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14[[quoteright:350:[[Webcomic/GirlGenius https://static.tvtropes.org/pmwiki/pub/images/girl_genius_gown_4507.jpg]]]]
15[[caption-width-right:350:Where {{mad scien|tist}}ce and {{fairy tale}}s meet.]]
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17Gaslamp fantasy, also called gas''light'' fantasy, is {{Steampunk}}'s more magically-inclined cousin. It's a subgenre of {{fantasy}} (and more specifically of HistoricalFantasy) with a setting that is clearly recognizable as the real-world 19th or very early 20th century (or a reasonable analogue thereof). That's the {{Regency|England}} period and the UsefulNotes/{{Victorian|Britain}} and [[TheEdwardianEra Edwardian]] eras, if the work's set in England, which it usually, though not necessarily, is. VictorianLondon is especially popular. It may be identical to the real world with a {{Masquerade}}, or it may be a full-on AlternateHistory where magic exists openly and has affected the course of events. Gaslamp fantasy often draws on [[IndexOfGothicHorrorTropes gothic horror tropes]], and is sometimes seen as a sort of {{Reconstruction}} or revival of the genre.
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19The key difference between gaslamp fantasy and steampunk is that steampunk focuses on alternate developments in technology (and need not have any magic at all), while gaslamp fantasy focuses on supernatural elements (and need not have any technology that didn't actually exist). Yet, the two can overlap, especially with {{Magitek}} and in PhlebotinumInducedSteampunk.
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21The term was coined to describe the comic ''Webcomic/GirlGenius'' (although the 1997 ''Encyclopedia of Fantasy'' had previously coined the term "Gaslight Romance" to describe something very similar), but has since come into wider use, and is sometimes retroactively applied to the more fantastical works of GothicHorror. ''Webcomic/GirlGenius'' was called that because its creators wanted to avoid confusion with a comic named "Steampunk", but also because it was focused on more than just advanced steam power, was not a dystopian-type [[PunkPunk "Punk"]] work, despite having similar aesthetics, and is heavy on [[MadScientist mad science]].
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23Compare ScienceFantasy, of which Gaslamp Fantasy is pretty much a subtrope. For similar genres with more modern settings, see UrbanFantasy, DungeonPunk and GothicPunk. For older settings based on the 15th-18th centuries, see GunpowderFantasy. Not to be confused with {{Gaslighting}}.
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25For tropes common to these works, check out the SteampunkIndex.
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27----
28!!Examples:
29[[foldercontrol]]
30
31[[folder:Anime and Manga]]
32* ''Anime/HowlsMovingCastle'' is set in the fantasy equivalent of UsefulNotes/WorldWarI and filled with both Steampunk-ish technology and magic, the latter of which sets the main plot in motion.
33%%* ''Manga/TegamiBachiLetterBee'' employs elements of this and Steampunk.
34%%* ''Manga/MajoNoShinzou'' straddles between this and MedievalEuropeanFantasy.
35* ''Manga/PandoraHearts'', which has elements of this and utilizes many GothicHorror tropes.
36** By the same creator as ''Manga/PandoraHearts'' is ''Manga/TheCaseStudyOfVanitas'', an example of the overlap between this and {{Steampunk}}. It takes place in an alternate nineteenth century Paris where magic and vampires feature prominently alongside steam-powered technology.
37[[/folder]]
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39[[folder:Comic Books]]
40* Mike Mignola's ''Baltimore'' is about an alternate history WWI where the war ended early due to a plague, and now vampires and other assorted evils roam over Europe.
41* The ''ComicBook/{{Hellboy}}'' prequel series ''Witchfinder''. The title character is an occult investigator who works for UsefulNotes/QueenVictoria, but some of his adventures take him to the wild west as well.
42* ''ComicBook/IronWest'' is set in TheWildWest where mechanical men have taken over the railroad and are mutating the train into a giant demonic iron monster.
43* ''ComicBook/TheLeagueOfExtraordinaryGentlemen'' is set in an alternative Victorian England where the supernatural forces of fairy tales and folklore exist, but have been pushed aside by advancing technology, though the governments of the setting try to hide the fact.
44* ''ComicBook/{{Monstress}}'' is an Asia-themed setting where the human faction has both steam-powered airships and psychic "witches." They are at war with godlike ancient beings with animal traits, and their half-human offspring.
45* ''ComicBook/TheElfWithNoName'' takes place in a fantasy version of TheWildWest called Zodiaz, currently inhabited by fairies.
46[[/folder]]
47
48[[folder:Fan Works]]
49* The first world visited by Ranma Saotome and his adventuring party in ''Fanfic/LoveOpensManyDoors'' is described as a StandardFantasySetting uplifted to a "Victoriana" cultural level. Specifically, their visit brings them to the realm of Albion, which is likened in the creator's notes to the British Empire, if the British Empire had been founded by [[OurDragonsAreDifferent dragons]] and their DraconicHumanoid SlaveRace conquering a realm of humans, [[OurDwarvesAreAllTheSame dwarves]] and {{hobbits}}.
50* ''[[http://steamquestria.tumblr.com/ Steamquestria]]'', a gaslamp fantasy AU of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' where Twilight Sparkle is a budding MadScientist, and the other members of the Mane Six are her robot creations/companions, powered by the Elements of Harmony.
51[[/folder]]
52
53[[folder:Films — Live-Action]]
54* ''Film/TheLeagueOfExtraordinaryGentlemen'' is a super hero film set in Victorian England, featuring famous characters from literature of the time period, some of whom have supernatural abilities.
55* ''Film/{{Stardust}}'' features the Victorian town of Wall where, directly across the... uh... wall, is an entire world of magic. Naturally, these two worlds mix in interesting ways.
56* ''Film/VanHelsing'': Werewolves and vampires are real, and real problems, but are pitted against the technology used by the titular hero who's sent to take down {{Dracula}}.
57[[/folder]]
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59[[folder:Literature]]
60* ''Literature/TheAngelOfTheCrows'' by [[Creator/SarahMonette Katherine Addison]] featuring expys of Sherlock Holmes as a not quite fallen angel and [[spoiler: a gender flipped]] Dr. John Watson who is a "[[OurWerebeastsAreDifferent hellhound]]". Werewolves, vampires and psychics also exist and are integrated into society.
61* ''Literature/ApparatusInfernum'' features steam-era technology (such as trains), but inserts elemental-based magic to provide a lot of the power (with magic based on fire elementals taking the place of coal, for example).
62* ''Baltimore: or The Steadfast Tin Soldier and the Vampire'' is about an alternate history WWI where the war ended early due to a plague, and now vampires and other assorted evils roam over Europe.
63* ''Literature/BannonAndClare'' is set in an alternate UsefulNotes/VictorianBritain with sorcerers, people with SuperIntelligence, magical {{Artificial Limb}}s, dragons and gryphons, among other things. Steampunk elements are very much present, but the supernatural edges it out somewhat. And every European nation has a ruling spirit that's housed in the body of their monarch, but which can be ''temporarily'' put down through the violent death of their host.
64* The later ''Literature/{{Discworld}}'' novels are set in a world that used to be an AffectionateParody of generic MedievalEuropeanFantasy settings, but has since gone on to have an industrial revolution.
65* ''Literature/DoctrineOfLabyrinths'' has elements ranging from Georgian to Edwardian, though much of the atmosphere of Mélusine proper is based in Dickensian London. Actual gas lighting shows up in the final book of the quadrilogy.
66* Mercedes Lackey's ''Literature/ElementalMasters'' series is about mages in Post-Victorian England. The stories are loosely based on {{Fairy Tale}}s.
67* The ''Literature/GemmaDoyle'' trilogy centers around a group of young Victorian ladies who get caught up in a secret magical conspiracy.
68* ''Literature/GentlemanBastard'': The setting is fantasy, but mostly set in large urban metropolises with a high technology level due to the abundance of alchemical and ClockPunk inventions. The fact that so many characters wear spectacles is an early indication of the setting's flavor.
69* The ongoing novelizations of the TropeNamer, ''Webcomic/GirlGenius'', would count as well, even expanding on some things not mentioned in the webcomic.
70* ''Literature/GloryInTheThunder'' is set in a fantasy interpretation of UsefulNotes/TheSilkRoad, with some areas more technologically advanced than others. Hayr is stunned to witness a car ("mechanical carriage") but in Chald electric lighting, typewriters and [[FantasyGunControl guns]] can be seen right alongside the {{Physical God}}s and magically-created {{Artificial Human}}s.
71* Though the ''Literature/GreenRider'' series is set in a classic SwordAndSorcery universe, the fifth book ''Mirror Sight'' whisks its heroine Karigan away into a Victorianesque Gaslamp Fantasy evolution of that universe a couple centuries into the future, powered by hydraulics instead of steam. Complete with magical wristwatches.
72* In ''Literature/GrimoiresSoul'', Kesterline is on a roughly late 19th Century tech level, with electric lamps being a new novel invention when the story takes place. [[spoiler:This turns out to be the result of Kesterline's isolation from the rest of the world, as the Atrium where part 2 takes place is roughly on par with 21st Century Earth, and the rest of the world is implied to be similar.]]
73* In ''Literature/GunsOfTheDawn'', the technology level is about that of the Napoleonic Wars, but it exists alongside fantasy elements -- most prominently, warlocks empowered by kings.
74* ''Literature/HisDarkMaterials'' by Phillip Pullman. A multi-universe spanning trilogy. The first book, ''Northern Lights''/''The Golden Compass'', is set in a alternate Edwardian-era Northern Europe. Its most prominent features are the Gothic elements (innocence lost, evil churches) and the daemons (souls) that are part of every human's personality.
75* ''Literature/TheInfernalDevices'' is set an alternate Victorian London that contains elements of a Masquerade: things such as magic, demons, werewolves, vampires, etc. wander around in the open - but only people with the Sight can see them.
76* ''Literature/TheInvisibleDetective'': In the 1937 scenes, Art Drake is a member of the Cannoniers, a group of {{Baker Street Regular}}s for reclusive detective Brandon Lake. However, Lake is an InventedIndividual, and [[KidDetective the kids solve the cases themselves]] while getting involved in some increasingly bizarre and dangerous adventures. For example, Dr. Bessemer, a Bavarian puppeteer from the first book, is a Nazi agent out to kill the Duke of York and replace him with a robot before the Duke of York becomes king once his brother, King Edward VIII, abdicates.
77* The ''Literature/JackelianSeries'' blends steampunk, fantasy, and pulp-era adventure stories, and is set in either an alternate Earth or an ''extremely'' far-future version of this one, that happens to have (re-)evolved a culture reminiscent of Victorian Britain.
78* ''Literature/JonathanStrangeAndMrNorrell'' is about the last two practicing magicians in Georgian England (also, [[TheFairFolk fairies]]).
79* ''Literature/TheLawsOfMagic'' by Michael Pryor is set in a pseudo-British nation around the beginning of WWI where magic is a science and ''Snark'' abounds.
80* ''Literature/LegendsAndLattes'' is about an orc BarbarianHero who wants to open a coffee shop. The locals are confused by the weird steam machines she uses as well as the invention of refrigeration.
81* The ''Literature/LordDarcy'' stories are technically set in the 1960s, but due to magic, society and technology seem to be closer to the Edwardian era.
82%%* ''Literature/MairelonTheMagician''.
83* ''Literature/AMemoirByLadyTrent'' takes place in a world very much like the Victorian era, save that all the geography is different and none of the countries or religions have the same names - oh, and dragons exist.
84* ''Literature/MosesTheChroniclesOfHarrietTubman'' has {{steampunk}} machines created by weaving magic with technology.
85* ''Literature/TheNativeStar'' is fantasy set in America in the 1800s.
86* Elizabeth Bear's ''New Amsterdam'' takes place in the alternate history New York of the title in the early 1900s, the main characters being a vampire and his alchemist sidekick.
87* The ''Literature/OldKingdom'' series, albeit as a minor aspect in an otherwise HighFantasy series. The eponymous kingdom is more of a medieval fantasy culture, but their southern neighbor Ancelstierre has early 20th-century technology and culture along with the bits of magic that leak in from the Old Kingdom.
88* ''Literature/TheParasolProtectorate'' takes place in a UsefulNotes/VictorianBritain where [[OurWerewolvesAreDifferent werewolves]] and [[OurVampiresAreDifferent vampires]] have been an open part of high society since Elizabeth I's time. ''Literature/TheFinishingSchoolSeries'' is set in the same universe 25 years earlier. The setting is an espionage/manners school located on a dirigible.
89* ''Literature/ShadesOfMilkAndHoney'': Set in an alternative RegencyEngland, the only magic of the setting is the ability to create "folds" of illusion, which the heroine uses throughout the story to answer its challenges.
90* Zen Cho's ''Literature/SorcererToTheCrown'' and its sequel, ''The True Queen'', are set in an AlternateUniverse where English magic is overseen by the Royal Society of Unnatural Philosophers.
91* ''Literature/SorceryAndCecelia'' and its sequels, by Patricia Wrede and Caroline Stevermer, are epistolary novels set in a Regency England where magic is part of everyday life.
92* ''Literature/TheSpiritwalkerTrilogy'' depicts an alternate version of the Napoleonic Wars, just as gas lamps are being introduced across Europa. (Although said gas lamps are one of the major sources of tension between the general population and the mage aristocracy...)
93* ''Literature/TheStrangelyBeautifulSeries'' is set in UsefulNotes/VictorianBritain and involves a magical backstory where Hades murders Persephone's lover, a phoenix.
94* Neil Gaiman's ''Literature/AStudyInEmerald'' is a Sherlock Holmes story set in an alternate version of Victorian Britain where the Great Old Ones long ago conquered mankind.
95* ''Literature/TheTalesOfAlvinMaker'' series by Creator/OrsonScottCard is America-based 1800s fantasy.
96* Creator/NaomiNovik's ''Literature/{{Temeraire}}'' series follows the adventures of a British captain in His Majesty's Dragon Corps during the Napoleonic Wars.
97* ''Literature/ToShapeADragonsBreath'' takes place in an AlternateHistory North America where the dominant colonizers there and worldwide are of Norse descent. Also there's dragons.
98* ''Literature/WaxAndWayne'' takes place in such a setting, though it borrows a touch more from the wild west.
99* Creator/PDjeliClark's [[http://www.heroicfantasyquarterly.com/?p=1742 "With a Golden Risha"]] is a mostly Middle Eastern and African-inspired example, with Efrit and revolutionary leftist SkyPirates.
100* ''Literature/WraithKnight'': The series is unusual example as it takes place in a HighFantasy setting but which has combined technology with magic after the last war between the DarkLord and TheAlliance. While the protagonist is effectively a Ringwraith, he has to deal with an enormous clockwork spider and the flying airship navy of the Empress.
101[[/folder]]
102
103[[folder:Live-Action TV]]
104* ''Series/CarnivalRow'': The series takes place in a fictional world heavily based on Victorian England, which is populated by humans as well as a number of fae races. Magic exists, but it is very rare and not widely known.
105* ''Series/PennyDreadful'' is set in TheGayNineties where a band of {{Public Domain Character}}s and series-specific protagonists fight the forces of Satan.
106[[/folder]]
107
108[[folder:Tabletop Games]]
109* ''TabletopGame/BladesInTheDark'' is set in Duskwall, a fictional city that is quite consciously half-Victorian London, half-Venice. The genre would be steampunk--except steam engines have only minor impact, and everything instead runs on "electroplasm" (spirit energy that ghosts, among other things, are made of), from electric trains to alchemy and even vampirism. The game also makes use of a large number of classic GothicHorror tropes, thanks to its largey setting being mostly overrun by ghosts and other creepy creatures.
110* ''[[http://www.rpgnow.com/product_info.php?products_id=23334 Broken Gears]]'' (CURS Publishing) is [[AfterTheEnd post-apocalyptic]] Gaslamp Fantasy -- "a game of animistic steampunk". It's about a {{Magitek}} AlternateUniverse where Devil-possessed Difference Engine rebelled after WWII, was nuked, and ''all'' electrical appliances got bedeviled. Which makes mass production harder, so most folk fall back to [[ZeppelinsFromAnotherWorld zeppelins]], salamander-powered muskets, crossbows and rapiers.
111* The first ''TabletopGame/CallOfCthulhu'' supplement set in a different time period than the 1920s-'30s, ''Cthulhu by Gaslight'', was set in the 1880s, and has since become one of the 3 main time periods for the game (the third being our own time period, from the '90s onwards). It's identical to our own world at that time except for, well... [[Franchise/CthulhuMythos try to guess]].
112* ''TabletopGame/CastleFalkenstein'' is set in a parallel version of Earth during the Victorian era, where the arrival of great armies of TheFairFolk and other magical creatures has resulted in a fantastical world in which SteamPunk MagiTek and sorcery rub shoulders, dragons and faerie-lords hobnob with the European aristocracy, and figures of famous Victorian novels such as Literature/SherlockHolmes are as real as the authors who wrote them. The abundance of magic has had many major changes to the world, such as the ''heavily'' DividedStatesOfAmerica.
113* ''TabletopGame/{{Deadlands}}'' is set in America during the Wild West, but otherwise fits the bill of a Gaslamp Fantasy[=/=]SteamPunk hybrid. Evil spirits seek to terrorize humanity to psychically remake the world more to their own liking, {{Mad Scientist}}s dream up [[MagicPoweredPseudoScience what they think is the future of technology]] because of demons whispering schematics into their brains and run them by burning a super-fuel that is essentially "coal made from the souls of the damned", hucksters gamble (usually via poker) with slivers of their souls to hustle demons into casting spells for them, and gunslingers do battle with shapeshifting cannibals, giant animals, and other horrors in the frontier regions.
114* ''TabletopGame/{{GURPS}}'' brushes the idea on occasion:
115** ''GURPS Goblins'' depicts a version of Georgian London populated by fantastical goblins, with some hints of magic.
116** ''GURPS Steampunk 1: Settings and Style'' classes “gaslamp fantasy” as an alternative term for “gaslight romance”, which it defined similarly to this trope... and treats such things as a possible style for game settings.
117** ''GURPS'' would also become the system of choice for the official TTRPG adaptation of the TropeNamer, ''Webcomic/GirlGenius''.
118* The Sons (later Society) of Ether from ''[[TabletopGame/MageTheAscension Mage: The Ascension]]'' run on this trope, with their magic ranging from anything from steam-powered machines that alter your genetic structure, to etherships made of brass which burn coal to fly amongst the stars.
119* ''TabletopGame/MasqueOfTheRedDeath'' is a standalone expansion for the ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/{{Ravenloft}}'' campaign setting, set in the "real" world circa 1890, but with Gothic horror underpinnings.
120* ''TabletopGame/{{Rippers}}'' is a setting for the Savage Worlds roleplaying game system about late Victorian monster hunters.
121* ''TabletopGame/UnhallowedMetropolis'', set in a future dystopian version of Victorian London.
122* ''TabletopGame/VictorianaRPG'' is this with a side of steampunk in an alternate 1867 (1856 in the 3rd edition). Many of the standard fantasy races are present (albeit with unique twists), and magic is still a prevalent force even with technology overtaking it.
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125[[folder:Video Games]]
126* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' plays on the contrast between Gaslamp Fantasy and {{Steampunk}}; the two aspects of reality fight against each other, to the point of steam technology breaking and refusing to work where there's magic present, and magic failing in similar ways in highly technological surroundings.
127* ''VideoGame/{{Bloodborne}}'' is set in the Victorian-Gothic city of Yharnam in the midst of a lycanthrope outbreak, and includes magical dreamlands, witches, spells, curses, and otherworldly beings to round out the supernatural elements of the world. [[spoiler:Halfway through the game the genre makes a shift to CosmicHorrorStory, however]].
128* ''VideoGame/BungoToAlchemist'': Draws heavily from ''Taishō roman'' aesthetics, ClockPunk abounds, but is set in a MagicalLibrary, plays AlchemyIsMagic to a T and features a bizarre premise of using said "alchemy" to bring back dead late-modern writers and poets in order to send them into battle against evil influences in the literary realm.
129* ''VideoGame/{{Dishonored}}'' straddles the divide between this and {{Steampunk}}, with advanced technology based on whale oil on the latter side and supernatural elements like the Outsider and his "[[TouchedByVorlons gifts]]" on the former.
130* ''VideoGame/DrakensangOnline'': A fantasy setting of knights, mages, archers, dragons, zombies, merfolk… and anachronistic steampunk [[OurDwarvesAreDifferent dwarves]].
131* ''VideoGame/FallenLondon'' and its spinoff ''VideoGame/SunlessSea'' are set in a Victorian London ruled by a shadowy cabal of nonhuman entities and full of things like devils, golems, and talking rats.
132** ''VideoGame/SunlessSkies'' is what happens when that setting [[JustForFun/RecycledInSpace goes to space.]]
133* ''VideoGame/FinalFantasyVI'' introduces a world of steam-power and clockwork, a world where magic has been extinct for a millennium and human technology has advanced to supplant it. So what do you get when TheMagicComesBack and this industrial-age setting is infused with revived magical power? You get the TropeNamer for {{Magitek}}.
134* ''VideoGame/FinalFantasyIX'' could be considered Gaslamp Fantasy, especially considering the city of Lindblum and their airship fleet.
135* The Upper City region of ''VideoGame/HiddenCity'' has a distinctly 18th-19th Century styled building that heavily features steam pipes, non-electric lights, and other antiquated tools and machinery. However, despite the less blatantly [[UrbanFantasy fantastical]] elements compared to the Lower region, it is all but stated that a lot of the technology used in the City is powered by {{magic crystal}}s, and the fog that has so heavily engulfed the region is capable of producing magical effects.
136* ''VideoGame/NostalgiaRedEntertainment'' is an alternate history role-playing game set in the 19th century. It involves a great deal of travel via airship and common steampunk character types like British adventures and sky pirates, but also uses fantasy themes like magic and dungeon crawling.
137* ''VideoGame/TheOrder1886'' takes place in an AlternateHistory version of 1886 in which humanity has been at war with an ancient race of lycans called "half-breeds" for centuries, and the elite defenders of humanity are an extension of King Arthur's Knight of the Round Table who take up the honorific titles of the original knights, and remain ageless through a magical elixir called Blackwater. [[spoiler:Vampires]] also figure into the mix. Of course, the setting also features a dosage of SteamPunk, what with the Tesla guns, radios, and airships.
138* Despite the title, ''VideoGame/AStudyInSteampunk''. It does have HumongousMecha and steam power, and the setting is heavily based on XIX century Europe (especially UsefulNotes/VictorianBritain) but magical LiquidAssets powers are a hugely important part of the worldbuilding.
139* ''VideoGame/Reverse1999'' is an AlternateUniverse of our world where a MageSpecies, Arcanists, and magic was commonplace, but mages were eventually supplanted with industrial technology and science, and were always an oppressed, persecuted, and discriminated against minority. This allows a world that has modern firearms, electric grids, and combustion-engine cars, alongside literal alchemists, illegal "invisibility" enchantments, and some {{ScienceWizard}}s who attempt to prove that the arcane an the technological aren't as mutually exclusive as thought.
140%%* The ''VideoGame/{{Thief}}'' games.
141[[/folder]]
142
143[[folder:Webcomics]]
144* ''Webcomic/GirlGenius'' is the TropeNamer, for being quasi-steampunk combined with fantasy (and also because the Foglios invented the term). Despite the focus on Mad Science ([[RunningGag and adventure and romance]]), magic-like elements remain. The river Dyne is an apparently natural spring the waters of which make the drinker a mad genius, though in most cases it's instantly lethal and can cause people of the right lineage to temporarily become [[ExplosiveOverclocking incandescently]] [[SuperIntelligence enlightened]]. "Constructs" made from corpses à la-Franchise/{{Frankenstein}}, Jägermonsters (human volunteers converted into colorful and near-immortal SuperSoldier humanoids), multiple cases of BrainUploading, and the [[GeniusLoci castle Heterodyne's]] seemingly telekinetic ability to move chunks of itself are all accepted. And then there's the fact that the [[ScienceRelatedMemeticDisorder Spark]] itself, while purportedly producing extremely advanced technology, is actually [[SufficientlyAnalyzedMagic sufficiently analyzed]] MagicPoweredPseudoscience.
145-->"In my experience, it takes a strong Heterodyne about two hours to ''truly'' warp the laws of nature."
146* ''Webcomic/TheGlassScientists'': Dr. Jekyll runs The Society for Arcane Science, attempting to rehabilitate the reputation of {{Mad Scientist}}s in post-Frankenstein London.
147* ''Webcomic/NextTownOver'' is a mix between this, WeirdWest, and CattlePunk. The two main characters are a BountyHunter who is skilled in a type of cybernetics and the pyropathic outlaw she is hunting down.
148* ''Webcomic/ThePhoenixRequiem'' is set in a fantastical analogue to Victorian England -- one that worships spirits and is beset by omnicidal shades made of cremated ashes.
149* ''Webcomic/{{Visseria}}'' checks the boxes; Magic, steampunk technology, fantastic races. It does throw in a dash of colonialism, however.
150[[/folder]]
151
152[[folder:Western Animation]]
153* The steampunk world of ''WesternAnimation/{{Arcane}}'' becomes this after the induction of [[MagiTech Hextech]].
154* Although most of the setting of ''WesternAnimation/AvatarTheLastAirbender'' doesn't qualify as Gaslamp Fantasy because it's too low-tech, the Fire Nation certainly does, with its battleships, [[ZeppelinsFromAnotherWorld airships]], and [[DrillTank giant drill]]. Its sequel, ''WesternAnimation/LegendOfKorra'', fits the trope even more, being set in the ''[[Franchise/AvatarTheLastAirbender Avatar]]'' world's equivalent of the 1920s. It even adds HumongousMecha to the mix!
155* The episode "Good Hunting" from the anthology series ''WesternAnimation/LoveDeathAndRobots'' takes place in a setting like this. It goes deep on SteamPunk tech down to sophisticated automatons, but the primary focus of the story is how MagicVersusTechnology weighs on a creature from Chinese myth -- and how she gets her revenge.
156* One of the alternate realities in the ''WesternAnimation/UltimateSpiderMan2012'' episode "Return to the Spider-Verse Part 1" is a 19th century New York overrun with vampires. The Spidey counterpart, Blood Spider, has a steampunky lab where he creates anti-vampire weapons, and the vampires' leader is a version of the Lizard in the remnants of a Victorian gentleman's suit.
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