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7In VideoGames, there are items, abilities, etc. that help players gain more ExperiencePoints, especially when LevelGrinding is a problem. Unlike with a RareCandy, which gives experience immediately when consumed, an Experience Booster multiplies the amount you already gain e.g. from fighting or gives bonus experience under certain conditions. In most games that these appear in, experienced gamers will try to earn and equip these as soon as they can, since they can usually help raise all other stats more quickly.
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9Compare LeakedExperience (if it happens by default), MoneyMultiplier (which does this for loot), RandomDropBooster (which boosts the RandomDrop rate). See also LuckStat and MetaPowerUp. Can be part of the strategy that makes a PeninsulaOfPowerLeveling viable. Contrast ExperiencePenalty.
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12[[foldercontrol]]
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14!!Examples:
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16[[AC:VideoGame Examples]]
17[[folder:Action Adventure]]
18* ''VideoGame/{{Afterimage}}'': Some accessories (such as the Adventurer's Bracelet), outfits, armor pieces, or Talent nodes (such as Wisp of Wealth) boost your Experience Gain rate by a given percentage.
19* In the ''Franchise/{{Castlevania}}'' series:
20** There are items (and even soul abilities in ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'') that have this effect. They are not that useful, however -- level grinding isn't as important as having good weapons, abilities, and playing the games better.
21** ''VideoGame/CastlevaniaCircleOfTheMoon'': Venus + Cockatrice. Gains experience from walking... WALKING, not RUNNING, and you only gain 1 point every couple of steps. Running and jumping restarts the amount of steps you need to take for the gain to kick in again.
22* In ''VideoGame/SingularStone'', there are items called "Accelerator" that doubles XP gained from killing enemies. Each character have their dedicated Accelerator, so you cannot swap it to other characters.
23* In ''VideoGame/TooHuman'', as your combo meter raises you get extra xp (max of 3% at level 3 combo meter) Runes can also be fitted into weapons and armor that also boost the amount of xp gained (stackable up to a certain amount, unsure of the cap)
24[[/folder]]
25
26[[folder:BeatEmUp]]
27* ''VideoGame/FairyBloomFreesia'': Freesia gets bonus experience based on how well she did in a stage.
28[[/folder]]
29
30[[folder:Eastern [=RPGs=]]]
31* ''VideoGame/BlueDragon'' had the Black Belt item that increased XP gain.
32* ''VideoGame/BreathOfFireIII'' and ''[[Videogame/BreathOfFireIV IV]]'' have Ivory Dice, which, when used on a single target, multiplies its experience and zenny yield. It can be stacked until it reaches the battle experience cap of 65535. ''IV'' actually has a way of farming Ivory Dice (through a late-game Manillo Merchant).
33* ''VideoGame/{{Dislyte}}'': Esper XP Boosters can be bought from the Resources section at the Plaza and they double Esper XP. There are two versions, one that lasts for 8 hours while the other lasts for 24 hours.
34* There is a ''Anime/DragonBallZ'' game, set during the Buu saga, which has RPGElements. There are pieces of equipment that, when equipped, increase the Exp. you gain per kill, but decrease your walking speed.
35* In ''VideoGame/DragonQuestIX'', the [[PrestigeClass Armamentalist]]'s [[LimitBreak Coup de Grâce]] gives a random experience boost to all party members. The Elevating Shoes, meanwhile, give a 5% bonus to anyone who wears them, a small but helpful boost due to the experience system awarding ''less'' to lower level characters, something that inevitably happens with characters under jobs with steeper leveling curves.
36* In ''VideoGame/{{Dubloon}}'', the order of characters in your party determines the amount of experience they gain from battles; the one at the tail receives the most.
37* While ''VideoGame/DungeonSiege'' has no experience points, items that artificially raised your skills ''and'' had you use them (like an axe that raised your melee skill) fulfilled the Experience Modifier role: having higher modified skill meant you landed more hits, and landing more hits raised the base skill value faster, and, of course, the modified skill value rose as well.
38* Some ''Franchise/FinalFantasy'' games have an experience-modifying item.
39** ''VideoGame/FinalFantasyV'' [[UpdatedRerelease Advance-exclusive]] jobs Cannoneer and Oracle have abilities that do this, with the Cannoneer's a more orthodox variant and the Oracle's one more in the vein of JP Up.
40** ''VideoGame/FinalFantasyVI'' called it the "Exp.Egg", doubling the user's experience gain.
41** Certain weapons in ''VideoGame/FinalFantasyVII'' had Double (or even Triple) the rate of AP gain (which is more important than EXP in the endgame). Not to mention the literal "Exp. Plus Materia" that increased the exp. earned by anyone who equipped it (and could itself be placed in AP+ plus weapon to replicate faster and be distributed to all party members).
42** Certain weapons in ''VideoGame/FinalFantasyX'' also had double AP gain.
43** In ''VideoGame/FinalFantasyXII'', the Golden Amulet doubles the LP gained, and the Embroidered Tippet doubles EXP.
44** ''VideoGame/FinalFantasyXIII'' had the Growth Egg, which doubles all [[TechPoints Crystogen Points]] rewards for the entire party when equipped on any character. Despite being obviously an EndgamePlus item, it is possible to obtain it in chapter 11, halving the grinding required in the rest of the game.
45** ''VideoGame/FinalFantasyTactics'' has the "EXP Up" ability that allows a character to gain more experience for every action. A variation, able to be found on one of the first jobs, increases [[TechPoints JP]] gained instead.
46* In ''VideoGame/GensouNingyouEnbu'', a ''Franchise/TouhouProject'' fangame based on Pokémon, these appear in multiple flavours. The Combat Handbook item boosts EXP gains by 1.5x when held. The Wooden Sword item boosts PP (Basically the equivalent of Pokémon's Effort Values) gains by 1.5x when held. The Native Grace item increases both EXP and PP gains by 1.5x when held, and the Hakurei Amulet item doubles EXP and PP gains when held.
47* ''VideoGame/GoldenSun'': Killing a monster with the right type of Djinn gets increased experience, money, and chance of [[RandomDrops randomly dropping]] an item.
48* The ''VideoGame/InazumaEleven'' games, starting with 2, have a passive skill named "gakushuu" (study), which multiplies EXP earned by 1.5x for individual characters who have it. A select few characters come with it already learned, but for the vast majority, it'll cost you 30,000 [[HotBlooded Nekketsu]] Points to teach it to them. Like other passive skills, it also takes up one of the 6 hissatsu technique slots each player has -- you can overwrite it, but if you want it back later, it'll cost you another 30,000 Nekketsu Points to re-teach the skill.
49* The EXP Chance ability in the ''Franchise/KingdomHearts'' series doubles your experience (Or more if you stack it) as long as your HP is lower than 25% (50% in ''VideoGame/KingdomHeartsII''), so you don't even have to endure the [[CriticalAnnoyance accursed beeping]] if your max HP is high enough. ''VideoGame/KingdomHeartsII'' also includes the Gull Wing keychain, which has EXP Chance as its default ability.
50** The Final Mix version of ''VideoGame/KingdomHeartsI'' adds the Tech Up ability, which increases the amount of Tech Points (which translate into experience points) for performing certain actions (such as parrying attacks).
51** ''VideoGame/KingdomHearts358DaysOver2'' has the EXP Up ability, as well as an upgrade called EXP Hi-Up, which increases the amount of EXP gained from defeating enemies, with no restrictions on the amount of HP you need to have, unlike EXP Chance. ''[[VideoGame/KingdomHeartsCoded Kingdom Hearts Re:coded]]'' brought it back as the Level MAX Overclock ability for the Oathkeeper: Heart keychain.
52* In ''VideoGame/MarioAndLuigiDreamTeam'', there are both pieces of gear and badge effects that raise the amount of experience gotten for winning a battle. Oh, and one rank up bonus also makes every battle from then on give you 25% more exp as well.
53* ''VideoGame/MarioAndLuigiBowsersInsideStory'': There's EXP-boosting socks that can be equipped.
54* ''VideoGame/OctopathTraveler'':
55** The Dancer's Bewildering Grace randomly triggers various effects, including an EXP or JP multiplier. At the end of battle, the multipliers obtained are added together and then multiply your EXP and JP.
56** Certain job support skills from Warmaster and Starseer will boost EXP and JP earned by +50% each for the whole party.
57** Very late in the game, the Captain's Badge and Badge of Friendship accessories are available to multiply EXP and JP earned by an additional +50%, and affects the whole party.
58** On top of those, breaking at least one enemy's armor in a fight gives a +10% EXP "Break" bonus, and winning the fight in the first turn gives a +10% JP "Domination" bonus.
59* In ''VideoGame/OdinSphere'', you can buy a Spirit Gem from the very first merchant you encounter, after the first stage of the game. Equipping this item increases the experience that your Psypher Weapon gains when you absorb phozons. You don't need to have it equipped all of the time, so you can just swap it on whenever you're done killing a wave (or entire level) of enemies. It's also a handy part of the Phozon Farming Abuse trick, which involves using the Phozon Release skill to turn some of your "magic points" into free-floating phozons. Equip the Spirit Gem, release all of the phozons you're carrying, and then reabsorb the phozons. This restores your MP gauge (though not to the same level as before), allowing you release and reabsorb all of your phozons again and again. Doing this often will grind up your Psypher Level, especially with the Gem.
60* In ''VideoGame/Persona3'', there are two types of experience modifiers: Social Links and from after-battle Shuffles. The Shuffles are cards you can earn after a battle that automatically raise how much experience is earned from the battle or randomly raise a persona's stats. Social Links, the higher they are, give bonus experience when creating personae through fusion according to the corresponding Social Link/Arcana. ''VideoGame/Persona4'' retains the Social Links but ditches the Shuffles (except to gain new personae).
61** The "Growth" ability that some personae can learn (and you can fuse onto others later) acts as an effective experience multiplier, since it lets a persona gain experience and level up even when it's not in use.
62* ''VideoGame/Persona4'': An Arcana Chance effect can do this: 2x EXP.
63* In ''VideoGame/Persona5 [[UpdatedRerelease Royal]]'', you can find star-shaped stamps in Mementos. Collect enough and you can trade them in to Jose for a 10% experience boost on all enemies you fight there. You can buy even more boosts, at the cost of higher stamp prices, ending in a permanent boost of ''double'' the normal amount of experience you earn.
64* By giving them the proper titles, any item from ''VideoGame/PhantomBrave'' may become this.
65* The Exp. All (from ''VideoGame/PokemonRedAndBlue''/''Yellow'' only) and Exp. Share divides experience gained from battle among your party or a certain Pokémon when held respectively, and Lucky Egg, which doubles the experience gained in battle, and rarely held by [[MetalSlime Chansey]]. Traded Pokémon also get an increased experience boost.
66** Pass Powers, introduced in Gen V, include increasing or decreasing experience gained by a little or a lot.
67** The Macho Brace, Power Weight, Power Bracer, Power Belt, Power Lens, Power Band, and Power Anklet affect [[StatGrinding Effort Value gains after battle]], with the first doubling all, and the rest adds 4 to a particular Effort Value for each enemy beaten.
68** The Exp. Share is modified in Gen VI, and now functions like the original games' Exp. All. [[GameBreaker Did we mention that in Gen VI, Exp. is no longer split between participants, so everyone that gets any Exp. from a battle gains the full amount?]] In Generation VII and onwards, this was addressed by combining the Generation VI version of the Exp. Share with Generation V's AntiGrinding, namely your Pokémon gain more EXP by beating higher leveled enemies and less EXP when beating lower leveled enemies.
69*** Also, Gen V's Power Passes were brought forward as O-Powers...which you can now use on yourself as well as friends. Lucky Egg + Exp. Point Power Lvl 3 + Exp. Share = ''450% Experience.'' Or, enough to turn the tedious task of high-level grinding into a minor inconvenience.
70*** Raising Pokémons' affection to at least two hearts in Pokémon Amie (and its successor in ''VideoGame/PokemonSunAndMoon'', Pokémon Refresh) grant a 20% bonus.
71** ''VideoGame/PokemonGo'': The Lucky Egg doubles experience gained for 30 minutes. Occasionally there are events that will grant extra experience.
72* In ''VideoGame/StarOcean1'', you can put points earned from gaining levels into a skill that increases EXP.
73** ''VideoGame/StarOceanTheLastHope'' has a variety of ways to increase XP gain.
74** Certain food items in ''VideoGame/StarOceanIntegrityAndFaithlessness'' temporarily boost EXP gain from battles.
75* ''VideoGame/SuperMarioRPG'' has an item straight-up called the Exp. Booster. Whoever equipped it gained double EXP from each fight.
76* The ''VideoGame/TalesSeries'' games feature the Dark Seal, which multiplies EXP earned by 1.5x but increases damage taken and inflicts the Curse status ailment on the party member who has it equipped, and the Demon's Seal, which doubles EXP earned but inflicts various status effects. The latter is '''very''' useful in combination with the Yasakani Jewel or Krona Symbol, which blocks all status effects including those caused by the Demon's Seal.
77** In ''VideoGame/TalesOfXillia'', certain food items temporarily increase EXP gained after battle (the best being Spicy Chicken Roll, which doubles it).
78* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There are the Training Bands, which double experience gain.
79* ''VideoGame/TheWorldEndsWithYou'' has several items that do this.
80* ''VideoGame/XenobladeChronicles1'':
81** EXP UP [[SocketedEquipment Gems]] increase the character's experience earned from combat. AP Up likewise increases [[SpellLevels Art Points]].
82** Multiple characters have skills that increase their EXP or AP gain; for a couple of examples, Shulk's "Rewarding Work" boosts the EXP rewards from completing sidequests, and Riki's "Riki See, Riki Do" nullifies the 10% penalty to LeakedExperience. With the Skill Link system, these can be used by any character.
83* ''VideoGame/GirlfriendRescue'':
84** Joy learns the 0TP cost "Idle" after levelling up a few times. Its use can reveal that skills gained from reaching new {{Character Level}}s can be rewarded mid-battle if enough experience is acquired.
85---> Restore 5SP and gives 3-5XP to the user
86** Katia learns the 14TP "Learn All The Things" after levelling up about 5 times:
87---> [=+LVx8 XPs=] | - Bored
88[[/folder]]
89
90[[folder:Fighting]]
91* In ''VideoGame/DragonBallXenoverse2'', once the player completes the game, they can pick up a special Super Soul item called "40k Weights!" which doubles a player's EXP gains when equipped.
92* ''Ultimate VideoGame/MarvelVsCapcom3'': Frank can [[BoozeBasedBuff take a swig of alcohol]] which lets him double up the amount of experience points he gets. This speeds up the leveling process, but after a while [[CantHoldHisLiquor he'll hunch over and groan in pain, puking]] and leaving himself quite open.
93[[/folder]]
94
95[[folder:First Person Shooter]]
96* Moxxi's Endowment in ''VideoGame/Borderlands2'' grants a tiny EXP boost in exchange for not using a relic. It is, however, of questionable usefulness, as its boost only applies to EXP gained from kills, not from quests. By that point in the game, usually the only decent exp you can get is from either quests, or joining a friend in a much higher level game and mooching EXP from their kills.
97[[/folder]]
98
99[[folder:[=MMORPGs=]]]
100* ''VideoGame/{{Aion}}'' also has rest XP as well as bonus XP that starts to show up if you are leveling too slowly.
101* In ''VideoGame/CABALOnline'', There are EXP, HP, MP, and item drop boosters that last for a limited time (up to 30 days maximum) available in the Cash Shop.
102* ''VideoGame/CityOfHeroes'': Many of the Day Job bonuses can give bonus XP upon mission completion.
103* ''VideoGame/DungeonsAndDragonsOnline'' has the Voice of the Master or Mantle of the Worldshaper that give a 5% bonus, potions for up to a 30% bonus, Tomes of Learning for up to a 20% bonus, and Experience Shrines for up to 5%. All of these stack.
104* ''VideoGame/FinalFantasyXIV'': [[AntiPoopSocking Rested EXP]] is practically genre-obligatory at this point. There's also "well fed", which provides minor stat boosts (depending on the meal) and +3% experience gain for 30 minutes at a time, and the "armory bonus", which ''doubles'' your experience (up to whatever the level {{Cap}} was ''last'' expansion, at which point the bonus falls to +50%) for leveling any combat class with a level lower than your highest-leveled combat class. Plus [[https://ffxiv.consolegameswiki.com/wiki/Experience myriad miscellaneous other things]].
105* ''VideoGame/GranblueFantasy'': The Journey Drop Shop allows the players to buy items which increase the rate at which Experience Points, Rank Up Points, and Upgrade Experience are earned. There are also summons such as the White Rabbit that passively increase the experience points earned in a battle.
106* ''VideoGame/GuildWars2'' has a variety of exp boost items that can be purchased from their cash store or earned in-game from certain events and chests. The most basic increases character exp for a period of time but there is also a booster that grants increased exp for leveling crafting professions.
107* ''VideoGame/KingdomOfLoathing'' has equipment and buffs that increase familiar experience. In addition, raising Monster Level (increasing the HP, offense, and defense of monsters, as well as preventing stuns from working and dealing passive damage to the player at higher levels) increases the amount of substats earned from defeating them.
108* ''VideoGame/LEGOLegendsOfChimaOnline'': The various types of Intello-Juice grant a fifteen percent increase to the amount of experience points earned, with the duration varying based on what kind it is.
109* ''VideoGame/RuneScape'' has all sorts of experience boosters. [[http://runescape.wikia.com/wiki/Experience#Boosts The Runescape Wiki]] has a list.
110* In ''VideoGame/SpiralKnights'', Heat Amplifiers temporarily double the amount of heat you earn for your gear. Activating a new one adds its duration to the current amplifier's.
111* ''VideoGame/ToontownCorporateClash'': Depending on the day of the week, the game will boost your experience in certain fields, like activities on Tuesday and gag farming on Friday. Alternatively, you can purchase experience boosters with PremiumCurrency.
112* ''VideoGame/{{Warframe}}'': Affinity Boosters, which can be purchased or earned from daily bonuses, doubles XP gained in missions for a limited time.
113* ''VideoGame/WorldOfTanks'': Bonus XP is awarded to players with premium accounts, premium vehicles earn bonus crew and vehicle experience (which is normally used to boost crew experience as premium vehicles do not have any modules to unlock for xp) and platoons earn bonus experience if all vehicles in the platoon are the same tier. The first winning battle of the day in a vehicle normally earns double experience and this is sometimes increased to triple or even quintuple for special events. There are also "Personal Reserves" - consumables that when used boost all experience earned by a percentage for a limited time.
114* ''VideoGame/WorldOfWarcraft'' has Rested EXP. When you log off in an Inn or major friendly city, you build an overlapping meter in which you get double EXP from kills until you hit that point. You wouldn't get boosted EXP from other sources (such as quests), but you wouldn't 'lose' Rested EXP in those cases either (the "rest" bar would adjust itself upward to compensate).
115** Heirloom items (equipment whose stats grow with the level of the character) also have a base increase to experience.
116** Certain World Holidays (the monthly Dark Moon Faire, and the yearly Brewfest, Midsummer Fire Festival, and Hallows End) have ways of gaining a buff for this. The buff does disappear when you die though.
117** The Recruit-a-Friend feature gives triple experience points to both players when they are partied up and with a short distance from each other; although, only one player will receive the extra experience if they are too low of a level compared to the higher leveled player.
118*** Unlike Rested EXP, heirlooms, World Holiday buffs, and RAF increase all experience earned. RAF also doesn't use or eat up any earned Rested EXP.
119** Other buffs to experience include: [[http://www.wowhead.com/spell=86963/learning-by-example Learning By Example]] (10% buff to quest experience, random from the [[http://www.wowhead.com/item=62237 Adventurer's Journal]]), [[http://www.wowhead.com/spell=58045 Essence of Wintergrasp]] (10% buff to experience from mobs in Northrend or Northrend dungeons as long as your faction holds the [=PvP=] zone, Wintergrasp), [[http://www.wowhead.com/spell=130283 Enlightenment]] (50% buff to experience from quests and mobs, acquired from completing monk clas quests and dailies).
120** ''Warlords of Draenor'' introduced two new boosters in the form of a purchasable potion that increases experience gains by 20% in Draenor and a potion only acquired from a rare garrison mission that ''quadruples'' exp gains for 15 minutes. The latter is most commonly used by either drinking it just as you enter a dungeon or just before turning in a dozen or more quests.
121*** ''Mists of Pandaria'' added a similar elixir which granted increased exp for an hour. It only dropped rarely from two rare mobs.
122** ''Warlords'' had several treasure items which on use would instantly reward additional exp.
123[[/folder]]
124
125[[folder:[=MOBAs=]]]
126* ''VideoGame/LeagueOfLegends'':
127** Zilean's passive used to be a global aura that gave his team bonus experience gain. It now acts like a RareCandy.
128** There were a few Masteries and Runes that increased the amount of experience gained. They were replaced with the current Rune system, which don't have any XP-related bonuses.
129* ''VideoGame/{{Overwatch}}'': Bonus XP is awarded for the player's first win of the day, playing in a group, playing consecutive matches, and joining an in-progress game.
130[[/folder]]
131
132[[folder:Platformer]]
133* The Scripture in ''VideoGame/LaMulana''. It's arguable whether or not the experience boost justifies its exorbitant price.
134* The "Learn" skill in ''VideoGame/LevelUp'', increased by filling out the Codex. Each level increases experience gains by 50%.
135[[/folder]]
136
137[[folder:Roguelike]]
138* Focus in ''VideoGame/{{Cataclysm}}'' starts at 100, and increases when your morale is high enough. The more morale you have, the faster you improve your skills. Focus decreases when you are hurt, learn, or have low morale, also making it an ExperiencePenalty.
139* In ''VideoGame/DungeonsOfDredmor'', Big Game Hunters have a chance to earn a bit more experience when killing enemies that are animals, and Archaeologists can get a lump sum of experience by sending enchanted items to the crate room from ''Franchise/IndianaJones''. Yeah, [[ReferenceOverdosed it's that sort of game.]]
140* ''VideoGame/EquinTheLantern'' features a "Streak Gauge" that fills as the player scores hits. Once it is full enemies will be worth more EXP, but missing a melee attack, resting at a guild or campfire and the Lantern cycling back to the yellow phase will set it back to zero. The Knowledge status and some rare gear can also give bonus EXP from battles. On the other hand, battles are worth less EXP during the red Lantern phase.
141[[/folder]]
142
143[[folder:Third-Person Shooter]]
144* Some of the microtransaction items in ''VideoGame/BattlefieldHeroes'' increase XP.
145[[/folder]]
146
147[[folder:Turn Based Strategy]]
148* One of the possible unit upgrades in ''VideoGame/{{Civilization}} IV'' increases the experience gained in future combats.
149* The ''Franchise/{{Disgaea}}'' series has the Statistician specialist, which can be placed in a piece of equipment to provide as much as four times the normal experience. Couple this with the fact that you can stack as many of them in your equipment as there are spaces available for them, and it becomes possible to hit the level cap of 9999 in a few battles.
150** [[VideoGame/DisgaeaHourOfDarkness The first game]] also handed out statisticians like candy, so this was pretty easy to exploit. Later games typically make them much harder to find.
151* ''Franchise/FireEmblem'':
152** The recurring Paragon/Elite skill doubles EXP gained while equipped.
153** ''VideoGame/FireEmblemGaiden'' and ''VideoGame/FireEmblemThracia776'' have an hidden easy mode that also doubles all EXP gained. In Thracia 776, this perk stacks with the Elite skill for quadruple the benefit; however, the cap is still 100 EXP.
154** ''VideoGame/FireEmblemAwakening'': The Veteran skill, exclusive to Robin's Tactician class, increases the user's EXP gained by 50% while they're in Pair Up.
155** ''VideoGame/FireEmblemFates'': The Nobility skill from Corrin's Nohr Prince(ss) class gives the user a 20% boost to EXP gained.
156** ''VideoGame/FireEmblemHeroes'':
157*** Upgrading your castle will boost EXP earned up to a maximum of 100%.
158*** Experience skills will boost EXP gained for all units using a certain weapon type.
159*** Occasionally, there are events that boost EXP gained by 50%.
160** ''VideoGame/FireEmblemThreeHouses'':
161*** The personal abilities of the four main characters -- Edelgard's Imperial Lineage, Dimitri's Royal Lineage, Dimitri's Leicester Lineage, and Byleth's Professor's Guidance -- all increase their users' EXP gain by 20%. Professor's Guidance also benefits allies adjacent to Byleth.
162*** The Experience Gem accessory doubles the EXP the holder earns.
163* ''VideoGame/HeroesOfMightAndMagic'' has Learning skill, which does exactly this. Its version from ''V'', Enlightenment, also gives the hero extra stat points every several levels (retroactively), becoming a major GameBreaker in long games.
164* The ''VideoGame/SuperRobotWars'' games have the "Gain" and "Cheer" Spirit Commands, which double experience gained from one fight. Cheer can be cast on any friendly unit, but Gain only affects the caster. The most obvious use is finishing off a boss.
165* ''VideoGame/TerraBattle'': The Seasoned Pro skill increases EXP gain in battle. The 4.0.0 patch gave the Primordial Dragon Z companion, which doubles your EXP gain.
166* ''VideoGame/VictoryBelles'': Belles that are classified as training ships (currently Recruit, Jeanne D'Arc, and Amerigo Vespucci) can be deployed on cruises to boost the experience gain of all lower-leveled ships in their fleet. This is especially noticeable for very low-leveled Belles, as a level 1 Belle can gain ten or more levels from a single eight-hour event cruise. Certain traits can also be grafted onto equipment to raise EXP gain.
167* ''VideoGame/XCOMEnemyUnknown'' has the Officer Training School (abbreviated OTS). For a one time spending of credits (that you gain monthly, from missions, requests or from selling items on the Gray Market), all soldiers get a permanent 25% increase in their XP gained from killing aliens. Needless to say, this is very BoringButPractical.
168[[/folder]]
169
170[[folder:Tower Defense]]
171* A power-up in ''VideoGame/TheBattleCats'' called Cat Jobs allows you to gain 1.5x more Xp than normal whenever you beat a stage. There is also a Cat Combo involving the cat unit Professor Cat Jobs that gives you an additional 10% boost to Xp gains.
172[[/folder]]
173
174[[folder:Western [=RPGs=]]]
175* One background in ''VideoGame/{{Arcanum}}'' ("Nietzsche Poster Child") increases EXP gain by 10% while giving the character a noticeable boost to critical failure rate ("That which does not kill me can only make me stronger."). Unless you are going for a PacifistRun (as diplomats don't make rolls that can critically fail, but do have limited sources of EXP, even then a permanent boost to your relevant stats, with an increase in cap, in-exchange for blows to combat ones is also a option), [[ThatOneDisadvantage it's not worth it]], [[note]]''Arcanum'' combat favors fast weapons with multiple blows over slow strong ones, making failures occur often and combined with Arcanum also using a system of getting EXP per attack instead of per kill means you get enough EXP to reach the default level cap of 50 in normal play anyways anyways[[/note]].
176* In ''VideoGame/CitizensOfEarth'', using Nootropics or the School Mascot's "Rouse the Troops" skill in battle will increase the amount of experience earned after the battle. The School Mascot can also increase the monsters' stats, which [[HardModePerks adds a multiplier to experience earned]].
177* In ''VideoGame/DarkSoulsI'', you can get this bonus from equipping the Covetous Silver Serpent Ring, the Symbol of Avarice helm (though that causes a life drain while wearing), and hitting any enemy with half again as much damage as their hit points (even if they already took damage). These three things can stack as well.
178** ''VideoGame/DarkSouls2'' kept the silver ring, but had three variations each with increasing bonuses (but you couldn't wear more than one silver ring even if they other had different bonuses). And instead of the Symbol of Avarice there are various armor pieces that grant XP bonuses.
179* ''VideoGame/DiabloII'':
180** There's experience shrines randomly scattered in some areas, which increase your experience gain from slaying monsters for as long as the shrine's blessing remains active.
181** There were some very high level items that increased XP gain.
182* ''VideoGame/DiabloIII'':
183** There are experience shrines, whose blessing, along with experience wells, that grant increased exp over a certain amount of exp than time.
184** Player equipment can sometimes have a secondary stat that increases exp; red gems socketed into helmets grant increased exp; and kill streak bonuses give stacking multipliers on total exp for the defeated mobs.
185* ''VideoGame/TheElderScrollsVSkyrim'' has two versions of this:
186** The 13 Standing Stones scattered around the world each give a different mutually-exclusive permanent buff when activated. Early in the game, the Mage, Thief, and Warrior stones are easy to find and provide a 20% increase to all XP gained in their respective type of skills. The Lady Stone (which isn't that far off from the three aforementioned stones) gives you only 15%, but applies it to all your skills.
187** Resting in a bed for any amount of time provides a buff to XP gain for the next 8 hours of in-game time. Any bed will make you "rested" for 5%, but a bed you own (in your home or by renting a room at an inn) will make you "well rested", for a 10% buff. The ultimate, however, is the "Lover's Comfort" buff: 15%, earned only by sleeping in the same bed as your husband or wife.
188* Combat in the ''VideoGame/{{Fable}}'' series was built around the Combat Multiplier system -- hitting enemies gradually increased your Combat Multiplier, while taking hits would swiftly drop it. The first game's ManaShield spell would block hits entirely, which meant that [[GameBreaker the Combat Multiplier could only drop if you ran out of enemies to beat on]].
189* ''VideoGame/{{Fallout}}'':
190** The Swift Learner perk, which grants a bonus of 5% (1, 2, Tactics) or 10% (3, New Vegas) to experience gained. Since ''1'', ''3'', and ''New Vegas'' all have {{Absurdly Low Level Cap}}s, [[PowerupLetdown it's not generally worth spending a perk on]].
191** Since ''VideoGame/Fallout4'' removed skill levels and has an AbsurdlyHighLevelCap, Intelligence changes from giving more skill points per level to multiplying your EXP gains. A character with 10 INT will get 30% more EXP than one with 1 INT (fractions of an experience point are carried over, so don't worry about losing anything to rounding).
192* ''VideoGame/FreedroidRPG'' has "Brain stimulator" [[SocketedEquipment addon (helmet only)]] doing this.
193* Your mentor Kreia has this effect when she's in the party in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''.
194* ''VideoGame/MassEffect1'' and ''VideoGame/MassEffect2'' feature achievements that grant experience boost.
195* The ''VideoGame/OfPenAndPaper'' series:
196** ''VideoGame/KnightsOfPenAndPaper'': One of the room items is a rug that gives you [[PercentBasedValues 30% more EXP]] at the cost of losing control of your characters, this works as well as it sounds since anything more then a single EliteMook will cause your characters to attack at random enemies, while they will all focus your tank when you're unable to heal besides regen.
197** ''VideoGame/KnightsOfPenAndPaper2'': Some of the Sport Games room items have this effect:
198*** Bowling Set: Receive 5% more XP.
199*** Minigold Course: Battles won within the first round grant you 10% extra XP and gold.
200* ''VideoGame/TitanQuest'': Experience boosting effects are always in integers, and work on combat experience, quest experience, and the 85% recovered from touching gravestones generated upon deaths. NotTheIntendedUse effects of people with 18%+ ExperienceBooster intentionally dying and reclaiming their gravestone over and over again to make a net profit.
201* In ''VideoGame/VampireTheMasqueradeBloodlines'', the Saulocept is a unique item that grants a bonus experience point whenever the player character gains 3 or more XP. Unfortunately, it's hidden in a location that's only accessible during one late-game quest.
202[[/folder]]
203
204[[AC:Non-VideoGame Examples]]
205
206[[folder:Fan Works]]
207* ''Fanfic/TrumpCard'': Judicious use of Uber's InstantExpert power helps Taylor to train various skills permanently, not keeping the power full time, but tapping it periodically to ensure she's practising correctly.
208[[/folder]]
209
210[[folder:Literature]]
211* ''Literature/AllTheSkillsADeckbuildingLitRPG'': The "Master of Skills" card lets Arthur pick up new skills at level 3 and then improve them unnaturally fast through practice, to the point where he can sometimes pass off his skills as if they were minor card powers in their own right.
212* ''Literature/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'' is set in an RPGMechanicsVerse where the protagonist unwittingly levels up and gains a special ability that grants a bonus 2XP per monster she defeats. The difference would be trivial on most monsters, but it doubles the XP reward from the bottom-level slimes she's been killing every day for petty cash over the centuries...
213* ''Literature/SaintessSummonsSkeletons'': The "Blessing of the purifier" offers a 50% bonus to experience gains until reaching level 300, as well as [[WeaponOfXSlaying a hundredfold damage increase against demons]]. Sofia chooses a different blessing for Pareth, though -- which turns out to be a good call, because gaining XP is the ''easiest'' part of levelling.
214* ''Literature/TreeOfAeons'':
215** As a reincarnator, Matt receives a soul fragment every time a summoned hero dies, although he doesn't know at first what they do. It eventually turns out that, among other benefits, they're boosting his rate of experience gain by 50% per fragment; when he learns about it, he has 56 fragments, granting ''2800%'' bonus experience. And he keeps collecting more as the years pass...
216** He's later able to project auras around himself to boost experience gain for others in an area (though not on the same scale as himself, more like a 20% boost).
217* In ''Literature/VillainessLevel99'', Yumiella wears one when she does LevelGrinding, instead of a ProtectiveCharm. Everyone else [[YoureInsane considers that insane]]. [[spoiler:Patrick turns out to have been using one as well in an attempt to get strong enough for Yumiella thinking she'll only marry someone stronger than her.]]
218[[/folder]]
219
220[[folder:Tabletop Games]]
221* ''TabletopGame/DungeonsAndDragons'':
222** In early editions, having a high value in the correct ability score increased earned ExperiencePoints by 10%.
223** There were magic items that could increase the number of ExperiencePoints gained by the owner or permanently increase a character's level.
224[[/folder]]
225

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