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7[[quoteright:239:[[VideoGame/FinalFantasyVI https://static.tvtropes.org/pmwiki/pub/images/ffvi9.png]]]]
8[[caption-width-right:239:I just wanted to buy some Phoenix Down, man!]]
9
10->''"Upon entry of Zozo, the image you had of it quickly abandons you. You expected poor people; you encounter pure madness. Staggering through the buildings are madmen mumbling about minutes, hours, and seconds. The exotic dancers wield arcane spells no human is to possess. Bulking giants attack you, shaking the ground with every 20-ton step. Corpses rot on the street. Towering constructions reach into the sky. And somewhere in this chaos, Terra is waiting for you."''
11-->-- [[https://gamefaqs.gamespot.com/snes/554041-final-fantasy-iii/faqs/39863 Djibriel's GameFaqs]] {{walkthrough}} of ''VideoGame/FinalFantasyVI''
12
13A trope usually seen in [=RPG=]s; instead of [[AliceAndBob Bob the Warrior]] being asked by the villagers to travel to the EvilTowerOfOminousness, eliminate its guard {{mooks}}, defeat [[EvilOverlord Emperor]] [[BigBad Evulz]], and [[SaveThePrincess rescue]] [[PrincessClassic Princess Alice]], the mooks are ''in'' the town, Alice is locked in the city jailhouse, and Bob has to fight his way through the streets and houses to get to her. Logically, however, the town is still a town, so Bob can interact with [[ApatheticCitizens Apathetic Citizen]] [=NPCs=] and [[AdamSmithHatesYourGuts buy things]].
14
15Many dungeon towns make use of the AbsurdlySpaciousSewer, because most big cities have them in real life, and it's an easy space to throw in some {{Underground Monkey}}s without breaking the game's immersion.
16
17Related to AdventureTowns, as both tropes involve the characters having to use their wits or muscles to escape or enter the city, although this trope is generally exclusive to video games.
18
19In some rather ''large'' cities, it may actually be explainable as you're wandering around the bad parts of the city and are getting mugged by criminals, or monsters have come into a city (where people don't bother to fight 'em out, condemning that part of the town anyways) and took up residence in the slums.
20
21Contrast DungeonShop, where someone has inexplicably decided to open a dry goods store in the middle of the [[DiscOneFinalDungeon Dark Hall of Anguish and Torment]], though the two tropes may sometimes overlap. In some cases, it may also be a MonsterTown.
22----
23!!Examples:
24
25* This used to be conventional in [[WesternRPG Western RPGs]], with almost every town being populated by monsters to level-grind against. ''VideoGame/TheBardsTaleTrilogy'' and the first five ''VideoGame/MightAndMagic'' games exemplify this; it's rarer to find an aversion than an example in these games.
26* The entirety of ''[[VideoGame/AlternateReality Alternate Reality: The City]]''.
27* In ''VideoGame/ArcRiseFantasia'', the city of Jada becomes one when it's invaded by a [[SummonMagic summoner]] of TheUndead.
28* Athkatla in ''VideoGame/BaldursGateII''. Not only it is filled with quests within the districts, you are also caught in the middle of a war between the local thieves guild and an emerging guild of vampires, which will also require you to take a side and destroy the other. Assaults by bandits are not uncommon. The cowled wizards and the city guard will jump at you if you use magic (which is illegal). Many groups conspire against you and will trigger fights and challenges. Last but not least, the AbsurdlySpaciousSewer offers monsters of all kind, bandits, undead creatures, the laboratory of a mad wizard, the hideout of a cult of fanatics, a MonsterTown filled with ghouls and the ruins of an ancient temple still inhabited by the last followers of the deity.
29* Many towns in the ''Blood Omen'' series, Meridian especially. Then again, your hero ''is'' a dangerous vampire.
30* In ''VideoGame/BloodstainedRitualOfTheNight'', Arvantville is partly occupied by demons. Miriam, Johannes and Dominique secure a house with an expansive basement shelter (where they set up the shop and crafting workshop) and a field for crops, but the rest of the town is full of bats, zombies and other low-level chaff monsters.
31* ''VideoGame/BlueStinger'' takes place on a research lab/town set on a solitary island. In between roaming the town and fighting monsters, you can raid stores and malls to use vending machines, which dispense almost everything from food to weapons to armor. ''Franchise/DeadSpace'' also uses a similar approach to obtaining gear.
32* Early in ''VideoGame/CastlevaniaDawnOfSorrow'', Soma comes across a derelict village overrun with monsters (some of which are implied to be [[AndThenJohnWasAZombie the former inhabitants of said village]]). Later on the village gets occupied by two friendly [=NPCs=] (Hammer, who sells weapons, and Yoko, who upgrades them)... Who help you out nonchalantly while monsters are still lurking right outside their doors.
33* In ''VideoGame/ChampionsOnline'', both the main city of Millenium City (a rebuilt Detroit) and the higher level zone Vibora Bay (a New Orleans expy) are teeming with bad guys -- gangsters, robots, VIPER agents and more in the former, and werewolves, vampires, zombies, and fallen angels in the latter, among others. And yet, life goes on for the presumeably level 0 civilians...
34* Medina, a present day town in ''VideoGame/ChronoTrigger'', is populated exclusively by Mystics/Fiends, whose ancestors lost a war against humans 400 years before. Although a small minority of them (namely, two friendly Imps you were lucky enough to meet first) are more than willing to let bygones be bygones, most inhabitants hold [[FantasticRacism extreme resentment towards humans]], and will either attack your team on sight or warn you to get lost (attacking you if you refuse to do so). These include those at the store and the inn (which are safe places elsewhere). If you defeat the fiends at these places, they ''will'' agree to do business with you... [[EvilIsPetty At ridiculously]] [[AdamSmithHatesYourGuts elevated prices]].
35* In ''VideoGame/CthulhuSavesTheWorld'', Dunwitch (obviously named after [[Literature/TheDunwichHorror Dunwich]]), has been overrun with [[EverythingsDeaderWithZombies zombies]] by Nyarlathotep. Since Cthulhu's goal is to become a true hero (it's a long story), he sees a perfect opportunity to save the town and get some hero points.
36* In ''Videogame/DarkestDungeon,'' the player's Hamlet becomes one during the special event "Wolves at the Door," in which the town is raided by brigands. The player has to take a team of adventurers through the corridors of the town, fighting off elite and very dangerous bandits, until they reach Brigand Vulf, the bandits' leader, and kill him.
37* Several in ''VideoGame/DarkSouls'', such as the castle Anor Londo, and the Undead Burg, Undead Parish, and The Depths all make up one big city.
38* Multiple instances in ''VideoGame/DragonAgeOrigins'':
39** In the Human Noble origin, your own castle becomes the NoobCave after you talk to everybody.
40** The Redcliffe village undergoes a ZombieApocalypse for the duration of "The Attack at Nightfall" quest.
41** The village of Haven becomes this after you discover a certain altar.
42** [[spoiler:The Capital of Denerim]] becomes the site of the FinalBattle.
43** [[spoiler:Both Amaranthine and the Vigil's Keep]] are invaded by the Darkspawn in the endgame of the ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'', though you can only visit one of them in a single playthrough.
44** The sequel ''is'' one big Dungeon Town; fights happen all over the city of Kirkwall all the time, particularly at night. These are mostly Fereldan refugees from the events of the last game who have turned to banditry but a couple of times there's full on civil war in the streets.
45* ''VideoGame/DragonQuest'':
46** In ''VideoGame/DragonQuestI'', the desert town of Hauksness was destroyed by the Dragonlord and is now inhabited only by [[EliteMooks high-level endgame enemies]] that you have to fight through in order to find [[InfinityPlusOneSword Erdrick's Armor]]. Appropriately it uses the creepy cave/dungeon theme for its BGM.
47** ''VideoGame/DragonQuestII'': The Castle of Moonbrooke has become ruins plagued by monsters and haunted by tortured souls after Hargon's devastating strike.
48** ''VideoGame/DragonQuestIX'' has the Gortress, which is quite literally a prison complex inhabited by monsters and full of downtrodden townsfolk who were kidnapped.
49** ''VideoGame/DragonQuestXI'': The Ruins of Dundrasil are now inhabited by monsters, including a Green Dragon.
50* ''VideoGame/DwarfFortress'': Dwarf Fortresses. Returning to an abandoned settlement from fortress mode while playing adventure mode leaves you to deal with whatever wiped them out. Armok help you if you run into the Hidden Fun Stuff.
51* ''VideoGame/EarthBound1994'' frequently has enemy encounters inside the city, with the frequency depending on the point in the story and where you are in the city. In Onett, there are many random encounters around the Sharks' base in the arcade, but after you defeat Frank and his robot, the enemies stop showing up.
52* Spookane in ''VideoGame/EarthBoundBeginnings'' is the only town where enemies still appear in the main area. The residents all evacuated to the hills before the party arrives. Unfortunately, all the amenities are gone as a result.
53* Leyndell, Royal Capital in ''VideoGame/EldenRing'' is basically an entire city as a dungeon and is by far the biggest in the game by sheer volume, spanning the walls of the city itself, several buildings, various streets and districts in various state of decay, the rooftops, a huge manor [[spoiler:that is actually the real world version of the Roundtable Hold]] and finishing off by climbing the roots of the [[WorldTree Erdtree]] the reach the royal palace. And that's not even mentioning the Shunning Grounds, a sub-dungeon set in the sewers of Leyndell.
54* [[spoiler:Kvatch]] in ''VideoGame/TheElderScrollsIVOblivion''. Though this one is tipped off from an InterfaceSpoiler -- all the other towns have multiple gates, and the Imperial City even has districts. [[spoiler:Kvatch]] just has a single fast-travel node. There's also [[spoiler:the Imperial City]] at the end of the main quest.
55* In ''VideoGame/TheElderScrollsVSkyrim'', Helgen, where you first get control of the character, gets attacked by a dragon, forcing you to escape through caves accessed from the Keep. If you return to the ruins of Helgen later on, bandits will have set up camp there. Also, during the Civil War questline, depending on what side you fight on, the cities of Solitude or Windhelm will end up being the sites of the final battle. If you joined the Stormcloaks, you'll also have to fight through Whiterun to conquer the city.
56* ''VideoGame/{{Fallout 3}}'' makes ''downtown Washington, D.C.'' into a multilevel, maze-like dungeon, with mundane locations such as brownstone houses, coffee shops, toy factories, and comic book publishing houses serving as sub-dungeons. Played with in that downtown Washington, D.C is large enough to have multiple save-havens... including one full-on town (by the standards of the region).
57* ''VideoGame/FalloutNewVegas'' continues the trend, particularly "Hopeville" in the ''Lonesome Road'' DLC. Which is packed to the gills with [[DeathSeeker Marked Men]].
58* ''VideoGame/Fallout4'' has Boston, the streets of which are absolutely lousy with raiders, feral ghouls, super mutants, and Institute synths. Like Washington, D.C. listed above, it's a very expansive city, enough to house not one, but ''two'' major settlements in the forms of Diamond City and Goodneighbor.
59* ''VideoGame/Fallout76'' has Charleston, WV. Unlike the other examples in the series listed above, in spite of its size, Charleston has no settlements and very few safe areas, the entire city being up to its elbows in Scorched and other wasteland creatures.
60* ''VideoGame/FearAndHungerTermina'' has the game mostly set in [[{{Ruritania}} Prehevil and the surrounding countryside]], which not only was caught in the middle of the [[FantasyConflictCounterpart Second Great War]], but the location of [[MadGod Rher’s]] [[DeadlyGame three Termina festivals]], with the game proper taking place during the third. Common foes involve the Moonscorched townsfolk and the partially Moonscorched occupying Bremen Army.
61* ''Franchise/FinalFantasy'':
62** The GBA and later releases of ''VideoGame/FinalFantasyI'' include a few town-based floors in the [[BonusDungeon Bonus Dungeons]].
63** Bafsk and Fynn in ''VideoGame/FinalFantasyII''. In the latter town, monsters roam the streets, and talking to [=NPCs=] initiates battle. Justified as it’s your DoomedHometown, and the bad guys are still in the middle of occupying it.
64** The continent-sized kingdom of Saronia in ''VideoGame/FinalFantasyIII'' has RandomEncounters and a BonusDungeon within its walls. This is done because the army has shot down your airship and locked you in, and also just in case you need to level grind for ThatOneBoss. The FirstTown also contains [[BossInMookClothing werewolves]] in a hidden corner of town. [[NintendoHard This game doesn't fuck around.]]
65** ''VideoGame/FinalFantasyVI'' has several:
66*** Zozo is a town full of thieves, complete with RandomEncounters and a BossBattle while climbing a skyscraper to locate a missing party member (who, just for the record, was ''not'' kidnapped by said boss).
67*** Narshe is a proper city, although it also doubles as the entrance to NoobCave. The opening sequence of the game involves leading an Imperial squad through it (fighting off city guards) to capture an Esper located in its mines. After saving it from Imperial invasion later, you can then walk freely around the city, interact with NPC's and so on. Much later (after TheEndOfTheWorldAsWeKnowIt) it becomes abandoned, leaving behind only RandomEncounters.
68*** During the Imperial occupation of South Figaro, the player must find a way to get Locke out safely. Aboveground it is still a city (despite the Imperial guards occupying it and blocking off city exits), but the secret passages below it are full of RandomEncounters.
69*** The deeper parts of Ozwer's Mansion in Jidoor. Strange creatures took over his house and a demon possessed a prized painting of his.
70** Sector 6, Wall Market,[[note]] The town itself has no RandomEncounters, but does have a few town puzzles[[/note]] and the Train Graveyard from ''VideoGame/FinalFantasyVII''.
71** Every town in ''VideoGame/CrisisCore''. Only the better parts of Midgar are safe[[note]]and some buildings[[/note]], and even then there's a few events that'll have you fighting.
72** The Golden Saucer Prison, where you get attacked by muggers and exploding sphere things while walking around town.
73** Every town in ''VideoGame/FinalFantasyVIII'' at one point becomes this except Shumi Village. [[JustifiedTrope Justified]] in that most of those are one-off appearances by Galbadian mooks invading town.
74** ''VideoGame/FinalFantasyIX'': [[spoiler:Burmecia]] solely exists to give players a DiscOneFinalDungeon. Later, [[spoiler:Alexandria]] becomes one once [[spoiler:Kuja has [[SummonMagic Bahamut]] fry the town.]]
75** ''VideoGame/FinalFantasyXIII'', being designed on the philosophy of the DungeonCrawler, takes this to the extreme of every town being a dungeon, filled with enemy combatants. The story justification is that your party has been cursed by the local {{Physical God}}s and thus are wanted fugitives, [[TorchesAndPitchforks citizens tend to attack on sight when they see your party]], and EverythingIsOnline, thus eliminating the need to shop in a store and browse.
76** Invoked in ''VideoGame/FinalFantasyXIII2'': [[spoiler:Proto Fal'cie Adam turns the citizenry into Cie'th to attack the protagonists in Academia 400AF.]]
77** A mild case in ''VideoGame/LightningReturnsFinalFantasyXIII''. The city of Luxerion occasionally sees a monster or two prowling the streets, some places more infested than others, and when they do pop up the local {{Non Player Character}}s wisely run away until you take care of the thing. And it gets worse at night... It's really no wonder there are sentries around town that will kindly let you know what the current death toll is.
78** ''VideoGame/FinalFantasyXIV'':
79*** The game has this as the final dungeon for the Stormblood story. [[spoiler:The city of Ala Mhigo is the last stand from TheEmpire as they fight off the Eorzea Alliance that are trying to take the city back. The players are tasked with sneaking in and dealing with the lesser forces and eventually the BigBad himself.]]
80*** ''Shadowbringers'' also has this for its first dungeon, [[spoiler:Holminster Switch, a town being overrun by Sin Eaters. You get to see the monsters attack the citizens of the town and the wildlife in the nearby forest, and watch as they're [[BodyHorror horrifically transformed into more Sin Eaters]]]].
81** ''VideoGame/FinalFantasyXV'' keeps its dungeons fairly traditional, mostly being caves and ruins, until the end. [[spoiler:Noctis and his posse return to Insomnia after the world has been drowned in darkness for ten years. It's a haunting sight, such a large and sprawling modern city being reduced to an empty husk, prowling with nothing but monsters.]]
82** In ''VideoGame/FinalFantasyType0'', missions involving liberating towns from Imperial occupation often end with your party entering the town to clear out the enemy commanders. A few story missions also take place in towns, as well as major cities.
83** ''VideoGame/FinalFantasyTacticsAdvance'' often has battles take place in cities. Most of the time, you can choose them from the city menu, just like with the city's other facilities, but there are a few occasions when you'll be thrust into a battle the moment you arrive in the city. Chapter 6 begins the first time you return to Cadoan after seeing Ezel's first scene, and Chapter 15 begins when you enter Muscadet after seeing another scene with Ezel and Marche.
84* Every ''VideoGame/GanbareGoemon'' game prior to ''Ganbare Goemon SFC 2'' (which includes ''Legend of the Mystical Ninja'') has towns full of people who are [[EverythingIsTryingToKillYou inexplicably trying to kill the player,]] effectively turning all towns into these.
85* ''VideoGame/GoldBox'': A lot of cities in the games. Phlan from Pool of Radiance is such an example: The party is hired by the town council to liberate the old parts of the town, now crawling with monsters and thugs.
86* All ''VideoGame/GrandTheftAuto'' games, by logical extension.
87* Kaineng City in ''VideoGame/GuildWars'' includes several explorable areas, where the enemies are mostly gangsters.
88* To a limited extent in ''VideoGame/GuildWars2'' with Ebonhawke. Unlike the major cities that are their own map, it is a part of a regular zone. In the other cities, there is no fighting aside from story instances or similar special circumstances; Ebonhawke regularly has to put down Separatist bomb attacks.
89* ''Gunple: Strange World Gunman's Proof'' had the ''City Of The Dead'': a ruined village turned maze by fallen debris and underground crawlspaces and crawling with ghosts. It served as the fourth dungeon.
90* ''VideoGame/HollowKnight'' is almost entirely set in Hallownest, an enormous, underground, decaying kingdom of insects. In its heyday, Hallownest was a civilization that included enormous cities, laboratories, sewers, and botanical gardens, and was well-connected via a mass transit system of elevators, trams, and tunnels with large insect runners as vehicles. While an apocalyptic event caused the kingdom to collapse and drove most of its inhabitants to death or insanity, much of the planned and built structures of the kingdom still remains by the time the game takes place:
91** The City of Tears is the current name for what was Hallownest's old capital city. It has several merchants, explorers, and hermits attempting to eke out a living, but is mostly inhabited by its crazed former citizens and guards who will attack you on sight. It somewhat serves as a [[HubCity Hub City]] since it is physically adjacent to many of the other areas in Hallownest.
92** The Forgotten Crossroads, the first part of Hallownest the player visits, is a ruined series of caves with old structures and buildings carved into the rock. While somewhat simpler than the City of Tears, it was evidently a very busy location in the past and features the ruins of old storerooms, temples, and villages.
93** The Distant Village, located in the far left corner of the map, is still functionally inhabited by villagers, but they want to kidnap the player.
94** The Mantis Village in the Fungal Wastes is inhabited by still-sane mantises who will attack the player until they earn the respect of the three Mantis Lords by beating them in combat. After this, the regular mantis inhabitants will stay neutral to the player.
95* In ''Franchise/KingdomHearts'', the Heartless (and other monsters) are present in almost all worlds, including those that consist of towns:
96** Traverse Town, Twilight Town, and Radiant Garden have designated safe zones where you can talk to [=NPCs=] and buy items, but also have numerous areas where enemies will appear to hassle you.
97** The Disney worlds are 100% dungeon, even those that are based on towns or other civilized areas. [[WesternAnimation/{{Aladdin}} Agrabah]], [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town, Christmas Town]], [[WesternAnimation/TheHunchbackOfNotreDameDisney Paris]], and [[WesternAnimation/{{Hercules}} Thebes]] are examples of towns where going anywhere is impossible without running into some monsters.
98** Disney Town in ''VideoGame/KingdomHeartsBirthBySleep'', despite being the designated MinigameZone, still has Unversed. However, it's possible to complete the area without running into a single battle, since you only need to play one minigame for the world to count as completed, and you appear right next to that game after entering the world for the first time. ''Birth By Sleep'' is also the first game that lets you go to the aforementioned Thebes.
99** ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' takes you to the Heartless-destroyed ruins of the [[WesternAnimation/{{Cinderella}} Castle of Dreams]] world. Where ''VideoGame/KingdomHeartsBirthBySleep'' only let you go to the castle itself and Tremaine's manor, Aqua now has to brave the deserted town surrounding the castle. It's looking more than a little worse for wear, with Heartless everywhere and the landscape being torn apart by the [[EldritchLocation Realm of Darkness]].
100** ''VideoGame/KingdomHeartsIII'' introduces [[WesternAnimation/BigHero6 San Fransokyo]], which actually shows news reports of Heartless showing up in a large city and the resulting panic. There's also [[spoiler:the site of the final SequentialBoss battle, the deserted island city of Scala ad Caelum, which gets utterly [[TrashTheSet trashed]] over the course of battle.]]
101* ''VideoGame/KnightsOfTheOldRepublic'': Taris. You run fetch quests, play minigames, go bottomside and kill monsters, get into street fights, etc. And this is just the ''NoobCave''.
102* In ''VideoGame/LegendOfLegaia'', any town you go to (save the Octam underground and Soren Camp) starts out as this before you revive the nearest Genesis Tree and lift the Mist.
103* ''Franchise/TheLegendOfZelda'':
104** In ''VideoGame/ZeldaIITheAdventureOfLink'', the original town of Kasuto was abandoned because it was invaded by invisible Moas. Once you get the cross, the Moas become visible, making it possible to explore the area ([[NintendoHard slightly]]) more safely. The towns of Saria and Darunia are dungeon towns too, but only if the player so chooses. Both towns have aches disguised as random villagers and talking to any of them has a chance of drawing the ache out to fight Link. Don't talk to anyone who's not relevant to the plot and you'll never know about the danger lurking within those two towns.
105** Thieves' Town from ''VideoGame/TheLegendOfZeldaALinkToThePast'' and Thieves' Hideout in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Not only are they located directly inside a traditional town (Village of Outcasts, in both cases) that also happens to have enemies alongside harmless inhabitants, but inside them you also have to interact with a female character and have her accompany you as you venture through the dungeons. In the case of ''A Link to the Past'', [[spoiler:the female character is the boss in disguise]].
106** Hyrule Castle Town and Kokiri Forest become this in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' after becoming adult Link. The forest returns to normal after beating the associated temple.
107** The City in the Sky from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' is the home of the Oocca. In addition to occassionally seeing Oocca wandering around inside it, there is a handy shop near the entrance.
108** ''VideoGame/TheLegendOfZeldaSkywardSword'' takes it to its most logical extent: an entire Dungeon Overworld. While the WorldInTheSky is largely safe, everything below the clouds -- namely, [[TheLostWoods Faron Woods]], [[LethalLavaLand Eldin Volcano]], and [[ShiftingSandLand Lanayru Desert]] -- is treated as just a half-step below official dungeon status. Players have also noted that, since the overworld itself is already like a dungeon, the dungeons proper have been freed up to have much greater variation from the standard VideoGameSettings, resulting in some very distinct designs.
109** What's left of Hyrule Castle Town in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' are decrepit ruins infested with [[DemonicSpiders Guardians]]. While there are no friendly [=NPC=]s or shops, the few buildings still standing have treasure chests and act as safe zones from the Guardians, which can't reach you inside.
110** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'':
111*** Lurelin Village gets razed by pirates before the start of the story. The villagers who escaped task you with clearing out the pirates so that you and Bolson can rebuild things afterward.
112*** The surface of Gerudo Town is devoid of inhabitants because the sand shroud and the invading Gibdos make it too dangerous to live there; the Gerudo have almost all moved into an underground bunker in the meantime. While the bunker itself is perfectly safe, you eventually have to fight back a horde of Gibdos alongside Gerudo soldiers on the surface.
113* ''VideoGame/MarioAndLuigi'':
114** Toad Town in ''[[VideoGame/MarioAndLuigiPartnersInTime Mario & Luigi: Partners in Time]]'', set in the ruins of an inhabited town where the main shop is still open.
115** While the main portion of Wakeport in ''VideoGame/MarioAndLuigiDreamTeam'' is perfectly peaceful, the ruins sections and the [[DreamLand Dream World]] version of the town count as this trope. It also has the dangerous Hermite Crab enemies on the rooftops, so the main portion itself isn't all safe either.
116* ''Franchise/MassEffect'' features missions set on Dungeon ''Planets'' in all games, since you're generally fighting in populated areas. And the Citadel, a space station that serves as the capital of the galaxy, likewise has combat in multiple games.
117* ''VideoGame/MightAndMagic'':
118** Most of the towns in the first five games are full of monsters.
119** Darkmoor in the Mire of the Damned in ''VI'' is infested with skeletons.
120** Either Celeste ''or'' the Pit in ''VII'', depending on which side you align with -- both cities get unlocked when you align, but the guards (high-level creatures; Celeste has angels and archmages, the Pit has liches and Queens of the Dead) in the city of the opposing side are (naturally) hostile to you. The shops and inns, however, are not.
121** The Baltazar's Lair is flooded at the beginning of the ''VIII''. It is still underwater by the time you get to it and it is utterly infested by water-dwelling Tritons. Once you drain all water through valves and kill all Tritons, it becomes a standard city. Also, if you form an alliance with Dragons in Garrote Gorge, then all shops and the like will become locked and all Dragon Hunters on the map, who also act as the city guards, will become hostile to you.
122** ''VideoGame/MightAndMagicClashOfHeroes'': The setting of Chapter 2, the capital of the Griffin Empire (Talonguard). The city has been put under a state of exception, so even the once-peaceful alleys and streets are unsafe. After winning a tournament, Godric gets an audience with the Emperor in the castle and not only manages to get rid of Carlyle's lies, but also defeat Carlyle himself in a boss battle.
123* Chapters One and Four of ''VideoGame/NeverwinterNights'' has the city of Neverwinter itself. In Chapter One, it is beset by the Wailing Death, zombies walk the Beggar's Nest Districts, and the Docks and Peninsular Districts are overrun by criminal gangs. In Chapter Four, [[spoiler:it is besieged by Luskan and breached as far as the City's Core]].
124* Between ''VideoGame/{{Nier}}'' and ''VideoGame/NierAutomata'', there is only one town/home base that ''isn't'' attacked and filled with enemies at some point.
125* ''VideoGame/NoMoreHeroesIII'': The Rank 8 stage takes Travis to the urban Thunder Dome, located in a desert north of Santa Destroy. It's a lively city with streets like those of the aforementioned city (and the other surrounding parts, like Perfect World), yet at the end the next boss awaits (and Travis also fights him in said streets). After the boss is defeated, the place can be revisited anytime to perform the usual overworld activities.
126* ''VideoGame/{{Nox}}'' does it with ''all'' of its towns across multiple playthroughs (except the Village of Ix): Brin is always a war zone due to the recent Ogre invasion (even after it is repelled, it remains in ruins), while Dün Mir and Castle Galava are either overrun by the undead the second time you visit them, or populated by the sworn enemies of your character's class from the onset.
127* The maps Fish Market, Trade District, and Brightmarsh in ''VideoGame/{{Paladins}}'' are towns that have been turned into battlefields by the champions, with the control points located at the towns' centers. Brightmarsh, in particular, is significant because it is the hometown of the champion, Pip.
128* ''VideoGame/PaladinsQuest'': [[spoiler:Conshiuto]].
129* ''VideoGame/PaperMario'':
130** ''VideoGame/PaperMario64'':
131*** While Flower Fields is not a city in the standard sense, a civilization does exist here. Mario has to go through so much trouble in Flower Fields because its citizens aren't very cooperative. Later on, Shiver City becomes one as well, as Mario has been framed of a murder and isn't allowed to leave the city unless he can clear his name.
132*** In a sense, Toad Town becomes integrated into Shy Guy's Toy Box (gameplay-wise, not physically), the dungeon in Chapter 4, as objects found in the toy box must be returned to their owners around Toad Town to progress.
133** ''VideoGame/PaperMarioTheThousandYearDoor'':
134*** The Great Boggly Tree in where the Punies live. The Jabbis have locked up all of the Punies and set up traps all over the place.
135*** Glitzville also, as Mario stumbles on a conspiracy taking place there and, as Mario continues to stay in the town, he has to find passages to covertly listen in on things. In addition, as he is in a fighting league during this conspiracy, he gains access to new rooms and locations as he rises up, allowing him to continue following suspicious people.
136** ''VideoGame/SuperPaperMario''.
137*** The Overthere. The Overthere Stair, the path to reach the city, is the longest stage in the game, and once Mario and his allies get to the Overthere, the citizens are in the midst of a war, requiring Mario to fight his way through the place.
138*** Chapter 5 of ''Super Paper Mario'' contains two, also: Downtown of Crag and the Floro Caverns. Mario arrives in Downtown of Crag as the Floro Sapiens capture some friendly Cragnons, forcing Mario to make his way through the city. Floro Caverns is the capital city of the Floro Sapiens, and Mario has to get through their rather heavy defenses (for sentient flowers, at least) that seems to permeate the entire civilization.
139** ''VideoGame/PaperMarioColorSplash'': When Mario first arrives in Port Prisma, Bowser's forces have drained much of it of its color, and Goombas and Shy Guys have stayed behind to fight Mario. The first Mini Paint Star involves him scaling the buildings of Port Prisma, reactivating machines and fighting those enemies along the way.
140** ''VideoGame/PaperMarioTheOrigamiKing'': Toad Town is initially overrun by origami and Paper Macho soldiers, though once Mario defeats them and gets more Toads to move there things turn back to normal. [[{{Wutai}} Shogun Studios]] plays with this; it's technically a theme park designed to ''look'' like a pre-modern Japanese town, but the whole "otherwise friendly area overrun by enemies" angle still applies.
141* ''VideoGame/PhantasyStar''
142** Lashute, the final dungeon in ''VideoGame/PhantasyStarIII''. No shops to patronize, but plenty of Apathetic [=NPCs=] declaring how their evil regime will soon rise to triumph.
143** ''VideoGame/PhantasyStarOnline2'' has a few examples, one of the earliest being the cities within the ARKS ships that are accessible during time-limited Emergency Quests. Episode 4 added two permanently accessible examples in Tokyo and Las Vegas.
144* Most of ''VideoGame/PlanescapeTorment'' is set in the enormous (and enormously weird) city of Sigil, where thugs (and occasionally other things) attack you regularly.
145* ''Franchise/{{Pokemon}}'':
146** ''VideoGame/PokemonSunAndMoon'': Po Town, which is Team Skull's headquarters. The entire town is run-down and lacking basic utilities, populated only by Team Skull, who will battle you every step of the way through the place. Even the Pokémon Center is out of action, though the Skulls in the Center will still heal your team for a price (a paltry 10 Pokédollars).
147** Spikemuth in ''VideoGame/PokemonSwordAndShield''. It's a long horizontal trek filled with nothing but Team Yell trainers and Mr. Mimes that make ''literal'' invisible walls in a ''VideoGame/StreetsOfRage'' homage. Complete with neon "Go!" signs! It has a Pokémon Center and a Gym, though.
148* ''VideoGame/QuestForGloryII'': One of the cut features is the notion that if you're in the bad part of town, you can run into random brigands (serving as muggers). This was cut because the developers decided that Shapeir should be a safe territory.
149* ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' has almost no dungeons, most of the game and combat takes place in and around the city.
150* ''VideoGame/RomancingSaGa'' has [[UrbanSegregation South Estamir]], where you can run into fleet-footed beggar children (who ask for money, then insult you if you refuse) and bandits (who demand all your money, then attack when you refuse). Estamir also uses the AbsurdlySpaciousSewer variation. As does Melvir, which becomes an even straighter example when the city is attacked, forcing the heroes to fight through the sewer and castle to save the king. (They can also take a detour to the dock for an optional boss, if they like -- in fact, [[spoiler:Hawke]]'s scenario lets the player chase down this boss to finish them off, at the cost of leaving the castle to somebody else.)
151* ''VideoGame/RuneScape'': has several.
152** Probably the best example is the pair of cities called Darkmeyer and Meyerditch, which respectively are the capital of the Vampyre-controlled nation of Morytania and its neighbor where they keep humans imprisoned like cattle. Meyerditch is a massive slum that is built like a maze and requires the player to hop between buildings to get from one section of the city to the next and they may get harassed by vyrewatch vampyres if they aren't wearing a disguise. Darkmeyer is much easier for the player to navigate but is far more dangerous without a disguise as it is populated by vyrelords and vyreladies that attack humans on sight.
153** Another one is Ape Atoll, an island upon which is a city populated by intelligent monkeys and gorillas that attack humans on sight and will throw you in jail if they catch you, forcing you to carefully sneak around until you obtain an item that lets you transform into a monkey or gorilla.
154* The ''VideoGame/ShadowHearts'' series makes use of this trope.
155** All of ''VideoGame/{{Koudelka}}'' takes place in an inhabited monastery, although all items are found rather than bought.
156** Most of the China map in ''Shadow Hearts''.
157** The wine cellar dungeon and a few locations in France, in ''Covenant''.
158** One dungeon in ''From The New World'' takes place on the streets of Downtown Chicago and a large hotel. Another is set inside a college infiltrated by a MadScientist. A BonusDungeon is set in a movie studio in [[UsefulNotes/LosAngeles Hollywood]].
159* The Sega Genesis ''VideoGame/{{Shadowrun}}'' has enemies randomly attacking you in every district in the game. You can be randomly assaulted by gangers on the streets of Downtown Seattle or the Renraku Arcology, for example (both ostensibly secure zones). In fact, these areas are ''more'' dangerous than the two Barrens districts, due to the Eye-Fivers being the most powerful and dangerous gang.
160* ''Franchise/ShinMegamiTensei'':
161** ''VideoGame/ShinMegamiTenseiI'''s Tokyo. Monsters can be found anywhere (which was a WesternRPG tradition of the time that they borrowed), unless something very powerful is guarding the area. This includes the insides of most buildings; the very first demon encountered is found inside an arcade.
162** A plot element in ''VideoGame/ShinMegamiTenseiII'' is your character getting into Center, the one part of Tokyo Millenium that ''isn't'' this trope.
163** Similarly, demons quickly wind up wandering the streets in the original ''VideoGame/{{Persona|1}}'', which played very similarly to the main SMT series at the time.
164** ''VideoGame/ShinMegamiTenseiIIINocturne'' follows suit, with you being able to be [[RandomEncounters attacks at any time you are walking around any town]].
165** Most cities in ''VideoGame/ShinMegamiTenseiIV'' have demons roaming around outdoors, but not inside the stations. In Ikebukuro, however, even the station teems with demons due to the [[{{Yakuza}} Ashura-kai]] not having control of it.
166* The floating stages in ''VideoGame/StarFoxAdventures''. Unlike the Force Point Temples and Krazoa Palace, these are thematically based on what were originally non-dungeon parts of Sauria that got separated from the planet after General Scales removed the Spellstones from the core chamber the Force Point Temples are connected to. But Fox has to tackle them in dungeon fashion because it's there where the Spellstones themselves are now placed, and are also guarded by bosses.
167* In ''VideoGame/SuperLesbianAnimalRPG'' [[spoiler:Greenridge]] becomes corrupted into [[spoiler:Glitchridge by the influence of one of Javis' Reality Scrambler machines,]] becoming both a Dungeon Town and a RemixedLevel.
168* All of the towns in ''Videogame/SuperMarioRPG'' are at some point either A) Occupied by enemies; B) Under attack from a neighboring area; or C) Contain some kind of OptionalBoss.
169* Louran in ''VideoGame/{{Terranigma}}'' is just a normal, if prosperous, merchant town in the desert. [[spoiler:Except it's actually a GhostTown whose residents have long since turned into zombies and other monsters.]]
170* Zig-zagged in ''VideoGame/TreasureOfTheRudra''. Everyone in the town of Avdol was turned into a zombie, and will fight any living thing they encounter. Since Surlent spends a good chunk of the game as a spirit PossessingADeadBody, he can interact with the zombified townspeople safely; the zombified townspeople don't realize that they're dead, except for an odd yearning for [[ReviveKillsZombie LIFE spells]]
171* The first and seventh levels of ''Troggle Trouble Math'' take place in a park in [[MissionControl Magenta]]'s hometown of Santa Bongo. DogsLoveFireHydrants is very much averted here as the hydrants will attack you if you run into them. The levels' exits are a manhole and a phone booth respectively.
172* New Home in ''VideoGame/{{Undertale}}'' is [[spoiler:a subversion. It is a city filled with enemy encounters, but the enemies don't actually fight you, they just lecture you about the history of The Underground to prepare you for the final boss.]]
173* [[FirstTown Flanat]] in ''VideoGame/WanderingHamster'' has lots of random encounters, but you can avoid them by walking on the path.
174* ''VideoGame/WeirdAndUnfortunateThingsAreHappening'' has the city of Daybreak, where a majority of the game takes place- almost every area is filled with monsters, and save havens are the exception rather than the norm.
175* ''VideoGame/WildArms'':
176** The final level of ''VideoGame/WildArms1'' goes partway through the residential area of a space station. You also traverse a destroyed town in ''VideoGame/WildARMs4''.
177** ''VideoGame/WildARMs1'' also has a town (Saint Centour) that becomes infested with monsters. Adlehyde turns into this as well at one point.
178** ''[=Wild ARMs 5=]'' has the TV station. You're (unwillingly) taking part in a TV show that's all about monsters fighting humans (and the episode will get low ratings because you guys won). Also from the same game, Mythysmere seems close, as at first, while wandering through the "town" portion, you run into monsters, until you fight the bosses in the dungeon portion, then people are in the town part and you don't fight battles there anymore. (But you can still go to the dungeon portion for battles.)
179* ''VideoGame/TheWorldEndsWithYou'', like ''VideoGame/GrandTheftAuto'', is this by virtue of never leaving the city.
180* ''VideoGame/WorldOfWarcraft'' features multiple variants:
181** Gnomeregan, the former Gnome capital, and Blackrock Depths, the Dark Iron Dwarf capital, are both dungeon cities in the "Vanilla" game, though only Blackrock actually resembles a city.
182** Stratholme in the Plaguelands, the remains of a city that was lost to the ZombieApocalypse in ''Warcraft III''.
183** Lost City of the Tol'vir involves the player and their party raiding a city full of hostile [=NPCs=].
184** Dragon Soul, the final raid of ''Cataclysm'', involves Deathwing's and the Old Gods' forces invading Wyrmrest Temple, the headquarters of the Wyrmrest Accord.
185** The final raid of ''Mists of Pandaria'' involves [[spoiler:invading Orgrimmar. Whether or not the city is normally a safe haven depends on the player's faction.]]
186** Suramar, the main endgame area of ''Legion'' is a thriving Night Elven capital being occupied by the Burning Legion. Players normally need to navigate it using magical disguises, which allow them to interact with the various {{Non Player Character}}s, but can be seen through by many of the city guards. The Court of Stars dungeon and Nighthold raid are both set in instanced versions of the city, though the Nighthold is mostly centered on Suramar's seat of government.
187* ''Xenoblade Chronicles'':
188** After a certain point in the plot of [[VideoGame/XenobladeChronicles1 the first game]], [[spoiler:Alcamoth]] plays this trope straight. [[spoiler:The High Entia with whom you have interacted have been turned into aggressive Telethia, and all subsequent quests taking place there involve MercyKill missions against former allies or retrieval of refugees and items.]]
189** During Chapter 8 of ''VideoGame/XenobladeChroniclesX'', New LA becomes a war zone when the Ganglion lay siege to it to steal the Vita. While your BLADE Barracks serves as a safe spot with the shop terminals relocated there, the rest of the city is overrun by enemies until you defeat the chapter boss characters, Ryyz and Dagahn. Even after the city is once again made safe, there are still wrecked Ganglion war machines scattered everywhere which you can search for materials.
190* Kislev prison in ''VideoGame/{{Xenogears}}'', mainly [[ScrappyLevel the sewer parts.]] Also, the underground city.
191* Halfway through ''VideoGame/YsVLostKefinKingdomOfSand'': The Lost Desert Kingdom of Kefin'', Xandria becomes a dungeon town.
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