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4[[quoteright:350:[[ComicBook/SubMariner https://static.tvtropes.org/pmwiki/pub/images/namor_submariner_marvel_comics_h6.png]]]]
5
6->''"A flying boat. What next, an underwater plane?"''
7-->-- '''Comic Book Guy''', ''VideoGame/TheSimpsonsGame''
8
9So, you've got a nice team of heroes, each with a specialty and associated HumongousMecha or vehicle. A fiery leader, a strong man, a flying ace, TheHeart for good measure, and a naval master.
10
11You hit an instant snag, though. Once you are out of range of the ocean, your naval man's mech loses its special value to the team. How does one make up for this Aquaman-level flaw?
12
13Invoke the power of flight. Suddenly, that seafaring machine takes to the air.
14
15It's not just mecha, by the way. Anything that looks like an aquatic vehicle can, with the right amount of thought or lack thereof, be converted to something that flies through the air or into space. After all, SpaceIsAnOcean, isn't it?
16
17Compare with FlyingSeafoodSpecial, where the inexplicably flying aquatic entities are ''living organisms''. The inverse is SubmersibleSpaceship, where a spaceship is capable of operating underwater.
18
19----
20!!Examples:
21[[foldercontrol]]
22
23[[folder:Anime & Manga]]
24* ''Anime/TransformersRobotsInDisguise'': As his name suggests, the shark Predacon Sky-Byte can fly and swim in his beast mode.
25* ''Mazinger'':
26** ''Anime/MazingerZ'': Mazinger-Z got upgraded to be able to swim (in episode 18) and fly (in episode 34). However its mobility and speed gets ''severely'' hindered underwater and its weapons do not work properly, so it may count as a subversion.
27** ''Anime/GreatMazinger'': Great Mazinger was also equipped to fly and swim, and faced the same problems its antecessor.
28** ''Anime/UFORoboGrendizer'': One of its MidSeasonUpgrade -Marine Spacer- was designed to combining with Grendizer and allow it swim and dive. However it also could fly.
29* ''Manga/GetterRobo'': Getter is -literally- built around this concept. Depending on how the three jets combine, the form a different robot, capable to fly on Earth and space, fly or burrow underground, or swim and dive.
30* ''Anime/RobotRomanceTrilogy'':
31** ''Anime/CombattlerV'': Battle Marine, one of the machines that form the body of the HumongousMecha -to be specific, the legs- is able to swim and fly -and it also carries around the Battle Tank, that cannot fly on its own).
32** ''Anime/VoltesV'': Volt Frigate, the machine that forms the legs of Voltes V, also is able to fly and swim.
33* The vehicles of the Sea Team from ''Anime/DairuggerXV'', a.k.a. ''Vehicle Anime/{{Voltron}}'', can all fly. Then again, so can the Land Team's.
34* The ''[[CoolPlane God Phoenix]]'' in ''Anime/ScienceNinjaTeamGatchaman''. Its launch base is underwater.
35* Inverted in ''Anime/TengenToppaGurrenLagann'':
36** The Dai-Gurren, which looks like a ship with legs and a torso, was originally a surface battleship. Later, Leeron converted it to be seaworthy (by tacking on a giant paddle and a pair of flippers...), though they couldn't go very deep. Even later, it nabbed one of the flight spheres of the Dai-Gunten, Cytomander's AirborneAircraftCarrier, gaining the ability of unassisted flight... even though Parallel Works 8 shows us hundreds of these battling the Anti-Spirals in high Earth orbit.
37** Similar inversion occurred in the final season: while Ganmen were shown earlier as not being water-proof, they CAN fly and fight in space. The Gurren-Lagann doesn't have this problem.
38*** It can be explained away by saying that the Ganmen being designed for space battles means that they're designed to keep overpressure ''inside'', not to keep it ''out''. As for the Gurren-Lagann's self-sealing... it's the only pre-TimeSkip Ganmen shown to use reality-warping Spiral Energy (aside from the [[EvilCounterpart Lazengann]], of course).
39** A third inversion: the Moon-sized Chouginga Dai-Gurren can apparently operate as a submarine, even though there's no ocean big enough for it... though when they got caught in the ocean-like Death Spiral Field, the ship was almost crushed by the pressure.
40* ''Anime/SuperAtragon'': The undersea battleship ''Ra'' is given exactly two scenes where it is shown flying; neither instance of her flight has any plot relevance.
41* Taken to ridiculous levels in ''[[Anime/{{Pokemon2000}} Pokémon: The Movie 2000]]'', where Melody's sailboat--which is apparently ''just a regular sailboat''--is made to fly above the waves when they need to go faster. Complete with the following dialogue:
42-->'''Ash:''' This thing ''flies?!?''\
43'''Melody:''' If you know how.
44* About 90% of aquatic Franchise/{{Zoids}} can fly, [[SandIsWater swim in sand]], or both.
45* Inverted with the ''Ptolemy II'' in ''Anime/MobileSuitGundam00'', which starts as a spaceship, but is also capable of atmospheric and underwater operation.
46* Inverted in ''Anime/GaikingLegendOfDaikuMaryu''; the [[CoolPlane Stinger and Serpent flying vehicles]] can also operate underwater. Played straight with the titular [[SuperRobot Gaiking]], who can operate in both the air and underwater, although not as well as [[CombiningMecha when combined with either the Stinger or the Crab Banker respectively]].
47* Two inversions occur in ''[[Anime/CodeGeass Code Geass]]'', namely the [[CoolAirship Ikaruga flagship]] and the [[SuperPrototype custom-built Knightmare Frame Shinkiro]]. Both are initially shown to be flying vessels, thanks to Rakhshata's Air Glide system, but both are later revealed to have submersible properties.
48* Happens from time to time in works made by Creator/LeijiMatsumoto or with him otherwise involved:
49** ''Anime/SpaceBattleshipYamato'' has it both ways: it is an ex-sea battleship that was reconfigured into a space battleship, but it can still go on water, and can indeed go underwater and survive if absolutely necessary.
50*** Later Earth ships inverts it, as they're built as spaceships but can go on and underwater as needed.
51** In a similar way, the titular ship of ''The Ultimate Time Sweeper Mahoroba'' started out as a [[https://en.wikipedia.org/wiki/Design_A-150_battleship Design A-150 battleship]] that survived the war and was later refitted with incredibly advanced technology whose limits aren't quite clear, and her abilities include going underwater, spaceflight, and even ''time travel''.
52** In the final episode of ''Manga/SubmarineSuper99'', the crew of the titular ship escapes using experimental engines that propel them out of the ocean and into the sky, turning the submarine into an airship. The captain even says "I think we've just transferred to the Air Force". Furthermore, they're planning to eventually take it to sail ''[[RecycledInSpace into outer space]]'' one day.
53** ''Anime/CaptainHarlock'''s ship, the ''Arcadia'', inverts it: it was built as a space battleship, but can go underwater - and actually does it quite often.
54* In ''Anime/SuperDimensionFortressMacross'' the titular ship's FTLTestBlunder results in an oceangoing aircraft carrier and an amphibious assault ship that were docked at South Ataria Island coming along for the ride and being stuck in vacuum. Thanks to the former being built to be hermetically sealed against NBC threats and the latter being semi-submersible in the first place they're fairly easy to convert into add-on modules for the Macross on its slower-than-light journey back to Earth.
55[[/folder]]
56
57[[folder:Comic Books]]
58* Franchise/MarvelUniverse [[FaceHeelRevolvingDoor Anti-villain-hero]] [[ComicBook/SubMariner Namor the Submariner]] could fly. Because he had wings on his ankles. [[FridgeLogic You know, like underwater creatures do]].
59** People forget, Namor isn't just a HalfHumanHybrid (a cross between baseline human and Atlantean), he's a MUTANT hybrid that exhibits a bunch of traits not found in either population.
60* "The Secret of the Swordfish", the first ''ComicBook/BlakeAndMortimer'' adventure, has the titular Swordfish (a rocket-powered plane) launched from an underwater base.
61* Some writers have taken ComicBook/{{Aquaman}}'s RequiredSecondaryPowers to their logical conclusion and given him the power to [[NotQuiteFlight "leap tall buildings in a single bound"]] in the style of [[UsefulNotes/TheGoldenAgeOfComicBooks Golden Age]] Franchise/{{Superman}}.
62* ''Franchise/WonderWoman''
63** ''ComicBook/WonderWoman1942'': Wonder Woman and the Holliday Girls try to ambush the Saturnians aboard the submarine ''Saturnia'', only to discover that ''Saturnia'' doubles as a spaceship.
64** ''ComicBook/WonderWoman1987'': Wonder Woman forces Air Force One to land in the East River after [[Characters/BatmanTheJoker the Joker]] gets at the controls and nearly flies into a building in New York with it. Luckily, as it is [[Characters/SupermanLexLuthor Lex Luthor's]] Air Force One it's not really a plane, and doesn't even really look like one, and has an amphibious mode.
65[[/folder]]
66
67[[folder:Films -- Animated]]
68* ''WesternAnimation/AtlantisTheLostEmpire'':
69** The Ketaks (Atlantean flying vehicles shaped like various sea creatures). They are apparently activated by having a small Atlantean Crystal inserted into a slot, and turned back quarter-way, much like how an actual car is started up.
70** There's also the Leviathan, which was also capable of flight as seen in the prologue.
71* In ''WesternAnimation/DespicableMe2'', Lucy's car can transform into both a submarine and a jet plane.
72* Syndrome's manta ray jet/submarine from ''WesternAnimation/TheIncredibles1''.
73* ''WesternAnimation/YellowSubmarine'' - the Yellow Submarine swims and flies equally well.
74[[/folder]]
75
76[[folder:Films -- Live-Action]]
77* ''Film/ChittyChittyBangBang'' is a car that can fly and float as well as drive.
78* The Manta Squadron fighter planes from ''Film/SkyCaptainAndTheWorldOfTomorrow''
79* The fully amphibius FutureCopter from ''Film/AIArtificialIntelligence.''
80* Not a machine, but definitely an "it", is the flying/swimming steed on Kamino, during ''Film/AttackOfTheClones''.
81* The Helicarrier from ''Film/{{The Avengers|2012}}'' can serve as both an AirborneAircraftCarrier and a regular aircraft carrier, the former presumably meant for covert operations since it comes with an InvisibilityCloak.
82* Craig Mackenzie's submarine ''Alpha'' in ''Film/LatitudeZero'', already shown to be a highly tricked-out CoolBoat earlier in the movie, takes to the air in order to escape destruction at its climax.
83* in the 1963 {{Creator/Toho}} movie ''{{Film/Atragon}}'' the titular submarine Atragon (Gotengo in the original Japanese version) can fly, in addition to the other things it can do.
84* The Gotengo appears again in ''Film/GodzillaFinalWars'', with all abilities intact.
85[[/folder]]
86
87[[folder:Literature]]
88* ''Literature/ChittyChittyBangBang'' is a car that can fly and float as well as drive.
89* In Creator/HarryHarrison's novel ''Literature/TheDalethEffect'', the main characters use the titular effect to modify a mini-sub to fly to the Moon ''in 4 hours''.
90* The climax of ''Literature/TheCourseOfEmpire'' features [[spoiler:modern submarines converted to space warships]].
91* As seen in the ''Literature/RepublicCommandoSeries'', the Mon Calamari have developed a hyperspace-capable submarine.
92* At least one ''{{Literature/Animorphs}}'' book had the team on a spacecraft that went up into space, then came plummeting downward and hurtled through the ocean to get to the underwater enterance of the Yeerk Pool. Ax even mentions that most spacecraft have limited underwater capability.
93* ''Literature/SeptimusHeap'': The Dragon Boat is both a boat and a flying dragon.
94* Jules Verne's story, ''Master of the World'', has the ''Terror'', a combination car, ship, submarine, and airplane.
95* Literature/TomSwift Jr's Diving Seacopter.
96* This is a major plot point in the Creator/DanielPinkwater book ''Yobgorgle: Mystery Monster of Lake Ontario''. This book's version of the FlyingDutchman cannot bring any ship of his, including the pig-shaped submarine he currently lives on, within a certain distance of the shore.[[note]]Before you ask, ''no'' he can't swim and ''yes'' a life preserver or another person helping him swim counts as a "ship".[[/note]] The protagonist figures out that if they get the sub to hydroplane fast enough to fly it won't be a ''ship'', it'll be an ''airplane'', which doesn't fall under the [[ExactWords rules of the curse]].
97* Played with in Creator/IsaacAsimov's short story "For the Birds". A person is asked to design wings for people to use in microgravity conditions on a space station. He realizes that fins and flippers are much more appropriate.
98
99[[/folder]]
100
101[[folder:Live Action TV]]
102* The Delta Flyer of ''Series/StarTrekVoyager'' is capable of surviving deep space pressure as well able to submerge in the depths of an alien ocean world. Justified in this case since that's exactly why they built it, to have a more versatile shuttle craft capable of handling a wider variety of missions than the standard issue ones.
103* The small craft from ''Series/VoyageToTheBottomOfTheSea'' was a flying submarine. The "main" submarine [[CoolBoat S.S.R.N Seaview]], however, didn't fly.
104* ''Series/KamenRiderDecade'': Kamen Rider Abyss' Contract Monsters, Abysshammer and Abysslasher, are normally anthropomorphic shark monsters. However, his Final Vent card fuses them into Abyssodon, a gigantic hammerhead[=/=]sawshark combo that - you guessed it - swims AND flies.
105* ''Franchise/SuperSentai''/''Franchise/PowerRangers'' has a few examples
106** ''Series/ChoujuuSentaiLiveman'': Averted: Aqua Dolphin, when not in the water, rolls on the ground.
107** ''Series/PowerRangersTurbo'': [[SpacePirates Divatox's]] submarine is shown to also have space flight capabilities.
108** ''Series/HyakujuuSentaiGaoranger''/''Series/PowerRangersWildForce'': Gao Shark/Shark Zord fits it to a tee. While on Animeria, it's always shown in the water. The moment it is summoned to earth, it's flying right alongside Gao Eagle. This gets egregious when the Rangers actually mimic their animals' movements in chase scenes (averted in ''Wild Force'' by giving them {{Cool Bike}}s) and [=GaoBlue=] is FLYING beside Yellow (the Eagle).
109*** There's also the {{SixthRanger}}'s Hammerhead Shark Zord, though it isn't featured as prominently as the Shark Zord due to not being the main zord for its corresponding ranger. In its first appearance, when the SixthRanger is still evil, it actually engages the Shark and Eagle Zords in a midair battle.
110** ''Series/NinpuuSentaiHurricaneger''/''Series/PowerRangersNinjaStorm'': Zigzagged by Hurricane Dolphin/Dolphin Zord - StockFootage shows it "swimming" along the ground, but it flies in the occasional fight where the mecha don't immediately combine.
111** ''Series/JukenSentaiGekiranger''/''Series/PowerRangersJungleFury'': Possibly played straight with Geki Penguin[=/=]Penguin Spirit, which flies about on a hover board.
112** ''Series/EngineSentaiGoOnger''/''Series/PowerRangersRPM'': Played with, as the mecha are animal/vehicle hybrids and flight ability is based on the ''vehicle'' half: Birca/Tail Spinner averts it being an orca-cycle and Jumbowhale/Whale Zord justifies it, being a whale-plane. In fact, the Whale Zord is an inversion, as the plane was built and ''then'' given its aquatic characteristics. MetaGuy Ziggy even lampshades it, asking "Why'd you make it a whale? Whales don't fly!"
113** ''Series/SamuraiSentaiShinkenger''/''Series/PowerRangersSamurai'': Thrice over. Kame, Kajiki, and Ika Origami/Turtle, Swordfish, and "Octo" (squid) Zords are all shown flying in combat. Ika is the only one to truly follow the trope though, as it spends it's off time in a fish tank.
114** ''Series/TensouSentaiGoseiger''/''Series/PowerRangersMegaforce'' Season 1: Gosei Shark/Shark Zord averts it by moving on the ground when not in the water. The [[MechaExpansionPack Sea(ick) Brothers]] play it straight a bit, though, but that's hardly unique to them; ''all'' the "Brothers" sets of mecha can fly around.
115** ''Series/KaizokuSentaiGokaiger''/''Megaforce'' Season 2: The Rangers have [=GokaiGalleon=]/Skyship Zord, as befits a {{Pirate}}-themed team. But they're also ''[[SpacePirates Space]]'' [[SpacePirates Pirates]], so the ship is obviously spaceworthy. In addition, there's [=GokaiMarine=]/Sub Zord, which at least has shown it can move about in space (as can the other land mecha).
116** ''Series/ZyudenSentaiKyoryuger''/''Series/PowerRangersDinoCharge'' has Plezuon[=/=]Plesiozord, though this is also justified because it's part spaceship. ''Kyoryuger'' offers further justification of ''why'' a mecha based on a water creature would be equipped for space by referring to SpaceIsAnOcean.
117* The Puddle Jumpers from ''Series/StargateAtlantis'' are capable of underwater operation, atmospheric and space flight.
118* In ''Series/UFO1970'', the front section of SHADO's Skydiver submarines can also operate as fighter aircraft.
119* ''Series/Akumaizer3'' does it twofold with the team's CoolAirship, the Zaiderbeck. It starts out looking like a typical FlyingDutchman ship (which flies), but can be converted into a form that resembles a giant metal angler fish (which still flies).
120[[/folder]]
121
122[[folder:Music]]
123* In ''Music/QueenOfTheWave'' by Music/PepeDeluxe, the ancient Atlanteans possessed vailx ships, "constructed for both aerial and submarine service".
124[[/folder]]
125
126[[folder:Tabletop Games]]
127* Inverted in ''TabletopGame/CthulhuTech'', where every mech that can fly can at least move underwater. Not so for aquatic mechs, but, oddly enough, any mech that can swim can at least jump really high.
128* The French Magenta class Battleship from ''TabletopGame/DystopianWars ''. It's a Battleship that can leviate via a "Gravity Nullification Drive" to become an Aircraft to strike fear into your opponent's air force.
129* Played straight in the Astral Sea of ''TabletopGame/DungeonsAndDragons'' 4th Edition, where any creature or vehicle with a swim speed is able to fly using that speed as well.
130[[/folder]]
131
132[[folder:Theme Parks]]
133* The ''Wild Arctic'' simulator ride at Ride/SeaWorld takes place in a helicopter that is also able to go underwater.
134[[/folder]]
135
136[[folder:Toys]]
137* This happened with the ''Franchise/GIJoe'' S.H.A.R.C. toy. Originally concieved only as a mini-sub, kids play-testing it decided that the engines mounted on the sides looked like wings, and started making it fly. Hasbro decided to [[ThrowItIn just roll with it]].
138[[/folder]]
139
140
141[[folder:Video Games]]
142* While the original ''VideoGame/AndroDunos'' is set entirely in outer space, in the sequel the alien invasion has reached earth, with a stage set in a sunken city. Where it turns out, the players' spaceships can function perfectly well underwater when battling aquatic foes.
143* ''VideoGame/XComTerrorFromTheDeep'' features [=USOs=], Unidentified Submersed Objects (basically, alien submarines), that can fly over land. This is mostly because the game is the original ''X-COM'' [[MissionPackSequel with new sprites]]. Oh, and your own flying subs cannot use their weapons unless they're submerged.
144** It is at least justified in-game, as the submersibles used by X-COM are equipped with what are essentially underwater jet engines. When they go above water, they're just regular old jet engines.
145** Also, the weapons used by X-COM craft are specifically designed for underwater use, such as torpedoes and sonic oscillators (sound travels much slower in air than in water). Gauss cannons should still work, though (better, in fact, since there's no water resistance for the slugs).
146* ''Franchise/FinalFantasy'': Many of the airships in the older games look as if they were ships, of the seafaring variety, with the sails replaced by propellors. You explicitly change your normal ship into an airship when you no longer need a boat in ''VideoGame/FinalFantasyIII''.
147** In ''VideoGame/FinalFantasyV'', the airship can go from a normal ship to a flying airship mode and back.
148*** And once it's in the water, it can change further into a ''submarine''. Pressing the "lift-off" button while sailing asks you whether to go "up" (into the sky) or "down" (into the ocean.)
149** The Tiny Bronco in ''VideoGame/FinalFantasyVII'' is an [[InvertedTrope inversion]]: a seaplane that breaks down when the party tries to fly it out of Rocket Town, forcing them to [[GetOnTheBoat use it as a boat instead.]]
150** The steam-powered airship ''Hilde Garde III'' in ''VideoGame/FinalFantasyIX'' is similarly built from the hull of the ''Blue Narciss'', a sailing vessel.
151* ''VideoGame/GoldenSun 2'': You get a ship that is upgraded to an airship... by adding giant flapping wings. Said wings are explicitly powered by the party's magic - specifically, an ability called Hover. Using it for awhile will drop your magic reserves to nothing, however, but sailing on the water slowly regenerates them.
152* ''VideoGame/HorizonForbiddenWest'': One of the new machines in the ''Burning Shores'' expansion is the Water Wing, a flying machine that resembles a gigantic pelican that can swim as well as it can fly.
153* ''VideoGame/{{Xenogears}}'': The Yggdrasil stars as a [[SandIsWater Sand Sub]], that can ''only'' work on sand. Then it gets [[MidSeasonUpgrade fixed]] after [[PersonOfMassDestruction Id]] sinks it. Later, it gets the ability to fly like any other airship.
154* The Empire of the Rising Sun in ''VideoGame/CommandAndConquerRedAlert3'' uses several of these as their main gimmick:
155** The Sea-wing/Sky-wing, a fast anti-air submarine that can [[TransformingMecha transform]] into anti-infantry airplanes. And by "transform", we really just mean "take off"; the two forms are identical except for flipping over.
156** The Tengu is an anti-infantry robot that can fly to attack aircraft, but because it's ground form hovers it can go over water as well.
157** The expansion's Giga Fortress is a floating self-repairing monstrosity that can hit anything except subs, though it lacks the range of the Shogun battleship. But when it goes into its giant floating demon head Sky Fortress mode, it can hit surface targets with an attack that can both outrange and one-shot turrets and most units.
158* Vehicles in ''VideoGame/BanjoKazooieNutsAndBolts'' tend to turn out this way. Plane-ish vehicles tend to be able to navigate underwater easily (if they have the underwater capable cockpits) and Submarine vehicles tend to fly well (if given wings). Make a boat. Then add wings to it. Bam, flying boat!
159* In the point-and-click adventure game ''[=AmerZone=]'', you operate a vehicle that not only plays out this trope, but does so in multiple ways: it can fly as either a prop plane or helicopter, navigate the water as a motorboat, sailboat, or fan-propelled swamp boat, and drag itself along the river with a grappling hook.
160* In ''Midwinter II: Flames of Freedom'', you have Flying Submarines, which look like manta-rays.
161* In the Leviathan DLC for ''VideoGame/MassEffect3'' this trope is inversed; your pilot mentions that the dropship that you are flying in can, in fact, function underwater. Unfortunately, the dropship is knocked out before it gets a chance to demonstrate, and you are forced to find another way underwater.
162* Inverted in ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', where the [[SpacePlane Aerospace Fighters]] are perfectly capable of flying around in deep water with no drop in their speed, and likewise, the [[FutureCopter VTOLs]] can fly underwater. However, only one vanilla map (Clearcut) has deep enough water for this to be practical.
163* In the ''VideoGame/SuperRobotWars'' series, there are special devices that allow mechs to function in terrain where they're not able to normally operate. Thus, a water-focused unit like the Getter-3 can fly in the sky while the space-based [[Anime/MobileSuitGundam0083StardustMemory GP-03 Dendrobium]] can become an underwater Mobile Armor. This is taken to the extreme in ''Third VideoGame/SuperRobotWarsZ'' where, in-story, the submarine ''[[Literature/FullMetalPanic Tuatha de Danaan]]'' is converted into a spaceship.
164* Inverted in ''VideoGame/{{Warframe}}''; the Archwing JetPack, designed for [[SpaceBattle combat in space]], works just as well in the crushing depths of the Uranus ocean, albeit moving at nothing more than a brisk jogging pace due to water drag.
165* [[SirensAreMermaids Sirens]] in ''VideoGame/TheWitcher3WildHunt'' behave this way, as do their stronger kin, Lamias and Ekhidnas. On the other hand, they're rendered nearly helpless if knocked onto solid ground with Aard or a well placed crossbow bolt.
166* Many water type ''Franchise/{{Pokemon}}'' are treated like this, see their mention in FlyingSeafoodSpecial.
167* With some careful tinkering in the ship editor in ''VideoGame/PixelPiracy'', you can make your ship hover above the water, building your very own floating ghost ship.
168* ''Franchise/SuperMarioBros'': Normally, Bloopers are only encountered in underwater levels, but in some games they can appear on dry land, where they act no differently from their aquatic counterparts, being able to free float around in both environments. This trait was first introduced in ''VideoGame/SuperMarioBrosTheLostLevels'' as an AscendedGlitch[[note]]in the Famicom Disk System release of ''VideoGame/SuperMarioBros1'', airborne Bloopers appear in [[MinusWorld World -3]][[/note]], later becoming a staple of the species in various other installments.
169[[/folder]]
170
171[[folder:Webcomics]]
172* Inverted in ''WebComic/EightBitTheater''; the airship/[[TheAllegedCar death trap]] also serves as a submarine. Quite poorly/surprisingly well, depending on your expectations for a vehicle in that CrapsackWorld.
173* ''Webcomic/GuildedAge'': The pirate ship. Designed by a kid, no less.
174[[/folder]]
175
176[[folder:Western Animation]]
177* ''WesternAnimation/TheComicStrip'': The ''Tiger Sharks'' have the SARK, which is both a submarine and a spaceship.
178* [[InvertedTrope Inverted]] in ''{{WesternAnimation/Futurama}}''. The Planet Express Ship was designed for space, which means it's rated for between zero and one atmospheres of pressure. It manages to survive an unplanned trip to the bottom of the ocean.
179* In ''WesternAnimation/{{Centurions}}'', Max Ray, the sea operations specialist, has used his Cruiser Assault Weapon System to slow his descent in a fall from high altitude, achieving NotQuiteFlight. Another episode had him using his Tidal Blast to survive the vacuum of outer space, and yet another had him using the same Tidal Blast to achieve a space version of NotQuiteFlight. He has also used Ace's Skyknight AWS (for real {{Flight}} this time) in at least one episode.
180** Inverted with Ace using his Orbital Interceptor for underwater operations at abyssal depths.
181* In ''WesternAnimation/GeneratorRex'', Rex´s [[HelicopterPack Boogie Pack]] works perfectly fine underwater.
182* ''WesternAnimation/InspectorGadget'' has Dr. Claw's transformable sub/car/plane.
183* In ''WesternAnimation/SheRaPrincessOfPower'', the pirate Sea Hawk has the [[https://he-man.fandom.com/wiki/Solar_Sailor Solar Sailor]], a ship that can sail on water and also take flight, powered by its solar sails.
184* ''WesternAnimation/StarWarsResistance'': In the [[Recap/StarWarsResistanceS1E19NoEscapePartI season 1]] [[Recap/StarWarsResistanceS1E20NoEscapePartII finale]], it turns out that [[spoiler:the Colossus platform, an apparently stationary oceanic depot which was just recently sunk almost entirely underwater, is actually a mobile, hyperdrive-equipped SpaceStation. Cue StealTheSurroundings to escape the First Order.]]
185* The T-Sub of ''WesternAnimation/TeenTitans2003'' quickly became the T-Ship as more episodes took them into space. Cyborg Lampshades this the first time. "The T-Sub was made for deep sea, not deep space!" He makes it work though.
186* ''Franchise/{{Transformers}}'':
187** Broadside, a triple-changer who can transform into an aircraft carrier and a fighter jet. Do not question the [[YourSizeMayVary scale problems involved]].
188** ''WesternAnimation/BeastWars'':
189*** Depth Charge has a manta ray beast-mode, and a flight alt-mode. His flight alt-mode, however, is based of the ship he used to come to earth in the first place. True of most Transformers with swimming alt-modes. Most sharkformers can fly, and the Energon toy-only Transformer Sharkticon turns into a submarine/spaceship.
190*** Several of the Fuzors, which are biological mashups of two animals, are part aquatic and part flying animal, in order to avert this. This results in the piranha/bee and hammerhead shark/falcon, which look about as cool as they sounds.
191* One Shen Gon Wu from ''WesternAnimation/XiaolinShowdown'' is a large manta ray-shaped vehicle that can either become a jet or a submarine.
192[[/folder]]
193
194[[folder:Real Life]]
195* [[http://en.wikipedia.org/wiki/Seaplane Seaplanes]] are a downplayed version of this trope-- they can land on water, but usually aren't intended function as boats first and foremost.
196** A straighter example would be the various attempts at [[http://en.wikipedia.org/wiki/Flying_submarine flying submarines]]. The US Navy and the Soviet Union both studied the idea at various points, as did a private inventor named Donald Reid. Reid was the only person to ever actually build one, albeit only in prototype form.
197* Also in the spirit of this trope (though not invoked outright) [[http://en.wikipedia.org/wiki/Submarine_aircraft_carrier Submarine Aircraft Carriers]].
198* Hydrofoils are perhaps the most widely produced version of this trope. Hydrofoil boats lift themselves out of the water with what are basically wings, decreasing drag and increasing speed and fuel efficiency. However, the hydrofoils themselves still touch the water, making this not a complete example.
199* The Soviet Ekranoplanes do play this straight (unlike hydrofoils). They use ground effect to lift themselves completely off the water, truly hovering above water at very high speeds. Ekranoplanes aimed to combine the high speeds of jet aircraft with the massive size and capacity of seaborne ships, to make for massive yet extremely fast moving warships, but were abandoned when it was found that, in addition to requiring completely calm waters (and thus being unable to operate in oceans, as the big waves present there would collide with these craft) they also have a hard time at simply turning to change direction while hovering at high speeds, as the ekranoplanes cannot use ailerons to roll and aid their turning, like airplanes do.
200* [[https://en.wikipedia.org/wiki/Flying_fish Flying fish]] [[NotQuiteFlight do not truly fly]], but are able to glide in the air for quite long distances after leaping out of the water.
201* Auks, puffins, and certain other seabirds, which can fly both in the air and in the sea. Their wings are efficient in both flying and diving. (If it flies, it swims.)
202* Another inversion are the missiles of some submarines that can be launched while the sub is still submerged. The missile moves a short distance to the surface before bursting out and flying. As rockets can (obviously) work in a vacuum, they also work fine underwater.
203[[/folder]]

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