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15[[quoteright:350:[[WesternAnimation/TheLegendOfKorra https://static.tvtropes.org/pmwiki/pub/images/elemental_1.png]]]]
16[[caption-width-right:350:[[MakingASplash Water]] you waiting for? You should be getting [[PlayingWithFire fired]] up because she's ready to [[DishingOutDirt rock]]. [[BlowYouAway Air]] you up for it?]]%%
17->'''Aang:''' I'm the Avatar, master of all four elements!\
18'''Dmitri Mendeleev:''' Really? I'm Mendeleev, master of all 118+. ''[swoosh]'' That was polonium-bending. You probably didn't feel anything, but the symptoms of radiation poisoning will set in shortly.
19-->— ''Webcomic/{{xkcd}}'' #965: [[http://xkcd.com/965/ Elements]][[note]]"Of all the nations, the armies of the ununoctium-benders are probably the least intimidating. The xenon-benders come close, but their flickery signs are at least effective for propaganda."[[/note]]
20
21In the past, the forces of nature were considered to be the building blocks of all life and matter in the world, known as the NaturalElements. The discovery of the atom mostly disproved that,[[note]]with ''several'' elements being found in earth, water, and/or air, with at least [[http://en.wikipedia.org/wiki/Oxygen one]] being found in all three, as well as being directly responsible for the creation of fire.[[/note]] but the idea was so deeply rooted in mankind's mind, that it's become a popular [[{{Motifs}} thematic motif]] for supernatural fictional settings, and still finds parallels in modern physics' four commonly observable states of matter: solid (earth), liquid (water), gas (air), plasma (fire).
22
23One of the most common uses of this idea is to give characters some superpower over an aspect of nature — like a character who can conjure or control fire or water. This may also involve the ability to summon or create {{Elemental Embodiment}}s, living manifestations of the elements themselves. Most settings that make use of FunctionalMagic will inevitably have elemental spells or magic. Because of this, Elemental Powers is one major class of the StockRPGSpells.
24
25In works of fiction, these tend to have a consistent naming scheme either ending in -mancy ("pyromancy", "cryomancy") or in -kinesis ("pyrokinesis", "cryokinesis"). These suffixes technically mean "divination" and "movement", respectively, and compound words range all the way from being semi-common in real life ("necromancy"), to haphazardly made-up in faux-Greek ("radiokinesis"??). '''These naming schemes themselves are [[{{Whatevermancy}} a different trope]]''', so please don't add your favorite here.
26
27''Any'' natural force can count as an element and indeed, works have played with the concept with multiple different kinds of elements, often by [[ElementalFusion combining two or more of the classical elements]] to make a new one, e.g. fire + water = steam. Here's a list of the most common, all of which are {{Sub Trope}}s ('''examples of a character who can only make use of a single one these powers should be troped under that specific subtrope'''):
28[[folder: Elements and Their Associated Powers And Traits]]
29[[index]]
30!!Classical Elements
31* '''[[DishingOutDirt Earth]]''': Stable and resilient, Earth is the element of solidity and support. Earth characters are frequently dependable, strong, protective and, if female, motherly; on the negative side they may also be stubborn, repressive, or just far too stuck in their ways. As such, it is aligned with the melancholic temperament. It is frequently [[MightyGlacier the strongest element, but also the slowest]], or alternatively it's good at defensive magic, but not in offensive. It's generally represented as by either [[YellowEarthGreenEarth the colors green, brown, orange, tan, or yellow]] (the latter four especially if [[DishingOutDirt actual earth]] is distinguished from [[GreenThumb plants]] or other stuff).
32* '''[[PlayingWithFire Fire]]''': Has positive connotations like warmth, light, [[FirePurifies purification]], and even rebirth, as well as has the potential to become a beneficial element. On the flip side, it's very, very easy to {{exaggerate|d}} it into [[EvilIsBurningHot an antagonistic element]] by emphasizing its wild, destructive, and unpredictable nature. As it is aligned with the choleric temperament, Fire characters have a habit of being [[HotBlooded impulsive, hotheaded, and brash]]. As such they make a great RedOni to any BlueOni and are typically TheHero, TheLancer or an [[TheDragon important]] [[BigBad bad guy]]. More rarely they can be TheSmartGuy as the ability to make and manipulate fire in Real Life is often [[TheDiscoveryOfFire seen as the being first step towards "inventing" science]]. [[FireIsRed Usually associated with the color red]], even though actual flame is naturally more orange in color, if not outright gold or yellow.
33* '''[[BlowYouAway Air/Wind]]''': The element of freedom and movement; unpredictably calm one moment and flying into a tempest the next. [[FragileSpeedster The quickest of the elements, but sometimes seen as physically fragile]] or lacking in raw strength (unless it is referred to as "Sky" or "Heaven"). Therefore, what it lacks in raw power it makes up for in offensive and defensive maneuvers. It can also include WeatherManipulation. Aligned with the sanguine temperament, Air characters are often cheerful, energetic, and free spirits. [[MakeSomeNoise Noise]], when used as an elemental attack, is sometimes depicted and treated as an air-like attack. When electricity isn't a separate element, it's often folded into Air. It can also sometimes feed energy to Fire, so an Air mage working with a Fire mage is not a team to tangle with. [[WindIsGreen Green is often used to represent it in eastern products]], but it's also fairly common to see [[TechnicolorWind yellow, light blue, purple, and white]].
34* '''[[MakingASplash Water]]''': The element of change and adaptability; capable of taking any form. Water is pretty much always seen positively, symbolizing [[HealItWithWater healing]], adaptability, and [[TheStoic calm]]. While Earth is strong and solid and Air is weak but fluid, Water is both strong and fluid, but not to the same extent as the other two. Aligned with the phlegmatic temperament, Water characters are usually laid-back and "go with the flow". [[WaterIsBlue Usually depicted as blue or cyan.]] Although not thought of as much of a combat power, when roused a Water Mage can be unstoppable (think tsunamis)— and [[ConfusionFu unpredictable]] — especially combined with Wind (think hurricanes.) Almost always the absolute BlueOni, and often TheHeart.
35
36!!Other Elements
37* '''[[GreenThumb Nature/Wood/Plants/Flora]]''': Power over plants and vegetation. Can include the ability to manipulate and control plants, change the growth and size of plants, or summon forth plants from the ground; including [[StatusEffects poisonous]], spiky, or [[ManEatingPlant carnivorous ones]]. Sometimes these abilities get lumped in with another element but which one is differs by culture, with Earth being a popular choice in Western works and {{Wind|IsGreen}} being popular in Asian works. May manifests as PetalPower attacks. Sometimes referred to as "Life", since it concerns living, growing things. Or as "Nature", because NatureEqualsPlants
38* '''[[ExtraOreDinary Metal]]''': Either a subset of Earth (including metals and non-metals) or contrasted against Earth (metal alloys as opposed to non-metal rocks). Metal is used for either ridiculously high defensive capabilities (clang) or offensive capabilities (stabby). It has associations with strength, technology, civilization, rigidity, craftsmanship, and determination. Even though it's like a stronger version of Earth, [[CripplingOverspecialization it's also sterile, inflexible, cold, and can't bear life like Earth can]]. Often opposed by Nature or Wood. The easiest of the elemental powers to produce {{Magitek}} from. Metal is rarely seen as a classical element or power outside of Asia (and China in particular). A character with powers over this may be a MetalMuncher.
39* '''[[ShockAndAwe Lightning/Electricity/Thunder]]''': Sometimes paired with Air or Fire, but more often is considered a separate form of power. In most games, it forms the [[FireIceLightning basic trio]] of available powers. Lightning usually carries the same connotations as Fire, but may also include [[FastAsLightning speed]] (i.e. "moves like lightning"), [[AntiArmor penetration]] or [[PsychoElectro mild insanity (from having fried his brain too many times)]], [[LightningCanDoAnything or even more]]. Like Fire it's sometimes an ability of TheSmartGuy as [[{{Technopath}} controlling and conducting electricity]] is integral to [[GadgeteerGenius modern day gadgets]]. It's usually depicted as either [[YellowLightningBlueLightning very yellow or very blue]], although in real life it's actually more often white.
40* '''[[AnIcePerson Ice/Snow]]''': May or may not be combined with Water or Air. As a separate element, it carries connotations of coolness, detachment, harshness, and even [[KillItWithIce death]]. As a foil to Fire they tend to be TheLancer or villains, and play Blue Oni to anyone's Red. [[FireIceLightning Like the rest of its trio]] it can be TheSmartGuy, likely because [[GreatBigLibraryOfEverything old monasteries, libraries and places of learning]] are known for being cold inside. [[ProudScholarRace They'll be scholarly, by-the-book smart guys]] however instead of [[ShockAndAwe techies]] or [[PlayingWithFire curious types]]. Snow is almost the same as Ice generally but carries connotations of fun, softness, cheerfulness, and even [[SnowMeansLove love]].
41* '''HellFire''': Usually a [[ElementalTiers suped-up version of Fire]], with negative, demonic, and dark connotations. May be folded into Dark or Death. Expect it to not obey the usual laws of physics of regular fire.
42** '''[[TechnicolorFire Colored Fire]]''': Fire that comes in various colors tend to have different effects associated with each color. For example, Blue Fire tends to be cold or associated with spirits (despite being even hotter than regular Fire in real life), Green Fire might be of an evil nature and so on...
43* '''[[WeatherManipulation Weather/Storm]]''': A package deal of Wind, Lightning, Water, and Ice; though without as much fine control as those elements alone (for instance, Weather's control over Water usually starts and stops at summoning and dismissing rain). While this power can be used beneficially, such as generating breezes or summoning rain to water crops, "Storm" as an element usually represents [[NatureIsNotNice nature's raw fury]].
44* '''[[MakeSomeNoise Sound]]''': Using sound as a method of attacking and/or battling with an instrument falls under this section. Sometimes a subset of Air powers. Sometimes can be extended into power of vibration. May involve using sounds that affect the mind, or [[GaleForceSound making sound itself into a destructive force]].
45* '''[[SuperSmoke Smoke/Gas/Mist]]''': The ability to control a cloudy-looking element like smoke, mist or some other gaseous substance. While this kind of power has limited capabilities at dealing direct damage, it can still be effectively used in combat by suffocating enemies or hiding oneself from view for a potential sneak attack. The associations tend to be pretty negative as smoke or gas rarely signal something good (fires, eruptions, imminent explosions, health risks caused by smoking, gas chambers, etc), thus they could be considered the Darker and Edgier form of [[BlowYouAway Air]]. Mist is not much better due to its presence in [[OminousFog mysteries, hauntings and supernatural phenomena in general]]. Often becomes a subset of Fire or Poison (or Water/Ice, in the case of mist), but it might also show up as its own thing.
46* '''{{Light|EmUp}}''': Light can be for healing or destruction. Light is, however, usually [[LightIsGood associated with absolute good]]. Sometimes mixed with Lightning or Fire. May also be portrayed as [[ThePowerOfTheSun Sunlight]].
47* '''[[HolyHandGrenade Good/Holy]]''': Goodness can be an element, even an offensive one. Commonly used by angels, priests, and the forces of heaven ([[LightIsNotGood even if they're not the good guys]]). Light and Holy elements are often the same in fiction, but not always.
48* '''[[CastingAShadow Darkness/Shadow]]''': Even if DarkIsNotEvil, the vast majority of bad guys will use this. Often [[StatusInflictionAttack causes status effects or Instant Death]]. Usually the opposite of and weak to Light. Occasionally includes gravity (as in a '''black''' hole). In an [[UnholyNuke evil element]] exists in a given setting, it usually falls under this category.
49* '''{{Poison|ousPerson}}''': Powers relating to poison, {{acid|Attack}}, [[PlagueMaster disease]] and sometimes garbage and pollution. Can be classified as an element and/or status effect depending on the work. Sometimes folded into Death, although it can also be [[LightIsNotGood a more sinister application of Life]] (by supercharging the micro-organisms that cause disease) or Nature (a lot of plants and animals are poisonous).
50* '''[[MagmaMan Lava]]''': May overlap with Fire due to both being hot substances, even though it's molten rock, so if anything it should be part of Earth. Sometimes it's both, as a hybrid of Earth and Fire. Usually stresses the more negative connotations of fire, and may be considered "hellish".
51* '''{{Sand|Blaster}}''': When treated as its own element, Sand often has more "lightweight" connotations compared to the dense and heavy Earth. Can be combined with Air/Wind to create a DeadlyDustStorm. May also grant the ability to [[ThirstyDesert dehydrate enemies to death]]. Sometimes associated with Time, evoking hourglasses, Ancient Egypt or the ability to make things crumble to dust.
52* '''[[GemstoneAssault Crystal]]''': Sometimes combined with Light (via PowerCrystal), but usually lumped with Earth since crystals are from earth. An even weirder category for this is Ice, but often, it is a standalone element that may work as NonElemental. Often associated with piercing or cutting attacks, as well as protection.
53* '''[[ThePowerOfGlass Glass]]''': Controlling glass, ranging from the everyday soda-lime glass to volcanic glass and whatnot. Used to cut up or perforate, creates mirrors, lenses or shields, or some {{Glass Weapon}}s. Closely related to crystal powers above. Is sometimes connected with Earth and Sand due to the large presence of silica in them, and heat or magma since that also helps create glass (obsidian). May also involve light, or fragility.
54* '''[[HavingABlast Explosion]]''': The power to [[StuffBlowingUp blow stuff up]]. It's very often a subpower of Fire (or possibly even its Darker and Edgier counterpart, with the negative aspects of Fire being played up like Lava), although any energy-based element, like Radiation, Lightning or Light, can potentially have this as well (Metal too, which bombs and missiles tend to be made of). Weirdly, if the wielder of this kind of ability is not a MadBomber, then he will be the complete opposite: a [[TheStoic stoic]] type who creates [[DemolitionsExpert controlled explosions]], contrasting with the sheer destructiveness of this power. May occasionally come in form of beautiful fireworks, which combines this with Light.
55* '''[[TheBeastmaster Animals/Beasts/Fauna]]''': May be combined with Nature, or be fueled by Heart. Sometimes limited to specific types of animals (land, sea, sky) or all animals. A character with this power can likely talk to animals, possess animals, fuel themselves with the power of animals up to and including transforming, or summon creatures to their aid. Often CloserToEarth. Stands opposed to Metal, Technology, Poison and Death. When referred to as "Beast" or "Wild" it tends to be the UnskilledButStrong of elements, [[PowerAtAPrice bringing a lot of power in exchange for heavy drawbacks]] (most commonly turning the user into TheBerserker or a MightyGlacier, [[PowerStrainBlackout burning through their stamina very quickly]], or lacking any form of ranged attack). If the user can fire blasts of "beast energy", expect ShapingYourAttacks.
56* '''[[GooItUp Slime]]''': The ability to manipulate gel. Similar to Water, but more solid and sticky, and leaning more on the defensive side, with users often being able to absorb attacks with no damage taken to themselves, [[StickySituation ensnare their opponents]], [[RubberMan stretch their bodies beyond what is normally possible]], [[BlobMonster turn into a puddle and move around]] and [[VoluntaryShapeshifting shapeshift into different forms]].
57* '''[[AtomicSuperpower Radiation]]''': Generally of the gamma kind, the kind related to reactors, bombs, and fallout. You're probably not going to see this very often at all, [[NuclearWeaponsTaboo for obvious reasons]], and when you do it'll generally be either BadPowersBadPeople or serious BlessedWithSuck. Has the potential to be DarkerAndEdgier than Darkness powers. May overlap with [[LightIsNotGood light, if portrayed negatively]], since radiation is often associated with Light (i.e. the Sun itself, that gives us light and skin cancer). From a scientific and natural standpoint, this is one of the [[ThereIsNoKillLikeOverkill strongest elements to manipulate]]. Radiation at it's core, has the potential to [[PlanetDestroyer wipeout all life]] as we know at an atomic level, especially when in the hands of an [[OmnicidalManiac Omnicidal Maniac]].
58* '''{{Magnetism|Manipulation}}''': The ability to control magnetic fields; most commonly appears as a form of telekinesis which only works on metal. Often folded in with either Electricity or Metal, but appears as a distinct element on occasion. When both Metal and Magnetism exist, Metal will generally be more powerful and Magnetism more flexible (such as allowing the user to attack and defend at the same time). In some cases Magnetism users [[LogicalWeakness need a pre-existing supply of metal to use their powers]], while Metal users can simply [[ElementalBaggage create it from thin air]]. When combined with Electricity, you get Electromagnetism, which (along with Gravity below) is one of the four fundamental forces.
59* '''[[{{Technopath}} Technology/Machines]]''': Similar to the above but with machines instead of living creatures. Often related to Lightning and Metal. Usually a GadgeteerGenius will have this power.
60* '''[[ThePowerOfTheSun Sun]]''': Power relating to the sun. It's usually something of a mix of [[PlayingWithFire Fire]] and {{Light|EmUp}}. May involve Gravity, as well.
61* '''[[{{Lunacy}} Moon]]''': Power relating to the moon. Can be considered evil, but not always. Usually relates to [[OurWerewolvesAreDifferent werewolves]], and by extension [[TarotMotifs insanity or confusion]]. May involve Light, just like the Sun. May involve [[WithGreatPowerComesGreatInsanity power in exchange for sanity]]. It may also involve [[MakingASplash Water]], since the moon's gravity controls the ocean's tides.
62* '''{{Star|Power}}''': Power relating to the stars and celestial bodies. Most commonly associated with divination and [[LuckManipulationMechanic manipulating fate]], but it also has some elemental properties. Most commonly, this takes the form of calling forth shooting stars to hit people with. It's not unheard of for Star to eat the Sun and/or Moon elements, and/or to overlap with Space, Ice or Void elements. May also involve UsefulNotes/{{Constellations}}.
63* '''{{Space|Master}}''': The ability to control the fabric of space and spatial dimensions. Teleportation and causing objects to phase in and out are usually included. May give the ability of interdimensional travel if they're sufficiently powerful.
64* '''{{Gravity|Master}}''': The ability to manipulate gravity, making objects super-heavy or super-light, or causing something (or a point in space) to become a center of gravity. Is sometimes connected with Darkness via black holes. For some reason, the gravity may be [[GravityIsPurple purple-colored]] if visually depicted.
65* '''[[PowerOfTheVoid Void]]''': This is generally considered to be even DarkerAndEdgier than Darkness. Generally involves erasing things from existence, whether via black hole, draining LifeEnergy, or simply causing a CessationOfExistence. Rarely has an opposing element. Might be the source of Space or Gravity powers.
66* '''[[HeartBeatDown Heart/Love]]''': The element of emotions and spirit. May involve [[TheEmpath empathic abilities]], ThePowerOfFriendship [[ThePowerOfLove and/or love]], or {{healing|Hands}}. On the other hand, it may involve focusing that power into a [[CareBearStare coherent beam of destruction]] (in which case it may be conflated with Light, Holy or Life). Usually turns out to be either the [[HeartIsAnAwesomePower most powerful element of all]], or the [[WhatKindOfLamePowerIsHeartAnyway most useless]]. Sometimes [[InformedAbility the claim it's the former when it's really the latter]]. Heart is also [[WesternAnimation/CaptainPlanetAndThePlaneteers more often]] [[WesternAnimation/{{WITCH}} than not]] used as a sort of glue for [[CombinedEnergyAttack combining powers together]], so if not TheHeart, this is often the power of {{the leader}}, even if they aren't very strong themselves.
67* '''{{Soul|Power}}''': The ability to manipulate spiritual energy, or spirits themselves. This is occasionally involved with religion, too. People possessing this power can probably talk to the dead, as well. Sometimes related to life and death powers above, PsychicPowers, FauxFlame, and especially KiManipulation. This can be either a villainous or heroic power, depending on [[TheDarkArts how it's portrayed.]] It's a given, that individuals with this ability, are [[CreepyAwesome creepy]], [[TheDreaded ominous]] or [[UncannyValley strange]] in some way, shape or form. Particularly those who can revive and/or reanimate the dead, for less-than [[TropesOfTheLivingDead pleasant company]].
68* '''[[PureEnergy Energy/Magic]]''': [[{{Mana}} Pure magical]] [[PureEnergy power or energy]] as Non-Elemental power. Might involve runes or glyphs. Thematically relates to either the mind or wisdom, or to the primal form of energy you get when you [[YinYangBomb stick all the others together]]. Generally of neutral alignment to other elemental types, sort of a JackOfAllStats of elemental powers. If it is opposed, expect it to be against Heart (rationalism vs emotionalism). May be functionally interchangeable with PsychicPowers or a dumping ground for a setting's magical effects which can't be tied into any standard element.
69* '''[[BioManipulation Life]]''': Life is concerned almost exclusively with healing, curing and strengthening others. That's not to say it can't be abused to cause damage to living things, though, but it's rare. Sometimes it comes as part of the "good" Light powers; other times it's part of Nature/Wood/Plants since that element concerns living things (or Life is simply another name for it, even when Nature powers ''don't'' involve healing). At higher level, the user may be capable of CreatingLife.
70* '''[[{{Necromancer}} Death]]''': Just as Life may get combined with Light in some settings, Death often gets lumped in with Darkness (or occasionally Void). As its own element, death magic is usually focused on [[BlackMage destruction]], [[BlackMagic defilement]], and summoning spirits from the less-than-pleasant parts of the afterlife. Sometimes overlaps with Time (via RapidAging and YouCantFightFate) or Poison. Expect practitioners of Death magic to have made some sort of [[DealWithTheDevil infernal pact]] or [[BloodMagic sacrifice]] in order to obtain their power. High-end Death attacks tend to [[WoundThatWillNotHeal have permanent effects that are difficult to remove]], or [[OneHitKill the ability to instantly kill a target from full health]]. Ironically, it can sometimes be used to revive someone just like Life magic, as long as you're not concerned about them [[CameBackWrong coming back intact]]. That said, if DarkIsNotEvil, then Death doesn't have to be, either. After all, ''natural'' death is just as much a part of life as anything else.
71* '''[[PsychicPowers Mind/Psychic]]''': Power relating to the mind. The power either plays with other people's minds, or [[MindOverMatter causes direct effect on their surroundings.]] Frequently opposed by Pure Magic (above) as an expression of "Magic vs. Science" (as this power sounds more sci-fi), or sometimes Heart (again, as Logic vs. Emotion). It can involve other elements as well.
72* '''{{Blood|yMurder}}''': The power to control blood. Very much the Darker and Edgier version of Water. No good guy is going to have this as a power due to its inherent creepiness, with the exception of perhaps the darkest NinetiesAntiHero. A common power for vampires, demons and other supernatural horrors. BloodMagic may be involved and other applications tend to not be any less terrifying, such as making the blood acidic or controlling people from the inside.
73* '''[[MasterOfIllusion Illusion]]''': The power to manipulate what's not actually there. A favorite of tricksters of all kinds. Through the powers of YourMindMakesItReal, it is possible to use this as a way to attack with other elements, but often without the same strength as the real deal. Often a subset of various other elements, like Light, Space or Mind.
74* '''{{Time|Master}}''': Controlling the flow of time. The ability to stop time, slow time down, speed up time, etc. Often combined with Space below, or occasionally with Moon or Star due to their roles in tracking time. Usually focused on [[StatusBuff buffs]] and [[StatusInflictionAttack debuffs]] with few direct attacks, but sometimes lets the user [[SeasonalBaggage control the seasons]] to borrow effects from Weather.
75* Everything that does not fit into any of those categories but is still considered an important element is a '''{{Bizarro Element|s}}'''. Those elements are mostly weird on purpose and PlayedForLaughs.
76[[/index]]
77[[/folder]]
78
79Those with these powers may also have the ability of ElementalAbsorption, i.e. being able to absorb the element they have control over. Others have to deal with ElementalBaggage: their power restricted to ''control'' over the element and not spontaneous generation of it, such that they require an external elemental source to draw from for their power to work.
80
81Usually, there will be an effort to make all powers equally important via some form of ElementalRockPaperScissors in order to avoid having any particular power being clearly more powerful than the others (unless there's an InfinityPlusOneElement involved). In such set-ups, elemental power users will be vulnerable or patricularly weak to the specific element that beats theirs. Fire-elemental beings, for example, don't take too well to Water-elemental attacks. If some are more important/intrinsically more potent, then the InverseLawOfComplexityToPower may come into play or WhatKindOfLamePowerIsHeartAnyway may result.
82
83That said, a lot of cultural baggage has become attached to the elements over the ages, making some of them have strong connotations to evilness, such that you're far more likely to see some [[BadPowersBadPeople elemental powers and abilities tied to villanous characters than heroic ones]]. In general, elemental powers go hand in hand with ElementalPersonalities.
84
85This does not occur in Real Life, so Administrivia/NoRealLifeExamplesPlease.
86
87[[folder: Related tropes]]
88[[index]]
89* ClassicalElementsEnsemble: A grouping of four (sometimes five) characters themed around the ClassicalElements.
90* ElementalAbsorption: A person with Elemental Powers absorbs or redirects their element, instead of producing or attacking with it.
91* ElementalArmor: A person uses their Elemental Powers to create InstantArmor.
92* ElementalBaggage: Elemental Powers require their element to be present.
93* ElementalBarrier: Protective barriers made using Elemental Powers.
94* ElementalDragon: Dragons that have elemental powers or a visible elemental theme.
95* ElementalEyeColors: A character's eye color tells you which {{Elemental Power|s}} they use, using ColorCodedElements.
96* ElementalFusion: Combining the ClassicalElements to get more NaturalElements and AbilityMixing ElementalPowers to get new ones.
97* ElementalHairColors: A character's hair color tells you which {{Elemental Power|s}} they use, using ColorCodedElements.
98* ElementalHairComposition: The hair of characters that are either {{Elemental Embodiment}}s, {{Elemental Shapeshifter}}s, or have ElementalPowers is ''literally'' made of that natural element.
99* ElementalNation: One nation, one magic system based on an elemental power. No overlaps.
100* ElementalPersonalities: Elementally-themed characters, be it with powers or ElementalMotifs, have personalities that match their {{Natural Element|s}}.
101* ElementalPunch: Charging a physical attack with Elemental Powers.
102* ElementalRivalry: Contrasting characters also have contrasting Elemental Powers.
103* ElementalRockPaperScissors: Some Elemental Powers have different strengths and weaknesses against other elements.
104* ElementalShapeshifter: A character can {{Shape Shift|ing}} into one of the NaturalElements.
105* ElementalSpeed: This trope correlates a character's SuperSpeed or speed-based abilities with the NaturalElements.
106* ElementalTiers: {{Elemental Weapon}}s (and sometimes spells) are drastically different in power level.
107* ElementalWeapon: A weapon with some form of elemental energy incorporated into it.
108* ElementalZombie: Undead that have elemental powers or a visible elemental theme.
109* FireIceDuo: A duo in which one has PlayingWithFire powers and the other, AnIcePerson.
110* FireIceLightning: Three core magic elements in a setting are [[PlayingWithFire fire]], [[AnIcePerson ice]] and [[ShockAndAwe lightning]].
111* FireWaterWind: An elemental trinity composed of [[PlayingWithFire Fire]], [[MakingASplash Water]], and [[BlowYouAway Wind]].
112* HydroElectroCombo: Water and electricity go hand in hand in some way.
113* InfinityPlusOneElement: A power that transcends ElementalRockPaperScissors.
114* LandSeaSky: A form of ElementalRockPaperScissors, in which the three NaturalElements of Earth, Water and Air are made a trinity.
115* OnePersonOnePower: In a fictional setting, individuals are limited to only one ability unique to them.
116* SuperheroSpeciation: On a team, no two superheroes will have the exact same powers.
117[[/index]]
118[[/folder]]
119
120----
121!!Example subpages:
122[[index]]
123* ElementalPowers/AnimeAndManga
124* ElementalPowers/{{Literature}}
125* ElementalPowers/VideoGames
126[[/index]]
127
128!!Other examples
129[[foldercontrol]]
130
131[[folder: Animation]]
132* The titular hero of ''Animation/BoBoiBoy'' has elemental powers, initially manifesting as only Lightning, Wind and Earth before others, such as Fire, Water, Leaf and Light were unlocked, making a total of 7. Each one can manifest as a [[LiteralSplitPersonality split duplicate of himself]], each with a [[ElementalPersonalities particular personality]] and [[NextTierPowerUp unlockable upgraded forms]]. From the 2nd movie onwards, [[spoiler:he can [[DoppelMerger join two elemental forms into one]] to use different attacks, an ability called ElementalFusion]].
133[[/folder]]
134
135[[folder: Card Games]]
136* ''TabletopGame/{{Chaotic}}'' has [[PlayingWithFire Fire]], [[BlowYouAway Air]], Earth[[note]]covers both DishingOutDirt and GreenThumb[[/note]] and [[MakingASplash Water]]. What elements a creature has on their card governs what elemental attack cards they can use. Some creatures have more than one element, usually only going up to three elements. Heptadd is the only creature who can naturally use all four.
137* ''TabletopGame/MagicTheGathering'' is rooted in this trope, using five "colors" as its elements, and "tapping" natural elements to produce appropriately-colored mana. It's got a somewhat different elemental division, though: White (holy magic), Black (shadow and death magic), Blue (illusion magic), Red (raw power magic), and Green (nature magic). These could be seen to correspond to Light, Dark, Water, Fire, and Earth, sort of, but not exactly. Most decks are built around a pairing of color types.
138** Magic color/elemental alignments summarized. Note: This is not perfect.
139*** White: LightEmUp, ThePowerOfTheSun, SoulPower, DishingOutDirt (usually as dust and [[TakenForGranite petrification]] spells), ExtraOreDinary, StarPower
140*** Blue: PsychicPowers, BlowYouAway, MakingASplash, AnIcePerson, TimeMaster, SpaceMaster, Technopath
141*** Black: {{Necromancer}}, PowerOfTheVoid, CastingAShadow, SoulPower, PoisonousPerson, ExtraOreDinary (by control of precious metals such as gold), StarPower
142*** Red: ShockAndAwe, PlayingWithFire, DishingOutDirt (in general rock manipulation), MagmaMan, ExtraOreDinary
143*** Green: TheBeastMaster, GreenThumb, DishingOutDirt (manifesting more as land-animation and soil magic), BlowYouAway, AnIcePerson
144*** Colorless: NonElemental, RealityWarper (Eldrazi), ExtraOreDinary (artifacts)
145*** Many things, like {{Lunacy}} and power over snow and metal, tend to vary across the settings; Kamigawa, for example, attributed snow magic to Red.
146* ''TabletopGame/YuGiOh'' has the classical four elements, plus light and darkness and [[InfinityPlusOneElement the vanishingly-rare Divine]], represented in its attributes, as well as Pyro, Rock, and Aqua to cover the "fire, earth, and water" side. That said, whether a monster actually has any kind of strong elemental association with its attribute varies: for instance, Earth/Warrior is a common type combination to represent a BadassNormal with no implication of magical or elemental power.
147[[/folder]]
148
149[[folder: Comic Books]]
150* The elemental heroes and villains of Franchise/TheDCU include:
151** Earth: Terra (''ComicBook/TeenTitans'') or her brother Geo-Force (''ComicBook/{{The Outsiders|DCComics}}'')
152** Fire: Fire (''ComicBook/{{Checkmate}}'')
153** Air: Red Tornado (''Franchise/JusticeLeagueOfAmerica'')
154** Water: Aqualad (''ComicBook/TeenTitans'')
155** Franchise/TheDCU is also really fond of making up elements. ComicBook/SwampThing is a plant/earth elemental? Okay, fine. Brother Power the Geek is a ''doll'' elemental? Now you're pushing it.
156*** ComicBook/{{Firestorm|DCComics}}'s the fire elemental. Turns out Fire represents ''all'' forms of energy, including the nuclear forces. It's implied that DC's air, earth, and water elementals have similar potential.
157*** In addition to the classical elements, the official elemental forces of the DCU include the Green (plant life), the Red (animal life), the Grey (fungal life), and the Rot (death and decay).
158** It was hinted at, but never confirmed, that ComicBook/CaptainAtom might be the [[ElementNumberFive quintessential, or fifth elemental]].
159* Shows up in the Dutch ''ComicBook/DouweDabbert'' comics. There are four artifacts hidden away at the four cardinal directions, in mysterious temples, each embodying a classical Greek element. Their exact powers and uses are unclear: in the Middle East, there is a chest containing an apparently infinite amount of sand (Earth). In the Caribbean (West) there is a balloon containing a mighty storm (Wind). In the arctic, there is a... dodo egg frozen in Ice. (Yeah, I don't know either.) Douwe finally figures it out when he gets at last to the artifact hidden in Africa: a diamond that is kept in a dark underground temple. He correctly surmises that when the sun shines on it, it will set everything on Fire. (Too bad that the villains don't get it...)
160* This trope was the whole premise of Comico Comics' ''ComicBook/{{Elementals}}'', a dark superhero comic about the team of Morningstar, Vortex, Fathom and Monolith.
161* The ComicBook/FantasticFour each correspond to one of the four classical elements. Johnny Storm is Fire and Ben Grimm / The Thing is Earth, of course. Reed Richards is fluid like Water, and Sue Storm can become invisible like Air.
162* In ''ComicBook/TheInfinityWar'', the six Infinity Stones/Gems each have an elemental domain: Time, Space, Mind, Soul, Power, and Reality.
163* The elemental heroes and villains of the Franchise/MarvelUniverse include:
164** Earth: Avalanche (''ComicBook/XMen'')
165** Fire: Human Torch (''ComicBook/FantasticFour''), Pyro (''ComicBook/XMen'')
166** Air: Wind Dancer (''ComicBook/XMen'')
167** Water: Hydro-Man (''ComicBook/SpiderMan'')
168** Crystal of ''ComicBook/TheInhumans'' can manipulate all four.
169* Marvel also have a super-villain team named Force of Nature, with Terraformer (Earth), Aqueduct (Water), Skybreaker (Air), and Sunstreak (Fire).
170* ''ComicBook/UltimateFantasticFour'':
171** Like [[ComicBook/FantasticFour the original versions]], the Four's powers are said to correspond to the four elements, though comparing Reed to water is kind of [[{{Pun}} a stretch]].
172** The same thing applies to Doctor Doom, who has been likened to the elemental of [[ExtraOreDinary Metal]].
173** Namor seems to have a dash of MakingASplash powers alongside his FlyingBrick set.
174* ''ComicBook/{{WITCH}}'' has the heroic FiveManBand control the four western elements, plus [[WhatKindOfLamePowerIsHeartAnyway "heart"]] at first. And then the four western elements plus [[InfinityPlusOneElement Quintessence]] in the second. Some of the elemental character tropes are played straight (laid-back Irma controls water, CloudCuckoolander Hay Lin controls air), while others are inverted (quiet, sensible Taranee controls fire, girly, LovableLibby Cornelia controls earth).
175[[/folder]]
176
177[[folder: Fan Works]]
178* ''Webcomic/DestinyIntertwined'': All dragons and some wild animals are naturally attuned to an element, which grants them a variety of physical traits and abilities. These are divided between the primordial elements of Fire, Earth, Electricity and Ice, which have been present as long as history has been recorded; the derivative elements of Water and Wind, first produced by the interbreeding of elemental dragons; and the artificial or dark elements of Fear, Poison and Shadow, which were created through magical intervention.
179* ''Fanfic/PokemonMaster'' is based around this trope. BigBad Giovanni unlocks something that should not have been opened, humans start developing Pokemon powers and traits... and the result is NOT pretty.
180* ''Fanfic/NaturalLiberated'': N can use attacks of all types. Several other characters can use attacks of only specific types.
181* ''Fanfic/PrettyCurePerfumePreppy'': The FiveManBand comprises Heart (Cure Rosa), Sound (Cure Vanilla), Lightning (Cure Jasmine), Air (Cure Tangerine), and Earth (Cure Cardamomo), though this changes a little with the power-up attacks. On the other hand, DarkMagicalGirl Leather Ashes uses the elements of Darkness and Blood.
182* ''Fanfic/FutariWaPrettyCureFlashFire'': Cures Ember and Glaicer wield the powers of fire and ice, respectively, and in ''Fanfic/PrettyCureFullColor'', the main heroines wield the elements of Air (Cure Autumn), Ice (Cure Winter), Fire/Heat (Cure Summer), and Earth (Cure Spring).
183* ''Fanfic/ScarsSamsara'' has spiritually attuned beings able to "call lightning from the heavens and bathe your enemies in fire". It also extends to other elements such as wind.
184* ''Fanfic/ShiningPrettyCure'': The main heroines wield the four basic elements, and the upcoming Cure Diamond will wield light/energy.
185* ''Fanfic/KeepersOfTheElements'': [[SurferDude Bridgette]] controls water and ice, [[CloudCuckoolander Izzy]] controls fire, [[AlphaBitch Heather]] controls earth, which includes plants and metal, [[DumbBlonde Lindsay]] controls air, and [[PerkyGoth Gwen]] controls energy.
186* ''Fanfic/{{Fractured|SovereignGFC}}'': ''VideoGame/{{Borderlands}}'' guns keep their elemental properties. This becomes more important in the sequel as lack of [[NoOSHACompliance proper gunkeeping]] on Pandora is actually the reason most bandits were driven mad, making them easier targets for a CorruptChurch. Killing [[spoiler:Flood]] is also more straightforward when your gun spits fire bullets, making the "FireHose" machine gun very literal.
187* ''Fanfic/CodeGeassPaladinsOfVoltron'': Each lion is themed after an element detailed under DivergentCharacterEvolution, and these powers have been demonstrated in several chapters:
188** Aka, the Red Lion, has a flamethrower.
189** Polaris, the Blue Lion, has a Freeze Ray.
190** Maeraka, the Yellow Lion, can release blinding light to disable enemies.
191** Yoru can generate an UnrealisticBlackHole.
192* ''Fanfic/APosseAdEsse'' contains an odd variation in the form of Dolly. She doesn't summon or control the elements directly; rather, they are always present and influenced by her current emotional state. [[BurningWithAnger Anger creates fire]], [[PersonalRaincloud sadness creates rain]], [[AnIcePerson cold and ice are pain]], etc. It doesn't help that Dolly has a severe mood disorder, running over a vast emotional gamut but mostly anger and depression, so the elements are liable to change at any time.
193* ''Blog/AlwaysHavingJuice'' re-imagines Knuckles the Echidna as having [[DishingOutDirt earth powers]], Blaze the Queen retains her [[PlayingWithFire fire powers]], and Storm the Albatross gains [[BlowYouAway wind powers]].
194* ''Fanfic/ThePowersOfHarmony'': Each Element of Harmony has been attributed to a natural element:
195** Generosity: [[MakingASplash Water]]
196** Laughter: [[BlowYouAway Wind]]
197** Magic: [[PureEnergy Magic]] ([[ExactlyWhatItSaysOnTheTin obviously]])
198** Loyalty: [[PlayingWithFire Fire]]
199** Kindness: {{Light|EmUp}}
200** Honesty: [[DishingOutDirt Earth]]
201* ''Fanfic/TheLegendOfRuby'', being the cast of ''WebAnimation/{{RWBY}}'' with the powers of WesternAnimation/{{Avatar|TheLastAirbender}}, features the four elemental bending styles. Each of the main girls gets one: Yang is [[PlayingWithFire Fire]], Blake is [[DishingOutDirt Earth]], Weiss is [[MakingASplash Water]], while Ruby is [[BlowYouAway Air]]. Ozpin is the [[AllYourPowersCombined Avatar]] of the story.
202* ''Fanfic/JauneArcTheElementalSwordsman'': Jaune wields five elemental powers and swords which is [[PlayingWithFire Fire]], [[MakingASplash Water]], [[DishingOutDirt Earth]], [[BlowYouAway Air]], and [[ShockAndAwe Lightning]].
203* ''Fanfic/FairyDanceOfDeath'': The [[{{Cyberspace}} VR]] [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] ''Alfheim Online'' (ALO) has seven schools of Elemental Magic — the basic four, plus Holy and Dark. And there's Illusion, which works more-or-less like the others. Any player character can learn any of them, but six of the nine races have elemental affinities which give them big advantages in doing so.
204* ''Fanfic/TheLoudAwakening'': Lincoln and ten of his sisters are transformed by ancient orbs into superpowered beings, each controlling an element:
205** [[LightEmUp Lincoln: Light Orb]]
206** [[PureEnergy Lori: Arcane Orb]]
207** [[MakingASplash Leni: Ocean Orb]]
208** [[ShockAndAwe Luna: Thunder Orb]]
209** [[BlowYouAway Luan: Tempest Orb]]
210** [[PlayingWithFire Lynn: Ember Orb]]
211** [[CastingAShadow Lucy:]] [[TheUndead Nerg Orb]]
212** [[AnIcePerson Lola: Frost Orb]]
213** [[DishingOutDirt Lana: Terra Orb]]
214** [[{{Technopath}} Lisa: Techno Orb]]
215* ''Fanfic/TokimekiPokeLiveAndTwinbee'' has all 18 Pokémon types just like ''Pokémon'' proper does.
216* ''Fanfic/NewBloodArtemisgirl'': Due to capturing an Air Element, Hermione is able to use [[BlowYouAway Air Magic]] wandlessly as well as fly. The method was invented by Voldemort, passed on to Snape then to Hermione and her Coven. Hermione later adds an Earth Elemental, granting her [[DishingOutDirt Earth Magic]] and [[spoiler: stabilizing her magical core after a botched ritual she did in her first year.]]
217* ''Fanfic/TalesOfBlazeAndArtemis'''s major divergence from canon is the introduction of a set of elemental Miraculous with their associated kwamis, starting with [[PlayingWithFire Fire]], [[AnIcePerson Ice]], and [[DishingOutDirt Earth]].
218* ''WebAnimation/HoloChronicles'': Amongst the various trait abilities there are Elemental Traits that give these sorts of powers, with the most notable one as of writing this being Lamy's [[AnIcePerson Elemental Trait of Ice and Snow]]. Gura and Kiara are exceptions... because as far as it is currently known, their [[MakingASplash water]] and [[PlayingWithFire fire]] powers aren't tied to traits (they both possess the Predator Trait instead), but to their status as an Atlantean and a phoenix respectively.
219* ''Fanfic/GodzillaNeo'': The Orochi Spawn have elemental-based powers with Varan ([[BlowYouAway Air]]), Manda ([[MakingASplash Water]]), Baragon ([[DishingOutDirt Earth]]), Barugaron ([[PlayingWithFire Fire]]), Shiigan ([[ShockAndAwe Lightning]]), Vagnosaurus ({{Poison|ousPerson}}), Jyarumu ([[CastingAShadow Dark]]) and Balkzardan ({{Light|EmUp}})
220[[/folder]]
221
222[[folder: Films — Animation]]
223* On the Spanish movie ''WesternAnimation/DragonHill'' the classical western elements are pretty much said to be the only way a person can get into the titular LostWorld ([[spoiler: and the only way out is via a supercomputer]]). The sequel El Cubo Mágico goes further [[spoiler: by making the [[ArtifactOfDoom Magic Cube]] reacting to any of the four elements (which makes one wonder why doesn't it react all the time as it is constantly in contact with the air) by creating an EldritchAbomination]]. The bad guy also uses what appears to be [[LightIsNotGood light blasts]], while the dragon Ethelbert uses ones of a blue colouration.
224* ''Animation/PleasantGoatAndBigBigWolf - Animation/MissionIncredibleAdventuresOnTheDragonsTrail'': Borrowed from his previous appearance in ''Xiao Shen Long Kung-Fu'' (小龙大功夫), Xiao Shen Long has powers representing the five classical Chinese elements. The "Blazing Ham" kick is PlayingWithFire, generating a fire on his foot as he uses the attack; the "Diamond Snap" is based around [[ExtraOreDinary metal]] and involves a scream; he has an unnamed (at least here) [[DishingOutDirt soil tornado]] attack; he can create a [[MakingASplash water dragon]] with "Gushing Faucet"; his "Split Image" ability to [[SelfDuplication self-duplicate]] would go in the [[GreenThumb grass's]] place, but it doesn't seem to have much of a connection to it.
225* In ''WesternAnimation/RiseOfTheGuardians'' Sandy has DishingOutDirt mixed with LightEmUp, [[BigBad Pitch]] has CastingAShadow with some DishingOutDirt from corrupted and stolen dreamsand, Bunnymund apparently has [[GreenThumb plant powers]], and then there is [[AnIcePerson Jack Frost]], who also apparently has some [[BlowYouAway wind powers]].
226* In ''WesternAnimation/WreckItRalph'', being made of electricity grants the [[GeniusLoci Surge Protector]] the ability to teleport.
227[[/folder]]
228
229[[folder: Films — Live-Action]]
230* ''Film/TheFifthElement'' — duh. In this case the classic four are joined by [[spoiler:the fifth "perfect" element, which is actually a humanoid girl. In this case Milla Jovovich, and what could be more perfect, after all?]]
231* ''Film/GhostRider2007'' actually invokes this. Ghost Rider is Fire, just like in the comics, and he's pitted against three demons based on wind, water and earth. And who are they working for? '''Black[[FridgeBrilliance heart.]]'''
232* ''Film/Hellboy2004'':
233** Hellboy has a [[RightHandOfDoom hand made of rock]] (earth).
234** Liz [[PlayingWithFire can produce fire]] (fire).
235** Abe Sapien is a [[FishPeople Deep One]] (water).
236** ''Film/HellboyIITheGoldenArmy'' introduces the fourth element; Dr. Krauss, [[JacobMarleyApparel a ghost made of smoke-like ectoplasm]] (air).
237* ''Film/TheLastAirbender'': This adaptation based on the show of the same name follows the logic of the animated show. Major differences include that firebenders require fire in order to bend and earthbenders need to work together to do feats that the earthbenders in the original show could pull off with little effort.
238* In ''Film/TheLastWitchHunter'', the non-BlackMagic is said to be based on four elements, and sometimes it shows. Weather runes (cold and water) are obvious examples and at one point Belial breathes fire.
239* Film/{{Thor}} can naturally summon lightning and wind through the power of Mjolnir. Fire seems to be the specialty of The Destroyer, and the Jötunns, who live in an icy climate, use ice powers.
240[[/folder]]
241
242[[folder: Live-Action TV]]
243* ''Series/Cursed2020'': Nimue's magic is mostly nature-related. She can make nearby plants (trees, among others), attack people or bind them (see GreenThumb); she later manages to summon clouds of mist to confuse the Paladins and at one point sends out a blast of magic that briefly makes flames grow larger.
244* ''Series/GameOfThrones'' several characters seem to have elemental powers;
245** Fire: Daenerys Targaryen can control dragons and seem to be magically fireproof.
246*** Melisandre is a Red Priestess server of the firey god R’hllor and have some in-universe powers related to fire, like bringing back people from the death and pyromancy (prophecy by watching fire).
247** Ice: The White Walkers produce snow wherever they go and are invulnerable save with if especial substances are use against them.
248** Earth: Three-eyed raven is connected directly to Earth (literally, vines go through his body) and this allows him to see past and future and knowing what happens in any part of Westeros spreading his consciousness through the weirwood.
249* ''Franchise/KamenRider'':
250** Early seasons would sometimes base the heroes' powers on ''single'' elements in no consistent pattern. The very first one used wind, and ''Stronger'' would be the first lightning one — but later ones like ''Super-1'' could switch between several at will. More so for the Heisei (2000-onward) seasons, as changing colors and forms to shift the MultiformBalance ''and'' enable different elemental abilities became the standard.
251** In ''Series/KamenRiderBlade'', each of the Riders has a set of CardsOfPower (based on [[PlayingCardMotifs playing cards]]) that they can use in tandem to activate special attacks, and the Sixes are all elemental. They're used in nearly every FinishingMove, and at one point all four Riders pool their Six cards so Blade can use a Four-Of-A-Kind elemental attack. Blade's card is lightning, Garren's is fire, Chalice's is wind, and Leangle's is ice.
252** ''Series/KamenRiderWizard'' is more direct about this, being a magic-user and all. His primary forms (Styles) are Flame, Water, Hurricane, and Land; his MidSeasonUpgrade Dragon Styles get special attacks using laterally-releated elements, like ice for Water Dragon, lightning for Hurricane Dragon, and gravity for Land Dragon. Finally, his [[SuperMode Infinity Style]] is AllYourPowersCombined, but primarily looks like light element.
253** The Riders of ''Series/KamenRiderSaber'' all wield different elements. Saber has fire, Blades has water, Espada has lightning, Buster has earth, Kenzan has wind, Slash has sound, Calibur has darkness, Saikou has light, Sabela has smoke, Durendal has time, and Falchion has nothingness. In {{Mid Season Upgrade}}s, Blades goes from water to ice and Saber's upgrades are AllYourPowersCombined. Averted by {{Big Bad}}s Kamen Rider Solomon and later Kamen Rider Storius, who are NonElemental.
254* Much like the above, ''Series/MadanSenkiRyukendo'' would invoke this very directly, with fire, water and lightning forms.
255* ''Series/TheMysticKnightsOfTirNaNog'' uses the traditional Fire/Earth/Water/Air set, plus the SixthRanger uses Forest.
256* ''Series/ShadowAndBone'': As in the books, Etherealki Grisha can manipulate the classical elements. Squallers can control the air, Inferni can control fire, and Tidemakers can control water. In the Materialki order, Durasts can manipulate glass, steel, wood, plants, stone, or anything solid on a molecular level.
257* Some ''Franchise/SuperSentai'' (and by extension, ''Franchise/PowerRangers'') teams use elements for the motif:
258** ''Series/TaiyouSentaiSunVulcan'': [[LandSeaSky Fire (Red), Water (Blue), and Earth (Yellow)]].
259** ''Series/KagakuSentaiDynaman'': Fire (Red), Light (Black), Water (Blue), Thunder (Yellow), and Sound (Pink).
260** ''Series/ChoudenshiBioman'': Fire (Red), Wind (Green), Thunder (Blue and Yellow), and Light (Pink).
261** ''Series/DengekiSentaiChangeman'': Thunder (Red and Blue), Earth (Black), Water (White), and Fire (Pink).
262** ''Series/GoseiSentaiDairanger'': Fire (Red), Illusions (Green), Gravity (Blue), Time (Yellow), and Wind (Pink). Kibaranger represents Sound, although he does not represent one of the Five Heaven Stars.
263** ''Series/NinjaSentaiKakuranger'': Fire (Red), Air (White), Water (Blue), Wood (Yellow), and Earth (Black).
264** ''Series/SeijuuSentaiGingaman'': Fire (Red), Wind (Green), Water (Blue), Lightning (Yellow), and Earth/Wood (Pink). (''Series/PowerRangersLostGalaxy'' edits these almost completely out, save for Red's fire motif; but remnants remain and even then Red's fire is ''merely'' a motif rather than explicit power over fire.)
265** ''Series/KyukyuSentaiGoGoV''/''Series/PowerRangersLightspeedRescue'': Although this team doesn't have actual elemental powers, they do get an elemental motif from their occupations and main mecha: Fire (Red, fireman with a fire truck), Water (Blue, chemist/sea animal trainer with a water tanker), Air (Green, pilot with a jet), Earth (Yellow, policeman/extreme athlete (including rock climbing) with a hazmat truck), and Life (Pink, paramedic with an ambulance). In ''Lightspeed Rescue'', the Titanium Ranger's motif can either be Metal from his name and [[ChromeChampion color scheme]] or Sun since his mecha is a solar-powered space shuttle.
266*** The villains of ''[=GoGoV=]'', known as the [[LegionsOfHell Psyma Demon Family]] play this straight: Darkness King Zylpheeza is air, Cobolda is earth, Denus is water and Drop (later known as Salamandes) is fire.
267** ''Series/NinpuuSentaiHurricaneger''/''Series/PowerRangersNinjaStorm'': [[LandSeaSky Sky/Wind (Red), Water (Blue), Land/Earth (Yellow)]], Thunder (Goraigers/Thunder Rangers), and NonElemental (Shurikenger/Samurai Ranger; there's a minor Fire ''motif'' but no overt powers).
268** ''Series/MahouSentaiMagiranger''/''Series/PowerRangersMysticForce'': Fire (Red and Wolzard Fire/Wolf Warrior), Lightning (Yellow), Water (Blue), Wind (Pink), Wood (Green), Sun ([=MagiShine=]/Solaris Knight), and Ice/Snow ([=MagiMother=]/White). One of the team's allies has Moon.
269** ''Series/SamuraiSentaiShinkenger''/''Series/PowerRangersSamurai'': Fire (Red), Water (Blue), Heaven/Sky (Pink), Wood/Forest (Green), Earth (Yellow), and Light (Gold). Red also sometimes used Lightning.
270** ''Series/TensouSentaiGoseiger''/''Series/PowerRangersMegaforce'': [[LandSeaSky Sky (Red and Pink), Land (Black and Yellow), and Sea (Blue and Goseiger's late Green)]]. Gosei Knight can [[AllYourPowersCombined use all three elements]]. Each category also had some secondary elements involved; Land had Wood and Lightning attacks, and Sea had Ice, and Sky also had Lightning. Red also used Fire when teaming with the Shinkengers.
271** ''Series/ShurikenSentaiNinninger''/''Series/PowerRangersNinjaSteel'': The main team all have access to Fire, Water, Earth, Wood, and Metal; while [=StarNinger=]/Gold uses Wind and Lightning.
272** ''Series/DoubutsuSentaiZyuohger'': The Zyuohgers' special attacks are charged with an element that in most cases is related to their AnimalMotifs: Fire (Red, eagle/gorilla), Water (Blue, shark), Lightning (Yellow, lion), Earth (Green, elephant), and Snow (White, tiger). SixthRanger Zyuoh The World, originally created as a pawn of the villains, has Shadow.
273** ''Series/UchuuSentaiKyuranger'': While the team as a whole is empowered by StarPower (with Sun and Moon powerups), each also has an elemental special attack and/or motif: Fire (Red and Houou Soldier), Beast (Blue), Earth (Black), Plants (Green), Water (Yellow), Poison (Orange), Electricity (Gold), Psychic (Silver), Sky (Pink), Dragon (Ryu Commander), and Ice (Skyblue).
274* Nearly every example has been featured more than once in the ''Franchise/UltraSeries'', but there are a few series that use it as a specific theme:
275** ''Series/UltramanOrb'' is the first where it plays a significant role in both the hero and his monster foes. The show's {{kaiju}} include six King Demon Beasts associated with one of six elements (Earth, Fire, Wind, Water, Light, and Shadow). All other Ultra monsters are also classified under the same elements by the series' Ultra Cards. Ultraman Orb himself in his [[spoiler:long-lost true form]] SuperMode Orb Origin wields the Orbcalibur, a sword that possesses the power of the four classic elements — Fire creates a spherical prison of flame, Water conjures a whirlpool, Earth summons explosive shockwaves, and Wind forms a tornado.
276** ''Series/UltramanRB'': Ultraman Rosso and Blu possess different forms that are based around controlling the four classical elements. While they can switch between any of the four, they usually default to Rosso using the Fire form and Blu using Water. Fittingly enough, one of their major enemies turns himself into an EvilKnockoff of Orb Origin and uses the Orbcalibur's elemental attacks against them.
277* ''Series/WuAssassins'': The ChosenOne protagonist has to hunt down the five Wu, whose powers are based on the Chinese elementals: fire, earth, water, metal, and wood.
278[[/folder]]
279
280[[folder: Music]]
281* Music/{{EXO}} bestowed elemental powers to members [[DishingOutDirt D.O]], [[PlayingWithFire Chanyeol]], [[BlowYouAway Se Hun]], [[MakingASplash Su Ho]], [[ShockAndAwe Chen]], [[AnIcePerson Xiumin]], [[LightEmUp Baek Hyun]], [[GreenThumb Lay]] (More on the Life side), and former member [[TimeMaster Tao]] as part of the group's ongoing "story" (The powers for the rest of the formerly 12-member group may not be considered elemental).
282[[/folder]]
283
284[[folder: Music Videos]]
285* The Music/SpiceGirls (after Geri Halliwell Left) in their music videos "Holler" and "Let Love Lead the Way" represents the four elements each.
286* The music video for the infamous Tunak Tunak Tun featured four versions of the singer, Daler Mhendi, that represented the four classical elements.
287[[/folder]]
288
289[[folder: Pinballs]]
290* The "Barbarian" table of ''VideoGame/BallsOfSteel'' requires the player to collect Air, Earth, Wind, and Fire elements.
291* The unnamed Thunder God in ''Pinball/{{Flash}}'' throws lightning, and the entire game is centered around the idea.
292* In ''Pinball/MagicGirl'', the player must show mastery over magnetism, optics, lightning, potions, and the elements.
293[[/folder]]
294
295[[folder: Roleplay]]
296* ''Roleplay/DawnOfANewAgeOldportBlues'':
297** Michal is an impulsive young teen who gains the superpower to control and create [[PlayingWithFire fire]].
298** Three characters gain the ability to control and create [[ShockAndAwe lightning]]: Luna, who can also [[ElementalShapeshifter turn into lightning]]; Josephine, who can also manipulate [[AnIcePerson ice]]; and Simon, who can manipulate plasma, allowing him to control both lightning and fire.
299* ''Roleplay/FireEmblemOnForums'' has a few examples on top of the elemental magic typical of the series:
300** ''[[Roleplay/FireEmblemOnForumsChainsOfHorai Chains of Horai]]'': Gnosis, the blessing of the Gods of the Land, grants these on top of whatever magic you already possess. The player characters all wield Gnoses to varying degrees to amplify their considerable skills.
301** ''[[Roleplay/FireEmblemOnForumsDemonSoulSaga Demon Soul Saga]]'': The spell trees that replace the weapons normally used in other ''Fire Emblem'' roleplays consist of this.
302[[/folder]]
303
304[[folder: Tabletop Games]]
305* ''TabletopGame/ArsMagica''
306** Aquam (water), Auram (air), Herbam (plant), Ignem (fire/light) and Terram (earth) spells.
307** Elementalists, as described in ''Hedge Magic'', are another (more limited) example. Their spells concentrate on affecting the elements.
308* ''TabletopGame/TheDarkEye'' has six elements: Water, Fire, Air, Ore, Humus, and Ice. Ore is the "dead" part of the more common element Earth: Anything from sand to gemstones and refined metals, and one aspect is gravity; the opposite of air. Humus is the "living" part, from fertile topsoil to plants and animals, and associated with growth. Its opposite Ice includes cold and darkness, and is also associated with logic. The magic system is not limited to elemental spells, but any magic user specialising in elemental magic must chose one element as their main one, which makes spells based on it easier to learn, gives a slight bonus in negotiations with elementals, etc. There are corresponding penalties when dealing with the opposite element.
309* ''TabletopGame/DragonDice'' uses magic of the four classical elements — Air, Water, Earth, and Fire — and a fifth, Death. The dice representing units in the game have access to magic based on the colors of plastic that compose the die with blue representing Air, green representing Water, gold representing Earth, red representing Fire, and Black representing Death. There are two additional colors — white, which represents an affinity for all elements, dependent upon the terrain that the white die is located at, and ivory, which represents and affinity for life, though there are no ivory exclusive spells.
310* Similar to its entry in the "Literature" section, ''TabletopGame/TheDresdenFiles'' RPG classically distinguishes between air, earth, fire, water, and spirit (alternatively force). It's explained that this is more a matter of tradition and wizard psychology than necessarily cold hard scientific "fact", that there is room for overlap in achievable effects by applying one's elemental mastery in creative ways, and that wizards more used to thinking in terms of other "elemental" schemes — such as Ancient Mai, presumably — can work with those just as easily. Wizard characters usually start out familiar with only ''three'' elements (in Harry's case, those would be air, fire [naturally] and spirit) and specialized in one of them, but can add more elements and/or specialization bonuses later by spending refresh on Refinements.
311* ''TabletopGame/DungeonsAndDragons'':
312** First through third editions of ''D&D'', elaborated further in 2nd Edition's ''TabletopGame/{{Planescape}}'' setting, are a lot more complicated. First you have the four (classic) elemental planes, then two energy planes (Positive, or "life" energy, and Negative, or "death"/"unlife" energy) which aren't elements proper. Paraelemental planes occur where the elemental planes cross over each other ("magma" between earth and fire, for example), and quasielemental planes where the elemental planes cross with the energy planes — Fire + Positive = Radiance (plane of pure, blinding light of all colors), Air + Positive = Lightning (infinite storm), Air + Negative = Vacuum (the vast absence of air and most other things). So a quasielement touches energy, the base element, two quasielements and two paraelements, and a paraelement touches two base elements and their four quasielements.
313*** Each of the four elemental planes also has a native race of [[OurGeniesAreDifferent genies]]: the djinn (Air), efreet (Fire), marid (Water) and dao (Earth). There's also a fifth race, the jann, which are native to the mortal world and are composed of all four elements.
314*** Each element has an [[StatusInflictionAttack energy type]] associated with it. Fire had fire damage (duh), water had cold, air had lightning, and earth had acid. Then, there was poor, lonely sonic damage...
315*** The Elemental Savant PrestigeClass selects any one of these four to focus on, creating a truer example than mages with access to all of the above.
316*** ''TabletopGame/{{Ravenloft}}'' has tainted Elementals born out of the corrupting influence of the Dark Powers: Pyre (fire) Grave (Earth) Blood (Water) and Mist (Air) elementals.
317*** Other elementals exist in different supplements, such as taint elementals in ''Heroes Of Horror''.
318** The Malhavoc Press third-party-sourcebook ''When the Sky Falls'' adds a bunch of elemental StarPower spells to caster arsenals, including a whole new type of elemental damage, Plasma, to more accurately reflect their status as calling upon a unique element.
319** 4th edition replaces all the Elemental Planes and Limbo with the Elemental Chaos. Each Elemental Plane was devoted to a single element, but Limbo is a chaotic mixture of the substances and inhabitants of all the previous planes.
320* ''TabletopGame/{{Exalted}}''
321** Creation is defined by the interactions of five basic elements — Earth, Air, Fire, Water, and Wood — each with associated [[ElementalEmbodiment elementals]] and Dragon-Blooded Exalted. The Aspect of a particular Dragon-Blooded determines their favored attributes (such as Craft for Earth, Sail for Water, Thrown for Air, etc.), and one Charm (Elemental Bolt) lets them produce a blast attack of their particular element. Each element also has an Elemental Pole in Creation (Air in the North, a frozen waste; Fire in the South, a vast desert; Wood in the East, a dense mass of forests and jungles; Water in the West, a vast ocean; and Earth in the center, a massive mountain).
322** Other planes of reality in ''Exalted'' all possess certain elements that dominate the makeup of that place, corresponding to the elements of Creation. [[EternalEngine Autochthonia]] has the peculiar elements of Steam and Smoke (Air), Electricity (Fire), Crystal (Wood), Oil (Water) and Metal (Earth) all with corresponding elementals and mechanical dragons (the Lesser Elemental Dragon of Smoke is lovingly titled [[NamesToRunAwayFromReallyFast the Shogun of Genocide]]). The [[DarkWorld Underworld]] has the ghostly "Corpse Elements" of Prayer (Air), Pyreflame (Fire), Bone (Wood), Blood (Water) and Void (Earth)[[note]]In-universe, these are only theoretical as the Underworld doesn't actually have physical substance.[[/note]]. [[BloodyBowelsOfHell Malfeas]] has Vitriol — and that's it. It kind of sucks to live there.
323* ''TabletopGame/FabulaUltima'' has nine elemental damage types: physical, air, bolt, dark, earth, fire, ice, light, and poison. There is also [[NonElemental typeless damage]], which is comparatively rare.
324* Of the five magic systems given as examples in the ''Fate System Toolkit'', two draw upon the same five elemental "Great Storms" — Earthquake, Flood, Glacier, Inferno, and Thunder. (That these terms give each element, even the traditionally more "passive" ones, a decidedly ''dynamic'' aspect is probably not a coincidence.) One system models channeling their power directly, somewhat [[WesternAnimation/AvatarTheLastAirbender bender]]-style, while the other deals with summoning [[ElementalEmbodiment elemental spirits]] from the same Storms; either can be used standalone in a given campaign, but they can also just as easily be combined and then potentially used by a single character given suitable investment.
325* ''TabletopGame/{{Ironclaw}}'' has Elementalists as one of the five basic types of mage, and the only ones whose spells inflict physical damage. Elementalists are further divided by the four standard Western elements (lightning is air) plus "star", which can only be learned after mastering the other four.
326* The {{Wuxia}}-themed ''Jadeclaw'' has Daoist mages casting spells based on the five Chinese elements of fire, water, earth, wood, and metal.
327* The Japanese-themed RPG ''TabletopGame/LegendOfTheFiveRings'', which places great significance in the Five Elements (Earth, Air, Fire, Water, Void) — all spellcasters in that system work by controlling one of the four (other than Void).
328* Elemental Powers are divvied up among the spheres of magic Mages can learn in ''TabletopGame/MageTheAscension'' and ''TabletopGame/MageTheAwakening'' (Air, Earth and Water are Matter, while Fire is Forces).
329** Notably, in ''TabletopGame/MageTheAwakening'', there's the collection of legacies known as the Elemental Masteries, which allow a mage to develop powers based on a specific element. The five best known Masteries are Void, Air, Earth, Fire, and Water, with rumors of various others. Most notable in that they are focused around controlling both the physical and ''conceptual'' element (Tamers of Fire can control fire and inspire willpower for instance, or Tamers of Water can control water and heal).
330** In ''TabletopGame/ChangelingTheDreaming'', two races of changelings have elemental themes. However, they are not standard player characters and come across as exotic and alien to the Kithain, the more mainstream fae. The Western elements are represented by the Inanimae. They include the Solimonds (Fire; revolutionaries), Ondines (Water; watchers), Perosemes (Air; travellers), Glomes (Earth/Rock; soldiers), Kuberas (Earth/Plants; hedonists), and Mannikins (Anything human-shaped; enigmatic to Inanimae and Kithain alike). The Eastern Elements are represented by the Kamuii, the noble caste of Hsien (Asian Changelings; the commoners are [[{{Animorphism}} Animorphs]]). The Kamuii consist of the Chu-ih-yu (Metal; KnightTemplar), Chu Jung (Fire; strategists), Hou-chi (Wood; healers), Komuko (Earth; Balanced), and Suijen (Water; jerkasses).
331** The TabletopGame/NewWorldOfDarkness version, ''TabletopGame/ChangelingTheLost'', has the 'Elemental' Seeming as standard, which comes in the usual fire, water, earth, air and so on, but also covers most Changelings who took on a physical aspect of Arcadia. In first edition, they get a buy-in with the Contracts of Elements (which allow for control over a specific element) and Communion (which allow for communication and influence with a specific element); they can buy up the classical elements, but could also buy power over Wood, Metal, Ice, Electricity, Glass, even Shadow or Light if you've got a permissive enough Storyteller. In second edition, they can act from a short distance away as long as they're touching or surrounded by their element, and have a buy-in with the Sword Regalia, which includes Contracts of elemental fury.
332** ''TabletopGame/DemonTheFallen'' has Lores for all of the western elemental forces, but also adds plants, animals, and flesh.
333** ''TabletopGame/PrometheanTheCreated'' first edition has the five types of Prometheans themed after the Elements ([[FourTemperamentEnsemble and the humors]]). [[FrankensteinsMonster Wretched]] are Fire, [[{{Golem}} Tammuz]] are Earth, [[{{Mummy}} Osirans]] are Water, [[LivingStatue Galateids]] are Air, and Ulgans are 'Spirit'. Then there's the real odd man out; the Zeka are radiation.
334** ''TabletopGame/GeistTheSinEaters'' has four elemental Keys: Grave-Dirt (Earth), Cold Wind (Air), Pyre-Flame (Fire), and Tear-Stained (Water). They don't really fit in with the death theme at first, [[FridgeBrilliance until you realize]] they correspond with such funerary practices as the traditional burial, the Zoroastrian tradition of leaving a corpse for carrion birds to consume, cremation, and burial at sea.
335* ''TabletopGame/MazesAndMinotaurs'':
336** The base game Elementalist must pick two elements from [[PlayingWithFire Fire]], [[BlowYouAway Air]], [[DishingOutDirt Earth]], and [[MakingASplash Water]], with one being their primary element. However, they cannot pick the opposing combinations of Fire and Water or Earth and Air.
337** ''Mazes & Minotaurs Companion'' adds {{Light|EmUp}} and [[CastingAShadow Darkness]], but they're restricted to secondary elements only.
338** The Mage class from ''The Land of the Sun'' supplement functions as an Elementalist with Light as the primary element. Their magic is also changed to reflect their devotion to Ahura Mazda.
339** ''Vikings & Valkyries'': Elementalists only have three options: Air, Fire, and [[AnIcePerson Ice]], but there's no restriction against opposing elementals.
340* ''TabletopGame/{{Nobilis}}'': The purpose of the Domain stat, and its related arc, Spiritual, in ''TabletopGame/ChuubosMarvelousWishGrantingEngine'' is to give you this. Of course, the definition of "element" is broadened to "virtually anything", leading to miracles being performed that tie into such odd elements as Plutonium, Earwax, Blankets, Borders and Clocks.
341* ''TabletopGame/{{Pathfinder}}'': The kineticist class is all about manipulating the elements and doesn't use spells or any system close to it, instead giving an attack form usable at will called the kinetic blast and a variety of utility abilities and enhancements to the kinetic blast that [[CastFromHitPoints may inflict nonlethal damage to the user for the strongest ones]]. Elements include the four classic elements of fire, water, earth and air, and are added to the list aether ([[PsychicPowers pure psychic powers to manipulate matter]]), void ([[GravityMaster manipulates gravity]] and negative energy) and wood ([[GreenThumb power over plants and plant-based abilities]]). A kineticist can focus on a single element or extend their study to harness a maximum of three of them, and possibly combine the power of two elements in a single kinetic blast.
342* ''TabletopGame/SavageWorlds'': In the ''TabletopGame/FiftyFathoms'' setting, magic is based on elemental mastery. Most mages possess mastery over only one of the four classical elements. However, player characters can buy dominion over each element, leading up to buying the "Elemental Mastery" edge, with which your mage can sucessfully balance all four elements.
343* ''TabletopGame/WarhammerFantasy'': The core lores of magic are based on this, and both High Magic and Dark Magic can be tied to this as well. Other forms of magic are not such good fits. Some of the Lores are straightforward, others more complicated.
344** The Lore of Fire is ExactlyWhatItSaysOnTheTin.
345** The Lore of Shadow covers both literal [[CastingAShadow manipulation of darkness]], but is also the school of magic that specialises in creating illusions and PsychicPowers (of the [[YourMindMakesItReal "you hallucinate something so terrifying you die of fear"]] style).
346** The Lore of Death is similar to [[{{Necromancer}} Necromancy]], in that it can contact souls and attack the life essence of the living, but it's not "conventional" NightOfTheLivingMooks style necromancy, and confusing the two is guaranteed to make an imperial practitioner [[BerserkButton very cross]]. Necromancy of the "classic" style, in this setting, is a form of Dark Magic powered by/focused through Death magic because human straight up using Dark magic cause very very bad [[TheCorruption Chaos]] juju and not even Necromancers (or at least those who aren't completely DrunkOnTheDarkSide or just plain insane) dare mess with that.
347** The Lore of Metal covers [[ExtraOreDinary the manipulation and creation of metal]]. It's very good at wrecking (or enhancing) warmachines and armor, but it can also attack by creating metal projectiles or gouts of molten metal.
348** The Lore of Beasts is the odd one out of the eight; it allows a caster to [[TheBeastmaster control animals and monsters]], to [[VoluntaryShapeshifting turn into one himself]], or to imbue allies with bestial traits (literally or metaphorically) to aid them in combat.
349** The Lore of Life is the most diversely elemental of the lores; it combines manipulation of [[DishingOutDirt earth]] ''and'' [[MakingASplash water]] ''and'' [[GreenThumb plants]] ''and'' it covers {{healing|Hands}} as well.
350** The Lore of the Heavens draws from all "celestial" aspects, meaning it mixes StarPower (in both the "divine the future" sense and the "[[MeteorSummoningAttack hit your enemies with meteorite barrages]]" sense) with [[BlowYouAway wind]] and [[ShockAndAwe lightning magic]].
351** The Lore of {{Light|EmUp}} can conjure beams of radiance to burn and destroy, but also specialises in exorcising evil spirits (making its attacks particularly potent against TheLegionsOfHell and TheUndead) and defensive conjurations.
352** High Magic and Dark Magic, meanwhile, are AllYourPowersCombined versions of these eight forms; High Magic painstakingly weaves different magical energies together into a single coherent whole, making it roughly analogous to the Pure Magic element, whilst Dark Magic brutally crushes and mashes them together to create a highly unstable but very destructive form of BlackMagic. In addition to being a distinct lore of its own, Dark Magic also fuels the various Necromancy lores and its congealed form powers Skaven magic and technology.
353** [[AnIcePerson Ice Magic]] also exists. It's not really part of the eight winds of magic and is only practiced in Kislev by the Ice Witches.
354[[/folder]]
355
356[[folder: Toys]]
357* ''Toys/{{Bionicle}}'': Most characters have an element associated with them. The main ones that the various heroes wield are Fire, Ice, Water, Air, Stone, and Earth; while the {{Big Bad}}s have Shadow and the SixthRanger has Light. Time, Life and Creation are considered {{Infinity Plus One Element}}s; no person wields those naturally and the relics with those powers (one each) are dangerous to use. Occasionally some other elements are mentioned, from not-so-unusual ones like Lightning, Iron, and Plant Life; to offbeat ones like Sonics (sound), Magnetism, Gravity, Plasma, and Psionics (PsychicPowers). On top of that, some characters' powers like Acid and Vacuum are considered quasi-elements, mostly due to being part of a group whose other members use ''actual'' elements.
358* ''WesternAnimation/{{Mixels}}'' is based around the idea of tribes, each tribe being associated with an element. They include the [[PlayingWithFire Infernites]], the [[DishingOutDirt Cragsters]], the [[ShockAndAwe Electroids]], and the [[AnIcePerson Frosticons]]. All the other tribes are based around non-traditional elements, such as the Fang Gang (both with [[GreenThumb plant abilities]] and [[ManBitesMan sharp fangs]]), the [[RubberMan Flexers]], the [[SpikesOfDoom Spikels]], and later tribes based on space travel and construction vehicles.
359* The Lego ''Elves'' line includes elves with elemental powers.
360* Something like this is present in ''Toys/StarMonsters''. The eponymous monsters form out of three-pointed stars, and what they look like when completely formed and what their personality is like is affected by what the environment they land in is like. [[DishingOutDirt Earth]], [[GreenThumb plant]], [[MakingASplash water]], [[BlowYouAway air]], [[AnIcePerson ice]], [[MakeSomeNoise sound]], and [[CastingAShadow shadow]] elemental families are present in ''Star Monsters''.
361[[/folder]]
362
363[[folder: Visual Novels]]
364* In ''VisualNovel/AnOctaveHigher,'' [[PersonalityPowers four of the five magical Traits that a person can be gifted with are associated with the four classical elements (the fifth, Compassion,]] [[HealingHands allows you to cast healing magic instead)]]:
365** Courage = Fire.
366** Faith = Wind.
367** Intelligence = Water.
368** Willpower = Earth.
369** Other, more complex elements can be created by combining these Traits. Ice, for instance, is created by combining Water (Intelligence) with the spell Freeze (nullified Courage).
370[[/folder]]
371
372[[folder: Web Animation]]
373* The heroes of ''WebAnimation/BrokenSaints'', do not actually have control over the elements, they are simply associated with them as representations of certain virtues.
374** Oran > Faith > Fire
375** Kamimura > Will > Earth
376** Raimi > Awareness > Air
377*** (alternatively, "Awareness" in promotional material is replaced by "Hope" to represent Raimi)
378** Shandala > Lover > Water
379* ''WebAnimation/{{RWBY}}'':
380** Dust is the energy resource of the world of Remnant, mined from the ground in crystalline form. It exists in several natural forms, as well as several naturally occuring combinations. Humans have also been able to create artificial combinations as well. Every form of Dust, whether natural or artificial, raw or combined, has its own elemental power. When used in its raw form, Dust can even produce elemental effects such as summoning thunderstorms and lightning. Other forms of Dust can produce fire, ice, rock, and even gravity. The rarest form of Dust produces HardLight.
381** In the Remnant fairy tale "the Story of the Seasons," four sisters are gifted with incredible magical powers when they kindly help a reclusive Old Wizard. The powers the wizard grants them are the powers of the elements, with each sister coming to represent the four seasons because of the power the fairytale implies was given to her. Spring is implied to be able to make plants grow at unnatural speed, Summer can produce fire, Fall can produce wind, and Winter can create ice. The real Maidens that the fairytale is based on actually aren't restricted in what elemental powers they can use, instead tailoring their skillsets depending on their personalities and preferences. For example:
382*** The Fall Maiden[[spoiler: Amber can hurl wind or fire, produce lightning, create flechettes out of leaves by hardening them with ice.]]
383*** The woman who inherits Amber's powers,[[spoiler: Cinder, was a fire user before she became a Maiden; while she can use the other elements if she has to, she so heavily favours the Maiden's fire element that she almost never uses the other powers.]]
384*** The previous Spring Maiden [[spoiler:as of right now is an unknown, but her powers were passed on to Raven Branwen, who rarely uses them except to supplement her swordfighting skills.]]
385*** The Winter Maiden [[spoiler:Fria was strictly an ice user, creating a spiralling vortex of ice around her with the last of her strength before passing on the power to her successor Penny.]]
386*** Her successor, [[spoiler: Penny, mostly uses storm clouds, wind and hail to disorient and throw off her foes, as well as supplement her usual abilities, largely because of her only having the powers for a few hours to a few days prior to her own death.]]
387[[/folder]]
388
389[[folder: Webcomics]]
390* The five Webcomic/AgentsOfTheRealm have powers based on elements, with the fifth one being PowerOfTheVoid.
391* In ''Webcomic/AngelMoxie'', Alex's magical ability is centered around the magical elements. The 6 magical elements are Water, Fire, Earth, Lightning, Pearl, and Shadow. Every lesser demon is aligned with a particular element, and as Alex slays demons of an element, she gains more power to cast spells of that element.
392* [[OurDemonsAreDifferent Demons]] in the universe of ''Webcomic/AvasDemon'' are genetically divided into [[FantasticCasteSystem elemental castes.]] So far the elements of [[PlayingWithFire fire]] and [[GreenThumb nature]] have been shown while Nevy presumably uses [[MakingASplash water]]. WordOfGod states that Pedri's element is [[{{Necromancer}} death.]]
393* Butterfly from ''Webcomic/{{Collar 6}}'' has recently revealed her power to use fire.
394* In the hybrid webcomic/browser game ''Webcomic/DemonThesis'', the four main characters find themselves suddenly gifted with Elemental Powers after a mysterious ManipulativeBastard entity from another dimension reaches into our world and starts creating chaos. They get almost exactly [[ClassicalElements the classic western elements]], except that Sam's powers are over [[AnIcePerson ice]] instead of water.
395* ''Webcomic/{{Drowtales}}'': Most drow and elves have an elemental affinity, meaning the innate ability to manipulate and control a certain element, including fire, air, earth, water, ice, wood, blood and bone. It's noted at one point that in the past, magic-users would study and specialize in the manipulation of their element and use it as their main combat magic, but this ended when the invention of magic foci (gemstones implanted in armor) attuned to various elements gave anyone who wore the right focus the ability to control that focus' element.
396* Magic in the world of Bideogamu, setting of ''Webcomic/FetchQuestSagaOfTheTwelveArtifacts'' is divided into eight elements, each with a patron Seraph: Light, Shadow, Fire, Water, Wind, Earth/Nature, Ice, and Lightning. Furthermore, each person in Bideogamu has an affinity for one of the eight, although Light and Shadow are very rare.
397* In ''Webcomic/{{Harkovast}}'' there are fourteen (count em) magical elements! They are Fire, Ice, Water, Earth, Metal, Mind, Nature, Technology, Dark, Light, Life, Death, Thunder and Water. Every race that appears is gifted with the magic of two of these elements, each race receiving a different combination. The combination they get determines both the special powers and often aspects of the culture of that race.
398* ''Webcomic/{{Homestuck}}'' has the twelve Aspects that form half of a Hero's role (along with Class): [[BlowYouAway Breath]] (traditional Air powers with light emphasis on freedom and movement as well), {{Light|EmUp}} (includes knowledge and luck, which all adds up to powers over definition, existence and truth; actual light may be involved as well), {{Time|Master}} (seemingly also related to death and destruction, or {{entropy|AndChaosMagic}}), {{Space|Master}} (seemingly also related to creation), [[GreenThumb Life]] (shown to be healing; may include powers over life other than healing, and has light emphasis on energy and power), [[ThePowerOfTheVoid Void]] (invisibility, elusiveness and AntiMagic; it all adds up to lies, non-existence and obfuscation), {{Heart|BeatDown}} (emotions and SoulPower), [[HolyHandGrenade Hope]] (nature unknown but possibly related to belief), [[PsychicPowers Mind]] (telepathy, mind reading, prediction), {{Blood|Magic}} (possibly related to unity, DishingOutDirt, and bonds), [[CastingAShadow Doom]] (related to death, sacrifice, and destruction, with light emphasis on law and fate), and [[ThePowerOfHate Rage]] (related to negative emotions like anger and fear, with a heavy emphasis on restriction).
399* Mages in ''Webcomic/LeifAndThorn'' come in [[http://leifandthorn.com/comic/thorn-explains-mages/ magical domains]] (with corresponding [[http://leifandthorn.com/comic/saturday-sketchbook-spirit-guide/ spirits]]). Mentioned so far: water, nature, fire, and stars. Almost anything appears to fall under that last category, under the more science-based logic that all matter was originally star stuff.
400* The abilities of the protagonists of ''Webcomic/M9Girls'' are the result of channeling the universe's elemental energies thru their bodies.
401* In ''Webcomic/MyImpossibleSoulmate'', every human or demi-human has the ability of wielding magic that corresponds to the one of the 7 magical elements (Fire, Water, Earth, Wind, Frost, Light, and Spirit) they are aligned with at birth.
402* Subverted in ''Webcomic/TheOrderOfTheStick'' when Redcloak summons Titanium and Chlorine elementals (and probably others) to attack Azure City, remarking that he actually got a passing grade in chemistry, and that fire is not even an element, but a chemical reaction.
403-->'''Redcloak''': They're not called reactionals, you know!
404** Compounding the joke, most mages are seemingly aware of the other elements but scoff at the idea to using them because "classical elements are classical for a reason."
405* In ''Webcomic/{{Pacificators}}'', there are people with "powers," however they're a bit rare. The main characters include [[LightEmUp Daryl,]] [[PlayingWithFire Cinna,]] [[GravityMaster Muneca,]] [[BlowYouAway Taffe,]] and [[MakingASplash Larima]]. So far, the powers we've seen are light, fire, water (including ice), air (wind and sound), earth (including metal), lightning, and gravity. More are to come!
406* In ''Webcomic/{{Panthera}}'', each of the teens gains an elemental power while in panther form. Jason becomes the lion of earth, Kira the tiger of fire, Fletcher the leopard of Air, and Taylor the jaguar of water.
407* The magi human subspecies in ''Webcomic/{{Royal}}'' have a very common chance at being born with Elemental Powers. A good example is the Schmitt brothers, each of which has powers relating to Fire, Ice, Lightning and Water.
408* An antagonist in ''Webcomic/{{Sarab}}'' also averts air users lacking raw power. He [[http://sarab.co/pages/chapter-01-changes/page-13-distress/index.html seems]] to have the ''most'' raw power of anyone shown so far.
409* ''Webcomic/SleeplessDomain'': Each member of Team Alchemical uses magic in line with their stated classical elements of Air, Earth, Fire, and Water. Tessa, as their [[ElementNumberFive fifth member]] and [[TheLeader team leader]] Alchemical Aether, has control over PureEnergy instead. Likewise, Melty Flame and Melty Frost can be assumed to be fire and ice users, and Pop Blitz is stated to have electricity powers that she's still working on controlling.
410* In the webcomic ''Webcomic/SlightlyDamned'', angels, demons, and mortals are attuned to the four elements: Fire, Water, Air, and Earth. In addition, Angels can use Holy magic, while demons can use Dark magic. It should also be noted that angels are generally better at spells than demons, and demons better at them than mortals.
411* ''Spontaneous Combustion'' has Flat Man, who seems to have more to do with element control than being flat
412* Ghosts in ''Webcomic/UndeadFriend'' each get control over a elemental power after joining the game. The elements they have are: fire, lightning, water, wind, earth and metal.
413* All mages in ''Webcomic/WhatsShakin'' can use all forms of magic, however each one excels in only one school. For instance, Coffin excels at fire magic, Pai at spirit/summoning, and Ell at holy/light.
414* Several characters from Andrew's party in ''Webcomic/RiseOfTheHeroes'' have elemental magic. That being:
415** Andrew uses fire magic.
416** Cress uses plant/forest magic.
417** Enzios uses lightning magic.
418** Akros uses earth/rock magic.
419[[/folder]]
420
421[[folder: Web Original]]
422* The Anicopter's elements are Fire, Water, Wind, Wood, and I CAN COMMUNICATE WITH BATS. The elements are little related to their possessors (Bat communication is the power of Robot Ant), and Fire is apparently weak to Wood.
423* Pretty much all of the examples above, including illusion, shadow, etc. turn up in the RPGMechanicsVerse of Literature/BlueCore.
424* ''Literature/ChaosFighters'' is rife with this. Without counting the PowerLevels, there are around ''23'' elements including [[NonElemental non-elemental]], which is counted as one. Their weakness depends on the nature of the elemental attacks/spells and the caster. This is not even count the sub-elements under non-elemental, such as subatomic particles and their antimatter counterparts and photons.
425* ''Literature/DominionAndDuchy'', oddly for a SpaceOpera has at least six Elemental Manifestations. There is Luxianne, Manifestation of Light, Duister, Manifestation of Darkness, Dante, Manifestation of Twilight (which is apparently a specific type of energy), Lord Anarchy, Manifestation of Chaos, Lady Libra, Manifestation of Order and Malaenda, Manifestation of Neutrality and Balance. None of them seem to be evil.
426* In ''Literature/{{Elcenia}}'', kyma can learn elemental kamai, which allows them control over all four classical elements — earth, air, water, and fire. This is in contrast to magic native to Elcenia, where a mage can only control one type of elemental magic, and has to "die" by it first. For instance, someone with the ability to become a water mage would have to drown, but would be alive afterwards.
427* A work in progress, ''[[http://www.fictionpress.com/s/2766952/1/Elemental Elemental]]'' uses these. Attributes include...
428** Lightning-Powerful, yet fast fading.
429** Water-Versatility.
430** Fire-Destructive and unpredictable.
431** Earth-Wise, but unwilling to change.
432** Air-Persistence and loyal.
433** Ice-Loss of Sanity.
434** Mind-Underhanded and Manipulative.
435* In the Web Serial ''Literature/EnginesOfCreation'', the various forms of magi utilize control over various elements.
436* In ''Literature/ImpracticalMagic'' The MagicSchool, Istima, has several courts. Each court has it's own magic system and culture. The Winter Court teaches {{sufficiently analyzed| Magic}} elemental magic that has some elements of wonder and vagueness that prevent that part of the story from becoming rationalist fiction.
437* Every ''WebOriginal/SeldnacRae'' knows at least one type of magic, which can range from classic elements like water or fire all the way to rarer seen magics like Ethereal Walker or Possession.
438* In ''Literature/ShadowsOfTheLimelight'', many of the domains are elemental powers like water, light, shadow, wood, metal, and sound.
439* Nearly everyone in ''Literature/TrintonChronicles'' from hero, villain, to [[InnocentBystander every-day-citzens]] has one of the above abilities or more then one in some cases. Magic is treated like [[ForScience science]] as it is learnable by all and everyone uses it [[{{Magitek}} in everyday]] life.
440* In ''Literature/VoidDomain'', most people have an affinity for one of the four classical elements and can't cast with the opposed element. In addition, there is Order and Chaos magic.
441* Several of the superpowered teenagers at Whateley Academy in the ''Literature/WhateleyUniverse'' have elemental powers.
442** Riptide has control over water. Fireball and Phoenixfire have fire-based powers. Imperious has the ability to cast lightning bolts, and super strength.
443** Imperious likely also has wind/air-based powers, due to [[spoiler: being Zeus.]]
444** In at least one case, "reality" somewhat randomly chose to reassert itself: Frostbite technically has the power to move water at a distance, but doing so uses up the energy contained ''in'' the water in the form of heat...and she can explicitly not manipulate ''ice'', leaving her somewhat {{blessed with suck}}.
445[[/folder]]
446
447[[folder: Western Animation]]
448* In ''WesternAnimation/AladdinTheSeries'', among the magical forces Aladdin and his friends dealt with, the majority of which were beings who either commanded or were ''made of'' nearly every kind of natural element: wind, fire, water, smoke, sand, mud, ice, lava, and plants.
449* Later episodes of ''WesternAnimation/AdventureTime'' introduce four [[{{Reincarnation}} reincarnated]] {{Elemental Embodiment}}s. Each wields one of the four elements: ice, fire, candy, and slime.
450* ''Franchise/AvatarTheLastAirbender'':
451** The ''Avatar'' franchise has the four [[https://avatar.fandom.com/wiki/Bending_arts Bending Arts]], namely Water, Earth, Fire, and Air. Indeed, all four nations are themed around their respective elements — the Water Tribes, [[TheFederation Earth Kingdom]], [[TheEmpire Fire Nation]], and Air Nomads, with a certain percentage of people born within those countries manifesting their respective signature elemental power. Normally, a bender can only use the element they're born with, but there is one exception in the titular [[MessianicArchetype Avatar]], a reincarnated figure who can (with training and time) [[TheRedMage harness the powers of all four elements]], and serves more or less as the resident {{Superhero}}. Note that the cycle of Avatar reincarnation corresponds with the ancient Greek order: Air (warm and wet) to Water (cold and wet) to Earth (cold and dry) to Fire (hot and dry) to Air to etc.
452** There is also PureEnergy in the form of [[KiManipulation chi]], which tends to be related to the SpiritWorld, granting abilities like locating things far away, seeing the future, and reading auras. It is also the metaphysical basis of Bending (done by manipulating chi within one's body via muscle or breath control) and the ability to invoke the Avatar State at will (via opening one's chakras). [[spoiler:In the GrandFinale of ''WesternAnimation/AvatarTheLastAirbender'', another discipline of Bending, called Energybending, is revealed. It is an ancient style said to predate the Bending of the elements (and the first incarnation of the Avatar) and was used by beings to manipulate the [[LifeEnergy energy within themselves]]. Bending the energy of another is shown to be capable of both bestowing knowledge and removing the ability to Bend, at the risk of having one's own spirit overwhelmed by the target.]]
453** Each of the Bending styles also has specialized substyles, some which require a great amount of skill and special training, or are stronger in certain bloodlines. Some Firebenders can fire explosive beams from their forehead (referred to as "Combustionbending") or generate lightning, some Waterbenders can heal, calm spirits, or bend the blood of others, select Earthbenders can bend metal or even lava, and a few Airbenders can perform AstralProjection or outright fly. There are also a few odd groups with their own takes on bending, like swampbenders and sandbenders; these are ''not'' separate elements, but specific disciplines of Waterbending and Earthbending developed by some tribes to better suit the areas they live in (swamps and deserts, respectively). Similarly, Waterbending is shown to include ice and snow by default since both Water Tribes are located near the poles.
454** The benders' [[PersonalityPowers temperaments]] often follow the traditional associations with those elements, but [[PowerStereotypeFlip there are exceptions]]. [[FourStarBadass Uncle Iroh]] is one of the most skilled firebenders in the world, and is a fat, philosophical and laid back (many would say "lazy", and many do). Of course, push him too far, and you will learn why he is known as the [[BewareTheNiceOnes Dragon of the West]]. Meanwhile, [[TheJuggernaut King Bumi]], one of the most skilled Earthbenders, is ''probably'' entirely insane, in contrast to the calm ImplacableMan association you'd expect.
455** Bending is so integral that it's even incorporated into major technologies; in ''WesternAnimation/AvatarTheLastAirbender'', Ba Sing Se's transit system is powered by Earth Benders, while in ''WesternAnimation/TheLegendOfKorra'', Republic City's power plants are staffed by lightingbenders.
456* Many of the aliens in the ''WesternAnimation/{{Ben 10}}'' series have these kind of powers. Most notably however is in ''WesternAnimation/Ben10UltimateAlien'', Ben obtains the forms of five aliens who each possess one of these: Water, Fire, Wind, Earth, and Lightning. [[spoiler:When BigBad Aggregor [[AllYourPowersCombined absorbs the powers of all five aliens]], he ends up being virtually unstoppable]].
457* ''WesternAnimation/CaptainPlanetAndThePlaneteers'' — Kwame (Earth), Wheeler (Fire), Linka (Wind), Gi (Water), Ma-Ti (Heart) And when their powers combine... well, you know the rest.
458* The Dragamon of ''WesternAnimation/{{Dragamonz}}'', are divided into five distinct races of sentient dragon-like creatures. They are the [[AnIcePerson Stormclaw]], [[GreenThumb Wildthorn]], [[PlayingWithFire Firewing]], [[DishingOutDirt Stonescale]], and [[PoisonousPerson Slytoxin]].
459* ''WesternAnimation/GormitiTheLordsOfNatureReturn'' has four kids with the power of Air, Earth, Water and Forest, with the fifth being Light.
460* ''WesternAnimation/HerculesAndXenaTheAnimatedMovieTheBattleForMountOlympus'' had the Titans who could each control one of the classic elements.
461* Shendu's family of demons from ''WesternAnimation/JackieChanAdventures'' each possessed an element from which they derived their magic: Fire, Earth, Thunder, Sky, Wind, Mountain, Moon, and Water. Once the demons were sealed away for good, traces of their powers remained, leaving them vunerable to absorption by nearly anyone. In Season 5, seemingly everyone had a crack at one of the powers before [[BigBad Drago]] eventually [[AllYourPowersCombined claimed them all for himself]].
462* ''WesternAnimation/JadeArmor'': As the wearer of the Jade Armor, the Beasticons grand Lan Jun [[PlayingWithFire fire,]] [[AnIcePerson ice,]] [[BlowYouAway wind]], [[DishingOutDirt earth]] and [[MakingASplash water]] abilities.
463* As ElementalEmbodiment, the main characters of ''WesternAnimation/MasterRaindrop'' have elemental-based powers.
464* [[Characters/TheOwlHouseLuzNoceda Luz Noceda]] from ''WesternAnimation/TheOwlHouse'' cast spells using [[GeometricMagic glyphs]] which she learns from observing the natural world, i.e. snowflakes are in the shape of the ice glyph. Her powers are light, ice, plant and fire. All other spells appears to be constructed from combinations of the four [[DoubleMeaning elemental]] glyphs.
465* ''WesternAnimation/{{Metalocalypse}}'' has only one element — ''Metal''.
466* ''WesternAnimation/{{Ninjago}}'': The four ninja have the powers of Fire (Kai), Earth (Cole), Lightning (Jay), and Ice (Zane) — all of which are considered the four main elements in Ninjago that make up the power of Creation. The latter is utilised in the "Tornado of Creation" technique, in which the ninja combine their Spinjitzu together to create something out of nothing.
467** As [[TheChosenOne the prophesied Green Ninja]], Lloyd possesses Golden Power, which is a mixture of the aforementioned main elements and PureEnergy. He later loses most of the Golden Power to the Overlord and shares the rest of it with the other ninja, leaving him with just Energy.
468** Season 4 reveals the existence of secondary elements as well as their current masters: Metal (Karlof), [[PowerCopying Amber]] (Skylor), [[{{Invisibility}} Light]] (Paleman), Speed (Griffin Turner), Smoke (Ash), [[{{Telepathy}} Mind]] (Neuro), Gravity (Gravis), Nature (Bolobo), Sound (Jacob Pevsner), Poison (Tox), Shadow (Shade) and [[VoluntaryShapeshifting Form]] (Chamille). Apparently, elemental powers are passed down through generations tracing back to the First Elemental Masters. They, along with Kai, Cole, Jay and Lloyd, take part in the titular Tournament of Elements that pits them into battle with each other.
469** Two more elements are introduced in Season 5: Wind (Morro) and Water (Nya). Unusually for this trope, the Wind user is a villainous ghost, and the WindIsGreen trope is alluded to in his jealousy of Lloyd becoming the Green Ninja instead of him. Fortunately, ghosts are repelled by water — though Nya initially struggles with controlling her newfound element due to her reluctance to embrace her identity as a ninja.
470** The main villains of Season 7 are the twins Acronix and Krux, collectively referred to as "the Hands of Time". Notably, Acronix is the younger and more tech-savvy twin with the ability to speed up time while Krux is the older twin with a disdain for technology and the ability to slow down time.
471* In ''WesternAnimation/TeenageMutantNinjaTurtles2003'' there were the Foot Mystics, powerful servants of the Demon Shredder who were composed of (and commanded powers of) Wind, Earth, Water, Fire, and Metal.
472* ''WesternAnimation/WinxClub'': Bloom (Fire), Stella (Light), Musa (Sound), Flora (Earth/Air), Tecna (Metal/Electricity), Aisha (Water/Plasma), Roxy (Animals), Icy (Ice), Darcy (Darkness), and Stormy (Wind/Lightning). There is a bit of a subversion in that Flora seems to manipulate both earth and air.
473* ''WesternAnimation/{{WITCH}}'': Will (Energy/Quintessence and Heart), Irma (Water), Taranee (Fire), Cornelia (Earth and Plants) and Hay Lin (Air). The show is notable for ''subverting'' the personalities usually attached to the elements. Taranee Cook, the fire-user, is shy and softspoken whereas Cornelia Hale, the earth-user, is spoiled, brutally honest and sometimes kind of a bitch. Justified in the comic book: Cornelia got Earth power because she was the most grounded, as declared by Yan Lin when she gave the protagonists their powers, while Taranee is noted many times as being the one you can't piss off, as provoking her is like pouring napalm on fire (as Cedric cried at Elyon after the latter did just that and Taranee started melting the building. There WAS a reason if Cedric told her to leave Taranee alone for all the issue while Taranee was their prisoner...).
474* ''WesternAnimation/XiaolinShowdown'': Notable for [[spoiler:the leader of the kids,]] Raimundo, being aligned with Air, while the show's lead Omi uses Water, and TheHeart, Kimiko, uses Fire. [[TheBigGuy Clay]], though, is played straight for using Earth.
475* The titular hero of ''WesternAnimation/ZakStorm'' wields Calabrass, a TalkingWeapon who gives him different elemental powers depending on which of the 7 Eyes of the Seven Seas he chooses. These include:
476** The Eye of Blazz, which gives him [[PlayingWithFire fire abilities]] as well as [[ImmuneToFire fire and heat immunity]].
477** The Eye of Beru, which gives him [[MakingASplash water powers]] as well as [[SuperNotDrowningSkills the ability to breath underwater.]]
478** The Eye of Sino, which gives him [[AnIcePerson ice abilities]] as well as immunity to the cold and ice.
479** The Eye of Dezer, which gives Zak [[DishingOutDirt earth, sand and stone powers.]]
480** The Eye of Aeria, which gives him [[ShockAndAwe electric powers.]]
481** The Eye of Vapir, which gives him SuperSmoke abilities, including being able to conjure smoke and energy blasts as well as {{Intangibility}}. He can also make ghosts corporeal by spraying them with the conjured smoke.
482** The Eye of Zite, which gives him a mix of SoulPower and LightEmUp abilities as well as AstralProjection.
483[[/folder]]
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