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1[[quoteright:300:[[Film/BattlefieldEarth https://static.tvtropes.org/pmwiki/pub/images/300px-Battlefield_earth_planetship.jpg]]]]
2[[caption-width-right:300:[[CandidCameraPrank Smile! You're on]] ''Canted Camera''!]]
3
4->''"The director, Roger Christian, has learned from better films that directors sometimes tilt their cameras, but he has not learned why."''
5-->-- '''Creator/RogerEbert''''s review of ''Film/BattlefieldEarth'', referencing the film's liberal use of this trope
6
7Shots taken from a canted[[note]]angled, slanted, tilted, diagonal[[/note]] camera angle, often from a low position. Usually used to help create a jarring, "off-center" feel.
8
9Originated in 1930s German cinema, causing it to become known as the "Deutsch angle"; this was then corrupted to "Dutch angle", its most common name. Also known as Canted Camera.
10
11Like any trope, this can be played with. Some examples may start with a normal angle and then shift to a Dutch Angle. Others may start with a Dutch Angle tilted in one direction, and then swivel to tilt the other way, which is even more jarring.
12
13Done well, it can create an eerie setting that isn't quite right. Done not so well, in [[MundaneMadeAwesome the wrong places]], or [[OverlyLongGag way, way too many times]], it can look a little silly.
14
15This was a particularly popular technique in The90s, where (especially in advertising) it was essentially the 20th-century counterpart to JitterCam.
16
17Compare with HitlerCam (the camera is aimed upwards to make one or more figures taller/physically imposing), KneeHighPerspective (where the camera isn't angled, but is still close to the ground, creating the impression of a small perspective), and LowAngleEmptyWorldShot (the camera is angled upwards to hide nearby scenery).
18
19----
20!!Examples:
21[[foldercontrol]]
22[[folder:Anime & Manga]]
23* The great late Creator/OsamuDezaki was fond of these and popularized its use in anime when he directed the ''Manga/TheRoseOfVersailles''. In ''Manga/DearBrother'' it's not rare to see him using a diagonal Dutch angle. Combined with rather quick cuts and even montages of Dutch angle shots combined with [[TropeMaker his famed]] PastelChalkedFreezeFrame technique. He used this often daring combination to generate a sense of dislocation to [[RuleOfDrama raise the drama]].
24* ''Anime/{{Noir}}'' uses this frequently, sometimes even from a low position.
25* Used quite a bit in the anime adaptation of ''Literature/{{Baccano}}'', particularly during conversations with unbalanced characters.
26* ''Anime/{{Avenger}}'' liberally used this trope. One scene was even drawn ''completely sideways'' for no apparent reason.
27* ''Manga/ArataTheLegend'' employs this when Hinohara first enters Amawakuni and gets his first view of the capital.
28* ''Manga/AyakashiTriangle'': When Kanade tries to undo Matsuri's GenderBender through the mark it left on his abdomen, the panel shows Matsuri flipped upside down. This subtly [[HopeSpot misdirects]] you to think the mark had rotated as when it was first applied, but it had actually stayed in place because Kanade was unsuccessful.
29* ''Anime/IrresponsibleCaptainTylor''. When the Empress Azalyn says she's pregnant with Captain Tylor's child, the view immediately tilts to illustrate that even for a crew used to their captain's bizarre antics, this is a shocking moment.
30* The anime adaptation of ''Manga/TokyoGhoul'' uses a few strong ones. Of particular note includes a tilt as Kaneki first discovers that he has become a ghoul to highlight his newfound horror and frantic thinking. Another prominent moment is during one of his [[DreamSequence mental journeys]] in the sequel :re, in which the camera slants as he strangles his child self.
31* Used often in ''Anime/SerialExperimentsLain'' to great effect. For an example, take notice of how the final scenes of episode 2 are framed.
32* Omnipresent in ''Manga/DeadDeadDemonsDededededestruction'', probably to reinforce the "slightly off" feel of the series' setting and atmosphere. It's a rather light-hearted slice-of-life series... except for the massive alien ship floating above Tokyo.
33* Masuda Eiji is fond of those, both in ''Manga/SakuraDiscord'' and ''Manga/MyMonsterSecret'', during serious dramatic scenes (especially love confessions). The latter being the series it is, it also uses the trope parodically on occasions, for scenes that have a serious tone but either have a completely silly context or are subverted the page after.
34* In ''Manga/AssassinationClassroom'', the panel where Nagisa's [[spoiler:visible killing intent goes from 0 to 100 in an instant]] is drawn like this.
35* ''Manga/GingaTeikokuKouboushi'': ''Volume 2: Foundation'': Once Pherl has learned about the {{Blackmail}} material, he's kneeling in desperation and terror with Limmar Ponyets in the middle ground, and [[OminousMultipleScreens dozens of screens in the background adding to the ominous and desperate feeling]] of the frame.
36* ''Manga/KaguyaSamaLoveIsWar'' does this to underline Kaguya's feelings of freedom from her rigid upbringing when she walks to school by herself for the first time. [[spoiler:The shot would later be [[InternalHomage homaged]] when Hayasaka is finally freed from servitude and walks to school with her.]]
37[[/folder]]
38
39[[folder:Comic Books]]
40* In ''ComicBook/TheTransformersMoreThanMeetsTheEye'', they arrive at a world where the deaths they've each caused are laid out in flowers at the foot of statues of them (ItMakesSenseInContext), with each flower representing several lives. The panel where [[TheAtoner Megatron]] [[https://tfwiki.net/mediawiki/images2/thumb/c/ce/MTMTE44-MegatronLookAtTheFlowers.jpg/800px-MTMTE44-MegatronLookAtTheFlowers.jpg faces up to the true scale of the destruction he's caused]] is laid out like this.
41[[/folder]]
42
43[[folder:Films — Animation]]
44* ''WesternAnimation/BatmanReturnOfTheCapedCrusaders'' lampshades this feature of the [[Series/Batman1966 1960s Batman series]] with a "Fight Scene" setting on a TV camera that makes it tilt sideways.
45* ''WesternAnimation/ChickenRunDawnOfTheNugget'': The camera goes tilty when Molly realizes that there's something wrong with the chickens at Fun-Land Farms.
46* ''Anime/FinalFantasyVIIAdventChildren'' uses this angle multiple times throughout the movie.
47* ''WesternAnimation/MonstersInc1'': Used near the end when [[spoiler: Mr. Waternoose is chasing Sulley and Boo down the hallway.]]
48* ''WesternAnimation/MyLittlePonyEquestriaGirlsForgottenFriendship'': Appears in the climax when [[spoiler:Wallflower Blush]] crosses from one side of Sunset Shimmer to the other, symbolically moving from underneath her to on top of her, [[spoiler:and fires the [[LaserGuidedAmnesia Memory Stone]] at Sunset’s friends in an attempted final display of power over her]].
49[[/folder]]
50
51[[folder:Films — Live-Action]]
52* ''Film/TwelveMonkeys'': The camera is tilted during Cole's time in the psychiatric hospital in 1990, to highlight his losing grip on reality.
53* Used at the end of the first ''Film/AmericanPie'', when Kevin and Vicky have sex for the first time. It is extremely awkward for them, symbolized by the shot being tilted just a little too much.
54* ''Film/{{Angst}}'' uses these kinds of camera angles frequently along with JitterCam to illustrate the killer's disturbed state of mind.
55* ''Franchise/{{Batman}}'':
56** Used for two scenes from ''Film/TheDarkKnight'': when Harvey Dent is tied up and falls on his side, and when the Joker is left hanging by his foot, the camera rotates to match the characters' odd angle.
57** ''Film/BatmanForever'' and ''Film/BatmanAndRobin'', since the series was taking more and more inspiration from [[Series/Batman1966 the '60s TV series]].
58** Even Tim Burton's ''Film/Batman1989'' and ''Film/BatmanReturns'' had several instances of this. It ''is'' Batman, after all.
59** ''Film/BatmanTheMovie'' never films the villains' lair straight. NEVER.
60* ''Film/BattlefieldEarth'':
61** Infamously overused (to the point that according to the director, ''every shot but one is slanted''), to much chortling from film buffs and movie critics alike. Might as well be called Dutch Angle: The Movie. Giles Nuttgens, the movie's director of photography, has stated on the record that he opposed the overuse of Dutch Angles. One reviewer describes this best:
62--->The director only has one style of camera work: shoot everything in an angle. Barry Pepper is running at an angle, Creator/JohnTravolta is talking at an angle, Forest Whitaker is [[ClassicallyTrainedExtra looking embarrassed]] at an angle. Isn't that cool? It's at an angle.
63** It reaches critical mass during a scene where the villains are watching something on a monitor. The footage on the monitor is at a Dutch angle, and the camera filming the monitor is ''also'' at a Dutch angle. ''There's a Dutch angle filming a Dutch angle.''
64* Part of Creator/MichaelBay's SignatureStyle. This even extends to the commercials he directed.
65* ''Film/{{Birdemic}}'', owing to the low production values, couldn't shoot the interior of the car without cramming the entire camera into it.
66-->'''WebVideo/{{JonTron}}:''' Y'know, I gotta say it's really progressive of the people who made this movie to hire a cameraman with only one arm.
67* Used twice in ''Film/BoogieNights''. First time when Eddie announces he will do porn, which underscores the turn his life will take. Second time when he is introduced to the new guy, Johnny Doe. His life again will turn again, for the worse this time.
68* ''Film/TheBraveOne uses them whenever Erica is having or about to have trouble.
69* Used occasionally in ''Film/{{Brick}}''.
70* ''Film/CarmensPureLove'': This film, about a stripper trying to avoid starvation in post-war Japan (it's a comedy, actually) is ''Dutch Angle: The Movie''. Every single scene in the film is tilted from the vertical at some point, sometimes shifting from one side to the other like a ship in the waves. In the scene where Akemi and Carmen go back to retrieve the DoorstopBaby, the camera starts out tilted to one side, rights itself to vertical when the Sudo family comes out, then tilts back to the other direction when Akemi collects the child.
71* ''Film/CasinoRoyale1967'' uses this type of shot extensively in a sequence with Joanna Pettet's character in Berlin, appropriately in a German Expressionist-style set.
72* Used in ''Film/ConAir'' during Poe's confrontation with fellow convict Billy Bedlam.
73* Used in ''Film/TheCranesAreFlying'' to emphasize Veronika's moments of emotional distress, like when she comes home to her apartment to find that it has been destroyed, and her parents killed, by a German bomb.
74* Heavily abused in ''Film/CurseOfTheZodiac''. At random times, the camera will just completely tilt to the side.
75* Used extensively in ''Film/DeadOfNight'' during the nightmarish climax.
76* ''Film/TheDeparted'' uses a tilted shot when Billy Costigan is interrogating the kneecapped bank robber.
77* Masterfully used by John [=McTiernan=] in ''Film/DieHard'' in the scene when Hans and John meet face to face for the first time. John [=McClane=] is unaware (or unsure) of Hans' identity, while Hans perfectly knows who John is. John decides to give Hans a gun to protect himself. For the whole movie [=McTiernan=] uses a straight angle for anything Hans-related (symbolizing Hans' straight, thought-out plan), and a Dutch angle for John (symbolizing his role as a fly in the ointment and his love for [[IndyPloy improvisation]]). Of course, Hans plans to shoot John, but you know before him that [[ItWorksBetterWithBullets the gun is empty]]... because the camera slowly tilts in the shot of Hans aiming at John.
78* Used a lot in ''Film/DoTheRightThing''.
79* Overused by director John Patrick Shanley in his film adaptation of his play ''Theatre/{{Doubt}}''.
80* Used extensively in ''Film/TheElementOfCrime'', and combined with wild but slow camera movements, to induce a sensation of loosing directions and gravity perception in the audience (justified because the whole movie is a hypnosis-induced flashback).
81* Appears frequently in Creator/SamRaimi's ''Franchise/EvilDead'' trilogy. Most noticeable during a very quiet but paranoia-inducing scene near the end of the [[Film/TheEvilDead1981 first movie]]; the camera starts out tilted 45 degrees to one side, shifts over, and ends the shot angled 45 degrees to the other side.
82* A startling use of this trope in ''Film/TheFaceOfAnother''. Dr. Hira the plastic surgeon has made a LatexPerfection mask for Mr. Okajima, whose face was blasted off in an industrial accident. Hira continues with the procedure despite his own concerns that the the mask could erode Okajima's morality and drive him mad. Right after the mask is applied for the first time, with Okajima sitting in a chair while Hira faces him, the image actually rotates clockwise 90 degrees. This causes Hira to loom over Okajima at the top of the screen as he goes on about how the mask will make Okajima a "new man".
83* Present in the fast-food holdup scene from ''Film/FallingDown'', where a few canted point-of-view style panning shots pinpoint the moment when D-Fens realises it might be unreasonable to hold an entire eatery full of people hostage just because they stopped serving breakfast a few minutes before he walked in.
84* The ''Film/{{Gremlins}}'' movies use this shot quite a bit as the titular monsters are causing chaos to show how unnatural they are and how out of whack everything is getting.
85* The subtler variant is used throughout the Black Comedy ''Film/HighStakes'', owing to the protagonist's love of FilmNoir style.
86* In Creator/StevenSpielberg's ''Peter Pan'' homage, ''Film/{{Hook}}'', when Mr. Smee has his "apostrophe" (i.e. his epiphany) that they could get Peter's kids to love Captain Hook, the camera suddenly tilts into a Dutch angle. Then as Smee begins walking toward Hook, it canters back and forth with each step, like the rocking of a boat.
87* Film/HowTheGrinchStoleChristmas uses camera tilt as the default rather than the exception, giving the whole film as very strange, off-kilter look. Maybe this has something to do with the film being a fractured retelling of the familiar Dr. Seuss story.
88* Used just as masterfully again by Creator/JohnMcTiernan in ''Film/TheHuntForRedOctober'' whenever a submarine is either diving, surfacing, or making a banked turn underwater. Subverted in that usually the cameras were being held perfectly level in these shots. The set was mounted on gimbals to tilt it just like the floor of a real submarine doing the same maneuvers would tilt.
89** For the record, yes, some cast and crew '''did''' suffer [[NauseaFuel motion sickness]] as a result of this. No word on whether any of them ever actually lost their lunch, though.
90* Used in ''Film/InvasionOfTheBodySnatchers1978'', along with many other bizarre camera angles, in order to emphasize disorientation and isolation.
91* Used for several tense scenes in ''Film/IWakeUpScreaming'', like when a woman is being interrogated by the cops, or when that same woman is shocked to find that same cop hiding in her apartment.
92* Used in Creator/AlfredHitchcock's ''Film/{{Marnie}}'' after she is startled by a branch crashing through the window during a thunderstorm.
93* Used often on the Thenardiers in ''Film/LesMiserables2012'', in order to make them seem more unpleasant. It's also used at the beginning of Marius's meeting with Valjean, to reflect his excitement about [[spoiler:being married to his daughter.]]
94* ''[[Film/MissionImpossibleFilmSeries Mission: Impossible]]'' film series:
95** There's a ton of them in [[Film/MissionImpossible1996 the first film]]. The angle goes ''even more'' Dutch when Ethan Hunt (Creator/TomCruise) meets Kittridge (Creator/HenryCzerny) in the restaurant, underscoring Ethan's feeling that whole world has just gone askew.
96** Curiously, there's a few in ''Film/MissionImpossibleDeadReckoning'' that seem to pay homage to the first film, coincidentally with [[TheBusCameBack Kittridge's return]].
97* ''Film/MysteryMen'' uses some Dutch shots during the action scenes and also when the main characters are drunk in a bar.
98* Seen throughout ''Film/NewJackCity'', particularly whenever Nino Brown or his drug dealing gang, Cash Money Brothers ([=CMB=]), are onscreen.
99* Used in the 1962 Film/HammerHorror version of ''[[Film/ThePhantomOfTheOpera1962 The Phantom of the Opera]]'' for Professor Petrie's TroubledBackstoryFlashback that reveals how he became the Phantom.
100* Used in one scene of ''Film/{{Serenity}}'' (combined with an odd, rollercoaster-like dip) as a visual cue when [[WaifProphet River Tam]] is [[MindReading reading the minds]] of a room full of people.
101* Used in ''Film/StarTrek2009'' when Spock appears before the Vulcan High Council.
102* ''Film/{{Tar}}'' uses it subtly in the [[https://www.youtube.com/watch?v=9Q5_2ddqDAY Apartment for Sale]] scene, reflecting how Lydia's life is falling apart and she's becoming mentally unbalanced.
103* The classic 1949 film noir ''Film/TheThirdMan'' makes great use of tilted camera angles through the whole movie. After finishing the movie director Carol Reed was presented (either by the crew or a fellow director) with a spirit level to put on his camera in future projects.
104* Used a lot in the movie ''Film/{{Thor}}'', intended to be reminiscent of comic book panels. Notably occurs whenever Loki is onscreen. In the following film, ''Film/TheAvengers2012'', this is carried over, including one significant scene when Loki is not present - but his influence is.
105* Used in some of Creator/TerryGilliam's films, e.g. ''Film/{{Tideland}}''.
106* A spinning one is used in ''New Moon'' of the ''Film/{{Twilight}}'' saga as Edward breaks up with Bella. Director Chris Weitz does this to create a nauseous, disoriented kind of feeling. [[TakeThat As if you weren't already nauseated by the film itself.]]
107* ''Film/TwilightZoneTheMovie'':
108** In "It's a Good Life", several are used when Anthony brings the cartoon creature to life.
109** They are used extensively throughout "Nightmare at 20,000 Feet".
110* The 1966 Russian adaptation of ''Film/{{War and Peace|1966}}'' uses this trope to underline moments of chaos or emotional distress. In Part I the camera tilts and sways repeatedly during Pierre's TenPacesAndTurn duel with Dolokhov. In Part III the camera is tilting around again when the French are marching through a burning village. In Part IV this is used multiple times during the chaotic sack and burning of Moscow.
111[[/folder]]
112
113[[folder:Live-Action TV]]
114* One episode of ''Series/TheAvengers1960s'' combines this with a StaggeredZoom when a KillerRobot smashes its way through a victim's front door.
115* Used in the ''Series/BabylonFive'' episode "The Very Long Night of Londo Mollari" to indicate shifts between reality and Londo's hallucinations. Unusually, rather than cutting to the angle shots, the camera slowly tilts and slides into the angle as it moves with Londo.
116* Occasionally used on ''Series/BarneyAndFriends'', often to simulate airplane flights.
117* ''Series/Batman1966'' habitually tilted the camera 45 degrees so you'd have a visual cue that you were in a bad guy's lair. (The creators acknowledged that this was a VisualPun for the villains being "crooked".) The Dutch Angle became so connected with the TV series that when ''Series/StarTrekTheOriginalSeries'' had Frank Gorshin (who played ComicBook/TheRiddler) on as a guest star, they threw in a few as a {{homage}}.
118* Used in the very last seconds of ''Series/{{Being Human|UK}}'', right after the camera focuses on a [[InternalReveal revelatory]] [[TwistEnding object]].
119* In the ''Series/Charmed1998'' episode "Charmed Again", the early scenes at a wake held in the Manor are tilted. By the end of the episode, when the Power of Three has been reconstituted, the camera is level again.
120* ''Series/DoctorWho''
121** Used quite liberally in "[[Recap/DoctorWhoS28E7TheIdiotsLantern The Idiot's Lantern]]", particularly in scenes where the Doctor encounters London denizens that have [[TheBlank lost their faces]].
122** In [[Recap/DoctorWho2022NYSEveOfTheDaleks "Eve of the Daleks"]] the characters are stuck in a GroundhogDayLoop. The first time they get exterminated by a Dalek only to reset to the mundane events at the start of the time loop, Dutch angle is used to convey their sense of disorientation.
123* ''Series/EerieIndiana'':
124** In "The Dead Letter", multiple Dutch angles are used during Marshall's DreamSequence.
125** In "Marshall's Theory of Believability", several are used in the scene in which Professor Zirchon tries to sell the "space thing" to Eerie.
126** In "Zombies in P.J.s", there is one when Marshall discovers most of the townspeople sleepwalking to the World O' Stuff to go on a shopping spree.
127* Of all shows, ''Series/FamilyFeud'' in the Richard Karn era would slowly start tilting the camera to a ridiculous angle coming into/out of commercial. In the last year or two, sometimes it would tilt in one direction (rapidly), then tilt the other way so fast it was dizzying. It could be even worse coming ''back'' from commercial.
128* Used on ''Series/{{Farscape}}'' in the [[MindScrew Mind Frell]] episodes, or whenever they wanted to establish just how frayed Crichton's mental state is at any given moment. Needless to say, the latter happened ''a lot'' in Season 2.
129* On ''Series/FatherTed'', the episode "Chirpy Burpy Cheap Sheep" is a parody of mystery films. While the fathers search for a howling monster outside the parochial house at night, Dutch angles are overwhelmingly used. Then they discover the howling comes from a stereo hanging in a tree, and the shot slowly straightens itself.
130* The pilot episode of TheRemake of ''Series/TheFugitive'' opens with this, highlighting Richard Kimble's disorientation as he regains consciousness just after the prison transport van has crashed.
131* ''Series/GoodEats'' is saturated with Dutch angle shots, taken from just about every conceivable place in a kitchen that one could fit a camera. Most of the appliances were built with clear backs so that these could be achieved.
132* ''Series/{{Heroes}}'': There's never a steady, level shot of Samuel whenever he appears.
133* Used interestingly in the ''Series/{{House}}'' episode "Insensitive". At the beginning, after a car accident, it shows a shot of the front of a properly oriented truck, but as the camera slowly zooms out, it rotates as well to show that the truck is actually on its side.
134* Invoked in an episode of ''Series/HowIMetYourMother'' when Marshall and Lily move into a new apartment, only to find that the floor is slanted. As soon as they make that realization the camera itself tilts to show what the characters are feeling.
135* Seemingly used for every establishing shot in the HBO series ''Series/JohnAdams''.
136* ''Series/LogansRun'': In "Futurepast", several are used during Logan's nightmare about being forced to abandon Jessica.
137* ''Series/TheLordOfTheRingsTheRingsOfPower'': Used in "Udun", during the scene where Galadriel interrogates Adar, to convey the increasing tension and gravity of the situation, but also to indicate how twisted is the psyche of the involved characters.
138* In ''Series/MysteryScienceTheater3000'', most shots of Deep 13 are done with the camera tilted, though from a high angle. Justified by the fact that the Deep 13 shots we see are from an actual camera they use to communicate, which is likely at that angle.
139%%* ''Series/NashBridges''.
140* ''Franchise/PowerRangers'':
141** ''Series/MightyMorphinPowerRangers'', especially during the Green With Evil arc. The Evil Green Ranger is so nasty that even cameras become twisted in his presence...
142** ''Series/PowerRangersDinoThunder'': "[[Recap/PowerRangersDinoThunderS1E27FightingSpirit Fighting Spirit]]" uses several of these at the start of Tommy's AdventuresInComaland sequence.
143* A favourite of director Creator/EdgarWright; used in ''Series/{{Spaced}}'', specifically when Brian and Marsha question Tim and Daisy's two-anniversary facade in the first episode. Edgar name-checks the technique in the DVD commentary.
144* ''Series/TheRedGreenShow'': The episode "The Sink Hole" has a rather unusual purpose of being used to simulate the lean on the lodge.
145* ''Series/StarTrekTheOriginalSeries''
146** "[[Recap/StarTrekS3E15LetThatBeYourLastBattlefield Let That Be Your Last Battlefield]]" features several of these, partly in homage to Gorshin's casting as the episode's villain, but also as part of a general visual theme of bizarre camera tricks throughout the episode, including extreme close-ups (used during the self-destruct sequence) and double-exposures (used during the climactic chase sequence).
147** In "[[Recap/StarTrekS3E11WinkOfAnEye Wink of an Eye]]", the Dutch angle is used as a general indicator for when we're watching someone in the accelerated time stream. When Kirk and Spock start to hyper-accelerate, the picture tilts as the people around them slow down.
148** The montage from "[[Recap/StarTrekS2E1AmokTime Amok Time]]", where it serves to show just how unbalanced Vulcans in ''ponn farr'' become.
149* ''Series/StarTrekDeepSpaceNine''. Used to signify that Kira and Bashir have entered the MirrorUniverse. They kind of overshot the angles a little, making it very distracting and hard to concentrate on the ExpoSpeak.
150* ''Series/StarTrekPicard'':
151** In "[[Recap/StarTrekPicardS1E06TheImpossibleBox The Impossible Box]]", whenever Soji is dreaming, the angle of the floor slowly tilts from one side to another. When she's taught to take control of her dreams while meditating, this stops.
152** In "Nepenthe", when ''La Sirena'' is caught in the Artifact's tractor beam, the camera is titled diagonally while Raffi explains to Rios that "The underlying code's all freaky Borg machine language" and after Jurati suggests, "Just tell them we want to go home."
153* The Season 10 ''Series/{{Supernatural}}'' episode "Fan Fiction" uses Dutch angles on the shot of Sam and Dean's discovery that a girl's high school they're investigating is putting on a musical based on the books based on their lives. The moment is PlayedForLaughs, and is supposed to underscore their shock and discomfort with the situation.
154* ''Series/SweetHome2020'' uses the Dutch angle multiple times in each episode, especially when the characters are in danger.
155* ''Series/TheTerror''. However, the angle is motivated by the fact the ''ship'' is tilted, so not only is it unnerving for the viewer, but it was inconvenient and unnerving for the sailors InUniverse, too.
156* ''Series/TheTwilightZone1959'':
157** In "[[Recap/TheTwilightZone1959S1E1WhereIsEverybody Where Is Everybody?]]", these are used throughout the sequence in which Mike Ferris flees in terror from the movie theater into the town square.
158** The carnival DreamSequence in "[[Recap/TheTwilightZone1959S1E9PerchanceToDream Perchance to Dream]]" features these prominently.
159** "[[Recap/TheTwilightZone1959S1E14ThirdFromTheSun Third from the Sun]]" makes extensive use of Dutch angles.
160** In "[[Recap/TheTwilightZone1959S1E17TheFever The Fever]]", one is used for a shot of Franklin Gibbs at the slot machine after he's become obsessed and screamed at his wife Flora to leave him alone.
161** In "[[Recap/TheTwilightZone1959S1E22TheMonstersAreDueOnMapleStreet The Monsters Are Due on Maple Street]]", there are multiple such shots in the final scene when the residents of Maple Street go berserk and start rioting.
162** Used throughout "[[Recap/TheTwilightZone1959S2E5TheHowlingMan The Howling Man]]".
163** In "[[Recap/TheTwilightZone1959S3E5AGameOfPool A Game of Pool]]", two are used during tense moments in the pool game.
164** In "[[Recap/TheTwilightZone1959S3E9DeathsHeadRevisited Deaths-Head Revisited]]", numerous Dutch angle shots are used during Gunter Lütze's trial at Dachau.
165** In "[[Recap/TheTwilightZone1959S3E26LittleGirlLost Little Girl Lost]]", these are used throughout the sequence set in the other dimension.
166** In "[[Recap/TheTwilightZone1959S3E33TheDummy The Dummy]]", these are used extensively after Jerry Etherson starts hearing Willie and seeing his shadow while leaving the theater.
167** In "[[Recap/TheTwilightZone1959S4E5Mute Mute]]", several such shots are used when Miss Frank tries to force Ilse Nielsen into saying her name in front of her class for the first time.
168** In "[[Recap/TheTwilightZone1959S4E6DeathShip Death Ship]]", one is used to represent the E-89 being thrown off-course by Lt. Mike Carter's attempt to prevent Captain Paul Ross from landing the ship again.
169** In "[[Recap/TheTwilightZone1959S4E11TheParallel The Parallel]]", several are used to represent Gaines' disorientiation upon hearing radio signals immediately before he is sent back to his own universe.
170** In "[[Recap/TheTwilightZone1959S4E14OfLateIThinkOfCliffordville Of Late I Think of Cliffordville]]", multiple Dutch angles are used during the sequence in which William J. Feathersmith unsuccessfully tries to convince the people of Cliffordville, Indiana to invest in his ideas for new inventions in 1910, all of which are commonly available in 1963.
171** In "[[Recap/TheTwilightZone1959S5E1InPraiseOfPip In Praise of Pip]]", multiple Dutch angles are used during both the GoodTimesMontage of Max and Pip Phillips in the amusement park and their subsequent confrontation in the HallOfMirrors.
172** In "[[Recap/TheTwilightZone1959S5E20FromAgnesWithLove From Agnes - With Love]]", one is used in the opening scene in which James Elwood and his supervisor find Fred Danziger frantically arguing with Agnes.
173* ''Series/TheTwilightZone1985'':
174** In "[[Recap/TheTwilightZone1985S1E10 The Shadow Man]]", several are used when Eric confronts Danny Hayes in [=MacGyver=] Park and [[spoiler:when the Shadow Man attacks Danny shortly afterwards]].
175** In "[[Recap/TheTwilightZone1985S1E24 A Day in Beaumont]]", one is used whenever Dr. Kevin Carlson and Faith discover that someone is an InsectoidAlien wearing a HumanDisguise.
176* Justified in the ''Series/UFO1970'' episode "Sub-Smash". A Skydiver submarine has become trapped on the bottom of the ocean, with its deck tilted on an angle -- which subtly indicates the protagonist's increasing sense of {{claustrophobia}}.
177* A staple for any villain in the ''Franchise/UltraSeries''. Series/UltramanMebius, Series/UltramanOrb and Series/UltramanGeed all use it whenever the villain is watching a fight... usually with a [[SlasherSmile crazy smile]] on their face.
178* ''Series/TheWalkingDead2010'' uses this to great effect in the climactic and incredibly tense negotiation scene in season 5's "[[Recap/TheWalkingDeadS05E08Coda Coda]]".
179* ''Series/WordOfHonor'' uses this constantly in scenes where Wen Kexing deals with the other ghosts. It also pops up when the other ghosts are on-screen even if Wen Kexing isn't.
180[[/folder]]
181
182[[folder:Music]]
183* A variety of angles and dynamic shots are used in Music/LindseyStirling's videos, including this one. It's especially noticeable in "[[https://www.youtube.com/watch?v=pRPOztxXWlQ Spontaneous Me]]", where the camera ends up rotating nearly upside down while going into this shot.
184* Music/BobMarley: The album cover of ''Music/{{Live|BobMarleyAlbum}}'' shows a photo of Bob that is slightly canted.
185* Music/TheRamones' album cover of ''Music/LeaveHome'' is also shot canted.
186[[/folder]]
187
188[[folder:Pro Wrestling]]
189* At some time during the mid 1990's, Wrestling/TheUndertaker's slow eerie entrance also consisted of a canted shot of his face to show how dark and intense his presence was.
190[[/folder]]
191
192[[folder:Video Games]]
193* ''VideoGame/PAYDAY2'' and ''VideoGame/PAYDAY3'' will slightly tilt the camera when carrying a bag of loot.
194* ''Videogame/BatmanArkhamAsylum'' used this as one of many visual cues indicating that Batman is under the effects of Scarecrow's fear gas. [[NightmareFuel It works]].
195* ''VideoGame/CommandAndConquerTiberiumWars'' has this in spades. Every single FMV in the Nod-side storyline is filmed in long shots of slightly acute angles.
196* In ''VideoGame/DevilMayCry2'', some of the FixedCamera angles in certain missions' areas (such as the starting area in Dante's Mission 14 and the sinister-looking hallways in Uroboros) are tilted.
197* In ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'', this is frequently used when the view is centred on a person possessed by a demon (such as when you confront Uldred in the first game).
198* In ''VideoGame/EternalDarkness'', the more insane your character gets, the more tilted the camera gets. One cutscene in the game even began with the camera tilted and in the lowest corner of a room. Indeed, if you use a Sanity-restoring spell or item, the tilt lessens until it disappears at full Sanity.
199* ''Franchise/FinalFantasy''
200** In ''VideoGame/FinalFantasyVIII'', there is one hallway in Ultimecia's OminousFloatingCastle which uses a very steep DutchAngle, which is a tad disorienting for someone using the analog stick to move around. Several scenes in the satellite in Disc 3 also appear at odd angles, largely to give the appearance of life in zero-gravity.
201** ''VideoGame/FinalFantasyXIII'' does this several times. [[MaleGaze Often from behind Vanille.]]
202** [[VideoGame/FinalFantasyVI Kefka]] actually [[SubvertedTrope subverts]] this in his victory pose for ''VideoGame/DissidiaFinalFantasyNT'', stopping to [[BreakingTheFourthWall grab the camera and right it]] before posing. [[DoubleSubverted The camera then falls back to canted]] as if to say "No, you're [[AxCrazy a wackjob]] and you're getting a Dutch Angle".
203* ''VideoGame/KaneAndLynch'' -- in addition to applying the red hue to the screen - tilts the camera a bit to indicate low health.
204* ''VideoGame/KingsQuestMaskOfEternity'': In one cutscene in the Dimension of Death, before Lord Azriel's Sanctum.
205* The title screen of ''Super Sprint'' is canted about 45 degrees to the left.
206* ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has several of these, with one of the more prominent examples being [[spoiler:when Ganondorf dies while standing with the Master Sword lodged in his chest.]]
207%%* Used in ''VideoGame/MetroidOtherM'', occasionally.
208* The final, spacefaring level of ''VideoGame/{{Nightfire}}'' uses this to illustrate gravity-less space. Pressing the "Action" button on the controller remedies the effect at the cost of a good shot.
209* Present a few times throughout the ''VideoGame/ParasiteEve'' series.
210* ''VideoGame/PokemonScarletAndViolet'': During the player's first visit to Area Zero, at Research Station 4, the camera suddenly tilts to the right, stops, then continues tilting slowly to accentuate the creepiness of [[spoiler:the professor's voice suddenly [[ElectronicSpeechImpediment glitching out and repeating the last four words they said]]]].
211* In the ''VideoGame/ResidentEvil1'' remake, once you reach the labs, every other camera shot becomes a Dutch angle.
212* Part of ''Franchise/SilentHill'''s SignatureStyle to illustrate how out-of-it the protagonists are.
213* ''VideoGame/{{Undertale}}'' {{Jump Cut}}s between several skewed angles of Undyne as she says "SCREW IT!" and her BossBattle music begins.
214* [[VideoGame/TrailsSeries Trails of Cold Steel II]]: Rean is gathering all his classmates who escaped from the school during [[spoiler: Crow's]] lockdown of it. When he finds Jusis, the last of Class VII, they exchange pleasantries, as Rean had done with the rest of the class, while this angle is used on Jusis. It's done to show that Jusis is working for the Noble Alliance, due to his father and brother working with them, and thus, cannot go with Rean to stop the civil war.
215[[/folder]]
216
217[[folder:Web Animation]]
218* In the Feast Master chapter of ''WebAnimation/BananaNanaNinja'' Dutch Angles are used to illustrate Baninja's horror at having to kill and cook Mudkips.
219[[/folder]]
220
221[[folder:Web Comics]]
222* [[http://www.exiern.com/index.php?strip_id=127 This]] ''Webcomic/{{Exiern}}'' strip, when the evil sorcerer Faden (temporarily?) regains his powers during an eclipse of the moon and breaks free. Actually, the tilting starts with [[http://www.exiern.com/index.php?strip_id=126 the last panel]] of the page before that, when the heroine notices something is wrong with the light.
223* Used in ''ComicStrip/{{Fleep}}'' to symbolize Jimmy's shock after the news that [[spoiler:his wife is dead]].
224* In ''Webcomic/GunnerkriggCourt'', when Antimony uses [[AmplifierArtifact the Blinker Stone]] to see distant things, [[http://www.gunnerkrigg.com/archive_page.php?comicID=514 her Blinker-vision]] combines odd angles and FishEyeLens perspective.
225* Used in ''Webcomic/ElGoonishShive'' to reflect both the eeriness of [[spoiler: Abe getting to Ellen,]] and his own disorientation [[spoiler:due to the sleep grenade]] [[http://www.egscomics.com/?date=2009-08-23 here]] and later used to convey a ominous mysteriousness [[http://www.egscomics.com/?date=2010-10-25 here]].
226* ''Webcomic/WapsiSquare'' uses this sometimes, such as the first panel [[http://wapsisquare.com/comic/indestructiblegirl/ here.]] This is most likely due to the author's background in photography.
227* ''Webcomic/PlanetOfHats'', in the strip [[http://www.mezzacotta.net/planetofhats/episodes/0068.html "Wink of an Eye"]], parodying the episode of the same name from ''Series/StarTrekTheOriginalSeries''.
228* ''Webcomic/FoundationThePsychohistorians'': As Hari Seldon shows Gaal Dornick how the various probabilities of assassination, revolt, economic depression, declining exploration affect the [[GalacticSuperpower Galactic Empire]], the camera view is tilted back and slightly to the side, to show how the thought of Trantor's destruction is a frightening certainty.
229[[/folder]]
230
231[[folder:Web Videos]]
232* Starting with Act II, some of the shots for Billy and his villainous alter ego in ''WebVideo/DrHorriblesSingAlongBlog'' began coming from odd angles, or were lit darkly, or shot as if Dr. Horrible were pressed into a corner. The closer the show got to its climax, and the more Billy progressed on his path to darkness, the more bizarre the camera shots became.
233* Website/ChannelAwesome:
234** What with WebVideo/TheNostalgiaCritic's mockery of ''Film/BattlefieldEarth'' for overusing this, you might wonder if the liberal use of it in ''WebVideo/{{Kickassia}}'' was a deliberate reference. Still, this can excuse itself with {{parody}} and MundaneMadeAwesome (even though it ''is'' awesome).
235** In ''WebVideo/ToBoldlyFlee'', every shot with Turrel is done at a Dutch Angle.
236[[/folder]]
237
238[[folder:Western Animation]]
239* The shots for Azula in the finale of ''WesternAnimation/AvatarTheLastAirbender'' became increasingly more crooked and wild-cut as her [[SanitySlippage paranoia grew]] and got worse. Part of the final fight scene even featured a shaky camera effect.
240* The original ''WesternAnimation/ScoobyDoo'' liked to do this with the introductory shot of the MonsterOfTheWeek.
241* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS2E3LessonZero Lesson Zero]]", this is used when Twilight Sparkle enters Rarity's boutique, probably to accentuate the over-the-top nature of her friend's {{freakout}}. They become used more frequently in the third and fourth seasons. This also happens in ''[[WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks Rainbow Rocks]]'' with the Dazzlings, to show just how "off" they are.
242* ''WesternAnimation/SheRaAndThePrincessesOfPower'' uses this quite a few times, such as in the episode "Remember" to suggest that everything is not as perfect as it seems, and at the Elberon party in "Taking Control" to add to the feeling that something is off.
243[[/folder]]

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