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6[[quoteright:350:[[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee https://static.tvtropes.org/pmwiki/pub/images/pallet_town_lets_go_pikachu.png]]]]
7[[caption-width-right:350:Your Pokémon journey is like a blank canvas when you set off from Pallet Town.]]
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12Relatively central location for most of the start of an RPG. This can be a city or, less specifically, a small island or continent. Once the characters GetOnTheBoat, other areas may seem unusually less extensive regardless of their implied size, and the party may not spend as much time in any other location as the first, or [[TalkToEveryone talk to as many people]] (the sole exception being the HubCity, if there's any).
13
14Particularly in older {{RPG}}s, the First Town is prone to being a [[{{Arcadia}} sleepy pastoral village with cute background music and lots of trees and flowers]]. If the hero lives there, this town is [[DoomedHometown a lot more endangered]].
15
16Often fulfills a similar role to the HubLevel in {{Platformer}}s.
17
18----
19!!Examples:
20[[foldercontrol]]
21
22[[folder:Action-Adventure]]
23%%* ''VideoGame/AgeOfTime'' has Port Town, which doubles as a PortTown.
24* ''VideoGame/{{Alundra}}'': Inoa Village, which is also the only proper town in the game.
25* ''VideoGame/ANNOMutationem'': Skopp City is the first major city to start in. Ann heads over to the [[ForcedTutorial tutorial segment]] to learn the mechanics before heading off to Margarita.
26* ''VideoGame/CaveStory'': Mimiga village contains the PlayerHeadquarters and has most of the important [=NPCs=] [[spoiler:before they get kidnapped]].
27* ''VideoGame/KidIcarusUprising'': Lampshaded. The first town you visit is actually called "That First Town."
28* ''Franchise/TheLegendOfZelda'':
29** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Kokiri Forest, which is also a HiddenElfVillage, home of the Kokiri, situated deep in the forest.
30** ''VideoGame/TheLegendOfZeldaMajorasMask'': Clock Town, is the largest town in the game, and situated in the center of the world map. Also doubles as the HubLevel alongside the surrounding Termina Field.
31** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Outset Island is Link's hometown, and a rural island where pigs are raised. While it doesn't face a doom, it receives an unpleasant visit in the prologue by the Helmaroc King, which ends up kidnapping Link's sister.
32** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Ordon Village is a sleepy ranch town south of the Faron province.
33** ''VideoGame/TheLegendOfZeldaSkywardSword'': Skyloft, a town built upon a series of rocks floating in the sky. It also acts as a sort of HubLevel, because it is right in the center of the map and can be teleported back to any time you need.
34** ''VideoGame/TheLegendOfZeldaTriForceHeroes'': Hytopia Castle Town is a settlement built around Hytopia Castle mostly consisting of shops.
35** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Kakariko Village. While you don't start off there as with the previous examples, nor do you even ''have'' to visit it before other towns, it's still the first place you're directed to go toward after the opening Great Plateau section, and you also get more clarification there on what you need to do to defeat Calamity Ganon and restore the Sheikah Slate's functions.
36** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Lookout Landing. Similar to Kakariko Village in ''Breath of the Wild'', you neither start there nor ''have'' to visit it first, but you are nudged to go there first since it's where you'll get more details about the Upheaval and the various crises effecting the other towns. Also, you have to complete a quest there to receive the Paraglider.
37* ''VideoGame/{{Okami}}'': Kamiki Village is where Amaterasu has rested in statue form for 100 years after having defeated Orochi. So when she's brought back to life, she proceeds to enter the River of Heavens that is next to her former resting spot and afterwards restores Kamiki Village to its usual form. Upon doing so, she has to complete some more errands in order to leave the village and properly start her adventure.
38* ''VideoGame/{{Shantae}}'': Scuttle Town is the same size as other towns, but during the game's opening, it's not only a hub, but a level.
39%%* ''VideoGame/StarTropics'': Coralcola.
40[[/folder]]
41
42[[folder:Beat 'em Up]]
43* Stage 1 of ''VideoGame/MadStalkerFullMetalForce'' takes place in a city during a crisis. You can see the city folk running from the scene as you punch giant mechas in the face.
44[[/folder]]
45
46[[folder:Hack and Slash]]
47* The First Town in the ''VideoGame/{{Diablo}}'' series, Tristram, was the only town in [[VideoGame/Diablo1997 the original game]].
48** ''VideoGame/DiabloII'' had a more conventional starting town in the Rogues' Encampment, with many other towns later after you GetOnTheBoat. In some countries, the game's acts are nicknamed "towns", literally "first town", "second town" and so on.
49** ''VideoGame/DiabloIII'' starts you off in Tristram again (New Tristram, to be precise, though you do get to explore the old town during the early parts of the first act) before you GetOnTheBoat.
50[[/folder]]
51
52[[folder:Platform Game]]
53* ''VideoGame/{{Afterimage}}'': Resting Town is the first safe village you visit, making it the game's primary hub zone. As you meet most [=NPCs=] while exploring, they'll eventually move to this town. The adventurer Karsa (according to his thoughts recorded in Echo 5) also calls the village as a "Newbie Village".
54* Mafia Town in ''VideoGame/AHatInTime.'' It's actually one of the least dangerous areas and has several places where you can test hat powers and items you acquire much later in the game as well.
55* Resolution Road in ''VideoGame/KirbyPlanetRobobot'' is a town area, even though it is the second area of the game.
56* ''VideoGame/MarsupilamiHoobadventure'': The first world is a town landscape that consists of a beach, a {{Wutai}} area, a few [[VideoGame/SuperMarioOdyssey Desert Kingdom]]-like areas, and a few pirate ships.
57* In ''VideoGame/SesameStreetCountdown'', the first level takes place on Sesame Street.
58* Firstep Village in ''[[VideoGame/{{Something}} Something Else]]''. Luigi will meet with friendly [=NPCs=] and mooks of the Evil Guy while he explores this level.
59* ''VideoGame/SuperMarioGalaxy'' has the return of Toad Town (although it's not explicitly called that) as its very first area that you explore.
60[[/folder]]
61
62[[folder:RPG -- Eastern]]
63* Jirinaar in ''VideoGame/{{Albion}}'' is pretty much your starting town in Albion, if we ignore the prologue. It's also the most iconic place in the game, due to its unique architecture and friendly locals.
64* The Sphere in ''VideoGame/BoxxyQuestTheGatheringStorm''. It’s where the story starts, and while nothing plot-related ever happens there, you’ll be visiting frequently, at least between chapters. The main accessory shop is located there, and so is the Inbox, which is where most of the game’s [[LoadsAndLoadsOfSidequests many sidequests]] are picked up.
65* ''VideoGame/ChronoTrigger'' averts the idyllic utopia somewhat when you find out its law enforcement is corrupt and prone to executing people without trial...[[spoiler:though this is later revealed to be the work of a monster out for revenge against your party, and it's ultimately unclear if the kingdom was at all like this without his influence]].
66* The village of Tenuto in ''VideoGame/EternalSonata''. Talk about sleepy pastoral villages! The narrator in one of the opening [[CutScene cutscenes]] informs us that it's also called "The Village of Flowers". Although gameplay doesn't start there, it ''does'' start on the path to Tenuto. You leave it fairly early and don't return for a while, though.
67* In ''VideoGame/{{Faria}}'', the player begins in Ehdo, "the biggest town in the Kingdom of Faria."
68* A staple in the ''Franchise/FinalFantasy'' series:
69** ''VideoGame/FinalFantasyI'' has Cornelia, where the Warriors of Light begin their journey.
70** Altair in ''VideoGame/FinalFantasyII'' serves as the headquarters of LaResistance, [[spoiler:until LaResistance takes back Fynn. Doesn't save Altair, though.]]
71** Narshe in ''VideoGame/FinalFantasyVI''. Its proximity to the mines and the cliff where the frozen Esper is found make it a key location throughout the game.
72** Midgar in ''VideoGame/FinalFantasyVII''. Also notable for also being the ''largest'' city, in both literal and gameplay terms. The game also plays with this trope a bit with Nibelheim, which fits the classic form of the trope much better (it's the sleepy hometown of TheHero), but is only seen in flashbacks, and thus has fully lived up to its DoomedHometown status before the start of the game. [[spoiler: What is left of Nibelheim is [[TrumanShowPlot inhabited by actors]] placed there by Shinra.]]
73** In ''VideoGame/FinalFantasyVIII'', Balamb Garden is simultaneously the first town, the DoomedHometown, two dungeons, a sidequest initiator, and your GlobalAirship for the first half of the game.
74** Although ''VideoGame/FinalFantasyIX'' starts with the airship Prima Vista, the first town visited very soon afterwards is Alexandria. You don't get to visit it often during the first two discs, but it remains a key location throughout the game, as its princess Garnet is one of the main characters, and her evil mother Queen Brahne is one of the main villains.
75** Rabanastre in ''VideoGame/FinalFantasyXII''. Not the [[HubCity largest town in the game]] (though when you get there, you only get to travel through part of the town). However, you get to know Rabanastre quite well inside and out, including the sewer system and [[UrbanSegregation lower-class area]].
76** Luxerion in ''VideoGame/LightningReturnsFinalFantasyXIII''. It's the first town (if you don't count the short prologue in Yusnaan) you visit, and the locals here are the biggest fans of your new divine boss Bhunivelze. This is the only town with trains that go to ALL THREE of the other locales (the other stations are more limited), and it's also the setting for the the events that lead up to the end.
77%% Needs Context * Vale in the first ''VideoGame/GoldenSun'' game.
78* ''Franchise/KingdomHearts'':
79** Traverse Town in ''VideoGame/KingdomHeartsI'' (with Destiny Islands as the DoomedHometown).
80** ''VideoGame/KingdomHeartsII'': Twilight Town starts out as the main area for the prologue, introducing Roxas until the story shifts back to Sora.
81* Athlum is this in ''VideoGame/TheLastRemnant'' and it's also the base of operations as the ruler of Athlum, David is one of the main characters, as well as his four generals.
82* ''[[VideoGame/TrailsSeries The Legend of Heroes - Trails]]'':
83** ''[[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky]]'': The town of Rolent is the starting point of Estelle and Joshua's adventure.
84** ''[[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Trails from Zero]]'': Lloyd arrives in Crossbell to become part of the Special Support Section.
85** ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]]'': Rean first arrives in Trista to begins his time at Thors Academy.
86* Each game in the ''VideoGame/{{Lufia}}'' series has one: [[VideoGame/LufiaAndTheFortressOfDoom Alekia]], [[VideoGame/LufiaIIRiseOfTheSinistrals El]][[VideoGame/LufiaCurseOfTheSinistrals cid]], [[VideoGame/LufiaTheLegendReturns Patos]], and [[VideoGame/LufiaTheRuinsOfLore Parcelyte]].
87* Caldor Isle in ''VideoGame/LunarTheSilverStar'' is the first continent, and Alex and Luna's hometown of Burg is the first town, complete with rustic charm and cute background music.
88* Star City in ''VideoGame/MonsterRacers.'' Despite being a globetrotting adventure, this town is the one you always return to--presumably because it's the only one that deals in all the monster racing equipment you need, and also because it's where your home monster racing headquarters are.
89* ''VideoGame/{{Mother}}''
90** ''VideoGame/EarthBoundBeginnings'': The town of Podunk. Ninten is a resident of Podunk and lives on the town's outskirts.
91** The aptly named Onett in ''VideoGame/{{EarthBound|1994}}''. The name is even lampshaded: the first four cities are called [[NumericalThemeNaming Onett, Twoson, Threed and Fourside]]. A sign in Twoson even says "we got that name because we weren't first".
92** ''VideoGame/Mother3'' has Tazmily, which is an interesting example as it is essentially the ''only'' town in the game, save for a location in the final chapter of the game.
93* Played with in ''VideoGame/MyWorldMyWay''. The big castle the princess lives in is actually ''named'' "First Town", but you don't get to do any sort of interaction there (other than traveling between lands and the occasional cutscene wherein the princess ''doesn't'' get her way). The actual First Town that fits the trope is called "Grass Town".
94* In ''VideoGame/{{OMORI}}'', the forest playground has many of the classic attributes of a first town in an RPG, including meeting up with fellow protagonists and a bunch of friendly [=NPCs=], despite having no physical buildings (the shop is literally a mailbox).
95* Tokione in ''VideoGame/{{Opoona}}.'' Although every single city in the game is ''gigantic,'' Tokione is explicitly recognized as the biggest, and you return to it several times throughout the game because of the various functions it offers. Interestingly, the second city, Lifeborn, becomes more of your "home base," though Tokione fits the other criteria better (as well as actually being first).
96* ''VideoGame/PaperMario'':
97** Toad Town in ''VideoGame/PaperMario64''. Sure, you don't get to explore it much the first time you're there, as you automatically go right to the castle, but after you return, it's pretty much the hub to all other locations.
98** Rogueport in ''VideoGame/PaperMarioTheThousandYearDoor'' acts as the starting point for Mario's adventure after receiving Peach's letter.
99** ''VideoGame/SuperPaperMario'': Flipside is where Mario arrives and learns the situation regarding Count Bleck and the dimensional void.
100* ''Franchise/{{Pokemon}}'':
101** There's [[VideoGame/PokemonRedAndBlue Pallet Town]], [[VideoGame/PokemonGoldAndSilver New Bark Town]], [[VideoGame/PokemonRubyAndSapphire Littleroot Town]], [[VideoGame/PokemonDiamondAndPearl Twinleaf Town]], [[VideoGame/PokemonBlackAndWhite Nuvema Town]], [[VideoGame/PokemonXAndY Vaniville Town]], [[VideoGame/PokemonSunAndMoon Iki Town]], [[VideoGame/PokemonSwordAndShield Postwick]], and [[VideoGame/PokemonScarletAndViolet Cabo Poco]]. The general design for the ''Pokémon'' variant of the First Town is Hero's home, Rival's home, Pokémon Lab, and Professor's home (sometimes the same as the Rival's). Typically, the other towns will have at least five buildings. Also, for some reason, the First Towns each have a resident fat guy who raves about [[TechnologyMarchesOn technology]].
102** ''VideoGame/PokemonBlack2AndWhite2'' subverts this: for the first time ever, the starting town, Aspertia City, is actually a ''city'', and quite a large one at that. [[ArsonMurderAndJaywalking Oh, and it actually has a Pokémon Center.]] It's also the first starting town with a Gym.
103* In certain games in the ''VideoGame/{{SaGa|RPG}}'' series, such as ''VideoGame/{{Romancing SaGa}}'' and ''VideoGame/{{SaGa Frontier}}'', the first town often depends on [[AndNowForSomeoneCompletelyDifferent which hero or heroine you choose to play as]].
104* Werites Beacon in ''VideoGame/TalesOfLegendia'', which in fact serves as the sole city, and most important location, on the Legacy itself. The player can return directly to Werites Beacon from nearly any point on the Legacy by using 'ducts' located throughout the island/ship.
105* In ''VideoGame/{{Terranigma}}'', Crysta is the only town in the first chapter. You then get cut off from it and don't get to return there until much later, though not before encountering a GhostTown that looks like a carbon copy of it.
106* ''VideoGame/TheUntoldTalesOfTheVocaloids'': Iroha City is the largest human settlement in the game and the place where the Vocaloids live and start their quest. They learn about the Holy Altars at the old district [[spoiler: and the city itself has the final altar and the portal to [[FireAndBrimstoneHell Hell]] in its cemetery.]]
107* ''VideoGame/XenobladeChronicles''
108** Colony 9 in ''VideoGame/XenobladeChronicles1'', with a few caveats: there's overarching sidequests that will keep you coming back for half the game to turn them in, there are level 30+ monsters in the area that will effortlessly tear your rookie party a new one if you go too far off the beaten track, and despite being [[DoomedHometown raided by Mechon]] early on, the colony [[DefiedTrope only takes a beating and pulls itself together during a brief timeskip]].
109** ''VideoGame/XenobladeChronicles2'' has Argentum, a dense trade hub. The player doesn't spend very long there at once, as the area actually doesn't have an open field to explore, but for much of the game it's the most reliable way to access many different stores at once.
110* ''VideoGame/{{XenoGears}}'': Fei's hometown of Lahan is where the story begins. Fei learns several information about the combat and receives useful items if he helps some of the villagers.
111* The ''VideoGame/{{Ys}}'' series has Minea (''VideoGame/YsIAncientYsVanishedOmen''), Barbado (''Ys I'' remake), Lance Village (''VideoGame/YsIIAncientYsVanishedTheFinalChapter''), Redmont (''Ys III''/''[[VideoGame/YsTheOathInFelghana The Oath in Felghana]]''), Promarock (both versions of ''Ys IV'', though ''VideoGame/YsIVTheDawnOfYs'' precedes it with a sequence in Minea which is more like a glorified prologue), Xandria Port (''VideoGame/YsVLostKefinKingdomOfSand''), Rehdan Village (''Videogame/YsVITheArkOfNapishtim''), Altago City (''VideoGame/YsSeven'').
112[[/folder]]
113
114[[folder:RPG -- MMO]]
115* Almost all Artix Entertainment [=MMOs=] have one:
116** ''VideoGame/AdventureQuest'' and ''VideoGame/AdventureQuestWorlds'': Battleon.
117** ''VideoGame/DragonFable'': Oaklore, although it's actually a castle rather than a town.
118** ''VideoGame/MechQuest'': Soluna City, which is also the HubCity.
119** ''[=EpicDuel=]'': The Station serves this role, despite being a building rather than a town.
120* In ''VideoGame/GranblueFantasy'', Zinkenstill and Port Breeze both fit this trope, being the areas where several of the gameplay tutorials are taught, the beginning of the conflict with Erste gets set up and several characters get introduced to the player. Both islands are full of calm and beautiful grasslands.
121* ''VideoGame/RuneScape'':
122** Lumbridge originally served as this in the game, being the first location players arrived after completing the tutorial. This is still the case in ''Old School''.
123** The 2012 "Troll Warzone" update introduced a new tutorial which took place in the heavily redesigned neighbouring villages of Burthorpe and Taverley. Subsequent versions of the tutorial no longer take place there but still function as the first place players are taken afterwards.
124* ''VideoGame/StarWarsTheOldRepublic'' splits the class-specific First Planets from the faction-specific hubs: separating Force-sensitive and {{Badass Normal}}s of each faction, (Tython for the Jedi, Ord Mantell for smugglers and troopers, Korriban for the Sith, and Hutta for bounty hunters and Imperial agents), which is either a Academy for Jedi and Sith, a relatively small and low-level location on the outskirts of the on-going hostilities between the Empire and the Republic for the normals. The hubs are then the respective factions' capitals (Coruscant for the Republic, Dromund Kaas for the Empire) and fleets, although you cannot access the latter before clearing all story missions on the former.
125* In ''VideoGame/WorldOfWarcraft'', there's the First Town for each race (some quests, class trainers, an inn, etc.) and then there's the capital for each race, which is meant to be the hub.
126* In ''VideoGame/{{Wynncraft}}'', Ragni is the first city that the player visits, nestled in the [[GreenHillZone coastal plains]] of the northwest of the Wynn Province.
127[[/folder]]
128
129[[folder:RPG -- Western]]
130* Averted in ''VideoGame/ArcanumOfSteamworksAndMagickObscura''. Shrouded Hills is the first settlement you come across, but it's tiny compared to virtually every other town in the game.
131* The first ''VideoGame/Borderlands1'' has Fyrestone, a sleepy, isolated backwater. Its population seems to consist of... Dr. Zed, Claptrap, and Marcus' voice. Still, it has a bounty board (where you acquire missions), a low-level shield/health vendor, a basic ammunition vendor, and a low-level gun vendor. While it definitely isn't much, it suffices until you find the later town of New Haven and the various bounty boards available beyond that.
132* ''VideoGame/BugFables'': The Ant Kingdom serves as both the game's First Town and HubLevel where they receive quests for the denizens.
133* ''VideoGame/DanganRonpaRPG'': Hope Village is where Makoto begins his quest. It has GhibliHills right outside of it to the north.
134* ''Franchise/DragonAge'':
135** Lothering in ''VideoGame/DragonAgeOrigins''. After the battle, it is the very first place you travel and is has a couple vendors, two companions, and a cluster of relatively simple side quests within the town. It is a useful stop but cannot be returned to as it becomes overrun with darkspawn, killing everyone left in the village and burning it to the ground. Denerim succeeds it as the hub after that.
136** Haven in ''VideoGame/DragonAgeInquisition'' is the first settlement you end up in after the intro sequence and become the title organization's first base of operations. It also becomes a DoomedHometown at the end of Act I.
137* A staple in ''Franchise/TheElderScrolls'' series from ''Morrowind'' onward. To note:
138** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' lets you get your first bearings in Seyda Neen: a small fisher village notable almost exclusively for hosting what appears to be the only Imperial customs checkpoint on the Vvardenfell island. You can pick up your StartingEquipment, get a couple of simple and easy low-level quests, and meet your first couple of exposition-providing [=NPCs=].
139** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', Chorrol is a slightly bigger version than usual, but it tends to become the First Town for most players, thanks to its proximity to the Weynon Priory--the first location you have to visit in the course of the main quest after escaping from the Imperial City dungeons.
140** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' provides two distinct examples:
141*** Riverwood fits the classic version. Its a small sleepy village with a few minor quests available and, depending on how you got there, an NPC who will hook you up with some free starting gear.
142*** Whiterun is the first hold the player likely goes to, being the first place the player will become a Thane in addition to having the cheapest player home.
143* ''VideoGame/FableI'' has the Hero's Guild, ''VideoGame/FableII'' has Bowerstone and ''VideoGame/{{Fable III}}'' foregoes this trope and instead chooses to have the Sanctuary serve this purpose, though it's actually meant to be the pause screen.
144* ''VideoGame/{{Fallout}}'':
145** ''VideoGame/{{Fallout|1}}'' had Shady Sands. It grows into the [[TheFederation New California Republic]] by the second game.
146** ''VideoGame/{{Fallout 2}}'' starts you off in your home village of Arroyo before getting referred to the town of Klamath.
147** Megaton in ''VideoGame/{{Fallout 3}}'' - not the ''first'' settlement, but the first major one after you GetOnTheBoat. In a twist, you can nuke the place twenty minutes into the game, [[VideoGameCrueltyPotential taking many major quest NPCs with it,]] in which case its "central hub" status is delegated to Rivet City and/or Tenpenny Tower.
148** Goodsprings in ''VideoGame/FalloutNewVegas''. The town is based off a real town with the same name.
149** ''VideoGame/Fallout4'' has Diamond City which, like Megaton, isn't where you start so much as it's the first town that the game directs you to.
150* This happens in about half the Infinity Engine games.
151** In ''VideoGame/BaldursGate'', the town of Beregost is likely to be this, too: It has some of the best stores early on, and more quests than any other early area until you get to the titular metropolis. Alternatively, Candlekeep also qualifies.
152** In ''VideoGame/PlanescapeTorment'', Sigil is not just the First Town but also where you find the portal to the VeryDefinitelyFinalDungeon, despite traipsing all over the planes since starting, and is easily the largest area in the game. More specifically, the Hive serves as the First Town in Sigil.
153** ''VideoGame/BaldursGateII'' has Athkatla, a big city that for as much as half the game will serve as your base of operations.
154** ''VideoGame/IcewindDale II'' features the walled city of Targos, which you defend from an attack, and then venture from, and then return to; it makes up at least the first third of the game.
155* The planet Taris in the video game ''[[VideoGame/KnightsOfTheOldRepublic Star Wars: Knights of the Old Republic]]'' is essentially a [[{{Planetville}} big version]] of this trope.
156* The Citadel in ''Franchise/MassEffect'' is used as a First Town right after the initial mission to Eden Prime. It remains relevant throughout the story, right up to the final battle. [[spoiler: In ''Mass Effect 3''.]]
157* Harmondale in ''VideoGame/MightAndMagic VII''. Most of the other settlements are larger, but it does have a convenient number of amenities closely bunched together, it is the first town after [[NoobCave 'Noob Island']], it is your home base, it is most important in the first half of the game, and it is larger relative to the implied ''actual'' size than most of the other settlements.
158* ''VideoGame/TaskMaker'' and ''Tomb of the [=TaskMaker=]'' both have Castle Hall, which is loaded with friendly [=NPCs=], shops for just about everything you will need on your journey, and treasures. Almost all of the monsters are hidden in catacombs that are (mostly) inaccessible until the final task.
159* ''VideoGame/UltimaIV'' has eight major towns, and which one of them becomes your First Town depends on your main Virtue [[MultipleGameOpenings at the start of the game]] (just as your class does): for instance, Bards start near Castle Britannia, while Paladins being near Trinsic.
160* ''Franchise/TheWitcher'':
161** In ''VideoGame/TheWitcher'', the "First Town" is a village on the outskirts of the character's destination city; it's cursed, corrupt, fraught with more danger than the city, and it's left in ruins by the player character. The sleepy pastoral village comes later halfway through the game.
162** ''Videogame/TheWitcher3WildHunt'' has White Orchard, the village that the game starts off in. It's comparatively better off than the one above, but Geralt will still have a fair amount to deal with before he can leave.
163* ''VideoGame/{{Wizardry}} 7: Crusaders of the Dark Savant'' features several First Towns, depending on whether the player starts a new game or imports from the previous game, including Nyctalinth, Ukpyr, and Dionyceus. However, New City arguably fits this trope best, as it contains more stationary friendly NPC's than the rest of the world combined.
164[[/folder]]
165
166[[folder:Simulation Game]]
167* ''VideoGame/AnimalCrossing'' and ''VideoGame/HarvestMoon'' games take place almost entirely in the first town.
168* If you can count ''Animal Crossing'', then ''VideoGame/MySims'' is another example. The town proper is where you start, and where you spend a lot of time, given that your workshop is there, and the only way to the other sections ([[spoiler:the forest and the desert]]).
169[[/folder]]

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