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7[[quoteright:341:[[Film/AVPAlienVsPredator https://static.tvtropes.org/pmwiki/pub/images/rsz_list_2_66_20101210_085349_427_th_4599.jpg]]]]
8[[caption-width-right:341:With the laser sight, the Predator can tell his ShoulderCannon ''exactly'' where to fire.]]
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10A Helmet-Mounted Sight is essentially a HeadsUpDisplay that tells your [[CoolPlane fighter]]/chopper where you want the [[MoreDakka bullets]] or [[MacrossMissileMassacre missiles]] to go. It also can show what friendly or enemy fighters are equipped with to provide StatOVision. This can appear in modern or sci-fi settings, but [[ElitesAreMoreGlamorous only the most elite]] soldiers or [[OneManArmy very powerful single]] combatants are likely to have it equipped.
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12This trope is becoming more {{Defictionaliz|ation}}ed as time goes on. SisterTrope of LaserSight, when a laser pointer shows where the gun points. Compare and contrast PuppetGun, a gun used for aiming a much bigger weapon.
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14SubTrope of HeadsUpDisplay (camera + any useful information, so you don't have to look away for it).
15----
16!!Examples:
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18[[AC:Anime & Manga]]
19* ''Literature/FullMetalPanic'': The [[HumongousMecha Arm Slaves]] require the pilot to wear a special headband over their forehead so the cockpit can track their head motions. This in turn allows the pilot to control the facing of the Arm Slave's head by moving their own. Since many models of Arm Slave mount machine guns in their heads, this allows the pilot to direct point defense literally at a glance.
20* ''Anime/MacrossZero'': The helmet of the prototype [=VF-0=] [[TransformingMecha Valkyrie]] tracks the pilot's ''eyeballs'' in order to acquire targets for the mecha's head-mounted cannons. Presumably, this later became a standard feature, but this is one of only two times in the entire ''Anime/{{Macross}}'' franchise we actually see how it works, with the other being a blink-and-you'll-miss-it moment with Ozma in ''Anime/{{Macross Frontier}}''.
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22[[AC:Comic Books]]
23* ComicBook/{{Deadshot}}: A Franchise/{{Batman}} villain and a member of the Comicbook/SuicideSquad and the ComicBook/SecretSix has one of these.
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25[[AC:Films -- Live-Action]]
26* ''Film/BlueThunder'': The direction of the title helicopter's autocannon is controlled by its pilot's helmet.
27* ''Film/TheEmpireStrikesBack'': Boba Fett's helmet has an "antenna" with a black rectangle at the end that can be rotated 90 degrees to go over the visor. He's seen with it lowered while [[https://www.bobafettfanclub.com/multimedia/galleries/5694/ flying]] the ''Slave I'', and ''Series/TheMandalorian'' also shows that it's part of his jetpack missile's targeting system. In ''VideoGame/StarWarsBountyHunter'' it's also used to scan for and mark bounties, complete with a list of crimes and value(s) for bringing in dead or alive.
28* ''Film/FireBirds'': Creator/NicolasCage's character is a rookie Apache pilot and has trouble learning to use one of these, leading to some... ''innovative'' teaching methods on the part of his instructor.
29* ''Film/HalfPastDead'': Creator/StevenSeagal's character explains to his friend (played by JaRule) how to operate a crashed helicopter's gun using the helmet. When the firefight breaks out, it comes in handy.
30* ''Franchise/{{Predator}}'':
31** In the [[Film/{{Predator}} original film]], the title creature's shoulder cannon moves in synch with its helmet.
32** ''Film/AliensVsPredatorRequiem'': The Predator installs a second plasmacaster on the other shoulder, although both are controlled by the same sight.
33** ''Film/Prey2022'': The Predator changes out the plasmacaster for an arrow that tracks based on the helmet-mounted sight. Naru then defeats the Predator by stealing the helmet and propping it up so that the sight is aimed right at the Predator's head. When the Predator launches an arrow, it kills the Predator instead of her.
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35[[AC:Live-Action TV]]
36* ''Series/{{Airwolf}}'': The series has one in Stringfellow Hawke's helmet.
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38[[AC:Video Games]]
39* ''VideoGame/EVEValkyrie'': It features head-tracked missiles as the most prominent secondary weapon, and it's one of the major reasons why the game requires a VR headset to play.
40* ''Franchise/{{Halo}}'': The UNSC Armed Forces equip its soldiers with [[http://www.halopedia.org/Neural_interface neural interfaces]] in the back of their skulls. One of its many functions is to help identify friend from foe by lighting people up in [[ColorCodedForYourConvenience different colors]]. The purpose is to prevent friendly fire.
41* Modern flight simulators such as ''Falcon 4.0'' and ''DCS World'' have helmet-mounted sights for aircraft that use them for off-boresight heat-seeking missiles or slewing sensor systems; more details can be found in the Real Life section.
42* There was a third-party product for the NES which was a headset-mounted zapper gun.
43* ''VideoGame/{{Overwatch}}'': Soldier 76 wears the Tactical Visor. When activated for his ultimate, a red holographic display shows him exactly where to aim for the best shots, [[HomingProjectile making all of his attacks in-game hit the target regardless of aim]].
44* A Virtual Reality game like this was at Segaworld in London's Trocadero c. 1999.
45* ''VideoGame/TeamFortress2'': The Virtual Reality mode can use the player's headset to aim weapons.
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47[[AC:Web Animation]]
48* ''WebAnimation/DeathBattle'': {{Conversed}} as one of the Predator's assets during a potential battle against Boba Fett.
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50[[AC:Western Animation]]
51* ''WesternAnimation/SWATKats'': This is how Razor, and sometimes T-Bone, fires the cement machine gun aboard the [=TURBOKat=].
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53[[AC:Real Life]]
54* [[http://tri.army.mil/LC/cs/csa/apihadss.htm US helicopter gunships since the early 1980s have used the IHADSS system,]] which can not only aim a laser designator for [[UsefulNotes/AirLaunchedWeapons the AGM114 laser-guided antitank missile]] but also aim an autocannon in the powered turret under the helicopter's "chin".
55* The first widespread implementation in a fighter aircraft was the [=MiG-29=] "Fulcrum" in TheEighties, causing some alarm within NATO after they discovered how effective they were from ex-[[UsefulNotes/EastGermany GDR]] examples of that plane, particularly in combination with the R-73/AA-11 heat-seeking missile. The US Air Force and Navy, who had been rolling them out rather tentatively until this point, were quick to catch up.
56* The F22 and F35 are/will be equipped with these. Several attack helicopters are equipped with them as well. Specifically, these aircraft, along with several older U.S. fighters like the F-15, F-16, and F/A-18 will be made compatible with the new Joint Helmet-Mounted Cueing System, which when combined with the new AIM-9X model of the Sidewinder allows for some absolutely gratuitous stunts involving {{Roboteching}}.
57* A purely peaceful version is the [[https://www.dzsports.co.uk/newton-cross-sight Newton Cross Sight]], which is used to aim a helmet-mounted camera, enabling the operator to properly frame climbing, skiing, or other extreme sports activities while right in the middle of them, while also leaving both hands free and keeping the operator's field of view largely unobstructed.

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