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6%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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13[[quoteright:334:[[VideoGame/WarioLandSuperMarioLand3 https://static.tvtropes.org/pmwiki/pub/images/wariohats.png]]]]
14[-[[caption-width-right:334:Wario's dashing haberdashery, for your [[SuperStrength force]], [[VideoGameFlight flight]], and [[PlayingWithFire fire]]-related needs.]]-]
15
16->''"There must have been some magic in that old silk hat they found,\
17For when they placed it on his head, he began to dance around!"''
18-->-- ''WesternAnimation/FrostyTheSnowman''
19
20Some hats serve more of a purpose than just looking nice. Some even go beyond the mundane purpose of protecting the wearer's head. These Hats of Power grant [[StockSuperpowersIndex superpowers]], [[GoodLuckCharm incredible luck]], or other special abilities to whatever lucky chump happens to put them on.
21
22Sometimes, this serves as a more vulnerable version of ClothesMakeTheSuperman (or at least MySuitIsAlsoSuper), since a super fedora is more likely to get blown off by a gust of wind than a super suit is.
23
24May also be a HatOfAuthority. SuperTrope to HatOfFlight and CrownOfPower, SubTrope to MagicalAccessory.
25
26Compare PullARabbitOutOfMyHat, WeaponizedHeadgear and GogglesDoSomethingUnusual.
27----
28!!Examples
29
30[[foldercontrol]]
31
32[[folder:Anime & Manga]]
33* Several Gadget-of-the-week from ''Manga/{{Doraemon}}'' are caps or hats, which grants it's wearer special abilities, like the Ace Cap (you'll ''never'' miss a throw with it, Nobita inevitably uses said gadget to cheat at baseball), the Esper Hat (granting the user MindOverMatter powers), Genius Helmet (wearer becomes a GadgeteerGenius instantly), Stone Cap (wearer becomes invisible), Bird Hat (wearer becomes a human-bird, prominently featured in the [[Anime/DoraemonNobitaAndTheWingedBraves Birdopia adventure]]), and to a lesser extent some one-shot gadget hats used as cheap gags (case in point, the Popcorn Hat can generate large amounts of popcorn if the wearer is angry).
34* Chichi from ''Franchise/DragonBall'' had one of these in her first appearance. It had a razor fin she could throw like a boomerange ''and'' shot lasers. This was a ShoutOut to Ultraman.
35* In ''Anime/KirbyRightBackAtYa'', Kirby gains a new hat whenever he gets an ability. Some of them are the source of his attacks, generally from the ElementalPowers.
36* In ''Manga/NurseAngelRirikaSOS'' Ririka receives a nurse-like hat as a present from Nozumu. It ends up becoming her TransformationTrinket for becoming a MagicalGirlWarrior.
37[[/folder]]
38
39[[folder:Asian Animation]]
40* The ''Animation/MotuPatlu'' episode "Alien Hat" features a hat that allows the wearer to get whatever they desire.
41* In ''Animation/PleasantGoatAndBigBigWolf: Joys of Seasons'' episode 17, Wolffy invents a hat that causes anyone who wears it to have good manners... if the pawprint symbol in front of it is flipped upside-down; otherwise, the wearer will become rude instead. Master Paopao runs into this hat and decides to wear it, not realizing it's on the rude manners setting.
42[[/folder]]
43
44[[folder:Comic Books]]
45* ''ComicBook/ArchieComics'': Jughead's hat granted him special abilities in two different comic book incarnations:
46** In ''Super Teens'', Jughead could become Captain Hero, gaining a caped costume and more muscular physique (varying from story to story), but retaining his crown-shaped cap. Captain Hero appeared when Jughead [[ByThePowerOfGreyskull recites the magic incantation]]:
47-->''Teeny weeny magic beanie pointing towards the sky; give me muscle, power, strength - form a super guy!''
48** In ''Jughead's Time Police'', his beanie is a device that allows him to travel in time.
49* ''ComicBook/{{Batman}}'': The Mad Hatter, the name implies, is a psychotic supervillain with a range of lethal headware. His "normal" hat (if you can call it that) just lets him [[MindControl control people's minds]]; hats for special occasions include exploding hats, gas-emitting hats, hats that let you fly, and hats with hilarious pop-out guns.
50* ''ComicBook/JusticeLeagueOfAmerica'': The villain Brain Storm wears a special helmet which enables him to absorb and channel cosmic energy for a wide variety of effects.
51* ''ComicBook/SubMariner'': The Serpent Crown, also known as the Helmet of Power, is an artifact linked to the EldritchAbomination Set that gives wearers various psionic powers. It's an {{Expy}} of the Conan artifact the Cobra Crown.
52* ''ComicBook/WonderWoman1942'': Queen Atomia's crown allows her to telepathically control her lobotomized minions.
53** Wonder Woman's silver age stories included her as a child going on adventures with a genie named Genro. He had a turban that he warned her against unwrapping and using as a lasso, as it was the source of his magic and he would lose all his powers until it was reset.
54[[/folder]]
55
56[[folder:Film - Animated]]
57* ''WesternAnimation/{{Fantasia}}'', in "The Sorcerer's Apprentice" short, the sorcerer's [[RobeAndWizardHat wizard hat]] gave Mickey magic powers. Or maybe it [[AmplifierArtifact amplified]] his own meager powers.
58* The Hat from ''WesternAnimation/SupermanVsTheElite'' can summon demons from his magic fedora.
59[[/folder]]
60
61[[folder:Film - Live Action]]
62* The hats worn by members of ''Film/TheAdjustmentBureau'' are what allow them to use their PortalNetwork.
63* In ''Film/HellboyIITheGoldenArmy'', an unnamed golden crown(The Crown of Bethmoora) allows its wearer to command the unstoppable Golden Army.
64* Fictional even in-universe, the Golden Helmet of Membrino. Although it looks like a mere barber's bowl, is said to grant marvelous powers to the wearer. It certainly seems to inspire a capacity for harmony and group singing in nearby swine herders and muleteers in ''Film/ManOfLaMancha''.
65[[/folder]]
66
67[[folder:Literature]]
68* The Franchise/ConanTheBarbarian novel ''Conan the Buccaneer'' features the Cobra Crown, which gives magic powers to the wearer.
69* ''Literature/{{Discworld}}'': The Archchancellor's hat has the memories of all prior Archchancellors and can bestow them as it chooses on anyone who wears the hat, as well as possessing significant magical abilities of its own. At one point it freezes a thief solid for stealing it.
70* In Creator/TomHolt's comic fantasy ''Literature/ExpectingSomeoneTaller'', the Tarnhelm (just as in the [[Theatre/TheRingOfTheNibelung opera that loosely inspired the novel]]) grants the wearer invisibility, shape-shifting, and teleportation powers.
71* The Hobgoblin's Hat in ''Literature/FinnFamilyMoomintroll'' can transform anything: eggshells into rideable clouds, Moomintroll into an unpleasant creature,and a handful of weeds into a jungle.
72* ''Literature/MythOMania'': Being a retelling of Greek Myth from Hades' perspective, his helmet of invisibility features prominently.
73* In the ''Literature/{{Nibelungenlied}}'', the ''Tarnkappe'' grants the wearer invisibility. Fun thing: It was originally not a hat (cap), but an [[InvisibilityCloak cloak]] (cape). Due to changes of language, with ''kappe'' shifting its meaning from 'cloak' to 'hat', it became interpreted as a hat. In modern German, the name has become the word for all kinds of stealth technology.
74* ''Literature/PercyJacksonAndTheOlympians'': There's Hades' helm, which allows him to become obscurity itself, and Annabeth's invisibility cap.
75* In ''Theatre/DerRingDesNibelungen'', the Tarnhelm grants the wearer invisibility, shape-shifting, and teleportation.
76* In Creator/RobertWestall's ''Literature/UrnBurial'', one of the two helmets contained in the burial cairn of Prepoc allows the wearer to gain the martial prowess of the [[CatFolk Fefetheils]] war-leader; letting even a mere human move with the same catlike speed and grace and use the knowledge and tactics of long-dead hunter and warrior.
77* In the ''Literature/WildCards'' novels, minor character Topper is an FBI agent with the ace power to pull anything out of her top hat that can fit through it. As with many ace powers, it is implied that need for the hat is a psychological limit she has imposed on herself (her power first manifested while doing a magic act in a high school talent show), but is so deeply ingrained that the power will not work without the hat.
78* ''Literature/TheWonderfulWizardOfOz'': The Golden Cap that allows the wearer to summon the Winged Monkeys thrice.
79[[/folder]]
80
81[[folder:Live Action TV]]
82* [=SuperMagic PowerMan=]'s magical headband which grants him superpowers in ''Series/TheAquabatsSuperShow''.
83* In ''Series/ElChapulinColorado'', wearing a wig made out from Samsom's hair gives the wearer SuperStrength and NighInvulnerability. These powers are gone the instant they stop wearing the wig.
84* ''Series/DoctorWho'': In "[[Recap/DoctorWho20thASTheFiveDoctors The Five Doctors]]", the Coronet of Rassilon gives the user the ability to amplify and to project their own will to dominate others.
85* ''Series/GuardianTheLonelyAndGreatGod'': Every grim reaper has a black hat that turns them invisible to humans when they wear it.
86* In ''Series/OnceUponATime'', the Mad Hatter had a hat that could be used as a portal between worlds, but thanks to one of the show's [[GambitPileup many evil plots]] it stopped working and he actually went mad ''because'' he was trying to get it to work to be reunited with his daughter.
87* In the ''Series/{{Pixelface}}'' episode "The Game's Up", QM comes up with a hat of invisibility that renders the wearer invisible. The drawback is that the hat itself remains visible.
88* Barone Nero's hat in ''Series/ResshaSentaiToqger'' can be thrown like a boomerang and shoots a beam.
89* On ''Series/TodaysSpecial'', Jeff the mannequin was brought to life by a magical hat, but it only worked on the grounds of the department store where he lived.
90[[/folder]]
91
92[[folder:Music]]
93* In [[https://www.youtube.com/watch?v=E5VonaNon5A My Hat]] by Anthony and Those Other Guys, his hat makes him look cooler, makes him look cooler, cooler than he actually is... and it gets him [[spoiler:laid.]]
94[[/folder]]
95
96[[folder:Folklore & Mythology]]
97* In Myth/BrazilianFolklore, the Saci-PererĂª is a mischievous elf-like being with the appearance of a single-legged black child who has a red cap that [[PowerSource grants his magical powers]], such as [[BlowYouAway traveling inside of dust-devils]] and passing through keyholes. If someone steals it from him, the Saci is rendered helpless, and has to either grant wishes to the thief or steal it back.
98* Germanic folklore had a helmet that grants the wearer invisibility.
99* Russian folklore had an invisibility cap, usually activated by turning it backwards and otherwise looking perfectly normal.
100* Several Greek myths also mention a cap or helmet that could turn the wearer invisible. The most common version has the helmet forged by the Cyclopes for Hades during the battle with the Titans.
101** Other users of the invisible cap include Hermes, Athena, and the hero Perseus.
102[[/folder]]
103
104[[folder:Tabletop Games]]
105* ''TableTopGame/DungeonsAndDragons''/''TableTopGame/{{Pathfinder}}'' has many of these:
106** Caps
107*** Healing Cap of Veluna: Priest/Cleric healing spells heal double normal number of HitPoints.
108*** Nightcap of Vision: Can see in the dark.
109*** Pileus: Gives wearer several powers allowing freeing of others from bondage.
110** Crowns:
111*** Circlet of Persuasion -- raises the wearer's charisma
112*** Crown of Blindness -- causes the wearer to go blind
113** Hats:
114*** Hat of Difference: Can become another character class and gain ExperiencePoints
115*** Hat of Disguise -- ExactlyWhatItSaysOnTheTin
116*** Hat of Hatreds -- causes the wearer to take on the appearance of someone those around them hate. In addition, the wearer appears to be in a vulnerable condition.
117*** Hat [[BagOfHolding of Holding]] -- Allows to pull out [[PullARabbitOutOfMyHat a rabbit]], [[HyperspaceArsenal two long swords]], a spare set of clothes... or whatever adventurers think they may need in the middle of nothing.
118*** Hat of Wizardry: Doubles as an arcane focus for wizards, and allows the wearer to cast any cantrip available in the game once per day.
119** Headbands:
120*** Headband of Alluring Charisma -- raises the wearer's charisma
121*** Headband of Inspired Wisdom -- raises the wearer's perception and common sense
122*** Headband of Vast Intelligence -- raises the wearer's intelligence (although not as much as the name might suggest)
123*** Headband of Mental Prowess -- functions in the same way as any two of the above three items
124*** Headband of Mental Superiority -- raises all three mental stats (Charisma, Wisdom, Intelligence)
125** Helms:
126*** Helm of Comprehend Languages and Read Magic -- another ExactlyWhatItSaysOnTheTin
127*** Helm of Telepathy -- and yet another ExactlyWhatItSaysOnTheTin
128*** Helm of Teleportation -- ExactlyWhatItSaysOnTheTin (the writers went for descriptive rather than creative names most of the time)
129*** Helm of Underwater Action -- allows the wearer to see clearly and breathe underwater
130*** Helm of Brilliance: Grants many light and fire based spell abilities
131*** Helm of Darkness: Can cast darkness, immune to many attack forms
132*** Harrowhelm: Grants psionic abilities
133*** Skull of Death: Gives several death-based abilities
134* ''TabletopGame/{{GURPS}} Magic Items 2'' features several kinds of magic headgear, but perhaps the best example is the Hat of Magery. It is a silly-looking pointy hat that turns a mundane wearer into a mage, makes those who are already mages even more powerful, and lets the user perform improvised magic. What should make players a bit wary of donning it is that it was made by an infamous mad wizard, who insists he created it as a ''practical joke''.
135* ''{{TabletopGame/Munchkin}}'' parodies this with such items as the "Horny Helmet" and "Pointy Hat of Power".
136* The crown of Nagash from ''TabletopGame/{{Warhammer}}'' is a potent artifact, turning the wearer into a necromancer and granting him increased intelligence and magic power at the cost of "hearing voices" --as the crown has personality of its own. It's implied that the crown used to be ordinary, and gained its powers from spending several centuries on the head of Nagash, the great necromancer.
137** It was last seen gracing the sloping brow of the orc warlord Azhag the Slaughterer. The crown occasionally helped by applying actual strategy to the Waaagh, but orcs are extremely tough mentally as well as physically, so Azhag often ends up yelling at himself.
138[[/folder]]
139
140[[folder:Theatre]]
141* Wagner's ''Theatre/TheRingOfTheNibelung'' features the ''Tarnhelm'', a helmet forged from the Rheingold that allows the wearer to [[InvisibilityCloak turn invisible]] and [[VoluntaryShapeshifting transform into animals]].
142[[/folder]]
143
144[[folder:Toys]]
145* In Toys/LEGOTimeCruisers, hats are used to pinpoint space/time coordinates for the good guys' TimeMachine.
146[[/folder]]
147
148[[folder:Video Games]]
149* In ''VideoGame/TheAdventuresOfLomax'', Lomax's helmet. It can be thrown like a boomerang, it can be thrown to explode (somehow multiplying itself in the process), its plume can stretch and grab certain surfaces, it can work like HelicopterHair, and of course, wearing the helmet provides a protection from being a OneHitPointWonder.
150* ''VideoGame/{{Bug|1995}}!'' has the Zap Cap, which allows the titular character to shock enemies in front of him.
151* In ''VideoGame/CaveStory'', the Demon Crown is an ArtifactOfDoom which grants its wearer magic powers, as well as complete control over a QuirkyMinibossSquad and the frenzied Mimigas. [[GreatOffscreenWar At least one war]] was fought over control of this Crown.
152* ''VideoGame/{{Clonk}}'': In the ''VideoGame/DefenseOfTheAncients''-like scenario "Keepers", the Hunting Hat boosts your agility.
153* ''VideoGame/TheCrownOfWu'', a game based on ''Literature/JourneyToTheWest'', somehow depicts Sun Wukong's Golden Fillet from the novels as a crown that amplifies it's wearer's magic powers. Turns out Sun Wukong used to be an all-powerful Great Sage Equal to Heaven before said crown was stolen by [[spoiler:Wukong's ex-comrade, Zhu Bajie]], when fought as a boss [[spoiler:Bajie]] will use the crown's powers against Wukong; the final cutscene sees Wukong defeating the boss before regaining his Fillet and superpowers.
154* One of Dante's gun weapons in ''VideoGame/DevilMayCry5'' is a cowboy hat that feeds off demon blood (read: [[CastFromMoney Red Orbs]]) to attack enemies using projectiles. It is named the "Faust Hat", referencing an enemy from the fourth game that wore a similar hat.
155* ''VideoGame/FinalFantasyThe4HeroesOfLight'' makes hats the foundation of its ClassAndLevelSystem. After completing certain quests, the party gets a new crown which grants them the abilities of a WhiteMage, a knight, etc. Usually these crowns match the abilities of the GuestStarPartyMember who they've just been helping. They get their first set from the Crystal.
156--> "To thee I give this gift of Light, upon thy head a crown of might."
157* Early in ''VideoGame/GlimmerInMirror'', you collect a magic golden crown called Lyo who grants you HandBlast abilities, as well as amplifying your attacking spells. For bonus points, Lyo can also ''talk'' and communicate with you at times.
158* As implied by the title of ''VideoGame/AHatInTime'', [[NoNameGiven Hat Kid's]] hat is a major game play mechanic. It has a variety of powers such as slowing down time, making the intangible tangible or simply showing you the way to go, as well as other powers.
159* ''[[VideoGame/KaoTheKangaroo Kao The Kangaroo: Round 2]]'' has helmets that briefly allow Kao to fly.
160* In ''VideoGame/KidChameleon'', various helmet/mask powerups enable the protagonist to transform into different forms with different powers.
161* In ''VideoGame/LastScenario'', Helio wears a speed-increasing hair ribbon, and Flynn has a beret protecting against some detrimental effects. Also, there are items like the Arch-Angel's Halo, which immunizes against all negative status effects and gives huge defence boosts, the Spring Hat, massively increasing HP, and the Crystalline Crown (automatically bestowing P-Shield).
162* The titular cap from ''VideoGame/TheLegendOfZeldaTheMinishCap'' grants the wishes of its wearer. However, it can't show its full power without [[spoiler:the Light Force that Princess Zelda just happens to be full of]]. [[ExpositionFairy Ezlo]] is a weird example, because while he lets Link shrink whenever he is being worn, it's because he's a sapient being who is consciously using his own spell to do so.
163* Vice Versa, Cerebella's hat, [[EmpathicWeapon pet]], and weapon of choice in ''{{VideoGame/Skullgirls}}''. Vice Versa is a big, orange beanie with two muscular arms coming from the sides that Cerebella uses to grapple, crush, and bludgeon on command. Vice Versa's arms are strong to the point where they are able to lift up an elephant with one hand, or crush rocks into diamonds using both.
164* ''Franchise/SuperMarioBros'':
165** ''VideoGame/SuperMario64''[='=]s hats all fall under this, they're all power ups which give Mario different abilities like being made of metal, going through enemies and obstacles while invisible, and flight, and you can mix and match them all. Heck, Mario's normal hat too, he takes double damage without it somehow.
166** In ''Super Mario 64 DS'', Yoshi can use a hat to turn into Mario. In general, this remake has special hats that can turn a character into another one.
167** In ''VideoGame/SuperMarioOdyssey'', Mario's hat is inhabited by a hat creature named Cappy. As a result, Mario can use it as a weapon, a temporary platform, or [[GrandTheftMe Capture]] other beings and even inanimate objects. Unusually for the trope, Mario has to take the hat off to use its special abilities.
168* Averted in ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Midna is wearing one of the Fused Shadows as a hat, but it doesn't have any power on its own (she uses her own Twili powers for teleportation). Only once you find them all does she use them to [[spoiler:transform into a giant octopus from hell... that ''still'' isn't enough to beat Ganondorf]].
169* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There's the various helms, circlets and hats, which boost your stats, but some ones whose FlavorText gives them more power are the Saecelium Circlet, which says that "Time slows around this, giving the wearer more time to think." and the Goddess Helm, which "Contains the wisdom of the universe".
170* ''VideoGame/WarioLand'':
171** In ''VideoGame/WarioLandSuperMarioLand3'', hats served as MutuallyExclusivePowerups. The jet hat allows Wario to fly, the dragon hat allows Wario to breathe fire, and the bull hat allows Wario to GroundPound while also strengthening his normal charge attack.
172** ''VideoGame/VirtualBoyWarioLand'' has similar power-ups to the first game.
173** A Spiked Helmet similar to the bull hat (re)appears in ''VideoGame/WarioLand3'', but like all the power-ups in that game, it becomes a permanent effect (namely, letting you break blocks with your head) and does not show up on Wario's sprite.
174[[/folder]]
175
176[[folder:Web Animation]]
177* ''WebVideo/UltraFastPony:'' In "Rocks, Clocks, and Two Stupid Ponies", Applejack claims her hat (and possibly every hat in the world) is magic. In fact, she attributes all her success in life to wearing this hat. And Twilight Sparkle agrees that AJ's hat might pose a serious threat to her own unicorn magic. At no point does anyone elaborate on what this hat actually does.
178[[/folder]]
179
180[[folder:Webcomics]]
181* ''Webcomic/CharbyTheVampirate''
182** Alps such as Tony and Yiska have a tarnkappe which allows them to [[VoluntaryShapeshifting transform]], [[MindReading enter]] [[DreamWalker minds]] for [[TalkingInYourDreams a chat]], [[InvisibilityCloak turn invisible]] and [[DreamWeaver alter dreams]]. Their [[DeadlyGaze evil]] [[MagicalEye eye]] is the only known part of their power set that works without it.
183** Kavonn's hat is sentient and altered his body to maintain his current height despite his age along with his more eerie physical features like his pale skin and pink eyes with torn lids. She is the one that gave him his staff and she also happens to contain an interdemensional portal which is [[PullARabbitOutOfMyHat frequented by jackalopes]] to Kavonn's annoyance.
184* The Hat Lords and Ladies of ''Webcomic/DecryptingRita'' are known as such because their hats are conduits of their power and [[SoulJar may contain their soul]].
185* One of the magic types in ''Webcomic/{{Erfworld}}'' is [[ExactlyWhatItSaysOnTheTin "Hat Magic"]]. The main examples seen so far are message hats, used to transmit notes and gems from one hat to another.
186* In ''Webcomic/{{Kukuburi}}'' every member of la Brigade du Chapeaux wears one. It's strongly implied that the package Reggie was to deliver to Nadia contained one of these (so she could join as a member, probably). The hats are [[spoiler: the endings of a PortalNetwork and the wearers also use them instead of telephones]].
187* ''Webcomic/TailsOfLanschilandia'' has the Madcap of Malvaric, a more evil-looking HappyHarlequinHat which grants assorted magic powers to its wearer and serves as the MacGuffin of the comic's third story.
188[[/folder]]
189
190[[folder:Web Original]]
191* ''Literature/WhateleyUniverse'': The psychic-amplifying tiara of Princess Arlon.
192[[/folder]]
193
194[[folder:Western Animation]]
195* In one episode of ''WesternAnimation/TheBigKnights'', the knights are given hats that render them invisible.
196* On ''WesternAnimation/TheAmazingWorldOfGumball'', the family fights over a TinfoilHat that gives the wearer incredibly good luck. Anais takes it to the dump to destroy it, leading to a ''Literature/TheLordOfTheRings'' parody with Gumball as Gollum.
197* An episode of ''WesternAnimation/{{Doug}}'' had the eponymous character find a hat that gave him amazing luck, which he became so attached too he would refuse to take it off even when getting a haircut. By the end of the episode it flies off to places unknown and everything returns to the Status Quo.
198* ''WesternAnimation/FrostyTheSnowman'' was brought to life by a magic hat.
199** Curiously, some 15 years before the song was penned (1950), a cartoon called "The Snowman" (1936) had an Eskimo boy and his animal pals building a snowman which came to life when given a hat (here a metal chimney cap) - unfortunately he became a horrifying monster {{Snowlem}}.
200* In ''WesternAnimation/LostInOz'', [[spoiler:Fitz]] controls the flying monkeys with a device set in his bowler hat.
201* ''WesternAnimation/MightyMax'' had a kid whose baseball cap made him the Capbearer, and apparently the guardian of reality or something. He used it to access a PortalNetwork around the world.
202* A famous ''WesternAnimation/RockyAndBullwinkle'' serial featured the Kerwood Derby[[note]]a pun on the name of then-popular announcer Durwood Kirby[[/note]], a hat that vastly amplified the wearer's intelligence. It's last known wearer was UsefulNotes/AlbertEinstein.
203* In ''WesternAnimation/WanderOverYonder'', Wander's trademark baggy green hat is a BagOfHolding that can conjure up whatever someone needs (even if it's not necessarily what they ''want''). "The Bad Hatter" reveals [[spoiler: Wander stole the hat from a pair of interplanetary warlords who were fighting over, and abusing, its item-conjuring powers.]]
204* In "WesternAnimation/WhatsOperaDoc", Siegfried Fudd had a "spear and magic helmet", the latter of which apparently gave him power to summon lightning and storms.
205* ''Willoughby's Magic Hat'' is an odd 1940s cartoon from Columbia studios - it tells how Samson's hair was woven into a knit cap that gave the wearer super strength. Over the millenia it was a deciding factor in many historic events, and gets purchased by a little schnook of a guy who then faces off against a Frankenstein-like robot menacing a damsel.
206[[/folder]]
207

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