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13[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/rsz_hud_7778.jpg]]
14[[caption-width-right:284:As used by an AcePilot.]]
15
16Originally a military technology, a Heads-Up Display (HUD) is a device which projects supplemental information onto the surface reflection of a transparent panel. This allows the user to view the projection, or view objects beyond the panel without moving his head. The system is a compromise between limiting the user's field of view and forcing him to look away from his primary display to view additional information. Fighter jets use these systems to show targeting information. Systems using this technology are sometimes called "AugmentedReality", though that term has become increasingly associated with entertainment products in the 21st century.
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18In the real world, most uses of this technology remain military, though some car manufacturers use these displays to show dashboard indicators. They're also becoming increasingly common on airliners and other civilian aircraft as well.
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20Though very different technologically, the term is frequently used in the context of video games to describe a style of user interface where supplemental data is overlaid directly onto the main window rather than being separated into a different display panel. This allows the main window to occupy the entire viewport of the game. The name probably originated with the fact that the earliest uses of this design were in flight simulators, where an actual HUD was being emulated. A video game HUD may be {{diegetic|Interface}}, meaning that it is actually part of the in-game world and visible to the character (more common in sci-fi), or just for the player's benefit.
21A real-world HUD must under no circumstances interfere with the operator's view beyond the panel. In videogames this constraint is relaxed somewhat, since you can hardly display information outside of the monitor or TV screen (unless a [[UsefulNotes/NintendoDS second screen]] counts...).
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23If it's the first person view of a robot, or otherwise mechanical being, then you're looking at RoboCam. When it's actually part of the in-game environment, it's a DiegeticInterface. SuperTrope of HelmetMountedSight (this trope but for aiming).
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25You will be shocked to learn that HUD has nothing to do with the Creator/PaulNewman [[Film/{{Hud}} movie of the same name]], which is about a ranching family. The United States' [[http://en.wikipedia.org/wiki/Housing_and_Urban_Development Department of Housing and Urban Development]] is ''right out''.
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27In video games, the StatusLine (a display element showing the current disposition of the player, e.g. score, health, ammo, etc) might be included here.
28----
29!!Noteworthy Examples
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31[[foldercontrol]]
32
33[[folder: Anime & Manga]]
34* In ''Anime/CodeGeass'', the [[http://codegeass.wikia.com/wiki/Factsphere_Sensor Factsphere Sensor]] (which is essentially an advanced thermo-camera) works this way, providing extra information to the pilot's cockpit screens. A miniaturized version is used by Britannian soldiers in their helmets (as seen with Suzaku's helmet display in episode 1), and is compared to a HUD in the wiki article.
35* ''Anime/DragonBallZ'': Scouters.
36[[/folder]]
37
38[[folder:Comic Books]]
39* ''ComicBook/{{Batman}}'': The lenses of the Caped Crusader's cowl have the ability to show him certain things in a head's-up-display only visible to the wearer, prominently shown in ''ComicBook/BatmanHush'''s introductory scene. The other Bat-backed and supplied Gotham vigilantes also have them.
40* ''ComicBook/Robin1993'': Jaeger's goggles have a heads-up display through which he can control his drones in order to spy on and follow his prey. It also helps with targeting.
41[[/folder]]
42
43[[folder:Films -- Animation]]
44* ''WesternAnimation/TheLegoMovie2TheSecondPart'': The inside of Sweet Mayhem's helmet displays various information, including a quick personality assessment of any character she is scanning.
45[[/folder]]
46
47[[folder:Films -- Live-Action]]
48* ''Film/IronMan'': Starting with the "Mark II" armor, every suit of armor built and worn by Tony Stark has a HUD. There are both POV shots of it and shots inside the helmet where it's projected in front of Tony. It starts to flicker and fail when he takes damage. It completely disappears when the suit's power fails -- for example, when it ices up in the first film and when Tony completely drains his power when throwing the missile at the Chitauri base ship in ''The Avengers''. Obadiah Stane, the villain from the first film, also has one in his Iron Monger armor, but it's obviously much simpler (to fit his armor being a crude prototype) and [[ColorCodedForYourConvenience a menacing shade of red]].
49* ''Film/TheLivingDaylights'': Film/JamesBond's WeaponizedCar has these for aiming its missiles.
50* ''Film/MissionImpossibleGhostProtocol'': The concept car driven by the IMF team has a road map displayed on the windscreen as they race to stop TheEndOfTheWorldAsWeKnowIt, and even warns of pedestrians crossing the road.
51* ''Film/StarTrekIntoDarkness'': [[TheCaptain Kirk]] and [[BigBad Khan]] space-jump in suits with [=HUDs=] to guide them--until Kirk's helmet gets hit by debris and the display fails.
52[[/folder]]
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54[[folder:Literature]]
55* ''Literature/TheDreamsideRoad'': Orson’s goggles enable his HeadsUpDisplay, which he uses to great effect in analyzing his surroundings and (frequently) his enemies.
56* ''Literature/TheExpanse'': It features {{powered armor}}s with [=HUDs=] programmable on the fly.
57* ''Literature/GenocidalOrgan'': The {{Super Soldier}}s take eyedrops of nanomachines which overlay the required information on their vision.
58* ''Literature/NoSuchThingAsWerewolves'': Mohn Corps issues its higher-ranked soldiers shades that provide them with a tactical HUD.
59* ''Literature/ThePlaceInsideTheStorm'': Everyone wears glasses with these, allowing them to watch movies, play video games, and browse the internet with ease, but also causing them to be [[AdvertOverloadedFuture bombarded with ads everywhere they go]].
60* ''Literature/StarksWar'': all American troops have complicated electronic displays in their PoweredArmor. Some of this is useful, but some of it is widely detested, because it exists to harry soldiers into ''exact'' obedience to the overall mission plan, regardless of the reality on the ground. Military command always assumes that their plans will go like clockwork, and yells at soldiers for getting even slightly behind their pre-programmed timeline. Heaven help the soldier whose HUD starts to show orange or red numbers on its clock instead of the approved green.
61* A ''Franchise/StarWars'' example is in ''Literature/LegacyOfTheForce'', where Creator/KarenTraviss is more than a little obsessed with the HUD inside Boba Fett's helmet. Unsurprisingly, she's the one [[Literature/RepublicCommandoSeries responsible for those awesome guys]] from ''VideoGame/StarWarsRepublicCommando'' (mentioned in the "Video Games" section) being more than just one-off characters.
62* ''Literature/XandriCorelel'': Most people have a [[{{Cyborg}} built-in HUD]] that provides detailed information about everything they look at and allows them to communicate without anyone else overhearing. Xandri had one as a child, but she found all the information overwhelming, and her parents had it deactivated after she collapsed from overload in public.
63* ''Literature/WorldWarZ'': {{Deconstructed}}. In the Battle at Yonkers, the soldiers wear top-notch gear that includes the Land Warrior combat integration system integrated into the helmets. Eyepieces that record and connect everyone's fields of vision as well as allow each individual to download satellite retcon, GPS data, and maps in real-time. When faced with zombies, it all proves cumbersome and ultimately useless.
64[[/folder]]
65
66[[folder:Live-Action Television]]
67* ''Series/BlakesSeven''. Shown in the TitleSequence of Season D, from the POV of a spacecraft flying above and then away from a desolate planet.
68* In ''Series/KamenRiderOOO'', Kamen Rider Birth uses a HUD similar to ''Iron Man's'', showing it's technological origins as opposed to OOO's mystical one. Given the time frame, it's clear that ''Iron Man'' was an inspiration for this
69** The equally tech-based Riders of ''[[Series/KamenRiderDrive Drive]]'' and ''[[Series/KamenRiderBuild Build]]'' would also occasionally show the view behind the helmet, with equally similar ''Iron Man''-style HUDs. [[AvertedTrope Averted]] with Kamen Rider Chaser from the former series, as, though he's also technical, his human form is merely a facade that he just shifts out of from when he transforms.
70** An episode of ''[[Series/KamenRiderDecade Decade]]'' sees secondary Rider [[EnemySummoner DiEnd]] [[DroneDeployer summon]] [[ThePaladin Kamen Rider IXA]] to battle for him. The viewer is briefly shown an interior view from IXA's perspective that includes a HUD with a holy cross-shaped crosshair and [[GratuitousEnglish "Return it to the life and the God"]] written across the top.
71[[/folder]]
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73[[folder:Video Game: Diegetic versions]]
74* ''VideoGame/AbsoluteZero'' had an interesting justification in its [[AllThereInTheManual fluff]] for the HUD, and even for the 1st-person cockpit graphics. Instead of actually having windows or internal displays, the pilot cabins and such in all of the vehicles are windowless and featureless. Instead of windows, the pilot wears a VR helmet, which is fed by cameras and other sensors to make a composite of the world outside the vehicle. To keep the pilot from being disoriented, a virtual cockpit with windows and instruments is inserted into the augmented reality.
75* ''VideoGame/AceCombat'' series models [=HUDs=] for military fighter planes on the actual fighter planes. However, the ability overreaches, as the player is able to see targeting boxes around enemy targets at any point in the cockpit, not just through the HUD. This include third person perspectives.
76* ''VideoGame/OverGFighters'': The [=HUD=] may be toggled (as a view mode) between ''Ace Combat'' style and a realistic HUD where all of the information ''is'' displayed on the transparent panel.
77* ''VideoGame/AzraelsTear'' also outfits the PlayerCharacter with a nifty suit of PoweredArmor, and the HUD will even visibly list off its attempts to resuscitate its wearer in the event of death.
78* In ''VideoGame/{{Crysis}}'', the player's entire view is apparently electronic, and is distorted by close proximity to aliens or a {{near miss|es}} with a gauss rifle. The HUD itself has a loading screen that is shown when the suit is activated. It can also be disabled by a disruption grenade in multiplayer, removing all of its functionality.
79* In ''VideoGame/Doom2016'' the HUD is explained as being a function of the Praetor suit, and visibly displays functions such as calibration, impact compensation, tether installation and indicating low health. When you first put your helmet on, parts of it block your vision before going "transparent", so it also seems to have built-in cameras to compensate for loss of peripheral vision.
80* ''Franchise/DeadSpace'': is an unusual third-person example with no HUD at all. The health meter is represented by the lights along the back of the character's suit, remaining ammo in a gun is shown through a display on the gun itself, and the inventory display is actually projected by the character's suit, with the protagonist looking at the various item boxes and physically pointing to the item he wants to use. The point of the latter is debatable, since the items are kept in HammerSpace.
81* Entering a suit of power armor in ''VideoGame/Fallout4'' will transform your HUD into a DiegeticInterface, with your ammo counter in a corner of the helmet and your AP, health, and Geiger counters as gauges along the bottom edge. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD. Also, your Pip-Boy flashlight (which provides illumination by brightening the Pip-Boy's screen) is replaced with a built-in helmet light, so if you're not wearing your power armor's helmet, you can't access either flashlight.
82* ''Franchise/{{Halo}}''. Especially notable in that from ''VideoGame/{{Halo 3}}'' onward, the HUD loses its curvature when the camera goes third-person.
83* In the ''VideoGame/HalfLife'' series, the HUD is explained as being a feature of the HEV suit, hence why your HUD doesn't appear until putting it on. This has led to an ongoing debate regarding whether or not Gordon is wearing a helmet: on one hand, he's never depicted as having one on, and one isn't modeled on the suit before you put it on, but on the other, where else could that HUD be coming from?
84* All of the ''VideoGame/MechWarrior'' games have a HUD of some form to display information regarding aspects of your 'mech and enemy units.
85* ''VideoGame/MetroidPrimeTrilogy'':
86** ''VideoGame/MetroidPrime'': The screen display is meant to be the HUD inside Samus's helmet. This is reinforced by the fact that the edges of the helmet's visor are visible around the borders of the screen, water or steam occasionally accumulates on the display, and certain flashes of light can actually cause the player character's reflection to become momentarily visible in the screen, making Samus one of the few FPS heroes to have reaction shots. ''VideoGame/MetroidPrime2Echoes'' even includes an enemy that can crash Samus's computer systems, causing screen updates to become jerky, random letters to scroll up the screen, and weapons to be disabled until you "reboot" with a button command.
87** ''VideoGame/MetroidPrime3Corruption'': There are occasions where the visor can become distorted, which can either be temporary or is solved by switching to a different visor mode. And some enemies can latch onto Samus's helmet, obscuring her view. The helmet even has a slight delay before turning with the player to simulate being a distinct object from the player's head. Apparently this causes motion sickness for some players; you can disable the effect by toggling the "HUD Lag" option in the menu.
88* In ''VideoGame/NierAutomata'', elements of the HUD are tied to various program chips, including your HP, enemy HP, damage numbers, and the like. These HUD elements can be disabled by unequipping the corresponding chip (just don't uninstall your OS Chip, [[PressXToDie you need that to live]]), and the HUD -- as well as the screen as a whole -- can be distorted by taking heavy damage, being infected with a virus, getting hit by an EMP, or [[IntoxicationMechanic trying one of Jackass's drugs]].
89* ''VideoGame/StarWarsRepublicCommando'' features HUD as the electronic display inside the player's helmet. EMP grenades can disrupt this or cover the screen with noise. Most awesomely, the front of the helmet has some sort of energy ''windshield wiper'' that cleans your HUD of obstructions - usually splattered blood from an enemy after a punch-dagger to the face. It's also probably one of the only [=HUDs=] where you can actually see the inside of your helmet.
90* ''VideoGame/DeusExInvisibleWar'' had a somewhat eyeball-shaped elliptical HUD, so that it would seem more like it was [[DiegeticInterface projected over the agent's vision.]] Due to clunky design, the gimmick went over poorly with players of [[VideoGame/DeusEx the last game.]]
91** ''VideoGame/DeusExHumanRevolution'' does away with the elliptical shape, but is still very much {{diegetic|Interface}} as one of the protagonist's numerous augmentations. The HUD flickers at first until you get Pritchard to fix it and standing too close to a EMP blast causes the entire HUD to shut off and reboot.
92* ''VideoGame/EliteDangerous'' has a display like this, marking out important objects like stars, planets, orbital space stations, navigational beacons, and other information like gravitational orbits on the glass of the canopy. It's worth noting that this is an InUniverse mechanic; if you break your canopy, you'll have to navigate to the nearest space station via whatever glass fragments remain.
93* ''VideoGame/SpaceHulk: Deathwing'' does this, with a unique little detail. Every other minute or so, your suit's displays will flicker and glitch a moment before rebooting themselves. It's a clever little nod to the fact that the Terminator Armor you are lumbering around in is magnitudes older than the already centuries old Space Marines inside them, and the inner workings are showing their age.
94[[/folder]]
95
96[[folder:Other Video Games]]
97* In the remade ''VideoGame/{{Battlezone|1998}}'' games, which have more in common with ''Command & Conquer'' than the old vector-graphics ''Battlezone'', all commands and build orders are given through HUD sidebars, much as using pre-made text/voice responses in modern-day {{FPS}}es like ''VideoGame/UnrealTournament''. They ARE a little more action-y than the standard RTS hybrid, so this is to be expected. (though you can give orders you are also fighting on the field, and randomly snagging enemy craft when the mood hits you.)
98* ''VideoGame/{{Chantelise}}'': The HUD shows currently equipped items, a LifeMeter, a ManaMeter and a LevelMapDisplay.
99** ''VideoGame/RecettearAnItemShopsTale'': Has a LifeMeter, a ManaMeter, an ExperienceMeter, and a LevelMapDisplay in its combat sections.
100* The computer games in the ''VideoGame/CommandAndConquer'' series are supposed to take place on a computer controlled by a remote commander. Allies, hero units, fellow commanders, and enemies will often contact the player by video and be displayed to a portion of the screen (often the area containing the map - which is only available when the radar is working.)
101* ''VideoGame/{{Echelon}}''[='s=] HUD would partially disappear when entering enemy disabling fields.
102* ''VideoGame/FortuneSummoners'': There's a picture of your current character's face in the very upper left corner, and that corner holds your ManaMeter, your LifeMeter with current HitPoints, and your ExperienceMeter. The lower right shows enemy information. Basically what enemy is currently being targeted, and how much life they have, via a LifeMeter.
103[[/folder]]
104
105[[folder:Western Animation]]
106* ''WesternAnimation/KimPossible''. In "Clothes Minded", Kim's dad builds her a spacesuit-like outfit with a heads-up display Kimmunicator built into the faceplate. Unfortunately, he put the display front and center, interfering with Kim's vision when [[KindaBusyHere Wade called in the middle of a fight with Shego]].
107[[/folder]]

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