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1->''"Am I supposed to change? Are you supposed to change?\
2Who should be hurt? Who should be blamed?\
3You need a resolution, I need a resolution,\
4We need a resolution, We have so much confusion."''
5-->-- '''Music/{{Aaliyah}}''', ''We Need A Resolution''
6
7Methods of giving closure to an episode of a show, a StoryArc, or an entire series.
8
9Ending tropes have [[SpoileredRotten major]] '''[[Administrivia/SpoilersOff unmarked and unconcealed]]''' spoilers in the examples sections. There is really no way to avoid this because of the very nature of an ending trope; the mere knowledge that the trope applies to a given work is usually a spoiler in itself. Read at your own risk.
10
11Contrast BeginningTropes.
12----
13!!Tropes:
14[[index]]
15[floatboxright:
16'''Categories:'''
17+ MultipleEndings
18+ SlidingScaleOfEndings
19+ TwistEnding
20+ VictoryAndDefeat
21]
22* HundredPercentCompletion: When collecting everything there is to collect in a video game and achieving all the game's side quests and objectives is the only way to see the canon ending.
23* AccidentalDownerEnding: A work ends on a down note with hints and promises that it will be continued, but it does not.
24* AdaptationalAlternateEnding: An adaptation changes how the story ends.
25* AlbumClosure: The final song on an album wraps up its tone/themes.
26* AlignmentBasedEndings: The video game's ending depends on your moral alignment.
27* AllIsWellThatEndsWell: A character goes through a lot of hardship and strife, but once they get their happy ending they appear completely unaffected by this.
28* AllJustADream: It turns out the whole story was just a dream the protagonist was having.
29* AllJustAPrank: A major plot ends up to be a practical joke.
30* AllThereInTheStinger: When TheStinger provides information that is necessary to understanding the overall plot.
31* AmbiguousCloneEnding: It's left ambiguous whether a person is the real deal or a copied replacement.
32* AmbiguousEnding: The ending is left open to the viewer's interpretation.
33* AndTheAdventureContinues: The story ends with the heroes preparing for another adventure.
34* AndYourRewardIsInfancy: The story ends with the main character becoming a baby.
35* AntiClimax: Suspense is killed when it would normally be at its highest.
36* ApocalypseWow: The apocalypse is absolutely nightmarish, but ''man'' if it isn't cool!
37* AstralFinale: The last episode takes place in space.
38* AudienceAlienatingEnding: Audiences dislike the ending of a work they otherwise enjoy.
39* AwesomeMomentOfCrowning: Story ends with character being crowned ruler of the land they just saved.
40* BabiesEverAfter: The story ends with the heroes having children.
41* BackForTheFinale: A character who hasn't been seen in a while returns at the end of the series.
42* TheBadGuyWins: The villain succeeds in their plan and gets what they want.
43* BecomingTheGenie: Someone gets turned into a wish-granting entity.
44* BelatedHappyEnding: A story with an AmbiguousEnding is given a happy ending in the sequel.
45* BigFinaleCrowdSong: A musical ends with a large CrowdSong to tie things up.
46* BigRockEnding: The GrandFinale of a song is spent with the musicians hammering away on their instruments.
47* BittersweetEnding: The story's ending is both happy and sad.
48* Bittersweet17: A 17-year-old who is in their coming-of-age.
49* BluffingTheMurderer: Somebody is ''pretty sure'' who dunnit, but doesn't know for sure so tries to trick the suspect into confessing.
50* BolivianArmyCliffhanger: A show's season ends on a cliffhanger where it's hard to tell who survived and who didn't.
51* BolivianArmyEnding: The work ends with the characters surrounded by people who intend to kill them with no clarification that they'll survive the battle.
52* BonusMaterial: Extra goods that is added to, but separate from, a particular work.
53* {{Bookends}}: The story ends the same way it begins.
54* BoringReturnJourney: The trip back home pales in comparison to the adventure it took to get to the destination.
55* BrickJoke: A joke that was set up and forgotten about finally gets a punchline.
56* ButNowIMustGo: A work or installment of a work ends with a character who helped having to leave for no other reason than "it's the way things need to go".
57* CallToAgriculture: A badass/heroic character retires as a farmer.
58* CantStopTheSignal: The discoverers of a hidden secret attempt to ensure it's spread far and wide.
59* CataclysmClimax: The land, usually discovered during the story, is destroyed at the end of it.
60* ChampionsOnTheInside: The characters lose the championship, but still feel like winners on the inside.
61* ChasedOffIntoTheSunset: The story ends with a character being chased by another character towards the sunset.
62* CliffHanger: Ending an episode/chapter/season/etc with one or more characters in danger (the ambiguity is that it's unknown at the time how/if they'll get out of danger).
63* CliffhangerCopout: A series has one episode end on a clear cliffhanger and never explains the outcome of that cliffhanger.
64* ClimbingClimax: The climatic showdown takes place atop a very tall structure.
65* CosmicDeadline: The rate the plot resolves itself starts going into overdrive near the end of the story due to development problems.
66* ConclusionInAnotherMedium: A series that was CutShort is given a proper conclusion outside of its original media.
67* CrossoverFinale: Characters from a SpinOff and/or other parts of a SharedUniverse return for a work's grand finale.
68* CruelTwistEnding: A twist ending that serves no purpose other than to be ''exclusively cruel''.
69* CurtainCall: The whole cast comes out at the end of the show.
70* CutShort: A series ends without a proper conclusion to the story.
71* DarkenedBuildingShootout: A classic denouement -- the hero and villain have a shootout in a darkened building, with a suitably suspenseful final shot.
72* DancePartyEnding: The story ends with everyone dancing.
73* DancingMookCredits: The end credits of a video game show animations of the game's enemies.
74* DangerWithADeadline: The heroes must avoid or outlast a dangerous enemy or situation for a certain period of time.
75* DawnOfAnEra: The story ends with the start of a new era.
76* TheDayOfReckoning: The story is supposed to end when the EvilOverlord wins.
77* DeadlyDistantFinale: The story ends with a flash forward to a character's later years where they die.
78* DefeatMeansMenialLabor: Where the villain, upon defeat, is reduced to performing menial labor.
79* {{Denouement}}: The story ends with loose ends being tied up after TheClimax.
80* DenouementEpisode: The final episode is an epilogue to the GrandFinale.
81* DestroyTheEvidence: Someone who seems not to be directly involved in a crime destroys or hides some evidence relating to it.
82* DeusExMachina: A plot device that gets the heroes out of danger.
83* DiabolusExMachina: A plot device that gets the heroes into danger.
84* DistantFinale: The story ends after a TimeSkip with the characters much older.
85* TheDogBitesBack: A tormented person gets back at those abusing them in the end.
86* DoNotSpoilThisEnding: Producers asking audiences not to spoil the TwistEnding to a movie.
87* DontCelebrateJustYet: The heroes defeat a villain but realize they still have to take care of something else that's occurring.
88* DoomedMoralVictor: TheHeroDies after making his LastStand.
89* DoomedProtagonist
90* DoorClosesEnding: The door closes right before the show ends.
91* DownerEnding: The story ends on a tragic note.
92* DramaBombFinale: An otherwise comedic story trying its hand at a dramatic moment near the show's last episode or two, totally out of left field.
93* DumpThemAll: The lead chooses not to be with any of their prospective [[LoveInterest Love Interests]].
94* EarnYourBadEnding: A video game where it's more difficult to get the bad ending than the good ending.
95* EarnYourHappyEnding: The character doesn't get their happy ending until after enduring a lot of suffering.
96* TheEnd: The story ends with a title card reading "The End".
97* EndGameResultsScreen: A special screen at game's end that judges your overall performance.
98* EndIsNighEnding: An apocalyptic event is taking place at the very end of the world, but we don't get to see because before the events happen, we're shown the credits.
99* EndingByAscending: A story ends with a character going up a staircase, ladder, etc.
100* TheEndingChangesEverything: A twist ending that changes the very nature of the story.
101* EndingFatigue: When a work drags on after it should have just ended.
102* EndingMemorialService: The story ends with a funeral.
103* EndingTheme: A certain tune that plays at the end of all or most episodes.
104* EndOfAnAge: The story is set during the end of a particular era in the story's setting, such as the end of the medieval era or the end of the American West.
105* EndOfEpisodeSilliness: An episode ends with a humorous scene or random bit of dialogue.
106* EndOfSeriesAwareness: The ending of the series has the characters acknowledge in-universe that their show is over.
107* TheEndOfTheBeginning: The end of the story is the beginning of a new era.
108* EndOfTheWorldSpecial: A character is given the power to recreate the whole world.
109* TheEndOrIsIt: An ending that casts doubt on the heroes' victory (thus creating a SequelHook).
110* EndsWithASmile: Any story (whether an episode or a full-scale work) ends with a character or characters smiling.
111* EpilogueLetter: A series ends with the narration of a letter.
112* EsotericHappyEnding: The ending is supposed to be happy, but the audience disagrees.
113* EverybodyHelpsOutDenouement: The story ends with all the characters coming together to help people out.
114* EveryEpisodeEnding: A recurring element that concludes each episode/entry of a series.
115* EverybodyDidIt: The mystery ends with every suspect guilty.
116* EverybodyDiesEnding: The story ends with everyone killed.
117* EverybodyLaughsEnding: The story ends with everyone laughing.
118* EverybodyLives: The story ends with no one dying.
119* EveryoneComesBackFantasyPartyEnding: A fantasy sequence where everyone who previously appeared comes back for a party.
120* EveryoneJoinTheParty: Random people join the hero or the villain for the final battle.
121* EverybodysDeadDave: An entire group dies except one survivor.
122* EverythingExplodesEnding: An explosion is used as the final punchline.
123* ExitPursuedByABear: The story ends with the villain being chased by a creature that intends to harm them.
124* FactionSpecificEndings: Each major faction in the game gets an ending where it wins.
125* FailureGambit: Failing intentionally as part of a grander scheme.
126* FakeOutFadeOut: The show fades out as if it were about to end, but then jumps back in to continue the story.
127* FakeOutTwist: There are two ending plot reveals, the second of which changes the meaning of the first.
128* FantasyKeepsake: Someone wakes up, thinking the whole adventure was AllJustADream, only to find an item proving the adventure was real.
129* FastForwardToReunion: The main plot resolves with characters going separate ways, the ending skips to future to when they eventually reunite.
130* TheFellowshipHasEnded: The work ends with the main group of protagonists going their separate ways.
131* FinalBoss: The video game ends with a final boss fight that the player must win to finish the game. In many cases, the final boss is the main antagonist of the game and defeating them triggers the ending cutscene.
132* FinalExamFinale: The finale tries to incorporate all the events that occurred before it.
133* FinaleProductionUpgrade: When media, at the end of its run, goes all-out on the production value and effort for costumes, characters, guest stars, sets, technology, and depth of a story, or in the additional case of reality TV, real-life competition.
134* FinalGirl: A female character who survives the events of the story after everyone else dies.
135* FinaleSeason: When the final season is essentially a long multi-part Grand Finale to the series.
136* FinaleMovie: A work that isn't a film series receives a conclusion in the form of a feature-length film.
137* FirstTimeInTheSun: A character who has lived in seclusion their whole life experiences sunlight the outdoors for the first time.
138* FissionMailed: A video game pretends that it's Game Over when it really isn't.
139* FlyAtTheCameraEnding: The movie ends with a character or object flying straight at the camera.
140* FocusGroupEnding: A movie's ending is changed at the last minute after a negative response from the test audience.
141* FoodEnd: Work ends by showing characters eating.
142* ForegoneConclusion: The audience already knows how the story will end, even if it's the first time they've seen it and no one's spoiled it for them.
143* FreezeFrameEnding: The ending has the scene freeze with the characters shown ceasing to move.
144* FriendlyScheming: The protagonist finds out that everything that's been happening was all part of an elaborate scheme set up by their friends.
145* FromZeroToHero: The protagonist starts as a nobody, but raises their station through their accomplishments.
146* FullyAbsorbedFinale: A show that didn't get its own GrandFinale has the loose ends tied up in a spinoff or a show taking place in the same continuity.
147* GainaxEnding: The ending is bizarre and weird.
148* GeckoEnding: An ending of an adaptation that cleans up all the loose ends of the unfinished original.
149* GhostReunionEnding: Dead characters come back in the ending as ghosts.
150* GoldenEnding: The best outcome among MultipleEndings.
151* GoToSleepEnding: The story ends with one or more characters asleep.
152* TheGoodGuysAlwaysWin: The heroes always succeed in defeating the bad guys.
153* GraduateFromTheStory: The main cast of a school-centered story graduate at the ending.
154* GraduationForEveryone: The whole cast of a show graduate school whether they were a good student or not.
155* GrandFinale: The final episode or installment of the series, specifically one that brings the series' story to a proper conclusion.
156* GroupPictureEnding: The story closes on a still picture of the main cast.
157* HappilyEverAfter: The story ends, the main couple get together, everyone is happy.
158* HappilyEverBefore: An adaptation of a story with a DownerEnding ends on a happy note by ending the story before things get tragic.
159* HappyEnding: The story ends with nothing bad happening.
160* HappyEndingOverride: A sequel undoes a character's happy ending.
161* HatAndCoatShot: The smooth closing shot of a movie.
162* HereWeGoAgain: The story ends with the conflict repeating or the characters going through a conflict similar to what they've already been through.
163* TheHeroDies: The protagonist dies at the end of the story.
164* HisStoryRepeatsItself: To resolve or come to closure with something that happened in their backstory, a character experiences an event very similar to what happened before.
165* HomeSweetHome: A character settles down at home after a long adventure.
166* HopeSpringsEternal: Even if the villain has the upper hand, there's still hope.
167* HopeSproutsEternal: A small sprout growing from the ground gives up that things will eventually be better.
168* HospitalEpilogue: The story ends with a character waking up in a hospital bed.
169* HowDidWeGetBackHome: Transporting the main characters back to their home without giving an explanation.
170* HumiliationConga: The ending has the villain get his comeuppance by being subjected to a string of embarrassing misfortunes.
171* IChooseToStay: A character has the chance to go home, but decides to stay where they are now instead.
172* IShouldWriteABookAboutThis: A story ends with the hero deciding to write a book about their adventures, with the implication that is the story you just heard.
173* InferredHolocaust: The work glosses over the fact that certain actions and events in the story have most likely resulted in countless deaths.
174* IrisOut: The episode ends with the screen closing in on a character or object.
175* InterruptedByTheEnd: The characters are about to do something, but are interrupted by the end of the episode, often in the form of a "TheEnd" card.
176* JokeEnding: An ending in a game with MultipleEndings that is deliberately sillier and more nonsensical to a substantially large degree than the other endings.
177* KillerFinale: The final installment kills off at least one main character.
178* LastDayOfSchoolPlot: The characters celebrate their last day of the school year.
179* LastEpisodeNewCharacter: The series has a new character introduced in the last episode or installment.
180* LastEpisodeThemeReprise: The show's theme song plays towards the end of the last episode.
181* LastSecondEndingChoice: The ending is determined entirely by a single choice near the end of the game.
182* LastSecondJokeProblem: A new problem suddenly appears at the end of a story just to be funny.
183* LastStand: Someone kills as many enemies as they can before they die.
184* LastVillainStand: The villain makes a final attempt to beat the heroes.
185* LeavingYouToFindMyself: A character is changing intellectually and dumps their partner to live a new life.
186* LeftHanging: A series ends with some serious plot threads left unresolved.
187* LetOffByTheDetective: The detective figures out who committed a crime, but lets them off because they sympathize with their motive.
188* LetThePastBurn: The story ends with a fire destroying the house, along with all it represents.
189* TheMagicComesBack: In a setting where magic has vanished, the magic ends up returning.
190* TheMagicGoesAway: A story with magic in the setting ends with all the magic disappearing.
191* MaybeEverAfter: The story ends by leaving it ambiguous whether the love interests will actually be a couple in the end.
192* MayItNeverHappenAgain: The story ends with one or more characters ensuring the events won't repeat.
193* MedalsForEveryone: The story ends with the character being awarded for their heroic actions.
194* MergedReality: Saving the day by merging an alternate universe with the normal one.
195* ModularEpilogue: Not a continuous ending cutscene, but a sequence of short scenes that show the consequences of your choices.
196* MovingAwayEnding: The story ends with the characters moving to another area.
197* MustLetThemGetAway: TheHero sees the bad guy escaping, but can't go after him.
198* NestedStoryReveal: Supposedly real events turn out to be a fictional story within a larger story.
199* NetworkFinale: When a network decides to go out with a bang just before its NetworkDeath.
200* NoEnding: The story ends with no resolution.
201* NoMacGuffinNoWinner: The story ends with no one getting the MacGuffin.
202* NoRomanticResolution: A romance arc ends without anyone getting together.
203* NonstandardGameOver: Losing the game at a certain point or in a certain way triggers an exclusive cutscene.
204* NotQuiteBackToNormal: A transformed character retains some residual effects even after reverting back to normal.
205* NowDoItAgainBackwards: Fixing the problem by doing the same thing in reverse.
206* NowWhat: The premise is resolved without a satisfying conclusion.
207* OffIntoTheDistanceEnding: The story ends with TheProtagonist traveling into the distance.
208* OfferingAHand: Before any kind of gesture can be accepted or rejected, someone must first extend a hand.
209* OfficialKiss: Two characters kiss, signaling a RelationshipUpgrade.
210* OffscreenInertia: As long as a character is offscreen, it's assumed that they continue doing whatever it was we last saw them doing.
211* OhCisco: The characters deliver one last joke before the end of the show.
212* OmegaEnding: The player must find all other endings to view this one.
213* OneLastFieldTrip: Characters go on one last outing together. Not necessarily in the last episode, but usually marking an ending of some sort.
214* OnTheNext: Every episode ends with a sneak peek at the next episode.
215* OnlyTheLeadsGetADownerEnding: The side characters and setting get a happy ending, but the main characters aren't so lucky.
216* OnlyTheLeadsGetAHappyEnding: The main characters get a happy ending, but the side characters aren't so lucky.
217* OrWasItADream: It appears that the protagonist [[AllJustADream only dreamed it]], but then it's hinted that what they dreamed had actually happened.
218* PanUpToTheSkyEnding: The movie ends with the camera panning up to the sky.
219* PassingTheTorch: The story ends with the hero choosing someone to continue their legacy.
220* PhilosophicalChoiceEndings: The ending choice lets the player take a stand on a philosophical or ethical issue.
221* PhotoMemento: Group of (heroic) characters celebrate the end/importance of an event by posing together for a photograph as a piece of history.
222* PlayableEpilogue: The player is given a degree of control over the ending "cutscene".
223* PostClimaxConfrontation: At the very least one of the protagonists faces down one final enemy before the story is truly resolved.
224* PostFinalBoss: An easy boss fought after the final boss to wrap up the game's story.
225* PostFinalLevel: An extremely short level that houses the FinalBoss and comes after the actual final level.
226* PreEndingCredits: Credits that are displayed... just when the climax is about to take place.
227* ThePromPlot: Occasionally, the high school dance party is used to commence a story, especially when a large portion of the plot surrounds said event.
228* PutOnAPrisonBus: Someone's arrest marks their final appearance in the story. Typically happens near the end of the story.
229* PyrrhicVictory: While the characters have won, their victory comes at a price that renders their victory worthless in the end.
230* RaceAgainstTheClock: The heroes have to do something to stop the countdown, or else the consequences will be catastrophic.
231* RailroadToHorizon: A railroad disappearing into the distance is used as a metaphor for the journey ahead.
232* RayOfHopeEnding: An ending that would normally be a DownerEnding, but shows that there's still hope left for the heroes.
233* RefusingParadise: A dead character chooses resurrection over going to a peaceful afterlife.
234* ResetButtonEnding: It looks like the main conflict has been solved, but at the end, something happens that resets the status quo and makes it so it hasn't.
235* TheResolutionWillNotBeIdentified: An episode of a series that is meant to be the SeriesFinale, but not advertised as such.
236* RevisedEnding: The ending is changed for the final product.
237* RidingIntoTheSunset: Character goes off into the distance while the sun is setting.
238* RocksFallEveryoneDies: The game master of an RPG gets fed up and kills everyone in the game.
239* RolePlayingEndgame: When a TabletopRPG includes explicit rules for retiring player characters or even for ending the entire campaign.
240* RomanticFakeRealTurn: A fake romance becomes real.
241* TheRuinsICaused: After a big, property-damage-causing event, the main characters are seen on a cliff or plateau overlooking the ruins that resulted.
242* RunningGagged: A recurring gag is used one last time before being retired for good.
243* SaveTheDayTurnAway: Someone saves the day but has to dump their love interest.
244* SaveTheWorldClimax: A plot that initially wasn't about saving the world is so by the end.
245* SavingTheWorldWithArt: A character uses a form of art in order to solve a problem or save the world.
246* ScarySurpriseParty: Something nasty happens to a character (kidnapped, in danger) but it turns out to be a surprise party.
247* SealedWithAKiss: The OfficialCouple gets TheBigDamnKiss near or at the end of the story.
248* SeasonFinale: The final episode of the show's season.
249* SecondChapterCliffhanger: The second installment of a trilogy ends on a {{cliffhanger}} with several {{Plot Thread}}s still unresolved.
250* SecretExpandedEpilogue: In a video game, an extended version of the ending only unlocked by achieving certain conditions.
251* SequelHook: The ending teases toward a sequel coming up.
252* ShaggyDogStory: A story's buildup has no payoff.
253* ShaveAndAHaircut: A common musical sting with a five-and-two beat pattern.
254* ShockAndSwitchEnding: It looks like it's headed for a SuddenDownerEnding, but nope! Everything is fine!
255* ShootTheShaggyDog: The story ends with the protagonist dying and rubs salt in the wound by revealing their efforts to be pointless.
256* ShutUpHannibal: The hero gives a defiant response to the villain mocking their idealism.
257* SigningOffCatchPhrase: A line of dialog that serves as an EveryEpisodeEnding, usually a way of saying goodbye to the audience.
258* SnicketWarningLabel: A warning to stop viewing a work of fiction while it still looks like a happy ending.
259* SoOnceAgainTheDayIsSaved: A narration placed at the end of every episode to remind the viewers what they just watched.
260* SoWhatDoWeDoNow: A character has just finished an exciting adventure, but finds their now normal life boring.
261* SolemnEndingTheme: An Ending Theme that sounds wistful.
262* SomeoneToRememberHimBy: A woman turns out to be pregnant with the child of her recently deceased lover.
263* SomethingWeForgot: The characters go about their business before we're shown or they remember a matter they neglected to take care of.
264* StandardHeroReward: After saving the day, TheHero is rewarded with marriage to a princess.
265* TheStinger: A scene that plays after the credits.
266* StockSeriesFinales: Common plots often used in final episodes of shows.
267* StockSitcomGrandFinale: Common plots for ending a [[SituationComedy situation comedy]] series.
268* StormingTheCastle: Assaulting the [[BigBad Big Bad's]] home base.
269* TheStoryThatNeverWas: The solution to the story's conflict is to completely undo the events via CosmicRetcon.
270* StrangerInAFamiliarLand: The hero returns home, but their home has changed so much that it's no longer the same place it was when they originally left.
271* StopTheHeroTwist: Not necessarily limited to the ending itself, but the outcome of this twist greatly affects it.
272* SuddenDownerEnding: The story abruptly ends on a bleak note.
273* SuddenMusicalEnding: The work or episode ends with a song despite it not being a musical.
274* SurpriseParty: A surprise party is held to celebrate an occasion.
275* SurprisinglyHappyEnding: You have braced for a BittersweetEnding, but things turned out a lot better than you expected.
276* TakeCareOfTheKids: Someone is dying and asks another person to take care of a person (usually a kid as kids are more likely to need care).
277* TakeMyHand: One character is about to fall off a cliff and another tries to catch their hand.
278* TakenDuringTheEnding: A character/object is taken away at the end of the story for a purpose, leaving it ambiguous on what's going to happen next.
279* ThatsAllFolks: A character lets the viewer know that it's the end.
280* ToBeContinuedRightNow: Continuing the story immediately after a fake-out of claiming the story will be continued in the next installment.
281* TorchTheFranchiseAndRun: The creator(s) deliberately make it so that the work ends in a way that it's impossible to continue the story any further.
282* TrashTheSet: The show ends with a regular location in the series being destroyed.
283* TraumaButtonEnding: A character has a reaction to a trigger that has to do with events that they just went through.
284* TrippyFinaleSyndrome: The finale takes place in some trippy and abstract realm.
285* TropicalEpilogue: The final shot of the show is the characters on a tropical vacation.
286* TwoDunIt: A reveal where two people are responsible for a crime.
287* UnendingEndCard: The game ends on an inescapable congratulatory screen.
288* VelvetRevolution: A peaceful and non-violent revolution.
289* VictorySex: Characters celebrate their victory with sex.
290* TheVillainMustBePunished: The villain must pay for their crimes; merely foiling their plans isn't enough.
291* WasItReallyWorthIt: A character finally succeeds in their goal, but doesn't enjoy their victory because they're ashamed of what they had to do to make it possible.
292* WeAreNotGoingThroughThatAgain: Characters have just finished an adventure, and refuse to go on another adventure.
293* WealthyEverAfter: The story ends with a character becoming wealthy.
294* WeddingBellsForSomeoneElse: Two people look like they are about to be married, only for it to turn out they're guests at someone else's wedding.
295* WeddingFinale: Someone gets married at the end of the story.
296* WeddingsForEveryone: Multiple couples get married at the end of the story.
297* WhatCliffHanger: A cliffhanger which merely promises that ''some'' shocking plot twist will be revealed later, instead of just revealing it right now, is usually not that exciting.
298* WhatNowEnding: A {{Cliffhanger}} that allows time to pass within the show between episodes.
299* WhereAreTheyNowEpilogue: The ending shows what became of the characters after the events of the story.
300* WhereItAllBegan: The hero's journey ends the same location where it began.
301* WillReturnCaption: The ending has a caption promising that the main character will return.
302* WinWinEnding: Everyone gets a happy ending.
303* AWinnerIsYou: The video game ends with nothing more than a message congratulating the player for completing the game.
304* WorldHealingWave: A wave envelopes the world to heal it from all the damage and corruption.
305* WrapItUp: A short-notice [[GrandFinale Finale]] for a soon to be cancelled work.
306* WrapUpSong: A song that ends every episode.
307* YeahShot: The final shot of a work freezes on a character jumping in the air with their hands up.
308* YourPrincessIsInAnotherCastle: An ending that isn't really the end.
309[[/index]]
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