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5[[quoteright:349:[[WesternAnimation/TheFairlyOddParents https://static.tvtropes.org/pmwiki/pub/images/fairly_oddparents_good_luck_charms.png]]]]
6%%
7->''"Find a penny, pick it up, and all that day you'll have good luck."''
8-->-- '''Old saying'''
9
10A good luck charm is an item that brings you good luck or is believed to do so. These are very common in folklore; the most common examples are a four-leaved clover, a rabbit's foot, and a horseshoe (hung upside down so that the luck won't pour out). In video games, expect an item like this to improve your LuckStat.
11
12Supertrope of FourLeafClover and LuckyRabbitsFoot. Contrast with BadLuckCharm.
13
14----
15!!Examples:
16[[foldercontrol]]
17
18[[folder:Anime and Manga]]
19* ''Manga/{{Doraemon}}'' movies:
20** Gusuke from ''Anime/DoraemonNobitaAndTheWingedBraves'' have that silver feather of his, which brings him luck wherever he goes. It's actually a feather from his biological father - the legendary Bird-Man hero Icarus.
21** Hachi from ''Anime/DoraemonNobitaInTheWanNyanSpacetimeOdyssey'' always carries his ''kendama'' necklace everywhere he goes, an artifact he's wearing when his adoptive mother finds him as a MosesInTheBulrushes. As a child, Hachi scoffs at the notion of the necklace being truly magical, until it unexpectedly saves him from a rampaging KillerRobot.
22* ''Literature/RebuildWorld'': Akira is often concerned about his luck, and buys something to serve as this from the FriendlyShopKeeper Shizuka. There’s also the bullet he used as a paperweight for the message he left anonymously for Elena and Sara when he first encountered them, that Sara made into a necklace charm and gives him. Akira loses both of these, but considers any equipment he buys from Shizuka’s shop to be good luck in general.
23* Discussed in ''Literature/TheZashikiWarashiOfIntellectualVillage''. The titular character Yukari is a type of spirit said to bring good luck to any house where it dwells. Conversely losing a zashiki warashi is said to bring bad luck to the house. However it's explained that Yukari doesn't bring good or bad luck; rather she seeks out households experiencing good fortune and dwells there until they begin to decline, at which time she departs.
24[[/folder]]
25
26[[folder:Comic Books]]
27* ''ComicBook/DisneyDucksComicUniverse'':
28** Some writers portray Scrooge [=McDuck=]'s NumberOneDime as a good luck charm. [[BerserkButton Scrooge does not approve.]]
29** Gladstone Gander, Donald's supernaturally lucky cousin, is often shown carrying around or collecting good-luck charms. The most common is a four-leaf clover, usually tucked into the lapel of his shirt.
30* ''ComicBook/SpirouAndFantasio'': One story set in New York opens with a depiction of the stock market, where a Chinese vendor waits at the entrance selling good luck charms. At the end of the day, he moves his cart to the exit and [[SuicideAsComedy starts selling revolvers.]]
31[[/folder]]
32
33[[folder:Film]]
34* ''Film/AceVentura'': The reason why the abduction of Snowflake the Dolphin (the mascot of the Miami Dolphins) is such a huge deal (otherwise team owner Roger Podacter [[MeanBoss could not care less]]) is that the Dolphins team is full of superstitious players and this is a huge blow in their psyche. The thief, [[spoiler:Ray Finkle, knows this perfectly well because he is a former player of the Dolphins and a pretty superstitious man himself -- and as a matter of fact, the reason he believes he failed the Super Bowl kick [[OnceDoneNeverForgotten that ruined his life]] is because Dan Marino screwed up Finkle's luck ritual ("[[BerserkButton laces out!]]").]]
35* ''Film/AngelsInTheOutfield'': The 1994 remake has a couple of examples:
36** Early on, it's shown that several Angels players tap a structural pole in their clubhouse for good luck -- one of the players ruefully notes that after 15 straight losses maybe they should find something else to do.
37** Once the manager Knox starts taking on Roger and J.P. and the Angels start winning due to Roger being able to see the angels and pointing out who's going to be blessed, Knox himself isn't sure whether he buys the divine intervention explanation but he keeps them around because it isn't like he had anything better to go with. His cover explanation to Angels management as to why he wanted those two kids to have front row seats near his dugout is that he considers them lucky charms (which, to be fair, isn't that much of a stretch).
38* ''Film/TheDeadPool'': Quan's tattoos, which his grandfather insisted he get after hearing he was Harry Callahan's partner. Harry tells him a bulletproof vest would be more practical. Fortunately Quan's grandfather also told him, "When your partner gives you advice, take it." The vest saves Quan's life.
39* ''Film/{{Deewaar}}'': Vijay's dockworker identification badge. His badge number is 786, which one of his co-workers points out is a lucky number in Islam [[https://en.wikipedia.org/wiki/Basmala#Numerology as it represents Bismillah]] ("In the name of God"). The badge saves Vijay's life twice ([[spoiler:First, it saves him by [[PocketProtector stopping the bullet]] when he's shot by one of Samant's men while stealing the gold back. Later, it saves him when Samant's men try to assassinate him. Anita notices that he left it on the bar counter, and rushes after him to return it. She drops it and they both go to pick it up right when Samant's men fire, causing the shots to miss them both.]]), and [[spoiler:when he eventually loses it, he dies shortly thereafter]].
40* ''Film/{{Grease}}'': When Kenickie is getting ready to race at Thunder Road (the L.A. River), Jan finds a penny on the ground, giving the Trope Quote. Marty takes it from her and tries passing it to him, saying it's for Good Luck. However, he drops it and when he bends down to get it, Doody opens the car door, banging him in the head. Guess it didn't work.
41* ''Film/KangarooJack'': Louis's red jacket is a zigzagged example. On the one hand, [[BadLuckCharm Charlie points that he and Louis have had nothing but misfortune befall them in all the time Louis has been wearing the jacket]]. But then it is revealed that [[spoiler:the money Charlie and Louis were supposed to deliver to Smith was payment for their execution on Sal's orders. Charlie has a complete turnaround regarding the jacket at the end, saying that if Louis hadn't put the money in the jacket and then put the jacket on the kangaroo, they would have delivered the money to Smith without incident and been killed by him as Sal wanted]].
42* ''Film/SpaceJam'': After agreeing to play for the Tune Squad, Michael tells them they need to bring his gear from home, including his North Carolina shorts -- "They're lucky. I wore them under my Bulls uniform every game." (After they react with disgust, he assures the toons that he also ''washed'' them every time.) The shorts prove to be the hardest item to acquire, as they need the help of Michael's children to get them away from his AngryGuardDog.)
43* ''Film/SwingTime'': "Lucky" Garnett's lucky quarter. His friend "Pop" seems to take it more seriously than Lucky himself does since Lucky is willing to have it changed so Pop can buy cigarettes.
44* ''Film/UltramanTigaTheFinalOdyssey'': Deputy Captain Seichi Munakata has a Costa Rican necklace coin, which he gives to his superior, Captain Iruma, as she has been sent on a perilous mission to R'lyeh. This turns out to be a ChekhovsGun as Iruma later uses this necklace to help her grab and out-of-reach detonator.
45* ''Film/UncutGems'': The [[MacGuffin uncut black opal]] that drives the plot is suggested to be one by Kevin Garnett. The movie [[MaybeMagicMaybeMundane leaves it ambiguous if the gem is really magical or not]]; nothing ''explicitly'' supernatural happens, but Garnett plays the best basketball games of his life while he has it, while Howard has some ''incredible'' luck before selling it. [[spoiler:And the second he ''does'' sell it, his newest scheme blows up in his face in [[BoomHeadshot the worst way possible]].]]
46[[/folder]]
47
48[[folder:Literature]]
49* ''Literature/BigNate'': It's left ambiguous whether the charm, a broken-off foot from an action figure, is genuine or a combination of psychosomatics and coincidence.
50* In ''Literature/TheCinderellaMurder'', Susan owned a gold necklace with a little horseshoe charm pendant, which she believed was lucky; her parents gifted it to her on her fifteenth birthday and the next day she won the part of Sandy in a high school production of ''Grease''. Ever since, she was rarely without it. The necklace was found near her body, [[SymbolicallyBrokenObject with the chain broken]] in the struggle with her killer. [[spoiler:It turns out the necklace [[ChekhovsGun played a role]] in the events leading up to Susan's death and is vital to figuring out who killed her]].
51* Creator/IsaacAsimov's "Literature/DoesABeeCare": Thornton Hammer considers Kane a good-luck charm, unaware of how he manages to be inspired by the man's presence. [[spoiler:Kane has a {{Psychic Power|s}} that he uses intuitively to get the people around him to advance their science far enough to design a spacecraft.]]
52* Felix Felicis potion from the ''Literature/HarryPotter'' series, though Harry's experience after drinking it suggests that it works less by manipulating probability than by suggesting a course of action that will benefit the imbiber.
53* In ''Literature/SkiesUnbroken'' there's an entire religion venerating Lady Luck, of which the protagonist is a follower. He carries a coin as his Good Luck Charm, as is the custom. Also, northern Ossporians believe a ship needs [[CatsAreMagic a good-luck cat]], which Kor considers rubbish.
54[[/folder]]
55
56[[folder:Live-Action TV]]
57* ''Series/{{Grimm}}'': In a world of Were-Beastmen, there's an old myth about tearing off the foot of some humble were-rabbit and using it as an extremely potent fertility charm. Unfortunately, the rich couple who sponsored the mercenary to hunt down innocent were-rabbits and hacksaw their feet didn't realize that he proceeded to murder them violently soon after.
58* In ''Series/RobotWars'', Diotoir was a robot known for being coated in red and black polka dot fur. Strips of this fur would often be seen tacked onto other robots as lucky charms, either as {{Battle Troph|y}}ies or as gifts from the team ([[NiceGuy Team Diotoir were known for assisting other teams with their own mechanical problems]]). Diotoir itself [[OnceAnEpisode wasn't always]] [[IncendiaryExponent so lucky]].
59* In ''Series/{{Supernatural}}'' Sam Winchester finds a lucky rabbit's foot that endows its owner with good luck until the owner loses it (and they always lose it). At which point they get lethally bad luck.
60* Devin's headband in ''Series/TheKicks''. Her team back in Connecticut got it for her after an injury and she made a quick recovery. In "Head Games", she loses it and The Kicks get her a new one, which she decides is just as lucky.
61* Played with in one episode of ''Series/HowIMetYourMother'' in which Ted describes a series of DisasterDominoes all tracing back to when he stopped to pick up a "lucky" penny and culminating in missing the interview for an amazing dream job. Seems like the trope has been subverted but he concludes in the narration that since that dream job would have required moving to another city a few months later, it would have prevented him from meeting the titular mother, so it really was a pretty lucky penny after all!
62* ''Series/ThePartridgeFamily'': In "Everything You Wanted to Know About Sex... but Couldn't Pronounce," the three youngest kids each give Keith a good luck charm the morning before he takes a test that will determine if he'll be allowed to graduate or not.
63* ''Series/ShadowAndBone'': Nikolai has a lucky compass. He bequeaths it to Alina when she tells him she's leaving to go find the Firebird, and then to Mal when [[spoiler:he takes on the Stormhund name]].
64* ''Series/TheArmyGame'': In "Snudge and Jimmy O'Goblin", Dooley buys a good luck charm called Jimmy O'Goblin. After Snudge confiscates, he experiences a run of good luck, so Hut 29 embark on scheme to make Snudge believe that he is cursed so he will get rid of Jimmy O'Goblin so Dooley can reclaim it.
65* ''Series/YoungSheldon'': In "A Slump, a Cross and Roadside Gravel", Missy tries to use her cross as one, but Mary stops her.
66[[/folder]]
67
68[[folder:Music]]
69* In ''Music/MarginalNumber4'', L has his "omamori [[https://en.wikipedia.org/wiki/Marimo marimo]]", which he's quick to talk about in interviews and other supplementary material. Atom has his lucky underwear. When they discovered that Rui has a stuffed animal in his room in the anime, they thought this might be the reason, but it turns out not to be the case.
70[[/folder]]
71
72[[folder:Tabletop Games]]
73* ''TabletopGame/WarhammerFantasyRoleplay'': Genuine lucky charms are [[LimitedUseMagicalDevice single-use items]] that let a character reroll a test or NoSell one successful attack against them. The trick is in distinguishing the real thing from the fake trinkets.
74* ''TabletopGame/DungeonsAndDragons'':
75** The Luckstone grants a minimal bonus to saving throws and to [[SkillScoresAndPerks ability and skill checks]]. Its primary advantages are that it doesn't occupy an equipment slot and that its "luck bonus" stacks with most other protective equipment and enhancements.
76** The Luck Blade is a magic shortsword that, among other features, grants a minimal "luck bonus" to saving throws and allows the bearer to [[LuckManipulationMechanic reroll one die roll per day]].
77[[/folder]]
78
79[[folder:Video Games]]
80* In ''VideoGame/CoffeeTalk'', Jorji believes that his [[TragicKeepsake late grandfather's]] lighter is a lucky charm because when he drops it after his first visit in Episode 2, he gets into a string of unlucky events. He often keeps on losing it whenever he leaves the café.
81* In ''VideoGame/DarkestDungeon'', the Highwayman can give his "lucky coin" to a teammate to reduce their stress. Given that he can do this, potentially, in every Medium or longer dungeon he goes to, it's likely that he's just ''[[MagicFeather pretending]]'' it has some significance, in order to cheer up his allies.
82* In ''VideoGame/DragonAgeInquisition'', ex-Templar Cullen shows a romanced female [[PlayerCharacter Inquisitor]] a coin given to him as a good-luck charm by his brother when he left to join the Templars - [[ConvenienceStoreGiftShopping the only thing his brother had in his pocket at the time]], Cullen recalls wryly. Although Templars are not allowed to carry such charms, since they're expected to rely entirely on their faith, he nevertheless kept the coin with him through all of his experiences in the previous two games and muses that for whatever reason he survived when he should have died twice over. He then attempts to give the coin to the Inquisitor, if she'll accept it.
83* ''VideoGame/EternalDarkness'' has Peter Jacob carrying a Lucky Penny with him which seems to just be a UselessItem. [[spoiler:Until he needs to jury-rig a replacement fuse to restore power to the cathedral. Alex later uses the same coin in the Roivas mansion's circuit box to bring electricity back to the upstairs bathroom.]]
84* ''VideoGame/TheLegendOfKyrandia'' also has a horseshoe as lucky charm (and magnet) which is a component in one of the potions.
85* Kunihiko Maeda of ''VideoGame/ParasiteEve'' gives protagonist Aya Brea three different trinkets -- specifically a ''hamaya'' arrow, a ''mayoke'' amulet and a ''narita'' amulet -- over the course of the story for general protection and luck. They serve no actual function in gameplay, and Aya's partner Daniel even [[CryingWolf gets fed up with Maeda over them]] which prevents him from passing along a genuinely useful item when Aya ''really'' needs it.
86* ''Franchise/ResidentEvil'':
87** ''VideoGame/ResidentEvil2'' has Sherry's gold locket [[spoiler: which subverts the crap out of this trope. It secretly contains a sample of the G Virus, which is the reason the [[ImplacableMan Tyrant T-103 Type]] is hunting her down.]]
88** Jim Chapman begins his ''VideoGame/ResidentEvilOutbreak'' scenarios with a lucky coin, which he can take a moment to flip; succeeding gives him a 15% boost to his critical hit rate, and this can stack up to three times if you're ''really'' lucky. ''File #2'' gives him a second coin which boosts crit rates just by being in his inventory, as well as enhancing melee weapon durability. ''File #2'' also gives a lucky charm to Yoko Suzuki, which passively boosts her stats and reduces damage from OneHitKill moves so they just leave her in Danger status.
89* In ''VideoGame/StarOceanTheSecondStory'', being the BornUnlucky character of the cast, Ashton Anchors likes to collect lucky charms, especially after having been possessed the two dragons on his back.
90* In ''VideoGame/SuperMario64 DS'', this is the in-game justification for Mario taking more damage without his hat. One of the toads mentions that Mario's hat is special, and bad luck will befall him should he lose it.
91* In ''VideoGame/ATaleOfTwoKingdoms'', to win a gambling game you need to find a horseshoe for luck first.
92* ''VideoGame/TalesOfSymphonia'': As seen in [[https://cdn.akamai.steamstatic.com/steam/apps/372360/ss_155a14b9f8818a74958a995821da2de1ad2e5581.600x338.jpg this official screenshot]]:
93--> '''Colette:''' It's a charm. A Flanoir snow bunny. They say it brings good luck.
94* ''VideoGame/{{Terraria}}'': Has an item called the Lucky Horseshoe which looks like a traditional good luck charm. However, instead of affecting luck in the game, it negates fall damage.
95* In ''VideoGame/ThiefTheDarkProject'', in the Cragscleft Prison level, one of the objectives is to retrieve Garrett's lucky HandOfGlory from [[spoiler: the corpse of]] Issyt the Beggar, who managed to smuggle it in (Garrett would rather not think about [[AssShove exactly how]]). While folklore ascribes numerous abilities to the Hand of Glory, many of which would be quite useful in a StealthBasedGame, Garrett's lacks any special power, being merely this trope.
96[[/folder]]
97
98[[folder:Visual Novels]]
99* In ''VisualNovel/ApolloJusticeAceAttorney'', Vera Misham was given by [[spoiler:Kristoph Gavin]] a bottle of nail polish she considers as a good luck charm and a SecurityBlanket. [[spoiler:However, he had ulterior motives in making her that gift: as she made a forgery for him and he planned to LeaveNoWitnesses, he put poison in the bottle knowing that, whenever she feels nervous, [[ReclusiveArtist such as getting out of her home]], she instinctively bit her nails and thus would ingest the poison.]]
100* In ''VisualNovel/IkemenSengoku'', Nobunaga Oda becomes convinced that the female main character is a good luck charm after she saves him from an assassination attempt and he gives her a job at his castle to keep her by his side. The MC, for her part, is not too happy about being treated as a lucky charm since it often involves her being forced to accompany Nobunaga and his other warlords to battles.
101[[/folder]]
102
103[[folder:Webcomics]]
104* ''WebComic/{{Mindmistress}}'': Mindmistress designed but never built this luck charm. When it is colorful, it brings good luck, but if it goes gray... it brings bad luck. She refused to make it because she could not stop it from flipping modes. However her design was stolen and used. The user had massive good luck, till it turned gray. He kept wearing it for a full month, casing a massive bad luck storm for him. [[http://mindmistress.comicgenesis.com/vision46.htm Page where she explains it.]]
105* ''Webcomic/{{Outsider}}'': Played with. The ''diral-seii'' is part of a coming of age ceremony in some [[SpaceElves Loroi]] cultures. It is a talisman meant to give good luck to the TrueCompanions of the person who bears it... by taking the luck from the bearer. The bearer will eventually die since they don't have enough luck, at which point it is passed on to the next in line and the process repeats. When this is explained to Alex Jardin, the human main character, the tactical analyst Beryl [[OutgrownSuchSillySuperstitions is quick to dismiss this as a minor cultural holdover from more primitive days]], and tells him that the Loroi from the planet where this is a custom are hardline tradionalists even by Loroi standards.
106* ''Webcomic/WarAndPeas'': DoubleSubverted in "Lucky Penny". A man bends over to pick up a lucky penny, rips his pants in the process, and instantly draws a crowd who laughs at his exposed butt. But then a woman comes to compliment him on his butt, and said woman becomes his future wife.
107[[/folder]]
108
109[[folder:Web Video]]
110* A minor plot device in ''WebVideo/FalloutNukaBreak'' is a red bottle cap with a star painted on it that some people in the Wasteland believe is a mystical talisman. [[MaybeMagicMaybeMundane The Ranger never gets it to do anything special, but has an unusual string of good luck while it's in his possession]].
111[[/folder]]
112
113[[folder:Western Animation]]
114* ''WesternAnimation/MollyOfDenali'': In "Dream Tube", Trini finds a rock, which she adopts as her "lucky rock". [[spoiler:It later turns out to be an agate, which the kids sell to Auntie Midge for $30, meaning they now have enough money to buy a tube]].
115* ''WesternAnimation/{{Kaeloo}}'': [[BornUnlucky Violasse]] wards off her bad luck with a personal good luck charm, a balloon with [[BornLucky Quack-Quack]]'s face painted on it. The balloon has actually saved Violasse from dying several times, which means that it actually works.
116* In the ''WesternAnimation/ReadyJetGo'' episode “[[Recap/ReadyJetGoS2E15MyThreeSunsMagnetPI Magnet, PI]]", it is revealed that Mitchell has a lucky magnet hidden under his jacket.
117[[/folder]]

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