Follow TV Tropes

Following

Context Main / HeartsAreHealth

Go To

1%%%
2%%
3%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
4%%
5%%%
6
7[[quoteright:270:[[VideoGame/TheLegendOfZeldaALinkToThePast https://static.tvtropes.org/pmwiki/pub/images/hearthealth_6451.png]]]]
8[[caption-width-right:270:[[WesternAnimation/{{Futurama}} Take it, I've got five of them.]]]]
9
10->''He's got heart! But when he's hurt, he loses some. Keep an eye on this counter, because if Chauncey turns "heartless," the game's over.''
11-->-- ''VideoGame/TheHorde'', instruction manual
12
13In VideoGames, a heart symbol is often used to represent someone's health or life. The LifeMeter or [[VideoGameLives lives counter]] may be made of hearts, and health-related pickups and {{power up}}s may be in the shape of hearts as well (see HeartContainer).
14
15The reason for this trope is the positive connotations the heart has [[OlderThanDirt picked up over the millennia]]: "lifeblood", [[CardiovascularLove love]], as well as being considered the most important organ by the medical community for the longest time. (It's still considered the second most important organ behind the brain, but brains are rather {{squick}}y and have different connotations entirely, mainly intellectual, so they should be {{mana}} if anything[[note]]Or SanityMeter if the game has that mechanic[[/note]]).
16
17This is so common that some games can confuse players when [[AvertedTrope hearts represent something else]] (such as the ''Franchise/{{Castlevania}}'' games or ''VideoGame/KidIcarus'').
18
19SubTrope of StatusLine (a display element showing the current disposition of the player, e.g. score, health, ammo, etc). Compare HeartContainer, HeartSymbol, HealingPotion.
20----
21!!Examples:
22
23[[AC:Video Games]]
24* ''VideoGame/OneHundredSleepingPrincesAndTheKingdomOfDreams'' and ''VideoGame/AkaSeka'': Tiles with heart marks on them will restore the team's HP bar when they're cleared.
25* ''VideoGame/AdventureIsland IV'' shows Master Higgins' life bar as a string of hearts. Which can be [[HeartContainer extended]] by collecting large hearts (which sometimes come in halves that must be put together before they can be of any use).
26* ''VideoGame/AdventureStory'': Matt's LifeMeter is formed out of {{Heart Symbol}}s.
27* ''VideoGame/AladdinVirginGames'': The powerups that restore health are ''blue'' hearts with goatees: this is fitting considering most of the other powerups involve the Genie somehow as well.
28* ''VideoGame/AmnesiaTheDarkDescent'': Health is depicted in the inventory screen as an anatomically-correct heart. The more injured you are, the more wilted it looks.
29* ''VideoGame/AngryBirdsTransformers'': The Transformer characters use hearts for their health meters, while their enemies get the standard green-to-red meter.
30* ''VideoGame/ANNOMutationem'': In the Mysterious Console {{roguelike}} DLC, [[MysteriousWaif Noni]]'s health is displayed as a heart meter. Hearts are occasionally found by rummaging through breakable objects or given by a [[RandomlyGeneratedLoot weapon chest]].
31* ''VideoGame/ArcDoors'': The extra life powerup looks like a heart. The introductory story explains that the evil wizard who's behind the protagonist's plight had divided his[[note]]the wizard's or the protagonist's, the grammar is ambiguous[[/note]] heart and hid its pieces across the levels.
32* ''VideoGame/ArenaXlsm'': HeartSymbol is used for representing the ability to restore HitPoints back to full.
33* In ''VideoGame/{{Armillo}}'', Armillo's hitpoints are represented by hearts. He starts out with two on normal difficulty and three on easy, and an extra one can be purchased as an upgrade from the shop.
34%%* ''VideoGame/{{Astyanax}}'' %%Missing context.
35* ''VideoGame/AwayJourneyToTheUnexpected'': [[PlayerCharacter The kid]]'s LifeMeter is represented in the game as a life of hearts.
36* All the ''[[VideoGame/BatmanSunsoft Batman]]'' {{Platform Game}}s by Sunsoft use hearts to refill Batman's health. This does not apply to the Platform/PCEngine MazeGame, where Batman is a OneHitPointWonder.
37* In ''The VideoGame/BerenstainBearsCampingAdventure'', the player characters have a simple life meter with six hearts that can be extended to as many as eight. [[PowerUpFood Snack Baskets]] fully restore health but only up to six hearts. In order to get up to eight, only Hearts and Hot Dogs [[HeartContainer can extend the life meter]].
38* ''VideoGame/TheBindingOfIsaac'' has hearts representing health. Little hearts and half-hearts can be grabbed to replenish them. Items that add a heart to your maximum health include blood bags, a realistic looking heart, and various questionable "foods". There's also the Yum Heart, represented as a big red heart with a bite take out of it, which can be used every six rooms if need be to refill one of your hearts.
39* In ''VideoGame/BioShockInfinite'', the LifeMeter has a HeartSymbol for its symbol.
40* ''VideoGame/Blood1997'' uses "life essences", which look like anatomically correct hearts, as a health pickup. ''VideoGame/BloodIITheChosen'' continues this and goes further with the super-health item, the Life Seed, depicted as a larger heart floating above a sigil on the ground.
41* The "Heart of Darkness" is the standard healing item in ''VideoGame/BloodOmenLegacyOfKain''.
42* ''VideoGame/BombermanGeneration'': The game uses a heart-health system. Bomberman starts with three large hearts (each consisting of four small hearts), getting hit by attacks can take a maximum of one large heart at a time, and he can attain more maximum health via HeartContainer.
43* ''VideoGame/{{Bug|1995}}'': Heart pickups restore one of Bug's five hit points.
44* ''VideoGame/CaveStory'' has heart-shaped health refills, {{Heart Container}}s that look like canisters with glowing hearts, and monitors displaying a heart that restore health every time you interact with them.
45* In ''VideoGame/ChronoTrigger'', Ayla can restore her allies' hitpoints by sending them kisses represented by hearts.
46* ''VideoGame/ChuckRock'': The first game gave the player a single heart meter that got smaller whenever the player got hit.
47* ''VideoGame/CrimsonGlaiveSigma'' features a heart icon next to your life bar that fills up when your health is low or when you hit enemies with your Alpha Gun. When it fills up completely, it's emptied and you gain a hit point. Destroying a medical drone or [[HealingCheckpoint activating a save point]] will also release a pickup resembling three spinning blue hearts that home in on you, giving you a complete life refill.
48%%* ''VideoGame/CrystalCaves'' %%Missing context.
49* ''Franchise/{{Danganronpa}}'' represents the player character's Influence gauge with hearts. Said gauge is reduced by making mistakes, and if it's reduced to zero, the player will be unable to convince the others of the truth, resulting in the class being unable to find the culprit.
50* In the ''VideoGame/{{Darkwing Duck|Capcom}}'' LicensedGame for the [[Platform/NintendoEntertainmentSystem NES]], Darkwing's life bar is a single heart, but he can take four hits before dying. Collecting a tin can will restore one hit, and collecting a first-aid kit will restore Darkwing's health to its full extent.
51* In ''VideoGame/DecapAttack'', your health meter is comprised of actual, realistic beating hearts.
52* In ''VideoGame/DillonsRollingWestern'', Dillon's health is represented by hearts, and collecting Heart Pieces from ruins increases his health by one heart for every three pieces.
53* ''VideoGame/DistortedTravesty 3'', being a Zelda fangame (among many other things), borrows the life meter, heart containers, pieces of heart, and [[https://youtu.be/mAvdJnekJpg?t=7s heart shaped healing pickups]]
54* ''VideoGame/DontStarve'' uses a heart to depict the health meter. As the character's health depletes, the heart starts to shrivel up.
55* In ''VideoGame/DungeonsOfAether'', hitpoints are represented by hearts, with the player characters having a total of three, regular enemies having either two or three, and bosses having four.
56* ''VideoGame/EnterTheGungeon'' uses little red shotgun shells, crossed two at a time in such a way as to form little hearts. As well, the palette of items that extend your health are heart-themed.
57%%* ''VideoGame/EternalDaughter'' %%Missing context.
58* In ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'', Fred starts out with three hearts in his health bar and can extend it up to five by collecting [[PowerUpFood steak ribs power-ups]]. Finding a heart power-up will restore Fred's health bar to its full extent. If Fred loses a life, his health bar will decrease by one until it gets back to three hearts.
59* ''VideoGame/FroggersJourneyTheForgottenRelic'': Unlike previous tile-hopping games in the ''VideoGame/{{Frogger}}'' series, Frogger now has a health bar and can be damaged multiple times before being defeated. His health bar is represented by a series of hearts that appear in the top-left corner.
60* In ''VideoGame/GirlsGarden'', the hearts labeled "LOVE" on the StatusLine are actually VideoGameLives.
61* ''VideoGame/GoingUnder'': Human Hearts are sold in Styxcoin and they serve as literal {{Heart Container}}s, healing and increasing the number of hearts Jacqueline has by 1. Her LifeMeter is {{Heart Symbol}}s, and each hit takes down at least half of one.
62* In many ''VideoGame/GrandTheftAuto'' games, touching a heart restores health. Most hospitals have one nearby. ''VideoGame/GrandTheftAuto2'' uses hearts for its LifeMeter.
63* Hearts restore health in ''VideoGame/TheGoonies'' games.
64* In ''[[VideoGame/{{Grow}} Grow RPG]]'': The hero's life is represented by red hearts while the monsters' life is represented by purple hearts.
65* ''VideoGame/HeyPikmin'': Olimar can regain health by collecting heart-shaped fruits.
66* ''VideoGame/IttleDew'' uses hearts to represent health and as a healing pickup. Tippsy is understandably disturbed that you're eating hearts you find on the ground.
67* ''VideoGame/JamestownLegendOfTheLostColony'' uses heart icons to represent your character's extra lives.
68* ''VideoGame/JazzJackrabbit'': In the second game, the LifeMeter is represented by hearts.
69* In ''VideoGame/JumpjetRex'', the eponymous dinosaur's hitpoints are represented by hearts.
70* ''VideoGame/JurassicParkTrespasser'', despite its novel DiegeticInterface, still measures the protagonist's health with a heart by tattooing it on her chest and filling it up with red as she takes damage.
71* ''VideoGame/KeroBlaster'': Kaeru's health is represented by hearts. This extends to enemies dropping healing hearts and the AutoRevive item being called a "Heart Jar".
72* ''VideoGame/KidDracula'' --unlike the main ''Franchise/{{Castlevania}}'' series where hearts appear as a currency or resource used for special items-- uses hearts to represent the LifeMeter, healing items and {{Heart Container}}s .
73* ''VideoGame/KingsHeirRiseToTheThrone'': In some of the fights against conspirator knights, their health is represented by three hearts. They lose a heart each time you successfully complete a puzzle.
74* ''VideoGame/TheLegendsOfOwlia'': Collecting small hearts can restore [[PlayerCharacter Adlanniel]]'s LifeMeter, which is represented by a line of hearts.
75* ''Franchise/TheLegendOfZelda'': The LifeMeter and the {{Heart Container}}s. [[VideoGame/TheLegendOfZeldaI The original Zelda]] is the very first game to incorporate the trope and the franchise has been using it since; small hearts recover health and the bigger Heart Container extends Link's health meter. ''VideoGame/ZeldaIITheAdventureOfLink'' is the only one not to have one--opting for a LifeMeter instead (Heart Containers still extend it, however).
76* ''VideoGame/LegoAdaptationGame'': HitPoints are hearts -- a player character has four, while a boss will have anywhere from six to twelve.
77* ''VideoGame/LittleRedHood'': A grisly variant -- the hearts that replenish health are ''human''. The life bar's made of simple hearts, though the purchasable heart in shops looks like a real human heart.
78* ''VideoGame/LittleSamson'': Big hearts restore four units of health, and small hearts only restore one unit.
79* ''VideoGame/LoversInADangerousSpacetime'': Health pickups are represented as bright pink hearts held inside clusters of bubbles.
80* In ''VideoGame/MagicalPopn'', the heroine's health is represented by a row of hearts, which can be extended by collecting heart collectables hidden within the levels.
81* ''VideoGame/{{Meritous}}'': {{Heart Symbol}}s at the upper right are the indicator of HitPoints. 1 heart per each one.
82* In the underwater {{Metroidvania}} ''Depths of Sanity'', there's a heart symbol next to the number representing your health. This is odd because the rest of the game sticks to the conceit that "health" is just an abstraction of your submarine's hull integrity: you collect wrenches to restore lost health, and collect [[HeartContainer additional hull plates to increase your maximum health]].
83* ''VideoGame/MichaelJordanChaosInTheWindyCity'' has a Red Heart with an "MJ" insignia, which fully restores the players' health when collected, and the much rarer [[GoldColoredSuperiority Golden Heart]], which [[HeartContainer extends]] Jordan's life meter permanently.
84%%* ''VideoGame/MilonsSecretCastle'' %%Missing context.
85* ''VideoGame/{{Minecraft}}'' uses hearts to represent your life meter. If you're riding a horse, its health bar is rendered in horse butts (which are of course heart-shaped). In [[FinalDeathMode Hardcore]], these hearts have menacing eyes (or maybe blood vessels), which is a worrying reminder of the finality of death in this difficulty.
86* ''VideoGame/MintyFreshAdventure'' and ''VideoGame/FreshMintyAdventure'': The LifeMeter at the bottom of the screen, is initially in three sections, represented by three {{Heart Symbol}}s.
87* ''VideoGame/NinjishGuyInLowResWorld'': You can replenish lost health by collecting blue hearts.
88* A pixelated heart represents health in ''VideoGame/NoMoreHeroes'' and its sequels, with the pixels being the real units of health. In the first game, the max health increases change the color of the center of the heart, creating layers of pixels with each color.
89* In ''VideoGame/{{Octogeddon}}'', Octogeddon's life bar is represented by hearts. Also, white submarines and planes with heart symbols can replenish your health when hit.
90* ''VideoGame/OneStepFromEden'':
91** The HitPoints measurement's symbol is three diamonds in a triangle shape, the HeartSymbol-iest that can be represented with a minimum of diamonds.
92** The "Sell Health" pact shows a HeartSymbol being slashed at. Its effect: Take 140 damage.
93%%* Your life meter is this in ''VideoGame/PacManAndTheGhostlyAdventures''. %%Missing context: What your life meter is like.
94%%* ''VideoGame/Pandemonium1996'' %%Missing context.
95* In ''VideoGame/{{Polyroll}}'', the eponymous character's hitpoints are represented by hearts. He starts out with three and the player can gain three more by completing the various Heart Palace levels in the world map. Taking damage will deplete one heart at a time, while collecting 10 gems will restore one.
96* ''VideoGame/Postal2'' has your health counter represented by an actual beating heart. It beats faster and takes on different shades as the player's health decreases or they use certain substances in the game (sickly green and beating noticeably faster when under the effects of [[BulletTime catnip]], beating impossibly fast when withdrawal starts setting in after smoking a health pipe, etc.).
97%%* ''VideoGame/PrehistorikMan'' does as well. It also has heart containers. %%Missing context: What the game does.
98* In ''VideoGame/PrimalRage'', your lifebar is represented as a major artery ending in a beating realistic heart, and your [[BreakMeter stun gauge]] is represented as a spinal cord ending in a brain: when the stun gauge is depleted, the brain crackles with electricity, and when you take damage, the heart beats faster. If you lose a round, the heart explodes and the brain is fried to ashes.
99* The ''VideoGame/PrincessRemedy'' series connects its HitPoints to a HeartSymbol-based icon.
100* ''VideoGame/{{Purple}}'' represents your health as a string of hearts that can restored by collecting heart items.
101* The LifeMeter in ''VideoGame/{{Sapiens}}'' depicts a heart of variable size when you're still quite healthy. It is replaced by a skull when you get weaker.
102* ''VideoGame/SeriousSam'' uses the standard heart symbol on one end of Sam's health meter. A giant heart is also used for the games' Ultra Health pick-up, which adds 100+ hit points.
103* In all of the ''VideoGame/{{Shantae}}'' games, the player's health is represented by a series of red hearts, which can be expanded with Heart Containers. The only notable exception is ''VideoGame/ShantaeHalfGenieHero'' when [[VillainEpisode playing as]] [[VillainProtagonist Risky Boots]] in ''Pirate Queen's Quest'', in which the player's health is represented by purple ''skulls'' instead of red hearts.
104* ''VideoGame/ShovelKnight'': Unlike the Life and Will orbs of the other protagonists, King Knight's health is represented by hearts. The hearts only represent one point of damage each, meaning that King Knight has less health than the other characters (but also has more ways to regenerate health).
105* ''Simple Samosa Game'', the official web game of ''Animation/SimpleSamosa'', has a heart health meter.
106* ''VideoGame/TheSmurfs1994'' uses hearts as a LifeMeter.
107* In ''Snoopy's Grand Adventure'', Snoopy has a health bar that consists of three hearts, and over the course of the game, he can upgrade it up to nine. If Snoopy gets hit, the heart he loses will float above him, and he can re-collect it before it disappears. In addition, Snoopy can also regain lost hearts by collecting cookie power-ups.
108* ''VideoGame/{{Spelunky}}'' uses a heart as an icon for your hitpoint counter, which can be restored by getting a kiss from a damsel, which is shown with a [[CardiovascularLove floating love heart]].
109* ''VideoGame/{{Splatterhouse}}'' is another game that uses realistic-looking human hearts for life points (and ''hockey masks'' for lives).
110* ''VideoGame/StarTropics I & II'' both use hearts as a LifeMeter which are filled by {{Heart Container}}s, similar to Zelda.
111* ''VideoGame/StitchyInTookiTrouble'': [[PlayerCharacter Stitchy]]'s health is represented by three hearts in the top left corner of the screen.
112* In the [=XGen=] Studios WebGame ''Stick Arena Ballistic'', your LifeMeter has a beating heart next to it. As you take damage the heart becomes damaged, leaks blood and beats more weakly.
113* ''Franchise/SuperMarioBros'':
114** In ''VideoGame/SuperMarioBros2'', hearts restore health, and the ''Super Mario All-Stars'' and ''Super Mario Advance'' remakes use hearts for the health meter (the original NES version uses hexagons instead).
115** In ''VideoGame/SuperMarioLand'' and ''VideoGame/SuperMarioLand2SixGoldenCoins'', hearts replace 1-up mushrooms in their role as [[OneUp extra lives]]. This is probably due to color limitations: how would you distinguish between a normal mushroom and a green Mushroom? In the latter, one of the bonus minigames at the end of the level makes it possible to pick up a 3up, which is a heart with a "3" on it. In ''VideoGame/WarioLandSuperMarioLand3'', hearts alone don't restore extra lives; instead, the player has "Heart Points", and collecting hearts adds ten heart points, while defeating an enemy adds one heart point. Collecting 100 hearts adds an extra life.
116** In ''VideoGame/SuperMarioOdyssey'', hearts are used to recover health, with a special Life-Up Heart, a larger heart that adds another three hit points to Mario's life meter.
117** In the ''VideoGame/PaperMario'' games, your health is explicitly called "Heart Points", and picking up hearts that enemies drop refills it a little -- both you and your partner in ''VideoGame/PaperMarioTheThousandYearDoor''. There are also Recovery Blocks which refills your Heart Points (and Flower Points) if you hit it, though you're charged coins for the service in the second game.
118** ''VideoGame/SuperPrincessPeach'' uses incremental hearts as its health meter, with two different sized heart collectables to refill it. Small hearts restore half a heart (one hit), while big ones restore a full heart, or two-hit points.
119** ''VideoGame/PrincessPeachShowtime'': Peach is given a set of five hearts to use (players may optionally use a charm to get eight), and can restore it by gathering hearts through performing actions or finding them in spots. The heart pickups will grant ten coins if Peach grabs them while at full health.
120** ''VideoGame/LuigisMansionSeries'': In all the games, Luigi's health is represented by a heart that shrinks as the character's HP decreases. The health consists of 100 HP, and can be replenished by gathering stray hearts (their size determines how much they'll heal Luigi).
121** ''VideoGame/MarioParty10'':
122*** In Bowser Party, each member of Team Mario has their health represented by how many hearts they have. They can collect more over the course of the game, and they lose them when they take damage during the Bowser mini-games. If a player's health reaches zero, they will be removed from the team's vehicle, and will not be able to roll to move forward on their turn.
123*** Certain minigames give all players a health bar with three hearts, with one heart being taken away whenever a player takes damage. Running out of hearts will result in that player being eliminated, and in the event that multiple players survive to the end of the game, the tie will be broken by whoever has more hearts. Minigames using this health system include Snake Block Party, Peepa Panic, Beeline Shrine, Paintball Battle, and Bullet Bill Bullies.
124* The ''VideoGame/SuperStarWars'' games uses a lightsaber as your health meter, but hearts are used for health restoration.
125* ''VideoGame/{{Terraria}}'' not only uses hearts to denote your HP, but you can increase your maximum health by mining and collecting underground "heart crystals", and in the later game by harvesting heart-shaped life fruits in the jungle. Most enemies can also drop heart pickups that instantly recover some health.
126* ''Videogame/TeslaTheWeatherMan'' uses hearts for the LifeMeter and as healing pickups.
127* ''VideoGame/TinyToonAdventures'' games:
128** In the 1991 Platform/{{N|intendoEntertainmentSystem}}ES game of the same name, everything [[OneHitKill kills the player with one hit]], unless the player has a HeartContainer in their inventory. If they already have one in their inventory when they find another, they will get an extra life (of which, they can hold up to nine).
129** The sequel, ''[[VideoGame/TinyToonAdventures2TroubleInWackyland Trouble in Wackyland]]'', has a three-heart health bar. However, heart power-ups are very rare to find in the game.
130** In ''[[VideoGame/TinyToonAdventuresBabsBigBreak Babs' Big Break]]'' for the Platform/GameBoy, the player starts out with two hearts. A little heart will add one heart to their health bar, while a big heart will extend it up to three. Completing a level will reset your health bar back to two hearts. Playing on hard mode will subtract one heart from your health bar.
131** In the sequel, ''Montana's Movie Madness'', the player stars out with three hearts in their health bar, and heart power-ups are only accessible through a bonus roullette. If it lands on Babs, she will extend the player's health bar to the maximum of four, and if it lands on Plucky or Hamton, they will restore the health bar to its full extent. Like in ''Babs' Big Break'', completing a level will reset the health bar back to three hearts, and playing on hard mode will subtract one heart from it.
132** In ''[[VideoGame/TinyToonAdventuresBusterBustsLoose Buster Busts Loose]]'' if played on Children or Normal mode, the player starts out with three hearts in their health bar, and can extend it up to five by finding crystal carrot power-ups. Completing a level will reset the health bar back to three, and playing on Hard mode subtracts two hearts.
133** In ''[[VideoGame/TinyToonAdventuresBustersHiddenTreasure Buster's Hidden Treasure]]'', the player starts out with three hearts in their health bar and can extend it up to five by finding bell power-ups. Unlike ''Babs' Big Break'', ''Montana's Movie Madness'', and ''Buster Busts Loose'', the player's health bar will retain its extra hearts after a level is completed. However, if the player loses a life, their health bar will reset back to three.
134* Extra lives were originally represented by stars in the ''Franchise/TouhouProject'' series, but were changed to hearts from ''VideoGame/TouhouShinreibyouTenDesires'' onwards.
135* The ''VideoGame/TreasureHunterMan'' series:
136** ''VideoGame/TreasureHunterMan2'': Upgrades to HitPoints are represented by {{Heart Symbol}}s inside a round casing.
137%%** ''VideoGame/TreasureHunterMan1'': Marvin's LifeMeter is this. %%Missing context: What is Marvin's life meter.
138* In ''VideoGame/AnUntitledStory'', your hitpoint counter is represented with a heart icon and its capacity can be [[HeartContainer increased]] by collecting large hearts radiating with red light.
139* ''VideoGame/ViewtifulJoe'' runs on pink-colored hearts the shape of peppers.
140* ''VideoGame/{{Viscerafest}}'' has its protagonist Caroline straight up eating realistic (if albeit alien) hearts to heal herself, mostly gathered by gibbing organic enemy corpses.
141* The health display in ''VideoGame/{{Wuppo}}'' is a small heart bubble that follows the player. Enemies also occasionally drop little bubbles with a heart inside that you can eat to replenish health.
142* ''VideoGame/TheWitchesTeaParty'': Chapter 3's deduction session that ends the chapter, has two {{Heart Symbol}}s in the upper right as effectively a LifeMeter, to represent the number of times that Charlotte can deduct incorrectly before getting a negative ending.
143
144[[AC:Non Video Game Examples:]]
145* In [[WebAnimation/WeeblAndBob Jonti Picking]]'s show ''8-Bit Pwny Club'', "Eating Hearts" takes the number one spot in a list of "[[https://www.youtube.com/watch?v=OpR_oNKmFS0 Top 5 Unhealthy Power-Ups]]", pointing out that you're basically [[ImAHumanitarian gnawing on bits of internal flesh]] like some crazed zombie ghoul.
146-->'''Cookie''': So, to the people of Hyrule, the ''[[Franchise/TheLegendOfZelda Zelda]]'' games are like ''Franchise/ResidentEvil''?\
147'''Dare''': ...[[SureLetsGoWithThat Sure, why not?]]\
148'''Cookie''': That is it. I'm quitting powerups. I'm [[HoldYourHippogryphs going cold]] [[Franchise/FinalFantasy Chocobo]].
149* Kakuzu in ''Manga/{{Naruto}}'' really does have five hearts and won't go down until all five are destroyed. MemeticMutation carried it even further--as the new chapters of the manga progressed, fanart would depict him with a decreasing heart meter.
150* In ''Animation/PleasantGoatAndBigBigWolf: The Season Towns'', those who are in the video game-inspired Season Towns are given Guardian Stones, which create a protective barrier for them whenever they are attacked by someone; the Guardian Stones also disintegrate when they are used, and there's a finite number of them. While the Guardian Stones are not heart-shaped themselves, they ''do'' have a heart symbol etched into them.
151* ''Animation/SimpleSamosa:'' In "Khelo Samosa", the gang is [[TrappedInTVLand trapped in an arcade game]] and must beat its levels to save everyone else stuck there. Their health meter is represented with heart symbols.
152* In one issue of Heroic Publishing's ''Tigress'' title, a supervillainess graphically slaughtering her way through a compound explicity compares the experience to a videogame -- complete with all those neat hearts you find.

Top