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1[[quoteright:350:[[VideoGame/Halo3 https://static.tvtropes.org/pmwiki/pub/images/grenade_spamming.jpg]]]]
2[[caption-width-right:350:Incoming! Times Two!]]
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4->''"...which is sadly missing from ''World At War'' where you spend the vast majority of your time running away from some hilariously relentless grenade throwing. Seriously, the Japanese were the ones who invented the tactic of fearlessly running at the enemy with bayonets! Why are they suddenly so scared of death that they're resorting to filling the sky with grenades?! WHERE'S YOUR SENSE OF HONOR?!"''
5-->-- '''LetsPlay/RabbidLuigi''', "Top Five Hard Modes in Video Games" discussing '[[HarderThanHard Veteran]]' difficulty in the ''VideoGame/CallOfDuty'' series.
6
7In most shooting games; whether they be first person, third person or otherwise, grenades would be one of the weapons available for use. Now, grenades are designed to hurt and kill, and prove to be very effective methods against the enemy. As one of the characters in the Australian TV series ''Fire'' put it, lobbing a grenade is the best and quickest way to split up a platoon.
8
9Now not every game that has grenades would see the enemy use them, though many of them do. They are usually a OneHitKill for the player, and most games that use them would also remember that the AI also has guns, and make use of them accordingly.
10
11However [[ThisIsNotThatTrope that is not this trope]]. Grenade Spam is when more grenades are used [[HyperspaceArsenal than a soldier can conceivably carry]], to the point that there are more grenades than bullets used. This can sometimes result in incredible frustration in multiplayer and single player alike, as it is seen as a cheap tactic, especially when the computer infinitely spawns grenades out of thin air.
12
13See also ThrowDownTheBomblet if spamming grenades is an individual's weapon of choice.
14
15-----
16!!Examples:
17* ''VideoGame/Battlefield2'' was infamous for grenade spam - especially on [[AbridgedArenaArray Strike At Karkand]]. Players would spawn with 4 grenades which they could chuck one after another, then refill instantly from an ammo pack on the ground, which lead to entire squads of players standing on opposite sides of a fence throwing as many grenades onto the other side as they could. Some later games took measures to avoid this, such as giving a more significant cooldown on ammo packs to stop grenade refreshing, or reducing the amount of grenades carried - ''Videogame/{{Battlefield 3}}'' limits players to two grenades on-hand as a maximum from a specialization, it's otherwise just one.
18** However, the ''Battlefield 3'' map ''Operation Metro'' is known for its choke point in the middle of the map. This leads many players to simply find a (relatively) safe place near an ammo box and lob grenades - more often than not with a grenade launcher. It's also hilarious.
19* The ''VideoGame/CallOfDuty'' games are notorious for this. Beginning with the first ''VideoGame/ModernWarfare'' game grenades would be spawned onto the map at a not even remotely fair rate, causing a frequent nicknaming of the game [[http://media.gamerevolution.com/images/misc/modern-warfare-grenade-spam.jpg Grenade of Grenade 4: Grenade Grenade]], or Grenade of Grenade 4: More Grenades. It got so bad that [[https://www.youtube.com/watch?v=Td352xP-NZ8 advertising]] for the sequel included a PublicServiceAnnouncement about grenade spam. This PSA purported to be funded by the [[FunWithAcronyms fictional organisation]] '''F'''ight '''A'''gainst '''G'''renade '''S'''pam. This use of a homophobic slur (seemingly a deliberate nod to the term's widespread usage in the games' multiplayer matches) garnered some controversy, and the ad was eventually pulled. Naturally, ''VideoGame/BattlefieldBadCompany'' [[https://www.youtube.com/watch?v=K2Qpui1hYBw took the mickey out of the PSA.]]
20** The trope is not so bad in games outside the ''Modern Warfare'' series or in multiplayer, but it can feel like there's a helicopter with an infinite grenade launcher [[ParanoiaFuel constantly targeting you]]. The PC version had it even worse, as you could have fifty players per server (compared to just 18 in the console versions), leading to [[https://www.youtube.com/watch?v=DK4WXnfOiLU horrible yet amazing things like this]].
21** Among the series, ''World at War'' [[http://retoucher07030.deviantart.com/art/Call-Of-Duty-Grenade-Wallpaper-104423279 is notorious for being the grenade spammiest game]]. It's not uncommon to have a minimum of three grenades around you at a given moment. Oh, and injured enemies close to dying will often [[TakingYouWithMe pull out a grenade when you get close]], just for good measure. There is even a late level of the American campaign where a Japanese soldier crouching over the ledge of a castle with a box nearby overlooking the direction of your advance will literally stay there and keep tossing grenades toward you until you get close enough for him to abandon the tactic and shoot at you with his rifle. Fortunately, there are two possible paths for you to advance toward him, because you'll be running from one of those paths very frequently.
22** ''Webcomic/CriticalMiss'' parodies this in ''VideoGame/CallOfDutyBlackOps'' multiplayer with "[[http://www.escapistmagazine.com/articles/view/comics/critical-miss/8417-Lapidation-Pro The Stoning of Saint Bluntninja]]". Please note that the impact of a grenade does deal a tiny bit of damage to an enemy soldier, so yes, it ''is'' possible to [[CherryTapping kill someone with a grenade before the device explodes.]]
23* Because of a few quirks of weapon range, area of effect, and general devastation, a viable tactic for American players in ''VideoGame/CommandAndConquerGenerals'' was to equip their Rangers with [[BlindedByTheLight Flashbangs]] as their first upgrade. In ''Generals'', Flashbangs inexplicably behave like fragmentation grenades (a remainder from an DummiedOut mechanic where infantry could subdue and capture other infantry), wiping out enemy units in a reasonable radius. As a result, a solution to early-game infantry rushes was to have teams of Rangers bombarding incoming infantry with volleys of grenades. This was particularly effective against the Chinese, as Red Guards have to cluster together for their horde bonus.
24* In ''VideoGame/{{Darwinia}}'', squads can fire off a salvo of grenades as soon as the previous salvo detonates, and their capacity can be upgraded over time. Spamming out a spread of five or so grenades every few seconds makes short work of large virus patches. Of course, since it all takes place inside a computer simulation, having an infinite supply of grenades makes more sense.
25* ''VideoGame/FalloutNewVegas'' has ''dynamite'' spam when the player is at an extremely low level. The Powder Gangers, likely the first human enemies a player will encounter, are armed with about 3 sticks of good ol' TNT apiece... and will throw them en masse. Now, while dynamite is actually the weakest of the game's explosive weapons, it's still plenty strong enough to cripple and severely damage a low-level player. If you abuse V.A.T.S. (or are just an extremely good shot), you can shoot the dynamite in their hands or hanging from their belt and cause the explosion to kill them, but you void the experience for killing them normally if you do so.
26** Note that if you have enough skillpoints to Explosives, it's possible to equip a group of friendly [=NPCs=] with dynamite to use against the Powder Gangers in an early quest. Careful how close you get to the bad guys when your friends start tossing.
27** Not to mention the existence of a [[MoreDakka Grenade Machinegun.]] Take on the Boomers with one if you need to see your screen filled with as many explosions as possible.
28* In ''VideoGame/Fallout4'', Raiders, Gunners, and Super Mutants have developed a bad habit of endlessly spamming {{Molotov Cocktail}}s as well as grenades, both of which can OneHitKill on [[HarderThanHard Survival difficulty]], with [[ImprobableAimingSkills incredible accuracy]].
29* This is a possible, though expensive, strategy in ''VideoGame/{{Foxhole}}'': grabbing as many grenades as you can carry and lobbing them into enemy trenches. The Colonials are more adept at this strategy with their unique Grenadier uniform letting its wearer carry more grenades (both reducing their encumbrance and allowing them to stack.)
30* The ''VideoGame/GirlsFrontline'' crossover event with ''VideoGame/TheDivision'' feature Frag Grenades as one of new consumable items. Using it constitutes as a PercentDamageAttack against an enemy echelon. However, there is no limit to the amount of frags you can get (one achievement requires having ''404'' of them), and there is an option to chuck ''twenty grenades at once'' to instantly delete an enemy echelons off the map.
31* ''Videogame/GrimDawn:'' Demolitionists have access to a hellfire-laden MolotovCocktail, an electrified cluster pipebomb and an old-timey grenade with ''hellacious'' kickback, and many of their builds are based around tossing these three in quick succession while moving about. With the Ulzuin's Chosen skill, there's a chance that all their cooldowns get ''cancelled'' when you throw one, and this refresh has no cooldown itself, so if you're lucky you can absolutely bury an enemy army (or a boss) in high-powered magic ordnance.
32* ''Franchise/{{Halo}}'':
33** The Catch Skull makes every enemy start throwing a ton of grenades at you.
34** ''VideoGame/HaloCombatEvolved [[VideoGameRemake Anniversary]]'' offers a rare opportunity for the player character, with an infinite ammo skull. There is also another skull that gives those explosions a much bigger blast radius. Caution is advised.
35** The original version of ''Combat Evolved'' for the original Xbox also had an option for turning on unlimited grenades in multiplayer (but only when played SplitScreen on a single console for processing and network communication reasons). The description on the setting screen noted that it tends to lead to chaotic and messy matches.
36** Being a passenger on a Gungoose in ''VideoGame/Halo5Guardians'' grants them an infinite reservoir of frag grenades. This can be combined with the Grenadier perk in Warzone games for devastating explosive effect, especially in and around confined objective areas.
37* ''VideoGame/{{Hedgewars}}'': The Ball Launcher was ''made'' for this. A continuous barrage of '''50''' timed, colorful grenades that don't stop coming until the first one explodes, bouncing all over the map. Good planning will let you kill ''anything'', but [[DifficultButAwesome anything less than that will wreck both teams]].
38* ''VideoGame/MassEffect3'' has grenades used to a ludicrous degree on multiplayer gold maps. This with the high level of NintendoHard [[ArtificialBrilliance enemies]] makes playing an exercise in pleasure and pain. The single-player enemies' usage of grenades can seem pretty spammy as well, especially on higher difficulties.
39** This is even worse with the introduction of Geth Bombers. A typical attack results in about 6 bombs being dispensed in a small area. In later waves, when more than one spawn, you could be busy trying to not be killed by a prime, only to suddenly have dozens of grenades at your feet with nowhere to run.
40* In the original ''VideoGame/{{Mercenaries}}'' there are a few grenade machine gun emplacements (see Real Life below) scattered around Korea that the player can use. If one clears the game by capturing all 52 High Value Targets rather than killing them, it unlocks a "Cheaters Weapon Set" for NewGamePlus that includes a portable version for all your StuffBlowingUp needs.
41* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', the [[PowerUpLetdown otherwise useless RGB6]] owes its [[NotCompletelyUseless one-time usefulness]] during the battle with Vamp to this. When Vamp dives into the water you can pound a bunch of grenade rounds into it which will, whether they hit him or not, deplete his oxygen meter and force him to the surface as a gasping stunned free target (and if they ''do'' hit him, they empty about an eighth of his health). Because you will never use this weapon before or ever again after this battle, you'll have a full supply of grenades which you can spam with reckless abandon.
42* A non-multiplayer version: the console versions of the ''VideoGame/MetalSlug'' games give you back all your grenades when you die, so a good tactic against bosses is to throw all your grenades at them, die, throw all your grenades, etc. (since they do a lot more damage than whatever weapon you have equipped).
43* Junkrat from ''VideoGame/{{Overwatch}}'' is built around this. His main weapon is the Frag Launcher, which fires 5 grenades at a medium rate of fire before having to reload. Unlike most grenade launchers, the Frag Launcher's grenades only explode when they directly hit an enemy rather exploding on any impact, meaning choke points guarded by Junkrat have ''a lot'' of grenades going around. For even more grenades, a custom game with 12 Junkrats can be played.
44* The [=SuperDragon=] from ''VideoGame/PerfectDark'' is really bad for this, being a repeating grenade launcher with a large magazine and a fast reload. In addition, enemies tend to drop five rounds when they die, meaning you end up with more grenades than you can plausibly use in a single level.
45* ''VideoGame/{{Quake}}'':
46** Ogres do this on Nightmare difficulty in [[VideoGame/QuakeI the first game]].
47** Ditto for Gunners in ''VideoGame/QuakeII'', with their four-shot-burst grenade launchers. [[FromBadToWorse It gets worse]] in certain source ports that improve their AI so they account for vertical angle when firing, dramatically increasing their accuracy and range. In ''VideoGame/QuakeIV'' he got a much needed {{nerf}}, and can only launch one (though more powerful) grenade after a conspicuously long and noisy wind-up.
48** The player isn't excluded from the list, on the other hand. The grenade launcher in ''VideoGame/{{Quake|I}}'' fires more than one grenade per second and features BottomlessMagazines, while the one in ''VideoGame/QuakeIV'' has a very similar rate of fire, a generous magazine capacity of 8 grenades, and a very quick reload interval. In ''VideoGame/QuakeII'', it's a less powerful tactic, as the launcher needs two whole seconds to reload every individual grenade, and launching them by hand has a surprisingly long warmup animation and is even slower to throw multiple ones. It's still very much feasible if you have the height advantage, though.
49* ''VideoGame/ResidentEvil5'' is a borderline case when grenades come into play. For a game that only has a few enemies that shoot, the grenade exclusive mercenaries that make constant use of them become a little jarring on [[HarderThanHard Professional Mode]].
50* Luchadore specialists in ''VideoGame/SaintsRowTheThird'' carry grenade launchers, which shoot out about twenty at a time. Even though these grenades aren't that powerful, being near them when they detonate causes the player character to stagger about for a moment.
51* ''VideoGame/SoldierOfFortune II'' already was "Grenade of Grenade" half a decade before ''Modern Warfare'' rolled by. Mooks do this liberally starting with the Colombia mission. TheAllSeeingAI, on top of [[TheComputerIsACheatingBastard some other cheats]], allows terrorists to know exactly where you are and the perfect arc to toss a nade so it lands on your feet and {{one hit kill}}s you dead. One reviewer even joked that by the end of the game, the player would [[CallingYourAttacks know the word for "grenade" in several different languages]], and he's not wrong. To boot, two things worsen things: there's no GrenadeHotPotato on the player's part (the mooks can CatchAndReturn, but not you), and you can't return the spamming favor, since Mullins for some reason has the most sluggish animations possible to equip a grenade, pull the pin, and throw it, taking more than two seconds per toss.
52* An unusually [[Administrivia/TropesAreTools intentional and controlled]] example occurs in ''Franchise/{{Splatoon}}'', which has amongst its varied ink weaponry explosive sub weapons like ink grenades and ink bombs (as in, water balloons filled with ink). While the use of these weapons is usually limited by using up a big chunk of the Inkling's [[ManaMeter ink supply]] when thrown, the first two games have [[LimitBreak Special Weapons]] called Bomb Rush (replaced in ''VideoGame/Splatoon2'' by the [[SuspiciouslySimilarSubstitute nearly-identical]] Bomb Launcher) that grant unlimited use of these weapons for a limited time. As the game puts it: ''"Bombs away!"''
53* ''VideoGame/StarWarsBattlefront'' has mooks that are infamous for their reliance on grenade spam. The Vanguard and Soldier classes take it to an almost-trollish level, chucking grenades left and right 'till the character finally eats it. Hilariously, they [[ArtificialStupidity aren't necessarily good at it]]; it's not uncommon for AI mooks to ''grenade themselves''.
54** Perhaps the map most well known for this is Jabba's Palace. On the lower levels, there is a corridor between the sewers and the Palace proper that was usually impassable due to grenade spam. This is because the corridor was between two control points, and thus, between two Gonk droids that continually refilled ammo within a radius, including grenades, which the AI just ''loved'' to throw into the corridor. In summary, a narrow corridor between two infinite reserves of grenades between two groups of AI that [[ArtificialStupidity only threw grenades instead of shooting]].
55** The ''Tantive IV'' is also pretty bad when it comes to grenade spam since the entire map is made of narrow corridors. You can easily kill an average of three people per grenade on this map, and if you're lucky, [[ArtificialStupidity not all of them will be allies]]. Now multiply that by several dozen bots all throwing grenades at the same time for results that are both frustrating and hilarious. Ironically, this also makes the mission where you re-enact the raid at the beginning of ''Film/ANewHope'' much harder than it was in the movie since the Imperial troops will inevitably get pelted by grenades as soon as the door is breached.
56** Grenade spam is also the go-to strategy for most bots when it comes to dealing with vehicles. Drive a tank into the middle of an enemy held command post, and you'll quickly get over a dozen grenades thrown in your general direction.
57* This is mostly avoided in ''VideoGame/StarWarsBattlefront2015'' since most grenades are relatively rare pick-ups or equipment with cool-down time, but an exception is made for [[HeroShooter the Hero Bossk]]. One of Bossk's abilties allows him to make his Targeting Rifle fire an unlimited amount of grenades for several seconds. Bossk somehow manages to lug around this wave of grenades while still being one of the fastest characters in the game.
58* Any mook armed with hand grenades or a grenade launcher in the ''VideoGame/SyphonFilter'' series, including the FinalBoss of the first game, will do this. Being anywhere in the blast radius is an OneHitKill.
59* ''VideoGame/TeamFortressClassic'' had problems with this due to every class being given grenades and the incentive to spam them whenever death seemed inevitable. Grenades were restricted to one class (and then only from a GrenadeLauncher) in ''VideoGame/TeamFortress2'' to prevent this. Some would say it failed, or even further encouraged it until the single class it was given to had been further nerfed.
60** Still, a common strategy for Demomen is to use their Stickybomb Launcher, which has excellent damage and splash range for spam. While holding down the detonate button, mashing the launch button will spam stickybombs and make them detonate once they are primed, at a rate of 1 stickybomb per 0.8 seconds, for a total of 8 stickybombs before requiring a reload.
61** Of course, as every spammable weapon the game has, Mann Vs Machine takes it to new, insane levels. Human demomen can increase their clip size and fire rate, meaning they can deploy more grenades more quickly before they have to reload. Then there's a group of giant Demobots that can fire a huge slew of grenades in quick sucession, and they tend to come in groups. The end result usually sounds like *popopopopopopopop-BOOMBOOMBOOM*
62* A certain breed of EliteMooks in ''VideoGame/TronEvolution'' will repeatedly throw out groups of grenades that make getting close impossible without taking too much damage. Since most of your attacks are ranged this isn't as bad as it sounds, but it's still annoying.
63* The ''Film/TrueLies'' video game for the Super Nintendo was as bad, or even worse, than ''Call of Duty''. You begin to notice this on the second level in a mall, where there are scores of civilians you cannot shoot. The Crimson Jihad have no such issues however and will happily gun down and bomb everything in sight. Common enemies can throw a grenade a second, and drop one when they die. Advanced enemies are suicide bombers, use grenade launchers and mines, adding to the fun.
64* In the Co-op mode of ''VideoGame/Uncharted3DrakesDeception'' some enemy bosses have a perk that allows them to lob about ''ten'' grenades with a single throw, or have a cluster grenade perk. Oh... And they are CPU enemies and thus have unlimited ammo.
65* ''VideoGame/XCOMEnemyUnknown'':
66** For players, the game mostly averts this trope, with a rather restrictive limit of one grenade for most soldiers per mission, and a non-modified maximum of three depending on upgrades ("Tactical Rigging" in particular lets soldiers carry two grenades, even on [[NewMeat Rookies]] and [[RedShirt XCOM Base Security]]).
67** However, using grenades is a vital element in the very early part of the campaign, because your soldiers will be poorly experienced and miss a lot of shots against Aliens in cover... leading to the strategy of planning out your grenade use to take out the cover of the most important enemy unit. It becomes less important as the game goes on, but most teams will have at least one or two soldiers who carry around grenades to be used in drastic situations as well as shredding armour.
68** The EXALT Operatives and Heavies all carry a frag grenade, or an alien grenade in case of {{Elite|Mook}}s. If you've hacked one of their relays, which disables their primary weapons, they'll throw them in droves unless they're in a bad spot and feel it's better to fall back to reload.
69** "Deep Pockets" gives Supports an extra inventory slot in the core game, so they can carry a grenade alongside their usual Medikit. The Heavy's "Grenadier" ability gives a grenade in the loadout two "charges" and increases their damage by 1, so alien grenades hurt just like regular rockets. ''Enemy Within'' changes things a bit with the "Tactical Rigging" Foundry upgrade giving the Deep Pockets effect to ''all units'' that can carry items (i.e. not MEC Troopers and S.H.I.V.s), so a Heavy with Grenadier can carry ''four'' rocket-like alien grenades that unlike rockets, don't take two action points to use (so they can be lobbed after moving or, if the Heavy has Bullet Swarm, firing) and have no "10%" chance to miss. It gets ''even more'' ridiculous if the "Training Roulette" Second Wave option is enabled and a soldier (of any class) gets ''both'' Deep Pockets and Grenadier – how does ''six enhanced bomblets'' sound to you?
70** There are two big incentives to avoiding grenade spam, however. The first is that killing an alien with an explosive [[DisadvantageousDisintegration also destroys the weapon fragments you need to reverse-engineer and build your own alien-derived equipment.]] Second is that your chief scientist will not hesitate to remind you of this fact.
71--->'''Dr. Vahlen:''' Commander! You may want to instruct your men to exercise restraint when using explosives. While certainly effective at killing aliens, they also destroy the artifacts we're hoping to recover from the bodies. Just something to consider.
72* In ''[[VideoGame/DawnOfWar Warhammer 40000: Dawn of War II Retribution]]'', there's an Ork Kommando named Spookums. He can get two abilities that synergizes each other into doing a GrenadeSpam, one increases the number of grenades thrown at a time and the other gives him a chance to automatically throw grenades while attacking (this lets him bypass the normal cooldown and ammo limit for tossing a grenade).
73
74!!Non-video game examples:
75[[AC:AnimeAndManga]]
76* Hayato Gokudera from ''Manga/Reborn2004'' loves this trope. His arsenal is filled of dynamites.
77
78[[AC:{{Film}}]]
79* In ''Film/DieHard2'', Colonel Stuart and his men have John trapped in the plane that was used to transport the general they were to rescue. They toss about twenty grenades into the cockpit to blow it up, forcing [=McClane=] to scramble for the ejector seat.
80-->''"Where's the [[PrecisionFStrike fucking]] door?"''
81* In ''Film/NoTimeToDie'', James Bond gets a grenade tossed toward him from the top of several flights of stairs. He simply tosses it right back up at the mooks who dropped it. There's a pause. [[https://www.youtube.com/watch?v=ySuyJrLeVWk Then several more grenades are dropped on him all at once.]]
82
83[[AC:LiveActionTV]]
84* In a multiplayer online shooter shown in an episode of ''Series/{{CSI}}'', a player opposing the epileptic BodyOfTheWeek started spamming flashbangs to try and give him a seizure.
85* In an episode of ''Series/StrikeBack'' the team is pursuing a courier who has a satchel of grenades with him. He keeps tossing them behind him which causes the team members chasing him to constantly dive behind cover. It is a very effective tactic and he gets away.
86
87[[AC:TabletopGames]]
88* ''TabletopGame/StrikeLegion'' allows players to take an [[MoreDakka automatic]] underbarrel GrenadeLauncher on some weapons. This can fire any kind of grenade available to Legionaires, up to and including [[EarthShatteringKaboom singularity grenades]].
89
90[[AC:RealLife]]
91* Grenade machine guns, which are ExactlyWhatItSaysOnTheTin.
92* Milder forms of this trope are used for infantry tactics in assaulting enemy positions, pioneered in UsefulNotes/WorldWarI and still utilized to this day - the same reason video gamers hate being a victim of it makes it a very desirable thing to be be the one using in real life, since soldiers of course prefer winning their battles as easily as possible. However, soldiers will need to coordinate their grenade reserves for such a tactic (there are accounts of UsefulNotes/WorldWarI soldiers going so far as to bringing in literal buckets full of grenades up to the frontline to facilitate it), and grenade saturation in infantry tactics tend to be more based around ensuring the enemy is PinnedDown for allies to flank and close in to enemy positions (and then probably using a grenade upon the enemy position with actually expected lethal intent) rather than just lobbing grenades at the enemy repeatedly in hopes of killing the enemy if you throw enough of them in their direction, as throwing grenades accurately with any sort of distance is not the easiest task for everyone.

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