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1Tropes that describe entire fictional cultures, nations or ethnic groups.
2
3See also NationalStereotypes for tropes that relate to the fictional portrayals of specific RealLife nations.
4----
5[[index]]
6!!Fantastic cultures:
7* AlwaysChaoticEvil: An entire race of people who are simply evil.
8* AlwaysLawfulGood: ...And its exact opposite.
9* AntiMagicalFaction: A distinct culture of magic-haters.
10* BarbarianTribe: Uneducated and often chaotic, ranging from AlwaysChaoticEvil mooks to ProudWarriorRace {{Noble Savage}}s.
11* BeePeople: A race with a eusocial hive-like society similar to real-life bees and ants.
12* BornInTheSaddle: A culture centered around horses and horseriding.
13* BornUnderTheSail: A culture centered around sailing.
14* CrystalSpiresAndTogas: A highly advanced civilization that resembles an elegant ancient one, plus technology.
15* CultureChopSuey: FantasyCounterpartCulture cobbled together from several real ones.
16* ElementalNation: Nations divided based on ElementalPowers.
17* EminentlyEnigmaticRace: A species primarily known for being unknowable.
18* FantasticCasteSystem: A society divided into very different and distinct cultures, and nearly always lacking individual freedom to move between them.
19* FantasyCounterpartCulture: Cultures on non-Earth worlds that are similar to real ones.
20* FantasyCounterpartReligion: Religious mythologies loosely inspired by anything from the real world.
21* FictionalCombatTroop: While the country may be real, the combat unit serving it is at best only loosely inspired by the real world.
22* FictionalFlag: If you have a fictional country, it will probably have a fictional flag as well.
23* FictionalUnitedNations: A government of governments, mediating between nations.
24* HordesFromTheEast: Lots of feared enemies coming from the east.
25* LadyLand: A female-dominated society.
26* MagicalSociety: A distinct culture of magic-users.
27* ModernMayincatecEmpire: AlternateHistory has let a Native American empire survive and flourish into the modern day.
28* MulticulturalAlienPlanet: A planet with multiple distinct native cultures.
29* MySpeciesDothProtestTooMuch: A character rejects their culture's practices.
30* NonHeteronormativeSociety: A society whose dominant sexual ethos doesn't center around heterosexuality.
31* PlanetOfHats: A planet where everyone has the same theme or identifying characteristic.
32* ProudHunterRace: A race built around hunting.
33* ProudIndustriousRace: A race built around being diligent and hard-working.
34* ProudMerchantRace: A race built around making money.
35* ProudScholarRace: A race built around learning and knowledge.
36* ProudWarriorRaceGuy: A member of a race/culture built around warfare and honor.
37* ScaryDogmaticAliens: Evil aliens with an obvious dogma, usually a stand-in for real life ideologies.
38* SingleSpeciesNations: Nations populated primarily by a single species.
39* SlaveRace: A race of people enslaved by another race.
40* SneakySpySpecies: A race built around espionage and covert ops.
41* SocietyOfImmortals: A species or civilization whose members are all immortal.
42* SonsOfSlaves: A free culture descended from slaves.
43* SpaceJews: An alien culture which resembles a stereotypical version of a human ethnicity or nationality.
44* SpaceNomads: Peoples who spend their life traveling around space without a permanent home.
45* SpaceRomans: An alien culture that strongly resembles one from Earth's history.
46* TribeOfPriests: A race built around religion.
47* WackyWaysideTribe: A culture which is small and eccentric compared to its neighbours.
48* WanderingCulture: A nomadic culture.
49
50!!Cultures to base your fictional culture upon:
51* AncientEgypt, because EgyptIsStillAncient.
52* AncientRome: [[GladiatorGames Gladiators]], [[GodEmperor Emperors]], [[UsefulNotes/TheGloryThatWasRome and an army that you don't want to mess with]].
53* CommieLand: Soviet-inspired military and ruthless politics. CityOfSpies everywhere.
54* DarkestAfrica
55* {{Eagleland}}: American styled culture based around democracy, liberty, and freedom. For better or for worse.
56* EskimoLand: The HornyVikings to the InjunCountry.
57* FarEast: {{Samurai}}, {{Ninja}}s, and {{Yokai}}
58* HornyVikings: [[GrimUpNorth Northern Northmen]] who [[ProudWarriorRaceGuy base their lives on fighting and glory]].
59* InjunCountry: People commune with the forces of nature, living in tipis, and believe in totems.
60* MedievalEuropeanFantasy: Many (if not most) fantasy stories are set in a world that is (very loosely) based on the European MiddleAges.
61
62!!Cultures defined by their government:
63* TheAlliance: A group of smaller nations banded together for political strength, usually versus TheEmpire.
64* TheDictatorship: An evil, undemocratic government ruled by a single man or small clique.
65* TheEmpire: Evil, regimented, and intent upon world domination.
66* TheFederation: A generally good, generally democratic ReasonableAuthorityFigure.
67* ForeignRulingClass: A society where the region's native people are ruled by a group originally from another region.
68* TheGoodKingdom: A usually small, usually good, sometimes magical kingdom.
69* HegemonicEmpire: An empire which absorbs instead of conquers and makes people want to be a part of it.
70* TheHorde: Loosely-connected barbarian masses.
71* MicroMonarchy: A tiny country with a monarchy, usually modern and liberalized.
72* MultipleGovernmentPolity: A large empire or federation encompasses smaller countries that might be republics, kingdoms, or other.
73* PeoplesRepublicOfTyranny: TheEmpire trying to pass itself off as TheFederation. Includes in its name words referring to freedom and democracy.
74* TheRepublic: Usually capitalist, democratic, and humanitarian heroic culture, more tight-knit than TheFederation.
75* ResurgentEmpire: An empire rises BackFromTheBrink.
76* RisingEmpire: A proud race in an expansionist phase, usually led by TheConqueror.
77* TheTheocracy: A society in which the Church is the government.
78* VestigialEmpire: An empire which has seen better days.
79* VoluntaryVassal: A culture that has willingly sworn to TheEmpire and receives better treatment than those who have been subjugated.
80
81!!Cultural details that make a culture more fantastic:
82* AdvancedCivilizationHollowImagination: A civilization has no capacity for comparatively expansive culture and variety, despite being so advanced and intelligent.
83* AliensNeverInventedDemocracy
84* AliensNeverInventedTheWheel
85* BazaarOfTheBizarre: A marketplace selling strange and wonderful things.
86* {{Conlang}}: The author makes up entire languages.
87* ExoticExtendedMarriage: Exotic cultures are more open to unusual marriage arrangements.
88* ExtremeSpeculativeStratification: The rich and poor are starkly and absolutely divided.
89* FantasticHonorifics: This culture uses unusual manners of address to show status.
90* FantasticNamingConvention: People in this culture have names in an unusual format.
91* FantasticRacism: People in this culture are racist for unusual reasons.
92* FantasticRankSystem: This culture's military uses a fictional system of ranks.
93* FantasyWorldMap: The author has detailed the geography of the world.
94* FantasyPantheon: An invented set of deities for the culture to worship.
95* FictionalAgeOfMajority: An age-based threshold for someone to be considered an adult, join the army, bear the crown or some other plot-relevant thing.
96* FictionalConstellations: An invented set of constellations perceived in the night sky.
97* FictionalCurrency: A form of currency invented for a fictional setting.
98* FictionalGreetingsAndFarewells: A different type of greeting or farewell than is used in real-life languages.
99* FictionalZodiac: The culture has its own version of the zodiac.
100* InventedLinguisticDistinction: The culture has its own dialect, language, or other linguistic trait that sets it apart from other cultures.
101* LeftJustifiedFantasyMap: If the work contains only part of a world map, it normally shows that the main cultures are on the western part of the continent, and "the east" is undefined.
102* LowCultureHighTech: A civilization is more advanced technologically than they are socially.
103* MechanisticAlienCulture
104* NamedworldAndNamedland: The country is named "something-land".
105* NoBloodTies: A society in which parents are not expected to raise their own offspring.
106* NoFathersAllowed: A culture or society in which ''everyone'' has a DisappearedDad.
107* NoSuchThingAsAlienPopCulture
108* OneMansTrashIsAnothersTreasure: People in this culture find [[MundaneObjectAmazement mundane things amazing]] or [[SolidGoldPoop amazing things mundane]].
109* SociallyScoredSociety: In this culture, each person's reputation is somehow given a rank or score. The higher it is, the better their life is.
110* SpeculativeFictionLGBT
111* TerminallyDependentSociety: A society that depends on a single piece of AppliedPhlebotinum to survive.
112
113!!Fictional settings for these cultures:
114* {{Americasia}}: A setting where the dominant culture is a blend of American and Asian culture.
115* {{Arcadia}}: A gentle, utopic countryside where people are InHarmonyWithNature.
116* {{Atlantis}}: An ancient island civilization which sank into the ocean for one reason or another.
117* BananaRepublic: A fictional developing tropical nation, usually of Central or South America, populated by militias and tinpot dictators.
118* {{Bulungi}}: A fictional developing country wedged into sub-Saharan Africa.
119* EnchantedForest: Vast old forest, home to strange things and secrets.
120* FictionalCountry: A fictional nation-state in an otherwise real-world setting.
121* FictionalProvince: A fictional province/state/county/etc. set within an otherwise real country.
122* GhibliHills: Pristine and usually not-too-dangerous wilderness near civilization.
123* GrimUpNorth: The frigid north is a place of darkness and danger, and possibly evil.
124* LandOfOneCity: The setting (country, kingdom, planet...) has only one city, making it a City-State.
125* MagicalLand: The "other world" which people from ours visit.
126* NorthIsColdSouthIsHot: When the north of the world map has all the cold regions, and the south has all the warm regions.
127* PostSovietReunion: Russia reunites with post-Soviet states into an alliance, supranational union or superstate.
128* {{Qurac}}: A generic North African, Middle Eastern, Central or South Asian country populated by sand, camels, optional oil, and either sultans or terrorists.
129* {{Ruritania}}: A small backwards country in Southern, Central or Eastern Europe.
130* TheSavageSouth: The south is barbaric, inhospitable, and hot.
131* TropicalIslandAdventure: A tropical island, usually located in or based on the Caribbean, Oceania or Southeast Asia.
132* {{Uberwald}}: A dark and gothic Eastern European setting.
133* UnitedEurope: Europe has become a unified entity.
134* {{Wutai}}: A generic FarEast-flavored setting in MedievalFantasy.
135[[/index]]

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