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4[[quoteright:335:[[TabletopGame/PokemonTradingCardGame https://static.tvtropes.org/pmwiki/pub/images/legendary_birds.png]]]]
5[[caption-width-right:335:One's hot, one's cold, and the other's a shocking addition thrown into the mix.]]
6
7->''"The School of Destruction involves harnessing the energies of fire, frost, and shock. This skill makes it easier to cast spells like Fireball, Ice Spike, and Lightning Bolt."''
8-->-- ''VideoGame/TheElderScrollsVSkyrim'', loading screen tip
9
10Fire, Ice, and Lightning -- the definitive trio of [[ElementalPowers Elemental Attacks]]; the core of offensive magic among the StockRPGSpells, used in nigh-all videogames that were inspired by the original ''TabletopGame/DungeonsAndDragons'' and quite a large number that aren't. If you have [[MagicAndPowers attack spells]], {{Magitek}}, [[PsychicPowers psychokinetic abilities]], or even {{Mons}}, there ''will'' be one each of fire, ice, and lightning, all of which are otherwise equal in power or usefulness.
11
12It's not hard to see why these three are so popular. [[PlayingWithFire Fire]] is ''[[IncendiaryExponent fire]]'', [[AnIcePerson ice]] serves as fire's opposite by way of representing the absence of heat, and [[ShockAndAwe lightning]] is louder,[[labelnote:*]]The loudness tends to be emphasized to a point many games label electricity powers under the prefix "thunder", despite thunder being only the ''sound'' lightning makes.[[/labelnote]] [[PowerGlows glowier]], and [[DeathFromAbove comes from the sky]]. Furthermore, if you conceive of ice as just "coldness", all three are forms of PureEnergy (or pure lack-of-energy), and thus can be shaped into {{Energy Weapon}}s or launched as [[EnergyWeapon Glowy Beams of Doom]]. To go further, when one thinks of the actual damage dealt by fantasy elements, it is mostly just physical force with an elemental twist (e.g. the water element is often a physical torrent of water, the earth element is rock-based physical trauma, the wind element is brought about by fast-moving air cutting against skin); however, these three express a unique form of damage: burning, freezing, and electrocution.
13
14They're usually ColorCodedForYourConvenience. Fire is always [[FireIsRed red]], ice is always somewhere [[BlueMeansCold between white and bright blue]], and lightning is always [[YellowLightningBlueLightning yellow or blue]]. As a result, these powers are the all-time number-one origin of PaletteSwap {{Underground Monkey}}s.
15
16One can [[HandWave justify their unlikely pairing]] by imagining a [[MetaOrigin common origin]] in [[DoingInTheWizard basic particle physics]] -- supposedly, fire (or heat) comes from speeding up atoms, ice (or cold) comes from slowing down atoms, and lightning comes from rubbing atoms together (or pulling them apart to reveal matter with a net charge). Sort of. Or by considering their elemental natures: Fire is life, Cold is death, and Lightning is the motion from one state to another. Or, you could remember the RuleOfCool. Your choice. It may also be simply that these three are easier to weaponize than other combinations.
17
18Despite being a trio, they do not usually form a complete [[ElementalRockPaperScissors Rock-Paper-Scissors triangle]]; in the usual cases, fire and ice beat each other, and are neutral towards lightning. But in some rare cases, lightning beats ice (it's just water) and is beaten by fire because heat increases resistance to electricity (in metals, that is); in even rarer cases, ice/water either short-circuits or insulates against lightning, while fire melts ice and lightning beats fire. (Unlike in metals, heat decreases resistance in air, thus making lightning stronger.) But the latter triangle requires water to always be ice, as otherwise fire is useless against water.
19
20Sometimes the trio is expanded with a fourth member, Earth, to form a quartet similar to the classical ElementalPowers (with ice = water and lightning = air).
21
22If put on a FreudianTrio, Fire will be TheId due to its raw, passionate and emotional nature; Ice will be TheSuperego due to its cold, calculating and stoic nature, and Lightning will be TheEgo for its neutral, balancing and leading nature. Alternatively, Lightning can also be interpreted as TheId for its impulsive, chaotic nature while Fire can be interpreted as TheEgo for its raw and powerful nature. Finally, with Fire typically serving as TheId, Ice with its calm, relaxed nature could fill in as TheEgo, leaving Lightning with it's connection to technology, science and the mind left as TheSuperego of course.
23
24For exclusive users, please consult PlayingWithFire, AnIcePerson, ShockAndAwe (and sometimes PsychoElectro). For other sets of ElementalPowers, see ClassicalElementsEnsemble, FireWaterJuxtaposition, FireWaterWind, LightningFireJuxtaposition, FireIceDuo and LandSeaSky.
25----
26!!Straight Examples
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28[[foldercontrol]]
29
30[[folder:Action-Adventure]]
31* ''VideoGame/ANNOMutationem'': Ann can equip a variety of [[QuadDamage chips]] into her SocketedEquipment that can add a Fire/Ice/Lightning effect to her weapons to deal additional damage to enemies.
32* ''VideoGame/GraffitiKingdom'' allows you to create your own creatures, right down to choosing their attacks (up to four, not counting the combo). True to this trope, the elements you can choose from in every attack type are Fire, Ice, and Lightning. In fact, the only attacks that don't have elemental forms are the ''movement attacks'', which are ExactlyWhatItSaysOnTheTin: "attacks" used to move, like jumps. Also, one of Palette's moves is to simultaneously shoot three homing balls of fire, ice, and lightning.
33* ''VideoGame/HypeTheTimeQuest'': The three types of magics Hype can gather are respectively the Ice, Fire, and Electric magics. Interestingly, the yellow color does not refer to Electricity but to Fire, while Electricity is represented by mauve.
34* In ''VideoGame/{{inFAMOUS}}'', Cole is the lightning to Kessler's ice (as seen in an early cinematic) and Alden's fire. [[ShockAndAwe Cole McGrath]], [[AnIcePerson Kuo]], and [[PlayingWithFire Nix]] form this trio in ''VideoGame/{{inFAMOUS 2}}''. The former is your [[OrderVersusChaos more lawful ally and the latter your chaotic one]]. Cole also is able to team up with them to create combination elemental attacks.
35* ''VideoGame/TheLegendOfSpyro'': Spyro can use all three of these elements, and [[DishingOutDirt Earth]].
36* ''Franchise/TheLegendOfZelda'': This is a very common elemental trifecta in later games in the series, both among enemy monsters and in Link's arsenal of weapons:
37** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Link's elemental arrows come in the standard Fire, Ice, and Light varieties just like in ''Ocarina of Time'' and ''Majora's Mask''; but in this game, Light also has a lightning element to it.
38** ''VideoGame/TheLegendOfZeldaSkywardSword'' is the earliest game to feature a strong fire/ice/lightning theming. The three great dragons are based on Water (Faron), Fire (Eldin), and Thunder (Lanayru), with their colors being blue, red, and yellow respectively. This is true even though the regions are a forest, a volcano, and a desert, and the regional colors are green, red, and yellow. The volcano and desert have fire and lightning elemental enemies respectively, while almost all of the aquatic enemies are found in the forest region.
39** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
40*** There are series of weapons and arrows with types themed around each element and which have either a fire, ice or electric effect, each of which have a different effect on opponents.[[note]]Fire... well, lights enemies on fire, and can also burn away any wooden weapons or shields they might be carrying; ice freezes enemies in place, causing them to take extra damage from the next attack they're hit with; lightning shocks opponents, forcing them to drop their weapon and/or shield.[[/note]] Wind is also a prominent element, but it doesn't have very many offensive properties, unlike the other three. Instead, it mostly aids in mobility. Also, the three hazardous weather effects can be represented as such: heat (Fire), cold (Ice), and thunderstorms (Lightning).
41*** Several enemies have elemental versions for fire, ice, and electric as well: [[BlobMonster ChuChus]], [[BatOutOfHell Keese]], Wizzrobes, and {{Liza|rdFolk}}lfos all possess variants with these elemental affinities. In the Wizzrobes' case, this comes in two tiers of elementally aligned enemies -- weaker Fire, Ice, and Electric Wizzrobes and stronger Meteo Wizzrobes, Blizzrobes, and Thunder Wizzrobes. Ice- and fire-themed enemies can be instantly slain by being hit with an opposite elemental weapon or effect, which causes them to vanish in a puff of steam, but electric ones don't have this weakness.
42*** The spirit dragons Dinraal (fire), Farosh (lightning), and Naydra (ice) also fit this setup. Each has horns, eyes and spikes glowing in its associated color (red-orange for Dinraal, yellow-green for Farosh, and icy blue for Naydra) and possesses an elemental aura around its body that will burn, electrocute or freeze Link if he comes too close without protective armor.
43*** The four Divine Beasts are Vah Ruta (water/ice), Vah Rudania (fire), Vah Naboris (lightning), and Vah Medoh (wind).
44*** Geographically, the element of fire is chiefly associated with the great volcano of DeathMountain (home to fire-elemental enemies, Dinraal and Vah Rudania, and where Link must use protective gear to avoid catching on fire), ice with a number of frigid peaks around the map (home to ice-elemental enemies and Naydra, and where Link must use protective gear to avoid dying of hypothermia), and electricity continues its association with the desert area (home to the bulk of the electric enemies and Vah Naboris) and also gets the thunderstorm-wracked Faron jungles (both areas are Farosh's favored haunts).
45** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'':
46*** The game adds the elemental varieties of Like Like (Fire, Ice, Shock) to the existing list of ''Breath of the Wild'' enemies with elemental subspecies, while also adding a special version that has a rocky carapace.
47*** There are three closely-related sets of armor which, respectively, imbue Link's attacks with specific elemental attacks when the weathers of his surroundings are dominated by said elements: The Frostbite Armor adds ice to his attacks in cold regions (this includes the desert during night), the Ember Armor adds fire to his attacks in hot regions (this includes both the volcanic caves with lava and the desert during day, whose heat conditions are otherwise treated as different environmental hazards), and the Charged Armor adds electricity to his attacks during stormy rains. They do ''not'' grant resistance to those environmental hazards, however, so if you're planning to use the armors you'll need to either consume a food or elixir that temporarily grants the resistance or replace one of the armor's sets with one that grants it permanently.
48*** Gleeoks come in four varieties. Flame Gleeoks, Frost Gleeoks, and Thunder Gleeoks each wield the element their name implies, while King Gleeoks have one head of each element and thus can use all three.
49** ''VideoGame/HyruleWarriors'': There are also Light and Dark, but Fire, Water (often represented by ice), and Lightning are the most common elemental attack types.
50* Three brush techniques in ''VideoGame/{{Okami}}'' use these elements, and behave the same way — you can draw a line from a source of the element to a target, or draw a special symbol for a stronger, more expensive attack. The three final weapons — the Solar Flare reflector, Tundra Beads, and Thunder Edge glaive — are always emanating an element (fire, ice, and electricity respectively), so Ammy always has an elemental source to draw from.[[note]]Those three weapons also happen to be the ones that aren't carried over the NewGamePlus, as otherwise they would break the game in unintended ways.[[/note]] Water exhibits somewhat similar behavior, as a line of it can be drawn from the source to a target and another, more expensive brush technique produces a brief rainstorm, but there is no water-elemental weapon and water does not directly damage most enemies (it still slows them down or has other effects, and a handful of enemies are weak to water).
51* Seen often in the ''VideoGame/{{Onimusha}}'' saga. The [[VideoGame/OnimushaWarlords first one]] introduced the peculiar trio of elements (Lightning, Fire and Wind). The [[VideoGame/Onimusha2SamuraisDestiny second game]] add also Ice and Earth, so Fire/Ice/Lightning is possible. In the [[VideoGame/Onimusha3DemonSiege third game]], [[Creator/JeanReno Jacques']] Oni Weapons are based on Fire (Enja, a whipsword), Lightning (Raisen, a sectioned double spear) and Ice (Hyousai, a flail).
52[[/folder]]
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54[[folder:Action]]
55* Common in the ''VideoGame/{{Bayonetta}}'' series:
56** In ''VideoGame/{{Bayonetta}}'', the [[WolverineClaws Durga weapon]] can change between fire, which is stronger and slower, and lightning, which is faster and weaker. To round out the elemental trio, you have Odette, [[ImprobableWeaponUser a pair of ice skates]] that have the ability to freeze your enemies.
57** ''VideoGame/Bayonetta2'' has the [[FireBreathingWeapon Undine]], a pair of demonic flamethrowers with both KillItWithFire and KillItWithIce settings that can be swapped on the fly. Lightning is covered by the [[ThunderHammer Takemikazuchi]], an absolutely massive hammer that is slow but can smash through defenses.
58** ''VideoGame/Bayonetta3'' has the fire-based Ignis Araneae Yo-Yo (and its associated demon, Phantasmaraneae), the ice-based Cruel Altea (and its associated demon, Labolas), and the lightning-based Abracadabra (and its associated demon, Mictlantecuhtli). This time around, you can't have all three elements in a single moveset, but you can equip two of the weapons and then have a demon summon for the third.
59* ''VideoGame/DevilMayCry'':
60** The [[VideoGame/DevilMayCry1 first game]] has three elemental-themed bosses: Phantom for fire, Griffon for lightning, and Nightmare for ice. Dante gets a lightning sword (Alastor) and fire gauntlets (Ifrit), but doesn't get anything for ice.
61** ''VideoGame/DevilMayCry2'' has these as the three elements you can equip to your [[SuperMode Devil Trigger form]], as well as three varieties of wizard {{Mooks}} who use them and a boss fight against three floating heads which each use one of the elements.
62** ''VideoGame/DevilMayCry3DantesAwakening'' includes five weapons: your basic elementless sword (Rebellion), ice elemental nunchuks (Cerberus), [[DualWielding paired]] fire and wind swords (Agni and Rudra), a [[ImprobableWeaponUser guitar that shoots electric bats]] (Nevan), and gauntlets that do light-elemental damage (Beowulf).
63** ''VideoGame/DevilMayCry4'' is a partial exception, in that there are no fire/ice/lightning weapons. There's still the fire boss (Berial), the ice boss (Bael and Daegon), and the lightning SubBoss (Blitz). Also, Nero's Red Queen sword attacks while combined with Exceed needs a special mention to fire weapons though (the sword uses a motorcycle-like gear shift to spray a flammable propellant over the blade, which requires a specific gameplay mechanic outside of just slashing with the sword to use. Can get particularly impressive with attacks that are fully upgraded to use more levels of Exceed at once).
64** ''VideoGame/DevilMayCry5'' features the King Cerberus, a three-headed beast with each head having the power of each element that'll cover its area with flames, ice, or electricity. After its defeat, Dante obtains a nunchuck chain that switches between the elements in different forms.
65* ''VideoGame/HonkaiImpact3rd'':
66** The three types of damage besides basic, physical damage. Some attacks can also apply effects like Ignite, Freeze or Paralyze. There is no ElementalRockPaperScissors here (although the game utilizes TacticalRockPaperScissors in a different way).
67** The game's main PowerTrio use these elemental powers in their Herrscher forms: Kiana as the Herrscher of Flamescion deals fire damage, Mei as the Herrscher of Thunder deals lightning damage, and Bronya as the Herrscher of Reason deals ice damage. This also applies to [[spoiler: their final forms as the Herrscher of Finality, Herrscher of Origin, and Herrscher of Truth respectively.]]
68* ''VideoGame/MikeShadowIPaidForIt'': Almost. The three elemental move types are fire, water, and lightning.
69* ''VideoGame/NinjaGaiden'': Ryu Hayabusa can use fire, ice and lightning Ninpo spells.
70* Three weapons from ''VideoGame/TheWonderful101'' have elemental effects (either taken from enemies' attacks or generated by weapons themselves as a bonus for reaching certain combo limit): Wonder-Red's Fist catches fire, Wonder-Blue's Sword emits electricity and Wonder-White's Claws freezes enemies.
71[[/folder]]
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73[[folder:Adventure]]
74* Appears in varying degrees in the ''VideoGame/QuestForGlory'' series. The Magic User can learn the spells Flame Dart, Frost Bite, and Lightning Ball. In addition to their combat utility, the series often frequently makes use of these spells for puzzle solving. For example, Frost Bite can freeze liquid surfaces so the player can cross them, while Lightning Ball can be used to recharge the AnachronismStew technology the player finds throughout the series. Zap also falls under this trope, as it allows the player to charge their weapon with electrical energy for a little extra damage when striking the target. Generally, the only time which spell used matters is during puzzle solving. Frost Bite, however, is particularly useful when fighting [[spoiler:The Dragon of Doom]].
75[[/folder]]
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77[[folder:Beat 'em Up]]
78* ''VideoGame/GuardianHeroes'' has Fire, Ice, and Lighting attacks for many of its characters, and such attacks also add an additionally-damaging effect that's ''contagious''. Anyone not blocking if they are hit by a person who is burning, frozen, or electrocuted will have the same effect passed on to them. In a tightly-packed group, this can cause the effect to last for several seconds after the attack itself is long done (and if not careful, you can catch yourself in the effects of your own attack!).
79* In the {{UsefulNotes/SNES}} version of ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'', final boss Super Shredder has an attack of each element.
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82[[folder:Fighting Game]]
83* ''VideoGame/AnarchyReigns'' has the Rin sisters, with Rinrin using flaming [[PaperFanOfDoom Paper Fans Of Doom]], Feirin using an ice spear, and Airin using electric nunchucks[=/=][[SwissArmyWeapon scythes]].
84* Bullet (fire), [[{{Jerkass}} Jin Kisaragi]] (ice) and [[OurVampiresAreDifferent Rachel Alucard]] (lightning) in ''VideoGame/BlazBlue''. Kokonoe has all three of the elements as part of her special moves, such as a gun which shoots {{Fireballs}}, a FreezeRay and a KillSat which shoots out electric lasers.
85* Pyron (fire), Sasquatch (ice), and Victor (lightning) in ''VideoGame/{{Darkstalkers}}''. One of Anakaris' EX Moves has him using these three in the exact order.
86* ''[[VideoGame/GundamVsSeries Gundam Extreme Vs.]]'''s FinalBoss, the [[OriginalGeneration Extreme Gundam]], comes with three {{Mecha Expansion Pack}}s that give it different specializations as well as elemental attacks. Carnage Phase wields a {{BFG}} and has fire attacks, Tachion Phase has a {{BFS}} and has electric attacks, and Ignis Phase uses AttackDrones and has ice attacks. The sequel ''Full Boost'' introduces Mystic Phase, which [[LightningBruiser does a little of everything]] and has wind-element attacks.
87%%* Cinder, Glacius and Chief Thunder in ''VideoGame/KillerInstinct''.
88* Kyo (fire), Kula (ice), and Benimaru (lightning) in the ''[[VideoGame/TheKingOfFighters King of Fighters]]'' games. Curiously, none of the games have (yet) designated them as a "special" team per the trope.
89* ''VideoGame/MarvelVsCapcom'':
90** In ''VideoGame/MarvelVsCapcom3'', all of [[VideoGame/{{Okami}} Amaterasu's]] Super Moves are centered around this theme.
91** [[ComicBook/GhostRider Blackheart]] has three variations on his Inferno attack; a meter draining electric Inferno, a powerful ice Inferno and a speedy fire Inferno. In ''VideoGame/MarvelSuperHeroes'' you can pick which version he can use by inputting a punch button during the attacks' start-up period.
92** There's also the [[ComicBook/XMen Silver Samurai]], who has a techique to shift from any of the three elements, resulting in different techniques and effects: fire is stronger, ice can stun for a brief moment and lightning is faster.
93* [[{{Hellfire}} Scorpion]], [[AnIcePerson Sub-Zero]], and [[ShockAndAwe Raiden]] from ''Franchise/MortalKombat''. If you want to keep the ninja theme, you can swap Raiden with Rain. Tellingly, Scorpion, Sub-Zero and Raiden are the MK representatives on the [[https://art.gametdb.com/ps3/coverHQ/EN/BLES00441.jpg?1338397220 cover]] of ''VideoGame/MortalKombatVsDCUniverse''.
94* ''VideoGame/Persona4Arena'' re-introduces ''VideoGame/Persona3'' characters Akihiko, Mitsuru, and Aigis back into the storyline. Akihiko and Mitsuru can utilize lightning and ice magic, respectively, while Aigis's Orgia Mode lets her implement fiery flamethrower attacks into her combos.
95* Seeing as her character is based off of the Mage and Wizard classes from ''VideoGame/RagnarokOnline'', [[VisualNovel/{{AIR}} Kano Kirishima]] of ''VideoGame/EternalFighterZero'' possesses tiered versions of fire, ice, and lightning spells as her specials.
96* ''VideoGame/SuperSmashBros'':
97** Being set on fire, frozen in ice, and electrocuted are the three elemental effects that you can get hit by in all the ''Smash'' games. ''Melee'' adds [[CastingAShadow Darkness]] as a fourth. ''Brawl'', which actually puts in resistances and weaknesses to elements, adds a ton more, but these are the only four visible damages.
98** ''VideoGame/SuperSmashBrosMelee'':
99*** [[OneWingedAngel Giga Bowser]] uses this trope in his smash attacks: up-smash electrocutes foes on his spikes, down-smash freezes foes with a spinning shell, and forward-smash is a burning explosive headbutt.
100*** Mr. Game & Watch's side-special Judge can cause all three of these effects: it zaps the opponent with electricity with a 5, damages the opponent with flames with a 6, and freezes the opponent with an 8.
101** ''VideoGame/SuperSmashBrosBrawl'':
102*** Lucas' special attacks are PK Freeze, which throws a snowflake-shaped projectile that freezes opponents; PK Fire, which throws an explosive fireballs; and PK Thunder, which throws a lightning bolt.
103*** Subspace Emissary has Glices, Glires and Glunders; they are a set of three enemies in Subspace that use fire, ice, and lightning respectively; Glices and Glires are weak to each other's elements, but Glunders have no such weakness.
104** In ''VideoGame/SuperSmashBrosUltimate'':
105*** The [[VideoGame/DragonQuest Hero]] can use a wide array of spells, with their neutral special being Frizz/Frizzle/Kafrizz, which throws a fireball, and their side special being Zap/Zapple/Kazap, which fires a lightning bolt from their sword. They can also use Kacrackle Slash, a sword strike which freezes its targets, as part of their down special.
106*** [[Franchise/KingdomHearts Sora]] can cast Firaga, Thundaga, and Blizzaga in that order with his neutral special; Firaga allows him to shoot multiple fireballs rapidly, Thundaga lets him fire a row of thunderbolts, and Blizzaga has him fire a cone of ice that freezes anyone caught in its path.
107* ''VideoGame/TatsunokoVsCapcom [[UpdatedRerelease Ultimate All Stars]]'' has an online statistic that gauges the play style of the player. Fire is used for offensive players. Ice is used for defensive players. Lightning is used for speedy players.
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110[[folder:First-Person Shooter]]
111* ''VideoGame/BioShock1'''s Chemical Launcher weapon shoots napalm (fire), liquid nitrogen (ice), and electrical gel (electricity). Also, your Plasmid-granted abilities include Incinerate, Winter Blast, and Electro Bolt. And the fight with [[spoiler:Fontaine]] is divided into three Plasmid-induced stages of fire, ice, and lightning (which even take place in that order), wherein his appearance and attacks change to match the current element.
112* ''VideoGame/BorderlandsThePreSequel'' finally brings in Ice-type damage as the Cryo element alongside the traditional Fire and Shock elemental damage ([[MyFriendsAndZoidberg and the decidedly less traditional Corrosive]]). Cryo is meant to serve as a substitute for the missing [[InfinityPlusOneElement Slag]] element (chronologically not invented yet at the time the game takes place).
113* The ''VideoGame/{{Doom}}'' GameMod [[http://forum.zdoom.org/viewtopic.php?f=19&t=21681 Psychic]] features flaming, freezing, and electric PsychicPowers — and [[https://www.youtube.com/watch?v=Zz4VrlKAgH4 the trailer]] refers to them as [[LampshadeHanging "a classic trio"]].
114* ''VideoGame/MetroidPrimeTrilogy'':
115** In ''VideoGame/MetroidPrime'', in addition to her standard-issue NonElemental Power Beam, Samus also gets a Plasma Beam (fire), a Wave Beam (electric), and an Ice Beam (obviously ice). This is a notable change from the 2D games, where Plasma and Wave aren't elemental.
116** In ''VideoGame/MetroidPrime3Corruption'', each of the other bounty hunters and the weapons they give you (Plasma Beam, Ice Missile, Grapple Voltage) has one of these properties. This is most easily noticed in a certain optional room on Bryyo, where there are three work golems that require you to use these weapons to activate them, and then use their effects in puzzles (melting a wall, freezing fuel gel, and electrifying magnetic rails, respectively).
117** ''VideoGame/MetroidPrimeHunters'' has one fire, one ice, and two lightnings: [[PlayingWithFire Spire and the Magmaul]], [[AnIcePerson Noxus and the Judicator]], [[ShockAndAwe Kanden and the Volt Driver, and Sylux and the Shock Coil]].[[note]]Though, Sylux's weapon has been described as using neutrinos rather than electricity.[[/note]]
118* ''VideoGame/PathwaysIntoDarkness'' has the Blue (Ice), Red (Fire), and Violet (Lightning) Crystals.
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121[[folder:Hack and Slash]]
122* ''VideoGame/{{Diablo}}'' game series:
123** ''VideoGame/Diablo1997'' has fire, lightning, and "[[PureEnergy pure magic]]", but no ice. However, the Sorceress class from ''VideoGame/DiabloII'' does exhibit this in full capacity. Her three skill trees are (of course) Fire, Cold, and anything that could possibly be considered related to [[LightningCanDoAnything Lightning]]. Diablo himself does this too: among his attacks are a freezing touch, a couple of fire attacks, and his infamous Lightning/Physical Beam of Empty [[LifeMeter Red Orb]].
124** The Wizard class from ''VideoGame/DiabloIII'' follows in the footsteps of the Sorceress, while also throwing Arcane damage on the pile as a fourth specialty. With several passives dedicated to elemental damage and a set designed around stacking the three damage types (plus Arcane) on enemies, the Wizard is clearly meant to be the elemental-focused class.
125* ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' feature these three main elements as well. Fire deals extra damage over time, while Ice freezes enemies on the spot and leaves them vulnerable to follow-up damage. Lightning (sometimes called Thunder) is the inconsistent one of the lot, either dealing additional area of effect damage (''Dynasty Warriors'') or stunning enemies in a slow-fall animation so that you can continue your combos (''Samurai Warriors'').
126* In ''VideoGame/{{Eitr}}'', The Shield Maiden uses fire, ice, and lightning to augment her weapons via binding magic gems to them. Fire does {{damage over time}}, lightning seems to boost base damage, and ice stuns enemies.
127* ''VideoGame/GrimDawn'' uses fire, cold, and lightning. They each have a DamageOverTime: burning, frostburn, and electrocute. The arcane master is the biggest user of these elemental attacks.
128* One artifact added in ''VideoGame/MinecraftDungeons'''s Howling Peaks [=DLC=] is the Satchel of Elements, which can randomly freeze, burn or summon lightning on nearby mobs when used.
129* ''VideoGame/PathOfExile'' uses fire, ''cold'', and lightning and associates each elemental damage type with one of the three attributes; fire with Strength, cold with Dexterity, and lightning with Intelligence. Each element also inflicts a status effect on a CriticalHit; fire ignites for damage over time, cold chills targets to slow them down or freezes them in place, and being shocked by lightning increases incoming damage. There also [[ElementNumberFive chaos]], though mechanics-wise it doesn't count as "elemental damage" and has different properties from the other three.[[note]]Chaos damage doesn't apply an ailment on critical hit, but it pierces Energy Shields.[[/note]]
130* The 3 types of magic a High Elf mage can learn in ''VideoGame/Sacred2FallenAngel'' are the Arrant Pyromancer (Fire spells), the Mystic Stormite (Ice spells), and the Delphic Arcania (Support magic, with a lightning bolt as it's main attack spell).
131* ''VideoGame/SengokuBasara'' has Fire, Ice, and Lightning, alongside Wind, Light, and Darkness.
132* The Embermage in ''VideoGame/TorchlightII'' takes after the above Sorceress due to the nature of the game being a SpiritualSuccessor. Aside from [[AllYourPowersCombined Prismatic Bolt]], their three skill trees consist of this trope where Inferno skills provide the ability to inflict DamageOverTime, Frost skills are great at slowing, freezing, or [[LiterallyShatteredLives shattering]] enemies, and Storm skills generally have higher damage for crowd control, especially since enemies hit while shocked can release bolts to damage nearby victims.
133* ''VideoGame/VikingBattleForAsgard'' uses this approach to magic and simply refers to the magic by element and calls it a day.
134* ''VideoGame/WarriorsOrochi'' lets you add fire, ice, and lightning effects to your weapons. Yes, that's "and" not "or". You can add all three to the same weapon. It's probably best not to ask how that works.
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137[[folder:MMORPG]]
138* In ''VideoGame/FinalFantasyXIV'', the [[BlackMage Thaumaturge/Black Mage]] primarily uses Fire and Blizzard spells, their playstyle revolving around a StanceSystem in which they alternate between Astral Fire (which increases the damage output of Fire spells in exchange for increasing their MP cost) and Umbral Ice (which decreases the MP cost of Blizzard spells while increasing the rate of MP regeneration). They also possess Lightning spells that inflict DamageOverTime, but these spells are secondary to their Fire and Blizzard spells.
139* ''VideoGame/GuildWars2'' has the elementalist class, which can switch between attunements to the four elements. In addition to Fire attunement, the Air attunement includes lighting spells, and Water attunement includes ice spells.
140* ''VideoGame/{{Mabinogi}}'' uses this for magic spells, with all but four spells ([[FullContactMagic Blaze]], [[TheMedic Healing, Party Healing]], and [[SocketedEquipment Enchant]]) being tied to one of the three elements. Alchemy abilities use the ClassicalElements instead. Also, one of Lassar's lectures basically states that there are a ''lot'' of elements, but these are the only three suitable for reliably converting mana into damage without tools such as the cylinders and crystals alchemists use... so since you're an adventurer, she'll only cover ice, fire, and lightning in class.
141* '' VideoGame/PhantasyStar'':
142** ''VideoGame/PhantasyStarOnline'' has Foie (fire), Zonde (lightning), and Barta (ice) as techniques. ''VideoGame/PhantasyStarUniverse'' adds Diga (earth).
143** ''VideoGame/PhantasyStarOnline2'' uses the previous three schools of techniques while discarding Diga in favor of Zan (wind). In all PSO games, there is also Grantz (light) and Megid (darkness).
144* While there are at least ten elements in ''VideoGame/RagnarokOnline'', the main elemental circle is Fire-Earth-Lightning-Water (Water is mostly ice attacks), and the Wizard class (of which the above mentioned Kano is one of; she just doesn't use Earth spells) uses those four primarily, along with the 'Ghost' element, in case the monster happens to be resistant to all in the circle, or is a Ghost-type itself.
145* In ''VideoGame/{{RuneScape}}'', the strongest standard spells are fire spells, and the strongest Ancient Magicks are ice spells. [[BoltOfDivineRetribution Saradomin Strike]] is a standalone lightning spell.
146* ''VideoGame/{{Tibia}}'' has fire, ice, lightning and earth as well as death and holy. Sorcerers are masters of fire, lightning, and death while druids are masters of ice, earth, and holy healing spells. Prior to the revamp of the magical system, fire, energy (now lightning), and poison were the elements.
147* ''VideoGame/Wizard101'' has this in the form of the Fire, Ice, and Storm schools.
148* ''VideoGame/WorldOfWarcraft'' makes use of this trope to an extent, except that Lightning is merged with Earth and Poison into ''Nature'' (And Water with Ice into Frost, but there aren't many Water spells to begin with). The prime example of this trinity is the Shaman class, which has various totems, a weapon enchant and a magic shield (except for fire), as well as "Shocks" (instant damage spells with varying effects) for each. Mages come close, but their energy-ish spells are Arcane (pure magic).
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152* ''VideoGame/CastleCrashers'' has three out of the four playable characters available from the start fit this. There is an [[AnIcePerson ice magic user blue knight]], a [[KillItWithFire fire magic user orange knight]], and a [[GameBreaker lightning magic user red knight]]. For the fourth, instead of the classic earth element, we got a poison magic user.
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156* In ''VideoGame/BanjoKazooieGruntysRevenge,'' the three special varieties of egg ammo available (in addition to the basic, non-elemental variety) are Fire, Ice, and Battery (Lightning) Eggs. In contrast, ''VideoGame/BanjoTooie'' has Fire and Ice eggs, but the other two special varieties (three when counting [[MultiplayerOnlyItem the one exclusive to multiplayer]]) are bombs.
157* ''Franchise/{{Castlevania}}'':
158** In ''VideoGame/CastlevaniaIIIDraculasCurse'', Sypha gets fire-, ice-, and lightning-based special attacks instead of the holy items usable by Grant and Trevor.
159** Yohko also uses these attacks in ''VideoGame/CastlevaniaDawnOfSorrow's'' Julius Mode.
160** ''VideoGame/CastlevaniaHarmonyOfDissonance'' has four types of elemental magic, usable once you acquire four spellbooks hidden around the game world. Three are Fire/Ice/Lightning, and the fourth is [[BlowYouAway wind.]]
161** In addition to Fire, Ice, and Lightning, ''VideoGame/CastlevaniaPortraitOfRuin'' and ''VideoGame/CastlevaniaOrderOfEcclesia'' feature [[LightEmUp Light]] and [[CastingAShadow Dark]].
162** Evoked in ''VideoGame/CastlevaniaSymphonyOfTheNight'' with the Alucard Mail, which in addition to having the third-highest defense in the game also resists these three elements. As such, the bug to bypass the room where you lose your TasteOfPower turns the vast majority of the game into a cakewalk. There are also three elemental-absorbing circlets, one for each of these elements, but you can only have one on at a time.
163* ''VideoGame/EagleIsland'' features three Totems who embody these elements: Magira (fire), Icora (ice), and Zephara (lightning).
164* The ''Franchise/{{Kirby}}'' series includes multiple abilities centered around these elements, with a specific long-ranged and close-ranged version of each appearing in at least one game. Since ''VideoGame/KirbysAdventure'', Kirby has also had unique damage animations for when he's hit by any of these three elements.
165** ''VideoGame/KirbySqueakSquad'' went so far as to allow these elements to affect the terrain (electricity is conducted along metal and water, ice can freeze water, and fire can burn things). Finding the right Copy Ability Scrolls would let you mix the elements with Sword or Bomb and let Tornado and Wheel temporarily pick up the elements from terrain. The final boss also rotates through three different forms based on the elements.
166** In ''VideoGame/KirbySuperStar'', the hats for Fire, Ice, and Plasma are all [[PaletteSwap palette-swapped]] crowns. Later games distinguish their appearances by making them look like they're actually composed of flames, ice crystals, or electricity.
167** ''VideoGame/Kirby64TheCrystalShards'' also featured Ice, Fire, and Spark powers that could be combined with the other elements in the game, which was the game's gimmick. Fire + Lightning made Kirby rub his head with tin foil, causing sparks until his head caught on fire and he ran around at high speeds. Lightning + Ice turned him into a refrigerator, which shot food that could later be consumed to heal yourself. Ice + Fire created steam in a very small area, making it mostly worthless.
168** ''VideoGame/KirbyStarAllies'' brings back the possibility of combining Sword and Bomb (along with other Abilities such as Stone, Ninja, Cutter, Yo-yo, Whip, and Hammer) to those three elements (plus wind and water, now). Once again, the villains also get in on the act, as the [[QuirkyMiniBossSquad Three Mage-Sisters]] each represent one of those three elements: [[AnIcePerson Francisca]], [[PlayingWithFire Flamberge]], and [[ShockAndAwe Zan Partizanne]].
169* The ''Franchise/MegaMan'' series uses these three elements off and on for the weapons of the bosses. Note: In the ''original'' rotation, Thunder beats Ice beats Flame (though Flame doesn't always affect Thunder). The ''reversed'' rotation switches Ice and Flame, as follows: Thunder beats Flame beats Ice (though Ice doesn't always affect Thunder).
170** ''VideoGame/MegaManClassic''
171*** ''VideoGame/MegaMan1'' has the original rotation (obviously). Thunder (Elec Man) beats Ice (Ice Man) which beats Flame (Fire Man). Fire Man's weapon didn't beat Elec Man, though: it beat Bomb Man, and Elec Man was beaten by Cut Man's weapon. Just about all the games have at least one, if not all three.
172*** ''VideoGame/MegaMan7'' had Freeze Man (Ice), Cloud Man (Thunder/Lightning), and Turbo Man (a TransformingMecha who attacked with flaming wheels), but the weaknesses are separated in the weakness chain.
173*** ''VideoGame/MegaMan8'' had Sword Man (Flame), Frost Man (Ice), and Clown Man (who attacked with electricity).
174*** ''VideoGame/MegaManAndBass'' had Thunder/Lightning (Dynamo Man) beating Ice (Cold Man) beating Flame (Burner Man), similarly to the original game.
175*** ''VideoGame/MegaMan10'' has Solar Man (Flame), Chill Man (Ice), and [[Literature/DoAndroidsDreamOfElectricSheep Sheep Man]] (Thunder/Elec).
176*** ''VideoGame/MegaMan11'' has Fuse Man (Thunder/Lightning), Tundra Man (Ice), and Torch Man (Flame).
177** The same goes for the ''VideoGame/MegaManX'' series:
178*** Just like ''Mega Man 6'', the original ''X'' game (made shortly after) continues the ''reversed'' rotation: Flame (Flame Mammoth) beats Ice (Chill Penguin) beats Thunder/Elec (Spark Mandrill).
179*** In ''X4'': Magma Dragoon, Frost Walrus, and Web Spider use Flame, Ice, and Thunder respectively, with Flame (Dragoon) beating Ice (Walrus), but Thunder isn't a part of it (in fact, Ice beats Water (Jet Stingray) and Flame is beaten by Wind (Storm Owl)). ''X4'' also had the final form of the final boss, who summons three coloured heads (blue, red, and yellow). The first shot out icy gas, the second shot out fireballs in fours, and the last shot out electric balls that spread shockwaves across the walls/floor.
180*** In ''X5'': Ice/Water (Duff [=McWhalen=]) beats Thunder/Elec (Squid Adler), though Flame (Mattrex) doesn't interact with the two.
181*** ''X8'' resumes the ''original'' rotation: Thunder/Elec (Gigabolt Man-o-war) beats Ice (Avalanche Yeti) which beats Flame (Burn Rooster).
182*** ''VideoGame/MegaManXCommandMission'' also resumes the ''original'' rotation and, interestingly, replaces Ice with Water: Thunder beats Water beats Fire beats Thunder.
183** In the ''[[VideoGame/MegaManZero Zero]]'' and ''[[VideoGame/MegaManZX ZX]]'' series, it's back to the ''reversed'' rotation: Thunder beats Flame beats Ice beats Thunder. The ''Zero'' series '''very''' specifically [[{{Pun}} zeroes in]] on this rotation, as it offers no weapon elements for Zero's use except within this triad. Starting with this series, the ''reversed'' rotation has some odd consequences, such as fire often being the best thing to use on ''underwater'' bosses since they would usually be ice-type (like Fairy Leviathan, the ice Guardian) with one notable exception (Volteel Biblio, the PsychoElectricEel of ''Zero 3'' therefore being vulnerable to ice).
184** ''VideoGame/MegaManBattleNetwork'', resumes the ''original'' rotation for weaknesses (and threw in Wood). ''[[VideoGame/MegaManStarForce Star Force]]'' has continued this. In both cases, ice and water are essentially considered the same thing, though.
185** ''Battle Network 3'' has its own Dark Man who, as he moves about the field, will cycle around a fire attack, an ice attack, and a lightning attack; he will [[ColorCodedForYourConvenience change colors as he changes attacks]].
186** The elemental blades in ''Battle Network 2''. ''3'' and on added in [=BambooSword=], but in ''2'', the Dream Sword 2 PA is made of [=FlameSword=], [=AquaSword=], [=ElecSword=]. Replace with Blade for the next level of the PA, Dream Sword 3.
187* In ''VideoGame/RunSaber'', the three {{cyborg}}-enhanced Run Sabers use the three elements: [[BrainwashedAndCrazy Kurtz]] uses the red "Flair Saber", which generates pillars of fire; Allen uses the green "Thunder Saber", with which he can create a dragon made of electricity; and Sheena uses the blue "Ice Saber", which works at absolute zero and can unleash a blizzard.
188* ''VideoGame/ScurgeHive'' has a unique variation: Its main weapons elements are Fire (Pyro), Energy (Lightning), and "Diffusion," which is anti-energy (it's something of a "power sink" ability). It ''does'' have an Ice power, but instead of being part of the [[ElementalRockPaperScissors elemental cycle]], it freezes small enemies indiscriminately and doesn't do damage.
189* ''VideoGame/Sonic3AndKnuckles'' has a trio of elemental shields that form a common variation on this trope, the Fire Shield, the Electric Shield, and the ''Water'' Shield. The first two offer immunity to damage from their elements, while the third prevents drowning. Each of the three also grants a special move Sonic can do (Tails and Knuckles keep their basic flight and gliding powers), and the Electric Shield pulls nearby Rings inward. The game does have a few freezing-based hazards, but as they only appear in [[SlippySlideyIceWorld one level]], it wouldn't make much sense to have a shield devoted specifically to them.
190* In practically every ''[[Franchise/SpyroTheDragon Spyro]]'' game that gives the eponymous dragon access to multiple different [[BreathWeapon breath types]], he will be able to use these three elements. However, there's often [[BubbleGun a]] [[MakingASplash fourth]] [[DishingOutDirt type]] which varies from game to game.
191* ''Franchise/SuperMarioBros''
192** ''VideoGame/SuperMarioGalaxy'': Three of the planets encountered in the final [[BigBad Bowser]] level, in order of appearance, are a lava planet, a dry ice planet, and a quicksand planet surrounded by electric beams.
193** ''VideoGame/SuperMarioGalaxy2'': The first planet encountered in [[HailfirePeaks "Shiverburn Galaxy"]] is a U-shaped planet covered in lava, has several electric beam shooters, and will turn to ice after [[GroundPound Ground Pounding]] a switch found halfway around that planet.
194* In ''VideoGame/TyTheTasmanianTiger'', [[BrokenBridge each new area is unlocked]] by an elemental boomerang. While the fire and ice boomerangs have [[SwissArmyWeapon multiple functions throughout the game]], the final electric boomerang need only be thrown once.
195* In ''VideoGame/{{Valis}} III'', Fire, Ice, and Thunder are the three types of magic. Each of the three players characters has her own version of each:
196** Yuko: Flame Dagger, Ice Cutter, Thunder Sword
197** Cham: Fire Dragon, Ice Throw, Lightning Bolt
198** Valna: Fire Star, Chill Cube, Thunder Storm
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202* ''VideoGame/PuyoPuyoFever'': Although the actual types didn't affect the gameplay, these were among the [[CallingYourAttacks special attack callouts]] used when making combos for two characters. Amitie uses "Flame, Blizzard, Lightning Bolt!", while Arle uses "Fire, Ice Storm, Thunder!".
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206* ''VideoGame/BanjoPilot'' has power-ups of these types that can be used against other racers. Fire eggs can be used to attack from a distance, ice eggs create ice cubes that can be used to deflect enemy fire or be placed as an obstacle, and lightning can be used to temporarily stun all the other racers.
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210* ''VideoGame/{{Pikmin}}'':
211** The three resistances of the main three colors of Pikmin are fire, electricity, and ''water'' in place of ice.
212** ''VideoGame/Pikmin4'' introduces Ice Pikmin, which makes for a closer fire/ice/lightning trio with Red and Yellow Pikmin. Within the game, these three types are intended to be the earliest discovered, and the first main area is themed around the three of them (they are the three "recommended" types of the area and all five of the location's caves have puzzles built around one to two of them exclusively). [[spoiler:The final boss also picks these three elements to use in its "middle" phases, in-between a non-elemental first phase and a final phase centered around a hazard deadly to all types of Pikmin.]]
213* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the three elemental Peashooters. The Fire Peashooter, which fires flaming peas that deal doubled damage, the Snow Pea, which fires ice peas that slow down zombies, and the Electric Peashooter, which fires electrified peas that penetrate zombies and constantly zap nearby ones in a 3x3 area as they travel.
214* ''VideoGame/{{Warcraft}}'':
215** In ''Warcraft II'', among the Mage's few spells are Fireball, Blizzard, and a lightning attack. Rather than being ''ElementalRockPaperScissors'', however, the attacks were balanced vis-a-vis damage, mana cost, and area of effect. The [[CosmeticallyDifferentSides Horde's]] Death Knight has similar spells.
216** Humans in ''Warcraft III'' have the Blood Mage (Fire), Archmage (Ice, though his basic attack is a fireball), and Mountain King (Lightning). On a wider scale we also have the Humans in general (Fire), Undead (Ice), and Orcs (Lightning), which is reflected in some of their heroes, units, and items. The Night Elves are thematically associated with Earth/Nature.
217*** There's a cutscene where you witness a meeting between three demon lords, each of whom represent one of the three elements; Tichondrius represents fire, Mephistroth represents Ice, and Anetheron represents Lightning.
218*** The second Night Elf level of the first game requires you to kill three Primal Guardians and their owlbears, who buff them with Frost Armor, Lightning Shield, and Inner Fire respectively.
219*** And there's the Orbs, special items equipped by a HeroUnit to increase it's damage, gives an AntiAir attack to melee heroes and add a fun effect. They include Lightning (sometimes removes all buffs and does extra damage to summons), Ice (slows down the target), and Fire (splash damage), Darkness (killing blows spawn a skeleton warrior), Corruption (AntiArmor), Venom (deals damage over time), and Slow (sometimes slows units). However, where the Horde gets lightning and the Alliance gets fire, the Scourge got the orb of Corruption while the Night Elves got Venom.
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223* ''VideoGame/TwentyMinutesTillDawn'' has Fire, Ice, and Electro Mage perks, which imbue your characters' shots with the respective element.
224* ''VideoGame/AncientDomainsOfMystery'' has the four elements of fire, ice, lightning, and acid, with bolt and ball spells for each. Lightning is less commonly resisted and does slightly more damage than ice and fire, but acid trumps lightning on both of those scores. However, the only improved ball spell, which hits a radius about a targeted location rather than centering on the caster, is fire.
225* The {{Freeware}} game ''VideoGame/CastleOfTheWinds'' has a magic arrow spell, as well as three bolt spells, fire, ice, and lightning, and three ball spells, one for each element.
226* ''VideoGame/{{Dawncaster}}'': The three main types of elemental magic are fire, ice, and lightning.
227* ''VideoGame/DiceyDungeons'' has the spell Catastrophe, which inflicts shock (which disables a random equipment of your enemy unless they use dice on it), burn (which burns an enemy's dice, making them take [=2DMG=] from picking it up), and freeze (which turns the highest dice value into 1).
228* ''VideoGame/NetHack'' only has three wands that launch [[EnergyWeapon Hyphens of Doom]] (not including the standard Magic Missile), and they are indeed the wand of cold, wand of fire, and wand of lightning.
229* ''VideoGame/TitanQuest'': all three elements are present, though Ice and Lightning are part of the same Storm Mastery. This is however applied to the various Telkine bosses: the first, Megalesios, uses mostly lightning magic. The second, Aktaios, employs fire and the last one, Ormenos, can cast ice magic.
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233* ''VideoGame/AtelierSeries'':
234** Flame, Bomb Ice, and Lightning Rod are among the first elemental items crafted through alchemy.
235** The ''[[VideoGame/AtelierIrisEternalMana Atelier]] [[VideoGame/AtelierIris2TheAzothOfDestiny Iris]]'' [[VideoGame/AtelierIris3GrandPhantasm trilogy]] have the Fire/Ice/Lightning elements and a fourth, [[CastingAShadow Darkness]]. While there are attacks that do [[LightEmUp Light-elemental]] damage, they accomplish this by dealing higher damage to monsters with high dark resistance.
236** In ''VideoGame/ManaKhemiaAlchemistsOfAlRevis'', the five elements are these three plus NonElemental physical and NonElemental magic.
237** ''VideoGame/AtelierRoronaTheAlchemistOfArland'' uses this trope with [[DishingOutDirt Earth]] as the fourth element. Like ''Mana Khemia 2'' above, Lightning skills seem to be associated with Wind, making this closer to the ClassicalElements.
238* ''VideoGame/BetrayalAtKrondor'': The first three damaging spells that you'll be able to get in the game are Flamecast, Skyfire, and Fetters of Rime, which deal area fire damage, drop a lightning bolt on an enemy if they're wielding a metal weapon, or do damage and freeze the enemy for a few turns, respectively.
239* In ''Franchise/BreathOfFire'', usually there are 3 levels of spells for the three elements, and variable amounts for the others (Earth, Wind, Water, etc.) depending on the game. There are also characters with specific magic-affinity.
240** ''VideoGame/{{Breath of Fire|I}}'': Bo can use up to level 3 magic of the three elements. Ryu can access two sets of fire/ice/lightning elemental dragon forms.
241** ''VideoGame/BreathOfFireII'': Ryu has, once again, two sets of dragon forms with the three elemental abilities. Sten has a fire affinity, and Nina can use the three elements, plus Wind and Earth.
242** ''VideoGame/BreathOfFireIII'': This time, Ryu creates dragons by mixing genes with special characteristics. Obviously, he has a fire/ice/lightning gene that grants the resulting dragon form those abilities/spells. There's also the Trygon, which merges the three into a single form. In terms of characters, Rei (lightning) and Garr (fire) fills two, with Nina wielding all three, plus Wind.
243** ''VideoGame/BreathOfFireIV'' turns lightning into a combo spell, only created after one cast a wind and water/ice spell back-to-back. Thus, no character has it as an affinity and Ryu doesn't get a lightning dragon. Otherwise, all playable members have specific elemental affinities: Ryu (fire), Fou-lu (ice), Nina (wind), Cray (earth), Scias (water/ice), and Ursula (fire).
244* ''VideoGame/ChildOfLight'' has Fire, Water, and Lightning, although many water attacks used by foes are ice-based. [[ElementalRockPaperScissors Fire beats Earth foes, Water beats Fire enemies, and Lightning beats Water foes]]. There's also Light, which isn't resisted by anything and beats Darkness.
245* ''VideoGame/ChronoCross'' follows the footsteps of its predecessor, although each gains a partner element style and is put on a six-point chart. Fire (and magma) as 'Red' against ice (and water) as 'Blue'; oddly, lightning gets partnered with earth as 'Yellow' against grass and wind as 'Green', breaking the lightning/air pairing.
246* ''VideoGame/ChronoTrigger'' is interesting in that it's actually Fire-Water-Lightning, with Marle and Frog differentiated by their use of frozen and unfrozen water. However, in the Japanese version, Lightning is actually Heaven, and the DS remake compromises with Light. Also, the fourth and final element, Shadow, is said to be composed of the other three elements combined, Fire, Ice, and Lightning. This is explains why most triple techs that combine the three elements are of Shadow element, and Magus's ability to use Fire, Ice, and Lightning is due to the fact he is of the Shadow element.
247* ''VideoGame/DarkSouls'' has this in the three schools of magic, the first of these is [[PlayingWithFire Pyromancy]] which [[DepartmentofRedundancyDepartment gives you control over fire]]. The second is [[ClapYourHandsIfYouBelieve Miracles]] which gives the player [[ShockAndAwe lightning attacks]] designed to [[OurDragonsAreDifferent defeat dragons]]. The third, [[MagicIsMental Sorcery]], isn't ice-based, but many spells are represented by the colors white and blue, they often let out a shattering sound like ice breaking when they impact, and finally, some spells are associated with crystals which resemble ice. ''VideoGame/DarkSoulsIII'' adds Frostbite as an ice-based status effect from uncommon ice-based enemies and weapons, but there is still no ice type damage.
248* ''Franchise/DragonAge'':
249** The Primal school of magic in ''VideoGame/DragonAgeOrigins'' has four spell tracks: fire, ice, lightning, and stone (which does normal physical damage instead of having its own elemental damage type due to a glitch).
250** ''VideoGame/DragonAgeII'', by contrast, treats fire/ice and earth/lightning as complementary pairs, grouped under the Elemental and Primal trees respectively.
251** ''VideoGame/DragonAgeInquisition'' separates Fire, Ice, and Lightning into their own spell trees, with each getting different utilities other than dealing damage. A mage [[PlayerCharacter Inquisitor]] starts the game with one fire spell and one lightning spell, then completes the trinity by picking up an ice elemental staff.
252** Tempests also display this trope, despite not being magic-users, by coating themselves with flasks of alchemical [[StoneWall ice]], [[GlassCannon fire]], and [[FragileSpeedster lightning]].
253* ''VideoGame/DragonQuest'' games have the Sizz (Fire), Crack (Ice) and Zap (Lightning) families of spells. The latter is exclusive to the Hero. Fire Spells were already available in the original ''VideoGame/DragonQuestI'', and ''VideoGame/DragonQuestIII'' was the game which introduced Ice and Lightning magic.
254* ''VideoGame/DragonsDogma'' had five schools of magic. Three are fire, ice, and lightning. The other two are [[LightEmUp holy]] and [[CastingAShadow dark]].
255* Most spells in ''VideoGame/{{Dubloon}}'' center around this. Ricky also gets [[MakingASplash water spells]].
256* ''Franchise/TheElderScrolls'':
257** This is present in the series' three main [[ElementalPowers elemental spell types]] in the Destruction school of magic. While the exact effects of each type vary depending on the exact spell used and the mechanics of the specific game, they generally follow the following formula: [[PlayingWithFire Fire]] spells tend to deal the most direct damage, cost the least [[{{Mana}} Magicka]] to use, and often have the effect of continuing to burn the target for some time after the initial impact. [[AnIcePerson Frost]] spells tend to do the least direct damage, but typically have secondary effects of slowing the movement speed of targets after they've been hit as well as draining the target's Stamina. This makes Frost spells especially effective against enemy melee combatants. [[ShockAndAwe Shock]] spells typically deal damage somewhere in between Fire and Frost, cost the most Magicka, (if ranged) sometimes strike instantly (similar to a {{hitscan}} attack), and sometimes drain Magicka in addition to damaging health. This makes Shock spells especially effective against enemy spellcasters.
258** Atronachs are a type of unaligned [[OurDemonsAreDifferent lesser Daedra]] which are essentially the {{Elemental Embodiment}}s of the elements they represent. The most common are the Flame (also known as "Fire"), Frost, and Storm varieties. (Others include [[AllYourPowersCombined Air]], [[PoisonousPerson Flesh]], [[ExtraOreDinary Iron]], and [[DishingOutDirt Stone]].) Atronachs typically attack with spells of the element they represent while also being [[NoSell immune to]] spells of that element.
259* ''VideoGame/EpicBattleFantasy'': Natalie's basic tiered elemental spells throughout the entire main series fall under this setup. She always has a Fire spell, Thunder spell, and an Ice spell grouped together. While she can learn spells of other elements, they're either shared skills anyone can learn, or more advanced skills like her Holy or Dark magic.
260* Used as the three main elements in the ''VideoGame/EtrianOdyssey'' series:
261** Alchemists (''[[VideoGame/EtrianOdysseyI I]]'' and ''[[VideoGame/EtrianOdysseyIIHeroesOfLagaard II]]''), Zodiacs (''[[VideoGame/EtrianOdysseyIIITheDrownedCity III]]'' and ''[[VideoGame/EtrianOdysseyNexus Nexus]]''), Runemasters (''[[VideoGame/EtrianOdysseyIVLegendsOfTheTitan IV]]'') and Warlocks (''[[VideoGame/EtrianOdysseyVBeyondTheMyth V]]'') can learn to harness all three, specializing in area-of-effect attacks that reach most if not all enemies; however, the player may decide it's better to focus on one or two than [[MasterOfNone spread their precious points across all three]]. Later games in the series tend to condense all the elemental-boosting passives into a single skill to allow for greater leeway in skill point distribution. As a special feature, the Warlocks, depending on which Legendary Title the player gives to their character(s) when the option is unlocked, can either hone their basic elemental traits by adding stronger attacks (Elemancer) or keep their existing skills and add attacks from extra elements like earth and wind (Omnimancer). Lastly, in certain games, there are LimitBreak skills that inflict a triple elemental damage to all enemies present (Astrosign in ''Nexus'', Tri-Magic in ''V'').
262** The Landsknechts (''I'', ''IV'' and ''Nexus'') and Fencers (''V'') are primarily combatants with standard melee attacks. However, their respective sets of skills include moves that allow them to follow-up other character's attacks by hitting the targeted enemy with a residual hit based on a chosen element. The Landsknecht requires the ally's attack to target the enemy the former hit first for the follow-up to work, while the Fencer can follow up multiple enemies as long as the allies' attacks are of the same element or melee type (it's here where the Shamans' elemental prayers become handy). The Yggdroids (''III'') operate similarly, but instead of attacking during their turn to initiate the elemental follow-ups, they instead summon color-coded bots (Red for fire, Blue for ice, Yellow for volt) that do the job for them.
263** The Gunner (''II'' and ''Nexus'') and Arbalist (''III'') can shoot projectiles (bullets from the former, arrows from the latter) imbued with fire, ice or volt; the former also has a second trio of elemental stab skills.
264** Some classes, like the Troubadours (''I''), Sovereings (''III'' and ''Nexus'') and Shamans (''V''), opt instead for having skills that imbue specific elements to their weapons as well as those of the other characters (for example, the skills from the Sovereigns that do this are Fire Arms, Freeze Arms and Shock Arms), allowing all of them to exploit the enemies' elemental weaknesses whenever they attack.
265** The Imperials (''IV'' and ''Nexus'') have the Elemental Drives, which inflict a seriously strong damage to the targeted enemy. The skills in question are Flame Drive, Freeze Drive and Shock Drive. The catch is that the used Drive Blade requires a cooldown period before it can be used again (unless they use the special Ignition skill, which allows them to use the Drives for up three turns in a row, plus once again the turn after the skill expires).
266** The remaining classes either have only one or two elements touched upon in their skill trees, or do have access to all three elements but they aren't the central focus of their abilities. For example, the Hero (''Nexus'') has an asymmetrical trio, as each elemental skill operates in a very different way. The Protectors (''I'', ''II'' and ''Nexus'') and Hoplites (''III'') invert the trope: Being tank-based combatants, their element-based skills focus on reducing or negating the elemental attacks coming from enemies and bosses (Antifire or Fire Wall, Anticold or Ice Wall, and Antivolt or Volt Wall). In ''Nexus'', a fully-upgraded elemental Wall skill will drain the attack so the protected party members ''recover'' HP instead of taking damage.
267** Among bosses, the three legendary dragons that have [[LegacyBossBattle been omnipresent in the series]] (Great Dragon, Blizzard King, and Storm Emperor) have their attacks respectively based on fire, ice, and lightning. Other bosses do have access to all three elements (including superbosses like Warped Savior in ''IV'' and Dryad in ''V''), and are much more dangerous as a result.
268* The ''Franchise/FinalFantasy'' series almost always plays this trope straight.
269** The magic system in every game contains at least the Fire, Blizzard, and Thunder series of spells. Other elements may be added to extend the ElementalRockPaperScissors set, but even so, Fire, Ice, and Lightning make up the majority of elemental spells, summons, and items. Even ''VideoGame/FinalFantasyX'', which adds Water as a "core" element on the same standing as these standard three, still plays this trope straight: the three elemental summons are Ifrit (Fire), Ixion (Lightning), and Shiva (Ice).
270** ''VideoGame/FinalFantasyVII'' even has the Kujata summon, which uses all three in a single powerful attack.
271** ''VideoGame/FinalFantasyXIII'' has a trio in its party members. Lightning, Snow, and Sazh all specialize in one of the elements and their Eidolons follow suit. It should be fairly obvious who has which element.
272** In ''VideoGame/CrisisCoreFinalFantasyVII'', the usual triangle exists. Certain enemies also can use all three attack types. Minerva, for instance, has a massive fireball, an ice attack that freezes you where you stand, and a lightning strike from her scepter.
273** In ''VideoGame/FinalFantasyIX'', the three Black Waltzes utilise each of the elements in your battles with them. Number 1 uses Ice (and conjures an ally from it as well). Number 2 uses Fire. And Number 3 uses Lightning. [[note]]Numbers 1 & 3 use fire magic as well, but Number 1 summons a sealion who is Ice elemental and Number 3 only uses Lightning magic in [[CutscenePower the FMV sequences]].[[/note]]
274** ''VideoGame/FinalFantasyVI''[='=]s plot is triggered by the discovery of a frozen esper known as Valigarmanda (Tritoch in the Western SNES version). It uses all three elements together in its Tri-Disaster attack when summoned, and teaches the third level versions of all three spells when equipped as magicite.
275** Black magic in ''VideoGame/FinalFantasyXII'' downplays this. Fire, Blizzard, and Thunder are the only spells that get all three SpellLevels, with fire even getting a fourth spell. For wind, the player can only use Aero and Aeroga, with Aerora being an enemy-exclusive ability. Water is even worse off, with only the basic Water spell (called Aqua in the UpdatedRerelease) being useable while enemies can also use Watera and Waterga. All other black magic is NonElemental.
276* ''VideoGame/FireEmblemTheBlazingBlade'' has these as subtypes of anima magic, although mechanically the only differences are stat-wise in things like tome weight, accuracy, and critical chance.
277* ''Franchise/KingdomHearts'', as expected from a partial ''Franchise/FinalFantasy'' crossover, has the usual Fire, Blizzard, and Thunder spells.
278** Almost all the games have the musical spellcasters: Red Nocturne (fire), Blue Rhapsody (ice), Yellow Opera (lightning), along with Green Requim (healing) making four. Although later games added many more types, these four elements are still the most pervasive, including stronger versions of the original quartet,
279** In ''VideoGame/KingdomHeartsChainOfMemories'', the three main organization members fought in Sora's Side were Axel, Larxene, and Vexen, who represented the three elements. The fourth and BigBad was PetalPower, likely because his flower-based abilities were presented as the opposite of the flower-themed Cure line of spells, death rather than life.
280** ''VideoGame/KingdomHeartsII'' has three elemental Keyblades, each boosting one of the three elements. Axel gives you Bond of Flame (Fire), Franchise/{{Tron}} gives you Photon Debugger (Thunder), and [[WesternAnimation/TheLittleMermaid1989 Ariel]] gives you Mysterious Abyss (Blizzard).
281** ''VideoGame/KingdomHearts358DaysOver2'' has ''13'' elements... but the only ones you have easy access to are Fire/Ice/Lightning and Wind.
282** ''VideoGame/KingdomHeartsBirthBySleep'' introduced "Command Styles", special themed movesets unlocked by filling the Command Gauge with certain types of attacks. The basic, non-character-specific styles fit this pattern. And all of the basic attack commands, such as blitz or dash, have fire, ice, and lightning versions of the attacks.
283* ''VideoGame/KingdomsOfAmalurReckoning'': The three elemental magics. Fire has a chance to cause panic, ice slows, and lightning stuns.
284* The ''VideoGame/MadouMonogatari'' series, the predecessor series to ''VideoGame/PuyoPuyo'', plays it straight with Fire, Ice Storm, and Thunder spells.
285* ''Franchise/MassEffect'':
286** Shows up in ''VideoGame/MassEffect2'' with ammo types and tech powers. For fire you've got Incinerate and Incendiary Ammo, which works well against armor and causes organic enemies to panic, Overload and Disruptor Ammo for lightning, which damages shields and synthetic enemies, and for ice you have Cryo Blast and Cryo Ammo, which freezes enemies solid so you can take a breather or knock them into walls or off cliffs for an OHKO (unlike the other two, though, they do no additional damage to any defense type). Also with heavy weapons: the Firestorm is a flamethrower, the Avalanche freezes enemies, and the Arc Projector shoots lightning.
287** Played with in ''VideoGame/MassEffect3'': Overload damages and stuns organic enemies and can be upgraded to ChainLightning. In fact, the game expands on the second's use of biotic explosions. It's possible to set up biotic, cryo, fire, and tech explosions. Various powers/ammo set up the combo, and others trigger them (with the set-up determining the final effect). Cryo and fire are the ice and fire, tech is the lightning. Biotic explosions are pure force. Some classes are practically crowd control wizards, able to set up and explode three different kinds of combos with the right ammo power.
288* ''VideoGame/{{MOTHER}}'': The trio of PK Fire, PK Freeze, and PK Thunder are the three basic offensive PSI of the trilogy, with all three being available to the three female leads Ana, Paula, and Kumatora (though Ana and Kumatora have access to other offensive PSI as well). In ''VideoGame/SuperSmashBrosBrawl'', they're given to Lucas in order to give his fellow party member representation. Ness is given nearly the same moveset, replacing PK Freeze with his naturally learned PK Flash in order to represent Paula.
289* Arisu Reiji from ''VideoGame/NamcoXCapcom'' and ''VideoGame/EndlessFrontier'' has a flame sword and a lightning sword, and his partner Xiaomu has an ice/water sword. Their EvilCounterpart Saya has a full set of three.
290* ''VideoGame/OctopathTraveler'': The Scholar, Sorcerer and Runelord Classes get access to all Fire, Ice and Thunder Spells.
291* ''VideoGame/OkageShadowKing'' plays this straight. Everyone in the game that fights has an element, and they're all locked in an elemental triangle that is good or bad against the other. Naturally, it's Fire, Ice, and Lightning. Except for [[TheHero Ari]]... who is [[BadAssAdorable Neutral]].
292* The three primary "coatings" (elemental equipments) found in ''VideoGame/{{Opoona}}'' are the Fire Coat, Ice Coat, and Thunder Coat (with their improved versions being the Solar Coat, Frozen Coat, and Plasma Coat). There are numerous other coats available, including an Earth coat, but that's the primary trio. There's also the "elemental" series of enemies, whose three members are Flamehead, Icehair, and Plasma Ball.
293* In ''VideoGame/Persona5'', Fire, Ice, and Lightning skills can inflict the Burn, Freeze, and Shock ailments respectively. Wind skills, meanwhile, don't inflict any ailments but are cheaper to cast. Another element, Nuclear, will deal increased damage towards enemies inflicted with any of these three ailments.
294* In the ''VideoGame/PhantasyStar'' series, the basic attack techniques are Wat(ice), Tsu/Thu(lightning, but sometimes light), and Foi(e)(fire). In ''VideoGame/PhantasyStarIV'', the base versions of each can be used for a surprisingly powerful early-game CombinationAttack.
295* ''Franchise/{{Pokemon}}'':
296** Throughout all the games, only the Fire, Ice, and Electric elements have associated major StatusEffects: Burn, Freeze, and Paralyze respectively. The Sleep status effect is not associated to any element in particular. (However, there is also the [[ExactlyWhatItSaysOnTheTin Poison status effect, associated with the Poison-type.]])
297** ''VideoGame/PokemonRedAndBlue'' contained a trio of Fire, Ice, and Electric-type legendary birds, three Fire, Water, and Electric-type evolutions of Eevee, and three hard-to-find no-evolution Ice, Electric, and Fire humanoid Pokémon (Jynx, Electabuzz, and Magmar, respectively).
298** ''VideoGame/PokemonGoldAndSilver'' followed suit with a trio of Fire, Water (but with Ice attacks), and Electric-type legendary beasts, and a pre-evolution to each of Generation I's hard-to-find-no-evolution-humanoid trio.
299** ''VideoGame/PokemonRubyAndSapphire'' subverted it with its legendary trio of Regirock (Rock), Regice (Ice), and Registeel (Steel), while Groudon, Kyogre, and Rayquaza went with LandSeaSky.
300** ''VideoGame/PokemonDiamondAndPearl'' plays with it with a trio of ColorCodedForYourConvenience Psychic-types, Mesprit, Azelf, and Uxie, who are pink, blue, and yellow. You can find the Fire Blast, Blizzard, and Thunder [=TMs=] in the Lake areas where they reside. Hint much?
301** In ''VideoGame/PokemonBlackAndWhite'', Reshiram and Zekrom's secondary types are Fire and Electric respectively, and Kyurem, a Dragon and Ice type legendary, is an outsider "third" member. It has two alternate forms in ''[[VideoGame/PokemonBlack2AndWhite2 Pokémon Black 2 and White 2]]'', one of which is a FusionDance with Reshiram and the other with Zekrom.
302** This is so pervasive in ''Pokémon'' that the second ''movie'' (featuring Generation I's birds) was themed around it, as mentioned in the above quote.
303** There are also the three elemental punch attacks, Fire Punch, Ice Punch, and [=ThunderPunch=] [sic], and the three elemental fang attacks, Fire Fang, Ice Fang, and Thunder Fang. And while they have other elements, a lot of "move variations" (moves with shared properties like power and PP) have these three — Ember, Powder Snow, Thundershock; Flamethrower, Ice Beam, Thunderbolt; and as mentioned above, Fire Blast, Blizzard, and Thunder.
304** In the original ''Gold'' and ''Silver'' games, you can just '''buy''' the three elemental punches. You can still get the three punches in the remakes (and presumably in ''Diamond'', ''Pearl'', and ''Platinum''), but it's [[SidetrackedByTheGoldenSaucer slightly harder]].
305** There's the move Tri Attack, which has your Pokémon shoot three colored energy beams (that are red, blue, and yellow), show your opponent getting hit with fire, ice, and lightning in the game animation, [[StatusEffects and can burn, freeze, or paralyze your opponent]]. Ironically enough, the move is [[NonElemental Normal-type]], presumably because the gameplay mechanics at the time couldn't allow for an attack to have multiple types and for typing purposes the fire, ice, and lightning cancel each other out.
306** Amusingly, this is averted when it comes to the {{Status Infliction Attack}}s, as there isn't any move with a 100% chance to Freeze an opponent such Thunder Wave for Paralyze or Will-o-Wisp for Burn.
307** Lance's three Dragonite in Generation II and the first battle against him in Generation IV know Thunder, Blizzard, and Fire Blast, respectively. Also, in the first battle against him in Generation IV, his Gyarados, Aerodactyl, and Charizard know Ice Fang, Thunder Fang, and Fire Fang, respectively.
308** Interestingly enough, the only Pokémon that resists all three of these types damage-wise is Heat Rotom, which is Electric/Fire, so a Pokémon with moves of these three types has genuinely good damage coverage. There's also a typing that's ''weak'' to all three: Bug/Flying. Bug is weak to Fire while Flying is weak to both Ice and Electric. This typing is very common among the CrutchCharacter Pokémon (such as Butterfree) found at the beginning of most games, which, along with their bad stats and [[BlowYouAway other]] [[DishingOutDirt weaknesses]], makes their use past mid-game difficult at best.
309* The damage-dealing spells in the ''VideoGame/ShiningSeries'' games are Blaze, Freeze, and Bolt. While mages usually learn two or more of the spells at the basic levels, each game usually features one mage per element that learns the highest-level spell, such as Tao (Blaze), Domingo (Freeze), and Alef (Bolt) in the first ''VideoGame/ShiningForce'' game.
310* The ''Franchise/ShinMegamiTensei'' games have these as the most constant elements, with the main spells using the names Agi (Fire), Bufu (Ice), and Zio (Lightning). The trio is completed by Zan (Force), representing physical means of damage, although it's most commonly depicted as wind. Some games just outright replace Zan with [[BlowYouAway Garu (Wind)]]. There are also Hama (Light) and Mudo (Darkness) spells, although in most games they act as instant kills instead of traditional elements.
311* ''Franchise/SuperMarioBros'' [=RPGs=]:
312** In the Platform/NintendoSwitch remake of ''VideoGame/SuperMarioRPG'', Mario, Bowser, and Mallow's triple move involves them shooting fire, ice, and lightning at enemies from Bowser's Koopa Clown Car.
313** ''VideoGame/PaperMario'':
314*** The penultimate three bosses of ''VideoGame/PaperMario64'': Lava Piranha, the Crystal King and Huff N. Puff. Lava Piranha, the fifth boss and the guardian of Misstar, is a giant fiery piranha plant inhabiting Mt. Lavalava, and once he's defeated on the first round, [[VictoryFakeOut he comes back to life for another battle]], [[IncendiaryExponent that time, on fire]]. Huff N. Puff, the sixth boss and the guardian of Klevar, is [[{{Cumulonemesis}} a giant living storm cloud]] with lightning and [[BlowYouAway wind attacks]] that was terrorizing Flower Fields, wanting to cover the land in clouds due to his dislike for the sun. The Crystal King, the guardian of the last Spirit, Kalmar, who guards the Crystal Palace in the snowy region of the Mushroom Kingdom, possesses an [[InstantIceJustAddCold icy breath]] that can freeze Mario for a few turns during the battle, but he'd make good on the threat of [[HumanPopsicle presenting his icy corpse as a gift]] to [[BigBad King Bowser]] [[KillItWithIce if he defeated him]].
315*** The Shadow Sirens in ''VideoGame/PaperMarioTheThousandYearDoor'', as noted by [[ColorCodedForYourConvenience their colored hats]]: Beldam, Marilyn and Vivian. Beldam, the eldest sister, has icy abilities as noted by her blue hat. Marilyn, the big-boned sister in the yellow hat, possesses powerful lightning attacks, and can charge herself up to do major damage to Mario and his team during battle. For Vivian, the youngest sister, her red/pink hat signifies her fire attacks; [[spoiler:she later defects from the sisters and joins Mario's team after all the abuse Beldam put her through, at which point Doopliss, whom she helped Mario defeat during his visit to Twilight Town to obtain the Ruby Star and reclaim his [[GrandTheftMe stolen identity]], would take her place.]]
316* In ''VideoGame/TrialsOfMana'', Lightning is lumped under Air, Ice is lumped under Water, and Earth, Light, and Darkness are about as common as Fire, Water, and Air. However, Angela's Grand Divina class learns a spell called Double Spell which combines a Lightning spell, a Fire spell, and an Ice spell.
317* ''VideoGame/TheWorldEndsWithYou'' doesn't play ElementalRockPaperScissors (strictly speaking, at least). Nevertheless, it still has fire, ice, and lightning attacks. They don't differ in "element" — and, in fact, all share the same "negative/ranged" element — but instead differ in the way they're used.
318* Three characters can get their melee attacks enhanced in ''VideoGame/XMenLegends'' — Magma, Iceman, and Storm. All three basically fall under "energy". (Telepaths can enhance their attacks with "psychic" damage, which has different effects.)
319* ''VideoGame/{{Xenosaga}} III''[='=]s ES battles divide attacks into fire, ice, lightning, and beam; considering these are mechs, beam is probably thermally and electrically neutral, like a neutral particle beam.
320* The Flame, Ice, Thunder, and Violent Light swords and armor in ''VideoGame/YsIVMaskOfTheSun'', the elemental magic stones in ''VideoGame/YsVLostKefinKingdomOfSand'', and the Livart (wind) Brillante (fire), and Erricil (lightning) swords in ''Videogame/YsVITheArkOfNapishtim''.
321[[/folder]]
322
323[[folder:Shoot 'em Up]]
324* In ''VideoGame/{{Coryoon}}'', Coryoon's three possible weapons are fireballs, water waves, and lightning bolts.
325* The protagonists of ''Dragon Blaze'' (2000) are Quaid (Fire, by way of Fire Dragon), Sonia (Ice plus water, by way of Aqua Dragon), and Rob (Lightning, by way of Thunder Dragon). Ian messes with the formula by adding Earth and Darkness (by way of Skull Dragon). Their attacks even include the elements in their names (i.e. Quaid's '''Fire''' Breath, Sonia's '''Diamond''' Dust and Rob's '''Lightning''' Hammer or '''Thunder''' Break).
326[[/folder]]
327
328[[folder:Simulation Game]]
329* ''VideoGame/DungeonKeeper 2'' apples this trope to its traps, with 3 of the most useful being the freeze trap, the lightning trap, and the fireburst trap.
330[[/folder]]
331
332[[folder:Sports Game]]
333* In ''VideoGame/BackyardBaseball'' the powerups include a fireball, a freezing ball, and a lightning-bat line drive. Add water (slippery ball) to the list of elemental powers too, and maybe even ''metals'' (via the aluminum power bat).
334[[/folder]]
335
336[[folder:Survival Horror]]
337* The grenade launcher in ''VideoGame/ResidentEvil5'' has Napalm, Nitrogen, and Electric rounds, as well as standard Explosive, Acid, and Flash ammo.
338[[/folder]]
339
340[[folder:Third-Person Shooter]]
341* In ''VideoGame/DarkSector'', throwing your Glaive at sources of electricity, fire, or ice will temporarily imbue it with that element. This massively increases its damage, allows you to create a large elemental explosion (once you unlock that ability), and can be used to solve environmental puzzles (using electricity to power generators, fire to burn obstacles, ice to put out fires and freeze water).
342* ''VideoGame/{{Warframe}}'' uses Heat, Electricity, and Cold as three of its primary elemental damage types, with Toxin filling out the quartet (although it didn't gain equal status to the other three until Update 11 brought Damage 2.0). Each one has a unique status effect: Cold damage slows the victim, Electricity briefly stuns the victim and deals a smaller burst of damage to any enemies in range, Heat damage inflicts a DamageOverTime effect and [[ManOnFire causes the victim to panic]], and Toxin damage inflicts a [=DoT=] that ignores shields. These elements can also be combined with ElementalFusion to create new elements with different effects.
343[[/folder]]
344
345[[folder:Turn-Based Strategy]]
346* ''VideoGame/CrystalWarriors'' features these as the three types of offensive spells, as well as (more roughly) the elements triangle.
347* The ''Franchise/{{Disgaea}}'' series has wind replacing lightning in the standard trio of elements (all of the electricity- or lightning-based attacks are NonElemental), and has [[ElementNumberFive Star]] as a fourth element, which no unit has any innate resistance or weakness against.
348* Throughout the ''Franchise/FireEmblem'' series, the trinity of "nature" magics known as [[TacticalRockPaperScissors anima magic]] has always been this with a slight bit of variation: Fire, ''Wind'', and Thunder magic. As you might expect, [[ElementalRockPaperScissors Fire beats Wind, Wind beats Thunder and Thunder beats Fire]]. That said, ice spells like Blizzard, Fimbulvetr and [[LastDiscMagic Rexcalibur]] regularly appear throughout the series, with the stipend that they're lumped in with Wind spells.
349* In ''VideoGame/HeroesOfMightAndMagic V'', a hero who takes the 'Destruction Magic' skill is also allowed to learn 'Master of Elements' skills to enhance their spells: Master of Fire makes their fire spells reduce their opponent's defence, Master of Ice lets them freeze enemies with ice spells, and Master of Lightning makes their lightning spells stun opponents. Earth spells are also available as part of the Destruction school of magic, but no corresponding ability exists to make them more powerful.
350* The primary offensive spells from throughout the ''VideoGame/ShiningSeries'' franchise are Blaze, Freeze, and Bolt/Spark. Priests have access to a fourth elemental attack, Blast/Tornado.
351* ''VideoGame/SuperRobotWarsNEO'' features this as part of its gaming system. Fire attacks cause extra damage, ice attacks cause debuffs, and thunder attacks cause stun.
352[[/folder]]
353
354[[folder:Wide Open Sandbox]]
355* In ''VideoGame/HorizonZeroDawn'', arrows can be given elemental properties that affect machines differently: fire arrows inflict DamageOverTime (and can ignite tanks with explosive chemicals), ice makes the machines' armor weaker and more brittle, and electricity can stun machines.
356* Weapons in ''VideoGame/{{Starbound}}'' with an Uncommon rarity or higher come in four element types: the standard Fire, Electric, and Frost, plus a fourth Poison type. All of them inflict a status ailment and do more or less damage to certain enemies based on their resistances.
357* ''VideoGame/{{Terraria}}'': The Lunatic Cultist's primary attacks involve these three elements. They cycle between shooting several fast fireballs, an orb that shoots lightning streams, and a giant snowflake that shoots ice shards. Their other attacks are either a special summon that requires buildup or don't come in to play until halfway in the battle.
358[[/folder]]
359
360!!Non-video game examples:
361
362[[folder:Anime and Manga]]
363* The three main ninjas of ''Beat Blades Haruka'': Haruka uses lightning (and her strongest attack paralyzes the enemy for one turn), Narika uses fire, and Subaru uses ice. The elements themselves don't have any real effect on enemies, except for the effects of each one's strongest attack.
364* In ''Anime/BleachTheDiamondDustRebellion'', the BigBad Sojiro Kusaka and his two subordinates use Ice, Fire, and Lightning powers respectively.
365* In Manga/ChibiDevi, Mao, Karin, and Rai wear costumes made by their surrogate mothers that give them fire, ice, and lightning based magic respectively.
366* In ''Franchise/LyricalNanoha'', there are people who possess a "magic conversion nature", allowing them to convert their mana into a specific element without the need to even consciously think about it, though normal mages could display similar effects if they work hard at it. Examples of these include Signum, who has a magic conversion nature of [[PlayingWithFire fire]], and Erio, who has a magic conversion nature of [[ShockAndAwe lightning]]. Based on supplementary materials released for ''[=StrikerS=]'', these come in three forms. They are, you guessed it, Fire, Lightning, and pretty rarely, Ice.
367* ''Manga/NegimaMagisterNegiMagi'' have a good example of this, one ultimate spell for each element, Blazing Heat In The Sky for fire, Eternal Glacier for ice, and The Thousand Bolts for lightning. We have been shown the versions of magical arrow for each (but magical arrows also contain elements of darkness, sand, wind, and light).
368* ''Manga/OnePiece'':
369** The 3 (pre-timeskip) Marine Admirals: Akainu is Magma, Aokiji is Ice, and Kizaru is Light. The only reason they can't use actual Fire and Lightning is because [[SuperheroSpeciation there are other characters that already have those powers]].
370** The Straw Hats themselves also have characters that specialize in Fire, Ice, and Lightning in Sanji, Brook, and Nami, respectively. For Nami herself, her Clima-Tact's most basic function is to create 3 types of bubbles: Heat Ball, Cool Ball and Thunder Ball.
371* Similar to their game counterparts: In ''[[Anime/PokemonTheOriginalSeries Pokémon]]'' film ''[[Anime/Pokemon2000 The Power of One]]'', a legend is told to "disturb not the harmony of fire, ice, and lightning", referring to the three legendary birds Moltres, Zapdos, and Articuno, who respectively reside on Fire Island, Lightning Island, and Ice Island. The plot of the movie involves said harmony being disturbed when Lawrence III captures Moltres and Zapdos, leading to them and Articuno fighting each other, as well as nearly destroying the world.
372* In ''Franchise/SailorMoon'', the first 3 members to join Sailor Moon (Mars, Mercury, and Jupiter) have these as their elements, though Mercury's dominant element is water and Jupiter has wood as her sub-element.[[note]]The first [[Anime/SailorMoon anime]] removes this element from her powers and keeps it to just Lightning.[[/note]]
373* In ''Manga/SaintSeiya'', the 5 main saints have elemental affinities, with Ikki (fire), Hyoga (ice), and Shun (his VariableLengthChain can generate lightning) filling in the three. The Gold Saints lack a fire-based member, with Leo Aiolia (lightning) and Aquarius Camus (ice) filling in the other slots In the spin-off series ''Manga/SaintSeiyaTheLostCanvas'', Scorpio Kardias is given a fire motif, completing the trio with Leo Regulus and Aquarius Degel.
374* ''Anime/SmilePrecure'': Three of the core team members are the fire-based Cure Sunny, the lightning-based Cure Peace, and the ice-based Cure Beauty. They are accompanied by the [[HeartBeatDown heart-based]] Cure Happy and the [[BlowYouAway wind-based]] Cure March.
375* ''Anime/TigerAndBunny'' has something like this, with [[AnIcePerson Blue Rose]] and [[ShockAndAwe Dragon Kid]]. 'Fire' fits with [[PlayingWithFire Fire Emblem]] due to his tendency to include ''himself'' when referring to the 'girls' of Hero TV, and the three of them face off together and combine their powers to defeat a major foe in the second film.
376[[/folder]]
377
378[[folder:Asian Animation]]
379* In ''Animation/PleasantGoatAndBigBigWolf: The Season Towns'' episode 2, Weslie and Wolffy do everything to distract a large multi-headed flower that is guarding a sword they want to take from it. The flower has a red head that spits out fire, a blue head that spits out ice projectiles, and a yellow head that spits out lightning. Two episodes later, Wolffy gains a MagicStaff that lets him use the same abilities.
380[[/folder]]
381
382[[folder:Fanfic]]
383* =KhaosOmega= expands on the Metroid Prime elemental beam trilogy with XF Series variants of the Power Suit, in a trio exclusively using the elements and a quartet where each element is combined with an Amazonite/Nova (the latter from Metroid Prime 3) hybrid that also serves as the theme of the quartet's 'base' design. The lead trio during the first few arcs also get in on this; blonde Rochelle is naturally Fire (she was born with pyrokinetic powers), blunette Dawn is Lightning, and the titular Amethyst Angel Anise is Ice (she uses the Ice fusion of the XF Series, copying her mate Jet's pure-elemental choice).
384* The yogurt lady in Dei Fabula has three rings that can shoot fire, ice, and lightning.
385* ''Fanfic/InfinityTrainSeekerOfCrocus'': The Cyan Desert Car has Red Lotus Uprising members [[FieryRedhead Chloe]] as Fire, [[AnIcePerson Ameila]] as Ice and [[ShockAndAwe Specter]] (with [[PsychoElectro Easter]]) as the Lightning.
386* The three members of the Judgemaster Personal Guard in ''Fanfic/TheTaintedGrimoire'' each represent one third of this trope. Gerland for Fire, Nivus for Ice, and Ogma for Lightning.
387* ''[[Fanfic/UltimateSpiderWoman Ultimate Spider-Woman: Change With The Light]]'' has this trope in the arachnid heroine's RoguesGallery. The petty criminal Blizzard is AnIcePerson, the PyroManiac Firebrand enjoys PlayingWithFire, and StalkerWithACrush Superchargers is a PsychoElectro.
388[[/folder]]
389
390[[folder:Literature]]
391* In the ''Franchise/StarWarsExpandedUniverse'', the ''Book of Sith'' describes three powers of TheDarkSide: Convection (fire), Cryokinesis (ice), and Lightning ([[ExactlyWhatItSaysOnTheTin take a guess]]). The last one is the only one to appear in [[Franchise/StarWars the movies]].
392[[/folder]]
393
394[[folder:Live-Action TV]]
395* ''Franchise/KamenRider''
396** ''Series/KamenRiderBlade'' was lightning, Garren was fire, Leangle was ice, and Chalice added [[BlowYouAway air]] to the mix.
397** In ''Series/KamenRiderKiva'', the eponymous hero's original three alternate forms carry an elemental association with them: [[CoolSword Garulu]] [[FragileSpeedster Form]] is Fire, [[TheGunslinger Basshaa]] [[GlassCannon Form]] is Water, and [[ThunderHammer Dogga]] [[MightyGlacier Form]] is Lightning. It makes sense since the latter two are modeled on [[OurMermaidsAreDifferent the Gill-Man]] and [[FrankensteinsMonster Frankenstein's Monster]], but [[WolfMan Garulu]] is a little harder to justify.
398** A borderline example is Accel from ''Series/KamenRiderDouble''. His Engine Blade has three settings: Jet (fire), Steam (water), and Electric (lightning). Another thing in Double is that there are three elemental Dopants, one that appears in the beginning (Magma, or fire), another that appears during Accel's debut (''Ice''age), and one that appears in the GrandFinale (Energy, or lightning).
399** Downplayed in Series/KamenRiderFourze, who has a fire mode and a lightning mode but only a gadget representing ice. When he debuts as [[SuperMode Cosmic States]], he attacks the first enemy in this order: Rocket + ''Electric Powers'' with Barizun Sword, Launcher attack augmented with ''Freeze'', and ''Fire'' Power with Barizun Sword, before using his finishing move.
400** Used for all it's worth in ''Series/KamenRiderSaber''. Our primary Rider is Saber, wielding the [[PlayingWithFire sword of flames Rekka]], the secondary is Blades, with the [[MakingASplash sword of currents Nagare]], and the tertiary is Espada, with the [[ShockAndAwe sword of thunder Ikazuchi]]. Just to up the resemblance even more, Blades' final form- Tategami Hyoujuu Senki- is ice-based rather than his regular water.
401* The Weather Girls from an episode of ''Series/{{Smallville}}'' are part ClassyCatBurglar, part GirlPosse, and they have superpowers of lightning, cold, and fire.
402* From the ''Franchise/SuperSentai''/''Franchise/PowerRangers'' franchise: In ''Series/EngineSentaiGoOnger''/''Series/PowerRangersRPM'', Gold and Silver's dagger weapons have fire, ice, and lightning for three of its attack modes.
403[[/folder]]
404
405[[folder:Mythology]]
406* The closest Native American analogue to the western elemental system was this, with Fire, Lightning, and Ice attributed to the South, West, and North respectively, and having numeral mythical entities associated with all three. Depending on who you ask, Air was also part of the system, as East, but it was both very irrelevant and sometimes even replaced with [[ThePowerOfTheVoid nothingness]].
407* Myth/NorseMythology rarely plays this, focusing more on the [[FireIceDuo Ice/Fire contrast]], but the more popular gods, Odin, Thor, and Freyr, can be seen as this, as Odin is associated with coldness, Thor with lightning, and Freyr with sunlight.
408* Myth/JapaneseMythology has the popular Yokai. Kitsune are Fox Spirits, very often associated with Fire, magic and mischief. Yuki-Onna are Snow Spirits, connected to Ice, elegance and deception. Lastly we have Raiju, the renowned Thunder Beasts who are the companions of the Lightning God, Raijin.
409[[/folder]]
410
411[[folder:Tabletop Games]]
412* 1st Edition ''TabletopGame/DungeonsAndDragons'' was the UrExample, with the Magic User possessing three elemental damage spells: Fireball, Lightning Bolt, and Cone of Cold.
413* Interestingly enough, it is optimal to use elements outside of the standard Fire-Ice-Lightning (such as Acid or Sonic) in later editions of ''TabletopGame/DungeonsAndDragons'', because due to their rarity, few monsters resist them (whereas every non-humanoid non-animal in the ''Monster Manual'' resists at least one of the three). Most effective nuke-based caster builds rely on the feat Arcane Thesis to hugely multiply the power of one favorite spell. One strategy for these actually is to take either a fire or ice spell, and Energy Substitution: Fire/Ice to reverse its element as needed, since fire and ice are the most common weaknesses in addition to the most commonly resisted elements. Either Fire/Acid or Ice/Lightning are more favorable for casters who wish to use Energy Gestalt to add debuffs to their spells. As of 5th Edition, this has become decidedly less true, thanks to Damage Resistance being changed to a flat 50% reduction in damage and damage immunities becoming rarer. Plus, there's a feat that allows you to ignore an enemy's resistance to an elemental damage type for the spells you cast, so a spellcaster is much freer to focus primarily on one damage type.
414* ''Franchise/YuGiOh'':
415** The Gem-Knights in the card game do this with multiple trios of Pyro-Type (fire), Aqua-Type (ice), and Thunder-Type (lightning) monsters within their ranks, along with Rock-Types as a sort of middle ground.
416** The first three Monarchs were Zaborg (lightning), Mobius (ice), and Thestalos (fire). Not long after, they added Granmarg, as a similar Rock-type balance. Raiza (wind) and Caius (void) showed up much later, rounding off the attributes.
417[[/folder]]
418
419[[folder:Toys]]
420* ''Toys/MonsterHigh'' brought us the trio Frankie Stein (Lightning), Holt Hyde (Fire), and Abby Bominable (Ice).
421[[/folder]]
422
423[[folder:TV Tropes]]
424* A triad of firearm tropes: FireBreathingWeapon, FreezeRay and LightningGun.
425* The LandSeaSky trope. Land/Earth coincides with Fire (due to the Earth's molten core and the fact that fire can't travel in water or air), Sea/Water coincides with Ice (water becomes ice when frozen) and Sky/Air coincides with Lightning (lightning drops from the sky during a storm).
426* The RuleOfRomantic triad of FlamesOfLove, SnowMeansLove, and ElectricLove.
427[[/folder]]
428
429[[folder:Webcomics]]
430* ''Webcomic/{{Heartcore}}'' has the Lashiecs, [[VillainProtagonist Ame]] and [[BigBad Royce]], as fire; the Radinovs, Asmodai and [[ACupAngst Teodora]], as ice; and [[CombatSadomasochist Slade]] [[TheFriendNobodyLikes Chasme]] as lightning.
431[[/folder]]
432
433[[folder:Web Original]]
434* ''WebAnimation/{{Dreamscape}}'': Eleenin's fairy trio have these powers, and are even ColorCodedForYourConvenience on which controls what element.
435* ''Website/SCPFoundation: [[http://www.scp-wiki.net/scp-1936 SCP-1936]]'' is Daleport, a town in LovecraftCountry that's become a battleground for a civil war between {{Eldritch Abomination}}s. While there are [[OurMonstersAreWeird many strange beings]] involved in the conflict, the three main contenders are known as the Victor of Fire, the Victor of Frost, and the Victor of the Storm.
436[[/folder]]
437
438[[folder:Web Video]]
439* In ''WebVideo/{{Animerica}}'', the male members of the second major group (Eric, Yusuke, and Takato) are often grouped together because of this (although Takato's main power is wind and Yusuke can also manipulate water).
440* One episode of ''WebVideo/TierZoo'' (a CharacterTiers for real life animals based on how well they survive in their habitat) involved "elemental type moves", which were the Bombardier Beetle's "Fire Blast" (Fire), the Archerfish's "Water Gun" (Water), and the Electric Eel's "Discharge" (Lightning).
441[[/folder]]
442
443[[folder:Western Animation]]
444* ''WesternAnimation/Castlevania2017'': Team Mage Sypha can use fire, water/ice, and electricity magic by the end of the show.
445* ''WesternAnimation/DragonsTheNineRealms'': The first three[[labelnote:note]]or two, depending on whether Wu and Wei are counted as two or one[[/labelnote]] dragons to be tamed are Thunder (lightning), Wu (ice), and Wei (fire).
446* ''WesternAnimation/{{Mixels}}'': While partially subverted with Series 1 (the second tribe being [[DishingOutDirt the Cragsters]]), Series 2 came along and introduced the Frosticons to better reflect on this trope.
447* ''WesternAnimation/StevenUniverse'':
448** Garnet has demonstrated the ability to redirect a lightning bolt or charge a car battery, with her bare hands. [[spoiler:Her [[FusionDance component Gems]], Ruby and Sapphire, generate enough heat and cold respectively to completely evaporate a full recreational swimming pool, and basically turn a motel room into a meat locker, ''in under ten minutes''.]]
449** The [[BuffySpeak "Robot Shooty Thing"]] in [[spoiler:Rose's secret armory]], a tiki-like flying robot with 3 cannons and 3 modes of fire, each of which glows a different color corresponding to the element in use: Fire is orange, Ice is blue and Lightning is yellow.
450* In ''WesternAnimation/WinxClub'', the Trix are Icy (Ice), Stormy (Lightning), and Darcy (officially Darkness, but she can create fire). In some foreign versions, Darcy's power is called "Black Fire."
451* In ''WesternAnimation/TheYearWithoutASantaClaus,'' [[AnIcePerson Snow Miser]] [[FireIceDuo and]] [[PlayingWithFire Heat Miser]] control their own elements, and MotherNature conjures lightning a few times while talking to them. The same applies for ''A Miser Brothers Christmas''.
452[[/folder]]
453
454[[folder:Real Life]]
455* The three main utilities for a house are heat (fire), water (ice), and electricity (lightning).
456* Thanks to the [[http://en.wikipedia.org/wiki/Thermoelectric_effect Thermoelectric effect,]] you can actually cause the trio to appear simultaneously.
457[[/folder]]
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