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1[[quoteright:300:[[VideoGame/AceCombatInfinity https://static.tvtropes.org/pmwiki/pub/images/ace_combat_infinity_wallpaper.jpg]]]]
2->''"Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!"''
3-->--''VideoGame/SuperSmashBrosBrawl'', Event Match 37
4
5[[InWhichATropeIsDescribed In which]] the hero of a video game has to go up in the sky and defeat the enemy. It can be as simple as a dogfight between [[OldSchoolDogfight planes]] or [[UsefulNotes/{{Airships}} airships,]] or as complex as fighting enemies at a [[LevelsTakeFlight flying fortress]] in an all-out war or traversing a LevelInTheClouds. If the heroes and their opponents have the power of {{Flight}} to achieve this, this will lead to AirJousting. If they are falling from the sky instead, well, [[FreeFallFight that's another trope]].
6
7Common with SkyPirates, and a leading cause of DisneyVillainDeath. Compare/contrast RooftopConfrontation and FreeFallFight. If the battle goes up into space, then it overlaps with AstralFinale. If the targets are on the ground, it overlaps with DeathFromAbove.
8----
9[[foldercontrol]]
10!!Video Game Examples
11[[folder:Action]]
12* ''VideoGame/AlienHominid'': The final phase against The Alien Prisoner has it raising it's battleship out of the military base for a last stance.
13* ''VideoGame/DarkForcesSaga'': ''VideoGame/DarkForces'', ''[[VideoGame/JediKnightDarkForcesII Jedi Knight]]'', ''[[VideoGame/JediKnightIIJediOutcast Jedi Outcast]]'', and ''[[VideoGame/JediKnightJediAcademy Jedi Academy]]'' all have some variation on this: three of them have sequences that take place on Nar Shadaa, "the vertical city", complete with vast canyons between buildings, while the fourth has a mission that takes place on Coruscant itself.
14* ''VideoGame/TheMatrixPathOfNeo'': The last few levels are '''almost''' all battles in the sky.
15* ''VideoGame/NinjaGaiden'': The third level of the reboot is set on a Zeppelin, and the boss fight takes place on top of the airship.
16* ''VideoGame/TheWonderful101'':
17** The first boss puts you in command of the Virgin Victory chasing after Laambo; once you've caught up, you ride on the boss itself, who cranes its neck to fight you on its back!
18** The entirety of Operation 003 is also in a high-altitude airport (a ''Strato'' Port), and it just keeps getting higher as you approach the boss.
19** Every fight with Prince Vorkken [[spoiler:barring the final battle with him in Operation 101]] takes place on the back of his ship, The Meizerr.
20[[/folder]]
21
22[[folder:Action-Adventure]]
23* ''VideoGame/{{Drakan}}'' has aerial battles between dragons.
24* ''VideoGame/{{Eastward}}'': The last battle against Solomon takes place in the elevator to the top of the Eternal Tower.
25* ''VideoGame/IllusionOfGaia'': The Sky Garden floats high above the Nazca Lines and is the location of the [[PlotCoupon second statue]]. The boss (and [[spoiler:PointOfNoReturn]]) is fought even higher, on a small, apparently free-falling platform. After beating the boss and getting the statue, you have to jump off and [[CatchAFallingStar land on your cousin's airplane]].
26* ''VideoGame/TheLegendOfSpyroTheEternalNight'': The second and last battle against the SkyPirate captain Skabb takes place atop his ship's crow's nest high in the sky, and ends when he topples over the edge and to his doom.
27* ''Franchise/TheLegendOfZelda'':
28** ''VideoGame/TheLegendOfZeldaLinksAwakening'': The Evil Eagle and Grim Creeper are fought on the very top of Eagle's Tower.
29** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The Palace of Winds boss battle takes place who-knows-how-high in the air with Link ''riding'' the Gyorg Pair. How Link gets off afterward is unclear.
30** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has the battle against Argorok, a flying dragon, from the City in the Sky. You get to the city by shooting yourself up into the sky with a cannon. Once there, you climb to the top of the tallest tower on the entire floating island. At the top, you find several pillars, which you climb up on. From the top of those, you use the clawshot to hook onto some flying peahats to get even higher, and from there you use the clawshot again to get to the dragon. You better not suffer from acrophobia.
31** ''VideoGame/TheLegendOfZeldaSkywardSword'' has Levias and [[spoiler:the parasite controlling him, Bilocyte]]. During the first phase, Link has to destroy the parasitic tentacles protruding from Levias by performing a new attack his Loftwing learned shortly prior. In the second, he has to mount Levias himself to confront directly the source of the problem.
32** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has the fight against Divine Beast Vah Medoh, where Link gets a ride up above the machine with [[BirdPeople Teba]] and must destroy its cannons with Bomb Arrows while Teba draws away their fire.
33** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'':
34*** The fight against Colgera is fought in the air above the Wind Temple, itself floating in the sky high above Hebra Peak and in the middle of a permanent blizzard. While Link can take temporary respite on small chunks of floating rock, actually winning the battle requires him to spend most of it gliding around and riding on updrafts in order to be able to attack the boss as it flies through the open air, temporarily exposing its weak points as it dives past Link and pelts him with flying snow and whirlwinds.
35*** The FinalBattle against [[spoiler:Ganondorf's OneWingedAngel form takes place high in the skies of Hyrule, above Sky Island level, skydiving at him while riding the divine Light Dragon, none other than Princess Zelda ScaledUp.]]
36* ''VideoGame/ShadowOfTheColossus'' cranks up the [[RuleOfCool awesome]] with two boss fights that require you to ride a colossus right into the air, holding on while you go for its weak points.
37* ''VideoGame/SpiderManWebOfShadows'': The Symbiote Vulture boss battle takes place high above New York and quickly becomes a warzone when SHIELD troops arrive... and there is no ground. Therefore, you'll have to swing across hovercrafts and use air combos and web strikes on the Vulture and his mooks to keep up in the sky.
38* ''VideoGame/SpiderManPS4'': The fight with Electro and Vulture takes place in the air above a factory, with Spider-Man swinging between smokestacks.
39[[/folder]]
40
41[[folder:Beat 'em Ups]]
42* ''VideoGame/AcesWildManicBrawlingAction'' is a BeatEmUp game built primarily around this trope. Dodging and attacking within the vicinity of an enemy or destroyable object moves your character closer towards that entity, even when they're higher up. Some parts of the game even require this of the player, including one part early on involving continuing an air combo to keep out of a pit of lava.
43[[/folder]]
44
45[[folder:Fighting Games]]
46* ''VideoGame/KillerInstinct'' had several such battles, though for the most part they were atop buildings that were merely tall. The hidden Skybox stage was a simple square arena, suspended several thousand feet up in the air.
47* ''VideoGame/PlayStationAllStarsBattleRoyale'': The plane segment from ''VideoGame/Uncharted3DrakesDeception'' and a section of Columbia from ''VideoGame/BioShockInfinite'' are made into playable stages. That same ''Uncharted'' stage later receives a visit from ''[=BioShock Infinite=]'''s Songbird battling the Vox Populi's blimp in which the players can get caught in the cross-fire, making this both a double HighAltitudeBattle and FunnyBackgroundEvent.
48* ''VideoGame/PowerStone2'' has a level which started on an airship, the ship explodes, and you free fall until you reach the ground where you can continue the battle, grabbing the umbrella during the free falling segment is necessary since if you don't grab it, you take damage when you reach ground level.
49* ''VideoGame/StreetFighterV'': The Skies of Honor stage, where you fight on top of the wings of Rashid's jet in mid-flight. According to release notes, Azam is such a good pilot that the fighters don't even feel shaken as he flies about with them on top of the aircraft.
50[[/folder]]
51
52[[folder:First-Person Shooters]]
53* ''Franchise/{{Halo}}'' has several air combat sequences, with the sixth level of ''VideoGame/HaloReach'' being [[RecycledInSpace IN SPACE!]] In another level of ''Reach'', you pilot a FutureCopter between various destinations in New Alexandria.
54* ''VideoGame/MedalOfHonorPacificAssault'': Your character, en route to Guadalcanal, finds himself suddenly engaged in aerial combat, despite being a foot soldier. At first it's the same spin-the-business that you've grown used to, but before long you're flying the sucker into an assault on a base and another on an aircraft carrier. Smacks a bit of the improbable.
55* ''VideoGame/MetroidPrime3Corruption'' has [[spoiler:Ghor]] fought in the hangar bay of Skytown, a futuristic city floating in the skies of Elysia.
56* ''VideoGame/PerfectDarkZero'': The final boss battle is in a floating, fragmented amphitheatre/arena/coliseum. An earlier level has you steal an enemy {{jetpack}}.
57* ''VideoGame/{{Resistance}}'': ''Resistance 3'' follows Joe and Malkovich with one goal in mind: Reach the tower the Chimera have in New York and shut it down at all costs. The tower is ''huge'', so it's no surprise that Joe will be very high up by the time he accomplishes his final mission...
58[[/folder]]
59
60[[folder:Flight Simulators]]
61* ''VideoGame/AceCombat'':
62** ''VideoGame/AceCombat2'' and its remake ''VideoGame/AceCombatAssaultHorizonLegacy'' both have a high-altitude mission, "Rising High," that takes place at the upper limits of the player's operational ceiling--meaning there's going to be a ''lot'' of stall warnings if you don't keep the throttle pinned.
63** ''VideoGame/AceCombat3Electrosphere'' took the trope to its logical conclusion with a mission in '''''orbit''''', aptly named "Zero Gravity" -- the mission objective being the destruction of four enemy {{Kill Sat}}s in three minutes, then angling the nose up at a certain angle to survive atmospheric reentry. Naturally, the player is not allowed to use their regular planes on this mission; instead, an R-352 Sepia SpaceFighter is provided for this mission only. Interestingly enough for the franchise, the Sepia actually obeys Newtonian physics rather than aerodynamics and coasts sideways while turning, behaving quite realistically for that altitude. There is no upper altitude limit for the mission but the mission timer running out results in the Sepia being shot down by the satellites, while losing too much altitude before the satellites are destroyed results in the Sepia burning up from uncontrolled reentry. Even only counting things that happen within the planet's atmosphere, the game still has the highest-altitude battles in the series, mainly centered around a bomber type that cruises at a higher altitude than most planes can even reach: one has you fly a futurized A-12 Oxcart up to their level (reaching it by taking off via rocket engines) to shoot them down in their territory; one has you fly one of the bombers in question, dipping in and pulling back out to hit ground targets under the cover of radar jamming; and one has you trying to take on those bombers with regular aircraft, forcing you to make quick jumps straight upwards to get a missile lock before your plane stalls out.
64** ''VideoGame/AceCombat5TheUnsungWar'' has a rather late mission where the player is tasked with intercepting a SpacePlane as it dips into the atmosphere to change direction via aerobraking, helped by internal sabotage of its aerodynamic control surfaces causing it to drop lower than the antagonists planned so that the player can actually reach it.
65** ''VideoGame/AceCombat6FiresOfLiberation'' has a number of missions in which you are dogfighting enemy bombers and fighters at high altitudes. The one that takes the cake is the mission where you are sent to shoot down the enemy AirborneAircraftCarrier, the P-1112 ''Aigaion''. In addition to shooting down the ''Aigaion'', you also have to shoot down the smaller airships escorting her and the enemy AcePilot squadron, Strigon Team.
66* ''VideoGame/WingCommander III'' and ''IV'' subvert this, in that they are space combat games that require the player to ''descend'' into the sky (i.e. atmosphere) of multiple planets to accomplish plot-critical objectives. Needless to say, these special levels as a rule are much tougher than the conventional space battles seen elsewhere in the series.
67[[/folder]]
68
69[[folder:Hack and Slash]]
70* ''VideoGame/{{Bayonetta}}'': In Chapter XII: The Broken Sky, once the boss fight of the level starts, the plane actually starts losing altitude. [[spoiler:The final stage, in which you play as Jeanne, starts by having you ride a motorcycle up the pieces of a rocket taking off into space. You not only travel to the sky for this boss, you shoot right by it.]]
71* ''VideoGame/DevilMayCry1'': The final battle is held on another plane of existence, starting in the sky.
72* ''VideoGame/{{Drakengard}}'': Happens on occasion; nearly all of the bosses in the first game were fought in flying missions.
73* ''VideoGame/GodOfWar'':
74** Kratos faces Erynnis' true form in such a battle in ''[[VideoGame/GodOfWarGhostOfSparta Ghost of Sparta]]''.
75** In [[VideoGame/GodOfWarII the second game]] you have to slay the Dark Knight while riding Pegasus.
76[[/folder]]
77
78[[folder:Mecha Games]]
79* ''VideoGame/AnotherCenturysEpisode'': The FinalBoss of ''ACE 3'' is [[spoiler: the Shin Dragon from ''Manga/GetterRobo Armageddon'', piloted by the game's BigBad Berkt, in the combined skies of two Earths, each one caught in the other's gravity well. Both the Earths are rather easy to see, and the stage really is the ultimate expression of atmosphere (pun intended) that the series has.]]
80* ''VideoGame/ArmoredCore'': The battle with AF Answerer is this if you want to avoid being nuked every two seconds. There are also three missions in ''For Answer'' that take place high above the clouds in the airspace of the Cradles, airships where humans live to avoid the contaminated Earth surface. One of these missions has you [[spoiler:destroying the Cradles themselves]].
81* ''VideoGame/AssaultSuitsValken'' has three: a dogfight during atmospheric reentry, a side-scrolling segment at the beginning of the fourth level, and a shuttle chase at the end of the same level.
82[[/folder]]
83
84[[folder:MMORPG]]
85* ''VideoGame/FinalFantasyXIV'':
86** Ysayle, in the form of the primal Shiva, battles the Agrius-class Garlean battleship ''Gration'' thousands of fulms above the ground just outside the floating isles of Azys Lla. [[spoiler:They take each other out in a mutual kill, as Ysayle manages to freeze the engines of the ship, rendering them permanently inert and useless, leaving the ''Gration'' stranded in Azys Lla. But her battle with the vessel leaves her so exhausted that she's unable to dodge the battleship's cannonfire, dying and DissolvingIntoLight after taking repeated hits to protect the heroes.]]
87** In Eden's Gate: Descent and Eden's Verse: Iconoclasm, the player party battles the Voidwalker and the Antithesis Coruscant atop the eponymous sin eater in a battle high above the clouds.
88** The Warrior of Light and their party take on [[spoiler:the Diamond Weapon, the Garlean Empire's newest and most powerful warmachina]] atop a platform being tugged by a HumongousMecha. The battle takes place so high that the very clouds can be seen rushing by underneath.
89* ''VideoGame/WorldOfWarcraft'': The gunship battle in Icecrown Citadel, in which players blast a gunship of the opposing side with cannons, defend it from teleporting boarders, and slay the mages that freeze their ship.
90[[/folder]]
91
92[[folder:Platformers]]
93* ''VideoGame/BanjoKazooie'': The FinalBoss Battle against Gruntilda includes a part where the player has to use a flying pad to go after her while she flies in her broom. The second game has Mr. Patch, a giant inflatable dinosaur who forces you to fight him from the air.
94* ''VideoGame/BombermanHero'': [=BomberMan=] uses his bomber copter to fight with Baruda the eagle above the clock tower.
95* ''VideoGame/Jak3Wastelander'': Jak takes an upgraded Hellcat to the skies to singlehandedly take on the floating war factory.
96* ''VideoGame/KirbySuperStar Ultra'': You fight Kabula the zeppelin in the airspace of Mt. Dedede, with an UnexpectedGameplayChange to [[UnexpectedShmupLevel a shoot-em-up]]. Kaboola also appeared in the first game in the ''Franchise/{{Kirby}}'' series. A mint leaf gives you the power to repeatedly spit out air puffs. An infinitely lasting version is what Kirby eats before he takes on the blimp. Also, every battle with Kracko takes place in a [[LevelInTheClouds cloudy arena, high in the sky]].
97* Rule of thumb in the ''Franchise/MegaMan'' series is that most air-themed and/or winged bosses takes place on high places.
98** ''VideoGame/MegaManX1'' features a level set in an airport, culminating in a boss battle atop an aircraft as it takes off. The craft climbs steadily (and quickly) during the battle, and starts falling after the boss's defeat. Afterward, the wreckage can be found at the beginning of another level.
99** However, there are some rare exceptions, like Aztec Falcon from ''VideoGame/MegaManZero1'', who is fought in a disposal center.
100** ''VideoGame/MegaManXCommandMission'' goes as far as to place its final boss battle in the upper reaches of Earth's atmosphere.
101* ''VideoGame/OriAndTheWillOfTheWisps'': The FinalBoss and BigBad Shriek completely destroys the platform [[TurnsRed in the battle's final stage]], forcing Ori to Bash off the constant rain of meteor-like projectiles to stay aloft.
102* ''VideoGame/RatchetAndClank:''
103** In the first game (and its [[VideoGame/RatchetAndClank2016 reboot]]), you take to the skies in a blarg ship over the skies of [[BeachEpisode Pokitaru]] to dispose of the BigBad's ships, which are polluting the planet en masse.
104** In the [[VideoGame/RatchetAndClankUpYourArsenal third game]], you pilot the Hovership through the wartorn skies of Metropolis and Aridia, during the optional Galactic Rangers missions. The second phase of the FinalBoss also takes you several feet higher in the air than the ship's usual height limit to emphasize the [[HumongousMecha sheer scale]].
105** Same goes for ''[[VideoGame/RatchetDeadlocked Deadlocked]]'', as that game also features the Hovership throughout a few levels. Stygia is a notable example in that most of the playable space takes place in a facility that looks to be reaching its stratosphere.
106* ''VideoGame/RocketKnightAdventures'': The UsefulNotes/SegaGenesis version has the entire last round [[spoiler:set in a space station, which is made blatantly clear when [[TheDragon the Pig King]] is fought in what appears to be a conservatory and [[RivalTurnedEvil Axel Gear]] is fought for the last time in a large glass room.]] Indeed, the very last battle with [[spoiler:what is assumably the main computer running the [[EvilMinions Pig Army]] is defeated in a space jump by re-entry, as Sparkster is in an escape pod and thus unable to fight back, making him also an [[PuzzleBoss indestructable hunk of data]].]]
107* ''VideoGame/Rockman4MinusInfinity'' has Mega Man fight Mothraya on Rush, combining this trope with BulletHell.
108* ''Franchise/SlyCooper'':
109** ''VideoGame/Sly2BandOfThieves'': Near the end, when Sly fight [[spoiler:Clock-La (Neyla in Clockwerk's body), he [[SteppingStonesInTheSky runs across debris falling from a destroyed airship]] to rescue the rest of the gang. Eventually, he fights her while crawling around on her back.]]
110** ''VideoGame/Sly3HonorAmongThieves'': Sly fights against The Black Baron in a dogfight with planes. After the Baron's plane goes down, he battles Sly on the wing of an airplane.
111* ''VideoGame/Stinkoman20X6'' does this twice. In level 3, Stinkoman finds a wall that he just ''barely'' can't jump over normally, and leaps into the stratosphere to get over it, having to collect gold nuggets to stop ascending, and slices of bread to finally land. Level 6 is an obvious cloud-themed level.
112* ''Franchise/SonicTheHedgehog'':
113** ''VideoGame/SonicTheHedgehog2'' features a level where you pilot the Tornado chasing after the Winged Fortress Zone, but there's no actual combat against a boss.
114** ''VideoGame/Sonic3AndKnuckles'' includes an actual airborne boss fight in the Marble Garden Zone. It's difficult to defeat when playing as Tails.
115** The last two levels of ''VideoGame/SonicHeroes'' are set in the skies of Eggman's massive armada of airships, with the final level taking place in the midst of a storm. Ditto for the game's final two bosses, especially the second phase of the Last Story's boss.
116** The fight with Wyvern, the ''second'' Super Sonic boss encounter of ''VideoGame/SonicFrontiers'', takes place over the skies of Ares Island, ''surpassing'' the likes of the above-mentioned Metal Overlord or [[VideoGame/ShadowTheHedgehog Black Doom]] in sheer scale.
117* ''Franchise/SuperMarioBros'': Several titles feature levels set in the sky, including boss battles:
118** ''VideoGame/SuperMarioLand'': The last levels and final battle with Tatanga have Mario flying through the sky in an airplane.
119** ''VideoGame/SuperMarioWorld2YoshisIsland'' has a battle against Raphael the Raven on the moon. In the sequel ''VideoGame/YoshisIsland DS'', Yoshi fights Moltz The Very Goonie in a free-fall match.
120** ''VideoGame/SuperMario64'': The third (and final) fight against Bowser takes place in a battlefield located in the heights of a dark sky (hence the name of the level, "Bowser in the Sky"). Mario has to lure his nemesis into three explosive mines instead of one like in previous battles, and after the first two Bowser will shatter parts of the ground to increase Mario's risk of falling down. Simply throwing Bowser onto the abyss won't work, as he will simply come back in a leap (and perform a ShockwaveStomp upon landing).
121** ''VideoGame/NewSuperMarioBros1'': Lakithunder, the KingMook of Lakitus, is fought in the outdoors final segment of the castle of World 7, which is set in the sky. Same with King Lakitu in the second level of ''VideoGame/SuperMarioGalaxy2''.
122** ''VideoGame/MarioAndLuigiPartnersInTime'': At Shroob Castle, Mario and co. use a nearby ship to take out several Shroob saucers blocking their path. Later, they take on the Shroob Mothership when it attacks before facing [[spoiler:Elder Princess Shroob]] on a elevated platform.
123** ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' take this further, as all of the battles with Bowser [[SublimeRhyme now take place in outer space.]]
124** ''VideoGame/NewSuperMarioBrosWii'' involves this with the battle against Ludwig von Koopa in World 7. The castle and world itself is already in the sky, but the battle involves a fight on three moving platforms going quickly up a shaft. While the boss uses Yoshi's flutter jump and shoots five at once magic blasts at Mario and co.
125** ''VideoGame/SuperMarioOdyssey'': The initial battle with Bowser in the Cloud Kingdom is this in its entirety, though Mario's on a flat arena and can't see the ground through the clouds. The rematch with Brigadier Mollusque-Lanceur III has the starting platform with a single Gushen, a Glass Tower replica Mario can't climb, and nothing else. The fight is in the sky during a rainstorm, with that starting platform as the only place to rest.
126* ''VideoGame/Wild9'' has free-falling stages where you slam the enemy into the walls or signs/debris that you pass.
127[[/folder]]
128
129[[folder:Racing Games]]
130* ''VideoGame/SEGASuperstars'': ''Sonic & Sega All-Stars Racing Transformed'' references the common use of this in ''VideoGame/SkiesOfArcadia'' in the eponymous track, where racers race on a floating island that the Valuan Armada and Blue Rogues are battling around in their airships. It's so chaotic the track is decimated quite a bit, causing racers to fly into the sky and dodge mines the Valuans have launched into the air.
131[[/folder]]
132
133[[folder:[=RPGs=]]]
134%%* ''VideoGame/BreathOfFireIII'': TheVeryDefinitelyFinalDungeon and the FinalBoss are located within SpaceStation ''Myria''.%%And?
135* ''VideoGame/ChronoTrigger'': There is a boss battle that clearly fits this trope. In the battle, your party is fighting against the pilot of a small flying craft -- while your party is on top of the craft, and the craft is flying over the clouds.
136* ''VideoGame/DarkSoulsII'' features a {{Superboss}} in the form of the Ancient Dragon, who resides at the very top of the Dragon Shrine, a massive sanctuary built to overlook the Dragon Aerie, which is already high-up in the air compared to the rest of Drangleic. You'd better not stare at the near infinite void when wandering around the outskirts of the boss arena.
137* ''VideoGame/TheElderScrollsIVOblivion'': In the ''Knights of the Nine'' expansion, the final battle with BigBad Umaril the Unfeathered takes place in the sky a few thousand feet above Cyrodiil. (He has the [[DivineIntervention support]] of a [[OurGodsAreDifferent Daedric Prince]], while you have the blessings of the [[SaintlyChurch Nine Divines]].) Case in point, one player claimed he dropped an item during the battle and then went to check if it landed. [[DevelopersForesight It did.]]
138* ''Franchise/FinalFantasy'':
139** ''VideoGame/FinalFantasyI'' had the Castle in the Sky, an entire floating dungeon that [[spoiler: is the home of Tiamat, the fourth fiend]].
140** ''VideoGame/FinalFantasyII'': The BigBad raised his tower into the funnel of a great Cyclone, making it accessible only on the back of a flying dragon.
141** ''VideoGame/FinalFantasyIII'' is the only game in the series to have random encounters from the deck of your airship, although this only happens in specific areas.
142** ''VideoGame/FinalFantasyIV'' has two groups of flying enemies ambush the Red Wings (specifically, Cecil's command ship) as they return to Baron in the introduction. There's also the Tower of Zot, which isn't on the world map and involves airships flying higher than their normal level to reach it.
143** ''VideoGame/FinalFantasyV'' has the party board the airship to invade the flying Ronka ruins --but first, they must contend with the automated defense systems. The boss battle is against the citadel's main gun.
144** ''VideoGame/FinalFantasyVI'' had two particularly memorable iterations of this trope. The first [[spoiler: when the party goes to attack the Floating Continent, and has to contend with the Imperial Air Force (which is explicitly given the acronym IAF which is ''never used again'', probably because they're slaughtered about two hours later) culminating in a battle while ''falling'' against a boss. Then, later, the party must fight Doomgaze/Deathgaze as a randomly encountered enemy on the airship in the World of Ruin to get the Bahamut esper.]] There's also the time Sabin and Cyan are falling down a waterfall and piranhas attack them mid-fall.
145** ''VideoGame/FinalFantasyVII'' has it as an optional fight against Ultima Weapon from the deck of the ''Highwind''. There's also the fight in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' against Bahamut SIN, which mainly consists of party members launching Cloud what seems to be several miles up in the air to hit said Bahamut head-on. Also done in ''VideoGame/CrisisCore'', in the cutscene battle between Sephiroth, Genesis, and Angeal. After Genesis decides to go one-on-one with Sephiroth, the fight heads skyward.
146** ''VideoGame/FinalFantasyVIII'' played this trope well: [[spoiler: Balamb and Galbadia Gardens, both active and flying, launched a full-out war on one another.]] This, of course, leads to Squall punching out a Galbadian soldier while fighting for a jetpack... while hanging in mid-air.
147** ''VideoGame/FinalFantasyIX'' presented a massive aerial battle [[TheCavalry where the Lindblum and Alexandrian fleets show up to protect the Invincible]] in the game's final hours.
148** ''VideoGame/FinalFantasyX'' has two mid-air battles where the party fights on the airship's deck: first against Evrae, the guardian of Bevelle. Rikku and Tidus's ActionCommands can have Cid pull away and shoot the [[GlobalAirship Farenheit]]'s missiles at it. Then there's a SequentialBoss battle against Sin, where the Farenheit goes head-on against the abomination and [[spoiler:blows away two of its limbs with its primary cannons after the party has weakened them enough]]. There is also a {{Superboss}} battle against Penance in the European/International version after you defeat all of the [[spoiler:Dark Aeons]].
149** ''VideoGame/FinalFantasyXI: Chains of Promathia'' had a battle take place amongst an armada of airships. (Almost qualifying as a ScrappyLevel, given the sheer unforgiving difficulty of the fight at the time and the farming of a mission-specific consumable to even stand a chance). There's also the final battle against Promathia, taking place in the celestial realm looking down upon Vana'diel. Considering all the work that goes into getting to this final mission, it is not a simple throw-away "this looks cool" setting, but the setting only heightens the gravitas of the mission. The celestial battleground also features an OptionalBoss which, before the introduction of ''The Treasures of Aht Urghan'' and Einherjar/Odin, was considered the most challenging BCNM-style battle in the game. May even still be the toughest six-man battle, but that's up to debate.
150** ''VideoGame/FinalFantasyXII'' has the heroes infiltrate and do battle within enormous flying fortresses more than once. The FinalBattle involves [[spoiler:a long-running aerial battle[=/=]dogfight as the Imperial Armada and the Resistance Fleet (and their respective fighter ships) engage around Sky Fortress ''Bahamut'', all while the protagonists fight the FinalBoss at the very top of the fortress]].
151%%* ''Franchise/FireEmblem'': Despite having pegasus and dragon mounts in every game, it took until ''Radiant Dawn'' for there to be a flying-unit exclusive map.%%Describe it, then.
152* ''VideoGame/GranblueFantasy'' has plenty of examples, as this trope applies to any fight that happens onboard the Granchypher, or raid battles that take place ''in the skies''. Notable examples include Luminiera Omega, the four Primarchs, Belial, and Sandalphon. This also takes full effect in the anime when the crew faces off against an enraged Tiamat.
153* ''Franchise/KingdomHearts'': At least one part of the final battle in multiple games consists of Sora magically floating or flying while navigating obstacles thrown by the boss in order to attack it. The reason he suddenly has the ability to do so is never explained.
154** ''VideoGame/KingdomHeartsI'': Sora learns flight from Peter Pan (though why he only ever uses it in certain areas is never explained). In ''VideoGame/KingdomHeartsII''... well, technically, he's just falling. And never hitting the ground.
155** ''VideoGame/KingdomHeartsII'': You fight [[WesternAnimation/{{Aladdin}} Genie Jafar]] in the sky, far over the streets of Agrabah. This is one of the few mandatory bosses where Sora fights without any party members, though he rides the Magic Carpet, so it's not officially one-on-one.
156** ''VideoGame/KingdomHearts358DaysOver2'': The very last part of the FinalBoss is fought somewhere around 50 meters above the ground. You're not flying or on any sort of contraption, the game just acts like the ground is considerably higher than it actually is. The visuals suggest some sort of barrier has been set up by the boss.
157* ''[[VideoGame/TrailsSeries The Legend of Heroes - Trails]]'': This is a Recurring staple at least once per story arc. It also has a recurring DavidVsGoliath theme due to the heroes' airship being smaller and less armed then the antagonists'.
158* ''VideoGame/MarvelUltimateAlliance'' starts with a team of Franchise/{{Marvel|Universe}} superheroes fighting off an invasion of the S.H.I.E.L.D. Helicarrier while it's flying.
159* ''VideoGame/NostalgiaRedEntertainment'': The protagonists travel around the over world map in an airship. When they face the enemy sky pirate Scarlett, this trope takes effect.
160* ''VideoGame/PaperMario64'': What kicks off the game's main plot is [[AllYourBaseAreBelongToUs Princess Peach's castle being uprooted by Bowser's evil castle]] into the stratosphere; this is taken to the extreme as it's where the final fight takes place. In addition, Mario's quest for the sixth Star Spirit takes him to Flower Fields, where he must clear out the overcast caused by [[{{Cumulonemesis}} the living cloud Huff N. Puff]], then traverse up to the clouds to fight him.
161* ''Franchise/{{Persona}}'':
162** ''VideoGame/Persona4'': The fight against [[spoiler:Adachi and then Ameno-Sagiri]] takes place high above Inaba, or at least a replica of it.
163** ''VideoGame/Persona5'': The battle against the FinalBoss takes place up in the sky, high above the clouds.
164* ''VideoGame/PhantasyStar'': In ''VideoGame/PhantasyStarI'' and ''VideoGame/PhantasyStarIV'', you have to fight an evil king and [[spoiler:the same evil king 2000 or so years later]], inside of his castle on a flying island. In order to even get to the island in ''1'', you have to ride your TeamPet and fight a dragon in midair.
165* ''Franchise/{{Pokemon}}'':
166** ''VideoGame/PokemonXAndY'' introduces air battles, which any Pokemon that is flying-type or has Levitate as its ability can participate in.
167** ''VideoGame/PokemonRubyAndSapphire'': The TrueFinalBoss of ''Omega Ruby and Alpha Sapphire'' is fought in the upper atmosphere, where the Earth ends and space begins.
168* ''VideoGame/SaGaRPG'':
169** ''VideoGame/RomancingSaGa2'': You have to enter a makeshift flying fortress to defeat Wagnas [[spoiler:who literally pulled the inner sanctum of said fortress out of the ground]].
170** ''VideoGame/RomancingSaGa3'': You can defeat [[spoiler:Byunei's Clone]] by joining forces with the Gwayne [[spoiler:(child of Dora [Dragon that aided the Holy King to defeat Byunei; Gwayne could also be fought and defeated later])]].
171* ''VideoGame/SkiesOfArcadia'': All the ship battles are engagements between flying pirate ships cruising around [[FloatingContinent Floating Continents]], and towards the end there surely is a climactic face-off with a flying fortress.
172* ''VideoGame/TalesOfPhantasia'' featured a special series of battles culminating in a boss fight that takes place in the air. Only Cless (riding on a [[strike:Sleipnir]] Pegasus) and Arche (who normally flies anyway) could participate.
173* ''VideoGame/WildArms3'' has you obtain the giant [[TransformingMecha transforming]] [[OurDragonsAreDifferent dragon]] Lombardia. For most part, you're only using it for transport, and transforming some landscapes due to its rocket launcher utility weapon. After a particular event, culminating in a boss battle (plus a SideQuest), it is possible to do combat in midair. The mechanics are a little different, but stay similar to the main combat sequence on the ground (or on the sea of sands, for that matter).
174* ''VideoGame/WorldOfMana'':
175** ''VideoGame/SecretOfMana'': The final fight is you on a flying fortress [[spoiler:being attacked by a dragon]].
176** ''VideoGame/TrialsOfMana'' has one of the Benevodons fought atop Flammie. Strangely enough, Flammie is several times larger than the Benevodon, and she does nothing to help. It gets somewhat hilarious if you have Duran in your party and use any of his spells. Duran's magic casting animation involves him thrusting his sword into the ground.
177* ''VideoGame/{{XenoGears}}'': At the end of Disc 1, Fei battles against Ramsus high in the clouds. [[spoiler:In the control of a evolved gear, Ramsus ends up as the victor, leaving Fei and Elly wounded after crashing to the ground]].
178[[/folder]]
179
180[[folder:Run and Gun]]
181* ''VideoGame/{{Contra}}'' has several instances, many of which invoke RuleOfCool, ArtisticLicensePhysics ''and'' ArtisticLicenseBiology ''all at the same time''.
182** ''VideoGame/ContraIIITheAlienWars'': Stage 4 starts out with a high speed motorbike chase on a highway, and ends with you grabbing onto a helicopter and riding several missiles being launched at an alien battleship, blasting away its energy shields while jumping from missile to missile for dear life. This sequence was later repeated in ''VideoGame/ContraShatteredSoldier''.
183** ''VideoGame/ContraHardCorps'':
184*** The good end route has you chasing down a multi-stage rocket carrying the Alien Cell bomb by riding on top of smaller rockets. Once you reach the main rocket, you proceed to climb up its sides while shooting at alien mutants bursting out of its hull, before reaching the warhead containment unit and fighting the Alien Cell itself. Destroying the creature [[LoadBearingBoss causes the rocket to explode]] and throws you into the wild blue yonder...but thankfully [[BigDamnHeroes you're rescued by the Air Police]] in the nick of time.
185*** In a less fantastical vein, the ''Big Magnum'' route has the players face off against Colonel Bahamut's eponymous [[OrbitalBombardment Alien Cell-powered superweapon platform]] located in the Earth's orbit. [[spoiler: [[BittersweetEnding The heroes don't survive the battle, but they manage to take both Bahamut and the Alien Cell with them]]. Earth erects memorials of the Hard Corps to commemorate their HeroicSacrifice.]]
186** ''VideoGame/HardCorpsUprising'': The final battle against Tiberius has you fall from the destroyed battleship while fighting his OneWingedAngel form. You have to use the fragments of the battleship in order to stay alive during the fight, but be careful, the fragments can be destroyed as well.
187** ''VideoGame/ContraReBirth'': The first boss has the players fight a giant alien centipede amidst the wreckage of a space station falling to Earth, itself a CallBack to ''Neo Contra's'' final boss battle which involves fighting the giant head of [[spoiler: Bill Rizer]] during ''atmospheric reentry'' while standing on a piece of space station wreckage.
188** ''Contra III'' and ''Contra: Shattered Soldier'': The TrueFinalBoss fights are both fought while hanging from or standing on the heroes' aircraft.
189* ''VideoGame/{{Cuphead}}'': Several of the debtors are "shoot-em-up" bosses, which place Cuphead/Mugman in control of a plane where they must shoot them until they are defeated.
190* A late level in ''VideoGame/TheCliffhangerEdwardRandy'' have Edward battling enemy mooks while leaping from the wings of biplanes, using his whips to damage their propellers as he swiftly jump before they can crash, and fighting jetpack-equipped AirborneMooks along the way.
191[[/folder]]
192
193[[folder:Shoot 'em Ups]]
194* ''Franchise/StarFox'': Every level in the series, except ''VideoGame/StarFoxAdventures'' and the on-foot/tank/underwater sections in the other games (though the last boss is fought in ships like any other ''Star Fox'' game, while the very first boss, impossible to lose to since the player will have unlimited life energy at that point, has this in the skies of Sauria).
195* ''Franchise/TouhouProject'':
196** ''VideoGame/TouhouHisoutenScarletWeatherRhapsody'': The final battle has you fighting a [[LightIsNotGood Celestial]] on the top of several stone pillars that ''spike beyond the atmosphere''. How the human characters -- or youkai, for that matter -- can still breathe is never addressed.
197** ''VideoGame/TouhouEiyashouImperishableNight'': The [[TrueFinalBoss true final stage]] takes place ''halfway between the Earth and the True Moon''.
198** ''VideoGame/TouhouHisoutensokuChoudokyuuGinyoruNoNazoOOe'' also has you fighting against a Goddess of the Earth while falling down from the skies of Gensokyo. Although that doesn't stop her from throwing pillars of rocks at you.
199** ''VideoGame/TouhouYouyoumuPerfectCherryBlossom'': Stage 4 is best described as "[[Music/GunsNRoses knockin' on Heaven's door]]".
200** ''VideoGame/TouhouSeirensenUndefinedFantasticObject'': The majority of fights take place while chasing or while inside the titular super-massive airship, which is [[FinalBossNewDimension planarshifting to Pandemonium]].
201** ''VideoGame/TouhouKishinjouDoubleDealingCharacter'': The Extra Stage battle against Raiko takes place in a storm cloud high above Gensokyo's skies.
202** ''VideoGame/TouhouKouryuudouUnconnectedMarketeers'': The final battle against Chimata takes place under a moonlit sky, with the Moon itself ringed by a rainbow halo when she uses her final Spell Card.
203[[/folder]]
204
205[[folder:Turn-Based Strategy]]
206* ''VideoGame/ExtrapowerAttackOfDarkforce'': This happens when the team uses an airplane to fly to their destination. The experience leaves them apprehensive about flying for the rest of the game.
207* ''VideoGame/NintendoWars'':
208** ''Advance Wars: Dual Strike'' has some missions with an air-only top screen and several segments where you're required to do something in the air. Two of the levels are part ground, part Film/IndependenceDay-like missions that involve you sending air units (jets, bombers, etc) to destroy the enemy's air support. Unfortunately, after the battle up there is over your air units are stuck in that location; you're given CO Power for each survivor, generally enough to give you a Tag Break. One of the later levels isn't necessarily this trope, but still requires you to destroy a satellite in space with ground-to-orbit missiles.
209** ''Days of Ruin'' has a mission that you fought on the enemy's air fortress. One of the enemy's minions in the mission cut-scene lampshades the fact that you not only snuck on to the fortress, but somehow managed to bring along '''tanks''' and '''artillery'''.
210* ''VideoGame/SuperRobotWars'' can have battles between flying units, as well as entire stages in various flavors of outer space.
211* ''VideoGame/{{Xenonauts}}'' has a mini-game that is a simulation of an air battle between Earth fighters and alien ships. That often leads to a Low Altitude Battle, if the attacked UFO goes down.
212[[/folder]]
213
214[[folder:Wide-Open Sandbox]]
215* ''VideoGame/{{Terraria}}'': This can Can be {{Invoked|Trope}} by the player by building boss arenas, fortresses or sky bridges high into the stratosphere and engaging bosses there, most notably the [[FinalBoss Moon Lord]].
216[[/folder]]
217
218[[folder:Other/Unsorted]]
219* ''VideoGame/{{Granada}}'': Stage 2 takes place atop an enormous flying battleship. Falling off the edge is a regrettable misstep.
220* ''VideoGame/SkySerpents'' consists of fighting [[ExactlyWhatItSaysOnTheTin giant serpents in the sky]].
221* ''Film/XMenOriginsWolverine'': The LicensedGame has a level where you chase and destroy a Sentinel as it crashes down into the earth from high altitude (the battle practically took place on earth, but this qualifies for it's action sequence).
222[[/folder]]
223
224!!Non-Video Game Examples
225[[folder:Anime & Manga]]
226* ''Anime/CodeGeass'' initially has grounded battles between [[HumongousMecha Knightmare Frames]], but as the series progresses, the Frames become equipped with flight systems that let them take into the air. ''[=R2=]'' is rife with aerial fights between Frames.
227* ''Manga/DigimonVTamer01'': After Taichi collects all the [[MacGuffin V-Tags]], he and Neo battle on a floating island.
228* ''Anime/DoraemonNobitasDorabianNights'' ends with the villain, Abdil, hijacking Sinbad's magical palace and sending it airborne. But Sinbad managed to catch up with the his flying mechanical horse, pursuing Abdil to the top of the flying palace where both of them dukes it out in a SwordFight on the rooftops.
229* ''Literature/FateZero'' has Gilgamesh in an ancient [[Literature/{{Ramayana}} Hindu spaceship]] [[RuleOfCool dog fighting]] [[BloodKnight Berserker]] on a magic-hijacked [=F15J=].
230* ''Manga/JoJosBizarreAdventure'':
231** ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'': During the team's first attempt to reach Egypt by plane, they're attacked by Gray Fly, who uses his Stand, The Tower, to threaten the passengers and sabotage the plane, leaving Kakyoin to deal with him.
232** ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'': After taking a plane towards Sardinia, Trish is left to carefully evade Carne's Notorious Big when it arrives to consume the aircraft while retrieving Giorno's brooch that'll allow him to heal the others before the plane is destroyed.
233** ''[[Manga/JoJosBizarreAdventureStoneOcean Stone Ocean]]'': Donatello uses his Under World to trap Jolyne and Ermes in a [[APlaceHoldsMemories memory]] of a plane that's going to crash. Realizing directly experiencing the events of the plane crash will kill them, the two battle Donatello while on the plane to find a way to escape before it goes down.
234* ''Anime/MazingerZ'':
235** As soon as Mazinger-Z got a flying upgrade -right in that same episode- Kouji got a high-altitude battle against a rocket-shaped, missile-shooting {{Robeast}}. It was the first of many.
236** In another episode, the enemy tried to force Kouji to fight several dozens of feet above the ground so that Kouji's body and Mazinger's machinery were unable to endure the physical strain.
237** ''Anime/GreatMazinger'': Tetsuya's giant robot had flight capabilities since the beginning and several divisions of the enemy army had flier {{Robeast}}s. Often he had to fight very, very high.
238** ''Anime/UFORoboGrendizer'': the titular HumongousMecha is a space-ship, too. Often Duke dueled against the enemy space-ships directly at the upper limits of the atmosphere.
239* ''Anime/MyOtome'': A few instances of this occur, notably Arika's last battles against [[spoiler:Tomoe]] and [[spoiler:Nina, the latter of which takes place several thousand feet above the planet]].
240* At the end of the Shie Hassaikai arc in ''Manga/MyHeroAcademia'', [[spoiler:a fully-charged Izuku Midoriya manages to launch a heavily mutated Overhaul into the sky and proceeds to smash him into pieces. This is justified on the former's part to reduce any collateral damage despite the crater in the road and the destruction of 4 houses, but his actions led to no casualties aside from a few civilian scratches.]]
241* ''Manga/NegimaMagisterNegiMagi''[='=]s final battle of the SchoolFestival arc was at approximately 4000 metres aboard a blimp which served as a final PlaceOfPower.
242* ''Manga/UshioAndTora'': Since most Youkai can float or fly, this isn't uncommon. Notable examples include the battle against [[MonsterOfTheWeek Fusuma]] (taking place on a plane), the duel between the Snake Demons Hitotsuki and Shibumori and of course, most of the battles against the Kokuen army made by Hakumen. [[spoiler:The final battle against Hakumen itself takes place over the Japanese Sea and across the Japanese skies before it's finally forced in a barrier near Okinawa]].
243* ''Manga/{{Yaiba}}'' seems rather fond of this, including battles against [[ButtMonkey the Spiderman]] (fought on a floating airship, later on a massive web suspended above a road), [[KnightOfCerebus Batguy]] (riding his pet vulture Shonosuke), [[{{Ninja}} Kotaro Fuuma]] (again, Shonosuke), [[BigBad Onimaru]] (using the flying powers of the Sword of Ryuujin), [[KillerRabbit Gekko]] (Likewise) and [[spoiler: Yamata no {{Orochi}}, with the monster itself serving as the battlefield for the final duel of Yaiba and Possessed!Onimaru.]]
244* ''Anime/YuGiOh'' features a few examples, such as the Battle City Finals and the battle between the Egyptian Gods and the Great Leviathan. Likewise, Kaiba and Alister's duel was atop a plane.
245[[/folder]]
246
247[[folder:Fan Works]]
248* ''Fanfic/TheBridge'' has the ClimaxBoss fight with Godzilla and Xenilla against Grand King Ghidorah, which ascends higher and higher up the atmosphere, concluding with a massive BeamOWar practically in space.
249* ''Fanfic/DungeonKeeperAmi'' features this in the early stages of the Battle of Dreadfog Island. Ami's [[CoolAirship airship navy]] against a levitating [[GhostPirate undead flotilla]].
250* ''Manga/Evangelion303'': The main characters are pilots of experimental jet fighters. Every battle so far has been a high-altitude duel. Asuka lost one, won another and drew a third fight.
251* ''Fanfic/InvaderZimABadThingNeverEnds'': Chapter 14 features one between Iggins (remotely operating [[CorruptCorporateExecutive Aldrich's]] AttackDrone), Gaz (operating another drone that's part of her father's home security system), Zim (in his Voot Runner) and Tak and Lex (jointly piloting the latter's ship). [[spoiler: Gaz's drone gets taken out first, but she compensates by hooking up Tak's old ship to the same system and remote piloting it instead, ultimately winning the fight with it.]]
252* ''Fanfic/LastChildOfKrypton'': When [[spoiler:a dozen N2 missiles are launched at the Geofront in order to destroy Zeruel,]] ''[[Franchise/{{Superman}} Shinji]]'' has a HeroicSecondWind and [[spoiler:pulls the Angel into the stratosphere, drawing the missiles away from NERV. The resulting explosion sends him to the ''Moon''.]]
253* ''Fanfic/ThePriceOfFlight'' develops an Ankh-Morporkian Air Force. An early lesson from mock-dogfighting is that the pilot who gets highest tends to win the battle. Civilian witches tend to go no higher than maybe five hundred feet in normal flight. Olga teaches her witches to think in terms of at least five thousand feet, ideally higher. The first air battle with the [[TheFairFolk Gentry]] begins with the Air Witches going high and then crashing down on the target from above.
254* ''Fanfic/AShadowOfTheTitans'': At one point during the Gotham Arc, Kitten -- having been [[EmergencyTransformation transformed]] in a moth-person and [[FreakOut snapped from it]] -- tracks down Jade, whom she blames for her condition, and tries to kill her in retaliation. This leads to the two of them fighting several hundred feet in the air (Jade having absorbed the Rooster talisman's levitation powers and since developed the ability to create shadow wings to fly with), the fight ending with [[spoiler: them getting so caught up in grappling that they crash back to the ground]].
255* ''Fanfic/SOE2LoneHeirOfKrypton'': ''[[ComicBook/{{Supergirl}} Asuka]]'' got one when she fought Brainiac's space-ship located at the stratosphere.
256* ''Fanfic/VowOfNudity'': In the climax of one story, Haara leads a flock of pegasi to dogfight the skyswimmer and its posse of harpies and giant vultures before they can reach a stranded zeppelin.
257[[/folder]]
258
259[[folder:Films -- Animated]]
260* ''WesternAnimation/Rio2'': Subverted -- apparently, red and blue macaws like to resolve their issues through [[spoiler:a game of air football.]]
261[[/folder]]
262
263[[folder:Films -- Live-Action]]
264* ''Film/{{Barbarella}}'': To get into the city of Sogo, Pygar the angel has to carry Barbarella while she shoots down the city's airships.
265* ''Film/CaptainAmericaTheWinterSoldier'': The climax involves Falcon dodging gunship and jets but [[spoiler: also helicarriers blasting each other out of the sky thanks to Maria Hill changing the helicarriers' targets.]]
266* ''Film/DescendantOfTheSun'', a Superman-knockoff film made by Creator/ShawBrothers to capitalize on Christopher Reeves movie, features a final battle taking place in the heavens, where the titular descendant fights Mo Ying, the Demon Spawn, in an aerial struggle high in the skies.
267* ''Film/TheMatrixRevolutions'' has Neo and Smith fighting while flying under their own power as part of the FinalBattle.
268* ''Film/Midway2019'': A historical movie detailing the events that led to the Battle of Midway during the Pacific campaign of UsefulNotes/WorldWarII. The film mostly centers around US Navy pilots, such as Dick Best, manning both Torpedo and Dive bombers to attack Japanese targets, while also dodging both Japanese Anti-Air fire and Japanese fighters trying to shoot them down.
269* ''Film/SpiderManHomecoming'': The FinalBattle starts when Spidey tries to stop [[BigBad the Vulture]] from hijacking a plane carrying [[spoiler: various pieces of Avengers technology]], leading to them fighting on top of and around the plane in midair.
270* ''Film/UltramanTheNext'' had both The Next and [[BigBad Beast the One]] gain flight-based abilities that took the FinalBattle into the skies, although after The Next managed to sever The One's wings, they finished the battle on the ground.
271[[/folder]]
272
273[[folder:Literature]]
274* ''Literature/TheBigOne'' sees the primary action take place at extremely high altitude (by [=WW2=] standards) when the nuclear-armed B-36s evade German defenses by flying over them. The B-36s make their runs to the target at 50,000 feet plus, higher than any German fighter could reach. This is TruthInTelevision.
275* ''Literature/CompanionsCodex'': The dogfight during the climax of ''Vengeance of the Iron Dwarf'' has [[spoiler: Drizzt]] facing off against [[spoiler: Tiago while riding the backs of dragons]]. The fight is eventually won by [[spoiler: severing the saddle straps that keeps Tiago on Arauthator's back]] and make him plummet toward the eath.
276* ''Literature/MidnightTides'': In the prologue, the dragon shapeshifters Scabandari Bloodeye and Silchas Ruin, aided by the combined Tiste Andii and Tiste Edur suicide commandos, successfully attack the floating sky keeps manned by the K'Chain Nah'ruk to prevent them from coming to the aid of the K'Chain Che'Malle armies on the plain below.
277[[/folder]]
278
279[[folder:Live-Action TV]]
280* ''Series/MastersOfTheAir'': This military drama, a SpiritualSuccessor to both ''Series/BandOfBrothers'' and ''Series/ThePacific'', focuses on the 100th Bombardment Group of the United States Army Air Force during the Allied bombing campaign of UsefulNotes/WorldWarII. During the campaign, the United States Army Air Force conducted precision daytime bombing of German military targets, in contrast to the British Royal Air Force which conducted indiscriminate nighttime bombing. This meant that American bombers had to deal with both German Anti-Air weaponry and German fighters intercepting them at high altitudes.
281[[/folder]]
282
283[[folder:Pinball]]
284* ''Pinball/AirborneAvenger'': Implied with the hero's flying jet-sled against the villain's army of [[AirborneMook hang-gliding mooks]], anti-aircraft missiles, and assorted explosions on the playfield.
285[[/folder]]
286
287[[folder:Web Animation]]
288* ''WebAnimation/DeathBattle'': In "[[Franchise/SuperMarioBros Mario]] vs Franchise/{{Sonic|TheHedgehog}}", Mario evens the odds against Hyper Sonic by combining the Starman with the Wing Cap and taking the fight into low orbit.
289* ''WebAnimation/{{RWBY}}'': Cinder's fight against Winter and Penny in the Volume 7 finale partially takes place after the trio falls off of the [[FloatingContinent Floating City]] of Atlas. Cinder and Penny are both capable of independant flight, while Winter had to ride on the back of one of her summons.
290[[/folder]]
291
292[[folder:Web Comics]]
293* ''Webcomic/ElGoonishShive'': The latter half of the battle between Grace and Damien is carried out in the air above the building known as "The Nest" with both of them using their abilities to fly.
294* ''Webcomic/ProblemSleuth'': The final battle against DMK takes place in the airspace between [[spoiler:the Imaginary City Streets and the Four Kingdoms]].
295[[/folder]]
296
297[[folder:Web Video]]
298%%* ''Series/BattlestarGalactica2003: Razor'': Adama vs. the centurion in ''Free Fall''. Thank goodness Adama remembered [[spoiler: his parachute]].
299* ''WebVideo/CriticalRoleCampaignOne'': Episode 67 features the time skydiving from a skyship onto a boat, using flying brooms, magical wings, and various spells that turn people into giant birds to take the ship from above.
300* ''WebVideo/LifeSMP'': In Season 4, ''Limited Life'', as Grian correctly predicted on Day 4, most of the battles in the final few sessions take place in the sky; more accurately on the various sky bridges (or "[[Franchise/{{Terminator}} Skynet]]", as the players call it), with the players' main form of fighting being trying to shoot or hit each off or [[DeathFromAbove dropping TNT minecarts from above]].
301* ''WebVideo/StampysLovelyWorld'': TheClimax of Episode 212, "Fight in Flight", involves Stampy facing [=HitTheTarget=] off in a gentlemen's duel high above the town, on an aerial bridge connecting the two's hot-air balloons.
302[[/folder]]
303
304[[folder:Western Animation]]
305* ''WesternAnimation/AvatarTheLastAirbender'' has Zuko and Azula fighting on ''airships'' in "The Southern Raiders."
306* ''WesternAnimation/DuckTales2017'': In "Astro B.O.Y.D.!", Gizmoduck and 2BO/B.O.Y.D. engage in a big battle above the city's sky. Meanwhile, their creators are engaged in a WimpFight on a hovering disc.
307* In ''WesternAnimation/KipoAndTheAgeOfWonderbeasts'', When Margot and Wolf are fighting in the upper canopies of the forest, they fall on the back of a large mute bird and continue fighting on it when it reaches the sky. Wolf manages to push herself and Margot off the bird though.
308* ''WesternAnimation/PAWPatrol'' has the special Jet to the Rescue. where [[spoiler: The Paw Patrol takes their jets/jetpack to face against the Duke of Flappington who takes some buildings to build a City of his own by taking over Barkingburg with the help of a levitation gem.]]
309* ''WesternAnimation/{{Primal|2019}}'': To counter their lack of resources for their second attack on the trio, the Chieftain and Eldar wrangle some giant birds from a nearby nest and turn them into mounts against them, using their flight capacity to stay out of reach of Fang, whilst trying to have the birds attack Spear and Mira. This eventually results in all four having a mid-air battle atop the birds, as both sides try to force the other off and Spear and Mira are forced to use their comparative agility to avoid being dropped.
310* In ''WesternAnimation/StarWarsTheCloneWars'' episode "Landing at Point Rain", Admiral Yularen is shown to be holding his own fight to protect his flagship from fighters high in the atmosphere, explaining why air support is mostly unavailable.
311* ''WesternAnimation/StormHawks'' has plenty of battles between ships and aircraft, up and including the pilots of said aircraft getting into sword-fights as they tumble around!
312[[/folder]]
313
314[[folder:Real Life]]
315* Almost from the beginning of military aviation, pilots have engaged in high-altitude battles. Even the comparatively primitive aircraft of WWI could operate at altitudes above 10,000ft. And of course there's the strategic high-altitude bombing campaign against Germany and Japan. Even today, air-to-air combat frequently occurs at high altitudes, and the importance of fighting from a perch is emphasized with the fighter pilot's saying: Altitude is Life. Altitude also gives one more time to either eject or regain control of one's aircraft in the event of damage.
316* [[https://en.wikipedia.org/wiki/Battle_of_Britain The Battle of Britain]] was the largest aerial campaign in history, with over 4,000 aircraft fighting for control of the skies around Britain and the English Channel. (About 1,963 British aircraft and about 2,550 German aircraft)
317* [[https://en.wikipedia.org/wiki/Battle_of_the_Philippine_Sea The Battle of the Philippine Sea]] was the largest Carrier battle in history and the last of five major carrier battles in the Pacific War between American and Japanese forces, with over 2,000 aircraft operating from 24 carriers and numerous airfields. (About 900 American carrier aircraft and about 750 Japanese aircraft divided between 450 carrier aircraft and 300 land-based aircraft) The aerial portion of the battle was also one of the most one-sided in history and is infamously known as "[[CurbStompBattle The Great Marianas Turkey Shoot]]".
318* [[https://en.wikipedia.org/wiki/Battle_of_Leyte_Gulf The Battle of Leyte Gulf]] would feature 30 aircraft carriers (27 American and 3 Japanese) and over 2,000 planes involved between both forces. (About 1,500 American carrier aircraft and about 300 carrier and land-based Japanese aircraft)
319* The largest single air battle in history occurred over the Russian battlefield of Kursk during Operation Citadel.
320[[/folder]]

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