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4[[quoteright:350:[[Film/TheBluesBrothers https://static.tvtropes.org/pmwiki/pub/images/blues_brothers_1980_pic_5.jpg]]]]
5[[caption-width-right:350:"Okay, ''okay'', we'll share the [[DonutMessWithACop donuts]]. Jeez!"]]
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10
11->''"How many cops ''are'' there in this town?!"''
12-->-- '''Manta''', ''VideoGame/NeedForSpeedHeat''
13
14You're a criminal in a city who has just committed a crime. The police are on their way, but rather than run, you decide to risk a shoot-out. After all, you have a truly ludicrous number of weapons. Besides, even in a large city, surely the police won't throw more than a row of cars and a couple of helicopters at a problem before trying another strategy, will they?
15
16A hundred cop cars, 20 helicopters, and at least 300 individual officers and a SWAT unit bristling with MoreDakka and an armored car later, there still seems to be no end to the rampage. At this point you have to wonder whether or not the police force of this city simply has an unlimited budget.
17
18This trope is common in any video game where you're acting as a VillainProtagonist. In most games where the police will chase after you, they will continue to send more police cars and helicopters (And whatever other resources they have in that particular game, up to and including tanks; ''VideoGame/GrandTheftAutoSanAndreas'' will even hit you with Harrier jump jets) until you evade them in some manner. No matter how many cars and helicopters you destroy, they always seem to have another ready to go.
19
20This is especially egregious in games that keep track of how much damage you've caused the police. This number will easily reach into the millions, making you wonder at what point it would be more economical for the police to just bribe you to go away.
21
22It also occurs in large budget action movies that are basing their story on The RuleOfCool rather than advice from a team of veteran police officers. In these depictions, they [[FridgeLogic don't worry about pesky real life constraints]] like a police force's budgets and the need to maintain capacity to respond to other crimes.
23
24A subtrope of ArtisticLicenseLawEnforcement and InfiniteSupplies. SuperTrope to IFoughtTheLawAndTheLawWon. Compare to LemmingCops, where the cops show absolutely no concern for their own personal safety. SisterTrope to ClownCarGrave, the undead equivalent. Compare and contrast PoliceAreUseless.
25----
26!!Examples:
27
28[[foldercontrol]]
29
30[[folder:Films -- Animation]]
31* Near the end of ''WesternAnimation/{{Boogie}}'', the titular character and his girlfriend Marcia is racing their way from the city's outskirts to the courtroom, which they need to reach within 10 minutes so that Marcia can testify as a witness to local mob boss Sonny Calabria. Cue Boogie ''stepping on it'', [[DrivesLikeCrazy driving like crazy]] as he speeds halfway through the city -- and end up having a few hundred police vehicles and six helicopters hot in pursuit. Including a ''[[OverlyLongGag fifteen-second stream]]'' of police vehicles pouring across the street.
32[[/folder]]
33
34[[folder:Films -- Live-Action]]
35* Used to hilarious effect in ''Film/TheBluesBrothers'' movie's climatic action sequence. (According to the article, this movie held the Guinness world record for cars destroyed in a single movie for 18 years, and was then trumped by its sequel). After Jake and Elwood evade every single member of the Chicago police and the Illinois state troopers, the National Guard gets called in to apprehend them. The National Guard shows up with a tank, helicopters, and several hundred assault-rifle wielding soldiers.
36[[/folder]]
37
38[[folder:Live-Action TV]]
39* In ''Series/TheDukesOfHazzard'', the Hazzard County Sheriff's Department has an unlimited automobile budget: every week they manage to crash at least a couple but they have all-new cars next week. Possibly partly {{justified|Trope}} by the Duke boys not being the only gearheads in the county. It's probably fairly easy to find some good ol' boys to help fix up the department's cars.
40* Both the regular police force and the (supposedly) elite Black Ops units in ''Series/AngProbinsyano2015'' apparently have an endless supply of personnel at their disposal whom Cardo and his posse make short work of. As to how they are able to recruit new officers in a whim is quite a wonder.
41[[/folder]]
42
43[[folder:Music]]
44* The real-life events behind the ''Music/AlicesRestaurant'' Massacre appear to have resulted in five police officers and three police cars showing up in a town that has only two police officers and one police car.
45[[/folder]]
46
47[[folder:Video Games]]
48* One of ''VideoGame/Cyberpunk2077'''s many infamous ObviousBeta elements was the fact that cops would always spawn ''very'' close to the player upon a police alert, [[BehindTheBlack usually just off-camera in an attempt to disguise the trick]]. Unfortunately, this means that cops just [[https://www.youtube.com/watch?v=soiy_SsgiTM pop into existence directly behind the player]].
49* ''VideoGame/WatchDogs'' has this straight as a nail. Especially hilarious when you realize that Aiden should be able to jam their communications, making the whole mess unmanageable for the police.
50* ''VideoGame/JustCause'' and its sequel avert this trope, if only by the letter, since you're simply too big a threat to provoke a police response -- instead, you're dealing with the Army from start to finish. Of course, THEY still seem to have a literally infinite supply of Jeeps and attack helicopters to throw at you, no matter how many airfields you've blown up, so the spirit of the trope is still well-preserved.
51* ''Franchise/TheElderScrolls'' series plays this fairly straight.
52** In the early games (''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''), towns have an unlimited number of guards. ''Arena'' only has a few guards show up at a time when you do something illegal, and they won't spawn any more after you kill all of them. But they will always have another group show up when you commit another crime. ''Daggerfall'' will have dozens, even ''hundreds'' of guards endlessly spawn if you continue to commit crimes in an area.
53** In the later games of the series (''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind,]]'' ''[[VideoGame/TheElderScrollsIVOblivion Oblivion,]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim,]]'' you CAN kill all of the guards in a given town or settlement, but they will respawn after the reset period has passed for the particular game. (Usually 3 in-game days.) The new guards are just as skilled and equipped as the previous guards.
54** In ''Morrowind'', respawned guards will attack you on sight, even if you pay off all your bounty. You won't incur a bounty for killing them at that point, but you will have to kill them every time they respawn.
55%%* ''VideoGame/{{Freelancer}}''
56%%* ''VideoGame/GrandTheftAuto''
57* In ''[[VideoGame/JetSetRadio Jet Grind Radio]]'', Captain Onishima sends out swarms of police officers, police dogs, helicopters armed with missiles, SWAT forces, and paratroopers equipped with machine guns to stop a vandal on roller skates.
58* ''VideoGame/NeedForSpeed''
59** Throwing unlimited numbers of police cars at a problem is one thing, but when each of these is a [[ImprobablyCoolCar Nissan GT-R or Corvette Z06]] the damage bill rapidly runs into the millions.
60** However, the first era averts this. Instead, there are several cops (each has its own #). But they are invulnerable [[{{Determinator}} determinators]].
61* ''VideoGame/{{Prototype}}''. Somewhat justified, as it's pretty much an entire Marine division plus a Blackwatch battalion you're fighting. Plus you're pretty much their priority one target.
62* ''VideoGame/SaintsRow'' takes this to absurd degrees, which is part of the fun. By the third game, the police have laser rifle-armed soldiers in full body armor, an aircraft carrier, VTOL jets equipped with missiles and lasers, and a ''[[AirborneAircraftCarrier flying aircraft carrier.]]''
63* ''VideoGame/RedFactionGuerrilla'' the EDF will continue to send troops to hunt you down until you either die or manage to get to escape house. Slightly justified, since they ''are'' an army, but it gets ridiculous if you ever get your hands on mechs.
64* ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'': The cops just keep on sending [[ZergRush waves of police assaults]]. Common body counts after a decently-sized heist number in the hundreds, with longer ones breaking a thousand, but the police never show signs of running out of manpower. The “Clone-a-Cop Co.” ticker in the Big Bank heist might go some ways towards their endless numbers (not to mention their [[LeeroyJenkins blunt tactics]]) as does the fact that getting shot in the face by a minigun results in you being taken into custody and not dead. The Cloaker sure acts like he’s a single guy you keep running into over and over.
65* ''VideoGame/RedDeadRedemption'' Whenever you have a bounty on your head, there will be a posse of gunmen somewhere on the horizon. Of course, if you ''do'' massacre the first few dozen guys, [[OnlyInItForTheMoney the bounty is going to climb into obscene territories.]]
66* ''VideoGame/DestroyAllHumans'' sees your human foes throwing an infinite number of forces at you, whether they be cops, soldiers or government secret agents. Subverted occasionally in that eventually some of the lower forms of opposition will stop appearing at higher alert levels.
67* In ''VideoGame/UltimateSpiderMan2005'', destroying a car as Venom will a [[WantedMeter point score]] to appear and endless waves of police to attack. Rack up enough points, and SWAT, helicopters, and SHIELD join in.
68* In ''VideoGame/FableI'', becoming hostile within a city unleashes inexhaustible waves of increasingly powerful guards -- unless your alignment is Good enough to [[EasilyForgiven apologize]] and get off scot-free.
69* ''VideoGame/{{Palworld}}'' sends tons of law enforcers from Palpagos Islands Defense Force if you commit a crime in front of or being noticed by them.
70[[/folder]]
71
72[[folder:Western Animation]]
73* In the ''WesternAnimation/BatmanTheAnimatedSeries'' episode "Almost Got 'Im", when Batman springs his trap in the BadGuyBar, the villains are suddenly surrounded with what looks to be about two hundred cops, all holding guns. Far more than the number of people that should have been able to fit into that room, much less how many were actually in it in previous scenes.
74* In the ''WesternAnimation/SpongeBobSquarePants'' episode "Hall Monitor", the moment [=SpongeBob=] says out loud that he's the maniac everyone's been looking for, he's instantly surrounded by police officers.
75[[/folder]]

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