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3%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
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7[[quoteright:334:[[VideoGame/Sonic3AndKnuckles https://static.tvtropes.org/pmwiki/pub/images/s3andklockon_7660.png]]]]
8[[caption-width-right:334:This unique console example required you to physically lock cartridges together.]]
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10Extra material produced for an existing game, either by the game's original production company or by a third party. Expansion packs generally provide a new story line, more levels or maps and occasionally new items, equipment or units.
11
12What makes an expansion different from a new game or a stand-alone game or even a sequel is that you usually need to have the original game installed to play it. The expansion contains more data for the game and does not have a game engine of its own, and it usually doesn't come with the original game. Although a few companies have been releasing ''standalone'' expansion packs, which do in fact come with the engine, and allow the gamer to play with the extra content by itself, but having the original game too may have benefits (such as an OldSaveBonus allowing you to pick up with your endgame character, and avoid [[BagOfSpilling bag-spillage]]).
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14There has been some controversy over the fact that additional purchasable content on some games actually consists of unlocking material which shipped with the original game. While this practice is not exactly fraudulent, and has been employed for productivity software for years (for a commonplace example, Windows Vista's five or so versions are all included on every disc, and the license key determines which features will be enabled), some gamers have felt cheated by being compelled to pay extra for content they already physically possessed.
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16This is not a new phenomenon. It is said that back in the 1970s, IBM would sell a low-end version of its original 360 mainframe, that if the customer ordered a higher-end version (which cost several thousand dollars for the upgrade), IBM would send out a technician who simply used a clipper to sever one wire. The technicians, of course, were told to behave as if this was a complicated procedure.
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18Nearly every RTS game ever made had at least one expansion pack. While the older games usually just added bonus missions that were more challenging than the original game, it has become custom to expand the different factions' unit lineup as well as frequently adding new factions to the game altogether.
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20{{MMORPG}}s used to rely heavily on this model and the [[VideoGame/WorldOfWarcraft biggest]] [[VideoGame/UltimaOnline titles]] [[VideoGame/GuildWars with]] [[VideoGame/FinalFantasyXIV physical]] [[VideoGame/{{Rift}} editions]] still do, either as the sole method of distribution or as an option for those with poor internet connections. FreeToPlay titles deliver most of their content updates [[UsefulNotes/DigitalDistribution online]] but may occasionally bundle several patches together on a disc in an example of this trope.
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22Not to be confused with third party self-titled add-ons, which usually just contain maps made with the games map editor (and usually not very advanced either). Third-party add-ons are often (though not always) produced by a game's fan community, and can take the form of extended (or heavily-revised) storylines, additional missions, new weapons, or a 'Total Conversion', which is a time-intensive process that (as the name suggests) converts the game into something else entirely, and usually involves a graphical overhaul, a new soundtrack, and even (in the most extreme cases) new model design and programming extensions (some of which push the game's original engine ''far'' beyond its design limitations).
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24Related to DownloadableContent, which, depending on what and how much they add to their base games, are basically downloaded Expansion Packs. See MissionPackSequel for when developers try to pass these off as entirely new games. Expansion packs have sometimes been retooled as mission-pack sequels because publishers would rather have stand-alone games to sell to a wider audience, or because the hardware on a particular platform isn't conducive to physically separating the MediaNotes/GameEngine from the scenario data.
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26These aren't just for video games either; BoardGames, and {{Euro Game}}s in particular, are noted for having a lot of them. See also SourceBook.
27----
28!!Examples:
29
30[[foldercontrol]]
31
32[[folder:Action-Adventure Games]]
33* ''Franchise/TheLegendOfZelda'':
34** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [[WhatCouldHaveBeen was going to receive one]] on the ill-fated Nintendo 64DD add-on, but the DD's commercial failure led to it never being released. Remnants of that plan remain in the finished game; leftover codes can force a save to be marked as a "Disk" save, but all it does is make it unusable, as it needs the never-released expansion to play. Despite this, development on ''Ura Zelda'' never truly ceased, and it did eventually see a release as ''Ocarina of Time: Master Quest'' on a bonus disc bundled with ''VideoGame/TheLegendOfZeldaTheWindWaker'', then later as a separate unlockable mode in the 3DS remake.
35** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' received two expansions. The first of these, ''The Master Trials'', adds the Trial of the Sword -- a 45-level gauntlet with a fully upgraded Master Sword as a reward. It also adds a harder difficulty mode called Master Mode, a progress tracker called "Hero's Path", and additional items to help your exploration of Hyrule. The second expansion, ''The Champions' Ballad'', adds a new storyline quest that starts after you've defeated the four Divine Beasts. This quest ultimately ends with Link gaining his own Divine Beast, the [[CoolBike Master Cycle Zero]].
36[[/folder]]
37
38[[folder:Adventure Games]]
39* ''VideoGame/ItCameFromTheDesert1989'' had the data disk ''Antheads: It Came from the Desert II''.
40* ''VideoGame/{{Uru}}'', the MMO spin-off of ''VideoGame/{{Myst}}'', received a gratis expansion due to its general ''failure'' as an MMO. ''To D'ni'' gave non-beta players offline access to previously online-only areas. ''Path of the Shell'' was sold later. They rendered an installation incompatible with any online play, which had been shut down, until the [=GameTap=]-funded revival in 2007.
41[[/folder]]
42
43[[folder:Dating Sims]]
44* ''[[VideoGame/GalaxyAngel Galaxy Angel Eternal Lovers]]'' contained a Chitose story path for ''Galaxy Angel Moonlit Lovers''.
45* ''VideoGame/GalaxyAngelII'': Mugen Kairou no Kagi includes a bonus disc for Zettai Ryouiki no Tobira, allowing the player to open Natsume's route.
46[[/folder]]
47
48[[folder:Driving Games]]
49* ''VideoGame/BanjoKazooieNutsAndBolts'' received one called "LOG's Lost Challenges".
50* ''VideoGame/FZeroX'' had one released only in Japan for the failed Nintendo 64DD add-on that included a car editor, a track editor, two new cups, and a few new music tracks, including a brand new remix of ''VideoGame/MarioKart''[='=]s Rainbow Road, since the base game reused another piece of music for said course instead.
51* ''VideoGame/MarioKart8 Deluxe'': Five years following its release, the game received a massive expansion known as the Booster Course Pass. It incorporates 48 extra courses that add to the existing 48 from the base content (thus doubling the total to ''96''), including remade and upgraded tracks from previous games, courses from the subsequent mobile game ''VideoGame/MarioKartTour'', and a few brand-new tracks. Courses are released in six waves between 2022 and 2023. Starting with the fourth wave, it also adds characters that weren't originally present in the roster.
52* ''VideoGame/WanganMidnight'' Maximum Tune 2 got a "Ver. B" patch that allowed anyone, not just players who clear Story Mode without losing a single stage, to achieve the 815 HP setting by [[LevelGrinding driving 5,000 kilometers]]. [[ItsEasySoItSucks Cue outcry from players skilled enough to be undefeated in Story Mode.]]
53[[/folder]]
54
55[[folder:Fighting Games]]
56* ''VideoGame/MagicalBattleArena'' has two. The first is a free, downloadable one that would add the characters [[Literature/{{Slayers}} Lina, Naga]], and [[Manga/MagicalCircleGuruGuru Kukuri]], as well as the stages [[Literature/{{Slayers}} Golem Fight Grounds]] and [[Manga/MagicalCircleGuruGuru Nekojima Valley]]. The second is [[http://fly-system.net/product/mba/pack_lyrical.htm Lyrical Pack]], which adds [[Anime/MagicalGirlLyricalNanoha Hayate, Vita, and StrikerS Nanoha, the Desert Planet and Virtual City Training Ground stages]], Mission Mode, Survival Mode, and various character and gameplay tweaks.
57* ''VideoGame/MortalKombat11'' received the ''Aftermath'' expansion, featuring an additional story campaign along with new characters and stages.
58* ''VideoGame/{{Tekken}}'', in arcades. ''VideoGame/Tekken5: Dark Resurrection'', ''Tekken 6: Bloodline Rebellion'', and ''VideoGame/Tekken7: Fated Retribution''.
59* ''Franchise/TouhouProject'':
60** GaidenGame ''VideoGame/TouhouHisoutenScarletWeatherRhapsody'' has ''VideoGame/TouhouHisoutensokuChoudokyuuGinyoruNoNazoOOe'' as an expansion of sorts. It ''can'' be played alone, but to get most of the characters you'll need ''SWR''.
61** ''Touhou'' fangame ''VideoGame/TouhouPocketWarsEvolution'' has one in the form of Touhou Pocket Wars Evolution ''Plus''. The expansion adds a follow-up story based around and playable versions of the cast of the 12th Touhou game.
62[[/folder]]
63
64[[folder:First Person Shooters]]
65* ''VideoGame/{{Borderlands}}'' had four DLC campaigns which added new areas to explore as well as new weapons. Mad Moxxi's Underdome Riot added a bank to store extra items in while The Secret Armory of General Knoxx added in a new vehicle and a {{Superboss}} meant as a high level challenge. [[VideoGame/Borderlands2 The sequel]] also had DLC campaigns that followed the same formula, with each one also adding at least one new Raid Boss.
66%% This is a Zero-Context Example. Please elaborate more on it before uncommenting.
67%% * ''VideoGame/{{Crysis}}'' received ''Crysis Warhead''.
68* ''Franchise/{{Doom}}'':
69** ''VideoGame/DoomII'': One year after its release, the game received an expansion titled ''Master Levels for Doom II'', a collection of 20 levels (plus a secret one) made by different people under contract. It retains all the assets (such as enemies, level textures and weapons) from the original, now remixed into longer, more intricate maps. There's also ''VideoGame/FinalDoom'', which provided two full level sets in one package, ''TNT: Evilution'' and ''The Plutonia Experiment'', the first of which was originally intended to be a freeware GameMod until id Software struck a publishing deal with its development team. Lastly, ''No Rest For The Living'' was released as an add-on by Nerve Software for the Xbox Live Arcade release of ''Doom II'' as well as its inclusion within the BFG Edition of ''Doom 3''; it has only eight levels (plus a secret one), but they're considerably longer and more challenging than those of the vanilla game. All these expansions have since been available (alongside other fan-made mods) as free DLC add-ons for the Unity ports of ''Doom'' and ''Doom II'' for Nintendo Switch, Playstation 4, Xbox One and PC.
70** ''VideoGame/Doom64'': The UpdatedRerelease for the game includes ''The Lost Levels'', a set of six maps (plus a bonus seventh map) taking place after the events of the main story.
71** ''VideoGame/Doom3: Resurrection of Evil'' is a direct sequel to ''Doom 3'''s story that adds to the base game a five hour campaign, three new weapons, a few new enemies, and a final boss. The ''[[UpdatedRerelease BFG Edition]]'' also includes an additional mission pack titled ''The Lost Mission'', which is a couple hours long but adds no new content besides maps.
72** ''VideoGame/DoomEternal: The Ancient Gods'' is a two-part DLC that takes place after the base game, featuring new levels and enemies.
73* ''VideoGame/GhostRecon1'' ultimately ended up with three: ''Desert Siege'', which takes place during a second war between Eritrea and Ethiopia; ''Island Thunder'', which takes place in Cuba following the projected death of Fidel Castro; and the [=PS2=]-exclusive ''Jungle Storm'', which takes place in Colombia as the Ghosts are deployed to finish off the guerilla movements that started the problems in ''Island Thunder''. On consoles [[MissionPackSequel they were released as separate games]], which has left it in the somewhat unique position of the original game and its first two expansions frequently being considered a "trilogy".
74* ''VideoGame/HalfLife1'' had a number of successful expansions, including ''[[VideoGame/HalfLifeBlueShift Blue Shift]]'', ''[[VideoGame/HalfLifeDecay Decay]]'', and ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]'', and the sequel continues this tradition proudly with the ''VideoGame/HalfLife2'' ''Episode One'' and ''Episode Two''.
75** The class-based multiplayer game ''VideoGame/TeamFortressClassic'' can also be considered an expansion pack for ''Half-Life 1''. In addition to recycling the vast majority of its assets from ''Half-Life 1'', it was available as a free add-on for all owners of the original WON retail version of the game and was bundled with every subsequent retail release. It's not for nothing that the game sports the lambda logo on its cover art. To this day, the "Half-Life Complete" pack on Steam still includes it.
76** Thanks to Steam, the Episodes also blur the definition between expansion pack and sequel: if Half-Life 2 is installed, the Episodes will re-use assets and engine components from that game, acting like expansions; but if it isn't, they'll add the necessary files themselves.
77** Meanwhile, ''Blue Shift'' inverted the concept: It was packaged with its own copy of the engine and was in fact [[MissionPackSequel a full standalone install]], but marketed as an expansion pack rather than a sequel due to its short length and unaltered gameplay. It was also sold at retail with ''Opposing Force'' bundled, with the two expansions together roughly equaling a full-length game.
78** There's also ''Half-Life 2: Lost Coast'', predating the Episodes. It is even shorter than ''Blue Shift'' (consisting of only one map), which is because it was based on cut content from the original ''Half-Life 2''. It is also available for free, unlike other expansions for the series, due to the game serving as a showcase for the HDR lighting system of the Source Engine. Its canonicity is also brought into question (this is the only Half-Life game where the G-Man does not appear at all), although the location where ''Lost Coast'' occurs is referenced in ''VideoGame/HalfLifeAlyx''.
79** A third party, ''We Create Stuff'' released (before ''VideoGame/{{Portal}}'' came out) a flash-based 2D game based on the idea of Valve's 3d Puzzle game. We Create Stuff then released a complete replacement map pack for Portal that can best be (charitably) described as exceedingly NintendoHard.[[note]]Several levels from this map pack were later [[OfficialFanSubmittedContent added]] to the Platform/XboxLive Arcade and Platform/NintendoSwitch releases of ''Portal''.[[/note]]
80* ''VideoGame/JediKnightDarkForcesII'' had ''Mysteries of the Sith'', which added a campaign focusing on Mara Jade, Kyle Katarn's apprentice.
81* ''VideoGame/MedalOfHonorAlliedAssault'' has two of them. The first is ''Spearhead'', which adds British and Soviet weapons like the Sten and Mosin-Nagant, and a new campaign centered on US [[ItsRainingMen Paratrooper]] Jack Barnes from his time and Normandy and Bastogne, as well as his reassignment to the OSS late in the war. The second and last is ''Breakthrough'', which adds Italian weapons and an entirely new campaign set entirely in the Mediterranean.
82* Creator/MonolithProductions has a bit of history with both third-party and self-made expansions for their games, particularly first-person shooters:
83** ''VideoGame/Blood1997'' first had the third-party ''Cryptic Passage'' which just added new levels. Shortly afterward came the Monolith-produced ''Plasma Pak'', which featured a new episode called "Post Mortem", included new weapons, enemies, and various changes and bugfixes.
84** ''VideoGame/FirstEncounterAssaultRecon'' had just third-party expansions, "Extraction Point" and "Perseus Mandate", which continued/complimented the base game's story, as well as adding new enemies and weapons.
85** ''F.E.A.R. 2'' had the first-party, 4-mission ''Reborn'' DLC campaign.
86** ''VideoGame/AliensVsPredator2'' had the third-party expansion "Primal Hunt", a prequel to the base game.
87** There were also a pair of third-party expansions for ''VideoGame/ShogoMobileArmorDivision'' that never saw release.
88** ''VideoGame/BloodIITheChosen'' had an expansion pack called ''The Nightmare Levels'', which is AnotherSideAnotherStory, as you get to play as the other three Chosen in small episodes.
89** ''VideoGame/TronTwoPointOh'' had ''Killer App''.
90* ''VideoGame/Postal2'' has the ''Apocalypse Weekend'' expansion, which adds two more days to the plot, and is (now) bundled with the base game. The ''Paradise Lost'' expansion -- released a whopping ''twelve years'' after the original game -- is a separate purchase, and adds a plethora of new items, features, and is roughly the same length as the base game.
91* ''VideoGame/QuakeI'' has ''Dissolution of Eternity'', by Rogue, and ''Scourge of Armagon'' by Hipnotic. ''VideoGame/QuakeII'' has ''The Reckoning'', by Xatrix, and ''Ground Zero'' by Rogue. And ''VideoGame/QuakeIIIArena'' has ''Team Arena'' by Id themselves.
92* ''VideoGame/RedOrchestra2HeroesOfStalingrad'' received a standalone expansion called ''VideoGame/RisingStorm'', set in the Pacific Theater, and released in May 2013. It added four new factions: the US Army and [[SemperFi Marine Corps]], and the Japanese Army and SNLF, complete with American and Japanese weapon arsenals.
93* ''VideoGame/SeriousSam4'' has a standalone expansion called ''Siberian Mayhem'', which expands on the Russia chapter that was only 2 levels long in the main game. It was developed by a group of [[PromotedFanboy fan modders]] called Timelock Studio and was originally pitched as DLC, but Creator/DevolverDigital decided it should be released separately.
94* ''VideoGame/{{SiN|1998}}'' has the ''Wages of Sin'' expansion pack by 2015 Inc., which adds a new set of levels, fixes a few bugs, and adds a few new features, such as the ability to use the standard handgun [[GunsAkimbo two at a time]].
95* ''VideoGame/ShawsNightmare'' has the ''Fotom Pak''.
96* The one for ''VideoGame/StarTrekEliteForce'' had the [[ExactlyWhatItSaysOnTheTin rather bluntly descriptive title]] of ''Star Trek Elite Force: The Expansion Pack''.
97* ''VideoGame/UnrealI'' has the expansion pack ''Return to Na Pali'', which adds a new campaign that continues the story from the ending of ''Unreal'', along with giving you a couple of new guns to play with.
98[[/folder]]
99
100[[folder:Hack and Slash]]
101* "Vergil's Downfall" for ''VideoGame/DMCDevilMayCry''.
102* The ''Xtreme Legends'' releases for the ''VideoGame/{{Dynasty|Warriors}}[=/=]VideoGame/SamuraiWarriors'' games. As consoles are generally not expansion-friendly, they've traditionally also worked as stand-alone games, but there's really nothing worth playing if you ''do'' use them as such... and with the advent of DLC, Koei seems to be moving towards just making them straight expansions.
103* The ''VideoGame/SengokuBasara'' series has also had expansions (''Battle Heroes'' for the second game and ''Utage'' for the third) which made certain NPC characters playable and added some new game modes.
104* The home releases of arcade classic ''VideoGame/{{Gauntlet}}'' saw a 512-level expansion ''The Deeper Dungeons''; many of the levels were designed by fans in a Europe-wide competition.
105[[/folder]]
106
107[[folder:Massively Multiplayer Online Games]]
108* Almost all {{MMORPG}}s that remain popular long enough will release numerous expansion packs. ''VideoGame/UltimaOnline'' and ''VideoGame/EverQuest'' both have over a dozen expansions apiece.
109* ''VideoGame/FinalFantasyXIV'' is particularly notable for being [[http://kotaku.com/yes-final-fantasty-xiv-really-was-this-bad-the-first-t-1789996867 terrible at launch]], and only with its first expansion, ''A Realm Reborn''[[note]]which, as the name implies, scrapped everything and started over[[/note]], did it achieve the popularity it has today. Since then, four expansions have been released, each including new areas, jobs, and other content.
110** ''Heavensward'', which includes the frozen mountains of Coerthas in which the theocracy of Ishgard is settled, in addition to a new playable race in the [[HornedHumanoid Au Ra]] and three new jobs: the [[TheGunslinger gunslinging]] Machinist, the {{card|sOfPower}}-powered Astrologian, and the [[DarkIsNotEvil menacingly noble]] Dark Knight.
111** ''Stormblood'', which takes the action eastward into the conquered nations of Ala Mhigo and [[{{Wutai}} Doma]]. Three more classes also join the ranks: the {{Samurai}}, TheRedMage, and later on the [[PowerCopying Blue Mage]].
112** ''Shadowbringers'' brings the heroes to the [[LightIsNotGood light-ravaged]] world of the First, brings two more classes into the fold ({{Gun|Blade}}breaker and [[MagicDance Dancer]]), and introduces two new playable races (the [[LittleBitBeastly Viera]] and [[PantheraAwesome Hrothgar]]).
113** ''Endwalker'', which marks the end of the story arc of the Ascian threat, a tale which takes them across the island nation of Thanvnair, the scholarly settlement of Old Sharlayan, the heart of [[TheEmpire Garlemald]], and even beyond the planet. It introduces two jobs: the [[SinisterScythe Reaper]] and the [[CombatMedic Sage]], and playable male Vieras (with female Hrothgars coming at a later date).
114* The ''VideoGame/PhantasyStar'' series from ''[[VideoGame/PhantasyStarOnline Online]]'' onward:
115** ''VideoGame/PhantasyStarOnline'' had two expansions over the course of its run: ''Episode 1 & 2'' adds a second story campaign and three additional character types, while the PC-Exclusive ''Blue Burst'' adds another campaign in the form of "Episode 4".[[note]]Episode 3 was a separate card game.[[/note]]
116** ''VideoGame/PhantasyStarUniverse'' has ''Ambition of the Illuminous'', which includes new content and a new story campaign that focuses more on player-created characters.
117** ''VideoGame/PhantasyStarOnline2'' has a yearly tradition of rolling out loads of new content each year in the form of "Episodes", each of which includes new stages and classes.
118* The first ''VideoGame/PlanetSide'' had the paid-for ''Core Combat'' expansion, which added underground caverns made by the {{Precursors}}, several new ancient weapons, vehicles, and game mechanics. However, the expansion flopped, with very few players entering the exclusive underground zones. The ''Aftershock'' free expansion added HumongousMecha and required Core Combat, though both were eventually made available to all subscribers.
119* ''VideoGame/{{Rift}}'' had ''Storm Legion'', which promised to triple the size of the game's world.
120* ''VideoGame/StarWarsTheOldRepublic'':
121** ''Rise of the Hutt Cartel'', which introduces storylines on Makeb and Oricon, and the daily quest hub CZ-198.
122** ''Galactic Strongholds'', which gives players access to customizable PlayerHeadquarters.
123** ''Galactic Starfighter'', which introduces an objective-based [=PvP=] mode.
124** ''Shadow of Revan'', which introduces storylines on Manaan, Rishi, Yavin 4 and Ziost.
125** ''Knights of the Fallen Empire'', which introduces an episodic single-player campaign, the planets Zakuul and Odessen, and an overhauled gear and companion system.
126* ''VideoGame/WorldOfWarcraft''.
127** ''The Burning Crusade'', which released Outland as the ExpansionPackWorld (seeing a connection already?) in addition to a lot of other stuff, including two new playable races.
128** ''Wrath of the Lich King'' opens up a new continent, Northrend, and introduces death knights as a playable class.
129** ''Cataclysm'', besides adding new areas, refactors all the initial zones to the game's then-current standards, introduces two more races, and adds high-level stuff amidst the old zones that have largely been ignored.
130** ''Mists of Pandaria'' adds the continent of Pandaria, playable pandaren for both factions, and the monk class.
131** ''Warlords of Draenor'' features the world of Draenor, an alternate universe past version of Outland, and updates player character models.
132** ''Legion'' introduces the Broken Isles, customizable {{Evolving Weapon}}s, and the demon hunter class.
133** ''Battle for Azeroth'' adds allied races (basically unlockable sub-races) and lets Alliance players quest in Kul'Tiras and Horde players quest in Zandalar.
134** ''Shadowlands'' opens up the titular afterlife as a new area, and revamps leveling, crunching the huge 120 levels to just 60.
135[[/folder]]
136
137[[folder:Idle Game]]
138* ''VideoGame/CellToSingularityEvolutionNeverEnds'': On Christmas Eve 2019, the game received the Dinosaur Evolution Expansion that added a whole new tree of upgrades involving dinosaurs.
139[[/folder]]
140
141[[folder:Platform Games]]
142* ''VideoGame/NewSuperMarioBrosU'' has ''VideoGame/NewSuperLuigiU'', which contains 82 levels that are more difficult than the standard game, while also including tweaked character physics and Nabbit as a playable character. ''Luigi U'' is also a standalone retail release, playing with the trope. Both games were later bundled together as a single game, which formed the base for ''New Super Mario Bros. U Deluxe''.
143* ''VideoGame/{{Skylanders}}'' has several expansions per game that add new levels, battle arenas, or racetracks.
144* ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' is a cartridge game that is ''literally attached to'' the previous title, ''Sonic the Hedgehog 3''. This is because they were [[WhatCouldHaveBeen originally meant to be one game]], but it was split in half, both in order to meet the deadline of a UsefulNotes/McDonalds tie-in to ''Sonic 3'' and due to the full game's unusually large filesize (it couldn't fit on a normal cartridge, and instead had to be put onto either two normal carts or one ''very expensive'' larger cart), and a lock-on system was devised to allow the games to be played on their own or combined into one game. The feature also allows people to lock ''Sonic & Knuckles'' onto other games--locking it onto ''VideoGame/SonicTheHedgehog2'' allows players to play through the game as Knuckles, and as an additional EasterEgg, locking it onto the first ''Sonic'' game results in an expanded version of the ''3 & Knuckles'' sphere-collecting BonusStage with 128,016,000 different possible stage layouts and a password system allowing players to select whichever layout they wish, and locking it onto any other game will result in roughly the same but without the ability to advance through the stages after completing them.
145[[/folder]]
146
147[[folder:Pinball]]
148* Nine months after ''Pinball/{{Metallica}}'' was released, Creator/SternPinball conducted a fan poll for two more songs to be added via a software update. The winners were "Ride the Lightning" and "Blackened".
149* ''VideoGame/ThePinballArcade'' is a framework for playing digital reproductions of PhysicalPinballTables. Players buy packs of one or two tables to add games as desired. They can also try games for free, but play stops once the lowest high score is reached.
150* ''VideoGame/ZaccariaPinball'' has ''Time Machine'' as a free table, but additional games must be paid for separately.
151* Similarly, ''VideoGame/ZenPinball'' and ''VideoGame/PinballFX'' comes with ''VideoGame/SorcerersLair'' for free, but additional tables (most of which have prominent licenses) require separate in-app purchases.
152[[/folder]]
153
154[[folder:Puzzle Games]]
155* ''Oh No! More Lemmings'' was originally conceived as an Expansion Pack for ''VideoGame/{{Lemmings}}'', though was released as a standalone game. It is abundantly evident in the learning curve, which is a ''lot'' steeper in ''Oh No! More Lemmings'', where there's one category of stupidly easy levels that were clearly added in as an afterthought, followed by four categories of [[NintendoHard Nintendo Really Fucking Hard]] madness...
156* Owners of ''VideoGame/TetrisTheGrandMaster 2 -- The Absolute'' got a free update kit called ''Tetris: The Grand Master 2 -- The Absolute PLUS'' (commonly referred to as "TAP"), which added some new modes: TGM+ (garbage rises from the bottom if you're clearing lines too slowly), [[HarderThanHard T.A. Death]] (pieces drop instantly and you must survive for 500 levels, or 999 if you clear the first 500 fast enough), and allowed players to play Doubles mode on one credit. In addition, the "Grand Master" rank in Master mode is more difficult to obtain, [[NintendoHard as if it wasn't already hard enough]].
157* ''Worms: Reinforcements'' was an expansion for the original ''VideoGame/{{Worms}}'' that added a single-player challenge mode, new sounds and custom levels, and many game balance adjustments. Added items were health crates and the Mole Bomb (which rarely appeared due to a bug).
158[[/folder]]
159
160[[folder:Real Time Strategy]]
161* Every ''VideoGame/AgeOfEmpires'' title got an expansion that introduced new factions and units.
162** ''VideoGame/AgeOfEmpiresI'' has ''The Rise of Rome'', which also added the ability to queue unit production instead of manually ordering one at a time.
163** ''VideoGame/AgeOfEmpiresII'' has ''The Conquerors,'' which introduced New World civilizations to the series (and added Spain and Korea). The ''HD Edition'' added ''The Forgotten'', with 5 new civilizations, and ''The African Kingdoms'', which added four more civilizations. The ''Definitive Edition'' release added 4 new civilizations, and it had its own set of expansions. ''Lords of the West'' added 2, ''Dawn of the Dukes'' added 2 more, and ''Dynasties of India'' added 3.
164** ''VideoGame/AgeOfEmpiresIII'' has ''The Warchiefs'', which added playable Native American factions, and ''The Asian Dynasties,'' which added Asian factions in the Americas.
165** ''VideoGame/AgeOfMythology'' has ''The Titans'', with a new campaign and enormous Titan units for all civilizations. The ''HD Edition'' added another expansion, called ''Tales of the Dragon'', focused on Myth/ChineseMythology.
166* ''VideoGame/Battlezone1998'' had the second-party developed ''The Red Odyssey'' expansion, which included two new [[NintendoHard brutally difficult campaigns]]; one for the returning American NSDF, and another for the new Chinese Red Army, which avoided the CosmeticallyDifferentSides of the NSDF versus Soviet CCA of the vanilla game. A mission pack containing 45 instant action and 52 multiplayer maps was also released. In the UpdatedRerelease, ''The Red Odyssey'' was released later as DLC.
167* The ''VideoGame/CommandAndConquer'' series considers them obligatory. The first few (''The Covert Operations'' for the first game, and ''Counterstrike'' for ''Red Alert'') just added new missions, but from ''The Aftermath'' for ''Red Alert'', they always added new units as well.
168** ''[[VideoGame/CommandAndConquerTIberianSun Tiberian Sun: Firestorm]]'', while adding little to the core gameplay, had a new internet mode that allowed players to join either the GDI or Nod in an attempt to conquer the world.
169** ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2: Yuri's Revenge]]'' added a third faction lead by the eponymous Soviet psychic, as well as adding new units to the existing factions (the Soviets in particular underwent significant changes, what with Yuri taking all their psychic tech with him).
170** ''[[VideoGame/CommandAndConquer3TiberiumWars Kane's Wrath]]'', in addition to bringing the "multiple branches per faction" idea from ''Red Alert 2'' to the Tiberium games, also told the story of what exactly Kane was up to both between ''Firestorm'' and ''Tiberium Wars'', and between ''TW'' and ''VideoGame/CommandAndConquerTiberianTwilight''.
171** ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3: Uprising]]'' has the obligatory three "what happened after the war" campaigns, along with a fourth campaign telling the OriginStory of the Empire's special infantry unit, Yuriko Omega.
172* ''VideoGame/CompanyOfHeroes'' had two standalone expansion packs -- ''Opposing Fronts'' added a British faction and the [[http://en.wikipedia.org/wiki/Panzer-Lehr-Division German Panzer Elite]] for multiplayer-use along with single-player campaigns for the factions. ''Tales Of Valor'' provided three single-player episodes, new units for the multiplayer factions which would replace current units while chosen, and three new multiplayer game modes (two strongly resembling a MultiplayerOnlineBattleArena and another being a HoldTheLine game mode).
173* ''VideoGame/{{Commandos}}'' had a standalone expansion titled ''Beyond The Call Of Duty'' that added new missions which [[NintendoHard upped the difficulty]], [[TheOtherDarrin changed the commandos' voices]], and added new weapons and equipment for the commandos, including non-lethal attacks for the Green Beret, the Driver, and the Spy.
174* ''VideoGame/DawnOfWar'':
175** The game's first expansion pack, ''Winter Assault'' added the [[RedShirtArmy Imperial Guard]] as a playable faction, playable with its own story campaign. ''Dark Crusade'' also introduced two additional races (The Tau and the Necron), and RiskStyleMap campaign, which was a ''Standalone'' Expansion Pack.
176** Dawn of War also got a third expansion pack, ''Soulstorm'' which added Dark Eldar and the Sisters of Battle.
177** Dawn of War had a notable exception, or at least Playing With, to the typical restriction of needing the original version: You actually ''could'' buy and play the expansion packs standalone, and freely play the single-player campaigns. However, playing Multiplayer restricted you only to the factions introduced in that expansion pack.
178* ''VideoGame/DawnOfWarII'' had two standalone expansion packs: "Chaos Rising", which introduced Chaos, and "Retribution", which introduced the Imperial Guard. Chaos Rising was the traditional version of an expansion pack, while Retribution was a standalone. Retribution discarded the previous game's requirements for multiplayer factions, as well, making all six factions playable by itself.
179* ''VideoGame/EmpireAtWar: Forces of Corruption'' adds a third faction to fight both TheEmpire and [[LaResistance Rebellion]], the organized crime of the Star Wars universe. It also includes new maps and a new storyline.
180* Massive Entertainment's first RTS ''VideoGame/GroundControl'' received an expansion pack, furthering the adventures of major Parker. A few faction tweaks and some additional options for units added a bit more depth.
181** While skipping an expansion for ''VideoGame/GroundControl II'', their later RTS ''VideoGame/WorldInConflict'' received one with a campaign for the Russians.
182* ''VideoGame/RiseOfNations: Thrones and Patriots'' introduces ''six'' new factions, as well as new campaigns, game modes, and game mechanics.
183* The ''Brood War'' expansion for ''VideoGame/StarCraftI'' picked up the story with a 20-hour campaign and added 8 new units (to complement the original's 30 non-builder units).
184* ''VideoGame/StarCraftII'' has two standalone expansions. The first game, ''VideoGame/StarCraftIIWingsOfLiberty'', serves as a base for both ''VideoGame/StarCraftIIHeartOfTheSwarm'' (released March 2013) and ''VideoGame/StarCraftIILegacyOfTheVoid'' (released November 2015).
185** Wings of Liberty is the terran (human) campaign, Heart of the Swarm is the [[HordeOfAlienLocusts zerg]] campaign, and Legacy of the Void is the [[CrystalSpiresAndTogas protoss]] campaign. Each section has 20+ missions on its own, more than the total of all three factions' in previous installments. ''Wings'' gives each race about 15 general non-builder units, plus 10 campaign-specific ones for the terrans. ''Heart'' adds 2-3 new general units per race and 14 campaign-specific ones for the zerg. ''Legacy'' adds 2-3 new general units per race and 23 campaign-specific ones for the protoss.
186* ''VideoGame/StarWarsGalacticBattlegrounds'' had ''Clone Campaigns'' as its Expansion Pack. This included two new campaigns, two new factions (Confederacy and Galactic Republic), as well as new techs and units.
187* ''VideoGame/{{Syndicate}}'' had an expansion for the first game titled ''American Revolt''.
188* ''VideoGame/TotalAnnihilation'' had two expansion packs, ''The Core Contingency'' and ''Battle Tactics''. The first was a full expansion complete with campaign and dozens of new units, the second a map and mission pack.
189* ''VideoGame/WarcraftII'' had ''Beyond the Dark Portal'', which took the fight, well, [[ExactlyWhatItSaysOnTheTin beyond the Dark Portal]], to the orcs' homeworld of Draenor, adding several hero units and a new tileset in the process.
190* ''VideoGame/WarcraftIII'' had ''the Frozen Throne'', which added lots of new heroes, units, buildings and maps in addition to a new campaign. One of the new places visited in the story was Outland, the ruined remains of Draenor.
191[[/folder]]
192
193[[folder:Roguelikes]]
194* ''VideoGame/TheBindingOfIsaac'' has had multiple expansions. Typical features are new room types, tonnes of new items, a new character or two, and a new VeryDefinitelyFinalDungeon. ''Wrath of the Lamb'' more than doubled the content of the original game, adding so much stuff the team had to stop because it was ''more than Flash could handle''. This inspired them to remake the game in a new engine with all the missing content a few years later. Said remake has also had multiple expansions, ''Afterbirth'', ''Afterbirth+'', and the final one, ''Repentance'', being the largest addition to the game ever.
195[[/folder]]
196
197[[folder:Role-Playing Games]]
198* Originally designed as ''VideoGame/BaldursGateIII'', ''VideoGame/BaldursGateII'''s expansion ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal]]'' was the climax to the Bhaalspawn story. The game that would later be developed as a "Baldur's Gate 3", ''The Black Hound'', had nothing to do with the ''BG'' series' Bhaalspawn saga. It was only named that due to Interplay lacking the rights to make ''TabletopGame/DungeonsAndDragons'' games that weren't called "Baldur's Gate", the same reason for ''VideoGame/BaldursGateDarkAlliance''. ''Throne of Bhaal'' was more a "proper" expansion pack, as compared to ''[[VideoGame/BaldursGateTalesOfTheSwordCoast Tales of the Sword Coast]]'', which added a few dungeons (though they were big ones!), spells, and items and raised the level cap without actually impacting the main story. The original ''VideoGame/BaldursGate'' eventually received a proper story-driven expansion pack, ''[[VideoGame/BaldursGateSiegeOfDragonspear Siege of Dragonspear]]''... but only in its 2012 UpdatedRerelease incarnation by Beamdog.
199* ''VideoGame/BlueDragon'' had a pack of special items released for download, then an entire new BonusDungeon, then a NewGamePlus mode that made the game super difficult.
200* ''City of Villains'' is an expansion pack and GaidenGame for ''VideoGame/CityOfHeroes''. It is also an example of an expansion that is fully built into the core game, and has to be unlocked by paying the complete price of an additional game. Furthermore, as of the end of 2006 ''City of Heroes'' has at least two smaller "bonus" packages that add extra powers and costume options to the game which can only be activated via separate purchases from [=NCSoft=]. (As of 2008, the games are no longer separate and everyone who had only one can access the other for no extra cost. 2010's Praetorean story arcs will be another stand-alone gaiden game that can be an expansion pack for City of Heroes / Villains.)
201* ''VideoGame/Cyberpunk2077'' has ''[[VideoGame/Cyberpunk2077PhantomLiberty Phantom Liberty]]'', a story expansion which is exclusive to the Platform/PlayStation5, Platform/XboxSeriesXAndS, and PC versions of the game. The expansion adds a new district to Night City, Dogtown, and is basically an extra game in terms of content, adding in new vehicles, weapons and skills tied to [[spoiler:the Relic]]. Unless the player chooses to play the story expansion right away from the main menu when starting a new game, Dogtown cannot be accessed until after the player completes a few main quests in act 2.
202* ''VideoGame/DiabloII'' had an expansion, ''Lord of Destruction'', where you traveled to the Barbarians' homeland of Arreat and fought Diablo's older brother (ItMakesSenseInContext).
203** The original ''Diablo'' had an official expansion pack called ''Hellfire'', but it was made by a third party and was pretty sloppy in quality.
204** ''VideoGame/DiabloIII'' has ''Reaper of Souls'', which adds a new act, a new class and many more.
205* ''VideoGame/DivinityIIFlamesOfVengeance'' continued the story of ''VideoGame/DivinityIIEgoDraconis'' so well, that they were henceforth only ever released bundled together (under the subtitle ''The Dragon Knight Saga'').
206* ''Franchise/DragonAge'':
207** ''VideoGame/DragonAgeOriginsAwakening'' picks up the story where ''[[VideoGame/DragonAgeOrigins Origins]]'' left off, with you in charge of rebuilding the Grey Wardens in Ferelden. You have the option of importing an ''Origins'' character sans any DLC content save the "Return to Ostagar" stuff (since the other DLC content is incompatible for some reason), or starting fresh with a level 18 Orlesian Grey Warden Commander. There are enough new features to call it an expansion (new talents, higher level cap, new companions), but not enough to call it a sequel (it's still basically the same game).
208** ''VideoGame/DragonAgeII'' [[WhatCouldHaveBeen was expected to have an expansion pack, as well]], titled ''Exalted March''. However, due to the sequel's controversial reception, all planned expansions for it were scrapped a year after the release (except for two DLC campaigns that have been released in the meantime). Some parts of the expansion's planned storyline, according to the WordOfGod, were reintroduced in [[VideoGame/DragonAgeInquisition the next main game]].
209* ''Franchise/TheElderScrolls'':
210** ''VideoGame/AnElderScrollsLegendBattlespire'' was originally planned to be an expansion pack to ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', but this idea was scrapped during development. ''Battlespire'' was then released as a stand-alone DungeonCrawler.
211** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has two expansion packs, ''Tribunal'' and ''Bloodmoon'', adding additional areas and quests, and possibilities (as the title hints, the character can become a lycanthrope). However, they also update the game .exe to include additional functions not present in patches for the original game, introducing unfortunate dependencies on the expansion packs for the vast majority of the enormous selection of ''Morrowind'' {{Game Mod}}s created by the community.
212** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' has had several small downloadable content packs, and two full sized expansions -- ''Knights of the Nine'' and ''The Shivering Isles''.
213** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has two major DLC expansions, the first being ''Dawnguard''. It adds small new areas to the ends of the world map, and new vampire and werewolf content with a quest line where you can choose to join the vampires or Dawnguard (vampire hunters). The second major expansion, ''Dragonborn'', adds Solstheim, the Nord-ruled island north of Morrowind from the ''Bloodmoon'' expansion, as well as side trips into the realm of Hermaeus Mora, the [[OurGodsAreDifferent Daedric Prince]] of [[ThingsManWasNotMeantToKnow Knowledge]]. The [[UpdatedRerelease Special Edition]] includes both of these expansions out of the box.
214* ''VideoGame/{{Fallout}}'':
215** ''VideoGame/Fallout3''. [[DownloadableContent Mothership Zeta, The Pitt, Operation Anchorage, and Point Lookout]] all count, but the most important DownloadableContent is Broken Steel, which completely changes the ending of the vanilla game so as to allow you to [[PlayableEpilogue play after beating it]], as well as adding some new {{sidequest}}s and increasing the level {{cap}}.
216** ''VideoGame/FalloutNewVegas'' does similarly, with added bonuses: ''Dead Money, Honest Hearts, Old World Blues,'' and ''Lonesome Road'', in addition to the obligatory new sidequests and items, increase the player's level cap by 5 per expansion (up to 50 with all four). There's also the ''Gun Runners' Arsenal'', which as its name suggests adds a ton of new (highly-expensive) weapons for the player to use, and the ''Courier's Stash'', which gives the player all four of the pre-order armor and weapon sets.
217** ''VideoGame/Fallout4'' is different in that it has two big expansions with several smaller ones: the two big ones are ''Far Harbor'' and ''Nuka-World'', which bring the player character to new locations, with the smaller ones being ''Automatron, Wasteland Workshop, Contraptions Workshop,'' and ''Vault-Tec Workshop'', which add several more options for the settlement building in-game.
218* ''VideoGame/GrimDawn'' have two expansions. ''Ashes of Malmouth'' which add two chapters, new content and the Inquisitor and the Necromancer as playable classes. ''Forgotten Gods'' and an extra chapter, more content, the Oathkeeper class and an endless dungeon mode.
219* Tribes of the East, the second and last add-on to ''VideoGame/HeroesOfMightAndMagic 5'', is an example of a stand-alone expansion. Mostly so because the main game's flaws, which mostly were addressed in this expansion, caused mediocre sales. However, there is no real bonus to owning the main game and the expansion, since all features except the campaigns are contained in [=TotE=].
220* The original ''VideoGame/IcewindDale'' also received a very short expansion pack, ''Heart of Winter''. The game designers acknowledged the short length of ''Heart of Winter'' and released a free downloadable second expansion pack called ''Trials of the Luremaster''. You need your copy of ''Heart of Winter'' installed to play it however.
221* ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'' each had enough DownloadableContent to collectively count as good-sized expansion packs, and could be purchased together by buying the season passes. ''3'' added 13 hours of single player gameplay in four episodic packs,[[note]]''From Ashes'', ''Leviathan'', ''Omega'', and ''Citadel''[[/note]] dozens of new weapons and powers, one new full party member, several new guest party members, and two new sets of enemies and bosses (plus 'possessed' variants for the Collectors). ''2'' which added 11 hours of single-player gameplay in six episodic packs,[[note]]''Price of Revenge'', ''Firewalker'', ''Stolen Memory'', ''Overlord'', ''Lair of the Shadow Broker'', and ''Arrival''[[/note]] two full party members, two guest party members, a new vehicle with unique levels and mechanics, about a dozen new weapons and powers, four bosses,[[note]]Geth Cannon, the Overlord, Tela Vasir, and the Shadow Broker.[[/note]] and new variants for many existing enemies. ''3'' also received about an expansion pack's worth of free multiplayer updates[[note]]''Resurgence'', ''Rebellion'', ''Earth'', ''Retaliation'', and ''Reckoning.''[[/note]] that easily doubled the amount of content available in that mode in terms of classes, weapons, maps, and enemies.
222* ''VideoGame/MonsterHunter'':
223** ''VideoGame/MonsterHunterWorld'' has ''Iceborne'', which introduces the long-awaited [[SlippySlideyIceWorld cold-weather area]] not present in the base game, the highest quest rank, many iconic returning monsters such as Nargacuga, Tigrex, and Glavenus; and new ones like Namielle, Shara Ishvalda, and subspecies for monsters seen in the vanilla game. In comparison, previous games used to be re-released with expanded content, and whenever possible included an option to [[OldSaveBonus import saves into those expanded versions so players didn't have to start over again]].
224** ''VideoGame/MonsterHunterRise'' has ''Sunbreak'' which, in addition to adding a new quest rank that features brand-new monsters like the Three Lords (Garangolm, Lunagaron and Malzeno) and subspecies for existing monsters, also has a more elaborate storyline that develops in a new land, a new hunting area plus a returning one from the second generation, and returning veterans like Seregios, Astalos and the Magalas (Gore and Shagaru, with the Chaotic variant of the former being added via a post-release update).
225* ''VideoGame/NeverwinterNights'' had two clear expansions, ''NeverwinterNights/ShadowsOfUndrentide'' and ''NeverwinterNights/HordesOfTheUnderdark'', each of which introduced a new campaign, several new spells, weapons, feats, and prestige classes. ''Hordes of the Underdark'' also increased the level cap, introducing an epic tier to the game. In a strange twist, canonically the PC of ''Hordes of the Underdark'' is the same as ''Shadows of Undrentide'', but NOT the same as the one in the original campaign.
226* ''VideoGame/NeverwinterNights2'' ended up with two expansion packs too: ''NeverwinterNights2/MaskOfTheBetrayer'', which is considered by many to be the SpiritualSuccessor to ''VideoGame/PlanescapeTorment'' as well as ''NeverwinterNights2/StormOfZehir'' which attempted to replicate the dungeon crawling style of the ''Icewind Dale'' games. ''[=NWN2=]'' also had a smaller expansion titled ''NeverwinterNights2/MysteriesOfWestgate'' that was distributed as DLC.
227* ''VideoGame/PathOfExile'' added numerous free additions to the game that greatly expanded the game's scope. The game first launched with three acts and three difficulty settings. Over time it's added: a new end-game boss, item crafting, a fourth act, [[PrestigeClass Ascendancy classes]], an expanded end-game system, a ten-act campaign, and three seperate expansions to the end-game, including a sequel. Many of the temporary seasonal league content has also been integrated into the main game over time, with growing complexity for each league.
228* ''Franchise/{{Persona}}''
229** ''VideoGame/Persona3'' proved so popular that an expansion game, ''Persona 3: FES'' was released. This contains the original game but with an extra difficulty level (Hard), new calendar events and additional Personae to summon. The real meat of the expansion comes in the form of an extra 20-30hr scenario which serves as a direct sequel to the events of the main game. All this plus the fact that it retails for less than the original means that there's little to no reason to purchase the original any more.
230** ''VideoGame/Persona4'', likewise, would receive its own expansion game: ''Persona 4: Golden''. In addition to the expanded selection of summonable Personas, it also includes two new Social Links: one for side character Tohru Adachi, and another for newcomer Marie. Other features include a new area to explore and a garden for creating healing items for dungeons.
231** ''VideoGame/Persona5'' has its own expansion, called ''Persona 5: Royal''. Along with the expanded selection of summonable Personas, the game features new Social Links and a new playable ally in Kasumi Yoshizawa (Codename: Violet), along an expanded story leading to a new ending should players meet specific requirements.
232* ''Franchise/{{Pokemon}}'': Starting with ''VideoGame/PokemonSwordAndShield'', the series began doing this in lieu of the traditional "[[UpdatedRerelease third version]]", instead offering a set of two DownloadableContent expansion packs that add new areas, challenges, and new and returning Pokémon.[[note]]''Sword and Shield'' received the ''Isle of Armor'' and ''The Crown Tundra'', while ''VideoGame/PokemonScarletAndViolet'' received ''The Hidden Treasure of Area Zero''.[[/note]] Shortly after both expansions are released, [[GameOfTheYearEdition the physical games are rereleased with the expansions already included]].
233* ''VideoGame/ShinMegamiTenseiIIINocturne'' has its "Maniax" edition released in Japan, which featured [[DirectorsCut content excluded from the original release
234of the game]] and a brand-new dungeon that could unlock a brand new ending, in addition to featuring Dante from the ''VideoGame/DevilMayCry'' series. The "Maniax" edition of the game would be the one to receive an international localization
235* ''Sorcerian'' had three add-on scenario packs released in Japan by Creator/{{Falcom}}, the latter two shifting the setting to [[JidaiGeki Sengoku Japan]] and AncientEgypt. There were also two third-party scenario disks, not counting the five ''Selected Sorcerian'' disks of OfficialFanSubmittedContent.
236* Each of the "Soulsborne" games by Creator/FromSoftware (bar ''VideoGame/DemonsSouls'') got an expansion pack in the form of DownloadableContent. Either one single DLC, or multiple episodic [=DLCs=] that are closely connected. Generally, their DLC includes new areas, bosses, enemies, and weapons, and are set in either the distant future or the distant past.
237** ''VideoGame/DarkSouls1'' has ''Artorias of the Abyss'', set centuries before the first game, with the Chosen Undead taking the place of Knight Artorias, rescuing Dusk of Oolacile and killing Manus, Father of the Abyss. It ties directly into the sequel, as Nashandra was born from a fragment of Manus' soul.
238** ''VideoGame/DarkSouls2'' got three separate episodic campaigns that were later released as one in the form of the ''Lost Crowns'' DLC.
239** ''VideoGame/DarkSouls3'' has two [=DLCs=] that are directly tied to each other, with ''The Ringed City'' picking up directly where ''Ashes of Ariandel'' leaves off. In the latter, the Ashen One enters the [[PortalPicture Painted World of Ariandel]] at the request of a mysterious OldSoldier named Slave Knight Gael and battles its corrupted inhabitants in an effort to burn away the rot infecting it. In the latter, the Ashen One pursues Gael through the titular isolated city and ends up in the future at the end of the world due to the city being an island in the sea of time sustained by a slumbering god. The Ashen One then has to fight their way through the dying city in order to retrieve 'pigment' for the Painter, who intends to create a new Painted World for refugees of the dying old worlds. Serves as the DistantFinale for the whole ''Souls'' series.
240** ''VideoGame/{{Bloodborne}}'' has ''The Old Hunters''. The Hunter travels to the [[DarkWorld Hunter's Nightmare]], a world where hunters from the past are trapped forever. In the process they discover the source of Yharnam's curse. It adds 3 new areas, 5 new bosses, an array of new weapons and armor sets, and is leagues more difficult than the base game.
241** ''VideoGame/EldenRing'' has the upcoming ''Shadow of the Erdtree'' expansion, of which only a piece of concept art has been released as of this writing.
242* UrExample: Creator/{{Epyx}}'s games ''VideoGame/TempleOfApshai'' and ''Hellfire Warrior'' each had two expansions: ''Upper Reaches of Apshai'' and ''Curse of Ra'' for the former, and ''The Keys of Acheron'' and ''Danger in Drindisti'' for the latter.
243* ''VideoGame/TouhouLabyrinth'' received an expansion pack in the form of ''Labyrinth of Touhou Plus Disc''. The expansion pack added ten more floors to explore after the main game, more playable characters, new items, extra bosses, and a NewGamePlus feature. The expansion pack's content were later added in the ''Labyrinth of Touhou Special Disc'' re-release along with more extra features and improvements.
244* ''VideoGame/{{Ultima}}'':
245** ''VideoGame/UltimaVII: The Black Gate'' had an expansion titled ''Forge of Virtue''.
246** ''VideoGame/UltimaVIIPartII: Serpent Isle'' is sometimes mistaken for an expansion pack, but was actually the next fully-fledged installment of the series -- the only reason it wasn't released as "VideoGame/UltimaVIII" was that due to time constraints, it ran on the same MediaNotes/GameEngine as ''The Black Gate'' and series creator [[Creator/OriginSystems Richard Garriott]] insisted on programming an engine from scratch for each numbered installment. ''Serpent Isle'' eventually got its own expansion, ''The Silver Seed'', but due to clumsy marketing and a rushed release (ordered by [[Creator/ElectronicArts corporate suits]]), ''The Silver Seed'' was shipped partially unfinished; while the expansion is in 'winnable', numerous unchecked plot holes, dangling story threads, and even one or two only partially-designed-but-abandoned-midway sidequests mar the experience.
247** ''VideoGame/UltimaVIII'' was [[WhatCouldHaveBeen supposed to receive]] its own expansion, ''The Lost Vale'', but it became a sad case of {{Vaporware}}.
248* ''VideoGame/TheWitcher3WildHunt'' added two: ''Hearts Of Stone'' and ''Blood And Wine''. The former adds more quests and a new storyline to the Velen/Novigrad region along with new monsters and roaming bands of former Order Of The Flaming Rose knights. The latter adds a new region, Toussaint, and is practically a whole extra game in terms of content. Also, unless being played standalone, it can't be accessed until [[spoiler:Dandelion is rescued during the base game's main questline]].
249* ''Xanadu Scenario II: The Resurrection of Dragon'', an expansion to ''VideoGame/DragonSlayerIIXanadu'' which included some of Creator/YuzoKoshiro's earliest video game music.
250* ''VideoGame/XenobladeChronicles'':
251** ''VideoGame/XenobladeChronicles2'' has ''[[VideoGame/XenobladeChronicles2TornaTheGoldenCountry Torna ~ The Golden Country]]'', a prequel set during the Aegis War prominent in the game's backstory. It has different battle mechanics from the main story and is substantial and separate enough that it's available as a standalone title.
252** ''VideoGame/XenobladeChronicles3'' has ''VideoGame/XenobladeChronicles3FutureRedeemed'', a prequel focusing on a group called the Liberators, who would become the Founders of the the City in its incarnation encountered in the main game. It also explains [[spoiler: what [[VideoGame/XenobladeChronicles1 Shulk]] and [[VideoGame/XenobladeChronicles2 Rex]] were up to, as they are part of the Liberators]].
253[[/folder]]
254
255[[folder:Rhythm Games]]
256* ''VideoGame/JustDance'': ''Just Dance: Summer Party'' is a compilation of most DLC from Just Dance 2.
257* ''VideoGame/RockBand'':
258** Track Packs consist of 20 or so songs that are usually available as [[DownloadableContent DLC]] in the main games packaged onto a disc to give players unwilling to purchase DLC or without an Internet connection a sampling of the ''massive'' list of downloadable songs available for the series. Some of the songs are timed exclusives for the Track Pack before getting released as DLC later. Those with an Internet connection can use a one-time code on the instruction manual [[OldSaveBonus to port the songs over to the main games' library]]. The entries include:
259** ''Vol. 1'' (Platform/NintendoWii and Platform/PlayStation2 only)[[note]]The [=PS2=] versions of ''Rock Band'' 1 and ''2'' lack DLC, and the Wii version of 1, being a direct port of the [=PS2=] version, also does.[[/note]]
260** ''AC/DC Live'': Music/{{ACDC}}'s setlist off their ''Live at Donington'' movie/album from their 1991 show at Donington Park. Unlike the other Track Packs, songs on this one are entirely exclusive and were never released as DLC.
261** ''Vol. 2''
262** ''Classic Rock''
263** ''Country''
264** ''Metal''
265** ''Country Vol. 2''
266[[/folder]]
267
268[[folder:Sandbox Games]]
269* ''VideoGame/AssassinsCreedIII'' has an expansion pack called The Tyranny of King Washington. Curiously enough, it ended up getting split into [[DownloadableContent three DLCs]] instead of one whole set.
270* ''[[VideoGame/GrandTheftAutoClassic Grand Theft Auto: London 1969]]'' for the Playstation actually required you to have the original ''GTA'' disc to boot it. That is, it wasn't standalone like a MissionPackSequel.
271* ''VideoGame/GrandTheftAutoIVTheLostAndDamned'' and ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony The Ballad of Gay Tony]]'', two downloadable expansion packs that were originally Platform/Xbox360 exclusive, but were released for the Platform/Playstation3 and PC a few months later.
272* ''VideoGame/HorizonZeroDawn'' has ''The Frozen Wilds'', an expansion that includes a separate storyline, an entirely different set of collectables from the rest of the game, and new, deadlier Machines.
273* ''VideoGame/HorizonForbiddenWest'' has ''Burning Shores'', a [[VersionExclusiveContent PS5-exclusive]] expansion.
274* Subverted by ''[[VideoGame/MountAndBlade Mount & Blade]]''. ''Warband'' was formerly announced as a classic expansion pack, then became a standalone one and was later on finally confirmed as a greatly UpdatedRerelease (and minor ContinuityReboot).
275* ''VideoGame/SaintsRowGatOutOfHell'' is a stand-alone expansion that uses the gameplay systems of ''VideoGame/SaintsRowIV'' while also adding tons of new content.
276* ''VideoGame/{{X}}-Universe'' series:
277** The first game ''X: Beyond The Frontier'' has the ''X:Tension'' [[PunBasedTitle xtension pack]], which expands the content and allows the player to purchase and fly other ships.
278** ''X3: Terran Conflict'' is a standalone expansion pack for ''X3: Reunion'', though it offers so much new content that it is typically referred to as a separate game. ''X3: Albion Prelude'' is an expansion pack of an expansion pack -- it requires ''Terran Conflict'' to run, though it runs from a separate executable and the player does not carry over progress in from ''Terran Conflict''.
279* ''VideoGame/XRebirth'' received two, which were timed to release simultaneously with massive free DownloadableContent updates that address core gameplay issues.
280** ''The Teladi Outpost'' adds a new ship set, solar system, some new mechanics and such, and unlike all previous expansion packs it allows you to continue on your old save game. '''Teladi Outpost'' was free for all owners to pre-order until the day of release, as a way to WinBackTheCrowd after the game's disastrous launch a year prior.
281** ''Home Of Light'' adds three new solar systems - one of which has unique spatial anomalies - new factions, new weapons, and a new station type.
282[[/folder]]
283
284[[folder:Simulation Games]]
285* ''VideoGame/AnimalCrossingNewHorizons'' adds in the ''Happy Home Paradise'' DLC, a sequel to ''[[VideoGame/AnimalCrossingHappyHomeDesigner Happy Home Designer]]''. The game itself has the player assisting a resort to build perfect homes for various [=NPCs=], but also brings in new features to your island including adding pillers to the inside of houses, new types of counter-tops, creating non-home buildings, and being able to invite villagers from your island to the resort.
286* The first game in the ''VideoGame/{{ARMA}}'' series,, ''Armed Assault'', only had a single standard expansion, ''Queen's Gambit'' (with an additional island and a new campaign). Then ''ARMA II'' came along and received some DLC. But the real expansion pack and DLC fever started with the release of ''ARMA II: Operation Arrowhead'', itself a standalone expansion to the original ''II'' (with a brand new setting and lots of new features). So far, ''Arrowhead'' has received the ''British Armed Forces'', ''Private Military Company'', ''Reinforcements'' and the ''[[CreatorProvincialism Army of the Czech Republic]]'' expansions. And lately, ''VideoGame/{{ARMA}}'''s helicopter sim cousin ''Take On Helicopters'' has also been receiving various small expansions, usually in the form of DownloadableContent.
287* ''VideoGame/{{Descent}} II: The Vertigo Series'' and ''Descent 3: Mercenaries''.
288* ''[[VideoGame/EuroTruckSimulator Euro Truck Simulator 2]]'' features a range of DLC, with the marquee release each year being a map expansion that focuses on adding a new region to the expansive game world.
289** ''Going East!'' significantly expands Poland, the Czech Republic and Slovakia, and adds Hungary as a new country.
290** ''Scandinavia'' adds Denmark as well as southern Sweden and Norway.
291** ''Viva La France!'' significantly expands France, including the island of Corsica.
292** ''Italia'' is similar, expanding Italy including the islands of Sicily and Sardinia.
293** ''Beyond the Baltic Sea'' adds the Baltic nations of Estonia, Latvia and Lithuania, as well as southern Finland and the Russian regions of Kaliningrad and Saint Petersburg.
294** ''Road to the Black Sea'' adds Romania, Bulgaria, and the European portion of Turkey.
295** ''Iberia'' adds Spain and Portugal.
296** ''Heart of Russia'' expands Russia to cover most of its European population centers.
297** Finally, ''VideoGame/AmericanTruckSimulator'' also features a similar model, with the base game focusing on California, Nevada and Arizona, with all subsequent states being their own DLC.
298* The Porsche expansion pack in ''VideoGame/{{Forza}} Motorsport 4'' re-introduces 23 of ''Forza Motorsport 3''[='=]s Porsches, adds 7 new ones that weren't in previous games, adds achievements, and adds more single player events.
299** A Rally expansion pack was revealed for ''Horizon'' about a week before release. Later on, a free expansion pack called the ''1000 Club'' was released that added special small tasks for players to complete in every single car in the game.
300** ''Horizon 2'' received an expansion pack called ''Storm Island'' that added a whole open world island for players to drive on, complete with its own championship. Later on, the game received its own Porsche expansion pack. Additionally, a standalone expansion called ''Forza Horizon 2 Presents [[Franchise/TheFastAndTheFurious Fast & Furious]]'' was released initially for free for a couple weeks' time that was essentially a glorified demo of the full game complete with its own storyline and set of achievements, and was also released on Xbox 360 unlike the other two expansions that were released only for the Xbox One.
301** ''Horizon 3'' got an expansion pack called ''Blizzard Mountain'', which added a whole new winter-themed map for players to explore, along with its own championship. Later, the game received another campaign expansion, the ''Hot Wheels Expansion'', which has another new map focused on stunts, along with vehicles based on Hot Wheels toys.
302** ''Horizon 4'' followed a similar formula to the third game, with the first expansion being ''Fortune Island'', which adds a new island to the map with extreme terrain and weather conditions, and the second expansion being ''LEGO Speed Champions'', with a new Lego-themed map and vehicles made out of Lego bricks.
303** ''Horizon 5'' follows a similar formula to the previous games with its expansions. The first expansion was ''Hot Wheels'', which, similarly to the ''Horizon 3'' expansion, featured a new map focusing on stunts that's located above the main map in the sky and vehicles based on Hot Wheels toys. The second expansion was ''Rally Adventure'', which added a new off-road themed map with its own events that can be played either as standard races or rally events complete with a co-driver guiding the player with pace notes.
304* The first generation ''VideoGame/IL2Sturmovik'' series released its new games as standalone expansions, with smaller addons (new planes, maps, missions and audio packs) usually released either as classic expansion packs or DownloadableContent.
305* Fasa's ''VideoGame/MechWarrior 2'' received several: Ghost Bear's Legacy and a multiplayer expansion called the 8 player pack.
306** Might be mistaken for an expansion: ''VideoGame/MechWarrior 2: Mercenaries'' was a standalone game.
307** ''VideoGame/MechWarrior3'' got one as well, a bit harder to find though. Pirates Moon it was called.
308** Pretty much all incarnations of ''VideoGame/MechWarrior 4'' received an expansion:
309*** ''VideoGame/MechWarrior4Vengeance'' was followed up by ''VideoGame/MechWarrior4BlackKnight'', which continued the story from a different view point. Pretty much DarkerAndEdgier, as it picked up after the ''worst'' possible ending. Pretty much Battletechs[=/MechWarriors=] m.o.
310*** Another expansion for ''[=MechWarrior=] 4: the Clan 'Mech'' and ''Inner Sphere 'Mech'' packs. Adding additional Battlemechs and weapon system to the games. Only usable in Multiplay however.
311*** While not an expansion per se, ''VideoGame/MechWarrior 4: Mercenaries'' plays around the same timeframe as Vengeance and Black Knight. Furthermore, the 'Mech pack expansions could be installed for Mercenaries as well.
312** Same universe, different genre: the first ''VideoGame/MechCommander'' game received a gold upgrade. Which included different difficulty settings (and boy did the vanilla game need one!) and a whole new multi-mission campaign!
313* The original ''VideoGame/OperationFlashpoint: Cold War Crisis'' first received the ''[[POVSequel Red Hammer]]'' expansion, which only added a new campaign for the Soviet forces and was made by the game's publisher (Creator/{{Codemasters}}). The second and more substantial expansion was ''Resistance'', which was made by the main developers again and offered a lot of technical and gameplay improvements (RPGElements, sidearms, better sounds, animations and graphics) in addition to a new setting and new [[LaResistance guerilla warfare-themed]] campaign. Notably, the devs also offered various vehicle and weapon addons prior and after the release of ''Resistance'' in the form of free DownloadableContent -- this was still a relatively new concept back in 2002-2004. All of the addons and most of the expansions were later included in the collector's edition of the game.
314* ''VideoGame/RainbowSix'' had a follow up in the form of ''[[NintendoHard Eagle Watch]]'', a series of depressingly tough levels. It's sequel contained Urban Operations that included mod support (such as replacing Rainbow with [[Literature/RogueWarrior SEAL Team Six]] and several 9/11 fan add ons), Covert Operations that includes a counterterror encyclopedia and officer test (in story one of the members of Rainbow was moving from an enlisted soldier to intel), and Black Thorn, which interestingly changed an airport level to a bus terminal after September 11, and the developers released the map for modders to play around with. The third game was followed up by Athena Sword and a Korean only expansion pack that is free to download. The XBOX and [=PS2=] conversions were similar in having stand alone expansions to the main game, some deviating from the PC versions.
315* ''VideoGame/RollerCoasterTycoon''. The first three games have had two expansion packs each.
316* The ''Operation Jumpagate'' expansion to the 3DO game ''VideoGame/{{Shockwave}}'' is a rare console example: it was unplayable if the player did not have a complete save file of the original ''Shockwave''.
317* ''[[VideoGame/SilentHunter Silent Hunter IV]]'' has the expansion ''U-Boat Missions'', that allows you to command a German submarine with base on the Japanese-occupied South Eastern Asia.
318* ''VideoGame/TheSims'' is worldwide known for being an Expansion Pack CashCowFranchise, the first one having seven expansion packs (all now conveniently packed with the original for the price of one game, spiting everyone who actually bought them separately) and [[VideoGame/TheSims2 the sequel]] having 8 expansion packs containing new game features and content, and 10 lower priced 'stuff packs' containing content only. ''VideoGame/TheSims3'' has 11 expansion packs and 9 Stuff packs. ''VideoGame/TheSims4'' has 11 expansion packs, 10 'Game' packs (which are basically a hybrid between expansion and Stuff packs) and 18 'Stuff' packs so far.
319* ''VideoGame/StarTrekStarfleetCommand'' series gained a massive one for the second incarnation, adding new factions like the Orion Syndicate. Full title: ''[[ColonCancer Star Trek: Starfleet Command II: Orion Pirates]]''
320* How Commander Pavel Chekhov ever became a full fledged commander is beyond many. Apparently he lost a whole disc with missions for Interplay's ''VideoGame/StarTrekStarfleetAcademy''. Luckily these were found and added in an expansion called... ''Chekhov's Lost Mission''. It did not add much to the core game, aside from 5 new missions with brutal difficulty, tying up a few dropped story lines.
321* ''[[Franchise/StarWars Star Wars']]'' ''X-Wing'' series featured expansion packs for all games except ''VideoGame/XWingAlliance'':
322** ''VideoGame/XWing'' had two expansion packs, ''Imperial Pursuit'' and ''B-Wing''. Each added an additional campaign, with the latter also introducing the titular B-Wing as a fourth flyable craft. A third expansion was planned, centered on the Rebels' time on Hoth, but this was canceled.[[note]]Some concepts from this expansion were later incorporated into ''TIE Fighter''; other elements were eventually included in the ''X-Wing'' Collector's CD edition.[[/note]]
323** ''VideoGame/TIEFighter'' also had two expansion packs, ''Defender of the Empire'' and ''Enemies of the Empire'', each of which added three additional campaigns to the game. Notably, ''Enemies'' was only available via the game's Collector's CD; the game consequently has been criticized as OneGameForThePriceOfTwo, particularly as both the base game and ''Defender'' ended with the Zaarin storyline unresolved.
324** ''VideoGame/XWingVsTIEFighter'' had the ''Balance of Power'' expansion, which added a single player campaign for each side as well as additional spacecraft types.
325* ''VideoGame/SWAT4'' had ''The Stetchkov Syndicate''. It added a new single player campaign with seven missions related to the titular Bulgarian mafia clan, numerous AI, command interface and multiplayer improvements, and several new weapons, including a nifty tear gas grenade launcher, a special marksman rifle and a more modern taser pistol that could double as a melee weapon.
326* ''VideoGame/{{Vietcong}}'' had ''Fist Alpha'' and ''Red Dawn'', while ''Vietcong 2'' had ''Fist Bravo''.
327* ''VideoGame/WingCommander'' has expansion packs for both the first two "mainline" games and for the {{spinoff}} ''Privateer''. Once the series began using {{Live Action Cutscene}}s, however, it became impractical.
328** For context, ''Secret Ops'' was the sequel to Prophecy, which was released for free in a series of episodic releases. Instead of FMV, there was additional text-based content (in the form of emails, news articles, posted orders, etc.) that you would look up online between episodes. The game was eventually taken offline, and was only legally available afterwards as part of the "Prophecy Gold" package, a box that included ''Wing Commander Prophecy'' and '' Wing Commander Secret Ops''. [[KeepCirculatingTheTapes Without the online story content.]]
329** The Platform/{{SNES}} version of ''Secret Missions'', the first [=WC1=] add-on, was a fully separate game that didn't need the original, but that was a function of cartridge-based games for which the method described in the ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' example, above, was impractical on the basis of costs (WC at the time not being the {{cash cow|Franchise}} that was the Sonic series).
330* The first ''VideoGame/ZooTycoon'' game had two: ''Dinosaur Digs'' & ''Marine Mania''. The second had four: ''Endangered Species'', ''African Adventure'', ''Marine Mania'' & ''Extinct Animals''.
331[[/folder]]
332
333[[folder:Stealth Games]]
334* ''VideoGame/MetalGear'':
335** ''VideoGame/MetalGearSolid: Special Missions'' was, in America and Japan, simply a (literal) [[MissionPackSequel mission pack spinoff]] to the original ''MGS''. Unfortunately, for reasons known only to Konami, they added a disc-check onto the European versions, requiring players to own ''Metal Gear Solid'' for the game to boot. Doubly-unfortunately, the disc check doesn't work on certain [=PS2=] models and most [=PS3=] ones, rendering European copies of ''Special Missions'' unplayable on those consoles.
336** ''VideoGame/MetalGearSolidPortableOps'' was followed by ''Portable Ops Plus'', a stand-alone expansion that focused on adding more multiplayer modes and character types from other ''MGS'' games in addition to those featured in the original ''MPO''.
337[[/folder]]
338
339[[folder:Survival Horror]]
340* ''VideoGame/FiveNightsAtFreddysSecurityBreach'' has ''Ruin'', in which you control a new character named Cassie who arrives at the abandoned Pizzaplex following the events of the main game after she receives a message from Gregory, who is trapped inside the building and must be rescued by Cassie.
341* ''VideoGame/GoosebumpsNightOfScares'' gains an extended edition five years later, titled ''Dead of Night''. Players reprise their role as Twist, and once again Slappy the Dummy is on the loose and had Stine imprisoned in his typewriter.
342[[/folder]]
343
344[[folder:Third Person Shooters]]
345* ''Franchise/{{Splatoon}}'':
346** ''VideoGame/Splatoon2'' has an expansion released in June 2018, ''Octo Expansion''. It adds a second single player campaign where an amnesiac Octoling, with the help of the New Squidbeak Splatoon, must escape from the depths of a subway station and make it to the surface of Inkopolis, at which point [[PromotedToPlayable the ability to play as an Octoling in Turf Wars is unlocked]].
347** ''VideoGame/Splatoon3: Expansion Pass'' contains two waves of content. Wave 1, released in February 2023, adds [[NostalgiaLevel Inkopolis Plaza from the first game]] as an alternate HubLevel, along with several characters returning. Wave 2 is a single player campaign called ''Side Order''.
348[[/folder]]
349
350[[folder:Turn-based Strategy/[=4X=]]]
351* ''VideoGame/{{Civilization}}'' has this as a tradition beginning in earnest with the third installment. In each case, there are two expansions, with the second expansion including all or most of the content from the first. The pattern has been that the first expansion is mostly just new content grafted onto the base game, while the second also includes some upgrades and refinements to the game mechanics made after consultation with the player community. In ''III'' and ''IV'', the second expansion also featured most of the "scenario" variants (typically based on a particular historical period, e.g. Sengoku Japan or Charlemagne's wars).
352** ''Civilization III'': ''Play the World'' and ''Conquests''
353** ''Civilization IV'': ''Warlords'' and ''Beyond the Sword''
354** ''Civilization V'' also has two expansion packs -- ''Gods and Kings'' and ''Brave New World''.
355** On top of the regular expansions ''Rise & Fall'' and ''Gathering Storm'', ''Civilization VI'' also added in two battle pass style expansions which bring in new content over a period of time. The first is ''New Frontier Pass'', which brought in new civilizations, new leaders for old civilizaitons, [[DecompositeCharacter Personas]], new modes, new districts, new city-states, new Great People, and other features. The second, ''Leaders Pass'', just added in 12 new alternate leaders for existing civilizations and 6 new Personas.
356* ''VideoGame/EndlessSpace'' has the ''Disharmony'' expansion pack, which introduces a new [[MechanicallyUnusualClass mechanically unusual race]] and revamps the oft maligned combat system, along with a host of other smaller changes. The game also has about a dozen free micro-expansion packs, which introduce new {{Hero Unit}}s, planetary anomalies, and random events.
357* ''VideoGame/EndlessLegend'' has the ''Guardians'' expansion pack that adds five unique and [[OneManArmy extremely powerful]] ElementalEmbodiment {{Hero Unit}}s, civilization wonders, city specialization, random events, and new terrain anomalies.
358* Every ''VideoGame/HeroesOfMightAndMagic'' game since the second has had at least one expansion. Although, most of the 3DO/New World Computing era were {{Mission Pack Sequel}}s, with only ''Armageddon's Blade'' for ''III'' adding a new town.[[note]]Both expansions for III would've originally had a new faction, but fan backlash forced them to cancel Forge and move Conflux an expansion earlier, leaving ''Shadow of Death'' without a new town.[[/note]] The Ubisoft era made new towns a standard feature for every expansion.
359* ''VideoGame/SidMeiersAlphaCentauri'' has the ''Alien Crossfire'' expansion pack, which adds five new human factions and two new alien ones.
360* ''Syndicate'' has a single expansion pack called American Revolt. It is notably quite difficult.
361[[/folder]]
362
363[[folder:Non-video game examples]]
364[[AC:Card Games]]
365* ''TabletopGame/{{Bang}}'' has several: ''Dodge City'', ''Gold Rush'', ''Armed & Dangerous'', ''High Noon'', ''A Fistful of Cards'', ''Wild West Show'', and ''The Valley of Shadows''.
366* ''TabletopGame/DigimonCardGame'' has a new expansion about every other month, as well as semi-annual starter decks that contain their own unique cards (though all cards can be used together since there's only one gameplay format).
367* ''TabletopGame/MagicTheGathering'' averages one expansion every 2 months or so.
368** From 1996 with ''Mirage'' to 2015 with ''Dragons of Tarkir'', three of these expansions took place in the same setting and built somewhat on the mechanics of the previous ones, forming a "Block" of one large expansion and two smaller ones (usually). The fourth was a "core set" released in the summer designed to introduce new players to the rules and reprint certain mainstay cards to keep them in circulation.
369** From 2015 with ''Battle for Zendikar'' to 2018 with ''Rivals of Ixalan'', they followed a two-block paradigm that replaced the Core Set with an additional expansion, and did two blocks of two sets per year instead of just one. However, this rapidly proved unpopular, leading to...
370** The three-and-one model, with three large-set expansions and the reintroduced core set, which continues into the present (though the core set was later removed again in favor of another expansion). There have still continued to be several expansions that tie into each other unofficially, like the year-long buildup to ''War of the Spark'' that included elements of the previous two blocks (as they all took place on Ravnica); the double-feature of Innistrad sets ''Midnight Hunt'' and ''Crimson Vow''; the Dominaria focused sets ''Dominaria United'' and ''The Brother's War'', and the New Phyrexia sets ''Phyrexia: All Will Be One'' and ''March of the Machine''.
371** Naturally, this doesn't include the various supplemental sets that aren't always legal in all formats or attempt to introduce new ones. Usually these come in the form of a large, draftable set in the summer that ties directly into commander or modern formats, like the ''Horizons'' or ''Masters'' sets, or major Universes Beyond sets like ''Lord of the Rings'' and ''Final Fantasy'',
372* ''TabletopGame/{{Pokemon}}'' also introduces a new set every month or so, often tying in to the new games.
373* ''Saboteur 2'' is an expansion for ''TabletopGame/{{Saboteur}}'' that divides the miners into two teams (blue vs. green), and adds other new role cards. It also adds new action cards and new tunnel cards.
374* ''TabletopGame/YuGiOh'' can top that with a new set every three months, as well as all the special packs.
375
376[[AC:Tabletop Games]]
377* Also popular with board games. Settlers of Catan has several expansion packs as does Alhambra. Sometimes these are combined into one set as a 'big box' release.
378* ''Final Girl'' is literally built around these, to the point [[OneGameForThePriceOfTwo you need at least one expansion to play it]]. The Core Set contains the parts that are used in every game, while the rest of the content is in the Feature Films, which contain the FinalGirl (the player's character), the killer, and the map. The Feature Films are structured such that any Final Girl can be used against any killer, and both can be used on any map.
379* ''TabletopGame/ResArcana'' has received two expansions:
380** ''Lux et Tenebrae'': Its biggest additions are the Demons artifact type, support for a 5th player, and the "Inscription" magic item, which has the unique property of giving you scrolls that can be saved up for later rounds. It also tweaks the rules to {{Nerf}} the Monuments strategy a bit, and adds some new artifacts, mages, etc.
381** ''Perlae Imperii'' adds the valuable Pearl essence to the game and increases the goal to 13 Victory Points. It also introduces a new magic item, new artifacts, new Places of Power, etc.
382* ''TabletopGame/SevenWonders'':
383** The original game has the expansions ''Leaders'' (which adds leaders to the game), ''Cities'' (which adds a new card type, support for an 8th player and team rules, and a few other things), ''Wonder Pack'' (which just adds four new Wonders), ''Babel'' (essentially two expansions -- one based around building the Tower of Babel, and one based around building great structures) and ''Armada'' (which brings naval combat and exploration to the game).
384** The ''Duel'' spin-off has received two expansions: ''Pantheon'', which adds gods who can help you or hinder your opponent, and ''Agora'', which adds a Senate mechanic.
385* ''TabletopGame/TrivialPursuit'' has its share. Feeling like questions about decades? Music? Sports? Movies?
386* ''TabletopGame/VillainousRavensburger'' has several expansions that add new villains with new playstyles.
387* The base game of ''TabletopGame/{{Wingspan}}'' covers North American birds, and is intended to have an expansion per continent. As of late 2022, three have been released. Note that the expansion ''Wingspan Asia'' can also be played as a stand-alone game for two.
388
389[[AC:Other]]
390* RealLife version: At Ride/DisneyThemeParks, Toontown was added to Disney World (although after the New Fantasyland expansion it became the Storybook Circus sub-area), New Orleans Square and Bear Country (Critter Country today) to Disneyland Park, and Disney California Adventure for Disneyland Resort.
391* ''TabletopGame/{{Dominion}}'' is an interesting case. There are 10 expansions (3 small (150-card), 5 standard (300-card), 1 large (400-card), and 1 extra-large (500-card)) and one set that contains basic cards with updated art. To play any game, you need a base set (Original or the first edition Intrigue) or the non-playable base set plus any expansion. To make this confusing mix even odder, while the non-playable base-set contains only cards that are in the base set and intrigue, they're an updated design, so some players may purchase this set even if they already have one of the two base sets. It provides no new cards, but they are nicer-looking versions of old cards you might have at least two full sets of already.
392* {{S|ourceBook}}upplements for {{tabletop RPG}}s are almost inevitably this. It's in the nature of these games that all one usually really ''needs'' to buy to play one are from one to three "core" rulebooks and any special dice it requires -- but that doesn't keep rules expansions, new setting information (or new settings altogether), pre-made scenarios and the like from ''also'' selling.
393* Many Anime/{{Shima|ShimaToraNoShimajiro}}jiro toys support having additional add-on modules or extra activity cards offered separately from the main product, which makes getting the toys even harder than it already is [[NoExportForYou if you don't live in Japan]].
394* ''Toys/{{Tamagotchi}}'': The Tamagotchi P's in Japan feature USB-like items called a "pierce", which downloads new characters, items, destinations and backgrounds into the toy. The Tama-Go in the US had a similar thing with the "Gotchi Figures"; when plugged in, they added new games and items. The ''Tamagotchi Smart'' smart watch similar has [=TamaSma=] Cards featuring new characters, food, items, backgrounds, and watch faces.
395[[/folder]]

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