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7
8-> ''You can't believe all the things I've done wrong in my life.\
9Without even trying, I've lived on the edge of a knife.\
10When I play with fire,\
11I don't want to get myself burned.\
12To thine own self be true,\
13So I think that it's time for a turn....''
14-->-- '''Music/TwistedSister''', "Burn In Hell"
15
16Tropes about characters shifting on the morality axis, redemption and corruption.
17
18See SortingAlgorithmOfFaceHeelTurning for a sheet of factors figuring into the probability of a turn.
19
20This is a sub-index of BetrayalTropes. Spoilers abound.
21
22----
23!!Tropes:
24[[foldercontrol]]
25
26[[folder:Good to Evil]]
27[[index]]
28* AbandonmentInducedAnimosity \
29Either by accident or on purpose, a character was left behind (possibly for dead) by their allies. They have hard feelings for those characters for a long time after.
30* AdaptationalVillainy \
31An adaptation of a work makes a character more villainous than they were in the source material.
32* BaitTheDog \
33A character set up to be the more 'charming' type of evil is revealed to be much nastier than their initial impression.
34* BecameTheirOwnAntithesis \
35The character has changed so much that an alignment shift is the logical conclusion of his CharacterDevelopment.
36* BeingTorturedMakesYouEvil \
37A character who undergoes prolonged torture [[DespairEventHorizon gives up on their ideals and morality]] and joins Team Evil.
38* BewareTheNiceOnes (sometimes) \
39A gentle, sweet, or polite character shows a nasty side.
40* BeyondRedemption \
41A hero tries to make a villain turn good, but eventually gives up.
42* BigBadSlippage \
43A character didn't start the story as a villain, but slowly becomes the BigBad.
44* BreakTheCutie (sometimes) \
45Destroying ThePollyanna's optimism just ''might'' turn them evil.
46* CameBackWrong (sometimes)\
47An alignment change can be one of the ways in which the resurrected character is now "wrong".
48* CantTakeCriticism (sometimes)\
49A character who resents those who point out his flaws may double down and become even worse.
50* CharacterDerailment \
51Either, technically, but good to evil is more common because it's [[AssPull more of a surprise]].
52* ChronicVillainy \
53All attempts at a genuine HeelFaceTurn are unsuccessful.
54* LesCollaborateurs\
55Opportunistic traitors who willingly betray their own country by serving an enemy nation, especially an occupying power.
56* CreateYourOwnVillain \
57TheHero was liable for a character becoming evil.
58* CorruptChurch \
59A once SaintlyChurch becomes bad.
60* CorruptTheCutie\
61The gentle, sweet, and kind character begins a slow creep toward the dark side, losing what made them appealing in the process.
62* DarkerAndEdgier \
63A "gritty" reboot turns a formerly strait-laced hero more grey and {{Anti Hero}}ish.
64* DerailingLoveInterests (sometimes) \
65The author turns Bob evil in order to facilitate Alice's relationship with Charlie (see {{Demonization}}).
66* DespairEventHorizon (sometimes) \
67A character abandons their ethics because they've lost all hope.
68* DirtyCop \
69A cop turns against the people they swore to protect and serve.
70* DrunkOnTheDarkSide \
71[[EvilFeelsGood Evil is just so orgasmic]] that a character can't get enough.
72* DrunkWithPower \
73A normally level-headed character gets a taste of power and becomes a {{Jerkass}}.
74* EtTuBrute \
75A hero's loved ones, particularly [[TrueCompanions their friends]], have all turned their backs on them.
76* EvilFormerFriend\
77A hero's best friend is now his worst enemy.
78* EvilWelcomesDefectors\
79If you turn to evil, other evil people will easily accept you into their ranks.
80* FaceHeelTurn\
81The general trope for any morality switch from good to evil.
82* FaceMonsterTurn\
83Being forced to turn evil by factors beyond one's own free will.
84* FaithHeelTurn \
85A character crosses the DespairEventHorizon after learning that their religious beliefs are false or mistaken.
86* FallenAngel \
87An angel rebels against Heaven, often becoming evil in the process, and is cast out.
88* FallenHero \
89A once-respected hero turns evil, which often sets up a CryForTheDevil.
90* ForcedIntoEvil \
91A character does evil deeds because someone or something else is giving them no other choice.
92* GainingTheWillToKill\
93A pacifist becomes a killer.
94* GoMadFromTheApocalypse\
95The trauma of the living in a post-apocalypse makes a person a danger to themselves and others.
96* GoodGirlGoneBad\
97A female character goes from good to bad [[MoralEventHorizon going through]] [[BreakTheCutie some hard experiences]].
98* GoMadFromTheRevelation \
99A character driven insane because they saw something [[ThingsManWasNotMeantToKnow humans were not meant to see]] often loses their morality in the process.
100* HeWhoFightsMonsters \
101Mentally steeling yourself to fight evil might destroy your ethics.
102* IfYouKillHimYouWillBeJustLikeHim \
103A character [[ThouShaltNotKill will not kill]] their enemies because that would make them a killer too.
104* IfYouTauntHimYouWillBeJustLikeHim \
105A character refuses to get back at a bully or a {{Jerkass}} because that would make them no better than the bullies or jerkass.
106* JumpingOffTheSlipperySlope \
107A character goes evil ''very'' quickly after doing some warned-against but otherwise innocuous thing.
108* TheKillerInMe \
109One of the protagonists has been the villain the whole time -- which can be as much of a shock to them as to everyone else.
110* KnightTemplar \
111An evil character is firmly convinced they're on the side of Good.
112* LawmanGoneBad \
113A character whose job is to uphold the law goes lawless themselves.
114* LoveMakesYouEvil\
115Nothing throws off a character's moral compass like the existence of another person for whom they would do ''anything''. (related tropes are LoveMakesYouCrazy and GreenEyedMonster).
116* MoralEventHorizon \
117The moment when a character loses the audience's sympathy forever by doing something unforgivably evil.
118* MoralPragmatist \
119A character does evil because they think it'll help a goal. They'll switch sides if you convince them otherwise.
120* MoreThanMindControl \
121A character did something evil because of {{Brainwashing}} but they also did it willingly, if only slightly.
122* NotBrainwashed \
123A character did something evil because of "{{Brainwashing}}", but then we find out they were acting on their own free will the entire time.
124* NotSoHarmlessVillain \
125A comedic, laughable villain is revealed to be much more threatening than he originally seemed.
126* TheParagonAlwaysRebels \
127Where even a savior figure can become evil, because of the drama inherent in that.
128* PeerPressureMakesYouEvil \
129When a character's morally shady friends influence him to lower his own moral standards.
130* ProtagonistJourneyToVillain \
131Surprise! That innocent fellow you were following from the start is now a villain.
132* PullTheTriggerProvocation \
133A character is wavering over an irrevocable act such as killing when they are suddenly pushed over the edge. Often the beginning or ending of a journey to becoming a villain.
134* APupilOfMineUntilHeTurnedToEvil \
135The lament of a mentor figure who had a student who used to be good, but no longer.
136* ReforgedIntoAMinion \
137Forced to abandon your friend? Now the BigBad has twisted them into his [[TheDragon Dragon]].
138* RevengeThroughCorruption \
139Where a villain gets revenge on a character by making their loved ones evil, insane, and/or under the villain's control.
140* RivalTurnedEvil \
141A once-respectable, if persistent, opponent gradually becomes more evil, turning their existing antagonism/competition into something more serious.
142** RivalFinalBoss \
143And apart of above, the rival becomes the final obstacle to defeat.
144* RonTheDeathEater \
145{{Demonization}} renders a heroic character evil in order to suit the author's purposes.
146* TheSmartOneTurnsTraitor \
147When even the smartest or wisest member of a group can become evil, because of the drama inherent in the change of alignment.
148* SuddenSequelHeelSyndrome \
149A heroic character becomes an outright villain in a sequel to a work.
150** RogueProtagonist \
151The heroic protagonist of another story is now the antagonist in this one.
152* StartOfDarkness \
153The tale of a character's slow but inevitable plunge into black villainy. Often this is the backstory of someone we already know as a villain, making his alignment change a ForegoneConclusion.
154** AmbiguousStartOfDarkness \
155The tale leaves it ambiguous whether the character 'turned' evil at all (they may have simply been bad from the start).
156* ThenLetMeBeEvil \
157Treat a character like a villain long enough and they'll decide they might as well become one.
158* TookALevelInJerkass \
159A once-[[NiceGuy gentle and kind-hearted character]] turns into a rude and callous {{Jerkass}}.
160* TrappedByGamblingDebts \
161A character is forced into serving the one who holds their debt, often a criminal organization who makes them do their dirty work.
162* UsedToBeASweetKid \
163A character started out as a happy and fun-loving child when they were little, but were corrupted and driven to the dark side as they got older (sometimes being the result of a {{Freudian Excuse}}).
164* VillainCorner \
165A character, not quite a Heel yet, is rapidly being pushed in that direction.
166* WeUsedToBeFriends \
167Two friends become enemies after one of them turns into a Heel.
168* WhatTheHellHero \
169The story calls the [[TheHero heroic protagonist]] out for doing something morally shady. Unless they heeds the warning and immediately takes steps to correct their behavior, this is often the first step towards a full FaceHeelTurn.
170* WithGreatPowerComesGreatInsanity \
171A character gains enormous power at the cost of their sanity, which usually means the loss of their morality too.
172* WellIntentionedExtremist \
173A character has noble goals but takes ignoble actions to accomplish them.
174* WhosLaughingNow \
175A ButtMonkey or TheWoobie turns evil in order to get respect or take revenge on his tormentors.
176[[/folder]]
177
178[[folder:Neutral to Aligned]]
179* AdoptTheDog\
180A character with no real stake in the fight takes an interest in Team Good.
181* NeutralNoLonger\
182The general trope for any morality switch from neutral to good or neutral to evil.
183** AwakeningTheSleepingGiant\
184The heroes or villains do something to arouse the enmity of a powerful but neutral faction.
185** HeroicNeutral\
186A hero who would just as soon be ''left alone'' becomes involved in the plot.
187** DefaultToGood\
188If the plot comes down to whether an unaligned loner will choose Team Good or Team Evil, they will almost always choose Team Good.
189* LonerTurnedFriend \
190A solitary character becomes a member of a group of friends/allies.
191[[/folder]]
192
193[[folder:Evil to Good]]
194* AdaptationalHeroism\
195A nasty character is changed to a good guy in an adaptation.
196* AmnesiacVillainJoinsTheHeroes\
197A villain working for the heroes and is in the good side only because they forgot their own identity and their past.
198* AscendedDemon\
199A demon becomes a heroic, angelic/holy being.
200* TheAtoner\
201A villainous character turns good in an attempt to make up for the pain they caused while evil.
202* BecauseYouWereNiceToMe\
203Because a hero stopped to save a {{Mook}} or even [[SaveTheVillain the villain]], they pay them back and possibly even switch sides.
204* BefriendingTheEnemy\
205A good character tries to become an evil or antagonistic character's friend to act as an emotional crutch for them and turn them good.
206* BeingEvilSucks\
207An evil character realizes that being evil is making them miserable.
208* BreakTheHaughty\
209A proud character gets some much-deserved comeuppance and learns humility, becoming a kinder person.
210* BullyTurnedBuddy \
211A character who was once a bully turns over a new leaf, and becomes friends with their former victim.
212* CopiedTheMoralsToo\
213Some type of EvilKnockoff of the hero is made for sinister purposes, but it turns out to have the hero's morality as well and doesn't go through with ThePlan.
214* ConspiracyRedemption \
215When a {{Knight Templar}}ish (or just plain assholish) organization as a whole goes from evil to good, or at least to ALighterShadeOfGray.
216* ContagiousHeroism\
217When the hero's morality rubs off on his less scrupulous co-worker (contrast PeerPressureMakesYouEvil).
218* CreateYourOwnHero\
219The villain's is responsible for someone deciding to do good.
220* CuriosityCausesConversion\
221"What's the good guy got that makes them so special? I must find out."
222* DefeatMeansFriendship\
223The defeat of a villain causes them to change their evil ways, often to take up the heroes' way instead.
224* DefeatMeansRespect\
225The defeat of a villain causes them to develop a healthy respect for the hero, even if they don't change their ways.
226* DefectorFromDecadence\
227When a character defects from Team Evil because they no longer find it satisfying.
228* DefendsAgainstTheirOwnKind\
229When a character from usually villainous, powered group X protects members of neutral or good group Y from evil members of group X.
230* DefusingTheTykeBomb\
231A character sympathizes with [[TykeBomb a messed-up kid who's used as a weapon]]and tries to turn them to the side of good.
232* DeliverUsFromEvil\
233A villain switches to Team Good because she's pregnant and does ''not'' want her child to end up like her.
234** BadassDecay \
235Which can result in an IneffectualSympatheticVillain.
236* DracoInLeatherPants\
237A portion of the fanbase or an in-universe crowd sees the character as a hero, but it's all in their minds.
238* EasilyForgiven\
239Other characters don't hold the villain's misdeeds against them.
240* EvenMooksHaveLovedOnes\
241A villainous underling defects to protect the people they care about.
242* EvenEvilHasStandards \
243There are lines even a villain won't cross.
244* EvilRedeemedInACan\
245That SealedEvilInACan? It's reformed itself.
246* FaceRealization\
247A supposed villain realizes they're actually a good person.
248* ForgivenButNotForgotten \
249The villain is forgiven ''this'' time, but they're reminded they ''won't'' be if it happens again.
250* GetOutOfJailFreeCard\
251A villain who has reformed is spared the punishment they rightfully deserve for former misdeeds.
252* GoAndSinNoMore\
253A villain realizes the error of their ways and prepares for punishment from the hero. Instead, the hero lets them go and tells them to atone for what they've done.
254* GoodFeelsGood\
255A villain learns that being good leads to greater happiness.
256* HeelFaceBrainwashing\
257The heroes use mind control or similar devices to turn an evil character good.
258* HeelFaceReincarnation\
259A villain is reincarnated as a good person.
260* HeelFaceReturn\
261A character who left the story as a villain returns as a hero.
262* HeelFaceTown\
263The WretchedHive becomes the ShiningCity.
264* HeelFaceTurn\
265The general trope for any morality switch from evil to good.
266* HeelFaithTurn\
267Religion or a religious experience turns a character from evil to good.
268* HeelRaceTurn \
269An entire race of people goes from evil to good.
270* HeelRealization\
271An evil character admits (if only to oneself) that their actions are evil.
272* HighHeelFaceTurn\
273If the villain has only one female associate, she will betray them.
274* IgnorantMinion \
275A minion who is clueless about his employer's true villainous nature, and who may jump ship at once when the truth is out.
276* InLoveWithTheMark\
277"I was sent to destroy you, but I just couldn't do it."
278* KarmaHoudini (sometimes)\
279A villain who escapes the consequences of his villainy might step back and reevaluate his life.
280* KarmicNod (sometimes)\
281Whenever RedemptionEqualsAffliction and the villain gets struck by LaserGuidedKarma, they accept it as a fair punishment and they become more humble for it.
282* KillMeNowOrForeverStayYourHand\
283The hero offers their antagonist a chance to kill them, knowing the other person isn't so far gone as to commit murder.
284* LittleBrotherIsWatching\
285A villain converts because they don't want someone who looks up to them to also become a villain.
286* LoveRedeems\
287The hero's unconditional love for another makes them change their evil ways.
288** DefectingForLove\
289A (usually female) character who's on the evil side falls in love with the hero and joins his side.
290* MinionWithAnFInEvil \
291A {{Mook|s}} who simply doesn't know ''how'' to be evil, even if they want to be.
292* MookFaceTurn\
293The villain's loyal followers become the hero's loyal allies.
294** MistreatmentInducedBetrayal\
295The villain's loyal followers defect to the hero after the villain makes it clear they don't care ''what'' happens to them.
296* MonsterAdventurers\
297Creatures who are generally disposable {{Mooks}} decide they want the PlotArmor that comes with being a hero.
298* MustMakeAmends\
299A character who has done an evil act seeks to make it right.
300* MyGodWhatHaveIDone\
301A character's HeelRealization delivers a weight of remorse, which may drive them toward the path of atonement.
302* ThePardon \
303A character's past misdeeds have all been forgiven and forgotten. Will they decide now is the time to leave their old life and start over as a good person?
304* PositiveFriendInfluence\
305A character helps their friends to overcome issues and grow as people.
306* PowerOfTrust\
307After seeing that the hero trust them, the villain decides they want to live up to that faith.
308* PredatorTurnedProtector \
309A character normally preying on something now chooses to protect them.
310* RapePortrayedAsRedemption\
311Characters who are raped automatically have a change in their behavior.
312* TheRedeemer \
313A character who is capable of getting many people to make a HeelFaceTurn.
314* RedemptionDemotion \
315A character who is overwhelmingly powerful as a villain becomes merely average as a hero.
316* RedemptionEarnsLife\
317Convert and live.
318* RedemptionEqualsAffliction\
319Convert and suffer crippling injury or a huge loss.
320* RedemptionEqualsDeath\
321Convert and die, but at least you won't die evil.
322** DeathEqualsRedemption\
323The inversion of this trope where a villain dies and is redeemed posthumously.
324* RedemptionEqualsSex\
325Convert and you'll get some.
326* RedemptionInTheRain\
327Convert and let the rain metaphorically wash you clean.
328* RedemptionPromotion \
329A comedic, ineffectual villain becomes a badass once they start fighting for good.
330* RedemptionQuest\
331A former villain accepts an ImpossibleTask or other difficult quest in hope of earning forgiveness.
332* ReformationAcknowledgement\
333Someone acknowledges that a character has been reformed.
334* ReformedBully\
335A former bully has become a nicer person.
336* ReformedButNotTamed\
337A character joins the side of good while retaining his villainous qualities.
338* ReformedButRejected\
339A villain seeking redemption finds that no one trusts them.
340* ReformedCriminal\
341A former expert in law-breaking now spends his time catching lawbreakers.
342* RegretfulTraitor\
343The betrayer has second thoughts and tries to make amends to those they betrayed.
344* RestoredMyFaithInHumanity\
345A character who believes that HumansAreBastards soon comes to the realization that [[RousseauWasRight they aren't.]]
346* ScrewTheRulesImDoingWhatsRight\
347A heroic character listens to what their heart tells them as the morally right decision in order to defect bureaucratic laws.
348* ScrewThisImOuttaHere\
349A villain's less-evil forces decide the master's evil cause isn't worth dying for.
350* SexFaceTurn\
351Sex with the hero converts the villain to the side of good.
352* SidingWithTheSuffering\
353A villain's sidekick becomes good after they realize how much pain their boss is causing.
354* SymbioticPossession \
355A {{demon|icPossession}} (or any other sentient force) takes control of a person's body, but the host manages to befriend them, turning them into an ally.
356* TearsOfRemorse\
357An evil character's potential for redemption shows when they shed tears over an evil action.
358* TookALevelInKindness\
359A once [[{{Jerkass}} cruel and unfriendly character]] becomes a NiceGuy.
360* VillainousBSOD\
361A villain overcome with the weight of their evil deeds may become a hero to atone for them.
362* WelcomeBackTraitor\
363A character who betrayed the team is EasilyForgiven.
364* WhatIsThisThingYouCallLove\
365A villain feels love for the first time and is shaken out of their evil ways.
366* WhiteSheep\
367A good character has difficulty fitting in with his evil family, and often turns against them.
368* WithGreatPowerComesGreatResponsibility\
369A character gains vast power and then develops a correspondingly large sense of obligation to use it for good.
370* WorthyOpponent\
371When the hero and the villain begin to operate more-or-less from the same side, while remaining rivals.
372[[/folder]]
373
374[[folder:Either]]
375* AmbiguouslyEvil\
376A character appears to be a villain, but has yet to prove it beyond a reasonable doubt.
377* AwakeningTheSleepingGiant\
378The villains (or heroes) turn a powerful but neutral third party against them.
379* BecomingTheMask\
380A character pretending to be a {{Face}} or {{Heel}} is no longer pretending.
381* BreakupBreakout\
382Characters who used to be partners split up as one becomes more popular.
383* ChoosingNeutrality\
384A good or evil character aligns to the neutral side.
385* EasyEvangelism\
386A character easily converts to a different side.
387* NobleDemon\
388A villain who isn't 'good' but who never goes all that far into evil.
389* TemporarilyAVillain\
390Going from hero to villain and back.
391 \
392The alignment change of an individual character may be caused by (or have repercussions on) their relationship with others.
393* BringThemAround\
394A hero or villain switching sides needs to convince his underlings to join them.
395* DefectorFromDecadence\
396A former member of a villainous (or heroic) group switches sides because they no longer enjoy being a member.
397* EpiphanyTherapy\
398Allies help a character overcome a personal/psychological issue which is affecting his moral development.
399* EvilIsEasy \
400Will you take the easy and fast way to the top, or the long, hard, and more rewarding way? Evil people will choose the former.
401* FaceHeelDoubleTurn\
402A hero turns evil at the same time as a villain turns good.
403* FakeDefector \
404''Appearing'' to go evil (or good) without a real morality change.
405* FreakOut\
406Suffering a permanent alignment change due to unbearable mental/physical/psychological stress.
407* FreudianExcuse \
408Where the turn is caused by a traumatic childhood incident. Letting it go unchecked tends to leads to a FaceHeelTurn, treating it tends to lead to a HeelFaceTurn.
409* GoingNative\
410A character adopts the customs and morality of a group which they were originally sent to infiltrate.
411* HazyFeelTurn \
412Switching sides in a situation where neither side is particularly good or evil.
413* HeelFaceRevolvingDoor \
414Unable to decide whether you're good or evil.
415* HeritageFaceTurn \
416Switching sides in a situation where one realizes they are related to the opposing side through birth or heritage.
417* IdentityBreakdown \
418Depending on the identity the character settles on, can lead to any sort of character realignment.
419* KarmaMeter\
420"By kicking that dog, you earned 20 Villain Points!"
421* LiteralChangeOfHeart\
422Effecting morality change by removing a bad heart and replacing it with a good one (or vice versa).
423* MirrorMoralityMachine\
424AppliedPhlebotinum changes a character to the opposite of what they were before.
425* MoralityAdjustment\
426Becoming more or less of a hero/villain without making an alignment change.
427* MotiveDecay \
428A villain gradually discards the reasons why they became evil in the first place, either losing their sympathy if they keep at it or give up their villainy after no longer caring about their FreudianExcuse
429* MySpeciesDothProtestTooMuch\
430If Bob the Spikey comes from a race of ChaoticEvil beast-men, expect Bob to be a pacifist who rescues kittens from trees.
431* ResignInProtest\
432Someone leaves their side, whichever one it was, because of an order, development, or decision by their superiors which went too far against their morals.
433* RivalsTeamUp\
434Two opponents (neither of which may be truly evil) join forces against a more villainous threat.
435* SuddenHumility\
436A character suddenly finds themselves in a difficult position another is routinely in and realizes the hardships it involves.
437* SuddenPrincipledStand\
438A character watches his associates and superiors slip further into evil and darkness until finally, decides he's had enough.
439* TheyStillBelongToUsLecture\
440Villains attempt to drive a wedge between a reformed villain and his heroic allies.
441* TomatoInTheMirror\
442"The villain was me all along!"
443* TookALevelInCynic \
444TheHero becoming pessimistic can result in becoming an AntiHero, or having a full-on FaceHeelTurn. Vice-versa with the villains.
445* TraumaCongaLine \
446When a hero or villain has so many things go wrong at once that they lose faith in their old ways and explore 'the other side'.
447* WildCard\
448"What side am I on, you ask? [[Film/DickTracy The side I'm always on: mine.]]"
449* YourTraditionIsNotMine\
450The character actively resists the tradition into which they are born and raised in favor of their own path.
451[[/index]]
452[[/folder]]
453
454[[folder:Specific Aversions/Subversions]]
455... where an alignment shift ''should'' occur but [[StatusQuoIsGod does not]].
456[[index]]
457* CharacterCheck\
458A villain (or hero) who slowly drifted towards the opposite alignment ostentatiously reverts to their original persona in an attempt by the storywriter to show that they have ''not'' officially switched sides.
459* EnemyMine \
460Even though the villain came and saved the day, it was only a temporary thing not caused by a change of heart.
461* EasyRoadToHell \
462In universes with this in effect, it's impossible not to be defined as "evil".
463* FalselyReformedVillain \
464A villain appears to have reformed, but it's actually a cover for their latest scheme.
465* TheFarmerAndTheViper \
466A character is set up to be redeemed through kindness or ThePowerOfTrust, but it's shown that it didn't work at all.
467* GoKartingWithBowser \
468("Hey, Skeletor-- this is He-Man. [[VillainsOutShopping Wanna go to the mall this afternoon?]]")
469* HeelFaceDoorSlam \
470The villain ''wanted'' to reform, but it was too late.
471* HeroicHeelizationSpeech\
472The hero admits that they don't care if their actions are evil.
473* IgnoredEpiphany \
474"MyGodWhatHaveIDone... Actually, come to think of it, I've done ''nothing''."
475* TheIrredeemableException\
476Every prominent villain turns to good... except one.
477* NeutralityBacklash\
478A character suffers the ramifications of choosing neither side.
479* PostMortemConversion\
480A character who died a villain is remembered as a hero.
481* RedemptionFailure \
482A formerly-evil character ''almost'' reaches redemption... and then stuff happens that forces them back into villainy against their will.
483* RedemptionRejection\
484A villain refuses to be redeemed.
485* RejectedApology \
486A character's heart-felt apology is rejected by another.
487* SlowlySlippingIntoEvil \
488Gradually becoming evil without a marked alignment change.
489* {{Superdickery}} \
490A hero appears to be indulging in some evil behavior, but it's just to shock you into buying the issue.
491* VillainDecay \
492An ordinary villain has been foiled and humiliated so often that they don't seem all that evil anymore.
493* VillainyDiscretionShot \
494A character is saved from BaitTheDog or [[MoralEventHorizon worse]] because their evil acts are glossed over by RuleOfEmpathy.
495* WarCrimeSubvertsHeroism \
496The heroes KickTheDog (or worse) in an inexcusable way without experiencing a HeelFaceTurn, because WarIsHell and even TheHero can't maintain their goodness throughout it.
497[[/index]]
498[[/folder]]

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