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4->''"Gimme an Elixir!"''
5-->--'''Magic Pots''', recurringly throughout the ''Franchise/FinalFantasy'' series
6
7{{NPC}}s are demanding people. They will ask you to donate money, give you {{Pop Quiz}}zes about what you've done on your quest, send you off on annoying {{sidequest}}s, make you run all the way around the world for that [[PlotCoupon useless puzzle item]] or [[ChainOfDeals trading game]] item... and the hero will, of course, be obliged to do as the NPC says, because, well, good guys like you are just into philanthropy like that (not to mention the fact that it's [[ButThouMust necessary for your quest]] half of the time.)
8
9Sometimes, though, an NPC will go so far as to demand that you hand over one or more of a useful and valuable item from your inventory. These aren't puzzle items whose only existence in life is to appease them. Rather, they're items that you bought with your own [[MoneyForNothing hard-earned gold]] and actually intended to use on yourself. Surprise, now you're going to have to buy another one.
10
11When you hear the NPC say, "I need your [[HealingPotion life potion]] to heal my daughter" or "I need some bombs to blow up this wall," you know that the item is going to vanish from your inventory and you're never going to see it again. At least giving the item to the guy will make him happy enough to let you pass, or maybe give you that useless puzzle item you need to give to the king of some other country...
12
13This often results in the player getting something much better in return, sometimes later in the game, basically making it an unspoken {{A|nAesop}}esop about giving stuff to people in need.
14
15----
16!!Examples:
17
18[[foldercontrol]]
19
20[[folder:Action Adventure]]
21* ''Franchise/TheLegendOfZelda'':
22** ''[[VideoGame/TheLegendOfZeldaI The original game]]'':
23*** In Dungeon 7, there is a monster that will stand in your path and say, "Grumble, Grumble..." until you hand it your bait, a normally useful item for luring enemies away from you.
24*** And finally, there are a few dungeons in the second quest with some very evil old men hiding in them. When you enter, the doors will lock and they will demand you either give up some money or a HeartContainer. Yes, that's right: if you don't pony up the cash, you lose one heart off your maximum life. Permanently. And no, there isn't any option to [[MurderIsTheBestSolution just kill them]].
25** ''VideoGame/TheLegendOfZeldaMajorasMask'':
26*** The well trading sequence is based on useful inventory items instead of the usual event items. Tip: Don't go in there without bringing a blue potion and many seeds. Notably, in the 3DS remake, this section is made a lot easier to deal with; only one of each item is needed (as opposed to five or ten), and you can use a more easily-obtainable Red Potion in place of a Blue Potion.
27*** Majora's Mask has two occasions wherein an NPC will ask for a health potion. The first, required to advance the plot, is for the injured witch Kotake, though you'll get the potion for free if you go tell her sister; the other is for an invisible soldier who will thank you by giving his [[PerceptionFilter stone mask]].
28** ''VideoGame/TheLegendOfZeldaTheWindWaker'', meanwhile, has the Elixir Soup item, which requires you to use a fairy on your grandmother instead of yourself in order to get it. Given that the soup does most of what a fairy does, only better, this isn't a big problem.
29** In ''VideoGame/TheLegendOfZeldaLinksAwakening'', at one point late in the game a monster can be found in a cave on the beach who claims to have found a special item, but will only give it to you if you give up the item in your B slot. Give up an item you don't need anymore (like the Shovel) and you get the Boomerang, which is [[EleventhHourSuperpower DEFINITELY a special item]].
30** In ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages]]'', the magical sickness Veran inflicted on King Zora in the distant past can only be healed by a red potion. Yes, [[TooAwesomeToUse that red potion]].
31** The "wimpy" knight (who [[OvershadowedByAwesome cannot lift and throw a barrel]]) in ''VideoGame/TheLegendOfZeldaSkywardSword'' makes you give him a stamina potion so he can do push-ups (he can only manage a few at a time). A while later...he makes you give him ''another'' stamina potion. But a while after ''that'', he's able to lift a barrel ''[[SuperStrength with one hand]]'', does [[LookWhatICanDoNow thousands of pushups in a row]] ''as a warmup'', and lets you play a minigame where he hurls large pumpkins into the air so you can shoot arrows at them.
32* ''VideoGame/{{Okami}}'' does this twice, but as Ammy gets stronger with praise, it makes sense for her to give in to the demands of the little people.
33[[/folder]]
34
35[[folder:Action Game]]
36* In ''VideoGame/DragonBallXenoverse2'', there are two of them:
37** At Grand Elder Guru's house, there's a Namekian who is tending a garden. He'll ask for a certain item to help make his garden grow better (thankfully, they're quite common and usually inexpensive). After awhile, when you come back, he'll thank you for your help and give you an item in return.
38** The main quest at Majin Buu's house has you feeding Buu food to help him give birth to his kids. The food you obtain can't be used by you at all (save for as part of the QQ Bang Soul fusion), so it's no real loss. When you feed his kids food, they go out on quests and return with items themselves.
39* In ''VideoGame/Yakuza4'' you sometimes run into people who ask for a specific type of item. Helping out the one homeless guy asking for booze or the other homeless guy asking for any drink at all results in a new friend who may randomly come help you out in a fight.
40[[/folder]]
41
42[[folder:Action RPG]]
43* ''VideoGame/AvalonCode'' has a variant of this as well, in that you can offer "presents" from your Book to complete some sidequests and help with character relationships. Unlike most examples, you get to keep whatever it was you just gave out, even if it's your InfinityPlusOneSword, since you can produce as many copies of them as your MP allows..
44* ''VideoGame/DeusEx'' has a few examples of this. If you achieve the side-objective of rescuing fellow agent Gunther in the first mission, he will ask you to lend him a pistol before makes his escape. If you don't give it to him, he'll be much less friendly the next time you see him as he thinks you (the newer model of cyborg) are looking down on him.
45** You can also give food and money to certain beggars on the street, which will result in them telling you about secret entrances into the place you are trying to infiltrate.
46** In an unexpected turn, there's a part where you meet a pilot in a bar who asks for a beer before he'll talk to you. If you hand over a beer you've been carrying round since before this mission (or pick one up from a random location) started he'll complain that it's warm, meaning you have to go over to the bartender and buy a new one.
47* Late in ''VideoGame/DeusExHumanRevolution'', a friendly hacker will ask for a gun to defend himself against the attacking mercenaries. If you comply, he will find you later to reward you with a nifty amount of cash; if you don't, he dies soon thereafter. The problem is, your inventory is very limited, and you are not likely to carry around a spare firearm to give away. Thankfully, there is weapons vendor just downstairs from there, so reloading a saved game and a short detour fix that.
48* In ''VideoGame/{{Faxanadu}}'', you must revive three fountains to obtain passage to Mascon, the misty area. Reviving one of them requires you to give up an Elixir, the game's AutoRevive item.
49* ''VideoGame/KingdomHeartsI'' has this in Wonderland, where you have to give the flowers either a Potion or an Ether. In return, they'll either give you items or make you return to your normal size. The one which changes your size is necessary to advance the plot, but the rest are usually worth it anyway, since Potions and Ethers can be picked up by destroying enemies fairly easily. They only reward you once (except for the size changing one), but the flowers will still accept the items and return nothing, so make sure you remember which flowers you've hit up!
50** In ''VideoGame/KingdomHearts358DaysOver2'', the other Organization members in the Gray Area sometimes ask you for a specific common panel. If you hand one over, they'll give you a different panel in exchange. Whether this is worthwhile varies, as the panels they give you are also common drops, and they never tell you what you're trading for beforehand.
51** Present in ''VideoGame/KingdomHearts3DDreamDropDistance'', where the abilities on the Ducky Goose and Drak Quack's link boards can only be accessed by sacrificing items, ranging from common to very valuable. To compensate, the amount of link points needed to actually activate their abilities is much lower then that of other Dream Eaters.
52* ''VideoGame/MegaManBattleNetwork'' is horrid with this. There's at least one quest in every game that makes you go haring off to the dark corners of the net and back again (at least for that point in the game) just for the bleeding chip an NPC wants. Sometimes you need to do this to advance the plot, mostly blatantly in 3, other times it's just on optional fetch quests, but it's almost always something you'd want to use yourself. At least they don't ask for any of your Power Ups...
53** Spoofed in ''Battle Network 2''. An NPC, in exchange for an important tool, demands ''all'' of your HP and powerups. After the exchange, he reveals that it was a SecretTestOfCharacter to make sure you were sincere about saving the internet, and you leave none the wiser (or weaker).
54* Averted in ''VideoGame/TheWorldEndsWithYou'', where you need only ''show them'' whatever item they request, and get to keep it afterwards. In cases where it's directly implied they want a food item so they can eat it, they instantly decide they look/taste disgusting and give it back.
55-->''Ugh,'' '''CHEESE!'''
56[[/folder]]
57
58[[folder:Adventure Game]]
59* ''VideoGame/TheAdventuresOfWillyBeamish'' gives the title character a personal nemesis in Spider, a school bully who demands one of Willy's belongings in return for leaving him alone. Choose the wrong item and he knocks Willy out.
60* In ''VideoGame/TheLegendOfKyrandia III: Malcolm's Revenge'', you encounter a pirate who takes you prisoner and demands that you give him valuable items from your inventory. By this point in the game you have likely picked up a fair quantity of gemstones, and if you don't know the secret to getting past this part, you can end up giving them all to him without satisfying his demand. Instead, you have to give him the gold collar you acquired in the previous section, which he will promptly put on -- only to be yanked away by another antagonist, leaving you free to go.
61* ''VideoGame/ThePerilsOfAkumos'': Some random room guest asks for a collection of minerals that you've been collecting to build a shield. Luckily, the transaction ultimately nets you still more of the minerals.
62* Near the end of ''VideoGame/{{RHEM}} 2: The Cave'', the Lady in Red, speaking to you in a language you can't understand, takes the swipe card to your tram, but gives you a coin containing the code to unlock the artifact Zetias needs a photo of. After you're done with it, she gives you back the card in exchange for the artifact.
63* ''VideoGame/{{Riven}}'' opens with Atrus giving you a "trap book" and a journal. once you link to the eponymously named Age, though, a guard commands you to give him the trap book, over and over...in a language we don't know, and even in bad D'ni at one point. Eventually, he just steals it from you. After you get it back later, Gehn himself politely asks for it, which is at least a little nicer.
64[[/folder]]
65
66[[folder:Edutainment Game]]
67* In ''VideoGame/TheAmazonTrail'', when you offer to trade with a conquistador, he responds with "I do not trade - I take!" There are two ways to get out of it: give him a good percentage of your hard-earned inventory until he finally says "I'm getting a little tired of trading", or [[VideoGameCrueltyPotential give him an herb that induces vomiting]]. [[PayEvilUntoEvil Guess which option the Jaguar endorses.]]
68[[/folder]]
69
70[[folder:MMORPG]]
71* ''VideoGame/AtlanticaOnline'' does this quite often, but in many (and sometimes unexpected) variations. In at least one case, you bring the item only to have the NPC respond he actually doesn't need it anymore, and gives it back to you and suggests using it for some ItemCrafting. In other cases, a quest may ask you to craft something, but you don't need to give it to the NPC as proof.
72* ''VideoGame/KingdomOfLoathing'' has an optional quest where you bring a guard a healing potion. Said healing potion is cheap, and the guard gives you the money for it. Indecently, he gives you the money first, bringing back the potion is optional. This also introduces the resident healer (Doc Galaktik) to new players who might not have thoroughly explored the town.
73* While most ''VideoGame/WorldOfWarcraft'' quests require items that can only be obtained while the player has the quests, some require the players to provide actual inventory items they could otherwise use. Before each capital city had tabards, the main way to get reputation was to turn in large amounts of cloth. Learning how to smelt dark iron or become a Goblin Engineer will cost you regular goods. Some dailies require players to craft items (food or gems/jewelry) and turn them over, but generally compensate well enough even to justify buying ingredients if necessary.
74[[/folder]]
75
76[[folder:Platformer]]
77* ''VideoGame/ShantaeHalfGenieHero'': After completing Mermaid Falls, a bodybuilder is in Scuttle Town Square that wants a Monster Egg for its protein, which Shantae can use herself for HyperactiveMetabolism health restoration. Giving it rewards Shantae with a Heart Holder.
78[[/folder]]
79
80[[folder:Puzzle Game]]
81* ''VideoGame/GodOfThunder'' had a few "give me something" characters as well. Sometimes you get a hint to continue the game, sometimes an item, but one simply says "Thanks" when you give 100 jewels.
82[[/folder]]
83
84[[folder:Roguelike]]
85* ''VideoGame/PokemonMysteryDungeon'' has this for nearly half the rescue jobs you take, hunting down a character in a dungeon just so you can give them something.
86* ''{{VideoGame/Spelunky}}'' has the Tunnel Man who shows up between floors and offers to unlock permanent shortcuts in exchange for items. These start as simple as a single bomb or rope, but the final unlock requires bringing the Golden Key from floor 2 to the end of floor 14!
87[[/folder]]
88
89[[folder:Role-Playing Game]]
90* Subverted in ''VideoGame/The7thSaga'': a girl asks for a topaz (you sell for money), in exchange for a secret. When you give her... she tells you she'll get married. And laughs at your face.
91* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' does this a ''lot.'' It all starts when you walk into an antique shop in the first town and have to trade a camera (but you should find another solution, [[GuideDangIt as the camera has a much better use much later]]) for information, and doesn't ever let up - though admittedly, given the experience rewards, it can help a lot to do some [[FetchQuest tedious item-gathering]]. Nearly everything in Arcanum is absolutely persistent, though; you just have to break out of the traditional RPG mindset to take advantage of this fact. The guy who wants your camera? You can give it to him and lose an opportunity later, or do the standard RPG quest to find the information you need to continue. Or you can give him the camera then pickpocket it back from him later. You can also let yourself into the back room of his store by either picking the lock or pickpocketing the key off him and finding the information you need in his records. (You can also help yourself to his store inventory in this room, which means you can steal all of his gold by ''stealing everything he has for sale, selling it to him, then walking into his back room to steal it back and sell it back to him again''.) These alternate solutions are facilitated by the fact that this particular NPC has really crap perception skills compared to most, ''especially'' other shopkeepers.
92* ''Franchise/BaldursGate'':
93** In ''VideoGame/BaldursGate'', Branwen is a priestess turned to stone by an evil mage. You can buy a ''stone to flesh'' scroll from the douchebag who's exploiting her situation for 500 gold. Or, you can go to a temple, get a scroll directly from a priest, and use that instead (and unless you've been butchering innocents along the way, you'll probably be able to get it for less). Or or, you can knock said douchebag over the head, and take his scroll for nothing.
94** Played with in the expansion to ''VideoGame/BaldursGateII'', where an innocent commoner is killed before the player's eyes by a stray shot in a besieged city. His young child begs the player for help: and the player has the option of refusing, or merely comforting him for his loss. If they have a rod of resurrection, however, they can choose to use one of its limited charges to restore the commoner, who thanks you profusely. This gets you a point of reputation, but by this point you're likely at the maximum of 20 anyway. Or you could just have the party cleric cast a prepared Raise Dead spell.
95* ''VideoGame/BraveHeroYuusha'': The person trapped by lava in the Volcano needs a Lavatate Band to escape. Thankfully, you can give him one, as you get four of them from a chest. One for him, and one for each of the three people in your party.
96* During the Colosseum event in ''VideoGame/BreathOfFireII'', Ryu has to give Rand all of his money. Thankfully, you can bank your money beforehand, and dutifully give Rand your nothing with no ill effect.
97* The ''Franchise/{{Disgaea}}'' series has the Dark Assembly, where you have NPC senators vote on various proposals you put forth (for effects like unlocking new character classes, making the enemies stronger or getting more EXP from the next thing you kill.) The standard way to make the senators more likely to vote in favor of your proposal is to bribe them by giving them items from your inventory. Inverted slightly in Disgaea 2 and 3, where under certain conditions you can make the senators give you things from ''their'' inventory - though usually by the time you can do this, their stuff is pretty worthless.
98** The main challenge in the bribing is ''not'' getting the items (they all are sold in a shop just outside and you can use the cheapest varieties) - it's [[CrazyPrepared preparing all kinds of items beforehand]] and then bribing the right senators.
99* ''VideoGame/DivinityIITheDragonKnightSaga'' has a quest that does this with stat points as the given item. The sacrifice is hardly even noticeable, but they are ''stat points''. That's like the RPG version of organ donation.
100* There are a couple of these in ''VideoGame/DragonAgeOrigins''. In Lothering, three separate side quests ask you to hand over three simple health potions, poisons, and traps--all products of the game's three crafting skills that you may or may not have learned by that point. On the other hand, the first two desired items can be made by party members that you will have picked up already or will recruit in the same town (Morrigan and Leliana, respectively), so provided you have the ingredients you can still complete the first two quests. The Blackstone Irregulars want health poultices, the Mages' Collective wants you to bribe the Templars with some lyrium potions, and a shady character wants garnets. Also, the armies you gather to help you end the blight each ask for some variety of supplies; dwarves ask for gems, mages ask for runes, etc.
101* In ''VideoGame/{{Dubloon}}'', one NPC on Stern Island demands you to give him all your rum; a ''revive'' item, in an exchange for [[ChainOfDeals important item]].
102* This shows up from time to time in ''VideoGame/EarthBound1994'', but especially notorious in this regard is the monkey cave, which has a similar structure as ''Majora's Mask'''s well, except with absolutely horrid music. It's one of the most reviled segments of the game, if not the most, for a reason.
103* ''Franchise/TheElderScrolls'':
104** The ''Tribunal'' expansion of ''VideoGame/TheElderScrollsIIIMorrowind'' has Gaenor, a Bosmer pauper who asks you for increasingly large sums of money (and/or rare items) until he refuses to believe that you'd actually have the cash/item and storms off even if you have the cash. [[spoiler: He then shows up a few days later wearing a full set of one of the most powerful and rare armor sets in the game and tries to kill you - and is nearly invincible due to the armor and his cosmically high Luck score.]]
105** ''VideoGame/TheElderScrollsIVOblivion'': Various highwaymen will demand that you give them some gold as a threat. Refuse, and they try to kill you. Hm... You ''do'' get some nifty gear from their corpses, though.
106** ''VideoGame/TheElderScrollsVSkyrim'' continues the grand tradition of two-bit thugs demanding money from unstoppable world-saving demigods. Hilariously, if you become leader of the Thieves' Guild, you can actually chastise them and take ''their'' money instead. More sympathetically, you will sometimes run across Stormcloaks taken prisoner by the Thalmor. Once you slaughter the Thalmor and free the prisoner ([[ScrewYouElves which you inevitably will]]) you can give the prisoner any items from your inventory. The guy probably won't survive long without some gear, but fortunately you've got 3-4 dead Thalmor you can strip for their gear.
107* Appears throughout the ''VideoGame/EtrianOdyssey'' series, both in and out of the labyrinth's dungeons. For instance, in ''VideoGame/EtrianOdysseyIIHeroesOfLagaard'' you can find an exhausted, stranded guard who begs you for a Warp Wire.
108* ''VideoGame/{{Fallout}}''
109** All ''Fallout'' games have a few sidequests that require you to give an NPC a tool or somesuch item. They're divided into essential parts that you might have picked up (or else return once you find one), and those that let you complete a step of the quest quicker.
110** Occasionally in ''VideoGame/Fallout3'', you'll find a guy just setting around in the Wasteland, begging for Purified Water, a rare commodity in Post-Apocalyptic America[[note]]though it's readily available for free from your robot butler[[/note]], and you can give him yours. The only reward for this is a few points of Karma, and indulging in VideoGameCaringPotential.
111** If you agree to help the Outcasts by Fort Independence find new technology and have Outcast Power armor in your inventory, the jackass leader will notice it and immediately take it from you. [[JustifiedTrope Since he assumes]] [[KleptomaniacHero you looted it off his men's corpse before they could recover it]], and doesn't do the same with the one unique set that you legitimately earn. He also doesn't press the issue if you've helped them enough to be considered friendly (by donating enough pre-War goodies in exchange for a choice of a couple of useful commodities).
112** There's a random encounter where a mugger named Film/{{M|adMax}}el runs up to you and [[SuicidalOverconfidence demands you give him your gear]]. With an unloaded shotgun. In the 2nd worst armor in the game. The only way he'll survive for another minute is if you humor him with 10 caps.
113** ''VideoGame/Fallout4'' has an NPC named Sheffield in Diamond City who is a recovering alcoholic, and will ask the player character for a [[BlandNameProduct Nuka-Cola]]. As ''Fallout 4'' has done away with a Karma system, giving him one will allow the player to recruit him into one of their settlements, as well as possibly a reputation gain or loss with your active companion. Interestingly, he will never actually drink the Nuka-Cola, so if you offer to trade with him at any of your settlements, you can take it back. Doing so has no consequences on the story.
114* The Magic Pots of the ''Franchise/FinalFantasy'' series give good experience at the expense of one or more elixirs, the most expensive and rare health item in the series. When you fight them, they exclaim, "Gimme an elixir", and when you do, they run away, leaving you with a generous helping of experience points.
115** Near the beginning of ''VideoGame/FinalFantasyIII'' (NES/DS), you find the first of the game's rare and highly useful "Elixir" items. About one town over from the guy who demands one for his sick wife. Then you have to do this two or three times more later on.
116** In ''VideoGame/FinalFantasyIV'' (The DS version at least), Namingway (or whatever he was called at that point) asks you for a tent. This doesn't seem like too great a request, until he thanks you for giving him ALL of your tents.
117** In ''VideoGame/FinalFantasyIVTheAfterYears'', Porom's challenge dungeon is full of this. The problem comes when you realize you're timed, and you've only got one good fighter on your team, so a smart player will be running away from all battles... which means that said player won't have the money necessary to buy much of the expensive armor that the {{NPC}}s tend to request, especially since running away from battles always has a decent chance of you dropping 25% as much Gil as you would've gotten from winning that battle. Just one of the many reasons Porom's challenge dungeon is ThatOneLevel.
118** The Magic Pots in ''VideoGame/FinalFantasyV'' give out one hundred ability points, ''very'' useful at that stage of the game, however due to the amount of required elixirs being randomized you may end up losing them all and gaining nothing.
119** The GBA remake of ''VideoGame/FinalFantasyVI'' has a malicious variant called a Glutturn that demands an item, and if not promptly given said item, will proceed to assault the party with some downright deadly attacks, and will unleash an even nastier one upon its demise. Killing it or giving it an item results in zero rewards, but additional copies of some of the game's best accessories can be stolen from them.
120** In ''VideoGame/FinalFantasyVII'' they served as one of the main endgame AP sources, [[GoodBadBugs and you could get as many elixirs as you wanted]].
121** Reversed in ''VideoGame/CrisisCore'' which, after feeding the Magic Pot exactly what it wants (in this case, specific attacks/magic rather than Elixirs), allows you to summon it in battle as one of the six Chocobo Mode [=DMWs=]. Doing so allows you to help yourself to ''its'' inventory for a change. Encountering it again and using the attacks it wants also gives you 1 out of 2 rare items depending on what mission you find it in, the last one being required for one of the pieces of ArmorOfInvincibility.
122** One of the more important sidequests in ''VideoGame/FinalFantasyIX'' was giving certain "friendly" creatures the specific gems they ask for. You're awarded a considerable amount of AP (requiring for mastering abilities), a clue to the next friendly in the chain, and in the later part of the chain, [[ChainOfDeals the gem that the next creature will want]]. Meeting and giving all of them what they want makes the {{Superboss}} easier by making it targetable by normal attacks and making it take damage from one of its own attacks instead of getting healed by it.
123*** Also of note is "Gimme Cat", a normal monster that {{exploit|edTrope}}s this trope by trying to fool you into giving it a diamond (note: this is a game where other gems are thrown at you by the bucket load, while you'll be happy to ever actually find one single diamond). Give it the item and it runs away. However, the fact it uses the normal battle music should clue you in about the deception attempt.
124** In ''VideoGame/FinalFantasyXII'' where it was possible to actually steal your Elixir back after giving it to the monster or even kill it instead of handing it over by using defense-ignoring weapons and technicks.
125** ''VideoGame/FinalFantasyTacticsA2'' quests usually ask for loot, which is otherwise only good for ItemCrafting anyway, but there is one repeatable quest that asks for an ether, easily one of the most valuable items in the game. And for extra fun, the {{NPC}} is never found at the appointed place so you need to run after him.
126*** It also has Magic Pots as monsters, who'll chase your units around and keep yelling "Gimme Elixir!" at them until you listen, attack them, or complete the mission. Giving them an Elixir only gets you a low value item, and attacking them makes them start [=OHKOing=] your units, so simply ignoring them is the best course of action.
127** This is part and parcel of ''VideoGame/FinalFantasyXIV'''s MMO quest structure, but special mention goes to the expected ''VideoGame/FinalFantasyV'' callback. In a back corner of a remote island, you can find a friendly Magic Pot tucked away. When you speak to it, it says "Gimme an Elixir!" and you can trade it an Elixir for a Wind-Up Sun minion. A later update also gave it a Wind-Up Moon in exchange for a Hi-Elixir.[[note]]Both are useful as warm/cool light sources for screenshots, a common use for them before the current photo mode was added to the game. You can /poke them to adjust their height, and if you hide the interface with Scroll Lock, the minions themselves also go invisible.[[/note]]
128* In ''VideoGame/LiveALive'', OptionalBoss Amulucretia (Lucretius in the [[VideoGameRemake remake]]) can't be fought without first giving him a Gold Topknot (which can be worn as headgear). He refuses to give it back after being defeated.[[note]] Since there are only ''two'' of such items throughout the whole game, the one you still possess will be literally one-of-a-kind after dealing with him, who, thankfully, demands one, and only one, of the Gold Topknots from you before you battle him.[[/note]]
129* This comes up occasionally in the ''Franchise/MassEffect'' games. From time to time, you'll encounter injured [=NPCs=]. In exchange for a few Paragon points and information of questionable usefulness, you can give them medigels. This will sometimes be {{lampshade|Hanging}}d by your more Renegade aligned squadmates to the effect of "Why are we bothering?".
130* In ''VideoGame/OgreBattleTheMarchOfTheBlackQueen'', you will have NPC characters that require {{Fetch Quest}}s, lengthy ChainOfDeals for more items, and at least one {{deal|WithTheDevil}} that involves your hero's Sword of Virtue. (And if your hero is less than pious, the demon will join your side.)
131* ''VideoGame/PaperMario'':
132** In ''VideoGame/PaperMario64'' and its sequel, Koopa Koot and Puni the Elder (respectively) ask for a fairly elusive and costly Life Shroom. At least in the latter case, you are rewarded with a fairly large coin bonus.
133** In chapter 4 of ''VideoGame/SuperPaperMario'', [[SidekickCreatureNuisance Squirps]], the door-opening, assistant character of that chapter, will at one point go into a door with two [[ImpactSilhouette 'Squirps-holes']] (for lack of a better explanation), and then ''stay there'', refusing to move unless you give him something to eat. Unless you know what to do, most players will often give him something out of their inventory, like a Mushroom. Bad idea. Squirps will kick away any item which isn't a chocolate bar (which leads to you going on a [[FetchQuest 'small journey']] to find one), and will stay there, refusing to move on. What really is the icing on the cake though, is that Squirps does a SoLongAndThanksForAllTheGear on you, by taking away your main form of attack (him).
134* ''VideoGame/PhantasyStar'' has a number of beggars who'll tell you something about the game world in exchange for a cola healing item. Be warned that there's one who will take your cola without telling you anything at all!
135* ''VideoGame/PokemonRedAndBlue''/''Yellow'' required you at one point to bribe a guard by offering him one of the three "beverage" healing items (Fresh Water, Soda Pop, or Lemonade) purchasable in Celadon City. Remakes [=FireRed/LeafGreen=] changed this to a standard FetchQuest instead, because it used modern mechanics which allowed for non-Key Items to be traded, which would allow access way earlier than intended.
136* In ''VideoGame/RomancingSaGa: Minstrel Song'', beggars and thugs dot the streets of South Estamir, and will chase you down if they spot you. Beggars plead for a handout, while thugs just demand all your money. If you agree, the kids give you information in return for a little cash, while the thugs... just take all your money. Refusing, on the other hand, makes the beggars insult you and the thugs attack. Pretty annoying.
137* Present in most ''Franchise/ShinMegamiTensei'' games, often due to negotiation with [[{{Mon}} Demons]]. They mostly ask you magical items, like the fairly common [[HealThyself Life Stones]], the not-so-common elemental stones or the extremely rare Gemstones or Incenses. You can always refuse, but they may get angry and attack you. Additionally, you can also demand the demons so that ''they'' give you something instead.
138* In ''VideoGame/SwordOfVermilion'', at one point halfway through the game you run into a certain seemingly typical shopkeeper who sells three joke items, and upon attempting to purchase any of these, he claims you don't have enough money, takes all of it, and compensates himself for the rest by taking all of your swords, too; in order to not leave you entirely unarmed, he'll hand over a crappy early game sword, leaving you without money to easily replace it with. The {{walkthrough}} that was packaged with the game tells you about all of this, except your ultimate reward, but strongly advises you not to skip over it and even recommends buying stuff you can sell immediately after the interaction so you won't lose as much money. Close to endgame, your eventual reward for this stomach punch is the titular Sword of Vermillion, the most powerful sword in the game.
139* In ''VideoGame/TalesOfSymphonia'', the party encounters a group of people and one of them walks into Colette, dropping a [[FrothyMugsOfWater bottle of potion]]. They get all pissy and demand you go buy them a new one and won't let you leave. The party will eventually find out the other group is in fact [[spoiler:impersonating the protagonists in order to cheat money and items from people, including a unique book they needed from the local governor]]. It is possible to learn all this before giving them the potion, but you are still [[ButThouMust not allowed to refuse]].
140** There's another point in the game where you encounter a random little gnome in a dungeon. He wants a potion and unless you give him one he won't return to the Earth Temple. While you can easily proceed through ''this'' level without giving it to him then, until you send him back you won't be able to enter the Earth Temple, which you will eventually have to do. Also, in the Earth Temple, you will have cook Curry for the gnomes, and you do need to have the ingredients to cook it.
141* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Just once, when part of the ChainOfDeals in Silver Spring leads you to an NPC who only wants a potato...
142* ''VideoGame/TheWitcher'' is full of these, ranging from potions to simple food items to monster parts and beyond. Most come from seemingly generic [=NPCs=] and there's no guarantee you'll hear the same request twice, meaning that gathering most of these extra snippets and bonuses require [[GuideDangIt plenty of premeditation]]. For example, the player can come across a lady who needs a potion to ease her son's slow, painful death. However you cannot commonly buy such potions in this game, but you can ''make'' them. This requires meditating for a certain amount of time, but once you've done this there's a good chance that the woman will have disappeared, never to be seen again.
143** Somewhat less troublesome in that it's an easy to make potion base that you use frequently in the game and more often than not costs you nothing to brew (alcohol is easy to find), so not having several in your inventory already is at least silly.
144** Devourers could count too, since they're exclusive to Chapter IV, where the guy is not present, only to show up again in V. At least this time, you have a bit of a hint because the quest remains open in your journal.
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147[[folder:Shooter]]
148* In ''VideoGame/PerfectDark'', you must sacrifice one of your weapons in order to progress through the last level. Luckily, you won't need all of them to defeat the FinalBoss.
149* ''VideoGame/ResidentEvil5'' allows the players to do this to each other in co-op mode! Opening up your inventory has a button to view your partner's inventory, and selecting an item there will cause your character to call out, "Gimme an egg!" or "Gimme a grenade!"
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152[[folder:Simulation Game]]
153* In the [[VideoGame/AnimalCrossing2001 original]] ''VideoGame/AnimalCrossing'', the residents of your town would occasionally [[ButThouMust force you]] to hand over one of the items in your inventory in exchange for something random, but generally of low value if you talked to them. The later games give you the option of either accepting the trade or turning it down, presumably due to how annoying it was to have to store all of your valuables before interacting with any townspeople.
154* In ''VideoGame/MagiciansQuestMysteriousTimes,'' various special quest characters will frequently ask for items. For example, a yeti who wants to have a feast might ask for a specific fish, or a dragon who's sick will ask for Dragon Scales (a magic ingredient) to heal himself.
155* In ''VideoGame/MonsterRancher DS,'' the first time you go to the Kawrea Volcano errantry, you will find a burnt-up tree with a single Golden Peach on it. The Golden Peach is one of the most useful items--it allows you to add an entire year to the lifespan of any monster--but the first time, you're supposed to use the Peach to heal an injured Phoenix. You ''could'' abscond with it and use it on your monster, but... [[VideoGameCrueltyPotential are you really so heartless?]]
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158[[folder:Turn-Based Strategy]]
159* In order to get your OptionalPartyMember in ''VideoGame/{{Odium}}'', you have to use a stun grenade on the door behind which he is hiding to force him out. Not exactly "giving" per se, but works all the same.
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