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4[[quoteright:350:[[VideoGame/StreetFighterAlpha https://static.tvtropes.org/pmwiki/pub/images/street_fighter_alpha_final_fight_stage.png]]]]
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6In VideoGameSettings, the Graffiti Town is a lighter version of GangsterLand where the action takes place in a modern urban area that has all the stereotypical elements of being "urban": tall brick apartment buildings with some wear and tear, elaborate and/or gigantic UsefulNotes/{{graffiti}} on the buildings, and tall chain-link fences. The stage music is usually in the hip-hop genre.
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8Note this setting has to have [[CrapsaccharineWorld exaggerated features of heavy urban areas]], like downtown Los Angeles or New York. So Liberty City from ''VideoGame/GrandTheftAuto'' can't count because the environment is relatively realistic compared to what is described here. Some basketball video games may have this as a court instead of the usual sports stadium.
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10Likely to overlap with MetropolisLevel. Not to be confused with ArtCourse.
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13!!VideoGame Examples
14
15* Kerning City in ''VideoGame/MapleStory''. Semi-derelict buildings? Check. Really impressive graffiti? Check. Hip-hop music? Check. Tri-fecta GraffitiTown.
16* One of the arenas in ''VideoGame/RobotArena 2'' is an empty lot in an urban district. The surrounding buildings are covered in elaborate graffiti that say the game's abbreviation, [=RA2=].
17* Prison Planet Thantos in ''VideoGame/{{Bomberman}} 64: The Second Attack''. Although it a post-apocalyptic version with zombies, rogue bikers, and gaping chasms.
18* The entirety of ''VideoGame/TheWorldEndsWithYou'' takes place in Shibuya. In ''VideoGame/KingdomHearts3DDreamDropDistance'', [[FirstTown Traverse Town]] has become a sort of stand-in for Shibuya, complete with the ''[=TWEWY=]'' cast as [[TheCameo cameos]].
19* ''VideoGame/JetSetRadio'' and ''Jet Set Radio Future'' has Tokyo-To, where the player actually helps decorate the city with said elaborate graffiti. This extends to ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'' and its sequel for tracks based on ''JSR''. On top of that, ''Sonic & All-Stars Racing Transformed'''s Jet Set course is called Graffiti City.
20* The early stages in the ''VideoGame/StreetsOfRage'' games.
21* The first stage of ''VideoGame/FinalFight''. UsefulNotes/{{Paris}} has shades of this in ''Final Fight 2'', as do several stages in ''Final Fight 3''
22* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' features this in one of it's first stages.
23* ''VideoGame/FinalFantasyVII'' Midgar is an industrial metropolis, filled with smog from the Mako reactors.
24* In the first ''{{VideoGame/Manhunt}}'' game, Carcer City is a mix between this and a BleakLevel.
25* One appears (briefly) in the anime opening sequence for ''VideoGame/SonicRiders'', although there isn't one in the actual game.
26* The "Chicago: Stealth" mission from ''VideoGame/PerfectDark'', with the exception of most of the graffiti being in ''Chinese''. Joanna's target (the headquarters of the dataDyne subsidiary G5 Corporation) is located in Chinatown.
27* ''VideoGame/ResidentEvil2'' has this in the earliest parts of the game (before you enter to the police station) with all the elements of this trope (brick walls, graffiti everywhere, chain link fences, and basketball courts) however, it is a wrecked GraffitiTown after a ZombieApocalypse.
28* Stilwater in ''VideoGame/SaintsRow1'' has this trope in effect for all but the most wealthy parts of the city, however the trope is dropped entirely in the second and third games, as Stilwater is depicted as a sleeker, cleaner, more realistic city (due in large part to [[MegaCorp Ultor's]] [[LawEnforcementInc corporate security]]) and Steelport from the third game is a very sleek and bright city.
29* ''VideoGame/NoMoreHeroes2DesperateStruggle'': The Rank 2 level, which culminates in a fight against Alice Twilight in the roof of a building, is set in a dense urban area filled with tall brick buildings, one of which has a gigantic graffiti modeled after Travis' face.
30* The ''Franchise/{{Splatoon}}'' series has the various locales that serve as {{Hub World}}s for each game are largely clean and colorful urban settings, but players are able to use a mailbox feature to post graffiti that will litter the overworld and the various multiplayer stages.
31* This is the setting of the virtual {{pinball}} table ''Extreme'' from ''VideoGame/ZenPinball''.
32* Varrigan City from ''VideoGame/MadWorld'', or at least the first three levels of it. The city features {{Mooks}} that look like extremely stereotypical street thugs, there are buildings everywhere [[TheJoysOfTorturingMooks that usually have stuff for you to kill people with]], and the style for the music tracks are more urban-themed compared to the rest of the game (The entire soundtrack is hip-hop, so the tracks in the city have a bit more guitar and piano than the later levels).
33* Roughly half of the planets in ''VideoGame/BlenderBros'' have an aspect of this to them. The game is set in the far future and takes place in mostly urban, colonized worlds.
34* While New Donk City from ''VideoGame/SuperMarioOdyssey'' is a mostly clean fantasy take on New York City, the grungy and less heavily populated areas tend to be covered in Bowser-themed graffiti, particularly the underground areas.
35* ''VideoGame/PokemonSwordAndShield'' has Spikemuth, located in the south east part of the map. It's a loving homage to games like Streets of Rage, featuring a single hallway of a stage complete with [[InvisibleWall Invisible Walls]] (actually Mr. Mime's making barriers), and enemy (trainers) jumping in from the sides of the screens. Derelict buildings, graffiti adorn the street, and it feels quite grungy.
36* Telluria City from the ''VideoGame/{{TOME}}'' RPG is a perfect example. Not as hostile as a GangsterLand, but with graffiti and urban imagery abound.
37* The second level in ''VideoGame/StreetsOfRage'' takes place in an urban environment away from the glamourous city that was in the previous stage. The apartment buildings are worn down, graffiti and posters are plastered on the walls, trash is flying in the wind, barrels are everywhere, some areas have chain link fences in the background, and the whole block is filled with punks and other gang-like enemies.
38!!Non VideoGame Examples
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40* Early seasons of ''Series/SesameStreet'' contained elements of this since it was originally marketed toward children in urban areas. Many of the "letters of the day" even appeared as graffiti as [[http://fairbankspedestrian.files.wordpress.com/2008/01/sesame1.jpg?w=230&h=275 seen here.]]
41* ''[[Series/TheFreshPrinceOfBelAir In west Philadelphia born and raised, on the playground where I spent most of my days...]]''
42* Artwork from the manuals in the very first editions of ''TabletopGame/VampireTheMasquerade'' and ''TabletopGame/WerewolfTheApocalypse'' combined this trope with GothicPunk.
43* In ''WesternAnimation/TurningRed'', UsefulNotes/{{Toronto}} is portrayed like this.

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