny percentage of the population even have a chance of mastering it. Si can get the hang of it after a few weeks of training, which is impressive enough...but both Kate and Julia can master it ''immediately'' with absolutely no training at all just from Si describing it to them, making the project look pretty clumsy in comparison.
319* Becoming an instant expert in more or less anything that takes their fancy is one of the advantages of the transhuman Luculenti in John Meaney's ''To Hold Infinity''. Many taught themselves to paint or dance at the level of the masters of those arts on Earth... as ''hobbies'', taking them perhaps a month or two of practice alongside their normal day jobs.
320* PlayedForLaughs in ''Literature/Touch2017''. [[BlowYouAway James]] is trying to learn a technique to control his magic. His teacher notes that it took him weeks to figure out his approach, his grandfather took a full winter, and his grandmother is rather smug that she only took four days. All this confuses [[TheEmpath Caspar]], who is only slightly more experienced than James and did this in an earlier chapter without much fanfare.
321-->"And you?" James asked.\
322Casper shrugged.\
323"[[ContinuityNod Like, an hour or two, I think? I didn't have a phone on me]]."
324* Malena of [[https://www.deviantart.com/theothersarshi/art/The-Translator-244964530 "The Translator"]] can learn any new language instantly. Her first words are in Spanish followed immediately by the translation in Tupi... ''and she knows which is which'', distinguishing her from normal kids who grow up in a bilingual environment. When she's in preschool, a traveler seeks her out to learn Tupi, and she ends up learning fluent English and German from the man without even trying, somehow picking up the parts of those languages that he never utters in her presence, and she is amazed that [[IThoughtEveryoneCouldDoThat the man is having so much trouble]]. Once she does enter school, she perfectly masters French after a single lesson and then [[MundaneUtility uses that class as a free period on all succeeding days]]. She's even able to learn Chinese by skimming through a book in that language.
325* ''Literature/TheTwilightSaga'': After becoming a vampire, Bella is instantly good at hunting, has no bloodlust, has perfect control, is almost as beautiful as Rose, is a perfect mother, and has all the same wonderful strengths as the other Cullens. She also learns how to perfectly control her mental shield within days despite basically everyone else with a power taking ''years'' to perfect their powers.
326* ''Literature/{{Uprooted}}'': Agnieszka is registered as a Witch after only a few months of training and [[TaughtByExperience hard-fought experience]], by which time she's gone from not knowing she had magic to accomplishing magical feats that a master-Wizard thought impossible. Then she learns that apprentices usually study for seven years before even attempting the registration test.
327* ''Literature/{{Warbreaker}}'': Those who possess the Sixth Heightening instinctively know how to Awaken and can simply guess basic Commands without being taught them, and they can learn advanced Commands much more easily. Even before that, those with a lot of Breath find it easier to learn to Awaken and to figure out Commands.
328* In the third book of the ''Literature/YoungWizards'' series, ''High Wizardry'', [[spoiler:Dairine has the entirety of magical knowledge downloaded into her mind, which, combined with the massive amount of raw power she has, allows her to single-handedly fight [[BigBad the Lone Power]] to a standstill. Then the Lone Power pulls an AndYourLittleDogToo, giving her the motivation to instantly devise a massively complex spell which actually ''defeats'' It]].
329[[/folder]]
330
331[[folder:Live-Action TV]]
332* ''Series/{{Arrowverse}}'':
333** Downplayed in ''Series/{{Arrow}}''. While the characters didn't attain their level of skills in an instant, they still learned them in an unusually fast rate:
334*** Oliver Queen, even in the island flashbacks, was able to perform a complicated counterattack with just 10 days of training. In the third season, he was able to beat Ra's al Ghul in a sword duel despite only being trained for three weeks while Ra's is a centuries-old MasterSwordsman who even curb-stomped Oliver earlier in the series.
335*** Laurel Lance becomes expert street-fighter/superhero 'The Black Canary' after a few basic self-defense training (which she doesn't engage regularly in years) and a few months of evening boxing classes. In comparison, Oliver and Sara [[spoiler: the previous Canary]] had five years of TrainingFromHell from spies, soldiers, assassins and martial arts experts before donning their masks. Even sidekicks Roy and Thea underwent at least a year of intensive training similar to Oliver and Sara's and are clearly still learning. Despite having every other character lampshade Laurel's lack of advanced training, the writers still have Laurel taking on multiple members of the world-renowned, legendary League of Assassins without trouble (though Ra's implies via EvilGloating that they're the weakest members of the league).
336*** Roy Harper was able to beat {{Tykebomb}} (as in trained since early childhood) Nyssa al-Ghul despite only having about ten months of TrainingFromHell.
337*** Felicity Smoak was able to perfectly fly Ray Palmer's PoweredArmor despite it being twice her size and the actual user still having issues flying it (though it ''may'' be in auto-pilot mode).
338** ''Series/LegendsOfTomorrow'': Ray's [[PoweredArmor ATOM suit]] is extremely easy to use. While it's fitted perfectly to him, meaning anyone who is too far off his body type can't wear it properly, if they can wear it, they can figure out the rest easily. This causes problems when he lands in feudal Japan and the suit is stolen by a local warlord.
339--->'''Sarah:''' How does the Shogun even know how to operate your suit?\
340'''Ray:''' I designed it so that an idiot could use it.\
341'''Mick:''' An idiot ''does''.
342** ''Series/TheFlash2014'': Speedsters can read something at superspeed, allowing them to become a low-level expert on any subject in seconds. It wears off over about half an hour, though, and then they have to do another speedread. It's impractical most of the time, but it lets Barry play lab assistant to Harry on a subject that Barry has never even heard of.
343* Played for laughs (and to give Music/BillBailey a chance to [[TheCastShowOff show off]]) in an episode of ''Series/BlackBooks''. Manny sits down at a piano, idly taps a couple of notes, then instantly joins in with the music playing on the radio, much to his own surprise.
344* ''Series/BuffyTheVampireSlayer'':
345** Xander keeps his military knowledge for a couple of years after everyone becomes their costume in "[[Recap/BuffyTheVampireSlayerS2E6Halloween Halloween]]". By season 4, two years after the initial incident, his soldier memories are pretty much gone.
346** One of the powers of the Slayer is knowing how to use a weapon just by picking it. They still have to train to master it, though.
347** Inverted in "[[Recap/BuffyTheVampireSlayerS3E18Earshot Earshot]]". Buffy gains telepathy by coming in contact with a demon and suffers PowerIncontinence. She doesn't overcome it and learn to control it; instead, it keeps getting ''worse''. She's unable to stop herself from overhearing thoughts at all, and goes from merely eavesdropping on the thoughts of the people physically closest to her, which is often fun, to suffering increasing mental trauma from hearing dozens and dozens of thoughts all going on at once across town. She only gets better when her friends manage to cure the condition completely, meaning that she never learns how to control her newfound, short-lived telepathy power.
348** Lampshaded when Buffy teaches Dawn about slaying; Dawn says that the vampire they're using for training shouldn't know all the kung-fu that most of them do since he was only recently turned.
349* ''Series/Charmed1998'': In "The Painted World", Phoebe casts an intelligence-boosting spell on herself which allows her to read a Jeet Kune Do manual and gain the knowledge of a high-level black-belt. Her ability to immediately use this knowledge is at least slightly justified, as the previous season had established that she'd started taking martial arts lessons to make up for her lack of an active magical power like her sisters have.
350* ''Series/{{Chuck}}'': As the carrier of the latest version of [[OmniscientDatabase the Intersect]], Chuck can do about anything that a World Class Spy can do, and then some.
351* Subverted and even discussed with both Devon and Kenny Payne in ''Series/CobraKai'', who actually do develop into decent fighters over a relatively short period of time, and actually do fairly well in the All-Valley Tournament, but still soundly get beaten by more experienced opponents. As is pointed out to both of them, they've only had a few weeks of training each and were beaten fair and square by the much more experienced opponents Tory and Robby who had been training in karate for well over a year by that point.
352* Between seasons nine and ten of ''Series/{{CSI}}'', Ray Langston went to CSI school in a big way, and instantly caught up to (and possibly surpassed) the regular crew on suspiciously specific scientific knowledge.
353* It's never drawn attention to, but Dharma from ''Series/DharmaAndGreg'' is repeatedly shown to master complex skills in a matter of hours. All of them are forgotten by the end of the episode.
354* ''Series/DoctorWho'':
355** When Rory is [[spoiler:quasi-resurrected through a Nestene duplicate]] as a Roman soldier in the first century, he mentions that he just woke up one day in Rome, his head full of "Roman stuff". He spends "[[Recap/DoctorWhoS31E12ThePandoricaOpens The Pandorica Opens]]" fitting in with the Romans without any difficulty at all and displays the same weapons training that they do.
356** Clara gains super-hacking powers instantly courtesy of BrainUploading shenanigans in "[[Recap/DoctorWhoS33E6TheBellsOfSaintJohn The Bells of Saint John]]".
357* The ability of imprinting technology to make Actives experts in any given field at the press of a button is a series premise of ''Series/{{Dollhouse}}''. However, a Doll can't possess more than one set of skills at a time without being wiped and reloaded... [[spoiler:until Echo starts retaining imprints and they load her with every combat-based imprint they have]].
358* ''Series/{{Firefly}}'':
359** Subverted when Malcolm has to learn to duel with swords overnight. In the actual duel, he seems to be doing well at first, but his opponent is only playing with him. He does win the duel, but with [[CombatPragmatist combat pragmatism]] rather than fencing skill.
360** River is implied to be one of these. Aside from being a gifted savant, she also possesses literal mind-reading powers, enabling her to pull complex knowledge from other people's minds, and it is implied that she had this ability even before she [[PlayingWithSyringes ended up in the Academy]].
361* The 1980s show ''Series/TheGreatestAmericanHero'' is a funny aversion to this trope. The main character receives a super-powered suit as a gift from aliens -then immediately loses the manual, so he must resort to trial and error to learn what powers he has and how to use them.
362* ''Series/{{Heroes}}'':
363** Sylar's main power is the ability to "understand how things work," which goes towards explaining how he's able to rapidly master all his stolen abilities. And even he has to take a few days to iron out the kinks in particularly cumbersome abilities, such as super-hearing (high pitched noises become a WeaksauceWeakness) or shapeshifting (involuntary shapeshifting due to major psychological issues).
364** Charlie (and Sylar [[PowerCopying through power theft]]) can not only remember everything she read but could also properly apply it as well.
365** In Season 2 there's also Monica who can instantly learn how to do any physical skill or martial arts maneuver she's physically capable of simply by watching anyone else do it once, either live or via recorded media.
366** Initially subverted with power sponge Peter Petrelli, who has to be near someone to use their power and has no control over the power, as shown when he meets Claude and automatically becomes invisible. After some training, he can control them, but when he gets too many he has trouble suppressing all of them and goes off like a nuke. After that, though, he never has any issues again and can immediately use any power he gains.
367** Ted Sprauge has no control over his nuclear-based powers for most of the first season and constantly emits radiation (which kills his wife via cancer) or explodes when under stress. While Sylar is instantly able to control his power near perfectly, Peter is not so skilled, and nearly blows up New York.
368* ''Series/{{House}}'':
369** Not content at being the World's Greatest Diagnostic Physician, an accomplished musician and speaker of several languages, House recently was advised to get a hobby to help manage his pain without Vicodin. He accompanies [[TheWatson Wilson]] to his cooking class, and by the end of the episode is told he has created "the best thing I have ever eaten."
370** After House fires him from the diagnostic team, Chase goes on to work in the OR. Not only does he quickly become a surgeon within a couple of months, but he's also suddenly Plainfield's '''best''' surgeon, and House's go-to both off the team and after rejoining it. Another fellow, Taub, was hired in part because he was a trained (cosmetic) surgeon, so this displacement causes him some angst, which [[DrJerk House]] loses no opportunity to play on.
371* ''Series/ItsAlwaysSunnyInPhiladelphia'': Resident ding-bat Charlie apparently learns to play the keyboard with almost no practice, saying, "Keyboards just make sense to me."
372* One of the side effects of eating brains in ''Series/{{iZombie}}'' is the zombie temporarily gaining the deceased individual's skills. In the pilot, Liv learns to speak fluent Romanian. In the second episode, she becomes an artist. In later episodes, she becomes a martial artist, a master hacker/MMORPG player, and a sniper.
373* The title character of ''Series/JohnDoe'' is a perfect example of this -- he can look up any piece of information at any time, making him an expert in every field. This is consistently shown as he flies a helicopter with no training, is a capable doctor, makes significant profits in the stock market, and pulls off Series/{{MacGyver|1985}}-esque stunts. One episode has him lose his "walking encyclopedia" ability. With it, he loses all the skills he picked up from that, including such things as DrivingStick. He ends up losing most of his fortune due to a bad investment since his broker is so used to doing everything John tells him instead of making the calls himself. Presumably, he makes it back the moment his ability returns.
374* This trope is pretty much what makes the title character of ''Series/KyleXY'' so special.
375* Played with in ''Series/{{Limitless}}''. Brian can a lot of things he wasn't able to do before, but almost everything he accomplishes on his first dose was based on information he had been exposed to over his life but was unable to access from deep in his memory. When he realizes he might be able to help his father, he actually needs to go through his brother's old medical textbooks before he has any idea what he might be looking for.
376* ''Series/MakoMermaidsAnH2OAdventure'': Zac is capable of replicating the magic that the mermaids use after seeing it once, even if he doesn't remember seeing it. This serves to terrify the mermaid trio, who are trying to DePower him, yet his powers keep getting stronger.
377* ''Series/MurdochMysteries:'' Subverted. RecurringCharacter Roger Newsome ''seems'' to experience instant success at his various hobby clubs, but this is due to trickery like taking credit for a puzzle someone else filled out and planting a stuffed bird for him to "discover" in front of other bird-watchers.
378* A standard of the ''Franchise/PowerRangers'' series, where the characters generally are barely old enough to have a driver's license, yet can handle a giant robot without so much as a training montage. The progenitor ''Franchise/SuperSentai'' series, meanwhile, tend to vary- sometimes the team has been trained beforehand in the use of their weaponry, other times they have to learn (either via training, or instructions delivered either verbally or via a display).
379** The very first episode has Trini and Billy lampshade the fact they can pilot the Dinozords. It seems their powers provide the knowledge as well as fighting skills. Played with in that the heroes don't retain these skills when they change back: Billy still has to train with Jason and Zack to build his martial arts skills.
380** Downplayed a little the first time Tommy appears as the White Ranger. He has a little trouble piloting the White Tigerzord, mostly because [[TalkingWeapon Saba]] is something of a back seat driver.
381** Also lampshaded a little in ''Series/PowerRangersTurbo''/''Series/GekisouSentaiCarranger'' where Tommy/Kyousuke has to break out ''a manual'' (mid-battle) to figure out a function of his Zord. (Note to beginning drivers, DontTryThisAtHome.)
382** Averted with Ziggy the Green Ranger in ''Series/PowerRangersRPM'' (it only took them 17 seasons) who doesn't get an instant martial arts download into his brain, and the other rangers were hand-picked martial artists. Though he can pilot his Zord better than he can a car, he still needs to get to grips with it.
383** Also averted in ''Series/PowerRangersLostGalaxy''. Waving your arms and yelling "Galactabeasts, over here!!" is ''not'' how you summon your [[BuffySpeak living mecha animal thing]].
384** Also, a bit of a subversion for ''Series/PowerRangersTimeForce''/''Series/MiraiSentaiTimeranger'' since their in-helmet visors show them what to do when operating their Megazords for the first time as well as some new weapons. Eric/Naoto even has a nice AI to instruct him on his new tech. And since the others were Time Force/Timeranger operatives and Eric/Naoto was a trained security force officer, the rest probably came naturally. Wes/Tatsuya, on the other hand, had some difficulty at first, though he got the hang of it.
385** In ''Series/PowerRangersLightspeedRescue''/''Series/KyukyuSentaiGoGoV'' the heads-up display also tells them of their new tech and MissionControl tells them how to operate things as well. It was the first ''PR'' series (though not the first ''Sentai'') to have tech-tech instead of MagiTek and so such things were often turned on their heads.
386** Played totally straight in ''Series/PowerRangersJungleFury'', in which the Rangers master complex skills (including actual ''flight'') within the space of a single fight going on elsewhere. A particularly egregious example, since the goal of the main characters is ToBeAMaster and thus a lot of the series focuses on hard work and training.
387** Subverted in ''Series/PowerRangersSamurai''; though it was stated that all of them were of varying skill levels, they were still trained to be samurai and rangers. Which makes sense, since in this series the ranger identities are hereditary, having been passed down from parent to child -- Jayden (Red Samurai Ranger) in particular has been trained practically since ''birth'' to be the absolute best samurai he can be.
388** In the two recent MilestoneCelebration {{Tokusatsu}} shows (''Series/KamenRiderDecade'' and ''Series/KaizokuSentaiGokaiger''), the protagonists have the ability to [[PowerCopying copy the forms and abilities]] of their precursors. Apparently knowledge comes with this as well; when the Gokaigers transform into the [[Series/GoseiSentaiDairanger Dairangers]] or [[Series/JukenSentaiGekiranger Gekirangers]], for example, they bust out the super-powered Kung Fu for which those two teams are known.
389*** It seems that Ranger Keyes contain not only powers but their skills too, considering that Basco can use them to summon Sentai members to fight for him.
390** In addition, nearly every main ''Franchise/KamenRider'' gets a couple [[MidSeasonUpgrade upgrades]] throughout the course of his show, and rather than take time to figure out how these new weapons and abilities function, will instead launch into a CurbStompBattle to show off just how powerful his [[MerchandiseDriven new toys]] are.
391* The whole shtick of ''Series/ThePretender'': with a little learning time, Pretenders such as Jarod could master any role from janitor to astronaut.
392* Mycroft pretends he learned Serbian in two hours in ''Series/{{Sherlock}}''. In fact, what he does is use his previous knowledge of some Slavic languages and figure out the key differences. Enough to be able to say a few phrases.
393* ''Series/{{Smallville}}'':
394** Lana Lang learned kung fu in three days. She also learned how to successfully run her own coffee shop instantly and while still in high school. The big issue with her was that she kept knowing how to do things someone in her situation ''would not know'' to keep her plot-relevant. The coffee shop was to explain why she kept getting involved in things-the whole school hung out there, Clark included. The kung-fu and so-called "military training" were because the writers had finally listened to all the DamselInDistress complaints about her character. The second she needed to know something, it was known so they could say she was still relevant.
395** In "[[Recap/SmallvilleS01E12Leech Leech]]", Jonathan points out to Clark (who has recently been BroughtDownToNormal) that it took him 12 years to learn how to use his powers properly. In the same episode, the guy who gained Clark's powers masters them in the space of about a day.
396* In the ''Series/StargateAtlantis'' episode "[[Recap/StargateAtlantisS05E14TheProdigal The Prodigal]]", Michael and his hybrids are immediately able to use the Atlantis computer systems with ability similar to experts like [=McKay=] or Zelenka. When Michael was on Atlantis, he was never allowed to learn how to use their computers, nor were any of his hybrids exposed to Atlantis's computers. It is not credible that they would be able to use the Atlantis computers to lock everyone out or to set a destruct, or even use them at all without some prior training in human and Atlantean computers.
397* In the ''Series/StargateSG1'' episode "[[Recap/StargateSG1S8E12PrometheusUnbound Prometheus Unbound]]", the enemy character, Vala Mal Doran, not only can take over the ship, which is not possible the way she did it, but she instantly knows how to use the Prometheus' computers and can lock Jackson out and to run the ship. This is not possible, as it's the enemy's first exposure to human technology. She wouldn't even be able to read English using the Latin alphabet, never having been exposed to it before.
398%%* Franchise/StarTrek can be prone to this.
399%% See Discussion page for Dr Bashir issue. %%
400* The ''Series/StarTrekEnterprise'' episode "[[Recap/StarTrekEnterpriseS04E18InAMirrorDarkly In a Mirror, Darkly]]" has four individuals who become instant experts on running a Starfleet vessel, the U.S.S. Defiant, 100 years more advanced than they are used to. They can get it up and running and into combat within ten minutes. This would be like naval officers in 1912 trying to run a 2012 nuclear-powered aircraft carrier. They might be able to navigate the carrier, but they would have no clue of what most of the systems on the carrier would be. Fission didn't exist back in 1912, nor did the electronics, nor did the weapons systems. It would take a week just to crack open the manuals and find out what the major systems did. Starting up the reactors and running them would be impossible without a knowledgeable crew. Learning the basics of arming and firing the weapons would take days. Ironically, Archer and company could easily do it if the timeline was anything like the original one that Roddenberry wanted (the 1980 book Star Trek Spaceflight Chronology is based on that timeline) as the technology of the Defiant would about roughly 20 years more advanced than what they were used to. The Baton Rouge Class of the STSC of 20 or so years before the Constitution Class is roughly the equivalent of the NX Enterprise (except it had shields but no phasers) but it would not be that much of a stretch for a Baton Rouge crew to start up and operate a Constitution Class like the U.S.S. Defiant in the manner shown in those few minutes
401* ''Series/{{Supernatural}}'': The Special Children in the first two seasons are able to develop their psychic powers quickly if they give in to the demon's will; regular practice doesn't have as sudden and extreme results.
402* ''Series/{{Thunderstone}}'': Arushka masters horse-riding the minute she hops into the saddle. This is quite a feat, considering that she had never seen a live horse, or indeed a live ''animal'' until a few hours before. Averted, however, with the other characters, who are shown to actually need to learn how to ride.
403[[/folder]]
404
405%%[[folder:Puppet Shows]]
406%%* The entire premise of ''Series/Joe90''.
407%%[[/folder]]
408
409[[folder:Roleplay]]
410* ''Roleplay/DawnOfANewAgeOldportBlues'':
411** Finn's power of {{psychometry}} allows him to understand objects to such a degree that he can instinctively make use of them without proper training.
412** Benedict's SuperIntelligence, much like Finn's psychometry, allows him to retrieve so much data about any object that he wields that he can use it with the proficiency of an expert.
413** The mechanics of Amy's [[BrainUploading data consciousness form]] means that she can download information and 'learn' it near-instantly.
414* Played straight in ''Roleplay/SurvivalOfTheFittest''. Many characters pick up their weapons and seem to immediately know everything about it, despite there being no reason for their knowledge. Although [[AllThereInTheManual instructions are provided]] this still does not fully [[JustifiedTrope justify]] this trope's presence.
415[[/folder]]
416
417[[folder:Tabletop Games]]
418* In ''TabletopGame/{{Aberrant}}'', Mega-Intelligent Novas can take the "Mental Prodigy" enhancement, which makes them an instant expert in a particular intellectual field (be it science, engineering, medicine, investigation, finance, or something else), usually better at it than those who have trained in it all their lives. The sourcebook ''Brainwaves'', which was only released unofficially after the line had already been cancelled, would have added the "Fast Learner" enhancement, which would have allowed the Mega-Intelligent to learn new skills faster (i.e., with less ExperiencePoint expenditure) than other people.
419* Despite the claims of the fluff that some skills take years to master, this is played completely straight in ''TabletopGame/BattleTech''. It is possible for some rookie from the furthest corners of the setting, where the most common form of transportation still shits in a barn, to be exposed to a thirty-ton HumongousMecha for the first time and demonstrate an instant affinity for piloting one. Players who want to learn skills can simply pay the point cost and pick it up, including ''really'' esoteric choices such as operating the setting's SubspaceAnsible system--a feat that normally takes a few years, lore wise.
420** Somewhat relatedly, despite all the huff made about how differing 'Mech models have such drastically different internal layouts that it's difficult for pilots to cross train on a variety of machines, nothing in the game reflects this limitation. You can take an pilot with decades of experience in super-sized Assault Battlemechs and place them in a tiny scout 'Mech with no penalty to skills.
421* In ''TabletopGame/ChangelingTheLost'', the titular changelings can use pledges to raise some types of skills or gain new ones at will, albeit temporarily. They can even use pledges to give other people those skills, and if the other person is a normal human, they can achieve even greater levels of expertise, up to a rating of five on a five-point scale; supernaturals can only gain ratings up to three.
422* ''TabletopGame/DungeonsAndDragons'':
423** Since its creation, it has allowed characters to instantly gain new skills, languages and even entire classes at level up. A period of training is implied to be needed to gain these abilities, but it never was clearly stated in the rules, making it commonly ignored unless the GM enforces it.
424** The Warblade class has this as a natural feature, called Weapon Aptitude. Essentially, it allows them to transfer their feats that are meant to work with one weapon to work with another by practicing with that weapon for an hour. (Essentially, it's meant so that if you spend your feats in greatsword focus and then find a really cool magic spear, you can use the spear without having wasted half your build.) This can even apply to things like Exotic Weapon Proficiency, meaning a Warblade can become an expert with a weapon that they couldn't even wield without taking penalties an hour ago.
425* ''TabletopGame/{{Exalted}}'': Training in favoured or caste abilities takes no time. Spend the XP, and presto -- instant competence.
426** Many Exalted (especially Solars) can also learn Charms that allow them to instruct others in record time.
427** One notorious goof in the first edition Autochthonian book's widely hated Locust War chapter had the Autochthonian invasion force become masters of ship-to-ship combat who neatly pwned the Realm Navy, despite it being only a few months since the first time they encountered a military fleet (there are oceans of oil in Autochthonia, but there are no navies).
428* ''TabletopGame/{{GURPS}}'' can represent this kind of thing in various ways, reflecting its generic nature. Obviously, these don’t tend to be available to realistic human characters.
429** For example, the advantage ''Wild Talent'' means that, a few times per game, you can try absolutely any skill at better than default (a medieval ascetic can try to program a superscience computer from ten thousand years in the future as well as an amateur programmer). For a few points extra this event provides enough experience to justify buying the skill with spare character points.
430** There's also a set of advantages that provide a pool of character points that can be reassigned as required to different skills and other character features. One notable use for these is in the ''TabletopGame/TranshumanSpace'' setting, where artificial intelligences (who can be playable characters) can be designed with interfaces allowing them to be given access to useful skills in the form of software. However, in this case, the benefits are somewhat downplayed, in that plug-in skill use is penalised in high-stress situations such as combat, because the plug-in skill isn’t bedded in like a "real" skill.
431* Members of VASCU in ''TabletopGame/HunterTheVigil'' have a high-level power that enables them to temporarily become expert in a skill (or competent at a group of skills).
432* ''TabletopGame/InNomine'': Israfel, the Angel of Music, has such a thorough understanding of music that she can pick up any instrument that she has no experience with yet and play it proficiently within half an hour, and expertly within a day.
433* ''TabletopGame/MageTheAwakening'':
434** Mind Mages are the ''kings'' of this trope (especially the ''powerful'' Mind mages, apprentices still exhibit this trope but to a lesser extent). They can, at any time, instantaneously learn any human skill, talent or knowledge. A Mind mage can become the master of kung fu, a virtuoso, a genius computer hacker or compete with a Nobel prize winner in his own field within seconds. Coupled with their ability to instantaneously alter their innate intellectual and social capabilities (becoming more intelligent, more charismatic, etc.) and there's virtually no non-athletic human achievement they can't duplicate(and even if they can't be the absolute and utter pinnacle of physical achievement, often they can still be scarily good). If they combine that with Life magic -- which allows for the raising of physical attributes -- then there's virtually no mundane feat that they can't duplicate.
435** Time Mages do them one better by temporarily rewriting their history so that they not only always knew how to operate widgets at a world-class level, but they grew up suited to the task (base stats changed to optimum) and have all the associated credentials, i.e. a Ph.D. in widget operations and three Nobel prizes in widgetology, granting them access to and knowledge of all of the resources that a world-class widgeteer would normally possess. For the extra cheap-shot, life and mind can add more stats on top of this as above.
436** It can even be argued that this is the core theme of Mage in general. The name of their casting stat is gnosis, which is an old word for divinely granted knowledge (as opposed to learned or a priori knowledge), aka the medieval word for this trope. Their magic isn't power so much as instant understanding of how things really work and where to nudge for maximum effect. First-level abilities generally reflect this: Matter -- instantly understand how to operate a machine, Mind -- instantly know how to interpret expressions, Fate -- instantly understand how things fit together, Death - instantly understand how things decay and wear down. Etc.
437* ''TabletopGame/{{Pathfinder}}'' has a clearer example. A character who raises their intelligence may gain new skills. Pathfinder, unlike some editions of ''TabletopGame/DungeonsAndDragons'', makes all bonuses for high scores retroactive, including skill points gained for a high intelligence. This means if a very powerful character raises their intelligence and gains skill points, they could dump them all into one skill and become one of the best in the world instantly.
438* An explicit power of [[TheSmartGuy Tech Specialists]] in the ''TabletopGame/StarWarsD20'' RPG; the Instant Mastery class feature gives them proficiency in a new skill at certain levels, raising any skill they previously didn't have to 4th rank (the maximum a level 1 character can have).
439* The main rule for fighting Caine the Original Vampire in ''TabletopGame/VampireTheMasquerade'' is "You lose", but some material goes on to explain that Caine's stats basically go beyond what the GameSystem can represent, he has long mastered all known vampiric Disciplines, can master the obscure ones within seconds, and, in fact, can invent new Disciplines on the fly as he needs them.
440[[/folder]]
441
442[[folder:Video Games]]
443* In many {{MMORPG}}s, learning a new spell or ability is usually just a matter of shelling out the appropriate amount of cash.
444* This trope is almost ubiquitous in {{RPG}}s. You can rest assured that within the handful of days or weeks or months that make up the game's plotline, your utter weakling character who [[WithThisHerring sets out to save the world with the clothes on his back and a pointy stick]] will reach the end as a nearly unstoppable engine of pain and death armed with an InfinityPlusOneSword and [[DidYouJustPunchOutCthulhu capable of going toe-to-toe with nigh-Godlike entities]]. {{NPC}}s with many decades - or possibly centuries/millennia - more experience than you simply can't compete.
445* In RealLife, changing from one aircraft type to another requires at least some cross-training. In ''VideoGame/AceCombat'', ''VideoGame/AirForceDelta'', ''VideoGame/{{HAWX}}'' and other flight sim-shooters, the player characters can jump between aircraft from any country in the world and have no problem [[strike:controlling it]] flying it to its maximum capability and leaving a trail of smoking aircraft wreckage. Of course, this is partly excusable by RuleOfFun; Anyone remember [[ThatOneLevel flying school]] from ''VideoGame/GrandTheftAuto [[VideoGame/GrandTheftAutoSanAndreas San Andreas]]''?
446* ''[[VideoGame/AdvancedVariableGeo Advanced V.G. II]]'': Despite having no prior training, Tamao won her very first tournament by defeating several of [[TheProtagonist Yuka's]] old rivals and, eventually, [[https://youtu.be/ZtOpXTVMhbY defeated Yuka, herself]] - simply [[MovesetClone by emulating her fighting style.]] [[ImprobableAge At age 14.]]
447* This is part of the plot in ''VideoGame/AssassinsCreedII'':
448** The main character (Desmond Miles) is put in a machine called the Animus to relive the [[GeneticMemory genetic memories]] of his assassin ancestor, Ezio, in the hopes that he'll gain Ezio's skills in a few days rather than years. The Animus and the Bleeding Effect allow him to pick up on lifetimes' worth of skills in a few days or weeks, but [[WithGreatPowerComesGreatInsanity at the cost]] of a [[SanitySlippage deteriorating mental state]] that is already causing hallucinations and may eventually leave Desmond [[MindHive entirely unable to differentiate himself from his ancestors]]. The strain (and the emotional trauma of [[spoiler:killing a friend]]) eventually cause him [[spoiler:to fall into a coma]].
449** With Ezio himself it is used straight. The various kinds of weapon-fighting ''might'' have been taught to him in the past, and the training under Paola and Mario is given the flavour of a TrainingMontage - made explicit in semi-novelisation ''Renaissance'' - but he takes to the Hidden Blade incredibly fast with no apparent reason for it.
450* Both played straight and averted in ''VideoGame/BattlestarGalacticaOnline''. On the one hand, once you pass a certain level you can immediately upgrade to a new starship type without having to go for special training. You also don't need special training to switch between ship models. On the other, the skills that you can train in-game to improve your performance take a clear amount of time to complete, which gets increasingly long as you go up.
451* There is a HandWave in ''VideoGame/CityOfHeroes'', in that you gain immediate benefits from leveling (increased HP), but to get new skills, you have to visit a trainer.
452* ''VideoGame/CompanyOfHeroes'':
453** Even though a battle-hardened American Riflesquad can crew a German Pak-38 and [[PossessionImpliesMastery know exactly how to use it]], any combat experience they have as Riflemen is lost and must be regained as an AT Crew.
454** The American Veterancy System. For example, a Riflesquad takes about 18 kills to gain Vet 3 (the highest). A Vet 3 Riflesquad can outfight an Elite Stormtrooper squad fairly easily. So that's 3 kills per person, and suddenly they're more skilled than Germany's best. Even more so as veterancy is not diluted by replacements, so five green-as-grass recruits can outshoot those stormtroopers as long as they have a veteran to give them some pointers on the way back to the front line.
455* In ''VideoGame/DeusEx'', the player is allowed to train JC's various skills by using skill points gained at various points in the game. However, all that is needed to gain/upgrade a skill is the appropriate amount of skill points, and they can be learned at any time with immediate effect.
456** ''VideoGame/PraxisPoints'': Justified: Jensen's first-class augmentations come with a subconscious support system that automatically does all the heavy lifting of superpower maintenance. The catch is that he has to mentally get used to living with the augmentations (and suddenly becoming a cyborg in the first place), meaning he has to fine-tune the system with life experience for it to connect with him on any particular augment. There are also special kits called Praxis that do this fine-tuning in seconds, but these are as expensive as expected.
457* ''VideoGame/DevilMayCry'':
458** Dante seems to be able to use a new type of weapon just by picking it up, as well as gaining new moves just by paying for them. The move-acquisition is handwaved by the existence of the Time God, who grants "the power of the ancient magic clans."
459** Vergil can do it, so it's [[HandWave hand waved]] as just being something that Sparda's family is capable of doing. Nero, on the other hand, never gains different weapons from those he starts with; he simply gains new techniques.
460** Dante's character profile in ''VideoGame/MarvelVsCapcom3'' explicitly lists this as one of his powers. He (and presumably Vergil) both have the ability to use any weapon they touch the instant that they touch them. In fact, this extends to ''anything'', even if it's NotTheIntendedUse--for example, Dante is capable of using a motorcycle as nunchucks and using bullets to repel both automatic gunfire ''and'' melee attacks.
461* ''VideoGame/DynastyWarriorsOnline'' has each weapon contain the move-set of a character. The trope comes into play that one can copy that weapon's moveset from the original holder the moment they touch it, so they could go from welding a spike ball as big as them to knock enemies 50 feet in the air to using a fan with such grace they glide through enemies. While they do have practice it's very optional, but it is fun to do so you might not avoid it altogether. The only real change his first charge attack in the combo and the 6th, but those vary from individual weapon to individual weapon, so two flutes might have a slightly different combo.
462* ''Franchise/TheElderScrolls'':
463** Downplayed throughout the series in that you can generally equip any type of weapon or armor as soon as you find it, however, if you don't have the skills (and later, perks) to use it properly, you'll find it difficult to actually hit/damage enemies with said weapons and you'll receive far less protection from said armor. The way to become better with them is to actually ''use'' them. (This also applies to spells.)
464** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' plays it straight by offering unlimited Training per level. As long as you have the gold to pay for the training, it is possible to be trained from a complete novice to matching your trainer's level of expertise in only a few in-game days. (Each training session takes two in-game hours. If you find a Master trainer who can train your skill to the max, you can go from the minimum skill level of 5 to 100 in 190 in-game hours.) ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''Skyrim'' would limit training to 5 sessions per level (with 10 skill level increases still required to level up), taking it back to being downplayed for the series.
465** As best seen in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', anyone willing to devote themselves to a lifetime of training can learn to use the [[RealityWarper reality warping]] language of the [[OurDragonsAreDifferent Dragons]], the [[LanguageOfMagic Thu'um]]. What makes those who are Dragonborn (like the PlayerCharacter) special is that they have an instinctive knowledge of the Thu'um and can learn its [[MakeMeWannaShout shouts]] very easily. (Mechanically, in-game, this means reading the word of power and [[YourSoulIsmine absorbing dragon souls]].) This is because the Dragonborn are mortals born with the immortal [[OurAngelsAreDifferent Aedric]] soul of a Dragon.
466* ''VideoGame/{{Fallout}}'':
467** ''In VideoGame/Fallout3'', you can go from being a totally useless unskilled vault-dwelling teenager who has had some practice with a BB gun as a child, to being a complete badass after only a few weeks in the wasteland, mastering a range of extremely difficult skills and professions, such as:
468*** Picking complicated locks and hacking military-grade computer software like a professional security expert.
469*** Performing complicated surgical procedures that should take years to learn for a medical degree.
470*** Becoming a negotiation expert, to the point where you can persuade almost anyone to do anything, and be such a master salesman that you can convince people to buy sand in the desert.
471*** Learning to be as stealthy as an actual ninja, hiding in plain sight where you should easily be seen and being able to kill people in one blow with your bare hands if necessary.
472*** Most importantly, being able to ''not only'' proficiently use any firearm you encounter, from a simple hunting rifle to a plasma gun, laser minigun, gauss rifle, or almost any weapon you can imagine, but you also intimately understand how they work and how to cannibalize other weapons to keep them working in absolute perfect order.
473*** At least the game explains it with the perks you take. Daddy's Boy/Girl lets you gain a certain amount of Skill Points into Medicine and Science, since your dad was a doctor in the vault. Some of course the way that the player character can equip any weapon and use it differs how ever. Then again the Pip-Boy tells you the name/type of the weapon, so you guess that how you know how to work it.
474** In ''VideoGame/Fallout4'', in addition to the above, both the male and female Sole Survivor can use PoweredArmor from the get-go, despite only the former having prior training and experience with it.
475** With The Courier in ''VideoGame/FalloutNewVegas'' you are allowed to either play this straight or avert it as The Courier has no established backstory (even most of the revelations in ''Lonesome Road'' could be seen as Ulysses mistaking you for someone else.) You could be gaining new skills in an absurdly short amount of time or remembering things that you already knew how to do before Benny shot you in the head before the start of the game.
476* ''Franchise/FinalFantasy'':
477** Celes from ''VideoGame/FinalFantasyVI'' is somehow able to not only pick up the ability to learn opera but is also able to memorize an entire musical score in the space of an ''afternoon''. She does it well enough to be a convincing facsimile of the famous opera singer she resembles, to boot. But damned if singing her {{Leitmotif}} isn't [[RuleOfCool nifty]].
478** [[spoiler: Cloud Strife]] in ''VideoGame/FinalFantasyVII'' can swordfight, spellcast and perform gymnastics on the level of an elite supersoldier, despite how before gaining his SuperStrength he was only trained to use guns and had little combat aptitude beyond [[TheDeterminator guts]]. This is partially explained as being a combination of FakeMemories and PlaceboEffect.
479** In ''VideoGame/FinalFantasyVIII'', when the plot requires that they do, Quistis, Selphie, Irvine, and Zell are each able to play any one of eight different musical instruments to concert level. The instruments themselves include orchestral, folk and pop instruments, encompass multiple instrument families, and one 'instrument' is tap dancing. They are all students/graduates of an extremely prestigious school, but there was no indication that music was even on the curriculum at all.
480** In ''VideoGame/FinalFantasyXIV'', [[TheHero the Warrior of Light]] can pick up practically any craft ridiculously quickly. The Machinist questline begins with the Warrior outshooting their own marksmanship teacher after having a gun placed in their hands a scant few hours ago. It takes them just ''two'' practice sessions to be mistaken for a piano virtuoso. They can also flawlessly imitate dances they've seen just once, performing the Sunlift Dance as well as the Gundu's most seasoned warriors and performing the Moonlift Dance in perfect sync with Linu Vali after watching her for a few moments.
481* In all of the ''VideoGame/GrandTheftAuto'' games the protagonist can learn how to use any weapon or vehicle from the moment they see it. The most ridiculous example is CJ from ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', who can load and fire any weapon from an M1911 to a SA-7 Grail rocket missile launcher simply by picking it up and goes through a few (videotaped) lessons to learn to fly any aircraft. The height of ridiculousness is "Vertical Bird", where he sneaks aboard an amphibious assault ship, eliminates about a dozen trained soldiers with either stealth or firepower, and hijacks a Harrier jumpjet to shoot down two other fighters and destroy several boats. Quite impressive for a two-bit gang member from the ghetto. [[WesternAnimation/TheSimpsons God bless the idiot-proof Air Force.]]
482* ''VideoGame/HalfLife'':
483** Gordon Freeman, a [[BadassBookworm theoretical physicist from MIT]], came to work one day, and the place swarmed with aliens. Ever since he picked up a crowbar, he started [[OneManArmy kicking unfathomable amounts of ass]], including use of every weapon he ever finds without even the slightest hint of natural inaccuracy. This is the guy who can hold and ''use'' a rocket launcher with ''both hands'' while ''climbing a ladder.''
484** This is even lampshaded in one of Dr. Breen's broadcasts in ''VideoGame/HalfLife2'', chewing out the Combine Overwatch for their inability to capture or kill Gordon despite his lack of weapons or tactical training.
485** Adrian Shephard from the ''Opposing Force'' expansion, as not even career soldiers receive training on operating a symbiotic insect that fires electricity or a larval alien used to launch spores.
486* ''VideoGame/{{Homeworld}}: Cataclysm'':
487** Pointedly averted. Whenever a new technology is researched, it's not applied instantly to all units but small craft have to be recalled into a hangar for refit and capital ships have to go offline for a short while as the crew installs the new equipment.
488** It gets even better with the Beast who can only acquire some technologies by capturing an enemy ship in possession of said tech; once the unit is captured, it must be brought into a hangar and disassembled before the tech is even available for research. What makes it an aversion? The Beast is a [[TheVirus technoorganic]] [[YouWillBeAssimilated subversion]] [[BodyHorror entity]] that otherwise plays this trope straight by growing upgrades in the field and presumably sharing instructions among their selves.
489* ''VideoGame/{{Kirby}}''. Despite just having copied a creature's ability, he's able to use it instantly without problems (unless certain abilities are problems themselves... we're looking at you, Sleep Kirby). Plus, at least by [[Anime/KirbyRightBackAtYa anime]] {{canon}}, Kirby is only an infant (which isn't farfetched, seeing him in-game).
490** This even extends to things that aren't abilities. For example, Kirby seems to be a tech whiz, capable of expertly piloting a MiniMecha as soon as he gets into it.
491* Subverted in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel''. Just because Rean knows to pilot his Divine Knight doesn't mean that he can pilot it ''well''. Cue his loss from the BigBad, forcing Rean to flee at the end of the game and take his revenge in the sequel. Played straight however with Neithardt who was able to pilot a soldat effectively, making it ''the hardest'' optional boss fight in a [[TacticalRockPaperScissors Divine Knight fight ever.]]
492* ''Franchise/TheLegendOfZelda'':
493** Link displays this to the degree that fans argue that it might be a side-effect of the Triforce of Courage. No matter how odd a new item is, he instantly acquires the knowledge of how to use them when he picks them up, although he usually starts the games living a fairly normal life. It's more believable in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', where he had Epona for a while and had a mentor teaching him a thing or two. Then again, the game also had some of the weirdest items in the series such as the Spinner (an apparently magical cog that can be used to ride on rails).
494** However, it is questionable if this is because of the Triforce: In ''VideoGame/TheLegendOfZeldaTheWindWaker'', where he starts without the Triforce of Courage (unlike most versions of Link, he's TheUnchosenOne), Orca gives him his very first sword-lesson ever, because he reached the age of twelve - and comments on how ''amazingly'' good he already is for a beginner.
495** In ''VideoGame/TheLegendOfZeldaMajorasMask'' he demonstrates that he can also master new bodies. For instance, after getting a Goron body, he succeeds where the Goron hero Darmani failed, rescues all the Gorons, wins their races, and gets himself nominated as their new leader. However, this is [[JustifiedTrope justified]] due to Link gaining some of Darmani's memories upon transforming into him, as demonstrated when he gains the ability to read Goron script despite having never seen it before.
496* Averted in the second ''VideoGame/MasterOfOrion'' game, where only telepathic races can immediately use captured ships.
497* During ''VideoGame/TheMatrixPathOfNeo'' you find out that Neo's instant expert training scene from the movie, to him, isn't quite instant as it's a series of virtual training levels.
498* ''Franchise/MegaMan'':
499** [[PowerCopying An explicit power]] of [[VideoGame/MegaManClassic Mega Man]], Bass, VideoGame/MegaManX, and sometimes Proto Man, in their games. Falls under PowersAsPrograms.
500** All Navis in the ''VideoGame/MegaManBattleNetwork'' series, in which powers really ''are'' programs.
501* At the end of ''VideoGame/MetalGearSolid2SonsOfLiberty'', Raiden was able to master the high-frequency blade with just a couple of minutes of training upon his first time using it.
502* Travis Touchdown from ''VideoGame/NoMoreHeroes'', who won a beam katana in an online auction and entered the assassination scene, becoming part of the country's top 11 with little training in between.
503* The single-player campaign in ''VideoGame/OperationFlashpoint'' averts this by having you shift between four different playable characters who each have missions falling within their own specialization: an army corporal does frontline fighting, an air force pilot and a tank commander do the obvious, and a special forces operative handles scouting and sabotage behind enemy lines.
504* Explained in the remake ''VideoGame/Persona2'', where Tatsuya muses that he can use a sword like a master within minutes of buying one because having a Persona allows him to tap into the collective unconscious and take on an archetype of a skilled swordsman.
505* In ''VideoGame/{{Prototype}}'', Alex Mercer gains the knowledge of those he [[CannibalismSuperpower devours]], giving him an easy two-step process to becoming an instant expert: 1) find an expert who's spent the requisite years and years of training and practice, and 2) eat him. He uses it to learn how to use firearms, operate helicopters, and lots of other stuff a biologist wouldn't otherwise be able to do so well, [[spoiler:and that a virus couldn't usually do at all]].
506* In ''VideoGame/PuyoPuyoTetris'', the ''Puyo Puyo'' cast have never heard of ''VideoGame/{{Tetris}}'' and must be taught how to clear tetrominoes. When they do learn, though, they grasp the rules pretty quickly. Lemres in particular learns so quickly that he goes as far as to claim he can beat Tee, the person who taught him, in a Tetris battle... and the two have a Tetris fight in the next stage.
507* ''VideoGame/RealityMinds'': Astrake and Silvana are capable of using each other's combat movesets without any difficulty, despite the former being a swordsman with healing magic and the latter being an offensive mage. Subverted in the story, where other characters note that Silvana's swordplay is amateurish and Astrake cannot use custom spells that Silvana developed.
508* In the ''VideoGame/ResidentEvil'' series, it doesn't matter if you're an elite STARS agent, a university student, or a subway station employee, you ''will'' know how to expertly and safely use the handgun, assault rifle, flamethrower, or experimental prototype mine launcher the second you pick it up. The remake of the original subverts it a bit with Jill not being as skilled with firearms as Chris: When she picks up a new weapon she's not ''quite'' the expert with it that Chris would be, with slightly worse aim or slower firing and reload time, and she never gets competent enough with them to fire the shotgun from the hip or fire [[HandCannon the magnum]] without stumbling back.
509* Right after acquiring guns, the heroes of ''VideoGame/ShinMegamiTenseiI'' and ''VideoGame/ShinMegamiTenseiIV'' can kill demons with them despite the former living in a country with strict gun laws and the latter not even knowing what a gun is.
510* Zigzagged in the ''Franchise/SlyCooper'' series. On one hand, Sly is able to ''instantly'' master techniques he learns from recovering the Thievius Raccoonus in [[VideoGame/SlyCooperAndTheThieviusRaccoonus the first game]], and also proves to be a competent dancer, presumably owing to his natural propensity to thieving and elegant movement. Other characters however need time and practice: Murray studies a book on logging in [[VideoGame/Sly2BandOfThieves the second game]] to compete in a lumberjack competition but Bentley makes plans to cheat as he knows ''none'' of them are skilled enough to beat a seasoned lumberjack like Jean Bison at his own game, Murray spends ''years'' training under The Guru but doesn't come even close to reaching the level of expertise The Guru has with Dreamtime by the time the [[VideoGame/Sly3HonorAmongThieves third game]] rolls around, and Bentley's attempts at driving the Cooper Van are, to put it generously, [[DrivesLikeCrazy "passable"]] at best.
511* In ''Franchise/StarWars: VideoGame/JediKnightDarkForcesII'', the protagonist (who had previously just been a first-person shooter hero for a game and three levels) is instantly and completely proficient with a lightsaber, having the exact skill level as he does at the end of the game, arguably better than all seven bosses at dueling. Then he goes on to gain powers at the Jedi Master (later "Jedi Lord") skill level after a few days or weeks at the most.
512* ''Franchise/StarWarsLegends'':
513** In ''VideoGame/KnightsOfTheOldRepublic'', the main character picks up Jedi proficiency with a lightsaber and Force powers in a matter of weeks, where most Jedi apprentices take years. In this case [[spoiler:the main character actually ''was'' a Jedi for years, then had his memories wiped as part of a brainwashing program. So the training really only had to reconnect the main character with their former powers]].
514** ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' actually makes this a plot point. You spend much of the game seeking out Jedi masters who teach you new force forms or lightsabers techniques, afterwards remarking in amazement that you're able to learn highly advanced techniques that should take you years to perfect in a matter of minutes. If you choose to attack the Jedi you find instead of gathering them, you go one better and can actually learn their techniques by ''watching their technique as you're in the process of killing them'', which horrifies them. This is because [[spoiler: Your real power is actually making connections with others and using their skills and powers for yourself. In fact, you never regained your Jedi abilities after they were stripped of you. You're instead using the sometimes latent Jedi talents and powers of your companions.]] Played straight with one sidequest if you choose to save up skill points, however; when Kreia tasks you to train your worst skill up, you can grab the Class Skill feat for that one (or use an actual class skill you hadn't put points into), drop all the stockpiled points into that skill, and suddenly have 19 ranks in it ex nihilo.
515* ''Franchise/SuperMarioBros'' (and its spinoffs). Mario doesn't apparently even need to train to suddenly learn new abilities once per game, master new power-ups and items per game, and be good at every single sport he's tried in some way. In the RPG games like ''VideoGame/PaperMario'' and ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'', he can literally get a new item or ability one minute and have apparently completed mastered it the next.
516** Double subverted with the Bros. Attacks in Superstar Saga in that the powered up Advanced versions can only be learned after using the original a bunch of times (and a cutscene when they are unlocked where Mario thinks of the technique), but both the original and the Advanced are instantly mastered (provided you know the button combos) upon unlocking them.
517* Justified in ''VideoGame/SystemShock2'' - The Soldier can learn in a few hours more skills than in the 3 years of academy, but he's using incredibly rare and expensive hardware, and it's mentioned that skills gained with Cyber Modules tend to not stick.
518* ''VideoGame/VagrantStory'' takes this trope and runs with it. Ashley Riot spends most of the game recovering techniques he [[RepressedMemories once knew,]] most of the characters who come to Lea Monde develop some new form of magic power that they can fully control (once they realize what they're doing), and Tomes, the game's approach to spellbooks, are an [[GameplayAndStoryIntegration in-universe type of magical artifact]] that grants the ability to use magic just by reading them. [[spoiler: Which is the explanation for the rest of it: Lea Monde, with its bizarre ancient carvings in every wall, is just one gigantic Tome that teaches the spell to control the Dark. Anyone who spends time there is naturally going to develop their latent magic talents just by being within its walls.]]
519* In ''VideoGame/WorldOfWarcraft'', learning a new skill, or upgrading it, or learning a recipe or formula from a trainer is easy; pay him the fee, and he casts a quick spell that teaches your player. Also, you can learn a new recipe or plan from a scroll in a few seconds, assuming you have the right skill.
520[[/folder]]
521
522[[folder:Web Animation]]
523* ''WebAnimation/DeadFantasy'': The third episode had [[VideoGame/DeadOrAlive Hitomi]] disarm [[Anime/FinalFantasyVIIAdventChildren Tifa]] of her Materia, then instantly knowing what each of them were for and knew exactly how to use them... despite never having seen Materia before, since it doesn't even exist in the world she's from.
524* ''WebAnimation/{{RWBY}}'': Discussed in-universe. While Ozpin's own training will help Oscar along at an accelerated rate, he still needs to train to stand any chance in a real fight on top of the need to discover his own Semblance. When Team RNJR witness him training, Jaune is incredulous by the speed at which Oscar is picking things up. However, as Ozpin points out to Oscar, although his development is going to be unnaturally fast, he's still got a lot of hard work ahead of him, especially where developing his Aura and Semblance are concerned.
525[[/folder]]
526
527[[folder:Webcomics]]
528* ''Webcomic/ElGoonishShive:'' Most transformation spells in this setting explicitly include "form acclimation", adjusting the transformee's muscle memory and skills to let them handle new limbs, a change in size, or a new center of gravity.
529* Justified with [[spoiler: Charlie's firearms]] in ''Webcomic/{{Erfworld}}''; thanks to magic, any unit that handles them is immediately imbued with the knowledge of how to properly wield them.
530* One ''Webcomic/FullFrontalNerdity'' has the guys decide to try averting this trope in a superhero RPG -- they play characters who start with their powers at maximum strength but have no control. HilarityEnsues.
531* In ''Webcomic/{{Godslave}}'', when Edith picks up the khopesh, she has the entire knowledge of how to use it uploaded into her mind instantly.
532* In ''Webcomic/TheGreatestEstateDeveloper'', Javier is noted to have enormous talent in all parts of being a swordsman, from bladework to aura manipulation to footwork. While being chased through elven territory, Javier imitates the elves' foot work to be able to traverse the forest quickly without harming a single plant. This shocks his pursuers, as he mastered a technique that usually takes 100 years to master in less than an hour.
533* In ''Webcomic/{{Homestuck}}'', [[PhysicalGod going God Tier]] gives you instant mastery of your powers as well as instant knowledge of everything you're capable of.
534* In ''Webcomic/TheInexplicableAdventuresOfBob,'' peanut butter monsters reach physical maturity at the age of one month and spend that time learning voraciously.
535* Played straight in ''Webcomic/M9Girls'': The M9 Girls quickly display their cosmic powers minutes after waking from the effects of radiation treatment. A quick TrainingMontage follows in which they manage to hone their skills, even though the radiation has affected them differently.
536* ''Webcomic/TheOrderOfTheStick'' has multiple examples taking advantage of the RPGMechanicsVerse:
537** Parodied and {{invoked|Trope}} when Elan [[http://www.giantitp.com/comics/oots0391.html learns the skills]] of the Dashing Swordsman through an elaborate TrainingMontage... that they hammered out in 20 minutes with painted backdrops.
538** Played straight in [[http://www.giantitp.com/comics/oots0058.html this strip]], where Vaarsuvius casts a single spell on Belkar (the callous, bloodthirsty halfling) that unlocks his potential as a healer and enlightens him to a life of kindness. Luckily for the fans, the spell doesn't last.
539** Exploited in [[http://www.giantitp.com/comics/oots0126.html this strip]] when Elan figures that he can instantly gain decades of arcane knowledge by dual classing to Wizard; Vaarsuvius, who spent a century studying arduously for this knowledge, is not amused.
540* The Marvel fancomic ''Webcomic/ProjectRiribirth'' shows what happens when an inexperienced superhero ''thinks'' she is this and charges into a fight against a powerful villain. It doesn't go well.
541* In ''Webcomic/QuestionableContent'', Hannelore learns to play the drums very quickly [[DisabilitySuperpower due to her OCD-induced love for counting.]]
542* Crosses over with DubInducedPlothole. In the former Dutch translation of ''Webcomic/{{Superego}}'', the [[spoiler: shadows were given names, which were given in text even before they were formally named by runes that appeared under the panel]]. From the [[spoiler: formal naming panel on, all characters started referring that specific shadow by that name, and it is unseen how they can read runes all of a sudden]]. This became especially jarring when one of them called [[spoiler: Perry's Shadow]] "[[spoiler:Ravenna]]" [[VoodooShark despite not being there when he was named]]. You can find a collection of all these over [[https://i.redd.it/walvxezdh0pz.png here]].
543* Subverted and Discussed in [[http://www.twogag.com/archives/3147 this]] ''Webcomic/TwoGuysAndGuy'' strip.
544[[/folder]]
545
546[[folder:Web Original]]
547* In ''Literature/{{Twig}}'', the Wyvern formula has this effect on Sylvester at the cost of rapid degradation of any skills he isn't currently using. This means he can learn to expertly throw a knife given five tries but will have forgotten how by the next day. The only really permanent skills he has are his social ones since he's practicing those constantly.
548* ''Literature/WhateleyUniverse'':
549** Chaka has the power to [[SupernaturalMartialArts manipulate chi]] instinctively without the sort of training that anyone else requires. When her powers manifest, she does the sort of thing that takes a master fifty years to learn ''by accident'', in her ''judo class''. In the ninja fight, she watches the leader do a really complicated chi technique that is supposed to allow a paralyzing strike, then blocks it and does it back to him, perfectly, the first time. Oh, and she paraphrases his [[CallingYourAttacks attack name]] (Coiling Viper Fang Strike) as "Something something strike!" Despite all this, she still needs to keep working on basics -- so in a sense, she has to learn ''backwards''.
550** Solange demonstrates the ability to do this with any skill someone else knows by using her PsychicPowers and general superhuman Exemplar ability to copy someone's skills, letting her be as expert as they are at anything.
551** Loophole is both a GadgeteerGenius and a {{Technopath}}, which among other things give her the ability to [[{{Psychometry}} sense a machine's past use]] (though only as general impressions) and understand how to use it intuitively. In her Fall 2006 combat final, she only needed to touch a motorcycle to learn how to drive it "like Creator/JasonStatham on crack".
552** Sahar's primary ability, aside from her ability to implant a SelfFulfillingProphecy of Doom into someone's mind, is the ability to learn another psychic's signature knacks just by getting close to them - ''[[PowerPerversionPotential really]]'' [[PowerPerversionPotential close]]. During her first two years at Whateley, she [[DepravedBisexual seduced any other Esper with a useful talent she wanted to copy]] before dropping them like a live grenade and moving on to her next target. She only stopped when she actually fell in love with one of her marks, Zenith.
553** Somewhat zigzagged in general, however, as HowDoIShotWeb is more the rule at Whateley Academy than the exception. It comes up specifically with PowerCopying, in that while a Mimic can usually figure out how to use familiar powers such as SuperStrength, ones which require additional skills (such as knowing spells which they can case when copying the Wizard trait) or need them to also copy RequiredSecondaryPowers (which for some Mimics has to be done intentionally), can lead to serious problems. For example, when Counterpoint copied Chaka's KiManipulation, he didn't know to copy the additional ability she had for controlling it, nor did he know that he'd need to avoid being overloaded with one type of energy, and he nearly died as a result.
554* In ''Literature/{{Worm}}'', this ''is'' Uber's power, the ability to instantly be good at anything. This also applies to parahumans in general insofar as basic application of their power goes; when you get your powers you can and do instinctively use them perfectly well. Training and practice are important not for learning how to fireball, but learning how to make sure that you don't accidentally fireball your friends or figuring out tactical applications for fireballing in unusual ways that aren't easily countered.
555[[/folder]]
556
557[[folder:Web Videos]]
558* Invoked and parodied in ''WebVideo/{{Immersion}}'' when they decided to test how well two shapely martial artists would cope fighting in video game costumes. They erred on the side of shapely since it is quicker to learn martial arts than to improve your looks.
559* In ''Series/{{Noob}}'', Gaea can force one of her guildmates into becoming an ActionBomb right after getting [[PeoplePuppets the ability to control other player's avatars]]. Oh, and the control lasts around ten seconds with the standard version of the ability.
560[[/folder]]
561
562[[folder:Western Animation]]
563* Similar to the above example, ''WesternAnimation/{{Arthur}}'' has an occasionally recurring gag where Arthur's little sister DW becomes an instant expert at something. Usually something Arthur is failing at.
564* Averted with Gene from ''WesternAnimation/BobsBurgers'' who ''wants'' to be instantly amazing at whatever he does, and doesn't want to practice or train to do it.
565* ''WesternAnimation/AvatarTheLastAirbender'':
566** Katara acquires a Waterbending scroll and teaches herself from it, and in three weeks can hold her own against the recognized greatest Waterbender of the North Pole, though she still loses the moment he actually bothers to fight seriously. It helps that Waterbending is a martial art that relies heavily on creative use of its element, which one wouldn't need formal training to get a knack for. She also performs expert-level healing after a comparatively short training period. After a few days of training with an actual teacher he declares her a Master in her own right.
567** Played with when Sokka learns to use the sword in a matter of days. On one hand, not even TrainingFromHell would be able to give normal people any passable sword skills in that manner of time -- and Sokka seems to spend just as much time doing calligraphy and feng shui as actual sword practice during said days. On the other hand Sokka only became a decent swordsman (certainly not an ''expert'' by any sense of the term) and already had considerable experience in combat and with using a boomerang and club. Furthermore, while he holds his own against Piandao one-on-one, it's largely only due to {{combat pragmatis|t}}m on Sokka's part and it quickly becomes clear Piandao is merely testing him -- even from the beginning Piandao is making clear, slow, and deliberately telegraphed sword strikes and making heavy use of non-lethal blows, and as soon as he's had enough he ''effortlessly'' disarms and defeats Sokka... ''while blinded''.
568** Aang, much to Katara's jealousy, masters moves from a waterbending scroll she picked up. Justified in that it's LeakedExperience from all his previous lives as Avatar with Roku saying to one of his teachers that it's more like remembering a distant memory. It should also be noted that Aang picked it up faster because Katara was teaching him what she had to learn by experimentation, something Aang himself notes. Also, while Aang could use them with great skill, Aang did not actually master the bending arts except air until after the main story takes place
569* In the non-canon ''WesternAnimation/Ben10'' episode "Gwen 10", Gwen gains the Omnitrix instead of Ben and, while she's not a perfect Omnitrix user, she's miles better than Ben was when he first got it.
570* In the ''WesternAnimation/ChipNDaleRescueRangers'' episode "Prehysterical Pet", an alien dinosaur learns English in just a few hours by reading Dale's comic books.
571* In ''WesternAnimation/DannyPhantom'', Danny masters his [[ChekhovsGun ice power]] to a tee through [[TrainingMontage extensive training]] in the same episode when he first received them. Especially notable in that it took both [[HowDoIShotWeb time and practice]] for him to be even reasonably proficient in his other abilities (though he had the help of Frostbite, who's skilled in the usage of the power).
572* Averted with Della in ''WesternAnimation/DuckTales2017'', who missed out on the first ten years of her sons' lives and tries to make up for lost time all at once when she's finally reunited with them, only to find herself MaternallyChallenged. As Scrooge points out, she can't be expetected to suddenly know how to be a parent and it'll take time for her to adjust.
573* If the opening intro of ''WesternAnimation/DungeonsAndDragons1983'' is accurate, those kids got the hang of the weapons that Dungeon Master gave them within seconds; Presto even uses the hat far better in the intro than he does in the actual episodes.
574* ''WesternAnimation/{{Futurama}}'':
575** Used when Bender temporarily becomes captain of the Planet Express, much to Fry's annoyance. When Fry lambastes him and accuses him of not knowing the first thing about being a captain, Bender instantly reads the entire manual and then uses the info to chastise Fry. Justified in this case as Bender is a robot.
576-->'''Fry:''' Have you even ''read'' the captain's handbook?\
577'''Bender:''' ''[flips through entire manual]'' I have now. And what's Peter Parrot's first rule of captaining?\
578'''Fry:''' ''[defeated]'' Always respect the chain-o-command...captain.
579** In "Godfellas", when Bender encounters a mysterious entity strongly implied to be God, said God can only communicate in binary code. Since Bender only knows enough binary to ask where the bathroom is, he calls out "Do you speak English?" to which the God Entity responds "I do now."
580* [[TheSmartGuy Lexington]] of ''WesternAnimation/{{Gargoyles}}'', despite having only lived in the twentieth century for a matter of weeks, manages to build a motorcycle from spare parts ''and'' restore a crashed helicopter to functioning condition. He also ''pilots'' said helicopter, having practiced his skills by fiddling with a helicopter flight simulator game given to the clan by Elisa. {{Lampshaded}} in the episode where he builds a motorcycle:
581-->'''Brooklyn:''' Come on, you've ridden one of these before, how hard can it be to build one?\
582'''[[DeadpanSnarker Lexington]]:''' You've ridden a horse before, can you build one of those from spare parts?
583* In the ''WesternAnimation/HeyArnold'' episode "Mugged", Arnold's grandmother teaches him karate after a bully stole his bus pass. While he's a little slow to get started, he essentially becomes a mini ''Creator/BruceLee'' within a short period of time.
584* The [[http://bluray.highdefdigest.com/2568/ironmanarmoredadventures.html Highdefdigest review]] for ''WesternAnimation/IronManArmoredAdventures'' likes how in the first episode Tony's still (realistically) getting the hang of the suit, but gripes about how by the second episode he's already an (almost-)instant expert at it: "Unfortunately, he's already a pro by the second episode, but it's still nice to have some bit of believability if even brief."
585* ''WesternAnimation/JackieChanAdventures'':
586** Frequently averted in the show, which features a set of talismans that grant any of a variety of magical powers. Even the good guys don't always use them to their full potential (though of course they do so most often), especially if someone gets them to drop their talisman.
587** Occasionally subverted for comic relief. An excellent example is the super-speed talisman, which has been defeated at least twice by dodging to the side, leaving the overconfident user to smash face-first into a wall.
588** Jade once tattooed herself with an image off of one of Uncle's books. Turns out this is the visage of Tarakudo, the Oni-king of the Shadowkhans, which granted her the ability to summon them. She quickly learns how to command them effectively...which resulted in her being corrupted into a megalomaniac. This happens again later where she accidentally gets half of an Oni Mask stuck to her face and is just as proficient in summoning them as before (All others usually required Tarakudo to provide some guidance), along with being exactly as vulnerable to being corrupted ''again''.
589* The ''WesternAnimation/JusticeLeagueUnlimited'' episode "The Great Brain Robbery" has Lex Luthor and The Flash accidentally [[FreakyFridayFlip have their minds switched to each other's body]]. Lex is immediately able to use Flash's powers without difficulty. He also thinks of several new and destructive uses for Flash's powers.
590* ''WesternAnimation/TheLegendOfKorra'':
591** Averted by Korra. While she can bend multiple elements years long before she's supposed to be able to, it still takes her fourteen years of intense training to master three of them. That amounts to a little over four and a half years per element (assuming that she spent all that time learning, which, since she was stuck in the White Lotus compound, is likely). Once the series starts and she begins her [[BlowYouAway airbending training]], her progress is slow due to Air not being suited to her non-spiritual personality and confrontational attitude.
592** Averted once again with Asami and mecha-tanks but played completely straight with General Iroh and airplanes.
593** Zaheer, one of the villains of Book 3, Change, manages to airbend like a master despite only being able to do so for all of two weeks after [[MassEmpoweringEvent Harmonic Convergence]] (though it's partly due to his knowledge of the culture, and partly due to picking up firebending forms from his girlfriend P'Li). This backfires on him when he tries to infiltrate as a new airbending recruit and he inadvertently displays how good he is, which arouses suspicion. It is deconstructed when he fights Tenzin, a real airbending master, who easily beats him. Tenzin’s sister Kya gives him the second-best fight of the season because she grew up around him and their dad and is one of the very few people on earth who can say she’s been around airbending a lot.
594** Jinora is a natural at Airbending, as she was able to pick up astroprojection and other spiritual techniques at the age of 11 when her father, Tenzin, had been at it for all of his life (which even by the end of the series he never succeeds at). Naturally, Jinora is later recognized as a full master at the age of 11, beating the record set by her grandfather Aang (who was an avatar) by a year.
595** Korra picks up metalbending pretty quickly in Book 3, but she still has a ways to go in that regard.
596** Opal can copy Korra's moves with airbending on her first try, and is even able to successfully stop a fight between her mother and aunt, two of the strongest metalbenders in the world, after only a few days of training.
597** Also subverted with Bolin, when he learns [[spoiler: lavabending.]] He's capable enough at it to protect himself, but in a one on one fight against the other practitioner of the art, [[spoiler: Ghazan]], who's been using it for far more than a few days, he could barely keep up and needed Mako to help turn the tide.
598* ''WesternAnimation/LetsGoLuna'': In "Boomin' Boomerang", Carmen succeeds at throwing a boomerang the first time she tries it.
599* This is lampooned by Bugs in the ''WesternAnimation/LooneyTunes'' short "The Unmentionables", when he uses a cereal factory packing machine to catch Rocky and Mugsy. "The way I'm usin' this, you'd think I know something about it!" quips Bugs.
600* Toyed with in ''WesternAnimation/MegasXLR''. The main character, Coop, is (usually) an expert at piloting his enormous mecha, Megas. However, this is only because he had specifically modified it to control just like the video games he'd been [[IKnowMortalKombat playing his whole life]]. When Kiva (an experienced pilot who was designated to pilot Megas before Coop modified it) attempted to pilot it, she could barely get it to go in the right direction.
601* ''WesternAnimation/MollyOfDenali'': In "Fiddle of Nowhere," Mr. Patak starts taking fiddle lessons and instantly becomes a great player. He's a self-described fast learner.
602
603* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
604** The Cutie Pox, a disease that makes a pony an Instant Expert at anything they get a Cutie Mark of. [[BlessedWithSuck The problem is]] that they can't stop doing and are stuck doing multiple actions at once without break.
605** There's also Twilight Sparkle. While attempts to ''learn'' spells tend to be hit or miss, she's been shown to perfectly duplicate anything she's witnessed directly. Examples include being able to teleport properly after seeing Nightmare Moon do it once, and learning dark magic simply from watching Celestia do so during a presentation. In the latter instance, at least, it took considerably more effort on her part than the princess needed.
606* On ''WesternAnimation/PeppaPig'', this is a RunningGag with Peppa's little brother George.
607* Averted in ''WesternAnimation/TheRealGhostbusters'' when Janine tries using a proton pack for the first time.
608* PlayedForLaughs in an episode of ''WesternAnimation/SpongebobSquarepants'', where [=SpongeBob=] decides to attend Squidward's art class. To Squidward's [[GreenEyedMonster utter fury,]] [=SpongeBob=], despite no apparent experience, demonstrates the ability to draw perfect circles and photorealistic pencil sketches, create sophisticated origami and collage art, and chisel a marble statue reminiscent of Michelangelo's ''David.'' Squidward continually denigrates and nitpicks [=SpongeBob=]'s efforts despite them being far superior to his own, causing [=SpongeBob=] to quit in shame. Unfortunately, when a wealthy art collector comes by and likes [=SpongeBob=]'s art, leading Squidward to try to talk [=SpongeBob=] into helping him out, [=SpongeBob=] has already taken Squidward's teachings to heart and become just as much of a TerribleArtist.
609* Starfire of ''WesternAnimation/TeenTitans'' can learn languages instantly just by kissing the speaker on the lips. That's straight from the comics. Like in the show, she does this with Robin when she first arrives on Earth.
610* In a ''WesternAnimation/TomAndJerry'' cartoon, Tom teaches himself how to play the piano by doing five ''very'' easy keyboard exercises in a book. He's then able to play beautifully.
611* ''WesternAnimation/{{Wakfu}}'': Due to his PowerCopying, in "[[Recap/WakfuS2E8TheJusticeKnight The Justice Knight]]", Anathar can istantly use the Eliatrope portals with extreme ease, and is even able to open up multiple portals at once, something that Yugo couldn't do.
612* ''WesternAnimation/WorkItOutWombats'': In "Crab Quakes," Super creates a detailed sand sculpture on her first try.
613* Rogue of the ''WesternAnimation/XMenEvolution'' universe lacks the FlyingBrick powerset of her mainstream counterpart; so while in combat, she has to rely just on her natural PowerCopying. So she either borrows an ability from a teammate or, well, "borrows" it from a nearest hostile mutant -- and then wipes her opponents with these newly learned powers like a pro.
614** Justified as Rouge's powers, as well as copying a portion of the powers of whoever she touches, also copies a portion of their ''mind'', which would likely include their knowledge of how to use their powers, as well as other skills.
615[[/folder]]
616
617[[folder:Real Life]]
618* There is a concept called "The Natural Athlete," where the knowledge, skill, and physical ability of an individual allows them to succeed at nearly any sport whether or not they have spent time training for the needs of the game. Just having a natural gift for hand-eye coordination is invaluable in shooting a basketball, being a fast runner with quick feet is useful in football, etc.
619** [[ZigZaggedTrope Potentially zig-zagged]] for some martial artists. Those with experience in other martial arts may quickly pick up a new style, due to having a fundamental understanding of positioning, leverage, and the general way in which the body moves. However, they're also quite likely to deal with DamnYouMuscleMemory moments when learning new techniques, reverting to older training until the new moves are successfully mastered.
620* Some savants have been known to become instant experts in certain fields, including one who learned a language in ''seven days''. However, outside of their particular field, most savants learn like any other person, and some, if they also have intellectual delays, have a lot of trouble learning anything else.
621* Korean commander Yi Sun-Sin had never fought a single battle at sea, nor did he have any formal training in naval tactics, until he was thrust into the command of a flotilla during the Battle of Okpo against the Japanese. [[CurbStompBattle He sank most of the opposing fleet without losing a single ship]], and [[FourStarBadass would go on to repeat this feat multiple times over the course of the war.]]
622* Creator/DannyKaye had never fenced before filming ''Film/TheCourtJester'' but was so quick and agile, and skilled in physical mimicry that he wore out Creator/BasilRathbone (playing the villian), who was still one of Hollywood's greatest fencers at the age of 63, and even the fencing master brought in to double for the man supposedly asked him to take it easy on him!
623[[/folder]]

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