Follow TV Tropes

Following

Context Main / FantasyCharacterClasses

Go To

1%% Image chosen via crowner in the Image Suggestions thread: https://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions139
2%% https://tvtropes.org/pmwiki/posts.php?discussion=1452266899092104700
3%% Please do not replace or remove without starting a new thread.
4%%
5[[quoteright:349:[[VideoGame/FinalFantasyXIV https://static.tvtropes.org/pmwiki/pub/images/final_fantasy_xiv_classic_classes_4.png]]]]
6[[caption-width-right:349:All the five main roles... [[MyFriendsAndZoidberg and the]] [[QuirkyBard bard]].]]
7
8->'''Ryuji:''' Hey, wait! This place is treatin' us like a party of RPG heroes, right? How 'bout we decide each other's job classes? Y'know, like Warrior and Priest and stuff!\
9'''Futaba:''' Well, Joker's definitely the Hero. Queen's the Martial Artist. I guess Mona would be the Mage.\
10'''Ryuji:''' What about me?\
11'''Futaba:''' You're the Jester, Skull. Done deal.\
12'''Ryuji:''' The Jest- Wait, why!?\
13'''Haru:''' Does that mean my job would be the Company Manager?\
14'''Ann:''' ...I don't think that's what they're talking about.
15-->--''VideoGame/Persona5Strikers''
16
17In [[RolePlayingGame RPGs]] a [[CharacterClassSystem Character Class]] is a designation that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area) often in the form of a job or archetype. A character class is defined by the abilities that it lends to a character — as such, two different characters with the same class are theoretically interchangeable, in that they have the same "power set" and can play the same role in gameplay because of their similar abilities. However, character class systems can come with varying levels of customization — ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. While most common in fantasy RolePlayingGames, they have recently began to appear in other genres, such as trading card games and [=MOBAs=].
18
19Some game systems allow players to dual-class in some way, or may have a more flexible class system. Sometimes, a player will be able to start as a more general class ("My character is a mage.") and specialize into a more specific class ("My character is a '''[[PlayingWithFire fire]]''' mage."). Many of these may be [[PrestigeClass Prestige Classes]]. The opposite may also happen if a character is multiclass.
20
21The FighterMageThief trio covers the three most basic character class archetypes which serve as categories that most other classes are based on. This page aims to list some of the more common character combat classes in games - both electronic and pen and paper.
22
23See also CommonCharacterClasses, AnAdventurerIsYou, JobSystem, SquareRaceRoundClass, and ModernDaySciFiRPGClassEquivalents. When the character classes reflect specific social categories within the game world (say, the fire mages, weather mages, and mind mages each study at different colleges and wear distinctive costumes, but also function as character classes for game purposes), the trope overlaps with GroupedForYourConvenience.
24----
25[[foldercontrol]]
26
27[[folder:Fighters]]
28'''The Fighter Classes''': Other Names: ''Warrior'', ''Knight'', ''Soldier''. One of the [[FighterMageThief most basic]] classes, the Fighter puts emphasis on strength and [[CloseRangeCombatant physical combat]]. Wielding melee weapons, they typically lack range, or have only limited ranged attack options, but they excel at fighting enemies in close range combat, often having high [[HitPoints HP]], [[StoneWall defense]], and attack capabilities to aid in this. In a team or party based game they put themselves at risk at the front of the group and take the brunt of the damage meant for their less sturdy comrades. A Fighter's strength is boosted by the wide variety of equipment they can use and they are usually able to equip the widest variety of weaponry and armor, including stuff [[HeavyEquipmentClass too heavy for other classes]]. Most of the time the Fighter is considered the default "hero" class and as such they are often considered good for beginners. Some variations on the Fighter class include:
29* '''[[KnightInShiningArmor The Knight]]''': Other Names: ''Cavalier'' (when the Cavalier isn't its own separate class), ''Guardian'', ''Sentinel'', ''Champion''. The Knight is considered an upgrade to the basic Fighter. It may be able to wear bigger, heavier armor (including shields) and weaponry, [[MightyGlacier possibly sacrificing speed in favor of more power and defense]]. The Knight may also gain supportive abilities that help to keep their [[PlayerParty allies]] safe, relating to bravery and chivalry. For example; the ability to [[BarrierWarrior shield]] the group from enemy attacks, or otherwise [[TakingTheBullet take hits]] meant for their friends, a [[DrawAggro "taunt" command]] that forces foes to direct attacks towards them and away from allies, or the ability to make powerful {{Counter Attack}}s against enemies who ignore them. Knights may be able to employ MountedCombat, if there is no dedicated Cavalier class.
30* '''[[TheBigGuy The Warrior]]''': Other Names: ''Brute, Titan, Vanguard, Landsknecht''. A more offensively-oriented general upgrade to the basic Fighter, the Warrior trades the Knight's emphasis on defense and support for brute offensive power, favoring large, two-handed weapons that can smash straight through entire swathes of enemies and heavy armor that offsets their lack of a shield, as well as the immense strength required to use both. Warriors range from UnskilledButStrong brutes to StrongAndSkilled veterans, with the latter in particular emphasizing the class's slow, methodical, but devastatingly powerful attacks.
31* '''[[{{Swashbuckler}} The Swashbuckler]]''': Other Names: ''Fencer'', ''Duelist''. A Fighter who tends toward light or no armor and prefers agility, cunning, daring and technical skill to sheer force. Tends to be rogue-like in their trappings (though usually more flamboyant than subtle) and is often used to evoke the Rogue archetype in games where skills and stealth play a small or no role. A likely default class for TheHero, especially in {{JRPG}}s and adventure novels after Creator/AlexandreDumas.
32* '''[[ThePaladin The Paladin]]''': Other Names: ''Holy Knight'', ''Crusader'', ''Templar''[[note]]Whenever the Templar isn't its own separate class[[/note]], ''Inquisitor'', ''Guardian'' (In some games), ''Royal Guard''. The Paladin is a Fighter with the power of [[LightEmUp Light]] and [[WhiteMagic healing]] magic, as well as defensive buffs for their allies. Most paladins got their powers from their devotion to gods but paladins do not nesessary follow or worship deities to gain power. Some paladins got their powers throught sacred oaths and virtues. Their dedication to their faith gives them various prayers, healing abilities and [[HolyHandGrenade holy-based]] spells to protect themselves and others. Naturally, they are a type of MagicKnight. They are also quite good at [[GoodHurtsEvil laying the smite down on undead, demons and other traditionally evil supernatural creatures]]. However, they may have behavioral limits: some rulesets impose varying penalties on taking actions that stray too far from LawfulGood, which can lead to weakening of abilities, loss of abilities or sometimes even being kicked out of the "Paladin" class entirely. If the setting doesn't have behavioral limitations they may have lower [[GlassCannon stamina]] or [[MightyGlacier speed]] to balance out their magic.
33* '''[[BlackKnight The Dark Knight]]''': Other Names: ''[[TabletopGame/DungeonsAndDragons Blackguard, Hexblade]]'', ''Antipaladin'', ''[[VideoGame/WarcraftIII Death]] [[VideoGame/WorldOfWarcraft Knight]]''. The Dark Knight class is the [[EvilCounterpart opposite number of the Paladin]], possessing the power of [[CastingAShadow Darkness]] and often [[{{Necromancer}} necromantic]] or [[BlackMagic dark-magic oriented abilities]] that deal large amounts of damage to enemies, although often [[CastFromHitPoints at the cost of their own HP.]] They may have abilities that lower their target's stats or [[StatusInflictionAttack inflict status effects]] also. As the opposite of the Paladin, they may do more damage to [[ElementalRockPaperScissors light based enemies]] such as angels, fairies or other traditionally good/holy creatures even if LightIsNotGood or find such foes to be [[HolyBurnsEvil their biggest weakness]]. They generally do not suffer the behavioral limitations of Paladins, except possibly when they are the literal counterpart of Paladins and need to behave accordingly.
34* '''[[DragonKnight The Dragon Knight]]''': Other Names: ''Dragoon'' [[note]]though this term originally meant a soldier who [[DualModeUnit could fight mounted or as infantry]][[/note]]. A Fighter who is either [[HalfHumanHybrid descended from]], in the employ of, powered by, owns, or [[TheDragonslayer specializes in hunting]], dragons. A Dragon Knight usually has a variety of abilities that mimic or relate to dragons in some way -- {{Flight}} or [[InASingleBound high jumping ability]], [[BreathWeapon breathing fire]] or [[FlamingSword imbuing it into their attacks]], and dealing extra damage to dragons are all common. Some are able to [[OurDragonsAreDifferent tame or train dragons]] (typically [[DragonRider either big ones large enough to ride on]], [[ShoulderPet or smaller species/hatchlings]]) or even [[{{Animorphism}} transform into a dragon themselves]]. They seem to be associated with spears for [[Franchise/FinalFantasy some reason]].
35* '''[[BarbarianHero The Barbarian]]''': Other Names: ''[[TheBerserker Berserker]]'', ''Savage'', ''Viking''. The Barbarian is a breed of Fighter [[GlassCannon focused more on damage than defense.]] Note that in systems where Barbarians have normal or greater than normal physical defense compared to other warriors, such as D&D, they will usually have no defense whatsoever against magic. Often characterized by wearing less armor, being less civilized, and being able to fly into a berserker rage that increases damage output or allow them to [[CriticalStatusBuff do more damage based on how hurt they are.]]
36* '''[[MonsterKnight The Monster Knight]]''': Related to Dragon Knight and Barbarian above as well as the Beast below, Monster Knight combines the augmented power of a monster/beast and the training and weaponry of a knight. They may also be able to tap on their basic monster instincts to gain more power and ferocity, often at a cost (either endangering you or your allies). Dragon Knight that can turn (whether fully or [[PartialTransformation in part]]) into dragons overlap with this. In games with multiple playable races, if a MonstrousHumanoid race exists as one of the choices, them taking the Knight class make them this.
37* '''[[EverythingsBetterWithSamurai The Samurai]]''': Generally restricted to Asian settings, but can appear outside them under more generic names like '''[[MasterSwordsman The Swordmaster]]'''. Other Names: ''Yojimbo'', ''Kensei''[[note]]introduced as "Kensai" in Dnd 3.5e intended to translate to "Sword Saint"[[/note]], ''Ronin'' (In some occasion), ''Weapon Master'', ''[[Franchise/FireEmblem Myrmidon]]''. Samurai wear less armor than regular Fighters, which leads them to have less defensive abilities. In general, they commonly have access to KiManipulation, [[GlassCannon higher damage]], and higher speed and mobility, along with abilities related to {{Counter Attack}}s, [[KillingIntent sensing hidden enemies]], or [[SpeedBlitz acting before their opponents can act]]. Some Samurai can wield [[BowAndSwordInAccord both swords and longbows]] (and occasionally spears), but the majority focus on [[KatanasAreJustBetter the sword]] to the exclusion of all other weapons. After the Hero, Samurai are the class most likely to have unique weapons which other classes cannot use. Because Yojimbo are mercenaries, they may be literally able to [[Franchise/FinalFantasy spend money to deal more damage]].
38* '''[[FourStarBadass The Warlord]]''': Other Names: ''General'', ''[[TheStrategist Tactician]]'', ''Marshal'', ''Commander'', ''Templar''. The Warlord is a tactical master. They can hold their own in frontline combat as well as giving out [[StatusBuff buffs to their underlings and allies]], usually by commanding them to superior positions than the ones they would have thought of on their own, and they may have [[BattleAura protective auras]] made of their own charisma to increase a team's effectiveness in battle. Sometimes may be able to [[TheMinionMaster summon their own troops]], overlapping with Pet Master below.
39* '''[[HorsebackHeroism The Cavalier]]''': Other Names: ''Knight''[[note]]Whenever that name isn't taken by the Knight class above[[/note]], ''Lancer''. The Cavalier fights from the back of a mount, whether a normal horse or [[HorseOfADifferentColor something more]] [[PowerupMount exotic]]. Cavaliers have higher movement speed than other Fighters and may be able to [[FoeTossingCharge charge through groups of enemies]] or perform HitAndRunTactics. However, [[NecessaryDrawback they also have more weaknesses]]: their large size can make them easier to hit or prevent them from travelling through certain terrain, and they may be vulnerable to specialised AntiCavalry weapons or attacks which frighten[=/=]control animals. Cavaliers with [[{{Flight}} flying]] mounts also tend to be {{Fragile Speedster}}s, presumably because heavy armor would hinder their ability to fly. Sometimes a cavalier's mount can be separately targeted and killed, which either kills the cavalier or [[ClippedWingAngel turns them into an infantry unit with poorer stats]]. In games where a lot of fighting takes place indoors, the Cavalier is usually folded into another Fighter class such as Knight or Dragon Knight, and they may be able to [[DualModeUnit switch between infantry and cavalry modes]]. [[HorseArcher Mounted archers]] are comparatively rare, and tend to be closer to Rangers than Fighters.
40* '''[[CombatPragmatist The Skirmisher]]''': Other Names: ''Rebel'', ''Soldier'', ''Fallen Knight'', ''Outlaw'', ''Brigand''. A cross between a Knight and Ranger due to a mix of martial capability and survival instincts. Usually differentiated from other fighters as being against the law or higher authority, particularly in counterpart to the Knight who upholds/represents the law/higher authority. Sometimes appear under-equipped and/or using improvised or stolen equipment. They usually have an expert sense of guerilla warfare and survival tactics at their disposal compared to better equipped foes to balance the odds, comparable to that of a Warlord, but is not necessarily a leader.
41* '''[[LongRangeFighter The Soldier]]''': Other Names: ''Arbalest'', ''Grenadier'', ''Musketeer'', ''Crossbowman''. The ''other'' variation on the Fighter-Ranger combination, the Soldier is a Fighter that defines himself by fighting primarily with a ranged weapon, typically a crossbow or primitive rifle, although variations with hefty longbows or throwing weapons are also not unheard of. Excluding their choice of weapon, a Soldier is a pure Fighter with little to no Ranger-like elements, tending to be affiliated more with civilization, dress in heavy armor or uniform, and fight directly, occasionally mixing in grenades or teamwork-oriented abilities.
42* '''TheHero''': Other Names: ''[[Franchise/FireEmblem Lord]]'', ''[[VideoGame/ShiningSeries Swordsman]]'', ''Protagonist''. This is the class generally used exclusively used by RPG protagonists, the protagonist of the game will be the only character able to become this class (usually) and may become it as a plot point. Although they are definitely a type of physical class, and sometimes referred to by one of the names of the classes above, they aren't a MightyGlacier or StoneWall; but much closer to being the JackOfAllStats. They may gain [[MagicKnight some magic]], and will almost certainly have unique skills. [[HeroesPreferSwords Almost always uses a sword]], and possibly a shield. Sometimes they will have exclusive access to powerful items like the InfinityPlusOneSword.
43[[/folder]]
44
45[[folder:Magicians]]
46'''[[FunctionalMagic The Magician Classes]]''': Other Names: ''Mage, Wizard, Caster, Sorcerer, Witch, Warlock, [[OverlyLongGag Magi, Magus, Sage]]''. By whatever name you know this class by, you know this class: they primarily use magic powers. In any game with classes, there will always be one that maps to the Magician. These have the widest variety of any set of role-playing classes simply because there are so many varieties of FunctionalMagic. In a FantasyKitchenSink setting, there can potentially be an infinite number of magic users, so long as there is justification for considering them each their own type. A Magician is usually a GlassCannon, blasting away at long range, but easily taken down at close range. Variations include:
47* '''[[BlackMage The Blaster]]''': Other names: ''Evoker'', ''Nuker'', ''[[Franchise/FinalFantasy Black Mage]]''. A Magician that specializes on offensive spells, differentiating themself from the more support-oriented magic users. May have a few buffing abilities at their disposal, but those are often dedicated to strengthening their own spells. Probably the biggest source of ElementalPowers within a party, with FireIceLightning magic at the most basic.
48* '''The Inherent Gift Magician''': Other Names: ''Sorcerer''. This magic-user was born with abilities they don't need to study, and can use more readily than other Magicians. This is sometimes explained as being [[HalfHumanHybrid descended from a magical creature]], other times as being part of MageSpecies. They are often much less versatile than other magic-users, being limited to a smaller or much more tightly-themed pool of spells. Commonly, their powers manifest at adolescence.
49* '''[[TouchedByVorlons The Theurgist]]''': Other Names: ''Warlock''. The Magician makes a pact with a higher spirit (although not usually a god since those tend to be distinct in fantasy settings), who supplies him with magical powers. This is usually flavored with a DealWithTheDevil. While healing class pacts are seen as good, a Magician that makes a pact with an entity that gives them the power to [[BadPowersBadPeople harm or destroy]] is usually flavored in a darker light — and it may turn out to be with [[TheLegionsOfHell demons]] or {{Eldritch Abomination}}s. Thus, this type of magic is usually offensive (in the tactical sense) and nasty and deals heavy area damage and/or [[StatusInflictionAttack multitude of status ailments]].
50** '''[[SummonMagic The Summoner]]''': Other Names: ''Conjurer''. A higher level in which the caster summons the entity to them to do its bidding. [[EvilIsNotAToy Usually even more dangerous than regular Theurgists.]] Usually supplemented with some magic of another type. If the summoned entity sticks around for a while to assist the summoner, then they may learn magic that allows them to support it. If the summoned entity simply uses a single powerful attack or ability before vanishing, then the summoner is likely to have weaker abilities of roughly the same type, with the summons themselves serving as a form of LimitBreak. When Summoners can have pacts with multiple entities at once, they will often be able to [[SecretCharacter go on sidequests to unlock more summons]].
51* '''[[VancianMagic The Vancian Magician]]''': Other Names: ''Wizard'', among many others. These casters rely on [[MagicAIsMagicA Rule Magic]] and study to learn and wield magic, usually taking years, leaving their bodies squishy and out of shape... most of the time. Dusty tomes and candlelit towers are what you should associate with these guys. If there's a distinction between this and the Inherent Gift Magician, it will be that these ones have some kind of limitation -- like needing to prepare which spells they'll use ahead of time -- in exchange for more versatility if prepared.
52* '''[[TheRedMage The Generalist]]''': Other names: ''Red Mage''. A Magician who does not specialize in one school or tradition and studies the magic of various types. They tend to be rare, and depending on which limitations they have, [[JackOfAllTrades may be very powerful thanks to their versatility]] or [[MasterOfNone very weak thanks to their lack of focus]]. In any case, they usually aren't able to use the more complex spells their specialized brethren use, or at least not nearly as often. Of all the kinds of Magician, they tend to be the most open minded and least prone to think there are UnEqualRites.
53* '''[[MagicKnight The Magic Knight]]''': Other Names: ''[[TabletopGame/DungeonsAndDragons Spellblade, Hexblade, Eldritch Knight]], Rune Knight''. The Magic Knight is a hybrid Fighter/Magician. The key distinction between different versions of this class is how the Fighter and Mage parts are combined: there is a difference between using a sword and magic, and using magic to improve your sword/fighting abilities. Sometimes split into multiple classes based on different kinds of magic or fighting styles - e.g. the same game might have both "Spelldancers" who are highly trained Vancian-Swashbucklers, and "Elemental Blades" who are Elementalist-Knights born into their powers. Usually, they tend to be worse at fighting than Fighters or magic than Mages, but that's the price of versatility.
54* '''[[MilitaryMage The Battle Mage]]''': Other Names: ''[[TabletopGame/DungeonsAndDragons Warmage, Runesmith]]''. An [[BlackMage offensively-focused spellcaster]] who [[OneHeroHoldTheWeaksauce lacks some of the weaknesses]] of their setting's normal {{Squishy Wizard}}s - they're tougher and can cast their spells [[SimplifiedSpellcasting faster or more reliably]], in exchange for their arsenal being [[MasterOfNone weaker]] or [[WhenAllYouHaveIsAHammer limited entirely to offense]]. Explanations for this can vary from [[SacrificedBasicSkillForAwesomeTraining special training]], to [[AmplifierArtifact special equipment]], to their magic being somehow [[SufficientlyAnalyzedMagic "artificial"]]. Usually has at least a mild [[MilitaryMage military theme]], being either a soldier (possibly a SuperSoldier) or someone who HADToBeSharp. Tends to use spells with shorter ranges than other spellcasters, or to simply [[ShortRangeLongRangeWeapon cast their spells at close range more often]]. Can sometimes equip better weapons or armor than [[ArmorAndMagicDontMix other mages]], in which case they're distinguished from the MagicKnight through poor physical stats or lack of advanced combat skills. Common in {{Action Game}}s, less so elsewhere.
55* '''[[PowerCopying The Blue Mage]]''': Other Names: ''[[YourMimeMakesItReal Mime, Mimic]]''. A Magician who does not usually rely on standard spells, but instead learns various spells and special abilities from monsters encountered in travel. Often they will need to see the spell or special ability in action, or cast their own unique spell to 'absorb' the ability. Traditionally will develop to be as diverse as the Red Mage, except with unique monster-like abilities to supplement them.
56* '''[[{{Necromancer}} The Necromancer]]''': A magic-user who wields power over the dead, blood, and "death energy". They're usually antagonists, but if DarkIsNotEvil, may be a playable class. Often they employ a ZergRush - creating [[TheMinionMaster hordes of weak undead and sending them after a problem till it dies]]. Any other abilities will likely be curses that weaken or sap away strength. Very often also a form of BlackMage, especially if an alternative more versatile battle mage is not available. May or may not overlap with the Theurgist class above.
57* '''[[MasterOfIllusion The Illusionist]]''': Other Names: ''[[Franchise/GuildWars Mesmer]]''. A magic-user who casts illusions. Their primary role are to cause distraction and misdirection to enemies. They can also cast the clones of themselves and trick and misdirect the enemies to attack the clones instead. Their abilities are generally given to characters with Psychic powers.
58* '''[[WildMagic The Wild Mage]]''': Other Names: ''Wilder'', ''Chaos Mage''. A gimmicky high-risk, high-reward class that trades more traditional spell options for [[UnskilledButStrong raw power]], gaining the ability to [[RandomEffectSpell create random effects]] and hopefully [[IndyPloy react to them faster than the enemy can]].
59* '''[[NatureHero The Nature Magician]]''': Wields power over the [[NatureHero natural world]], often including the NaturalElements, [[FriendToAllLivingThings animals]], and [[GreenThumb plants]].
60** '''[[ElementalPowers The Elementalist]]''': A specialized Magician who can only use ElementalPowers in some way. They may be able to use all the elements, or may specialize in one or two. Often, they are the key to winning ElementalRockPaperScissors in their setting. May sometimes come with a pact with - and optionally summon - ElementalEmbodiment.
61** '''[[{{Druid}} The Druid]]''': A jack of all trades nature Magician. They often have a mix of elemental offense, healing, and the [[VoluntaryShapeshifting ability to morph into animals]] or elemental spirits to become melee fighters. To further the overlap with the Cleric classes, is often a "worshiper" of nature.
62** '''[[WitchDoctor The Shaman]]''': A nature Magician with a Summoner twist. This class generally revolves around bargaining with spirits and building a PlaceOfPower for yourself. (Although since a story about someone who stays in the same place is likely to get boring, this place may become more or less mobile in practice.)
63[[/folder]]
64
65[[folder:Rogues]]
66'''[[TheSneakyGuy The Rogue Classes]]''': Other Names: ''Thief'', ''Assassin'', ''Ninja''. Rogues are a diverse class that contains everything from dexterous thieves, to treasure-hunters, to assassins. Masters of stealth and infiltration, Rogues prefer to attack when their opponent is [[BackStab least aware]]. They are [[FragileSpeedster quick but fragile]], unable to take heavy damage, and instead rely on their speed to dodge attacks and [[HitAndRunTactics slip in and out of the shadows]] to catch their opponent off guard; [[TrapMaster setting traps]] and [[StatusInflictionAttack inflicting status effects]] on foes to give them the edge. Outside of battle Rogues usually have a wide range of helpful [[UtilityPartyMember utility abilities]] such as [[MasterOfUnlocking lockpicking]] to allow them to open locked doors and treasure chests without needing to find/buy keys or the ability to detect and disarm traps. Some can even [[VideoGameStealing steal items directly from enemies]] allowing the player to obtain items that otherwise might be unobtainable. Sometimes Rogues are lumped in with the Ranger class, but more commonly they are differentiated by specializing in melee - particularly with light blades and daggers or ranged attacks using throwing weapons such as knives and shuriken. Variations include:
67* '''[[VideoGameStealing The Thief]]''': The Thief, when it is a separate class, is a version of the Rogue with lower damage, but the ability to steal items from enemies. Sometimes, this can extend even to intangible items, such as experience points, but more commonly includes rare items that [[VideoGameStealing cannot be obtained in any other way.]]
68* '''[[ProfessionalKiller The Assassin]]''': A more offensive Rogue, who sacrifices technical expertise for better stealth and killing abilities. Often have a variety of [[StatusInflictionAttack weakening and poisoning abilities]] and are able to cripple a foe to leave him open for allies or to let him die from DamageOverTime.
69* '''TheGambler''': The Gambler is a fairly rare variation more often seen in video games than in pen and paper settings. The Gambler is a Rogue who has a set of magical powers that [[ConfusionFu rely more on chance than usual]]. They may have to draw a card, spin a roulette, roll magical dice, or activate a magical slot machine to get a desired effect which may be positive or negative depending on their luck. Very likely to attack with [[DeathDealer playing cards in lieu of throwing knives.]]
70* '''[[{{Seekers}} The Detective]]''': The Detective is an oft-overlooked variant of roguey types. They excel at rooting out hidden secrets and unraveling mysteries. They rely on a sharp eye for detail, but also on a finely honed ability to read the words and deeds of other creatures to determine their true intent. They excel at defeating creatures that hide among and prey upon ordinary folk, and their mastery of lore and sharp eye make them well-equipped to expose and end hidden evils. Undercover cops, private investigators, and spies tend to fall into this category. They're a lot less likely to be criminals, and some magic-using examples may cross over with the BlueCollarWarlock.
71* '''[[{{Ninja}} The Ninja]]''': [[GratuitousNinja Generally, the highest tier of Rogue-type classes.]] The Ninja is a Rogue who may have a long list of useful skills. Stealth and backstabbing are universal, but beyond that, it gets hazy. Invisibility, smoke techniques that increases evasion, long-range elemental powers, and sometimes special bonuses to combat like dual-wielding. They also tend to excel at throwing items like shurikens, daggers, and kunai. Often a GameBreaker. May be combined with the Assassin or distinct.
72* '''[[CastingAShadow The Shadow]]''': Other Names: ''Nightblade''. Occasionally, Rogue-types will specialize in magic or powers that augment their stealth, and when they do, those powers generally feature darkness, shadows or the occult as themes. May be distinct or combined with the Ninja or Assassin.
73* '''[[{{Outlaw}} The Bandit]]''': Other Names: ''Burglar, Thug, Brigand''. Close to the Thief, a Bandit is a Rogue whose stealth skills are either downplayed or non-existent. While they have all the standard Rogue abilities, they tend to use them in less subtle ways - instead of unlocking a door they'll kick it down, and instead of stealthily pickpocketing their enemies they'll simply walk up and grab things from them. Sometimes they also can intimidate their enemies or are good at destroying structures, as well as whole slew of other "gang" related abilities. Bandits are generally the MightyGlacier of Rogue classes, having stats more similar to a Fighter (though they may still be a FragileSpeedster compared to non-Rogues). While they display slightly more variation in weapons than standard Rogues, most Bandits still cannot equip heavy armor and are thus not as tough as Fighters.
74* '''[[{{Pirate}} The Pirate]]''': Other Names: ''Corsair, Privateer, Swashbuckler''. A variation of the Rogue. The archetype for a pirate isn't set that hard in stone, but in general, a Pirate will [[ChoiceOfTwoWeapons use a combination of weaponry instead of specializing]] - usually being able to switch freely [[TheMusketeer between pistols and swords]]. They may also receive bonuses for fighting in water terrain or on ships or be the best class at swimming. May have some aspects of the Bandit, or the Bandit class may be folded into Pirate entirely. When this class specifically represents a pirate ''captain'' it sometimes overlaps with Warlord.
75* '''[[ArmyScout The Scout]]''': Other Names: ''Spy, [[LeParkour Acrobat]], Operative''. Another variation on the Rogue, the Scout combines high movement rate with superior sensory and information-gathering skills, and often emphasizes stealth as well. Not guaranteed to be as good at combat as other Rogues; may overlap with the Ranger archetype if they are. May also favour ranged weapons more than other Rogues. Sometimes combined with the Thief and/or Assassin to give them more things to do.
76[[/folder]]
77
78[[folder:Clerics]]
79'''[[ReligionIsMagic The Cleric Classes]]''': Other Names: ''Priest'', ''Acolyte''. A Cleric is usually TheMedic -- some variation on dedicated healers. Unlike Magician-classes, the Clerics usually draw their powers from either Faith, a god, or some variation of the two. Their magic generally requires them to stick to a certain doctrine to access it, but usually comes with less of a price or chance of backfiring like some Magician classes might experience. Clerics often focus on healing and party buffs, but sometimes they are offensively useful against "unholy" enemies such as demons and undead. Often draw their powers from CrystalDragonJesus and may be [[ChristianityIsCatholic suspiciously Catholic]] for a fantasy setting. Cleric-type classes generally have the least amount of variation, simply because healing is so vital and important that distracting a healer generally isn't seen as a good idea. Variations include:
80* '''[[WhiteMage The Healer]]''': Other Names: ''[[Franchise/FinalFantasy White Mage]]''. A squishy dedicated healer with little abilities at offense, though their magic may be able to harm specific types of enemies, most commonly [[GoodHurtsEvil demonic entities]] and [[ReviveKillsZombie the undead]].
81* '''[[CombatMedic The Battle Priest]]''': Other Names: ''Crusader'', ''Chaplain''. A badass, tough warrior, carrying [[HolyHandGrenade blessed weapons]]. This version of the Cleric can dish out melee damage and heal. They tend to be closer to Clerics than Paladins, who tend to be closer to Fighters; although occassionally this is a literal overlap a.k.a hybrid of Fighter and Cleric class.
82* '''[[WitchDoctor The Witch Doctor]]''': A version of the Cleric flavored for a more shamanic, nature-worshiping culture as opposed to the generally Monotheistic religion most Cleric-using settings use. May be slightly more magically offensive and overlap with the Shaman (see above in Magicians).
83* '''[[BlackMagic The Cultist]]''': The EvilCounterpart of the Cleric, the Cultist worships the local GodOfEvil or EldritchAbomination, rather than CrystalDragonJesus. As a result, the powers they gain from their faiths are typically of the shadowy variety, more given to offense, both in terms of offensive buffs and debilitating curses, and outright offensive attacks, although they usually has ''some'' healing in their kit, if less than is usually granted to the priest of a more "wholesome" God.
84* '''[[GoodIsNotNice The Templar]]''': Other Names: ''Inquisitor'', ''Zealot''. Named after UsefulNotes/TheKnightsTemplar, the Templar is more of an assassin mixed with a Cleric. The chief role in the story is generally to do the church's dirty work, ferreting out heretics and covering up the great conspiracy. In battle, they may be anything, but tend to be a [[JackOfAllStats jack of all trades]], weaker than a Paladin, Cleric, or Rogue in their specialties, but able to handle all of their roles to one extent or another. They can also be defined as MageKiller / TheWitchHunter, especially in settings where the Church is very much at odds with some, if not all, mages. If the Cleric class normally comes with innate restrictions or drawbacks (e.g. [[CannotTellALie must always tell the truth]], [[ArmorAndMagicDontMix cannot wear metal armor]], must avoid contact with TheDarkSide) then a Templar can usually [[OneHeroHoldTheWeaksauce ignore at least some of them]].
85[[/folder]]
86
87[[folder:Rangers]]
88'''[[ForestRanger The Ranger Classes]]''': Other Names: ''[[VideoGame/WorldOfWarcraft Hunter]]'', ''Archer''. {{Ranger}}s are woodsmen skilled at surviving in the wild. They may be lumped in with Fighters or Rogues (above) but more often than not are a separate tree of classes all their own. Archery is generally their favored skill, although melee combat also has a focus either primarily (In which case they will probably also have a lot of ranged abilities) or as a backup for when enemies get close. Rangers may also be skilled in some form of wilderness or nature magic, and sometimes capable of utilizing their terrain or surroundings to their advantage. They may be very good at fighting a specific type of enemy, and often take on the role of a HunterOfMonsters against such foes. In a setting that [[FantasyGunControl allows guns]], they will usually appear in the hands of the Ranger.
89* '''The Sniper Ranger''': This version is totally reliant on archery, but usually does higher damage because of it. May have a variety of status-inflicting arrows to slow or otherwise annoy enemies. [[LongRangeFighter Keeps to the back of a battle, as they're weak in terms of close combat]].
90* '''[[BowAndSwordInAccord The Bow and Blade Ranger]]''': A version of the Ranger that can handle bladed weapons as well, allowing them to defend themselves against approaching enemies or close in for the kill. The most likely Ranger to overlap with the Fighter archetype, usually the Swashbuckler, or alternatively the Rogue.
91* '''[[CloseRangeCombatant The Melee Ranger]]''': Other Names: ''Headhunter'', ''Predator'', ''Savage''. The Ranger that fights from melee range. Makes sense - the word 'Ranger' refers to someone who watches over territory, like a modern day Park Ranger, not from using ranged weapons. Will often be much more heavily associated with [[ClassicalHunter hunting]] and other animalistic thematics, with the association stemming between them and predatory creatures. Often uses a spear, BladeBelowTheShoulder, or an axe. Despite primarily being a melee character, will typically still possess a lot of ranged utility, either with a sidearm ranged weapon, or more commonly, by throwing their melee weapon, or by having a dedicated throwing weapon like a bola or chakram.
92** '''[[DualWielding The Dual Wielding Ranger]]''': The Dual Wielding Ranger most famously represented by the famed Drow ranger Drizzt Do'Urden, who [[DualWielding uses two melee weapons]], though [[OlderThanTheyThink it does predate him by quite some time]]. Very common in ''TabletopGame/DungeonsAndDragons''-based material, but less so elsewhere. Often overlaps with The Bow and Blade Ranger.
93* '''[[TheBeastmaster The Beast Master Ranger]]''': Living out in the wilderness is just easier with a loyal dog at your side and a hawk on your arm. This variant employs a number of beasts, and can be as simple as a Houndmaster using two or three dogs, to something more fantastic like a snake charmer or dinosaur rider. Different from the Druid because the Beast Master Ranger is still a martial class who fights alongside his beasts, and either doesn't use magic or only uses minor magic to compliment his weapon(s), and may be limited in the kind of beasts they can use compared to, say, pure Beastmasters (see below).
94** '''Summoner Ranger''': A variant of the Beast Master Ranger that can summon beasts to their side, either with magic, as a familiar, or their connection to nature. Overlaps with the Druid such that they are often the primary guardians of the forest and nature against the encroaching modern civilizations.
95* '''[[TrapMaster The Trapper Ranger]]''': Other Names: ''Sapper''. The Trapper is a character who can lay down various traps in an area that the enemy can walk into, making them vulnerable to ambushes or follow-up attacks. Often combined with the Sniper or Beast Master above.
96* '''[[MageMarksman The Magical Ranger]]''': Other Names: ''Arcane Archer''. A version of the Ranger who can use enchanted or {{Trick Arrow}}s to take advantage of ElementalRockPaperScissors, or slow down and disable enemies with "net arrows" or "freezing arrows" and the like. Also tend to be capable of (nature) magic.
97[[/folder]]
98
99[[folder:Rarer Class Archetypes]]
100* '''Rarer Class Archetypes''': The following character classes appear often but non consistently, depending on the type of world the author is attempting to create. In general, they are often seen as clashing with science fiction or with a European medieval setting in some way (but so do the Samurai and Ninja, above).
101** '''TheBard''': Other Names: ''Minstrel'', ''Maestro'', ''Troubadour''. The Bard is a class specializing in [[MagicMusic music]]. Perhaps understandably, they're [[QuirkyBard butt of a lot of jokes in fantasy settings]], however, depending on the game, they may be useful. Bardic songs are generally useful for buffing allies, weakening enemies, status effects, and occasionally damage (via BrownNote or MakeSomeNoise). Sometimes they act as the JackOfAllTrades. Of all the classes, Bards are the most likely to be [[TheSocialExpert good at diplomacy]] with [[NonPlayerCharacter NPCs]].
102*** '''The Dancer''': Other Names: ''Gypsy'', ''Wanderer'', ''Trouvere''. A rare variation of the Bard, who tend to get the same jokes made, but for dancing instead of music. They tend to do the same things as Bards, too, so perhaps they deserve it. A variant is '''The [[DanceBattler Whirling Dervish]]''', who looks to the casual observer like an ordinary dancer but is actually a spinning buzz-saw of slice-and-dice death; she'll give new meaning to Aram Khachaturian's Sabre Dance and have ''way'' too much fun doing it.
103*** '''The Cantor''': The Cantor sings not just songs but ''hymns'', acting as a cross between the Bard and the Priest. Cantors generally have more focus on healing abilities than a standard Bard, but instead of having attacks which harm demonic creatures and TheUndead, a Cantor make their allies better at fighting such creatures. Alternatively a Cantor may specialize in supporting other Cleric classes, such as restoring their {{Mana}} or increasing the potency of their healing spells. Can overlap with Dancer for characters who use religious dances, such as {{Miko}}.
104*** '''[[FightingClown The Jester]]''': Other Names: ''Clown'' A more kooky, comedic take on the bard. The Jester will typically be either a straight-up JokeCharacter with CoolButInefficient abilities that basically only serve as a SelfImposedChallenge to their player, or they're a WeakButSkilled GradualGrinder that combines a peerless ability to DrawAggro with [[DeadlyDodging precise evasion]] and StatusEffects to evolve into a LethalJokeCharacter.
105*** '''[[WarriorPoet The Skald]]''': A more "savage" version of the Bard, [[LegacySeeker who charges into battle themselves]] so that they can write epic stories about [[WarIsGlorious how glorious it was]] afterwards. Tends to be less of a JackOfAllTrades than a standard Bard in favor of combat abilities similar to the Barbarian. They might also have buffs which turn their allies into {{Glass Cannon}}s, affect larger numbers of allies than a standard Bard, or allow allies to march or fight continuously without rest. Usually acts as a substitute for Bards in whatever culture Barbarians come from, but they can show up in just about any military setting as "morale officers" or similar.
106** '''[[BareFistedMonk The Monk]]''': Other Names: ''[[Franchise/FinalFantasy Black Belt]], Martial Artist, Pugilist, Fighter[[note]]If fighter isn't already taken as a class name[[/note]], [[TabletopGame/DungeonsAndDragons Mystic]]''. The Monk is partway between the Fighter and the Rogue... kind of. They are usually bare-fisted warriors who either eschew weapons entirely or use only martial artsy weapons like nunchucks and staves. Tend to have higher magical stats than other warriors due to their [[EnlightenmentSuperpowers refined bodies and souls]], but [[UselessSuperpowers not enough magic to make this very useful]]. They often have access to some sort of {{Ki Manipulation}}s and build up attacks, and sometimes have resistance to magic or [[AntiDebuff certain status effects]]. Self-sufficiency is what sets them apart from classes relying on fragile magics, higher powers or expensive items.
107*** '''The DrunkenMaster''': Other Names: ''Drunken Boxer''. Practitioners of a stylised form of ''zui quan'', Drunken Masters are Monk variants that specialize in feints and counterattacks, often having a literal [[IntoxicationMechanic alcohol consumption guage]] that can be depleted to perform feats. This reliance on intoxicants is a curse and a boon, as the drinks can incorporate Alchemist-style potion buffs, but they ''will'' run out sooner or later.
108*** '''[[ProWrestlingIsReal The Wrestler]]''': Other Names: ''[[TabletopGame/{{Pathfinder}} Tetori]], Grappler''. Another variant or specialization of the Monk, the Wrestler is ExactlyWhatItSaysOnTheTin: an unarmed combatant that specializes in [[YouWillNotEvadeMe grabs]], throws, and other [[CloseRangeCombatant extreme close-range fighting maneuvers]]. May trade the Monk's more overtly supernatural abilities for [[MadeOfIron inhuman durability]]. Despite the straightforward presentation, the Wrestler class inevitably has a bunch of tricky [[GrapplingWithGrapplingRules grappling maneuvers]] that make it [[DifficultButAwesome deceptively hard to use effectively]].
109*** '''[[OurWerebeastsAreDifferent The Beast]]''': Other Names: ''Beastman'', ''[[VideoGame/ShiningSeries Wolfling]]'', ''[[TabletopGame/{{Pathfinder}} Shifter]]''. The Beast is either a non-human creature, or [[OneWingedAngel can turn into one]], and fights with their own body in place of weapons. As such, they are generally even less tied to equipment than Monks are. Beasts often lack versatility compared to other classes, but compensate with [[UnskilledButStrong high stats]], high movement speed, and/or [[GeoEffects terrain-based abilities]] (either gaining bonuses in certain terrains, moving through rough terrain without being slowed, or just being able to [[{{Flight}} fly over obstacles entirely]]). Sometimes combined with the Barbarian, Nature Magician, Dragon Knight or Monster Knight; alternately they may possess similar wilderness skills to the Ranger. If a Beast has access to {{Prestige Class}}es, they will usually represent a physical metamorphosis or simply getting larger and stronger.
110** '''[[TheRedMage The Sage]]''': Other Names: ''Druid'', ''Bishop'', ''[[Franchise/FinalFantasy Red Mage]]'', ''[[TabletopGame/DungeonsAndDragons Mystic Theuge]]''. The Sage is a spellcaster that is capable of accessing spells that both Magicians and Clerics have. Naturally this level of versatility puts the Sage at risk of being an [[GameBreaker overpowered class]]. Some games rectify this by making the Sage a PrestigeClass, making the leg up they have over other casters less of an issue. Other games put on limitations compared to dedicated magicians and clerics, such as weaker spellpower, less {{Mana}} and/or locking them out of some spells that dedicated casters have access to. The limitations do have the danger of going too far and making a Sage a MasterOfNone, so to combat this issue some games make up for the limitations by giving them something unique to the Sage like exclusive spells or [[MagicKnight being more physically capable]] than other casters.
111** '''[[TheEngineer The Engineer]]''': Other Names: ''Tinkerer, [[TabletopGame/{{Eberron}} Artificer]], Machinist, Gadgeteer, Alchemist'' [[note]]the latter when they aren't a separate class, see below[[/note]], ''Blacksmith'', ''Mechanic''. This is a character class that relies on technology, often of the SteamPunk or {{Magitek}} variety, to achieve ranged controlling effects similar to a wizard. They most likely have guns and bombs as primary weapons, and employ stationary and/or mobile machines on the battlefield. May be seen as "too sci-fi".
112*** '''[[ItemCaddy The Smith]]''': Other Names: ''Maker, Crafter, Artisan, Quartermaster'' An often (though [[OneManIndustrialRevolution by no means always]]) less [[NoTechButHighTech overtly high-tech]] take on the Engineer archetype, the Smith is a somewhat BoringButPractical SupportPartyMember that focuses on [[EquipmentUpgrade maintaining and improving]] their party's equipment, as well as replenishing consumables and otherwise playing havoc with the game's ItemCrafting system.
113*** '''[[TokenRobot The Mech]]''': Other Names: ''Mech Jockey, Steam Knight, Pilot''. The natural conclusion of the above Engineer, a character that rides around in a MiniMecha or on the back of a ClockworkCreature, also typically of the SteamPunk or MagiTek variety. Compared to the typical Engineer, they tend to be tougher and slower, with powerful physical attacks and large, heavy firearms as well as the usual gadgetry, and can be seen as an equivalent to the Paladin or Spellsword in that regard. Often possesses a UniversalDriversLicense, and the ability to turn their ride into an AceCustom over time.
114*** '''[[HollywoodCyborg The Cyborg]]''': Other Names: ''[[TabletopGame/{{Dragonmech}} Steamborg]], Augmented'': A class that takes the synergy of machine and user up to eleven, the Cyborg is basically an UnskilledButStrong Engineer that trades in the Engineer's MacGyvering abilities for [[MechanicalMuscles straightforward stat-boosting augmentation]] and a smaller suite of mechanical doodads that can be CastFromHitPoints in a pinch. Typically rare, even in games willing to play around with {{Magitek}}.
115** '''[[AlchemyIsMagic The Alchemist]]''': Other Names: ''Chemist'', ''Brewer'', ''Herbalist'', ''Merchant'', ''Biochemist'', ''Geneticist'', ''[[VideoGame/OctopathTraveler Apothecary]]''. An Alchemist combines items, magic or otherwise, to create [[ItemCaddy potions or bombs to use in battle]], often mixing them together ''during'' battle. Oddly enough, of all of the classes, they're the ones most likely to be good at throwing things, partly because bombs aren't going to deliver ''themselves'' to the Alchemist's enemies. They often are also capable of making supportive items, HealthPotion and food being most common.
116** '''TheGunslinger''': Other Names: ''Sharpshooter''. TheGunslinger is the wielder of firearms [[FantasyGunControl in a fantasy setting that has them]], when guns aren't common enough to be in the hands of regular people (or, if they are in the hands of regular people, the gunslinger tends to use them with much greater [[ImprobableAimingSkills effectiveness]] and [[GunFu panache]]). Usually functions as a ranged counterpart to the Samurai class, focusing entirely on their weapon of choice and being [[LongRangeFighter weak or useless at close range]], but may also have some abilities from the Engineer [=and/or=] Alchemist (particularly if they build their own guns). Sometimes given a nerf or weakness in order to keep people playing the ''Ranger'' class (assuming it isn't ''merged'' with the Ranger class) - for instance guns might have lower damage or a slower rate of fire than bows, in exchange for longer range or the ability to [[AntiArmor pierce armor]], or alternatively Gunslingers may lack versatility but have higher attack power or evasion compared to regular Rangers. Gunslinger and Ranger are the only classes likely to have WildWest motifs, though even then, they don't always have them.
117*** '''[[MageMarksman The Gun Mage]]''': A Magician who uses guns to shoot spells. Tends to have above-average attack speed and mobility, in exchange for being less versatile and more equipment-dependent than other dedicated magic-users. Can be an outright MagicKnight who uses magic and guns separately, but this is rare. In settings where Magicians use guns, they tend to be the ''only'' classes that use guns - sometimes [[SquishyWizard Magicians don't have time to master any weapon more complicated than a gun]], sometimes [[{{Magitek}} igniting gunpowder with magic is more reliable than conventional firing mechanisms]], and sometimes their guns are just a kind of MagicWand with firearm-like aesthetics.
118*** '''TheMusketeer''': A melee fighter who also uses firearms. While their melee fighting skills might do less damage than a dedicated fighter, this can be compensated with the option of using guns. Often uses AbnormalAmmo to make them even more versatile against different opponents, but at the cost of limited ammunition.
119** '''[[PsychicPowers The Psychic]]''': Other Names: ''Psion'', ''Mentalist'', ''Esper'', ''Psychokino'', ''Psionicist''. Psychics generally employ a combination of telepathy and psychokinesis to attack the opponent's mind directly, or to deal damage to his body. Distinctions between psychic powers and magic may be difficult to make. In addition, the list of PsychicPowers potentially available is often seen as too long and generalized. Was generally restricted to science fiction settings before the popularity of ComicBook/XMen prompted its controversial inclusion in ''TabletopGame/DungeonsAndDragons'' decades ago, and has appeared only sporadically in other fantasy settings since then.
120** '''TheBeastmaster''': Other Names: ''Pet Master, [[MarionetteMaster Puppet Master]], [[Franchise/FinalFantasy Trainer]]'', ''Puppeteer''. Pet Masters specialize in controlling a powerful "pet" to fight by their side. The pet can be anything from a tamed animal to a summoned [[ElementalEmbodiment elemental]] to a constructed {{Golem}}, but usually it serves as a front-line melee combatant while the master hangs back to support it with healing, buffing and long-range attacks. In extreme cases the master does not take part in combat at all. If the pet is an animal then this class is often folded into Ranger or Nature Magician, and comes with [[FluffyTamer the ability to control animals in general]]. If folded into Summoner then the character might have access to multiple pets, but only be able to use one at a time. Sometimes a Pet Master can ''ride'' their pet and function somewhat like a Cavalier, except that the pet does most of the fighting. An MMORPG Pet Master will ''always'' have some way of summoning their pet to their position.
121** '''[[AwesomenessByAnalysis The Scholar]]''': Other Names: ''Sage, Librarian, [[TabletopGame/DungeonsAndDragons Loremaster, Archivist]], [[TaughtByExperience Veteran]], Wizard''. Scholars are a [[SupportPartyMember support class]] with encyclopedic knowledge which allows them to study enemies and figure out their weaknesses. This ranges from simply [[EnemyScan reading the enemies' stats]] to actually ''giving'' them weaknesses or [[StatusBuffDispel stripping away their defences]]. Scholars also have [[JackOfAllTrades a wide range of other skills]], sometimes including unique [[ElementalRockPaperScissors elements]] or [[StatusInflictionAttack status conditions]] which no other class can access, but they're usually [[MasterOfNone weak]] or [[AwesomeButImpractical impractical]] outside of [[NotCompletelyUseless narrow situations]]. Strongly associated with books ([[SpellBook magical]] or otherwise), sometimes to the point of [[ThrowTheBookAtThem wielding them as weapons]]. Most Scholars are magic-users (often folded in with the Blue Mage, Bard, Sage, Alchemist or Inquisitor) but GeniusBruiser Fighters and BadassBookworm Rogues are not unheard of.
122[[/folder]]

Top