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7[[quoteright:350:[[Literature/StarTrekNovelVerse https://static.tvtropes.org/pmwiki/pub/images/good_guy_bar.jpg]]]]
8[-[[caption-width-right:350:"Time for a round of '[[MiseryPoker My crew sucks more]].' Who's first?"]]-]
9
10->''"You can drink your fancy ales,\
11You can drink 'em by the flagon.\
12But the only brew for the brave and true,\
13Comes from the Green Dragon!"''
14-->-- '''Merry''' and '''Pippin''', ''Film/TheLordOfTheRingsTheReturnOfTheKing''
15
16The [[EvilCounterpart heroic alternative]] of the BadGuyBar, the Good-Guy Bar is a place where heroes and do-gooders go to unwind after hours. Since the heroes might normally be on different squads or teams, the Good Guy Bar allows heroes who don't normally meet to do so, whether to talk shop or simply commiserate with like-minded peers.
17
18Unlike the BadGuyBar, a Good Guy Bar can come in a wide variety of forms, whether a stereotypical seedy dive (complete with [[BadGuysPlayPool pool hall]]), a posh nightclub or a five-star restaurant. The more elegant locations will be used when the author wants to emphasize (or otherwise play with) the virtuous nature of the heroes. If the Good-Guy Bar spans time and space, it may double as an InnBetweenTheWorlds.
19
20Many Good Guy Bars have an implicit agreement to allow villains to patronize, so long as they don't start trouble -- after all, tolerance is traditionally a heroic virtue. Such places ''will'' have a [[TruceZone strictly enforced neutrality agreement]] to keep everyone from fighting each other. The lowest form might be [[BadGuyBar Bad Guy Bars]], located in {{Wretched Hive}}s, and whose powerful proprietors enforce no-violence [[TruceZone Truce Zones]].
21
22See YouAllMeetInAnInn for when this sort of establishment serves as the jumping-off point for an adventure. Subtrope to LocalHangout.
23----
24!!Examples:
25[[foldercontrol]]
26
27[[folder:Anime & Manga]]
28* ''Manga/BlackCat'' features [[BountyHunter sweeper]] bars where they can trade information on targets.
29** Cat Eyes' Café in ''Manga/CityHunter'' and its sequel ''[[Manga/AngelHeart2001 Angel Heart]]'', [[ShoutOut previously owned by Black Cat's protagonists]], becomes a main hangout and client meeting point in the series.
30* ''Literature/RebuildWorld'': In the gritty CyberPunk setting of these novels, Shirakabe, a SergeantRock PrivateMilitaryContractor, spends his free time with some of his buddies from work at a bar in the slum’s RedLightDistrict, on the second floor where the working ladies take men to the third floor. Shirakabe repeatedly invites the protagonist Akira there to discuss contracts, despite him being underage, which leads to Akira arguing with the bartender, and Shirakabe arguing with one of the working girls about that. After enough times of this, the bartender throws up his hands and just tells Akira where to find him.
31* In ''Manga/TheSevenDeadlySins'', the Boar Hat serves as the base of operations for Meliodas and the Seven Deadly Sins. It's actually a mobile home carried on the back of Hawk's mom, a giant green pig, essentially making it a [[ExactlyWhatItSaysontheTin literal Boar Hat]]. Incidentally since the Sins are criminals in the setting, it can be seen as a BadGuyBar from a different perspective.
32* Agil of ''Literature/SwordArtOnline'' opens a café; specifically, in both [=MMOs=] and in real life, each becoming the main characters' meeting spots. In video game adaptations, his bar serves as the base and an inn.
33* ''Anime/TigerAndBunny'' has the aptly named "Hero's Bar" which is themed around Hero TV (the reality crime fighting show which the main characters star in) and Wild Tiger's favorite hero of old Mr. Legend.
34[[/folder]]
35
36[[folder:Comic Books]]
37* ''ComicBook/AstroCity'' has two such locations:
38** Bruiser's Bar & Grill is a rowdy place run by a retired superhero that serves beer, popcorn and a spirited atmosphere for superbeings who want to hang out and indulge in some good-natured roughhousing.
39** Butlers is a super-secretive club whose clientele and employees are tightly screened. Regular dinner parties are held where heroes arrive in formalwear for tranquil evenings together.
40*** Subverted in the story "Dinner at Eight"; when [[TheCape Samaritan]] and Winged Victory go out for dinner, they deliberately avoid established Good Guy Bars to get away from "shop talk". [[spoiler:They use their civilian identities and go to a [[BurgerFool burger joint]] instead.]]
41* In the prologue to ''ComicBook/BatmanTheDarkKnightReturns'', many of the now-retired heroes and villains gather at an underground bar to reminisce about old adventures (ComicBook/MartianManhunter is the bartender).
42* ''ComicBook/CommonGrounds'' is a limited series named after a chain of coffee shops, where superheroes and supervillains meet in a neutral, non-confrontational manner.
43* When Guy Gardner from Creator/DCComics had his Vuldarian powers, he ran a superhero bar in New York called Warriors. After becoming a ComicBook/GreenLantern again, he relocated it to Oa as The Big W.
44* Time In A Bottle, the [[MyLocal British supers' pub]] in Creator/PaulCornell's ''Comicbook/KnightAndSquire''. Merlin's [[TruceZone truce magic]] makes it a haven for heroes and villains. In the first issue an AntiHero disrupts the magic, leading to a BarBrawl.
45** In the final issue [[spoiler:the heroes and villains work together to trick ComicBook/TheJoker into entering. The Truce Magic doesn't prevent you stripping someone of weapons. And ''then'' they turn it off...]]
46* The Oblivion Bar caters to magic users and is featured prominently in ''ComicBook/{{Shadowpact}}'' as the team's headquarters since the owner of the bar is one of its members. While the Bar allows anyone from angels to demons entry, neutrality is ''strongly'' encouraged. It helps that the bartender can telekinetically choke anyone who causes trouble.
47* Kadie's from ''ComicBook/SinCity''. Not so much of a ''Good Guy Bar'' as it is an ''[[AntiHero Anti-Hero Bar]]'' since the main protagonists, Marv and Dwight, frequent the establishment. Not to mention that this is where a few major side characters work as well. Additionally, it's known as a well-behaved bar, a rarity for Sin City, and likely the safest place in the city, period. This is because [[SociopathicHero Marv]] really doesn't like it when someone bothers the girls.
48* ''ComicBook/TheTransformersMarvel'' UK comic book series introduced Maccadam's Old Oil House, a place where Transformers of all allegiances could indulge in [[{{Pun}} black-market lubricants]], gambling and gossip in (relative) peace. It has since appeared in every Transformers continuity in one form or another, culminating in an appearance in the ''WesternAnimation/TransformersAnimated'' cartoon.
49** It has a private room for dead Optimuses and Megatrons to hang out in during their dead time. They take turns using it, of course.
50* The Fourth Relaunch of the IDW Transformers Series uses this quite often. Bars are a positive place which seem to represent a social gathering free from all the millennium long conflict. Swerve opens one in ''ComicBook/TheTransformersMoreThanMeetsTheEye'', wherein all the bots come together on the Lost Light to drink and get together. He even has the whole place armed after Whirl had a tantrum. Burr opens up a bar on Cybertron in ''ComicBook/TheTransformersRobotsInDisguise'' and in spite of the heated tensions between the Autobots Neutrals and Decepticons, they can all come here to chat and throw back some engex. When the anarchy sets in a few Bots, Cons and Neutrals all hole up to wait out the conflict. In ''ComicBook/TheTransformersDarkCybertron'': When there's a lull in the action, all the active Duty Decepticons and Autobots come together get drunk and start singing old war songs, when earlier they were shooting at each other. Blurr's bar carries over to ''ComicBook/TheTransformersWindblade'' wherein all people from all factions still frequent it.
51* ''ComicBook/VadersQuest'': The second issue features a bar in the swamps of Dubrava (an Imperial-occupied world) where Jal Te Gniev can wear his uniform and talk about the Rebellion freely (albeit unflatteringly). [[spoiler:When the Imperials show up after Jal and Nevana, several of the customers start shooting at them. The Imperials set the bar on fire, and it's unclear if anyone besides Jai escapes or is spared]].
52* Clark's in the Creator/{{Wildstorm}} Universe; the {{Expy}} [[Franchise/{{Superman}} owner]] won't serve anyone until they show secret ID.
53** In the Wildstorm Universe, there's also the Wolfshead's Pub in London, where England's supernatural community like to meet. Superheroes are also welcome.
54* ''ComicBook/WonderWoman1987'': During the BrokeEpisode when Diana starts working at a Taco Wiz in Boston by the end of the arc most of the ComicBook/JusticeLeagueOfAmerica, ComicBook/JusticeSocietyOfAmerica and several [[ComicBook/TeenTitans Titans]] have started frequenting the place, making the villain who decided to try and attack a customer about ten feet from the door look insanely foolish even if he did make something like a black hole in the middle of the street.
55* ''ComicBook/XMen'': Green Lagoon in Krakoa and Red Lagoon in Arakko are examples of this.
56[[/folder]]
57
58[[folder:Fan Works]]
59* ''The Shady Trough'' in ''Fanfic/DiariesOfAMadman'' is one for the Night Guard.
60* Tapper's Tavern in ''Fanfic/EmpathTheLuckiestSmurf''.
61* The looper bars in the ''Fanfic/TheInfiniteLoops'' are this (even if the odd looping villain does show up) as they are places for loopers to talk and hang out with one another.
62* The Red Turtle in ''Fanfic/TheReturn'', well protagonist's bar since it is a GreyAndGrayMorality series.
63* ''Fanfic/ThisTimeRound'', the Series/DoctorWho [[InnBetweenTheWorlds pub outside continuity]], a meeting place for everything in the Series/DoctorWho ExpandedUniverse -- and every canon they've crossed over with.
64* ''Fanfic/TruePotential'': Naruto quickly turns the other members of Team 3 into fellow regulars at Ichiraku's, to where he also drags everyone of his foreign friends visiting Konoha. After the TimeSkip, they also frequent the tea-shop owned by Naomi's parents.
65* ''Fanfic/AIsA'': As a reward for their efforts in aiding the SGC, Gen. Hammond allows the multiversal teams to step outside of Cheyenne Mountain without escort to the Cheyenne Diner. Since the staff is made up of former SGC personnel (And one multiversal refugee in the form of [[WesternAnimation/BigHero6 Cass Hamada]]), they're more than able to talk shop with little fear of breaking TheMasquerade.
66* ''Fanfic/TheVictorsProject'':
67** The Tav is a District 7 saloon which starts out having BadGuyBar elements as Eamon Sullivan, Abel Gavin, and their ilk of homophobic crooked gamblers and would-be murderers often hang out in ''The Lumberjack and the Tree-Elf''. However, it also has its fair share of consistently decent patrons. By the Mockingjay Rebellion, at which point Abel and Eamon have been gone for decades, the bar is just a place where rebels or kids needing to blow off some steam gather and becomes a major rebel stronghold during the revolution.
68** The District 2 rebels in the village of Redfern often plot, mingle, and mourn inside an old pub. In ''Arrow'', [[spoiler:dozens of people hide in its cellar to escape a massacre of the villagers.]]
69
70[[/folder]]
71
72[[folder:Films -- Live-Action]]
73* ''Rick's Cafe Americain'' in ''Film/{{Casablanca}}''. It is also a BadGuyBar. Because ''everybody'' goes to Ricks.
74* The Green Dragon in ''Film/TheLordOfTheRings''.
75* ''Film/WhoFramedRogerRabbit'' has the Terminal Station Bar, sort of. The Ink and Paint Club might also qualify.
76[[/folder]]
77
78[[folder:Literature]]
79* The Bucket, the unofficial pub of the City Watch in ''Literature/{{Discworld}}''. Being coppers, the Watch prefers to ''avoid'' shop talk there, giving Mr. Cheese the quietest patrons on the Disc. Indeed, robbing the Bucket (especially when Angua is present) is legally classified as [[TheCoronerDothProtestTooMuch attempted suicide]].
80* [=McAnally's=] Pub in ''Literature/TheDresdenFiles'', which caters to both sides equally. The 'peaceful' side of things is enforced by it being a truce zone under Fae law. While ''Literature/TheDresdenFiles'' ''does'' have twinkly-wee Tinkerbell-type faerie, Fae law is written and enforced by the Queens. As in, Mab and Titania. Yes, ''them''. Annoying them is NOT a good idea.
81** One reason this example applies for this trope at all is that Harry Dresden has killed most of the bad guys who might go to [=McAnally's=]. Nearly every time he goes there, Harry notes that there are a lot of ways to mess with someone that don't break said truce, and that he almost often sits with his back to the wall.
82** The second reason this example applies: The Chicago police department didn't sign the Accords. When a large gruff fae threatens Dresden in at Mac's, Sergeant Murphy points out that she is legally allowed to shoot him if he starts anything.
83* ''[[Literature/CallahansCrosstimeSaloon Callahan's Place]]'', the focus of multiple novels, allows bad guys in as long as they behave themselves. Lady Callahan's place, which includes a bar and a lot more, has the same policy but it doesn't work out that way at all.
84* Talisman in ''Literature/TheDeltaDrifters''. Lucia's friends and co-workers are seen playing poker there in the first chapter.
85* The vampire bar "The Raven" in the Toronto of ''Series/ForeverKnight''. It's a neutral zone and a goth haven.
86* The Leaky Cauldron in the first few ''Literature/HarryPotter'' books: The wizard pub to be in London, which doubles as the main entrance to Diagon Alley. It also was Harry's safe haven when he ran from the Dursleys weeks before his third year at Hogwarts. The Three Broomsticks is also this, to a lesser extent, mostly because it contrasts heavily with Hogsmeade's very own shady ''Main/BadGuyBar'', The Hog's Head.[[spoiler:.. That actually ''plays this straight'' in the later books, being one of the sites for secret Dumbledore's Army meetings at a time when Defense Against the Dark Arts was dumbed down heavily at Hogwarts. It goes ''double'' when it's revealed that the owner is none other than Aberforth Dumbledore, Albus's estranged brother, who shelters and hides the main trio, and is a vital ally in the early stages of the Battle of Hogwarts.]]
87* Not a bar, per se, but Literature/HonorHarrington loves to take her crew to dine at Dempsy's. Though she usually foots the bill, as it is possibly the most expensive restaurant in the universe.
88* In ''Literature/LastCallAtTheNightshadeLounge,'' monster-hunting bartenders work at establishments like the titular Nightshade Lounge, and gay bar Long and Strong.
89* In ''Literature/MythOMania'', Myth/ClassicalMythology heroes either visiting or living in Calydonia hang out at the aptly-named "Heroes".
90* The Silver Bullet in ''Literature/{{Newshound}}'' is one of these, catering almost exclusively to Phoenix's shapeshifters. Its status as a safe-space for lycanthropes makes it a regular meeting place for the local werewolf pack, who use it as their ''de facto'' headquarters.
91* Milliways, ''Literature/TheRestaurantAtTheEndOfTheUniverse''. The patrons aren't all good guys, but nobody causes much trouble because they are all there to see the show. It's also implied that the Big Bang Burger Bar at the other "end" of the universe is one as well.
92* The Hole In The Wall tavern in ''Literature/SeptimusHeap'', where several meetings of the characters occur.
93* The Literature/StarTrekNovelVerse "Captain's Table" novels use one as a framing device; the Captain's Table is an InnBetweenTheWorlds that only captains (of any type of vessel) are able to enter. Drinks are "paid" by having the captain tell a story to the other patrons.
94* ''Literature/{{Sten}}'' has The Western Eating Parlor II, which is a ShoutOut to the clandestine savvy.
95* The Inn in Longfellow's ''Tales of a Wayside Inn'' poetry collection where the characters gather to tell tales.
96* ''Literature/TrailOfLightning'' has Grace's All-American bar, a de facto good-guy hangout because the heavily armed proprietor can fend off corrupt law enforcement officers.
97* The Ace of Trumps from ''Literature/WildCards''.
98** And, up to the Ti Malice arc, the Aces High restaurant.
99[[/folder]]
100
101[[folder:Live-Action TV]]
102* Caritas on ''Series/{{Angel}}'' caters to good, evil and neutral folks alike, be they human or non-human. Popular for the drinks and the [[ItMakesSenseInContext psychic karaoke.]] It had magical protection to enforce neutrality; no demon (non-human, including vampires) could perform an act of violence without the sanctuary spell knocking them on their ass first. Unfortunately, [[spoiler:a demon-hunting gang of humans realized it didn't work on ''humans'']]. After that loophole was closed, [[spoiler:Holtz realized that it didn't prevent you from rolling a barrel bomb down the stairs into the bar.]].
103* Several establishments on ''Series/BabylonFive'', most notably Earhart's (reserved for [=EarthForce=] personnel and their guests), the Eclipse Cafe (part of The Zocalo, the station's marketplace), and the Fresh Air Cafe (a fancy restaurant).
104* P3 in ''Series/{{Charmed|1998}}'', a nightclub owned by the protagonists. Often episodes will end with a scene of the sisters unwinding from their latest demon-hunting exploits.
105* Molly's in the ''Chicago'' franchise. It's actually ''owned'' by some of the firemen, but it can regularly be seen on [[Series/ChicagoFire all]] [[Series/ChicagoPD three]] [[Series/ChicagoMed shows]] and frequently scenes where a regular from one show is guest-starring on another will be set there.
106* Joe’s in ''{{Series/Highlander}}''. It was common to find Duncan, Methos and/or Richie in there in later seasons.
107* The Waterfront Bar in ''Series/HomicideLifeOnTheStreet,'' which was also the staff hangout.
108* The Royale in ''Series/{{Killjoys}}''.
109* ''Series/{{Leverage}}'' had John [=McRory's=] Place, an Irish pub in Boston, in Seasons 2 to 4; and [=BridgePort=] Brewery, a brewery in Portland, in Season 5. Notable in that [=BridgePort=] is [[http://www.bridgeportbrew.com/ a real brewery]] that was used as a filming location for the show.
110* The Railway Arms, for ''Series/{{Life On Mars|2006}}'' and Luigi's, for ''Series/AshesToAshes2008''.
111** In the finale of ''Series/AshesToAshes2008'', [[spoiler:the Railway Arms is a ''really'' good guy bar -- it's the gateway to {{Heaven}}]].
112* The Dal Riata, the Fae bar in ''Series/LostGirl''. Explicitly declared to be neutral ground for both Light and Dark Fae, and kept that way by The Ash, an extremely high-ranking Fae who also happens to own the place.
113* The ''King Kamehameha Club'' in ''Series/MagnumPI''
114* ''Series/MidnightCaller'' has Carmen's, where Jack hangs out with Billy after work and meets up with Deacon and Zymak to share information.
115* The Trutone in ''Series/NCISNewOrleans''.
116* The British sitcom ''Series/NoHeroics'' takes place in The Fortress, a superhero bar with three rules: "No Masks, No Powers and No Heroics". The show also mentions The Stronghold, a Bad Guy Bar equivalent.
117* ''Radio/OurMissBrooks'': Marty's Malt Shop is the usual hangout for teachers and students alike, outside school.
118* ''Franchise/PowerRangers'' had the Angel Grove Juice Bar for the first few seasons, and many of the later seasons had a similar equivalent. This trope is also sometimes used in ''Franchise/SuperSentai'', such as the "Dinosaur Curry Bar" in ''Series/BakuryuuSentaiAbaranger''. It's become a minor RunningGag for team-up movies to mention the curry house, suggesting there's at least one Ranger / ally on every show who's visited it.
119* Another example is the bar Sam Beckett finds himself in during the last episode of ''Series/QuantumLeap''.
120* The German series ''Series/{{Raumpatrouille}}'' series has the Starlight Casino, where fleet and GSD personnel of all ranks congregate to chat, flirt, talk shop and [[FutureMusic dance in some very odd "futuristic" dances]]. The ''Orion'' crew can usually be found here off-duty and has a fleet-wide reputation for its alcohol intake. The Starlight has a glass roof through which you can see the tropical fish in the sea above.
121* The Dirty Robber from ''Series/RizzoliAndIsles''. Starts out as a stereotypical cop bar with cheap beer, stiff shots and crappy wine, changes ownership and flirts with gourmet aspirations to the horror of the Homicide crowd, and ends up owned by Korsak, staffed by Angela, and remade ''again'' into a somewhat classier cop bar (with a much improved wine selection in honor of Maura's tipple of choice).
122* ''Series/RookieBlue'' has The Black Penny, where all the cops hide out after each episode.
123* ''Franchise/StarTrek'':
124%%** ''Series/StarTrekTheNextGeneration'' has Ten Forward.
125** ''Series/StarTrekDeepSpaceNine'':
126*** Quark's bar, though it was more of a neutral location.
127*** Near the end of the series, the Holosuite ran Vic Fontaine's Las Vegas Lounge [[UniversalUniverseTime 26 hours a day]].
128** ''Series/StarTrekVoyager'':
129*** The Mess Hall was the equivalent of ''TNG'''s Ten Forward, though Tom Paris would go on to create many recurring holographic bars over the years.
130*** Chez Sandrine was a recurring holodeck recreation of a bar in Marseille which was the first of many holographic Good Guy Bars
131*** Early on in the series, a Polynesian resort was used as the Good Guy Bar in several episodes.
132*** Later into the series, the holodeck representation of Sullivan's pub in the Irish town of Fair Haven ran 24/7.
133* The Road House in ''Series/{{Supernatural}}'' is a place where the good guys meet; given the ambiguous morals of the protagonists, it might be closer to a Bad Guy Bar instead.
134* ''Series/TalesOfTheGoldMonkey'' has the titular Gold Monkey Bar, which also served at various times as the LocalHangout, BadGuyBar, and/or WretchedHive.
135* The Watchfire in ''Series/Tracker2001'' was where Mel and Cole, the protagonists, lived and Cole had his base of operations. It turned out to have a few other secrets as well by the series end.
136* ''Series/WalkerTexasRanger'' has C.D.'s Bar and Grill, which is owned and operated by the eponymous Ranger's former partner-turned-restauranteur C.D. Parker.
137* ''Series/TheWire'' has Kavanagh's, the bar where [=McNulty=] and Bunk regularly go to drink, and where the Irish wakes are held. Based on a real Baltimore pub.
138[[/folder]]
139
140[[folder:Tabletop Games]]
141
142* The ''TabletopGame/{{Champions}}'' setting traditionally has Sanctuary, an entire fancy club for superheroes turned full-blown independent island resort after an edition change and the destruction of the original facilities. Supervillains can be members [[TruceZone as long as they behave themselves on the club grounds]] and even find a measure of refuge there (as can ''heroes'' in trouble with the law, which is how the policy originally came about); Sanctuary itself doesn't condone super-crime, but acknowledges that things may always be more complicated than they appear at first glance.
143* The Inn of the Last Home in ''Literature/{{Dragonlance}}'', later on run by two Heroes of the Lance and their descendants.
144* The World Serpent Inn mentioned in several ''TabletopGame/ForgottenRealms'' {{sourcebook}}s was built in its own demiplane by an archmage from [[TabletopGame/ForgottenRealms Toril]], [[TabletopGame/{{Spelljammer}} Arcane]] and [[{{Cthulhumanoid}} Illithid]] as a [[TruceZone neutral ground]] when Sigil turned out to be too violent and inconvenient for quiet business and rest. Not only is it connected to many worlds, but (unlike Sigil) is accessible to powers, and some gods visit it to relax and chat with creatures they deem interesting. It's a Good-Guy Bar since no one wants to annoy peacefully grazing deities, and some clients in a common room ''can'' turn out to be gods on a tea-break. And even if there aren't any, TheBartender is an avatar himself -- if some god just likes to meet new people and thinks it's funny, why not?
145** In the ''TabletopGame/ForgottenRealms'' setting, the Old Skull Inn in Shadowdale is one of the most famous pubs in Toril; it's known for the honesty of its staff, and many groups of legendary heroes got their start here. Elminster himself, Shadowdale's most famous resident, has been seen here occasionally. There is also the Yawning Portal inn in Waterdeep, which while not strictly a good guy bar is very much a bar for ''adventurers'' -- the Yawning Portal had one of the most convenient entrances to Undermountain, Waterdeep's premier dungeon, and was owned by a retired adventurer powerful enough to ensure anyone wanting to cause trouble better wait until they took the trip down to Undermountain.
146* "Chez Régis" in ''TabletopGame/InNomine Satanis''/''Magna Veritas'', where angels and demons can drink without fighting each other.
147* ''Brubecks'' in ''TabletopGame/{{Traveller}}''.
148** In the volume ''Sword Worlds'' it describes soldier's clubs in which [[ProudWarriorRace Sword Worlder]] humans and [[ProudWarriorRace Aslan]] in [[MyMasterRightOrWrong Darrian service]] meet and tell yarns. The two groups come from states that tend to end up on [[FriendlyEnemy opposing sides]] but when there is no war on, they often meet and mingle.
149* The C&C Club in ''TabletopGame/FreedomCity'' appears to be a very exclusive SmokyGentlemensClub which doesn't reveal the criteria by which membership is offered, but in fact caters for costumed adventurers, with the full name secretly being "Cape and Cowl". Costumes are prohibited, but masks are permitted.
150[[/folder]]
151
152[[folder:Video Games]]
153* Mad Moxxi's various establishments in the ''VideoGame/{{Borderlands}}'' universe are this, and vary greatly in quality. The seediest, yet most overtly heroic would be her bar in ''VideoGame/Borderlands2'', serving the Crimson Raiders, Vault Hunters, and various citizens of Sanctuary. Leave big enough tips to help pay for bar expenses and she'll offer some custom submachine guns she has [[VictoriasSecretCompartment hidden somewhere in her cleavage]].
154* ''VideoGame/CityOfHeroes'' has Pocket D, [[InnBetweenTheWorlds an extradimensional club]] where heroes, villains, and regular people can all go and hang out -- sort of a demilitarized zone, a la ''Casablanca''. It's part tiki bar, part casino, part rave and part handy cross-town teleport station, among other things. It even features a miniature ski resort during the holiday season.
155* ''Videogame/DeepRockGalactic'' has the Abyss Bar, the number one (and only) stop on the Space Rig for dwarves that are coming from or going to a mission. It has a decent jukebox, a toss-the-barrel game and a ''ton'' of different beers. Plus a medbay nearby in case someone drinks way too much, which is a given considering [[OurDwarvesAreAllTheSame these are dwarves]] and the beers go from mild to [[GargleBlaster lights out with one pint]].
156* The ''VideoGame/{{Fallout}}'' franchise often features decent bars and restaurants to go with the [[BadGuyBar Bad Guy Bars]].
157** ''VideoGame/{{Fallout 1}}'' has the Skum Pitt in Junktown. The name sounds scary, but it's actually a respectable establishment. The bar owner Neal is willing to [[BenevolentBoss protect]] his waitress Trish by shooting dead the thug harassing her, and it's where you can recruit [[{{Ranger}} Desert Ranger]] [[GasMaskLongcoat Tycho]] to help you in your adventure.
158** The Den of ''VideoGame/{{Fallout 2}}'' is a complete WretchedHive of lawlessness, but there is always the honest and respectable casino and bar run by Becky and the diner run by Mom. In the Den's good ending, Becky takes over and the Den prospers.
159* ''VideoGame/FarCry5'' has two:
160** The first is the Spread Eagle bar run by Mary May Fairgrave. She's in charge of the good guys in the Holland Valley region, and after [[spoiler:Deputy Hudson]] is rescued, she'll be there as well.
161** The second is the 8-bit Pizza Bar in the Henbane River. All Guns for Hire that are not accompanying the player will gather there, and they will go there if the player dismisses them from the active party.
162* The ''VideoGame/FatalFury'' series has the Pao Pao Cafe, run by Richard Meyer. It's where you fight Richard in the first game and his protege Bob in the games following. Later games also have Duck King's nightclub.
163* ''VideoGame/FinalFantasyXIII'' features the NORA house, a popular beach bar which also functions as the base of operations for the anti-establishment "NORA" gang led by Snow Villiers.
164** In ''VideoGame/FinalFantasyXIII2'', "NORA" builds an identical bar in the town of New Bodhum since the original town was rendered uninhabitable due to the Purge and later [[spoiler:the fall of Cocoon.]]
165* ''VideoGame/FinalFantasyXIV'' has one of these in each of its main cities, doubling as the local AdventureGuild. It's the first place you go after finishing the introductory cutscene.
166* Telma's Bar in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. Inside are a bunch of hapless soldiers that stand around all day doing nothing but also LaResistance meets up there and offers advice to Link.
167* Each of the ''Franchise/MassEffect'' games has at least one of these. ''VideoGame/MassEffect1'' has the Embassy Bar and Flux (contrast with Chora's Den), ''VideoGame/MassEffect2'' has Eternity on Illium and the Dark Star on the Citadel (contrast with Afterlife on Omega), and ''VideoGame/MassEffect3'' has Purgatory (this time with no BadGuyBar equivalent). True to the "letting villains in" part of the trope, Purgatory ends up being [[spoiler:the new "home" of Aria T'Loak, now-former pirate queen of Omega]]. She finds it "too uptight" for her tastes.
168* The unnamed bar in Sony's live-action "Michael" commercial, where both heroes and villains who have appeared on the Platform/PlayStation3 hang out and talk about how the player of their games (Michael) helped them in their adventures.
169** This bar reappears in "The All-Star," an advertisement for ''VideoGame/PlaystationAllStarsBattleRoyale'', showing that the bar hosts battles between its patrons, with one between [[VideoGame/{{Uncharted}} Nathan Drake]], [[VideoGame/{{inFAMOUS}} Cole MacGrath]], [[VideoGame/LittleBigPlanet Sackboy]], and [[VideoGame/GodOfWar Kratos]] being the focus.
170* ''Franchise/{{Persona}}'':
171** The Investigation Team of ''VideoGame/Persona4'' meets up at the Junes Food Court before going into the TV World. They even refer to it as their official hideout after several meetings. Justified since the TV in the electronics section of the store is their go-to entrance since it would be too dangerous to use another TV as the entrance since they don't know where they'll end up, and Teddie set up the only known exit back to the real world there.
172** Cafe [=LeBlanc=] gradually evolves into one of the the Phantom Thieves of Hearts in ''VideoGame/Persona5''. Initially, it's just the place that [[PlayerCharacter Joker]] lives at. However, the other Thieves take a shine to the place and they eventually start hanging out there more often. [[spoiler:By the time of the endgame, Sojiro lets the Thieves close down the cafe during regular hours to use it as their hideout since Joker has to lay low after FakingTheDead.]]
173* There's one in ''VideoGame/PokemonMysteryDungeon: Explorers of Sky'' as it adds in Spinda's Cafe, which is where your party [[YouAllMeetInAnInn hangs out before missions]]. Apparently, it must have a very high ceiling since giants such as Dialga and Groudon can comfortably sit at the table; somehow. Strangely enough can also be an example of an invited villain, since you can recruit and invite in [[BigBad Darkrai]] without anyone saying a word.
174* In ''Videogame/ShinMegamiTenseiIV'' and ''Videogame/ShinMegamiTenseiIVApocalypse'', both K's Tavern in the [[MedievalStasis Eastern Kingdom of Mikado]] and the Hunter Association Bars in [[TokyoIsTheCenterOfTheUniverse Tokyo]] fulfill this role.
175* ''VideoGame/SkiesOfArcadia'' has a few; a hidden one in the bowels of Pirate Isle, the tavern on Sailors Island but the best one is when you can build your own on Crescent Isle and find your own crew just chilling out.
176* ''VideoGame/StarCraftII'': the cantina on the Hyperion, complete with an arcade machine and a jukebox hanging from the ceiling. Raynor is in another bar in the beginning on Mar Sara and it looks like said bar is actually ''his headquarters.'' Of course, since he has only a handful of troops on-world and his staff is literally a holographic head in a box, he doesn't need much.
177* The ''Videogame/{{Yakuza}}'' series has Serena and New Serena as a typical hideout for Kiryu and his friends that typically serves as a PlayerHeadquarters. ''Videogame/YakuzaLikeADragon'' has the Survive Bar, which serves the same purpose for the new protagonists and is where {{Companion Specific Sidequest}}s usually kick off.
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180[[folder:Web Animation]]
181* ''WebAnimation/HowItShouldHaveEnded'' has the Super Cafe and the [[BadGuyBar Villain's Pub.]] As well as the Anti-Hero Food Truck, where ComicBook/{{Deadpool}} and ComicBook/ThePunisher hang out with characters like [[Film/FirstBlood Rambo]] and Film/{{Machete}}.
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184[[folder:Web Comics]]
185* ''Webcomic/{{Bard}}'' takes place in such a bar. It's of the type that allows villainous people to patronize, so long as they don't start a fight...which unfortunately happens more often than the staff would like. It's a good thing they hired a [[OurCentaursAreDifferent centaurian]] nocturn for a bouncer.
186* ''The Cross Time Cafe'' webcomic exists to let webcomic characters meet up outside their own continuity.
187* ''WebComic/LeagueOfSuperRedundantHeroes'' has the Bar of Justice, which is frequented by the heroes of Shitropolis as a place to hang out and unwind. It's also staffed by an invisible bartender, [[http://superredundant.com/?comic=410-service Invisiblo.]]
188* God and Satan are patrons in ''Webcomic/MandatoryRollerCoaster''
189* Mr. Poole owns and runs The Old Shoe bar in ''Webcomic/MKsTheStrangeCaseOfDrJekyllAndMrHyde''
190* Ridley's Bar from ''Webcomic/PlanetZebeth''.
191[[/folder]]
192
193[[folder:Web Original]]
194* In ''Literature/StarHarborNights'' one of the main characters is taken to one by a fellow superhero, [[spoiler:after fleeing from a burning church.]]
195[[/folder]]
196
197[[folder:Web Videos]]
198* ''WebVideo/HeroHouse'' gives us Prime's Place, where all are one. Suitably, [[Franchise/{{Transformers}} Optimus Prime]] himself serves as the bartender.
199* ''WebVideo/ImAMarvelAndImADC'': Parodied; there are two bars. [[Creator/StanLee Stan's]] for the heroes and an [[BadGuyBar unnamed bar for the villains]]. Apparently villains are welcome at the hero bar if they don't cause trouble (Magneto plays chess with Charles in one of the early episodes), but not the other way around.
200[[/folder]]
201
202[[folder:Western Animation]]
203* In ''WesternAnimation/CodenameKidsNextDoor'', there's Lime Ricky's, a speakeasy that was opened after the adults made soda illegal for kids under the age of 13, complete with a soda-addicted villain named Mr. Fizz acting as an evil version of Eliot Ness. Numbuh Two beat his ass good, but whether they put him out of business for good isn't clear; one thing for certain: [[ContinuitySnarl Lime Ricky's was still in business in a later episode]].
204* ''Disney's WesternAnimation/HouseOfMouse'' is a G-rated version. It also lets in villains, so long as they refrain from any villainy.
205* Kelso's in ''WesternAnimation/{{Recess}}'' is another G-rated example, where T.J. and his friends go to have soda or milkshakes.
206* The Weenie Hut from ''WesternAnimation/SpongeBobSquarePants''.
207** The Krusty Krab tends to be a regular gathering place for everyone besides Plankton.
208* "Louie's" from ''WesternAnimation/TaleSpin''. Gains extra awesome points for being a giant tree on a tiny island, accessible only by seaplane.
209* The Comet Club from the animated version of ''WesternAnimation/TheTick''.
210* In ''WesternAnimation/WinxClub'', the Winx and Specialists hang out in the Frutti Music Bar in Seasons 4-5.
211* An early Cartoon Network interstitial featured a cafe frequented by noted cartoon second bananas such as Robin and Boo Boo Bear, where they tout no shame in being a cartoon sidekick.
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214[[folder:Real Life]]
215* In UsefulNotes/WorldWarII Allied officers in North Africa would use Shepheard's Hotel for this purpose. The Royal Hawaiian did the same for American submariners in the Pacific; in fact the Comsubpac, Admiral Lockwood arranged to have it on reserve for the Navy as a way to be AFatherToHisMen.
216* London Coffeehouses in the eighteenth century were places like this. Though they primarily served coffee rather than strong drink and thus were not bars in the strictest sense.
217* Many large military installations will have bars nearby that are largely frequented by military personnel. Some places will have entire business districts set aside for doing business with them. Whether they are Good Guy Bars or {{Bad Guy Bar}}s will depend largely on your opinion of the military personnel, and how well or poorly they behave when out partying it up.
218* Depending on your taste, the LocalHangout in your hometown may be this, where the atmosphere is welcoming, the music is good, the patrons are interesting (when they behave), and the staff is friendly and ready with "The Usual" when you walk in the door. Conversely, other places that serve a social group you don't fall into may seem like the BadGuyBar.
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