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1->''"Which of you wishing to construct a tower does not first sit down and calculate the cost to see if there is enough for its completion? Otherwise, after laying the foundation and finding himself unable to finish the work the onlookers should laugh at him and say, 'This one began to build but did not have the resources to finish.' Or what king marching into battle would not first sit down and decide whether with ten thousand troops he can successfully oppose another king advancing upon him with twenty thousand troops? But if not, while he is still far away, he will send a delegation to ask for peace terms."''
2-->-- '''[[Literature/TheFourGospels Luke 14:28-32]]''', ''Literature/TheBible''
3
4----
5!! Gambits:
6
7* First, you have ThePlan.
8* If all reasonably possible outcomes are desirable, then it's a XanatosGambit.
9* If things do go wrong, but the person keeps adjusting the plan so that it works anyway, they're playing XanatosSpeedChess.
10* If the plan involves predicting someone's actions based on their character and planning accordingly, then it's a BatmanGambit.
11* If that plan works simply by letting someone know about it and try to prevent it, then it's a ParanoiaGambit.
12* If the plan works because everyone knows the plan, but doesn't believe it's the ''real'' plan, that's a CassandraGambit.
13* If it required knowledge of chance events, then it's a GambitRoulette.
14* If someone ruins the plan by having a better plan, the first plan is OutGambitted.
15* If the plan involves you not knowing the plan, though there is still definitely a plan, then it's a MemoryGambit.
16* If the plan involves the victim knowing you have a plan but thinking it's a different one that they know how to beat, then it's a KansasCityShuffle.
17* If the plan costs you your reputation, it's a ZeroApprovalGambit.
18* If the plan is created by the "victim"'s friends and loved ones for benign purposes (for example, as a practical joke), it is FriendlyScheming.
19* If the plan involves fooling your enemies into fighting each other, it's PlayingBothSides.
20** If the goal as such is to weaken them so you can eliminate them later, it's DivideAndConquer.
21** If the goal is to make money and/or gain amusement from the conflict, it's WarForFunAndProfit.
22** If the goal is to pretend to be an enemy and attacking another enemy so they'll fight each other without them knowing it was you, then it's FalseFlagOperation.
23* If it besmirches the reputation of someone who is already dead instead of someone living, that's a DeceasedFallGuyGambit.
24* If a poison is administered, and the cure leveraged for your advantage, that's a PoisonAndCureGambit.
25* If the plan involves tricking someone into leading you to what or who you want, then it's a TrickAndFollowPloy.
26* If the plan fails, but for some reason everything still goes as wanted, it's an UnintentionalBackupPlan.
27* If someone actually foresees all the plans, then that person can sometimes TakeAThirdOption.
28** If there was no way for the planner to have known that option was even possible, then they DidntSeeThatComing.
29* If you think you won, but actually did exactly what the other person wanted, you are an UnwittingPawn -- but simply furthering the plot doesn't qualify you as one.
30* If the plan involves someone injuring themselves in order to play on someone's sympathies to gain an advantage, that's a WoundedGazelleGambit.
31** If the above is used on the police, that's a PoliceBrutalityGambit.
32* If the plan hinges on the planner's apparent defeat or failure, then resulting in a positive outcome, then it's a FailureGambit.
33** If someone plans to fail, and accidentally succeeds -- in other words, they ''fail to fail'', then it's SpringtimeForHitler.
34* If the plan involves intentionally getting hurt in battle to gain an advantage, that's DeliberateInjuryGambit.
35** If it involves intentionally ''dying'', that's DeathIsTheOnlyOption.
36* If the person's own ''death'' was factored into a favorable outcome, then it's a ThanatosGambit.
37** If your death is mitigated by having a clone take over, that's a CloningGambit.
38* If a ''subordinate's'' death is considered a favourable outcome, then it's the UriahGambit.
39* If you get someone placed in dangerous situations from something seemingly innocuous, that's a TroubleMagnetGambit.
40* If you're at the mercy of a stronger foe, but stay alive by keeping them amused, that's a ScheherezadeGambit.
41* If you're a woman withholding sex to manipulate your significant other, that's a LysistrataGambit.
42* If you purposely yield to a powerful enemy because it benefits you more to do so, it's a KingmakerScenario.
43** If you use ReversePsychology to trick the enemy into doing what you want, then it's BriarPatching.
44* If you take down someone too strong to beat directly by destroying everything else that matters to them, that's a DespairGambit.
45* If you get enemies to join forces to fight an enemy they would not have otherwise fought, that's a GenghisGambit.
46* If you get your enemies to mistake innocents for your minions, that's a DisguisedHostageGambit.
47* If you pretend to be someone else, that's ImpersonationGambit.
48** If you pretend to be your own twin as a disguise, even though you don't actually have a twin, that's a FakeTwinGambit.
49* If you profit from the passage of time skipped over, that's the CompoundInterestTimeTravelGambit.
50* If you foil one event by scheduling another event at the exact same time, even if the reverse eventually happens, that's a PartySchedulingGambit.
51* To share a plan you've used before, try some TacticalReminiscence.
52* For the speech that comes when the plan is completed and your enemies are defeated, but they don't know it yet, that's CheckAndMate.
53* If the plan involves getting yourself taken captive, you're a TrojanPrisoner.
54* If the plan involves deliberately poisoning yourself or at least pretending to be poisoned in order to poison someone else, then it's a SelfPoisoningGambit.
55* If some or all of the above gambits are used by different characters trying to manipulate each other at the same time, then it's a GambitPileup.
56** If someone emerges the victor of the aforementioned pileup, that's LastPlanStanding.
57* However if there is no plan and you are really just making it up as you go along, that's the IndyPloy.
58* Thanks to the UnspokenPlanGuarantee, it's likely your plan will succeed or fail (or just not go as planned) depending on whether you keep it quiet or explain it all.
59** But even this can be averted with the UnfoldingPlanMontage.
60* If you get a site declared a landmark to save it, that's a LandmarkDeclarationGambit.
61* For the game show involving blackjack, see [[Series/{{Gambit}} here]]. For the comic book character, see [[ComicBook/{{Gambit}} here]].
62----
63!!However, if you want to see how other brilliant minds have gone about this sort of thing, direct your attention below:
64
65!!Style
66[[index]]
67* AllAccordingToPlan
68* AntiInterferenceLockUp
69* BastardlySpeech
70* BattleOfWits
71* BoxAndStickTrap
72* CheckAndMate
73* EvilRunningGood
74* GambitPileup
75* GambitRoulette
76* GoodRunningEvil
77* HonestyIsTheBestPolicy
78* MyDeathIsJustTheBeginning
79* UnfoldingPlanMontage
80
81!!Failures
82* AccidentalSuicide -- specific to DeathIsTheOnlyOption
83* BondVillainStupidity
84* ComplexityAddiction
85* DidntSeeThatComing
86* HoistByHisOwnPetard
87* LastPlanStanding
88* OutGambitted
89* ThePuppetCutsHisStrings
90* SpannerInTheWorks -- where someone ruins the plan by accident.
91** UnwittingInstigatorOfDoom -- where someone ruins the good guys' attempt against the EvilPlan by doing something very minor
92* SpringtimeForHitler
93* StrategySchmategy
94* TakeAThirdOption
95* TwoRightsMakeAWrong
96* UnspokenPlanGuarantee
97* UnwittingPawn
98** MacGuffinDeliveryService
99
100!!Gambits, plots, and other forms of scheming
101* AgentProvocateur
102* BatmanGambit -- where the plan revolves around the victims doing what they naturally do.
103* BefriendingTheEnemy
104* BurningTheShips
105* CassandraGambit
106* CloningGambit
107* CompoundInterestTimeTravelGambit
108* ConfoundThemWithKindness
109* CooperationGambit
110* DeceasedFallGuyGambit
111* DeliberateInjuryGambit
112* DespairGambit -- where the villain tries to goad the hero into a DespairEventHorizon so they are vulnerable.
113* DisguisedHostageGambit
114* FailureGambit
115* FakeAFight
116* FakeDangerGambit
117* FakeTwinGambit
118* FakingAndEntering
119* FalseFlagOperation
120* FriendlyScheming
121* GambitPileup
122* GambitRoulette
123* GenghisGambit
124* GideonPloy
125* GuiltTripping
126* ImpersonationGambit
127* IndyPloy
128* InsidiousRumorMill
129* InvestigatorImpersonation
130* KansasCityShuffle
131* LandmarkDeclarationGambit
132* LysistrataGambit
133* MemoryGambit
134* ParanoiaGambit
135* PartySchedulingGambit
136* ThePlan
137* PoisonAndCureGambit
138* PoliceBrutalityGambit
139* ProppingUpTheirPatsy
140* ResurrectionGambit
141* RingerPloy: A gambit where everyone is disguised as the same person.
142* SelfDefenseRuse
143* SelfPoisoningGambit
144* ScheherezadeGambit
145* ThanatosGambit
146* TrickAndFollowPloy
147* TroubleMagnetGambit
148* UriahGambit
149* WoundedGazelleGambit -- where the plan revolves around pretending to be a victim of some sort of danger or injury to manipulate others.
150* XanatosGambit
151* XanatosSpeedChess
152* ZeroApprovalGambit
153
154!!Planners
155* ApparentlyPowerlessPuppetmaster
156* BastardUnderstudy
157* TheChessmaster
158** ChessmasterSidekick
159* ClockKing
160* ConMan
161* CrazyPrepared
162* EvilOverlord
163* GentlemanThief
164* GuileHero
165* HiddenAgendaVillain
166** HiddenVillain
167* HonestyIsTheBestPolicy
168* MagnificentBastard
169* TheManBehindTheMan
170** TheManInFrontOfTheMan
171* ManipulativeBastard
172* MaryTzu
173* OpportunisticBastard
174* OutsideContextProblem
175* TheStrategist
176* YoungConqueror
177[[/index]]

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