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1%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
2%%
3->''"C'mon!"''
4-->-- '''Link''', taking a break from being a HeroicMime to demonstrate this trope in ''VideoGame/TheLegendOfZeldaTheWindWaker''
5
6Video games with a holler button allow the PlayerCharacter to call out to {{NPC}}s. This may be for a variety of reasons: telling them to follow you (or stay put for a while) during an EscortMission, or to [[JustWhistle call for assistance]] if the NPC is capable of helping you out. Frequently used to call for the player's [[CoolHorse mount]], allowing them to ride.
7
8A Holler Button must have an effect in terms of game mechanics. If it's purely atmospheric, then it's a TauntButton instead. Related to SummonMagic, but distinct in that the effect isn't actually magical (even though the called NPC may [[AcceptableBreaksFromReality inexplicably appear from nowhere]]).
9
10----
11!!Examples:
12* In ''VideoGame/ABoyAndHisBlob'', the boy will call out for his blob, and the blob will do everything physically possible to make its way back to the boy. If you press the call button three times in a row, the boy will then whistle, causing the blob to [[AntiFrustrationFeature automatically use the balloon ability, ignoring terrain and obstacles, to navigate directly to your location]].
13* Equipping the megaphone tool in ''VideoGame/AnimalCrossing: New Leaf'' lets you press A and yell a character's name to find out where they are (assuming they're not in a building or on Main Street). It's really helpful if you need to find a specific villager for an errand. Using the megaphone is also the easiest way to wake up Gulliver; usually you have to talk to him several times, but the megaphone will wake him right up.
14* ''VideoGame/ApexLegends'' has an intuitive ping system that allows your in-game character to call out supplies, enemies, and locations, allowing teammates to communicate even if they don't have mics. Later Battle Royales like ''[[VideoGame/CallOfDutyModernWarfare2019 Warzone]]'' have also [[FollowTheLeader adopted this system]].
15* ''VideoGame/AssassinsCreedII'' introduced basic stop/follow/act commands for commanding the courtesans, mercenaries or thieves when using the context-sensitive Head button, but ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'' replaced the former "context-sensitive camera" button with the Call Assassins (tap)/Arrow Storm (hold) button, the animation for which is Ezio raising his fist and whistling.
16** ''Brotherhood'' also features a button to call your horse. Luckily, all horses in the game know the art of OffscreenTeleportation and will gladly appear even on the top of the Coliseum's ruins for you - not that you can do much with them there.
17* ''VideoGame/TheBardsTale'' lets you use the directional pad to give your allies four different hollers.
18* ''VideoGame/BattleBlockTheater'' has one (though it's not so much a Holler button as it is a cry like a little baby button). It usually has no real use, but it CAN call friendly animals to you.
19* ''VideoGame/{{Battlefield}}'' games have a commo rose with a [[ContextSensitiveButton context sensitive "Spotted" command]] that will reveal whatever you're looking at that belongs to the enemy on the radar. However, it also has other commands, such as "Negative," "Sorry," and the ever-popular "[[MemeticMutation Enemy boat spotted!]]"
20* Can be done in the ''VideoGame/DeadRising'' games to herd survivors. You generally had to be constantly tapping the button or the survivor would decide that smacking zombies with a handbag was more important than getting to the safehouse. Oddly, it also works in Infinity Mode, where it is completely useless (all the survivors are [[EverythingTryingToKillYou trying to kill you]].)
21* ''VideoGame/DeathStranding'' employs a context-sensitive "call out" button. When used out in the overworld, Sam will call out for anyone nearby to respond -- if any structures or landmarks left by other players are nearby, you'll hear the voice of another Sam responding from them. Sam can talk to [=NPCs=] using this function as well: he'll greet his clients' chiralgrams at distribution centers and shelters, shout words of encouragement to fellow porters, and taunt enemies to get their attention. It can even be used during BT boss fights to ask other players for supplies.
22* ''VideoGame/DeepRockGalactic:'' Quite a few, thanks to the cooperative nature of the game. One calls for the M.U.L.E./Molly to come over so you can drop your minerals in there, another calls over your fellow players or Bosco, your solo-mission robotic assistant (with different lines used in different contexts), and one is coupled with a laser pointer to orient other players to an interesting point of the cavern, or for Bosco to illuminate/mine valuables/kill a hostile creature. And there's the Salute button, for cheering, general morale and "[[BattleCry ROCK AND STONE]]" purposes.
23* ''VideoGame/DisasterReport'' has this, as part of the point of the game is to look for other survivors in the huge (not-so-)natural disaster going on at the time.
24* In ''VideoGame/Drakengard2'', there's a button that calls your dragon down. What makes it fall under the trope is that Nowe shouts out ''"Legna!"'' when you hit it. (Caim would likely have done the same with Angelus [[TheVoiceless if he had vocal cords]].)
25* In the first three DLC expansions for ''VideoGame/TheEvilWithin,'' Juli Kidman has the ability to lure enemies to her while behind cover by ducking out and calling, "C'mere!"
26* Both ''VideoGame/TheFairlyOddparentsBreakinDaRules'' and its SpiritualSuccessor, ''[[VideoGame/TheFairlyOddparentsShadowShowdown Shadow Showdown]]'' present a variant: pressing a certain button will call Cosmo and Wanda, who will comment on things in the level, what's going on in the story, or give you hints as to how to get through a particular section.
27** The latter game plays this straight with two wishes:
28*** The first is in the "Fairly Disastrous" level, and sees [[ItMakesSenseInContext Timmy in a cow suit so he can lure the wayward Dairy Fairy cows back to their respective barns]]. Pressing the action button will make him to moo, which will causes the cow to follow him back to its barn.
29*** The second is in the "Get a Clue!" level, in which Timmy wishes to become a ghost to frighten the AnimatedArmor that attacks you petrified so he can safely pass through (again, ItMakesSenseInContext). In this case, the action button has him make typical "ghost" noises.
30* In ''VideoGame/FinalFantasyXII'', there is a minigame of sorts where you must spread the word throughout the town of Bhujerba that your comrade Basch, contrary to popular belief, is still alive. By pressing a button, you could call attention to this by yelling out such things as "I'm Basch fon Ronsenberg of Dalmasca!" Your effectiveness in spreading this message would rise or fall upon your proximity to sympathetic or unsympathetic ears. ''Don't'' do this next to guards; the local guides, however, are particularly effective ([[spoiler:they're all members of LaResistance]]).
31* The beckon emote in ''VideoGame/FinalFantasyXIV'' is used in several side quests that are an EscortMission. You use the command to get your NPC to follow you to the spot you called them from.
32* In ''VideoGame/{{Frogger}} 2: Swampy's Revenge'', the character you play as can croak by pressing a specific button. Its primary function is to locate nearby baby frogs, of which you need to collect all five to complete the level.
33* In ''VideoGame/FiveNightsAtFreddysSecurityBreach'', Gregory can call Freddy to his aid on his Faz-watch at any time, who will immediately run to Gregory's location so that Gregory can hide inside Freddy, provided Freddy can reach Gregory and has enough power to do so.
34* In ''VideoGame/GrandTheftAutoSanAndreas'', Carl "CJ" Johnson, the player character, is tutored by his [[BigBrotherMentor older brother]] Sweet on how to recruit fellow [[GangBangers Grove Street]] [[ColorCodedForYourConvenience foot soldiers]] for additional firepower to back CJ up when swarmed with enemy gang members. This forms a {{Chekhovs Skill}}, as it is introduced fairly early during the first Los Santos phase, but then not utilized in story missions until late in the game, when endgame events take CJ back to Los Santos after having completed the San Fiero and Las Venturas story arcs. Completing story missions earns CJ [[AllianceMeter "respect"]] which can be used to recruit up to seven additional Grove Street members, which comes in useful when trying to contest gang territory with the rival Ballas gang. Targeting a fellow Grove Street member and recruiting them allows you to issue [[ContextSensitiveButton standard "wait/catch up/disband" commands]].
35* A few chapters of ''VideoGame/HalfLife2'' provided you with human resistance members that are [[UndyingLoyalty very enthusiastic]] to follow commands that [[HeroicMime you would issue them]]. Pointing at a location and pressing the order button would have them go to that position.
36** Earlier, you gain a similar ability to command [[AntlionMonster antlions]] with a "Holler Bag" (a pheromone gland yoinked from one of their queens).
37* In most of the ''VideoGame/HarvestMoon'' games, there are buttons to whistle for your dog or horse. In some games this also catches the attention of nearby {{NPC}}s.
38* In ''VideoGame/HauntingGround'' you can use the right analog stick to give commands to your canine companion, Hewie. Pushing it down calls him, leading to different hollers in different situations, starting with a gentle "Hewie!" in normal circumstances, becoming a harsher "HEWIE!" when a stalker is around, and turning straight into "'''HELP!'''" when she is in Panic Mode.
39* The former TropeNamer was ''VideoGame/HeavyRain'''s "[[MemeticMutation Press X to Jason]]," which has you pressing "X" to call for your missing son. It was renamed because Pressing X to Jason (or Ethan) doesn't do anything mechanically.
40** A glitch led to a [[https://www.youtube.com/watch?v=0t0uCWjQ6Og&feature=player_embedded hilarious showdown.]] Warning, some spoilers.
41* ''VideoGame/{{Ico}}'' lets the PC call out for Yorda, a girl he [[EscortMission escorts around]]. Doing so prompts her to come to you. Before you find her or if she's far out of range, he'll just make an odd yell.
42* ''VideoGame/KingdomHeartsI'' used the Triangle button to call over your friends to you (or, if you were in the air when pressing Triangle, make them jump). [[VideoGame/KingdomHeartsII The second game]] has Triangle as the ActionCommands button instead, where it functions as this when escorting Minnie to the throne of Disney Castle.
43** In ''VideoGame/KingdomHearts3DDreamDropDistance'', holding L and R for a moment will make your allies teleport over to you in the blink of an eye (Assuming they're not getting beaten on by an enemy at the moment or immobilized by a StatusEffect).
44* In ''VideoGame/KnucklesChaotix'', there is a "call button" that summons your partner for a cost of 10 rings in case the ArtificialStupidity sends them too far from you.
45* The boy in ''VideoGame/TheLastGuardian'' can shout out to the creature that's been tailing him, Trico, which you'll need to do to move him into position to progress through the game.
46* In ''VideoGame/Left4Dead'', there's a generic "look" command that is [[ContextSensitiveButton context-sensitive]] and will alert other teammates to whatever weapons, health, enemies or allies that you happen to be looking at. There are also a bunch of meaningless-but-amusing TauntButton-style commands.
47* The ''Franchise/TheLegendOfZelda'' series has Epona's Song in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaMajorasMask'', the Command Melody in ''Wind Waker'' as mentioned above, the Horse Grass and Horse Call in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', and whistling in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. In ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'', you can press R to call [=NPCs=] to your side or to activate statues in one dungeon.
48* In ''VideoGame/LostEmber'', you can press the F button to howl, calling your spirit companion over for commentary, hints, and revealing memory traces.
49* ''Franchise/SuperMarioBros'':
50** In ''VideoGame/LuigisMansion1'', you can press the A button to make Luigi shout "Mario!!" in various inflections. There's little point to it, though it does serve as an auditory check of Luigi's health.
51** Most ''VideoGame/MarioParty'' games let you do this to taunt and/or annoy your opponents. ''VideoGame/MarioParty10'' notably allows you to roar when moving as Bowser in Bowser Party mode upon pressing the A button. This also causes you to stop moving, allowing you to completely screw with your opponents.
52* In ''VideoGame/MajinAndTheForsakenKingdom'', you can tell the Majin to "Stay" or "Follow." If you tell him to Follow when too far away, though, he can occasionally get stuck.
53* ''VideoGame/TheMaw'' has a button so the main character can yell "Maw!", usually to call him to you.
54* Hunting for Ames in ''VideoGame/MetalGearSolid2SonsOfLiberty'' is done by pushing Triangle with the Directional Microphone equipped, causing Raiden to ask "You must be Ames". There's just the one inflection, but if you spam it repeatedly Raiden's questions will get increasingly bored ("You're Ames, aren't you?" "I bet you're not Ames either." "It'd be a huge help if you happened to be Ames."). Perhaps {{Lampshaded}} by the fact that there's a parrot who can learn to say the phrase if you spam it at it enough times.
55* ''VideoGame/{{Nethack}}'' has the magic whistle item, which summons your pet to you.
56* While playing as Y.V. in ''VideoGame/NuclearThrone'', pressing the B key causes the screen to slightly shake while an air horn sound plays.
57* Practically the entire point of the ''{{VideoGame/Oddworld}}'' games with Abe in them (especially the first two) is to use voice commands to lead your fellow Mudokons (and, in ''Munch's Oddysee'', [[KillerRabbit Fuzzles]]) to sweet freedom.
58* In ''VideoGame/{{Pikmin}}'', one of Olimar's most important moves is using the whistle to call Pikmin to order.
59* If a Shadow Pokemon goes into Hyper Mode during battles in ''VideoGame/PokemonColosseum'', there is an option to use up a turn calling out to the Pokemon, which snaps it back to normal. It also wakes them from sleep and, in the second game, boosts their accuracy.
60* Atlas and P-Body of ''VideoGame/Portal2'' can't really talk, but they ''can'' create visual cues like beacons or timers to communicate with each other.
61* In ''VideoGame/Postal2'', the Postal Dude can yell at bystanders to get down if they don't want to die. In the original release it had [[TauntButton no functionality]], but when integrated with the Steam Workshop, yelling it will cause bystanders to either not react, panic, or open fire on the player depending on what the Dude is wielding.
62* ''VideoGame/PressXToJason'' is a game based on the titular meme, and the former trope namer. However, no matter how much you much you press X, Jason can't be saved.
63* The up button in ''VideoGame/RedDeadRedemption'' calls your horse. As an AcceptableBreakFromReality, you will always call a horse even if the one you legally own has died. This can be [[GameBreaker abused]] for a source of income. In [[Videogame/RedDeadRedemption the prequel]] however, you can't be too far from your horse to call it and if it dies then you'll have to get another one.
64* ''VideoGame/ResidentEvil4'' has a button for controlling Ashley, which alternates between "Follow" and "Wait," along with "Hide" if you're near a dumpster.
65** ''VideoGame/ResidentEvil5'' uses a button to change how your A.I. partner reacts; "Attack" makes your partner fight more aggressively (generally results in your partner using his or her best weapon and all of its ammo on the weakest enemies), while "Cover" makes your partner fight more defensively and stay closer to you. You also have a button to shout encouragement [[spoiler:during the boss fight with Jill]]. Doing so will sometimes make the boss hesitate and open for an attack.
66* ''VideoGame/RoadRash'' has a Taunt button that hurls interesting insults at enemies.
67* In ''VideoGame/SamuraiWarriors 2'', Keiji can call for his horse, and so can any player character as long as they have a horse equipped in ''VideoGame/DynastyWarriors 5''. ''VideoGame/WarriorsOrochi'' expanded it so anybody could call a horse (with the default being the worst horse in the game).
68* In ''VideoGame/ShadowOfTheColossus'', the holler button has two functions. In most Colossus battles, Wander will whistle loudly to provoke the Colossus. On the overworld and in a few battles, Wander will call for his horse, Agro.
69* ''VideoGame/SilentHillShatteredMemories'' briefly allows Harry to call out for his daughter Cheryl in the first several minutes of the game. He even has two variations -- yelling when outdoors, and saying her name in an anxious whisper while indoors, and each of those have further variations.
70* ''VideoGame/SirenGames'': Several {{Escort Mission}}s involve you scouting ahead for your escorted and then letting them know when it's safe to pass. (Use sparingly: yelling also attracts the attention of the enemies.)
71* Shortly after you find Prince Tricky in ''VideoGame/StarFoxAdventures'', he runs off; after you deal with all the Sharpclaw in the area, he'll teach you the Heel command, which calls him to you if he's capable of getting there. This is primarily useful if you told him to Stay on the wrong spot, or if he's busying himself growling at enemies when you want him to execute a Sidekick Skill.
72* ''VideoGame/{{Stray|2022}}'' has a button to make its cat protagonist meow. Meowing during chapter one will make the mysterious presence guiding you cause the lights it's using to show you where to go to buzz and flicker, in case you couldn't find them. In later areas of the game, it's used to interact with [=NPCs=] or to draw attention from the Sentinels so you can either sneak past them or lure them somewhere out of the way.
73* In ''VideoGame/Swat4'', pressing the use button with no context makes you yell at a suspect to drop the weapon and get down. You ''must'' do this for every suspect you see or lose points for unauthorized use of deadly force should they resist.
74* In ''VideoGame/TeamFortress2'' The "Medic!" call will let anyone nearby that you want to be healed -- notable because it actually adds an icon to any nearby allied medics showing the location of the caller and how much health they have. There are also pre-recorded voice clips to convey pretty much any non-game-mode specific information imaginable, plus stuff that [[TauntButton has no real use except entertainment value]], such as unleashing a battle cry, insulting the enemy team, or insulting ''your'' team.
75* The ''{{VideoGame/Tribes}}'' series had dozens of voice commands you can use in a well-designed system to communicate without a microphone. V-F-D stands for "defend the flag!" (V = voice, F = flag-related commands, D = defend.) At the end of a round, you'll hear a lot of V-G-C-G "good game!" (V = voice, G = global, goes to both teams, C = compliments, G = good game.) The most famous of these is V-G-S, "[[Series/MorkAndMindy shazbot!]]" In ''Tribes 2'', bots would react to whatever the player said using voice commands if they were looking at the bot, so telling a bot to V-D-F (Defend the flag!) would cause them switch to defense, or flat out tell you "no".
76* The "Honk!" button in ''VideoGame/UntitledGooseGame'', used to distract and/or startle villagers. Especially nice when you can make them drop what they're holding so you can run off with it.
77* This is lampshaded in the "Blood and Wine" DLC of ''Videogame/TheWitcher3WildHunt'' in a mission where thanks to some magical shenanigans Geralt can talk to his horse Roach. He asks her why she always knows where he is whenever he calls for her, to which she answers that it's because [[LoyalAnimalCompanion he's her human and she's his horse]].
78* The ''VideoGame/XMenLegends'' and ''VideoGame/MarvelUltimateAlliance'' games have a button for summoning your allies when the party gets separated. In combat, it commands the AI to use characters' special powers.
79* ''VideoGame/YoNoid2EnterTheVoid'':
80** The humanoid Noids have a ''dab'' button, and they emit small noises whenever they dab.
81** Played straighter with Cappy; since he has no arms to dab with, he just says "Noid".

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