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1[[quoteright:350:[[VideoGame/DevilMayCry4 https://static.tvtropes.org/pmwiki/pub/images/DMC4ranking_812.png]]]]
2[[caption-width-right:350:If only report cards were more like this.]]
3
4->''"Just completing the mission is fine and all, but... if you can, give it your best shot and shoot for a S+ rank, GV!"''
5-->-- '''Joule''', ''VideoGame/AzureStrikerGunvolt''
6
7A number of games, upon the completion of a level or stage, will actually ''critique'' the player's performance to tell them how skilled they were.
8
9This is usually expressed on a letter-based grading scale ranging from "D" (bad) through "A" (good) through "S" (or star, for super/perfect). Some scales may include an "E" rank as the absolute bottom of the scale, but few games will ever award the player an "F" for their performance, because if you're really doing ''that'' badly, you probably [[GameOver already got a "G" anyway]].
10
11The criteria used in judging the player's performance varies, but common considerations are:
12* Time: How quickly the player completed their objective
13* Offense: Number of enemies destroyed, combo length, etc.
14* Defense: How little damage the player sustained (may also reflect knockouts or lives lost)
15* Completion: Number of items ({{Heart Container}}s, gold, among others) collected, secrets found, bonus objectives finished, and so on
16* Style/Mastery: Related to Offense, this rather esoteric category is usually more about variety: Did you use several different weapons/combos in your run, or did you spam that one GameBreaker constantly?
17
18Gameplay Grading will often be presented on a ScoreScreen that details (to some extent) how much each factor contributed to their overall total, sometimes with each item given its own individual rating. Likewise, while this is often done on a per-objective basis (for each battle, level, etc. completed), the scores may also be aggregated (or otherwise influence) a broader score that ranks the player across a larger portion of the game (or possibly the entire game as a whole). Indeed, some games may track the player's best score for each objective or level and report their "total score" once the game is completed (though a "total score" can also be calculated independently from individual grades).
19
20A common requirement for OneHundredPercentCompletion bonuses is for the player to receive at least an "A" grade (if not "S") on every graded stage. It's also common for games to hold back the "S" grade [[EasyModeMockery if you're playing on the easiest difficulty setting]].
21
22Even for games where ScoringPoints is a big part of the game, gamers are still far more likely to discuss the grades or ranks they achieved, as opposed to the actual factors that contributed to it. "I got an A on every level" is gamer speak, while "I scored a million points on every level" is more often than not PacManFever.
23
24May lead to RankInflation if there are additional levels above "S".
25
26See also AwesomenessMeter and EndGameResultsScreen. See DoWellButNotPerfect for games that challenge you to get, for example, exactly a "B".
27
28KyuAndDanRanks are a SubTrope of this. If the ranking system is actually an integrated part of the story, then it may also result in RankUp.
29----
30!!Examples:
31
32[[foldercontrol]]
33
34[[folder:ActionAdventure]]
35* ''VideoGame/NobodySavesTheWorld'': Every Form has a Grade, from F to [[RankInflation S]], corresponding to FP earned via quests you've completed for it (such as using a specific attack X number of times). When the Grade increases, more Forms are unlocked, in addition to the Form itself becoming more powerful and unlocking new abilities [[AbilityMixing which can then be mixed]].
36* ''VideoGame/{{Okami}}'' and ''VideoGame/{{Okamiden}}'' rate the player's performance after each battle, based on time spent and damage received. The ratings are icons of plants; seeds represent the lowest rank and blossoming cherry trees the highest. The higher rating you get, the more money you obtain as a bonus. Even the {{Final Boss}}es have one, which pops up immediately before the EndGameResultsScreen.
37[[/folder]]
38
39[[folder:ActionGame]]
40* Games in the ''VideoGame/AmateurSurgeon'' franchise give a rating from "E" to "A" depending on how fast the surgery was and how many points were gained through combos (procedures done consecutively without mistakes in-between), and getting multiple or all "A" grades usually unlocks a BonusLevel.
41* ''VideoGame/AlienHallway'' rates your performance on each level from 1-5 stars, with higher ranks earning more gold to buy [[RPGElements upgrades]]. Getting five stars on ''[[OneHundredPercentCompletion every]]'' level rewards you with a [[CosmeticAward Steam achievement]].
42* In the ''VideoGame/DevilMayCry'' games, player performance is graded from D to SSS. The system grades not only the overall stage completion time, but also the execution of combos and tactics during individual battles. The latter is maintained by factors like the combo's length, variance (i.e. not spamming the same technique), timing (i.e. landing parries or deflections), and flawlessness (i.e. not getting hit). Otherwise, the battle's grade slowly decays over time and impacts the overall mission ranking. Higher Style ratings cause slain enemies to drop more Red Orbs.
43* ''VideoGame/HotlineMiami'' gives a score and letter grade at the end of each level. Higher scores can be earned through recklessness, variety, and swiftness.
44[[/folder]]
45
46[[folder:BeatEmUp]]
47* Almost every single game by Creator/PlatinumGames does this. Some examples are ''VideoGame/{{Bayonetta}}'', ''VideoGame/AnarchyReigns'', ''VideoGame/MetalGearRisingRevengeance'' and ''VideoGame/TheWonderful101''. The grades usually depend on the game, such as letter grades from S to D (Revengeance), bronze or platinum medals (Anarchy Reigns) or awards that span from [[RankInflation Pure Platinum]] to [[FMinusMinus Stone]] (Bayonetta and the Wonderful 101, with the Stone award becoming a Consolation Prize in the latter's case).
48* ''VideoGame/GoldenAxe'' shows you your letter grade after the game is over (typically separate from the actual score gained from killing enemies).
49* ''VideoGame/StreetsOfRage 4'' does this for the first time in the series. Grades range from D to S. The letters are based on score requirement, how many Star Specials a player has kept, and a Perfect Bonus (if the player(s) has taken no damage).
50* ''VideoGame/ViewtifulJoe'' grades each level in sections, with an average given at the end. It substitutes "V" (for "Viewtiful") in place of S, and even offers a [[RankInflation rainbow V]].
51[[/folder]]
52
53[[folder:FightingGame]]
54* ''[[VideoGame/{{Suguri}} Acceleration of Suguri]]'' grades you based on how much damage you took during the fight. "E" is for winning a battle by the skin of your teeth, up to D, C, B, A, S, [[RankInflation and finally]] "P" for a FlawlessVictory.
55%%* ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]''
56* ''VideoGame/{{Divekick}}'' rates the winner at the end of a match. Amusingly, the categories are Diving, Kicking, and Not Losing.
57* ''[[VideoGame/FatalFury Garou: Mark of the Wolves]]'' grades your performance for each round, and you can only reach the TrueFinalBoss if you get a high enough grade for every round.
58* ''VideoGame/JoJosBizarreAdventureEyesOfHeaven'' has an interesting addition besides "health remining" and "time spent": [="JoJolity"=], which is increased by performing specific actions that fit your character's fighting style in canon.
59* Starting from ''VideoGame/NarutoShippudenUltimateNinjaStorm2'', a grading system is implemented during boss fights, particularly in how well you and how fast you get the QTE's down.
60%%* ''VideoGame/StreetFighterIII''.
61[[/folder]]
62
63[[folder:FirstPersonShooter]]
64* ''Videogame/{{ULTRAKILL}}'' features grades at the end of every non-secret level. The player is ranked by the amount of kills, style time, and the amount of deaths.
65[[/folder]]
66
67[[folder:HackAndSlash]]
68* ''VideoGame/AsurasWrath'' does this for every episode, based on the time, you took to complete the gameplay sections, overal battle points during the combat, and how well you preform the QTE's, of all things.
69* ''VideoGame/FireEmblemWarriors'': Each History Mode mission grades your performance, with each mission have somewhat different criteria (damage taken, time taken, etc.) to pull from. You are ranked for each one with B, A, or S, with B as the lowest and S the highest. Getting an S rank for each criteria of a mission can earn you a rare item as a bonus.
70* ''VideoGame/HyruleWarriors'' gives you ranks for each mission based on the time it took to complete, the damage you received, and (usually) the number of enemies you defeated. Many stages in Adventure Mode require you to get a certain grade to unlock them and a large number of them need to be completed with an A rank to get their rewards.
71* Your combos are graded during ''VideoGame/SengokuBasara'''s gameplay.
72[[/folder]]
73
74[[folder:MinigameGame]]
75* ''VideoGame/IncredibleCrisis'' gives grades based on your performance in a mini-game, and an overall chapter grade based on several mini-games.
76* ''VideoGame/MarioParty'':
77** Series-wide: Some games, such as ''VideoGame/MarioParty5'', evaluate the player's performance in each board during story mode.
78** ''VideoGame/MarioParty10'': At the end of Bowser Challenge mode, the player will receive a ranking from one to ten Bowser faces depending on their score. Bowser also receives a fancy new throne, the quality of which is determined by the player's rank.
79** ''VideoGame/MarioPartyStarRush'': The player is given a ranking of A, B, or C after completing a song in Rhythm Recital.
80** ''VideoGame/SuperMarioParty'': The Co-op minigames award the team of four players with a letter rank depending on how well they do, with S being the highest and C being the lowest. In River Survival mode, the time bonus that the team receives will be greater depending on how high they rank.
81** ''VideoGame/MarioPartySuperstars'': The performance of the trio who plays against their solo rival in the 1-vs.-3 minigames is graded in each of them depending on how quickly they manage to win or how many of them are left. For obvious reasons, the grading is only done when the trio does win in each minigame, since a victory from the solo player ends the mode instantly.
82[[/folder]]
83
84[[folder:MMORPG]]
85* Some instance dungeons of ''VideoGame/{{Aion}}'' give the participant(s) the following possible letter grades: S, A, B, C, D, and F. There are score and time cutoffs to achieve each particular grade, and higher grades provide better rewards. No rewards are given if the participants receive an F grade.
86* ''VideoGame/{{Elsword}}'' gives you one each time you complete a dungeon or finish enough matches for a [=PvP=] ranking. They go as low as F if you just give up or as higher as SSS if you're a [=PvP=] master.
87[[/folder]]
88
89[[folder:MOBA]]
90* Samira from ''VideoGame/LeagueOfLegends'' was outright designed to be a [[VideoGame/DevilMayCry Dante]] {{expy}}, and borrows a ''DMC''-esque "Style" meter for her gameplay. Starting as soon as she hits an enemy champion, the grade ranks from E to S, increasing by rank each time she uses a different source of damage different from the previous one she just hit an enemy champion with, giving her increased movement speed for each grade she achieves. Her [[LimitBreak ultimate ability]], "Inferno Trigger", is unique in that it has a low cooldown, but can only be used when her Style is at S.
91[[/folder]]
92
93[[folder:PlatformGame]]
94* ''VideoGame/AyoTheClown'': At the end of each level is a stage upon which Ayo must climb to complete the level. Upon getting up on said stage, you get graded on how many of the three teddy bears and three lollipops you collected in each level, and how much time you took to get to the end.
95* ''Bugs Bunny: Rabbit Rampage'' assesses the player's performance after each level and gives a "Style Rating." Unfortunately, their relative ranking is not self-explanatory, nor are the raw scores shown.
96* ''VideoGame/CrossbowWarriorTheLegendOfWilliamTell'': At the end of each level, the game lists how much Edelweiss was collected out of all of the level's, how much time you took in each level, and whether you shot the level's secret apple.
97* The GBA remake of ''VideoGame/DonkeyKongCountry1'' does this in Time Attack mode. Finishing the level more quickly gets you a better grade.
98* Time Trial Mode in ''VideoGame/{{VVVVVV}}'' has grades of "B", "A", "S", and best of all "V". You get a B just for finishing, while a V requires a NoDeathRun [[{{Speedrun}} within a set par time]] (depending on the level) [[HundredPercentCompletion while picking up all shiny trinkets]].
99* ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' have this: 1-10 and S rank. High ranks mean either more money or a greater likelihood of getting a chip. Against the optional Navi bosses, it determines what grade of chip they drop, with their best chip requiring a 9 or above (and being more likely on a 10, and pretty much guaranteed on an S).
100* The ''VideoGame/MegaManZero'' games grade you based on completion time, enemies killed, number of times hit, number of continues used, and number of Cyber Elves used. An "A" or "S" ranking is typically required to get [[PowerCopying additional moves from the bosses]].
101* ''VideoGame/MegaManZX'' graded your battles against the bosses as levels 1-4, starting at 4, and going down a level to the minimum of 1 each time you [[AttackItsWeakPoint hit the Boss' weak point]] (where the Biometal was located]]. Each drop in level also lowered the available energy for that Biometal's form, and lost energy could be regained by paying to have the Biometal repaired or going back and re-fighting the boss to get a higher level.
102** ''ZX Advent'' has a medal system (Gold, Silver, Bronze), with each medal being gained by beating the boss with a different SelfImposedChallenge.
103* ''VideoGame/PizzaTower'': There's no health bar and you're not penalized for getting hit or falling into a BottomlessPit, but your completion is of each level is graded from D, C, B, A, [[RankInflation S, and P]] (and the main character either congratulating you for a job well done or telling you how badly you did), depending on the number of collectibles picked up, secrets founds, "Toppins" rescued, and the length of your combos. Getting P rank requires finding every secret in a level, starting a combo in the first room and never breaking it even once, achieving a high enough score for an S Rank, and running a second lap during the timed EscapeSequence at the end. Grading of boss fights is a much simpler calculation; it's based on how much damage you took and how many health pickups you collected during the battle.
104* ''VideoGame/SoManyMe'': At the end of each level, you're shown which of the three items you collected (the bag, the Ark Seed, and the ring), and how much of the game you have completed.
105%% Please add context.
106%%* The 3D ''Franchise/SonicTheHedgehog'' game from ''VideoGame/SonicAdventure2'' have this, with the exception of ''VideoGame/SonicLostWorld''.
107%%** Some other Sonic Team games that feature this include ''VideoGame/NightsIntoDreams'' and ''VideoGame/BurningRangers''.
108* The NES version of ''VideoGame/SolomonsKey'' infamously supplies a "Game Deviation Value" on its game over screen. Thirty years and counting and players still haven't figured out how it's computed.
109[[/folder]]
110
111[[folder:PuzzleGame]]
112* ''VideoGame/BombClub'': Each level can be completed with a bronze ("not bad"), silver ("outsanding"), or gold ("perfect") reward. How the higher grade is obtained depends on the type of level.
113%%* ''VideoGame/MischiefMakers''.
114* Some ''VideoGame/{{Tetris}}'' games would give the player grades depending on their performance, including ''Super Tetris 3'' and the ''VideoGame/TetrisTheGrandMaster'' series.
115* A staple of Creator/{{Zachtronics}} games are historgrams comparing your solutions to the open-ended puzzles to that of your friends as well as the average player - often, there are multiple compared qualities (not just the speed of your solution, but also number/cost of tools or commands used and how compact it is), letting you create different solutions that optimize for different things.
116[[/folder]]
117
118[[folder:RacingGame]]
119%%* ''VideoGame/GranTurismo 2'', regarding the driving licenses.
120* Some ''VideoGame/MarioKart'' games grade the player's performance in single-player Grand Prix, ranging from "E" to one, two, or three stars. ''VideoGame/MarioKartDS'' also grades you for completing the mission stages.
121* ''VideoGame/SpeedPowerGunbike'' grades players on two areas: Speed, based on how quickly they were able to clear a stage/boss, and Power, based on how much damage they were able to inflect.
122[[/folder]]
123
124[[folder:RailShooter]]
125* The various ''VideoGame/PanzerDragoon'' games have always been concerned with your percentage of enemies shot down, and later games also graded you on your completion speed, damage taken, and even if you found secret routes through the levels.
126* ''VideoGame/ResidentEvilCodeVeronica'' and ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'' both grade you based on headshots, accuracy, and damage taken.
127[[/folder]]
128
129[[folder:RhythmGame]]
130* Any RhythmGame will grade you one way or another. Ones with a (mostly) letter system include ''VideoGame/{{Beatmania}}'', ''VideoGame/DanceDanceRevolution'', ''VideoGame/{{jubeat}}'', ''VideoGame/InTheGroove'', and ''VideoGame/DJMAXTechnika''.
131** The NintendoHard ''VideoGame/BeatmaniaIIDX'' is a rare example of one which actually will slap you with an "F" for a truly abysmal performance, although it ''is'' possible (yet extremely unlikely) to clear a song with an F.
132** Early Beatmania and ''VideoGame/{{Keyboardmania}}'' games had systems that went all the way to H.
133** For ''VideoGame/InTheGroove'', players who fail a song or course receive a grade of "F" regardless of the percentage score. In standard mode, the "F" grade is only shown if one player fails a song while the other player passes it in two-player mode.
134* ''VideoGame/CoolCoolToon'' has the mineral-based grades of Stone, Bronze, Silver, Gold, and Platinum. For how difficult some songs can be, the grading is surprisingly lenient, to the point that you can barely scrape through a song and still get a Gold or Platinum.
135* In ''VideoGame/EightBeatStory'', he player is judged by how long the player's maximum combo and how high the score is. Getting S rank on both in Expert and [[spoiler:Mother]] difficulties gives Core Jewels, this game's IAP currency.
136* ''VideoGame/DanceDanceRevolution'' gives you a grade from D (just passed the song) to AAA (all Perfect in the earlier games, a few Greats are allowed in [=SuperNOVA=] 2.) If you're playing 2-player and fail a song while the other player passes, you'll get an E.
137* ''VideoGame/CROSSxBEATS'' has ''two'' separate grading systems, a letter grade and a Clear Rate percentage, and oddly enough the two are correlated but neither is a function of the other nor a function of the score. On a song with at least 90 notes, if you get a single Fail exactly in the middle and all Flawless or Super on the rest, you'll get a Clear Rate of 89% and a grade of S+. If you get a Cool on every single note, you'll get 10% of the max score, a Clear Rate of 60%, and an S++ grade.
138* ''VideoGame/HatsuneMikuProjectDiva'' does this, although with worded grades. From worst to best, they are MISSĂ—TAKE (or DROPĂ—OUT in F's English release), CHEAP (or LOUSY in F's English release), STANDARD, GREAT, EXCELLENT, and PERFECT.
139* ''VideoGame/Idolish7'' Live Mode is scored from lowest (C rank), average (B Rank, A Rank, and S Rank), to highest (SS Rank)
140* The ''VideoGame/RhythmHeaven'' games rate your performance at the end of a song. If you do reasonably well enough, you'll get an "OK". A near-flawless performance nets you a "Superb" rating, as well as a medal toward unlocking mini-games. If you miss too many beats, you'll get told to "Try Again" and can't proceed to the next stage until you get an "OK" or better. After getting a "Superb" rating, the game will sometimes give the player an opportunity for a "Perfect" rating, but after three failed attempts, the opportunity goes away until next time. Getting perfect is just a regular "Superb" except during these opportunities.
141* ''VideoGame/{{RAVON}}'' has a score grading system, but the ranks are, in order of lowest to highest: M, K, G, F, A, B, O. Yeah that's right, a B grade is higher than an A grade! This is because the game makes extensive use of {{Stellar Nam|e}}ing, and the grades are named after [[https://en.wikipedia.org/wiki/Stellar_classification stellar classifications]].
142* In the 1-player co-op modes of ''VideoGame/SuperBeatSports'', perfect hits, lateearly hits, and best streak all contribute to a meter. Filling the meter enough awards a bronze, silver, gold, or platinum medal.
143* ''VideoGame/TadpoleTreble'' features a ranking system based on your score upon reaching the end of each given stage, and the 'end-of-level' jingle [[https://www.youtube.com/watch?v=dOlS81wHAZE evolves based on the rank you achieved.]] Interestingly, one of the challenges offered by each stage is to make it to the end with an 'F' rank, which is more difficult than you'd think.[[note]]Every black note obstacle you dodge increases your ScoreMultiplier. Whenever you take damage, this multiplier resets, and there are health pickups scattered through each stage. In order to obtain an 'F' rank, you need to manage when you take damage in order to most efficiently reset your multiplier and minimize your score, all while healing where you can so you can make it to the end alive[[/note]] The game even keeps track of the lowest score you've achieved in a successful playthrough of each level.
144* Depending on your score in ''VideoGame/{{Thumper}}'', you will be awarded a letter grade at the end of each level, with C being the lowest, and S being the highest.
145[[/folder]]
146
147[[folder:RolePlayingGame]]
148* The ''[[VideoGame/ExaPico Ar tonelico]]'' series grades you ''after each and every battle'', unless it doesn't give experience.
149** Also used by ''VideoGame/CrossEdge'' and the ''VideoGame/RecordOfAgarestWar'' games.
150* ''VideoGame/DyztopiaPostHumanRPG'': In the December 2023 update, archdemon battles now include a checklist of objectives, which include winning without consumable items, winning within a time limit specific to each boss, and winning on hard mode. Completing all the objectives for an archdemon grants a "gold" Steam achievement, though only the first two objectives grant additional Fate Stones for crafting.
151* ''Franchise/FinalFantasy'':
152** ''VideoGame/FinalFantasyXIII'' and sequels: After most battles you receive a rank of zero to five stars. Some Achievements require you to get five stars for certain battles. Higher ranks also affect the drop rates.
153** ''VideoGame/FinalFantasyXV:'' After every battle you are ranked from D to A+ for Time, Finesse, and Damage.
154* ''VideoGame/FugaMelodiesOfSteel'' grades the player with a rank from E to S following every battle and expedition, which multiply the EXP gained by a certain amount (x1.5 in the case of an S-rank). For the former, the metrics are the number of turns the battle took to complete, the amount of damage received, and the amount of "technique" done throughout the fight (e.g. using skills, link attacks or successfully delaying enemy turns). For the latter, the score is dependent on how many items are collected.
155* ''Franchise/KingdomHearts'':
156** ''VideoGame/KingdomHeartsII'': The Gummi Ship levels are graded with one prize unlocked for each rank achieved. When playing these levels for a high score, RankInflation kicks in as a truly high-score receives declarations of "S+1" rank, "S+2", and so on.
157** ''VideoGame/KingdomHeartsCoded'' grades you during [[UnexpectedGameplayChange boss battles]], awarding prizes for reaching B, A, or S rank. Anything lower than a B simply earns a dash mark where the grade would normally go on the ScoreScreen.
158* The ''VideoGame/InazumaEleven'' games grade your performance on the optional repeatable matches. An S requires you to win in a complete shutout with at least 5 points, and getting all S ranks on a set of matches gets you a reward (in addition to the one you get for just beating the set).
159* ''VideoGame/LunarLux'': The player is given a battle rank after each fight based on their performance, though unlike ''VideoGame/MegamanBattleNetwork'', this is based solely on damage taken rather than time. Some sidequests require the player to increase their total amount of S-Ranks, but this can be done against any enemy.
160* ''VideoGame/MegaManBattleNetwork'': You are given a Buster Ranking after every combat encounter based on your performance. Multiple factors affect scoring, but the gist of it is that quickly defeating encounters while taking little or no damage will lead to a high rank. And you'll want to score high, as doing so will increase your chances of getting good Battle Chip drops from enemies.
161* In ''VideoGame/OdinSphere'', the treasure chest that appears when the player wins a battle will contain more money/items if the player earned a higher grade.
162* The ''VideoGame/PokemonRanger'' games grade your performance when capturing Pokemon, with higher letter grades granting you more experience points.
163* ''VideoGame/TalesSeries'' rank player's battle performance at the end of each battle with numbers. Grades sum up and can later be exchanged for in-game items and features or saved till the end of the game for Grade Shop, which, among other things, ''sells grade bonuses'' for [[NewGamePlus New Game+]]. Combined with bonuses on setting higher game difficulty they can really take grades on the further playthroughs up a notch. But not unless you perform bad enough to actually get a NEGATIVE number...which in that case ALSO gets multiplied by all your bonus indices.
164* After clearing the Black Hole at any difficulty level, ''VideoGame/UnleashTheLight'' gives you a letter grade based on how many stages you've completed 100%, how many perfect hits/blocks you did, and how many times your party members were defeated.
165* ''VideoGame/ValkyriaChronicles'' had an unusual system in which you were graded solely on how quickly you captured the enemy base (usually the main objective) resulting in a good strategy for an 'A' ranking being to deploy Alicia the Scout by herself, and just run her through the enemy ignoring firing and gunplay for captures.
166* In ''VideoGame/TheWorldEndsWithYou'', the player's grade is one bonus to their pin points, multiplying it by a factor from 0.80x (for "D" -- that's a 20% ''decrease'') to 1.50x (for "*").
167[[/folder]]
168
169[[folder:ShootEmUp]]
170* ''VideoGame/CastleOfShikigami III'' gives you a letter grade between levels, from F (worst) all the way up to SS (best).
171* ''[[VideoGame/ExtrapowerStarResistance EXTRAPOWER Star Resistance]]'' gives you a higher rank based on total enemy kills, ranked for each individual stage and for the whole game. Higher rank is generally better, and encouraged by granting health restoration at the end of the stage based upon rank. However, earning low enough ranks throughout the game - which is to say, [[PacifistRun with minimal kills]] - grants the elusive Holy Warrior achievement.
172* ''VideoGame/{{Ikaruga}}'' grades the level too.
173* ''VideoGame/SkyGunner'' gives various score bonuses and penalties at the end of each stage, but reserves the final grade until the end of the game.
174* Both ''Videogame/BulletHeaven'' games rate you based on your level score, with a different system in each game.
175** The first game has a standard F to A scale topped by an S rank; the second throws an E in for "not-quite-an-F-rank" while adding RankInflation in the form of 1-''3 stars''!
176* In ''VideoGame/{{cloudphobia}}'', players are graded based on how much destruction to enemies they've caused, clear time, how much damage they've taken, and how high their Hit Combo chain was, which factors in not only bonus score, but also how much shield is repaired for them and the mothership as well as how much missile stock they get back in between stages.
177* ''VideoGame/TroubleWitches'' gives score bonuses in between based on how much lives are remaining, how much gold and Star Coins they've accumulated, defeating the boss, and a NoDamageBonus if they can through the stage without losing a life.
178[[/folder]]
179
180[[folder:SimulationGame]]
181* The ''VideoGame/AceCombat'' games do this, grading your performance by the time you spent on a mission and the score you've achieved. Higher grades increase the reward for the mission.
182* In ''VideoGame/KittyPowersMatchmaker'', even if you succeed in helping your client land a date, how compatible they are ''and'' how well the date(s) went will be graded when you receive a letter from them detailing how things went after you matched them, increasing your Reputation. Besides giving a letter grade, the results from worst to best are breaking up (which makes you lose Reputation instead), moving in, getting engaged, getting married, and having a baby. Your client will also tell you how many times they had to lie in order to land the date.
183* ''VideoGame/StarRaiders'', at the end of each mission, assigns the player a ranking which is determined by a function of skill level, energy used, time taken, and number of enemy ships and starbases destroyed (with a greater penalty for bases destroyed by Zylon). Successful players can achieve ranks ranging from Rookie to Star Commander; failed players are Galactic Cook or Garbage Scow Captain.
184* In ''VideoGame/{{Snapimals}}'', at the end of each journey, the Captain scores the photos you took based on Size, Spot, and Angle, on a scale of 1 to 10.
185* ''VideoGame/TraumaCenter'' grades the player's abilities at the end of each mission, mostly just for bragging rights. Most of the time this is just a matter of time, accuracy and not using the Healing Touch, but some levels, such as the first game's eponymous mission ''Under the Knife'', have other objectives: in that, the player can complete it if three patients with Kyriaki are saved, but getting all five is an automatic S, no matter how sloppy you are.
186* In ''VideoGame/VisceraCleanupDetail'' an inspector will evaluate your performance on completing a level and give you a percentage score based on main and secondary objectives. If your score is too low, you'll be fired and not receive an achievement for completing the level.
187** Primary objectives typically consist of eliminating trash items, splatter, and bullet holes. Some maps include additional objectives such as storing certain objects in a designated zone. The score starts at 0% when you zone in and can go up to 100% for completing all objectives or go negative if more of a mess is made.
188** Stealing or destroying certain objects will penalize the score as will filing a complaint against the Company.
189** Side objectives add extra points to your rating, allowing completion above 100%. This includes stacking barrels and crates, collecting P.I.D.s from corpses, and filling out an end-of-level report accurately.
190* ''[[VideoGame/NavalOps Warship Gunner 2]]'' grades you after each mission based on how many secondary objectives you completed, the percentage of enemy forces you destroyed, and whether or not you found the level's hidden item.
191[[/folder]]
192
193[[folder:SurvivalHorror]]
194* Most of the earlier games in the ''Franchise/SilentHill'' series had a variation of this after the credits, giving between one and ten stars depending on your performance through the game. The ranking you got sometimes also determined the power of the game's secret weapons in a subsequent playthrough.
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196
197[[folder:StealthBasedGame]]
198* The ''VideoGame/{{Commandos}}'' games rate how well did you the mission with letters.
199* The ''VideoGame/{{Hitman}}'' games give you a rank based on the number of non-targets killed and alarms raised during a mission. Different ranks carry different cash bonuses, with the elusive "Silent Assassin" rating netting the most.
200* ''VideoGame/MetalGearSolidPeaceWalker'' ranks your performance after each mission, with [[SpeedRun completing the level quickly]], [[PacifistRun not killing enemies]] and not raising any alarms increasing your grade. The ranks go from C [[RankInflation up to S]].
201* ''VideoGame/SplinterCell: Chaos Theory'' and Version 1 of ''Double Agent'' have a grading followed by a stealth rating at the end of each mission up to a rating of 100% stealth, with it being decreased by stuff like being spotted by enemies, killing enemies, the number of alerts raised, bodies being found, etc. While the solo play of Version 2 of Double Agent still uses the grading system, it doesn't give you a stealth rating, with your actions instead effecting your KarmaMeter. The co-op of Version 2 does bring back the stealth ratings, though. ''Blacklist'' splits grading up into three categories with you getting mastery for one when you get enough points for it: Assault, which you get points for by killing or knocking out enemies in loud aggressive firefights, Panther, which you get for silently killing enemies and sneaking past them once they have been alerted, and Ghost, which you get by bypassing enemies altogether without alerting them and silently knocking enemies out.
202* ''VideoGame/TheSwindle'' gives tells you how much money you stole as a percentage of what was available in the level, and gives you cash bonuses for impressive play: skilled use of technology nets a proficiency bonus, while making it out undetected with virtually all the money provides a ghost bonus.
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204
205[[folder:ThirdPersonShooter]]
206* ''VideoGame/GearsOfWar Judgment'' has a real-time Star ranking for each missions, where player can earn up to three stars by killing enemies, pulling headshots, [[LudicrousGibs gibbing]] enemies and earning ribbons, and which decreases when in the "Down but not out" state. Activating each mission's "declassified" variant increases the rate at which stars are gained.
207* ''VideoGame/{{One}}'' ranks the player's performance after the completion of each stage on a scale from Sedate to Pissed to Enraged to Rage.
208[[/folder]]
209
210[[folder:TurnBasedStrategy]]
211* The ''VideoGame/{{Civilization}}'' games rank the player as equivalent to a real-world historic figure, from Dan Quayle up to Augustus Caesar, based on their points score at the end of the game. Points accrue based on cultural, technological, infrastructural, territorial, and other advancement, but only one potential victory path (i.e.: running out the clock) relies on out-scoring the other civilizations.
212* ''[[VideoGame/ExtrapowerAttackOfDarkforce EXTRAPOWER Attack of Darkforce]]'': The game gives you a Hero Rank upon completion, based upon special actions in each stage [[GuideDangIt laid out in a text document]] in the game folder, usually actions that are considered particularly heroic or brave or that would fit the characters rivalries and personalities, in true {{Toku}} fashion. A casual playthrough without adhering to the attached guide can give a middling Hero Rank, but certain conditions are tough enough for high Hero Rank achievement to be a challenge even with foreknowledge.
213* ''Franchise/FireEmblem'' has traditionally used an EndGameResultsScreen in nearly every installment to date, but only ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy]]'' thru ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'' actually graded your performance. Typically grades your performance based on Tactics [[note]]AKA total turns taken[[/note]], EXP [[note]]which encourages leveling many units[[/note]], Funds: Army's net worth in total gold and items [[note]]The sell value of all items is added into the total along with your current gold, you're then graded based on the ratio between your funds and the target value[[/note]], Survival: How many units you recruited (and survived until the very end). [[note]]You cannot lose ''even a single unit'' if you want the best grade; and since people tend to [[RageQuit reset the chapter]] entirely whenever they [[ForegoneConclusion lose even ONE character]]...[[/note]], and lastly Combat: how efficient you are at killing enemies [[note]] basically need to consistently kill at least half of all battles your army engages in a single round of combat to get the best grade[[/note]]. An 'S' was generally the best grade issued, but Thracia 776 offers 'SSS' as the highest grade.
214** ''VideoGame/FireEmblemPathOfRadiance'' relegated the ranking to Trial Maps, instead ranking the player on kills only.
215* ''VideoGame/NintendoWars'' has three grading for each mission. Speed is self-explanatory, based on how fast you complete the mission, Power is based on the number of enemies are destroyed from a ratio in a single turn, and Technique is based on the number of units you have than you have lost. Technique could be elevated by spamming units from all bases so that you have more troops than you lost. ''Days of Ruin/Dark Conflict'' reworked the system, especially the Power and Technique where the former is based on the damage value inflicted and number of times you attacked during your turn and the latter is based on the number of enemy units and how much they joined divided by the number of units you own and lost, meaning that spamming units is not a good idea. How you get the rank is based on the game, as in the first three Advance Wars games, you must have at least 280 points in order to get an S-rank while in Days of Ruin, you must have at least 300 points, although that game has a 150 point limit per score than the 100 in the previous games.
216* The ''VideoGame/SteelPanthers'' games don't give players letter grades, but they do calculate the exact measure of victory or defeat using a ratio of the victory points acquired by both players over the course of a scenario. This mostly matters in predefined campaigns, where the next scenario that you advance to can change depending on whether your victory was a Strategic one or a Marginal one.
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219[[folder:Other games]]
220* ''VideoGame/BallRevamped 3: Andromeda'' and ''Gemini'' give you a letter grade based on your score, which is determined by how quickly you beat the game and how many times you died. They do slap you with an F if you do poorly enough, which is justified because there's no way to get a GameOver.
221* In ''VisualNovel/DreamDaddy'', each date is given a letter rank depending on how well you impressed your date by making the right choices and succeeding in the minigames. This is parodied in the piano minigame in Mat's third date, where the rank cycles between various forms of "S" before settling on one of them, regardless of your performance, because "doing your best deserves the highest rank, anyway".
222* ''VideoGame/PokemonSleep'': At the end of the week, you're given a grade based on your overall sleep average. Grading is F, D, C, B, A, and S.
223[[/folder]]
224
225[[folder:Non-Video Game Examples]]
226* The ''LetsPlay/HoboBros''' "Hobo Theatre" videos involve Luke attempting to tell a story using ''VideoGame/GarrysMod'' props based on a list of words and phrases that Kevin reads as the story goes on. At the end of each story, Kevin grades Luke based on how well he implemented each word/phrase.
227* In the first-edition ''[[TabletopGame/DungeonsAndDragons Advanced Dungeons & Dragons]]'' ''Dungeon Master's Guide'', Creator/GaryGygax suggests that Dungeon Masters grade their players on how well they stuck to their character and alignment and use that grade to determine level advancement.
228* At the end of a game of ''TabletopGame/{{Hanabi}}'' (assuming players didn't end the game early with too many mistakes), the "Artisan League Of Fireworks Technicians reference scale" in the rules grades players using a crowd's reaction:
229** 0-5 points: horrible, booed by the crowd...
230** 6-10 points: mediocre, just a hint of scattered applause...
231** 11-15 points: honorable attempt, but quickly forgotten...
232** 16-20 points: excellent, crowd pleasing.
233** 21-24 points: amazing, they will be talking about it for weeks!
234** 25 points: legendary, everyone left speechless, stars in their eyes!
235[[/folder]]
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